DEADSOFTWARE

mixer: allow to use sdl 1.2 + sdl_mixer
[d2df-sdl.git] / src / game / g_monsters.pas
2021-12-18 DeaDDooMERmonsters: update cache after load state
2020-03-15 Stas'MPlayer: Propagate valid SpawnerUID for corpse kills
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-02-27 fgsfdsgeneralize warmup stuff
2020-02-27 fgsfdssurvival/lms fixes
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-12 fgsfdsGame: Don't catch fire underwater in any circumstances
2019-08-09 fgsfdsGame: Archviles and souls don't burn; use iterators...
2019-08-09 fgsfdsGame: Monster burning propagation fix
2019-01-31 Stas'MFlammenwerfer: Burn in hell demons!
2018-12-17 DeaDDooMERFixed fish movement in acid. Thanks GranMinigun!
2018-05-19 Stas'MMonsters: Check for blind area when shooting
2018-05-18 Ketmar Darknon-headless game server should not crash on map view...
2018-05-18 Stas'MMonsters: Show loading progress gracefully
2018-01-20 Ketmar Darkreplaced manual pool walking with nice iterator (yet...
2018-01-18 Ketmar Darkgrid: only one debug callback left (ok, let it be there...
2018-01-18 Ketmar Dark`Grid.forEachInAABB()`: no more callbacks
2017-12-24 Jabberwock-RUActivated ATTACK_L for ZOMBY and SERG
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-24 Ketmar Darkmempool is optional now
2017-09-23 binarymasterMonsters: Check trigger on zomby shot
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-09 Ketmar Darksome more exoma code
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-05 Ketmar Darkentity now can be squashed by growing mplats (imagine...
2017-09-04 Ketmar Darkmplat code for monsters, corpses and gibs; see commit...
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-02 Ketmar Darksome accessors to publish more properties
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-25 Ketmar Darkuse idpool to manage monster slots
2017-08-25 Ketmar Darkfixed(?) loading saved games
2017-08-24 Ketmar Darkforcing centering of small maps (BlackDoomer request)
2017-08-23 Ketmar Darkcosmetix
2017-08-23 Ketmar Darkfixed grid updates; another station now working (kinda)
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Darkfixed build in non-debug mode
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Darkmore holmes code
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkraycast jumper (bad)
2017-08-23 Ketmar Darkno more tree traces (i hope); still not working right
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-20 Ketmar Darkmore monster tree cosmetix
2017-08-20 Ketmar Darkmonster tree cosmetix
2017-08-20 Ketmar Darkfaster `g_weapons.CheckTrap()`
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-12 fgsfdsmore flamer tweaks
2017-08-12 fgsfdsadded flamer functionality
2017-03-01 binarymasterfix small spider pain sound and sensitivity
2017-01-23 FGSFDSFGSmore cyber kick stuff
2017-01-20 FGSFDSFGScyber can now kick
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: