DEADSOFTWARE

network code for mplats: looks like it works; see commit comments for some more info
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 BH_NORMAL = 0;
42 BH_KILLER = 1;
43 BH_MANIAC = 2;
44 BH_INSANE = 3;
45 BH_CANNIBAL = 4;
46 BH_GOOD = 5;
48 type
49 TMonster = Class (TObject)
50 private
51 FMonsterType: Byte;
52 FUID: Word;
53 FDirection: TDirection;
54 FStartDirection: TDirection;
55 FStartX, FStartY: Integer;
56 FRemoved: Boolean;
57 FHealth: Integer;
58 FMaxHealth: Integer;
59 FState: Byte;
60 FCurAnim: Byte;
61 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
62 FTargetUID: Word;
63 FTargetTime: Integer;
64 FBehaviour: Byte;
65 FAmmo: Integer;
66 FPain: Integer;
67 FSleep: Integer;
68 FPainSound: Boolean;
69 FPainTicks: Integer;
70 FWaitAttackAnim: Boolean;
71 FChainFire: Boolean;
72 tx, ty: Integer;
73 FStartID: Integer;
74 FObj: TObj;
75 FBloodRed: Byte;
76 FBloodGreen: Byte;
77 FBloodBlue: Byte;
78 FBloodKind: Byte;
79 FShellTimer: Integer;
80 FShellType: Byte;
81 FFirePainTime: Integer;
82 FFireAttacker: Word;
83 vilefire: TAnimation;
84 mProxyId: Integer; // node in dyntree or -1
85 mArrIdx: Integer; // in gMonsters
87 FDieTriggers: Array of Integer;
88 FSpawnTrigger: Integer;
90 mNeedSend: Boolean; // for network
92 procedure Turn();
93 function findNewPrey(): Boolean;
94 procedure ActivateTriggers();
96 procedure setGameX (v: Integer); inline;
97 procedure setGameY (v: Integer); inline;
99 public
100 FNoRespawn: Boolean;
101 FFireTime: Integer;
102 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
103 mplatCheckFrameId: LongWord;
105 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
106 destructor Destroy(); override;
107 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
108 function Collide(Panel: TPanel): Boolean; overload;
109 function Collide(X, Y: Integer): Boolean; overload;
110 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
111 function alive(): Boolean;
112 procedure SetHealth(aH: Integer);
113 procedure Push(vx, vy: Integer);
114 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
115 function Heal(Value: Word): Boolean;
116 procedure BFGHit();
117 procedure Update();
118 procedure ClientUpdate();
119 procedure ClientAttack(wx, wy, atx, aty: Integer);
120 procedure SetDeadAnim;
121 procedure Draw();
122 procedure WakeUp();
123 procedure WakeUpSound();
124 procedure DieSound();
125 procedure PainSound();
126 procedure ActionSound();
127 procedure AddTrigger(t: Integer);
128 procedure ClearTriggers();
129 procedure Respawn();
130 procedure SaveState(var Mem: TBinMemoryWriter);
131 procedure LoadState(var Mem: TBinMemoryReader);
132 procedure SetState(State: Byte; ForceAnim: Byte = 255);
133 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
134 procedure MakeBloodSimple(Count: Word);
135 procedure RevertAnim(R: Boolean = True);
136 function AnimIsReverse: Boolean;
137 function shoot(o: PObj; immediately: Boolean): Boolean;
138 function kick(o: PObj): Boolean;
139 procedure CatchFire(Attacker: Word);
140 procedure OnFireFlame(Times: DWORD = 1);
142 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
144 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
145 procedure moveBy (dx, dy: Integer); inline;
147 procedure getMapBox (out x, y, w, h: Integer); inline;
149 // get-and-clear
150 function gncNeedSend (): Boolean; inline;
151 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
153 public
154 property Obj: TObj read FObj;
156 property proxyId: Integer read mProxyId;
157 property arrIdx: Integer read mArrIdx;
159 published
160 property MonsterType: Byte read FMonsterType;
161 property MonsterHealth: Integer read FHealth write FHealth;
162 property MonsterAmmo: Integer read FAmmo write FAmmo;
163 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
164 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
165 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
166 property MonsterSleep: Integer read FSleep write FSleep;
167 property MonsterState: Byte read FState write FState;
168 property MonsterRemoved: Boolean read FRemoved write FRemoved;
169 property MonsterPain: Integer read FPain write FPain;
170 property MonsterAnim: Byte read FCurAnim write FCurAnim;
172 property UID: Word read FUID write FUID;
173 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
175 property GameX: Integer read FObj.X write setGameX;
176 property GameY: Integer read FObj.Y write setGameY;
177 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
178 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
179 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
180 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
181 property GameDirection: TDirection read FDirection write FDirection;
183 property StartID: Integer read FStartID;
184 end;
187 // will be called from map loader
188 procedure g_Mons_InitTree (x, y, w, h: Integer);
190 procedure g_Monsters_LoadData ();
191 procedure g_Monsters_FreeData ();
192 procedure g_Monsters_Init ();
193 procedure g_Monsters_Free (clearGrid: Boolean=true);
194 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
195 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
196 procedure g_Monsters_Update ();
197 procedure g_Monsters_Draw ();
198 procedure g_Monsters_DrawHealth ();
199 function g_Monsters_ByUID (UID: Word): TMonster;
200 procedure g_Monsters_killedp ();
201 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
202 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
204 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
205 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
207 function g_Mons_TypeLo (): Integer; inline;
208 function g_Mons_TypeHi (): Integer; inline;
210 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
211 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
212 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
215 type
216 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
218 // throws on invalid uid
219 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
221 // can return null
222 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
224 function g_Mons_TotalCount (): Integer; inline;
226 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
228 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
229 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
231 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
232 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
234 function g_Mons_getNewTrapFrameId (): DWord; inline;
235 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
238 type
239 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
241 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
244 var
245 gmon_debug_use_sqaccel: Boolean = true;
248 //HACK!
249 procedure g_Mons_ProfilersBegin ();
250 procedure g_Mons_ProfilersEnd ();
252 procedure g_Mons_LOS_Start (); inline;
253 procedure g_Mons_LOS_End (); inline;
255 var
256 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
259 type
260 TMonsterGrid = specialize TBodyGridBase<TMonster>;
262 var
263 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
266 var
267 gmon_debug_think: Boolean = true;
268 gmon_debug_one_think_step: Boolean = false;
271 implementation
273 uses
274 e_log, g_main, g_sound, g_gfx, g_player, g_game,
275 g_weapons, g_triggers, MAPDEF, g_items, g_options,
276 g_console, g_map, Math, SysUtils, g_menu, wadreader,
277 g_language, g_netmsg, idpool;
281 // ////////////////////////////////////////////////////////////////////////// //
282 procedure g_Mons_ProfilersBegin ();
283 begin
284 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
285 profMonsLOS.mainBegin(g_profile_los);
286 if g_profile_los then
287 begin
288 profMonsLOS.sectionBegin('loscalc');
289 profMonsLOS.sectionEnd();
290 end;
291 end;
293 procedure g_Mons_ProfilersEnd ();
294 begin
295 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
296 end;
298 procedure g_Mons_LOS_Start (); inline;
299 begin
300 profMonsLOS.sectionBeginAccum('loscalc');
301 end;
303 procedure g_Mons_LOS_End (); inline;
304 begin
305 profMonsLOS.sectionEnd();
306 end;
309 // ////////////////////////////////////////////////////////////////////////// //
310 var
311 monCheckTrapLastFrameId: DWord = 0;
312 monCheckMPlatLastFrameId: LongWord = 0;
315 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
316 begin
317 x := FObj.X+FObj.Rect.X;
318 y := FObj.Y+FObj.Rect.Y;
319 w := FObj.Rect.Width;
320 h := FObj.Rect.Height;
321 end;
323 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
325 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
328 // ////////////////////////////////////////////////////////////////////////// //
329 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
330 begin
331 if not assigned(cb) then begin result := nil; exit; end;
332 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
333 end;
336 //WARNING! call this after monster position was changed, or coldet will not work right!
337 procedure TMonster.positionChanged ();
338 var
339 x, y, w, h: Integer;
340 nx, ny, nw, nh: Integer;
341 begin
342 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
343 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
344 {$ENDIF}
345 if (mProxyId = -1) then
346 begin
347 //mNeedSend := true;
348 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
349 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
350 monsGrid.getBodyXY(mProxyId, x, y);
351 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
352 {$ENDIF}
353 end
354 else
355 begin
356 monsGrid.getBodyDims(mProxyId, x, y, w, h);
357 getMapBox(nx, ny, nw, nh);
359 if (w <> nw) or (h <> nh) then
360 begin
361 //mNeedSend := true;
362 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
363 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
364 {$ENDIF}
365 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
366 end
367 else if (x <> nx) or (y <> ny) then
368 begin
369 //mNeedSend := true;
370 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
371 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
372 {$ENDIF}
373 monsGrid.moveBody(mProxyId, nx, ny);
374 end
375 else
376 begin
377 exit; // nothing to do
378 end;
379 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
380 monsGrid.getBodyXY(mProxyId, x, y);
381 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
382 {$ENDIF}
383 end;
384 end;
387 // ////////////////////////////////////////////////////////////////////////// //
388 const
389 ANIM_SLEEP = 0;
390 ANIM_GO = 1;
391 ANIM_DIE = 2;
392 ANIM_MESS = 3;
393 ANIM_ATTACK = 4;
394 ANIM_ATTACK2 = 5;
395 ANIM_PAIN = 6;
397 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
399 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
400 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
401 record
402 name: String;
403 loop: Boolean;
404 end = ((name: 'SLEEP'; loop: True),
405 (name: 'GO'; loop: True),
406 (name: 'DIE'; loop: False),
407 (name: 'MESS'; loop: False),
408 (name: 'ATTACK'; loop: False),
409 (name: 'ATTACK2'; loop: False),
410 (name: 'PAIN'; loop: False));
412 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
413 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
414 record
415 Name: String;
416 Rect: TRectWH;
417 Health: Word;
418 RunVel: Byte;
419 MinPain: Byte;
420 Pain: Byte;
421 Jump: Byte;
422 end =
423 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
424 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
426 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
427 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
429 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
430 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
432 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
433 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
435 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
436 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
438 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
439 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
441 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
442 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
444 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
445 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
447 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
448 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
450 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
451 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
453 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
454 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
456 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
457 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
459 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
460 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
462 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
463 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
465 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
466 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
468 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
469 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
471 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
472 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
474 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
475 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
477 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
478 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
480 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
481 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
483 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
484 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
485 record
486 LeftAnim: Boolean;
487 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
488 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
489 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
490 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
491 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
492 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
493 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
494 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
496 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
497 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
498 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
500 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
501 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
502 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
504 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
505 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
506 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
508 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
509 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
510 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
512 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
513 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
514 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
516 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
517 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
518 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
520 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
521 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
522 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
524 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
525 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
526 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
528 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
529 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
530 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
532 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
533 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
534 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
536 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
537 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
538 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
540 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
541 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
542 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
544 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
545 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
546 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
548 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
549 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
550 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
552 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
553 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
554 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
556 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
557 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
558 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
560 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
561 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
562 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
564 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
565 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
566 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
568 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
569 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
570 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
572 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
573 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
576 // ////////////////////////////////////////////////////////////////////////// //
577 var
578 gMonsters: array of TMonster;
579 uidMap: array [0..65535] of TMonster; // monster knows it's index
580 freeInds: TIdPool = nil;
583 procedure clearUidMap ();
584 var
585 idx: Integer;
586 begin
587 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
588 freeInds.clear();
589 end;
592 function g_Mons_getNewTrapFrameId (): DWord; inline;
593 var
594 f: Integer;
595 begin
596 Inc(monCheckTrapLastFrameId);
597 if (monCheckTrapLastFrameId = 0) then
598 begin
599 // wraparound
600 monCheckTrapLastFrameId := 1;
601 for f := 0 to High(gMonsters) do
602 begin
603 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
604 end;
605 end;
606 result := monCheckTrapLastFrameId;
607 end;
610 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
611 var
612 f: Integer;
613 begin
614 Inc(monCheckMPlatLastFrameId);
615 if (monCheckMPlatLastFrameId = 0) then
616 begin
617 // wraparound
618 monCheckMPlatLastFrameId := 1;
619 for f := 0 to High(gMonsters) do
620 begin
621 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
622 end;
623 end;
624 result := monCheckMPlatLastFrameId;
625 end;
628 var
629 pt_x: Integer = 0;
630 pt_xs: Integer = 1;
631 pt_y: Integer = 0;
632 pt_ys: Integer = 1;
633 soulcount: Integer = 0;
636 function allocMonster (): DWORD;
637 var
638 f, olen: Integer;
639 begin
640 result := freeInds.alloc();
641 if (result > High(gMonsters)) then
642 begin
643 olen := Length(gMonsters);
644 SetLength(gMonsters, result+64);
645 for f := olen to High(gMonsters) do gMonsters[f] := nil;
646 end;
647 end;
650 function IsFriend(a, b: Byte): Boolean;
651 begin
652 Result := True;
654 // Áî÷êà - âñåì äðóã:
655 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
656 Exit;
658 // Ìîíñòðû îäíîãî âèäà:
659 if a = b then
660 case a of
661 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
662 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
663 Exit; // Ýòè íå áüþò ñâîèõ
664 end;
666 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
667 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
668 Exit;
669 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
670 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
671 Exit;
673 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
674 Result := False;
675 end;
678 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
679 var
680 m: TMonster;
681 UIDType, MonsterType: Byte;
682 begin
683 Result := False;
684 MonsterType := 0;
686 UIDType := g_GetUIDType(SpawnerUID);
687 if UIDType = UID_MONSTER then
688 begin
689 m := g_Monsters_ByUID(SpawnerUID);
690 if m = nil then Exit;
691 MonsterType := m.FMonsterType;
692 end;
694 case BH of
695 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
696 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
698 BH_KILLER: Result := UIDType = UID_PLAYER;
699 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
700 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
702 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
703 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
704 end;
705 end;
708 function canShoot(m: Byte): Boolean;
709 begin
710 Result := False;
712 case m of
713 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
714 Exit;
715 else
716 Result := True;
717 end;
718 end;
721 function isCorpse (o: PObj; immediately: Boolean): Integer;
723 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
724 begin
725 atag := atag; // shut up, fpc!
726 result := false; // don't stop
727 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
728 begin
729 case mon.FMonsterType of // Íå âîñêðåñèòü:
730 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
731 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
732 end;
733 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
734 result := true;
735 end;
736 end;
738 var
739 a: Integer;
740 mon: TMonster;
741 begin
742 result := -1;
744 // Åñëè íóæíà âåðîÿòíîñòü
745 if not immediately and (Random(8) <> 0) then exit;
747 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
748 if gmon_debug_use_sqaccel then
749 begin
750 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
751 if (mon <> nil) then result := mon.mArrIdx;
752 end
753 else
754 begin
755 for a := 0 to High(gMonsters) do
756 begin
757 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
758 begin
759 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
760 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
761 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
762 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
763 begin
764 Result := a;
765 Exit;
766 end;
767 end;
768 end;
769 end;
770 end;
771 end;
773 procedure g_Monsters_LoadData();
774 begin
775 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
777 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
784 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
791 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
798 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
805 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
812 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
819 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
826 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
833 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
840 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
847 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
854 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
861 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
868 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
875 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
882 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
889 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
896 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
903 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
910 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
917 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
930 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
932 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
934 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
935 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
936 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
937 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
938 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
939 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
940 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
941 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
942 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
943 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
944 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
946 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
947 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
951 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
952 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
953 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
954 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
955 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
957 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
958 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
959 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
960 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
961 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
966 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
967 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
968 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
969 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
971 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
972 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
973 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
974 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
975 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
977 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
978 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
979 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
980 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
981 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
983 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
984 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
985 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
986 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
988 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
989 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
990 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
992 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
993 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
995 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
996 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
998 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1011 freeInds := TIdPool.Create();
1012 clearUidMap();
1013 monCheckTrapLastFrameId := 0;
1014 monCheckMPlatLastFrameId := 0;
1015 end;
1017 procedure g_Monsters_FreeData();
1018 begin
1019 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
1021 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1153 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1155 g_Sound_Delete('SOUND_MONSTER_PAIN');
1156 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1157 g_Sound_Delete('SOUND_MONSTER_ACTION');
1158 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1159 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1160 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1161 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1162 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1163 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1164 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1165 g_Sound_Delete('SOUND_MONSTER_SLOP');
1167 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1168 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1171 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1172 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1173 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1174 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1175 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1176 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1178 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1179 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1180 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1181 g_Sound_Delete('SOUND_MONSTER_HAHA');
1182 g_Sound_Delete('SOUND_MONSTER_TRUP');
1184 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1185 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1187 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1188 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1189 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1190 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1192 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1193 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1194 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1195 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1196 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1198 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1199 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1200 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1201 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1202 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1204 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1205 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1206 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1207 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1209 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1210 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1211 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1213 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1214 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1216 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1217 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1219 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1220 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1221 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1223 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1226 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1227 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1228 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1230 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1232 freeInds.Free();
1233 freeInds := nil;
1234 end;
1236 procedure g_Monsters_Init();
1237 begin
1238 soulcount := 0;
1239 end;
1241 procedure g_Monsters_Free (clearGrid: Boolean=true);
1242 var
1243 a: Integer;
1244 begin
1245 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1246 if (clearGrid) then
1247 begin
1248 monsGrid.Free();
1249 monsGrid := nil;
1250 end;
1251 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1252 gMonsters := nil;
1253 clearUidMap();
1254 monCheckTrapLastFrameId := 0;
1255 monCheckMPlatLastFrameId := 0;
1256 end;
1259 // will be called from map loader
1260 procedure g_Mons_InitTree (x, y, w, h: Integer);
1261 begin
1262 monsGrid.Free();
1263 monsGrid := TMonsterGrid.Create(x, y, w, h);
1264 //clearUidMap(); // why not?
1265 e_LogWritefln('%s', ['Recreated monster tree']);
1266 end;
1269 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1270 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1271 var
1272 find_id: DWORD;
1273 mon: TMonster;
1274 begin
1275 result := nil;
1277 // Íåò òàêîãî ìîíñòðà
1278 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1280 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1281 if MonsterType = MONSTER_SOUL then
1282 begin
1283 if soulcount > MAX_SOUL then exit;
1284 soulcount := soulcount + 1;
1285 end;
1287 find_id := allocMonster();
1289 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1290 gMonsters[find_id] := mon;
1291 mon.mArrIdx := find_id;
1292 mon.mProxyId := -1;
1294 uidMap[mon.FUID] := mon;
1296 // Íàñòðàèâàåì ïîëîæåíèå
1297 with mon do
1298 begin
1299 if AdjCoord then
1300 begin
1301 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1302 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1303 end
1304 else
1305 begin
1306 FObj.X := X-FObj.Rect.X;
1307 FObj.Y := Y-FObj.Rect.Y;
1308 end;
1310 FDirection := Direction;
1311 FStartDirection := Direction;
1312 FStartX := GameX;
1313 FStartY := GameY;
1314 end;
1316 mon.positionChanged();
1318 result := mon;
1319 end;
1321 procedure g_Monsters_killedp();
1322 var
1323 a, h: Integer;
1324 begin
1325 if gMonsters = nil then
1326 Exit;
1328 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1329 h := High(gMonsters);
1330 for a := 0 to h do
1331 begin
1332 if (gMonsters[a] <> nil) then
1333 begin
1334 with gMonsters[a] do
1335 begin
1336 if (FMonsterType = MONSTER_MAN) and
1337 (FState <> MONSTATE_DEAD) and
1338 (FState <> MONSTATE_SLEEP) and
1339 (FState <> MONSTATE_DIE) then
1340 begin
1341 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1342 Exit;
1343 end;
1344 end;
1345 end;
1346 end;
1347 end;
1349 procedure g_Monsters_Update();
1350 var
1351 a: Integer;
1352 begin
1353 // Öåëåóêàçàòåëü
1354 if gTime mod (GAME_TICK*2) = 0 then
1355 begin
1356 pt_x := pt_x+pt_xs;
1357 pt_y := pt_y+pt_ys;
1358 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1359 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1360 end;
1362 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1364 if gmon_debug_think or gmon_debug_one_think_step then
1365 begin
1366 gmon_debug_one_think_step := false;
1367 for a := 0 to High(gMonsters) do
1368 begin
1369 if (gMonsters[a] = nil) then continue;
1370 if not gMonsters[a].FRemoved then
1371 begin
1372 if g_Game_IsClient then
1373 gMonsters[a].ClientUpdate()
1374 else
1375 gMonsters[a].Update();
1376 end
1377 else
1378 begin
1379 gMonsters[a].Free();
1380 gMonsters[a] := nil;
1381 end;
1382 end;
1383 end;
1385 gMon := False;
1386 end;
1388 procedure g_Monsters_Draw();
1389 var
1390 a: Integer;
1391 begin
1392 if gMonsters <> nil then
1393 begin
1394 for a := 0 to High(gMonsters) do
1395 begin
1396 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1397 end;
1398 end;
1399 end;
1401 procedure g_Monsters_DrawHealth();
1402 var
1403 a: Integer;
1404 fW, fH: Byte;
1405 begin
1406 if gMonsters = nil then Exit;
1407 e_TextureFontGetSize(gStdFont, fW, fH);
1409 for a := 0 to High(gMonsters) do
1410 begin
1411 if gMonsters[a] <> nil then
1412 begin
1413 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1414 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1415 IntToStr(gMonsters[a].FHealth), gStdFont);
1416 end;
1417 end;
1418 end;
1420 function g_Monsters_ByUID (UID: Word): TMonster;
1421 begin
1422 result := uidMap[UID];
1423 end;
1425 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1426 var
1427 count, i: Integer;
1428 b: Byte;
1429 begin
1430 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1431 count := 0;
1432 if (gMonsters <> nil) then
1433 begin
1434 for i := 0 to High(gMonsters) do
1435 begin
1436 if (gMonsters[i] <> nil) then
1437 begin
1438 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1439 end;
1440 end;
1441 end;
1443 Mem := TBinMemoryWriter.Create((count+1) * 350);
1445 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1446 Mem.WriteInt(pt_x);
1447 Mem.WriteInt(pt_xs);
1448 Mem.WriteInt(pt_y);
1449 Mem.WriteInt(pt_ys);
1451 // Êîëè÷åñòâî ìîíñòðîâ:
1452 Mem.WriteInt(count);
1454 if count = 0 then
1455 Exit;
1457 // Ñîõðàíÿåì ìîíñòðîâ:
1458 for i := 0 to High(gMonsters) do
1459 begin
1460 if (gMonsters[i] <> nil) then
1461 begin
1462 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1463 begin
1464 // Òèï ìîíñòðà:
1465 b := gMonsters[i].MonsterType;
1466 Mem.WriteByte(b);
1467 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1468 gMonsters[i].SaveState(Mem);
1469 end;
1470 end;
1471 end;
1472 end;
1474 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1475 var
1476 count, a: Integer;
1477 b: Byte;
1478 mon: TMonster;
1479 begin
1480 if Mem = nil then exit;
1482 g_Monsters_Free(false);
1484 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1485 Mem.ReadInt(pt_x);
1486 Mem.ReadInt(pt_xs);
1487 Mem.ReadInt(pt_y);
1488 Mem.ReadInt(pt_ys);
1490 // Êîëè÷åñòâî ìîíñòðîâ
1491 Mem.ReadInt(count);
1493 if count = 0 then exit;
1495 // Çàãðóæàåì ìîíñòðîâ
1496 for a := 0 to count-1 do
1497 begin
1498 // Òèï ìîíñòðà
1499 Mem.ReadByte(b);
1500 // Ñîçäàåì ìîíñòðà
1501 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1502 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1503 // Çàãðóæàåì äàííûå ìîíñòðà
1504 mon.LoadState(Mem);
1505 end;
1506 end;
1509 // ////////////////////////////////////////////////////////////////////////// //
1510 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1511 begin
1512 result := nil;
1513 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1514 begin
1515 result := g_Monsters_Create(monType, x, y, dir);
1516 end;
1517 end;
1520 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1521 begin
1522 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1523 end;
1527 // ////////////////////////////////////////////////////////////////////////// //
1528 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1529 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1532 function g_Mons_TypeIdByName (const name: String): Integer;
1533 var
1534 i: Integer;
1535 begin
1536 i := MONSTER_DEMON;
1537 while (i <= MONSTER_MAN) do
1538 begin
1539 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1540 begin
1541 result := i;
1542 exit;
1543 end;
1544 Inc(i);
1545 end;
1546 result := -1;
1547 // HACK!
1548 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1549 end;
1552 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1553 begin
1554 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1555 result := MONSTERTABLE[monType].Name
1556 else
1557 result := '?';
1558 end;
1561 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1562 begin
1563 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1564 Result := KilledByMonster[monType]
1565 else
1566 Result := '?';
1567 end;
1570 // ////////////////////////////////////////////////////////////////////////// //
1571 { T M o n s t e r : }
1573 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1574 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1576 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1578 procedure TMonster.moveBy (dx, dy: Integer); inline;
1579 begin
1580 if (dx <> 0) or (dy <> 0) then
1581 begin
1582 FObj.X += dx;
1583 FObj.Y += dy;
1584 positionChanged();
1585 end;
1586 end;
1589 procedure TMonster.ActionSound();
1590 begin
1591 case FMonsterType of
1592 MONSTER_IMP:
1593 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1594 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1595 MONSTER_MANCUB:
1596 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1597 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1598 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1599 MONSTER_SPIDER:
1600 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1601 MONSTER_BSP:
1602 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1603 MONSTER_VILE:
1604 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1605 MONSTER_SKEL:
1606 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1607 MONSTER_CYBER:
1609 MONSTER_MAN:
1610 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1611 end;
1612 end;
1614 procedure TMonster.PainSound();
1615 begin
1616 if FPainSound then
1617 Exit;
1619 FPainSound := True;
1620 FPainTicks := 20;
1622 case FMonsterType of
1623 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1624 MONSTER_SKEL, MONSTER_CGUN:
1625 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1626 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1627 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1628 MONSTER_BSP, MONSTER_CYBER:
1629 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1630 MONSTER_VILE:
1631 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1632 MONSTER_MANCUB:
1633 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1634 MONSTER_PAIN:
1635 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1636 MONSTER_MAN:
1637 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1638 end;
1639 end;
1641 procedure TMonster.DieSound();
1642 begin
1643 case FMonsterType of
1644 MONSTER_IMP:
1645 case Random(2) of
1646 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1647 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1648 end;
1649 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1650 case Random(3) of
1651 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1652 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1653 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1654 end;
1655 MONSTER_DEMON:
1656 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1657 MONSTER_BARREL:
1658 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1659 MONSTER_SOUL:
1660 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1661 MONSTER_BSP:
1662 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1663 MONSTER_VILE:
1664 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1665 MONSTER_BARON:
1666 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1667 MONSTER_CACO:
1668 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1669 MONSTER_CYBER:
1670 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1671 MONSTER_KNIGHT:
1672 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1673 MONSTER_MANCUB:
1674 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1675 MONSTER_PAIN:
1676 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1677 MONSTER_SKEL:
1678 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1679 MONSTER_SPIDER:
1680 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1681 MONSTER_MAN:
1682 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1683 end;
1684 end;
1686 procedure TMonster.WakeUpSound();
1687 begin
1688 case FMonsterType of
1689 MONSTER_IMP:
1690 case Random(2) of
1691 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1692 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1693 end;
1694 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1695 case Random(3) of
1696 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1697 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1698 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1699 end;
1700 MONSTER_MAN:
1701 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1702 MONSTER_BSP:
1703 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1704 MONSTER_VILE:
1705 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1706 MONSTER_BARON:
1707 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1708 MONSTER_CACO:
1709 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1710 MONSTER_CYBER:
1711 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1712 MONSTER_KNIGHT:
1713 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1714 MONSTER_MANCUB:
1715 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1716 MONSTER_PAIN:
1717 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1718 MONSTER_DEMON:
1719 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1720 MONSTER_SKEL:
1721 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1722 MONSTER_SPIDER:
1723 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1724 MONSTER_SOUL:
1726 end;
1727 end;
1729 procedure TMonster.BFGHit();
1730 begin
1731 if FMonsterType = MONSTER_FISH then
1732 Exit;
1734 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1735 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1736 {if g_Game_IsServer and g_Game_IsNet then
1737 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1738 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1739 0, NET_GFX_BFG);}
1740 end;
1742 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1743 begin
1744 Result := g_Collide(FObj.X+FObj.Rect.X,
1745 FObj.Y+FObj.Rect.Y,
1746 FObj.Rect.Width,
1747 FObj.Rect.Height,
1748 X, Y,
1749 Width, Height);
1750 end;
1752 function TMonster.Collide(Panel: TPanel): Boolean;
1753 begin
1754 Result := g_Collide(FObj.X+FObj.Rect.X,
1755 FObj.Y+FObj.Rect.Y,
1756 FObj.Rect.Width,
1757 FObj.Rect.Height,
1758 Panel.X, Panel.Y,
1759 Panel.Width, Panel.Height);
1760 end;
1762 function TMonster.Collide(X, Y: Integer): Boolean;
1763 begin
1764 X := X - FObj.X - FObj.Rect.X;
1765 Y := Y - FObj.Y - FObj.Rect.Y;
1766 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1767 (y >= 0) and (y <= FObj.Rect.Height);
1768 end;
1770 procedure TMonster.Respawn;
1771 begin
1772 FObj.Vel.X := 0;
1773 FObj.Vel.Y := 0;
1774 FObj.Accel.X := 0;
1775 FObj.Accel.Y := 0;
1776 FDirection := FStartDirection;
1777 {GameX}FObj.X := FStartX;
1778 {GameY}FObj.Y := FStartY;
1779 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1780 FHealth := MONSTERTABLE[FMonsterType].Health;
1781 FAmmo := 0;
1782 FPain := 0;
1783 FTargetUID := 0;
1784 FTargetTime := 0;
1785 FDieTriggers := nil;
1786 FWaitAttackAnim := False;
1787 FChainFire := False;
1788 FShellTimer := -1;
1790 FState := MONSTATE_SLEEP;
1791 FCurAnim := ANIM_SLEEP;
1793 positionChanged(); // this updates spatial accelerators
1795 if g_Game_IsNet and g_Game_IsServer then
1796 begin
1797 MH_SEND_MonsterPos(FUID);
1798 MH_SEND_MonsterState(FUID);
1799 end;
1800 end;
1802 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1803 var
1804 a: Integer;
1805 FramesID: DWORD = 0;
1806 s: String;
1807 res: Boolean;
1808 begin
1809 if ForcedUID < 0 then
1810 FUID := g_CreateUID(UID_MONSTER)
1811 else
1812 FUID := ForcedUID;
1814 FMonsterType := MonsterType;
1816 g_Obj_Init(@FObj);
1818 FState := MONSTATE_SLEEP;
1819 FCurAnim := ANIM_SLEEP;
1820 FHealth := MONSTERTABLE[MonsterType].Health;
1821 FMaxHealth := FHealth;
1822 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1823 FDieTriggers := nil;
1824 FSpawnTrigger := -1;
1825 FWaitAttackAnim := False;
1826 FChainFire := False;
1827 FStartID := aID;
1828 FNoRespawn := False;
1829 FShellTimer := -1;
1830 FBehaviour := BH_NORMAL;
1831 FFireTime := 0;
1832 FFirePainTime := 0;
1833 FFireAttacker := 0;
1835 mProxyId := -1;
1836 mArrIdx := -1;
1837 trapCheckFrameId := 0;
1838 mplatCheckFrameId := 0;
1839 mNeedSend := false;
1841 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1842 FBloodKind := BLOOD_SPARKS
1843 else
1844 FBloodKind := BLOOD_NORMAL;
1845 if FMonsterType = MONSTER_CACO then
1846 begin
1847 FBloodRed := 0;
1848 FBloodGreen := 0;
1849 FBloodBlue := 150;
1850 end
1851 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1852 begin
1853 FBloodRed := 0;
1854 FBloodGreen := 150;
1855 FBloodBlue := 0;
1856 end
1857 else
1858 begin
1859 FBloodRed := 150;
1860 FBloodGreen := 0;
1861 FBloodBlue := 0;
1862 end;
1864 SetLength(FAnim, Length(ANIMTABLE));
1866 for a := 0 to High(FAnim) do
1867 begin
1868 FAnim[a, D_LEFT] := nil;
1869 FAnim[a, D_RIGHT] := nil;
1870 end;
1872 for a := ANIM_SLEEP to ANIM_PAIN do
1873 if (ANIMTABLE[a].name <> '') and
1874 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1875 begin
1876 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1877 '_'+ANIMTABLE[a].name;
1879 res := g_Frames_Exists(s);
1881 if res then
1882 res := g_Frames_Get(FramesID, s);
1884 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1885 if (not res) then
1886 begin
1887 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1888 if a <> ANIM_MESS then
1889 Continue;
1891 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1892 '_'+ANIMTABLE[ANIM_DIE].name) then
1893 begin
1894 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1895 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1896 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1897 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1898 Continue;
1899 end;
1900 end;
1902 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1903 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1905 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1906 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1907 begin
1908 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1909 '_'+ANIMTABLE[a].name+'_L';
1910 if g_Frames_Exists(s) then
1911 g_Frames_Get(FramesID, s);
1912 end;
1914 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1915 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1916 end;
1918 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1919 if MonsterType = MONSTER_VILE then
1920 begin
1921 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1922 vilefire := TAnimation.Create(FramesID, True, 2);
1923 end
1924 else
1925 vilefire := nil;
1926 end;
1928 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1929 var
1930 c, it: Integer;
1931 p: TPlayer;
1932 begin
1933 Result := False;
1935 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1936 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1937 Exit;
1939 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1940 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1941 begin
1942 FSleep := 20;
1943 if Random(2) = 0 then
1944 FDirection := D_RIGHT
1945 else
1946 FDirection := D_LEFT;
1947 Result := True;
1948 SetState(MONSTATE_RUN);
1949 Exit;
1950 end;
1952 // Ëîâóøêà óáèâàåò ñðàçó:
1953 if t = HIT_TRAP then
1954 FHealth := -100;
1956 // Ðîáîòó óðîíà íåò:
1957 if FMonsterType = MONSTER_ROBO then
1958 aDamage := 0;
1960 // Íàíîñèì óðîí:
1961 if g_Game_IsServer then Dec(FHealth, aDamage);
1963 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1964 if FPain = 0 then
1965 FPain := 3;
1966 FPain := FPain+aDamage;
1968 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1969 if FState <> MONSTATE_PAIN then
1970 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1971 (FMonsterType <> MONSTER_BARREL) then
1972 SetState(MONSTATE_PAIN);
1974 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1975 if (gBloodCount > 0) then
1976 begin
1977 c := Min(aDamage, 200);
1978 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1980 if (VelX = 0) and (VelY = 0) then
1981 MakeBloodSimple(c)
1982 else
1983 case t of
1984 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1985 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1986 end;
1987 end;
1989 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1990 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1991 begin
1992 FTargetUID := SpawnerUID;
1993 FTargetTime := 0;
1994 end;
1996 // Çäîðîâüå çàêîí÷èëîñü:
1997 if FHealth <= 0 then
1998 begin
1999 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2000 if (FMonsterType <> MONSTER_BARREL) then
2001 begin
2002 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2003 begin
2004 p := g_Player_Get(SpawnerUID);
2005 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2006 begin
2007 p.MonsterKills := p.MonsterKills+1;
2008 if gGameSettings.GameMode = GM_COOP then
2009 p.Frags := p.Frags + 1;
2010 // Uncomment this if you want to double-kill monsters
2011 //p.FragCombo();
2012 end;
2013 end;
2014 if gLMSRespawn = LMS_RESPAWN_NONE then
2015 begin
2016 Inc(gCoopMonstersKilled);
2017 if g_Game_IsNet then
2018 MH_SEND_GameStats;
2019 end;
2020 end;
2022 // Âûáèðàåì ëóò:
2023 case FMonsterType of
2024 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2025 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2026 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2027 MONSTER_MAN: c := ITEM_KEY_RED;
2028 else c := 0;
2029 end;
2031 // Áðîñàåì ëóò:
2032 if c <> 0 then
2033 begin
2034 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2035 FObj.Y + (FObj.Rect.Height div 2),
2036 c, True, False);
2037 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2038 (FObj.Vel.Y div 2)-Random(4));
2039 positionChanged(); // this updates spatial accelerators
2040 if g_Game_IsServer and g_Game_IsNet then
2041 MH_SEND_ItemSpawn(True, it);
2042 end;
2044 // Òðóï äàëüøå íå èäåò:
2045 FObj.Vel.X := 0;
2047 // Ó òðóïà ðàçìåðû ìåíüøå:
2048 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2049 begin
2050 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2051 FObj.Rect.Height := 12;
2052 positionChanged();
2053 end;
2055 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2056 if (FHealth <= -30) and
2057 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2058 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2059 (FMonsterType = MONSTER_MAN)) then
2060 begin
2061 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2062 SetState(MONSTATE_DIE, ANIM_MESS);
2063 end
2064 else
2065 begin
2066 DieSound();
2067 SetState(MONSTATE_DIE);
2068 end;
2070 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2071 if g_Game_IsServer then ActivateTriggers();
2073 FHealth := 0;
2074 end
2075 else
2076 if FState = MONSTATE_SLEEP then
2077 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2078 FPain := MONSTERTABLE[FMonsterType].Pain;
2079 SetState(MONSTATE_GO);
2080 end;
2082 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2083 Result := True;
2084 end;
2086 function TMonster.Heal(Value: Word): Boolean;
2087 begin
2088 Result := False;
2089 if g_Game_IsClient then
2090 Exit;
2091 if not alive then
2092 Exit;
2094 if FHealth < FMaxHealth then
2095 begin
2096 IncMax(FHealth, Value, FMaxHealth);
2097 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2098 Result := True;
2099 end;
2100 end;
2102 destructor TMonster.Destroy();
2103 var
2104 a: Integer;
2105 begin
2106 for a := 0 to High(FAnim) do
2107 begin
2108 FAnim[a, D_LEFT].Free();
2109 FAnim[a, D_RIGHT].Free();
2110 end;
2112 vilefire.Free();
2114 if (mProxyId <> -1) then
2115 begin
2116 if (monsGrid <> nil) then
2117 begin
2118 monsGrid.removeBody(mProxyId);
2119 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2120 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2121 {$ENDIF}
2122 end;
2123 mProxyId := -1;
2124 end;
2126 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2127 begin
2128 freeInds.release(mArrIdx);
2129 gMonsters[mArrIdx] := nil;
2130 end;
2131 mArrIdx := -1;
2133 uidMap[FUID] := nil;
2135 inherited Destroy();
2136 end;
2138 procedure TMonster.Draw();
2139 var
2140 m: TMirrorType;
2141 dx, dy, c: Integer;
2142 o: TObj;
2143 begin
2144 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2145 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2147 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2148 if FMonsterType = MONSTER_VILE then
2149 if FState = MONSTATE_SHOOT then
2150 if GetPos(FTargetUID, @o) then
2151 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2152 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2154 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2155 if (g_dbg_scale = 1.0) then
2156 begin
2157 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2158 sX-128, sY-128, sWidth+256, sHeight+256) then
2159 Exit;
2160 end;
2162 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2163 if FState = MONSTATE_DEAD then
2164 case FMonsterType of
2165 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2166 end;
2168 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2169 if FAnim[FCurAnim, FDirection] <> nil then
2170 begin
2171 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2172 if (FDirection = D_LEFT) and
2173 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2174 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2175 (FMonsterType <> MONSTER_BARREL) then
2176 m := M_HORIZONTAL
2177 else
2178 m := M_NONE;
2180 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2181 if (FDirection = D_LEFT) and
2182 (FMonsterType <> MONSTER_BARREL) then
2183 begin
2184 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2185 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2187 if m = M_HORIZONTAL then
2188 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2189 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2190 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2191 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2192 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2193 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2194 dx := -dx;
2195 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2196 end;
2197 end
2198 else // Ïðàâàÿ àíèìàöèÿ
2199 begin
2200 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2201 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2202 end;
2204 // Ðèñóåì:
2205 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2206 end;
2208 if g_debug_Frames then
2209 begin
2210 e_DrawQuad(FObj.X+FObj.Rect.X,
2211 FObj.Y+FObj.Rect.Y,
2212 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2213 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2214 0, 255, 0);
2215 end;
2216 end;
2218 procedure TMonster.MakeBloodSimple(Count: Word);
2219 begin
2220 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2221 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2222 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2223 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2224 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2225 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2226 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2227 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2228 end;
2230 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2231 begin
2232 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2233 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2234 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2235 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2236 end;
2238 procedure TMonster.Push(vx, vy: Integer);
2239 begin
2240 FObj.Accel.X := FObj.Accel.X + vx;
2241 FObj.Accel.Y := FObj.Accel.Y + vy;
2242 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2243 end;
2245 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2246 var
2247 Anim: Byte;
2248 begin
2249 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2250 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2251 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2252 soulcount := soulcount-1;
2254 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2255 case FState of
2256 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2257 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2258 (State <> MONSTATE_GO) then
2259 Exit;
2260 end;
2262 // Ñìåíà ñîñòîÿíèÿ:
2263 FState := State;
2265 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2267 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2268 case FState of
2269 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2270 MONSTATE_PAIN: Anim := ANIM_PAIN;
2271 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2272 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2273 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2274 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2275 MONSTATE_DIE: Anim := ANIM_DIE;
2276 MONSTATE_REVIVE:
2277 begin // íà÷àëè âîñðåøàòüñÿ
2278 Anim := FCurAnim;
2279 FAnim[Anim, FDirection].Revert(True);
2281 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2282 FHealth := MONSTERTABLE[FMonsterType].Health;
2283 FAmmo := 0;
2284 FPain := 0;
2285 end;
2286 else Exit;
2287 end;
2289 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2290 if ForceAnim <> 255 then
2291 Anim := ForceAnim;
2293 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2294 if FCurAnim <> Anim then
2295 if FAnim[Anim, FDirection] <> nil then
2296 begin
2297 FAnim[Anim, FDirection].Reset();
2298 FCurAnim := Anim;
2299 end;
2300 end;
2302 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2303 var
2304 TA: TAnimation;
2305 FramesID: DWORD;
2306 begin
2307 Result := False;
2309 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2310 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2311 begin
2312 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2313 if g_Game_IsServer and g_Game_IsNet then
2314 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2315 Exit;
2316 end;
2318 TA := nil;
2320 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2321 if not silent then
2322 begin
2323 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2324 TA := TAnimation.Create(FramesID, False, 6);
2325 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2326 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2327 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2329 if g_Game_IsServer and g_Game_IsNet then
2330 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2331 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2332 NET_GFX_TELE);
2333 end;
2335 FObj.X := X - FObj.Rect.X;
2336 FObj.Y := Y - FObj.Rect.Y;
2337 positionChanged();
2339 if dir = 1 then
2340 FDirection := D_LEFT
2341 else
2342 if dir = 2 then
2343 FDirection := D_RIGHT
2344 else
2345 if dir = 3 then
2346 begin // îáðàòíîå
2347 if FDirection = D_RIGHT then
2348 FDirection := D_LEFT
2349 else
2350 FDirection := D_RIGHT;
2351 end;
2353 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2354 if not silent and (TA <> nil) then
2355 begin
2356 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2357 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2358 TA.Free();
2360 if g_Game_IsServer and g_Game_IsNet then
2361 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2362 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2363 NET_GFX_TELE);
2364 end;
2366 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2367 Result := True;
2368 end;
2370 procedure TMonster.Update();
2371 var
2372 a, b, sx, sy, wx, wy, oldvelx: Integer;
2373 st: Word;
2374 o, co: TObj;
2375 fall: Boolean;
2376 mon: TMonster;
2377 label
2378 _end;
2379 begin
2380 fall := True;
2382 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2383 if FMonsterType = MONSTER_FISH then
2384 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2385 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2386 fall := False;
2388 // Ëåòàþùèå ìîíòñðû:
2389 if ((FMonsterType = MONSTER_SOUL) or
2390 (FMonsterType = MONSTER_PAIN) or
2391 (FMonsterType = MONSTER_CACO)) and
2392 (FState <> MONSTATE_DIE) and
2393 (FState <> MONSTATE_DEAD) then
2394 fall := False;
2396 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2397 if gTime mod (GAME_TICK*2) <> 0 then
2398 begin
2399 g_Obj_Move(@FObj, fall, True, True);
2400 positionChanged(); // this updates spatial accelerators
2401 Exit;
2402 end;
2404 if FPainTicks > 0 then
2405 Dec(FPainTicks)
2406 else
2407 FPainSound := False;
2409 // Äâèãàåìñÿ:
2410 st := g_Obj_Move(@FObj, fall, True, True);
2411 positionChanged(); // this updates spatial accelerators
2413 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2414 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2415 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2416 begin
2417 FRemoved := True;
2418 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2419 begin
2420 Inc(gCoopMonstersKilled);
2421 if g_Game_IsNet then
2422 MH_SEND_GameStats;
2423 end;
2424 ActivateTriggers();
2425 Exit;
2426 end;
2428 oldvelx := FObj.Vel.X;
2430 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2431 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2432 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2434 if FFireTime > 0 then
2435 begin
2436 if WordBool(st and MOVE_INWATER) then
2437 FFireTime := 0
2438 else
2439 begin
2440 OnFireFlame(1);
2441 FFireTime := FFireTime - 1;
2442 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2443 if FFirePainTime = 0 then
2444 begin
2445 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2446 FFirePainTime := 18;
2447 end
2448 else
2449 FFirePainTime := FFirePainTime - 1;
2450 end;
2451 end;
2453 // Ìåðòâûé íè÷åãî íå äåëàåò:
2454 if (FState = MONSTATE_DEAD) then
2455 goto _end;
2457 // AI ìîíñòðîâ âûêëþ÷åí:
2458 if g_debug_MonsterOff then
2459 begin
2460 FSleep := 1;
2461 if FState <> MONSTATE_SLEEP then
2462 SetState(MONSTATE_SLEEP);
2463 end;
2465 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2466 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2467 case FMonsterType of
2468 MONSTER_FISH:
2469 if Random(4) = 0 then
2470 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2471 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2472 MONSTER_ROBO, MONSTER_BARREL:
2473 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2474 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2475 else begin
2476 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2477 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2478 if Random(2) = 0 then
2479 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2480 else
2481 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2482 end;
2483 end;
2485 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2486 if FMonsterType = MONSTER_BARREL then
2487 begin
2488 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2489 (FAnim[FCurAnim, FDirection].Counter = 0) then
2490 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2491 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2492 60, FUID);
2493 end;
2495 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2496 if FMonsterType = MONSTER_SOUL then
2497 if WordBool(st and MOVE_HITAIR) then
2498 g_Obj_SetSpeed(@FObj, 16);
2500 if FAmmo < 0 then
2501 FAmmo := FAmmo + 1;
2503 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2504 if FObj.Vel.Y < 0 then
2505 if WordBool(st and MOVE_INWATER) then
2506 FObj.Vel.Y := -4;
2508 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2509 FTargetTime := FTargetTime + 1;
2511 // Ãèëüçû
2512 if FShellTimer > -1 then
2513 if FShellTimer = 0 then
2514 begin
2515 if FShellType = SHELL_SHELL then
2516 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2517 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2518 GameVelX, GameVelY-2, SHELL_SHELL)
2519 else if FShellType = SHELL_DBLSHELL then
2520 begin
2521 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2522 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2523 GameVelX-1, GameVelY-2, SHELL_SHELL);
2524 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2525 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2526 GameVelX+1, GameVelY-2, SHELL_SHELL);
2527 end;
2528 FShellTimer := -1;
2529 end else Dec(FShellTimer);
2531 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2532 if fall then
2533 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2534 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2535 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2536 FObj.Rect.Width, FObj.Rect.Height, 50) then
2537 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2538 (FObj.Accel.Y = 0) then
2539 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2541 case FState of
2542 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2543 begin
2544 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2545 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2546 begin
2547 FPain := MONSTERTABLE[FMonsterType].Pain;
2548 if gSoundEffectsDF then PainSound();
2549 end;
2550 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2551 PainSound();
2553 // Ñíèæàåì áîëü ñî âðåìåíåì:
2554 FPain := FPain - 5;
2556 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2557 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2558 begin
2559 FPain := 0;
2560 FAmmo := -9;
2561 SetState(MONSTATE_GO);
2562 end;
2563 end;
2565 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2566 begin
2567 // Ñïèì:
2568 FSleep := FSleep + 1;
2570 // Ïðîñïàëè äîñòàòî÷íî:
2571 if FSleep >= 18 then
2572 FSleep := 0
2573 else // åùå ñïèì
2574 goto _end;
2576 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2577 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2578 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2579 if (gPlayers <> nil) then
2580 for a := 0 to High(gPlayers) do
2581 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2582 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2583 with gPlayers[a] do
2584 if g_Look(@FObj, @Obj, FDirection) then
2585 begin
2586 FTargetUID := gPlayers[a].UID;
2587 FTargetTime := 0;
2588 WakeUpSound();
2589 SetState(MONSTATE_GO);
2590 Break;
2591 end;
2593 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2594 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2595 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2596 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2597 if gMonsters <> nil then
2598 for a := 0 to High(gMonsters) do
2599 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2600 (gMonsters[a].FUID <> FUID) then
2601 begin
2602 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2603 if (FBehaviour = BH_MANIAC) and
2604 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2605 Continue;
2606 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2607 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2608 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2609 Continue;
2610 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2611 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2612 Continue;
2613 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2614 begin
2615 FTargetUID := gMonsters[a].UID;
2616 FTargetTime := 0;
2617 WakeUpSound();
2618 SetState(MONSTATE_GO);
2619 Break;
2620 end;
2621 end;
2622 end;
2624 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2625 begin
2626 // Æäåì:
2627 FSleep := FSleep - 1;
2629 // Âûæäàëè äîñòàòî÷íî - èäåì:
2630 if FSleep < 0 then
2631 SetState(MONSTATE_GO);
2632 end;
2634 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2635 begin
2636 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2637 if WordBool(st and MOVE_BLOCK) then
2638 begin
2639 Turn();
2640 FSleep := 40;
2641 SetState(MONSTATE_RUNOUT);
2643 goto _end;
2644 end;
2646 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2647 if (FMonsterType = MONSTER_VILE) then
2648 if isCorpse(@FObj, False) <> -1 then
2649 begin
2650 FObj.Vel.X := 0;
2651 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2653 goto _end;
2654 end;
2656 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2657 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2658 if not findNewPrey() then
2659 begin // Íîâûõ öåëåé íåò
2660 FTargetUID := 0;
2661 o.X := FObj.X+pt_x;
2662 o.Y := FObj.Y+pt_y;
2663 o.Vel.X := 0;
2664 o.Vel.Y := 0;
2665 o.Accel.X := 0;
2666 o.Accel.Y := 0;
2667 o.Rect := _Rect(0, 0, 0, 1);
2668 end
2669 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2670 GetPos(FTargetUID, @o);
2672 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2673 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2674 begin
2675 FTargetTime := 0;
2676 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2677 begin
2678 if kick(@o) then
2679 goto _end;
2680 end;
2681 end;
2683 // Ðàññòîÿíèå äî öåëè:
2684 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2685 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2687 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2688 if sx > 0 then
2689 FDirection := D_RIGHT
2690 else
2691 FDirection := D_LEFT;
2693 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2694 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2695 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2696 if shoot(@o, False) then
2697 goto _end;
2699 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2700 if Abs(sx) < 40 then
2701 if FMonsterType <> MONSTER_FISH then
2702 begin
2703 FSleep := 15;
2704 SetState(MONSTATE_RUN);
2705 if Random(2) = 0 then
2706 FDirection := D_LEFT
2707 else
2708 FDirection := D_RIGHT;
2710 goto _end;
2711 end;
2713 // Óïåðëèñü â ñòåíó:
2714 if WordBool(st and MOVE_HITWALL) then
2715 begin
2716 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2717 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2718 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2719 FSleep := 4;
2720 SetState(MONSTATE_WAIT);
2722 goto _end;
2723 end;
2725 case FMonsterType of
2726 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2727 else // Íå ëåòàþò:
2728 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2729 (FObj.Accel.Y = 0) then
2730 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2731 // Ïðûæîê ÷åðåç ñòåíó:
2732 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2733 SetState(MONSTATE_CLIMB);
2734 end;
2735 end;
2737 goto _end;
2738 end;
2740 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2741 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2742 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2743 begin
2744 if FMonsterType = MONSTER_FISH then
2745 begin // Ðûáà
2746 if not WordBool(st and MOVE_INWATER) then
2747 begin // Ðûáà âíå âîäû:
2748 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2749 begin // "Ñòîèò" òâåðäî
2750 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2751 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2752 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2753 end;
2755 // Ðûáå áîëüíî:
2756 SetState(MONSTATE_PAIN);
2757 FPain := FPain + 50;
2758 end
2759 else // Ðûáà â âîäå
2760 begin
2761 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2762 if Abs(sy) > 8 then
2763 FObj.Vel.Y := g_basic.Sign(sy)*4
2764 else
2765 FObj.Vel.Y := 0;
2767 // Ðûáà ïëûâåò ââåðõ:
2768 if FObj.Vel.Y < 0 then
2769 if not g_Obj_CollideWater(@FObj, 0, -16) then
2770 begin
2771 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2772 FObj.Vel.Y := 0;
2773 // Ïëàâàåì òóäà-ñþäà:
2774 if Random(2) = 0 then
2775 FDirection := D_LEFT
2776 else
2777 FDirection := D_RIGHT;
2778 FSleep := 20;
2779 SetState(MONSTATE_RUN);
2780 end;
2781 end;
2782 end
2783 else // Ëåòàþùèå ìîíñòðû
2784 begin
2785 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2786 if Abs(sy) > 8 then
2787 FObj.Vel.Y := g_basic.Sign(sy)*4
2788 else
2789 FObj.Vel.Y := 0;
2790 end;
2791 end
2792 else // "Íàçåìíûå" ìîíñòðû
2793 begin
2794 // Âîçìîæíî, ïèíàåì êóñêè:
2795 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2796 begin
2797 b := Abs(FObj.Vel.X);
2798 if b > 1 then b := b * (Random(8 div b) + 1);
2799 for a := 0 to High(gGibs) do
2800 begin
2801 if gGibs[a].alive and
2802 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2803 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2804 begin
2805 // Ïèíàåì êóñêè
2806 if FObj.Vel.X < 0 then
2807 begin
2808 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2809 end
2810 else
2811 begin
2812 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2813 end;
2814 end;
2815 end;
2816 end;
2817 // Áîññû ìîãóò ïèíàòü òðóïû:
2818 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2819 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2820 begin
2821 b := Abs(FObj.Vel.X);
2822 if b > 1 then b := b * (Random(8 div b) + 1);
2823 for a := 0 to High(gCorpses) do
2824 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2825 begin
2826 co := gCorpses[a].Obj;
2827 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2828 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2829 // Ïèíàåì òðóïû
2830 if FObj.Vel.X < 0 then
2831 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2832 else
2833 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2834 end;
2835 end;
2836 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2837 if sy < -40 then
2838 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2839 // ñòîèò òâåðäî
2840 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2841 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2842 end;
2844 FSleep := FSleep + 1;
2846 // Èíîãäà ðû÷èì:
2847 if FSleep >= 8 then
2848 begin
2849 FSleep := 0;
2850 if Random(8) = 0 then
2851 ActionSound();
2852 end;
2854 // Áåæèì â âûáðàííóþ ñòîðîíó:
2855 if FDirection = D_RIGHT then
2856 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2857 else
2858 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2860 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2861 if WordBool(st and MOVE_INWATER) then
2862 FObj.Vel.X := FObj.Vel.X div 2
2863 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2864 if FMonsterType = MONSTER_FISH then
2865 FObj.Vel.X := 0;
2866 end;
2868 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2869 begin
2870 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2871 if WordBool(st and MOVE_BLOCK) then
2872 begin
2873 Turn();
2874 FSleep := 40;
2875 SetState(MONSTATE_RUNOUT);
2877 goto _end;
2878 end;
2880 FSleep := FSleep - 1;
2882 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2883 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2884 begin
2885 FSleep := 0;
2886 SetState(MONSTATE_GO);
2887 // Ñòåíà - èäåì îáðàòíî:
2888 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2889 Turn();
2890 // Èíîãäà ðû÷èì:
2891 if Random(8) = 0 then
2892 ActionSound();
2893 end;
2895 // Áåæèì â âûáðàííóþ ñòîðîíó:
2896 if FDirection = D_RIGHT then
2897 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2898 else
2899 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2901 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2902 if WordBool(st and MOVE_INWATER) then
2903 FObj.Vel.X := FObj.Vel.X div 2
2904 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2905 if FMonsterType = MONSTER_FISH then
2906 FObj.Vel.X := 0;
2907 end;
2909 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2910 begin
2911 // Âûøëè èç ÁëîêÌîíà:
2912 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2913 FSleep := 0;
2915 FSleep := FSleep - 1;
2917 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2918 if FSleep <= -18 then
2919 begin
2920 FSleep := 0;
2921 SetState(MONSTATE_GO);
2922 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2923 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2924 Turn();
2925 // Èíîãäà ðû÷èì:
2926 if Random(8) = 0 then
2927 ActionSound();
2928 end;
2930 // Áåæèì â âûáðàííóþ ñòîðîíó:
2931 if FDirection = D_RIGHT then
2932 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2933 else
2934 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2936 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2937 if WordBool(st and MOVE_INWATER) then
2938 FObj.Vel.X := FObj.Vel.X div 2
2939 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2940 if FMonsterType = MONSTER_FISH then
2941 FObj.Vel.X := 0;
2942 end;
2944 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2945 begin
2946 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2947 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2948 (not WordBool(st and MOVE_HITWALL)) then
2949 begin
2950 FSleep := 0;
2951 SetState(MONSTATE_GO);
2953 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2954 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2955 begin
2956 Turn();
2957 FSleep := 15;
2958 SetState(MONSTATE_RUN);
2959 end;
2960 end;
2962 // Áåæèì â âûáðàííóþ ñòîðîíó:
2963 if FDirection = D_RIGHT then
2964 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2965 else
2966 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2968 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2969 if WordBool(st and MOVE_INWATER) then
2970 FObj.Vel.X := FObj.Vel.X div 2
2971 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2972 if FMonsterType = MONSTER_FISH then
2973 FObj.Vel.X := 0;
2974 end;
2976 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2977 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2978 begin
2979 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2980 if FMonsterType = MONSTER_SOUL then
2981 begin
2982 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2983 SetState(MONSTATE_GO);
2985 goto _end;
2986 end;
2988 // Çàìåäëÿåìñÿ ïðè àòàêå:
2989 if FMonsterType <> MONSTER_FISH then
2990 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2992 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2993 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2994 begin
2995 // Öåëü ïîãèáëà => èäåì äàëüøå:
2996 if not GetPos(FTargetUID, @o) then
2997 begin
2998 SetState(MONSTATE_GO);
3000 goto _end;
3001 end;
3003 // Öåëü íå âèäíî => èäåì äàëüøå:
3004 if not g_Look(@FObj, @o, FDirection) then
3005 begin
3006 SetState(MONSTATE_GO);
3008 goto _end;
3009 end;
3011 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3012 if g_Obj_CollideWater(@o, 0, 0) then
3013 begin
3014 SetState(MONSTATE_GO);
3016 goto _end;
3017 end;
3019 // Æàðèì öåëü:
3020 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3021 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3022 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3023 end;
3024 end;
3025 end; // case FState of ...
3027 _end:
3029 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3030 if FState = MONSTATE_REVIVE then
3031 if FAnim[FCurAnim, FDirection].Played then
3032 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3033 FAnim[FCurAnim, FDirection].Revert(False);
3034 SetState(MONSTATE_GO);
3035 end;
3037 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3038 if vilefire <> nil then
3039 vilefire.Update();
3041 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3042 if (FState = MONSTATE_DIE) and
3043 (FAnim[FCurAnim, FDirection] <> nil) and
3044 (FAnim[FCurAnim, FDirection].Played) then
3045 begin
3046 // Óìåð:
3047 SetState(MONSTATE_DEAD);
3049 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3050 if (FMonsterType = MONSTER_PAIN) then
3051 begin
3052 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3053 FObj.Y+FObj.Rect.Y+20, D_LEFT);
3054 if mon <> nil then
3055 begin
3056 mon.SetState(MONSTATE_GO);
3057 mon.FNoRespawn := True;
3058 Inc(gTotalMonsters);
3059 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3060 end;
3062 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3063 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
3064 if mon <> nil then
3065 begin
3066 mon.SetState(MONSTATE_GO);
3067 mon.FNoRespawn := True;
3068 Inc(gTotalMonsters);
3069 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3070 end;
3072 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3073 FObj.Y+FObj.Rect.Y, D_RIGHT);
3074 if mon <> nil then
3075 begin
3076 mon.SetState(MONSTATE_GO);
3077 mon.FNoRespawn := True;
3078 Inc(gTotalMonsters);
3079 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3080 end;
3082 if g_Game_IsNet then MH_SEND_CoopStats();
3083 end;
3085 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3086 if (FMonsterType = MONSTER_PAIN) or
3087 (FMonsterType = MONSTER_SOUL) or
3088 (FMonsterType = MONSTER_BARREL) then
3089 FRemoved := True;
3090 end;
3092 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3093 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3094 if (FAnim[FCurAnim, FDirection] <> nil) then
3095 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3096 if (FAnim[FCurAnim, FDirection].Played) then
3097 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3098 if FState = MONSTATE_ATTACK then
3099 begin // Ñîñòîÿíèå - Àòàêà
3100 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3101 if FMonsterType <> MONSTER_SOUL then
3102 SetState(MONSTATE_GO);
3103 end
3104 else // Ñîñòîÿíèå - Ñòðåëüáà
3105 begin
3106 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3107 if not FChainFire then
3108 SetState(MONSTATE_GO)
3109 else
3110 begin // Íàäî ñòðåëÿòü åùå
3111 FChainFire := False;
3112 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3113 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3114 FAnim[FCurAnim, FDirection].Reset();
3115 end;
3116 end;
3118 FWaitAttackAnim := False;
3119 end
3121 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3122 if (FMonsterType = MONSTER_SOUL) or
3123 ( (not FWaitAttackAnim) and
3124 (FAnim[FCurAnim, FDirection].CurrentFrame =
3125 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3126 ) then
3127 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3128 if FState = MONSTATE_ATTACK then
3129 begin // Ñîñòîÿíèå - Àòàêà
3130 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3131 if FMonsterType = MONSTER_SOUL then
3132 FAnim[FCurAnim, FDirection].Reset();
3134 case FMonsterType of
3135 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3136 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3137 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3138 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3139 if FMonsterType = MONSTER_SOUL then
3140 SetState(MONSTATE_GO);
3142 MONSTER_FISH:
3143 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3144 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3145 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3147 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3148 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3149 if FCurAnim = ANIM_ATTACK2 then
3150 begin
3151 o := FObj;
3152 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3153 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3154 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3155 end;
3157 MONSTER_VILE:
3158 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3159 if FCurAnim = ANIM_ATTACK2 then
3160 begin
3161 sx := isCorpse(@FObj, True);
3162 if sx <> -1 then
3163 begin // Íàøëè, êîãî âîñêðåñèòü
3164 gMonsters[sx].SetState(MONSTATE_REVIVE);
3165 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3166 // Âîñêðåøàòü - ñåáå âðåäèòü:
3167 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3168 end;
3169 end;
3170 end;
3171 end
3173 else // Ñîñòîÿíèå - Ñòðåëüáà
3174 begin
3175 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3176 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3178 if FDirection = D_LEFT then
3179 begin
3180 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3181 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3182 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3184 wx := FObj.X + wx;
3185 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3187 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3188 case FMonsterType of
3189 MONSTER_IMP:
3190 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3191 MONSTER_ZOMBY:
3192 begin
3193 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3194 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3195 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3196 end;
3197 MONSTER_SERG:
3198 begin
3199 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3200 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3201 FShellTimer := 10;
3202 FShellType := SHELL_SHELL;
3203 end;
3204 MONSTER_MAN:
3205 begin
3206 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3207 FShellTimer := 13;
3208 FShellType := SHELL_DBLSHELL;
3209 FAmmo := -36;
3210 end;
3211 MONSTER_CYBER:
3212 begin
3213 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3214 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3215 end;
3216 MONSTER_SKEL:
3217 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3218 MONSTER_CGUN:
3219 begin
3220 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3221 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3222 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3223 end;
3224 MONSTER_SPIDER:
3225 begin
3226 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3227 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3228 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3229 end;
3230 MONSTER_BSP:
3231 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3232 MONSTER_ROBO:
3233 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3234 MONSTER_MANCUB:
3235 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3236 MONSTER_BARON, MONSTER_KNIGHT:
3237 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3238 MONSTER_CACO:
3239 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3240 MONSTER_PAIN:
3241 begin // Ñîçäàåì Lost_Soul:
3242 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3243 FObj.Y+FObj.Rect.Y, FDirection);
3245 if mon <> nil then
3246 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3247 mon.FTargetUID := FTargetUID;
3248 GetPos(FTargetUID, @o);
3249 mon.FTargetTime := 0;
3250 mon.FNoRespawn := True;
3251 mon.SetState(MONSTATE_GO);
3252 mon.shoot(@o, True);
3253 Inc(gTotalMonsters);
3255 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3256 end;
3257 end;
3258 end;
3260 if FMonsterType <> MONSTER_PAIN then
3261 if g_Game_IsNet then
3262 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3264 // Ñêîðîñòðåëüíûå ìîíñòðû:
3265 if (FMonsterType = MONSTER_CGUN) or
3266 (FMonsterType = MONSTER_SPIDER) or
3267 (FMonsterType = MONSTER_BSP) or
3268 (FMonsterType = MONSTER_MANCUB) or
3269 (FMonsterType = MONSTER_ROBO) then
3270 if not GetPos(FTargetUID, @o) then
3271 // Öåëü ìåðòâà - èùåì íîâóþ:
3272 findNewPrey()
3273 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3274 if shoot(@o, False) then
3275 FChainFire := True;
3276 end;
3278 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3279 FWaitAttackAnim := True;
3280 end;
3282 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3283 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3284 case FState of
3285 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3286 // Çâóêè ïðè ïåðåäâèæåíèè:
3287 case FMonsterType of
3288 MONSTER_CYBER:
3289 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3290 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3291 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3292 MONSTER_SPIDER:
3293 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3294 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3295 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3296 MONSTER_BSP:
3297 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3298 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3299 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3300 MONSTER_ROBO:
3301 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3302 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3303 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3304 end;
3305 end;
3307 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3308 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3309 FObj.Vel.X := oldvelx;
3311 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3312 if FAnim[FCurAnim, FDirection] <> nil then
3313 FAnim[FCurAnim, FDirection].Update();
3314 end;
3316 procedure TMonster.SetDeadAnim;
3317 begin
3318 if FAnim <> nil then
3319 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3320 end;
3322 procedure TMonster.RevertAnim(R: Boolean = True);
3323 begin
3324 if FAnim <> nil then
3325 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3326 FAnim[FCurAnim, FDirection].Revert(R);
3327 end;
3329 function TMonster.AnimIsReverse: Boolean;
3330 begin
3331 if FAnim <> nil then
3332 Result := FAnim[FCurAnim, FDirection].IsReverse
3333 else
3334 Result := False;
3335 end;
3337 procedure TMonster.ClientUpdate();
3338 var
3339 a, b, sx, sy, oldvelx: Integer;
3340 st: Word;
3341 o, co: TObj;
3342 fall: Boolean;
3343 label
3344 _end;
3345 begin
3346 sx := 0; // SHUT UP COMPILER
3347 sy := 0;
3348 fall := True;
3349 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3350 if FMonsterType = MONSTER_FISH then
3351 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3352 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3353 fall := False;
3355 // Ëåòàþùèå ìîíòñðû:
3356 if ((FMonsterType = MONSTER_SOUL) or
3357 (FMonsterType = MONSTER_PAIN) or
3358 (FMonsterType = MONSTER_CACO)) and
3359 (FState <> MONSTATE_DIE) and
3360 (FState <> MONSTATE_DEAD) then
3361 fall := False;
3363 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3364 if gTime mod (GAME_TICK*2) <> 0 then
3365 begin
3366 g_Obj_Move(@FObj, fall, True, True);
3367 positionChanged(); // this updates spatial accelerators
3368 Exit;
3369 end;
3371 if FPainTicks > 0 then
3372 Dec(FPainTicks)
3373 else
3374 FPainSound := False;
3376 // Äâèãàåìñÿ:
3377 st := g_Obj_Move(@FObj, fall, True, True);
3378 positionChanged(); // this updates spatial accelerators
3380 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3381 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3382 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3383 begin
3384 FRemoved := True;
3385 Exit;
3386 end;
3388 oldvelx := FObj.Vel.X;
3390 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3391 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3392 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3394 if FFireTime > 0 then
3395 begin
3396 if WordBool(st and MOVE_INWATER) then
3397 FFireTime := 0
3398 else
3399 begin
3400 OnFireFlame(1);
3401 FFireTime := FFireTime - 1;
3402 end;
3403 end;
3405 // Ìåðòâûé íè÷åãî íå äåëàåò:
3406 if (FState = MONSTATE_DEAD) then
3407 goto _end;
3409 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3410 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3411 case FMonsterType of
3412 MONSTER_FISH:
3413 if Random(4) = 0 then
3414 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3415 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3416 MONSTER_ROBO, MONSTER_BARREL:
3417 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3418 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3419 else begin
3420 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3421 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3422 if Random(2) = 0 then
3423 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3424 else
3425 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3426 end;
3427 end;
3429 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3430 if FMonsterType = MONSTER_BARREL then
3431 begin
3432 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3433 (FAnim[FCurAnim, FDirection].Counter = 0) then
3434 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3435 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3436 60, FUID);
3437 end;
3439 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3440 if FMonsterType = MONSTER_SOUL then
3441 if WordBool(st and MOVE_HITAIR) then
3442 g_Obj_SetSpeed(@FObj, 16);
3444 if FAmmo < 0 then
3445 FAmmo := FAmmo + 1;
3447 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3448 if FObj.Vel.Y < 0 then
3449 if WordBool(st and MOVE_INWATER) then
3450 FObj.Vel.Y := -4;
3452 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3453 FTargetTime := FTargetTime + 1;
3455 if FShellTimer > -1 then
3456 if FShellTimer = 0 then
3457 begin
3458 if FShellType = SHELL_SHELL then
3459 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3460 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3461 GameVelX, GameVelY-2, SHELL_SHELL)
3462 else if FShellType = SHELL_DBLSHELL then
3463 begin
3464 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3465 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3466 GameVelX-1, GameVelY-2, SHELL_SHELL);
3467 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3468 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3469 GameVelX+1, GameVelY-2, SHELL_SHELL);
3470 end;
3471 FShellTimer := -1;
3472 end else Dec(FShellTimer);
3474 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3475 if fall then
3476 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3477 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3478 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3479 FObj.Rect.Width, FObj.Rect.Height, 50) then
3480 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3481 (FObj.Accel.Y = 0) then
3482 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3484 case FState of
3485 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3486 begin
3487 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3488 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3489 begin
3490 FPain := MONSTERTABLE[FMonsterType].Pain;
3491 if gSoundEffectsDF then PainSound();
3492 end;
3493 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3494 PainSound();
3496 // Ñíèæàåì áîëü ñî âðåìåíåì:
3497 FPain := FPain - 5;
3499 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3500 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3501 begin
3502 SetState(MONSTATE_GO);
3503 FPain := 0;
3504 end;
3505 end;
3507 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3508 begin
3509 // Ñïèì:
3510 FSleep := FSleep + 1;
3512 // Ïðîñïàëè äîñòàòî÷íî:
3513 if FSleep >= 18 then
3514 FSleep := 0
3515 else // åùå ñïèì
3516 goto _end;
3517 end;
3519 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3520 begin
3521 // Æäåì:
3522 FSleep := FSleep - 1;
3523 end;
3525 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3526 begin
3527 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3528 if WordBool(st and MOVE_BLOCK) then
3529 begin
3530 Turn();
3531 FSleep := 40;
3532 SetState(MONSTATE_RUNOUT);
3534 goto _end;
3535 end;
3537 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3538 if (FMonsterType = MONSTER_VILE) then
3539 if isCorpse(@FObj, False) <> -1 then
3540 begin
3541 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3542 FObj.Vel.X := 0;
3544 goto _end;
3545 end;
3547 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3548 if Abs(sx) < 40 then
3549 if FMonsterType <> MONSTER_FISH then
3550 begin
3551 SetState(MONSTATE_RUN);
3552 FSleep := 15;
3554 goto _end;
3555 end;
3557 // Óïåðëèñü â ñòåíó:
3558 if WordBool(st and MOVE_HITWALL) then
3559 begin
3560 case FMonsterType of
3561 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3562 else // Íå ëåòàþò:
3563 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3564 (FObj.Accel.Y = 0) then
3565 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3566 // Ïðûæîê ÷åðåç ñòåíó:
3567 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3568 SetState(MONSTATE_CLIMB);
3569 end;
3570 end;
3572 goto _end;
3573 end;
3575 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3576 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3577 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3578 begin
3579 if FMonsterType = MONSTER_FISH then
3580 begin // Ðûáà
3581 if not WordBool(st and MOVE_INWATER) then
3582 begin // Ðûáà âíå âîäû:
3583 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3584 begin // "Ñòîèò" òâåðäî
3585 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3586 if FObj.Accel.Y = 0 then
3587 FObj.Vel.Y := -6;
3588 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3589 end;
3591 // Ðûáå áîëüíî:
3592 SetState(MONSTATE_PAIN);
3593 FPain := FPain + 50;
3594 end
3595 else // Ðûáà â âîäå
3596 begin
3597 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3598 if Abs(sy) > 8 then
3599 FObj.Vel.Y := g_basic.Sign(sy)*4
3600 else
3601 FObj.Vel.Y := 0;
3603 // Ðûáà ïëûâåò ââåðõ:
3604 if FObj.Vel.Y < 0 then
3605 if not g_Obj_CollideWater(@FObj, 0, -16) then
3606 begin
3607 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3608 FObj.Vel.Y := 0;
3609 // Ïëàâàåì òóäà-ñþäà:
3610 SetState(MONSTATE_RUN);
3611 FSleep := 20;
3612 end;
3613 end;
3614 end
3615 else // Ëåòàþùèå ìîíñòðû
3616 begin
3617 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3618 if Abs(sy) > 8 then
3619 FObj.Vel.Y := g_basic.Sign(sy)*4
3620 else
3621 FObj.Vel.Y := 0;
3622 end;
3623 end
3624 else // "Íàçåìíûå" ìîíñòðû
3625 begin
3626 // Âîçìîæíî, ïèíàåì êóñêè:
3627 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3628 begin
3629 b := Abs(FObj.Vel.X);
3630 if b > 1 then b := b * (Random(8 div b) + 1);
3631 for a := 0 to High(gGibs) do
3632 begin
3633 if gGibs[a].alive and
3634 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3635 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3636 begin
3637 // Ïèíàåì êóñêè
3638 if FObj.Vel.X < 0 then
3639 begin
3640 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3641 end
3642 else
3643 begin
3644 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3645 end;
3646 positionChanged(); // this updates spatial accelerators
3647 end;
3648 end;
3649 end;
3650 // Áîññû ìîãóò ïèíàòü òðóïû:
3651 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3652 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3653 begin
3654 b := Abs(FObj.Vel.X);
3655 if b > 1 then b := b * (Random(8 div b) + 1);
3656 for a := 0 to High(gCorpses) do
3657 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3658 begin
3659 co := gCorpses[a].Obj;
3660 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3661 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3662 // Ïèíàåì òðóïû
3663 if FObj.Vel.X < 0 then
3664 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3665 else
3666 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3667 end;
3668 end;
3669 end;
3671 FSleep := FSleep + 1;
3673 // Èíîãäà ðû÷èì:
3674 if FSleep >= 8 then
3675 begin
3676 FSleep := 0;
3677 if Random(8) = 0 then
3678 ActionSound();
3679 end;
3681 // Áåæèì â âûáðàííóþ ñòîðîíó:
3682 if FDirection = D_RIGHT then
3683 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3684 else
3685 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3687 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3688 if WordBool(st and MOVE_INWATER) then
3689 FObj.Vel.X := FObj.Vel.X div 2
3690 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3691 if FMonsterType = MONSTER_FISH then
3692 FObj.Vel.X := 0;
3693 end;
3695 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3696 begin
3697 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3698 if WordBool(st and MOVE_BLOCK) then
3699 begin
3700 SetState(MONSTATE_RUNOUT);
3701 FSleep := 40;
3703 goto _end;
3704 end;
3706 FSleep := FSleep - 1;
3708 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3709 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3710 begin
3711 SetState(MONSTATE_GO);
3712 FSleep := 0;
3714 // Èíîãäà ðû÷èì:
3715 if Random(8) = 0 then
3716 ActionSound();
3717 end;
3719 // Áåæèì â âûáðàííóþ ñòîðîíó:
3720 if FDirection = D_RIGHT then
3721 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3722 else
3723 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3725 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3726 if WordBool(st and MOVE_INWATER) then
3727 FObj.Vel.X := FObj.Vel.X div 2
3728 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3729 if FMonsterType = MONSTER_FISH then
3730 FObj.Vel.X := 0;
3731 end;
3733 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3734 begin
3735 // Âûøëè èç ÁëîêÌîíà:
3736 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3737 FSleep := 0;
3739 FSleep := FSleep - 1;
3741 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3742 if FSleep <= -18 then
3743 begin
3744 SetState(MONSTATE_GO);
3745 FSleep := 0;
3747 // Èíîãäà ðû÷èì:
3748 if Random(8) = 0 then
3749 ActionSound();
3750 end;
3752 // Áåæèì â âûáðàííóþ ñòîðîíó:
3753 if FDirection = D_RIGHT then
3754 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3755 else
3756 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3758 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3759 if WordBool(st and MOVE_INWATER) then
3760 FObj.Vel.X := FObj.Vel.X div 2
3761 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3762 if FMonsterType = MONSTER_FISH then
3763 FObj.Vel.X := 0;
3764 end;
3766 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3767 begin
3768 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3769 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3770 (not WordBool(st and MOVE_HITWALL)) then
3771 begin
3772 SetState(MONSTATE_GO);
3773 FSleep := 0;
3775 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3776 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3777 begin
3778 SetState(MONSTATE_RUN);
3779 FSleep := 15;
3780 end;
3781 end;
3783 // Áåæèì â âûáðàííóþ ñòîðîíó:
3784 if FDirection = D_RIGHT then
3785 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3786 else
3787 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3789 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3790 if WordBool(st and MOVE_INWATER) then
3791 FObj.Vel.X := FObj.Vel.X div 2
3792 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3793 if FMonsterType = MONSTER_FISH then
3794 FObj.Vel.X := 0;
3795 end;
3797 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3798 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3799 begin
3800 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3801 if FMonsterType = MONSTER_SOUL then
3802 begin
3803 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3804 SetState(MONSTATE_GO);
3806 goto _end;
3807 end;
3809 // Çàìåäëÿåìñÿ ïðè àòàêå:
3810 if FMonsterType <> MONSTER_FISH then
3811 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3813 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3814 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3815 begin
3816 // Öåëü ïîãèáëà => èäåì äàëüøå:
3817 if not GetPos(FTargetUID, @o) then
3818 begin
3819 SetState(MONSTATE_GO);
3821 goto _end;
3822 end;
3824 // Öåëü íå âèäíî => èäåì äàëüøå:
3825 if not g_Look(@FObj, @o, FDirection) then
3826 begin
3827 SetState(MONSTATE_GO);
3829 goto _end;
3830 end;
3832 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3833 if g_Obj_CollideWater(@o, 0, 0) then
3834 begin
3835 SetState(MONSTATE_GO);
3837 goto _end;
3838 end;
3839 end;
3840 end;
3841 end; // case FState of ...
3843 _end:
3845 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3846 if FState = MONSTATE_REVIVE then
3847 if FAnim[FCurAnim, FDirection].Played then
3848 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3849 FAnim[FCurAnim, FDirection].Revert(False);
3850 SetState(MONSTATE_GO);
3851 end;
3853 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3854 if vilefire <> nil then
3855 vilefire.Update();
3857 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3858 if (FState = MONSTATE_DIE) and
3859 (FAnim[FCurAnim, FDirection] <> nil) and
3860 (FAnim[FCurAnim, FDirection].Played) then
3861 begin
3862 // Óìåð:
3863 SetState(MONSTATE_DEAD);
3865 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3866 if (FMonsterType = MONSTER_PAIN) or
3867 (FMonsterType = MONSTER_SOUL) or
3868 (FMonsterType = MONSTER_BARREL) then
3869 FRemoved := True
3870 else
3871 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3872 end;
3874 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3875 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3876 if (FAnim[FCurAnim, FDirection] <> nil) then
3877 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3878 if (FAnim[FCurAnim, FDirection].Played) then
3879 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3880 if FState = MONSTATE_ATTACK then
3881 begin // Ñîñòîÿíèå - Àòàêà
3882 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3883 if FMonsterType <> MONSTER_SOUL then
3884 SetState(MONSTATE_GO);
3885 end
3886 else // Ñîñòîÿíèå - Ñòðåëüáà
3887 begin
3888 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3889 if not FChainFire then
3890 SetState(MONSTATE_GO)
3891 else
3892 begin // Íàäî ñòðåëÿòü åùå
3893 FChainFire := False;
3894 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3895 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3896 FAnim[FCurAnim, FDirection].Reset();
3897 end;
3898 end;
3900 FWaitAttackAnim := False;
3901 end
3903 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3904 if (FMonsterType = MONSTER_SOUL) or
3905 ( (not FWaitAttackAnim) and
3906 (FAnim[FCurAnim, FDirection].CurrentFrame =
3907 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3908 ) then
3909 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3910 if FState = MONSTATE_ATTACK then
3911 begin // Ñîñòîÿíèå - Àòàêà
3912 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3913 if FMonsterType = MONSTER_SOUL then
3914 FAnim[FCurAnim, FDirection].Reset();
3916 case FMonsterType of
3917 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3918 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3919 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3920 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3921 if FMonsterType = MONSTER_SOUL then
3922 SetState(MONSTATE_GO);
3924 MONSTER_FISH:
3925 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3927 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3928 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3929 if FCurAnim = ANIM_ATTACK2 then
3930 begin
3931 o := FObj;
3932 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3933 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3934 end;
3936 MONSTER_VILE:
3937 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3938 if FCurAnim = ANIM_ATTACK2 then
3939 begin
3940 sx := isCorpse(@FObj, True);
3941 if sx <> -1 then
3942 begin // Íàøëè, êîãî âîñêðåñèòü
3943 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3944 // Âîñêðåøàòü - ñåáå âðåäèòü:
3945 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3946 end;
3947 end;
3948 end;
3949 end
3951 else // Ñîñòîÿíèå - Ñòðåëüáà
3952 begin
3953 // Ñêîðîñòðåëüíûå ìîíñòðû:
3954 if (FMonsterType = MONSTER_CGUN) or
3955 (FMonsterType = MONSTER_SPIDER) or
3956 (FMonsterType = MONSTER_BSP) or
3957 (FMonsterType = MONSTER_MANCUB) or
3958 (FMonsterType = MONSTER_ROBO) then
3959 if not GetPos(FTargetUID, @o) then
3960 // Öåëü ìåðòâà - èùåì íîâóþ:
3961 findNewPrey()
3962 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3963 if shoot(@o, False) then
3964 FChainFire := True;
3965 end;
3967 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3968 FWaitAttackAnim := True;
3969 end;
3971 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3972 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3973 case FState of
3974 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3975 // Çâóêè ïðè ïåðåäâèæåíèè:
3976 case FMonsterType of
3977 MONSTER_CYBER:
3978 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3979 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3980 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3981 MONSTER_SPIDER:
3982 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3983 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3984 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3985 MONSTER_BSP:
3986 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3987 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3988 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3989 MONSTER_ROBO:
3990 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3991 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3992 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3993 end;
3994 end;
3996 // Êîñòûëü äëÿ ïîòîêîâ
3997 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3998 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3999 FObj.Vel.X := oldvelx;
4001 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4002 if FAnim[FCurAnim, FDirection] <> nil then
4003 FAnim[FCurAnim, FDirection].Update();
4004 end;
4006 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4007 begin
4008 case FMonsterType of
4009 MONSTER_ZOMBY:
4010 begin
4011 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4012 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4013 end;
4014 MONSTER_SERG:
4015 begin
4016 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4017 FShellTimer := 10;
4018 FShellType := SHELL_SHELL;
4019 end;
4020 MONSTER_MAN:
4021 begin
4022 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4023 FShellTimer := 13;
4024 FShellType := SHELL_DBLSHELL;
4025 end;
4026 MONSTER_CGUN, MONSTER_SPIDER:
4027 begin
4028 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4029 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4030 end;
4031 MONSTER_IMP:
4032 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4033 MONSTER_CYBER:
4034 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4035 MONSTER_SKEL:
4036 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4037 MONSTER_BSP:
4038 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4039 MONSTER_ROBO:
4040 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4041 MONSTER_MANCUB:
4042 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4043 MONSTER_BARON, MONSTER_KNIGHT:
4044 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4045 MONSTER_CACO:
4046 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4047 end;
4048 end;
4050 procedure TMonster.Turn();
4051 begin
4052 // Ðàçâîðà÷èâàåìñÿ:
4053 if FDirection = D_LEFT then
4054 FDirection := D_RIGHT
4055 else
4056 FDirection := D_LEFT;
4058 // Áåæèì â âûáðàííóþ ñòîðîíó:
4059 if FDirection = D_RIGHT then
4060 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4061 else
4062 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4063 end;
4065 function TMonster.findNewPrey(): Boolean;
4066 var
4067 a: DWORD;
4068 l, l2: Integer;
4069 PlayersSee, MonstersSee: Array of DWORD;
4070 PlayerNear, MonsterNear: Integer;
4071 begin
4072 Result := False;
4073 SetLength(MonstersSee, 0);
4074 SetLength(PlayersSee, 0);
4076 FTargetUID := 0;
4077 l := 32000;
4078 PlayerNear := -1;
4079 MonsterNear := -1;
4081 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4082 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4083 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4084 for a := 0 to High(gPlayers) do
4085 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4086 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4087 begin
4088 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4089 begin
4090 SetLength(PlayersSee, Length(PlayersSee) + 1);
4091 PlayersSee[High(PlayersSee)] := a;
4092 end;
4093 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4094 Abs(gPlayers[a].GameY-FObj.Y);
4095 if l2 < l then
4096 begin
4097 l := l2;
4098 PlayerNear := Integer(a);
4099 end;
4100 end;
4102 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4103 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4104 for a := 0 to High(gMonsters) do
4105 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4106 (gMonsters[a].FUID <> FUID) then
4107 begin
4108 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4109 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4110 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4111 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4112 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4113 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4114 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4115 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4117 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4118 begin
4119 SetLength(MonstersSee, Length(MonstersSee) + 1);
4120 MonstersSee[High(MonstersSee)] := a;
4121 end;
4122 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4123 Abs(gMonsters[a].FObj.Y-FObj.Y);
4124 if l2 < l then
4125 begin
4126 l := l2;
4127 MonsterNear := Integer(a);
4128 end;
4129 end;
4131 case FBehaviour of
4132 BH_NORMAL, BH_KILLER:
4133 begin
4134 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4135 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4136 begin
4137 a := PlayersSee[Random(Length(PlayersSee))];
4138 FTargetUID := gPlayers[a].UID;
4139 end;
4140 // Çàòåì ïîáëèçîñòè
4141 if (FTargetUID = 0) and (PlayerNear > -1) then
4142 begin
4143 a := PlayerNear;
4144 FTargetUID := gPlayers[a].UID;
4145 end;
4146 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4147 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4148 begin
4149 a := MonstersSee[Random(Length(MonstersSee))];
4150 FTargetUID := gMonsters[a].UID;
4151 end;
4152 // Çàòåì ïîáëèçîñòè
4153 if (FTargetUID = 0) and (MonsterNear > -1) then
4154 begin
4155 a := MonsterNear;
4156 FTargetUID := gMonsters[a].UID;
4157 end;
4158 end;
4159 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4160 begin
4161 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4162 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4163 begin
4164 a := PlayersSee[Random(Length(PlayersSee))];
4165 FTargetUID := gPlayers[a].UID;
4166 end;
4167 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4168 begin
4169 a := MonstersSee[Random(Length(MonstersSee))];
4170 FTargetUID := gMonsters[a].UID;
4171 end;
4172 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4173 if (FTargetUID = 0) and (PlayerNear > -1) then
4174 begin
4175 a := PlayerNear;
4176 FTargetUID := gPlayers[a].UID;
4177 end;
4178 if (FTargetUID = 0) and (MonsterNear > -1) then
4179 begin
4180 a := MonsterNear;
4181 FTargetUID := gMonsters[a].UID;
4182 end;
4183 end;
4184 end;
4186 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4187 if FTargetUID = 0 then
4188 begin
4189 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4190 if FBehaviour = BH_INSANE then
4191 FTargetUID := FUID
4192 else
4193 FTargetTime := MAX_ATM;
4194 end
4195 else
4196 begin // Öåëü íàøëè
4197 FTargetTime := 0;
4198 Result := True;
4199 end;
4200 end;
4202 function TMonster.kick(o: PObj): Boolean;
4203 begin
4204 Result := False;
4206 case FMonsterType of
4207 MONSTER_FISH:
4208 begin
4209 SetState(MONSTATE_ATTACK);
4210 Result := True;
4211 end;
4212 MONSTER_DEMON:
4213 begin
4214 SetState(MONSTATE_ATTACK);
4215 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4216 Result := True;
4217 end;
4218 MONSTER_IMP:
4219 begin
4220 SetState(MONSTATE_ATTACK);
4221 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4222 Result := True;
4223 end;
4224 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4225 begin
4226 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4227 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4228 Result := True;
4229 end;
4230 MONSTER_BARON, MONSTER_KNIGHT,
4231 MONSTER_CACO, MONSTER_MANCUB:
4232 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4233 if not g_Game_IsClient then Result := shoot(o, True);
4234 end;
4235 end;
4237 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4238 var
4239 xd, yd, m: Integer;
4240 begin
4241 Result := False;
4243 // Ñòðåëÿòü ðàíî:
4244 if FAmmo < 0 then
4245 Exit;
4247 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4248 if not immediately then
4249 case FMonsterType of
4250 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4251 Exit; // íå ñòðåëÿþò
4252 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4253 begin
4254 FAmmo := FAmmo + 1;
4255 // Âðåìÿ âûñòðåëà óïóùåíî:
4256 if FAmmo >= 50 then
4257 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4258 end;
4259 MONSTER_MAN: ;
4260 MONSTER_MANCUB:
4261 begin
4262 FAmmo := FAmmo + 1;
4263 // Âðåìÿ âûñòðåëà óïóùåíî:
4264 if FAmmo >= 5 then
4265 FAmmo := -50;
4266 end;
4267 MONSTER_SPIDER:
4268 begin
4269 FAmmo := FAmmo + 1;
4270 // Âðåìÿ âûñòðåëà óïóùåíî:
4271 if FAmmo >= 100 then
4272 FAmmo := -50;
4273 end;
4274 MONSTER_CYBER:
4275 begin
4276 // Ñòðåëÿåò íå âñåãäà:
4277 if Random(2) = 0 then
4278 Exit;
4279 FAmmo := FAmmo + 1;
4280 // Âðåìÿ âûñòðåëà óïóùåíî:
4281 if FAmmo >= 10 then
4282 FAmmo := -50;
4283 end;
4284 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4285 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4286 MONSTER_VILE: if Random(8) <> 0 then Exit;
4287 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4288 else if Random(16) <> 0 then Exit;
4289 end;
4291 // Öåëè íå âèäíî:
4292 if not g_Look(@FObj, o, FDirection) then
4293 Exit;
4295 FTargetTime := 0;
4297 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4298 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4300 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4301 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4302 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4303 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4304 Exit;
4306 case FMonsterType of
4307 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4308 begin
4309 SetState(MONSTATE_SHOOT);
4310 {nn}
4311 end;
4312 MONSTER_SKEL:
4313 begin
4314 SetState(MONSTATE_SHOOT);
4315 {nn}
4316 end;
4317 MONSTER_VILE:
4318 begin // Çàæèãàåì îãîíü
4319 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4320 ty := o^.Y+o^.Rect.Y;
4321 SetState(MONSTATE_SHOOT);
4323 vilefire.Reset();
4325 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4326 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4327 end;
4328 MONSTER_SOUL:
4329 begin // Ëåòèò â ñòîðîíó öåëè:
4330 SetState(MONSTATE_ATTACK);
4331 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4333 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4334 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4335 m := Max(Abs(xd), Abs(yd));
4336 if m = 0 then
4337 m := 1;
4339 FObj.Vel.X := (xd*16) div m;
4340 FObj.Vel.Y := (yd*16) div m;
4341 end;
4342 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4343 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4344 begin
4345 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4346 if FMonsterType = MONSTER_MANCUB then
4347 if FAmmo = 1 then
4348 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4350 SetState(MONSTATE_SHOOT);
4351 end;
4352 else Exit;
4353 end;
4355 Result := True;
4356 end;
4358 function TMonster.alive(): Boolean;
4359 begin
4360 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4361 end;
4363 procedure TMonster.SetHealth(aH: Integer);
4364 begin
4365 if (aH > 0) and (aH < 1000000) then
4366 begin
4367 FHealth := aH;
4368 if FHealth > FMaxHealth then
4369 FMaxHealth := FHealth;
4370 end;
4371 end;
4373 procedure TMonster.WakeUp();
4374 begin
4375 if g_Game_IsClient then Exit;
4376 SetState(MONSTATE_GO);
4377 FTargetTime := MAX_ATM;
4378 WakeUpSound();
4379 end;
4381 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4382 var
4383 i: Integer;
4384 sig: DWORD;
4385 b: Byte;
4386 anim: Boolean;
4387 begin
4388 if Mem = nil then
4389 Exit;
4391 // Ñèãíàòóðà ìîíñòðà:
4392 sig := MONSTER_SIGNATURE; // 'MONS'
4393 Mem.WriteDWORD(sig);
4394 // UID ìîíñòðà:
4395 Mem.WriteWord(FUID);
4396 // Íàïðàâëåíèå:
4397 if FDirection = D_LEFT then
4398 b := 1
4399 else // D_RIGHT
4400 b := 2;
4401 Mem.WriteByte(b);
4402 // Íàäî ëè óäàëèòü åãî:
4403 Mem.WriteBoolean(FRemoved);
4404 // Îñòàëîñü çäîðîâüÿ:
4405 Mem.WriteInt(FHealth);
4406 // Ñîñòîÿíèå:
4407 Mem.WriteByte(FState);
4408 // Òåêóùàÿ àíèìàöèÿ:
4409 Mem.WriteByte(FCurAnim);
4410 // UID öåëè:
4411 Mem.WriteWord(FTargetUID);
4412 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4413 Mem.WriteInt(FTargetTime);
4414 // Ïîâåäåíèå ìîíñòðà:
4415 Mem.WriteByte(FBehaviour);
4416 // Ãîòîâíîñòü ê âûñòðåëó:
4417 Mem.WriteInt(FAmmo);
4418 // Áîëü:
4419 Mem.WriteInt(FPain);
4420 // Âðåìÿ îæèäàíèÿ:
4421 Mem.WriteInt(FSleep);
4422 // Îçâó÷èâàòü ëè áîëü:
4423 Mem.WriteBoolean(FPainSound);
4424 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4425 Mem.WriteBoolean(FWaitAttackAnim);
4426 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4427 Mem.WriteBoolean(FChainFire);
4428 // Ïîäëåæèò ëè ðåñïàâíó:
4429 Mem.WriteBoolean(FNoRespawn);
4430 // Êîîðäèíàòû öåëè:
4431 Mem.WriteInt(tx);
4432 Mem.WriteInt(ty);
4433 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4434 Mem.WriteInt(FStartID);
4435 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4436 Mem.WriteInt(FSpawnTrigger);
4437 // Îáúåêò ìîíñòðà:
4438 Obj_SaveState(@FObj, Mem);
4439 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4440 anim := vilefire <> nil;
4441 Mem.WriteBoolean(anim);
4442 // Åñëè åñòü - ñîõðàíÿåì:
4443 if anim then
4444 vilefire.SaveState(Mem);
4445 // Àíèìàöèè:
4446 for i := ANIM_SLEEP to ANIM_PAIN do
4447 begin
4448 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4449 anim := FAnim[i, D_LEFT] <> nil;
4450 Mem.WriteBoolean(anim);
4451 // Åñëè åñòü - ñîõðàíÿåì:
4452 if anim then
4453 FAnim[i, D_LEFT].SaveState(Mem);
4454 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4455 anim := FAnim[i, D_RIGHT] <> nil;
4456 Mem.WriteBoolean(anim);
4457 // Åñëè åñòü - ñîõðàíÿåì:
4458 if anim then
4459 FAnim[i, D_RIGHT].SaveState(Mem);
4460 end;
4461 end;
4464 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4465 var
4466 i: Integer;
4467 sig: DWORD;
4468 b: Byte;
4469 anim: Boolean;
4470 begin
4471 if Mem = nil then
4472 Exit;
4474 // Ñèãíàòóðà ìîíñòðà:
4475 Mem.ReadDWORD(sig);
4476 if sig <> MONSTER_SIGNATURE then // 'MONS'
4477 begin
4478 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4479 end;
4480 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4481 uidMap[FUID] := nil;
4482 // UID ìîíñòðà:
4483 Mem.ReadWord(FUID);
4484 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4485 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4486 uidMap[FUID] := self;
4487 // Íàïðàâëåíèå:
4488 Mem.ReadByte(b);
4489 if b = 1 then
4490 FDirection := D_LEFT
4491 else // b = 2
4492 FDirection := D_RIGHT;
4493 // Íàäî ëè óäàëèòü åãî:
4494 Mem.ReadBoolean(FRemoved);
4495 // Îñòàëîñü çäîðîâüÿ:
4496 Mem.ReadInt(FHealth);
4497 // Ñîñòîÿíèå:
4498 Mem.ReadByte(FState);
4499 // Òåêóùàÿ àíèìàöèÿ:
4500 Mem.ReadByte(FCurAnim);
4501 // UID öåëè:
4502 Mem.ReadWord(FTargetUID);
4503 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4504 Mem.ReadInt(FTargetTime);
4505 // Ïîâåäåíèå ìîíñòðà:
4506 Mem.ReadByte(FBehaviour);
4507 // Ãîòîâíîñòü ê âûñòðåëó:
4508 Mem.ReadInt(FAmmo);
4509 // Áîëü:
4510 Mem.ReadInt(FPain);
4511 // Âðåìÿ îæèäàíèÿ:
4512 Mem.ReadInt(FSleep);
4513 // Îçâó÷èâàòü ëè áîëü:
4514 Mem.ReadBoolean(FPainSound);
4515 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4516 Mem.ReadBoolean(FWaitAttackAnim);
4517 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4518 Mem.ReadBoolean(FChainFire);
4519 // Ïîäëåæèò ëè ðåñïàâíó
4520 Mem.ReadBoolean(FNoRespawn);
4521 // Êîîðäèíàòû öåëè:
4522 Mem.ReadInt(tx);
4523 Mem.ReadInt(ty);
4524 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4525 Mem.ReadInt(FStartID);
4526 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4527 Mem.ReadInt(FSpawnTrigger);
4528 // Îáúåêò ìîíñòðà:
4529 Obj_LoadState(@FObj, Mem);
4530 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4531 Mem.ReadBoolean(anim);
4532 // Åñëè åñòü - çàãðóæàåì:
4533 if anim then
4534 begin
4535 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4536 vilefire.LoadState(Mem);
4537 end;
4538 // Àíèìàöèè:
4539 for i := ANIM_SLEEP to ANIM_PAIN do
4540 begin
4541 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4542 Mem.ReadBoolean(anim);
4543 // Åñëè åñòü - çàãðóæàåì:
4544 if anim then
4545 begin
4546 Assert(FAnim[i, D_LEFT] <> nil,
4547 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4548 FAnim[i, D_LEFT].LoadState(Mem);
4549 end;
4550 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4551 Mem.ReadBoolean(anim);
4552 // Åñëè åñòü - çàãðóæàåì:
4553 if anim then
4554 begin
4555 Assert(FAnim[i, D_RIGHT] <> nil,
4556 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4557 FAnim[i, D_RIGHT].LoadState(Mem);
4558 end;
4559 end;
4560 end;
4562 procedure TMonster.ActivateTriggers();
4563 var
4564 a: Integer;
4565 begin
4566 if FDieTriggers <> nil then
4567 for a := 0 to High(FDieTriggers) do
4568 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4569 if FSpawnTrigger > -1 then
4570 begin
4571 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4572 FSpawnTrigger := -1;
4573 end;
4574 end;
4576 procedure TMonster.AddTrigger(t: Integer);
4577 begin
4578 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4579 FDieTriggers[High(FDieTriggers)] := t;
4580 end;
4582 procedure TMonster.ClearTriggers();
4583 begin
4584 SetLength(FDieTriggers, 0);
4585 end;
4587 procedure TMonster.CatchFire(Attacker: Word);
4588 begin
4589 FFireTime := 100;
4590 FFireAttacker := Attacker;
4591 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4592 end;
4594 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4595 var
4596 id, i: DWORD;
4597 Anim: TAnimation;
4598 begin
4599 if (Random(10) = 1) and (Times = 1) then
4600 Exit;
4602 if g_Frames_Get(id, 'FRAMES_FLAME') then
4603 begin
4604 for i := 1 to Times do
4605 begin
4606 Anim := TAnimation.Create(id, False, 3);
4607 Anim.Alpha := 0;
4608 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4609 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4610 Anim.Free();
4611 end;
4612 end;
4613 end;
4616 // ////////////////////////////////////////////////////////////////////////// //
4617 // throws on invalid uid
4618 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4619 begin
4620 result := g_Mons_ByIdx_NC(uid);
4621 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4622 end;
4624 // can return null
4625 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4626 begin
4627 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4628 result := gMonsters[uid];
4629 end;
4631 function g_Mons_TotalCount (): Integer; inline;
4632 begin
4633 result := Length(gMonsters);
4634 end;
4637 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4638 var
4639 idx: Integer;
4640 mon: TMonster;
4641 begin
4642 result := false;
4643 if (gMonsters = nil) or not assigned(cb) then exit;
4644 for idx := 0 to High(gMonsters) do
4645 begin
4646 mon := gMonsters[idx];
4647 if (mon <> nil) then
4648 begin
4649 result := cb(mon);
4650 if result then exit;
4651 end;
4652 end;
4653 end;
4656 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4657 var
4658 idx: Integer;
4659 mon: TMonster;
4660 begin
4661 result := false;
4662 if (gMonsters = nil) or not assigned(cb) then exit;
4663 for idx := 0 to High(gMonsters) do
4664 begin
4665 mon := gMonsters[idx];
4666 if (mon <> nil) and mon.alive then
4667 begin
4668 result := cb(mon);
4669 if result then exit;
4670 end;
4671 end;
4672 end;
4675 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4677 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4678 begin
4679 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4680 end;
4682 var
4683 idx: Integer;
4684 mon: TMonster;
4685 begin
4686 result := false;
4687 if (width < 1) or (height < 1) then exit;
4688 if gmon_debug_use_sqaccel then
4689 begin
4690 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4691 end
4692 else
4693 begin
4694 for idx := 0 to High(gMonsters) do
4695 begin
4696 mon := gMonsters[idx];
4697 if (mon <> nil) and mon.alive then
4698 begin
4699 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4700 begin
4701 result := true;
4702 exit;
4703 end;
4704 end;
4705 end;
4706 end;
4707 end;
4710 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4712 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4713 begin
4714 result := cb(mon);
4715 end;
4717 var
4718 idx: Integer;
4719 mon: TMonster;
4720 begin
4721 result := false;
4722 if (width < 1) or (height < 1) then exit;
4723 if gmon_debug_use_sqaccel then
4724 begin
4725 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4726 end
4727 else
4728 begin
4729 for idx := 0 to High(gMonsters) do
4730 begin
4731 mon := gMonsters[idx];
4732 if (mon <> nil) and mon.alive then
4733 begin
4734 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4735 begin
4736 result := cb(mon);
4737 if result then exit;
4738 end;
4739 end;
4740 end;
4741 end;
4742 end;
4745 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4747 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4748 begin
4749 //result := false;
4750 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4751 if mon.alive then result := cb(mon) else result := false;
4752 end;
4754 var
4755 idx: Integer;
4756 mon: TMonster;
4757 begin
4758 result := false;
4759 if (width < 1) or (height < 1) then exit;
4760 if gmon_debug_use_sqaccel then
4761 begin
4762 if (width = 1) and (height = 1) then
4763 begin
4764 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4765 end
4766 else
4767 begin
4768 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4769 end;
4770 end
4771 else
4772 begin
4773 for idx := 0 to High(gMonsters) do
4774 begin
4775 mon := gMonsters[idx];
4776 if (mon <> nil) and mon.alive then
4777 begin
4778 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4779 begin
4780 result := cb(mon);
4781 if result then exit;
4782 end;
4783 end;
4784 end;
4785 end;
4786 end;
4789 end.