DEADSOFTWARE

made some class' properties published for Holmes
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 BH_NORMAL = 0;
42 BH_KILLER = 1;
43 BH_MANIAC = 2;
44 BH_INSANE = 3;
45 BH_CANNIBAL = 4;
46 BH_GOOD = 5;
48 type
49 TMonster = Class (TObject)
50 private
51 FMonsterType: Byte;
52 FUID: Word;
53 FDirection: TDirection;
54 FStartDirection: TDirection;
55 FStartX, FStartY: Integer;
56 FRemoved: Boolean;
57 FHealth: Integer;
58 FMaxHealth: Integer;
59 FState: Byte;
60 FCurAnim: Byte;
61 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
62 FTargetUID: Word;
63 FTargetTime: Integer;
64 FBehaviour: Byte;
65 FAmmo: Integer;
66 FPain: Integer;
67 FSleep: Integer;
68 FPainSound: Boolean;
69 FPainTicks: Integer;
70 FWaitAttackAnim: Boolean;
71 FChainFire: Boolean;
72 tx, ty: Integer;
73 FStartID: Integer;
74 FObj: TObj;
75 FBloodRed: Byte;
76 FBloodGreen: Byte;
77 FBloodBlue: Byte;
78 FBloodKind: Byte;
79 FShellTimer: Integer;
80 FShellType: Byte;
81 FFirePainTime: Integer;
82 FFireAttacker: Word;
83 vilefire: TAnimation;
84 mProxyId: Integer; // node in dyntree or -1
85 mArrIdx: Integer; // in gMonsters
87 FDieTriggers: Array of Integer;
88 FSpawnTrigger: Integer;
90 procedure Turn();
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 public
95 FNoRespawn: Boolean;
96 FFireTime: Integer;
97 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
99 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
100 destructor Destroy(); override;
101 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
102 function Collide(Panel: TPanel): Boolean; overload;
103 function Collide(X, Y: Integer): Boolean; overload;
104 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
105 function Live(): Boolean;
106 procedure SetHealth(aH: Integer);
107 procedure Push(vx, vy: Integer);
108 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
109 function Heal(Value: Word): Boolean;
110 procedure BFGHit();
111 procedure Update();
112 procedure ClientUpdate();
113 procedure ClientAttack(wx, wy, atx, aty: Integer);
114 procedure SetDeadAnim;
115 procedure Draw();
116 procedure WakeUp();
117 procedure WakeUpSound();
118 procedure DieSound();
119 procedure PainSound();
120 procedure ActionSound();
121 procedure AddTrigger(t: Integer);
122 procedure ClearTriggers();
123 procedure Respawn();
124 procedure SaveState(var Mem: TBinMemoryWriter);
125 procedure LoadState(var Mem: TBinMemoryReader);
126 procedure SetState(State: Byte; ForceAnim: Byte = 255);
127 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
128 procedure MakeBloodSimple(Count: Word);
129 procedure RevertAnim(R: Boolean = True);
130 function AnimIsReverse: Boolean;
131 function shoot(o: PObj; immediately: Boolean): Boolean;
132 function kick(o: PObj): Boolean;
133 procedure CatchFire(Attacker: Word);
134 procedure OnFireFlame(Times: DWORD = 1);
136 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
138 procedure getMapBox (out x, y, w, h: Integer); inline;
140 public
141 property Obj: TObj read FObj;
143 property proxyId: Integer read mProxyId;
144 property arrIdx: Integer read mArrIdx;
146 published
147 property MonsterType: Byte read FMonsterType;
148 property MonsterHealth: Integer read FHealth write FHealth;
149 property MonsterAmmo: Integer read FAmmo write FAmmo;
150 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
151 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
152 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
153 property MonsterSleep: Integer read FSleep write FSleep;
154 property MonsterState: Byte read FState write FState;
155 property MonsterRemoved: Boolean read FRemoved write FRemoved;
156 property MonsterPain: Integer read FPain write FPain;
157 property MonsterAnim: Byte read FCurAnim write FCurAnim;
159 property UID: Word read FUID write FUID;
160 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
162 property GameX: Integer read FObj.X write FObj.X;
163 property GameY: Integer read FObj.Y write FObj.Y;
164 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
165 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
166 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
167 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
168 property GameDirection: TDirection read FDirection write FDirection;
170 property StartID: Integer read FStartID;
171 end;
174 // will be called from map loader
175 procedure g_Mons_InitTree (x, y, w, h: Integer);
177 procedure g_Monsters_LoadData ();
178 procedure g_Monsters_FreeData ();
179 procedure g_Monsters_Init ();
180 procedure g_Monsters_Free (clearGrid: Boolean=true);
181 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
182 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
183 procedure g_Monsters_Update ();
184 procedure g_Monsters_Draw ();
185 procedure g_Monsters_DrawHealth ();
186 function g_Monsters_ByUID (UID: Word): TMonster;
187 procedure g_Monsters_killedp ();
188 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
189 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
190 function g_Monsters_GetIDByName (name: String): Integer;
191 function g_Monsters_GetNameByID (MonsterType: Byte): String;
192 function g_Monsters_GetKilledBy (MonsterType: Byte): String;
195 type
196 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
198 // throws on invalid uid
199 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
201 // can return null
202 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
204 function g_Mons_TotalCount (): Integer; inline;
206 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
208 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
209 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
211 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
212 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
214 function g_Mons_getNewTrapFrameId (): DWord;
217 type
218 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
220 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
223 var
224 gmon_debug_use_sqaccel: Boolean = true;
227 //HACK!
228 procedure g_Mons_ProfilersBegin ();
229 procedure g_Mons_ProfilersEnd ();
231 procedure g_Mons_LOS_Start (); inline;
232 procedure g_Mons_LOS_End (); inline;
234 var
235 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
238 type
239 TMonsterGrid = specialize TBodyGridBase<TMonster>;
241 var
242 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
245 var
246 gmon_debug_think: Boolean = true;
247 gmon_debug_one_think_step: Boolean = false;
250 implementation
252 uses
253 e_log, g_main, g_sound, g_gfx, g_player, g_game,
254 g_weapons, g_triggers, MAPDEF, g_items, g_options,
255 g_console, g_map, Math, SysUtils, g_menu, wadreader,
256 g_language, g_netmsg, idpool;
259 // ////////////////////////////////////////////////////////////////////////// //
260 procedure g_Mons_ProfilersBegin ();
261 begin
262 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
263 profMonsLOS.mainBegin(g_profile_los);
264 if g_profile_los then
265 begin
266 profMonsLOS.sectionBegin('loscalc');
267 profMonsLOS.sectionEnd();
268 end;
269 end;
271 procedure g_Mons_ProfilersEnd ();
272 begin
273 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
274 end;
276 procedure g_Mons_LOS_Start (); inline;
277 begin
278 profMonsLOS.sectionBeginAccum('loscalc');
279 end;
281 procedure g_Mons_LOS_End (); inline;
282 begin
283 profMonsLOS.sectionEnd();
284 end;
287 // ////////////////////////////////////////////////////////////////////////// //
288 var
289 monCheckTrapLastFrameId: DWord;
292 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
293 begin
294 x := FObj.X+FObj.Rect.X;
295 y := FObj.Y+FObj.Rect.Y;
296 w := FObj.Rect.Width;
297 h := FObj.Rect.Height;
298 end;
301 // ////////////////////////////////////////////////////////////////////////// //
302 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
303 begin
304 if not assigned(cb) then begin result := nil; exit; end;
305 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
306 end;
309 //WARNING! call this after monster position was changed, or coldet will not work right!
310 procedure TMonster.positionChanged ();
311 var
312 x, y, w, h: Integer;
313 nx, ny, nw, nh: Integer;
314 begin
315 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
316 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
317 {$ENDIF}
318 if (mProxyId = -1) then
319 begin
320 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
321 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
322 monsGrid.getBodyXY(mProxyId, x, y);
323 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
324 {$ENDIF}
325 end
326 else
327 begin
328 monsGrid.getBodyDims(mProxyId, x, y, w, h);
329 getMapBox(nx, ny, nw, nh);
331 if (w <> nw) or (h <> nh) then
332 begin
333 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
334 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
335 {$ENDIF}
336 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
337 end
338 else if (x <> nx) or (y <> ny) then
339 begin
340 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
341 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
342 {$ENDIF}
343 monsGrid.moveBody(mProxyId, nx, ny);
344 end
345 else
346 begin
347 exit; // nothing to do
348 end;
349 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
350 monsGrid.getBodyXY(mProxyId, x, y);
351 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
352 {$ENDIF}
353 end;
354 end;
357 // ////////////////////////////////////////////////////////////////////////// //
358 const
359 ANIM_SLEEP = 0;
360 ANIM_GO = 1;
361 ANIM_DIE = 2;
362 ANIM_MESS = 3;
363 ANIM_ATTACK = 4;
364 ANIM_ATTACK2 = 5;
365 ANIM_PAIN = 6;
367 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
369 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
370 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
371 record
372 name: String;
373 loop: Boolean;
374 end = ((name: 'SLEEP'; loop: True),
375 (name: 'GO'; loop: True),
376 (name: 'DIE'; loop: False),
377 (name: 'MESS'; loop: False),
378 (name: 'ATTACK'; loop: False),
379 (name: 'ATTACK2'; loop: False),
380 (name: 'PAIN'; loop: False));
382 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
383 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
384 record
385 Name: String;
386 Rect: TRectWH;
387 Health: Word;
388 RunVel: Byte;
389 MinPain: Byte;
390 Pain: Byte;
391 Jump: Byte;
392 end =
393 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
394 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
396 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
397 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
399 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
400 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
402 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
403 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
405 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
406 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
408 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
409 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
411 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
412 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
414 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
415 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
417 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
418 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
420 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
421 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
423 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
424 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
426 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
427 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
429 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
430 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
432 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
433 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
435 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
436 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
438 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
439 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
441 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
442 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
444 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
445 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
447 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
448 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
450 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
451 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
453 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
454 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
455 record
456 LeftAnim: Boolean;
457 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
458 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
459 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
460 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
461 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
462 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
463 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
464 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
466 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
467 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
468 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
470 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
471 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
472 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
474 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
475 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
476 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
478 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
479 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
480 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
482 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
483 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
484 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
486 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
487 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
488 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
490 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
491 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
492 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
494 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
495 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
496 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
498 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
499 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
500 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
502 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
503 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
504 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
506 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
507 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
508 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
510 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
511 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
512 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
514 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
515 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
516 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
518 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
519 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
520 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
522 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
523 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
524 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
526 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
527 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
528 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
530 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
531 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
532 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
534 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
535 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
536 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
538 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
539 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
540 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
542 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
543 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
546 var
547 gMonsters: array of TMonster;
548 uidMap: array [0..65535] of TMonster; // monster knows it's index
549 freeInds: TIdPool = nil;
552 procedure clearUidMap ();
553 var
554 idx: Integer;
555 begin
556 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
557 freeInds.clear();
558 end;
561 function g_Mons_getNewTrapFrameId (): DWord;
562 var
563 f: Integer;
564 begin
565 Inc(monCheckTrapLastFrameId);
566 if monCheckTrapLastFrameId = 0 then
567 begin
568 // wraparound
569 monCheckTrapLastFrameId := 1;
570 for f := 0 to High(gMonsters) do
571 begin
572 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
573 end;
574 end;
575 result := monCheckTrapLastFrameId;
576 end;
579 var
580 pt_x: Integer = 0;
581 pt_xs: Integer = 1;
582 pt_y: Integer = 0;
583 pt_ys: Integer = 1;
584 soulcount: Integer = 0;
587 function allocMonster (): DWORD;
588 var
589 f, olen: Integer;
590 begin
591 result := freeInds.alloc();
592 if (result > High(gMonsters)) then
593 begin
594 olen := Length(gMonsters);
595 SetLength(gMonsters, result+64);
596 for f := olen to High(gMonsters) do gMonsters[f] := nil;
597 end;
598 end;
601 function IsFriend(a, b: Byte): Boolean;
602 begin
603 Result := True;
605 // Áî÷êà - âñåì äðóã:
606 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
607 Exit;
609 // Ìîíñòðû îäíîãî âèäà:
610 if a = b then
611 case a of
612 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
613 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
614 Exit; // Ýòè íå áüþò ñâîèõ
615 end;
617 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
618 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
619 Exit;
620 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
621 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
622 Exit;
624 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
625 Result := False;
626 end;
629 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
630 var
631 m: TMonster;
632 UIDType, MonsterType: Byte;
633 begin
634 Result := False;
635 MonsterType := 0;
637 UIDType := g_GetUIDType(SpawnerUID);
638 if UIDType = UID_MONSTER then
639 begin
640 m := g_Monsters_ByUID(SpawnerUID);
641 if m = nil then Exit;
642 MonsterType := m.FMonsterType;
643 end;
645 case BH of
646 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
647 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
649 BH_KILLER: Result := UIDType = UID_PLAYER;
650 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
651 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
653 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
654 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
655 end;
656 end;
659 function canShoot(m: Byte): Boolean;
660 begin
661 Result := False;
663 case m of
664 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
665 Exit;
666 else
667 Result := True;
668 end;
669 end;
672 function isCorpse (o: PObj; immediately: Boolean): Integer;
674 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
675 begin
676 atag := atag; // shut up, fpc!
677 result := false; // don't stop
678 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
679 begin
680 case mon.FMonsterType of // Íå âîñêðåñèòü:
681 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
682 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
683 end;
684 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
685 result := true;
686 end;
687 end;
689 var
690 a: Integer;
691 mon: TMonster;
692 begin
693 result := -1;
695 // Åñëè íóæíà âåðîÿòíîñòü
696 if not immediately and (Random(8) <> 0) then exit;
698 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
699 if gmon_debug_use_sqaccel then
700 begin
701 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
702 if (mon <> nil) then result := mon.mArrIdx;
703 end
704 else
705 begin
706 for a := 0 to High(gMonsters) do
707 begin
708 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
709 begin
710 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
711 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
712 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
713 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
714 begin
715 Result := a;
716 Exit;
717 end;
718 end;
719 end;
720 end;
721 end;
722 end;
724 procedure g_Monsters_LoadData();
725 begin
726 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
728 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
730 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
732 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
734 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
735 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
742 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
749 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
756 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
763 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
770 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
777 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
784 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
791 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
798 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
805 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
812 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
819 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
826 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
833 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
840 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
847 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
854 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
861 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
868 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
881 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
883 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
885 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
886 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
887 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
888 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
889 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
890 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
891 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
892 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
893 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
894 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
895 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
897 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
898 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
902 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
903 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
904 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
905 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
906 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
908 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
909 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
910 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
911 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
912 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
914 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
915 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
917 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
918 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
919 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
920 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
923 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
924 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
926 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
930 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
931 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
932 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
934 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
935 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
937 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
939 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
940 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
941 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
943 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
944 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
949 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
951 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
953 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
957 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
958 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
960 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
962 freeInds := TIdPool.Create();
963 clearUidMap();
964 monCheckTrapLastFrameId := 0;
965 end;
967 procedure g_Monsters_FreeData();
968 begin
969 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
971 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
972 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
973 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
974 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
975 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
976 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
977 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
978 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
979 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
980 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
996 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
997 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1103 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1105 g_Sound_Delete('SOUND_MONSTER_PAIN');
1106 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1107 g_Sound_Delete('SOUND_MONSTER_ACTION');
1108 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1109 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1110 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1111 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1112 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1113 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1114 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1115 g_Sound_Delete('SOUND_MONSTER_SLOP');
1117 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1118 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1119 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1121 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1122 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1123 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1124 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1125 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1126 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1128 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1129 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1130 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1131 g_Sound_Delete('SOUND_MONSTER_HAHA');
1132 g_Sound_Delete('SOUND_MONSTER_TRUP');
1134 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1135 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1138 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1139 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1140 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1142 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1143 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1144 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1148 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1150 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1151 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1152 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1154 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1155 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1159 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1160 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1161 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1164 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1166 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1171 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1173 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1174 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1176 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1177 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1178 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1180 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1182 freeInds.Free();
1183 freeInds := nil;
1184 end;
1186 procedure g_Monsters_Init();
1187 begin
1188 soulcount := 0;
1189 end;
1191 procedure g_Monsters_Free (clearGrid: Boolean=true);
1192 var
1193 a: Integer;
1194 begin
1195 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1196 if (clearGrid) then
1197 begin
1198 monsGrid.Free();
1199 monsGrid := nil;
1200 end;
1201 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1202 gMonsters := nil;
1203 clearUidMap();
1204 monCheckTrapLastFrameId := 0;
1205 end;
1208 // will be called from map loader
1209 procedure g_Mons_InitTree (x, y, w, h: Integer);
1210 begin
1211 monsGrid.Free();
1212 monsGrid := TMonsterGrid.Create(x, y, w, h);
1213 //clearUidMap(); // why not?
1214 e_LogWritefln('%s', ['Recreated monster tree']);
1215 end;
1218 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1219 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1220 var
1221 find_id: DWORD;
1222 mon: TMonster;
1223 begin
1224 result := nil;
1226 // Íåò òàêîãî ìîíñòðà
1227 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1229 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1230 if MonsterType = MONSTER_SOUL then
1231 begin
1232 if soulcount > MAX_SOUL then exit;
1233 soulcount := soulcount + 1;
1234 end;
1236 find_id := allocMonster();
1238 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1239 gMonsters[find_id] := mon;
1240 mon.mArrIdx := find_id;
1241 mon.mProxyId := -1;
1243 uidMap[mon.FUID] := mon;
1245 // Íàñòðàèâàåì ïîëîæåíèå
1246 with mon do
1247 begin
1248 if AdjCoord then
1249 begin
1250 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1251 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1252 end
1253 else
1254 begin
1255 FObj.X := X-FObj.Rect.X;
1256 FObj.Y := Y-FObj.Rect.Y;
1257 end;
1259 FDirection := Direction;
1260 FStartDirection := Direction;
1261 FStartX := GameX;
1262 FStartY := GameY;
1263 end;
1265 mon.positionChanged();
1267 result := mon;
1268 end;
1270 procedure g_Monsters_killedp();
1271 var
1272 a, h: Integer;
1273 begin
1274 if gMonsters = nil then
1275 Exit;
1277 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1278 h := High(gMonsters);
1279 for a := 0 to h do
1280 begin
1281 if (gMonsters[a] <> nil) then
1282 begin
1283 with gMonsters[a] do
1284 begin
1285 if (FMonsterType = MONSTER_MAN) and
1286 (FState <> MONSTATE_DEAD) and
1287 (FState <> MONSTATE_SLEEP) and
1288 (FState <> MONSTATE_DIE) then
1289 begin
1290 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1291 Exit;
1292 end;
1293 end;
1294 end;
1295 end;
1296 end;
1298 procedure g_Monsters_Update();
1299 var
1300 a: Integer;
1301 begin
1302 // Öåëåóêàçàòåëü
1303 if gTime mod (GAME_TICK*2) = 0 then
1304 begin
1305 pt_x := pt_x+pt_xs;
1306 pt_y := pt_y+pt_ys;
1307 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1308 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1309 end;
1311 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1313 if gmon_debug_think or gmon_debug_one_think_step then
1314 begin
1315 gmon_debug_one_think_step := false;
1316 for a := 0 to High(gMonsters) do
1317 begin
1318 if (gMonsters[a] = nil) then continue;
1319 if not gMonsters[a].FRemoved then
1320 begin
1321 if g_Game_IsClient then
1322 gMonsters[a].ClientUpdate()
1323 else
1324 gMonsters[a].Update();
1325 end
1326 else
1327 begin
1328 gMonsters[a].Free();
1329 gMonsters[a] := nil;
1330 end;
1331 end;
1332 end;
1334 gMon := False;
1335 end;
1337 procedure g_Monsters_Draw();
1338 var
1339 a: Integer;
1340 begin
1341 if gMonsters <> nil then
1342 begin
1343 for a := 0 to High(gMonsters) do
1344 begin
1345 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1346 end;
1347 end;
1348 end;
1350 procedure g_Monsters_DrawHealth();
1351 var
1352 a: Integer;
1353 fW, fH: Byte;
1354 begin
1355 if gMonsters = nil then Exit;
1356 e_TextureFontGetSize(gStdFont, fW, fH);
1358 for a := 0 to High(gMonsters) do
1359 begin
1360 if gMonsters[a] <> nil then
1361 begin
1362 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1363 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1364 IntToStr(gMonsters[a].FHealth), gStdFont);
1365 end;
1366 end;
1367 end;
1369 function g_Monsters_ByUID (UID: Word): TMonster;
1370 begin
1371 result := uidMap[UID];
1372 end;
1374 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1375 var
1376 count, i: Integer;
1377 b: Byte;
1378 begin
1379 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1380 count := 0;
1381 if (gMonsters <> nil) then
1382 begin
1383 for i := 0 to High(gMonsters) do
1384 begin
1385 if (gMonsters[i] <> nil) then
1386 begin
1387 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1388 end;
1389 end;
1390 end;
1392 Mem := TBinMemoryWriter.Create((count+1) * 350);
1394 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1395 Mem.WriteInt(pt_x);
1396 Mem.WriteInt(pt_xs);
1397 Mem.WriteInt(pt_y);
1398 Mem.WriteInt(pt_ys);
1400 // Êîëè÷åñòâî ìîíñòðîâ:
1401 Mem.WriteInt(count);
1403 if count = 0 then
1404 Exit;
1406 // Ñîõðàíÿåì ìîíñòðîâ:
1407 for i := 0 to High(gMonsters) do
1408 begin
1409 if (gMonsters[i] <> nil) then
1410 begin
1411 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1412 begin
1413 // Òèï ìîíñòðà:
1414 b := gMonsters[i].MonsterType;
1415 Mem.WriteByte(b);
1416 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1417 gMonsters[i].SaveState(Mem);
1418 end;
1419 end;
1420 end;
1421 end;
1423 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1424 var
1425 count, a: Integer;
1426 b: Byte;
1427 mon: TMonster;
1428 begin
1429 if Mem = nil then exit;
1431 g_Monsters_Free(false);
1433 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1434 Mem.ReadInt(pt_x);
1435 Mem.ReadInt(pt_xs);
1436 Mem.ReadInt(pt_y);
1437 Mem.ReadInt(pt_ys);
1439 // Êîëè÷åñòâî ìîíñòðîâ
1440 Mem.ReadInt(count);
1442 if count = 0 then exit;
1444 // Çàãðóæàåì ìîíñòðîâ
1445 for a := 0 to count-1 do
1446 begin
1447 // Òèï ìîíñòðà
1448 Mem.ReadByte(b);
1449 // Ñîçäàåì ìîíñòðà
1450 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1451 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1452 // Çàãðóæàåì äàííûå ìîíñòðà
1453 mon.LoadState(Mem);
1454 end;
1455 end;
1457 function g_Monsters_GetIDByName(name: String): Integer;
1458 var
1459 i: Integer;
1460 begin
1461 name := UpperCase(name);
1462 i := MONSTER_DEMON;
1463 while (i <= MONSTER_MAN) do
1464 begin
1465 if name = MONSTERTABLE[i].Name then
1466 begin
1467 Result := i;
1468 Exit;
1469 end;
1470 Inc(i);
1471 end;
1473 Result := -1;
1474 end;
1476 function g_Monsters_GetNameByID(MonsterType: Byte): String;
1477 begin
1478 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1479 Result := MONSTERTABLE[MonsterType].Name
1480 else
1481 Result := '?';
1482 end;
1484 function g_Monsters_GetKilledBy(MonsterType: Byte): String;
1485 begin
1486 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1487 Result := KilledByMonster[MonsterType]
1488 else
1489 Result := '?';
1490 end;
1492 { T M o n s t e r : }
1494 procedure TMonster.ActionSound();
1495 begin
1496 case FMonsterType of
1497 MONSTER_IMP:
1498 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1499 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1500 MONSTER_MANCUB:
1501 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1502 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1503 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1504 MONSTER_SPIDER:
1505 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1506 MONSTER_BSP:
1507 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1508 MONSTER_VILE:
1509 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1510 MONSTER_SKEL:
1511 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1512 MONSTER_CYBER:
1514 MONSTER_MAN:
1515 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1516 end;
1517 end;
1519 procedure TMonster.PainSound();
1520 begin
1521 if FPainSound then
1522 Exit;
1524 FPainSound := True;
1525 FPainTicks := 20;
1527 case FMonsterType of
1528 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1529 MONSTER_SKEL, MONSTER_CGUN:
1530 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1531 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1532 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1533 MONSTER_BSP, MONSTER_CYBER:
1534 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1535 MONSTER_VILE:
1536 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1537 MONSTER_MANCUB:
1538 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1539 MONSTER_PAIN:
1540 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1541 MONSTER_MAN:
1542 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1543 end;
1544 end;
1546 procedure TMonster.DieSound();
1547 begin
1548 case FMonsterType of
1549 MONSTER_IMP:
1550 case Random(2) of
1551 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1552 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1553 end;
1554 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1555 case Random(3) of
1556 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1557 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1558 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1559 end;
1560 MONSTER_DEMON:
1561 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1562 MONSTER_BARREL:
1563 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1564 MONSTER_SOUL:
1565 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1566 MONSTER_BSP:
1567 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1568 MONSTER_VILE:
1569 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1570 MONSTER_BARON:
1571 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1572 MONSTER_CACO:
1573 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1574 MONSTER_CYBER:
1575 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1576 MONSTER_KNIGHT:
1577 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1578 MONSTER_MANCUB:
1579 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1580 MONSTER_PAIN:
1581 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1582 MONSTER_SKEL:
1583 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1584 MONSTER_SPIDER:
1585 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1586 MONSTER_MAN:
1587 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1588 end;
1589 end;
1591 procedure TMonster.WakeUpSound();
1592 begin
1593 case FMonsterType of
1594 MONSTER_IMP:
1595 case Random(2) of
1596 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1597 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1598 end;
1599 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1600 case Random(3) of
1601 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1602 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1603 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1604 end;
1605 MONSTER_MAN:
1606 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1607 MONSTER_BSP:
1608 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1609 MONSTER_VILE:
1610 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1611 MONSTER_BARON:
1612 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1613 MONSTER_CACO:
1614 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1615 MONSTER_CYBER:
1616 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1617 MONSTER_KNIGHT:
1618 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1619 MONSTER_MANCUB:
1620 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1621 MONSTER_PAIN:
1622 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1623 MONSTER_DEMON:
1624 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1625 MONSTER_SKEL:
1626 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1627 MONSTER_SPIDER:
1628 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1629 MONSTER_SOUL:
1631 end;
1632 end;
1634 procedure TMonster.BFGHit();
1635 begin
1636 if FMonsterType = MONSTER_FISH then
1637 Exit;
1639 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1640 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1641 {if g_Game_IsServer and g_Game_IsNet then
1642 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1643 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1644 0, NET_GFX_BFG);}
1645 end;
1647 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1648 begin
1649 Result := g_Collide(FObj.X+FObj.Rect.X,
1650 FObj.Y+FObj.Rect.Y,
1651 FObj.Rect.Width,
1652 FObj.Rect.Height,
1653 X, Y,
1654 Width, Height);
1655 end;
1657 function TMonster.Collide(Panel: TPanel): Boolean;
1658 begin
1659 Result := g_Collide(FObj.X+FObj.Rect.X,
1660 FObj.Y+FObj.Rect.Y,
1661 FObj.Rect.Width,
1662 FObj.Rect.Height,
1663 Panel.X, Panel.Y,
1664 Panel.Width, Panel.Height);
1665 end;
1667 function TMonster.Collide(X, Y: Integer): Boolean;
1668 begin
1669 X := X - FObj.X - FObj.Rect.X;
1670 Y := Y - FObj.Y - FObj.Rect.Y;
1671 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1672 (y >= 0) and (y <= FObj.Rect.Height);
1673 end;
1675 procedure TMonster.Respawn;
1676 begin
1677 FObj.Vel.X := 0;
1678 FObj.Vel.Y := 0;
1679 FObj.Accel.X := 0;
1680 FObj.Accel.Y := 0;
1681 FDirection := FStartDirection;
1682 GameX := FStartX;
1683 GameY := FStartY;
1684 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1685 FHealth := MONSTERTABLE[FMonsterType].Health;
1686 FAmmo := 0;
1687 FPain := 0;
1688 FTargetUID := 0;
1689 FTargetTime := 0;
1690 FDieTriggers := nil;
1691 FWaitAttackAnim := False;
1692 FChainFire := False;
1693 FShellTimer := -1;
1695 FState := MONSTATE_SLEEP;
1696 FCurAnim := ANIM_SLEEP;
1698 positionChanged(); // this updates spatial accelerators
1700 if g_Game_IsNet and g_Game_IsServer then
1701 begin
1702 MH_SEND_MonsterPos(FUID);
1703 MH_SEND_MonsterState(FUID);
1704 end;
1705 end;
1707 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1708 var
1709 a: Integer;
1710 FramesID: DWORD = 0;
1711 s: String;
1712 res: Boolean;
1713 begin
1714 if ForcedUID < 0 then
1715 FUID := g_CreateUID(UID_MONSTER)
1716 else
1717 FUID := ForcedUID;
1719 FMonsterType := MonsterType;
1721 g_Obj_Init(@FObj);
1723 FState := MONSTATE_SLEEP;
1724 FCurAnim := ANIM_SLEEP;
1725 FHealth := MONSTERTABLE[MonsterType].Health;
1726 FMaxHealth := FHealth;
1727 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1728 FDieTriggers := nil;
1729 FSpawnTrigger := -1;
1730 FWaitAttackAnim := False;
1731 FChainFire := False;
1732 FStartID := aID;
1733 FNoRespawn := False;
1734 FShellTimer := -1;
1735 FBehaviour := BH_NORMAL;
1736 FFireTime := 0;
1737 FFirePainTime := 0;
1738 FFireAttacker := 0;
1740 mProxyId := -1;
1741 mArrIdx := -1;
1742 trapCheckFrameId := 0;
1744 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1745 FBloodKind := BLOOD_SPARKS
1746 else
1747 FBloodKind := BLOOD_NORMAL;
1748 if FMonsterType = MONSTER_CACO then
1749 begin
1750 FBloodRed := 0;
1751 FBloodGreen := 0;
1752 FBloodBlue := 150;
1753 end
1754 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1755 begin
1756 FBloodRed := 0;
1757 FBloodGreen := 150;
1758 FBloodBlue := 0;
1759 end
1760 else
1761 begin
1762 FBloodRed := 150;
1763 FBloodGreen := 0;
1764 FBloodBlue := 0;
1765 end;
1767 SetLength(FAnim, Length(ANIMTABLE));
1769 for a := 0 to High(FAnim) do
1770 begin
1771 FAnim[a, D_LEFT] := nil;
1772 FAnim[a, D_RIGHT] := nil;
1773 end;
1775 for a := ANIM_SLEEP to ANIM_PAIN do
1776 if (ANIMTABLE[a].name <> '') and
1777 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1778 begin
1779 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1780 '_'+ANIMTABLE[a].name;
1782 res := g_Frames_Exists(s);
1784 if res then
1785 res := g_Frames_Get(FramesID, s);
1787 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1788 if (not res) then
1789 begin
1790 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1791 if a <> ANIM_MESS then
1792 Continue;
1794 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1795 '_'+ANIMTABLE[ANIM_DIE].name) then
1796 begin
1797 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1798 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1799 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1800 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1801 Continue;
1802 end;
1803 end;
1805 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1806 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1808 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1809 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1810 begin
1811 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1812 '_'+ANIMTABLE[a].name+'_L';
1813 if g_Frames_Exists(s) then
1814 g_Frames_Get(FramesID, s);
1815 end;
1817 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1818 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1819 end;
1821 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1822 if MonsterType = MONSTER_VILE then
1823 begin
1824 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1825 vilefire := TAnimation.Create(FramesID, True, 2);
1826 end
1827 else
1828 vilefire := nil;
1829 end;
1831 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1832 var
1833 c, it: Integer;
1834 p: TPlayer;
1835 begin
1836 Result := False;
1838 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1839 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1840 Exit;
1842 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1843 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1844 begin
1845 FSleep := 20;
1846 if Random(2) = 0 then
1847 FDirection := D_RIGHT
1848 else
1849 FDirection := D_LEFT;
1850 Result := True;
1851 SetState(MONSTATE_RUN);
1852 Exit;
1853 end;
1855 // Ëîâóøêà óáèâàåò ñðàçó:
1856 if t = HIT_TRAP then
1857 FHealth := -100;
1859 // Ðîáîòó óðîíà íåò:
1860 if FMonsterType = MONSTER_ROBO then
1861 aDamage := 0;
1863 // Íàíîñèì óðîí:
1864 if g_Game_IsServer then Dec(FHealth, aDamage);
1866 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1867 if FPain = 0 then
1868 FPain := 3;
1869 FPain := FPain+aDamage;
1871 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1872 if FState <> MONSTATE_PAIN then
1873 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1874 (FMonsterType <> MONSTER_BARREL) then
1875 SetState(MONSTATE_PAIN);
1877 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1878 if (gBloodCount > 0) then
1879 begin
1880 c := Min(aDamage, 200);
1881 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1883 if (VelX = 0) and (VelY = 0) then
1884 MakeBloodSimple(c)
1885 else
1886 case t of
1887 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1888 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1889 end;
1890 end;
1892 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1893 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1894 begin
1895 FTargetUID := SpawnerUID;
1896 FTargetTime := 0;
1897 end;
1899 // Çäîðîâüå çàêîí÷èëîñü:
1900 if FHealth <= 0 then
1901 begin
1902 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1903 if (FMonsterType <> MONSTER_BARREL) then
1904 begin
1905 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1906 begin
1907 p := g_Player_Get(SpawnerUID);
1908 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1909 begin
1910 p.MonsterKills := p.MonsterKills+1;
1911 if gGameSettings.GameMode = GM_COOP then
1912 p.Frags := p.Frags + 1;
1913 // Uncomment this if you want to double-kill monsters
1914 //p.FragCombo();
1915 end;
1916 end;
1917 if gLMSRespawn = LMS_RESPAWN_NONE then
1918 begin
1919 Inc(gCoopMonstersKilled);
1920 if g_Game_IsNet then
1921 MH_SEND_GameStats;
1922 end;
1923 end;
1925 // Âûáèðàåì ëóò:
1926 case FMonsterType of
1927 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
1928 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
1929 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
1930 MONSTER_MAN: c := ITEM_KEY_RED;
1931 else c := 0;
1932 end;
1934 // Áðîñàåì ëóò:
1935 if c <> 0 then
1936 begin
1937 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
1938 FObj.Y + (FObj.Rect.Height div 2),
1939 c, True, False);
1940 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
1941 (FObj.Vel.Y div 2)-Random(4));
1942 positionChanged(); // this updates spatial accelerators
1943 if g_Game_IsServer and g_Game_IsNet then
1944 MH_SEND_ItemSpawn(True, it);
1945 end;
1947 // Òðóï äàëüøå íå èäåò:
1948 FObj.Vel.X := 0;
1950 // Ó òðóïà ðàçìåðû ìåíüøå:
1951 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
1952 begin
1953 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
1954 FObj.Rect.Height := 12;
1955 positionChanged();
1956 end;
1958 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1959 if (FHealth <= -30) and
1960 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
1961 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
1962 (FMonsterType = MONSTER_MAN)) then
1963 begin
1964 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
1965 SetState(MONSTATE_DIE, ANIM_MESS);
1966 end
1967 else
1968 begin
1969 DieSound();
1970 SetState(MONSTATE_DIE);
1971 end;
1973 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1974 if g_Game_IsServer then ActivateTriggers();
1976 FHealth := 0;
1977 end
1978 else
1979 if FState = MONSTATE_SLEEP then
1980 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1981 FPain := MONSTERTABLE[FMonsterType].Pain;
1982 SetState(MONSTATE_GO);
1983 end;
1985 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1986 Result := True;
1987 end;
1989 function TMonster.Heal(Value: Word): Boolean;
1990 begin
1991 Result := False;
1992 if g_Game_IsClient then
1993 Exit;
1994 if not Live then
1995 Exit;
1997 if FHealth < FMaxHealth then
1998 begin
1999 IncMax(FHealth, Value, FMaxHealth);
2000 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2001 Result := True;
2002 end;
2003 end;
2005 destructor TMonster.Destroy();
2006 var
2007 a: Integer;
2008 begin
2009 for a := 0 to High(FAnim) do
2010 begin
2011 FAnim[a, D_LEFT].Free();
2012 FAnim[a, D_RIGHT].Free();
2013 end;
2015 vilefire.Free();
2017 if (mProxyId <> -1) then
2018 begin
2019 if (monsGrid <> nil) then
2020 begin
2021 monsGrid.removeBody(mProxyId);
2022 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2023 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2024 {$ENDIF}
2025 end;
2026 mProxyId := -1;
2027 end;
2029 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2030 begin
2031 freeInds.release(mArrIdx);
2032 gMonsters[mArrIdx] := nil;
2033 end;
2034 mArrIdx := -1;
2036 uidMap[FUID] := nil;
2038 inherited Destroy();
2039 end;
2041 procedure TMonster.Draw();
2042 var
2043 m: TMirrorType;
2044 dx, dy, c: Integer;
2045 o: TObj;
2046 begin
2047 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2048 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2050 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2051 if FMonsterType = MONSTER_VILE then
2052 if FState = MONSTATE_SHOOT then
2053 if GetPos(FTargetUID, @o) then
2054 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2055 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2057 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2058 if not g_dbg_scale_05 then
2059 begin
2060 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2061 sX-128, sY-128, sWidth+256, sHeight+256) then
2062 Exit;
2063 end;
2065 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2066 if FState = MONSTATE_DEAD then
2067 case FMonsterType of
2068 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2069 end;
2071 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2072 if FAnim[FCurAnim, FDirection] <> nil then
2073 begin
2074 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2075 if (FDirection = D_LEFT) and
2076 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2077 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2078 (FMonsterType <> MONSTER_BARREL) then
2079 m := M_HORIZONTAL
2080 else
2081 m := M_NONE;
2083 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2084 if (FDirection = D_LEFT) and
2085 (FMonsterType <> MONSTER_BARREL) then
2086 begin
2087 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2088 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2090 if m = M_HORIZONTAL then
2091 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2092 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2093 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2094 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2095 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2096 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2097 dx := -dx;
2098 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2099 end;
2100 end
2101 else // Ïðàâàÿ àíèìàöèÿ
2102 begin
2103 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2104 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2105 end;
2107 // Ðèñóåì:
2108 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2109 end;
2111 if g_debug_Frames then
2112 begin
2113 e_DrawQuad(FObj.X+FObj.Rect.X,
2114 FObj.Y+FObj.Rect.Y,
2115 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2116 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2117 0, 255, 0);
2118 end;
2119 end;
2121 procedure TMonster.MakeBloodSimple(Count: Word);
2122 begin
2123 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2124 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2125 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2126 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2127 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2128 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2129 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2130 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2131 end;
2133 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2134 begin
2135 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2136 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2137 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2138 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2139 end;
2141 procedure TMonster.Push(vx, vy: Integer);
2142 begin
2143 FObj.Accel.X := FObj.Accel.X + vx;
2144 FObj.Accel.Y := FObj.Accel.Y + vy;
2145 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2146 end;
2148 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2149 var
2150 Anim: Byte;
2151 begin
2152 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2153 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2154 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2155 soulcount := soulcount-1;
2157 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2158 case FState of
2159 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2160 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2161 (State <> MONSTATE_GO) then
2162 Exit;
2163 end;
2165 // Ñìåíà ñîñòîÿíèÿ:
2166 FState := State;
2168 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2170 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2171 case FState of
2172 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2173 MONSTATE_PAIN: Anim := ANIM_PAIN;
2174 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2175 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2176 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2177 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2178 MONSTATE_DIE: Anim := ANIM_DIE;
2179 MONSTATE_REVIVE:
2180 begin // íà÷àëè âîñðåøàòüñÿ
2181 Anim := FCurAnim;
2182 FAnim[Anim, FDirection].Revert(True);
2184 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2185 FHealth := MONSTERTABLE[FMonsterType].Health;
2186 FAmmo := 0;
2187 FPain := 0;
2188 end;
2189 else Exit;
2190 end;
2192 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2193 if ForceAnim <> 255 then
2194 Anim := ForceAnim;
2196 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2197 if FCurAnim <> Anim then
2198 if FAnim[Anim, FDirection] <> nil then
2199 begin
2200 FAnim[Anim, FDirection].Reset();
2201 FCurAnim := Anim;
2202 end;
2203 end;
2205 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2206 var
2207 TA: TAnimation;
2208 FramesID: DWORD;
2209 begin
2210 Result := False;
2212 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2213 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2214 begin
2215 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2216 if g_Game_IsServer and g_Game_IsNet then
2217 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2218 Exit;
2219 end;
2221 TA := nil;
2223 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2224 if not silent then
2225 begin
2226 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2227 TA := TAnimation.Create(FramesID, False, 6);
2228 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2229 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2230 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2232 if g_Game_IsServer and g_Game_IsNet then
2233 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2234 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2235 NET_GFX_TELE);
2236 end;
2238 FObj.X := X - FObj.Rect.X;
2239 FObj.Y := Y - FObj.Rect.Y;
2240 positionChanged();
2242 if dir = 1 then
2243 FDirection := D_LEFT
2244 else
2245 if dir = 2 then
2246 FDirection := D_RIGHT
2247 else
2248 if dir = 3 then
2249 begin // îáðàòíîå
2250 if FDirection = D_RIGHT then
2251 FDirection := D_LEFT
2252 else
2253 FDirection := D_RIGHT;
2254 end;
2256 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2257 if not silent and (TA <> nil) then
2258 begin
2259 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2260 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2261 TA.Free();
2263 if g_Game_IsServer and g_Game_IsNet then
2264 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2265 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2266 NET_GFX_TELE);
2267 end;
2269 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2270 Result := True;
2271 end;
2273 procedure TMonster.Update();
2274 var
2275 a, b, sx, sy, wx, wy, oldvelx: Integer;
2276 st: Word;
2277 o, co: TObj;
2278 fall: Boolean;
2279 mon: TMonster;
2280 label
2281 _end;
2282 begin
2283 fall := True;
2285 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2286 if FMonsterType = MONSTER_FISH then
2287 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2288 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2289 fall := False;
2291 // Ëåòàþùèå ìîíòñðû:
2292 if ((FMonsterType = MONSTER_SOUL) or
2293 (FMonsterType = MONSTER_PAIN) or
2294 (FMonsterType = MONSTER_CACO)) and
2295 (FState <> MONSTATE_DIE) and
2296 (FState <> MONSTATE_DEAD) then
2297 fall := False;
2299 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2300 if gTime mod (GAME_TICK*2) <> 0 then
2301 begin
2302 g_Obj_Move(@FObj, fall, True, True);
2303 positionChanged(); // this updates spatial accelerators
2304 Exit;
2305 end;
2307 if FPainTicks > 0 then
2308 Dec(FPainTicks)
2309 else
2310 FPainSound := False;
2312 // Äâèãàåìñÿ:
2313 st := g_Obj_Move(@FObj, fall, True, True);
2314 positionChanged(); // this updates spatial accelerators
2316 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2317 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2318 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2319 begin
2320 FRemoved := True;
2321 if Live and (gLMSRespawn = LMS_RESPAWN_NONE) then
2322 begin
2323 Inc(gCoopMonstersKilled);
2324 if g_Game_IsNet then
2325 MH_SEND_GameStats;
2326 end;
2327 ActivateTriggers();
2328 Exit;
2329 end;
2331 oldvelx := FObj.Vel.X;
2333 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2334 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2335 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2337 if FFireTime > 0 then
2338 begin
2339 if WordBool(st and MOVE_INWATER) then
2340 FFireTime := 0
2341 else
2342 begin
2343 OnFireFlame(1);
2344 FFireTime := FFireTime - 1;
2345 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2346 if FFirePainTime = 0 then
2347 begin
2348 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2349 FFirePainTime := 18;
2350 end
2351 else
2352 FFirePainTime := FFirePainTime - 1;
2353 end;
2354 end;
2356 // Ìåðòâûé íè÷åãî íå äåëàåò:
2357 if (FState = MONSTATE_DEAD) then
2358 goto _end;
2360 // AI ìîíñòðîâ âûêëþ÷åí:
2361 if g_debug_MonsterOff then
2362 begin
2363 FSleep := 1;
2364 if FState <> MONSTATE_SLEEP then
2365 SetState(MONSTATE_SLEEP);
2366 end;
2368 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2369 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2370 case FMonsterType of
2371 MONSTER_FISH:
2372 if Random(4) = 0 then
2373 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2374 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2375 MONSTER_ROBO, MONSTER_BARREL:
2376 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2377 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2378 else begin
2379 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2380 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2381 if Random(2) = 0 then
2382 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2383 else
2384 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2385 end;
2386 end;
2388 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2389 if FMonsterType = MONSTER_BARREL then
2390 begin
2391 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2392 (FAnim[FCurAnim, FDirection].Counter = 0) then
2393 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2394 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2395 60, FUID);
2396 end;
2398 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2399 if FMonsterType = MONSTER_SOUL then
2400 if WordBool(st and MOVE_HITAIR) then
2401 g_Obj_SetSpeed(@FObj, 16);
2403 if FAmmo < 0 then
2404 FAmmo := FAmmo + 1;
2406 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2407 if FObj.Vel.Y < 0 then
2408 if WordBool(st and MOVE_INWATER) then
2409 FObj.Vel.Y := -4;
2411 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2412 FTargetTime := FTargetTime + 1;
2414 // Ãèëüçû
2415 if FShellTimer > -1 then
2416 if FShellTimer = 0 then
2417 begin
2418 if FShellType = SHELL_SHELL then
2419 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2420 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2421 GameVelX, GameVelY-2, SHELL_SHELL)
2422 else if FShellType = SHELL_DBLSHELL then
2423 begin
2424 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2425 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2426 GameVelX-1, GameVelY-2, SHELL_SHELL);
2427 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2428 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2429 GameVelX+1, GameVelY-2, SHELL_SHELL);
2430 end;
2431 FShellTimer := -1;
2432 end else Dec(FShellTimer);
2434 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2435 if fall then
2436 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2437 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2438 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2439 FObj.Rect.Width, FObj.Rect.Height, 50) then
2440 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2441 (FObj.Accel.Y = 0) then
2442 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2444 case FState of
2445 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2446 begin
2447 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2448 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2449 begin
2450 FPain := MONSTERTABLE[FMonsterType].Pain;
2451 if gSoundEffectsDF then PainSound();
2452 end;
2453 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2454 PainSound();
2456 // Ñíèæàåì áîëü ñî âðåìåíåì:
2457 FPain := FPain - 5;
2459 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2460 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2461 begin
2462 FPain := 0;
2463 FAmmo := -9;
2464 SetState(MONSTATE_GO);
2465 end;
2466 end;
2468 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2469 begin
2470 // Ñïèì:
2471 FSleep := FSleep + 1;
2473 // Ïðîñïàëè äîñòàòî÷íî:
2474 if FSleep >= 18 then
2475 FSleep := 0
2476 else // åùå ñïèì
2477 goto _end;
2479 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2480 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2481 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2482 if (gPlayers <> nil) then
2483 for a := 0 to High(gPlayers) do
2484 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
2485 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2486 with gPlayers[a] do
2487 if g_Look(@FObj, @Obj, FDirection) then
2488 begin
2489 FTargetUID := gPlayers[a].UID;
2490 FTargetTime := 0;
2491 WakeUpSound();
2492 SetState(MONSTATE_GO);
2493 Break;
2494 end;
2496 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2497 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2498 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2499 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2500 if gMonsters <> nil then
2501 for a := 0 to High(gMonsters) do
2502 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
2503 (gMonsters[a].FUID <> FUID) then
2504 begin
2505 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2506 if (FBehaviour = BH_MANIAC) and
2507 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2508 Continue;
2509 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2510 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2511 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2512 Continue;
2513 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2514 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2515 Continue;
2516 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2517 begin
2518 FTargetUID := gMonsters[a].UID;
2519 FTargetTime := 0;
2520 WakeUpSound();
2521 SetState(MONSTATE_GO);
2522 Break;
2523 end;
2524 end;
2525 end;
2527 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2528 begin
2529 // Æäåì:
2530 FSleep := FSleep - 1;
2532 // Âûæäàëè äîñòàòî÷íî - èäåì:
2533 if FSleep < 0 then
2534 SetState(MONSTATE_GO);
2535 end;
2537 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2538 begin
2539 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2540 if WordBool(st and MOVE_BLOCK) then
2541 begin
2542 Turn();
2543 FSleep := 40;
2544 SetState(MONSTATE_RUNOUT);
2546 goto _end;
2547 end;
2549 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2550 if (FMonsterType = MONSTER_VILE) then
2551 if isCorpse(@FObj, False) <> -1 then
2552 begin
2553 FObj.Vel.X := 0;
2554 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2556 goto _end;
2557 end;
2559 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2560 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2561 if not findNewPrey() then
2562 begin // Íîâûõ öåëåé íåò
2563 FTargetUID := 0;
2564 o.X := FObj.X+pt_x;
2565 o.Y := FObj.Y+pt_y;
2566 o.Vel.X := 0;
2567 o.Vel.Y := 0;
2568 o.Accel.X := 0;
2569 o.Accel.Y := 0;
2570 o.Rect := _Rect(0, 0, 0, 1);
2571 end
2572 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2573 GetPos(FTargetUID, @o);
2575 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2576 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2577 begin
2578 FTargetTime := 0;
2579 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2580 begin
2581 if kick(@o) then
2582 goto _end;
2583 end;
2584 end;
2586 // Ðàññòîÿíèå äî öåëè:
2587 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2588 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2590 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2591 if sx > 0 then
2592 FDirection := D_RIGHT
2593 else
2594 FDirection := D_LEFT;
2596 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2597 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2598 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2599 if shoot(@o, False) then
2600 goto _end;
2602 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2603 if Abs(sx) < 40 then
2604 if FMonsterType <> MONSTER_FISH then
2605 begin
2606 FSleep := 15;
2607 SetState(MONSTATE_RUN);
2608 if Random(2) = 0 then
2609 FDirection := D_LEFT
2610 else
2611 FDirection := D_RIGHT;
2613 goto _end;
2614 end;
2616 // Óïåðëèñü â ñòåíó:
2617 if WordBool(st and MOVE_HITWALL) then
2618 begin
2619 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2620 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2621 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2622 FSleep := 4;
2623 SetState(MONSTATE_WAIT);
2625 goto _end;
2626 end;
2628 case FMonsterType of
2629 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2630 else // Íå ëåòàþò:
2631 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2632 (FObj.Accel.Y = 0) then
2633 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2634 // Ïðûæîê ÷åðåç ñòåíó:
2635 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2636 SetState(MONSTATE_CLIMB);
2637 end;
2638 end;
2640 goto _end;
2641 end;
2643 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2644 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2645 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2646 begin
2647 if FMonsterType = MONSTER_FISH then
2648 begin // Ðûáà
2649 if not WordBool(st and MOVE_INWATER) then
2650 begin // Ðûáà âíå âîäû:
2651 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2652 begin // "Ñòîèò" òâåðäî
2653 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2654 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2655 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2656 end;
2658 // Ðûáå áîëüíî:
2659 SetState(MONSTATE_PAIN);
2660 FPain := FPain + 50;
2661 end
2662 else // Ðûáà â âîäå
2663 begin
2664 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2665 if Abs(sy) > 8 then
2666 FObj.Vel.Y := g_basic.Sign(sy)*4
2667 else
2668 FObj.Vel.Y := 0;
2670 // Ðûáà ïëûâåò ââåðõ:
2671 if FObj.Vel.Y < 0 then
2672 if not g_Obj_CollideWater(@FObj, 0, -16) then
2673 begin
2674 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2675 FObj.Vel.Y := 0;
2676 // Ïëàâàåì òóäà-ñþäà:
2677 if Random(2) = 0 then
2678 FDirection := D_LEFT
2679 else
2680 FDirection := D_RIGHT;
2681 FSleep := 20;
2682 SetState(MONSTATE_RUN);
2683 end;
2684 end;
2685 end
2686 else // Ëåòàþùèå ìîíñòðû
2687 begin
2688 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2689 if Abs(sy) > 8 then
2690 FObj.Vel.Y := g_basic.Sign(sy)*4
2691 else
2692 FObj.Vel.Y := 0;
2693 end;
2694 end
2695 else // "Íàçåìíûå" ìîíñòðû
2696 begin
2697 // Âîçìîæíî, ïèíàåì êóñêè:
2698 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2699 begin
2700 b := Abs(FObj.Vel.X);
2701 if b > 1 then b := b * (Random(8 div b) + 1);
2702 for a := 0 to High(gGibs) do
2703 begin
2704 if gGibs[a].Live and
2705 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2706 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2707 begin
2708 // Ïèíàåì êóñêè
2709 if FObj.Vel.X < 0 then
2710 begin
2711 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2712 end
2713 else
2714 begin
2715 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2716 end;
2717 end;
2718 end;
2719 end;
2720 // Áîññû ìîãóò ïèíàòü òðóïû:
2721 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2722 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2723 begin
2724 b := Abs(FObj.Vel.X);
2725 if b > 1 then b := b * (Random(8 div b) + 1);
2726 for a := 0 to High(gCorpses) do
2727 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2728 begin
2729 co := gCorpses[a].Obj;
2730 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2731 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2732 // Ïèíàåì òðóïû
2733 if FObj.Vel.X < 0 then
2734 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2735 else
2736 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2737 end;
2738 end;
2739 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2740 if sy < -40 then
2741 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2742 // ñòîèò òâåðäî
2743 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2744 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2745 end;
2747 FSleep := FSleep + 1;
2749 // Èíîãäà ðû÷èì:
2750 if FSleep >= 8 then
2751 begin
2752 FSleep := 0;
2753 if Random(8) = 0 then
2754 ActionSound();
2755 end;
2757 // Áåæèì â âûáðàííóþ ñòîðîíó:
2758 if FDirection = D_RIGHT then
2759 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2760 else
2761 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2763 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2764 if WordBool(st and MOVE_INWATER) then
2765 FObj.Vel.X := FObj.Vel.X div 2
2766 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2767 if FMonsterType = MONSTER_FISH then
2768 FObj.Vel.X := 0;
2769 end;
2771 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2772 begin
2773 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2774 if WordBool(st and MOVE_BLOCK) then
2775 begin
2776 Turn();
2777 FSleep := 40;
2778 SetState(MONSTATE_RUNOUT);
2780 goto _end;
2781 end;
2783 FSleep := FSleep - 1;
2785 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2786 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2787 begin
2788 FSleep := 0;
2789 SetState(MONSTATE_GO);
2790 // Ñòåíà - èäåì îáðàòíî:
2791 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2792 Turn();
2793 // Èíîãäà ðû÷èì:
2794 if Random(8) = 0 then
2795 ActionSound();
2796 end;
2798 // Áåæèì â âûáðàííóþ ñòîðîíó:
2799 if FDirection = D_RIGHT then
2800 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2801 else
2802 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2804 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2805 if WordBool(st and MOVE_INWATER) then
2806 FObj.Vel.X := FObj.Vel.X div 2
2807 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2808 if FMonsterType = MONSTER_FISH then
2809 FObj.Vel.X := 0;
2810 end;
2812 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2813 begin
2814 // Âûøëè èç ÁëîêÌîíà:
2815 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2816 FSleep := 0;
2818 FSleep := FSleep - 1;
2820 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2821 if FSleep <= -18 then
2822 begin
2823 FSleep := 0;
2824 SetState(MONSTATE_GO);
2825 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2826 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2827 Turn();
2828 // Èíîãäà ðû÷èì:
2829 if Random(8) = 0 then
2830 ActionSound();
2831 end;
2833 // Áåæèì â âûáðàííóþ ñòîðîíó:
2834 if FDirection = D_RIGHT then
2835 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2836 else
2837 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2839 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2840 if WordBool(st and MOVE_INWATER) then
2841 FObj.Vel.X := FObj.Vel.X div 2
2842 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2843 if FMonsterType = MONSTER_FISH then
2844 FObj.Vel.X := 0;
2845 end;
2847 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2848 begin
2849 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2850 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2851 (not WordBool(st and MOVE_HITWALL)) then
2852 begin
2853 FSleep := 0;
2854 SetState(MONSTATE_GO);
2856 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2857 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2858 begin
2859 Turn();
2860 FSleep := 15;
2861 SetState(MONSTATE_RUN);
2862 end;
2863 end;
2865 // Áåæèì â âûáðàííóþ ñòîðîíó:
2866 if FDirection = D_RIGHT then
2867 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2868 else
2869 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2871 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2872 if WordBool(st and MOVE_INWATER) then
2873 FObj.Vel.X := FObj.Vel.X div 2
2874 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2875 if FMonsterType = MONSTER_FISH then
2876 FObj.Vel.X := 0;
2877 end;
2879 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2880 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2881 begin
2882 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2883 if FMonsterType = MONSTER_SOUL then
2884 begin
2885 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2886 SetState(MONSTATE_GO);
2888 goto _end;
2889 end;
2891 // Çàìåäëÿåìñÿ ïðè àòàêå:
2892 if FMonsterType <> MONSTER_FISH then
2893 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2895 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2896 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2897 begin
2898 // Öåëü ïîãèáëà => èäåì äàëüøå:
2899 if not GetPos(FTargetUID, @o) then
2900 begin
2901 SetState(MONSTATE_GO);
2903 goto _end;
2904 end;
2906 // Öåëü íå âèäíî => èäåì äàëüøå:
2907 if not g_Look(@FObj, @o, FDirection) then
2908 begin
2909 SetState(MONSTATE_GO);
2911 goto _end;
2912 end;
2914 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2915 if g_Obj_CollideWater(@o, 0, 0) then
2916 begin
2917 SetState(MONSTATE_GO);
2919 goto _end;
2920 end;
2922 // Æàðèì öåëü:
2923 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
2924 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
2925 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
2926 end;
2927 end;
2928 end; // case FState of ...
2930 _end:
2932 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2933 if FState = MONSTATE_REVIVE then
2934 if FAnim[FCurAnim, FDirection].Played then
2935 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2936 FAnim[FCurAnim, FDirection].Revert(False);
2937 SetState(MONSTATE_GO);
2938 end;
2940 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2941 if vilefire <> nil then
2942 vilefire.Update();
2944 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2945 if (FState = MONSTATE_DIE) and
2946 (FAnim[FCurAnim, FDirection] <> nil) and
2947 (FAnim[FCurAnim, FDirection].Played) then
2948 begin
2949 // Óìåð:
2950 SetState(MONSTATE_DEAD);
2952 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2953 if (FMonsterType = MONSTER_PAIN) then
2954 begin
2955 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
2956 FObj.Y+FObj.Rect.Y+20, D_LEFT);
2957 if mon <> nil then
2958 begin
2959 mon.SetState(MONSTATE_GO);
2960 mon.FNoRespawn := True;
2961 Inc(gTotalMonsters);
2962 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2963 end;
2965 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2966 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
2967 if mon <> nil then
2968 begin
2969 mon.SetState(MONSTATE_GO);
2970 mon.FNoRespawn := True;
2971 Inc(gTotalMonsters);
2972 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2973 end;
2975 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
2976 FObj.Y+FObj.Rect.Y, D_RIGHT);
2977 if mon <> nil then
2978 begin
2979 mon.SetState(MONSTATE_GO);
2980 mon.FNoRespawn := True;
2981 Inc(gTotalMonsters);
2982 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2983 end;
2985 if g_Game_IsNet then MH_SEND_CoopStats();
2986 end;
2988 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2989 if (FMonsterType = MONSTER_PAIN) or
2990 (FMonsterType = MONSTER_SOUL) or
2991 (FMonsterType = MONSTER_BARREL) then
2992 FRemoved := True;
2993 end;
2995 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2996 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
2997 if (FAnim[FCurAnim, FDirection] <> nil) then
2998 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2999 if (FAnim[FCurAnim, FDirection].Played) then
3000 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3001 if FState = MONSTATE_ATTACK then
3002 begin // Ñîñòîÿíèå - Àòàêà
3003 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3004 if FMonsterType <> MONSTER_SOUL then
3005 SetState(MONSTATE_GO);
3006 end
3007 else // Ñîñòîÿíèå - Ñòðåëüáà
3008 begin
3009 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3010 if not FChainFire then
3011 SetState(MONSTATE_GO)
3012 else
3013 begin // Íàäî ñòðåëÿòü åùå
3014 FChainFire := False;
3015 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3016 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3017 FAnim[FCurAnim, FDirection].Reset();
3018 end;
3019 end;
3021 FWaitAttackAnim := False;
3022 end
3024 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3025 if (FMonsterType = MONSTER_SOUL) or
3026 ( (not FWaitAttackAnim) and
3027 (FAnim[FCurAnim, FDirection].CurrentFrame =
3028 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3029 ) then
3030 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3031 if FState = MONSTATE_ATTACK then
3032 begin // Ñîñòîÿíèå - Àòàêà
3033 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3034 if FMonsterType = MONSTER_SOUL then
3035 FAnim[FCurAnim, FDirection].Reset();
3037 case FMonsterType of
3038 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3039 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3040 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3041 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3042 if FMonsterType = MONSTER_SOUL then
3043 SetState(MONSTATE_GO);
3045 MONSTER_FISH:
3046 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3047 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3048 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3050 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3051 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3052 if FCurAnim = ANIM_ATTACK2 then
3053 begin
3054 o := FObj;
3055 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3056 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3057 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3058 end;
3060 MONSTER_VILE:
3061 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3062 if FCurAnim = ANIM_ATTACK2 then
3063 begin
3064 sx := isCorpse(@FObj, True);
3065 if sx <> -1 then
3066 begin // Íàøëè, êîãî âîñêðåñèòü
3067 gMonsters[sx].SetState(MONSTATE_REVIVE);
3068 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3069 // Âîñêðåøàòü - ñåáå âðåäèòü:
3070 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3071 end;
3072 end;
3073 end;
3074 end
3076 else // Ñîñòîÿíèå - Ñòðåëüáà
3077 begin
3078 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3079 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3081 if FDirection = D_LEFT then
3082 begin
3083 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3084 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3085 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3087 wx := FObj.X + wx;
3088 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3090 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3091 case FMonsterType of
3092 MONSTER_IMP:
3093 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3094 MONSTER_ZOMBY:
3095 begin
3096 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3097 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3098 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3099 end;
3100 MONSTER_SERG:
3101 begin
3102 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3103 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3104 FShellTimer := 10;
3105 FShellType := SHELL_SHELL;
3106 end;
3107 MONSTER_MAN:
3108 begin
3109 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3110 FShellTimer := 13;
3111 FShellType := SHELL_DBLSHELL;
3112 FAmmo := -36;
3113 end;
3114 MONSTER_CYBER:
3115 begin
3116 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3117 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3118 end;
3119 MONSTER_SKEL:
3120 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3121 MONSTER_CGUN:
3122 begin
3123 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3124 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3125 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3126 end;
3127 MONSTER_SPIDER:
3128 begin
3129 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3130 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3131 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3132 end;
3133 MONSTER_BSP:
3134 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3135 MONSTER_ROBO:
3136 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3137 MONSTER_MANCUB:
3138 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3139 MONSTER_BARON, MONSTER_KNIGHT:
3140 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3141 MONSTER_CACO:
3142 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3143 MONSTER_PAIN:
3144 begin // Ñîçäàåì Lost_Soul:
3145 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3146 FObj.Y+FObj.Rect.Y, FDirection);
3148 if mon <> nil then
3149 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3150 mon.FTargetUID := FTargetUID;
3151 GetPos(FTargetUID, @o);
3152 mon.FTargetTime := 0;
3153 mon.FNoRespawn := True;
3154 mon.SetState(MONSTATE_GO);
3155 mon.shoot(@o, True);
3156 Inc(gTotalMonsters);
3158 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3159 end;
3160 end;
3161 end;
3163 if FMonsterType <> MONSTER_PAIN then
3164 if g_Game_IsNet then
3165 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3167 // Ñêîðîñòðåëüíûå ìîíñòðû:
3168 if (FMonsterType = MONSTER_CGUN) or
3169 (FMonsterType = MONSTER_SPIDER) or
3170 (FMonsterType = MONSTER_BSP) or
3171 (FMonsterType = MONSTER_MANCUB) or
3172 (FMonsterType = MONSTER_ROBO) then
3173 if not GetPos(FTargetUID, @o) then
3174 // Öåëü ìåðòâà - èùåì íîâóþ:
3175 findNewPrey()
3176 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3177 if shoot(@o, False) then
3178 FChainFire := True;
3179 end;
3181 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3182 FWaitAttackAnim := True;
3183 end;
3185 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3186 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3187 case FState of
3188 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3189 // Çâóêè ïðè ïåðåäâèæåíèè:
3190 case FMonsterType of
3191 MONSTER_CYBER:
3192 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3193 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3194 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3195 MONSTER_SPIDER:
3196 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3197 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3198 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3199 MONSTER_BSP:
3200 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3201 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3202 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3203 MONSTER_ROBO:
3204 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3205 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3206 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3207 end;
3208 end;
3210 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3211 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3212 FObj.Vel.X := oldvelx;
3214 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3215 if FAnim[FCurAnim, FDirection] <> nil then
3216 FAnim[FCurAnim, FDirection].Update();
3217 end;
3219 procedure TMonster.SetDeadAnim;
3220 begin
3221 if FAnim <> nil then
3222 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3223 end;
3225 procedure TMonster.RevertAnim(R: Boolean = True);
3226 begin
3227 if FAnim <> nil then
3228 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3229 FAnim[FCurAnim, FDirection].Revert(R);
3230 end;
3232 function TMonster.AnimIsReverse: Boolean;
3233 begin
3234 if FAnim <> nil then
3235 Result := FAnim[FCurAnim, FDirection].IsReverse
3236 else
3237 Result := False;
3238 end;
3240 procedure TMonster.ClientUpdate();
3241 var
3242 a, b, sx, sy, oldvelx: Integer;
3243 st: Word;
3244 o, co: TObj;
3245 fall: Boolean;
3246 label
3247 _end;
3248 begin
3249 sx := 0; // SHUT UP COMPILER
3250 sy := 0;
3251 fall := True;
3252 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3253 if FMonsterType = MONSTER_FISH then
3254 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3255 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3256 fall := False;
3258 // Ëåòàþùèå ìîíòñðû:
3259 if ((FMonsterType = MONSTER_SOUL) or
3260 (FMonsterType = MONSTER_PAIN) or
3261 (FMonsterType = MONSTER_CACO)) and
3262 (FState <> MONSTATE_DIE) and
3263 (FState <> MONSTATE_DEAD) then
3264 fall := False;
3266 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3267 if gTime mod (GAME_TICK*2) <> 0 then
3268 begin
3269 g_Obj_Move(@FObj, fall, True, True);
3270 positionChanged(); // this updates spatial accelerators
3271 Exit;
3272 end;
3274 if FPainTicks > 0 then
3275 Dec(FPainTicks)
3276 else
3277 FPainSound := False;
3279 // Äâèãàåìñÿ:
3280 st := g_Obj_Move(@FObj, fall, True, True);
3281 positionChanged(); // this updates spatial accelerators
3283 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3284 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3285 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3286 begin
3287 FRemoved := True;
3288 Exit;
3289 end;
3291 oldvelx := FObj.Vel.X;
3293 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3294 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3295 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3297 if FFireTime > 0 then
3298 begin
3299 if WordBool(st and MOVE_INWATER) then
3300 FFireTime := 0
3301 else
3302 begin
3303 OnFireFlame(1);
3304 FFireTime := FFireTime - 1;
3305 end;
3306 end;
3308 // Ìåðòâûé íè÷åãî íå äåëàåò:
3309 if (FState = MONSTATE_DEAD) then
3310 goto _end;
3312 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3313 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3314 case FMonsterType of
3315 MONSTER_FISH:
3316 if Random(4) = 0 then
3317 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3318 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3319 MONSTER_ROBO, MONSTER_BARREL:
3320 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3321 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3322 else begin
3323 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3324 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3325 if Random(2) = 0 then
3326 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3327 else
3328 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3329 end;
3330 end;
3332 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3333 if FMonsterType = MONSTER_BARREL then
3334 begin
3335 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3336 (FAnim[FCurAnim, FDirection].Counter = 0) then
3337 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3338 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3339 60, FUID);
3340 end;
3342 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3343 if FMonsterType = MONSTER_SOUL then
3344 if WordBool(st and MOVE_HITAIR) then
3345 g_Obj_SetSpeed(@FObj, 16);
3347 if FAmmo < 0 then
3348 FAmmo := FAmmo + 1;
3350 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3351 if FObj.Vel.Y < 0 then
3352 if WordBool(st and MOVE_INWATER) then
3353 FObj.Vel.Y := -4;
3355 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3356 FTargetTime := FTargetTime + 1;
3358 if FShellTimer > -1 then
3359 if FShellTimer = 0 then
3360 begin
3361 if FShellType = SHELL_SHELL then
3362 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3363 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3364 GameVelX, GameVelY-2, SHELL_SHELL)
3365 else if FShellType = SHELL_DBLSHELL then
3366 begin
3367 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3368 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3369 GameVelX-1, GameVelY-2, SHELL_SHELL);
3370 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3371 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3372 GameVelX+1, GameVelY-2, SHELL_SHELL);
3373 end;
3374 FShellTimer := -1;
3375 end else Dec(FShellTimer);
3377 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3378 if fall then
3379 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3380 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3381 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3382 FObj.Rect.Width, FObj.Rect.Height, 50) then
3383 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3384 (FObj.Accel.Y = 0) then
3385 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3387 case FState of
3388 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3389 begin
3390 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3391 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3392 begin
3393 FPain := MONSTERTABLE[FMonsterType].Pain;
3394 if gSoundEffectsDF then PainSound();
3395 end;
3396 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3397 PainSound();
3399 // Ñíèæàåì áîëü ñî âðåìåíåì:
3400 FPain := FPain - 5;
3402 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3403 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3404 begin
3405 SetState(MONSTATE_GO);
3406 FPain := 0;
3407 end;
3408 end;
3410 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3411 begin
3412 // Ñïèì:
3413 FSleep := FSleep + 1;
3415 // Ïðîñïàëè äîñòàòî÷íî:
3416 if FSleep >= 18 then
3417 FSleep := 0
3418 else // åùå ñïèì
3419 goto _end;
3420 end;
3422 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3423 begin
3424 // Æäåì:
3425 FSleep := FSleep - 1;
3426 end;
3428 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3429 begin
3430 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3431 if WordBool(st and MOVE_BLOCK) then
3432 begin
3433 Turn();
3434 FSleep := 40;
3435 SetState(MONSTATE_RUNOUT);
3437 goto _end;
3438 end;
3440 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3441 if (FMonsterType = MONSTER_VILE) then
3442 if isCorpse(@FObj, False) <> -1 then
3443 begin
3444 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3445 FObj.Vel.X := 0;
3447 goto _end;
3448 end;
3450 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3451 if Abs(sx) < 40 then
3452 if FMonsterType <> MONSTER_FISH then
3453 begin
3454 SetState(MONSTATE_RUN);
3455 FSleep := 15;
3457 goto _end;
3458 end;
3460 // Óïåðëèñü â ñòåíó:
3461 if WordBool(st and MOVE_HITWALL) then
3462 begin
3463 case FMonsterType of
3464 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3465 else // Íå ëåòàþò:
3466 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3467 (FObj.Accel.Y = 0) then
3468 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3469 // Ïðûæîê ÷åðåç ñòåíó:
3470 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3471 SetState(MONSTATE_CLIMB);
3472 end;
3473 end;
3475 goto _end;
3476 end;
3478 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3479 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3480 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3481 begin
3482 if FMonsterType = MONSTER_FISH then
3483 begin // Ðûáà
3484 if not WordBool(st and MOVE_INWATER) then
3485 begin // Ðûáà âíå âîäû:
3486 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3487 begin // "Ñòîèò" òâåðäî
3488 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3489 if FObj.Accel.Y = 0 then
3490 FObj.Vel.Y := -6;
3491 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3492 end;
3494 // Ðûáå áîëüíî:
3495 SetState(MONSTATE_PAIN);
3496 FPain := FPain + 50;
3497 end
3498 else // Ðûáà â âîäå
3499 begin
3500 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3501 if Abs(sy) > 8 then
3502 FObj.Vel.Y := g_basic.Sign(sy)*4
3503 else
3504 FObj.Vel.Y := 0;
3506 // Ðûáà ïëûâåò ââåðõ:
3507 if FObj.Vel.Y < 0 then
3508 if not g_Obj_CollideWater(@FObj, 0, -16) then
3509 begin
3510 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3511 FObj.Vel.Y := 0;
3512 // Ïëàâàåì òóäà-ñþäà:
3513 SetState(MONSTATE_RUN);
3514 FSleep := 20;
3515 end;
3516 end;
3517 end
3518 else // Ëåòàþùèå ìîíñòðû
3519 begin
3520 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3521 if Abs(sy) > 8 then
3522 FObj.Vel.Y := g_basic.Sign(sy)*4
3523 else
3524 FObj.Vel.Y := 0;
3525 end;
3526 end
3527 else // "Íàçåìíûå" ìîíñòðû
3528 begin
3529 // Âîçìîæíî, ïèíàåì êóñêè:
3530 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3531 begin
3532 b := Abs(FObj.Vel.X);
3533 if b > 1 then b := b * (Random(8 div b) + 1);
3534 for a := 0 to High(gGibs) do
3535 begin
3536 if gGibs[a].Live and
3537 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3538 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3539 begin
3540 // Ïèíàåì êóñêè
3541 if FObj.Vel.X < 0 then
3542 begin
3543 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3544 end
3545 else
3546 begin
3547 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3548 end;
3549 positionChanged(); // this updates spatial accelerators
3550 end;
3551 end;
3552 end;
3553 // Áîññû ìîãóò ïèíàòü òðóïû:
3554 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3555 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3556 begin
3557 b := Abs(FObj.Vel.X);
3558 if b > 1 then b := b * (Random(8 div b) + 1);
3559 for a := 0 to High(gCorpses) do
3560 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3561 begin
3562 co := gCorpses[a].Obj;
3563 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3564 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3565 // Ïèíàåì òðóïû
3566 if FObj.Vel.X < 0 then
3567 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3568 else
3569 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3570 end;
3571 end;
3572 end;
3574 FSleep := FSleep + 1;
3576 // Èíîãäà ðû÷èì:
3577 if FSleep >= 8 then
3578 begin
3579 FSleep := 0;
3580 if Random(8) = 0 then
3581 ActionSound();
3582 end;
3584 // Áåæèì â âûáðàííóþ ñòîðîíó:
3585 if FDirection = D_RIGHT then
3586 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3587 else
3588 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3590 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3591 if WordBool(st and MOVE_INWATER) then
3592 FObj.Vel.X := FObj.Vel.X div 2
3593 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3594 if FMonsterType = MONSTER_FISH then
3595 FObj.Vel.X := 0;
3596 end;
3598 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3599 begin
3600 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3601 if WordBool(st and MOVE_BLOCK) then
3602 begin
3603 SetState(MONSTATE_RUNOUT);
3604 FSleep := 40;
3606 goto _end;
3607 end;
3609 FSleep := FSleep - 1;
3611 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3612 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3613 begin
3614 SetState(MONSTATE_GO);
3615 FSleep := 0;
3617 // Èíîãäà ðû÷èì:
3618 if Random(8) = 0 then
3619 ActionSound();
3620 end;
3622 // Áåæèì â âûáðàííóþ ñòîðîíó:
3623 if FDirection = D_RIGHT then
3624 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3625 else
3626 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3628 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3629 if WordBool(st and MOVE_INWATER) then
3630 FObj.Vel.X := FObj.Vel.X div 2
3631 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3632 if FMonsterType = MONSTER_FISH then
3633 FObj.Vel.X := 0;
3634 end;
3636 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3637 begin
3638 // Âûøëè èç ÁëîêÌîíà:
3639 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3640 FSleep := 0;
3642 FSleep := FSleep - 1;
3644 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3645 if FSleep <= -18 then
3646 begin
3647 SetState(MONSTATE_GO);
3648 FSleep := 0;
3650 // Èíîãäà ðû÷èì:
3651 if Random(8) = 0 then
3652 ActionSound();
3653 end;
3655 // Áåæèì â âûáðàííóþ ñòîðîíó:
3656 if FDirection = D_RIGHT then
3657 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3658 else
3659 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3661 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3662 if WordBool(st and MOVE_INWATER) then
3663 FObj.Vel.X := FObj.Vel.X div 2
3664 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3665 if FMonsterType = MONSTER_FISH then
3666 FObj.Vel.X := 0;
3667 end;
3669 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3670 begin
3671 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3672 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3673 (not WordBool(st and MOVE_HITWALL)) then
3674 begin
3675 SetState(MONSTATE_GO);
3676 FSleep := 0;
3678 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3679 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3680 begin
3681 SetState(MONSTATE_RUN);
3682 FSleep := 15;
3683 end;
3684 end;
3686 // Áåæèì â âûáðàííóþ ñòîðîíó:
3687 if FDirection = D_RIGHT then
3688 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3689 else
3690 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3692 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3693 if WordBool(st and MOVE_INWATER) then
3694 FObj.Vel.X := FObj.Vel.X div 2
3695 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3696 if FMonsterType = MONSTER_FISH then
3697 FObj.Vel.X := 0;
3698 end;
3700 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3701 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3702 begin
3703 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3704 if FMonsterType = MONSTER_SOUL then
3705 begin
3706 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3707 SetState(MONSTATE_GO);
3709 goto _end;
3710 end;
3712 // Çàìåäëÿåìñÿ ïðè àòàêå:
3713 if FMonsterType <> MONSTER_FISH then
3714 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3716 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3717 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3718 begin
3719 // Öåëü ïîãèáëà => èäåì äàëüøå:
3720 if not GetPos(FTargetUID, @o) then
3721 begin
3722 SetState(MONSTATE_GO);
3724 goto _end;
3725 end;
3727 // Öåëü íå âèäíî => èäåì äàëüøå:
3728 if not g_Look(@FObj, @o, FDirection) then
3729 begin
3730 SetState(MONSTATE_GO);
3732 goto _end;
3733 end;
3735 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3736 if g_Obj_CollideWater(@o, 0, 0) then
3737 begin
3738 SetState(MONSTATE_GO);
3740 goto _end;
3741 end;
3742 end;
3743 end;
3744 end; // case FState of ...
3746 _end:
3748 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3749 if FState = MONSTATE_REVIVE then
3750 if FAnim[FCurAnim, FDirection].Played then
3751 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3752 FAnim[FCurAnim, FDirection].Revert(False);
3753 SetState(MONSTATE_GO);
3754 end;
3756 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3757 if vilefire <> nil then
3758 vilefire.Update();
3760 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3761 if (FState = MONSTATE_DIE) and
3762 (FAnim[FCurAnim, FDirection] <> nil) and
3763 (FAnim[FCurAnim, FDirection].Played) then
3764 begin
3765 // Óìåð:
3766 SetState(MONSTATE_DEAD);
3768 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3769 if (FMonsterType = MONSTER_PAIN) or
3770 (FMonsterType = MONSTER_SOUL) or
3771 (FMonsterType = MONSTER_BARREL) then
3772 FRemoved := True
3773 else
3774 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3775 end;
3777 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3778 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3779 if (FAnim[FCurAnim, FDirection] <> nil) then
3780 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3781 if (FAnim[FCurAnim, FDirection].Played) then
3782 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3783 if FState = MONSTATE_ATTACK then
3784 begin // Ñîñòîÿíèå - Àòàêà
3785 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3786 if FMonsterType <> MONSTER_SOUL then
3787 SetState(MONSTATE_GO);
3788 end
3789 else // Ñîñòîÿíèå - Ñòðåëüáà
3790 begin
3791 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3792 if not FChainFire then
3793 SetState(MONSTATE_GO)
3794 else
3795 begin // Íàäî ñòðåëÿòü åùå
3796 FChainFire := False;
3797 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3798 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3799 FAnim[FCurAnim, FDirection].Reset();
3800 end;
3801 end;
3803 FWaitAttackAnim := False;
3804 end
3806 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3807 if (FMonsterType = MONSTER_SOUL) or
3808 ( (not FWaitAttackAnim) and
3809 (FAnim[FCurAnim, FDirection].CurrentFrame =
3810 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3811 ) then
3812 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3813 if FState = MONSTATE_ATTACK then
3814 begin // Ñîñòîÿíèå - Àòàêà
3815 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3816 if FMonsterType = MONSTER_SOUL then
3817 FAnim[FCurAnim, FDirection].Reset();
3819 case FMonsterType of
3820 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3821 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3822 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3823 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3824 if FMonsterType = MONSTER_SOUL then
3825 SetState(MONSTATE_GO);
3827 MONSTER_FISH:
3828 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3830 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3831 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3832 if FCurAnim = ANIM_ATTACK2 then
3833 begin
3834 o := FObj;
3835 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3836 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3837 end;
3839 MONSTER_VILE:
3840 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3841 if FCurAnim = ANIM_ATTACK2 then
3842 begin
3843 sx := isCorpse(@FObj, True);
3844 if sx <> -1 then
3845 begin // Íàøëè, êîãî âîñêðåñèòü
3846 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3847 // Âîñêðåøàòü - ñåáå âðåäèòü:
3848 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3849 end;
3850 end;
3851 end;
3852 end
3854 else // Ñîñòîÿíèå - Ñòðåëüáà
3855 begin
3856 // Ñêîðîñòðåëüíûå ìîíñòðû:
3857 if (FMonsterType = MONSTER_CGUN) or
3858 (FMonsterType = MONSTER_SPIDER) or
3859 (FMonsterType = MONSTER_BSP) or
3860 (FMonsterType = MONSTER_MANCUB) or
3861 (FMonsterType = MONSTER_ROBO) then
3862 if not GetPos(FTargetUID, @o) then
3863 // Öåëü ìåðòâà - èùåì íîâóþ:
3864 findNewPrey()
3865 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3866 if shoot(@o, False) then
3867 FChainFire := True;
3868 end;
3870 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3871 FWaitAttackAnim := True;
3872 end;
3874 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3875 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3876 case FState of
3877 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3878 // Çâóêè ïðè ïåðåäâèæåíèè:
3879 case FMonsterType of
3880 MONSTER_CYBER:
3881 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3882 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3883 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3884 MONSTER_SPIDER:
3885 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3886 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3887 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3888 MONSTER_BSP:
3889 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3890 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3891 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3892 MONSTER_ROBO:
3893 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3894 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3895 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3896 end;
3897 end;
3899 // Êîñòûëü äëÿ ïîòîêîâ
3900 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3901 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3902 FObj.Vel.X := oldvelx;
3904 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3905 if FAnim[FCurAnim, FDirection] <> nil then
3906 FAnim[FCurAnim, FDirection].Update();
3907 end;
3909 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3910 begin
3911 case FMonsterType of
3912 MONSTER_ZOMBY:
3913 begin
3914 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3915 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3916 end;
3917 MONSTER_SERG:
3918 begin
3919 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3920 FShellTimer := 10;
3921 FShellType := SHELL_SHELL;
3922 end;
3923 MONSTER_MAN:
3924 begin
3925 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
3926 FShellTimer := 13;
3927 FShellType := SHELL_DBLSHELL;
3928 end;
3929 MONSTER_CGUN, MONSTER_SPIDER:
3930 begin
3931 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3932 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3933 end;
3934 MONSTER_IMP:
3935 g_Weapon_ball1(wx, wy, atx, aty, FUID);
3936 MONSTER_CYBER:
3937 g_Weapon_rocket(wx, wy, atx, aty, FUID);
3938 MONSTER_SKEL:
3939 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
3940 MONSTER_BSP:
3941 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
3942 MONSTER_ROBO:
3943 g_Weapon_plasma(wx, wy, atx, aty, FUID);
3944 MONSTER_MANCUB:
3945 g_Weapon_manfire(wx, wy, atx, aty, FUID);
3946 MONSTER_BARON, MONSTER_KNIGHT:
3947 g_Weapon_ball7(wx, wy, atx, aty, FUID);
3948 MONSTER_CACO:
3949 g_Weapon_ball2(wx, wy, atx, aty, FUID);
3950 end;
3951 end;
3953 procedure TMonster.Turn();
3954 begin
3955 // Ðàçâîðà÷èâàåìñÿ:
3956 if FDirection = D_LEFT then
3957 FDirection := D_RIGHT
3958 else
3959 FDirection := D_LEFT;
3961 // Áåæèì â âûáðàííóþ ñòîðîíó:
3962 if FDirection = D_RIGHT then
3963 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3964 else
3965 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3966 end;
3968 function TMonster.findNewPrey(): Boolean;
3969 var
3970 a: DWORD;
3971 l, l2: Integer;
3972 PlayersSee, MonstersSee: Array of DWORD;
3973 PlayerNear, MonsterNear: Integer;
3974 begin
3975 Result := False;
3976 SetLength(MonstersSee, 0);
3977 SetLength(PlayersSee, 0);
3979 FTargetUID := 0;
3980 l := 32000;
3981 PlayerNear := -1;
3982 MonsterNear := -1;
3984 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3985 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
3986 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
3987 for a := 0 to High(gPlayers) do
3988 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
3989 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
3990 begin
3991 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
3992 begin
3993 SetLength(PlayersSee, Length(PlayersSee) + 1);
3994 PlayersSee[High(PlayersSee)] := a;
3995 end;
3996 l2 := Abs(gPlayers[a].GameX-FObj.X)+
3997 Abs(gPlayers[a].GameY-FObj.Y);
3998 if l2 < l then
3999 begin
4000 l := l2;
4001 PlayerNear := Integer(a);
4002 end;
4003 end;
4005 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4006 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4007 for a := 0 to High(gMonsters) do
4008 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
4009 (gMonsters[a].FUID <> FUID) then
4010 begin
4011 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4012 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4013 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4014 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4015 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4016 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4017 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4018 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4020 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4021 begin
4022 SetLength(MonstersSee, Length(MonstersSee) + 1);
4023 MonstersSee[High(MonstersSee)] := a;
4024 end;
4025 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4026 Abs(gMonsters[a].FObj.Y-FObj.Y);
4027 if l2 < l then
4028 begin
4029 l := l2;
4030 MonsterNear := Integer(a);
4031 end;
4032 end;
4034 case FBehaviour of
4035 BH_NORMAL, BH_KILLER:
4036 begin
4037 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4038 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4039 begin
4040 a := PlayersSee[Random(Length(PlayersSee))];
4041 FTargetUID := gPlayers[a].UID;
4042 end;
4043 // Çàòåì ïîáëèçîñòè
4044 if (FTargetUID = 0) and (PlayerNear > -1) then
4045 begin
4046 a := PlayerNear;
4047 FTargetUID := gPlayers[a].UID;
4048 end;
4049 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4050 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4051 begin
4052 a := MonstersSee[Random(Length(MonstersSee))];
4053 FTargetUID := gMonsters[a].UID;
4054 end;
4055 // Çàòåì ïîáëèçîñòè
4056 if (FTargetUID = 0) and (MonsterNear > -1) then
4057 begin
4058 a := MonsterNear;
4059 FTargetUID := gMonsters[a].UID;
4060 end;
4061 end;
4062 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4063 begin
4064 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4065 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4066 begin
4067 a := PlayersSee[Random(Length(PlayersSee))];
4068 FTargetUID := gPlayers[a].UID;
4069 end;
4070 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4071 begin
4072 a := MonstersSee[Random(Length(MonstersSee))];
4073 FTargetUID := gMonsters[a].UID;
4074 end;
4075 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4076 if (FTargetUID = 0) and (PlayerNear > -1) then
4077 begin
4078 a := PlayerNear;
4079 FTargetUID := gPlayers[a].UID;
4080 end;
4081 if (FTargetUID = 0) and (MonsterNear > -1) then
4082 begin
4083 a := MonsterNear;
4084 FTargetUID := gMonsters[a].UID;
4085 end;
4086 end;
4087 end;
4089 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4090 if FTargetUID = 0 then
4091 begin
4092 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4093 if FBehaviour = BH_INSANE then
4094 FTargetUID := FUID
4095 else
4096 FTargetTime := MAX_ATM;
4097 end
4098 else
4099 begin // Öåëü íàøëè
4100 FTargetTime := 0;
4101 Result := True;
4102 end;
4103 end;
4105 function TMonster.kick(o: PObj): Boolean;
4106 begin
4107 Result := False;
4109 case FMonsterType of
4110 MONSTER_FISH:
4111 begin
4112 SetState(MONSTATE_ATTACK);
4113 Result := True;
4114 end;
4115 MONSTER_DEMON:
4116 begin
4117 SetState(MONSTATE_ATTACK);
4118 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4119 Result := True;
4120 end;
4121 MONSTER_IMP:
4122 begin
4123 SetState(MONSTATE_ATTACK);
4124 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4125 Result := True;
4126 end;
4127 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4128 begin
4129 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4130 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4131 Result := True;
4132 end;
4133 MONSTER_BARON, MONSTER_KNIGHT,
4134 MONSTER_CACO, MONSTER_MANCUB:
4135 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4136 if not g_Game_IsClient then Result := shoot(o, True);
4137 end;
4138 end;
4140 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4141 var
4142 xd, yd, m: Integer;
4143 begin
4144 Result := False;
4146 // Ñòðåëÿòü ðàíî:
4147 if FAmmo < 0 then
4148 Exit;
4150 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4151 if not immediately then
4152 case FMonsterType of
4153 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4154 Exit; // íå ñòðåëÿþò
4155 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4156 begin
4157 FAmmo := FAmmo + 1;
4158 // Âðåìÿ âûñòðåëà óïóùåíî:
4159 if FAmmo >= 50 then
4160 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4161 end;
4162 MONSTER_MAN: ;
4163 MONSTER_MANCUB:
4164 begin
4165 FAmmo := FAmmo + 1;
4166 // Âðåìÿ âûñòðåëà óïóùåíî:
4167 if FAmmo >= 5 then
4168 FAmmo := -50;
4169 end;
4170 MONSTER_SPIDER:
4171 begin
4172 FAmmo := FAmmo + 1;
4173 // Âðåìÿ âûñòðåëà óïóùåíî:
4174 if FAmmo >= 100 then
4175 FAmmo := -50;
4176 end;
4177 MONSTER_CYBER:
4178 begin
4179 // Ñòðåëÿåò íå âñåãäà:
4180 if Random(2) = 0 then
4181 Exit;
4182 FAmmo := FAmmo + 1;
4183 // Âðåìÿ âûñòðåëà óïóùåíî:
4184 if FAmmo >= 10 then
4185 FAmmo := -50;
4186 end;
4187 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4188 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4189 MONSTER_VILE: if Random(8) <> 0 then Exit;
4190 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4191 else if Random(16) <> 0 then Exit;
4192 end;
4194 // Öåëè íå âèäíî:
4195 if not g_Look(@FObj, o, FDirection) then
4196 Exit;
4198 FTargetTime := 0;
4200 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4201 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4203 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4204 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4205 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4206 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4207 Exit;
4209 case FMonsterType of
4210 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4211 begin
4212 SetState(MONSTATE_SHOOT);
4213 {nn}
4214 end;
4215 MONSTER_SKEL:
4216 begin
4217 SetState(MONSTATE_SHOOT);
4218 {nn}
4219 end;
4220 MONSTER_VILE:
4221 begin // Çàæèãàåì îãîíü
4222 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4223 ty := o^.Y+o^.Rect.Y;
4224 SetState(MONSTATE_SHOOT);
4226 vilefire.Reset();
4228 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4229 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4230 end;
4231 MONSTER_SOUL:
4232 begin // Ëåòèò â ñòîðîíó öåëè:
4233 SetState(MONSTATE_ATTACK);
4234 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4236 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4237 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4238 m := Max(Abs(xd), Abs(yd));
4239 if m = 0 then
4240 m := 1;
4242 FObj.Vel.X := (xd*16) div m;
4243 FObj.Vel.Y := (yd*16) div m;
4244 end;
4245 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4246 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4247 begin
4248 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4249 if FMonsterType = MONSTER_MANCUB then
4250 if FAmmo = 1 then
4251 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4253 SetState(MONSTATE_SHOOT);
4254 end;
4255 else Exit;
4256 end;
4258 Result := True;
4259 end;
4261 function TMonster.Live(): Boolean;
4262 begin
4263 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4264 end;
4266 procedure TMonster.SetHealth(aH: Integer);
4267 begin
4268 if (aH > 0) and (aH < 1000000) then
4269 begin
4270 FHealth := aH;
4271 if FHealth > FMaxHealth then
4272 FMaxHealth := FHealth;
4273 end;
4274 end;
4276 procedure TMonster.WakeUp();
4277 begin
4278 if g_Game_IsClient then Exit;
4279 SetState(MONSTATE_GO);
4280 FTargetTime := MAX_ATM;
4281 WakeUpSound();
4282 end;
4284 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4285 var
4286 i: Integer;
4287 sig: DWORD;
4288 b: Byte;
4289 anim: Boolean;
4290 begin
4291 if Mem = nil then
4292 Exit;
4294 // Ñèãíàòóðà ìîíñòðà:
4295 sig := MONSTER_SIGNATURE; // 'MONS'
4296 Mem.WriteDWORD(sig);
4297 // UID ìîíñòðà:
4298 Mem.WriteWord(FUID);
4299 // Íàïðàâëåíèå:
4300 if FDirection = D_LEFT then
4301 b := 1
4302 else // D_RIGHT
4303 b := 2;
4304 Mem.WriteByte(b);
4305 // Íàäî ëè óäàëèòü åãî:
4306 Mem.WriteBoolean(FRemoved);
4307 // Îñòàëîñü çäîðîâüÿ:
4308 Mem.WriteInt(FHealth);
4309 // Ñîñòîÿíèå:
4310 Mem.WriteByte(FState);
4311 // Òåêóùàÿ àíèìàöèÿ:
4312 Mem.WriteByte(FCurAnim);
4313 // UID öåëè:
4314 Mem.WriteWord(FTargetUID);
4315 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4316 Mem.WriteInt(FTargetTime);
4317 // Ïîâåäåíèå ìîíñòðà:
4318 Mem.WriteByte(FBehaviour);
4319 // Ãîòîâíîñòü ê âûñòðåëó:
4320 Mem.WriteInt(FAmmo);
4321 // Áîëü:
4322 Mem.WriteInt(FPain);
4323 // Âðåìÿ îæèäàíèÿ:
4324 Mem.WriteInt(FSleep);
4325 // Îçâó÷èâàòü ëè áîëü:
4326 Mem.WriteBoolean(FPainSound);
4327 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4328 Mem.WriteBoolean(FWaitAttackAnim);
4329 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4330 Mem.WriteBoolean(FChainFire);
4331 // Ïîäëåæèò ëè ðåñïàâíó:
4332 Mem.WriteBoolean(FNoRespawn);
4333 // Êîîðäèíàòû öåëè:
4334 Mem.WriteInt(tx);
4335 Mem.WriteInt(ty);
4336 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4337 Mem.WriteInt(FStartID);
4338 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4339 Mem.WriteInt(FSpawnTrigger);
4340 // Îáúåêò ìîíñòðà:
4341 Obj_SaveState(@FObj, Mem);
4342 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4343 anim := vilefire <> nil;
4344 Mem.WriteBoolean(anim);
4345 // Åñëè åñòü - ñîõðàíÿåì:
4346 if anim then
4347 vilefire.SaveState(Mem);
4348 // Àíèìàöèè:
4349 for i := ANIM_SLEEP to ANIM_PAIN do
4350 begin
4351 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4352 anim := FAnim[i, D_LEFT] <> nil;
4353 Mem.WriteBoolean(anim);
4354 // Åñëè åñòü - ñîõðàíÿåì:
4355 if anim then
4356 FAnim[i, D_LEFT].SaveState(Mem);
4357 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4358 anim := FAnim[i, D_RIGHT] <> nil;
4359 Mem.WriteBoolean(anim);
4360 // Åñëè åñòü - ñîõðàíÿåì:
4361 if anim then
4362 FAnim[i, D_RIGHT].SaveState(Mem);
4363 end;
4364 end;
4367 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4368 var
4369 i: Integer;
4370 sig: DWORD;
4371 b: Byte;
4372 anim: Boolean;
4373 begin
4374 if Mem = nil then
4375 Exit;
4377 // Ñèãíàòóðà ìîíñòðà:
4378 Mem.ReadDWORD(sig);
4379 if sig <> MONSTER_SIGNATURE then // 'MONS'
4380 begin
4381 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4382 end;
4383 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4384 uidMap[FUID] := nil;
4385 // UID ìîíñòðà:
4386 Mem.ReadWord(FUID);
4387 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4388 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4389 uidMap[FUID] := self;
4390 // Íàïðàâëåíèå:
4391 Mem.ReadByte(b);
4392 if b = 1 then
4393 FDirection := D_LEFT
4394 else // b = 2
4395 FDirection := D_RIGHT;
4396 // Íàäî ëè óäàëèòü åãî:
4397 Mem.ReadBoolean(FRemoved);
4398 // Îñòàëîñü çäîðîâüÿ:
4399 Mem.ReadInt(FHealth);
4400 // Ñîñòîÿíèå:
4401 Mem.ReadByte(FState);
4402 // Òåêóùàÿ àíèìàöèÿ:
4403 Mem.ReadByte(FCurAnim);
4404 // UID öåëè:
4405 Mem.ReadWord(FTargetUID);
4406 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4407 Mem.ReadInt(FTargetTime);
4408 // Ïîâåäåíèå ìîíñòðà:
4409 Mem.ReadByte(FBehaviour);
4410 // Ãîòîâíîñòü ê âûñòðåëó:
4411 Mem.ReadInt(FAmmo);
4412 // Áîëü:
4413 Mem.ReadInt(FPain);
4414 // Âðåìÿ îæèäàíèÿ:
4415 Mem.ReadInt(FSleep);
4416 // Îçâó÷èâàòü ëè áîëü:
4417 Mem.ReadBoolean(FPainSound);
4418 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4419 Mem.ReadBoolean(FWaitAttackAnim);
4420 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4421 Mem.ReadBoolean(FChainFire);
4422 // Ïîäëåæèò ëè ðåñïàâíó
4423 Mem.ReadBoolean(FNoRespawn);
4424 // Êîîðäèíàòû öåëè:
4425 Mem.ReadInt(tx);
4426 Mem.ReadInt(ty);
4427 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4428 Mem.ReadInt(FStartID);
4429 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4430 Mem.ReadInt(FSpawnTrigger);
4431 // Îáúåêò ìîíñòðà:
4432 Obj_LoadState(@FObj, Mem);
4433 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4434 Mem.ReadBoolean(anim);
4435 // Åñëè åñòü - çàãðóæàåì:
4436 if anim then
4437 begin
4438 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4439 vilefire.LoadState(Mem);
4440 end;
4441 // Àíèìàöèè:
4442 for i := ANIM_SLEEP to ANIM_PAIN do
4443 begin
4444 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4445 Mem.ReadBoolean(anim);
4446 // Åñëè åñòü - çàãðóæàåì:
4447 if anim then
4448 begin
4449 Assert(FAnim[i, D_LEFT] <> nil,
4450 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4451 FAnim[i, D_LEFT].LoadState(Mem);
4452 end;
4453 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4454 Mem.ReadBoolean(anim);
4455 // Åñëè åñòü - çàãðóæàåì:
4456 if anim then
4457 begin
4458 Assert(FAnim[i, D_RIGHT] <> nil,
4459 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4460 FAnim[i, D_RIGHT].LoadState(Mem);
4461 end;
4462 end;
4463 end;
4465 procedure TMonster.ActivateTriggers();
4466 var
4467 a: Integer;
4468 begin
4469 if FDieTriggers <> nil then
4470 for a := 0 to High(FDieTriggers) do
4471 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4472 if FSpawnTrigger > -1 then
4473 begin
4474 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4475 FSpawnTrigger := -1;
4476 end;
4477 end;
4479 procedure TMonster.AddTrigger(t: Integer);
4480 begin
4481 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4482 FDieTriggers[High(FDieTriggers)] := t;
4483 end;
4485 procedure TMonster.ClearTriggers();
4486 begin
4487 SetLength(FDieTriggers, 0);
4488 end;
4490 procedure TMonster.CatchFire(Attacker: Word);
4491 begin
4492 FFireTime := 100;
4493 FFireAttacker := Attacker;
4494 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4495 end;
4497 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4498 var
4499 id, i: DWORD;
4500 Anim: TAnimation;
4501 begin
4502 if (Random(10) = 1) and (Times = 1) then
4503 Exit;
4505 if g_Frames_Get(id, 'FRAMES_FLAME') then
4506 begin
4507 for i := 1 to Times do
4508 begin
4509 Anim := TAnimation.Create(id, False, 3);
4510 Anim.Alpha := 0;
4511 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4512 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4513 Anim.Free();
4514 end;
4515 end;
4516 end;
4519 // ////////////////////////////////////////////////////////////////////////// //
4520 // throws on invalid uid
4521 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4522 begin
4523 result := g_Mons_ByIdx_NC(uid);
4524 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4525 end;
4527 // can return null
4528 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4529 begin
4530 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4531 result := gMonsters[uid];
4532 end;
4534 function g_Mons_TotalCount (): Integer; inline;
4535 begin
4536 result := Length(gMonsters);
4537 end;
4540 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4541 var
4542 idx: Integer;
4543 mon: TMonster;
4544 begin
4545 result := false;
4546 if (gMonsters = nil) or not assigned(cb) then exit;
4547 for idx := 0 to High(gMonsters) do
4548 begin
4549 mon := gMonsters[idx];
4550 if (mon <> nil) then
4551 begin
4552 result := cb(mon);
4553 if result then exit;
4554 end;
4555 end;
4556 end;
4559 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4560 var
4561 idx: Integer;
4562 mon: TMonster;
4563 begin
4564 result := false;
4565 if (gMonsters = nil) or not assigned(cb) then exit;
4566 for idx := 0 to High(gMonsters) do
4567 begin
4568 mon := gMonsters[idx];
4569 if (mon <> nil) and mon.Live then
4570 begin
4571 result := cb(mon);
4572 if result then exit;
4573 end;
4574 end;
4575 end;
4578 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4580 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4581 begin
4582 result := mon.Live;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4583 end;
4585 var
4586 idx: Integer;
4587 mon: TMonster;
4588 begin
4589 result := false;
4590 if (width < 1) or (height < 1) then exit;
4591 if gmon_debug_use_sqaccel then
4592 begin
4593 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4594 end
4595 else
4596 begin
4597 for idx := 0 to High(gMonsters) do
4598 begin
4599 mon := gMonsters[idx];
4600 if (mon <> nil) and mon.Live then
4601 begin
4602 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4603 begin
4604 result := true;
4605 exit;
4606 end;
4607 end;
4608 end;
4609 end;
4610 end;
4613 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4615 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4616 begin
4617 result := cb(mon);
4618 end;
4620 var
4621 idx: Integer;
4622 mon: TMonster;
4623 begin
4624 result := false;
4625 if (width < 1) or (height < 1) then exit;
4626 if gmon_debug_use_sqaccel then
4627 begin
4628 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4629 end
4630 else
4631 begin
4632 for idx := 0 to High(gMonsters) do
4633 begin
4634 mon := gMonsters[idx];
4635 if (mon <> nil) and mon.Live then
4636 begin
4637 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4638 begin
4639 result := cb(mon);
4640 if result then exit;
4641 end;
4642 end;
4643 end;
4644 end;
4645 end;
4648 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4650 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4651 begin
4652 //result := false;
4653 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4654 if mon.Live then result := cb(mon) else result := false;
4655 end;
4657 var
4658 idx: Integer;
4659 mon: TMonster;
4660 begin
4661 result := false;
4662 if (width < 1) or (height < 1) then exit;
4663 if gmon_debug_use_sqaccel then
4664 begin
4665 if (width = 1) and (height = 1) then
4666 begin
4667 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4668 end
4669 else
4670 begin
4671 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4672 end;
4673 end
4674 else
4675 begin
4676 for idx := 0 to High(gMonsters) do
4677 begin
4678 mon := gMonsters[idx];
4679 if (mon <> nil) and mon.Live then
4680 begin
4681 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4682 begin
4683 result := cb(mon);
4684 if result then exit;
4685 end;
4686 end;
4687 end;
4688 end;
4689 end;
4692 end.