1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
23 g_saveload
, BinEditor
, g_panel
, xprofiler
;
47 TMonster
= Class (TObject
)
51 FDirection
: TDirection
;
52 FStartDirection
: TDirection
;
53 FStartX
, FStartY
: Integer;
59 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
68 FWaitAttackAnim
: Boolean;
79 FFirePainTime
: Integer;
83 {$IF DEFINED(D2F_DEBUG)}
86 proxyId
: Integer; // node in dyntree or -1
87 arrIdx
: Integer; // in gMonsters
88 {$IF DEFINED(D2F_DEBUG)}
92 FDieTriggers
: Array of Integer;
93 FSpawnTrigger
: Integer;
96 function findNewPrey(): Boolean;
97 procedure ActivateTriggers();
102 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
104 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
105 destructor Destroy(); override;
106 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
107 function Collide(Panel
: TPanel
): Boolean; overload
;
108 function Collide(X
, Y
: Integer): Boolean; overload
;
109 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
110 function Live(): Boolean;
111 procedure SetHealth(aH
: Integer);
112 procedure Push(vx
, vy
: Integer);
113 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
114 function Heal(Value
: Word): Boolean;
117 procedure ClientUpdate();
118 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
119 procedure SetDeadAnim
;
122 procedure WakeUpSound();
123 procedure DieSound();
124 procedure PainSound();
125 procedure ActionSound();
126 procedure AddTrigger(t
: Integer);
127 procedure ClearTriggers();
129 procedure SaveState(var Mem
: TBinMemoryWriter
);
130 procedure LoadState(var Mem
: TBinMemoryReader
);
131 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
132 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
133 procedure MakeBloodSimple(Count
: Word);
134 procedure RevertAnim(R
: Boolean = True);
135 function AnimIsReverse
: Boolean;
136 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
137 function kick(o
: PObj
): Boolean;
138 procedure CatchFire(Attacker
: Word);
139 procedure OnFireFlame(Times
: DWORD
= 1);
141 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
143 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
145 property MonsterType
: Byte read FMonsterType
;
146 property MonsterHealth
: Integer read FHealth write FHealth
;
147 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
148 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
149 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
150 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
151 property MonsterSleep
: Integer read FSleep write FSleep
;
152 property MonsterState
: Byte read FState write FState
;
153 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
154 property MonsterPain
: Integer read FPain write FPain
;
155 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
157 property Obj
: TObj read FObj
;
158 property UID
: Word read FUID write FUID
;
159 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
161 property GameX
: Integer read FObj
.X write FObj
.X
;
162 property GameY
: Integer read FObj
.Y write FObj
.Y
;
163 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
164 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
165 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
166 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
167 property GameDirection
: TDirection read FDirection write FDirection
;
169 property StartID
: Integer read FStartID
;
173 // will be called from map loader
174 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
176 procedure g_Monsters_LoadData ();
177 procedure g_Monsters_FreeData ();
178 procedure g_Monsters_Init ();
179 procedure g_Monsters_Free ();
180 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
181 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
182 procedure g_Monsters_Update ();
183 procedure g_Monsters_Draw ();
184 procedure g_Monsters_DrawHealth ();
185 function g_Monsters_ByUID (UID
: Word): TMonster
;
186 procedure g_Monsters_killedp ();
187 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
188 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
189 function g_Monsters_GetIDByName (name
: String): Integer;
190 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
191 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
195 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
197 // throws on invalid uid
198 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
201 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
203 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
205 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
206 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
208 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
209 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
211 function g_Mons_getNewTrapFrameId (): DWord
;
215 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
217 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
221 gmon_debug_use_sqaccel
: Boolean = true;
225 procedure g_Mons_ProfilersBegin ();
226 procedure g_Mons_ProfilersEnd ();
228 procedure g_Mons_LOS_Start (); inline;
229 procedure g_Mons_LOS_End (); inline;
232 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
236 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
239 monsGrid
: TMonsterGrid
= nil;
243 gmon_debug_think
: Boolean = true;
244 gmon_debug_one_think_step
: Boolean = false;
250 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
251 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
252 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
253 g_language
, g_netmsg
;
256 // ////////////////////////////////////////////////////////////////////////// //
257 procedure g_Mons_ProfilersBegin ();
259 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
260 profMonsLOS
.mainBegin(g_profile_los
);
261 if g_profile_los
then
263 profMonsLOS
.sectionBegin('loscalc');
264 profMonsLOS
.sectionEnd();
268 procedure g_Mons_ProfilersEnd ();
270 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
273 procedure g_Mons_LOS_Start (); inline;
275 profMonsLOS
.sectionBeginAccum('loscalc');
278 procedure g_Mons_LOS_End (); inline;
280 profMonsLOS
.sectionEnd();
284 // ////////////////////////////////////////////////////////////////////////// //
286 monCheckTrapLastFrameId
: DWord
;
289 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
291 x
:= FObj
.X
+FObj
.Rect
.X
;
292 y
:= FObj
.Y
+FObj
.Rect
.Y
;
293 w
:= FObj
.Rect
.Width
;
294 h
:= FObj
.Rect
.Height
;
298 // ////////////////////////////////////////////////////////////////////////// //
299 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
301 if not assigned(cb
) then begin result
:= nil; exit
; end;
302 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
306 //WARNING! call this after monster position was changed, or coldet will not work right!
307 procedure TMonster
.positionChanged ();
311 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
312 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [arrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
314 if (proxyId
= -1) then
316 proxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
317 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
318 monsGrid
.getBodyXY(proxyId
, x
, y
);
319 e_WriteLog(Format('monster #%d(%u): inserted into the grid; proxyid=%d; x=%d; y=%d', [arrIdx
, UID
, proxyId
, x
, y
]), MSG_NOTIFY
);
324 monsGrid
.getBodyXY(proxyId
, x
, y
);
325 if (FObj
.X
+FObj
.Rect
.X
= x
) and (FObj
.Y
+FObj
.Rect
.Y
= y
) then exit
; // nothing to do
326 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}e_WriteLog(Format('monster #%d(%u): updating tree; proxyid=%d; x=%d; y=%d', [arrIdx
, UID
, proxyId
, x
, y
]), MSG_NOTIFY
);{$ENDIF}
329 monsGrid
.moveBody(proxyId
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
);
331 monsGrid
.removeBody(proxyId
);
332 proxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
335 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
336 monsGrid
.getBodyXY(proxyId
, x
, y
);
337 e_WriteLog(Format('monster #%d(%u): updated tree; proxyid=%d; x=%d; y=%d', [arrIdx
, UID
, proxyId
, x
, y
]), MSG_NOTIFY
);
343 // ////////////////////////////////////////////////////////////////////////// //
353 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
355 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
356 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
360 end = ((name
: 'SLEEP'; loop
: True),
361 (name
: 'GO'; loop
: True),
362 (name
: 'DIE'; loop
: False),
363 (name
: 'MESS'; loop
: False),
364 (name
: 'ATTACK'; loop
: False),
365 (name
: 'ATTACK2'; loop
: False),
366 (name
: 'PAIN'; loop
: False));
368 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
369 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
379 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
380 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
382 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
383 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
385 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
386 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
388 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
389 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
391 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
392 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
394 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
395 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
397 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
398 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
400 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
401 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
403 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
404 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
406 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
407 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
409 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
410 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
412 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
413 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
415 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
416 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
418 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
419 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
421 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
422 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
424 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
425 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
427 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
428 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
430 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
431 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
433 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
434 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
436 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
437 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
439 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
440 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
443 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
444 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
445 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
446 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
447 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
448 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
449 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
450 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
452 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
453 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
454 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
456 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
457 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
458 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
460 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
461 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
462 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
464 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
465 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
466 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
468 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
469 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
470 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
472 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
473 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
474 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
476 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
477 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
478 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
480 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
481 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
482 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
484 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
485 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
486 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
488 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
489 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
490 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
492 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
493 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
494 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
496 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
497 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
498 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
500 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
501 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
502 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
504 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
505 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
506 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
508 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
509 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
510 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
512 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
513 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
514 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
516 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
517 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
518 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
520 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
521 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
522 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
524 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
525 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
526 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
528 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
529 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
533 gMonsters
: array of TMonster
;
534 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
537 procedure clearUidMap ();
541 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
545 function g_Mons_getNewTrapFrameId (): DWord
;
549 Inc(monCheckTrapLastFrameId
);
550 if monCheckTrapLastFrameId
= 0 then
553 monCheckTrapLastFrameId
:= 1;
554 for f
:= 0 to High(gMonsters
) do
556 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
559 result
:= monCheckTrapLastFrameId
;
568 soulcount
: Integer = 0;
571 function allocMonster(): DWORD
;
575 for i
:= 0 to High(gMonsters
) do
577 if (gMonsters
[i
] = nil) then
584 olen
:= Length(gMonsters
);
587 SetLength(gMonsters
, 64);
593 SetLength(gMonsters
, Length(gMonsters
)+32);
598 function IsFriend(a
, b
: Byte): Boolean;
602 // Áî÷êà - âñåì äðóã:
603 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
606 // Ìîíñòðû îäíîãî âèäà:
609 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
610 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
611 Exit
; // Ýòè íå áüþò ñâîèõ
614 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
615 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
617 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
618 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
621 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
626 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
629 UIDType
, MonsterType
: Byte;
634 UIDType
:= g_GetUIDType(SpawnerUID
);
635 if UIDType
= UID_MONSTER
then
637 m
:= g_Monsters_ByUID(SpawnerUID
);
638 if m
= nil then Exit
;
639 MonsterType
:= m
.FMonsterType
;
643 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
644 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
646 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
647 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
648 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
650 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
651 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
656 function canShoot(m
: Byte): Boolean;
661 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
669 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
671 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
673 atag
:= atag
; // shut up, fpc!
674 result
:= false; // don't stop
675 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
677 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
678 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
679 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
681 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
692 // Åñëè íóæíà âåðîÿòíîñòü
693 if not immediately
and (Random(8) <> 0) then exit
;
695 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
696 if gmon_debug_use_sqaccel
then
698 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
699 if (mon
<> nil) then result
:= mon
.arrIdx
;
703 for a
:= 0 to High(gMonsters
) do
705 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
707 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
708 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
709 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
710 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
721 procedure g_Monsters_LoadData();
723 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
725 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
726 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
727 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
728 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
730 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
732 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
734 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
739 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
746 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
753 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
760 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
767 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
774 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
781 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
788 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
795 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
802 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
809 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
816 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
823 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
830 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
837 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
844 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
851 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
858 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
865 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
878 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
880 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
882 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
883 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
884 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
885 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
886 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
887 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
888 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
889 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
890 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
891 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
892 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
894 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
895 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
896 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
898 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
899 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
900 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
902 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
903 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
905 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
906 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
907 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
908 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
909 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
911 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
912 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
914 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
915 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
916 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
917 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
919 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
920 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
921 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
922 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
923 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
925 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
926 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
927 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
931 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
932 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
933 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
934 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
936 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
937 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
938 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
940 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
941 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
943 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
944 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
950 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
951 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
955 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
957 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
960 monCheckTrapLastFrameId
:= 0;
963 procedure g_Monsters_FreeData();
965 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
967 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
968 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
969 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
970 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
971 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
972 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
973 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
974 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
975 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
976 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
977 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
978 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
979 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
980 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
981 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
982 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
983 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
984 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
985 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
986 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
987 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
988 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
989 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
990 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
991 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
996 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
997 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
998 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1099 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1101 g_Sound_Delete('SOUND_MONSTER_PAIN');
1102 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1103 g_Sound_Delete('SOUND_MONSTER_ACTION');
1104 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1105 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1106 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1107 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1108 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1109 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1110 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1111 g_Sound_Delete('SOUND_MONSTER_SLOP');
1113 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1114 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1115 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1117 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1118 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1119 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1120 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1121 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1122 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1125 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1126 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_HAHA');
1128 g_Sound_Delete('SOUND_MONSTER_TRUP');
1130 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1131 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1133 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1134 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1135 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1138 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1139 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1140 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1141 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1142 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1144 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1145 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1146 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1147 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1148 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1150 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1151 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1152 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1153 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1155 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1156 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1157 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1159 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1160 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1162 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1163 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1165 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1166 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1167 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1169 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1174 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1176 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1179 procedure g_Monsters_Init();
1184 procedure g_Monsters_Free();
1190 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1193 monCheckTrapLastFrameId
:= 0;
1197 // will be called from map loader
1198 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1201 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1205 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1206 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1213 // Íåò òàêîãî ìîíñòðà
1214 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1216 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1217 if MonsterType
= MONSTER_SOUL
then
1219 if soulcount
> MAX_SOUL
then exit
;
1220 soulcount
:= soulcount
+ 1;
1223 find_id
:= allocMonster();
1225 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1226 gMonsters
[find_id
] := mon
;
1227 mon
.arrIdx
:= find_id
;
1230 uidMap
[mon
.FUID
] := mon
;
1232 // Íàñòðàèâàåì ïîëîæåíèå
1237 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1238 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1242 FObj
.X
:= X
-FObj
.Rect
.X
;
1243 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1246 FDirection
:= Direction
;
1247 FStartDirection
:= Direction
;
1252 mon
.positionChanged();
1257 procedure g_Monsters_killedp();
1261 if gMonsters
= nil then
1264 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1265 h
:= High(gMonsters
);
1267 if (gMonsters
[a
] <> nil) then
1268 with gMonsters
[a
] do
1269 if (FMonsterType
= MONSTER_MAN
) and
1270 (FState
<> MONSTATE_DEAD
) and
1271 (FState
<> MONSTATE_SLEEP
) and
1272 (FState
<> MONSTATE_DIE
) then
1274 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1279 procedure g_Monsters_Update();
1284 if gTime
mod (GAME_TICK
*2) = 0 then
1288 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1289 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1292 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1294 if gmon_debug_think
or gmon_debug_one_think_step
then
1296 gmon_debug_one_think_step
:= false;
1297 for a
:= 0 to High(gMonsters
) do
1299 if (gMonsters
[a
] = nil) then continue
;
1300 if not gMonsters
[a
].FRemoved
then
1302 if g_Game_IsClient
then
1303 gMonsters
[a
].ClientUpdate()
1305 gMonsters
[a
].Update();
1309 gMonsters
[a
].Free();
1310 gMonsters
[a
] := nil;
1318 procedure g_Monsters_Draw();
1322 if gMonsters
<> nil then
1323 for a
:= 0 to High(gMonsters
) do
1324 if gMonsters
[a
] <> nil then
1325 gMonsters
[a
].Draw();
1328 procedure g_Monsters_DrawHealth();
1333 if gMonsters
= nil then Exit
;
1334 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1336 for a
:= 0 to High(gMonsters
) do
1337 if gMonsters
[a
] <> nil then
1339 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1340 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1341 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1345 function g_Monsters_ByUID (UID
: Word): TMonster
;
1348 result
:= uidMap
[UID
];
1351 if gMonsters <> nil then
1352 for a := 0 to High(gMonsters) do
1353 if (gMonsters[a] <> nil) and
1354 (gMonsters[a].FUID = UID) then
1356 Result := gMonsters[a];
1362 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1367 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1369 if gMonsters
<> nil then
1370 for i
:= 0 to High(gMonsters
) do
1371 if gMonsters
[i
] <> nil then
1372 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1375 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1377 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1379 Mem
.WriteInt(pt_xs
);
1381 Mem
.WriteInt(pt_ys
);
1383 // Êîëè÷åñòâî ìîíñòðîâ:
1384 Mem
.WriteInt(count
);
1389 // Ñîõðàíÿåì ìîíñòðîâ:
1390 for i
:= 0 to High(gMonsters
) do
1391 if gMonsters
[i
] <> nil then
1392 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1395 b
:= gMonsters
[i
].MonsterType
;
1397 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1398 gMonsters
[i
].SaveState(Mem
);
1402 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1408 if Mem
= nil then exit
;
1412 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1418 // Êîëè÷åñòâî ìîíñòðîâ
1421 if count
= 0 then exit
;
1423 // Çàãðóæàåì ìîíñòðîâ
1424 for a
:= 0 to count
-1 do
1429 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1430 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1431 // Çàãðóæàåì äàííûå ìîíñòðà
1436 function g_Monsters_GetIDByName(name
: String): Integer;
1440 name
:= UpperCase(name
);
1442 while (i
<= MONSTER_MAN
) do
1444 if name
= MONSTERTABLE
[i
].Name
then
1455 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1457 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1458 Result
:= MONSTERTABLE
[MonsterType
].Name
1463 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1465 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1466 Result
:= KilledByMonster
[MonsterType
]
1471 { T M o n s t e r : }
1473 procedure TMonster
.ActionSound();
1475 case FMonsterType
of
1477 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1478 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1480 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1481 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1482 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1484 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1486 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1488 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1490 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1494 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1498 procedure TMonster
.PainSound();
1506 case FMonsterType
of
1507 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1508 MONSTER_SKEL
, MONSTER_CGUN
:
1509 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1510 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1511 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1512 MONSTER_BSP
, MONSTER_CYBER
:
1513 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1515 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1517 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1519 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1521 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1525 procedure TMonster
.DieSound();
1527 case FMonsterType
of
1530 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1531 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1533 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1535 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1536 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1537 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1540 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1542 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1544 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1546 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1548 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1550 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1552 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1554 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1556 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1558 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1560 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1562 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1564 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1566 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1570 procedure TMonster
.WakeUpSound();
1572 case FMonsterType
of
1575 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1576 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1578 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1580 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1581 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1582 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1585 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1587 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1589 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1591 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1593 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1595 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1597 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1599 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1601 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1603 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1605 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1607 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1613 procedure TMonster
.BFGHit();
1615 if FMonsterType
= MONSTER_FISH
then
1618 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1619 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1620 {if g_Game_IsServer and g_Game_IsNet then
1621 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1622 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1626 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1628 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1636 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1638 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1643 Panel
.Width
, Panel
.Height
);
1646 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1648 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1649 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1650 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1651 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1654 procedure TMonster
.Respawn
;
1660 FDirection
:= FStartDirection
;
1663 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1664 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1669 FDieTriggers
:= nil;
1670 FWaitAttackAnim
:= False;
1671 FChainFire
:= False;
1674 FState
:= MONSTATE_SLEEP
;
1675 FCurAnim
:= ANIM_SLEEP
;
1677 positionChanged(); // this updates spatial accelerators
1679 if g_Game_IsNet
and g_Game_IsServer
then
1681 MH_SEND_MonsterPos(FUID
);
1682 MH_SEND_MonsterState(FUID
);
1686 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1689 FramesID
: DWORD
= 0;
1693 if ForcedUID
< 0 then
1694 FUID
:= g_CreateUID(UID_MONSTER
)
1698 FMonsterType
:= MonsterType
;
1702 FState
:= MONSTATE_SLEEP
;
1703 FCurAnim
:= ANIM_SLEEP
;
1704 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1705 FMaxHealth
:= FHealth
;
1706 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1707 FDieTriggers
:= nil;
1708 FSpawnTrigger
:= -1;
1709 FWaitAttackAnim
:= False;
1710 FChainFire
:= False;
1712 FNoRespawn
:= False;
1714 FBehaviour
:= BH_NORMAL
;
1721 trapCheckFrameId
:= 0;
1723 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1724 FBloodKind
:= BLOOD_SPARKS
1726 FBloodKind
:= BLOOD_NORMAL
;
1727 if FMonsterType
= MONSTER_CACO
then
1733 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1746 SetLength(FAnim
, Length(ANIMTABLE
));
1748 for a
:= 0 to High(FAnim
) do
1750 FAnim
[a
, D_LEFT
] := nil;
1751 FAnim
[a
, D_RIGHT
] := nil;
1754 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1755 if (ANIMTABLE
[a
].name
<> '') and
1756 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1758 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1759 '_'+ANIMTABLE
[a
].name
;
1761 res
:= g_Frames_Exists(s
);
1764 res
:= g_Frames_Get(FramesID
, s
);
1766 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1769 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1770 if a
<> ANIM_MESS
then
1773 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1774 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1776 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1777 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1778 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1779 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1784 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1785 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1787 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1788 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1790 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1791 '_'+ANIMTABLE
[a
].name
+'_L';
1792 if g_Frames_Exists(s
) then
1793 g_Frames_Get(FramesID
, s
);
1796 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1797 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1800 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1801 if MonsterType
= MONSTER_VILE
then
1803 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1804 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1810 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1817 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1818 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1821 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1822 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1825 if Random(2) = 0 then
1826 FDirection
:= D_RIGHT
1828 FDirection
:= D_LEFT
;
1830 SetState(MONSTATE_RUN
);
1834 // Ëîâóøêà óáèâàåò ñðàçó:
1835 if t
= HIT_TRAP
then
1838 // Ðîáîòó óðîíà íåò:
1839 if FMonsterType
= MONSTER_ROBO
then
1843 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1845 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1848 FPain
:= FPain
+aDamage
;
1850 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1851 if FState
<> MONSTATE_PAIN
then
1852 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1853 (FMonsterType
<> MONSTER_BARREL
) then
1854 SetState(MONSTATE_PAIN
);
1856 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1857 if (gBloodCount
> 0) then
1859 c
:= Min(aDamage
, 200);
1860 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1862 if (VelX
= 0) and (VelY
= 0) then
1866 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1867 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1871 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1872 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1874 FTargetUID
:= SpawnerUID
;
1878 // Çäîðîâüå çàêîí÷èëîñü:
1879 if FHealth
<= 0 then
1881 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1882 if (FMonsterType
<> MONSTER_BARREL
) then
1884 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1886 p
:= g_Player_Get(SpawnerUID
);
1887 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1889 p
.MonsterKills
:= p
.MonsterKills
+1;
1890 if gGameSettings
.GameMode
= GM_COOP
then
1891 p
.Frags
:= p
.Frags
+ 1;
1892 // Uncomment this if you want to double-kill monsters
1896 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1898 Inc(gCoopMonstersKilled
);
1899 if g_Game_IsNet
then
1905 case FMonsterType
of
1906 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1907 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1908 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1909 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1916 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1917 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1919 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1920 (FObj
.Vel
.Y
div 2)-Random(4));
1921 positionChanged(); // this updates spatial accelerators
1922 if g_Game_IsServer
and g_Game_IsNet
then
1923 MH_SEND_ItemSpawn(True, it
);
1926 // Òðóï äàëüøå íå èäåò:
1929 // Ó òðóïà ðàçìåðû ìåíüøå:
1930 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1932 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1933 FObj
.Rect
.Height
:= 12;
1936 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1937 if (FHealth
<= -30) and
1938 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1939 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1940 (FMonsterType
= MONSTER_MAN
)) then
1942 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1943 SetState(MONSTATE_DIE
, ANIM_MESS
);
1948 SetState(MONSTATE_DIE
);
1951 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1952 if g_Game_IsServer
then ActivateTriggers();
1957 if FState
= MONSTATE_SLEEP
then
1958 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1959 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1960 SetState(MONSTATE_GO
);
1963 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1967 function TMonster
.Heal(Value
: Word): Boolean;
1970 if g_Game_IsClient
then
1975 if FHealth
< FMaxHealth
then
1977 IncMax(FHealth
, Value
, FMaxHealth
);
1978 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1983 destructor TMonster
.Destroy();
1987 for a
:= 0 to High(FAnim
) do
1989 FAnim
[a
, D_LEFT
].Free();
1990 FAnim
[a
, D_RIGHT
].Free();
1995 if (proxyId
<> -1) then
1997 if (monsGrid
<> nil) then
1999 monsGrid
.removeBody(proxyId
);
2000 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2001 e_WriteLog(Format('monster #%d(%u): removed from tree; proxyid=%d', [arrIdx
, UID
, proxyId
]), MSG_NOTIFY
);
2007 if (arrIdx
<> -1) and (arrIdx
< Length(gMonsters
)) then gMonsters
[arrIdx
] := nil;
2010 uidMap
[FUID
] := nil;
2012 inherited Destroy();
2015 procedure TMonster
.Draw();
2021 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2022 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2024 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2025 if FMonsterType
= MONSTER_VILE
then
2026 if FState
= MONSTATE_SHOOT
then
2027 if GetPos(FTargetUID
, @o
) then
2028 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2029 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2031 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2032 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2033 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2036 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2037 if FState
= MONSTATE_DEAD
then
2038 case FMonsterType
of
2039 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2042 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2043 if FAnim
[FCurAnim
, FDirection
] <> nil then
2045 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2046 if (FDirection
= D_LEFT
) and
2047 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2048 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2049 (FMonsterType
<> MONSTER_BARREL
) then
2054 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2055 if (FDirection
= D_LEFT
) and
2056 (FMonsterType
<> MONSTER_BARREL
) then
2058 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2059 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2061 if m
= M_HORIZONTAL
then
2062 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2063 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2064 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2065 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2066 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2067 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2069 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2072 else // Ïðàâàÿ àíèìàöèÿ
2074 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2075 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2079 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2082 if g_debug_Frames
then
2084 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2086 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2087 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2092 procedure TMonster
.MakeBloodSimple(Count
: Word);
2094 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2095 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2096 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2097 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2098 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2099 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2100 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2101 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2104 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2106 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2107 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2108 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2109 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2112 procedure TMonster
.Push(vx
, vy
: Integer);
2114 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2115 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2116 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2119 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2123 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2124 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2125 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2126 soulcount
:= soulcount
-1;
2128 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2130 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2131 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2132 (State
<> MONSTATE_GO
) then
2139 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2141 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2143 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2144 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2145 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2146 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2147 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2148 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2149 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2151 begin // íà÷àëè âîñðåøàòüñÿ
2153 FAnim
[Anim
, FDirection
].Revert(True);
2155 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2156 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2163 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2164 if ForceAnim
<> 255 then
2167 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2168 if FCurAnim
<> Anim
then
2169 if FAnim
[Anim
, FDirection
] <> nil then
2171 FAnim
[Anim
, FDirection
].Reset();
2176 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2183 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2184 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2186 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2187 if g_Game_IsServer
and g_Game_IsNet
then
2188 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2194 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2197 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2198 TA
:= TAnimation
.Create(FramesID
, False, 6);
2199 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2200 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2201 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2203 if g_Game_IsServer
and g_Game_IsNet
then
2204 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2205 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2209 FObj
.X
:= X
- FObj
.Rect
.X
;
2210 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2214 FDirection
:= D_LEFT
2217 FDirection
:= D_RIGHT
2221 if FDirection
= D_RIGHT
then
2222 FDirection
:= D_LEFT
2224 FDirection
:= D_RIGHT
;
2227 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2228 if not silent
and (TA
<> nil) then
2230 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2231 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2234 if g_Game_IsServer
and g_Game_IsNet
then
2235 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2236 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2240 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2244 procedure TMonster
.Update();
2246 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2256 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2257 if FMonsterType
= MONSTER_FISH
then
2258 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2259 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2262 // Ëåòàþùèå ìîíòñðû:
2263 if ((FMonsterType
= MONSTER_SOUL
) or
2264 (FMonsterType
= MONSTER_PAIN
) or
2265 (FMonsterType
= MONSTER_CACO
)) and
2266 (FState
<> MONSTATE_DIE
) and
2267 (FState
<> MONSTATE_DEAD
) then
2270 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2271 if gTime
mod (GAME_TICK
*2) <> 0 then
2273 g_Obj_Move(@FObj
, fall
, True, True);
2274 positionChanged(); // this updates spatial accelerators
2278 if FPainTicks
> 0 then
2281 FPainSound
:= False;
2284 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2285 positionChanged(); // this updates spatial accelerators
2287 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2288 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2289 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2292 if Live
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2294 Inc(gCoopMonstersKilled
);
2295 if g_Game_IsNet
then
2302 oldvelx
:= FObj
.Vel
.X
;
2304 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2305 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2306 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2308 if FFireTime
> 0 then
2310 if WordBool(st
and MOVE_INWATER
) then
2315 FFireTime
:= FFireTime
- 1;
2316 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2317 if FFirePainTime
= 0 then
2319 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2320 FFirePainTime
:= 18;
2323 FFirePainTime
:= FFirePainTime
- 1;
2327 // Ìåðòâûé íè÷åãî íå äåëàåò:
2328 if (FState
= MONSTATE_DEAD
) then
2331 // AI ìîíñòðîâ âûêëþ÷åí:
2332 if g_debug_MonsterOff
then
2335 if FState
<> MONSTATE_SLEEP
then
2336 SetState(MONSTATE_SLEEP
);
2339 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2340 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2341 case FMonsterType
of
2343 if Random(4) = 0 then
2344 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2345 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2346 MONSTER_ROBO
, MONSTER_BARREL
:
2347 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2348 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2350 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2351 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2352 if Random(2) = 0 then
2353 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2355 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2359 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2360 if FMonsterType
= MONSTER_BARREL
then
2362 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2363 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2364 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2365 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2369 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2370 if FMonsterType
= MONSTER_SOUL
then
2371 if WordBool(st
and MOVE_HITAIR
) then
2372 g_Obj_SetSpeed(@FObj
, 16);
2377 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2378 if FObj
.Vel
.Y
< 0 then
2379 if WordBool(st
and MOVE_INWATER
) then
2382 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2383 FTargetTime
:= FTargetTime
+ 1;
2386 if FShellTimer
> -1 then
2387 if FShellTimer
= 0 then
2389 if FShellType
= SHELL_SHELL
then
2390 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2391 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2392 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2393 else if FShellType
= SHELL_DBLSHELL
then
2395 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2396 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2397 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2398 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2399 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2400 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2403 end else Dec(FShellTimer
);
2405 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2407 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2408 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2409 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2410 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2411 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2412 (FObj
.Accel
.Y
= 0) then
2413 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2416 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2418 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2419 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2421 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2422 if gSoundEffectsDF
then PainSound();
2424 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2427 // Ñíèæàåì áîëü ñî âðåìåíåì:
2430 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2431 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2435 SetState(MONSTATE_GO
);
2439 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2442 FSleep
:= FSleep
+ 1;
2444 // Ïðîñïàëè äîñòàòî÷íî:
2445 if FSleep
>= 18 then
2450 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2451 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2452 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2453 if (gPlayers
<> nil) then
2454 for a
:= 0 to High(gPlayers
) do
2455 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
2456 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2458 if g_Look(@FObj
, @Obj
, FDirection
) then
2460 FTargetUID
:= gPlayers
[a
].UID
;
2463 SetState(MONSTATE_GO
);
2467 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2468 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2469 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2470 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2471 if gMonsters
<> nil then
2472 for a
:= 0 to High(gMonsters
) do
2473 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
2474 (gMonsters
[a
].FUID
<> FUID
) then
2476 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2477 if (FBehaviour
= BH_MANIAC
) and
2478 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2480 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2481 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2482 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2484 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2485 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2487 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2489 FTargetUID
:= gMonsters
[a
].UID
;
2492 SetState(MONSTATE_GO
);
2498 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2501 FSleep
:= FSleep
- 1;
2503 // Âûæäàëè äîñòàòî÷íî - èäåì:
2505 SetState(MONSTATE_GO
);
2508 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2510 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2511 if WordBool(st
and MOVE_BLOCK
) then
2515 SetState(MONSTATE_RUNOUT
);
2520 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2521 if (FMonsterType
= MONSTER_VILE
) then
2522 if isCorpse(@FObj
, False) <> -1 then
2525 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2530 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2531 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2532 if not findNewPrey() then
2533 begin // Íîâûõ öåëåé íåò
2541 o
.Rect
:= _Rect(0, 0, 0, 1);
2543 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2544 GetPos(FTargetUID
, @o
);
2546 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2547 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2550 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2557 // Ðàññòîÿíèå äî öåëè:
2558 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2559 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2561 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2563 FDirection
:= D_RIGHT
2565 FDirection
:= D_LEFT
;
2567 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2568 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2569 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2570 if shoot(@o
, False) then
2573 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2574 if Abs(sx
) < 40 then
2575 if FMonsterType
<> MONSTER_FISH
then
2578 SetState(MONSTATE_RUN
);
2579 if Random(2) = 0 then
2580 FDirection
:= D_LEFT
2582 FDirection
:= D_RIGHT
;
2587 // Óïåðëèñü â ñòåíó:
2588 if WordBool(st
and MOVE_HITWALL
) then
2590 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2591 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2592 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2594 SetState(MONSTATE_WAIT
);
2599 case FMonsterType
of
2600 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2602 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2603 (FObj
.Accel
.Y
= 0) then
2604 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2605 // Ïðûæîê ÷åðåç ñòåíó:
2606 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2607 SetState(MONSTATE_CLIMB
);
2614 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2615 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2616 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2618 if FMonsterType
= MONSTER_FISH
then
2620 if not WordBool(st
and MOVE_INWATER
) then
2621 begin // Ðûáà âíå âîäû:
2622 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2623 begin // "Ñòîèò" òâåðäî
2624 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2625 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2626 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2630 SetState(MONSTATE_PAIN
);
2631 FPain
:= FPain
+ 50;
2635 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2637 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2641 // Ðûáà ïëûâåò ââåðõ:
2642 if FObj
.Vel
.Y
< 0 then
2643 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2645 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2647 // Ïëàâàåì òóäà-ñþäà:
2648 if Random(2) = 0 then
2649 FDirection
:= D_LEFT
2651 FDirection
:= D_RIGHT
;
2653 SetState(MONSTATE_RUN
);
2657 else // Ëåòàþùèå ìîíñòðû
2659 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2661 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2666 else // "Íàçåìíûå" ìîíñòðû
2668 // Âîçìîæíî, ïèíàåì êóñêè:
2669 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2671 b
:= Abs(FObj
.Vel
.X
);
2672 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2673 for a
:= 0 to High(gGibs
) do
2675 if gGibs
[a
].Live
and
2676 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2677 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2680 if FObj
.Vel
.X
< 0 then
2682 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2686 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2691 // Áîññû ìîãóò ïèíàòü òðóïû:
2692 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2693 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2695 b
:= Abs(FObj
.Vel
.X
);
2696 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2697 for a
:= 0 to High(gCorpses
) do
2698 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2700 co
:= gCorpses
[a
].Obj
;
2701 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2702 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2704 if FObj
.Vel
.X
< 0 then
2705 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2707 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2710 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2712 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2714 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2715 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2718 FSleep
:= FSleep
+ 1;
2724 if Random(8) = 0 then
2728 // Áåæèì â âûáðàííóþ ñòîðîíó:
2729 if FDirection
= D_RIGHT
then
2730 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2732 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2734 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2735 if WordBool(st
and MOVE_INWATER
) then
2736 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2737 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2738 if FMonsterType
= MONSTER_FISH
then
2742 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2744 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2745 if WordBool(st
and MOVE_BLOCK
) then
2749 SetState(MONSTATE_RUNOUT
);
2754 FSleep
:= FSleep
- 1;
2756 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2757 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2760 SetState(MONSTATE_GO
);
2761 // Ñòåíà - èäåì îáðàòíî:
2762 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2765 if Random(8) = 0 then
2769 // Áåæèì â âûáðàííóþ ñòîðîíó:
2770 if FDirection
= D_RIGHT
then
2771 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2773 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2775 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2776 if WordBool(st
and MOVE_INWATER
) then
2777 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2778 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2779 if FMonsterType
= MONSTER_FISH
then
2783 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2785 // Âûøëè èç ÁëîêÌîíà:
2786 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2789 FSleep
:= FSleep
- 1;
2791 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2792 if FSleep
<= -18 then
2795 SetState(MONSTATE_GO
);
2796 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2797 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2800 if Random(8) = 0 then
2804 // Áåæèì â âûáðàííóþ ñòîðîíó:
2805 if FDirection
= D_RIGHT
then
2806 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2808 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2810 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2811 if WordBool(st
and MOVE_INWATER
) then
2812 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2813 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2814 if FMonsterType
= MONSTER_FISH
then
2818 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2820 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2821 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2822 (not WordBool(st
and MOVE_HITWALL
)) then
2825 SetState(MONSTATE_GO
);
2827 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2828 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2832 SetState(MONSTATE_RUN
);
2836 // Áåæèì â âûáðàííóþ ñòîðîíó:
2837 if FDirection
= D_RIGHT
then
2838 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2840 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2842 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2843 if WordBool(st
and MOVE_INWATER
) then
2844 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2845 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2846 if FMonsterType
= MONSTER_FISH
then
2850 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2851 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2853 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2854 if FMonsterType
= MONSTER_SOUL
then
2856 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2857 SetState(MONSTATE_GO
);
2862 // Çàìåäëÿåìñÿ ïðè àòàêå:
2863 if FMonsterType
<> MONSTER_FISH
then
2864 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2866 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2867 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2869 // Öåëü ïîãèáëà => èäåì äàëüøå:
2870 if not GetPos(FTargetUID
, @o
) then
2872 SetState(MONSTATE_GO
);
2877 // Öåëü íå âèäíî => èäåì äàëüøå:
2878 if not g_Look(@FObj
, @o
, FDirection
) then
2880 SetState(MONSTATE_GO
);
2885 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2886 if g_Obj_CollideWater(@o
, 0, 0) then
2888 SetState(MONSTATE_GO
);
2894 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2895 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2896 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2899 end; // case FState of ...
2903 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2904 if FState
= MONSTATE_REVIVE
then
2905 if FAnim
[FCurAnim
, FDirection
].Played
then
2906 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2907 FAnim
[FCurAnim
, FDirection
].Revert(False);
2908 SetState(MONSTATE_GO
);
2911 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2912 if vilefire
<> nil then
2915 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2916 if (FState
= MONSTATE_DIE
) and
2917 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2918 (FAnim
[FCurAnim
, FDirection
].Played
) then
2921 SetState(MONSTATE_DEAD
);
2923 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2924 if (FMonsterType
= MONSTER_PAIN
) then
2926 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2927 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2930 mon
.SetState(MONSTATE_GO
);
2931 mon
.FNoRespawn
:= True;
2932 Inc(gTotalMonsters
);
2933 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2936 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2937 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2940 mon
.SetState(MONSTATE_GO
);
2941 mon
.FNoRespawn
:= True;
2942 Inc(gTotalMonsters
);
2943 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2946 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2947 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2950 mon
.SetState(MONSTATE_GO
);
2951 mon
.FNoRespawn
:= True;
2952 Inc(gTotalMonsters
);
2953 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2956 if g_Game_IsNet
then MH_SEND_CoopStats();
2959 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2960 if (FMonsterType
= MONSTER_PAIN
) or
2961 (FMonsterType
= MONSTER_SOUL
) or
2962 (FMonsterType
= MONSTER_BARREL
) then
2966 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2967 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
2968 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
2969 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2970 if (FAnim
[FCurAnim
, FDirection
].Played
) then
2971 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2972 if FState
= MONSTATE_ATTACK
then
2973 begin // Ñîñòîÿíèå - Àòàêà
2974 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2975 if FMonsterType
<> MONSTER_SOUL
then
2976 SetState(MONSTATE_GO
);
2978 else // Ñîñòîÿíèå - Ñòðåëüáà
2980 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2981 if not FChainFire
then
2982 SetState(MONSTATE_GO
)
2984 begin // Íàäî ñòðåëÿòü åùå
2985 FChainFire
:= False;
2986 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
2987 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
2988 FAnim
[FCurAnim
, FDirection
].Reset();
2992 FWaitAttackAnim
:= False;
2995 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
2996 if (FMonsterType
= MONSTER_SOUL
) or
2997 ( (not FWaitAttackAnim
) and
2998 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
2999 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3001 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3002 if FState
= MONSTATE_ATTACK
then
3003 begin // Ñîñòîÿíèå - Àòàêà
3004 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3005 if FMonsterType
= MONSTER_SOUL
then
3006 FAnim
[FCurAnim
, FDirection
].Reset();
3008 case FMonsterType
of
3009 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3010 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3011 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3012 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3013 if FMonsterType
= MONSTER_SOUL
then
3014 SetState(MONSTATE_GO
);
3017 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3018 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3019 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3021 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3022 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3023 if FCurAnim
= ANIM_ATTACK2
then
3026 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3027 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3028 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3032 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3033 if FCurAnim
= ANIM_ATTACK2
then
3035 sx
:= isCorpse(@FObj
, True);
3037 begin // Íàøëè, êîãî âîñêðåñèòü
3038 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3039 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3040 // Âîñêðåøàòü - ñåáå âðåäèòü:
3041 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3047 else // Ñîñòîÿíèå - Ñòðåëüáà
3049 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3050 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3052 if FDirection
= D_LEFT
then
3054 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3055 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3056 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3059 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3061 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3062 case FMonsterType
of
3064 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3067 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3068 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3069 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3073 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3074 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3076 FShellType
:= SHELL_SHELL
;
3080 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3082 FShellType
:= SHELL_DBLSHELL
;
3087 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3088 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3091 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3094 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3095 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3096 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3100 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3101 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3102 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3105 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3107 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3109 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3110 MONSTER_BARON
, MONSTER_KNIGHT
:
3111 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3113 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3115 begin // Ñîçäàåì Lost_Soul:
3116 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3117 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3120 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3121 mon
.FTargetUID
:= FTargetUID
;
3122 GetPos(FTargetUID
, @o
);
3123 mon
.FTargetTime
:= 0;
3124 mon
.FNoRespawn
:= True;
3125 mon
.SetState(MONSTATE_GO
);
3126 mon
.shoot(@o
, True);
3127 Inc(gTotalMonsters
);
3129 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3134 if FMonsterType
<> MONSTER_PAIN
then
3135 if g_Game_IsNet
then
3136 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3138 // Ñêîðîñòðåëüíûå ìîíñòðû:
3139 if (FMonsterType
= MONSTER_CGUN
) or
3140 (FMonsterType
= MONSTER_SPIDER
) or
3141 (FMonsterType
= MONSTER_BSP
) or
3142 (FMonsterType
= MONSTER_MANCUB
) or
3143 (FMonsterType
= MONSTER_ROBO
) then
3144 if not GetPos(FTargetUID
, @o
) then
3145 // Öåëü ìåðòâà - èùåì íîâóþ:
3147 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3148 if shoot(@o
, False) then
3152 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3153 FWaitAttackAnim
:= True;
3156 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3157 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3159 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3160 // Çâóêè ïðè ïåðåäâèæåíèè:
3161 case FMonsterType
of
3163 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3164 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3165 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3167 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3168 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3169 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3171 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3172 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3173 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3175 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3176 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3177 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3181 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3182 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3183 FObj
.Vel
.X
:= oldvelx
;
3185 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3186 if FAnim
[FCurAnim
, FDirection
] <> nil then
3187 FAnim
[FCurAnim
, FDirection
].Update();
3190 procedure TMonster
.SetDeadAnim
;
3192 if FAnim
<> nil then
3193 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3196 procedure TMonster
.RevertAnim(R
: Boolean = True);
3198 if FAnim
<> nil then
3199 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3200 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3203 function TMonster
.AnimIsReverse
: Boolean;
3205 if FAnim
<> nil then
3206 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3211 procedure TMonster
.ClientUpdate();
3213 a
, b
, sx
, sy
, oldvelx
: Integer;
3220 sx
:= 0; // SHUT UP COMPILER
3223 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3224 if FMonsterType
= MONSTER_FISH
then
3225 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3226 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3229 // Ëåòàþùèå ìîíòñðû:
3230 if ((FMonsterType
= MONSTER_SOUL
) or
3231 (FMonsterType
= MONSTER_PAIN
) or
3232 (FMonsterType
= MONSTER_CACO
)) and
3233 (FState
<> MONSTATE_DIE
) and
3234 (FState
<> MONSTATE_DEAD
) then
3237 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3238 if gTime
mod (GAME_TICK
*2) <> 0 then
3240 g_Obj_Move(@FObj
, fall
, True, True);
3241 positionChanged(); // this updates spatial accelerators
3245 if FPainTicks
> 0 then
3248 FPainSound
:= False;
3251 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3252 positionChanged(); // this updates spatial accelerators
3254 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3255 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3256 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3262 oldvelx
:= FObj
.Vel
.X
;
3264 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3265 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3266 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3268 if FFireTime
> 0 then
3270 if WordBool(st
and MOVE_INWATER
) then
3275 FFireTime
:= FFireTime
- 1;
3279 // Ìåðòâûé íè÷åãî íå äåëàåò:
3280 if (FState
= MONSTATE_DEAD
) then
3283 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3284 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3285 case FMonsterType
of
3287 if Random(4) = 0 then
3288 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3289 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3290 MONSTER_ROBO
, MONSTER_BARREL
:
3291 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3292 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3294 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3295 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3296 if Random(2) = 0 then
3297 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3299 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3303 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3304 if FMonsterType
= MONSTER_BARREL
then
3306 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3307 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3308 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3309 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3313 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3314 if FMonsterType
= MONSTER_SOUL
then
3315 if WordBool(st
and MOVE_HITAIR
) then
3316 g_Obj_SetSpeed(@FObj
, 16);
3321 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3322 if FObj
.Vel
.Y
< 0 then
3323 if WordBool(st
and MOVE_INWATER
) then
3326 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3327 FTargetTime
:= FTargetTime
+ 1;
3329 if FShellTimer
> -1 then
3330 if FShellTimer
= 0 then
3332 if FShellType
= SHELL_SHELL
then
3333 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3334 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3335 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3336 else if FShellType
= SHELL_DBLSHELL
then
3338 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3339 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3340 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3341 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3342 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3343 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3346 end else Dec(FShellTimer
);
3348 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3350 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3351 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3352 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3353 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3354 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3355 (FObj
.Accel
.Y
= 0) then
3356 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3359 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3361 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3362 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3364 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3365 if gSoundEffectsDF
then PainSound();
3367 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3370 // Ñíèæàåì áîëü ñî âðåìåíåì:
3373 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3374 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3376 SetState(MONSTATE_GO
);
3381 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3384 FSleep
:= FSleep
+ 1;
3386 // Ïðîñïàëè äîñòàòî÷íî:
3387 if FSleep
>= 18 then
3393 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3396 FSleep
:= FSleep
- 1;
3399 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3401 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3402 if WordBool(st
and MOVE_BLOCK
) then
3406 SetState(MONSTATE_RUNOUT
);
3411 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3412 if (FMonsterType
= MONSTER_VILE
) then
3413 if isCorpse(@FObj
, False) <> -1 then
3415 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3421 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3422 if Abs(sx
) < 40 then
3423 if FMonsterType
<> MONSTER_FISH
then
3425 SetState(MONSTATE_RUN
);
3431 // Óïåðëèñü â ñòåíó:
3432 if WordBool(st
and MOVE_HITWALL
) then
3434 case FMonsterType
of
3435 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3437 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3438 (FObj
.Accel
.Y
= 0) then
3439 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3440 // Ïðûæîê ÷åðåç ñòåíó:
3441 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3442 SetState(MONSTATE_CLIMB
);
3449 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3450 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3451 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3453 if FMonsterType
= MONSTER_FISH
then
3455 if not WordBool(st
and MOVE_INWATER
) then
3456 begin // Ðûáà âíå âîäû:
3457 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3458 begin // "Ñòîèò" òâåðäî
3459 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3460 if FObj
.Accel
.Y
= 0 then
3462 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3466 SetState(MONSTATE_PAIN
);
3467 FPain
:= FPain
+ 50;
3471 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3473 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3477 // Ðûáà ïëûâåò ââåðõ:
3478 if FObj
.Vel
.Y
< 0 then
3479 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3481 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3483 // Ïëàâàåì òóäà-ñþäà:
3484 SetState(MONSTATE_RUN
);
3489 else // Ëåòàþùèå ìîíñòðû
3491 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3493 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3498 else // "Íàçåìíûå" ìîíñòðû
3500 // Âîçìîæíî, ïèíàåì êóñêè:
3501 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3503 b
:= Abs(FObj
.Vel
.X
);
3504 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3505 for a
:= 0 to High(gGibs
) do
3507 if gGibs
[a
].Live
and
3508 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3509 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3512 if FObj
.Vel
.X
< 0 then
3514 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3518 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3520 positionChanged(); // this updates spatial accelerators
3524 // Áîññû ìîãóò ïèíàòü òðóïû:
3525 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3526 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3528 b
:= Abs(FObj
.Vel
.X
);
3529 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3530 for a
:= 0 to High(gCorpses
) do
3531 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3533 co
:= gCorpses
[a
].Obj
;
3534 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3535 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3537 if FObj
.Vel
.X
< 0 then
3538 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3540 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3545 FSleep
:= FSleep
+ 1;
3551 if Random(8) = 0 then
3555 // Áåæèì â âûáðàííóþ ñòîðîíó:
3556 if FDirection
= D_RIGHT
then
3557 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3559 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3561 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3562 if WordBool(st
and MOVE_INWATER
) then
3563 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3564 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3565 if FMonsterType
= MONSTER_FISH
then
3569 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3571 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3572 if WordBool(st
and MOVE_BLOCK
) then
3574 SetState(MONSTATE_RUNOUT
);
3580 FSleep
:= FSleep
- 1;
3582 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3583 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3585 SetState(MONSTATE_GO
);
3589 if Random(8) = 0 then
3593 // Áåæèì â âûáðàííóþ ñòîðîíó:
3594 if FDirection
= D_RIGHT
then
3595 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3597 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3599 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3600 if WordBool(st
and MOVE_INWATER
) then
3601 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3602 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3603 if FMonsterType
= MONSTER_FISH
then
3607 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3609 // Âûøëè èç ÁëîêÌîíà:
3610 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3613 FSleep
:= FSleep
- 1;
3615 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3616 if FSleep
<= -18 then
3618 SetState(MONSTATE_GO
);
3622 if Random(8) = 0 then
3626 // Áåæèì â âûáðàííóþ ñòîðîíó:
3627 if FDirection
= D_RIGHT
then
3628 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3630 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3632 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3633 if WordBool(st
and MOVE_INWATER
) then
3634 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3635 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3636 if FMonsterType
= MONSTER_FISH
then
3640 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3642 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3643 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3644 (not WordBool(st
and MOVE_HITWALL
)) then
3646 SetState(MONSTATE_GO
);
3649 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3650 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3652 SetState(MONSTATE_RUN
);
3657 // Áåæèì â âûáðàííóþ ñòîðîíó:
3658 if FDirection
= D_RIGHT
then
3659 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3661 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3663 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3664 if WordBool(st
and MOVE_INWATER
) then
3665 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3666 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3667 if FMonsterType
= MONSTER_FISH
then
3671 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3672 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3674 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3675 if FMonsterType
= MONSTER_SOUL
then
3677 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3678 SetState(MONSTATE_GO
);
3683 // Çàìåäëÿåìñÿ ïðè àòàêå:
3684 if FMonsterType
<> MONSTER_FISH
then
3685 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3687 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3688 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3690 // Öåëü ïîãèáëà => èäåì äàëüøå:
3691 if not GetPos(FTargetUID
, @o
) then
3693 SetState(MONSTATE_GO
);
3698 // Öåëü íå âèäíî => èäåì äàëüøå:
3699 if not g_Look(@FObj
, @o
, FDirection
) then
3701 SetState(MONSTATE_GO
);
3706 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3707 if g_Obj_CollideWater(@o
, 0, 0) then
3709 SetState(MONSTATE_GO
);
3715 end; // case FState of ...
3719 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3720 if FState
= MONSTATE_REVIVE
then
3721 if FAnim
[FCurAnim
, FDirection
].Played
then
3722 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3723 FAnim
[FCurAnim
, FDirection
].Revert(False);
3724 SetState(MONSTATE_GO
);
3727 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3728 if vilefire
<> nil then
3731 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3732 if (FState
= MONSTATE_DIE
) and
3733 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3734 (FAnim
[FCurAnim
, FDirection
].Played
) then
3737 SetState(MONSTATE_DEAD
);
3739 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3740 if (FMonsterType
= MONSTER_PAIN
) or
3741 (FMonsterType
= MONSTER_SOUL
) or
3742 (FMonsterType
= MONSTER_BARREL
) then
3745 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3748 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3749 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3750 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3751 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3752 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3753 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3754 if FState
= MONSTATE_ATTACK
then
3755 begin // Ñîñòîÿíèå - Àòàêà
3756 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3757 if FMonsterType
<> MONSTER_SOUL
then
3758 SetState(MONSTATE_GO
);
3760 else // Ñîñòîÿíèå - Ñòðåëüáà
3762 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3763 if not FChainFire
then
3764 SetState(MONSTATE_GO
)
3766 begin // Íàäî ñòðåëÿòü åùå
3767 FChainFire
:= False;
3768 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3769 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3770 FAnim
[FCurAnim
, FDirection
].Reset();
3774 FWaitAttackAnim
:= False;
3777 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3778 if (FMonsterType
= MONSTER_SOUL
) or
3779 ( (not FWaitAttackAnim
) and
3780 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3781 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3783 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3784 if FState
= MONSTATE_ATTACK
then
3785 begin // Ñîñòîÿíèå - Àòàêà
3786 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3787 if FMonsterType
= MONSTER_SOUL
then
3788 FAnim
[FCurAnim
, FDirection
].Reset();
3790 case FMonsterType
of
3791 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3792 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3793 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3794 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3795 if FMonsterType
= MONSTER_SOUL
then
3796 SetState(MONSTATE_GO
);
3799 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3801 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3802 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3803 if FCurAnim
= ANIM_ATTACK2
then
3806 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3807 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3811 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3812 if FCurAnim
= ANIM_ATTACK2
then
3814 sx
:= isCorpse(@FObj
, True);
3816 begin // Íàøëè, êîãî âîñêðåñèòü
3817 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3818 // Âîñêðåøàòü - ñåáå âðåäèòü:
3819 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3825 else // Ñîñòîÿíèå - Ñòðåëüáà
3827 // Ñêîðîñòðåëüíûå ìîíñòðû:
3828 if (FMonsterType
= MONSTER_CGUN
) or
3829 (FMonsterType
= MONSTER_SPIDER
) or
3830 (FMonsterType
= MONSTER_BSP
) or
3831 (FMonsterType
= MONSTER_MANCUB
) or
3832 (FMonsterType
= MONSTER_ROBO
) then
3833 if not GetPos(FTargetUID
, @o
) then
3834 // Öåëü ìåðòâà - èùåì íîâóþ:
3836 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3837 if shoot(@o
, False) then
3841 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3842 FWaitAttackAnim
:= True;
3845 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3846 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3848 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3849 // Çâóêè ïðè ïåðåäâèæåíèè:
3850 case FMonsterType
of
3852 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3853 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3854 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3856 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3857 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3858 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3860 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3861 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3862 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3864 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3865 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3866 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3870 // Êîñòûëü äëÿ ïîòîêîâ
3871 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3872 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3873 FObj
.Vel
.X
:= oldvelx
;
3875 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3876 if FAnim
[FCurAnim
, FDirection
] <> nil then
3877 FAnim
[FCurAnim
, FDirection
].Update();
3880 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3882 case FMonsterType
of
3885 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3886 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3890 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3892 FShellType
:= SHELL_SHELL
;
3896 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3898 FShellType
:= SHELL_DBLSHELL
;
3900 MONSTER_CGUN
, MONSTER_SPIDER
:
3902 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3903 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3906 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3908 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3910 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3912 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3914 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3916 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3917 MONSTER_BARON
, MONSTER_KNIGHT
:
3918 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3920 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3924 procedure TMonster
.Turn();
3927 if FDirection
= D_LEFT
then
3928 FDirection
:= D_RIGHT
3930 FDirection
:= D_LEFT
;
3932 // Áåæèì â âûáðàííóþ ñòîðîíó:
3933 if FDirection
= D_RIGHT
then
3934 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3936 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3939 function TMonster
.findNewPrey(): Boolean;
3943 PlayersSee
, MonstersSee
: Array of DWORD
;
3944 PlayerNear
, MonsterNear
: Integer;
3947 SetLength(MonstersSee
, 0);
3948 SetLength(PlayersSee
, 0);
3955 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3956 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3957 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3958 for a
:= 0 to High(gPlayers
) do
3959 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
3960 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
3962 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
3964 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
3965 PlayersSee
[High(PlayersSee
)] := a
;
3967 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
3968 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
3972 PlayerNear
:= Integer(a
);
3976 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3977 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
3978 for a
:= 0 to High(gMonsters
) do
3979 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
3980 (gMonsters
[a
].FUID
<> FUID
) then
3982 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
3983 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
3984 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
3985 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3986 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
3987 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
3988 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3989 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
3991 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
3993 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
3994 MonstersSee
[High(MonstersSee
)] := a
;
3996 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
3997 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4001 MonsterNear
:= Integer(a
);
4006 BH_NORMAL
, BH_KILLER
:
4008 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4009 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4011 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4012 FTargetUID
:= gPlayers
[a
].UID
;
4015 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4018 FTargetUID
:= gPlayers
[a
].UID
;
4020 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4021 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4023 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4024 FTargetUID
:= gMonsters
[a
].UID
;
4027 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4030 FTargetUID
:= gMonsters
[a
].UID
;
4033 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4035 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4036 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4038 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4039 FTargetUID
:= gPlayers
[a
].UID
;
4041 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4043 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4044 FTargetUID
:= gMonsters
[a
].UID
;
4046 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4047 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4050 FTargetUID
:= gPlayers
[a
].UID
;
4052 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4055 FTargetUID
:= gMonsters
[a
].UID
;
4060 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4061 if FTargetUID
= 0 then
4063 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4064 if FBehaviour
= BH_INSANE
then
4067 FTargetTime
:= MAX_ATM
;
4076 function TMonster
.kick(o
: PObj
): Boolean;
4080 case FMonsterType
of
4083 SetState(MONSTATE_ATTACK
);
4088 SetState(MONSTATE_ATTACK
);
4089 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4094 SetState(MONSTATE_ATTACK
);
4095 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4098 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4100 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4101 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4104 MONSTER_BARON
, MONSTER_KNIGHT
,
4105 MONSTER_CACO
, MONSTER_MANCUB
:
4106 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4107 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4111 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4121 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4122 if not immediately
then
4123 case FMonsterType
of
4124 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4125 Exit
; // íå ñòðåëÿþò
4126 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4129 // Âðåìÿ âûñòðåëà óïóùåíî:
4131 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4137 // Âðåìÿ âûñòðåëà óïóùåíî:
4144 // Âðåìÿ âûñòðåëà óïóùåíî:
4145 if FAmmo
>= 100 then
4150 // Ñòðåëÿåò íå âñåãäà:
4151 if Random(2) = 0 then
4154 // Âðåìÿ âûñòðåëà óïóùåíî:
4158 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4159 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4160 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4161 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4162 else if Random(16) <> 0 then Exit
;
4166 if not g_Look(@FObj
, o
, FDirection
) then
4171 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4172 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4174 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4175 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4176 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4177 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4180 case FMonsterType
of
4181 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4183 SetState(MONSTATE_SHOOT
);
4188 SetState(MONSTATE_SHOOT
);
4192 begin // Çàæèãàåì îãîíü
4193 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4194 ty
:= o
^.Y
+o
^.Rect
.Y
;
4195 SetState(MONSTATE_SHOOT
);
4199 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4200 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4203 begin // Ëåòèò â ñòîðîíó öåëè:
4204 SetState(MONSTATE_ATTACK
);
4205 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4207 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4208 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4209 m
:= Max(Abs(xd
), Abs(yd
));
4213 FObj
.Vel
.X
:= (xd
*16) div m
;
4214 FObj
.Vel
.Y
:= (yd
*16) div m
;
4216 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4217 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4219 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4220 if FMonsterType
= MONSTER_MANCUB
then
4222 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4224 SetState(MONSTATE_SHOOT
);
4232 function TMonster
.Live(): Boolean;
4234 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4237 procedure TMonster
.SetHealth(aH
: Integer);
4239 if (aH
> 0) and (aH
< 1000000) then
4242 if FHealth
> FMaxHealth
then
4243 FMaxHealth
:= FHealth
;
4247 procedure TMonster
.WakeUp();
4249 if g_Game_IsClient
then Exit
;
4250 SetState(MONSTATE_GO
);
4251 FTargetTime
:= MAX_ATM
;
4255 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4265 // Ñèãíàòóðà ìîíñòðà:
4266 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4267 Mem
.WriteDWORD(sig
);
4269 Mem
.WriteWord(FUID
);
4271 if FDirection
= D_LEFT
then
4276 // Íàäî ëè óäàëèòü åãî:
4277 Mem
.WriteBoolean(FRemoved
);
4278 // Îñòàëîñü çäîðîâüÿ:
4279 Mem
.WriteInt(FHealth
);
4281 Mem
.WriteByte(FState
);
4282 // Òåêóùàÿ àíèìàöèÿ:
4283 Mem
.WriteByte(FCurAnim
);
4285 Mem
.WriteWord(FTargetUID
);
4286 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4287 Mem
.WriteInt(FTargetTime
);
4288 // Ïîâåäåíèå ìîíñòðà:
4289 Mem
.WriteByte(FBehaviour
);
4290 // Ãîòîâíîñòü ê âûñòðåëó:
4291 Mem
.WriteInt(FAmmo
);
4293 Mem
.WriteInt(FPain
);
4295 Mem
.WriteInt(FSleep
);
4296 // Îçâó÷èâàòü ëè áîëü:
4297 Mem
.WriteBoolean(FPainSound
);
4298 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4299 Mem
.WriteBoolean(FWaitAttackAnim
);
4300 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4301 Mem
.WriteBoolean(FChainFire
);
4302 // Ïîäëåæèò ëè ðåñïàâíó:
4303 Mem
.WriteBoolean(FNoRespawn
);
4307 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4308 Mem
.WriteInt(FStartID
);
4309 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4310 Mem
.WriteInt(FSpawnTrigger
);
4312 Obj_SaveState(@FObj
, Mem
);
4313 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4314 anim
:= vilefire
<> nil;
4315 Mem
.WriteBoolean(anim
);
4316 // Åñëè åñòü - ñîõðàíÿåì:
4318 vilefire
.SaveState(Mem
);
4320 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4322 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4323 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4324 Mem
.WriteBoolean(anim
);
4325 // Åñëè åñòü - ñîõðàíÿåì:
4327 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4328 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4329 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4330 Mem
.WriteBoolean(anim
);
4331 // Åñëè åñòü - ñîõðàíÿåì:
4333 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4337 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4347 // Ñèãíàòóðà ìîíñòðà:
4349 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4351 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4358 FDirection
:= D_LEFT
4360 FDirection
:= D_RIGHT
;
4361 // Íàäî ëè óäàëèòü åãî:
4362 Mem
.ReadBoolean(FRemoved
);
4363 // Îñòàëîñü çäîðîâüÿ:
4364 Mem
.ReadInt(FHealth
);
4366 Mem
.ReadByte(FState
);
4367 // Òåêóùàÿ àíèìàöèÿ:
4368 Mem
.ReadByte(FCurAnim
);
4370 Mem
.ReadWord(FTargetUID
);
4371 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4372 Mem
.ReadInt(FTargetTime
);
4373 // Ïîâåäåíèå ìîíñòðà:
4374 Mem
.ReadByte(FBehaviour
);
4375 // Ãîòîâíîñòü ê âûñòðåëó:
4380 Mem
.ReadInt(FSleep
);
4381 // Îçâó÷èâàòü ëè áîëü:
4382 Mem
.ReadBoolean(FPainSound
);
4383 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4384 Mem
.ReadBoolean(FWaitAttackAnim
);
4385 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4386 Mem
.ReadBoolean(FChainFire
);
4387 // Ïîäëåæèò ëè ðåñïàâíó
4388 Mem
.ReadBoolean(FNoRespawn
);
4392 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4393 Mem
.ReadInt(FStartID
);
4394 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4395 Mem
.ReadInt(FSpawnTrigger
);
4397 Obj_LoadState(@FObj
, Mem
);
4398 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4399 Mem
.ReadBoolean(anim
);
4400 // Åñëè åñòü - çàãðóæàåì:
4403 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4404 vilefire
.LoadState(Mem
);
4407 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4409 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4410 Mem
.ReadBoolean(anim
);
4411 // Åñëè åñòü - çàãðóæàåì:
4414 Assert(FAnim
[i
, D_LEFT
] <> nil,
4415 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4416 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4418 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4419 Mem
.ReadBoolean(anim
);
4420 // Åñëè åñòü - çàãðóæàåì:
4423 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4424 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4425 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4430 procedure TMonster
.ActivateTriggers();
4434 if FDieTriggers
<> nil then
4435 for a
:= 0 to High(FDieTriggers
) do
4436 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4437 if FSpawnTrigger
> -1 then
4439 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4440 FSpawnTrigger
:= -1;
4444 procedure TMonster
.AddTrigger(t
: Integer);
4446 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4447 FDieTriggers
[High(FDieTriggers
)] := t
;
4450 procedure TMonster
.ClearTriggers();
4452 SetLength(FDieTriggers
, 0);
4455 procedure TMonster
.CatchFire(Attacker
: Word);
4458 FFireAttacker
:= Attacker
;
4459 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4462 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4467 if (Random(10) = 1) and (Times
= 1) then
4470 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4472 for i
:= 1 to Times
do
4474 Anim
:= TAnimation
.Create(id
, False, 3);
4476 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4477 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4484 // ////////////////////////////////////////////////////////////////////////// //
4485 // throws on invalid uid
4486 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4488 result
:= g_Mons_ByIdx_NC(uid
);
4489 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4494 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4496 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4497 result
:= gMonsters
[uid
];
4501 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4507 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4508 for idx
:= 0 to High(gMonsters
) do
4510 mon
:= gMonsters
[idx
];
4511 if (mon
<> nil) then
4514 if result
then exit
;
4520 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4526 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4527 for idx
:= 0 to High(gMonsters
) do
4529 mon
:= gMonsters
[idx
];
4530 if (mon
<> nil) and mon
.Live
then
4533 if result
then exit
;
4539 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4541 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4543 result
:= mon
.Live
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4551 if (width
< 1) or (height
< 1) then exit
;
4552 if gmon_debug_use_sqaccel
then
4554 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4558 for idx
:= 0 to High(gMonsters
) do
4560 mon
:= gMonsters
[idx
];
4561 if (mon
<> nil) and mon
.Live
then
4563 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4574 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4576 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4586 if (width
< 1) or (height
< 1) then exit
;
4587 if gmon_debug_use_sqaccel
then
4589 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4593 for idx
:= 0 to High(gMonsters
) do
4595 mon
:= gMonsters
[idx
];
4596 if (mon
<> nil) and mon
.Live
then
4598 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4601 if result
then exit
;
4609 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4611 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4614 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4615 if mon
.Live
then result
:= cb(mon
) else result
:= false;
4623 if (width
< 1) or (height
< 1) then exit
;
4624 if gmon_debug_use_sqaccel
then
4626 if (width
= 1) and (height
= 1) then
4628 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4632 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4637 for idx
:= 0 to High(gMonsters
) do
4639 mon
:= gMonsters
[idx
];
4640 if (mon
<> nil) and mon
.Live
then
4642 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4645 if result
then exit
;