DEADSOFTWARE

fixed bug in grid updates for moving objects
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_monsters;
19 interface
21 uses
22 g_basic, e_graphics, g_phys, g_textures, g_grid,
23 g_saveload, BinEditor, g_panel, xprofiler;
25 const
26 MONSTATE_SLEEP = 0;
27 MONSTATE_GO = 1;
28 MONSTATE_RUN = 2;
29 MONSTATE_CLIMB = 3;
30 MONSTATE_DIE = 4;
31 MONSTATE_DEAD = 5;
32 MONSTATE_ATTACK = 6;
33 MONSTATE_SHOOT = 7;
34 MONSTATE_PAIN = 8;
35 MONSTATE_WAIT = 9;
36 MONSTATE_REVIVE = 10;
37 MONSTATE_RUNOUT = 11;
39 BH_NORMAL = 0;
40 BH_KILLER = 1;
41 BH_MANIAC = 2;
42 BH_INSANE = 3;
43 BH_CANNIBAL = 4;
44 BH_GOOD = 5;
46 type
47 TMonster = Class (TObject)
48 private
49 FMonsterType: Byte;
50 FUID: Word;
51 FDirection: TDirection;
52 FStartDirection: TDirection;
53 FStartX, FStartY: Integer;
54 FRemoved: Boolean;
55 FHealth: Integer;
56 FMaxHealth: Integer;
57 FState: Byte;
58 FCurAnim: Byte;
59 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
60 FTargetUID: Word;
61 FTargetTime: Integer;
62 FBehaviour: Byte;
63 FAmmo: Integer;
64 FPain: Integer;
65 FSleep: Integer;
66 FPainSound: Boolean;
67 FPainTicks: Integer;
68 FWaitAttackAnim: Boolean;
69 FChainFire: Boolean;
70 tx, ty: Integer;
71 FStartID: Integer;
72 FObj: TObj;
73 FBloodRed: Byte;
74 FBloodGreen: Byte;
75 FBloodBlue: Byte;
76 FBloodKind: Byte;
77 FShellTimer: Integer;
78 FShellType: Byte;
79 FFirePainTime: Integer;
80 FFireAttacker: Word;
81 vilefire: TAnimation;
83 {$IF DEFINED(D2F_DEBUG)}
84 public
85 {$ENDIF}
86 proxyId: Integer; // node in dyntree or -1
87 arrIdx: Integer; // in gMonsters
88 {$IF DEFINED(D2F_DEBUG)}
89 private
90 {$ENDIF}
92 FDieTriggers: Array of Integer;
93 FSpawnTrigger: Integer;
95 procedure Turn();
96 function findNewPrey(): Boolean;
97 procedure ActivateTriggers();
99 public
100 FNoRespawn: Boolean;
101 FFireTime: Integer;
102 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
104 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
105 destructor Destroy(); override;
106 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
107 function Collide(Panel: TPanel): Boolean; overload;
108 function Collide(X, Y: Integer): Boolean; overload;
109 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
110 function Live(): Boolean;
111 procedure SetHealth(aH: Integer);
112 procedure Push(vx, vy: Integer);
113 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
114 function Heal(Value: Word): Boolean;
115 procedure BFGHit();
116 procedure Update();
117 procedure ClientUpdate();
118 procedure ClientAttack(wx, wy, atx, aty: Integer);
119 procedure SetDeadAnim;
120 procedure Draw();
121 procedure WakeUp();
122 procedure WakeUpSound();
123 procedure DieSound();
124 procedure PainSound();
125 procedure ActionSound();
126 procedure AddTrigger(t: Integer);
127 procedure ClearTriggers();
128 procedure Respawn();
129 procedure SaveState(var Mem: TBinMemoryWriter);
130 procedure LoadState(var Mem: TBinMemoryReader);
131 procedure SetState(State: Byte; ForceAnim: Byte = 255);
132 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
133 procedure MakeBloodSimple(Count: Word);
134 procedure RevertAnim(R: Boolean = True);
135 function AnimIsReverse: Boolean;
136 function shoot(o: PObj; immediately: Boolean): Boolean;
137 function kick(o: PObj): Boolean;
138 procedure CatchFire(Attacker: Word);
139 procedure OnFireFlame(Times: DWORD = 1);
141 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
143 procedure getMapBox (out x, y, w, h: Integer); inline;
145 property MonsterType: Byte read FMonsterType;
146 property MonsterHealth: Integer read FHealth write FHealth;
147 property MonsterAmmo: Integer read FAmmo write FAmmo;
148 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
149 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
150 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
151 property MonsterSleep: Integer read FSleep write FSleep;
152 property MonsterState: Byte read FState write FState;
153 property MonsterRemoved: Boolean read FRemoved write FRemoved;
154 property MonsterPain: Integer read FPain write FPain;
155 property MonsterAnim: Byte read FCurAnim write FCurAnim;
157 property Obj: TObj read FObj;
158 property UID: Word read FUID write FUID;
159 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
161 property GameX: Integer read FObj.X write FObj.X;
162 property GameY: Integer read FObj.Y write FObj.Y;
163 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
164 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
165 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
166 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
167 property GameDirection: TDirection read FDirection write FDirection;
169 property StartID: Integer read FStartID;
170 end;
173 // will be called from map loader
174 procedure g_Mons_InitTree (x, y, w, h: Integer);
176 procedure g_Monsters_LoadData ();
177 procedure g_Monsters_FreeData ();
178 procedure g_Monsters_Init ();
179 procedure g_Monsters_Free ();
180 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
181 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
182 procedure g_Monsters_Update ();
183 procedure g_Monsters_Draw ();
184 procedure g_Monsters_DrawHealth ();
185 function g_Monsters_ByUID (UID: Word): TMonster;
186 procedure g_Monsters_killedp ();
187 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
188 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
189 function g_Monsters_GetIDByName (name: String): Integer;
190 function g_Monsters_GetNameByID (MonsterType: Byte): String;
191 function g_Monsters_GetKilledBy (MonsterType: Byte): String;
194 type
195 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
197 // throws on invalid uid
198 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
200 // can return null
201 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
203 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
205 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
206 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
208 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
209 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
211 function g_Mons_getNewTrapFrameId (): DWord;
214 type
215 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
217 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
220 var
221 gmon_debug_use_sqaccel: Boolean = true;
224 //HACK!
225 procedure g_Mons_ProfilersBegin ();
226 procedure g_Mons_ProfilersEnd ();
228 procedure g_Mons_LOS_Start (); inline;
229 procedure g_Mons_LOS_End (); inline;
231 var
232 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
235 type
236 TMonsterGrid = specialize TBodyGridBase<TMonster>;
238 var
239 monsGrid: TMonsterGrid = nil;
242 var
243 gmon_debug_think: Boolean = true;
244 gmon_debug_one_think_step: Boolean = false;
247 implementation
249 uses
250 e_log, g_main, g_sound, g_gfx, g_player, g_game,
251 g_weapons, g_triggers, MAPDEF, g_items, g_options,
252 g_console, g_map, Math, SysUtils, g_menu, wadreader,
253 g_language, g_netmsg;
256 // ////////////////////////////////////////////////////////////////////////// //
257 procedure g_Mons_ProfilersBegin ();
258 begin
259 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
260 profMonsLOS.mainBegin(g_profile_los);
261 if g_profile_los then
262 begin
263 profMonsLOS.sectionBegin('loscalc');
264 profMonsLOS.sectionEnd();
265 end;
266 end;
268 procedure g_Mons_ProfilersEnd ();
269 begin
270 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
271 end;
273 procedure g_Mons_LOS_Start (); inline;
274 begin
275 profMonsLOS.sectionBeginAccum('loscalc');
276 end;
278 procedure g_Mons_LOS_End (); inline;
279 begin
280 profMonsLOS.sectionEnd();
281 end;
284 // ////////////////////////////////////////////////////////////////////////// //
285 var
286 monCheckTrapLastFrameId: DWord;
289 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
290 begin
291 x := FObj.X+FObj.Rect.X;
292 y := FObj.Y+FObj.Rect.Y;
293 w := FObj.Rect.Width;
294 h := FObj.Rect.Height;
295 end;
298 // ////////////////////////////////////////////////////////////////////////// //
299 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
300 begin
301 if not assigned(cb) then begin result := nil; exit; end;
302 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
303 end;
306 //WARNING! call this after monster position was changed, or coldet will not work right!
307 procedure TMonster.positionChanged ();
308 var
309 x, y: Integer;
310 begin
311 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
312 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [arrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
313 {$ENDIF}
314 if (proxyId = -1) then
315 begin
316 proxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
317 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
318 monsGrid.getBodyXY(proxyId, x, y);
319 e_WriteLog(Format('monster #%d(%u): inserted into the grid; proxyid=%d; x=%d; y=%d', [arrIdx, UID, proxyId, x, y]), MSG_NOTIFY);
320 {$ENDIF}
321 end
322 else
323 begin
324 monsGrid.getBodyXY(proxyId, x, y);
325 if (FObj.X+FObj.Rect.X = x) and (FObj.Y+FObj.Rect.Y = y) then exit; // nothing to do
326 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}e_WriteLog(Format('monster #%d(%u): updating tree; proxyid=%d; x=%d; y=%d', [arrIdx, UID, proxyId, x, y]), MSG_NOTIFY);{$ENDIF}
328 {$IF TRUE}
329 monsGrid.moveBody(proxyId, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y);
330 {$ELSE}
331 monsGrid.removeBody(proxyId);
332 proxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
333 {$ENDIF}
335 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
336 monsGrid.getBodyXY(proxyId, x, y);
337 e_WriteLog(Format('monster #%d(%u): updated tree; proxyid=%d; x=%d; y=%d', [arrIdx, UID, proxyId, x, y]), MSG_NOTIFY);
338 {$ENDIF}
339 end;
340 end;
343 // ////////////////////////////////////////////////////////////////////////// //
344 const
345 ANIM_SLEEP = 0;
346 ANIM_GO = 1;
347 ANIM_DIE = 2;
348 ANIM_MESS = 3;
349 ANIM_ATTACK = 4;
350 ANIM_ATTACK2 = 5;
351 ANIM_PAIN = 6;
353 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
355 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
356 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
357 record
358 name: String;
359 loop: Boolean;
360 end = ((name: 'SLEEP'; loop: True),
361 (name: 'GO'; loop: True),
362 (name: 'DIE'; loop: False),
363 (name: 'MESS'; loop: False),
364 (name: 'ATTACK'; loop: False),
365 (name: 'ATTACK2'; loop: False),
366 (name: 'PAIN'; loop: False));
368 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
369 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
370 record
371 Name: String;
372 Rect: TRectWH;
373 Health: Word;
374 RunVel: Byte;
375 MinPain: Byte;
376 Pain: Byte;
377 Jump: Byte;
378 end =
379 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
380 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
382 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
383 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
385 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
386 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
388 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
389 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
391 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
392 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
394 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
395 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
397 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
398 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
400 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
401 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
403 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
404 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
406 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
407 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
409 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
410 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
412 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
413 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
415 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
416 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
418 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
419 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
421 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
422 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
424 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
425 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
427 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
428 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
430 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
431 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
433 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
434 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
436 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
437 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
439 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
440 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
441 record
442 LeftAnim: Boolean;
443 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
444 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
445 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint;
446 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint;
447 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
448 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
449 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
450 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
452 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
453 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
454 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
456 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
457 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
458 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
460 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
461 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
462 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
464 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
465 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
466 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
468 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
469 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
470 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
472 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
473 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
474 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
476 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
477 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
478 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
480 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
481 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
482 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
484 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
485 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
486 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
488 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
489 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
490 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
492 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
493 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
494 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
496 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
497 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
498 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
500 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
501 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
502 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
504 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
505 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
506 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
508 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
509 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
510 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
512 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
513 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
514 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
516 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
517 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
518 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
520 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
521 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
522 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
524 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
525 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
526 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
528 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
529 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
532 var
533 gMonsters: array of TMonster;
534 uidMap: array [0..65535] of TMonster; // monster knows it's index
537 procedure clearUidMap ();
538 var
539 idx: Integer;
540 begin
541 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
542 end;
545 function g_Mons_getNewTrapFrameId (): DWord;
546 var
547 f: Integer;
548 begin
549 Inc(monCheckTrapLastFrameId);
550 if monCheckTrapLastFrameId = 0 then
551 begin
552 // wraparound
553 monCheckTrapLastFrameId := 1;
554 for f := 0 to High(gMonsters) do
555 begin
556 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
557 end;
558 end;
559 result := monCheckTrapLastFrameId;
560 end;
563 var
564 pt_x: Integer = 0;
565 pt_xs: Integer = 1;
566 pt_y: Integer = 0;
567 pt_ys: Integer = 1;
568 soulcount: Integer = 0;
571 function allocMonster(): DWORD;
572 var
573 i, olen: Integer;
574 begin
575 for i := 0 to High(gMonsters) do
576 begin
577 if (gMonsters[i] = nil) then
578 begin
579 result := i;
580 exit;
581 end;
582 end;
584 olen := Length(gMonsters);
585 if (olen = 0) then
586 begin
587 SetLength(gMonsters, 64);
588 result := 0;
589 end
590 else
591 begin
592 result := olen;
593 SetLength(gMonsters, Length(gMonsters)+32);
594 end;
595 end;
598 function IsFriend(a, b: Byte): Boolean;
599 begin
600 Result := True;
602 // Áî÷êà - âñåì äðóã:
603 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
604 Exit;
606 // Ìîíñòðû îäíîãî âèäà:
607 if a = b then
608 case a of
609 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
610 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
611 Exit; // Ýòè íå áüþò ñâîèõ
612 end;
614 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
615 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
616 Exit;
617 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
618 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
619 Exit;
621 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
622 Result := False;
623 end;
626 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
627 var
628 m: TMonster;
629 UIDType, MonsterType: Byte;
630 begin
631 Result := False;
632 MonsterType := 0;
634 UIDType := g_GetUIDType(SpawnerUID);
635 if UIDType = UID_MONSTER then
636 begin
637 m := g_Monsters_ByUID(SpawnerUID);
638 if m = nil then Exit;
639 MonsterType := m.FMonsterType;
640 end;
642 case BH of
643 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
644 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
646 BH_KILLER: Result := UIDType = UID_PLAYER;
647 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
648 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
650 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
651 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
652 end;
653 end;
656 function canShoot(m: Byte): Boolean;
657 begin
658 Result := False;
660 case m of
661 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
662 Exit;
663 else
664 Result := True;
665 end;
666 end;
669 function isCorpse (o: PObj; immediately: Boolean): Integer;
671 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
672 begin
673 atag := atag; // shut up, fpc!
674 result := false; // don't stop
675 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
676 begin
677 case mon.FMonsterType of // Íå âîñêðåñèòü:
678 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
679 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
680 end;
681 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
682 result := true;
683 end;
684 end;
686 var
687 a: Integer;
688 mon: TMonster;
689 begin
690 result := -1;
692 // Åñëè íóæíà âåðîÿòíîñòü
693 if not immediately and (Random(8) <> 0) then exit;
695 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
696 if gmon_debug_use_sqaccel then
697 begin
698 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
699 if (mon <> nil) then result := mon.arrIdx;
700 end
701 else
702 begin
703 for a := 0 to High(gMonsters) do
704 begin
705 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
706 begin
707 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
708 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
709 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
710 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
711 begin
712 Result := a;
713 Exit;
714 end;
715 end;
716 end;
717 end;
718 end;
719 end;
721 procedure g_Monsters_LoadData();
722 begin
723 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
725 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
726 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
727 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
728 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
730 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
732 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
734 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
739 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
746 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
753 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
760 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
767 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
774 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
781 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
788 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
795 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
802 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
809 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
816 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
823 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
830 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
837 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
844 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
851 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
858 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
865 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
878 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
880 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
882 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
883 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
884 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
885 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
886 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
887 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
888 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
889 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
890 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
891 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
892 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
894 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
895 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
896 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
898 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
899 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
900 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
902 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
903 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
905 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
906 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
907 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
908 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
909 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
911 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
912 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
914 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
915 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
916 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
917 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
919 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
920 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
921 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
922 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
923 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
925 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
926 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
927 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
931 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
932 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
933 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
934 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
936 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
937 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
938 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
940 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
941 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
943 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
944 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
950 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
951 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
955 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
957 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
959 clearUidMap();
960 monCheckTrapLastFrameId := 0;
961 end;
963 procedure g_Monsters_FreeData();
964 begin
965 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
967 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
968 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
969 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
970 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
971 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
972 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
973 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
974 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
975 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
976 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
977 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
978 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
979 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
980 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
981 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
982 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
983 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
984 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
985 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
986 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
987 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
988 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
989 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
990 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
991 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
996 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
997 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
998 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1099 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1101 g_Sound_Delete('SOUND_MONSTER_PAIN');
1102 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1103 g_Sound_Delete('SOUND_MONSTER_ACTION');
1104 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1105 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1106 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1107 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1108 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1109 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1110 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1111 g_Sound_Delete('SOUND_MONSTER_SLOP');
1113 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1114 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1115 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1117 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1118 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1119 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1120 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1121 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1122 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1125 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1126 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_HAHA');
1128 g_Sound_Delete('SOUND_MONSTER_TRUP');
1130 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1131 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1133 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1134 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1135 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1138 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1139 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1140 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1141 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1142 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1144 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1145 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1146 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1147 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1148 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1150 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1151 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1152 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1153 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1155 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1156 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1157 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1159 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1160 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1162 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1163 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1165 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1166 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1167 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1169 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1174 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1176 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1177 end;
1179 procedure g_Monsters_Init();
1180 begin
1181 soulcount := 0;
1182 end;
1184 procedure g_Monsters_Free();
1185 var
1186 a: Integer;
1187 begin
1188 monsGrid.Free();
1189 monsGrid := nil;
1190 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1191 gMonsters := nil;
1192 clearUidMap();
1193 monCheckTrapLastFrameId := 0;
1194 end;
1197 // will be called from map loader
1198 procedure g_Mons_InitTree (x, y, w, h: Integer);
1199 begin
1200 monsGrid.Free();
1201 monsGrid := TMonsterGrid.Create(x, y, w, h);
1202 end;
1205 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1206 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1207 var
1208 find_id: DWORD;
1209 mon: TMonster;
1210 begin
1211 result := nil;
1213 // Íåò òàêîãî ìîíñòðà
1214 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1216 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1217 if MonsterType = MONSTER_SOUL then
1218 begin
1219 if soulcount > MAX_SOUL then exit;
1220 soulcount := soulcount + 1;
1221 end;
1223 find_id := allocMonster();
1225 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1226 gMonsters[find_id] := mon;
1227 mon.arrIdx := find_id;
1228 mon.proxyId := -1;
1230 uidMap[mon.FUID] := mon;
1232 // Íàñòðàèâàåì ïîëîæåíèå
1233 with mon do
1234 begin
1235 if AdjCoord then
1236 begin
1237 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1238 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1239 end
1240 else
1241 begin
1242 FObj.X := X-FObj.Rect.X;
1243 FObj.Y := Y-FObj.Rect.Y;
1244 end;
1246 FDirection := Direction;
1247 FStartDirection := Direction;
1248 FStartX := GameX;
1249 FStartY := GameY;
1250 end;
1252 mon.positionChanged();
1254 result := mon;
1255 end;
1257 procedure g_Monsters_killedp();
1258 var
1259 a, h: Integer;
1260 begin
1261 if gMonsters = nil then
1262 Exit;
1264 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1265 h := High(gMonsters);
1266 for a := 0 to h do
1267 if (gMonsters[a] <> nil) then
1268 with gMonsters[a] do
1269 if (FMonsterType = MONSTER_MAN) and
1270 (FState <> MONSTATE_DEAD) and
1271 (FState <> MONSTATE_SLEEP) and
1272 (FState <> MONSTATE_DIE) then
1273 begin
1274 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1275 Exit;
1276 end;
1277 end;
1279 procedure g_Monsters_Update();
1280 var
1281 a: Integer;
1282 begin
1283 // Öåëåóêàçàòåëü
1284 if gTime mod (GAME_TICK*2) = 0 then
1285 begin
1286 pt_x := pt_x+pt_xs;
1287 pt_y := pt_y+pt_ys;
1288 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1289 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1290 end;
1292 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1294 if gmon_debug_think or gmon_debug_one_think_step then
1295 begin
1296 gmon_debug_one_think_step := false;
1297 for a := 0 to High(gMonsters) do
1298 begin
1299 if (gMonsters[a] = nil) then continue;
1300 if not gMonsters[a].FRemoved then
1301 begin
1302 if g_Game_IsClient then
1303 gMonsters[a].ClientUpdate()
1304 else
1305 gMonsters[a].Update();
1306 end
1307 else
1308 begin
1309 gMonsters[a].Free();
1310 gMonsters[a] := nil;
1311 end;
1312 end;
1313 end;
1315 gMon := False;
1316 end;
1318 procedure g_Monsters_Draw();
1319 var
1320 a: Integer;
1321 begin
1322 if gMonsters <> nil then
1323 for a := 0 to High(gMonsters) do
1324 if gMonsters[a] <> nil then
1325 gMonsters[a].Draw();
1326 end;
1328 procedure g_Monsters_DrawHealth();
1329 var
1330 a: Integer;
1331 fW, fH: Byte;
1332 begin
1333 if gMonsters = nil then Exit;
1334 e_TextureFontGetSize(gStdFont, fW, fH);
1336 for a := 0 to High(gMonsters) do
1337 if gMonsters[a] <> nil then
1338 begin
1339 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1340 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1341 IntToStr(gMonsters[a].FHealth), gStdFont);
1342 end;
1343 end;
1345 function g_Monsters_ByUID (UID: Word): TMonster;
1346 //var a: Integer;
1347 begin
1348 result := uidMap[UID];
1350 Result := nil;
1351 if gMonsters <> nil then
1352 for a := 0 to High(gMonsters) do
1353 if (gMonsters[a] <> nil) and
1354 (gMonsters[a].FUID = UID) then
1355 begin
1356 Result := gMonsters[a];
1357 Break;
1358 end;
1360 end;
1362 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1363 var
1364 count, i: Integer;
1365 b: Byte;
1366 begin
1367 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1368 count := 0;
1369 if gMonsters <> nil then
1370 for i := 0 to High(gMonsters) do
1371 if gMonsters[i] <> nil then
1372 if gMonsters[i].FMonsterType <> MONSTER_NONE then
1373 count := count + 1;
1375 Mem := TBinMemoryWriter.Create((count+1) * 350);
1377 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1378 Mem.WriteInt(pt_x);
1379 Mem.WriteInt(pt_xs);
1380 Mem.WriteInt(pt_y);
1381 Mem.WriteInt(pt_ys);
1383 // Êîëè÷åñòâî ìîíñòðîâ:
1384 Mem.WriteInt(count);
1386 if count = 0 then
1387 Exit;
1389 // Ñîõðàíÿåì ìîíñòðîâ:
1390 for i := 0 to High(gMonsters) do
1391 if gMonsters[i] <> nil then
1392 if gMonsters[i].FMonsterType <> MONSTER_NONE then
1393 begin
1394 // Òèï ìîíñòðà:
1395 b := gMonsters[i].MonsterType;
1396 Mem.WriteByte(b);
1397 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1398 gMonsters[i].SaveState(Mem);
1399 end;
1400 end;
1402 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1403 var
1404 count, a: Integer;
1405 b: Byte;
1406 mon: TMonster;
1407 begin
1408 if Mem = nil then exit;
1410 g_Monsters_Free();
1412 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1413 Mem.ReadInt(pt_x);
1414 Mem.ReadInt(pt_xs);
1415 Mem.ReadInt(pt_y);
1416 Mem.ReadInt(pt_ys);
1418 // Êîëè÷åñòâî ìîíñòðîâ
1419 Mem.ReadInt(count);
1421 if count = 0 then exit;
1423 // Çàãðóæàåì ìîíñòðîâ
1424 for a := 0 to count-1 do
1425 begin
1426 // Òèï ìîíñòðà
1427 Mem.ReadByte(b);
1428 // Ñîçäàåì ìîíñòðà
1429 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1430 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1431 // Çàãðóæàåì äàííûå ìîíñòðà
1432 mon.LoadState(Mem);
1433 end;
1434 end;
1436 function g_Monsters_GetIDByName(name: String): Integer;
1437 var
1438 i: Integer;
1439 begin
1440 name := UpperCase(name);
1441 i := MONSTER_DEMON;
1442 while (i <= MONSTER_MAN) do
1443 begin
1444 if name = MONSTERTABLE[i].Name then
1445 begin
1446 Result := i;
1447 Exit;
1448 end;
1449 Inc(i);
1450 end;
1452 Result := -1;
1453 end;
1455 function g_Monsters_GetNameByID(MonsterType: Byte): String;
1456 begin
1457 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1458 Result := MONSTERTABLE[MonsterType].Name
1459 else
1460 Result := '?';
1461 end;
1463 function g_Monsters_GetKilledBy(MonsterType: Byte): String;
1464 begin
1465 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1466 Result := KilledByMonster[MonsterType]
1467 else
1468 Result := '?';
1469 end;
1471 { T M o n s t e r : }
1473 procedure TMonster.ActionSound();
1474 begin
1475 case FMonsterType of
1476 MONSTER_IMP:
1477 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1478 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1479 MONSTER_MANCUB:
1480 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1481 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1482 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1483 MONSTER_SPIDER:
1484 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1485 MONSTER_BSP:
1486 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1487 MONSTER_VILE:
1488 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1489 MONSTER_SKEL:
1490 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1491 MONSTER_CYBER:
1493 MONSTER_MAN:
1494 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1495 end;
1496 end;
1498 procedure TMonster.PainSound();
1499 begin
1500 if FPainSound then
1501 Exit;
1503 FPainSound := True;
1504 FPainTicks := 20;
1506 case FMonsterType of
1507 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1508 MONSTER_SKEL, MONSTER_CGUN:
1509 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1510 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1511 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1512 MONSTER_BSP, MONSTER_CYBER:
1513 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1514 MONSTER_VILE:
1515 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1516 MONSTER_MANCUB:
1517 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1518 MONSTER_PAIN:
1519 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1520 MONSTER_MAN:
1521 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1522 end;
1523 end;
1525 procedure TMonster.DieSound();
1526 begin
1527 case FMonsterType of
1528 MONSTER_IMP:
1529 case Random(2) of
1530 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1531 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1532 end;
1533 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1534 case Random(3) of
1535 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1536 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1537 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1538 end;
1539 MONSTER_DEMON:
1540 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1541 MONSTER_BARREL:
1542 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1543 MONSTER_SOUL:
1544 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1545 MONSTER_BSP:
1546 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1547 MONSTER_VILE:
1548 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1549 MONSTER_BARON:
1550 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1551 MONSTER_CACO:
1552 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1553 MONSTER_CYBER:
1554 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1555 MONSTER_KNIGHT:
1556 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1557 MONSTER_MANCUB:
1558 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1559 MONSTER_PAIN:
1560 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1561 MONSTER_SKEL:
1562 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1563 MONSTER_SPIDER:
1564 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1565 MONSTER_MAN:
1566 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1567 end;
1568 end;
1570 procedure TMonster.WakeUpSound();
1571 begin
1572 case FMonsterType of
1573 MONSTER_IMP:
1574 case Random(2) of
1575 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1576 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1577 end;
1578 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1579 case Random(3) of
1580 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1581 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1582 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1583 end;
1584 MONSTER_MAN:
1585 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1586 MONSTER_BSP:
1587 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1588 MONSTER_VILE:
1589 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1590 MONSTER_BARON:
1591 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1592 MONSTER_CACO:
1593 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1594 MONSTER_CYBER:
1595 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1596 MONSTER_KNIGHT:
1597 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1598 MONSTER_MANCUB:
1599 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1600 MONSTER_PAIN:
1601 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1602 MONSTER_DEMON:
1603 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1604 MONSTER_SKEL:
1605 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1606 MONSTER_SPIDER:
1607 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1608 MONSTER_SOUL:
1610 end;
1611 end;
1613 procedure TMonster.BFGHit();
1614 begin
1615 if FMonsterType = MONSTER_FISH then
1616 Exit;
1618 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1619 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1620 {if g_Game_IsServer and g_Game_IsNet then
1621 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1622 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1623 0, NET_GFX_BFG);}
1624 end;
1626 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1627 begin
1628 Result := g_Collide(FObj.X+FObj.Rect.X,
1629 FObj.Y+FObj.Rect.Y,
1630 FObj.Rect.Width,
1631 FObj.Rect.Height,
1632 X, Y,
1633 Width, Height);
1634 end;
1636 function TMonster.Collide(Panel: TPanel): Boolean;
1637 begin
1638 Result := g_Collide(FObj.X+FObj.Rect.X,
1639 FObj.Y+FObj.Rect.Y,
1640 FObj.Rect.Width,
1641 FObj.Rect.Height,
1642 Panel.X, Panel.Y,
1643 Panel.Width, Panel.Height);
1644 end;
1646 function TMonster.Collide(X, Y: Integer): Boolean;
1647 begin
1648 X := X - FObj.X - FObj.Rect.X;
1649 Y := Y - FObj.Y - FObj.Rect.Y;
1650 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1651 (y >= 0) and (y <= FObj.Rect.Height);
1652 end;
1654 procedure TMonster.Respawn;
1655 begin
1656 FObj.Vel.X := 0;
1657 FObj.Vel.Y := 0;
1658 FObj.Accel.X := 0;
1659 FObj.Accel.Y := 0;
1660 FDirection := FStartDirection;
1661 GameX := FStartX;
1662 GameY := FStartY;
1663 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1664 FHealth := MONSTERTABLE[FMonsterType].Health;
1665 FAmmo := 0;
1666 FPain := 0;
1667 FTargetUID := 0;
1668 FTargetTime := 0;
1669 FDieTriggers := nil;
1670 FWaitAttackAnim := False;
1671 FChainFire := False;
1672 FShellTimer := -1;
1674 FState := MONSTATE_SLEEP;
1675 FCurAnim := ANIM_SLEEP;
1677 positionChanged(); // this updates spatial accelerators
1679 if g_Game_IsNet and g_Game_IsServer then
1680 begin
1681 MH_SEND_MonsterPos(FUID);
1682 MH_SEND_MonsterState(FUID);
1683 end;
1684 end;
1686 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1687 var
1688 a: Integer;
1689 FramesID: DWORD = 0;
1690 s: String;
1691 res: Boolean;
1692 begin
1693 if ForcedUID < 0 then
1694 FUID := g_CreateUID(UID_MONSTER)
1695 else
1696 FUID := ForcedUID;
1698 FMonsterType := MonsterType;
1700 g_Obj_Init(@FObj);
1702 FState := MONSTATE_SLEEP;
1703 FCurAnim := ANIM_SLEEP;
1704 FHealth := MONSTERTABLE[MonsterType].Health;
1705 FMaxHealth := FHealth;
1706 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1707 FDieTriggers := nil;
1708 FSpawnTrigger := -1;
1709 FWaitAttackAnim := False;
1710 FChainFire := False;
1711 FStartID := aID;
1712 FNoRespawn := False;
1713 FShellTimer := -1;
1714 FBehaviour := BH_NORMAL;
1715 FFireTime := 0;
1716 FFirePainTime := 0;
1717 FFireAttacker := 0;
1719 proxyId := -1;
1720 arrIdx := -1;
1721 trapCheckFrameId := 0;
1723 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1724 FBloodKind := BLOOD_SPARKS
1725 else
1726 FBloodKind := BLOOD_NORMAL;
1727 if FMonsterType = MONSTER_CACO then
1728 begin
1729 FBloodRed := 0;
1730 FBloodGreen := 0;
1731 FBloodBlue := 150;
1732 end
1733 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1734 begin
1735 FBloodRed := 0;
1736 FBloodGreen := 150;
1737 FBloodBlue := 0;
1738 end
1739 else
1740 begin
1741 FBloodRed := 150;
1742 FBloodGreen := 0;
1743 FBloodBlue := 0;
1744 end;
1746 SetLength(FAnim, Length(ANIMTABLE));
1748 for a := 0 to High(FAnim) do
1749 begin
1750 FAnim[a, D_LEFT] := nil;
1751 FAnim[a, D_RIGHT] := nil;
1752 end;
1754 for a := ANIM_SLEEP to ANIM_PAIN do
1755 if (ANIMTABLE[a].name <> '') and
1756 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1757 begin
1758 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1759 '_'+ANIMTABLE[a].name;
1761 res := g_Frames_Exists(s);
1763 if res then
1764 res := g_Frames_Get(FramesID, s);
1766 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1767 if (not res) then
1768 begin
1769 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1770 if a <> ANIM_MESS then
1771 Continue;
1773 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1774 '_'+ANIMTABLE[ANIM_DIE].name) then
1775 begin
1776 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1777 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1778 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1779 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1780 Continue;
1781 end;
1782 end;
1784 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1785 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1787 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1788 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1789 begin
1790 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1791 '_'+ANIMTABLE[a].name+'_L';
1792 if g_Frames_Exists(s) then
1793 g_Frames_Get(FramesID, s);
1794 end;
1796 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1797 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1798 end;
1800 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1801 if MonsterType = MONSTER_VILE then
1802 begin
1803 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1804 vilefire := TAnimation.Create(FramesID, True, 2);
1805 end
1806 else
1807 vilefire := nil;
1808 end;
1810 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1811 var
1812 c, it: Integer;
1813 p: TPlayer;
1814 begin
1815 Result := False;
1817 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1818 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1819 Exit;
1821 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1822 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1823 begin
1824 FSleep := 20;
1825 if Random(2) = 0 then
1826 FDirection := D_RIGHT
1827 else
1828 FDirection := D_LEFT;
1829 Result := True;
1830 SetState(MONSTATE_RUN);
1831 Exit;
1832 end;
1834 // Ëîâóøêà óáèâàåò ñðàçó:
1835 if t = HIT_TRAP then
1836 FHealth := -100;
1838 // Ðîáîòó óðîíà íåò:
1839 if FMonsterType = MONSTER_ROBO then
1840 aDamage := 0;
1842 // Íàíîñèì óðîí:
1843 if g_Game_IsServer then Dec(FHealth, aDamage);
1845 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1846 if FPain = 0 then
1847 FPain := 3;
1848 FPain := FPain+aDamage;
1850 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1851 if FState <> MONSTATE_PAIN then
1852 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1853 (FMonsterType <> MONSTER_BARREL) then
1854 SetState(MONSTATE_PAIN);
1856 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1857 if (gBloodCount > 0) then
1858 begin
1859 c := Min(aDamage, 200);
1860 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1862 if (VelX = 0) and (VelY = 0) then
1863 MakeBloodSimple(c)
1864 else
1865 case t of
1866 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1867 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1868 end;
1869 end;
1871 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1872 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1873 begin
1874 FTargetUID := SpawnerUID;
1875 FTargetTime := 0;
1876 end;
1878 // Çäîðîâüå çàêîí÷èëîñü:
1879 if FHealth <= 0 then
1880 begin
1881 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1882 if (FMonsterType <> MONSTER_BARREL) then
1883 begin
1884 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1885 begin
1886 p := g_Player_Get(SpawnerUID);
1887 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1888 begin
1889 p.MonsterKills := p.MonsterKills+1;
1890 if gGameSettings.GameMode = GM_COOP then
1891 p.Frags := p.Frags + 1;
1892 // Uncomment this if you want to double-kill monsters
1893 //p.FragCombo();
1894 end;
1895 end;
1896 if gLMSRespawn = LMS_RESPAWN_NONE then
1897 begin
1898 Inc(gCoopMonstersKilled);
1899 if g_Game_IsNet then
1900 MH_SEND_GameStats;
1901 end;
1902 end;
1904 // Âûáèðàåì ëóò:
1905 case FMonsterType of
1906 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
1907 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
1908 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
1909 MONSTER_MAN: c := ITEM_KEY_RED;
1910 else c := 0;
1911 end;
1913 // Áðîñàåì ëóò:
1914 if c <> 0 then
1915 begin
1916 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
1917 FObj.Y + (FObj.Rect.Height div 2),
1918 c, True, False);
1919 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
1920 (FObj.Vel.Y div 2)-Random(4));
1921 positionChanged(); // this updates spatial accelerators
1922 if g_Game_IsServer and g_Game_IsNet then
1923 MH_SEND_ItemSpawn(True, it);
1924 end;
1926 // Òðóï äàëüøå íå èäåò:
1927 FObj.Vel.X := 0;
1929 // Ó òðóïà ðàçìåðû ìåíüøå:
1930 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
1931 begin
1932 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
1933 FObj.Rect.Height := 12;
1934 end;
1936 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1937 if (FHealth <= -30) and
1938 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
1939 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
1940 (FMonsterType = MONSTER_MAN)) then
1941 begin
1942 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
1943 SetState(MONSTATE_DIE, ANIM_MESS);
1944 end
1945 else
1946 begin
1947 DieSound();
1948 SetState(MONSTATE_DIE);
1949 end;
1951 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1952 if g_Game_IsServer then ActivateTriggers();
1954 FHealth := 0;
1955 end
1956 else
1957 if FState = MONSTATE_SLEEP then
1958 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1959 FPain := MONSTERTABLE[FMonsterType].Pain;
1960 SetState(MONSTATE_GO);
1961 end;
1963 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1964 Result := True;
1965 end;
1967 function TMonster.Heal(Value: Word): Boolean;
1968 begin
1969 Result := False;
1970 if g_Game_IsClient then
1971 Exit;
1972 if not Live then
1973 Exit;
1975 if FHealth < FMaxHealth then
1976 begin
1977 IncMax(FHealth, Value, FMaxHealth);
1978 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1979 Result := True;
1980 end;
1981 end;
1983 destructor TMonster.Destroy();
1984 var
1985 a: Integer;
1986 begin
1987 for a := 0 to High(FAnim) do
1988 begin
1989 FAnim[a, D_LEFT].Free();
1990 FAnim[a, D_RIGHT].Free();
1991 end;
1993 vilefire.Free();
1995 if (proxyId <> -1) then
1996 begin
1997 if (monsGrid <> nil) then
1998 begin
1999 monsGrid.removeBody(proxyId);
2000 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2001 e_WriteLog(Format('monster #%d(%u): removed from tree; proxyid=%d', [arrIdx, UID, proxyId]), MSG_NOTIFY);
2002 {$ENDIF}
2003 end;
2004 proxyId := -1;
2005 end;
2007 if (arrIdx <> -1) and (arrIdx < Length(gMonsters)) then gMonsters[arrIdx] := nil;
2008 arrIdx := -1;
2010 uidMap[FUID] := nil;
2012 inherited Destroy();
2013 end;
2015 procedure TMonster.Draw();
2016 var
2017 m: TMirrorType;
2018 dx, dy, c: Integer;
2019 o: TObj;
2020 begin
2021 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2022 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2024 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2025 if FMonsterType = MONSTER_VILE then
2026 if FState = MONSTATE_SHOOT then
2027 if GetPos(FTargetUID, @o) then
2028 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2029 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2031 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2032 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2033 sX-128, sY-128, sWidth+256, sHeight+256) then
2034 Exit;
2036 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2037 if FState = MONSTATE_DEAD then
2038 case FMonsterType of
2039 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2040 end;
2042 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2043 if FAnim[FCurAnim, FDirection] <> nil then
2044 begin
2045 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2046 if (FDirection = D_LEFT) and
2047 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2048 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2049 (FMonsterType <> MONSTER_BARREL) then
2050 m := M_HORIZONTAL
2051 else
2052 m := M_NONE;
2054 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2055 if (FDirection = D_LEFT) and
2056 (FMonsterType <> MONSTER_BARREL) then
2057 begin
2058 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2059 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2061 if m = M_HORIZONTAL then
2062 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2063 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2064 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2065 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2066 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2067 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2068 dx := -dx;
2069 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2070 end;
2071 end
2072 else // Ïðàâàÿ àíèìàöèÿ
2073 begin
2074 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2075 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2076 end;
2078 // Ðèñóåì:
2079 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2080 end;
2082 if g_debug_Frames then
2083 begin
2084 e_DrawQuad(FObj.X+FObj.Rect.X,
2085 FObj.Y+FObj.Rect.Y,
2086 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2087 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2088 0, 255, 0);
2089 end;
2090 end;
2092 procedure TMonster.MakeBloodSimple(Count: Word);
2093 begin
2094 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2095 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2096 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2097 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2098 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2099 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2100 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2101 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2102 end;
2104 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2105 begin
2106 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2107 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2108 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2109 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2110 end;
2112 procedure TMonster.Push(vx, vy: Integer);
2113 begin
2114 FObj.Accel.X := FObj.Accel.X + vx;
2115 FObj.Accel.Y := FObj.Accel.Y + vy;
2116 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2117 end;
2119 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2120 var
2121 Anim: Byte;
2122 begin
2123 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2124 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2125 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2126 soulcount := soulcount-1;
2128 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2129 case FState of
2130 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2131 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2132 (State <> MONSTATE_GO) then
2133 Exit;
2134 end;
2136 // Ñìåíà ñîñòîÿíèÿ:
2137 FState := State;
2139 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2141 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2142 case FState of
2143 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2144 MONSTATE_PAIN: Anim := ANIM_PAIN;
2145 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2146 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2147 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2148 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2149 MONSTATE_DIE: Anim := ANIM_DIE;
2150 MONSTATE_REVIVE:
2151 begin // íà÷àëè âîñðåøàòüñÿ
2152 Anim := FCurAnim;
2153 FAnim[Anim, FDirection].Revert(True);
2155 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2156 FHealth := MONSTERTABLE[FMonsterType].Health;
2157 FAmmo := 0;
2158 FPain := 0;
2159 end;
2160 else Exit;
2161 end;
2163 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2164 if ForceAnim <> 255 then
2165 Anim := ForceAnim;
2167 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2168 if FCurAnim <> Anim then
2169 if FAnim[Anim, FDirection] <> nil then
2170 begin
2171 FAnim[Anim, FDirection].Reset();
2172 FCurAnim := Anim;
2173 end;
2174 end;
2176 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2177 var
2178 TA: TAnimation;
2179 FramesID: DWORD;
2180 begin
2181 Result := False;
2183 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2184 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2185 begin
2186 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2187 if g_Game_IsServer and g_Game_IsNet then
2188 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2189 Exit;
2190 end;
2192 TA := nil;
2194 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2195 if not silent then
2196 begin
2197 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2198 TA := TAnimation.Create(FramesID, False, 6);
2199 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2200 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2201 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2203 if g_Game_IsServer and g_Game_IsNet then
2204 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2205 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2206 NET_GFX_TELE);
2207 end;
2209 FObj.X := X - FObj.Rect.X;
2210 FObj.Y := Y - FObj.Rect.Y;
2211 positionChanged();
2213 if dir = 1 then
2214 FDirection := D_LEFT
2215 else
2216 if dir = 2 then
2217 FDirection := D_RIGHT
2218 else
2219 if dir = 3 then
2220 begin // îáðàòíîå
2221 if FDirection = D_RIGHT then
2222 FDirection := D_LEFT
2223 else
2224 FDirection := D_RIGHT;
2225 end;
2227 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2228 if not silent and (TA <> nil) then
2229 begin
2230 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2231 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2232 TA.Free();
2234 if g_Game_IsServer and g_Game_IsNet then
2235 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2236 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2237 NET_GFX_TELE);
2238 end;
2240 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2241 Result := True;
2242 end;
2244 procedure TMonster.Update();
2245 var
2246 a, b, sx, sy, wx, wy, oldvelx: Integer;
2247 st: Word;
2248 o, co: TObj;
2249 fall: Boolean;
2250 mon: TMonster;
2251 label
2252 _end;
2253 begin
2254 fall := True;
2256 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2257 if FMonsterType = MONSTER_FISH then
2258 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2259 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2260 fall := False;
2262 // Ëåòàþùèå ìîíòñðû:
2263 if ((FMonsterType = MONSTER_SOUL) or
2264 (FMonsterType = MONSTER_PAIN) or
2265 (FMonsterType = MONSTER_CACO)) and
2266 (FState <> MONSTATE_DIE) and
2267 (FState <> MONSTATE_DEAD) then
2268 fall := False;
2270 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2271 if gTime mod (GAME_TICK*2) <> 0 then
2272 begin
2273 g_Obj_Move(@FObj, fall, True, True);
2274 positionChanged(); // this updates spatial accelerators
2275 Exit;
2276 end;
2278 if FPainTicks > 0 then
2279 Dec(FPainTicks)
2280 else
2281 FPainSound := False;
2283 // Äâèãàåìñÿ:
2284 st := g_Obj_Move(@FObj, fall, True, True);
2285 positionChanged(); // this updates spatial accelerators
2287 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2288 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2289 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2290 begin
2291 FRemoved := True;
2292 if Live and (gLMSRespawn = LMS_RESPAWN_NONE) then
2293 begin
2294 Inc(gCoopMonstersKilled);
2295 if g_Game_IsNet then
2296 MH_SEND_GameStats;
2297 end;
2298 ActivateTriggers();
2299 Exit;
2300 end;
2302 oldvelx := FObj.Vel.X;
2304 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2305 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2306 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2308 if FFireTime > 0 then
2309 begin
2310 if WordBool(st and MOVE_INWATER) then
2311 FFireTime := 0
2312 else
2313 begin
2314 OnFireFlame(1);
2315 FFireTime := FFireTime - 1;
2316 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2317 if FFirePainTime = 0 then
2318 begin
2319 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2320 FFirePainTime := 18;
2321 end
2322 else
2323 FFirePainTime := FFirePainTime - 1;
2324 end;
2325 end;
2327 // Ìåðòâûé íè÷åãî íå äåëàåò:
2328 if (FState = MONSTATE_DEAD) then
2329 goto _end;
2331 // AI ìîíñòðîâ âûêëþ÷åí:
2332 if g_debug_MonsterOff then
2333 begin
2334 FSleep := 1;
2335 if FState <> MONSTATE_SLEEP then
2336 SetState(MONSTATE_SLEEP);
2337 end;
2339 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2340 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2341 case FMonsterType of
2342 MONSTER_FISH:
2343 if Random(4) = 0 then
2344 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2345 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2346 MONSTER_ROBO, MONSTER_BARREL:
2347 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2348 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2349 else begin
2350 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2351 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2352 if Random(2) = 0 then
2353 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2354 else
2355 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2356 end;
2357 end;
2359 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2360 if FMonsterType = MONSTER_BARREL then
2361 begin
2362 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2363 (FAnim[FCurAnim, FDirection].Counter = 0) then
2364 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2365 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2366 60, FUID);
2367 end;
2369 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2370 if FMonsterType = MONSTER_SOUL then
2371 if WordBool(st and MOVE_HITAIR) then
2372 g_Obj_SetSpeed(@FObj, 16);
2374 if FAmmo < 0 then
2375 FAmmo := FAmmo + 1;
2377 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2378 if FObj.Vel.Y < 0 then
2379 if WordBool(st and MOVE_INWATER) then
2380 FObj.Vel.Y := -4;
2382 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2383 FTargetTime := FTargetTime + 1;
2385 // Ãèëüçû
2386 if FShellTimer > -1 then
2387 if FShellTimer = 0 then
2388 begin
2389 if FShellType = SHELL_SHELL then
2390 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2391 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2392 GameVelX, GameVelY-2, SHELL_SHELL)
2393 else if FShellType = SHELL_DBLSHELL then
2394 begin
2395 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2396 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2397 GameVelX-1, GameVelY-2, SHELL_SHELL);
2398 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2399 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2400 GameVelX+1, GameVelY-2, SHELL_SHELL);
2401 end;
2402 FShellTimer := -1;
2403 end else Dec(FShellTimer);
2405 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2406 if fall then
2407 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2408 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2409 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2410 FObj.Rect.Width, FObj.Rect.Height, 50) then
2411 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2412 (FObj.Accel.Y = 0) then
2413 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2415 case FState of
2416 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2417 begin
2418 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2419 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2420 begin
2421 FPain := MONSTERTABLE[FMonsterType].Pain;
2422 if gSoundEffectsDF then PainSound();
2423 end;
2424 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2425 PainSound();
2427 // Ñíèæàåì áîëü ñî âðåìåíåì:
2428 FPain := FPain - 5;
2430 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2431 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2432 begin
2433 FPain := 0;
2434 FAmmo := -9;
2435 SetState(MONSTATE_GO);
2436 end;
2437 end;
2439 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2440 begin
2441 // Ñïèì:
2442 FSleep := FSleep + 1;
2444 // Ïðîñïàëè äîñòàòî÷íî:
2445 if FSleep >= 18 then
2446 FSleep := 0
2447 else // åùå ñïèì
2448 goto _end;
2450 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2451 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2452 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2453 if (gPlayers <> nil) then
2454 for a := 0 to High(gPlayers) do
2455 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
2456 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2457 with gPlayers[a] do
2458 if g_Look(@FObj, @Obj, FDirection) then
2459 begin
2460 FTargetUID := gPlayers[a].UID;
2461 FTargetTime := 0;
2462 WakeUpSound();
2463 SetState(MONSTATE_GO);
2464 Break;
2465 end;
2467 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2468 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2469 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2470 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2471 if gMonsters <> nil then
2472 for a := 0 to High(gMonsters) do
2473 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
2474 (gMonsters[a].FUID <> FUID) then
2475 begin
2476 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2477 if (FBehaviour = BH_MANIAC) and
2478 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2479 Continue;
2480 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2481 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2482 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2483 Continue;
2484 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2485 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2486 Continue;
2487 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2488 begin
2489 FTargetUID := gMonsters[a].UID;
2490 FTargetTime := 0;
2491 WakeUpSound();
2492 SetState(MONSTATE_GO);
2493 Break;
2494 end;
2495 end;
2496 end;
2498 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2499 begin
2500 // Æäåì:
2501 FSleep := FSleep - 1;
2503 // Âûæäàëè äîñòàòî÷íî - èäåì:
2504 if FSleep < 0 then
2505 SetState(MONSTATE_GO);
2506 end;
2508 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2509 begin
2510 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2511 if WordBool(st and MOVE_BLOCK) then
2512 begin
2513 Turn();
2514 FSleep := 40;
2515 SetState(MONSTATE_RUNOUT);
2517 goto _end;
2518 end;
2520 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2521 if (FMonsterType = MONSTER_VILE) then
2522 if isCorpse(@FObj, False) <> -1 then
2523 begin
2524 FObj.Vel.X := 0;
2525 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2527 goto _end;
2528 end;
2530 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2531 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2532 if not findNewPrey() then
2533 begin // Íîâûõ öåëåé íåò
2534 FTargetUID := 0;
2535 o.X := FObj.X+pt_x;
2536 o.Y := FObj.Y+pt_y;
2537 o.Vel.X := 0;
2538 o.Vel.Y := 0;
2539 o.Accel.X := 0;
2540 o.Accel.Y := 0;
2541 o.Rect := _Rect(0, 0, 0, 1);
2542 end
2543 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2544 GetPos(FTargetUID, @o);
2546 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2547 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2548 begin
2549 FTargetTime := 0;
2550 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2551 begin
2552 if kick(@o) then
2553 goto _end;
2554 end;
2555 end;
2557 // Ðàññòîÿíèå äî öåëè:
2558 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2559 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2561 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2562 if sx > 0 then
2563 FDirection := D_RIGHT
2564 else
2565 FDirection := D_LEFT;
2567 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2568 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2569 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2570 if shoot(@o, False) then
2571 goto _end;
2573 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2574 if Abs(sx) < 40 then
2575 if FMonsterType <> MONSTER_FISH then
2576 begin
2577 FSleep := 15;
2578 SetState(MONSTATE_RUN);
2579 if Random(2) = 0 then
2580 FDirection := D_LEFT
2581 else
2582 FDirection := D_RIGHT;
2584 goto _end;
2585 end;
2587 // Óïåðëèñü â ñòåíó:
2588 if WordBool(st and MOVE_HITWALL) then
2589 begin
2590 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2591 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2592 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2593 FSleep := 4;
2594 SetState(MONSTATE_WAIT);
2596 goto _end;
2597 end;
2599 case FMonsterType of
2600 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2601 else // Íå ëåòàþò:
2602 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2603 (FObj.Accel.Y = 0) then
2604 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2605 // Ïðûæîê ÷åðåç ñòåíó:
2606 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2607 SetState(MONSTATE_CLIMB);
2608 end;
2609 end;
2611 goto _end;
2612 end;
2614 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2615 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2616 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2617 begin
2618 if FMonsterType = MONSTER_FISH then
2619 begin // Ðûáà
2620 if not WordBool(st and MOVE_INWATER) then
2621 begin // Ðûáà âíå âîäû:
2622 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2623 begin // "Ñòîèò" òâåðäî
2624 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2625 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2626 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2627 end;
2629 // Ðûáå áîëüíî:
2630 SetState(MONSTATE_PAIN);
2631 FPain := FPain + 50;
2632 end
2633 else // Ðûáà â âîäå
2634 begin
2635 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2636 if Abs(sy) > 8 then
2637 FObj.Vel.Y := g_basic.Sign(sy)*4
2638 else
2639 FObj.Vel.Y := 0;
2641 // Ðûáà ïëûâåò ââåðõ:
2642 if FObj.Vel.Y < 0 then
2643 if not g_Obj_CollideWater(@FObj, 0, -16) then
2644 begin
2645 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2646 FObj.Vel.Y := 0;
2647 // Ïëàâàåì òóäà-ñþäà:
2648 if Random(2) = 0 then
2649 FDirection := D_LEFT
2650 else
2651 FDirection := D_RIGHT;
2652 FSleep := 20;
2653 SetState(MONSTATE_RUN);
2654 end;
2655 end;
2656 end
2657 else // Ëåòàþùèå ìîíñòðû
2658 begin
2659 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2660 if Abs(sy) > 8 then
2661 FObj.Vel.Y := g_basic.Sign(sy)*4
2662 else
2663 FObj.Vel.Y := 0;
2664 end;
2665 end
2666 else // "Íàçåìíûå" ìîíñòðû
2667 begin
2668 // Âîçìîæíî, ïèíàåì êóñêè:
2669 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2670 begin
2671 b := Abs(FObj.Vel.X);
2672 if b > 1 then b := b * (Random(8 div b) + 1);
2673 for a := 0 to High(gGibs) do
2674 begin
2675 if gGibs[a].Live and
2676 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2677 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2678 begin
2679 // Ïèíàåì êóñêè
2680 if FObj.Vel.X < 0 then
2681 begin
2682 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2683 end
2684 else
2685 begin
2686 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2687 end;
2688 end;
2689 end;
2690 end;
2691 // Áîññû ìîãóò ïèíàòü òðóïû:
2692 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2693 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2694 begin
2695 b := Abs(FObj.Vel.X);
2696 if b > 1 then b := b * (Random(8 div b) + 1);
2697 for a := 0 to High(gCorpses) do
2698 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2699 begin
2700 co := gCorpses[a].Obj;
2701 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2702 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2703 // Ïèíàåì òðóïû
2704 if FObj.Vel.X < 0 then
2705 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2706 else
2707 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2708 end;
2709 end;
2710 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2711 if sy < -40 then
2712 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2713 // ñòîèò òâåðäî
2714 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2715 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2716 end;
2718 FSleep := FSleep + 1;
2720 // Èíîãäà ðû÷èì:
2721 if FSleep >= 8 then
2722 begin
2723 FSleep := 0;
2724 if Random(8) = 0 then
2725 ActionSound();
2726 end;
2728 // Áåæèì â âûáðàííóþ ñòîðîíó:
2729 if FDirection = D_RIGHT then
2730 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2731 else
2732 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2734 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2735 if WordBool(st and MOVE_INWATER) then
2736 FObj.Vel.X := FObj.Vel.X div 2
2737 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2738 if FMonsterType = MONSTER_FISH then
2739 FObj.Vel.X := 0;
2740 end;
2742 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2743 begin
2744 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2745 if WordBool(st and MOVE_BLOCK) then
2746 begin
2747 Turn();
2748 FSleep := 40;
2749 SetState(MONSTATE_RUNOUT);
2751 goto _end;
2752 end;
2754 FSleep := FSleep - 1;
2756 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2757 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2758 begin
2759 FSleep := 0;
2760 SetState(MONSTATE_GO);
2761 // Ñòåíà - èäåì îáðàòíî:
2762 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2763 Turn();
2764 // Èíîãäà ðû÷èì:
2765 if Random(8) = 0 then
2766 ActionSound();
2767 end;
2769 // Áåæèì â âûáðàííóþ ñòîðîíó:
2770 if FDirection = D_RIGHT then
2771 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2772 else
2773 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2775 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2776 if WordBool(st and MOVE_INWATER) then
2777 FObj.Vel.X := FObj.Vel.X div 2
2778 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2779 if FMonsterType = MONSTER_FISH then
2780 FObj.Vel.X := 0;
2781 end;
2783 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2784 begin
2785 // Âûøëè èç ÁëîêÌîíà:
2786 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2787 FSleep := 0;
2789 FSleep := FSleep - 1;
2791 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2792 if FSleep <= -18 then
2793 begin
2794 FSleep := 0;
2795 SetState(MONSTATE_GO);
2796 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2797 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2798 Turn();
2799 // Èíîãäà ðû÷èì:
2800 if Random(8) = 0 then
2801 ActionSound();
2802 end;
2804 // Áåæèì â âûáðàííóþ ñòîðîíó:
2805 if FDirection = D_RIGHT then
2806 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2807 else
2808 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2810 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2811 if WordBool(st and MOVE_INWATER) then
2812 FObj.Vel.X := FObj.Vel.X div 2
2813 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2814 if FMonsterType = MONSTER_FISH then
2815 FObj.Vel.X := 0;
2816 end;
2818 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2819 begin
2820 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2821 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2822 (not WordBool(st and MOVE_HITWALL)) then
2823 begin
2824 FSleep := 0;
2825 SetState(MONSTATE_GO);
2827 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2828 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2829 begin
2830 Turn();
2831 FSleep := 15;
2832 SetState(MONSTATE_RUN);
2833 end;
2834 end;
2836 // Áåæèì â âûáðàííóþ ñòîðîíó:
2837 if FDirection = D_RIGHT then
2838 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2839 else
2840 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2842 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2843 if WordBool(st and MOVE_INWATER) then
2844 FObj.Vel.X := FObj.Vel.X div 2
2845 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2846 if FMonsterType = MONSTER_FISH then
2847 FObj.Vel.X := 0;
2848 end;
2850 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2851 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2852 begin
2853 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2854 if FMonsterType = MONSTER_SOUL then
2855 begin
2856 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2857 SetState(MONSTATE_GO);
2859 goto _end;
2860 end;
2862 // Çàìåäëÿåìñÿ ïðè àòàêå:
2863 if FMonsterType <> MONSTER_FISH then
2864 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2866 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2867 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2868 begin
2869 // Öåëü ïîãèáëà => èäåì äàëüøå:
2870 if not GetPos(FTargetUID, @o) then
2871 begin
2872 SetState(MONSTATE_GO);
2874 goto _end;
2875 end;
2877 // Öåëü íå âèäíî => èäåì äàëüøå:
2878 if not g_Look(@FObj, @o, FDirection) then
2879 begin
2880 SetState(MONSTATE_GO);
2882 goto _end;
2883 end;
2885 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2886 if g_Obj_CollideWater(@o, 0, 0) then
2887 begin
2888 SetState(MONSTATE_GO);
2890 goto _end;
2891 end;
2893 // Æàðèì öåëü:
2894 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
2895 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
2896 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
2897 end;
2898 end;
2899 end; // case FState of ...
2901 _end:
2903 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2904 if FState = MONSTATE_REVIVE then
2905 if FAnim[FCurAnim, FDirection].Played then
2906 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2907 FAnim[FCurAnim, FDirection].Revert(False);
2908 SetState(MONSTATE_GO);
2909 end;
2911 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2912 if vilefire <> nil then
2913 vilefire.Update();
2915 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2916 if (FState = MONSTATE_DIE) and
2917 (FAnim[FCurAnim, FDirection] <> nil) and
2918 (FAnim[FCurAnim, FDirection].Played) then
2919 begin
2920 // Óìåð:
2921 SetState(MONSTATE_DEAD);
2923 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2924 if (FMonsterType = MONSTER_PAIN) then
2925 begin
2926 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
2927 FObj.Y+FObj.Rect.Y+20, D_LEFT);
2928 if mon <> nil then
2929 begin
2930 mon.SetState(MONSTATE_GO);
2931 mon.FNoRespawn := True;
2932 Inc(gTotalMonsters);
2933 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2934 end;
2936 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2937 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
2938 if mon <> nil then
2939 begin
2940 mon.SetState(MONSTATE_GO);
2941 mon.FNoRespawn := True;
2942 Inc(gTotalMonsters);
2943 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2944 end;
2946 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
2947 FObj.Y+FObj.Rect.Y, D_RIGHT);
2948 if mon <> nil then
2949 begin
2950 mon.SetState(MONSTATE_GO);
2951 mon.FNoRespawn := True;
2952 Inc(gTotalMonsters);
2953 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2954 end;
2956 if g_Game_IsNet then MH_SEND_CoopStats();
2957 end;
2959 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2960 if (FMonsterType = MONSTER_PAIN) or
2961 (FMonsterType = MONSTER_SOUL) or
2962 (FMonsterType = MONSTER_BARREL) then
2963 FRemoved := True;
2964 end;
2966 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2967 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
2968 if (FAnim[FCurAnim, FDirection] <> nil) then
2969 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2970 if (FAnim[FCurAnim, FDirection].Played) then
2971 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2972 if FState = MONSTATE_ATTACK then
2973 begin // Ñîñòîÿíèå - Àòàêà
2974 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2975 if FMonsterType <> MONSTER_SOUL then
2976 SetState(MONSTATE_GO);
2977 end
2978 else // Ñîñòîÿíèå - Ñòðåëüáà
2979 begin
2980 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2981 if not FChainFire then
2982 SetState(MONSTATE_GO)
2983 else
2984 begin // Íàäî ñòðåëÿòü åùå
2985 FChainFire := False;
2986 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
2987 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
2988 FAnim[FCurAnim, FDirection].Reset();
2989 end;
2990 end;
2992 FWaitAttackAnim := False;
2993 end
2995 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
2996 if (FMonsterType = MONSTER_SOUL) or
2997 ( (not FWaitAttackAnim) and
2998 (FAnim[FCurAnim, FDirection].CurrentFrame =
2999 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3000 ) then
3001 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3002 if FState = MONSTATE_ATTACK then
3003 begin // Ñîñòîÿíèå - Àòàêà
3004 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3005 if FMonsterType = MONSTER_SOUL then
3006 FAnim[FCurAnim, FDirection].Reset();
3008 case FMonsterType of
3009 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3010 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3011 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3012 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3013 if FMonsterType = MONSTER_SOUL then
3014 SetState(MONSTATE_GO);
3016 MONSTER_FISH:
3017 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3018 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3019 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3021 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3022 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3023 if FCurAnim = ANIM_ATTACK2 then
3024 begin
3025 o := FObj;
3026 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3027 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3028 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3029 end;
3031 MONSTER_VILE:
3032 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3033 if FCurAnim = ANIM_ATTACK2 then
3034 begin
3035 sx := isCorpse(@FObj, True);
3036 if sx <> -1 then
3037 begin // Íàøëè, êîãî âîñêðåñèòü
3038 gMonsters[sx].SetState(MONSTATE_REVIVE);
3039 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3040 // Âîñêðåøàòü - ñåáå âðåäèòü:
3041 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3042 end;
3043 end;
3044 end;
3045 end
3047 else // Ñîñòîÿíèå - Ñòðåëüáà
3048 begin
3049 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3050 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3052 if FDirection = D_LEFT then
3053 begin
3054 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3055 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3056 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3058 wx := FObj.X + wx;
3059 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3061 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3062 case FMonsterType of
3063 MONSTER_IMP:
3064 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3065 MONSTER_ZOMBY:
3066 begin
3067 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3068 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3069 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3070 end;
3071 MONSTER_SERG:
3072 begin
3073 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3074 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3075 FShellTimer := 10;
3076 FShellType := SHELL_SHELL;
3077 end;
3078 MONSTER_MAN:
3079 begin
3080 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3081 FShellTimer := 13;
3082 FShellType := SHELL_DBLSHELL;
3083 FAmmo := -36;
3084 end;
3085 MONSTER_CYBER:
3086 begin
3087 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3088 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3089 end;
3090 MONSTER_SKEL:
3091 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3092 MONSTER_CGUN:
3093 begin
3094 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3095 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3096 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3097 end;
3098 MONSTER_SPIDER:
3099 begin
3100 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3101 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3102 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3103 end;
3104 MONSTER_BSP:
3105 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3106 MONSTER_ROBO:
3107 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3108 MONSTER_MANCUB:
3109 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3110 MONSTER_BARON, MONSTER_KNIGHT:
3111 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3112 MONSTER_CACO:
3113 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3114 MONSTER_PAIN:
3115 begin // Ñîçäàåì Lost_Soul:
3116 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3117 FObj.Y+FObj.Rect.Y, FDirection);
3119 if mon <> nil then
3120 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3121 mon.FTargetUID := FTargetUID;
3122 GetPos(FTargetUID, @o);
3123 mon.FTargetTime := 0;
3124 mon.FNoRespawn := True;
3125 mon.SetState(MONSTATE_GO);
3126 mon.shoot(@o, True);
3127 Inc(gTotalMonsters);
3129 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3130 end;
3131 end;
3132 end;
3134 if FMonsterType <> MONSTER_PAIN then
3135 if g_Game_IsNet then
3136 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3138 // Ñêîðîñòðåëüíûå ìîíñòðû:
3139 if (FMonsterType = MONSTER_CGUN) or
3140 (FMonsterType = MONSTER_SPIDER) or
3141 (FMonsterType = MONSTER_BSP) or
3142 (FMonsterType = MONSTER_MANCUB) or
3143 (FMonsterType = MONSTER_ROBO) then
3144 if not GetPos(FTargetUID, @o) then
3145 // Öåëü ìåðòâà - èùåì íîâóþ:
3146 findNewPrey()
3147 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3148 if shoot(@o, False) then
3149 FChainFire := True;
3150 end;
3152 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3153 FWaitAttackAnim := True;
3154 end;
3156 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3157 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3158 case FState of
3159 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3160 // Çâóêè ïðè ïåðåäâèæåíèè:
3161 case FMonsterType of
3162 MONSTER_CYBER:
3163 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3164 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3165 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3166 MONSTER_SPIDER:
3167 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3168 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3169 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3170 MONSTER_BSP:
3171 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3172 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3173 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3174 MONSTER_ROBO:
3175 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3176 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3177 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3178 end;
3179 end;
3181 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3182 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3183 FObj.Vel.X := oldvelx;
3185 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3186 if FAnim[FCurAnim, FDirection] <> nil then
3187 FAnim[FCurAnim, FDirection].Update();
3188 end;
3190 procedure TMonster.SetDeadAnim;
3191 begin
3192 if FAnim <> nil then
3193 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3194 end;
3196 procedure TMonster.RevertAnim(R: Boolean = True);
3197 begin
3198 if FAnim <> nil then
3199 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3200 FAnim[FCurAnim, FDirection].Revert(R);
3201 end;
3203 function TMonster.AnimIsReverse: Boolean;
3204 begin
3205 if FAnim <> nil then
3206 Result := FAnim[FCurAnim, FDirection].IsReverse
3207 else
3208 Result := False;
3209 end;
3211 procedure TMonster.ClientUpdate();
3212 var
3213 a, b, sx, sy, oldvelx: Integer;
3214 st: Word;
3215 o, co: TObj;
3216 fall: Boolean;
3217 label
3218 _end;
3219 begin
3220 sx := 0; // SHUT UP COMPILER
3221 sy := 0;
3222 fall := True;
3223 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3224 if FMonsterType = MONSTER_FISH then
3225 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3226 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3227 fall := False;
3229 // Ëåòàþùèå ìîíòñðû:
3230 if ((FMonsterType = MONSTER_SOUL) or
3231 (FMonsterType = MONSTER_PAIN) or
3232 (FMonsterType = MONSTER_CACO)) and
3233 (FState <> MONSTATE_DIE) and
3234 (FState <> MONSTATE_DEAD) then
3235 fall := False;
3237 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3238 if gTime mod (GAME_TICK*2) <> 0 then
3239 begin
3240 g_Obj_Move(@FObj, fall, True, True);
3241 positionChanged(); // this updates spatial accelerators
3242 Exit;
3243 end;
3245 if FPainTicks > 0 then
3246 Dec(FPainTicks)
3247 else
3248 FPainSound := False;
3250 // Äâèãàåìñÿ:
3251 st := g_Obj_Move(@FObj, fall, True, True);
3252 positionChanged(); // this updates spatial accelerators
3254 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3255 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3256 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3257 begin
3258 FRemoved := True;
3259 Exit;
3260 end;
3262 oldvelx := FObj.Vel.X;
3264 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3265 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3266 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3268 if FFireTime > 0 then
3269 begin
3270 if WordBool(st and MOVE_INWATER) then
3271 FFireTime := 0
3272 else
3273 begin
3274 OnFireFlame(1);
3275 FFireTime := FFireTime - 1;
3276 end;
3277 end;
3279 // Ìåðòâûé íè÷åãî íå äåëàåò:
3280 if (FState = MONSTATE_DEAD) then
3281 goto _end;
3283 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3284 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3285 case FMonsterType of
3286 MONSTER_FISH:
3287 if Random(4) = 0 then
3288 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3289 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3290 MONSTER_ROBO, MONSTER_BARREL:
3291 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3292 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3293 else begin
3294 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3295 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3296 if Random(2) = 0 then
3297 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3298 else
3299 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3300 end;
3301 end;
3303 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3304 if FMonsterType = MONSTER_BARREL then
3305 begin
3306 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3307 (FAnim[FCurAnim, FDirection].Counter = 0) then
3308 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3309 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3310 60, FUID);
3311 end;
3313 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3314 if FMonsterType = MONSTER_SOUL then
3315 if WordBool(st and MOVE_HITAIR) then
3316 g_Obj_SetSpeed(@FObj, 16);
3318 if FAmmo < 0 then
3319 FAmmo := FAmmo + 1;
3321 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3322 if FObj.Vel.Y < 0 then
3323 if WordBool(st and MOVE_INWATER) then
3324 FObj.Vel.Y := -4;
3326 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3327 FTargetTime := FTargetTime + 1;
3329 if FShellTimer > -1 then
3330 if FShellTimer = 0 then
3331 begin
3332 if FShellType = SHELL_SHELL then
3333 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3334 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3335 GameVelX, GameVelY-2, SHELL_SHELL)
3336 else if FShellType = SHELL_DBLSHELL then
3337 begin
3338 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3339 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3340 GameVelX-1, GameVelY-2, SHELL_SHELL);
3341 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3342 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3343 GameVelX+1, GameVelY-2, SHELL_SHELL);
3344 end;
3345 FShellTimer := -1;
3346 end else Dec(FShellTimer);
3348 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3349 if fall then
3350 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3351 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3352 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3353 FObj.Rect.Width, FObj.Rect.Height, 50) then
3354 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3355 (FObj.Accel.Y = 0) then
3356 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3358 case FState of
3359 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3360 begin
3361 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3362 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3363 begin
3364 FPain := MONSTERTABLE[FMonsterType].Pain;
3365 if gSoundEffectsDF then PainSound();
3366 end;
3367 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3368 PainSound();
3370 // Ñíèæàåì áîëü ñî âðåìåíåì:
3371 FPain := FPain - 5;
3373 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3374 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3375 begin
3376 SetState(MONSTATE_GO);
3377 FPain := 0;
3378 end;
3379 end;
3381 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3382 begin
3383 // Ñïèì:
3384 FSleep := FSleep + 1;
3386 // Ïðîñïàëè äîñòàòî÷íî:
3387 if FSleep >= 18 then
3388 FSleep := 0
3389 else // åùå ñïèì
3390 goto _end;
3391 end;
3393 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3394 begin
3395 // Æäåì:
3396 FSleep := FSleep - 1;
3397 end;
3399 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3400 begin
3401 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3402 if WordBool(st and MOVE_BLOCK) then
3403 begin
3404 Turn();
3405 FSleep := 40;
3406 SetState(MONSTATE_RUNOUT);
3408 goto _end;
3409 end;
3411 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3412 if (FMonsterType = MONSTER_VILE) then
3413 if isCorpse(@FObj, False) <> -1 then
3414 begin
3415 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3416 FObj.Vel.X := 0;
3418 goto _end;
3419 end;
3421 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3422 if Abs(sx) < 40 then
3423 if FMonsterType <> MONSTER_FISH then
3424 begin
3425 SetState(MONSTATE_RUN);
3426 FSleep := 15;
3428 goto _end;
3429 end;
3431 // Óïåðëèñü â ñòåíó:
3432 if WordBool(st and MOVE_HITWALL) then
3433 begin
3434 case FMonsterType of
3435 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3436 else // Íå ëåòàþò:
3437 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3438 (FObj.Accel.Y = 0) then
3439 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3440 // Ïðûæîê ÷åðåç ñòåíó:
3441 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3442 SetState(MONSTATE_CLIMB);
3443 end;
3444 end;
3446 goto _end;
3447 end;
3449 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3450 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3451 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3452 begin
3453 if FMonsterType = MONSTER_FISH then
3454 begin // Ðûáà
3455 if not WordBool(st and MOVE_INWATER) then
3456 begin // Ðûáà âíå âîäû:
3457 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3458 begin // "Ñòîèò" òâåðäî
3459 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3460 if FObj.Accel.Y = 0 then
3461 FObj.Vel.Y := -6;
3462 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3463 end;
3465 // Ðûáå áîëüíî:
3466 SetState(MONSTATE_PAIN);
3467 FPain := FPain + 50;
3468 end
3469 else // Ðûáà â âîäå
3470 begin
3471 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3472 if Abs(sy) > 8 then
3473 FObj.Vel.Y := g_basic.Sign(sy)*4
3474 else
3475 FObj.Vel.Y := 0;
3477 // Ðûáà ïëûâåò ââåðõ:
3478 if FObj.Vel.Y < 0 then
3479 if not g_Obj_CollideWater(@FObj, 0, -16) then
3480 begin
3481 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3482 FObj.Vel.Y := 0;
3483 // Ïëàâàåì òóäà-ñþäà:
3484 SetState(MONSTATE_RUN);
3485 FSleep := 20;
3486 end;
3487 end;
3488 end
3489 else // Ëåòàþùèå ìîíñòðû
3490 begin
3491 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3492 if Abs(sy) > 8 then
3493 FObj.Vel.Y := g_basic.Sign(sy)*4
3494 else
3495 FObj.Vel.Y := 0;
3496 end;
3497 end
3498 else // "Íàçåìíûå" ìîíñòðû
3499 begin
3500 // Âîçìîæíî, ïèíàåì êóñêè:
3501 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3502 begin
3503 b := Abs(FObj.Vel.X);
3504 if b > 1 then b := b * (Random(8 div b) + 1);
3505 for a := 0 to High(gGibs) do
3506 begin
3507 if gGibs[a].Live and
3508 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3509 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3510 begin
3511 // Ïèíàåì êóñêè
3512 if FObj.Vel.X < 0 then
3513 begin
3514 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3515 end
3516 else
3517 begin
3518 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3519 end;
3520 positionChanged(); // this updates spatial accelerators
3521 end;
3522 end;
3523 end;
3524 // Áîññû ìîãóò ïèíàòü òðóïû:
3525 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3526 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3527 begin
3528 b := Abs(FObj.Vel.X);
3529 if b > 1 then b := b * (Random(8 div b) + 1);
3530 for a := 0 to High(gCorpses) do
3531 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3532 begin
3533 co := gCorpses[a].Obj;
3534 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3535 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3536 // Ïèíàåì òðóïû
3537 if FObj.Vel.X < 0 then
3538 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3539 else
3540 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3541 end;
3542 end;
3543 end;
3545 FSleep := FSleep + 1;
3547 // Èíîãäà ðû÷èì:
3548 if FSleep >= 8 then
3549 begin
3550 FSleep := 0;
3551 if Random(8) = 0 then
3552 ActionSound();
3553 end;
3555 // Áåæèì â âûáðàííóþ ñòîðîíó:
3556 if FDirection = D_RIGHT then
3557 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3558 else
3559 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3561 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3562 if WordBool(st and MOVE_INWATER) then
3563 FObj.Vel.X := FObj.Vel.X div 2
3564 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3565 if FMonsterType = MONSTER_FISH then
3566 FObj.Vel.X := 0;
3567 end;
3569 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3570 begin
3571 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3572 if WordBool(st and MOVE_BLOCK) then
3573 begin
3574 SetState(MONSTATE_RUNOUT);
3575 FSleep := 40;
3577 goto _end;
3578 end;
3580 FSleep := FSleep - 1;
3582 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3583 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3584 begin
3585 SetState(MONSTATE_GO);
3586 FSleep := 0;
3588 // Èíîãäà ðû÷èì:
3589 if Random(8) = 0 then
3590 ActionSound();
3591 end;
3593 // Áåæèì â âûáðàííóþ ñòîðîíó:
3594 if FDirection = D_RIGHT then
3595 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3596 else
3597 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3599 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3600 if WordBool(st and MOVE_INWATER) then
3601 FObj.Vel.X := FObj.Vel.X div 2
3602 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3603 if FMonsterType = MONSTER_FISH then
3604 FObj.Vel.X := 0;
3605 end;
3607 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3608 begin
3609 // Âûøëè èç ÁëîêÌîíà:
3610 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3611 FSleep := 0;
3613 FSleep := FSleep - 1;
3615 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3616 if FSleep <= -18 then
3617 begin
3618 SetState(MONSTATE_GO);
3619 FSleep := 0;
3621 // Èíîãäà ðû÷èì:
3622 if Random(8) = 0 then
3623 ActionSound();
3624 end;
3626 // Áåæèì â âûáðàííóþ ñòîðîíó:
3627 if FDirection = D_RIGHT then
3628 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3629 else
3630 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3632 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3633 if WordBool(st and MOVE_INWATER) then
3634 FObj.Vel.X := FObj.Vel.X div 2
3635 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3636 if FMonsterType = MONSTER_FISH then
3637 FObj.Vel.X := 0;
3638 end;
3640 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3641 begin
3642 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3643 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3644 (not WordBool(st and MOVE_HITWALL)) then
3645 begin
3646 SetState(MONSTATE_GO);
3647 FSleep := 0;
3649 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3650 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3651 begin
3652 SetState(MONSTATE_RUN);
3653 FSleep := 15;
3654 end;
3655 end;
3657 // Áåæèì â âûáðàííóþ ñòîðîíó:
3658 if FDirection = D_RIGHT then
3659 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3660 else
3661 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3663 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3664 if WordBool(st and MOVE_INWATER) then
3665 FObj.Vel.X := FObj.Vel.X div 2
3666 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3667 if FMonsterType = MONSTER_FISH then
3668 FObj.Vel.X := 0;
3669 end;
3671 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3672 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3673 begin
3674 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3675 if FMonsterType = MONSTER_SOUL then
3676 begin
3677 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3678 SetState(MONSTATE_GO);
3680 goto _end;
3681 end;
3683 // Çàìåäëÿåìñÿ ïðè àòàêå:
3684 if FMonsterType <> MONSTER_FISH then
3685 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3687 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3688 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3689 begin
3690 // Öåëü ïîãèáëà => èäåì äàëüøå:
3691 if not GetPos(FTargetUID, @o) then
3692 begin
3693 SetState(MONSTATE_GO);
3695 goto _end;
3696 end;
3698 // Öåëü íå âèäíî => èäåì äàëüøå:
3699 if not g_Look(@FObj, @o, FDirection) then
3700 begin
3701 SetState(MONSTATE_GO);
3703 goto _end;
3704 end;
3706 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3707 if g_Obj_CollideWater(@o, 0, 0) then
3708 begin
3709 SetState(MONSTATE_GO);
3711 goto _end;
3712 end;
3713 end;
3714 end;
3715 end; // case FState of ...
3717 _end:
3719 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3720 if FState = MONSTATE_REVIVE then
3721 if FAnim[FCurAnim, FDirection].Played then
3722 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3723 FAnim[FCurAnim, FDirection].Revert(False);
3724 SetState(MONSTATE_GO);
3725 end;
3727 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3728 if vilefire <> nil then
3729 vilefire.Update();
3731 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3732 if (FState = MONSTATE_DIE) and
3733 (FAnim[FCurAnim, FDirection] <> nil) and
3734 (FAnim[FCurAnim, FDirection].Played) then
3735 begin
3736 // Óìåð:
3737 SetState(MONSTATE_DEAD);
3739 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3740 if (FMonsterType = MONSTER_PAIN) or
3741 (FMonsterType = MONSTER_SOUL) or
3742 (FMonsterType = MONSTER_BARREL) then
3743 FRemoved := True
3744 else
3745 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3746 end;
3748 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3749 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3750 if (FAnim[FCurAnim, FDirection] <> nil) then
3751 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3752 if (FAnim[FCurAnim, FDirection].Played) then
3753 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3754 if FState = MONSTATE_ATTACK then
3755 begin // Ñîñòîÿíèå - Àòàêà
3756 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3757 if FMonsterType <> MONSTER_SOUL then
3758 SetState(MONSTATE_GO);
3759 end
3760 else // Ñîñòîÿíèå - Ñòðåëüáà
3761 begin
3762 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3763 if not FChainFire then
3764 SetState(MONSTATE_GO)
3765 else
3766 begin // Íàäî ñòðåëÿòü åùå
3767 FChainFire := False;
3768 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3769 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3770 FAnim[FCurAnim, FDirection].Reset();
3771 end;
3772 end;
3774 FWaitAttackAnim := False;
3775 end
3777 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3778 if (FMonsterType = MONSTER_SOUL) or
3779 ( (not FWaitAttackAnim) and
3780 (FAnim[FCurAnim, FDirection].CurrentFrame =
3781 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3782 ) then
3783 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3784 if FState = MONSTATE_ATTACK then
3785 begin // Ñîñòîÿíèå - Àòàêà
3786 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3787 if FMonsterType = MONSTER_SOUL then
3788 FAnim[FCurAnim, FDirection].Reset();
3790 case FMonsterType of
3791 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3792 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3793 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3794 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3795 if FMonsterType = MONSTER_SOUL then
3796 SetState(MONSTATE_GO);
3798 MONSTER_FISH:
3799 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3801 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3802 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3803 if FCurAnim = ANIM_ATTACK2 then
3804 begin
3805 o := FObj;
3806 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3807 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3808 end;
3810 MONSTER_VILE:
3811 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3812 if FCurAnim = ANIM_ATTACK2 then
3813 begin
3814 sx := isCorpse(@FObj, True);
3815 if sx <> -1 then
3816 begin // Íàøëè, êîãî âîñêðåñèòü
3817 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3818 // Âîñêðåøàòü - ñåáå âðåäèòü:
3819 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3820 end;
3821 end;
3822 end;
3823 end
3825 else // Ñîñòîÿíèå - Ñòðåëüáà
3826 begin
3827 // Ñêîðîñòðåëüíûå ìîíñòðû:
3828 if (FMonsterType = MONSTER_CGUN) or
3829 (FMonsterType = MONSTER_SPIDER) or
3830 (FMonsterType = MONSTER_BSP) or
3831 (FMonsterType = MONSTER_MANCUB) or
3832 (FMonsterType = MONSTER_ROBO) then
3833 if not GetPos(FTargetUID, @o) then
3834 // Öåëü ìåðòâà - èùåì íîâóþ:
3835 findNewPrey()
3836 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3837 if shoot(@o, False) then
3838 FChainFire := True;
3839 end;
3841 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3842 FWaitAttackAnim := True;
3843 end;
3845 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3846 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3847 case FState of
3848 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3849 // Çâóêè ïðè ïåðåäâèæåíèè:
3850 case FMonsterType of
3851 MONSTER_CYBER:
3852 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3853 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3854 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3855 MONSTER_SPIDER:
3856 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3857 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3858 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3859 MONSTER_BSP:
3860 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3861 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3862 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3863 MONSTER_ROBO:
3864 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3865 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3866 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3867 end;
3868 end;
3870 // Êîñòûëü äëÿ ïîòîêîâ
3871 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3872 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3873 FObj.Vel.X := oldvelx;
3875 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3876 if FAnim[FCurAnim, FDirection] <> nil then
3877 FAnim[FCurAnim, FDirection].Update();
3878 end;
3880 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3881 begin
3882 case FMonsterType of
3883 MONSTER_ZOMBY:
3884 begin
3885 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3886 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3887 end;
3888 MONSTER_SERG:
3889 begin
3890 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3891 FShellTimer := 10;
3892 FShellType := SHELL_SHELL;
3893 end;
3894 MONSTER_MAN:
3895 begin
3896 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
3897 FShellTimer := 13;
3898 FShellType := SHELL_DBLSHELL;
3899 end;
3900 MONSTER_CGUN, MONSTER_SPIDER:
3901 begin
3902 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3903 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3904 end;
3905 MONSTER_IMP:
3906 g_Weapon_ball1(wx, wy, atx, aty, FUID);
3907 MONSTER_CYBER:
3908 g_Weapon_rocket(wx, wy, atx, aty, FUID);
3909 MONSTER_SKEL:
3910 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
3911 MONSTER_BSP:
3912 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
3913 MONSTER_ROBO:
3914 g_Weapon_plasma(wx, wy, atx, aty, FUID);
3915 MONSTER_MANCUB:
3916 g_Weapon_manfire(wx, wy, atx, aty, FUID);
3917 MONSTER_BARON, MONSTER_KNIGHT:
3918 g_Weapon_ball7(wx, wy, atx, aty, FUID);
3919 MONSTER_CACO:
3920 g_Weapon_ball2(wx, wy, atx, aty, FUID);
3921 end;
3922 end;
3924 procedure TMonster.Turn();
3925 begin
3926 // Ðàçâîðà÷èâàåìñÿ:
3927 if FDirection = D_LEFT then
3928 FDirection := D_RIGHT
3929 else
3930 FDirection := D_LEFT;
3932 // Áåæèì â âûáðàííóþ ñòîðîíó:
3933 if FDirection = D_RIGHT then
3934 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3935 else
3936 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3937 end;
3939 function TMonster.findNewPrey(): Boolean;
3940 var
3941 a: DWORD;
3942 l, l2: Integer;
3943 PlayersSee, MonstersSee: Array of DWORD;
3944 PlayerNear, MonsterNear: Integer;
3945 begin
3946 Result := False;
3947 SetLength(MonstersSee, 0);
3948 SetLength(PlayersSee, 0);
3950 FTargetUID := 0;
3951 l := 32000;
3952 PlayerNear := -1;
3953 MonsterNear := -1;
3955 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3956 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
3957 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
3958 for a := 0 to High(gPlayers) do
3959 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
3960 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
3961 begin
3962 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
3963 begin
3964 SetLength(PlayersSee, Length(PlayersSee) + 1);
3965 PlayersSee[High(PlayersSee)] := a;
3966 end;
3967 l2 := Abs(gPlayers[a].GameX-FObj.X)+
3968 Abs(gPlayers[a].GameY-FObj.Y);
3969 if l2 < l then
3970 begin
3971 l := l2;
3972 PlayerNear := Integer(a);
3973 end;
3974 end;
3976 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3977 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
3978 for a := 0 to High(gMonsters) do
3979 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
3980 (gMonsters[a].FUID <> FUID) then
3981 begin
3982 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
3983 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
3984 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
3985 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
3986 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
3987 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
3988 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
3989 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
3991 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
3992 begin
3993 SetLength(MonstersSee, Length(MonstersSee) + 1);
3994 MonstersSee[High(MonstersSee)] := a;
3995 end;
3996 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
3997 Abs(gMonsters[a].FObj.Y-FObj.Y);
3998 if l2 < l then
3999 begin
4000 l := l2;
4001 MonsterNear := Integer(a);
4002 end;
4003 end;
4005 case FBehaviour of
4006 BH_NORMAL, BH_KILLER:
4007 begin
4008 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4009 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4010 begin
4011 a := PlayersSee[Random(Length(PlayersSee))];
4012 FTargetUID := gPlayers[a].UID;
4013 end;
4014 // Çàòåì ïîáëèçîñòè
4015 if (FTargetUID = 0) and (PlayerNear > -1) then
4016 begin
4017 a := PlayerNear;
4018 FTargetUID := gPlayers[a].UID;
4019 end;
4020 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4021 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4022 begin
4023 a := MonstersSee[Random(Length(MonstersSee))];
4024 FTargetUID := gMonsters[a].UID;
4025 end;
4026 // Çàòåì ïîáëèçîñòè
4027 if (FTargetUID = 0) and (MonsterNear > -1) then
4028 begin
4029 a := MonsterNear;
4030 FTargetUID := gMonsters[a].UID;
4031 end;
4032 end;
4033 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4034 begin
4035 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4036 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4037 begin
4038 a := PlayersSee[Random(Length(PlayersSee))];
4039 FTargetUID := gPlayers[a].UID;
4040 end;
4041 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4042 begin
4043 a := MonstersSee[Random(Length(MonstersSee))];
4044 FTargetUID := gMonsters[a].UID;
4045 end;
4046 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4047 if (FTargetUID = 0) and (PlayerNear > -1) then
4048 begin
4049 a := PlayerNear;
4050 FTargetUID := gPlayers[a].UID;
4051 end;
4052 if (FTargetUID = 0) and (MonsterNear > -1) then
4053 begin
4054 a := MonsterNear;
4055 FTargetUID := gMonsters[a].UID;
4056 end;
4057 end;
4058 end;
4060 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4061 if FTargetUID = 0 then
4062 begin
4063 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4064 if FBehaviour = BH_INSANE then
4065 FTargetUID := FUID
4066 else
4067 FTargetTime := MAX_ATM;
4068 end
4069 else
4070 begin // Öåëü íàøëè
4071 FTargetTime := 0;
4072 Result := True;
4073 end;
4074 end;
4076 function TMonster.kick(o: PObj): Boolean;
4077 begin
4078 Result := False;
4080 case FMonsterType of
4081 MONSTER_FISH:
4082 begin
4083 SetState(MONSTATE_ATTACK);
4084 Result := True;
4085 end;
4086 MONSTER_DEMON:
4087 begin
4088 SetState(MONSTATE_ATTACK);
4089 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4090 Result := True;
4091 end;
4092 MONSTER_IMP:
4093 begin
4094 SetState(MONSTATE_ATTACK);
4095 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4096 Result := True;
4097 end;
4098 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4099 begin
4100 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4101 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4102 Result := True;
4103 end;
4104 MONSTER_BARON, MONSTER_KNIGHT,
4105 MONSTER_CACO, MONSTER_MANCUB:
4106 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4107 if not g_Game_IsClient then Result := shoot(o, True);
4108 end;
4109 end;
4111 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4112 var
4113 xd, yd, m: Integer;
4114 begin
4115 Result := False;
4117 // Ñòðåëÿòü ðàíî:
4118 if FAmmo < 0 then
4119 Exit;
4121 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4122 if not immediately then
4123 case FMonsterType of
4124 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4125 Exit; // íå ñòðåëÿþò
4126 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4127 begin
4128 FAmmo := FAmmo + 1;
4129 // Âðåìÿ âûñòðåëà óïóùåíî:
4130 if FAmmo >= 50 then
4131 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4132 end;
4133 MONSTER_MAN: ;
4134 MONSTER_MANCUB:
4135 begin
4136 FAmmo := FAmmo + 1;
4137 // Âðåìÿ âûñòðåëà óïóùåíî:
4138 if FAmmo >= 5 then
4139 FAmmo := -50;
4140 end;
4141 MONSTER_SPIDER:
4142 begin
4143 FAmmo := FAmmo + 1;
4144 // Âðåìÿ âûñòðåëà óïóùåíî:
4145 if FAmmo >= 100 then
4146 FAmmo := -50;
4147 end;
4148 MONSTER_CYBER:
4149 begin
4150 // Ñòðåëÿåò íå âñåãäà:
4151 if Random(2) = 0 then
4152 Exit;
4153 FAmmo := FAmmo + 1;
4154 // Âðåìÿ âûñòðåëà óïóùåíî:
4155 if FAmmo >= 10 then
4156 FAmmo := -50;
4157 end;
4158 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4159 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4160 MONSTER_VILE: if Random(8) <> 0 then Exit;
4161 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4162 else if Random(16) <> 0 then Exit;
4163 end;
4165 // Öåëè íå âèäíî:
4166 if not g_Look(@FObj, o, FDirection) then
4167 Exit;
4169 FTargetTime := 0;
4171 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4172 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4174 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4175 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4176 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4177 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4178 Exit;
4180 case FMonsterType of
4181 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4182 begin
4183 SetState(MONSTATE_SHOOT);
4184 {nn}
4185 end;
4186 MONSTER_SKEL:
4187 begin
4188 SetState(MONSTATE_SHOOT);
4189 {nn}
4190 end;
4191 MONSTER_VILE:
4192 begin // Çàæèãàåì îãîíü
4193 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4194 ty := o^.Y+o^.Rect.Y;
4195 SetState(MONSTATE_SHOOT);
4197 vilefire.Reset();
4199 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4200 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4201 end;
4202 MONSTER_SOUL:
4203 begin // Ëåòèò â ñòîðîíó öåëè:
4204 SetState(MONSTATE_ATTACK);
4205 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4207 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4208 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4209 m := Max(Abs(xd), Abs(yd));
4210 if m = 0 then
4211 m := 1;
4213 FObj.Vel.X := (xd*16) div m;
4214 FObj.Vel.Y := (yd*16) div m;
4215 end;
4216 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4217 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4218 begin
4219 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4220 if FMonsterType = MONSTER_MANCUB then
4221 if FAmmo = 1 then
4222 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4224 SetState(MONSTATE_SHOOT);
4225 end;
4226 else Exit;
4227 end;
4229 Result := True;
4230 end;
4232 function TMonster.Live(): Boolean;
4233 begin
4234 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4235 end;
4237 procedure TMonster.SetHealth(aH: Integer);
4238 begin
4239 if (aH > 0) and (aH < 1000000) then
4240 begin
4241 FHealth := aH;
4242 if FHealth > FMaxHealth then
4243 FMaxHealth := FHealth;
4244 end;
4245 end;
4247 procedure TMonster.WakeUp();
4248 begin
4249 if g_Game_IsClient then Exit;
4250 SetState(MONSTATE_GO);
4251 FTargetTime := MAX_ATM;
4252 WakeUpSound();
4253 end;
4255 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4256 var
4257 i: Integer;
4258 sig: DWORD;
4259 b: Byte;
4260 anim: Boolean;
4261 begin
4262 if Mem = nil then
4263 Exit;
4265 // Ñèãíàòóðà ìîíñòðà:
4266 sig := MONSTER_SIGNATURE; // 'MONS'
4267 Mem.WriteDWORD(sig);
4268 // UID ìîíñòðà:
4269 Mem.WriteWord(FUID);
4270 // Íàïðàâëåíèå:
4271 if FDirection = D_LEFT then
4272 b := 1
4273 else // D_RIGHT
4274 b := 2;
4275 Mem.WriteByte(b);
4276 // Íàäî ëè óäàëèòü åãî:
4277 Mem.WriteBoolean(FRemoved);
4278 // Îñòàëîñü çäîðîâüÿ:
4279 Mem.WriteInt(FHealth);
4280 // Ñîñòîÿíèå:
4281 Mem.WriteByte(FState);
4282 // Òåêóùàÿ àíèìàöèÿ:
4283 Mem.WriteByte(FCurAnim);
4284 // UID öåëè:
4285 Mem.WriteWord(FTargetUID);
4286 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4287 Mem.WriteInt(FTargetTime);
4288 // Ïîâåäåíèå ìîíñòðà:
4289 Mem.WriteByte(FBehaviour);
4290 // Ãîòîâíîñòü ê âûñòðåëó:
4291 Mem.WriteInt(FAmmo);
4292 // Áîëü:
4293 Mem.WriteInt(FPain);
4294 // Âðåìÿ îæèäàíèÿ:
4295 Mem.WriteInt(FSleep);
4296 // Îçâó÷èâàòü ëè áîëü:
4297 Mem.WriteBoolean(FPainSound);
4298 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4299 Mem.WriteBoolean(FWaitAttackAnim);
4300 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4301 Mem.WriteBoolean(FChainFire);
4302 // Ïîäëåæèò ëè ðåñïàâíó:
4303 Mem.WriteBoolean(FNoRespawn);
4304 // Êîîðäèíàòû öåëè:
4305 Mem.WriteInt(tx);
4306 Mem.WriteInt(ty);
4307 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4308 Mem.WriteInt(FStartID);
4309 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4310 Mem.WriteInt(FSpawnTrigger);
4311 // Îáúåêò ìîíñòðà:
4312 Obj_SaveState(@FObj, Mem);
4313 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4314 anim := vilefire <> nil;
4315 Mem.WriteBoolean(anim);
4316 // Åñëè åñòü - ñîõðàíÿåì:
4317 if anim then
4318 vilefire.SaveState(Mem);
4319 // Àíèìàöèè:
4320 for i := ANIM_SLEEP to ANIM_PAIN do
4321 begin
4322 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4323 anim := FAnim[i, D_LEFT] <> nil;
4324 Mem.WriteBoolean(anim);
4325 // Åñëè åñòü - ñîõðàíÿåì:
4326 if anim then
4327 FAnim[i, D_LEFT].SaveState(Mem);
4328 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4329 anim := FAnim[i, D_RIGHT] <> nil;
4330 Mem.WriteBoolean(anim);
4331 // Åñëè åñòü - ñîõðàíÿåì:
4332 if anim then
4333 FAnim[i, D_RIGHT].SaveState(Mem);
4334 end;
4335 end;
4337 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4338 var
4339 i: Integer;
4340 sig: DWORD;
4341 b: Byte;
4342 anim: Boolean;
4343 begin
4344 if Mem = nil then
4345 Exit;
4347 // Ñèãíàòóðà ìîíñòðà:
4348 Mem.ReadDWORD(sig);
4349 if sig <> MONSTER_SIGNATURE then // 'MONS'
4350 begin
4351 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4352 end;
4353 // UID ìîíñòðà:
4354 Mem.ReadWord(FUID);
4355 // Íàïðàâëåíèå:
4356 Mem.ReadByte(b);
4357 if b = 1 then
4358 FDirection := D_LEFT
4359 else // b = 2
4360 FDirection := D_RIGHT;
4361 // Íàäî ëè óäàëèòü åãî:
4362 Mem.ReadBoolean(FRemoved);
4363 // Îñòàëîñü çäîðîâüÿ:
4364 Mem.ReadInt(FHealth);
4365 // Ñîñòîÿíèå:
4366 Mem.ReadByte(FState);
4367 // Òåêóùàÿ àíèìàöèÿ:
4368 Mem.ReadByte(FCurAnim);
4369 // UID öåëè:
4370 Mem.ReadWord(FTargetUID);
4371 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4372 Mem.ReadInt(FTargetTime);
4373 // Ïîâåäåíèå ìîíñòðà:
4374 Mem.ReadByte(FBehaviour);
4375 // Ãîòîâíîñòü ê âûñòðåëó:
4376 Mem.ReadInt(FAmmo);
4377 // Áîëü:
4378 Mem.ReadInt(FPain);
4379 // Âðåìÿ îæèäàíèÿ:
4380 Mem.ReadInt(FSleep);
4381 // Îçâó÷èâàòü ëè áîëü:
4382 Mem.ReadBoolean(FPainSound);
4383 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4384 Mem.ReadBoolean(FWaitAttackAnim);
4385 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4386 Mem.ReadBoolean(FChainFire);
4387 // Ïîäëåæèò ëè ðåñïàâíó
4388 Mem.ReadBoolean(FNoRespawn);
4389 // Êîîðäèíàòû öåëè:
4390 Mem.ReadInt(tx);
4391 Mem.ReadInt(ty);
4392 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4393 Mem.ReadInt(FStartID);
4394 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4395 Mem.ReadInt(FSpawnTrigger);
4396 // Îáúåêò ìîíñòðà:
4397 Obj_LoadState(@FObj, Mem);
4398 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4399 Mem.ReadBoolean(anim);
4400 // Åñëè åñòü - çàãðóæàåì:
4401 if anim then
4402 begin
4403 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4404 vilefire.LoadState(Mem);
4405 end;
4406 // Àíèìàöèè:
4407 for i := ANIM_SLEEP to ANIM_PAIN do
4408 begin
4409 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4410 Mem.ReadBoolean(anim);
4411 // Åñëè åñòü - çàãðóæàåì:
4412 if anim then
4413 begin
4414 Assert(FAnim[i, D_LEFT] <> nil,
4415 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4416 FAnim[i, D_LEFT].LoadState(Mem);
4417 end;
4418 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4419 Mem.ReadBoolean(anim);
4420 // Åñëè åñòü - çàãðóæàåì:
4421 if anim then
4422 begin
4423 Assert(FAnim[i, D_RIGHT] <> nil,
4424 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4425 FAnim[i, D_RIGHT].LoadState(Mem);
4426 end;
4427 end;
4428 end;
4430 procedure TMonster.ActivateTriggers();
4431 var
4432 a: Integer;
4433 begin
4434 if FDieTriggers <> nil then
4435 for a := 0 to High(FDieTriggers) do
4436 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4437 if FSpawnTrigger > -1 then
4438 begin
4439 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4440 FSpawnTrigger := -1;
4441 end;
4442 end;
4444 procedure TMonster.AddTrigger(t: Integer);
4445 begin
4446 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4447 FDieTriggers[High(FDieTriggers)] := t;
4448 end;
4450 procedure TMonster.ClearTriggers();
4451 begin
4452 SetLength(FDieTriggers, 0);
4453 end;
4455 procedure TMonster.CatchFire(Attacker: Word);
4456 begin
4457 FFireTime := 100;
4458 FFireAttacker := Attacker;
4459 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4460 end;
4462 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4463 var
4464 id, i: DWORD;
4465 Anim: TAnimation;
4466 begin
4467 if (Random(10) = 1) and (Times = 1) then
4468 Exit;
4470 if g_Frames_Get(id, 'FRAMES_FLAME') then
4471 begin
4472 for i := 1 to Times do
4473 begin
4474 Anim := TAnimation.Create(id, False, 3);
4475 Anim.Alpha := 0;
4476 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4477 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4478 Anim.Free();
4479 end;
4480 end;
4481 end;
4484 // ////////////////////////////////////////////////////////////////////////// //
4485 // throws on invalid uid
4486 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4487 begin
4488 result := g_Mons_ByIdx_NC(uid);
4489 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4490 end;
4493 // can return null
4494 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4495 begin
4496 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4497 result := gMonsters[uid];
4498 end;
4501 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4502 var
4503 idx: Integer;
4504 mon: TMonster;
4505 begin
4506 result := false;
4507 if (gMonsters = nil) or not assigned(cb) then exit;
4508 for idx := 0 to High(gMonsters) do
4509 begin
4510 mon := gMonsters[idx];
4511 if (mon <> nil) then
4512 begin
4513 result := cb(mon);
4514 if result then exit;
4515 end;
4516 end;
4517 end;
4520 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4521 var
4522 idx: Integer;
4523 mon: TMonster;
4524 begin
4525 result := false;
4526 if (gMonsters = nil) or not assigned(cb) then exit;
4527 for idx := 0 to High(gMonsters) do
4528 begin
4529 mon := gMonsters[idx];
4530 if (mon <> nil) and mon.Live then
4531 begin
4532 result := cb(mon);
4533 if result then exit;
4534 end;
4535 end;
4536 end;
4539 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4541 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4542 begin
4543 result := mon.Live;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4544 end;
4546 var
4547 idx: Integer;
4548 mon: TMonster;
4549 begin
4550 result := false;
4551 if (width < 1) or (height < 1) then exit;
4552 if gmon_debug_use_sqaccel then
4553 begin
4554 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4555 end
4556 else
4557 begin
4558 for idx := 0 to High(gMonsters) do
4559 begin
4560 mon := gMonsters[idx];
4561 if (mon <> nil) and mon.Live then
4562 begin
4563 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4564 begin
4565 result := true;
4566 exit;
4567 end;
4568 end;
4569 end;
4570 end;
4571 end;
4574 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4576 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4577 begin
4578 result := cb(mon);
4579 end;
4581 var
4582 idx: Integer;
4583 mon: TMonster;
4584 begin
4585 result := false;
4586 if (width < 1) or (height < 1) then exit;
4587 if gmon_debug_use_sqaccel then
4588 begin
4589 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4590 end
4591 else
4592 begin
4593 for idx := 0 to High(gMonsters) do
4594 begin
4595 mon := gMonsters[idx];
4596 if (mon <> nil) and mon.Live then
4597 begin
4598 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4599 begin
4600 result := cb(mon);
4601 if result then exit;
4602 end;
4603 end;
4604 end;
4605 end;
4606 end;
4609 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4611 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4612 begin
4613 //result := false;
4614 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4615 if mon.Live then result := cb(mon) else result := false;
4616 end;
4618 var
4619 idx: Integer;
4620 mon: TMonster;
4621 begin
4622 result := false;
4623 if (width < 1) or (height < 1) then exit;
4624 if gmon_debug_use_sqaccel then
4625 begin
4626 if (width = 1) and (height = 1) then
4627 begin
4628 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4629 end
4630 else
4631 begin
4632 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4633 end;
4634 end
4635 else
4636 begin
4637 for idx := 0 to High(gMonsters) do
4638 begin
4639 mon := gMonsters[idx];
4640 if (mon <> nil) and mon.Live then
4641 begin
4642 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4643 begin
4644 result := cb(mon);
4645 if result then exit;
4646 end;
4647 end;
4648 end;
4649 end;
4650 end;
4653 end.