1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
23 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
24 g_saveload
, BinEditor
, g_panel
, xprofiler
;
48 TMonster
= Class (TObject
)
52 FDirection
: TDirection
;
53 FStartDirection
: TDirection
;
54 FStartX
, FStartY
: Integer;
60 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
69 FWaitAttackAnim
: Boolean;
80 FFirePainTime
: Integer;
83 mProxyId
: Integer; // node in dyntree or -1
84 mArrIdx
: Integer; // in gMonsters
86 FDieTriggers
: Array of Integer;
87 FSpawnTrigger
: Integer;
90 function findNewPrey(): Boolean;
91 procedure ActivateTriggers();
96 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
98 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
99 destructor Destroy(); override;
100 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
101 function Collide(Panel
: TPanel
): Boolean; overload
;
102 function Collide(X
, Y
: Integer): Boolean; overload
;
103 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
104 function Live(): Boolean;
105 procedure SetHealth(aH
: Integer);
106 procedure Push(vx
, vy
: Integer);
107 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
108 function Heal(Value
: Word): Boolean;
111 procedure ClientUpdate();
112 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
113 procedure SetDeadAnim
;
116 procedure WakeUpSound();
117 procedure DieSound();
118 procedure PainSound();
119 procedure ActionSound();
120 procedure AddTrigger(t
: Integer);
121 procedure ClearTriggers();
123 procedure SaveState(var Mem
: TBinMemoryWriter
);
124 procedure LoadState(var Mem
: TBinMemoryReader
);
125 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
126 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
127 procedure MakeBloodSimple(Count
: Word);
128 procedure RevertAnim(R
: Boolean = True);
129 function AnimIsReverse
: Boolean;
130 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
131 function kick(o
: PObj
): Boolean;
132 procedure CatchFire(Attacker
: Word);
133 procedure OnFireFlame(Times
: DWORD
= 1);
135 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
137 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
139 property MonsterType
: Byte read FMonsterType
;
140 property MonsterHealth
: Integer read FHealth write FHealth
;
141 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
142 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
143 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
144 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
145 property MonsterSleep
: Integer read FSleep write FSleep
;
146 property MonsterState
: Byte read FState write FState
;
147 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
148 property MonsterPain
: Integer read FPain write FPain
;
149 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
151 property Obj
: TObj read FObj
;
152 property UID
: Word read FUID write FUID
;
153 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
155 property GameX
: Integer read FObj
.X write FObj
.X
;
156 property GameY
: Integer read FObj
.Y write FObj
.Y
;
157 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
158 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
159 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
160 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
161 property GameDirection
: TDirection read FDirection write FDirection
;
163 property StartID
: Integer read FStartID
;
165 property proxyId
: Integer read mProxyId
;
166 property arrIdx
: Integer read mArrIdx
;
170 // will be called from map loader
171 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
173 procedure g_Monsters_LoadData ();
174 procedure g_Monsters_FreeData ();
175 procedure g_Monsters_Init ();
176 procedure g_Monsters_Free ();
177 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
178 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
179 procedure g_Monsters_Update ();
180 procedure g_Monsters_Draw ();
181 procedure g_Monsters_DrawHealth ();
182 function g_Monsters_ByUID (UID
: Word): TMonster
;
183 procedure g_Monsters_killedp ();
184 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
185 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
186 function g_Monsters_GetIDByName (name
: String): Integer;
187 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
188 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
192 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
194 // throws on invalid uid
195 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
198 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
200 function g_Mons_TotalCount (): Integer; inline;
202 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
204 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
205 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
207 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
208 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
210 function g_Mons_getNewTrapFrameId (): DWord
;
214 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
216 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
220 gmon_debug_use_sqaccel
: Boolean = true;
224 procedure g_Mons_ProfilersBegin ();
225 procedure g_Mons_ProfilersEnd ();
227 procedure g_Mons_LOS_Start (); inline;
228 procedure g_Mons_LOS_End (); inline;
231 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
235 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
238 monsGrid
: TMonsterGrid
= nil;
242 gmon_debug_think
: Boolean = true;
243 gmon_debug_one_think_step
: Boolean = false;
249 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
250 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
251 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
252 g_language
, g_netmsg
;
255 // ////////////////////////////////////////////////////////////////////////// //
256 procedure g_Mons_ProfilersBegin ();
258 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
259 profMonsLOS
.mainBegin(g_profile_los
);
260 if g_profile_los
then
262 profMonsLOS
.sectionBegin('loscalc');
263 profMonsLOS
.sectionEnd();
267 procedure g_Mons_ProfilersEnd ();
269 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
272 procedure g_Mons_LOS_Start (); inline;
274 profMonsLOS
.sectionBeginAccum('loscalc');
277 procedure g_Mons_LOS_End (); inline;
279 profMonsLOS
.sectionEnd();
283 // ////////////////////////////////////////////////////////////////////////// //
285 monCheckTrapLastFrameId
: DWord
;
288 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
290 x
:= FObj
.X
+FObj
.Rect
.X
;
291 y
:= FObj
.Y
+FObj
.Rect
.Y
;
292 w
:= FObj
.Rect
.Width
;
293 h
:= FObj
.Rect
.Height
;
297 // ////////////////////////////////////////////////////////////////////////// //
298 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
300 if not assigned(cb
) then begin result
:= nil; exit
; end;
301 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
305 //WARNING! call this after monster position was changed, or coldet will not work right!
306 procedure TMonster
.positionChanged ();
309 nx
, ny
, nw
, nh
: Integer;
311 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
312 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
314 if (mProxyId
= -1) then
316 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
317 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
318 monsGrid
.getBodyXY(mProxyId
, x
, y
);
319 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
324 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
325 getMapBox(nx
, ny
, nw
, nh
);
327 if (w
<> nw
) or (h
<> nh
) then
329 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
330 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
332 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
334 else if (x
<> nx
) or (y
<> ny
) then
336 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
337 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
339 monsGrid
.moveBody(mProxyId
, nx
, ny
);
343 exit
; // nothing to do
345 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
346 monsGrid
.getBodyXY(mProxyId
, x
, y
);
347 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
353 // ////////////////////////////////////////////////////////////////////////// //
363 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
365 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
366 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
370 end = ((name
: 'SLEEP'; loop
: True),
371 (name
: 'GO'; loop
: True),
372 (name
: 'DIE'; loop
: False),
373 (name
: 'MESS'; loop
: False),
374 (name
: 'ATTACK'; loop
: False),
375 (name
: 'ATTACK2'; loop
: False),
376 (name
: 'PAIN'; loop
: False));
378 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
379 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
389 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
390 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
392 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
393 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
395 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
396 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
398 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
399 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
401 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
402 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
404 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
405 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
407 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
408 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
410 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
411 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
413 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
414 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
416 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
417 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
419 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
420 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
422 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
423 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
425 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
426 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
428 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
429 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
431 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
432 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
434 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
435 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
437 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
438 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
440 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
441 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
443 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
444 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
446 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
447 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
449 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
450 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
453 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
454 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
455 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
456 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
457 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
458 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
459 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
460 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
462 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
463 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
464 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
466 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
467 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
468 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
470 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
471 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
472 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
474 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
475 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
476 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
478 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
479 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
480 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
482 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
483 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
484 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
486 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
487 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
488 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
490 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
491 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
492 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
494 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
495 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
496 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
498 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
499 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
500 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
502 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
503 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
504 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
506 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
507 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
508 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
510 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
511 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
512 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
514 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
515 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
516 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
518 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
519 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
520 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
522 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
523 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
524 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
526 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
527 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
528 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
530 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
531 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
532 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
534 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
535 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
536 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
538 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
539 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
543 gMonsters
: array of TMonster
;
544 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
547 procedure clearUidMap ();
551 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
555 function g_Mons_getNewTrapFrameId (): DWord
;
559 Inc(monCheckTrapLastFrameId
);
560 if monCheckTrapLastFrameId
= 0 then
563 monCheckTrapLastFrameId
:= 1;
564 for f
:= 0 to High(gMonsters
) do
566 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
569 result
:= monCheckTrapLastFrameId
;
578 soulcount
: Integer = 0;
581 function allocMonster(): DWORD
;
585 for i
:= 0 to High(gMonsters
) do
587 if (gMonsters
[i
] = nil) then
594 olen
:= Length(gMonsters
);
597 SetLength(gMonsters
, 64);
603 SetLength(gMonsters
, Length(gMonsters
)+32);
608 function IsFriend(a
, b
: Byte): Boolean;
612 // Áî÷êà - âñåì äðóã:
613 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
616 // Ìîíñòðû îäíîãî âèäà:
619 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
620 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
621 Exit
; // Ýòè íå áüþò ñâîèõ
624 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
625 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
627 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
628 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
631 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
636 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
639 UIDType
, MonsterType
: Byte;
644 UIDType
:= g_GetUIDType(SpawnerUID
);
645 if UIDType
= UID_MONSTER
then
647 m
:= g_Monsters_ByUID(SpawnerUID
);
648 if m
= nil then Exit
;
649 MonsterType
:= m
.FMonsterType
;
653 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
654 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
656 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
657 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
658 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
660 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
661 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
666 function canShoot(m
: Byte): Boolean;
671 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
679 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
681 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
683 atag
:= atag
; // shut up, fpc!
684 result
:= false; // don't stop
685 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
687 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
688 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
689 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
691 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
702 // Åñëè íóæíà âåðîÿòíîñòü
703 if not immediately
and (Random(8) <> 0) then exit
;
705 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
706 if gmon_debug_use_sqaccel
then
708 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
709 if (mon
<> nil) then result
:= mon
.mArrIdx
;
713 for a
:= 0 to High(gMonsters
) do
715 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
717 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
718 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
719 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
720 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
731 procedure g_Monsters_LoadData();
733 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
735 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
742 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
749 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
756 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
763 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
770 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
777 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
784 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
791 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
798 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
805 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
819 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
826 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
833 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
840 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
847 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
861 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
868 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
875 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
888 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
890 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
892 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
893 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
894 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
895 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
896 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
897 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
898 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
900 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
901 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
902 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
904 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
905 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
906 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
908 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
909 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
910 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
911 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
912 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
913 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
915 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
916 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
917 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
918 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
919 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
921 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
924 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
925 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
926 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
927 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
930 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
931 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
932 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
933 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
935 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
936 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
937 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
938 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
939 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
941 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
942 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
943 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
944 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
946 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
947 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
948 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
950 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
951 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
957 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
958 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
960 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
967 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
970 monCheckTrapLastFrameId
:= 0;
973 procedure g_Monsters_FreeData();
975 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
977 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
978 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
979 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
980 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
994 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
995 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
996 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
997 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1109 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1111 g_Sound_Delete('SOUND_MONSTER_PAIN');
1112 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1113 g_Sound_Delete('SOUND_MONSTER_ACTION');
1114 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1115 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1118 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1119 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1120 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1121 g_Sound_Delete('SOUND_MONSTER_SLOP');
1123 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1125 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1128 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1129 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1130 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1131 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1134 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1135 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_HAHA');
1138 g_Sound_Delete('SOUND_MONSTER_TRUP');
1140 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1141 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1143 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1144 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1148 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1150 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1152 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1154 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1155 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1158 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1160 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1161 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1162 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1175 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1180 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1184 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1186 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1189 procedure g_Monsters_Init();
1194 procedure g_Monsters_Free();
1200 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1203 monCheckTrapLastFrameId
:= 0;
1207 // will be called from map loader
1208 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1211 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1215 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1216 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1223 // Íåò òàêîãî ìîíñòðà
1224 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1226 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1227 if MonsterType
= MONSTER_SOUL
then
1229 if soulcount
> MAX_SOUL
then exit
;
1230 soulcount
:= soulcount
+ 1;
1233 find_id
:= allocMonster();
1235 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1236 gMonsters
[find_id
] := mon
;
1237 mon
.mArrIdx
:= find_id
;
1240 uidMap
[mon
.FUID
] := mon
;
1242 // Íàñòðàèâàåì ïîëîæåíèå
1247 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1248 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1252 FObj
.X
:= X
-FObj
.Rect
.X
;
1253 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1256 FDirection
:= Direction
;
1257 FStartDirection
:= Direction
;
1262 mon
.positionChanged();
1267 procedure g_Monsters_killedp();
1271 if gMonsters
= nil then
1274 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1275 h
:= High(gMonsters
);
1277 if (gMonsters
[a
] <> nil) then
1278 with gMonsters
[a
] do
1279 if (FMonsterType
= MONSTER_MAN
) and
1280 (FState
<> MONSTATE_DEAD
) and
1281 (FState
<> MONSTATE_SLEEP
) and
1282 (FState
<> MONSTATE_DIE
) then
1284 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1289 procedure g_Monsters_Update();
1294 if gTime
mod (GAME_TICK
*2) = 0 then
1298 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1299 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1302 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1304 if gmon_debug_think
or gmon_debug_one_think_step
then
1306 gmon_debug_one_think_step
:= false;
1307 for a
:= 0 to High(gMonsters
) do
1309 if (gMonsters
[a
] = nil) then continue
;
1310 if not gMonsters
[a
].FRemoved
then
1312 if g_Game_IsClient
then
1313 gMonsters
[a
].ClientUpdate()
1315 gMonsters
[a
].Update();
1319 gMonsters
[a
].Free();
1320 gMonsters
[a
] := nil;
1328 procedure g_Monsters_Draw();
1332 if gMonsters
<> nil then
1333 for a
:= 0 to High(gMonsters
) do
1334 if gMonsters
[a
] <> nil then
1335 gMonsters
[a
].Draw();
1338 procedure g_Monsters_DrawHealth();
1343 if gMonsters
= nil then Exit
;
1344 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1346 for a
:= 0 to High(gMonsters
) do
1347 if gMonsters
[a
] <> nil then
1349 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1350 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1351 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1355 function g_Monsters_ByUID (UID
: Word): TMonster
;
1358 result
:= uidMap
[UID
];
1361 if gMonsters <> nil then
1362 for a := 0 to High(gMonsters) do
1363 if (gMonsters[a] <> nil) and
1364 (gMonsters[a].FUID = UID) then
1366 Result := gMonsters[a];
1372 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1377 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1379 if gMonsters
<> nil then
1380 for i
:= 0 to High(gMonsters
) do
1381 if gMonsters
[i
] <> nil then
1382 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1385 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1387 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1389 Mem
.WriteInt(pt_xs
);
1391 Mem
.WriteInt(pt_ys
);
1393 // Êîëè÷åñòâî ìîíñòðîâ:
1394 Mem
.WriteInt(count
);
1399 // Ñîõðàíÿåì ìîíñòðîâ:
1400 for i
:= 0 to High(gMonsters
) do
1401 if gMonsters
[i
] <> nil then
1402 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1405 b
:= gMonsters
[i
].MonsterType
;
1407 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1408 gMonsters
[i
].SaveState(Mem
);
1412 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1418 if Mem
= nil then exit
;
1422 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1428 // Êîëè÷åñòâî ìîíñòðîâ
1431 if count
= 0 then exit
;
1433 // Çàãðóæàåì ìîíñòðîâ
1434 for a
:= 0 to count
-1 do
1439 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1440 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1441 // Çàãðóæàåì äàííûå ìîíñòðà
1446 function g_Monsters_GetIDByName(name
: String): Integer;
1450 name
:= UpperCase(name
);
1452 while (i
<= MONSTER_MAN
) do
1454 if name
= MONSTERTABLE
[i
].Name
then
1465 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1467 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1468 Result
:= MONSTERTABLE
[MonsterType
].Name
1473 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1475 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1476 Result
:= KilledByMonster
[MonsterType
]
1481 { T M o n s t e r : }
1483 procedure TMonster
.ActionSound();
1485 case FMonsterType
of
1487 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1488 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1490 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1491 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1492 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1494 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1496 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1498 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1500 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1504 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1508 procedure TMonster
.PainSound();
1516 case FMonsterType
of
1517 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1518 MONSTER_SKEL
, MONSTER_CGUN
:
1519 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1520 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1521 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1522 MONSTER_BSP
, MONSTER_CYBER
:
1523 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1525 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1527 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1529 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1531 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1535 procedure TMonster
.DieSound();
1537 case FMonsterType
of
1540 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1541 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1543 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1545 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1546 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1547 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1550 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1552 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1554 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1556 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1558 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1560 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1562 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1564 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1566 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1568 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1570 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1572 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1574 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1576 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1580 procedure TMonster
.WakeUpSound();
1582 case FMonsterType
of
1585 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1586 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1588 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1590 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1591 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1592 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1595 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1597 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1599 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1601 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1603 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1605 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1607 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1609 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1611 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1613 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1615 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1617 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1623 procedure TMonster
.BFGHit();
1625 if FMonsterType
= MONSTER_FISH
then
1628 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1629 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1630 {if g_Game_IsServer and g_Game_IsNet then
1631 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1632 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1636 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1638 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1646 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1648 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1653 Panel
.Width
, Panel
.Height
);
1656 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1658 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1659 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1660 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1661 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1664 procedure TMonster
.Respawn
;
1670 FDirection
:= FStartDirection
;
1673 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1674 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1679 FDieTriggers
:= nil;
1680 FWaitAttackAnim
:= False;
1681 FChainFire
:= False;
1684 FState
:= MONSTATE_SLEEP
;
1685 FCurAnim
:= ANIM_SLEEP
;
1687 positionChanged(); // this updates spatial accelerators
1689 if g_Game_IsNet
and g_Game_IsServer
then
1691 MH_SEND_MonsterPos(FUID
);
1692 MH_SEND_MonsterState(FUID
);
1696 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1699 FramesID
: DWORD
= 0;
1703 if ForcedUID
< 0 then
1704 FUID
:= g_CreateUID(UID_MONSTER
)
1708 FMonsterType
:= MonsterType
;
1712 FState
:= MONSTATE_SLEEP
;
1713 FCurAnim
:= ANIM_SLEEP
;
1714 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1715 FMaxHealth
:= FHealth
;
1716 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1717 FDieTriggers
:= nil;
1718 FSpawnTrigger
:= -1;
1719 FWaitAttackAnim
:= False;
1720 FChainFire
:= False;
1722 FNoRespawn
:= False;
1724 FBehaviour
:= BH_NORMAL
;
1731 trapCheckFrameId
:= 0;
1733 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1734 FBloodKind
:= BLOOD_SPARKS
1736 FBloodKind
:= BLOOD_NORMAL
;
1737 if FMonsterType
= MONSTER_CACO
then
1743 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1756 SetLength(FAnim
, Length(ANIMTABLE
));
1758 for a
:= 0 to High(FAnim
) do
1760 FAnim
[a
, D_LEFT
] := nil;
1761 FAnim
[a
, D_RIGHT
] := nil;
1764 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1765 if (ANIMTABLE
[a
].name
<> '') and
1766 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1768 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1769 '_'+ANIMTABLE
[a
].name
;
1771 res
:= g_Frames_Exists(s
);
1774 res
:= g_Frames_Get(FramesID
, s
);
1776 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1779 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1780 if a
<> ANIM_MESS
then
1783 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1784 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1786 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1787 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1788 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1789 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1794 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1795 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1797 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1798 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1800 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1801 '_'+ANIMTABLE
[a
].name
+'_L';
1802 if g_Frames_Exists(s
) then
1803 g_Frames_Get(FramesID
, s
);
1806 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1807 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1810 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1811 if MonsterType
= MONSTER_VILE
then
1813 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1814 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1820 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1827 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1828 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1831 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1832 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1835 if Random(2) = 0 then
1836 FDirection
:= D_RIGHT
1838 FDirection
:= D_LEFT
;
1840 SetState(MONSTATE_RUN
);
1844 // Ëîâóøêà óáèâàåò ñðàçó:
1845 if t
= HIT_TRAP
then
1848 // Ðîáîòó óðîíà íåò:
1849 if FMonsterType
= MONSTER_ROBO
then
1853 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1855 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1858 FPain
:= FPain
+aDamage
;
1860 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1861 if FState
<> MONSTATE_PAIN
then
1862 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1863 (FMonsterType
<> MONSTER_BARREL
) then
1864 SetState(MONSTATE_PAIN
);
1866 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1867 if (gBloodCount
> 0) then
1869 c
:= Min(aDamage
, 200);
1870 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1872 if (VelX
= 0) and (VelY
= 0) then
1876 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1877 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1881 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1882 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1884 FTargetUID
:= SpawnerUID
;
1888 // Çäîðîâüå çàêîí÷èëîñü:
1889 if FHealth
<= 0 then
1891 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1892 if (FMonsterType
<> MONSTER_BARREL
) then
1894 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1896 p
:= g_Player_Get(SpawnerUID
);
1897 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1899 p
.MonsterKills
:= p
.MonsterKills
+1;
1900 if gGameSettings
.GameMode
= GM_COOP
then
1901 p
.Frags
:= p
.Frags
+ 1;
1902 // Uncomment this if you want to double-kill monsters
1906 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1908 Inc(gCoopMonstersKilled
);
1909 if g_Game_IsNet
then
1915 case FMonsterType
of
1916 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1917 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1918 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1919 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1926 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1927 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1929 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1930 (FObj
.Vel
.Y
div 2)-Random(4));
1931 positionChanged(); // this updates spatial accelerators
1932 if g_Game_IsServer
and g_Game_IsNet
then
1933 MH_SEND_ItemSpawn(True, it
);
1936 // Òðóï äàëüøå íå èäåò:
1939 // Ó òðóïà ðàçìåðû ìåíüøå:
1940 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1942 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1943 FObj
.Rect
.Height
:= 12;
1947 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1948 if (FHealth
<= -30) and
1949 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1950 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1951 (FMonsterType
= MONSTER_MAN
)) then
1953 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1954 SetState(MONSTATE_DIE
, ANIM_MESS
);
1959 SetState(MONSTATE_DIE
);
1962 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1963 if g_Game_IsServer
then ActivateTriggers();
1968 if FState
= MONSTATE_SLEEP
then
1969 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1970 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1971 SetState(MONSTATE_GO
);
1974 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1978 function TMonster
.Heal(Value
: Word): Boolean;
1981 if g_Game_IsClient
then
1986 if FHealth
< FMaxHealth
then
1988 IncMax(FHealth
, Value
, FMaxHealth
);
1989 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1994 destructor TMonster
.Destroy();
1998 for a
:= 0 to High(FAnim
) do
2000 FAnim
[a
, D_LEFT
].Free();
2001 FAnim
[a
, D_RIGHT
].Free();
2006 if (mProxyId
<> -1) then
2008 if (monsGrid
<> nil) then
2010 monsGrid
.removeBody(mProxyId
);
2011 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2012 e_WriteLog(Format('monster #%d:(%u): removed from tree; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2018 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then gMonsters
[mArrIdx
] := nil;
2021 uidMap
[FUID
] := nil;
2023 inherited Destroy();
2026 procedure TMonster
.Draw();
2032 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2033 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2035 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2036 if FMonsterType
= MONSTER_VILE
then
2037 if FState
= MONSTATE_SHOOT
then
2038 if GetPos(FTargetUID
, @o
) then
2039 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2040 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2042 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2043 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2044 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2047 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2048 if FState
= MONSTATE_DEAD
then
2049 case FMonsterType
of
2050 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2053 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2054 if FAnim
[FCurAnim
, FDirection
] <> nil then
2056 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2057 if (FDirection
= D_LEFT
) and
2058 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2059 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2060 (FMonsterType
<> MONSTER_BARREL
) then
2065 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2066 if (FDirection
= D_LEFT
) and
2067 (FMonsterType
<> MONSTER_BARREL
) then
2069 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2070 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2072 if m
= M_HORIZONTAL
then
2073 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2074 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2075 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2076 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2077 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2078 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2080 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2083 else // Ïðàâàÿ àíèìàöèÿ
2085 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2086 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2090 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2093 if g_debug_Frames
then
2095 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2097 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2098 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2103 procedure TMonster
.MakeBloodSimple(Count
: Word);
2105 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2106 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2107 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2108 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2109 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2110 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2111 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2112 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2115 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2117 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2118 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2119 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2120 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2123 procedure TMonster
.Push(vx
, vy
: Integer);
2125 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2126 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2127 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2130 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2134 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2135 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2136 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2137 soulcount
:= soulcount
-1;
2139 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2141 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2142 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2143 (State
<> MONSTATE_GO
) then
2150 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2152 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2154 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2155 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2156 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2157 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2158 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2159 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2160 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2162 begin // íà÷àëè âîñðåøàòüñÿ
2164 FAnim
[Anim
, FDirection
].Revert(True);
2166 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2167 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2174 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2175 if ForceAnim
<> 255 then
2178 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2179 if FCurAnim
<> Anim
then
2180 if FAnim
[Anim
, FDirection
] <> nil then
2182 FAnim
[Anim
, FDirection
].Reset();
2187 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2194 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2195 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2197 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2198 if g_Game_IsServer
and g_Game_IsNet
then
2199 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2205 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2208 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2209 TA
:= TAnimation
.Create(FramesID
, False, 6);
2210 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2211 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2212 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2214 if g_Game_IsServer
and g_Game_IsNet
then
2215 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2216 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2220 FObj
.X
:= X
- FObj
.Rect
.X
;
2221 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2225 FDirection
:= D_LEFT
2228 FDirection
:= D_RIGHT
2232 if FDirection
= D_RIGHT
then
2233 FDirection
:= D_LEFT
2235 FDirection
:= D_RIGHT
;
2238 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2239 if not silent
and (TA
<> nil) then
2241 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2242 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2245 if g_Game_IsServer
and g_Game_IsNet
then
2246 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2247 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2251 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2255 procedure TMonster
.Update();
2257 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2267 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2268 if FMonsterType
= MONSTER_FISH
then
2269 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2270 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2273 // Ëåòàþùèå ìîíòñðû:
2274 if ((FMonsterType
= MONSTER_SOUL
) or
2275 (FMonsterType
= MONSTER_PAIN
) or
2276 (FMonsterType
= MONSTER_CACO
)) and
2277 (FState
<> MONSTATE_DIE
) and
2278 (FState
<> MONSTATE_DEAD
) then
2281 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2282 if gTime
mod (GAME_TICK
*2) <> 0 then
2284 g_Obj_Move(@FObj
, fall
, True, True);
2285 positionChanged(); // this updates spatial accelerators
2289 if FPainTicks
> 0 then
2292 FPainSound
:= False;
2295 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2296 positionChanged(); // this updates spatial accelerators
2298 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2299 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2300 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2303 if Live
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2305 Inc(gCoopMonstersKilled
);
2306 if g_Game_IsNet
then
2313 oldvelx
:= FObj
.Vel
.X
;
2315 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2316 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2317 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2319 if FFireTime
> 0 then
2321 if WordBool(st
and MOVE_INWATER
) then
2326 FFireTime
:= FFireTime
- 1;
2327 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2328 if FFirePainTime
= 0 then
2330 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2331 FFirePainTime
:= 18;
2334 FFirePainTime
:= FFirePainTime
- 1;
2338 // Ìåðòâûé íè÷åãî íå äåëàåò:
2339 if (FState
= MONSTATE_DEAD
) then
2342 // AI ìîíñòðîâ âûêëþ÷åí:
2343 if g_debug_MonsterOff
then
2346 if FState
<> MONSTATE_SLEEP
then
2347 SetState(MONSTATE_SLEEP
);
2350 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2351 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2352 case FMonsterType
of
2354 if Random(4) = 0 then
2355 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2356 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2357 MONSTER_ROBO
, MONSTER_BARREL
:
2358 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2359 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2361 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2362 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2363 if Random(2) = 0 then
2364 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2366 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2370 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2371 if FMonsterType
= MONSTER_BARREL
then
2373 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2374 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2375 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2376 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2380 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2381 if FMonsterType
= MONSTER_SOUL
then
2382 if WordBool(st
and MOVE_HITAIR
) then
2383 g_Obj_SetSpeed(@FObj
, 16);
2388 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2389 if FObj
.Vel
.Y
< 0 then
2390 if WordBool(st
and MOVE_INWATER
) then
2393 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2394 FTargetTime
:= FTargetTime
+ 1;
2397 if FShellTimer
> -1 then
2398 if FShellTimer
= 0 then
2400 if FShellType
= SHELL_SHELL
then
2401 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2402 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2403 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2404 else if FShellType
= SHELL_DBLSHELL
then
2406 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2407 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2408 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2409 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2410 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2411 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2414 end else Dec(FShellTimer
);
2416 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2418 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2419 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2420 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2421 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2422 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2423 (FObj
.Accel
.Y
= 0) then
2424 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2427 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2429 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2430 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2432 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2433 if gSoundEffectsDF
then PainSound();
2435 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2438 // Ñíèæàåì áîëü ñî âðåìåíåì:
2441 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2442 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2446 SetState(MONSTATE_GO
);
2450 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2453 FSleep
:= FSleep
+ 1;
2455 // Ïðîñïàëè äîñòàòî÷íî:
2456 if FSleep
>= 18 then
2461 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2462 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2463 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2464 if (gPlayers
<> nil) then
2465 for a
:= 0 to High(gPlayers
) do
2466 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
2467 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2469 if g_Look(@FObj
, @Obj
, FDirection
) then
2471 FTargetUID
:= gPlayers
[a
].UID
;
2474 SetState(MONSTATE_GO
);
2478 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2479 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2480 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2481 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2482 if gMonsters
<> nil then
2483 for a
:= 0 to High(gMonsters
) do
2484 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
2485 (gMonsters
[a
].FUID
<> FUID
) then
2487 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2488 if (FBehaviour
= BH_MANIAC
) and
2489 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2491 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2492 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2493 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2495 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2496 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2498 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2500 FTargetUID
:= gMonsters
[a
].UID
;
2503 SetState(MONSTATE_GO
);
2509 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2512 FSleep
:= FSleep
- 1;
2514 // Âûæäàëè äîñòàòî÷íî - èäåì:
2516 SetState(MONSTATE_GO
);
2519 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2521 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2522 if WordBool(st
and MOVE_BLOCK
) then
2526 SetState(MONSTATE_RUNOUT
);
2531 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2532 if (FMonsterType
= MONSTER_VILE
) then
2533 if isCorpse(@FObj
, False) <> -1 then
2536 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2541 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2542 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2543 if not findNewPrey() then
2544 begin // Íîâûõ öåëåé íåò
2552 o
.Rect
:= _Rect(0, 0, 0, 1);
2554 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2555 GetPos(FTargetUID
, @o
);
2557 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2558 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2561 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2568 // Ðàññòîÿíèå äî öåëè:
2569 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2570 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2572 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2574 FDirection
:= D_RIGHT
2576 FDirection
:= D_LEFT
;
2578 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2579 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2580 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2581 if shoot(@o
, False) then
2584 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2585 if Abs(sx
) < 40 then
2586 if FMonsterType
<> MONSTER_FISH
then
2589 SetState(MONSTATE_RUN
);
2590 if Random(2) = 0 then
2591 FDirection
:= D_LEFT
2593 FDirection
:= D_RIGHT
;
2598 // Óïåðëèñü â ñòåíó:
2599 if WordBool(st
and MOVE_HITWALL
) then
2601 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2602 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2603 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2605 SetState(MONSTATE_WAIT
);
2610 case FMonsterType
of
2611 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2613 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2614 (FObj
.Accel
.Y
= 0) then
2615 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2616 // Ïðûæîê ÷åðåç ñòåíó:
2617 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2618 SetState(MONSTATE_CLIMB
);
2625 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2626 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2627 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2629 if FMonsterType
= MONSTER_FISH
then
2631 if not WordBool(st
and MOVE_INWATER
) then
2632 begin // Ðûáà âíå âîäû:
2633 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2634 begin // "Ñòîèò" òâåðäî
2635 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2636 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2637 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2641 SetState(MONSTATE_PAIN
);
2642 FPain
:= FPain
+ 50;
2646 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2648 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2652 // Ðûáà ïëûâåò ââåðõ:
2653 if FObj
.Vel
.Y
< 0 then
2654 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2656 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2658 // Ïëàâàåì òóäà-ñþäà:
2659 if Random(2) = 0 then
2660 FDirection
:= D_LEFT
2662 FDirection
:= D_RIGHT
;
2664 SetState(MONSTATE_RUN
);
2668 else // Ëåòàþùèå ìîíñòðû
2670 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2672 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2677 else // "Íàçåìíûå" ìîíñòðû
2679 // Âîçìîæíî, ïèíàåì êóñêè:
2680 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2682 b
:= Abs(FObj
.Vel
.X
);
2683 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2684 for a
:= 0 to High(gGibs
) do
2686 if gGibs
[a
].Live
and
2687 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2688 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2691 if FObj
.Vel
.X
< 0 then
2693 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2697 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2702 // Áîññû ìîãóò ïèíàòü òðóïû:
2703 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2704 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2706 b
:= Abs(FObj
.Vel
.X
);
2707 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2708 for a
:= 0 to High(gCorpses
) do
2709 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2711 co
:= gCorpses
[a
].Obj
;
2712 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2713 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2715 if FObj
.Vel
.X
< 0 then
2716 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2718 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2721 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2723 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2725 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2726 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2729 FSleep
:= FSleep
+ 1;
2735 if Random(8) = 0 then
2739 // Áåæèì â âûáðàííóþ ñòîðîíó:
2740 if FDirection
= D_RIGHT
then
2741 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2743 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2745 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2746 if WordBool(st
and MOVE_INWATER
) then
2747 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2748 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2749 if FMonsterType
= MONSTER_FISH
then
2753 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2755 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2756 if WordBool(st
and MOVE_BLOCK
) then
2760 SetState(MONSTATE_RUNOUT
);
2765 FSleep
:= FSleep
- 1;
2767 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2768 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2771 SetState(MONSTATE_GO
);
2772 // Ñòåíà - èäåì îáðàòíî:
2773 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2776 if Random(8) = 0 then
2780 // Áåæèì â âûáðàííóþ ñòîðîíó:
2781 if FDirection
= D_RIGHT
then
2782 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2784 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2786 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2787 if WordBool(st
and MOVE_INWATER
) then
2788 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2789 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2790 if FMonsterType
= MONSTER_FISH
then
2794 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2796 // Âûøëè èç ÁëîêÌîíà:
2797 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2800 FSleep
:= FSleep
- 1;
2802 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2803 if FSleep
<= -18 then
2806 SetState(MONSTATE_GO
);
2807 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2808 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2811 if Random(8) = 0 then
2815 // Áåæèì â âûáðàííóþ ñòîðîíó:
2816 if FDirection
= D_RIGHT
then
2817 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2819 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2821 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2822 if WordBool(st
and MOVE_INWATER
) then
2823 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2824 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2825 if FMonsterType
= MONSTER_FISH
then
2829 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2831 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2832 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2833 (not WordBool(st
and MOVE_HITWALL
)) then
2836 SetState(MONSTATE_GO
);
2838 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2839 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2843 SetState(MONSTATE_RUN
);
2847 // Áåæèì â âûáðàííóþ ñòîðîíó:
2848 if FDirection
= D_RIGHT
then
2849 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2851 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2853 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2854 if WordBool(st
and MOVE_INWATER
) then
2855 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2856 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2857 if FMonsterType
= MONSTER_FISH
then
2861 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2862 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2864 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2865 if FMonsterType
= MONSTER_SOUL
then
2867 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2868 SetState(MONSTATE_GO
);
2873 // Çàìåäëÿåìñÿ ïðè àòàêå:
2874 if FMonsterType
<> MONSTER_FISH
then
2875 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2877 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2878 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2880 // Öåëü ïîãèáëà => èäåì äàëüøå:
2881 if not GetPos(FTargetUID
, @o
) then
2883 SetState(MONSTATE_GO
);
2888 // Öåëü íå âèäíî => èäåì äàëüøå:
2889 if not g_Look(@FObj
, @o
, FDirection
) then
2891 SetState(MONSTATE_GO
);
2896 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2897 if g_Obj_CollideWater(@o
, 0, 0) then
2899 SetState(MONSTATE_GO
);
2905 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2906 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2907 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2910 end; // case FState of ...
2914 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2915 if FState
= MONSTATE_REVIVE
then
2916 if FAnim
[FCurAnim
, FDirection
].Played
then
2917 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2918 FAnim
[FCurAnim
, FDirection
].Revert(False);
2919 SetState(MONSTATE_GO
);
2922 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2923 if vilefire
<> nil then
2926 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2927 if (FState
= MONSTATE_DIE
) and
2928 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2929 (FAnim
[FCurAnim
, FDirection
].Played
) then
2932 SetState(MONSTATE_DEAD
);
2934 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2935 if (FMonsterType
= MONSTER_PAIN
) then
2937 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2938 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2941 mon
.SetState(MONSTATE_GO
);
2942 mon
.FNoRespawn
:= True;
2943 Inc(gTotalMonsters
);
2944 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2947 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2948 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2951 mon
.SetState(MONSTATE_GO
);
2952 mon
.FNoRespawn
:= True;
2953 Inc(gTotalMonsters
);
2954 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2957 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2958 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2961 mon
.SetState(MONSTATE_GO
);
2962 mon
.FNoRespawn
:= True;
2963 Inc(gTotalMonsters
);
2964 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2967 if g_Game_IsNet
then MH_SEND_CoopStats();
2970 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2971 if (FMonsterType
= MONSTER_PAIN
) or
2972 (FMonsterType
= MONSTER_SOUL
) or
2973 (FMonsterType
= MONSTER_BARREL
) then
2977 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2978 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
2979 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
2980 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2981 if (FAnim
[FCurAnim
, FDirection
].Played
) then
2982 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2983 if FState
= MONSTATE_ATTACK
then
2984 begin // Ñîñòîÿíèå - Àòàêà
2985 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2986 if FMonsterType
<> MONSTER_SOUL
then
2987 SetState(MONSTATE_GO
);
2989 else // Ñîñòîÿíèå - Ñòðåëüáà
2991 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2992 if not FChainFire
then
2993 SetState(MONSTATE_GO
)
2995 begin // Íàäî ñòðåëÿòü åùå
2996 FChainFire
:= False;
2997 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
2998 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
2999 FAnim
[FCurAnim
, FDirection
].Reset();
3003 FWaitAttackAnim
:= False;
3006 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3007 if (FMonsterType
= MONSTER_SOUL
) or
3008 ( (not FWaitAttackAnim
) and
3009 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3010 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3012 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3013 if FState
= MONSTATE_ATTACK
then
3014 begin // Ñîñòîÿíèå - Àòàêà
3015 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3016 if FMonsterType
= MONSTER_SOUL
then
3017 FAnim
[FCurAnim
, FDirection
].Reset();
3019 case FMonsterType
of
3020 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3021 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3022 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3023 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3024 if FMonsterType
= MONSTER_SOUL
then
3025 SetState(MONSTATE_GO
);
3028 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3029 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3030 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3032 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3033 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3034 if FCurAnim
= ANIM_ATTACK2
then
3037 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3038 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3039 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3043 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3044 if FCurAnim
= ANIM_ATTACK2
then
3046 sx
:= isCorpse(@FObj
, True);
3048 begin // Íàøëè, êîãî âîñêðåñèòü
3049 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3050 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3051 // Âîñêðåøàòü - ñåáå âðåäèòü:
3052 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3058 else // Ñîñòîÿíèå - Ñòðåëüáà
3060 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3061 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3063 if FDirection
= D_LEFT
then
3065 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3066 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3067 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3070 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3072 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3073 case FMonsterType
of
3075 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3078 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3079 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3080 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3084 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3085 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3087 FShellType
:= SHELL_SHELL
;
3091 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3093 FShellType
:= SHELL_DBLSHELL
;
3098 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3099 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3102 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3105 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3106 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3107 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3111 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3112 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3113 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3116 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3118 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3120 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3121 MONSTER_BARON
, MONSTER_KNIGHT
:
3122 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3124 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3126 begin // Ñîçäàåì Lost_Soul:
3127 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3128 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3131 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3132 mon
.FTargetUID
:= FTargetUID
;
3133 GetPos(FTargetUID
, @o
);
3134 mon
.FTargetTime
:= 0;
3135 mon
.FNoRespawn
:= True;
3136 mon
.SetState(MONSTATE_GO
);
3137 mon
.shoot(@o
, True);
3138 Inc(gTotalMonsters
);
3140 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3145 if FMonsterType
<> MONSTER_PAIN
then
3146 if g_Game_IsNet
then
3147 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3149 // Ñêîðîñòðåëüíûå ìîíñòðû:
3150 if (FMonsterType
= MONSTER_CGUN
) or
3151 (FMonsterType
= MONSTER_SPIDER
) or
3152 (FMonsterType
= MONSTER_BSP
) or
3153 (FMonsterType
= MONSTER_MANCUB
) or
3154 (FMonsterType
= MONSTER_ROBO
) then
3155 if not GetPos(FTargetUID
, @o
) then
3156 // Öåëü ìåðòâà - èùåì íîâóþ:
3158 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3159 if shoot(@o
, False) then
3163 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3164 FWaitAttackAnim
:= True;
3167 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3168 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3170 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3171 // Çâóêè ïðè ïåðåäâèæåíèè:
3172 case FMonsterType
of
3174 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3175 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3176 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3178 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3179 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3180 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3182 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3183 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3184 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3186 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3187 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3188 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3192 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3193 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3194 FObj
.Vel
.X
:= oldvelx
;
3196 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3197 if FAnim
[FCurAnim
, FDirection
] <> nil then
3198 FAnim
[FCurAnim
, FDirection
].Update();
3201 procedure TMonster
.SetDeadAnim
;
3203 if FAnim
<> nil then
3204 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3207 procedure TMonster
.RevertAnim(R
: Boolean = True);
3209 if FAnim
<> nil then
3210 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3211 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3214 function TMonster
.AnimIsReverse
: Boolean;
3216 if FAnim
<> nil then
3217 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3222 procedure TMonster
.ClientUpdate();
3224 a
, b
, sx
, sy
, oldvelx
: Integer;
3231 sx
:= 0; // SHUT UP COMPILER
3234 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3235 if FMonsterType
= MONSTER_FISH
then
3236 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3237 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3240 // Ëåòàþùèå ìîíòñðû:
3241 if ((FMonsterType
= MONSTER_SOUL
) or
3242 (FMonsterType
= MONSTER_PAIN
) or
3243 (FMonsterType
= MONSTER_CACO
)) and
3244 (FState
<> MONSTATE_DIE
) and
3245 (FState
<> MONSTATE_DEAD
) then
3248 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3249 if gTime
mod (GAME_TICK
*2) <> 0 then
3251 g_Obj_Move(@FObj
, fall
, True, True);
3252 positionChanged(); // this updates spatial accelerators
3256 if FPainTicks
> 0 then
3259 FPainSound
:= False;
3262 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3263 positionChanged(); // this updates spatial accelerators
3265 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3266 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3267 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3273 oldvelx
:= FObj
.Vel
.X
;
3275 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3276 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3277 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3279 if FFireTime
> 0 then
3281 if WordBool(st
and MOVE_INWATER
) then
3286 FFireTime
:= FFireTime
- 1;
3290 // Ìåðòâûé íè÷åãî íå äåëàåò:
3291 if (FState
= MONSTATE_DEAD
) then
3294 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3295 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3296 case FMonsterType
of
3298 if Random(4) = 0 then
3299 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3300 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3301 MONSTER_ROBO
, MONSTER_BARREL
:
3302 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3303 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3305 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3306 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3307 if Random(2) = 0 then
3308 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3310 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3314 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3315 if FMonsterType
= MONSTER_BARREL
then
3317 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3318 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3319 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3320 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3324 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3325 if FMonsterType
= MONSTER_SOUL
then
3326 if WordBool(st
and MOVE_HITAIR
) then
3327 g_Obj_SetSpeed(@FObj
, 16);
3332 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3333 if FObj
.Vel
.Y
< 0 then
3334 if WordBool(st
and MOVE_INWATER
) then
3337 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3338 FTargetTime
:= FTargetTime
+ 1;
3340 if FShellTimer
> -1 then
3341 if FShellTimer
= 0 then
3343 if FShellType
= SHELL_SHELL
then
3344 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3345 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3346 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3347 else if FShellType
= SHELL_DBLSHELL
then
3349 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3350 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3351 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3352 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3353 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3354 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3357 end else Dec(FShellTimer
);
3359 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3361 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3362 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3363 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3364 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3365 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3366 (FObj
.Accel
.Y
= 0) then
3367 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3370 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3372 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3373 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3375 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3376 if gSoundEffectsDF
then PainSound();
3378 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3381 // Ñíèæàåì áîëü ñî âðåìåíåì:
3384 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3385 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3387 SetState(MONSTATE_GO
);
3392 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3395 FSleep
:= FSleep
+ 1;
3397 // Ïðîñïàëè äîñòàòî÷íî:
3398 if FSleep
>= 18 then
3404 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3407 FSleep
:= FSleep
- 1;
3410 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3412 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3413 if WordBool(st
and MOVE_BLOCK
) then
3417 SetState(MONSTATE_RUNOUT
);
3422 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3423 if (FMonsterType
= MONSTER_VILE
) then
3424 if isCorpse(@FObj
, False) <> -1 then
3426 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3432 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3433 if Abs(sx
) < 40 then
3434 if FMonsterType
<> MONSTER_FISH
then
3436 SetState(MONSTATE_RUN
);
3442 // Óïåðëèñü â ñòåíó:
3443 if WordBool(st
and MOVE_HITWALL
) then
3445 case FMonsterType
of
3446 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3448 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3449 (FObj
.Accel
.Y
= 0) then
3450 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3451 // Ïðûæîê ÷åðåç ñòåíó:
3452 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3453 SetState(MONSTATE_CLIMB
);
3460 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3461 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3462 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3464 if FMonsterType
= MONSTER_FISH
then
3466 if not WordBool(st
and MOVE_INWATER
) then
3467 begin // Ðûáà âíå âîäû:
3468 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3469 begin // "Ñòîèò" òâåðäî
3470 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3471 if FObj
.Accel
.Y
= 0 then
3473 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3477 SetState(MONSTATE_PAIN
);
3478 FPain
:= FPain
+ 50;
3482 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3484 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3488 // Ðûáà ïëûâåò ââåðõ:
3489 if FObj
.Vel
.Y
< 0 then
3490 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3492 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3494 // Ïëàâàåì òóäà-ñþäà:
3495 SetState(MONSTATE_RUN
);
3500 else // Ëåòàþùèå ìîíñòðû
3502 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3504 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3509 else // "Íàçåìíûå" ìîíñòðû
3511 // Âîçìîæíî, ïèíàåì êóñêè:
3512 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3514 b
:= Abs(FObj
.Vel
.X
);
3515 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3516 for a
:= 0 to High(gGibs
) do
3518 if gGibs
[a
].Live
and
3519 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3520 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3523 if FObj
.Vel
.X
< 0 then
3525 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3529 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3531 positionChanged(); // this updates spatial accelerators
3535 // Áîññû ìîãóò ïèíàòü òðóïû:
3536 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3537 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3539 b
:= Abs(FObj
.Vel
.X
);
3540 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3541 for a
:= 0 to High(gCorpses
) do
3542 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3544 co
:= gCorpses
[a
].Obj
;
3545 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3546 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3548 if FObj
.Vel
.X
< 0 then
3549 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3551 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3556 FSleep
:= FSleep
+ 1;
3562 if Random(8) = 0 then
3566 // Áåæèì â âûáðàííóþ ñòîðîíó:
3567 if FDirection
= D_RIGHT
then
3568 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3570 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3572 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3573 if WordBool(st
and MOVE_INWATER
) then
3574 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3575 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3576 if FMonsterType
= MONSTER_FISH
then
3580 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3582 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3583 if WordBool(st
and MOVE_BLOCK
) then
3585 SetState(MONSTATE_RUNOUT
);
3591 FSleep
:= FSleep
- 1;
3593 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3594 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3596 SetState(MONSTATE_GO
);
3600 if Random(8) = 0 then
3604 // Áåæèì â âûáðàííóþ ñòîðîíó:
3605 if FDirection
= D_RIGHT
then
3606 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3608 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3610 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3611 if WordBool(st
and MOVE_INWATER
) then
3612 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3613 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3614 if FMonsterType
= MONSTER_FISH
then
3618 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3620 // Âûøëè èç ÁëîêÌîíà:
3621 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3624 FSleep
:= FSleep
- 1;
3626 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3627 if FSleep
<= -18 then
3629 SetState(MONSTATE_GO
);
3633 if Random(8) = 0 then
3637 // Áåæèì â âûáðàííóþ ñòîðîíó:
3638 if FDirection
= D_RIGHT
then
3639 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3641 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3643 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3644 if WordBool(st
and MOVE_INWATER
) then
3645 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3646 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3647 if FMonsterType
= MONSTER_FISH
then
3651 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3653 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3654 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3655 (not WordBool(st
and MOVE_HITWALL
)) then
3657 SetState(MONSTATE_GO
);
3660 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3661 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3663 SetState(MONSTATE_RUN
);
3668 // Áåæèì â âûáðàííóþ ñòîðîíó:
3669 if FDirection
= D_RIGHT
then
3670 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3672 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3674 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3675 if WordBool(st
and MOVE_INWATER
) then
3676 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3677 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3678 if FMonsterType
= MONSTER_FISH
then
3682 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3683 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3685 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3686 if FMonsterType
= MONSTER_SOUL
then
3688 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3689 SetState(MONSTATE_GO
);
3694 // Çàìåäëÿåìñÿ ïðè àòàêå:
3695 if FMonsterType
<> MONSTER_FISH
then
3696 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3698 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3699 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3701 // Öåëü ïîãèáëà => èäåì äàëüøå:
3702 if not GetPos(FTargetUID
, @o
) then
3704 SetState(MONSTATE_GO
);
3709 // Öåëü íå âèäíî => èäåì äàëüøå:
3710 if not g_Look(@FObj
, @o
, FDirection
) then
3712 SetState(MONSTATE_GO
);
3717 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3718 if g_Obj_CollideWater(@o
, 0, 0) then
3720 SetState(MONSTATE_GO
);
3726 end; // case FState of ...
3730 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3731 if FState
= MONSTATE_REVIVE
then
3732 if FAnim
[FCurAnim
, FDirection
].Played
then
3733 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3734 FAnim
[FCurAnim
, FDirection
].Revert(False);
3735 SetState(MONSTATE_GO
);
3738 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3739 if vilefire
<> nil then
3742 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3743 if (FState
= MONSTATE_DIE
) and
3744 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3745 (FAnim
[FCurAnim
, FDirection
].Played
) then
3748 SetState(MONSTATE_DEAD
);
3750 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3751 if (FMonsterType
= MONSTER_PAIN
) or
3752 (FMonsterType
= MONSTER_SOUL
) or
3753 (FMonsterType
= MONSTER_BARREL
) then
3756 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3759 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3760 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3761 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3762 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3763 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3764 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3765 if FState
= MONSTATE_ATTACK
then
3766 begin // Ñîñòîÿíèå - Àòàêà
3767 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3768 if FMonsterType
<> MONSTER_SOUL
then
3769 SetState(MONSTATE_GO
);
3771 else // Ñîñòîÿíèå - Ñòðåëüáà
3773 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3774 if not FChainFire
then
3775 SetState(MONSTATE_GO
)
3777 begin // Íàäî ñòðåëÿòü åùå
3778 FChainFire
:= False;
3779 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3780 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3781 FAnim
[FCurAnim
, FDirection
].Reset();
3785 FWaitAttackAnim
:= False;
3788 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3789 if (FMonsterType
= MONSTER_SOUL
) or
3790 ( (not FWaitAttackAnim
) and
3791 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3792 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3794 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3795 if FState
= MONSTATE_ATTACK
then
3796 begin // Ñîñòîÿíèå - Àòàêà
3797 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3798 if FMonsterType
= MONSTER_SOUL
then
3799 FAnim
[FCurAnim
, FDirection
].Reset();
3801 case FMonsterType
of
3802 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3803 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3804 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3805 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3806 if FMonsterType
= MONSTER_SOUL
then
3807 SetState(MONSTATE_GO
);
3810 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3812 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3813 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3814 if FCurAnim
= ANIM_ATTACK2
then
3817 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3818 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3822 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3823 if FCurAnim
= ANIM_ATTACK2
then
3825 sx
:= isCorpse(@FObj
, True);
3827 begin // Íàøëè, êîãî âîñêðåñèòü
3828 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3829 // Âîñêðåøàòü - ñåáå âðåäèòü:
3830 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3836 else // Ñîñòîÿíèå - Ñòðåëüáà
3838 // Ñêîðîñòðåëüíûå ìîíñòðû:
3839 if (FMonsterType
= MONSTER_CGUN
) or
3840 (FMonsterType
= MONSTER_SPIDER
) or
3841 (FMonsterType
= MONSTER_BSP
) or
3842 (FMonsterType
= MONSTER_MANCUB
) or
3843 (FMonsterType
= MONSTER_ROBO
) then
3844 if not GetPos(FTargetUID
, @o
) then
3845 // Öåëü ìåðòâà - èùåì íîâóþ:
3847 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3848 if shoot(@o
, False) then
3852 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3853 FWaitAttackAnim
:= True;
3856 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3857 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3859 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3860 // Çâóêè ïðè ïåðåäâèæåíèè:
3861 case FMonsterType
of
3863 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3864 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3865 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3867 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3868 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3869 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3871 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3872 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3873 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3875 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3876 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3877 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3881 // Êîñòûëü äëÿ ïîòîêîâ
3882 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3883 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3884 FObj
.Vel
.X
:= oldvelx
;
3886 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3887 if FAnim
[FCurAnim
, FDirection
] <> nil then
3888 FAnim
[FCurAnim
, FDirection
].Update();
3891 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3893 case FMonsterType
of
3896 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3897 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3901 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3903 FShellType
:= SHELL_SHELL
;
3907 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3909 FShellType
:= SHELL_DBLSHELL
;
3911 MONSTER_CGUN
, MONSTER_SPIDER
:
3913 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3914 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3917 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3919 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3921 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3923 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3925 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3927 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3928 MONSTER_BARON
, MONSTER_KNIGHT
:
3929 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3931 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3935 procedure TMonster
.Turn();
3938 if FDirection
= D_LEFT
then
3939 FDirection
:= D_RIGHT
3941 FDirection
:= D_LEFT
;
3943 // Áåæèì â âûáðàííóþ ñòîðîíó:
3944 if FDirection
= D_RIGHT
then
3945 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3947 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3950 function TMonster
.findNewPrey(): Boolean;
3954 PlayersSee
, MonstersSee
: Array of DWORD
;
3955 PlayerNear
, MonsterNear
: Integer;
3958 SetLength(MonstersSee
, 0);
3959 SetLength(PlayersSee
, 0);
3966 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3967 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3968 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3969 for a
:= 0 to High(gPlayers
) do
3970 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
3971 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
3973 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
3975 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
3976 PlayersSee
[High(PlayersSee
)] := a
;
3978 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
3979 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
3983 PlayerNear
:= Integer(a
);
3987 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3988 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
3989 for a
:= 0 to High(gMonsters
) do
3990 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
3991 (gMonsters
[a
].FUID
<> FUID
) then
3993 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
3994 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
3995 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
3996 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3997 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
3998 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
3999 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4000 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4002 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4004 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4005 MonstersSee
[High(MonstersSee
)] := a
;
4007 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4008 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4012 MonsterNear
:= Integer(a
);
4017 BH_NORMAL
, BH_KILLER
:
4019 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4020 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4022 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4023 FTargetUID
:= gPlayers
[a
].UID
;
4026 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4029 FTargetUID
:= gPlayers
[a
].UID
;
4031 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4032 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4034 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4035 FTargetUID
:= gMonsters
[a
].UID
;
4038 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4041 FTargetUID
:= gMonsters
[a
].UID
;
4044 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4046 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4047 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4049 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4050 FTargetUID
:= gPlayers
[a
].UID
;
4052 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4054 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4055 FTargetUID
:= gMonsters
[a
].UID
;
4057 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4058 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4061 FTargetUID
:= gPlayers
[a
].UID
;
4063 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4066 FTargetUID
:= gMonsters
[a
].UID
;
4071 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4072 if FTargetUID
= 0 then
4074 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4075 if FBehaviour
= BH_INSANE
then
4078 FTargetTime
:= MAX_ATM
;
4087 function TMonster
.kick(o
: PObj
): Boolean;
4091 case FMonsterType
of
4094 SetState(MONSTATE_ATTACK
);
4099 SetState(MONSTATE_ATTACK
);
4100 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4105 SetState(MONSTATE_ATTACK
);
4106 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4109 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4111 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4112 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4115 MONSTER_BARON
, MONSTER_KNIGHT
,
4116 MONSTER_CACO
, MONSTER_MANCUB
:
4117 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4118 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4122 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4132 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4133 if not immediately
then
4134 case FMonsterType
of
4135 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4136 Exit
; // íå ñòðåëÿþò
4137 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4140 // Âðåìÿ âûñòðåëà óïóùåíî:
4142 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4148 // Âðåìÿ âûñòðåëà óïóùåíî:
4155 // Âðåìÿ âûñòðåëà óïóùåíî:
4156 if FAmmo
>= 100 then
4161 // Ñòðåëÿåò íå âñåãäà:
4162 if Random(2) = 0 then
4165 // Âðåìÿ âûñòðåëà óïóùåíî:
4169 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4170 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4171 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4172 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4173 else if Random(16) <> 0 then Exit
;
4177 if not g_Look(@FObj
, o
, FDirection
) then
4182 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4183 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4185 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4186 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4187 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4188 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4191 case FMonsterType
of
4192 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4194 SetState(MONSTATE_SHOOT
);
4199 SetState(MONSTATE_SHOOT
);
4203 begin // Çàæèãàåì îãîíü
4204 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4205 ty
:= o
^.Y
+o
^.Rect
.Y
;
4206 SetState(MONSTATE_SHOOT
);
4210 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4211 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4214 begin // Ëåòèò â ñòîðîíó öåëè:
4215 SetState(MONSTATE_ATTACK
);
4216 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4218 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4219 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4220 m
:= Max(Abs(xd
), Abs(yd
));
4224 FObj
.Vel
.X
:= (xd
*16) div m
;
4225 FObj
.Vel
.Y
:= (yd
*16) div m
;
4227 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4228 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4230 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4231 if FMonsterType
= MONSTER_MANCUB
then
4233 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4235 SetState(MONSTATE_SHOOT
);
4243 function TMonster
.Live(): Boolean;
4245 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4248 procedure TMonster
.SetHealth(aH
: Integer);
4250 if (aH
> 0) and (aH
< 1000000) then
4253 if FHealth
> FMaxHealth
then
4254 FMaxHealth
:= FHealth
;
4258 procedure TMonster
.WakeUp();
4260 if g_Game_IsClient
then Exit
;
4261 SetState(MONSTATE_GO
);
4262 FTargetTime
:= MAX_ATM
;
4266 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4276 // Ñèãíàòóðà ìîíñòðà:
4277 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4278 Mem
.WriteDWORD(sig
);
4280 Mem
.WriteWord(FUID
);
4282 if FDirection
= D_LEFT
then
4287 // Íàäî ëè óäàëèòü åãî:
4288 Mem
.WriteBoolean(FRemoved
);
4289 // Îñòàëîñü çäîðîâüÿ:
4290 Mem
.WriteInt(FHealth
);
4292 Mem
.WriteByte(FState
);
4293 // Òåêóùàÿ àíèìàöèÿ:
4294 Mem
.WriteByte(FCurAnim
);
4296 Mem
.WriteWord(FTargetUID
);
4297 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4298 Mem
.WriteInt(FTargetTime
);
4299 // Ïîâåäåíèå ìîíñòðà:
4300 Mem
.WriteByte(FBehaviour
);
4301 // Ãîòîâíîñòü ê âûñòðåëó:
4302 Mem
.WriteInt(FAmmo
);
4304 Mem
.WriteInt(FPain
);
4306 Mem
.WriteInt(FSleep
);
4307 // Îçâó÷èâàòü ëè áîëü:
4308 Mem
.WriteBoolean(FPainSound
);
4309 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4310 Mem
.WriteBoolean(FWaitAttackAnim
);
4311 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4312 Mem
.WriteBoolean(FChainFire
);
4313 // Ïîäëåæèò ëè ðåñïàâíó:
4314 Mem
.WriteBoolean(FNoRespawn
);
4318 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4319 Mem
.WriteInt(FStartID
);
4320 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4321 Mem
.WriteInt(FSpawnTrigger
);
4323 Obj_SaveState(@FObj
, Mem
);
4324 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4325 anim
:= vilefire
<> nil;
4326 Mem
.WriteBoolean(anim
);
4327 // Åñëè åñòü - ñîõðàíÿåì:
4329 vilefire
.SaveState(Mem
);
4331 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4333 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4334 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4335 Mem
.WriteBoolean(anim
);
4336 // Åñëè åñòü - ñîõðàíÿåì:
4338 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4339 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4340 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4341 Mem
.WriteBoolean(anim
);
4342 // Åñëè åñòü - ñîõðàíÿåì:
4344 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4348 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4358 // Ñèãíàòóðà ìîíñòðà:
4360 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4362 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4369 FDirection
:= D_LEFT
4371 FDirection
:= D_RIGHT
;
4372 // Íàäî ëè óäàëèòü åãî:
4373 Mem
.ReadBoolean(FRemoved
);
4374 // Îñòàëîñü çäîðîâüÿ:
4375 Mem
.ReadInt(FHealth
);
4377 Mem
.ReadByte(FState
);
4378 // Òåêóùàÿ àíèìàöèÿ:
4379 Mem
.ReadByte(FCurAnim
);
4381 Mem
.ReadWord(FTargetUID
);
4382 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4383 Mem
.ReadInt(FTargetTime
);
4384 // Ïîâåäåíèå ìîíñòðà:
4385 Mem
.ReadByte(FBehaviour
);
4386 // Ãîòîâíîñòü ê âûñòðåëó:
4391 Mem
.ReadInt(FSleep
);
4392 // Îçâó÷èâàòü ëè áîëü:
4393 Mem
.ReadBoolean(FPainSound
);
4394 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4395 Mem
.ReadBoolean(FWaitAttackAnim
);
4396 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4397 Mem
.ReadBoolean(FChainFire
);
4398 // Ïîäëåæèò ëè ðåñïàâíó
4399 Mem
.ReadBoolean(FNoRespawn
);
4403 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4404 Mem
.ReadInt(FStartID
);
4405 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4406 Mem
.ReadInt(FSpawnTrigger
);
4408 Obj_LoadState(@FObj
, Mem
);
4409 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4410 Mem
.ReadBoolean(anim
);
4411 // Åñëè åñòü - çàãðóæàåì:
4414 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4415 vilefire
.LoadState(Mem
);
4418 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4420 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4421 Mem
.ReadBoolean(anim
);
4422 // Åñëè åñòü - çàãðóæàåì:
4425 Assert(FAnim
[i
, D_LEFT
] <> nil,
4426 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4427 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4429 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4430 Mem
.ReadBoolean(anim
);
4431 // Åñëè åñòü - çàãðóæàåì:
4434 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4435 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4436 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4441 procedure TMonster
.ActivateTriggers();
4445 if FDieTriggers
<> nil then
4446 for a
:= 0 to High(FDieTriggers
) do
4447 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4448 if FSpawnTrigger
> -1 then
4450 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4451 FSpawnTrigger
:= -1;
4455 procedure TMonster
.AddTrigger(t
: Integer);
4457 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4458 FDieTriggers
[High(FDieTriggers
)] := t
;
4461 procedure TMonster
.ClearTriggers();
4463 SetLength(FDieTriggers
, 0);
4466 procedure TMonster
.CatchFire(Attacker
: Word);
4469 FFireAttacker
:= Attacker
;
4470 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4473 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4478 if (Random(10) = 1) and (Times
= 1) then
4481 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4483 for i
:= 1 to Times
do
4485 Anim
:= TAnimation
.Create(id
, False, 3);
4487 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4488 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4495 // ////////////////////////////////////////////////////////////////////////// //
4496 // throws on invalid uid
4497 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4499 result
:= g_Mons_ByIdx_NC(uid
);
4500 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4504 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4506 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4507 result
:= gMonsters
[uid
];
4510 function g_Mons_TotalCount (): Integer; inline;
4512 result
:= Length(gMonsters
);
4516 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4522 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4523 for idx
:= 0 to High(gMonsters
) do
4525 mon
:= gMonsters
[idx
];
4526 if (mon
<> nil) then
4529 if result
then exit
;
4535 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4541 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4542 for idx
:= 0 to High(gMonsters
) do
4544 mon
:= gMonsters
[idx
];
4545 if (mon
<> nil) and mon
.Live
then
4548 if result
then exit
;
4554 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4556 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4558 result
:= mon
.Live
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4566 if (width
< 1) or (height
< 1) then exit
;
4567 if gmon_debug_use_sqaccel
then
4569 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4573 for idx
:= 0 to High(gMonsters
) do
4575 mon
:= gMonsters
[idx
];
4576 if (mon
<> nil) and mon
.Live
then
4578 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4589 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4591 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4601 if (width
< 1) or (height
< 1) then exit
;
4602 if gmon_debug_use_sqaccel
then
4604 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4608 for idx
:= 0 to High(gMonsters
) do
4610 mon
:= gMonsters
[idx
];
4611 if (mon
<> nil) and mon
.Live
then
4613 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4616 if result
then exit
;
4624 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4626 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4629 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4630 if mon
.Live
then result
:= cb(mon
) else result
:= false;
4638 if (width
< 1) or (height
< 1) then exit
;
4639 if gmon_debug_use_sqaccel
then
4641 if (width
= 1) and (height
= 1) then
4643 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4647 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4652 for idx
:= 0 to High(gMonsters
) do
4654 mon
:= gMonsters
[idx
];
4655 if (mon
<> nil) and mon
.Live
then
4657 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4660 if result
then exit
;