DEADSOFTWARE

fixed(?) loading saved games
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {.$DEFINE D2F_DEBUG_MONS_MOVE}
18 unit g_monsters;
20 interface
22 uses
23 g_basic, e_graphics, g_phys, g_textures, g_grid,
24 g_saveload, BinEditor, g_panel, xprofiler;
26 const
27 MONSTATE_SLEEP = 0;
28 MONSTATE_GO = 1;
29 MONSTATE_RUN = 2;
30 MONSTATE_CLIMB = 3;
31 MONSTATE_DIE = 4;
32 MONSTATE_DEAD = 5;
33 MONSTATE_ATTACK = 6;
34 MONSTATE_SHOOT = 7;
35 MONSTATE_PAIN = 8;
36 MONSTATE_WAIT = 9;
37 MONSTATE_REVIVE = 10;
38 MONSTATE_RUNOUT = 11;
40 BH_NORMAL = 0;
41 BH_KILLER = 1;
42 BH_MANIAC = 2;
43 BH_INSANE = 3;
44 BH_CANNIBAL = 4;
45 BH_GOOD = 5;
47 type
48 TMonster = Class (TObject)
49 private
50 FMonsterType: Byte;
51 FUID: Word;
52 FDirection: TDirection;
53 FStartDirection: TDirection;
54 FStartX, FStartY: Integer;
55 FRemoved: Boolean;
56 FHealth: Integer;
57 FMaxHealth: Integer;
58 FState: Byte;
59 FCurAnim: Byte;
60 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
61 FTargetUID: Word;
62 FTargetTime: Integer;
63 FBehaviour: Byte;
64 FAmmo: Integer;
65 FPain: Integer;
66 FSleep: Integer;
67 FPainSound: Boolean;
68 FPainTicks: Integer;
69 FWaitAttackAnim: Boolean;
70 FChainFire: Boolean;
71 tx, ty: Integer;
72 FStartID: Integer;
73 FObj: TObj;
74 FBloodRed: Byte;
75 FBloodGreen: Byte;
76 FBloodBlue: Byte;
77 FBloodKind: Byte;
78 FShellTimer: Integer;
79 FShellType: Byte;
80 FFirePainTime: Integer;
81 FFireAttacker: Word;
82 vilefire: TAnimation;
83 mProxyId: Integer; // node in dyntree or -1
84 mArrIdx: Integer; // in gMonsters
86 FDieTriggers: Array of Integer;
87 FSpawnTrigger: Integer;
89 procedure Turn();
90 function findNewPrey(): Boolean;
91 procedure ActivateTriggers();
93 public
94 FNoRespawn: Boolean;
95 FFireTime: Integer;
96 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
98 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
99 destructor Destroy(); override;
100 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
101 function Collide(Panel: TPanel): Boolean; overload;
102 function Collide(X, Y: Integer): Boolean; overload;
103 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
104 function Live(): Boolean;
105 procedure SetHealth(aH: Integer);
106 procedure Push(vx, vy: Integer);
107 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
108 function Heal(Value: Word): Boolean;
109 procedure BFGHit();
110 procedure Update();
111 procedure ClientUpdate();
112 procedure ClientAttack(wx, wy, atx, aty: Integer);
113 procedure SetDeadAnim;
114 procedure Draw();
115 procedure WakeUp();
116 procedure WakeUpSound();
117 procedure DieSound();
118 procedure PainSound();
119 procedure ActionSound();
120 procedure AddTrigger(t: Integer);
121 procedure ClearTriggers();
122 procedure Respawn();
123 procedure SaveState(var Mem: TBinMemoryWriter);
124 procedure LoadState(var Mem: TBinMemoryReader);
125 procedure SetState(State: Byte; ForceAnim: Byte = 255);
126 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
127 procedure MakeBloodSimple(Count: Word);
128 procedure RevertAnim(R: Boolean = True);
129 function AnimIsReverse: Boolean;
130 function shoot(o: PObj; immediately: Boolean): Boolean;
131 function kick(o: PObj): Boolean;
132 procedure CatchFire(Attacker: Word);
133 procedure OnFireFlame(Times: DWORD = 1);
135 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
137 procedure getMapBox (out x, y, w, h: Integer); inline;
139 property MonsterType: Byte read FMonsterType;
140 property MonsterHealth: Integer read FHealth write FHealth;
141 property MonsterAmmo: Integer read FAmmo write FAmmo;
142 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
143 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
144 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
145 property MonsterSleep: Integer read FSleep write FSleep;
146 property MonsterState: Byte read FState write FState;
147 property MonsterRemoved: Boolean read FRemoved write FRemoved;
148 property MonsterPain: Integer read FPain write FPain;
149 property MonsterAnim: Byte read FCurAnim write FCurAnim;
151 property Obj: TObj read FObj;
152 property UID: Word read FUID write FUID;
153 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
155 property GameX: Integer read FObj.X write FObj.X;
156 property GameY: Integer read FObj.Y write FObj.Y;
157 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
158 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
159 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
160 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
161 property GameDirection: TDirection read FDirection write FDirection;
163 property StartID: Integer read FStartID;
165 property proxyId: Integer read mProxyId;
166 property arrIdx: Integer read mArrIdx;
167 end;
170 // will be called from map loader
171 procedure g_Mons_InitTree (x, y, w, h: Integer);
173 procedure g_Monsters_LoadData ();
174 procedure g_Monsters_FreeData ();
175 procedure g_Monsters_Init ();
176 procedure g_Monsters_Free (clearGrid: Boolean=true);
177 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
178 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
179 procedure g_Monsters_Update ();
180 procedure g_Monsters_Draw ();
181 procedure g_Monsters_DrawHealth ();
182 function g_Monsters_ByUID (UID: Word): TMonster;
183 procedure g_Monsters_killedp ();
184 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
185 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
186 function g_Monsters_GetIDByName (name: String): Integer;
187 function g_Monsters_GetNameByID (MonsterType: Byte): String;
188 function g_Monsters_GetKilledBy (MonsterType: Byte): String;
191 type
192 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
194 // throws on invalid uid
195 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
197 // can return null
198 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
200 function g_Mons_TotalCount (): Integer; inline;
202 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
204 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
205 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
207 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
208 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
210 function g_Mons_getNewTrapFrameId (): DWord;
213 type
214 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
216 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
219 var
220 gmon_debug_use_sqaccel: Boolean = true;
223 //HACK!
224 procedure g_Mons_ProfilersBegin ();
225 procedure g_Mons_ProfilersEnd ();
227 procedure g_Mons_LOS_Start (); inline;
228 procedure g_Mons_LOS_End (); inline;
230 var
231 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
234 type
235 TMonsterGrid = specialize TBodyGridBase<TMonster>;
237 var
238 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
241 var
242 gmon_debug_think: Boolean = true;
243 gmon_debug_one_think_step: Boolean = false;
246 implementation
248 uses
249 e_log, g_main, g_sound, g_gfx, g_player, g_game,
250 g_weapons, g_triggers, MAPDEF, g_items, g_options,
251 g_console, g_map, Math, SysUtils, g_menu, wadreader,
252 g_language, g_netmsg;
255 // ////////////////////////////////////////////////////////////////////////// //
256 procedure g_Mons_ProfilersBegin ();
257 begin
258 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
259 profMonsLOS.mainBegin(g_profile_los);
260 if g_profile_los then
261 begin
262 profMonsLOS.sectionBegin('loscalc');
263 profMonsLOS.sectionEnd();
264 end;
265 end;
267 procedure g_Mons_ProfilersEnd ();
268 begin
269 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
270 end;
272 procedure g_Mons_LOS_Start (); inline;
273 begin
274 profMonsLOS.sectionBeginAccum('loscalc');
275 end;
277 procedure g_Mons_LOS_End (); inline;
278 begin
279 profMonsLOS.sectionEnd();
280 end;
283 // ////////////////////////////////////////////////////////////////////////// //
284 var
285 monCheckTrapLastFrameId: DWord;
288 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
289 begin
290 x := FObj.X+FObj.Rect.X;
291 y := FObj.Y+FObj.Rect.Y;
292 w := FObj.Rect.Width;
293 h := FObj.Rect.Height;
294 end;
297 // ////////////////////////////////////////////////////////////////////////// //
298 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
299 begin
300 if not assigned(cb) then begin result := nil; exit; end;
301 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
302 end;
305 //WARNING! call this after monster position was changed, or coldet will not work right!
306 procedure TMonster.positionChanged ();
307 var
308 x, y, w, h: Integer;
309 nx, ny, nw, nh: Integer;
310 begin
311 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
312 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
313 {$ENDIF}
314 if (mProxyId = -1) then
315 begin
316 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
317 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
318 monsGrid.getBodyXY(mProxyId, x, y);
319 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
320 {$ENDIF}
321 end
322 else
323 begin
324 monsGrid.getBodyDims(mProxyId, x, y, w, h);
325 getMapBox(nx, ny, nw, nh);
327 if (w <> nw) or (h <> nh) then
328 begin
329 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
330 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
331 {$ENDIF}
332 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
333 end
334 else if (x <> nx) or (y <> ny) then
335 begin
336 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
337 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
338 {$ENDIF}
339 monsGrid.moveBody(mProxyId, nx, ny);
340 end
341 else
342 begin
343 exit; // nothing to do
344 end;
345 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
346 monsGrid.getBodyXY(mProxyId, x, y);
347 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
348 {$ENDIF}
349 end;
350 end;
353 // ////////////////////////////////////////////////////////////////////////// //
354 const
355 ANIM_SLEEP = 0;
356 ANIM_GO = 1;
357 ANIM_DIE = 2;
358 ANIM_MESS = 3;
359 ANIM_ATTACK = 4;
360 ANIM_ATTACK2 = 5;
361 ANIM_PAIN = 6;
363 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
365 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
366 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
367 record
368 name: String;
369 loop: Boolean;
370 end = ((name: 'SLEEP'; loop: True),
371 (name: 'GO'; loop: True),
372 (name: 'DIE'; loop: False),
373 (name: 'MESS'; loop: False),
374 (name: 'ATTACK'; loop: False),
375 (name: 'ATTACK2'; loop: False),
376 (name: 'PAIN'; loop: False));
378 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
379 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
380 record
381 Name: String;
382 Rect: TRectWH;
383 Health: Word;
384 RunVel: Byte;
385 MinPain: Byte;
386 Pain: Byte;
387 Jump: Byte;
388 end =
389 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
390 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
392 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
393 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
395 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
396 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
398 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
399 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
401 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
402 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
404 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
405 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
407 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
408 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
410 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
411 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
413 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
414 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
416 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
417 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
419 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
420 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
422 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
423 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
425 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
426 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
428 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
429 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
431 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
432 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
434 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
435 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
437 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
438 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
440 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
441 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
443 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
444 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
446 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
447 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
449 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
450 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
451 record
452 LeftAnim: Boolean;
453 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
454 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
455 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint;
456 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint;
457 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
458 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
459 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
460 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
462 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
463 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
464 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
466 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
467 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
468 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
470 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
471 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
472 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
474 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
475 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
476 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
478 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
479 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
480 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
482 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
483 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
484 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
486 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
487 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
488 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
490 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
491 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
492 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
494 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
495 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
496 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
498 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
499 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
500 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
502 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
503 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
504 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
506 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
507 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
508 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
510 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
511 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
512 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
514 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
515 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
516 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
518 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
519 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
520 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
522 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
523 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
524 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
526 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
527 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
528 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
530 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
531 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
532 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
534 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
535 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
536 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
538 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
539 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
542 var
543 gMonsters: array of TMonster;
544 uidMap: array [0..65535] of TMonster; // monster knows it's index
547 procedure clearUidMap ();
548 var
549 idx: Integer;
550 begin
551 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
552 end;
555 function g_Mons_getNewTrapFrameId (): DWord;
556 var
557 f: Integer;
558 begin
559 Inc(monCheckTrapLastFrameId);
560 if monCheckTrapLastFrameId = 0 then
561 begin
562 // wraparound
563 monCheckTrapLastFrameId := 1;
564 for f := 0 to High(gMonsters) do
565 begin
566 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
567 end;
568 end;
569 result := monCheckTrapLastFrameId;
570 end;
573 var
574 pt_x: Integer = 0;
575 pt_xs: Integer = 1;
576 pt_y: Integer = 0;
577 pt_ys: Integer = 1;
578 soulcount: Integer = 0;
581 function allocMonster(): DWORD;
582 var
583 i, olen: Integer;
584 begin
585 for i := 0 to High(gMonsters) do
586 begin
587 if (gMonsters[i] = nil) then
588 begin
589 result := i;
590 exit;
591 end;
592 end;
594 olen := Length(gMonsters);
595 if (olen = 0) then
596 begin
597 SetLength(gMonsters, 64);
598 result := 0;
599 end
600 else
601 begin
602 result := olen;
603 SetLength(gMonsters, Length(gMonsters)+32);
604 end;
605 end;
608 function IsFriend(a, b: Byte): Boolean;
609 begin
610 Result := True;
612 // Áî÷êà - âñåì äðóã:
613 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
614 Exit;
616 // Ìîíñòðû îäíîãî âèäà:
617 if a = b then
618 case a of
619 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
620 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
621 Exit; // Ýòè íå áüþò ñâîèõ
622 end;
624 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
625 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
626 Exit;
627 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
628 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
629 Exit;
631 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
632 Result := False;
633 end;
636 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
637 var
638 m: TMonster;
639 UIDType, MonsterType: Byte;
640 begin
641 Result := False;
642 MonsterType := 0;
644 UIDType := g_GetUIDType(SpawnerUID);
645 if UIDType = UID_MONSTER then
646 begin
647 m := g_Monsters_ByUID(SpawnerUID);
648 if m = nil then Exit;
649 MonsterType := m.FMonsterType;
650 end;
652 case BH of
653 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
654 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
656 BH_KILLER: Result := UIDType = UID_PLAYER;
657 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
658 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
660 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
661 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
662 end;
663 end;
666 function canShoot(m: Byte): Boolean;
667 begin
668 Result := False;
670 case m of
671 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
672 Exit;
673 else
674 Result := True;
675 end;
676 end;
679 function isCorpse (o: PObj; immediately: Boolean): Integer;
681 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
682 begin
683 atag := atag; // shut up, fpc!
684 result := false; // don't stop
685 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
686 begin
687 case mon.FMonsterType of // Íå âîñêðåñèòü:
688 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
689 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
690 end;
691 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
692 result := true;
693 end;
694 end;
696 var
697 a: Integer;
698 mon: TMonster;
699 begin
700 result := -1;
702 // Åñëè íóæíà âåðîÿòíîñòü
703 if not immediately and (Random(8) <> 0) then exit;
705 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
706 if gmon_debug_use_sqaccel then
707 begin
708 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
709 if (mon <> nil) then result := mon.mArrIdx;
710 end
711 else
712 begin
713 for a := 0 to High(gMonsters) do
714 begin
715 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
716 begin
717 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
718 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
719 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
720 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
721 begin
722 Result := a;
723 Exit;
724 end;
725 end;
726 end;
727 end;
728 end;
729 end;
731 procedure g_Monsters_LoadData();
732 begin
733 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
735 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
742 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
749 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
756 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
763 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
770 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
777 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
784 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
791 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
798 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
805 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
812 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
819 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
826 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
833 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
840 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
847 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
854 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
861 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
868 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
875 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
888 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
890 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
892 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
893 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
894 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
895 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
896 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
897 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
898 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
900 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
901 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
902 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
904 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
905 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
906 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
908 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
909 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
910 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
911 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
912 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
913 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
915 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
916 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
917 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
918 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
919 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
921 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
924 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
925 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
926 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
927 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
930 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
931 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
932 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
933 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
935 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
936 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
937 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
938 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
939 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
941 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
942 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
943 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
944 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
946 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
947 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
948 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
950 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
951 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
954 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
957 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
958 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
960 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
967 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
969 clearUidMap();
970 monCheckTrapLastFrameId := 0;
971 end;
973 procedure g_Monsters_FreeData();
974 begin
975 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
977 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
978 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
979 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
980 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
994 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
995 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
996 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
997 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1109 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1111 g_Sound_Delete('SOUND_MONSTER_PAIN');
1112 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1113 g_Sound_Delete('SOUND_MONSTER_ACTION');
1114 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1115 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1118 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1119 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1120 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1121 g_Sound_Delete('SOUND_MONSTER_SLOP');
1123 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1125 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1128 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1129 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1130 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1131 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1134 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1135 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_HAHA');
1138 g_Sound_Delete('SOUND_MONSTER_TRUP');
1140 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1141 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1143 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1144 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1148 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1150 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1152 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1154 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1155 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1158 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1160 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1161 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1162 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1175 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1180 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1184 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1186 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1187 end;
1189 procedure g_Monsters_Init();
1190 begin
1191 soulcount := 0;
1192 end;
1194 procedure g_Monsters_Free (clearGrid: Boolean=true);
1195 var
1196 a: Integer;
1197 begin
1198 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1199 if (clearGrid) then
1200 begin
1201 monsGrid.Free();
1202 monsGrid := nil;
1203 end;
1204 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1205 gMonsters := nil;
1206 clearUidMap();
1207 monCheckTrapLastFrameId := 0;
1208 end;
1211 // will be called from map loader
1212 procedure g_Mons_InitTree (x, y, w, h: Integer);
1213 begin
1214 monsGrid.Free();
1215 monsGrid := TMonsterGrid.Create(x, y, w, h);
1216 //clearUidMap(); // why not?
1217 e_LogWritefln('%s', ['Recreated monster tree']);
1218 end;
1221 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1222 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1223 var
1224 find_id: DWORD;
1225 mon: TMonster;
1226 begin
1227 result := nil;
1229 // Íåò òàêîãî ìîíñòðà
1230 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1232 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1233 if MonsterType = MONSTER_SOUL then
1234 begin
1235 if soulcount > MAX_SOUL then exit;
1236 soulcount := soulcount + 1;
1237 end;
1239 find_id := allocMonster();
1241 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1242 gMonsters[find_id] := mon;
1243 mon.mArrIdx := find_id;
1244 mon.mProxyId := -1;
1246 uidMap[mon.FUID] := mon;
1248 // Íàñòðàèâàåì ïîëîæåíèå
1249 with mon do
1250 begin
1251 if AdjCoord then
1252 begin
1253 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1254 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1255 end
1256 else
1257 begin
1258 FObj.X := X-FObj.Rect.X;
1259 FObj.Y := Y-FObj.Rect.Y;
1260 end;
1262 FDirection := Direction;
1263 FStartDirection := Direction;
1264 FStartX := GameX;
1265 FStartY := GameY;
1266 end;
1268 mon.positionChanged();
1270 result := mon;
1271 end;
1273 procedure g_Monsters_killedp();
1274 var
1275 a, h: Integer;
1276 begin
1277 if gMonsters = nil then
1278 Exit;
1280 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1281 h := High(gMonsters);
1282 for a := 0 to h do
1283 if (gMonsters[a] <> nil) then
1284 with gMonsters[a] do
1285 if (FMonsterType = MONSTER_MAN) and
1286 (FState <> MONSTATE_DEAD) and
1287 (FState <> MONSTATE_SLEEP) and
1288 (FState <> MONSTATE_DIE) then
1289 begin
1290 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1291 Exit;
1292 end;
1293 end;
1295 procedure g_Monsters_Update();
1296 var
1297 a: Integer;
1298 begin
1299 // Öåëåóêàçàòåëü
1300 if gTime mod (GAME_TICK*2) = 0 then
1301 begin
1302 pt_x := pt_x+pt_xs;
1303 pt_y := pt_y+pt_ys;
1304 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1305 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1306 end;
1308 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1310 if gmon_debug_think or gmon_debug_one_think_step then
1311 begin
1312 gmon_debug_one_think_step := false;
1313 for a := 0 to High(gMonsters) do
1314 begin
1315 if (gMonsters[a] = nil) then continue;
1316 if not gMonsters[a].FRemoved then
1317 begin
1318 if g_Game_IsClient then
1319 gMonsters[a].ClientUpdate()
1320 else
1321 gMonsters[a].Update();
1322 end
1323 else
1324 begin
1325 gMonsters[a].Free();
1326 gMonsters[a] := nil;
1327 end;
1328 end;
1329 end;
1331 gMon := False;
1332 end;
1334 procedure g_Monsters_Draw();
1335 var
1336 a: Integer;
1337 begin
1338 if gMonsters <> nil then
1339 for a := 0 to High(gMonsters) do
1340 if gMonsters[a] <> nil then
1341 gMonsters[a].Draw();
1342 end;
1344 procedure g_Monsters_DrawHealth();
1345 var
1346 a: Integer;
1347 fW, fH: Byte;
1348 begin
1349 if gMonsters = nil then Exit;
1350 e_TextureFontGetSize(gStdFont, fW, fH);
1352 for a := 0 to High(gMonsters) do
1353 if gMonsters[a] <> nil then
1354 begin
1355 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1356 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1357 IntToStr(gMonsters[a].FHealth), gStdFont);
1358 end;
1359 end;
1361 function g_Monsters_ByUID (UID: Word): TMonster;
1362 //var a: Integer;
1363 begin
1364 result := uidMap[UID];
1366 Result := nil;
1367 if gMonsters <> nil then
1368 for a := 0 to High(gMonsters) do
1369 if (gMonsters[a] <> nil) and
1370 (gMonsters[a].FUID = UID) then
1371 begin
1372 Result := gMonsters[a];
1373 Break;
1374 end;
1376 end;
1378 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1379 var
1380 count, i: Integer;
1381 b: Byte;
1382 begin
1383 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1384 count := 0;
1385 if gMonsters <> nil then
1386 for i := 0 to High(gMonsters) do
1387 if gMonsters[i] <> nil then
1388 if gMonsters[i].FMonsterType <> MONSTER_NONE then
1389 count := count + 1;
1391 Mem := TBinMemoryWriter.Create((count+1) * 350);
1393 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1394 Mem.WriteInt(pt_x);
1395 Mem.WriteInt(pt_xs);
1396 Mem.WriteInt(pt_y);
1397 Mem.WriteInt(pt_ys);
1399 // Êîëè÷åñòâî ìîíñòðîâ:
1400 Mem.WriteInt(count);
1402 if count = 0 then
1403 Exit;
1405 // Ñîõðàíÿåì ìîíñòðîâ:
1406 for i := 0 to High(gMonsters) do
1407 if gMonsters[i] <> nil then
1408 if gMonsters[i].FMonsterType <> MONSTER_NONE then
1409 begin
1410 // Òèï ìîíñòðà:
1411 b := gMonsters[i].MonsterType;
1412 Mem.WriteByte(b);
1413 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1414 gMonsters[i].SaveState(Mem);
1415 end;
1416 end;
1418 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1419 var
1420 count, a: Integer;
1421 b: Byte;
1422 mon: TMonster;
1423 begin
1424 if Mem = nil then exit;
1426 g_Monsters_Free(false);
1428 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1429 Mem.ReadInt(pt_x);
1430 Mem.ReadInt(pt_xs);
1431 Mem.ReadInt(pt_y);
1432 Mem.ReadInt(pt_ys);
1434 // Êîëè÷åñòâî ìîíñòðîâ
1435 Mem.ReadInt(count);
1437 if count = 0 then exit;
1439 // Çàãðóæàåì ìîíñòðîâ
1440 for a := 0 to count-1 do
1441 begin
1442 // Òèï ìîíñòðà
1443 Mem.ReadByte(b);
1444 // Ñîçäàåì ìîíñòðà
1445 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1446 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1447 // Çàãðóæàåì äàííûå ìîíñòðà
1448 mon.LoadState(Mem);
1449 end;
1450 end;
1452 function g_Monsters_GetIDByName(name: String): Integer;
1453 var
1454 i: Integer;
1455 begin
1456 name := UpperCase(name);
1457 i := MONSTER_DEMON;
1458 while (i <= MONSTER_MAN) do
1459 begin
1460 if name = MONSTERTABLE[i].Name then
1461 begin
1462 Result := i;
1463 Exit;
1464 end;
1465 Inc(i);
1466 end;
1468 Result := -1;
1469 end;
1471 function g_Monsters_GetNameByID(MonsterType: Byte): String;
1472 begin
1473 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1474 Result := MONSTERTABLE[MonsterType].Name
1475 else
1476 Result := '?';
1477 end;
1479 function g_Monsters_GetKilledBy(MonsterType: Byte): String;
1480 begin
1481 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1482 Result := KilledByMonster[MonsterType]
1483 else
1484 Result := '?';
1485 end;
1487 { T M o n s t e r : }
1489 procedure TMonster.ActionSound();
1490 begin
1491 case FMonsterType of
1492 MONSTER_IMP:
1493 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1494 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1495 MONSTER_MANCUB:
1496 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1497 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1498 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1499 MONSTER_SPIDER:
1500 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1501 MONSTER_BSP:
1502 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1503 MONSTER_VILE:
1504 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1505 MONSTER_SKEL:
1506 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1507 MONSTER_CYBER:
1509 MONSTER_MAN:
1510 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1511 end;
1512 end;
1514 procedure TMonster.PainSound();
1515 begin
1516 if FPainSound then
1517 Exit;
1519 FPainSound := True;
1520 FPainTicks := 20;
1522 case FMonsterType of
1523 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1524 MONSTER_SKEL, MONSTER_CGUN:
1525 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1526 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1527 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1528 MONSTER_BSP, MONSTER_CYBER:
1529 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1530 MONSTER_VILE:
1531 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1532 MONSTER_MANCUB:
1533 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1534 MONSTER_PAIN:
1535 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1536 MONSTER_MAN:
1537 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1538 end;
1539 end;
1541 procedure TMonster.DieSound();
1542 begin
1543 case FMonsterType of
1544 MONSTER_IMP:
1545 case Random(2) of
1546 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1547 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1548 end;
1549 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1550 case Random(3) of
1551 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1552 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1553 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1554 end;
1555 MONSTER_DEMON:
1556 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1557 MONSTER_BARREL:
1558 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1559 MONSTER_SOUL:
1560 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1561 MONSTER_BSP:
1562 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1563 MONSTER_VILE:
1564 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1565 MONSTER_BARON:
1566 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1567 MONSTER_CACO:
1568 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1569 MONSTER_CYBER:
1570 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1571 MONSTER_KNIGHT:
1572 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1573 MONSTER_MANCUB:
1574 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1575 MONSTER_PAIN:
1576 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1577 MONSTER_SKEL:
1578 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1579 MONSTER_SPIDER:
1580 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1581 MONSTER_MAN:
1582 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1583 end;
1584 end;
1586 procedure TMonster.WakeUpSound();
1587 begin
1588 case FMonsterType of
1589 MONSTER_IMP:
1590 case Random(2) of
1591 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1592 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1593 end;
1594 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1595 case Random(3) of
1596 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1597 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1598 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1599 end;
1600 MONSTER_MAN:
1601 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1602 MONSTER_BSP:
1603 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1604 MONSTER_VILE:
1605 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1606 MONSTER_BARON:
1607 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1608 MONSTER_CACO:
1609 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1610 MONSTER_CYBER:
1611 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1612 MONSTER_KNIGHT:
1613 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1614 MONSTER_MANCUB:
1615 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1616 MONSTER_PAIN:
1617 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1618 MONSTER_DEMON:
1619 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1620 MONSTER_SKEL:
1621 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1622 MONSTER_SPIDER:
1623 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1624 MONSTER_SOUL:
1626 end;
1627 end;
1629 procedure TMonster.BFGHit();
1630 begin
1631 if FMonsterType = MONSTER_FISH then
1632 Exit;
1634 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1635 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1636 {if g_Game_IsServer and g_Game_IsNet then
1637 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1638 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1639 0, NET_GFX_BFG);}
1640 end;
1642 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1643 begin
1644 Result := g_Collide(FObj.X+FObj.Rect.X,
1645 FObj.Y+FObj.Rect.Y,
1646 FObj.Rect.Width,
1647 FObj.Rect.Height,
1648 X, Y,
1649 Width, Height);
1650 end;
1652 function TMonster.Collide(Panel: TPanel): Boolean;
1653 begin
1654 Result := g_Collide(FObj.X+FObj.Rect.X,
1655 FObj.Y+FObj.Rect.Y,
1656 FObj.Rect.Width,
1657 FObj.Rect.Height,
1658 Panel.X, Panel.Y,
1659 Panel.Width, Panel.Height);
1660 end;
1662 function TMonster.Collide(X, Y: Integer): Boolean;
1663 begin
1664 X := X - FObj.X - FObj.Rect.X;
1665 Y := Y - FObj.Y - FObj.Rect.Y;
1666 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1667 (y >= 0) and (y <= FObj.Rect.Height);
1668 end;
1670 procedure TMonster.Respawn;
1671 begin
1672 FObj.Vel.X := 0;
1673 FObj.Vel.Y := 0;
1674 FObj.Accel.X := 0;
1675 FObj.Accel.Y := 0;
1676 FDirection := FStartDirection;
1677 GameX := FStartX;
1678 GameY := FStartY;
1679 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1680 FHealth := MONSTERTABLE[FMonsterType].Health;
1681 FAmmo := 0;
1682 FPain := 0;
1683 FTargetUID := 0;
1684 FTargetTime := 0;
1685 FDieTriggers := nil;
1686 FWaitAttackAnim := False;
1687 FChainFire := False;
1688 FShellTimer := -1;
1690 FState := MONSTATE_SLEEP;
1691 FCurAnim := ANIM_SLEEP;
1693 positionChanged(); // this updates spatial accelerators
1695 if g_Game_IsNet and g_Game_IsServer then
1696 begin
1697 MH_SEND_MonsterPos(FUID);
1698 MH_SEND_MonsterState(FUID);
1699 end;
1700 end;
1702 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1703 var
1704 a: Integer;
1705 FramesID: DWORD = 0;
1706 s: String;
1707 res: Boolean;
1708 begin
1709 if ForcedUID < 0 then
1710 FUID := g_CreateUID(UID_MONSTER)
1711 else
1712 FUID := ForcedUID;
1714 FMonsterType := MonsterType;
1716 g_Obj_Init(@FObj);
1718 FState := MONSTATE_SLEEP;
1719 FCurAnim := ANIM_SLEEP;
1720 FHealth := MONSTERTABLE[MonsterType].Health;
1721 FMaxHealth := FHealth;
1722 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1723 FDieTriggers := nil;
1724 FSpawnTrigger := -1;
1725 FWaitAttackAnim := False;
1726 FChainFire := False;
1727 FStartID := aID;
1728 FNoRespawn := False;
1729 FShellTimer := -1;
1730 FBehaviour := BH_NORMAL;
1731 FFireTime := 0;
1732 FFirePainTime := 0;
1733 FFireAttacker := 0;
1735 mProxyId := -1;
1736 mArrIdx := -1;
1737 trapCheckFrameId := 0;
1739 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1740 FBloodKind := BLOOD_SPARKS
1741 else
1742 FBloodKind := BLOOD_NORMAL;
1743 if FMonsterType = MONSTER_CACO then
1744 begin
1745 FBloodRed := 0;
1746 FBloodGreen := 0;
1747 FBloodBlue := 150;
1748 end
1749 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1750 begin
1751 FBloodRed := 0;
1752 FBloodGreen := 150;
1753 FBloodBlue := 0;
1754 end
1755 else
1756 begin
1757 FBloodRed := 150;
1758 FBloodGreen := 0;
1759 FBloodBlue := 0;
1760 end;
1762 SetLength(FAnim, Length(ANIMTABLE));
1764 for a := 0 to High(FAnim) do
1765 begin
1766 FAnim[a, D_LEFT] := nil;
1767 FAnim[a, D_RIGHT] := nil;
1768 end;
1770 for a := ANIM_SLEEP to ANIM_PAIN do
1771 if (ANIMTABLE[a].name <> '') and
1772 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1773 begin
1774 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1775 '_'+ANIMTABLE[a].name;
1777 res := g_Frames_Exists(s);
1779 if res then
1780 res := g_Frames_Get(FramesID, s);
1782 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1783 if (not res) then
1784 begin
1785 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1786 if a <> ANIM_MESS then
1787 Continue;
1789 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1790 '_'+ANIMTABLE[ANIM_DIE].name) then
1791 begin
1792 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1793 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1794 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1795 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1796 Continue;
1797 end;
1798 end;
1800 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1801 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1803 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1804 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1805 begin
1806 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1807 '_'+ANIMTABLE[a].name+'_L';
1808 if g_Frames_Exists(s) then
1809 g_Frames_Get(FramesID, s);
1810 end;
1812 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1813 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1814 end;
1816 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1817 if MonsterType = MONSTER_VILE then
1818 begin
1819 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1820 vilefire := TAnimation.Create(FramesID, True, 2);
1821 end
1822 else
1823 vilefire := nil;
1824 end;
1826 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1827 var
1828 c, it: Integer;
1829 p: TPlayer;
1830 begin
1831 Result := False;
1833 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1834 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1835 Exit;
1837 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1838 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1839 begin
1840 FSleep := 20;
1841 if Random(2) = 0 then
1842 FDirection := D_RIGHT
1843 else
1844 FDirection := D_LEFT;
1845 Result := True;
1846 SetState(MONSTATE_RUN);
1847 Exit;
1848 end;
1850 // Ëîâóøêà óáèâàåò ñðàçó:
1851 if t = HIT_TRAP then
1852 FHealth := -100;
1854 // Ðîáîòó óðîíà íåò:
1855 if FMonsterType = MONSTER_ROBO then
1856 aDamage := 0;
1858 // Íàíîñèì óðîí:
1859 if g_Game_IsServer then Dec(FHealth, aDamage);
1861 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1862 if FPain = 0 then
1863 FPain := 3;
1864 FPain := FPain+aDamage;
1866 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1867 if FState <> MONSTATE_PAIN then
1868 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1869 (FMonsterType <> MONSTER_BARREL) then
1870 SetState(MONSTATE_PAIN);
1872 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1873 if (gBloodCount > 0) then
1874 begin
1875 c := Min(aDamage, 200);
1876 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1878 if (VelX = 0) and (VelY = 0) then
1879 MakeBloodSimple(c)
1880 else
1881 case t of
1882 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1883 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1884 end;
1885 end;
1887 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1888 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1889 begin
1890 FTargetUID := SpawnerUID;
1891 FTargetTime := 0;
1892 end;
1894 // Çäîðîâüå çàêîí÷èëîñü:
1895 if FHealth <= 0 then
1896 begin
1897 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1898 if (FMonsterType <> MONSTER_BARREL) then
1899 begin
1900 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1901 begin
1902 p := g_Player_Get(SpawnerUID);
1903 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1904 begin
1905 p.MonsterKills := p.MonsterKills+1;
1906 if gGameSettings.GameMode = GM_COOP then
1907 p.Frags := p.Frags + 1;
1908 // Uncomment this if you want to double-kill monsters
1909 //p.FragCombo();
1910 end;
1911 end;
1912 if gLMSRespawn = LMS_RESPAWN_NONE then
1913 begin
1914 Inc(gCoopMonstersKilled);
1915 if g_Game_IsNet then
1916 MH_SEND_GameStats;
1917 end;
1918 end;
1920 // Âûáèðàåì ëóò:
1921 case FMonsterType of
1922 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
1923 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
1924 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
1925 MONSTER_MAN: c := ITEM_KEY_RED;
1926 else c := 0;
1927 end;
1929 // Áðîñàåì ëóò:
1930 if c <> 0 then
1931 begin
1932 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
1933 FObj.Y + (FObj.Rect.Height div 2),
1934 c, True, False);
1935 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
1936 (FObj.Vel.Y div 2)-Random(4));
1937 positionChanged(); // this updates spatial accelerators
1938 if g_Game_IsServer and g_Game_IsNet then
1939 MH_SEND_ItemSpawn(True, it);
1940 end;
1942 // Òðóï äàëüøå íå èäåò:
1943 FObj.Vel.X := 0;
1945 // Ó òðóïà ðàçìåðû ìåíüøå:
1946 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
1947 begin
1948 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
1949 FObj.Rect.Height := 12;
1950 positionChanged();
1951 end;
1953 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1954 if (FHealth <= -30) and
1955 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
1956 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
1957 (FMonsterType = MONSTER_MAN)) then
1958 begin
1959 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
1960 SetState(MONSTATE_DIE, ANIM_MESS);
1961 end
1962 else
1963 begin
1964 DieSound();
1965 SetState(MONSTATE_DIE);
1966 end;
1968 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1969 if g_Game_IsServer then ActivateTriggers();
1971 FHealth := 0;
1972 end
1973 else
1974 if FState = MONSTATE_SLEEP then
1975 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1976 FPain := MONSTERTABLE[FMonsterType].Pain;
1977 SetState(MONSTATE_GO);
1978 end;
1980 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1981 Result := True;
1982 end;
1984 function TMonster.Heal(Value: Word): Boolean;
1985 begin
1986 Result := False;
1987 if g_Game_IsClient then
1988 Exit;
1989 if not Live then
1990 Exit;
1992 if FHealth < FMaxHealth then
1993 begin
1994 IncMax(FHealth, Value, FMaxHealth);
1995 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1996 Result := True;
1997 end;
1998 end;
2000 destructor TMonster.Destroy();
2001 var
2002 a: Integer;
2003 begin
2004 for a := 0 to High(FAnim) do
2005 begin
2006 FAnim[a, D_LEFT].Free();
2007 FAnim[a, D_RIGHT].Free();
2008 end;
2010 vilefire.Free();
2012 if (mProxyId <> -1) then
2013 begin
2014 if (monsGrid <> nil) then
2015 begin
2016 monsGrid.removeBody(mProxyId);
2017 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2018 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2019 {$ENDIF}
2020 end;
2021 mProxyId := -1;
2022 end;
2024 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then gMonsters[mArrIdx] := nil;
2025 mArrIdx := -1;
2027 uidMap[FUID] := nil;
2029 inherited Destroy();
2030 end;
2032 procedure TMonster.Draw();
2033 var
2034 m: TMirrorType;
2035 dx, dy, c: Integer;
2036 o: TObj;
2037 begin
2038 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2039 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2041 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2042 if FMonsterType = MONSTER_VILE then
2043 if FState = MONSTATE_SHOOT then
2044 if GetPos(FTargetUID, @o) then
2045 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2046 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2048 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2049 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2050 sX-128, sY-128, sWidth+256, sHeight+256) then
2051 Exit;
2053 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2054 if FState = MONSTATE_DEAD then
2055 case FMonsterType of
2056 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2057 end;
2059 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2060 if FAnim[FCurAnim, FDirection] <> nil then
2061 begin
2062 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2063 if (FDirection = D_LEFT) and
2064 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2065 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2066 (FMonsterType <> MONSTER_BARREL) then
2067 m := M_HORIZONTAL
2068 else
2069 m := M_NONE;
2071 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2072 if (FDirection = D_LEFT) and
2073 (FMonsterType <> MONSTER_BARREL) then
2074 begin
2075 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2076 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2078 if m = M_HORIZONTAL then
2079 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2080 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2081 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2082 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2083 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2084 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2085 dx := -dx;
2086 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2087 end;
2088 end
2089 else // Ïðàâàÿ àíèìàöèÿ
2090 begin
2091 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2092 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2093 end;
2095 // Ðèñóåì:
2096 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2097 end;
2099 if g_debug_Frames then
2100 begin
2101 e_DrawQuad(FObj.X+FObj.Rect.X,
2102 FObj.Y+FObj.Rect.Y,
2103 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2104 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2105 0, 255, 0);
2106 end;
2107 end;
2109 procedure TMonster.MakeBloodSimple(Count: Word);
2110 begin
2111 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2112 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2113 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2114 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2115 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2116 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2117 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2118 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2119 end;
2121 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2122 begin
2123 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2124 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2125 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2126 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2127 end;
2129 procedure TMonster.Push(vx, vy: Integer);
2130 begin
2131 FObj.Accel.X := FObj.Accel.X + vx;
2132 FObj.Accel.Y := FObj.Accel.Y + vy;
2133 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2134 end;
2136 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2137 var
2138 Anim: Byte;
2139 begin
2140 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2141 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2142 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2143 soulcount := soulcount-1;
2145 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2146 case FState of
2147 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2148 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2149 (State <> MONSTATE_GO) then
2150 Exit;
2151 end;
2153 // Ñìåíà ñîñòîÿíèÿ:
2154 FState := State;
2156 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2158 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2159 case FState of
2160 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2161 MONSTATE_PAIN: Anim := ANIM_PAIN;
2162 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2163 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2164 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2165 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2166 MONSTATE_DIE: Anim := ANIM_DIE;
2167 MONSTATE_REVIVE:
2168 begin // íà÷àëè âîñðåøàòüñÿ
2169 Anim := FCurAnim;
2170 FAnim[Anim, FDirection].Revert(True);
2172 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2173 FHealth := MONSTERTABLE[FMonsterType].Health;
2174 FAmmo := 0;
2175 FPain := 0;
2176 end;
2177 else Exit;
2178 end;
2180 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2181 if ForceAnim <> 255 then
2182 Anim := ForceAnim;
2184 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2185 if FCurAnim <> Anim then
2186 if FAnim[Anim, FDirection] <> nil then
2187 begin
2188 FAnim[Anim, FDirection].Reset();
2189 FCurAnim := Anim;
2190 end;
2191 end;
2193 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2194 var
2195 TA: TAnimation;
2196 FramesID: DWORD;
2197 begin
2198 Result := False;
2200 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2201 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2202 begin
2203 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2204 if g_Game_IsServer and g_Game_IsNet then
2205 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2206 Exit;
2207 end;
2209 TA := nil;
2211 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2212 if not silent then
2213 begin
2214 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2215 TA := TAnimation.Create(FramesID, False, 6);
2216 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2217 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2218 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2220 if g_Game_IsServer and g_Game_IsNet then
2221 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2222 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2223 NET_GFX_TELE);
2224 end;
2226 FObj.X := X - FObj.Rect.X;
2227 FObj.Y := Y - FObj.Rect.Y;
2228 positionChanged();
2230 if dir = 1 then
2231 FDirection := D_LEFT
2232 else
2233 if dir = 2 then
2234 FDirection := D_RIGHT
2235 else
2236 if dir = 3 then
2237 begin // îáðàòíîå
2238 if FDirection = D_RIGHT then
2239 FDirection := D_LEFT
2240 else
2241 FDirection := D_RIGHT;
2242 end;
2244 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2245 if not silent and (TA <> nil) then
2246 begin
2247 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2248 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2249 TA.Free();
2251 if g_Game_IsServer and g_Game_IsNet then
2252 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2253 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2254 NET_GFX_TELE);
2255 end;
2257 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2258 Result := True;
2259 end;
2261 procedure TMonster.Update();
2262 var
2263 a, b, sx, sy, wx, wy, oldvelx: Integer;
2264 st: Word;
2265 o, co: TObj;
2266 fall: Boolean;
2267 mon: TMonster;
2268 label
2269 _end;
2270 begin
2271 fall := True;
2273 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2274 if FMonsterType = MONSTER_FISH then
2275 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2276 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2277 fall := False;
2279 // Ëåòàþùèå ìîíòñðû:
2280 if ((FMonsterType = MONSTER_SOUL) or
2281 (FMonsterType = MONSTER_PAIN) or
2282 (FMonsterType = MONSTER_CACO)) and
2283 (FState <> MONSTATE_DIE) and
2284 (FState <> MONSTATE_DEAD) then
2285 fall := False;
2287 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2288 if gTime mod (GAME_TICK*2) <> 0 then
2289 begin
2290 g_Obj_Move(@FObj, fall, True, True);
2291 positionChanged(); // this updates spatial accelerators
2292 Exit;
2293 end;
2295 if FPainTicks > 0 then
2296 Dec(FPainTicks)
2297 else
2298 FPainSound := False;
2300 // Äâèãàåìñÿ:
2301 st := g_Obj_Move(@FObj, fall, True, True);
2302 positionChanged(); // this updates spatial accelerators
2304 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2305 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2306 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2307 begin
2308 FRemoved := True;
2309 if Live and (gLMSRespawn = LMS_RESPAWN_NONE) then
2310 begin
2311 Inc(gCoopMonstersKilled);
2312 if g_Game_IsNet then
2313 MH_SEND_GameStats;
2314 end;
2315 ActivateTriggers();
2316 Exit;
2317 end;
2319 oldvelx := FObj.Vel.X;
2321 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2322 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2323 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2325 if FFireTime > 0 then
2326 begin
2327 if WordBool(st and MOVE_INWATER) then
2328 FFireTime := 0
2329 else
2330 begin
2331 OnFireFlame(1);
2332 FFireTime := FFireTime - 1;
2333 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2334 if FFirePainTime = 0 then
2335 begin
2336 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2337 FFirePainTime := 18;
2338 end
2339 else
2340 FFirePainTime := FFirePainTime - 1;
2341 end;
2342 end;
2344 // Ìåðòâûé íè÷åãî íå äåëàåò:
2345 if (FState = MONSTATE_DEAD) then
2346 goto _end;
2348 // AI ìîíñòðîâ âûêëþ÷åí:
2349 if g_debug_MonsterOff then
2350 begin
2351 FSleep := 1;
2352 if FState <> MONSTATE_SLEEP then
2353 SetState(MONSTATE_SLEEP);
2354 end;
2356 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2357 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2358 case FMonsterType of
2359 MONSTER_FISH:
2360 if Random(4) = 0 then
2361 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2362 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2363 MONSTER_ROBO, MONSTER_BARREL:
2364 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2365 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2366 else begin
2367 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2368 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2369 if Random(2) = 0 then
2370 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2371 else
2372 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2373 end;
2374 end;
2376 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2377 if FMonsterType = MONSTER_BARREL then
2378 begin
2379 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2380 (FAnim[FCurAnim, FDirection].Counter = 0) then
2381 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2382 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2383 60, FUID);
2384 end;
2386 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2387 if FMonsterType = MONSTER_SOUL then
2388 if WordBool(st and MOVE_HITAIR) then
2389 g_Obj_SetSpeed(@FObj, 16);
2391 if FAmmo < 0 then
2392 FAmmo := FAmmo + 1;
2394 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2395 if FObj.Vel.Y < 0 then
2396 if WordBool(st and MOVE_INWATER) then
2397 FObj.Vel.Y := -4;
2399 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2400 FTargetTime := FTargetTime + 1;
2402 // Ãèëüçû
2403 if FShellTimer > -1 then
2404 if FShellTimer = 0 then
2405 begin
2406 if FShellType = SHELL_SHELL then
2407 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2408 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2409 GameVelX, GameVelY-2, SHELL_SHELL)
2410 else if FShellType = SHELL_DBLSHELL then
2411 begin
2412 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2413 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2414 GameVelX-1, GameVelY-2, SHELL_SHELL);
2415 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2416 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2417 GameVelX+1, GameVelY-2, SHELL_SHELL);
2418 end;
2419 FShellTimer := -1;
2420 end else Dec(FShellTimer);
2422 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2423 if fall then
2424 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2425 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2426 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2427 FObj.Rect.Width, FObj.Rect.Height, 50) then
2428 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2429 (FObj.Accel.Y = 0) then
2430 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2432 case FState of
2433 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2434 begin
2435 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2436 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2437 begin
2438 FPain := MONSTERTABLE[FMonsterType].Pain;
2439 if gSoundEffectsDF then PainSound();
2440 end;
2441 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2442 PainSound();
2444 // Ñíèæàåì áîëü ñî âðåìåíåì:
2445 FPain := FPain - 5;
2447 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2448 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2449 begin
2450 FPain := 0;
2451 FAmmo := -9;
2452 SetState(MONSTATE_GO);
2453 end;
2454 end;
2456 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2457 begin
2458 // Ñïèì:
2459 FSleep := FSleep + 1;
2461 // Ïðîñïàëè äîñòàòî÷íî:
2462 if FSleep >= 18 then
2463 FSleep := 0
2464 else // åùå ñïèì
2465 goto _end;
2467 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2468 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2469 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2470 if (gPlayers <> nil) then
2471 for a := 0 to High(gPlayers) do
2472 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
2473 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2474 with gPlayers[a] do
2475 if g_Look(@FObj, @Obj, FDirection) then
2476 begin
2477 FTargetUID := gPlayers[a].UID;
2478 FTargetTime := 0;
2479 WakeUpSound();
2480 SetState(MONSTATE_GO);
2481 Break;
2482 end;
2484 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2485 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2486 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2487 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2488 if gMonsters <> nil then
2489 for a := 0 to High(gMonsters) do
2490 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
2491 (gMonsters[a].FUID <> FUID) then
2492 begin
2493 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2494 if (FBehaviour = BH_MANIAC) and
2495 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2496 Continue;
2497 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2498 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2499 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2500 Continue;
2501 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2502 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2503 Continue;
2504 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2505 begin
2506 FTargetUID := gMonsters[a].UID;
2507 FTargetTime := 0;
2508 WakeUpSound();
2509 SetState(MONSTATE_GO);
2510 Break;
2511 end;
2512 end;
2513 end;
2515 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2516 begin
2517 // Æäåì:
2518 FSleep := FSleep - 1;
2520 // Âûæäàëè äîñòàòî÷íî - èäåì:
2521 if FSleep < 0 then
2522 SetState(MONSTATE_GO);
2523 end;
2525 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2526 begin
2527 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2528 if WordBool(st and MOVE_BLOCK) then
2529 begin
2530 Turn();
2531 FSleep := 40;
2532 SetState(MONSTATE_RUNOUT);
2534 goto _end;
2535 end;
2537 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2538 if (FMonsterType = MONSTER_VILE) then
2539 if isCorpse(@FObj, False) <> -1 then
2540 begin
2541 FObj.Vel.X := 0;
2542 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2544 goto _end;
2545 end;
2547 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2548 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2549 if not findNewPrey() then
2550 begin // Íîâûõ öåëåé íåò
2551 FTargetUID := 0;
2552 o.X := FObj.X+pt_x;
2553 o.Y := FObj.Y+pt_y;
2554 o.Vel.X := 0;
2555 o.Vel.Y := 0;
2556 o.Accel.X := 0;
2557 o.Accel.Y := 0;
2558 o.Rect := _Rect(0, 0, 0, 1);
2559 end
2560 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2561 GetPos(FTargetUID, @o);
2563 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2564 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2565 begin
2566 FTargetTime := 0;
2567 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2568 begin
2569 if kick(@o) then
2570 goto _end;
2571 end;
2572 end;
2574 // Ðàññòîÿíèå äî öåëè:
2575 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2576 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2578 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2579 if sx > 0 then
2580 FDirection := D_RIGHT
2581 else
2582 FDirection := D_LEFT;
2584 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2585 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2586 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2587 if shoot(@o, False) then
2588 goto _end;
2590 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2591 if Abs(sx) < 40 then
2592 if FMonsterType <> MONSTER_FISH then
2593 begin
2594 FSleep := 15;
2595 SetState(MONSTATE_RUN);
2596 if Random(2) = 0 then
2597 FDirection := D_LEFT
2598 else
2599 FDirection := D_RIGHT;
2601 goto _end;
2602 end;
2604 // Óïåðëèñü â ñòåíó:
2605 if WordBool(st and MOVE_HITWALL) then
2606 begin
2607 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2608 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2609 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2610 FSleep := 4;
2611 SetState(MONSTATE_WAIT);
2613 goto _end;
2614 end;
2616 case FMonsterType of
2617 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2618 else // Íå ëåòàþò:
2619 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2620 (FObj.Accel.Y = 0) then
2621 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2622 // Ïðûæîê ÷åðåç ñòåíó:
2623 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2624 SetState(MONSTATE_CLIMB);
2625 end;
2626 end;
2628 goto _end;
2629 end;
2631 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2632 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2633 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2634 begin
2635 if FMonsterType = MONSTER_FISH then
2636 begin // Ðûáà
2637 if not WordBool(st and MOVE_INWATER) then
2638 begin // Ðûáà âíå âîäû:
2639 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2640 begin // "Ñòîèò" òâåðäî
2641 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2642 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2643 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2644 end;
2646 // Ðûáå áîëüíî:
2647 SetState(MONSTATE_PAIN);
2648 FPain := FPain + 50;
2649 end
2650 else // Ðûáà â âîäå
2651 begin
2652 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2653 if Abs(sy) > 8 then
2654 FObj.Vel.Y := g_basic.Sign(sy)*4
2655 else
2656 FObj.Vel.Y := 0;
2658 // Ðûáà ïëûâåò ââåðõ:
2659 if FObj.Vel.Y < 0 then
2660 if not g_Obj_CollideWater(@FObj, 0, -16) then
2661 begin
2662 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2663 FObj.Vel.Y := 0;
2664 // Ïëàâàåì òóäà-ñþäà:
2665 if Random(2) = 0 then
2666 FDirection := D_LEFT
2667 else
2668 FDirection := D_RIGHT;
2669 FSleep := 20;
2670 SetState(MONSTATE_RUN);
2671 end;
2672 end;
2673 end
2674 else // Ëåòàþùèå ìîíñòðû
2675 begin
2676 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2677 if Abs(sy) > 8 then
2678 FObj.Vel.Y := g_basic.Sign(sy)*4
2679 else
2680 FObj.Vel.Y := 0;
2681 end;
2682 end
2683 else // "Íàçåìíûå" ìîíñòðû
2684 begin
2685 // Âîçìîæíî, ïèíàåì êóñêè:
2686 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2687 begin
2688 b := Abs(FObj.Vel.X);
2689 if b > 1 then b := b * (Random(8 div b) + 1);
2690 for a := 0 to High(gGibs) do
2691 begin
2692 if gGibs[a].Live and
2693 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2694 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2695 begin
2696 // Ïèíàåì êóñêè
2697 if FObj.Vel.X < 0 then
2698 begin
2699 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2700 end
2701 else
2702 begin
2703 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2704 end;
2705 end;
2706 end;
2707 end;
2708 // Áîññû ìîãóò ïèíàòü òðóïû:
2709 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2710 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2711 begin
2712 b := Abs(FObj.Vel.X);
2713 if b > 1 then b := b * (Random(8 div b) + 1);
2714 for a := 0 to High(gCorpses) do
2715 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2716 begin
2717 co := gCorpses[a].Obj;
2718 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2719 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2720 // Ïèíàåì òðóïû
2721 if FObj.Vel.X < 0 then
2722 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2723 else
2724 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2725 end;
2726 end;
2727 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2728 if sy < -40 then
2729 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2730 // ñòîèò òâåðäî
2731 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2732 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2733 end;
2735 FSleep := FSleep + 1;
2737 // Èíîãäà ðû÷èì:
2738 if FSleep >= 8 then
2739 begin
2740 FSleep := 0;
2741 if Random(8) = 0 then
2742 ActionSound();
2743 end;
2745 // Áåæèì â âûáðàííóþ ñòîðîíó:
2746 if FDirection = D_RIGHT then
2747 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2748 else
2749 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2751 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2752 if WordBool(st and MOVE_INWATER) then
2753 FObj.Vel.X := FObj.Vel.X div 2
2754 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2755 if FMonsterType = MONSTER_FISH then
2756 FObj.Vel.X := 0;
2757 end;
2759 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2760 begin
2761 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2762 if WordBool(st and MOVE_BLOCK) then
2763 begin
2764 Turn();
2765 FSleep := 40;
2766 SetState(MONSTATE_RUNOUT);
2768 goto _end;
2769 end;
2771 FSleep := FSleep - 1;
2773 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2774 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2775 begin
2776 FSleep := 0;
2777 SetState(MONSTATE_GO);
2778 // Ñòåíà - èäåì îáðàòíî:
2779 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2780 Turn();
2781 // Èíîãäà ðû÷èì:
2782 if Random(8) = 0 then
2783 ActionSound();
2784 end;
2786 // Áåæèì â âûáðàííóþ ñòîðîíó:
2787 if FDirection = D_RIGHT then
2788 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2789 else
2790 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2792 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2793 if WordBool(st and MOVE_INWATER) then
2794 FObj.Vel.X := FObj.Vel.X div 2
2795 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2796 if FMonsterType = MONSTER_FISH then
2797 FObj.Vel.X := 0;
2798 end;
2800 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2801 begin
2802 // Âûøëè èç ÁëîêÌîíà:
2803 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2804 FSleep := 0;
2806 FSleep := FSleep - 1;
2808 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2809 if FSleep <= -18 then
2810 begin
2811 FSleep := 0;
2812 SetState(MONSTATE_GO);
2813 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2814 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2815 Turn();
2816 // Èíîãäà ðû÷èì:
2817 if Random(8) = 0 then
2818 ActionSound();
2819 end;
2821 // Áåæèì â âûáðàííóþ ñòîðîíó:
2822 if FDirection = D_RIGHT then
2823 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2824 else
2825 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2827 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2828 if WordBool(st and MOVE_INWATER) then
2829 FObj.Vel.X := FObj.Vel.X div 2
2830 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2831 if FMonsterType = MONSTER_FISH then
2832 FObj.Vel.X := 0;
2833 end;
2835 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2836 begin
2837 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2838 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2839 (not WordBool(st and MOVE_HITWALL)) then
2840 begin
2841 FSleep := 0;
2842 SetState(MONSTATE_GO);
2844 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2845 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2846 begin
2847 Turn();
2848 FSleep := 15;
2849 SetState(MONSTATE_RUN);
2850 end;
2851 end;
2853 // Áåæèì â âûáðàííóþ ñòîðîíó:
2854 if FDirection = D_RIGHT then
2855 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2856 else
2857 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2859 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2860 if WordBool(st and MOVE_INWATER) then
2861 FObj.Vel.X := FObj.Vel.X div 2
2862 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2863 if FMonsterType = MONSTER_FISH then
2864 FObj.Vel.X := 0;
2865 end;
2867 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2868 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2869 begin
2870 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2871 if FMonsterType = MONSTER_SOUL then
2872 begin
2873 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2874 SetState(MONSTATE_GO);
2876 goto _end;
2877 end;
2879 // Çàìåäëÿåìñÿ ïðè àòàêå:
2880 if FMonsterType <> MONSTER_FISH then
2881 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2883 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2884 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2885 begin
2886 // Öåëü ïîãèáëà => èäåì äàëüøå:
2887 if not GetPos(FTargetUID, @o) then
2888 begin
2889 SetState(MONSTATE_GO);
2891 goto _end;
2892 end;
2894 // Öåëü íå âèäíî => èäåì äàëüøå:
2895 if not g_Look(@FObj, @o, FDirection) then
2896 begin
2897 SetState(MONSTATE_GO);
2899 goto _end;
2900 end;
2902 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2903 if g_Obj_CollideWater(@o, 0, 0) then
2904 begin
2905 SetState(MONSTATE_GO);
2907 goto _end;
2908 end;
2910 // Æàðèì öåëü:
2911 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
2912 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
2913 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
2914 end;
2915 end;
2916 end; // case FState of ...
2918 _end:
2920 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2921 if FState = MONSTATE_REVIVE then
2922 if FAnim[FCurAnim, FDirection].Played then
2923 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2924 FAnim[FCurAnim, FDirection].Revert(False);
2925 SetState(MONSTATE_GO);
2926 end;
2928 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2929 if vilefire <> nil then
2930 vilefire.Update();
2932 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2933 if (FState = MONSTATE_DIE) and
2934 (FAnim[FCurAnim, FDirection] <> nil) and
2935 (FAnim[FCurAnim, FDirection].Played) then
2936 begin
2937 // Óìåð:
2938 SetState(MONSTATE_DEAD);
2940 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2941 if (FMonsterType = MONSTER_PAIN) then
2942 begin
2943 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
2944 FObj.Y+FObj.Rect.Y+20, D_LEFT);
2945 if mon <> nil then
2946 begin
2947 mon.SetState(MONSTATE_GO);
2948 mon.FNoRespawn := True;
2949 Inc(gTotalMonsters);
2950 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2951 end;
2953 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2954 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
2955 if mon <> nil then
2956 begin
2957 mon.SetState(MONSTATE_GO);
2958 mon.FNoRespawn := True;
2959 Inc(gTotalMonsters);
2960 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2961 end;
2963 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
2964 FObj.Y+FObj.Rect.Y, D_RIGHT);
2965 if mon <> nil then
2966 begin
2967 mon.SetState(MONSTATE_GO);
2968 mon.FNoRespawn := True;
2969 Inc(gTotalMonsters);
2970 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2971 end;
2973 if g_Game_IsNet then MH_SEND_CoopStats();
2974 end;
2976 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2977 if (FMonsterType = MONSTER_PAIN) or
2978 (FMonsterType = MONSTER_SOUL) or
2979 (FMonsterType = MONSTER_BARREL) then
2980 FRemoved := True;
2981 end;
2983 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2984 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
2985 if (FAnim[FCurAnim, FDirection] <> nil) then
2986 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2987 if (FAnim[FCurAnim, FDirection].Played) then
2988 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2989 if FState = MONSTATE_ATTACK then
2990 begin // Ñîñòîÿíèå - Àòàêà
2991 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2992 if FMonsterType <> MONSTER_SOUL then
2993 SetState(MONSTATE_GO);
2994 end
2995 else // Ñîñòîÿíèå - Ñòðåëüáà
2996 begin
2997 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2998 if not FChainFire then
2999 SetState(MONSTATE_GO)
3000 else
3001 begin // Íàäî ñòðåëÿòü åùå
3002 FChainFire := False;
3003 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3004 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3005 FAnim[FCurAnim, FDirection].Reset();
3006 end;
3007 end;
3009 FWaitAttackAnim := False;
3010 end
3012 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3013 if (FMonsterType = MONSTER_SOUL) or
3014 ( (not FWaitAttackAnim) and
3015 (FAnim[FCurAnim, FDirection].CurrentFrame =
3016 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3017 ) then
3018 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3019 if FState = MONSTATE_ATTACK then
3020 begin // Ñîñòîÿíèå - Àòàêà
3021 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3022 if FMonsterType = MONSTER_SOUL then
3023 FAnim[FCurAnim, FDirection].Reset();
3025 case FMonsterType of
3026 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3027 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3028 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3029 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3030 if FMonsterType = MONSTER_SOUL then
3031 SetState(MONSTATE_GO);
3033 MONSTER_FISH:
3034 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3035 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3036 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3038 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3039 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3040 if FCurAnim = ANIM_ATTACK2 then
3041 begin
3042 o := FObj;
3043 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3044 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3045 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3046 end;
3048 MONSTER_VILE:
3049 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3050 if FCurAnim = ANIM_ATTACK2 then
3051 begin
3052 sx := isCorpse(@FObj, True);
3053 if sx <> -1 then
3054 begin // Íàøëè, êîãî âîñêðåñèòü
3055 gMonsters[sx].SetState(MONSTATE_REVIVE);
3056 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3057 // Âîñêðåøàòü - ñåáå âðåäèòü:
3058 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3059 end;
3060 end;
3061 end;
3062 end
3064 else // Ñîñòîÿíèå - Ñòðåëüáà
3065 begin
3066 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3067 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3069 if FDirection = D_LEFT then
3070 begin
3071 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3072 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3073 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3075 wx := FObj.X + wx;
3076 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3078 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3079 case FMonsterType of
3080 MONSTER_IMP:
3081 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3082 MONSTER_ZOMBY:
3083 begin
3084 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3085 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3086 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3087 end;
3088 MONSTER_SERG:
3089 begin
3090 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3091 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3092 FShellTimer := 10;
3093 FShellType := SHELL_SHELL;
3094 end;
3095 MONSTER_MAN:
3096 begin
3097 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3098 FShellTimer := 13;
3099 FShellType := SHELL_DBLSHELL;
3100 FAmmo := -36;
3101 end;
3102 MONSTER_CYBER:
3103 begin
3104 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3105 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3106 end;
3107 MONSTER_SKEL:
3108 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3109 MONSTER_CGUN:
3110 begin
3111 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3112 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3113 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3114 end;
3115 MONSTER_SPIDER:
3116 begin
3117 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3118 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3119 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3120 end;
3121 MONSTER_BSP:
3122 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3123 MONSTER_ROBO:
3124 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3125 MONSTER_MANCUB:
3126 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3127 MONSTER_BARON, MONSTER_KNIGHT:
3128 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3129 MONSTER_CACO:
3130 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3131 MONSTER_PAIN:
3132 begin // Ñîçäàåì Lost_Soul:
3133 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3134 FObj.Y+FObj.Rect.Y, FDirection);
3136 if mon <> nil then
3137 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3138 mon.FTargetUID := FTargetUID;
3139 GetPos(FTargetUID, @o);
3140 mon.FTargetTime := 0;
3141 mon.FNoRespawn := True;
3142 mon.SetState(MONSTATE_GO);
3143 mon.shoot(@o, True);
3144 Inc(gTotalMonsters);
3146 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3147 end;
3148 end;
3149 end;
3151 if FMonsterType <> MONSTER_PAIN then
3152 if g_Game_IsNet then
3153 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3155 // Ñêîðîñòðåëüíûå ìîíñòðû:
3156 if (FMonsterType = MONSTER_CGUN) or
3157 (FMonsterType = MONSTER_SPIDER) or
3158 (FMonsterType = MONSTER_BSP) or
3159 (FMonsterType = MONSTER_MANCUB) or
3160 (FMonsterType = MONSTER_ROBO) then
3161 if not GetPos(FTargetUID, @o) then
3162 // Öåëü ìåðòâà - èùåì íîâóþ:
3163 findNewPrey()
3164 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3165 if shoot(@o, False) then
3166 FChainFire := True;
3167 end;
3169 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3170 FWaitAttackAnim := True;
3171 end;
3173 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3174 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3175 case FState of
3176 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3177 // Çâóêè ïðè ïåðåäâèæåíèè:
3178 case FMonsterType of
3179 MONSTER_CYBER:
3180 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3181 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3182 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3183 MONSTER_SPIDER:
3184 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3185 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3186 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3187 MONSTER_BSP:
3188 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3189 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3190 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3191 MONSTER_ROBO:
3192 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3193 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3194 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3195 end;
3196 end;
3198 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3199 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3200 FObj.Vel.X := oldvelx;
3202 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3203 if FAnim[FCurAnim, FDirection] <> nil then
3204 FAnim[FCurAnim, FDirection].Update();
3205 end;
3207 procedure TMonster.SetDeadAnim;
3208 begin
3209 if FAnim <> nil then
3210 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3211 end;
3213 procedure TMonster.RevertAnim(R: Boolean = True);
3214 begin
3215 if FAnim <> nil then
3216 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3217 FAnim[FCurAnim, FDirection].Revert(R);
3218 end;
3220 function TMonster.AnimIsReverse: Boolean;
3221 begin
3222 if FAnim <> nil then
3223 Result := FAnim[FCurAnim, FDirection].IsReverse
3224 else
3225 Result := False;
3226 end;
3228 procedure TMonster.ClientUpdate();
3229 var
3230 a, b, sx, sy, oldvelx: Integer;
3231 st: Word;
3232 o, co: TObj;
3233 fall: Boolean;
3234 label
3235 _end;
3236 begin
3237 sx := 0; // SHUT UP COMPILER
3238 sy := 0;
3239 fall := True;
3240 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3241 if FMonsterType = MONSTER_FISH then
3242 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3243 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3244 fall := False;
3246 // Ëåòàþùèå ìîíòñðû:
3247 if ((FMonsterType = MONSTER_SOUL) or
3248 (FMonsterType = MONSTER_PAIN) or
3249 (FMonsterType = MONSTER_CACO)) and
3250 (FState <> MONSTATE_DIE) and
3251 (FState <> MONSTATE_DEAD) then
3252 fall := False;
3254 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3255 if gTime mod (GAME_TICK*2) <> 0 then
3256 begin
3257 g_Obj_Move(@FObj, fall, True, True);
3258 positionChanged(); // this updates spatial accelerators
3259 Exit;
3260 end;
3262 if FPainTicks > 0 then
3263 Dec(FPainTicks)
3264 else
3265 FPainSound := False;
3267 // Äâèãàåìñÿ:
3268 st := g_Obj_Move(@FObj, fall, True, True);
3269 positionChanged(); // this updates spatial accelerators
3271 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3272 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3273 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3274 begin
3275 FRemoved := True;
3276 Exit;
3277 end;
3279 oldvelx := FObj.Vel.X;
3281 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3282 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3283 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3285 if FFireTime > 0 then
3286 begin
3287 if WordBool(st and MOVE_INWATER) then
3288 FFireTime := 0
3289 else
3290 begin
3291 OnFireFlame(1);
3292 FFireTime := FFireTime - 1;
3293 end;
3294 end;
3296 // Ìåðòâûé íè÷åãî íå äåëàåò:
3297 if (FState = MONSTATE_DEAD) then
3298 goto _end;
3300 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3301 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3302 case FMonsterType of
3303 MONSTER_FISH:
3304 if Random(4) = 0 then
3305 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3306 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3307 MONSTER_ROBO, MONSTER_BARREL:
3308 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3309 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3310 else begin
3311 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3312 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3313 if Random(2) = 0 then
3314 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3315 else
3316 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3317 end;
3318 end;
3320 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3321 if FMonsterType = MONSTER_BARREL then
3322 begin
3323 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3324 (FAnim[FCurAnim, FDirection].Counter = 0) then
3325 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3326 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3327 60, FUID);
3328 end;
3330 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3331 if FMonsterType = MONSTER_SOUL then
3332 if WordBool(st and MOVE_HITAIR) then
3333 g_Obj_SetSpeed(@FObj, 16);
3335 if FAmmo < 0 then
3336 FAmmo := FAmmo + 1;
3338 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3339 if FObj.Vel.Y < 0 then
3340 if WordBool(st and MOVE_INWATER) then
3341 FObj.Vel.Y := -4;
3343 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3344 FTargetTime := FTargetTime + 1;
3346 if FShellTimer > -1 then
3347 if FShellTimer = 0 then
3348 begin
3349 if FShellType = SHELL_SHELL then
3350 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3351 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3352 GameVelX, GameVelY-2, SHELL_SHELL)
3353 else if FShellType = SHELL_DBLSHELL then
3354 begin
3355 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3356 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3357 GameVelX-1, GameVelY-2, SHELL_SHELL);
3358 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3359 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3360 GameVelX+1, GameVelY-2, SHELL_SHELL);
3361 end;
3362 FShellTimer := -1;
3363 end else Dec(FShellTimer);
3365 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3366 if fall then
3367 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3368 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3369 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3370 FObj.Rect.Width, FObj.Rect.Height, 50) then
3371 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3372 (FObj.Accel.Y = 0) then
3373 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3375 case FState of
3376 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3377 begin
3378 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3379 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3380 begin
3381 FPain := MONSTERTABLE[FMonsterType].Pain;
3382 if gSoundEffectsDF then PainSound();
3383 end;
3384 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3385 PainSound();
3387 // Ñíèæàåì áîëü ñî âðåìåíåì:
3388 FPain := FPain - 5;
3390 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3391 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3392 begin
3393 SetState(MONSTATE_GO);
3394 FPain := 0;
3395 end;
3396 end;
3398 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3399 begin
3400 // Ñïèì:
3401 FSleep := FSleep + 1;
3403 // Ïðîñïàëè äîñòàòî÷íî:
3404 if FSleep >= 18 then
3405 FSleep := 0
3406 else // åùå ñïèì
3407 goto _end;
3408 end;
3410 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3411 begin
3412 // Æäåì:
3413 FSleep := FSleep - 1;
3414 end;
3416 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3417 begin
3418 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3419 if WordBool(st and MOVE_BLOCK) then
3420 begin
3421 Turn();
3422 FSleep := 40;
3423 SetState(MONSTATE_RUNOUT);
3425 goto _end;
3426 end;
3428 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3429 if (FMonsterType = MONSTER_VILE) then
3430 if isCorpse(@FObj, False) <> -1 then
3431 begin
3432 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3433 FObj.Vel.X := 0;
3435 goto _end;
3436 end;
3438 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3439 if Abs(sx) < 40 then
3440 if FMonsterType <> MONSTER_FISH then
3441 begin
3442 SetState(MONSTATE_RUN);
3443 FSleep := 15;
3445 goto _end;
3446 end;
3448 // Óïåðëèñü â ñòåíó:
3449 if WordBool(st and MOVE_HITWALL) then
3450 begin
3451 case FMonsterType of
3452 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3453 else // Íå ëåòàþò:
3454 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3455 (FObj.Accel.Y = 0) then
3456 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3457 // Ïðûæîê ÷åðåç ñòåíó:
3458 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3459 SetState(MONSTATE_CLIMB);
3460 end;
3461 end;
3463 goto _end;
3464 end;
3466 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3467 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3468 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3469 begin
3470 if FMonsterType = MONSTER_FISH then
3471 begin // Ðûáà
3472 if not WordBool(st and MOVE_INWATER) then
3473 begin // Ðûáà âíå âîäû:
3474 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3475 begin // "Ñòîèò" òâåðäî
3476 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3477 if FObj.Accel.Y = 0 then
3478 FObj.Vel.Y := -6;
3479 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3480 end;
3482 // Ðûáå áîëüíî:
3483 SetState(MONSTATE_PAIN);
3484 FPain := FPain + 50;
3485 end
3486 else // Ðûáà â âîäå
3487 begin
3488 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3489 if Abs(sy) > 8 then
3490 FObj.Vel.Y := g_basic.Sign(sy)*4
3491 else
3492 FObj.Vel.Y := 0;
3494 // Ðûáà ïëûâåò ââåðõ:
3495 if FObj.Vel.Y < 0 then
3496 if not g_Obj_CollideWater(@FObj, 0, -16) then
3497 begin
3498 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3499 FObj.Vel.Y := 0;
3500 // Ïëàâàåì òóäà-ñþäà:
3501 SetState(MONSTATE_RUN);
3502 FSleep := 20;
3503 end;
3504 end;
3505 end
3506 else // Ëåòàþùèå ìîíñòðû
3507 begin
3508 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3509 if Abs(sy) > 8 then
3510 FObj.Vel.Y := g_basic.Sign(sy)*4
3511 else
3512 FObj.Vel.Y := 0;
3513 end;
3514 end
3515 else // "Íàçåìíûå" ìîíñòðû
3516 begin
3517 // Âîçìîæíî, ïèíàåì êóñêè:
3518 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3519 begin
3520 b := Abs(FObj.Vel.X);
3521 if b > 1 then b := b * (Random(8 div b) + 1);
3522 for a := 0 to High(gGibs) do
3523 begin
3524 if gGibs[a].Live and
3525 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3526 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3527 begin
3528 // Ïèíàåì êóñêè
3529 if FObj.Vel.X < 0 then
3530 begin
3531 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3532 end
3533 else
3534 begin
3535 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3536 end;
3537 positionChanged(); // this updates spatial accelerators
3538 end;
3539 end;
3540 end;
3541 // Áîññû ìîãóò ïèíàòü òðóïû:
3542 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3543 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3544 begin
3545 b := Abs(FObj.Vel.X);
3546 if b > 1 then b := b * (Random(8 div b) + 1);
3547 for a := 0 to High(gCorpses) do
3548 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3549 begin
3550 co := gCorpses[a].Obj;
3551 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3552 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3553 // Ïèíàåì òðóïû
3554 if FObj.Vel.X < 0 then
3555 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3556 else
3557 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3558 end;
3559 end;
3560 end;
3562 FSleep := FSleep + 1;
3564 // Èíîãäà ðû÷èì:
3565 if FSleep >= 8 then
3566 begin
3567 FSleep := 0;
3568 if Random(8) = 0 then
3569 ActionSound();
3570 end;
3572 // Áåæèì â âûáðàííóþ ñòîðîíó:
3573 if FDirection = D_RIGHT then
3574 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3575 else
3576 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3578 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3579 if WordBool(st and MOVE_INWATER) then
3580 FObj.Vel.X := FObj.Vel.X div 2
3581 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3582 if FMonsterType = MONSTER_FISH then
3583 FObj.Vel.X := 0;
3584 end;
3586 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3587 begin
3588 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3589 if WordBool(st and MOVE_BLOCK) then
3590 begin
3591 SetState(MONSTATE_RUNOUT);
3592 FSleep := 40;
3594 goto _end;
3595 end;
3597 FSleep := FSleep - 1;
3599 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3600 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3601 begin
3602 SetState(MONSTATE_GO);
3603 FSleep := 0;
3605 // Èíîãäà ðû÷èì:
3606 if Random(8) = 0 then
3607 ActionSound();
3608 end;
3610 // Áåæèì â âûáðàííóþ ñòîðîíó:
3611 if FDirection = D_RIGHT then
3612 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3613 else
3614 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3616 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3617 if WordBool(st and MOVE_INWATER) then
3618 FObj.Vel.X := FObj.Vel.X div 2
3619 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3620 if FMonsterType = MONSTER_FISH then
3621 FObj.Vel.X := 0;
3622 end;
3624 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3625 begin
3626 // Âûøëè èç ÁëîêÌîíà:
3627 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3628 FSleep := 0;
3630 FSleep := FSleep - 1;
3632 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3633 if FSleep <= -18 then
3634 begin
3635 SetState(MONSTATE_GO);
3636 FSleep := 0;
3638 // Èíîãäà ðû÷èì:
3639 if Random(8) = 0 then
3640 ActionSound();
3641 end;
3643 // Áåæèì â âûáðàííóþ ñòîðîíó:
3644 if FDirection = D_RIGHT then
3645 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3646 else
3647 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3649 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3650 if WordBool(st and MOVE_INWATER) then
3651 FObj.Vel.X := FObj.Vel.X div 2
3652 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3653 if FMonsterType = MONSTER_FISH then
3654 FObj.Vel.X := 0;
3655 end;
3657 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3658 begin
3659 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3660 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3661 (not WordBool(st and MOVE_HITWALL)) then
3662 begin
3663 SetState(MONSTATE_GO);
3664 FSleep := 0;
3666 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3667 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3668 begin
3669 SetState(MONSTATE_RUN);
3670 FSleep := 15;
3671 end;
3672 end;
3674 // Áåæèì â âûáðàííóþ ñòîðîíó:
3675 if FDirection = D_RIGHT then
3676 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3677 else
3678 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3680 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3681 if WordBool(st and MOVE_INWATER) then
3682 FObj.Vel.X := FObj.Vel.X div 2
3683 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3684 if FMonsterType = MONSTER_FISH then
3685 FObj.Vel.X := 0;
3686 end;
3688 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3689 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3690 begin
3691 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3692 if FMonsterType = MONSTER_SOUL then
3693 begin
3694 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3695 SetState(MONSTATE_GO);
3697 goto _end;
3698 end;
3700 // Çàìåäëÿåìñÿ ïðè àòàêå:
3701 if FMonsterType <> MONSTER_FISH then
3702 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3704 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3705 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3706 begin
3707 // Öåëü ïîãèáëà => èäåì äàëüøå:
3708 if not GetPos(FTargetUID, @o) then
3709 begin
3710 SetState(MONSTATE_GO);
3712 goto _end;
3713 end;
3715 // Öåëü íå âèäíî => èäåì äàëüøå:
3716 if not g_Look(@FObj, @o, FDirection) then
3717 begin
3718 SetState(MONSTATE_GO);
3720 goto _end;
3721 end;
3723 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3724 if g_Obj_CollideWater(@o, 0, 0) then
3725 begin
3726 SetState(MONSTATE_GO);
3728 goto _end;
3729 end;
3730 end;
3731 end;
3732 end; // case FState of ...
3734 _end:
3736 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3737 if FState = MONSTATE_REVIVE then
3738 if FAnim[FCurAnim, FDirection].Played then
3739 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3740 FAnim[FCurAnim, FDirection].Revert(False);
3741 SetState(MONSTATE_GO);
3742 end;
3744 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3745 if vilefire <> nil then
3746 vilefire.Update();
3748 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3749 if (FState = MONSTATE_DIE) and
3750 (FAnim[FCurAnim, FDirection] <> nil) and
3751 (FAnim[FCurAnim, FDirection].Played) then
3752 begin
3753 // Óìåð:
3754 SetState(MONSTATE_DEAD);
3756 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3757 if (FMonsterType = MONSTER_PAIN) or
3758 (FMonsterType = MONSTER_SOUL) or
3759 (FMonsterType = MONSTER_BARREL) then
3760 FRemoved := True
3761 else
3762 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3763 end;
3765 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3766 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3767 if (FAnim[FCurAnim, FDirection] <> nil) then
3768 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3769 if (FAnim[FCurAnim, FDirection].Played) then
3770 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3771 if FState = MONSTATE_ATTACK then
3772 begin // Ñîñòîÿíèå - Àòàêà
3773 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3774 if FMonsterType <> MONSTER_SOUL then
3775 SetState(MONSTATE_GO);
3776 end
3777 else // Ñîñòîÿíèå - Ñòðåëüáà
3778 begin
3779 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3780 if not FChainFire then
3781 SetState(MONSTATE_GO)
3782 else
3783 begin // Íàäî ñòðåëÿòü åùå
3784 FChainFire := False;
3785 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3786 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3787 FAnim[FCurAnim, FDirection].Reset();
3788 end;
3789 end;
3791 FWaitAttackAnim := False;
3792 end
3794 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3795 if (FMonsterType = MONSTER_SOUL) or
3796 ( (not FWaitAttackAnim) and
3797 (FAnim[FCurAnim, FDirection].CurrentFrame =
3798 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3799 ) then
3800 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3801 if FState = MONSTATE_ATTACK then
3802 begin // Ñîñòîÿíèå - Àòàêà
3803 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3804 if FMonsterType = MONSTER_SOUL then
3805 FAnim[FCurAnim, FDirection].Reset();
3807 case FMonsterType of
3808 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3809 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3810 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3811 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3812 if FMonsterType = MONSTER_SOUL then
3813 SetState(MONSTATE_GO);
3815 MONSTER_FISH:
3816 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3818 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3819 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3820 if FCurAnim = ANIM_ATTACK2 then
3821 begin
3822 o := FObj;
3823 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3824 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3825 end;
3827 MONSTER_VILE:
3828 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3829 if FCurAnim = ANIM_ATTACK2 then
3830 begin
3831 sx := isCorpse(@FObj, True);
3832 if sx <> -1 then
3833 begin // Íàøëè, êîãî âîñêðåñèòü
3834 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3835 // Âîñêðåøàòü - ñåáå âðåäèòü:
3836 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3837 end;
3838 end;
3839 end;
3840 end
3842 else // Ñîñòîÿíèå - Ñòðåëüáà
3843 begin
3844 // Ñêîðîñòðåëüíûå ìîíñòðû:
3845 if (FMonsterType = MONSTER_CGUN) or
3846 (FMonsterType = MONSTER_SPIDER) or
3847 (FMonsterType = MONSTER_BSP) or
3848 (FMonsterType = MONSTER_MANCUB) or
3849 (FMonsterType = MONSTER_ROBO) then
3850 if not GetPos(FTargetUID, @o) then
3851 // Öåëü ìåðòâà - èùåì íîâóþ:
3852 findNewPrey()
3853 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3854 if shoot(@o, False) then
3855 FChainFire := True;
3856 end;
3858 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3859 FWaitAttackAnim := True;
3860 end;
3862 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3863 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3864 case FState of
3865 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3866 // Çâóêè ïðè ïåðåäâèæåíèè:
3867 case FMonsterType of
3868 MONSTER_CYBER:
3869 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3870 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3871 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3872 MONSTER_SPIDER:
3873 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3874 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3875 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3876 MONSTER_BSP:
3877 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3878 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3879 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3880 MONSTER_ROBO:
3881 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3882 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3883 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3884 end;
3885 end;
3887 // Êîñòûëü äëÿ ïîòîêîâ
3888 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3889 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3890 FObj.Vel.X := oldvelx;
3892 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3893 if FAnim[FCurAnim, FDirection] <> nil then
3894 FAnim[FCurAnim, FDirection].Update();
3895 end;
3897 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3898 begin
3899 case FMonsterType of
3900 MONSTER_ZOMBY:
3901 begin
3902 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3903 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3904 end;
3905 MONSTER_SERG:
3906 begin
3907 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3908 FShellTimer := 10;
3909 FShellType := SHELL_SHELL;
3910 end;
3911 MONSTER_MAN:
3912 begin
3913 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
3914 FShellTimer := 13;
3915 FShellType := SHELL_DBLSHELL;
3916 end;
3917 MONSTER_CGUN, MONSTER_SPIDER:
3918 begin
3919 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3920 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3921 end;
3922 MONSTER_IMP:
3923 g_Weapon_ball1(wx, wy, atx, aty, FUID);
3924 MONSTER_CYBER:
3925 g_Weapon_rocket(wx, wy, atx, aty, FUID);
3926 MONSTER_SKEL:
3927 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
3928 MONSTER_BSP:
3929 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
3930 MONSTER_ROBO:
3931 g_Weapon_plasma(wx, wy, atx, aty, FUID);
3932 MONSTER_MANCUB:
3933 g_Weapon_manfire(wx, wy, atx, aty, FUID);
3934 MONSTER_BARON, MONSTER_KNIGHT:
3935 g_Weapon_ball7(wx, wy, atx, aty, FUID);
3936 MONSTER_CACO:
3937 g_Weapon_ball2(wx, wy, atx, aty, FUID);
3938 end;
3939 end;
3941 procedure TMonster.Turn();
3942 begin
3943 // Ðàçâîðà÷èâàåìñÿ:
3944 if FDirection = D_LEFT then
3945 FDirection := D_RIGHT
3946 else
3947 FDirection := D_LEFT;
3949 // Áåæèì â âûáðàííóþ ñòîðîíó:
3950 if FDirection = D_RIGHT then
3951 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3952 else
3953 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3954 end;
3956 function TMonster.findNewPrey(): Boolean;
3957 var
3958 a: DWORD;
3959 l, l2: Integer;
3960 PlayersSee, MonstersSee: Array of DWORD;
3961 PlayerNear, MonsterNear: Integer;
3962 begin
3963 Result := False;
3964 SetLength(MonstersSee, 0);
3965 SetLength(PlayersSee, 0);
3967 FTargetUID := 0;
3968 l := 32000;
3969 PlayerNear := -1;
3970 MonsterNear := -1;
3972 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3973 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
3974 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
3975 for a := 0 to High(gPlayers) do
3976 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
3977 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
3978 begin
3979 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
3980 begin
3981 SetLength(PlayersSee, Length(PlayersSee) + 1);
3982 PlayersSee[High(PlayersSee)] := a;
3983 end;
3984 l2 := Abs(gPlayers[a].GameX-FObj.X)+
3985 Abs(gPlayers[a].GameY-FObj.Y);
3986 if l2 < l then
3987 begin
3988 l := l2;
3989 PlayerNear := Integer(a);
3990 end;
3991 end;
3993 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3994 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
3995 for a := 0 to High(gMonsters) do
3996 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
3997 (gMonsters[a].FUID <> FUID) then
3998 begin
3999 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4000 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4001 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4002 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4003 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4004 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4005 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4006 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4008 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4009 begin
4010 SetLength(MonstersSee, Length(MonstersSee) + 1);
4011 MonstersSee[High(MonstersSee)] := a;
4012 end;
4013 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4014 Abs(gMonsters[a].FObj.Y-FObj.Y);
4015 if l2 < l then
4016 begin
4017 l := l2;
4018 MonsterNear := Integer(a);
4019 end;
4020 end;
4022 case FBehaviour of
4023 BH_NORMAL, BH_KILLER:
4024 begin
4025 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4026 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4027 begin
4028 a := PlayersSee[Random(Length(PlayersSee))];
4029 FTargetUID := gPlayers[a].UID;
4030 end;
4031 // Çàòåì ïîáëèçîñòè
4032 if (FTargetUID = 0) and (PlayerNear > -1) then
4033 begin
4034 a := PlayerNear;
4035 FTargetUID := gPlayers[a].UID;
4036 end;
4037 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4038 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4039 begin
4040 a := MonstersSee[Random(Length(MonstersSee))];
4041 FTargetUID := gMonsters[a].UID;
4042 end;
4043 // Çàòåì ïîáëèçîñòè
4044 if (FTargetUID = 0) and (MonsterNear > -1) then
4045 begin
4046 a := MonsterNear;
4047 FTargetUID := gMonsters[a].UID;
4048 end;
4049 end;
4050 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4051 begin
4052 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4053 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4054 begin
4055 a := PlayersSee[Random(Length(PlayersSee))];
4056 FTargetUID := gPlayers[a].UID;
4057 end;
4058 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4059 begin
4060 a := MonstersSee[Random(Length(MonstersSee))];
4061 FTargetUID := gMonsters[a].UID;
4062 end;
4063 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4064 if (FTargetUID = 0) and (PlayerNear > -1) then
4065 begin
4066 a := PlayerNear;
4067 FTargetUID := gPlayers[a].UID;
4068 end;
4069 if (FTargetUID = 0) and (MonsterNear > -1) then
4070 begin
4071 a := MonsterNear;
4072 FTargetUID := gMonsters[a].UID;
4073 end;
4074 end;
4075 end;
4077 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4078 if FTargetUID = 0 then
4079 begin
4080 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4081 if FBehaviour = BH_INSANE then
4082 FTargetUID := FUID
4083 else
4084 FTargetTime := MAX_ATM;
4085 end
4086 else
4087 begin // Öåëü íàøëè
4088 FTargetTime := 0;
4089 Result := True;
4090 end;
4091 end;
4093 function TMonster.kick(o: PObj): Boolean;
4094 begin
4095 Result := False;
4097 case FMonsterType of
4098 MONSTER_FISH:
4099 begin
4100 SetState(MONSTATE_ATTACK);
4101 Result := True;
4102 end;
4103 MONSTER_DEMON:
4104 begin
4105 SetState(MONSTATE_ATTACK);
4106 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4107 Result := True;
4108 end;
4109 MONSTER_IMP:
4110 begin
4111 SetState(MONSTATE_ATTACK);
4112 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4113 Result := True;
4114 end;
4115 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4116 begin
4117 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4118 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4119 Result := True;
4120 end;
4121 MONSTER_BARON, MONSTER_KNIGHT,
4122 MONSTER_CACO, MONSTER_MANCUB:
4123 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4124 if not g_Game_IsClient then Result := shoot(o, True);
4125 end;
4126 end;
4128 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4129 var
4130 xd, yd, m: Integer;
4131 begin
4132 Result := False;
4134 // Ñòðåëÿòü ðàíî:
4135 if FAmmo < 0 then
4136 Exit;
4138 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4139 if not immediately then
4140 case FMonsterType of
4141 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4142 Exit; // íå ñòðåëÿþò
4143 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4144 begin
4145 FAmmo := FAmmo + 1;
4146 // Âðåìÿ âûñòðåëà óïóùåíî:
4147 if FAmmo >= 50 then
4148 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4149 end;
4150 MONSTER_MAN: ;
4151 MONSTER_MANCUB:
4152 begin
4153 FAmmo := FAmmo + 1;
4154 // Âðåìÿ âûñòðåëà óïóùåíî:
4155 if FAmmo >= 5 then
4156 FAmmo := -50;
4157 end;
4158 MONSTER_SPIDER:
4159 begin
4160 FAmmo := FAmmo + 1;
4161 // Âðåìÿ âûñòðåëà óïóùåíî:
4162 if FAmmo >= 100 then
4163 FAmmo := -50;
4164 end;
4165 MONSTER_CYBER:
4166 begin
4167 // Ñòðåëÿåò íå âñåãäà:
4168 if Random(2) = 0 then
4169 Exit;
4170 FAmmo := FAmmo + 1;
4171 // Âðåìÿ âûñòðåëà óïóùåíî:
4172 if FAmmo >= 10 then
4173 FAmmo := -50;
4174 end;
4175 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4176 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4177 MONSTER_VILE: if Random(8) <> 0 then Exit;
4178 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4179 else if Random(16) <> 0 then Exit;
4180 end;
4182 // Öåëè íå âèäíî:
4183 if not g_Look(@FObj, o, FDirection) then
4184 Exit;
4186 FTargetTime := 0;
4188 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4189 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4191 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4192 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4193 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4194 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4195 Exit;
4197 case FMonsterType of
4198 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4199 begin
4200 SetState(MONSTATE_SHOOT);
4201 {nn}
4202 end;
4203 MONSTER_SKEL:
4204 begin
4205 SetState(MONSTATE_SHOOT);
4206 {nn}
4207 end;
4208 MONSTER_VILE:
4209 begin // Çàæèãàåì îãîíü
4210 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4211 ty := o^.Y+o^.Rect.Y;
4212 SetState(MONSTATE_SHOOT);
4214 vilefire.Reset();
4216 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4217 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4218 end;
4219 MONSTER_SOUL:
4220 begin // Ëåòèò â ñòîðîíó öåëè:
4221 SetState(MONSTATE_ATTACK);
4222 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4224 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4225 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4226 m := Max(Abs(xd), Abs(yd));
4227 if m = 0 then
4228 m := 1;
4230 FObj.Vel.X := (xd*16) div m;
4231 FObj.Vel.Y := (yd*16) div m;
4232 end;
4233 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4234 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4235 begin
4236 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4237 if FMonsterType = MONSTER_MANCUB then
4238 if FAmmo = 1 then
4239 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4241 SetState(MONSTATE_SHOOT);
4242 end;
4243 else Exit;
4244 end;
4246 Result := True;
4247 end;
4249 function TMonster.Live(): Boolean;
4250 begin
4251 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4252 end;
4254 procedure TMonster.SetHealth(aH: Integer);
4255 begin
4256 if (aH > 0) and (aH < 1000000) then
4257 begin
4258 FHealth := aH;
4259 if FHealth > FMaxHealth then
4260 FMaxHealth := FHealth;
4261 end;
4262 end;
4264 procedure TMonster.WakeUp();
4265 begin
4266 if g_Game_IsClient then Exit;
4267 SetState(MONSTATE_GO);
4268 FTargetTime := MAX_ATM;
4269 WakeUpSound();
4270 end;
4272 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4273 var
4274 i: Integer;
4275 sig: DWORD;
4276 b: Byte;
4277 anim: Boolean;
4278 begin
4279 if Mem = nil then
4280 Exit;
4282 // Ñèãíàòóðà ìîíñòðà:
4283 sig := MONSTER_SIGNATURE; // 'MONS'
4284 Mem.WriteDWORD(sig);
4285 // UID ìîíñòðà:
4286 Mem.WriteWord(FUID);
4287 // Íàïðàâëåíèå:
4288 if FDirection = D_LEFT then
4289 b := 1
4290 else // D_RIGHT
4291 b := 2;
4292 Mem.WriteByte(b);
4293 // Íàäî ëè óäàëèòü åãî:
4294 Mem.WriteBoolean(FRemoved);
4295 // Îñòàëîñü çäîðîâüÿ:
4296 Mem.WriteInt(FHealth);
4297 // Ñîñòîÿíèå:
4298 Mem.WriteByte(FState);
4299 // Òåêóùàÿ àíèìàöèÿ:
4300 Mem.WriteByte(FCurAnim);
4301 // UID öåëè:
4302 Mem.WriteWord(FTargetUID);
4303 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4304 Mem.WriteInt(FTargetTime);
4305 // Ïîâåäåíèå ìîíñòðà:
4306 Mem.WriteByte(FBehaviour);
4307 // Ãîòîâíîñòü ê âûñòðåëó:
4308 Mem.WriteInt(FAmmo);
4309 // Áîëü:
4310 Mem.WriteInt(FPain);
4311 // Âðåìÿ îæèäàíèÿ:
4312 Mem.WriteInt(FSleep);
4313 // Îçâó÷èâàòü ëè áîëü:
4314 Mem.WriteBoolean(FPainSound);
4315 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4316 Mem.WriteBoolean(FWaitAttackAnim);
4317 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4318 Mem.WriteBoolean(FChainFire);
4319 // Ïîäëåæèò ëè ðåñïàâíó:
4320 Mem.WriteBoolean(FNoRespawn);
4321 // Êîîðäèíàòû öåëè:
4322 Mem.WriteInt(tx);
4323 Mem.WriteInt(ty);
4324 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4325 Mem.WriteInt(FStartID);
4326 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4327 Mem.WriteInt(FSpawnTrigger);
4328 // Îáúåêò ìîíñòðà:
4329 Obj_SaveState(@FObj, Mem);
4330 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4331 anim := vilefire <> nil;
4332 Mem.WriteBoolean(anim);
4333 // Åñëè åñòü - ñîõðàíÿåì:
4334 if anim then
4335 vilefire.SaveState(Mem);
4336 // Àíèìàöèè:
4337 for i := ANIM_SLEEP to ANIM_PAIN do
4338 begin
4339 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4340 anim := FAnim[i, D_LEFT] <> nil;
4341 Mem.WriteBoolean(anim);
4342 // Åñëè åñòü - ñîõðàíÿåì:
4343 if anim then
4344 FAnim[i, D_LEFT].SaveState(Mem);
4345 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4346 anim := FAnim[i, D_RIGHT] <> nil;
4347 Mem.WriteBoolean(anim);
4348 // Åñëè åñòü - ñîõðàíÿåì:
4349 if anim then
4350 FAnim[i, D_RIGHT].SaveState(Mem);
4351 end;
4352 end;
4354 procedure monsPostLoad ();
4355 begin
4356 end;
4358 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4359 var
4360 i: Integer;
4361 sig: DWORD;
4362 b: Byte;
4363 anim: Boolean;
4364 begin
4365 if Mem = nil then
4366 Exit;
4368 // Ñèãíàòóðà ìîíñòðà:
4369 Mem.ReadDWORD(sig);
4370 if sig <> MONSTER_SIGNATURE then // 'MONS'
4371 begin
4372 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4373 end;
4374 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4375 uidMap[FUID] := nil;
4376 // UID ìîíñòðà:
4377 Mem.ReadWord(FUID);
4378 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4379 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4380 uidMap[FUID] := self;
4381 // Íàïðàâëåíèå:
4382 Mem.ReadByte(b);
4383 if b = 1 then
4384 FDirection := D_LEFT
4385 else // b = 2
4386 FDirection := D_RIGHT;
4387 // Íàäî ëè óäàëèòü åãî:
4388 Mem.ReadBoolean(FRemoved);
4389 // Îñòàëîñü çäîðîâüÿ:
4390 Mem.ReadInt(FHealth);
4391 // Ñîñòîÿíèå:
4392 Mem.ReadByte(FState);
4393 // Òåêóùàÿ àíèìàöèÿ:
4394 Mem.ReadByte(FCurAnim);
4395 // UID öåëè:
4396 Mem.ReadWord(FTargetUID);
4397 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4398 Mem.ReadInt(FTargetTime);
4399 // Ïîâåäåíèå ìîíñòðà:
4400 Mem.ReadByte(FBehaviour);
4401 // Ãîòîâíîñòü ê âûñòðåëó:
4402 Mem.ReadInt(FAmmo);
4403 // Áîëü:
4404 Mem.ReadInt(FPain);
4405 // Âðåìÿ îæèäàíèÿ:
4406 Mem.ReadInt(FSleep);
4407 // Îçâó÷èâàòü ëè áîëü:
4408 Mem.ReadBoolean(FPainSound);
4409 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4410 Mem.ReadBoolean(FWaitAttackAnim);
4411 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4412 Mem.ReadBoolean(FChainFire);
4413 // Ïîäëåæèò ëè ðåñïàâíó
4414 Mem.ReadBoolean(FNoRespawn);
4415 // Êîîðäèíàòû öåëè:
4416 Mem.ReadInt(tx);
4417 Mem.ReadInt(ty);
4418 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4419 Mem.ReadInt(FStartID);
4420 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4421 Mem.ReadInt(FSpawnTrigger);
4422 // Îáúåêò ìîíñòðà:
4423 Obj_LoadState(@FObj, Mem);
4424 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4425 Mem.ReadBoolean(anim);
4426 // Åñëè åñòü - çàãðóæàåì:
4427 if anim then
4428 begin
4429 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4430 vilefire.LoadState(Mem);
4431 end;
4432 // Àíèìàöèè:
4433 for i := ANIM_SLEEP to ANIM_PAIN do
4434 begin
4435 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4436 Mem.ReadBoolean(anim);
4437 // Åñëè åñòü - çàãðóæàåì:
4438 if anim then
4439 begin
4440 Assert(FAnim[i, D_LEFT] <> nil,
4441 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4442 FAnim[i, D_LEFT].LoadState(Mem);
4443 end;
4444 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4445 Mem.ReadBoolean(anim);
4446 // Åñëè åñòü - çàãðóæàåì:
4447 if anim then
4448 begin
4449 Assert(FAnim[i, D_RIGHT] <> nil,
4450 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4451 FAnim[i, D_RIGHT].LoadState(Mem);
4452 end;
4453 end;
4454 end;
4456 procedure TMonster.ActivateTriggers();
4457 var
4458 a: Integer;
4459 begin
4460 if FDieTriggers <> nil then
4461 for a := 0 to High(FDieTriggers) do
4462 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4463 if FSpawnTrigger > -1 then
4464 begin
4465 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4466 FSpawnTrigger := -1;
4467 end;
4468 end;
4470 procedure TMonster.AddTrigger(t: Integer);
4471 begin
4472 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4473 FDieTriggers[High(FDieTriggers)] := t;
4474 end;
4476 procedure TMonster.ClearTriggers();
4477 begin
4478 SetLength(FDieTriggers, 0);
4479 end;
4481 procedure TMonster.CatchFire(Attacker: Word);
4482 begin
4483 FFireTime := 100;
4484 FFireAttacker := Attacker;
4485 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4486 end;
4488 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4489 var
4490 id, i: DWORD;
4491 Anim: TAnimation;
4492 begin
4493 if (Random(10) = 1) and (Times = 1) then
4494 Exit;
4496 if g_Frames_Get(id, 'FRAMES_FLAME') then
4497 begin
4498 for i := 1 to Times do
4499 begin
4500 Anim := TAnimation.Create(id, False, 3);
4501 Anim.Alpha := 0;
4502 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4503 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4504 Anim.Free();
4505 end;
4506 end;
4507 end;
4510 // ////////////////////////////////////////////////////////////////////////// //
4511 // throws on invalid uid
4512 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4513 begin
4514 result := g_Mons_ByIdx_NC(uid);
4515 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4516 end;
4518 // can return null
4519 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4520 begin
4521 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4522 result := gMonsters[uid];
4523 end;
4525 function g_Mons_TotalCount (): Integer; inline;
4526 begin
4527 result := Length(gMonsters);
4528 end;
4531 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4532 var
4533 idx: Integer;
4534 mon: TMonster;
4535 begin
4536 result := false;
4537 if (gMonsters = nil) or not assigned(cb) then exit;
4538 for idx := 0 to High(gMonsters) do
4539 begin
4540 mon := gMonsters[idx];
4541 if (mon <> nil) then
4542 begin
4543 result := cb(mon);
4544 if result then exit;
4545 end;
4546 end;
4547 end;
4550 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4551 var
4552 idx: Integer;
4553 mon: TMonster;
4554 begin
4555 result := false;
4556 if (gMonsters = nil) or not assigned(cb) then exit;
4557 for idx := 0 to High(gMonsters) do
4558 begin
4559 mon := gMonsters[idx];
4560 if (mon <> nil) and mon.Live then
4561 begin
4562 result := cb(mon);
4563 if result then exit;
4564 end;
4565 end;
4566 end;
4569 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4571 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4572 begin
4573 result := mon.Live;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4574 end;
4576 var
4577 idx: Integer;
4578 mon: TMonster;
4579 begin
4580 result := false;
4581 if (width < 1) or (height < 1) then exit;
4582 if gmon_debug_use_sqaccel then
4583 begin
4584 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4585 end
4586 else
4587 begin
4588 for idx := 0 to High(gMonsters) do
4589 begin
4590 mon := gMonsters[idx];
4591 if (mon <> nil) and mon.Live then
4592 begin
4593 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4594 begin
4595 result := true;
4596 exit;
4597 end;
4598 end;
4599 end;
4600 end;
4601 end;
4604 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4606 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4607 begin
4608 result := cb(mon);
4609 end;
4611 var
4612 idx: Integer;
4613 mon: TMonster;
4614 begin
4615 result := false;
4616 if (width < 1) or (height < 1) then exit;
4617 if gmon_debug_use_sqaccel then
4618 begin
4619 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4620 end
4621 else
4622 begin
4623 for idx := 0 to High(gMonsters) do
4624 begin
4625 mon := gMonsters[idx];
4626 if (mon <> nil) and mon.Live then
4627 begin
4628 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4629 begin
4630 result := cb(mon);
4631 if result then exit;
4632 end;
4633 end;
4634 end;
4635 end;
4636 end;
4639 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4641 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4642 begin
4643 //result := false;
4644 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4645 if mon.Live then result := cb(mon) else result := false;
4646 end;
4648 var
4649 idx: Integer;
4650 mon: TMonster;
4651 begin
4652 result := false;
4653 if (width < 1) or (height < 1) then exit;
4654 if gmon_debug_use_sqaccel then
4655 begin
4656 if (width = 1) and (height = 1) then
4657 begin
4658 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4659 end
4660 else
4661 begin
4662 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4663 end;
4664 end
4665 else
4666 begin
4667 for idx := 0 to High(gMonsters) do
4668 begin
4669 mon := gMonsters[idx];
4670 if (mon <> nil) and mon.Live then
4671 begin
4672 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4673 begin
4674 result := cb(mon);
4675 if result then exit;
4676 end;
4677 end;
4678 end;
4679 end;
4680 end;
4683 begin
4684 g_SetPostLoadHook(monsPostLoad);
4685 end.