DEADSOFTWARE

Activated ATTACK_L for ZOMBY and SERG
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 SysUtils, Classes,
25 {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
26 g_basic, e_graphics, g_phys, g_textures, g_grid,
27 g_saveload, g_panel, xprofiler;
29 const
30 MONSTATE_SLEEP = 0;
31 MONSTATE_GO = 1;
32 MONSTATE_RUN = 2;
33 MONSTATE_CLIMB = 3;
34 MONSTATE_DIE = 4;
35 MONSTATE_DEAD = 5;
36 MONSTATE_ATTACK = 6;
37 MONSTATE_SHOOT = 7;
38 MONSTATE_PAIN = 8;
39 MONSTATE_WAIT = 9;
40 MONSTATE_REVIVE = 10;
41 MONSTATE_RUNOUT = 11;
43 { in mapdef now
44 BH_NORMAL = 0;
45 BH_KILLER = 1;
46 BH_MANIAC = 2;
47 BH_INSANE = 3;
48 BH_CANNIBAL = 4;
49 BH_GOOD = 5;
50 }
52 type
53 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
54 private
55 FMonsterType: Byte;
56 FUID: Word;
57 FDirection: TDirection;
58 FStartDirection: TDirection;
59 FStartX, FStartY: Integer;
60 FRemoved: Boolean;
61 FHealth: Integer;
62 FMaxHealth: Integer;
63 FState: Byte;
64 FCurAnim: Byte;
65 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
66 FTargetUID: Word;
67 FTargetTime: Integer;
68 FBehaviour: Byte;
69 FAmmo: Integer;
70 FPain: Integer;
71 FSleep: Integer;
72 FPainSound: Boolean;
73 FPainTicks: Integer;
74 FWaitAttackAnim: Boolean;
75 FChainFire: Boolean;
76 tx, ty: Integer;
77 FStartID: Integer;
78 FObj: TObj;
79 FBloodRed: Byte;
80 FBloodGreen: Byte;
81 FBloodBlue: Byte;
82 FBloodKind: Byte;
83 FShellTimer: Integer;
84 FShellType: Byte;
85 FFirePainTime: Integer;
86 FFireAttacker: Word;
87 vilefire: TAnimation;
88 mProxyId: Integer; // node in dyntree or -1
89 mArrIdx: Integer; // in gMonsters
91 FDieTriggers: Array of Integer;
92 FSpawnTrigger: Integer;
94 mNeedSend: Boolean; // for network
96 mEDamageType: Integer;
98 procedure Turn();
99 function findNewPrey(): Boolean;
100 procedure ActivateTriggers();
102 procedure setGameX (v: Integer); inline;
103 procedure setGameY (v: Integer); inline;
105 procedure doDamage (v: Integer);
107 public
108 FNoRespawn: Boolean;
109 FFireTime: Integer;
110 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
111 mplatCheckFrameId: LongWord;
113 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
114 destructor Destroy(); override;
115 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
116 function Collide(Panel: TPanel): Boolean; overload;
117 function Collide(X, Y: Integer): Boolean; overload;
118 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
119 function alive(): Boolean;
120 procedure SetHealth(aH: Integer);
121 procedure Push(vx, vy: Integer);
122 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
123 function Heal(Value: Word): Boolean;
124 procedure BFGHit();
125 procedure Update();
126 procedure ClientUpdate();
127 procedure ClientAttack(wx, wy, atx, aty: Integer);
128 procedure SetDeadAnim;
129 procedure Draw();
130 procedure WakeUp();
131 procedure WakeUpSound();
132 procedure DieSound();
133 procedure PainSound();
134 procedure ActionSound();
135 procedure AddTrigger(t: Integer);
136 procedure ClearTriggers();
137 procedure Respawn();
138 procedure SaveState (st: TStream);
139 procedure LoadState (st: TStream);
140 procedure SetState(State: Byte; ForceAnim: Byte = 255);
141 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
142 procedure MakeBloodSimple(Count: Word);
143 procedure RevertAnim(R: Boolean = True);
144 function AnimIsReverse: Boolean;
145 function shoot(o: PObj; immediately: Boolean): Boolean;
146 function kick(o: PObj): Boolean;
147 procedure CatchFire(Attacker: Word);
148 procedure OnFireFlame(Times: DWORD = 1);
150 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
152 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
153 procedure moveBy (dx, dy: Integer); inline;
155 procedure getMapBox (out x, y, w, h: Integer); inline;
157 // get-and-clear
158 function gncNeedSend (): Boolean; inline;
159 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
161 public
162 property Obj: TObj read FObj;
164 property proxyId: Integer read mProxyId;
165 property arrIdx: Integer read mArrIdx;
167 property MonsterType: Byte read FMonsterType;
168 property MonsterHealth: Integer read FHealth write FHealth;
169 property MonsterAmmo: Integer read FAmmo write FAmmo;
170 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
171 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
172 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
173 property MonsterSleep: Integer read FSleep write FSleep;
174 property MonsterState: Byte read FState write FState;
175 property MonsterRemoved: Boolean read FRemoved write FRemoved;
176 property MonsterPain: Integer read FPain write FPain;
177 property MonsterAnim: Byte read FCurAnim write FCurAnim;
179 property UID: Word read FUID write FUID;
180 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
182 property GameX: Integer read FObj.X write setGameX;
183 property GameY: Integer read FObj.Y write setGameY;
184 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
185 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
186 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
187 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
188 property GameDirection: TDirection read FDirection write FDirection;
190 property StartID: Integer read FStartID;
192 published
193 property eMonsterType: Byte read FMonsterType;
194 property eMonsterHealth: Integer read FHealth write FHealth;
195 property eMonsterAmmo: Integer read FAmmo write FAmmo;
196 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
197 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
198 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
199 property eMonsterSleep: Integer read FSleep write FSleep;
200 property eMonsterState: Byte read FState write FState;
201 property eMonsterRemoved: Boolean read FRemoved;
202 property eMonsterPain: Integer read FPain write FPain;
203 property eMonsterAnim: Byte read FCurAnim;
205 property eUID: Word read FUID;
206 property eSpawnTrigger: Integer read FSpawnTrigger;
208 property eGameX: Integer read FObj.X write setGameX;
209 property eGameY: Integer read FObj.Y write setGameY;
210 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
211 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
212 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
213 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
214 property eGameDirection: TDirection read FDirection write FDirection;
216 property eStartID: Integer read FStartID;
218 // set this before assigning something to `eDamage`
219 property eDamageType: Integer read mEDamageType write mEDamageType;
220 property eDamage: Integer write doDamage;
221 end;
224 // will be called from map loader
225 procedure g_Mons_InitTree (x, y, w, h: Integer);
227 procedure g_Monsters_LoadData ();
228 procedure g_Monsters_FreeData ();
229 procedure g_Monsters_Init ();
230 procedure g_Monsters_Free (clearGrid: Boolean=true);
231 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
232 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
233 procedure g_Monsters_Update ();
234 procedure g_Monsters_Draw ();
235 procedure g_Monsters_DrawHealth ();
236 function g_Monsters_ByUID (UID: Word): TMonster;
237 procedure g_Monsters_killedp ();
238 procedure g_Monsters_SaveState (st: TStream);
239 procedure g_Monsters_LoadState (st: TStream);
241 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
242 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
244 function g_Mons_TypeLo (): Integer; inline;
245 function g_Mons_TypeHi (): Integer; inline;
247 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
248 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
249 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
252 type
253 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
255 // throws on invalid uid
256 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
258 // can return null
259 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
261 function g_Mons_TotalCount (): Integer; inline;
263 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
265 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
266 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
268 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
269 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
271 function g_Mons_getNewTrapFrameId (): DWord; inline;
272 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
275 type
276 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
278 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
281 var
282 gmon_debug_use_sqaccel: Boolean = true;
285 //HACK!
286 procedure g_Mons_ProfilersBegin ();
287 procedure g_Mons_ProfilersEnd ();
289 procedure g_Mons_LOS_Start (); inline;
290 procedure g_Mons_LOS_End (); inline;
292 var
293 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
296 type
297 TMonsterGrid = specialize TBodyGridBase<TMonster>;
299 var
300 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
303 var
304 gmon_debug_think: Boolean = true;
305 gmon_debug_one_think_step: Boolean = false;
308 implementation
310 uses
311 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
312 g_weapons, g_triggers, MAPDEF, g_items, g_options,
313 g_console, g_map, Math, g_menu, wadreader,
314 g_language, g_netmsg, idpool, utils, xstreams;
318 // ////////////////////////////////////////////////////////////////////////// //
319 procedure g_Mons_ProfilersBegin ();
320 begin
321 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
322 profMonsLOS.mainBegin(g_profile_los);
323 if g_profile_los then
324 begin
325 profMonsLOS.sectionBegin('loscalc');
326 profMonsLOS.sectionEnd();
327 end;
328 end;
330 procedure g_Mons_ProfilersEnd ();
331 begin
332 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
333 end;
335 procedure g_Mons_LOS_Start (); inline;
336 begin
337 profMonsLOS.sectionBeginAccum('loscalc');
338 end;
340 procedure g_Mons_LOS_End (); inline;
341 begin
342 profMonsLOS.sectionEnd();
343 end;
346 // ////////////////////////////////////////////////////////////////////////// //
347 var
348 monCheckTrapLastFrameId: DWord = 0;
349 monCheckMPlatLastFrameId: LongWord = 0;
352 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
353 begin
354 x := FObj.X+FObj.Rect.X;
355 y := FObj.Y+FObj.Rect.Y;
356 w := FObj.Rect.Width;
357 h := FObj.Rect.Height;
358 end;
360 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
362 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
365 // ////////////////////////////////////////////////////////////////////////// //
366 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
367 begin
368 if not assigned(cb) then begin result := nil; exit; end;
369 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
370 end;
373 //WARNING! call this after monster position was changed, or coldet will not work right!
374 procedure TMonster.positionChanged ();
375 var
376 x, y, w, h: Integer;
377 nx, ny, nw, nh: Integer;
378 begin
379 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
380 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
381 {$ENDIF}
382 if (mProxyId = -1) then
383 begin
384 //mNeedSend := true;
385 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 monsGrid.getBodyXY(mProxyId, x, y);
388 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
389 {$ENDIF}
390 end
391 else
392 begin
393 monsGrid.getBodyDims(mProxyId, x, y, w, h);
394 getMapBox(nx, ny, nw, nh);
396 if (w <> nw) or (h <> nh) then
397 begin
398 //mNeedSend := true;
399 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
400 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
401 {$ENDIF}
402 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
403 end
404 else if (x <> nx) or (y <> ny) then
405 begin
406 //mNeedSend := true;
407 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
408 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
409 {$ENDIF}
410 monsGrid.moveBody(mProxyId, nx, ny);
411 end
412 else
413 begin
414 exit; // nothing to do
415 end;
416 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
417 monsGrid.getBodyXY(mProxyId, x, y);
418 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
419 {$ENDIF}
420 end;
421 end;
424 // ////////////////////////////////////////////////////////////////////////// //
425 const
426 ANIM_SLEEP = 0;
427 ANIM_GO = 1;
428 ANIM_DIE = 2;
429 ANIM_MESS = 3;
430 ANIM_ATTACK = 4;
431 ANIM_ATTACK2 = 5;
432 ANIM_PAIN = 6;
434 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
436 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
437 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
438 record
439 name: String;
440 loop: Boolean;
441 end = ((name: 'SLEEP'; loop: True),
442 (name: 'GO'; loop: True),
443 (name: 'DIE'; loop: False),
444 (name: 'MESS'; loop: False),
445 (name: 'ATTACK'; loop: False),
446 (name: 'ATTACK2'; loop: False),
447 (name: 'PAIN'; loop: False));
449 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
450 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
451 record
452 Name: String;
453 Rect: TRectWH;
454 Health: Word;
455 RunVel: Byte;
456 MinPain: Byte;
457 Pain: Byte;
458 Jump: Byte;
459 end =
460 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
461 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
463 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
464 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
466 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
467 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
469 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
470 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
472 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
473 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
475 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
476 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
478 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
479 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
481 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
482 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
484 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
485 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
487 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
488 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
490 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
491 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
493 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
494 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
496 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
497 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
499 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
500 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
502 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
503 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
505 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
506 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
508 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
509 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
511 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
512 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
514 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
515 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
517 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
518 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
520 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
521 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
522 record
523 LeftAnim: Boolean;
524 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
525 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
526 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
527 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
528 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
529 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
530 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
531 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
533 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
534 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
535 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
537 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
538 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
539 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
541 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
542 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
543 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
545 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
546 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
547 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
549 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
550 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
551 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
553 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
554 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
555 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
557 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
558 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
559 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
561 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
562 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
563 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
565 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
566 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
567 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
569 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
570 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
571 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
573 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
574 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
575 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
577 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
578 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
579 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
581 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
582 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
583 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
585 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
586 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
587 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
589 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
590 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
591 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
593 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
594 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
595 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
597 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
598 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
599 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
601 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
602 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
603 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
605 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
606 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
607 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
609 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
610 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
613 // ////////////////////////////////////////////////////////////////////////// //
614 var
615 gMonsters: array of TMonster;
616 uidMap: array [0..65535] of TMonster; // monster knows it's index
617 freeInds: TIdPool = nil;
620 procedure clearUidMap ();
621 var
622 idx: Integer;
623 begin
624 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
625 freeInds.clear();
626 end;
629 function g_Mons_getNewTrapFrameId (): DWord; inline;
630 var
631 f: Integer;
632 begin
633 Inc(monCheckTrapLastFrameId);
634 if (monCheckTrapLastFrameId = 0) then
635 begin
636 // wraparound
637 monCheckTrapLastFrameId := 1;
638 for f := 0 to High(gMonsters) do
639 begin
640 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
641 end;
642 end;
643 result := monCheckTrapLastFrameId;
644 end;
647 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
648 var
649 f: Integer;
650 begin
651 Inc(monCheckMPlatLastFrameId);
652 if (monCheckMPlatLastFrameId = 0) then
653 begin
654 // wraparound
655 monCheckMPlatLastFrameId := 1;
656 for f := 0 to High(gMonsters) do
657 begin
658 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
659 end;
660 end;
661 result := monCheckMPlatLastFrameId;
662 end;
665 var
666 pt_x: Integer = 0;
667 pt_xs: Integer = 1;
668 pt_y: Integer = 0;
669 pt_ys: Integer = 1;
670 soulcount: Integer = 0;
673 function allocMonster (): DWORD;
674 var
675 f, olen: Integer;
676 begin
677 result := freeInds.alloc();
678 if (result > High(gMonsters)) then
679 begin
680 olen := Length(gMonsters);
681 SetLength(gMonsters, result+64);
682 for f := olen to High(gMonsters) do gMonsters[f] := nil;
683 end;
684 end;
687 function IsFriend(a, b: Byte): Boolean;
688 begin
689 Result := True;
691 // Áî÷êà - âñåì äðóã:
692 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
693 Exit;
695 // Ìîíñòðû îäíîãî âèäà:
696 if a = b then
697 case a of
698 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
699 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
700 Exit; // Ýòè íå áüþò ñâîèõ
701 end;
703 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
704 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
705 Exit;
706 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
707 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
708 Exit;
710 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
711 Result := False;
712 end;
715 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
716 var
717 m: TMonster;
718 UIDType, MonsterType: Byte;
719 begin
720 Result := False;
721 MonsterType := 0;
723 UIDType := g_GetUIDType(SpawnerUID);
724 if UIDType = UID_MONSTER then
725 begin
726 m := g_Monsters_ByUID(SpawnerUID);
727 if m = nil then Exit;
728 MonsterType := m.FMonsterType;
729 end;
731 case BH of
732 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
733 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
735 BH_KILLER: Result := UIDType = UID_PLAYER;
736 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
737 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
739 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
740 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
741 end;
742 end;
745 function canShoot(m: Byte): Boolean;
746 begin
747 Result := False;
749 case m of
750 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
751 Exit;
752 else
753 Result := True;
754 end;
755 end;
758 function isCorpse (o: PObj; immediately: Boolean): Integer;
760 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
761 begin
762 atag := atag; // shut up, fpc!
763 result := false; // don't stop
764 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
765 begin
766 case mon.FMonsterType of // Íå âîñêðåñèòü:
767 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
768 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
769 end;
770 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
771 result := true;
772 end;
773 end;
775 var
776 a: Integer;
777 mon: TMonster;
778 begin
779 result := -1;
781 // Åñëè íóæíà âåðîÿòíîñòü
782 if not immediately and (Random(8) <> 0) then exit;
784 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
785 if gmon_debug_use_sqaccel then
786 begin
787 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
788 if (mon <> nil) then result := mon.mArrIdx;
789 end
790 else
791 begin
792 for a := 0 to High(gMonsters) do
793 begin
794 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
795 begin
796 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
797 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
798 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
799 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
800 begin
801 Result := a;
802 Exit;
803 end;
804 end;
805 end;
806 end;
807 end;
808 end;
810 procedure g_Monsters_LoadData();
811 begin
812 e_WriteLog('Loading monsters data...', TMsgType.Notify);
814 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
821 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
829 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
837 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
844 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
851 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
858 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
865 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
872 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
879 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
886 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
893 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
900 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
907 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
914 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
921 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
928 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
935 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
942 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
949 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
956 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
969 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
971 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
973 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
974 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
975 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
976 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
977 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
978 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
979 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
980 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
981 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
982 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
983 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
985 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
986 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
987 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
989 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
990 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
991 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
992 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
993 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
994 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
996 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
997 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
998 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1050 freeInds := TIdPool.Create();
1051 clearUidMap();
1052 monCheckTrapLastFrameId := 0;
1053 monCheckMPlatLastFrameId := 0;
1054 end;
1056 procedure g_Monsters_FreeData();
1057 begin
1058 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1060 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1194 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1196 g_Sound_Delete('SOUND_MONSTER_PAIN');
1197 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1198 g_Sound_Delete('SOUND_MONSTER_ACTION');
1199 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1200 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1201 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1202 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1203 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1204 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1205 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1206 g_Sound_Delete('SOUND_MONSTER_SLOP');
1208 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1209 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1210 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1212 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1213 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1214 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1215 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1216 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1217 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1219 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1220 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1221 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_HAHA');
1223 g_Sound_Delete('SOUND_MONSTER_TRUP');
1225 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1226 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1228 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1229 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1230 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1231 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1233 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1234 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1235 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1236 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1237 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1239 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1240 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1241 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1242 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1243 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1245 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1247 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1248 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1250 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1251 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1252 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1254 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1255 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1258 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1260 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1261 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1262 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1264 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1265 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1267 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1268 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1269 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1271 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1273 freeInds.Free();
1274 freeInds := nil;
1275 end;
1277 procedure g_Monsters_Init();
1278 begin
1279 soulcount := 0;
1280 end;
1282 procedure g_Monsters_Free (clearGrid: Boolean=true);
1283 var
1284 a: Integer;
1285 begin
1286 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1287 if (clearGrid) then
1288 begin
1289 monsGrid.Free();
1290 monsGrid := nil;
1291 end;
1292 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1293 gMonsters := nil;
1294 clearUidMap();
1295 monCheckTrapLastFrameId := 0;
1296 monCheckMPlatLastFrameId := 0;
1297 end;
1300 // will be called from map loader
1301 procedure g_Mons_InitTree (x, y, w, h: Integer);
1302 begin
1303 monsGrid.Free();
1304 monsGrid := TMonsterGrid.Create(x, y, w, h);
1305 //clearUidMap(); // why not?
1306 e_LogWritefln('%s', ['Recreated monster tree']);
1307 end;
1310 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1311 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1312 var
1313 find_id: DWORD;
1314 mon: TMonster;
1315 begin
1316 result := nil;
1318 // Íåò òàêîãî ìîíñòðà
1319 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1321 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1322 if MonsterType = MONSTER_SOUL then
1323 begin
1324 if soulcount > MAX_SOUL then exit;
1325 soulcount := soulcount + 1;
1326 end;
1328 find_id := allocMonster();
1330 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1331 gMonsters[find_id] := mon;
1332 mon.mArrIdx := find_id;
1333 mon.mProxyId := -1;
1335 uidMap[mon.FUID] := mon;
1337 // Íàñòðàèâàåì ïîëîæåíèå
1338 with mon do
1339 begin
1340 if AdjCoord then
1341 begin
1342 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1343 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1344 end
1345 else
1346 begin
1347 FObj.X := X-FObj.Rect.X;
1348 FObj.Y := Y-FObj.Rect.Y;
1349 end;
1351 FDirection := Direction;
1352 FStartDirection := Direction;
1353 FStartX := GameX;
1354 FStartY := GameY;
1355 end;
1357 mon.positionChanged();
1359 result := mon;
1360 end;
1362 procedure g_Monsters_killedp();
1363 var
1364 a, h: Integer;
1365 begin
1366 if gMonsters = nil then
1367 Exit;
1369 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1370 h := High(gMonsters);
1371 for a := 0 to h do
1372 begin
1373 if (gMonsters[a] <> nil) then
1374 begin
1375 with gMonsters[a] do
1376 begin
1377 if (FMonsterType = MONSTER_MAN) and
1378 (FState <> MONSTATE_DEAD) and
1379 (FState <> MONSTATE_SLEEP) and
1380 (FState <> MONSTATE_DIE) then
1381 begin
1382 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1383 Exit;
1384 end;
1385 end;
1386 end;
1387 end;
1388 end;
1390 procedure g_Monsters_Update();
1391 var
1392 a: Integer;
1393 begin
1394 // Öåëåóêàçàòåëü
1395 if gTime mod (GAME_TICK*2) = 0 then
1396 begin
1397 pt_x := pt_x+pt_xs;
1398 pt_y := pt_y+pt_ys;
1399 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1400 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1401 end;
1403 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1405 if gmon_debug_think or gmon_debug_one_think_step then
1406 begin
1407 gmon_debug_one_think_step := false;
1408 for a := 0 to High(gMonsters) do
1409 begin
1410 if (gMonsters[a] = nil) then continue;
1411 if not gMonsters[a].FRemoved then
1412 begin
1413 if g_Game_IsClient then
1414 gMonsters[a].ClientUpdate()
1415 else
1416 gMonsters[a].Update();
1417 end
1418 else
1419 begin
1420 gMonsters[a].Free();
1421 gMonsters[a] := nil;
1422 end;
1423 end;
1424 end;
1426 gMon := False;
1427 end;
1429 procedure g_Monsters_Draw();
1430 var
1431 a: Integer;
1432 begin
1433 if gMonsters <> nil then
1434 begin
1435 for a := 0 to High(gMonsters) do
1436 begin
1437 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1438 end;
1439 end;
1440 end;
1442 procedure g_Monsters_DrawHealth();
1443 var
1444 a: Integer;
1445 fW, fH: Byte;
1446 begin
1447 if gMonsters = nil then Exit;
1448 e_TextureFontGetSize(gStdFont, fW, fH);
1450 for a := 0 to High(gMonsters) do
1451 begin
1452 if gMonsters[a] <> nil then
1453 begin
1454 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1455 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1456 IntToStr(gMonsters[a].FHealth), gStdFont);
1457 end;
1458 end;
1459 end;
1461 function g_Monsters_ByUID (UID: Word): TMonster;
1462 begin
1463 result := uidMap[UID];
1464 end;
1466 procedure g_Monsters_SaveState (st: TStream);
1467 var
1468 count, i: Integer;
1469 begin
1470 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1471 count := 0;
1472 for i := 0 to High(gMonsters) do
1473 begin
1474 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1475 end;
1477 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1478 utils.writeInt(st, LongInt(pt_x));
1479 utils.writeInt(st, LongInt(pt_xs));
1480 utils.writeInt(st, LongInt(pt_y));
1481 utils.writeInt(st, LongInt(pt_ys));
1483 // Êîëè÷åñòâî ìîíñòðîâ
1484 utils.writeInt(st, LongInt(count));
1486 if (count = 0) then exit;
1488 // Ñîõðàíÿåì ìîíñòðîâ
1489 for i := 0 to High(gMonsters) do
1490 begin
1491 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1492 begin
1493 // Òèï ìîíñòðà
1494 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1495 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1496 gMonsters[i].SaveState(st);
1497 end;
1498 end;
1499 end;
1502 procedure g_Monsters_LoadState (st: TStream);
1503 var
1504 count, a: Integer;
1505 b: Byte;
1506 mon: TMonster;
1507 begin
1508 assert(st <> nil);
1510 g_Monsters_Free(false);
1512 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1513 pt_x := utils.readLongInt(st);
1514 pt_xs := utils.readLongInt(st);
1515 pt_y := utils.readLongInt(st);
1516 pt_ys := utils.readLongInt(st);
1518 // Êîëè÷åñòâî ìîíñòðîâ
1519 count := utils.readLongInt(st);
1521 if (count = 0) then exit;
1522 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1524 // Çàãðóæàåì ìîíñòðîâ
1525 for a := 0 to count-1 do
1526 begin
1527 // Òèï ìîíñòðà
1528 b := utils.readByte(st);
1529 // Ñîçäàåì ìîíñòðà
1530 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1531 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1532 // Çàãðóæàåì äàííûå ìîíñòðà
1533 mon.LoadState(st);
1534 end;
1535 end;
1538 // ////////////////////////////////////////////////////////////////////////// //
1539 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1540 begin
1541 result := nil;
1542 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1543 begin
1544 result := g_Monsters_Create(monType, x, y, dir);
1545 end;
1546 end;
1549 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1550 begin
1551 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1552 end;
1556 // ////////////////////////////////////////////////////////////////////////// //
1557 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1558 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1561 function g_Mons_TypeIdByName (const name: String): Integer;
1562 var
1563 i: Integer;
1564 begin
1565 i := MONSTER_DEMON;
1566 while (i <= MONSTER_MAN) do
1567 begin
1568 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1569 begin
1570 result := i;
1571 exit;
1572 end;
1573 Inc(i);
1574 end;
1575 result := -1;
1576 // HACK!
1577 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1578 end;
1581 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1582 begin
1583 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1584 result := MONSTERTABLE[monType].Name
1585 else
1586 result := '?';
1587 end;
1590 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1591 begin
1592 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1593 Result := KilledByMonster[monType]
1594 else
1595 Result := '?';
1596 end;
1599 // ////////////////////////////////////////////////////////////////////////// //
1600 { T M o n s t e r : }
1602 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1603 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1605 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1607 procedure TMonster.moveBy (dx, dy: Integer); inline;
1608 begin
1609 if (dx <> 0) or (dy <> 0) then
1610 begin
1611 FObj.X += dx;
1612 FObj.Y += dy;
1613 positionChanged();
1614 end;
1615 end;
1617 procedure TMonster.doDamage (v: Integer);
1618 begin
1619 if (v <= 0) then exit;
1620 if (v > 32767) then v := 32767;
1621 Damage(v, 0, 0, 0, mEDamageType);
1622 end;
1624 procedure TMonster.ActionSound();
1625 begin
1626 case FMonsterType of
1627 MONSTER_IMP:
1628 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1629 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1630 MONSTER_MANCUB:
1631 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1632 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1633 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1634 MONSTER_SPIDER:
1635 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1636 MONSTER_BSP:
1637 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1638 MONSTER_VILE:
1639 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1640 MONSTER_SKEL:
1641 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1642 MONSTER_CYBER:
1644 MONSTER_MAN:
1645 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1646 end;
1647 end;
1649 procedure TMonster.PainSound();
1650 begin
1651 if FPainSound then
1652 Exit;
1654 FPainSound := True;
1655 FPainTicks := 20;
1657 case FMonsterType of
1658 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1659 MONSTER_SKEL, MONSTER_CGUN:
1660 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1661 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1662 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1663 MONSTER_BSP, MONSTER_CYBER:
1664 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1665 MONSTER_VILE:
1666 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1667 MONSTER_MANCUB:
1668 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1669 MONSTER_PAIN:
1670 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1671 MONSTER_MAN:
1672 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1673 end;
1674 end;
1676 procedure TMonster.DieSound();
1677 begin
1678 case FMonsterType of
1679 MONSTER_IMP:
1680 case Random(2) of
1681 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1682 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1683 end;
1684 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1685 case Random(3) of
1686 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1687 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1688 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1689 end;
1690 MONSTER_DEMON:
1691 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1692 MONSTER_BARREL:
1693 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1694 MONSTER_SOUL:
1695 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1696 MONSTER_BSP:
1697 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1698 MONSTER_VILE:
1699 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1700 MONSTER_BARON:
1701 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1702 MONSTER_CACO:
1703 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1704 MONSTER_CYBER:
1705 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1706 MONSTER_KNIGHT:
1707 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1708 MONSTER_MANCUB:
1709 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1710 MONSTER_PAIN:
1711 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1712 MONSTER_SKEL:
1713 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1714 MONSTER_SPIDER:
1715 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1716 MONSTER_MAN:
1717 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1718 end;
1719 end;
1721 procedure TMonster.WakeUpSound();
1722 begin
1723 case FMonsterType of
1724 MONSTER_IMP:
1725 case Random(2) of
1726 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1727 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1728 end;
1729 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1730 case Random(3) of
1731 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1732 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1733 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1734 end;
1735 MONSTER_MAN:
1736 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1737 MONSTER_BSP:
1738 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1739 MONSTER_VILE:
1740 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1741 MONSTER_BARON:
1742 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1743 MONSTER_CACO:
1744 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1745 MONSTER_CYBER:
1746 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1747 MONSTER_KNIGHT:
1748 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1749 MONSTER_MANCUB:
1750 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1751 MONSTER_PAIN:
1752 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1753 MONSTER_DEMON:
1754 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1755 MONSTER_SKEL:
1756 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1757 MONSTER_SPIDER:
1758 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1759 MONSTER_SOUL:
1761 end;
1762 end;
1764 procedure TMonster.BFGHit();
1765 begin
1766 if FMonsterType = MONSTER_FISH then
1767 Exit;
1769 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1770 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1771 {if g_Game_IsServer and g_Game_IsNet then
1772 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1773 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1774 0, NET_GFX_BFG);}
1775 end;
1777 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1778 begin
1779 Result := g_Collide(FObj.X+FObj.Rect.X,
1780 FObj.Y+FObj.Rect.Y,
1781 FObj.Rect.Width,
1782 FObj.Rect.Height,
1783 X, Y,
1784 Width, Height);
1785 end;
1787 function TMonster.Collide(Panel: TPanel): Boolean;
1788 begin
1789 Result := g_Collide(FObj.X+FObj.Rect.X,
1790 FObj.Y+FObj.Rect.Y,
1791 FObj.Rect.Width,
1792 FObj.Rect.Height,
1793 Panel.X, Panel.Y,
1794 Panel.Width, Panel.Height);
1795 end;
1797 function TMonster.Collide(X, Y: Integer): Boolean;
1798 begin
1799 X := X - FObj.X - FObj.Rect.X;
1800 Y := Y - FObj.Y - FObj.Rect.Y;
1801 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1802 (y >= 0) and (y <= FObj.Rect.Height);
1803 end;
1805 procedure TMonster.Respawn;
1806 begin
1807 FObj.Vel.X := 0;
1808 FObj.Vel.Y := 0;
1809 FObj.Accel.X := 0;
1810 FObj.Accel.Y := 0;
1811 FDirection := FStartDirection;
1812 {GameX}FObj.X := FStartX;
1813 {GameY}FObj.Y := FStartY;
1814 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1815 FHealth := MONSTERTABLE[FMonsterType].Health;
1816 FAmmo := 0;
1817 FPain := 0;
1818 FTargetUID := 0;
1819 FTargetTime := 0;
1820 FDieTriggers := nil;
1821 FWaitAttackAnim := False;
1822 FChainFire := False;
1823 FShellTimer := -1;
1825 FState := MONSTATE_SLEEP;
1826 FCurAnim := ANIM_SLEEP;
1828 positionChanged(); // this updates spatial accelerators
1830 if g_Game_IsNet and g_Game_IsServer then
1831 begin
1832 MH_SEND_MonsterPos(FUID);
1833 MH_SEND_MonsterState(FUID);
1834 end;
1835 end;
1837 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1838 var
1839 a: Integer;
1840 FramesID: DWORD = 0;
1841 s: String;
1842 res: Boolean;
1843 begin
1844 if ForcedUID < 0 then
1845 FUID := g_CreateUID(UID_MONSTER)
1846 else
1847 FUID := ForcedUID;
1849 FMonsterType := MonsterType;
1851 g_Obj_Init(@FObj);
1853 FState := MONSTATE_SLEEP;
1854 FCurAnim := ANIM_SLEEP;
1855 FHealth := MONSTERTABLE[MonsterType].Health;
1856 FMaxHealth := FHealth;
1857 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1858 FDieTriggers := nil;
1859 FSpawnTrigger := -1;
1860 FWaitAttackAnim := False;
1861 FChainFire := False;
1862 FStartID := aID;
1863 FNoRespawn := False;
1864 FShellTimer := -1;
1865 FBehaviour := BH_NORMAL;
1866 FFireTime := 0;
1867 FFirePainTime := 0;
1868 FFireAttacker := 0;
1869 mEDamageType := HIT_SOME;
1871 mProxyId := -1;
1872 mArrIdx := -1;
1873 trapCheckFrameId := 0;
1874 mplatCheckFrameId := 0;
1875 mNeedSend := false;
1877 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1878 FBloodKind := BLOOD_SPARKS
1879 else
1880 FBloodKind := BLOOD_NORMAL;
1881 if FMonsterType = MONSTER_CACO then
1882 begin
1883 FBloodRed := 0;
1884 FBloodGreen := 0;
1885 FBloodBlue := 150;
1886 end
1887 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1888 begin
1889 FBloodRed := 0;
1890 FBloodGreen := 150;
1891 FBloodBlue := 0;
1892 end
1893 else
1894 begin
1895 FBloodRed := 150;
1896 FBloodGreen := 0;
1897 FBloodBlue := 0;
1898 end;
1900 SetLength(FAnim, Length(ANIMTABLE));
1902 for a := 0 to High(FAnim) do
1903 begin
1904 FAnim[a, TDirection.D_LEFT] := nil;
1905 FAnim[a, TDirection.D_RIGHT] := nil;
1906 end;
1908 for a := ANIM_SLEEP to ANIM_PAIN do
1909 if (ANIMTABLE[a].name <> '') and
1910 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1911 begin
1912 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1913 '_'+ANIMTABLE[a].name;
1915 res := g_Frames_Exists(s);
1917 if res then
1918 res := g_Frames_Get(FramesID, s);
1920 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1921 if (not res) then
1922 begin
1923 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1924 if a <> ANIM_MESS then
1925 Continue;
1927 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1928 '_'+ANIMTABLE[ANIM_DIE].name) then
1929 begin
1930 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1931 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1932 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1933 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1934 Continue;
1935 end;
1936 end;
1938 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1939 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1941 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1942 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1943 begin
1944 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1945 '_'+ANIMTABLE[a].name+'_L';
1946 if g_Frames_Exists(s) then
1947 g_Frames_Get(FramesID, s);
1948 end;
1950 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1951 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1952 end;
1954 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1955 if MonsterType = MONSTER_VILE then
1956 begin
1957 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1958 vilefire := TAnimation.Create(FramesID, True, 2);
1959 end
1960 else
1961 vilefire := nil;
1962 end;
1964 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1965 var
1966 c, it: Integer;
1967 p: TPlayer;
1968 begin
1969 Result := False;
1971 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1972 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1973 Exit;
1975 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1976 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1977 begin
1978 FSleep := 20;
1979 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
1980 Result := True;
1981 SetState(MONSTATE_RUN);
1982 Exit;
1983 end;
1985 // Ëîâóøêà óáèâàåò ñðàçó:
1986 if t = HIT_TRAP then
1987 FHealth := -100;
1989 // Ðîáîòó óðîíà íåò:
1990 if FMonsterType = MONSTER_ROBO then
1991 aDamage := 0;
1993 // Íàíîñèì óðîí:
1994 if g_Game_IsServer then Dec(FHealth, aDamage);
1996 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1997 if FPain = 0 then
1998 FPain := 3;
1999 FPain := FPain+aDamage;
2001 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2002 if FState <> MONSTATE_PAIN then
2003 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2004 (FMonsterType <> MONSTER_BARREL) then
2005 SetState(MONSTATE_PAIN);
2007 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2008 if (gBloodCount > 0) then
2009 begin
2010 c := Min(aDamage, 200);
2011 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2013 if (VelX = 0) and (VelY = 0) then
2014 MakeBloodSimple(c)
2015 else
2016 case t of
2017 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2018 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2019 end;
2020 end;
2022 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2023 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2024 begin
2025 FTargetUID := SpawnerUID;
2026 FTargetTime := 0;
2027 end;
2029 // Çäîðîâüå çàêîí÷èëîñü:
2030 if FHealth <= 0 then
2031 begin
2032 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2033 if (FMonsterType <> MONSTER_BARREL) then
2034 begin
2035 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2036 begin
2037 p := g_Player_Get(SpawnerUID);
2038 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2039 begin
2040 p.MonsterKills := p.MonsterKills+1;
2041 if gGameSettings.GameMode = GM_COOP then
2042 p.Frags := p.Frags + 1;
2043 // Uncomment this if you want to double-kill monsters
2044 //p.FragCombo();
2045 end;
2046 end;
2047 if gLMSRespawn = LMS_RESPAWN_NONE then
2048 begin
2049 Inc(gCoopMonstersKilled);
2050 if g_Game_IsNet then
2051 MH_SEND_GameStats;
2052 end;
2053 end;
2055 // Âûáèðàåì ëóò:
2056 case FMonsterType of
2057 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2058 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2059 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2060 MONSTER_MAN: c := ITEM_KEY_RED;
2061 else c := 0;
2062 end;
2064 // Áðîñàåì ëóò:
2065 if c <> 0 then
2066 begin
2067 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2068 FObj.Y + (FObj.Rect.Height div 2),
2069 c, True, False);
2070 g_Items_SetDrop(it); // mark it as monster drop
2071 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2072 (FObj.Vel.Y div 2)-Random(4));
2073 //positionChanged(); // this updates spatial accelerators
2074 if g_Game_IsServer and g_Game_IsNet then
2075 MH_SEND_ItemSpawn(True, it);
2076 end;
2078 // Òðóï äàëüøå íå èäåò:
2079 FObj.Vel.X := 0;
2081 // Ó òðóïà ðàçìåðû ìåíüøå:
2082 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2083 begin
2084 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2085 FObj.Rect.Height := 12;
2086 positionChanged();
2087 end;
2089 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2090 if (FHealth <= -30) and
2091 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2092 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2093 (FMonsterType = MONSTER_MAN)) then
2094 begin
2095 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2096 SetState(MONSTATE_DIE, ANIM_MESS);
2097 end
2098 else
2099 begin
2100 DieSound();
2101 SetState(MONSTATE_DIE);
2102 end;
2104 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2105 if g_Game_IsServer then ActivateTriggers();
2107 FHealth := 0;
2108 end
2109 else
2110 if FState = MONSTATE_SLEEP then
2111 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2112 FPain := MONSTERTABLE[FMonsterType].Pain;
2113 SetState(MONSTATE_GO);
2114 end;
2116 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2117 Result := True;
2118 end;
2120 function TMonster.Heal(Value: Word): Boolean;
2121 begin
2122 Result := False;
2123 if g_Game_IsClient then
2124 Exit;
2125 if not alive then
2126 Exit;
2128 if FHealth < FMaxHealth then
2129 begin
2130 IncMax(FHealth, Value, FMaxHealth);
2131 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2132 Result := True;
2133 end;
2134 end;
2136 destructor TMonster.Destroy();
2137 var
2138 a: Integer;
2139 begin
2140 for a := 0 to High(FAnim) do
2141 begin
2142 FAnim[a, TDirection.D_LEFT].Free();
2143 FAnim[a, TDirection.D_RIGHT].Free();
2144 end;
2146 vilefire.Free();
2148 if (mProxyId <> -1) then
2149 begin
2150 if (monsGrid <> nil) then
2151 begin
2152 monsGrid.removeBody(mProxyId);
2153 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2154 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2155 {$ENDIF}
2156 end;
2157 mProxyId := -1;
2158 end;
2160 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2161 begin
2162 freeInds.release(mArrIdx);
2163 gMonsters[mArrIdx] := nil;
2164 end;
2165 mArrIdx := -1;
2167 uidMap[FUID] := nil;
2169 inherited Destroy();
2170 end;
2172 procedure TMonster.Draw();
2173 var
2174 m: TMirrorType;
2175 dx, dy, c: Integer;
2176 o: TObj;
2177 begin
2178 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2179 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2181 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2182 if FMonsterType = MONSTER_VILE then
2183 if FState = MONSTATE_SHOOT then
2184 if GetPos(FTargetUID, @o) then
2185 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2186 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2188 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2189 //FIXME!
2190 if (g_dbg_scale = 1.0) then
2191 begin
2192 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2193 sX-128, sY-128, sWidth+256, sHeight+256) then
2194 Exit;
2195 end;
2197 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2198 if FState = MONSTATE_DEAD then
2199 case FMonsterType of
2200 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2201 end;
2203 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2204 if FAnim[FCurAnim, FDirection] <> nil then
2205 begin
2206 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2207 if (FDirection = TDirection.D_LEFT) and
2208 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2209 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2210 (FMonsterType <> MONSTER_BARREL) then
2211 m := TMirrorType.Horizontal
2212 else
2213 m := TMirrorType.None;
2215 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2216 if (FDirection = TDirection.D_LEFT) and
2217 (FMonsterType <> MONSTER_BARREL) then
2218 begin
2219 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2220 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2222 if m = TMirrorType.Horizontal then
2223 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2224 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2225 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2226 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2227 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2228 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2229 dx := -dx;
2230 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2231 end;
2232 end
2233 else // Ïðàâàÿ àíèìàöèÿ
2234 begin
2235 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2236 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2237 end;
2239 // Ðèñóåì:
2240 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2241 end;
2243 if g_debug_Frames then
2244 begin
2245 e_DrawQuad(FObj.X+FObj.Rect.X,
2246 FObj.Y+FObj.Rect.Y,
2247 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2248 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2249 0, 255, 0);
2250 end;
2251 end;
2253 procedure TMonster.MakeBloodSimple(Count: Word);
2254 begin
2255 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2256 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2257 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2258 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2259 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2260 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2261 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2262 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2263 end;
2265 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2266 begin
2267 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2268 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2269 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2270 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2271 end;
2273 procedure TMonster.Push(vx, vy: Integer);
2274 begin
2275 FObj.Accel.X := FObj.Accel.X + vx;
2276 FObj.Accel.Y := FObj.Accel.Y + vy;
2277 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2278 end;
2280 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2281 var
2282 Anim: Byte;
2283 begin
2284 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2285 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2286 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2287 soulcount := soulcount-1;
2289 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2290 case FState of
2291 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2292 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2293 (State <> MONSTATE_GO) then
2294 Exit;
2295 end;
2297 // Ñìåíà ñîñòîÿíèÿ:
2298 FState := State;
2300 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2302 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2303 case FState of
2304 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2305 MONSTATE_PAIN: Anim := ANIM_PAIN;
2306 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2307 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2308 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2309 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2310 MONSTATE_DIE: Anim := ANIM_DIE;
2311 MONSTATE_REVIVE:
2312 begin // íà÷àëè âîñðåøàòüñÿ
2313 Anim := FCurAnim;
2314 FAnim[Anim, FDirection].Revert(True);
2316 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2317 FHealth := MONSTERTABLE[FMonsterType].Health;
2318 FAmmo := 0;
2319 FPain := 0;
2320 end;
2321 else Exit;
2322 end;
2324 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2325 if ForceAnim <> 255 then
2326 Anim := ForceAnim;
2328 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2329 if FCurAnim <> Anim then
2330 if FAnim[Anim, FDirection] <> nil then
2331 begin
2332 FAnim[Anim, FDirection].Reset();
2333 FCurAnim := Anim;
2334 end;
2335 end;
2337 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2338 var
2339 TA: TAnimation;
2340 FramesID: DWORD;
2341 begin
2342 Result := False;
2344 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2345 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2346 begin
2347 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2348 if g_Game_IsServer and g_Game_IsNet then
2349 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2350 Exit;
2351 end;
2353 TA := nil;
2355 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2356 if not silent then
2357 begin
2358 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2359 TA := TAnimation.Create(FramesID, False, 6);
2360 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2361 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2362 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2364 if g_Game_IsServer and g_Game_IsNet then
2365 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2366 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2367 NET_GFX_TELE);
2368 end;
2370 FObj.X := X - FObj.Rect.X;
2371 FObj.Y := Y - FObj.Rect.Y;
2372 positionChanged();
2374 if dir = 1 then
2375 FDirection := TDirection.D_LEFT
2376 else
2377 if dir = 2 then
2378 FDirection := TDirection.D_RIGHT
2379 else
2380 if dir = 3 then
2381 begin // îáðàòíîå
2382 if FDirection = TDirection.D_RIGHT then
2383 FDirection := TDirection.D_LEFT
2384 else
2385 FDirection := TDirection.D_RIGHT;
2386 end;
2388 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2389 if not silent and (TA <> nil) then
2390 begin
2391 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2392 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2393 TA.Free();
2395 if g_Game_IsServer and g_Game_IsNet then
2396 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2397 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2398 NET_GFX_TELE);
2399 end;
2401 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2402 Result := True;
2403 end;
2405 procedure TMonster.Update();
2406 var
2407 a, b, sx, sy, wx, wy, oldvelx: Integer;
2408 st: Word;
2409 o, co: TObj;
2410 fall: Boolean;
2411 mon: TMonster;
2412 label
2413 _end;
2414 begin
2415 fall := True;
2417 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2418 if FMonsterType = MONSTER_FISH then
2419 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2420 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2421 fall := False;
2423 // Ëåòàþùèå ìîíòñðû:
2424 if ((FMonsterType = MONSTER_SOUL) or
2425 (FMonsterType = MONSTER_PAIN) or
2426 (FMonsterType = MONSTER_CACO)) and
2427 (FState <> MONSTATE_DIE) and
2428 (FState <> MONSTATE_DEAD) then
2429 fall := False;
2431 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2432 if gTime mod (GAME_TICK*2) <> 0 then
2433 begin
2434 g_Obj_Move(@FObj, fall, True, True);
2435 positionChanged(); // this updates spatial accelerators
2436 Exit;
2437 end;
2439 if FPainTicks > 0 then
2440 Dec(FPainTicks)
2441 else
2442 FPainSound := False;
2444 // Äâèãàåìñÿ:
2445 st := g_Obj_Move(@FObj, fall, True, True);
2446 positionChanged(); // this updates spatial accelerators
2448 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2449 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2450 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2451 begin
2452 FRemoved := True;
2453 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2454 begin
2455 Inc(gCoopMonstersKilled);
2456 if g_Game_IsNet then
2457 MH_SEND_GameStats;
2458 end;
2459 ActivateTriggers();
2460 Exit;
2461 end;
2463 oldvelx := FObj.Vel.X;
2465 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2466 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2467 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2469 if FFireTime > 0 then
2470 begin
2471 if WordBool(st and MOVE_INWATER) then
2472 FFireTime := 0
2473 else
2474 begin
2475 OnFireFlame(1);
2476 FFireTime := FFireTime - 1;
2477 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2478 if FFirePainTime = 0 then
2479 begin
2480 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2481 FFirePainTime := 18;
2482 end
2483 else
2484 FFirePainTime := FFirePainTime - 1;
2485 end;
2486 end;
2488 // Ìåðòâûé íè÷åãî íå äåëàåò:
2489 if (FState = MONSTATE_DEAD) then
2490 goto _end;
2492 // AI ìîíñòðîâ âûêëþ÷åí:
2493 if g_debug_MonsterOff then
2494 begin
2495 FSleep := 1;
2496 if FState <> MONSTATE_SLEEP then
2497 SetState(MONSTATE_SLEEP);
2498 end;
2500 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2501 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2502 case FMonsterType of
2503 MONSTER_FISH:
2504 if Random(4) = 0 then
2505 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2506 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2507 MONSTER_ROBO, MONSTER_BARREL:
2508 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2509 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2510 else begin
2511 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2512 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2513 if Random(2) = 0 then
2514 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2515 else
2516 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2517 end;
2518 end;
2520 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2521 if FMonsterType = MONSTER_BARREL then
2522 begin
2523 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2524 (FAnim[FCurAnim, FDirection].Counter = 0) then
2525 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2526 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2527 60, FUID);
2528 end;
2530 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2531 if FMonsterType = MONSTER_SOUL then
2532 if WordBool(st and MOVE_HITAIR) then
2533 g_Obj_SetSpeed(@FObj, 16);
2535 if FAmmo < 0 then
2536 FAmmo := FAmmo + 1;
2538 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2539 if FObj.Vel.Y < 0 then
2540 if WordBool(st and MOVE_INWATER) then
2541 FObj.Vel.Y := -4;
2543 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2544 FTargetTime := FTargetTime + 1;
2546 // Ãèëüçû
2547 if FShellTimer > -1 then
2548 if FShellTimer = 0 then
2549 begin
2550 if FShellType = SHELL_SHELL then
2551 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2552 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2553 GameVelX, GameVelY-2, SHELL_SHELL)
2554 else if FShellType = SHELL_DBLSHELL then
2555 begin
2556 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2557 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2558 GameVelX-1, GameVelY-2, SHELL_SHELL);
2559 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2560 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2561 GameVelX+1, GameVelY-2, SHELL_SHELL);
2562 end;
2563 FShellTimer := -1;
2564 end else Dec(FShellTimer);
2566 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2567 if fall then
2568 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2569 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2570 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2571 FObj.Rect.Width, FObj.Rect.Height, 50) then
2572 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2573 (FObj.Accel.Y = 0) then
2574 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2576 case FState of
2577 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2578 begin
2579 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2580 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2581 begin
2582 FPain := MONSTERTABLE[FMonsterType].Pain;
2583 if gSoundEffectsDF then PainSound();
2584 end;
2585 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2586 PainSound();
2588 // Ñíèæàåì áîëü ñî âðåìåíåì:
2589 FPain := FPain - 5;
2591 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2592 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2593 begin
2594 FPain := 0;
2595 FAmmo := -9;
2596 SetState(MONSTATE_GO);
2597 end;
2598 end;
2600 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2601 begin
2602 // Ñïèì:
2603 FSleep := FSleep + 1;
2605 // Ïðîñïàëè äîñòàòî÷íî:
2606 if FSleep >= 18 then
2607 FSleep := 0
2608 else // åùå ñïèì
2609 goto _end;
2611 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2612 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2613 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2614 if (gPlayers <> nil) then
2615 for a := 0 to High(gPlayers) do
2616 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2617 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2618 with gPlayers[a] do
2619 if g_Look(@FObj, @Obj, FDirection) then
2620 begin
2621 FTargetUID := gPlayers[a].UID;
2622 FTargetTime := 0;
2623 WakeUpSound();
2624 SetState(MONSTATE_GO);
2625 Break;
2626 end;
2628 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2629 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2630 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2631 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2632 if gMonsters <> nil then
2633 for a := 0 to High(gMonsters) do
2634 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2635 (gMonsters[a].FUID <> FUID) then
2636 begin
2637 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2638 if (FBehaviour = BH_MANIAC) and
2639 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2640 Continue;
2641 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2642 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2643 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2644 Continue;
2645 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2646 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2647 Continue;
2648 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2649 begin
2650 FTargetUID := gMonsters[a].UID;
2651 FTargetTime := 0;
2652 WakeUpSound();
2653 SetState(MONSTATE_GO);
2654 Break;
2655 end;
2656 end;
2657 end;
2659 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2660 begin
2661 // Æäåì:
2662 FSleep := FSleep - 1;
2664 // Âûæäàëè äîñòàòî÷íî - èäåì:
2665 if FSleep < 0 then
2666 SetState(MONSTATE_GO);
2667 end;
2669 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2670 begin
2671 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2672 if WordBool(st and MOVE_BLOCK) then
2673 begin
2674 Turn();
2675 FSleep := 40;
2676 SetState(MONSTATE_RUNOUT);
2678 goto _end;
2679 end;
2681 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2682 if (FMonsterType = MONSTER_VILE) then
2683 if isCorpse(@FObj, False) <> -1 then
2684 begin
2685 FObj.Vel.X := 0;
2686 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2688 goto _end;
2689 end;
2691 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2692 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2693 if not findNewPrey() then
2694 begin // Íîâûõ öåëåé íåò
2695 FTargetUID := 0;
2696 o.X := FObj.X+pt_x;
2697 o.Y := FObj.Y+pt_y;
2698 o.Vel.X := 0;
2699 o.Vel.Y := 0;
2700 o.Accel.X := 0;
2701 o.Accel.Y := 0;
2702 o.Rect := _Rect(0, 0, 0, 1);
2703 end
2704 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2705 GetPos(FTargetUID, @o);
2707 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2708 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2709 begin
2710 FTargetTime := 0;
2711 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2712 begin
2713 if kick(@o) then
2714 goto _end;
2715 end;
2716 end;
2718 // Ðàññòîÿíèå äî öåëè:
2719 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2720 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2722 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2723 if sx > 0 then
2724 FDirection := TDirection.D_RIGHT
2725 else
2726 FDirection := TDirection.D_LEFT;
2728 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2729 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2730 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2731 if shoot(@o, False) then
2732 goto _end;
2734 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2735 if Abs(sx) < 40 then
2736 if FMonsterType <> MONSTER_FISH then
2737 begin
2738 FSleep := 15;
2739 SetState(MONSTATE_RUN);
2740 if Random(2) = 0 then
2741 FDirection := TDirection.D_LEFT
2742 else
2743 FDirection := TDirection.D_RIGHT;
2745 goto _end;
2746 end;
2748 // Óïåðëèñü â ñòåíó:
2749 if WordBool(st and MOVE_HITWALL) then
2750 begin
2751 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2752 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2753 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2754 FSleep := 4;
2755 SetState(MONSTATE_WAIT);
2757 goto _end;
2758 end;
2760 case FMonsterType of
2761 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2762 else // Íå ëåòàþò:
2763 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2764 (FObj.Accel.Y = 0) then
2765 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2766 // Ïðûæîê ÷åðåç ñòåíó:
2767 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2768 SetState(MONSTATE_CLIMB);
2769 end;
2770 end;
2772 goto _end;
2773 end;
2775 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2776 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2777 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2778 begin
2779 if FMonsterType = MONSTER_FISH then
2780 begin // Ðûáà
2781 if not WordBool(st and MOVE_INWATER) then
2782 begin // Ðûáà âíå âîäû:
2783 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2784 begin // "Ñòîèò" òâåðäî
2785 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2786 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2787 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2788 end;
2790 // Ðûáå áîëüíî:
2791 SetState(MONSTATE_PAIN);
2792 FPain := FPain + 50;
2793 end
2794 else // Ðûáà â âîäå
2795 begin
2796 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2797 if Abs(sy) > 8 then
2798 FObj.Vel.Y := g_basic.Sign(sy)*4
2799 else
2800 FObj.Vel.Y := 0;
2802 // Ðûáà ïëûâåò ââåðõ:
2803 if FObj.Vel.Y < 0 then
2804 if not g_Obj_CollideWater(@FObj, 0, -16) then
2805 begin
2806 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2807 FObj.Vel.Y := 0;
2808 // Ïëàâàåì òóäà-ñþäà:
2809 if Random(2) = 0 then
2810 FDirection := TDirection.D_LEFT
2811 else
2812 FDirection := TDirection.D_RIGHT;
2813 FSleep := 20;
2814 SetState(MONSTATE_RUN);
2815 end;
2816 end;
2817 end
2818 else // Ëåòàþùèå ìîíñòðû
2819 begin
2820 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2821 if Abs(sy) > 8 then
2822 FObj.Vel.Y := g_basic.Sign(sy)*4
2823 else
2824 FObj.Vel.Y := 0;
2825 end;
2826 end
2827 else // "Íàçåìíûå" ìîíñòðû
2828 begin
2829 // Âîçìîæíî, ïèíàåì êóñêè:
2830 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2831 begin
2832 b := Abs(FObj.Vel.X);
2833 if b > 1 then b := b * (Random(8 div b) + 1);
2834 for a := 0 to High(gGibs) do
2835 begin
2836 if gGibs[a].alive and
2837 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2838 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2839 begin
2840 // Ïèíàåì êóñêè
2841 if FObj.Vel.X < 0 then
2842 begin
2843 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2844 end
2845 else
2846 begin
2847 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2848 end;
2849 end;
2850 end;
2851 end;
2852 // Áîññû ìîãóò ïèíàòü òðóïû:
2853 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2854 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2855 begin
2856 b := Abs(FObj.Vel.X);
2857 if b > 1 then b := b * (Random(8 div b) + 1);
2858 for a := 0 to High(gCorpses) do
2859 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2860 begin
2861 co := gCorpses[a].Obj;
2862 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2863 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2864 // Ïèíàåì òðóïû
2865 if FObj.Vel.X < 0 then
2866 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2867 else
2868 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2869 end;
2870 end;
2871 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2872 if sy < -40 then
2873 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2874 // ñòîèò òâåðäî
2875 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2876 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2877 end;
2879 FSleep := FSleep + 1;
2881 // Èíîãäà ðû÷èì:
2882 if FSleep >= 8 then
2883 begin
2884 FSleep := 0;
2885 if Random(8) = 0 then
2886 ActionSound();
2887 end;
2889 // Áåæèì â âûáðàííóþ ñòîðîíó:
2890 if FDirection = TDirection.D_RIGHT then
2891 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2892 else
2893 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2895 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2896 if WordBool(st and MOVE_INWATER) then
2897 FObj.Vel.X := FObj.Vel.X div 2
2898 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2899 if FMonsterType = MONSTER_FISH then
2900 FObj.Vel.X := 0;
2901 end;
2903 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2904 begin
2905 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2906 if WordBool(st and MOVE_BLOCK) then
2907 begin
2908 Turn();
2909 FSleep := 40;
2910 SetState(MONSTATE_RUNOUT);
2912 goto _end;
2913 end;
2915 FSleep := FSleep - 1;
2917 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2918 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2919 begin
2920 FSleep := 0;
2921 SetState(MONSTATE_GO);
2922 // Ñòåíà - èäåì îáðàòíî:
2923 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2924 Turn();
2925 // Èíîãäà ðû÷èì:
2926 if Random(8) = 0 then
2927 ActionSound();
2928 end;
2930 // Áåæèì â âûáðàííóþ ñòîðîíó:
2931 if FDirection = TDirection.D_RIGHT then
2932 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2933 else
2934 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2936 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2937 if WordBool(st and MOVE_INWATER) then
2938 FObj.Vel.X := FObj.Vel.X div 2
2939 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2940 if FMonsterType = MONSTER_FISH then
2941 FObj.Vel.X := 0;
2942 end;
2944 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2945 begin
2946 // Âûøëè èç ÁëîêÌîíà:
2947 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2948 FSleep := 0;
2950 FSleep := FSleep - 1;
2952 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2953 if FSleep <= -18 then
2954 begin
2955 FSleep := 0;
2956 SetState(MONSTATE_GO);
2957 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2958 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2959 Turn();
2960 // Èíîãäà ðû÷èì:
2961 if Random(8) = 0 then
2962 ActionSound();
2963 end;
2965 // Áåæèì â âûáðàííóþ ñòîðîíó:
2966 if FDirection = TDirection.D_RIGHT then
2967 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2968 else
2969 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2971 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2972 if WordBool(st and MOVE_INWATER) then
2973 FObj.Vel.X := FObj.Vel.X div 2
2974 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2975 if FMonsterType = MONSTER_FISH then
2976 FObj.Vel.X := 0;
2977 end;
2979 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2980 begin
2981 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2982 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2983 (not WordBool(st and MOVE_HITWALL)) then
2984 begin
2985 FSleep := 0;
2986 SetState(MONSTATE_GO);
2988 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2989 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2990 begin
2991 Turn();
2992 FSleep := 15;
2993 SetState(MONSTATE_RUN);
2994 end;
2995 end;
2997 // Áåæèì â âûáðàííóþ ñòîðîíó:
2998 if FDirection = TDirection.D_RIGHT then
2999 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3000 else
3001 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3003 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3004 if WordBool(st and MOVE_INWATER) then
3005 FObj.Vel.X := FObj.Vel.X div 2
3006 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3007 if FMonsterType = MONSTER_FISH then
3008 FObj.Vel.X := 0;
3009 end;
3011 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3012 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3013 begin
3014 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3015 if FMonsterType = MONSTER_SOUL then
3016 begin
3017 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3018 SetState(MONSTATE_GO);
3020 goto _end;
3021 end;
3023 // Çàìåäëÿåìñÿ ïðè àòàêå:
3024 if FMonsterType <> MONSTER_FISH then
3025 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3027 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3028 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3029 begin
3030 // Öåëü ïîãèáëà => èäåì äàëüøå:
3031 if not GetPos(FTargetUID, @o) then
3032 begin
3033 SetState(MONSTATE_GO);
3035 goto _end;
3036 end;
3038 // Öåëü íå âèäíî => èäåì äàëüøå:
3039 if not g_Look(@FObj, @o, FDirection) then
3040 begin
3041 SetState(MONSTATE_GO);
3043 goto _end;
3044 end;
3046 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3047 if g_Obj_CollideWater(@o, 0, 0) then
3048 begin
3049 SetState(MONSTATE_GO);
3051 goto _end;
3052 end;
3054 // Æàðèì öåëü:
3055 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3056 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3057 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3058 end;
3059 end;
3060 end; // case FState of ...
3062 _end:
3064 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3065 if FState = MONSTATE_REVIVE then
3066 if FAnim[FCurAnim, FDirection].Played then
3067 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3068 FAnim[FCurAnim, FDirection].Revert(False);
3069 SetState(MONSTATE_GO);
3070 end;
3072 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3073 if vilefire <> nil then
3074 vilefire.Update();
3076 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3077 if (FState = MONSTATE_DIE) and
3078 (FAnim[FCurAnim, FDirection] <> nil) and
3079 (FAnim[FCurAnim, FDirection].Played) then
3080 begin
3081 // Óìåð:
3082 SetState(MONSTATE_DEAD);
3084 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3085 if (FMonsterType = MONSTER_PAIN) then
3086 begin
3087 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3088 FObj.Y+FObj.Rect.Y+20, TDirection.D_LEFT);
3089 if mon <> nil then
3090 begin
3091 mon.SetState(MONSTATE_GO);
3092 mon.FNoRespawn := True;
3093 Inc(gTotalMonsters);
3094 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3095 end;
3097 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3098 FObj.Y+FObj.Rect.Y+20, TDirection.D_RIGHT);
3099 if mon <> nil then
3100 begin
3101 mon.SetState(MONSTATE_GO);
3102 mon.FNoRespawn := True;
3103 Inc(gTotalMonsters);
3104 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3105 end;
3107 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3108 FObj.Y+FObj.Rect.Y, TDirection.D_RIGHT);
3109 if mon <> nil then
3110 begin
3111 mon.SetState(MONSTATE_GO);
3112 mon.FNoRespawn := True;
3113 Inc(gTotalMonsters);
3114 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3115 end;
3117 if g_Game_IsNet then MH_SEND_CoopStats();
3118 end;
3120 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3121 if (FMonsterType = MONSTER_PAIN) or
3122 (FMonsterType = MONSTER_SOUL) or
3123 (FMonsterType = MONSTER_BARREL) then
3124 FRemoved := True;
3125 end;
3127 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3128 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3129 if (FAnim[FCurAnim, FDirection] <> nil) then
3130 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3131 if (FAnim[FCurAnim, FDirection].Played) then
3132 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3133 if FState = MONSTATE_ATTACK then
3134 begin // Ñîñòîÿíèå - Àòàêà
3135 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3136 if FMonsterType <> MONSTER_SOUL then
3137 SetState(MONSTATE_GO);
3138 end
3139 else // Ñîñòîÿíèå - Ñòðåëüáà
3140 begin
3141 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3142 if not FChainFire then
3143 SetState(MONSTATE_GO)
3144 else
3145 begin // Íàäî ñòðåëÿòü åùå
3146 FChainFire := False;
3147 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3148 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3149 FAnim[FCurAnim, FDirection].Reset();
3150 end;
3151 end;
3153 FWaitAttackAnim := False;
3154 end
3156 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3157 if (FMonsterType = MONSTER_SOUL) or
3158 ( (not FWaitAttackAnim) and
3159 (FAnim[FCurAnim, FDirection].CurrentFrame =
3160 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3161 ) then
3162 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3163 if FState = MONSTATE_ATTACK then
3164 begin // Ñîñòîÿíèå - Àòàêà
3165 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3166 if FMonsterType = MONSTER_SOUL then
3167 FAnim[FCurAnim, FDirection].Reset();
3169 case FMonsterType of
3170 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3171 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3172 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3173 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3174 if FMonsterType = MONSTER_SOUL then
3175 SetState(MONSTATE_GO);
3177 MONSTER_FISH:
3178 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3179 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3180 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3182 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3183 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3184 if FCurAnim = ANIM_ATTACK2 then
3185 begin
3186 o := FObj;
3187 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3188 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3189 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3190 end;
3192 MONSTER_VILE:
3193 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3194 if FCurAnim = ANIM_ATTACK2 then
3195 begin
3196 sx := isCorpse(@FObj, True);
3197 if sx <> -1 then
3198 begin // Íàøëè, êîãî âîñêðåñèòü
3199 gMonsters[sx].SetState(MONSTATE_REVIVE);
3200 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3201 // Âîñêðåøàòü - ñåáå âðåäèòü:
3202 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3203 end;
3204 end;
3205 end;
3206 end
3208 else // Ñîñòîÿíèå - Ñòðåëüáà
3209 begin
3210 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3211 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3213 if FDirection = TDirection.D_LEFT then
3214 begin
3215 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3216 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3217 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3219 wx := FObj.X + wx;
3220 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3222 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3223 case FMonsterType of
3224 MONSTER_IMP:
3225 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3226 MONSTER_ZOMBY:
3227 begin
3228 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3229 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3230 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3231 end;
3232 MONSTER_SERG:
3233 begin
3234 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3235 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3236 FShellTimer := 10;
3237 FShellType := SHELL_SHELL;
3238 end;
3239 MONSTER_MAN:
3240 begin
3241 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3242 FShellTimer := 13;
3243 FShellType := SHELL_DBLSHELL;
3244 FAmmo := -36;
3245 end;
3246 MONSTER_CYBER:
3247 begin
3248 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3249 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3250 end;
3251 MONSTER_SKEL:
3252 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3253 MONSTER_CGUN:
3254 begin
3255 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3256 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3257 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3258 end;
3259 MONSTER_SPIDER:
3260 begin
3261 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3262 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3263 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3264 end;
3265 MONSTER_BSP:
3266 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3267 MONSTER_ROBO:
3268 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3269 MONSTER_MANCUB:
3270 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3271 MONSTER_BARON, MONSTER_KNIGHT:
3272 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3273 MONSTER_CACO:
3274 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3275 MONSTER_PAIN:
3276 begin // Ñîçäàåì Lost_Soul:
3277 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3278 FObj.Y+FObj.Rect.Y, FDirection);
3280 if mon <> nil then
3281 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3282 mon.FTargetUID := FTargetUID;
3283 GetPos(FTargetUID, @o);
3284 mon.FTargetTime := 0;
3285 mon.FNoRespawn := True;
3286 mon.SetState(MONSTATE_GO);
3287 mon.shoot(@o, True);
3288 Inc(gTotalMonsters);
3290 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3291 end;
3292 end;
3293 end;
3295 if FMonsterType <> MONSTER_PAIN then
3296 if g_Game_IsNet then
3297 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3299 // Ñêîðîñòðåëüíûå ìîíñòðû:
3300 if (FMonsterType = MONSTER_CGUN) or
3301 (FMonsterType = MONSTER_SPIDER) or
3302 (FMonsterType = MONSTER_BSP) or
3303 (FMonsterType = MONSTER_MANCUB) or
3304 (FMonsterType = MONSTER_ROBO) then
3305 if not GetPos(FTargetUID, @o) then
3306 // Öåëü ìåðòâà - èùåì íîâóþ:
3307 findNewPrey()
3308 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3309 if shoot(@o, False) then
3310 FChainFire := True;
3311 end;
3313 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3314 FWaitAttackAnim := True;
3315 end;
3317 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3318 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3319 case FState of
3320 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3321 // Çâóêè ïðè ïåðåäâèæåíèè:
3322 case FMonsterType of
3323 MONSTER_CYBER:
3324 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3325 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3326 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3327 MONSTER_SPIDER:
3328 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3329 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3330 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3331 MONSTER_BSP:
3332 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3333 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3334 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3335 MONSTER_ROBO:
3336 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3337 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3338 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3339 end;
3340 end;
3342 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3343 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3344 FObj.Vel.X := oldvelx;
3346 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3347 if FAnim[FCurAnim, FDirection] <> nil then
3348 FAnim[FCurAnim, FDirection].Update();
3349 end;
3351 procedure TMonster.SetDeadAnim;
3352 begin
3353 if FAnim <> nil then
3354 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3355 end;
3357 procedure TMonster.RevertAnim(R: Boolean = True);
3358 begin
3359 if FAnim <> nil then
3360 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3361 FAnim[FCurAnim, FDirection].Revert(R);
3362 end;
3364 function TMonster.AnimIsReverse: Boolean;
3365 begin
3366 if FAnim <> nil then
3367 Result := FAnim[FCurAnim, FDirection].IsReverse
3368 else
3369 Result := False;
3370 end;
3372 procedure TMonster.ClientUpdate();
3373 var
3374 a, b, sx, sy, oldvelx: Integer;
3375 st: Word;
3376 o, co: TObj;
3377 fall: Boolean;
3378 label
3379 _end;
3380 begin
3381 sx := 0; // SHUT UP COMPILER
3382 sy := 0;
3383 fall := True;
3384 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3385 if FMonsterType = MONSTER_FISH then
3386 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3387 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3388 fall := False;
3390 // Ëåòàþùèå ìîíòñðû:
3391 if ((FMonsterType = MONSTER_SOUL) or
3392 (FMonsterType = MONSTER_PAIN) or
3393 (FMonsterType = MONSTER_CACO)) and
3394 (FState <> MONSTATE_DIE) and
3395 (FState <> MONSTATE_DEAD) then
3396 fall := False;
3398 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3399 if gTime mod (GAME_TICK*2) <> 0 then
3400 begin
3401 g_Obj_Move(@FObj, fall, True, True);
3402 positionChanged(); // this updates spatial accelerators
3403 Exit;
3404 end;
3406 if FPainTicks > 0 then
3407 Dec(FPainTicks)
3408 else
3409 FPainSound := False;
3411 // Äâèãàåìñÿ:
3412 st := g_Obj_Move(@FObj, fall, True, True);
3413 positionChanged(); // this updates spatial accelerators
3415 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3416 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3417 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3418 begin
3419 FRemoved := True;
3420 Exit;
3421 end;
3423 oldvelx := FObj.Vel.X;
3425 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3426 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3427 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3429 if FFireTime > 0 then
3430 begin
3431 if WordBool(st and MOVE_INWATER) then
3432 FFireTime := 0
3433 else
3434 begin
3435 OnFireFlame(1);
3436 FFireTime := FFireTime - 1;
3437 end;
3438 end;
3440 // Ìåðòâûé íè÷åãî íå äåëàåò:
3441 if (FState = MONSTATE_DEAD) then
3442 goto _end;
3444 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3445 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3446 case FMonsterType of
3447 MONSTER_FISH:
3448 if Random(4) = 0 then
3449 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3450 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3451 MONSTER_ROBO, MONSTER_BARREL:
3452 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3453 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3454 else begin
3455 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3456 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3457 if Random(2) = 0 then
3458 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3459 else
3460 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3461 end;
3462 end;
3464 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3465 if FMonsterType = MONSTER_BARREL then
3466 begin
3467 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3468 (FAnim[FCurAnim, FDirection].Counter = 0) then
3469 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3470 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3471 60, FUID);
3472 end;
3474 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3475 if FMonsterType = MONSTER_SOUL then
3476 if WordBool(st and MOVE_HITAIR) then
3477 g_Obj_SetSpeed(@FObj, 16);
3479 if FAmmo < 0 then
3480 FAmmo := FAmmo + 1;
3482 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3483 if FObj.Vel.Y < 0 then
3484 if WordBool(st and MOVE_INWATER) then
3485 FObj.Vel.Y := -4;
3487 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3488 FTargetTime := FTargetTime + 1;
3490 if FShellTimer > -1 then
3491 if FShellTimer = 0 then
3492 begin
3493 if FShellType = SHELL_SHELL then
3494 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3495 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3496 GameVelX, GameVelY-2, SHELL_SHELL)
3497 else if FShellType = SHELL_DBLSHELL then
3498 begin
3499 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3500 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3501 GameVelX-1, GameVelY-2, SHELL_SHELL);
3502 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3503 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3504 GameVelX+1, GameVelY-2, SHELL_SHELL);
3505 end;
3506 FShellTimer := -1;
3507 end else Dec(FShellTimer);
3509 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3510 if fall then
3511 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3512 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3513 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3514 FObj.Rect.Width, FObj.Rect.Height, 50) then
3515 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3516 (FObj.Accel.Y = 0) then
3517 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3519 case FState of
3520 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3521 begin
3522 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3523 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3524 begin
3525 FPain := MONSTERTABLE[FMonsterType].Pain;
3526 if gSoundEffectsDF then PainSound();
3527 end;
3528 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3529 PainSound();
3531 // Ñíèæàåì áîëü ñî âðåìåíåì:
3532 FPain := FPain - 5;
3534 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3535 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3536 begin
3537 SetState(MONSTATE_GO);
3538 FPain := 0;
3539 end;
3540 end;
3542 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3543 begin
3544 // Ñïèì:
3545 FSleep := FSleep + 1;
3547 // Ïðîñïàëè äîñòàòî÷íî:
3548 if FSleep >= 18 then
3549 FSleep := 0
3550 else // åùå ñïèì
3551 goto _end;
3552 end;
3554 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3555 begin
3556 // Æäåì:
3557 FSleep := FSleep - 1;
3558 end;
3560 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3561 begin
3562 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3563 if WordBool(st and MOVE_BLOCK) then
3564 begin
3565 Turn();
3566 FSleep := 40;
3567 SetState(MONSTATE_RUNOUT);
3569 goto _end;
3570 end;
3572 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3573 if (FMonsterType = MONSTER_VILE) then
3574 if isCorpse(@FObj, False) <> -1 then
3575 begin
3576 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3577 FObj.Vel.X := 0;
3579 goto _end;
3580 end;
3582 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3583 if Abs(sx) < 40 then
3584 if FMonsterType <> MONSTER_FISH then
3585 begin
3586 SetState(MONSTATE_RUN);
3587 FSleep := 15;
3589 goto _end;
3590 end;
3592 // Óïåðëèñü â ñòåíó:
3593 if WordBool(st and MOVE_HITWALL) then
3594 begin
3595 case FMonsterType of
3596 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3597 else // Íå ëåòàþò:
3598 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3599 (FObj.Accel.Y = 0) then
3600 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3601 // Ïðûæîê ÷åðåç ñòåíó:
3602 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3603 SetState(MONSTATE_CLIMB);
3604 end;
3605 end;
3607 goto _end;
3608 end;
3610 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3611 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3612 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3613 begin
3614 if FMonsterType = MONSTER_FISH then
3615 begin // Ðûáà
3616 if not WordBool(st and MOVE_INWATER) then
3617 begin // Ðûáà âíå âîäû:
3618 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3619 begin // "Ñòîèò" òâåðäî
3620 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3621 if FObj.Accel.Y = 0 then
3622 FObj.Vel.Y := -6;
3623 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3624 end;
3626 // Ðûáå áîëüíî:
3627 SetState(MONSTATE_PAIN);
3628 FPain := FPain + 50;
3629 end
3630 else // Ðûáà â âîäå
3631 begin
3632 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3633 if Abs(sy) > 8 then
3634 FObj.Vel.Y := g_basic.Sign(sy)*4
3635 else
3636 FObj.Vel.Y := 0;
3638 // Ðûáà ïëûâåò ââåðõ:
3639 if FObj.Vel.Y < 0 then
3640 if not g_Obj_CollideWater(@FObj, 0, -16) then
3641 begin
3642 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3643 FObj.Vel.Y := 0;
3644 // Ïëàâàåì òóäà-ñþäà:
3645 SetState(MONSTATE_RUN);
3646 FSleep := 20;
3647 end;
3648 end;
3649 end
3650 else // Ëåòàþùèå ìîíñòðû
3651 begin
3652 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3653 if Abs(sy) > 8 then
3654 FObj.Vel.Y := g_basic.Sign(sy)*4
3655 else
3656 FObj.Vel.Y := 0;
3657 end;
3658 end
3659 else // "Íàçåìíûå" ìîíñòðû
3660 begin
3661 // Âîçìîæíî, ïèíàåì êóñêè:
3662 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3663 begin
3664 b := Abs(FObj.Vel.X);
3665 if b > 1 then b := b * (Random(8 div b) + 1);
3666 for a := 0 to High(gGibs) do
3667 begin
3668 if gGibs[a].alive and
3669 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3670 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3671 begin
3672 // Ïèíàåì êóñêè
3673 if FObj.Vel.X < 0 then
3674 begin
3675 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3676 end
3677 else
3678 begin
3679 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3680 end;
3681 positionChanged(); // this updates spatial accelerators
3682 end;
3683 end;
3684 end;
3685 // Áîññû ìîãóò ïèíàòü òðóïû:
3686 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3687 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3688 begin
3689 b := Abs(FObj.Vel.X);
3690 if b > 1 then b := b * (Random(8 div b) + 1);
3691 for a := 0 to High(gCorpses) do
3692 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3693 begin
3694 co := gCorpses[a].Obj;
3695 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3696 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3697 // Ïèíàåì òðóïû
3698 if FObj.Vel.X < 0 then
3699 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3700 else
3701 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3702 end;
3703 end;
3704 end;
3706 FSleep := FSleep + 1;
3708 // Èíîãäà ðû÷èì:
3709 if FSleep >= 8 then
3710 begin
3711 FSleep := 0;
3712 if Random(8) = 0 then
3713 ActionSound();
3714 end;
3716 // Áåæèì â âûáðàííóþ ñòîðîíó:
3717 if FDirection = TDirection.D_RIGHT then
3718 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3719 else
3720 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3722 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3723 if WordBool(st and MOVE_INWATER) then
3724 FObj.Vel.X := FObj.Vel.X div 2
3725 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3726 if FMonsterType = MONSTER_FISH then
3727 FObj.Vel.X := 0;
3728 end;
3730 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3731 begin
3732 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3733 if WordBool(st and MOVE_BLOCK) then
3734 begin
3735 SetState(MONSTATE_RUNOUT);
3736 FSleep := 40;
3738 goto _end;
3739 end;
3741 FSleep := FSleep - 1;
3743 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3744 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3745 begin
3746 SetState(MONSTATE_GO);
3747 FSleep := 0;
3749 // Èíîãäà ðû÷èì:
3750 if Random(8) = 0 then
3751 ActionSound();
3752 end;
3754 // Áåæèì â âûáðàííóþ ñòîðîíó:
3755 if FDirection = TDirection.D_RIGHT then
3756 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3757 else
3758 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3760 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3761 if WordBool(st and MOVE_INWATER) then
3762 FObj.Vel.X := FObj.Vel.X div 2
3763 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3764 if FMonsterType = MONSTER_FISH then
3765 FObj.Vel.X := 0;
3766 end;
3768 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3769 begin
3770 // Âûøëè èç ÁëîêÌîíà:
3771 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3772 FSleep := 0;
3774 FSleep := FSleep - 1;
3776 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3777 if FSleep <= -18 then
3778 begin
3779 SetState(MONSTATE_GO);
3780 FSleep := 0;
3782 // Èíîãäà ðû÷èì:
3783 if Random(8) = 0 then
3784 ActionSound();
3785 end;
3787 // Áåæèì â âûáðàííóþ ñòîðîíó:
3788 if FDirection = TDirection.D_RIGHT then
3789 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3790 else
3791 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3793 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3794 if WordBool(st and MOVE_INWATER) then
3795 FObj.Vel.X := FObj.Vel.X div 2
3796 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3797 if FMonsterType = MONSTER_FISH then
3798 FObj.Vel.X := 0;
3799 end;
3801 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3802 begin
3803 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3804 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3805 (not WordBool(st and MOVE_HITWALL)) then
3806 begin
3807 SetState(MONSTATE_GO);
3808 FSleep := 0;
3810 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3811 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3812 begin
3813 SetState(MONSTATE_RUN);
3814 FSleep := 15;
3815 end;
3816 end;
3818 // Áåæèì â âûáðàííóþ ñòîðîíó:
3819 if FDirection = TDirection.D_RIGHT then
3820 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3821 else
3822 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3824 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3825 if WordBool(st and MOVE_INWATER) then
3826 FObj.Vel.X := FObj.Vel.X div 2
3827 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3828 if FMonsterType = MONSTER_FISH then
3829 FObj.Vel.X := 0;
3830 end;
3832 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3833 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3834 begin
3835 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3836 if FMonsterType = MONSTER_SOUL then
3837 begin
3838 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3839 SetState(MONSTATE_GO);
3841 goto _end;
3842 end;
3844 // Çàìåäëÿåìñÿ ïðè àòàêå:
3845 if FMonsterType <> MONSTER_FISH then
3846 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3848 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3849 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3850 begin
3851 // Öåëü ïîãèáëà => èäåì äàëüøå:
3852 if not GetPos(FTargetUID, @o) then
3853 begin
3854 SetState(MONSTATE_GO);
3856 goto _end;
3857 end;
3859 // Öåëü íå âèäíî => èäåì äàëüøå:
3860 if not g_Look(@FObj, @o, FDirection) then
3861 begin
3862 SetState(MONSTATE_GO);
3864 goto _end;
3865 end;
3867 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3868 if g_Obj_CollideWater(@o, 0, 0) then
3869 begin
3870 SetState(MONSTATE_GO);
3872 goto _end;
3873 end;
3874 end;
3875 end;
3876 end; // case FState of ...
3878 _end:
3880 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3881 if FState = MONSTATE_REVIVE then
3882 if FAnim[FCurAnim, FDirection].Played then
3883 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3884 FAnim[FCurAnim, FDirection].Revert(False);
3885 SetState(MONSTATE_GO);
3886 end;
3888 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3889 if vilefire <> nil then
3890 vilefire.Update();
3892 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3893 if (FState = MONSTATE_DIE) and
3894 (FAnim[FCurAnim, FDirection] <> nil) and
3895 (FAnim[FCurAnim, FDirection].Played) then
3896 begin
3897 // Óìåð:
3898 SetState(MONSTATE_DEAD);
3900 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3901 if (FMonsterType = MONSTER_PAIN) or
3902 (FMonsterType = MONSTER_SOUL) or
3903 (FMonsterType = MONSTER_BARREL) then
3904 FRemoved := True
3905 else
3906 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3907 end;
3909 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3910 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3911 if (FAnim[FCurAnim, FDirection] <> nil) then
3912 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3913 if (FAnim[FCurAnim, FDirection].Played) then
3914 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3915 if FState = MONSTATE_ATTACK then
3916 begin // Ñîñòîÿíèå - Àòàêà
3917 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3918 if FMonsterType <> MONSTER_SOUL then
3919 SetState(MONSTATE_GO);
3920 end
3921 else // Ñîñòîÿíèå - Ñòðåëüáà
3922 begin
3923 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3924 if not FChainFire then
3925 SetState(MONSTATE_GO)
3926 else
3927 begin // Íàäî ñòðåëÿòü åùå
3928 FChainFire := False;
3929 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3930 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3931 FAnim[FCurAnim, FDirection].Reset();
3932 end;
3933 end;
3935 FWaitAttackAnim := False;
3936 end
3938 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3939 if (FMonsterType = MONSTER_SOUL) or
3940 ( (not FWaitAttackAnim) and
3941 (FAnim[FCurAnim, FDirection].CurrentFrame =
3942 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3943 ) then
3944 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3945 if FState = MONSTATE_ATTACK then
3946 begin // Ñîñòîÿíèå - Àòàêà
3947 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3948 if FMonsterType = MONSTER_SOUL then
3949 FAnim[FCurAnim, FDirection].Reset();
3951 case FMonsterType of
3952 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3953 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3954 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3955 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3956 if FMonsterType = MONSTER_SOUL then
3957 SetState(MONSTATE_GO);
3959 MONSTER_FISH:
3960 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3962 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3963 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3964 if FCurAnim = ANIM_ATTACK2 then
3965 begin
3966 o := FObj;
3967 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3968 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3969 end;
3971 MONSTER_VILE:
3972 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3973 if FCurAnim = ANIM_ATTACK2 then
3974 begin
3975 sx := isCorpse(@FObj, True);
3976 if sx <> -1 then
3977 begin // Íàøëè, êîãî âîñêðåñèòü
3978 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3979 // Âîñêðåøàòü - ñåáå âðåäèòü:
3980 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3981 end;
3982 end;
3983 end;
3984 end
3986 else // Ñîñòîÿíèå - Ñòðåëüáà
3987 begin
3988 // Ñêîðîñòðåëüíûå ìîíñòðû:
3989 if (FMonsterType = MONSTER_CGUN) or
3990 (FMonsterType = MONSTER_SPIDER) or
3991 (FMonsterType = MONSTER_BSP) or
3992 (FMonsterType = MONSTER_MANCUB) or
3993 (FMonsterType = MONSTER_ROBO) then
3994 if not GetPos(FTargetUID, @o) then
3995 // Öåëü ìåðòâà - èùåì íîâóþ:
3996 findNewPrey()
3997 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3998 if shoot(@o, False) then
3999 FChainFire := True;
4000 end;
4002 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4003 FWaitAttackAnim := True;
4004 end;
4006 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4007 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4008 case FState of
4009 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4010 // Çâóêè ïðè ïåðåäâèæåíèè:
4011 case FMonsterType of
4012 MONSTER_CYBER:
4013 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4014 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4015 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4016 MONSTER_SPIDER:
4017 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4018 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4019 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4020 MONSTER_BSP:
4021 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4022 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4023 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4024 MONSTER_ROBO:
4025 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4026 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4027 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4028 end;
4029 end;
4031 // Êîñòûëü äëÿ ïîòîêîâ
4032 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4033 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4034 FObj.Vel.X := oldvelx;
4036 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4037 if FAnim[FCurAnim, FDirection] <> nil then
4038 FAnim[FCurAnim, FDirection].Update();
4039 end;
4041 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4042 begin
4043 case FMonsterType of
4044 MONSTER_ZOMBY:
4045 begin
4046 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4047 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4048 end;
4049 MONSTER_SERG:
4050 begin
4051 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4052 FShellTimer := 10;
4053 FShellType := SHELL_SHELL;
4054 end;
4055 MONSTER_MAN:
4056 begin
4057 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4058 FShellTimer := 13;
4059 FShellType := SHELL_DBLSHELL;
4060 end;
4061 MONSTER_CGUN, MONSTER_SPIDER:
4062 begin
4063 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4064 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4065 end;
4066 MONSTER_IMP:
4067 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4068 MONSTER_CYBER:
4069 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4070 MONSTER_SKEL:
4071 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4072 MONSTER_BSP:
4073 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4074 MONSTER_ROBO:
4075 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4076 MONSTER_MANCUB:
4077 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4078 MONSTER_BARON, MONSTER_KNIGHT:
4079 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4080 MONSTER_CACO:
4081 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4082 end;
4083 end;
4085 procedure TMonster.Turn();
4086 begin
4087 // Ðàçâîðà÷èâàåìñÿ:
4088 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4090 // Áåæèì â âûáðàííóþ ñòîðîíó:
4091 if FDirection = TDirection.D_RIGHT then
4092 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4093 else
4094 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4095 end;
4097 function TMonster.findNewPrey(): Boolean;
4098 var
4099 a: DWORD;
4100 l, l2: Integer;
4101 PlayersSee, MonstersSee: Array of DWORD;
4102 PlayerNear, MonsterNear: Integer;
4103 begin
4104 Result := False;
4105 SetLength(MonstersSee, 0);
4106 SetLength(PlayersSee, 0);
4108 FTargetUID := 0;
4109 l := 32000;
4110 PlayerNear := -1;
4111 MonsterNear := -1;
4113 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4114 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4115 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4116 for a := 0 to High(gPlayers) do
4117 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4118 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4119 begin
4120 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4121 begin
4122 SetLength(PlayersSee, Length(PlayersSee) + 1);
4123 PlayersSee[High(PlayersSee)] := a;
4124 end;
4125 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4126 Abs(gPlayers[a].GameY-FObj.Y);
4127 if l2 < l then
4128 begin
4129 l := l2;
4130 PlayerNear := Integer(a);
4131 end;
4132 end;
4134 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4135 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4136 for a := 0 to High(gMonsters) do
4137 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4138 (gMonsters[a].FUID <> FUID) then
4139 begin
4140 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4141 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4142 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4143 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4144 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4145 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4146 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4147 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4149 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4150 begin
4151 SetLength(MonstersSee, Length(MonstersSee) + 1);
4152 MonstersSee[High(MonstersSee)] := a;
4153 end;
4154 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4155 Abs(gMonsters[a].FObj.Y-FObj.Y);
4156 if l2 < l then
4157 begin
4158 l := l2;
4159 MonsterNear := Integer(a);
4160 end;
4161 end;
4163 case FBehaviour of
4164 BH_NORMAL, BH_KILLER:
4165 begin
4166 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4167 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4168 begin
4169 a := PlayersSee[Random(Length(PlayersSee))];
4170 FTargetUID := gPlayers[a].UID;
4171 end;
4172 // Çàòåì ïîáëèçîñòè
4173 if (FTargetUID = 0) and (PlayerNear > -1) then
4174 begin
4175 a := PlayerNear;
4176 FTargetUID := gPlayers[a].UID;
4177 end;
4178 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4179 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4180 begin
4181 a := MonstersSee[Random(Length(MonstersSee))];
4182 FTargetUID := gMonsters[a].UID;
4183 end;
4184 // Çàòåì ïîáëèçîñòè
4185 if (FTargetUID = 0) and (MonsterNear > -1) then
4186 begin
4187 a := MonsterNear;
4188 FTargetUID := gMonsters[a].UID;
4189 end;
4190 end;
4191 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4192 begin
4193 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4194 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4195 begin
4196 a := PlayersSee[Random(Length(PlayersSee))];
4197 FTargetUID := gPlayers[a].UID;
4198 end;
4199 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4200 begin
4201 a := MonstersSee[Random(Length(MonstersSee))];
4202 FTargetUID := gMonsters[a].UID;
4203 end;
4204 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4205 if (FTargetUID = 0) and (PlayerNear > -1) then
4206 begin
4207 a := PlayerNear;
4208 FTargetUID := gPlayers[a].UID;
4209 end;
4210 if (FTargetUID = 0) and (MonsterNear > -1) then
4211 begin
4212 a := MonsterNear;
4213 FTargetUID := gMonsters[a].UID;
4214 end;
4215 end;
4216 end;
4218 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4219 if FTargetUID = 0 then
4220 begin
4221 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4222 if FBehaviour = BH_INSANE then
4223 FTargetUID := FUID
4224 else
4225 FTargetTime := MAX_ATM;
4226 end
4227 else
4228 begin // Öåëü íàøëè
4229 FTargetTime := 0;
4230 Result := True;
4231 end;
4232 end;
4234 function TMonster.kick(o: PObj): Boolean;
4235 begin
4236 Result := False;
4238 case FMonsterType of
4239 MONSTER_FISH:
4240 begin
4241 SetState(MONSTATE_ATTACK);
4242 Result := True;
4243 end;
4244 MONSTER_DEMON:
4245 begin
4246 SetState(MONSTATE_ATTACK);
4247 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4248 Result := True;
4249 end;
4250 MONSTER_IMP:
4251 begin
4252 SetState(MONSTATE_ATTACK);
4253 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4254 Result := True;
4255 end;
4256 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4257 begin
4258 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4259 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4260 Result := True;
4261 end;
4262 MONSTER_BARON, MONSTER_KNIGHT,
4263 MONSTER_CACO, MONSTER_MANCUB:
4264 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4265 if not g_Game_IsClient then Result := shoot(o, True);
4266 end;
4267 end;
4269 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4270 var
4271 xd, yd, m: Integer;
4272 begin
4273 Result := False;
4275 // Ñòðåëÿòü ðàíî:
4276 if FAmmo < 0 then
4277 Exit;
4279 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4280 if not immediately then
4281 case FMonsterType of
4282 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4283 Exit; // íå ñòðåëÿþò
4284 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4285 begin
4286 FAmmo := FAmmo + 1;
4287 // Âðåìÿ âûñòðåëà óïóùåíî:
4288 if FAmmo >= 50 then
4289 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4290 end;
4291 MONSTER_MAN: ;
4292 MONSTER_MANCUB:
4293 begin
4294 FAmmo := FAmmo + 1;
4295 // Âðåìÿ âûñòðåëà óïóùåíî:
4296 if FAmmo >= 5 then
4297 FAmmo := -50;
4298 end;
4299 MONSTER_SPIDER:
4300 begin
4301 FAmmo := FAmmo + 1;
4302 // Âðåìÿ âûñòðåëà óïóùåíî:
4303 if FAmmo >= 100 then
4304 FAmmo := -50;
4305 end;
4306 MONSTER_CYBER:
4307 begin
4308 // Ñòðåëÿåò íå âñåãäà:
4309 if Random(2) = 0 then
4310 Exit;
4311 FAmmo := FAmmo + 1;
4312 // Âðåìÿ âûñòðåëà óïóùåíî:
4313 if FAmmo >= 10 then
4314 FAmmo := -50;
4315 end;
4316 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4317 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4318 MONSTER_VILE: if Random(8) <> 0 then Exit;
4319 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4320 else if Random(16) <> 0 then Exit;
4321 end;
4323 // Öåëè íå âèäíî:
4324 if not g_Look(@FObj, o, FDirection) then
4325 Exit;
4327 FTargetTime := 0;
4329 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4330 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4332 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4333 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4334 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4335 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4336 Exit;
4338 case FMonsterType of
4339 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4340 begin
4341 SetState(MONSTATE_SHOOT);
4342 {nn}
4343 end;
4344 MONSTER_SKEL:
4345 begin
4346 SetState(MONSTATE_SHOOT);
4347 {nn}
4348 end;
4349 MONSTER_VILE:
4350 begin // Çàæèãàåì îãîíü
4351 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4352 ty := o^.Y+o^.Rect.Y;
4353 SetState(MONSTATE_SHOOT);
4355 vilefire.Reset();
4357 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4358 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4359 end;
4360 MONSTER_SOUL:
4361 begin // Ëåòèò â ñòîðîíó öåëè:
4362 SetState(MONSTATE_ATTACK);
4363 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4365 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4366 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4367 m := Max(Abs(xd), Abs(yd));
4368 if m = 0 then
4369 m := 1;
4371 FObj.Vel.X := (xd*16) div m;
4372 FObj.Vel.Y := (yd*16) div m;
4373 end;
4374 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4375 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4376 begin
4377 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4378 if FMonsterType = MONSTER_MANCUB then
4379 if FAmmo = 1 then
4380 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4382 SetState(MONSTATE_SHOOT);
4383 end;
4384 else Exit;
4385 end;
4387 Result := True;
4388 end;
4390 function TMonster.alive(): Boolean;
4391 begin
4392 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4393 end;
4395 procedure TMonster.SetHealth(aH: Integer);
4396 begin
4397 if (aH > 0) and (aH < 1000000) then
4398 begin
4399 FHealth := aH;
4400 if FHealth > FMaxHealth then
4401 FMaxHealth := FHealth;
4402 end;
4403 end;
4405 procedure TMonster.WakeUp();
4406 begin
4407 if g_Game_IsClient then Exit;
4408 SetState(MONSTATE_GO);
4409 FTargetTime := MAX_ATM;
4410 WakeUpSound();
4411 end;
4413 procedure TMonster.SaveState (st: TStream);
4414 var
4415 i: Integer;
4416 b: Byte;
4417 anim: Boolean;
4418 begin
4419 assert(st <> nil);
4421 // Ñèãíàòóðà ìîíñòðà:
4422 utils.writeSign(st, 'MONS');
4423 utils.writeInt(st, Byte(0)); // version
4424 // UID ìîíñòðà:
4425 utils.writeInt(st, Word(FUID));
4426 // Íàïðàâëåíèå
4427 if FDirection = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
4428 utils.writeInt(st, Byte(b));
4429 // Íàäî ëè óäàëèòü åãî
4430 utils.writeBool(st, FRemoved);
4431 // Îñòàëîñü çäîðîâüÿ
4432 utils.writeInt(st, LongInt(FHealth));
4433 // Ñîñòîÿíèå
4434 utils.writeInt(st, Byte(FState));
4435 // Òåêóùàÿ àíèìàöèÿ
4436 utils.writeInt(st, Byte(FCurAnim));
4437 // UID öåëè
4438 utils.writeInt(st, Word(FTargetUID));
4439 // Âðåìÿ ïîñëå ïîòåðè öåëè
4440 utils.writeInt(st, LongInt(FTargetTime));
4441 // Ïîâåäåíèå ìîíñòðà
4442 utils.writeInt(st, Byte(FBehaviour));
4443 // Ãîòîâíîñòü ê âûñòðåëó
4444 utils.writeInt(st, LongInt(FAmmo));
4445 // Áîëü
4446 utils.writeInt(st, LongInt(FPain));
4447 // Âðåìÿ îæèäàíèÿ
4448 utils.writeInt(st, LongInt(FSleep));
4449 // Îçâó÷èâàòü ëè áîëü
4450 utils.writeBool(st, FPainSound);
4451 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4452 utils.writeBool(st, FWaitAttackAnim);
4453 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4454 utils.writeBool(st, FChainFire);
4455 // Ïîäëåæèò ëè ðåñïàâíó
4456 utils.writeBool(st, FNoRespawn);
4457 // Êîîðäèíàòû öåëè
4458 utils.writeInt(st, LongInt(tx));
4459 utils.writeInt(st, LongInt(ty));
4460 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4461 utils.writeInt(st, LongInt(FStartID));
4462 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4463 utils.writeInt(st, LongInt(FSpawnTrigger));
4464 // Îáúåêò ìîíñòðà
4465 Obj_SaveState(st, @FObj);
4466 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4467 anim := (vilefire <> nil);
4468 utils.writeBool(st, anim);
4469 // Åñëè åñòü - ñîõðàíÿåì:
4470 if anim then vilefire.SaveState(st);
4471 // Àíèìàöèè
4472 for i := ANIM_SLEEP to ANIM_PAIN do
4473 begin
4474 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4475 anim := (FAnim[i, TDirection.D_LEFT] <> nil);
4476 utils.writeBool(st, anim);
4477 // Åñëè åñòü - ñîõðàíÿåì
4478 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4479 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4480 anim := (FAnim[i, TDirection.D_RIGHT] <> nil);
4481 utils.writeBool(st, anim);
4482 // Åñëè åñòü - ñîõðàíÿåì
4483 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4484 end;
4485 end;
4488 procedure TMonster.LoadState (st: TStream);
4489 var
4490 i: Integer;
4491 b: Byte;
4492 anim: Boolean;
4493 begin
4494 assert(st <> nil);
4496 // Ñèãíàòóðà ìîíñòðà:
4497 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4498 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4499 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4500 uidMap[FUID] := nil;
4501 // UID ìîíñòðà:
4502 FUID := utils.readWord(st);
4503 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4504 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4505 uidMap[FUID] := self;
4506 // Íàïðàâëåíèå
4507 b := utils.readByte(st);
4508 if b = 1 then FDirection := TDirection.D_LEFT else FDirection := TDirection.D_RIGHT; // b = 2
4509 // Íàäî ëè óäàëèòü åãî
4510 FRemoved := utils.readBool(st);
4511 // Îñòàëîñü çäîðîâüÿ
4512 FHealth := utils.readLongInt(st);
4513 // Ñîñòîÿíèå
4514 FState := utils.readByte(st);
4515 // Òåêóùàÿ àíèìàöèÿ
4516 FCurAnim := utils.readByte(st);
4517 // UID öåëè
4518 FTargetUID := utils.readWord(st);
4519 // Âðåìÿ ïîñëå ïîòåðè öåëè
4520 FTargetTime := utils.readLongInt(st);
4521 // Ïîâåäåíèå ìîíñòðà
4522 FBehaviour := utils.readByte(st);
4523 // Ãîòîâíîñòü ê âûñòðåëó
4524 FAmmo := utils.readLongInt(st);
4525 // Áîëü
4526 FPain := utils.readLongInt(st);
4527 // Âðåìÿ îæèäàíèÿ
4528 FSleep := utils.readLongInt(st);
4529 // Îçâó÷èâàòü ëè áîëü
4530 FPainSound := utils.readBool(st);
4531 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4532 FWaitAttackAnim := utils.readBool(st);
4533 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4534 FChainFire := utils.readBool(st);
4535 // Ïîäëåæèò ëè ðåñïàâíó
4536 FNoRespawn := utils.readBool(st);
4537 // Êîîðäèíàòû öåëè
4538 tx := utils.readLongInt(st);
4539 ty := utils.readLongInt(st);
4540 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4541 FStartID := utils.readLongInt(st);
4542 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4543 FSpawnTrigger := utils.readLongInt(st);
4544 // Îáúåêò ìîíñòðà
4545 Obj_LoadState(@FObj, st);
4546 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4547 anim := utils.readBool(st);
4548 // Åñëè åñòü - çàãðóæàåì:
4549 if anim then
4550 begin
4551 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4552 vilefire.LoadState(st);
4553 end;
4554 // Àíèìàöèè
4555 for i := ANIM_SLEEP to ANIM_PAIN do
4556 begin
4557 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4558 anim := utils.readBool(st);
4559 // Åñëè åñòü - çàãðóæàåì
4560 if anim then
4561 begin
4562 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4563 FAnim[i, TDirection.D_LEFT].LoadState(st);
4564 end;
4565 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4566 anim := utils.readBool(st);
4567 // Åñëè åñòü - çàãðóæàåì
4568 if anim then
4569 begin
4570 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4571 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4572 end;
4573 end;
4574 end;
4577 procedure TMonster.ActivateTriggers();
4578 var
4579 a: Integer;
4580 begin
4581 if FDieTriggers <> nil then
4582 for a := 0 to High(FDieTriggers) do
4583 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4584 if FSpawnTrigger > -1 then
4585 begin
4586 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4587 FSpawnTrigger := -1;
4588 end;
4589 end;
4591 procedure TMonster.AddTrigger(t: Integer);
4592 begin
4593 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4594 FDieTriggers[High(FDieTriggers)] := t;
4595 end;
4597 procedure TMonster.ClearTriggers();
4598 begin
4599 SetLength(FDieTriggers, 0);
4600 end;
4602 procedure TMonster.CatchFire(Attacker: Word);
4603 begin
4604 FFireTime := 100;
4605 FFireAttacker := Attacker;
4606 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4607 end;
4609 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4610 var
4611 id, i: DWORD;
4612 Anim: TAnimation;
4613 begin
4614 if (Random(10) = 1) and (Times = 1) then
4615 Exit;
4617 if g_Frames_Get(id, 'FRAMES_FLAME') then
4618 begin
4619 for i := 1 to Times do
4620 begin
4621 Anim := TAnimation.Create(id, False, 3);
4622 Anim.Alpha := 0;
4623 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4624 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4625 Anim.Free();
4626 end;
4627 end;
4628 end;
4631 // ////////////////////////////////////////////////////////////////////////// //
4632 // throws on invalid uid
4633 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4634 begin
4635 result := g_Mons_ByIdx_NC(uid);
4636 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4637 end;
4639 // can return null
4640 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4641 begin
4642 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4643 result := gMonsters[uid];
4644 end;
4646 function g_Mons_TotalCount (): Integer; inline;
4647 begin
4648 result := Length(gMonsters);
4649 end;
4652 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4653 var
4654 idx: Integer;
4655 mon: TMonster;
4656 begin
4657 result := false;
4658 if (gMonsters = nil) or not assigned(cb) then exit;
4659 for idx := 0 to High(gMonsters) do
4660 begin
4661 mon := gMonsters[idx];
4662 if (mon <> nil) then
4663 begin
4664 result := cb(mon);
4665 if result then exit;
4666 end;
4667 end;
4668 end;
4671 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4672 var
4673 idx: Integer;
4674 mon: TMonster;
4675 begin
4676 result := false;
4677 if (gMonsters = nil) or not assigned(cb) then exit;
4678 for idx := 0 to High(gMonsters) do
4679 begin
4680 mon := gMonsters[idx];
4681 if (mon <> nil) and mon.alive then
4682 begin
4683 result := cb(mon);
4684 if result then exit;
4685 end;
4686 end;
4687 end;
4690 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4692 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4693 begin
4694 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4695 end;
4697 var
4698 idx: Integer;
4699 mon: TMonster;
4700 begin
4701 result := false;
4702 if (width < 1) or (height < 1) then exit;
4703 if gmon_debug_use_sqaccel then
4704 begin
4705 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4706 end
4707 else
4708 begin
4709 for idx := 0 to High(gMonsters) do
4710 begin
4711 mon := gMonsters[idx];
4712 if (mon <> nil) and mon.alive then
4713 begin
4714 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4715 begin
4716 result := true;
4717 exit;
4718 end;
4719 end;
4720 end;
4721 end;
4722 end;
4725 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4727 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4728 begin
4729 result := cb(mon);
4730 end;
4732 var
4733 idx: Integer;
4734 mon: TMonster;
4735 begin
4736 result := false;
4737 if (width < 1) or (height < 1) then exit;
4738 if gmon_debug_use_sqaccel then
4739 begin
4740 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4741 end
4742 else
4743 begin
4744 for idx := 0 to High(gMonsters) do
4745 begin
4746 mon := gMonsters[idx];
4747 if (mon <> nil) and mon.alive then
4748 begin
4749 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4750 begin
4751 result := cb(mon);
4752 if result then exit;
4753 end;
4754 end;
4755 end;
4756 end;
4757 end;
4760 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4762 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4763 begin
4764 //result := false;
4765 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4766 if mon.alive then result := cb(mon) else result := false;
4767 end;
4769 var
4770 idx: Integer;
4771 mon: TMonster;
4772 begin
4773 result := false;
4774 if (width < 1) or (height < 1) then exit;
4775 if gmon_debug_use_sqaccel then
4776 begin
4777 if (width = 1) and (height = 1) then
4778 begin
4779 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4780 end
4781 else
4782 begin
4783 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4784 end;
4785 end
4786 else
4787 begin
4788 for idx := 0 to High(gMonsters) do
4789 begin
4790 mon := gMonsters[idx];
4791 if (mon <> nil) and mon.alive then
4792 begin
4793 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4794 begin
4795 result := cb(mon);
4796 if result then exit;
4797 end;
4798 end;
4799 end;
4800 end;
4801 end;
4804 end.