1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
25 {$IFDEF USE_MEMPOOL}mempool
,{$ENDIF}
26 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
27 g_saveload
, g_panel
, xprofiler
;
53 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
57 FDirection
: TDirection
;
58 FStartDirection
: TDirection
;
59 FStartX
, FStartY
: Integer;
65 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
74 FWaitAttackAnim
: Boolean;
85 FFirePainTime
: Integer;
88 mProxyId
: Integer; // node in dyntree or -1
89 mArrIdx
: Integer; // in gMonsters
91 FDieTriggers
: Array of Integer;
92 FSpawnTrigger
: Integer;
94 mNeedSend
: Boolean; // for network
96 mEDamageType
: Integer;
99 function findNewPrey(): Boolean;
100 procedure ActivateTriggers();
102 procedure setGameX (v
: Integer); inline;
103 procedure setGameY (v
: Integer); inline;
105 procedure doDamage (v
: Integer);
110 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
111 mplatCheckFrameId
: LongWord;
113 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
114 destructor Destroy(); override;
115 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
116 function Collide(Panel
: TPanel
): Boolean; overload
;
117 function Collide(X
, Y
: Integer): Boolean; overload
;
118 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
119 function alive(): Boolean;
120 procedure SetHealth(aH
: Integer);
121 procedure Push(vx
, vy
: Integer);
122 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
123 function Heal(Value
: Word): Boolean;
126 procedure ClientUpdate();
127 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
128 procedure SetDeadAnim
;
131 procedure WakeUpSound();
132 procedure DieSound();
133 procedure PainSound();
134 procedure ActionSound();
135 procedure AddTrigger(t
: Integer);
136 procedure ClearTriggers();
138 procedure SaveState (st
: TStream
);
139 procedure LoadState (st
: TStream
);
140 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
141 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
142 procedure MakeBloodSimple(Count
: Word);
143 procedure RevertAnim(R
: Boolean = True);
144 function AnimIsReverse
: Boolean;
145 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
146 function kick(o
: PObj
): Boolean;
147 procedure CatchFire(Attacker
: Word);
148 procedure OnFireFlame(Times
: DWORD
= 1);
150 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
152 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
153 procedure moveBy (dx
, dy
: Integer); inline;
155 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
158 function gncNeedSend (): Boolean; inline;
159 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
162 property Obj
: TObj read FObj
;
164 property proxyId
: Integer read mProxyId
;
165 property arrIdx
: Integer read mArrIdx
;
167 property MonsterType
: Byte read FMonsterType
;
168 property MonsterHealth
: Integer read FHealth write FHealth
;
169 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
170 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
171 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
172 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
173 property MonsterSleep
: Integer read FSleep write FSleep
;
174 property MonsterState
: Byte read FState write FState
;
175 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
176 property MonsterPain
: Integer read FPain write FPain
;
177 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
179 property UID
: Word read FUID write FUID
;
180 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
182 property GameX
: Integer read FObj
.X write setGameX
;
183 property GameY
: Integer read FObj
.Y write setGameY
;
184 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
185 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
186 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
187 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
188 property GameDirection
: TDirection read FDirection write FDirection
;
190 property StartID
: Integer read FStartID
;
193 property eMonsterType
: Byte read FMonsterType
;
194 property eMonsterHealth
: Integer read FHealth write FHealth
;
195 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
196 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
197 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
198 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
199 property eMonsterSleep
: Integer read FSleep write FSleep
;
200 property eMonsterState
: Byte read FState write FState
;
201 property eMonsterRemoved
: Boolean read FRemoved
;
202 property eMonsterPain
: Integer read FPain write FPain
;
203 property eMonsterAnim
: Byte read FCurAnim
;
205 property eUID
: Word read FUID
;
206 property eSpawnTrigger
: Integer read FSpawnTrigger
;
208 property eGameX
: Integer read FObj
.X write setGameX
;
209 property eGameY
: Integer read FObj
.Y write setGameY
;
210 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
211 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
212 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
213 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
214 property eGameDirection
: TDirection read FDirection write FDirection
;
216 property eStartID
: Integer read FStartID
;
218 // set this before assigning something to `eDamage`
219 property eDamageType
: Integer read mEDamageType write mEDamageType
;
220 property eDamage
: Integer write doDamage
;
224 // will be called from map loader
225 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
227 procedure g_Monsters_LoadData ();
228 procedure g_Monsters_FreeData ();
229 procedure g_Monsters_Init ();
230 procedure g_Monsters_Free (clearGrid
: Boolean=true);
231 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
232 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
233 procedure g_Monsters_Update ();
234 procedure g_Monsters_Draw ();
235 procedure g_Monsters_DrawHealth ();
236 function g_Monsters_ByUID (UID
: Word): TMonster
;
237 procedure g_Monsters_killedp ();
238 procedure g_Monsters_SaveState (st
: TStream
);
239 procedure g_Monsters_LoadState (st
: TStream
);
241 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
242 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
244 function g_Mons_TypeLo (): Integer; inline;
245 function g_Mons_TypeHi (): Integer; inline;
247 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
248 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
249 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
253 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
255 // throws on invalid uid
256 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
259 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
261 function g_Mons_TotalCount (): Integer; inline;
263 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
265 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
266 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
268 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
269 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
271 function g_Mons_getNewTrapFrameId (): DWord
; inline;
272 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
276 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
278 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
282 gmon_debug_use_sqaccel
: Boolean = true;
286 procedure g_Mons_ProfilersBegin ();
287 procedure g_Mons_ProfilersEnd ();
289 procedure g_Mons_LOS_Start (); inline;
290 procedure g_Mons_LOS_End (); inline;
293 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
297 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
300 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
304 gmon_debug_think
: Boolean = true;
305 gmon_debug_one_think_step
: Boolean = false;
311 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
312 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
313 g_console
, g_map
, Math
, g_menu
, wadreader
,
314 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
318 // ////////////////////////////////////////////////////////////////////////// //
319 procedure g_Mons_ProfilersBegin ();
321 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
322 profMonsLOS
.mainBegin(g_profile_los
);
323 if g_profile_los
then
325 profMonsLOS
.sectionBegin('loscalc');
326 profMonsLOS
.sectionEnd();
330 procedure g_Mons_ProfilersEnd ();
332 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
335 procedure g_Mons_LOS_Start (); inline;
337 profMonsLOS
.sectionBeginAccum('loscalc');
340 procedure g_Mons_LOS_End (); inline;
342 profMonsLOS
.sectionEnd();
346 // ////////////////////////////////////////////////////////////////////////// //
348 monCheckTrapLastFrameId
: DWord
= 0;
349 monCheckMPlatLastFrameId
: LongWord = 0;
352 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
354 x
:= FObj
.X
+FObj
.Rect
.X
;
355 y
:= FObj
.Y
+FObj
.Rect
.Y
;
356 w
:= FObj
.Rect
.Width
;
357 h
:= FObj
.Rect
.Height
;
360 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
362 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
365 // ////////////////////////////////////////////////////////////////////////// //
366 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
368 if not assigned(cb
) then begin result
:= nil; exit
; end;
369 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
373 //WARNING! call this after monster position was changed, or coldet will not work right!
374 procedure TMonster
.positionChanged ();
377 nx
, ny
, nw
, nh
: Integer;
379 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
380 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
382 if (mProxyId
= -1) then
385 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 monsGrid
.getBodyXY(mProxyId
, x
, y
);
388 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
393 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
394 getMapBox(nx
, ny
, nw
, nh
);
396 if (w
<> nw
) or (h
<> nh
) then
399 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
400 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
402 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
404 else if (x
<> nx
) or (y
<> ny
) then
407 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
408 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
410 monsGrid
.moveBody(mProxyId
, nx
, ny
);
414 exit
; // nothing to do
416 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
417 monsGrid
.getBodyXY(mProxyId
, x
, y
);
418 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
424 // ////////////////////////////////////////////////////////////////////////// //
434 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
436 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
437 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
441 end = ((name
: 'SLEEP'; loop
: True),
442 (name
: 'GO'; loop
: True),
443 (name
: 'DIE'; loop
: False),
444 (name
: 'MESS'; loop
: False),
445 (name
: 'ATTACK'; loop
: False),
446 (name
: 'ATTACK2'; loop
: False),
447 (name
: 'PAIN'; loop
: False));
449 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
450 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
460 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
461 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
463 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
464 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
466 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
467 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
469 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
470 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
472 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
473 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
475 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
476 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
478 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
479 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
481 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
482 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
484 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
485 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
487 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
488 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
490 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
491 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
493 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
494 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
496 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
497 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
499 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
500 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
502 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
503 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
505 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
506 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
508 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
509 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
511 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
512 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
514 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
515 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
517 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
518 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
520 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
521 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
524 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
525 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
526 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
527 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
528 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
529 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
530 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
531 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
533 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
534 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
535 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
537 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
538 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
539 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
541 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
542 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
543 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
545 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
546 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
547 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
549 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
550 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
551 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
553 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
554 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
555 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
557 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
558 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
559 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
561 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
562 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
563 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
565 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
566 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
567 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
569 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
570 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
571 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
573 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
574 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
575 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
577 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
578 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
579 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
581 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
582 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
583 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
585 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
586 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
587 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
589 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
590 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
591 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
593 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
594 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
595 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
597 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
598 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
599 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
601 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
602 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
603 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
605 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
606 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
607 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
609 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
610 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
613 // ////////////////////////////////////////////////////////////////////////// //
615 gMonsters
: array of TMonster
;
616 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
617 freeInds
: TIdPool
= nil;
620 procedure clearUidMap ();
624 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
629 function g_Mons_getNewTrapFrameId (): DWord
; inline;
633 Inc(monCheckTrapLastFrameId
);
634 if (monCheckTrapLastFrameId
= 0) then
637 monCheckTrapLastFrameId
:= 1;
638 for f
:= 0 to High(gMonsters
) do
640 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
643 result
:= monCheckTrapLastFrameId
;
647 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
651 Inc(monCheckMPlatLastFrameId
);
652 if (monCheckMPlatLastFrameId
= 0) then
655 monCheckMPlatLastFrameId
:= 1;
656 for f
:= 0 to High(gMonsters
) do
658 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
661 result
:= monCheckMPlatLastFrameId
;
670 soulcount
: Integer = 0;
673 function allocMonster (): DWORD
;
677 result
:= freeInds
.alloc();
678 if (result
> High(gMonsters
)) then
680 olen
:= Length(gMonsters
);
681 SetLength(gMonsters
, result
+64);
682 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
687 function IsFriend(a
, b
: Byte): Boolean;
691 // Áî÷êà - âñåì äðóã:
692 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
695 // Ìîíñòðû îäíîãî âèäà:
698 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
699 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
700 Exit
; // Ýòè íå áüþò ñâîèõ
703 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
704 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
706 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
707 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
710 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
715 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
718 UIDType
, MonsterType
: Byte;
723 UIDType
:= g_GetUIDType(SpawnerUID
);
724 if UIDType
= UID_MONSTER
then
726 m
:= g_Monsters_ByUID(SpawnerUID
);
727 if m
= nil then Exit
;
728 MonsterType
:= m
.FMonsterType
;
732 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
733 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
735 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
736 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
737 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
739 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
740 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
745 function canShoot(m
: Byte): Boolean;
750 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
758 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
760 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
762 atag
:= atag
; // shut up, fpc!
763 result
:= false; // don't stop
764 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
766 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
767 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
768 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
770 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
781 // Åñëè íóæíà âåðîÿòíîñòü
782 if not immediately
and (Random(8) <> 0) then exit
;
784 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
785 if gmon_debug_use_sqaccel
then
787 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
788 if (mon
<> nil) then result
:= mon
.mArrIdx
;
792 for a
:= 0 to High(gMonsters
) do
794 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
796 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
797 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
798 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
799 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
810 procedure g_Monsters_LoadData();
812 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
814 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
821 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
829 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
837 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
844 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
851 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
858 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
865 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
872 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
879 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
886 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
893 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
900 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
907 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
914 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
921 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
928 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
935 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
942 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
949 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
956 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
969 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
971 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
973 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
974 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
975 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
976 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
977 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
978 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
979 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
980 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
981 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
982 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
983 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
985 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
986 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
987 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
989 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
990 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
991 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
992 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
993 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
994 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
996 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
997 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
998 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
999 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1050 freeInds
:= TIdPool
.Create();
1052 monCheckTrapLastFrameId
:= 0;
1053 monCheckMPlatLastFrameId
:= 0;
1056 procedure g_Monsters_FreeData();
1058 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1060 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1194 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1196 g_Sound_Delete('SOUND_MONSTER_PAIN');
1197 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1198 g_Sound_Delete('SOUND_MONSTER_ACTION');
1199 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1200 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1201 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1202 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1203 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1204 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1205 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1206 g_Sound_Delete('SOUND_MONSTER_SLOP');
1208 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1209 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1210 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1212 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1213 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1214 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1215 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1216 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1217 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1219 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1220 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1221 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_HAHA');
1223 g_Sound_Delete('SOUND_MONSTER_TRUP');
1225 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1226 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1228 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1229 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1230 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1231 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1233 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1234 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1235 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1236 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1237 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1239 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1240 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1241 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1242 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1243 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1245 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1246 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1247 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1248 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1250 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1251 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1252 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1254 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1255 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1257 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1258 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1260 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1261 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1262 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1264 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1265 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1267 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1268 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1269 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1271 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1277 procedure g_Monsters_Init();
1282 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1286 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1292 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1295 monCheckTrapLastFrameId
:= 0;
1296 monCheckMPlatLastFrameId
:= 0;
1300 // will be called from map loader
1301 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1304 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1305 //clearUidMap(); // why not?
1306 e_LogWritefln('%s', ['Recreated monster tree']);
1310 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1311 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1318 // Íåò òàêîãî ìîíñòðà
1319 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1321 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1322 if MonsterType
= MONSTER_SOUL
then
1324 if soulcount
> MAX_SOUL
then exit
;
1325 soulcount
:= soulcount
+ 1;
1328 find_id
:= allocMonster();
1330 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1331 gMonsters
[find_id
] := mon
;
1332 mon
.mArrIdx
:= find_id
;
1335 uidMap
[mon
.FUID
] := mon
;
1337 // Íàñòðàèâàåì ïîëîæåíèå
1342 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1343 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1347 FObj
.X
:= X
-FObj
.Rect
.X
;
1348 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1351 FDirection
:= Direction
;
1352 FStartDirection
:= Direction
;
1357 mon
.positionChanged();
1362 procedure g_Monsters_killedp();
1366 if gMonsters
= nil then
1369 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1370 h
:= High(gMonsters
);
1373 if (gMonsters
[a
] <> nil) then
1375 with gMonsters
[a
] do
1377 if (FMonsterType
= MONSTER_MAN
) and
1378 (FState
<> MONSTATE_DEAD
) and
1379 (FState
<> MONSTATE_SLEEP
) and
1380 (FState
<> MONSTATE_DIE
) then
1382 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1390 procedure g_Monsters_Update();
1395 if gTime
mod (GAME_TICK
*2) = 0 then
1399 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1400 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1403 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1405 if gmon_debug_think
or gmon_debug_one_think_step
then
1407 gmon_debug_one_think_step
:= false;
1408 for a
:= 0 to High(gMonsters
) do
1410 if (gMonsters
[a
] = nil) then continue
;
1411 if not gMonsters
[a
].FRemoved
then
1413 if g_Game_IsClient
then
1414 gMonsters
[a
].ClientUpdate()
1416 gMonsters
[a
].Update();
1420 gMonsters
[a
].Free();
1421 gMonsters
[a
] := nil;
1429 procedure g_Monsters_Draw();
1433 if gMonsters
<> nil then
1435 for a
:= 0 to High(gMonsters
) do
1437 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1442 procedure g_Monsters_DrawHealth();
1447 if gMonsters
= nil then Exit
;
1448 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1450 for a
:= 0 to High(gMonsters
) do
1452 if gMonsters
[a
] <> nil then
1454 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1455 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1456 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1461 function g_Monsters_ByUID (UID
: Word): TMonster
;
1463 result
:= uidMap
[UID
];
1466 procedure g_Monsters_SaveState (st
: TStream
);
1470 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1472 for i
:= 0 to High(gMonsters
) do
1474 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1477 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1478 utils
.writeInt(st
, LongInt(pt_x
));
1479 utils
.writeInt(st
, LongInt(pt_xs
));
1480 utils
.writeInt(st
, LongInt(pt_y
));
1481 utils
.writeInt(st
, LongInt(pt_ys
));
1483 // Êîëè÷åñòâî ìîíñòðîâ
1484 utils
.writeInt(st
, LongInt(count
));
1486 if (count
= 0) then exit
;
1488 // Ñîõðàíÿåì ìîíñòðîâ
1489 for i
:= 0 to High(gMonsters
) do
1491 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1494 utils
.writeInt(st
, Byte(gMonsters
[i
].MonsterType
));
1495 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1496 gMonsters
[i
].SaveState(st
);
1502 procedure g_Monsters_LoadState (st
: TStream
);
1510 g_Monsters_Free(false);
1512 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1513 pt_x
:= utils
.readLongInt(st
);
1514 pt_xs
:= utils
.readLongInt(st
);
1515 pt_y
:= utils
.readLongInt(st
);
1516 pt_ys
:= utils
.readLongInt(st
);
1518 // Êîëè÷åñòâî ìîíñòðîâ
1519 count
:= utils
.readLongInt(st
);
1521 if (count
= 0) then exit
;
1522 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid monster count');
1524 // Çàãðóæàåì ìîíñòðîâ
1525 for a
:= 0 to count
-1 do
1528 b
:= utils
.readByte(st
);
1530 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1531 if (mon
= nil) then raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1532 // Çàãðóæàåì äàííûå ìîíñòðà
1538 // ////////////////////////////////////////////////////////////////////////// //
1539 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1542 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1544 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1549 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1551 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1556 // ////////////////////////////////////////////////////////////////////////// //
1557 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1558 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1561 function g_Mons_TypeIdByName (const name
: String): Integer;
1566 while (i
<= MONSTER_MAN
) do
1568 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1577 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1581 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1583 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1584 result
:= MONSTERTABLE
[monType
].Name
1590 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1592 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1593 Result
:= KilledByMonster
[monType
]
1599 // ////////////////////////////////////////////////////////////////////////// //
1600 { T M o n s t e r : }
1602 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1603 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1605 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1607 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1609 if (dx
<> 0) or (dy
<> 0) then
1617 procedure TMonster
.doDamage (v
: Integer);
1619 if (v
<= 0) then exit
;
1620 if (v
> 32767) then v
:= 32767;
1621 Damage(v
, 0, 0, 0, mEDamageType
);
1624 procedure TMonster
.ActionSound();
1626 case FMonsterType
of
1628 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1629 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1631 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1632 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1633 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1635 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1637 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1639 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1641 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1645 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1649 procedure TMonster
.PainSound();
1657 case FMonsterType
of
1658 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1659 MONSTER_SKEL
, MONSTER_CGUN
:
1660 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1661 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1662 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1663 MONSTER_BSP
, MONSTER_CYBER
:
1664 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1666 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1668 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1670 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1672 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1676 procedure TMonster
.DieSound();
1678 case FMonsterType
of
1681 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1682 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1684 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1686 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1687 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1688 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1691 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1693 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1695 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1697 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1699 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1701 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1703 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1705 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1707 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1709 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1711 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1713 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1715 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1721 procedure TMonster
.WakeUpSound();
1723 case FMonsterType
of
1726 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1727 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1729 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1731 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1732 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1733 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1736 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1738 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1740 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1742 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1744 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1746 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1748 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1750 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1752 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1754 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1756 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1758 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1764 procedure TMonster
.BFGHit();
1766 if FMonsterType
= MONSTER_FISH
then
1769 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1770 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1771 {if g_Game_IsServer and g_Game_IsNet then
1772 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1773 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1777 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1779 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1787 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1789 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1794 Panel
.Width
, Panel
.Height
);
1797 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1799 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1800 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1801 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1802 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1805 procedure TMonster
.Respawn
;
1811 FDirection
:= FStartDirection
;
1812 {GameX}FObj
.X
:= FStartX
;
1813 {GameY}FObj
.Y
:= FStartY
;
1814 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1815 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1820 FDieTriggers
:= nil;
1821 FWaitAttackAnim
:= False;
1822 FChainFire
:= False;
1825 FState
:= MONSTATE_SLEEP
;
1826 FCurAnim
:= ANIM_SLEEP
;
1828 positionChanged(); // this updates spatial accelerators
1830 if g_Game_IsNet
and g_Game_IsServer
then
1832 MH_SEND_MonsterPos(FUID
);
1833 MH_SEND_MonsterState(FUID
);
1837 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1840 FramesID
: DWORD
= 0;
1844 if ForcedUID
< 0 then
1845 FUID
:= g_CreateUID(UID_MONSTER
)
1849 FMonsterType
:= MonsterType
;
1853 FState
:= MONSTATE_SLEEP
;
1854 FCurAnim
:= ANIM_SLEEP
;
1855 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1856 FMaxHealth
:= FHealth
;
1857 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1858 FDieTriggers
:= nil;
1859 FSpawnTrigger
:= -1;
1860 FWaitAttackAnim
:= False;
1861 FChainFire
:= False;
1863 FNoRespawn
:= False;
1865 FBehaviour
:= BH_NORMAL
;
1869 mEDamageType
:= HIT_SOME
;
1873 trapCheckFrameId
:= 0;
1874 mplatCheckFrameId
:= 0;
1877 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1878 FBloodKind
:= BLOOD_SPARKS
1880 FBloodKind
:= BLOOD_NORMAL
;
1881 if FMonsterType
= MONSTER_CACO
then
1887 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1900 SetLength(FAnim
, Length(ANIMTABLE
));
1902 for a
:= 0 to High(FAnim
) do
1904 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1905 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1908 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1909 if (ANIMTABLE
[a
].name
<> '') and
1910 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1912 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1913 '_'+ANIMTABLE
[a
].name
;
1915 res
:= g_Frames_Exists(s
);
1918 res
:= g_Frames_Get(FramesID
, s
);
1920 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1923 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1924 if a
<> ANIM_MESS
then
1927 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1928 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1930 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1931 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1932 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1933 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1938 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1939 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1941 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1942 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1944 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1945 '_'+ANIMTABLE
[a
].name
+'_L';
1946 if g_Frames_Exists(s
) then
1947 g_Frames_Get(FramesID
, s
);
1950 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1951 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1954 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1955 if MonsterType
= MONSTER_VILE
then
1957 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1958 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1964 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1971 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1972 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1975 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1976 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1979 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
1981 SetState(MONSTATE_RUN
);
1985 // Ëîâóøêà óáèâàåò ñðàçó:
1986 if t
= HIT_TRAP
then
1989 // Ðîáîòó óðîíà íåò:
1990 if FMonsterType
= MONSTER_ROBO
then
1994 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1996 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1999 FPain
:= FPain
+aDamage
;
2001 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2002 if FState
<> MONSTATE_PAIN
then
2003 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2004 (FMonsterType
<> MONSTER_BARREL
) then
2005 SetState(MONSTATE_PAIN
);
2007 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2008 if (gBloodCount
> 0) then
2010 c
:= Min(aDamage
, 200);
2011 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2013 if (VelX
= 0) and (VelY
= 0) then
2017 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2018 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2022 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2023 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2025 FTargetUID
:= SpawnerUID
;
2029 // Çäîðîâüå çàêîí÷èëîñü:
2030 if FHealth
<= 0 then
2032 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2033 if (FMonsterType
<> MONSTER_BARREL
) then
2035 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2037 p
:= g_Player_Get(SpawnerUID
);
2038 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2040 p
.MonsterKills
:= p
.MonsterKills
+1;
2041 if gGameSettings
.GameMode
= GM_COOP
then
2042 p
.Frags
:= p
.Frags
+ 1;
2043 // Uncomment this if you want to double-kill monsters
2047 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2049 Inc(gCoopMonstersKilled
);
2050 if g_Game_IsNet
then
2056 case FMonsterType
of
2057 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2058 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2059 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2060 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2067 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2068 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2070 g_Items_SetDrop(it
); // mark it as monster drop
2071 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2072 (FObj
.Vel
.Y
div 2)-Random(4));
2073 //positionChanged(); // this updates spatial accelerators
2074 if g_Game_IsServer
and g_Game_IsNet
then
2075 MH_SEND_ItemSpawn(True, it
);
2078 // Òðóï äàëüøå íå èäåò:
2081 // Ó òðóïà ðàçìåðû ìåíüøå:
2082 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2084 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2085 FObj
.Rect
.Height
:= 12;
2089 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2090 if (FHealth
<= -30) and
2091 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2092 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2093 (FMonsterType
= MONSTER_MAN
)) then
2095 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2096 SetState(MONSTATE_DIE
, ANIM_MESS
);
2101 SetState(MONSTATE_DIE
);
2104 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2105 if g_Game_IsServer
then ActivateTriggers();
2110 if FState
= MONSTATE_SLEEP
then
2111 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2112 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2113 SetState(MONSTATE_GO
);
2116 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2120 function TMonster
.Heal(Value
: Word): Boolean;
2123 if g_Game_IsClient
then
2128 if FHealth
< FMaxHealth
then
2130 IncMax(FHealth
, Value
, FMaxHealth
);
2131 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2136 destructor TMonster
.Destroy();
2140 for a
:= 0 to High(FAnim
) do
2142 FAnim
[a
, TDirection
.D_LEFT
].Free();
2143 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2148 if (mProxyId
<> -1) then
2150 if (monsGrid
<> nil) then
2152 monsGrid
.removeBody(mProxyId
);
2153 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2154 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2160 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2162 freeInds
.release(mArrIdx
);
2163 gMonsters
[mArrIdx
] := nil;
2167 uidMap
[FUID
] := nil;
2169 inherited Destroy();
2172 procedure TMonster
.Draw();
2178 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2179 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2181 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2182 if FMonsterType
= MONSTER_VILE
then
2183 if FState
= MONSTATE_SHOOT
then
2184 if GetPos(FTargetUID
, @o
) then
2185 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2186 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2188 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2190 if (g_dbg_scale
= 1.0) then
2192 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2193 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2197 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2198 if FState
= MONSTATE_DEAD
then
2199 case FMonsterType
of
2200 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2203 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2204 if FAnim
[FCurAnim
, FDirection
] <> nil then
2206 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2207 if (FDirection
= TDirection
.D_LEFT
) and
2208 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2209 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2210 (FMonsterType
<> MONSTER_BARREL
) then
2211 m
:= TMirrorType
.Horizontal
2213 m
:= TMirrorType
.None
;
2215 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2216 if (FDirection
= TDirection
.D_LEFT
) and
2217 (FMonsterType
<> MONSTER_BARREL
) then
2219 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2220 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2222 if m
= TMirrorType
.Horizontal
then
2223 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2224 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2225 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2226 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2227 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2228 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2230 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2233 else // Ïðàâàÿ àíèìàöèÿ
2235 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2236 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2240 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2243 if g_debug_Frames
then
2245 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2247 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2248 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2253 procedure TMonster
.MakeBloodSimple(Count
: Word);
2255 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2256 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2257 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2258 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2259 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2260 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2261 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2262 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2265 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2267 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2268 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2269 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2270 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2273 procedure TMonster
.Push(vx
, vy
: Integer);
2275 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2276 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2277 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2280 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2284 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2285 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2286 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2287 soulcount
:= soulcount
-1;
2289 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2291 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2292 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2293 (State
<> MONSTATE_GO
) then
2300 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2302 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2304 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2305 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2306 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2307 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2308 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2309 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2310 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2312 begin // íà÷àëè âîñðåøàòüñÿ
2314 FAnim
[Anim
, FDirection
].Revert(True);
2316 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2317 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2324 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2325 if ForceAnim
<> 255 then
2328 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2329 if FCurAnim
<> Anim
then
2330 if FAnim
[Anim
, FDirection
] <> nil then
2332 FAnim
[Anim
, FDirection
].Reset();
2337 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2344 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2345 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2347 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2348 if g_Game_IsServer
and g_Game_IsNet
then
2349 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2355 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2358 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2359 TA
:= TAnimation
.Create(FramesID
, False, 6);
2360 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2361 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2362 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2364 if g_Game_IsServer
and g_Game_IsNet
then
2365 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2366 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2370 FObj
.X
:= X
- FObj
.Rect
.X
;
2371 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2375 FDirection
:= TDirection
.D_LEFT
2378 FDirection
:= TDirection
.D_RIGHT
2382 if FDirection
= TDirection
.D_RIGHT
then
2383 FDirection
:= TDirection
.D_LEFT
2385 FDirection
:= TDirection
.D_RIGHT
;
2388 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2389 if not silent
and (TA
<> nil) then
2391 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2392 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2395 if g_Game_IsServer
and g_Game_IsNet
then
2396 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2397 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2401 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2405 procedure TMonster
.Update();
2407 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2417 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2418 if FMonsterType
= MONSTER_FISH
then
2419 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2420 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2423 // Ëåòàþùèå ìîíòñðû:
2424 if ((FMonsterType
= MONSTER_SOUL
) or
2425 (FMonsterType
= MONSTER_PAIN
) or
2426 (FMonsterType
= MONSTER_CACO
)) and
2427 (FState
<> MONSTATE_DIE
) and
2428 (FState
<> MONSTATE_DEAD
) then
2431 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2432 if gTime
mod (GAME_TICK
*2) <> 0 then
2434 g_Obj_Move(@FObj
, fall
, True, True);
2435 positionChanged(); // this updates spatial accelerators
2439 if FPainTicks
> 0 then
2442 FPainSound
:= False;
2445 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2446 positionChanged(); // this updates spatial accelerators
2448 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2449 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2450 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2453 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2455 Inc(gCoopMonstersKilled
);
2456 if g_Game_IsNet
then
2463 oldvelx
:= FObj
.Vel
.X
;
2465 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2466 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2467 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2469 if FFireTime
> 0 then
2471 if WordBool(st
and MOVE_INWATER
) then
2476 FFireTime
:= FFireTime
- 1;
2477 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2478 if FFirePainTime
= 0 then
2480 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2481 FFirePainTime
:= 18;
2484 FFirePainTime
:= FFirePainTime
- 1;
2488 // Ìåðòâûé íè÷åãî íå äåëàåò:
2489 if (FState
= MONSTATE_DEAD
) then
2492 // AI ìîíñòðîâ âûêëþ÷åí:
2493 if g_debug_MonsterOff
then
2496 if FState
<> MONSTATE_SLEEP
then
2497 SetState(MONSTATE_SLEEP
);
2500 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2501 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2502 case FMonsterType
of
2504 if Random(4) = 0 then
2505 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2506 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2507 MONSTER_ROBO
, MONSTER_BARREL
:
2508 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2509 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2511 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2512 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2513 if Random(2) = 0 then
2514 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2516 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2520 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2521 if FMonsterType
= MONSTER_BARREL
then
2523 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2524 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2525 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2526 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2530 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2531 if FMonsterType
= MONSTER_SOUL
then
2532 if WordBool(st
and MOVE_HITAIR
) then
2533 g_Obj_SetSpeed(@FObj
, 16);
2538 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2539 if FObj
.Vel
.Y
< 0 then
2540 if WordBool(st
and MOVE_INWATER
) then
2543 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2544 FTargetTime
:= FTargetTime
+ 1;
2547 if FShellTimer
> -1 then
2548 if FShellTimer
= 0 then
2550 if FShellType
= SHELL_SHELL
then
2551 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2552 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2553 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2554 else if FShellType
= SHELL_DBLSHELL
then
2556 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2557 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2558 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2559 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2560 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2561 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2564 end else Dec(FShellTimer
);
2566 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2568 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2569 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2570 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2571 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2572 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2573 (FObj
.Accel
.Y
= 0) then
2574 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2577 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2579 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2580 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2582 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2583 if gSoundEffectsDF
then PainSound();
2585 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2588 // Ñíèæàåì áîëü ñî âðåìåíåì:
2591 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2592 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2596 SetState(MONSTATE_GO
);
2600 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2603 FSleep
:= FSleep
+ 1;
2605 // Ïðîñïàëè äîñòàòî÷íî:
2606 if FSleep
>= 18 then
2611 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2612 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2613 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2614 if (gPlayers
<> nil) then
2615 for a
:= 0 to High(gPlayers
) do
2616 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2617 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2619 if g_Look(@FObj
, @Obj
, FDirection
) then
2621 FTargetUID
:= gPlayers
[a
].UID
;
2624 SetState(MONSTATE_GO
);
2628 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2629 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2630 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2631 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2632 if gMonsters
<> nil then
2633 for a
:= 0 to High(gMonsters
) do
2634 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2635 (gMonsters
[a
].FUID
<> FUID
) then
2637 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2638 if (FBehaviour
= BH_MANIAC
) and
2639 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2641 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2642 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2643 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2645 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2646 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2648 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2650 FTargetUID
:= gMonsters
[a
].UID
;
2653 SetState(MONSTATE_GO
);
2659 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2662 FSleep
:= FSleep
- 1;
2664 // Âûæäàëè äîñòàòî÷íî - èäåì:
2666 SetState(MONSTATE_GO
);
2669 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2671 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2672 if WordBool(st
and MOVE_BLOCK
) then
2676 SetState(MONSTATE_RUNOUT
);
2681 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2682 if (FMonsterType
= MONSTER_VILE
) then
2683 if isCorpse(@FObj
, False) <> -1 then
2686 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2691 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2692 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2693 if not findNewPrey() then
2694 begin // Íîâûõ öåëåé íåò
2702 o
.Rect
:= _Rect(0, 0, 0, 1);
2704 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2705 GetPos(FTargetUID
, @o
);
2707 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2708 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2711 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2718 // Ðàññòîÿíèå äî öåëè:
2719 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2720 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2722 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2724 FDirection
:= TDirection
.D_RIGHT
2726 FDirection
:= TDirection
.D_LEFT
;
2728 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2729 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2730 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2731 if shoot(@o
, False) then
2734 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2735 if Abs(sx
) < 40 then
2736 if FMonsterType
<> MONSTER_FISH
then
2739 SetState(MONSTATE_RUN
);
2740 if Random(2) = 0 then
2741 FDirection
:= TDirection
.D_LEFT
2743 FDirection
:= TDirection
.D_RIGHT
;
2748 // Óïåðëèñü â ñòåíó:
2749 if WordBool(st
and MOVE_HITWALL
) then
2751 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2752 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2753 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2755 SetState(MONSTATE_WAIT
);
2760 case FMonsterType
of
2761 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2763 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2764 (FObj
.Accel
.Y
= 0) then
2765 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2766 // Ïðûæîê ÷åðåç ñòåíó:
2767 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2768 SetState(MONSTATE_CLIMB
);
2775 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2776 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2777 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2779 if FMonsterType
= MONSTER_FISH
then
2781 if not WordBool(st
and MOVE_INWATER
) then
2782 begin // Ðûáà âíå âîäû:
2783 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2784 begin // "Ñòîèò" òâåðäî
2785 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2786 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2787 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2791 SetState(MONSTATE_PAIN
);
2792 FPain
:= FPain
+ 50;
2796 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2798 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2802 // Ðûáà ïëûâåò ââåðõ:
2803 if FObj
.Vel
.Y
< 0 then
2804 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2806 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2808 // Ïëàâàåì òóäà-ñþäà:
2809 if Random(2) = 0 then
2810 FDirection
:= TDirection
.D_LEFT
2812 FDirection
:= TDirection
.D_RIGHT
;
2814 SetState(MONSTATE_RUN
);
2818 else // Ëåòàþùèå ìîíñòðû
2820 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2822 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2827 else // "Íàçåìíûå" ìîíñòðû
2829 // Âîçìîæíî, ïèíàåì êóñêè:
2830 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2832 b
:= Abs(FObj
.Vel
.X
);
2833 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2834 for a
:= 0 to High(gGibs
) do
2836 if gGibs
[a
].alive
and
2837 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2838 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2841 if FObj
.Vel
.X
< 0 then
2843 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2847 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2852 // Áîññû ìîãóò ïèíàòü òðóïû:
2853 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2854 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2856 b
:= Abs(FObj
.Vel
.X
);
2857 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2858 for a
:= 0 to High(gCorpses
) do
2859 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2861 co
:= gCorpses
[a
].Obj
;
2862 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2863 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2865 if FObj
.Vel
.X
< 0 then
2866 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2868 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2871 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2873 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2875 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2876 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2879 FSleep
:= FSleep
+ 1;
2885 if Random(8) = 0 then
2889 // Áåæèì â âûáðàííóþ ñòîðîíó:
2890 if FDirection
= TDirection
.D_RIGHT
then
2891 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2893 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2895 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2896 if WordBool(st
and MOVE_INWATER
) then
2897 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2898 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2899 if FMonsterType
= MONSTER_FISH
then
2903 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2905 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2906 if WordBool(st
and MOVE_BLOCK
) then
2910 SetState(MONSTATE_RUNOUT
);
2915 FSleep
:= FSleep
- 1;
2917 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2918 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2921 SetState(MONSTATE_GO
);
2922 // Ñòåíà - èäåì îáðàòíî:
2923 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2926 if Random(8) = 0 then
2930 // Áåæèì â âûáðàííóþ ñòîðîíó:
2931 if FDirection
= TDirection
.D_RIGHT
then
2932 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2934 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2936 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2937 if WordBool(st
and MOVE_INWATER
) then
2938 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2939 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2940 if FMonsterType
= MONSTER_FISH
then
2944 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2946 // Âûøëè èç ÁëîêÌîíà:
2947 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2950 FSleep
:= FSleep
- 1;
2952 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2953 if FSleep
<= -18 then
2956 SetState(MONSTATE_GO
);
2957 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2958 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2961 if Random(8) = 0 then
2965 // Áåæèì â âûáðàííóþ ñòîðîíó:
2966 if FDirection
= TDirection
.D_RIGHT
then
2967 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2969 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2971 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2972 if WordBool(st
and MOVE_INWATER
) then
2973 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2974 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2975 if FMonsterType
= MONSTER_FISH
then
2979 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2981 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2982 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2983 (not WordBool(st
and MOVE_HITWALL
)) then
2986 SetState(MONSTATE_GO
);
2988 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2989 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2993 SetState(MONSTATE_RUN
);
2997 // Áåæèì â âûáðàííóþ ñòîðîíó:
2998 if FDirection
= TDirection
.D_RIGHT
then
2999 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3001 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3003 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3004 if WordBool(st
and MOVE_INWATER
) then
3005 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3006 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3007 if FMonsterType
= MONSTER_FISH
then
3011 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3012 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3014 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3015 if FMonsterType
= MONSTER_SOUL
then
3017 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3018 SetState(MONSTATE_GO
);
3023 // Çàìåäëÿåìñÿ ïðè àòàêå:
3024 if FMonsterType
<> MONSTER_FISH
then
3025 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3027 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3028 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3030 // Öåëü ïîãèáëà => èäåì äàëüøå:
3031 if not GetPos(FTargetUID
, @o
) then
3033 SetState(MONSTATE_GO
);
3038 // Öåëü íå âèäíî => èäåì äàëüøå:
3039 if not g_Look(@FObj
, @o
, FDirection
) then
3041 SetState(MONSTATE_GO
);
3046 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3047 if g_Obj_CollideWater(@o
, 0, 0) then
3049 SetState(MONSTATE_GO
);
3055 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3056 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3057 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3060 end; // case FState of ...
3064 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3065 if FState
= MONSTATE_REVIVE
then
3066 if FAnim
[FCurAnim
, FDirection
].Played
then
3067 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3068 FAnim
[FCurAnim
, FDirection
].Revert(False);
3069 SetState(MONSTATE_GO
);
3072 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3073 if vilefire
<> nil then
3076 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3077 if (FState
= MONSTATE_DIE
) and
3078 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3079 (FAnim
[FCurAnim
, FDirection
].Played
) then
3082 SetState(MONSTATE_DEAD
);
3084 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3085 if (FMonsterType
= MONSTER_PAIN
) then
3087 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3088 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_LEFT
);
3091 mon
.SetState(MONSTATE_GO
);
3092 mon
.FNoRespawn
:= True;
3093 Inc(gTotalMonsters
);
3094 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3097 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3098 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_RIGHT
);
3101 mon
.SetState(MONSTATE_GO
);
3102 mon
.FNoRespawn
:= True;
3103 Inc(gTotalMonsters
);
3104 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3107 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3108 FObj
.Y
+FObj
.Rect
.Y
, TDirection
.D_RIGHT
);
3111 mon
.SetState(MONSTATE_GO
);
3112 mon
.FNoRespawn
:= True;
3113 Inc(gTotalMonsters
);
3114 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3117 if g_Game_IsNet
then MH_SEND_CoopStats();
3120 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3121 if (FMonsterType
= MONSTER_PAIN
) or
3122 (FMonsterType
= MONSTER_SOUL
) or
3123 (FMonsterType
= MONSTER_BARREL
) then
3127 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3128 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3129 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3130 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3131 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3132 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3133 if FState
= MONSTATE_ATTACK
then
3134 begin // Ñîñòîÿíèå - Àòàêà
3135 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3136 if FMonsterType
<> MONSTER_SOUL
then
3137 SetState(MONSTATE_GO
);
3139 else // Ñîñòîÿíèå - Ñòðåëüáà
3141 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3142 if not FChainFire
then
3143 SetState(MONSTATE_GO
)
3145 begin // Íàäî ñòðåëÿòü åùå
3146 FChainFire
:= False;
3147 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3148 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3149 FAnim
[FCurAnim
, FDirection
].Reset();
3153 FWaitAttackAnim
:= False;
3156 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3157 if (FMonsterType
= MONSTER_SOUL
) or
3158 ( (not FWaitAttackAnim
) and
3159 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3160 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3162 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3163 if FState
= MONSTATE_ATTACK
then
3164 begin // Ñîñòîÿíèå - Àòàêà
3165 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3166 if FMonsterType
= MONSTER_SOUL
then
3167 FAnim
[FCurAnim
, FDirection
].Reset();
3169 case FMonsterType
of
3170 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3171 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3172 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3173 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3174 if FMonsterType
= MONSTER_SOUL
then
3175 SetState(MONSTATE_GO
);
3178 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3179 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3180 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3182 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3183 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3184 if FCurAnim
= ANIM_ATTACK2
then
3187 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3188 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3189 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3193 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3194 if FCurAnim
= ANIM_ATTACK2
then
3196 sx
:= isCorpse(@FObj
, True);
3198 begin // Íàøëè, êîãî âîñêðåñèòü
3199 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3200 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3201 // Âîñêðåøàòü - ñåáå âðåäèòü:
3202 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3208 else // Ñîñòîÿíèå - Ñòðåëüáà
3210 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3211 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3213 if FDirection
= TDirection
.D_LEFT
then
3215 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3216 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3217 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3220 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3222 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3223 case FMonsterType
of
3225 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3228 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3229 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3230 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3234 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3235 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3237 FShellType
:= SHELL_SHELL
;
3241 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3243 FShellType
:= SHELL_DBLSHELL
;
3248 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3249 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3252 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3255 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3256 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3257 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3261 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3262 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3263 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3266 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3268 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3270 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3271 MONSTER_BARON
, MONSTER_KNIGHT
:
3272 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3274 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3276 begin // Ñîçäàåì Lost_Soul:
3277 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3278 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3281 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3282 mon
.FTargetUID
:= FTargetUID
;
3283 GetPos(FTargetUID
, @o
);
3284 mon
.FTargetTime
:= 0;
3285 mon
.FNoRespawn
:= True;
3286 mon
.SetState(MONSTATE_GO
);
3287 mon
.shoot(@o
, True);
3288 Inc(gTotalMonsters
);
3290 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3295 if FMonsterType
<> MONSTER_PAIN
then
3296 if g_Game_IsNet
then
3297 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3299 // Ñêîðîñòðåëüíûå ìîíñòðû:
3300 if (FMonsterType
= MONSTER_CGUN
) or
3301 (FMonsterType
= MONSTER_SPIDER
) or
3302 (FMonsterType
= MONSTER_BSP
) or
3303 (FMonsterType
= MONSTER_MANCUB
) or
3304 (FMonsterType
= MONSTER_ROBO
) then
3305 if not GetPos(FTargetUID
, @o
) then
3306 // Öåëü ìåðòâà - èùåì íîâóþ:
3308 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3309 if shoot(@o
, False) then
3313 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3314 FWaitAttackAnim
:= True;
3317 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3318 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3320 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3321 // Çâóêè ïðè ïåðåäâèæåíèè:
3322 case FMonsterType
of
3324 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3325 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3326 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3328 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3329 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3330 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3332 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3333 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3334 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3336 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3337 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3338 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3342 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3343 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3344 FObj
.Vel
.X
:= oldvelx
;
3346 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3347 if FAnim
[FCurAnim
, FDirection
] <> nil then
3348 FAnim
[FCurAnim
, FDirection
].Update();
3351 procedure TMonster
.SetDeadAnim
;
3353 if FAnim
<> nil then
3354 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3357 procedure TMonster
.RevertAnim(R
: Boolean = True);
3359 if FAnim
<> nil then
3360 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3361 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3364 function TMonster
.AnimIsReverse
: Boolean;
3366 if FAnim
<> nil then
3367 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3372 procedure TMonster
.ClientUpdate();
3374 a
, b
, sx
, sy
, oldvelx
: Integer;
3381 sx
:= 0; // SHUT UP COMPILER
3384 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3385 if FMonsterType
= MONSTER_FISH
then
3386 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3387 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3390 // Ëåòàþùèå ìîíòñðû:
3391 if ((FMonsterType
= MONSTER_SOUL
) or
3392 (FMonsterType
= MONSTER_PAIN
) or
3393 (FMonsterType
= MONSTER_CACO
)) and
3394 (FState
<> MONSTATE_DIE
) and
3395 (FState
<> MONSTATE_DEAD
) then
3398 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3399 if gTime
mod (GAME_TICK
*2) <> 0 then
3401 g_Obj_Move(@FObj
, fall
, True, True);
3402 positionChanged(); // this updates spatial accelerators
3406 if FPainTicks
> 0 then
3409 FPainSound
:= False;
3412 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3413 positionChanged(); // this updates spatial accelerators
3415 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3416 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3417 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3423 oldvelx
:= FObj
.Vel
.X
;
3425 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3426 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3427 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3429 if FFireTime
> 0 then
3431 if WordBool(st
and MOVE_INWATER
) then
3436 FFireTime
:= FFireTime
- 1;
3440 // Ìåðòâûé íè÷åãî íå äåëàåò:
3441 if (FState
= MONSTATE_DEAD
) then
3444 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3445 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3446 case FMonsterType
of
3448 if Random(4) = 0 then
3449 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3450 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3451 MONSTER_ROBO
, MONSTER_BARREL
:
3452 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3453 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3455 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3456 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3457 if Random(2) = 0 then
3458 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3460 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3464 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3465 if FMonsterType
= MONSTER_BARREL
then
3467 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3468 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3469 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3470 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3474 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3475 if FMonsterType
= MONSTER_SOUL
then
3476 if WordBool(st
and MOVE_HITAIR
) then
3477 g_Obj_SetSpeed(@FObj
, 16);
3482 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3483 if FObj
.Vel
.Y
< 0 then
3484 if WordBool(st
and MOVE_INWATER
) then
3487 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3488 FTargetTime
:= FTargetTime
+ 1;
3490 if FShellTimer
> -1 then
3491 if FShellTimer
= 0 then
3493 if FShellType
= SHELL_SHELL
then
3494 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3495 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3496 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3497 else if FShellType
= SHELL_DBLSHELL
then
3499 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3500 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3501 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3502 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3503 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3504 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3507 end else Dec(FShellTimer
);
3509 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3511 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3512 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3513 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3514 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3515 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3516 (FObj
.Accel
.Y
= 0) then
3517 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3520 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3522 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3523 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3525 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3526 if gSoundEffectsDF
then PainSound();
3528 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3531 // Ñíèæàåì áîëü ñî âðåìåíåì:
3534 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3535 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3537 SetState(MONSTATE_GO
);
3542 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3545 FSleep
:= FSleep
+ 1;
3547 // Ïðîñïàëè äîñòàòî÷íî:
3548 if FSleep
>= 18 then
3554 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3557 FSleep
:= FSleep
- 1;
3560 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3562 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3563 if WordBool(st
and MOVE_BLOCK
) then
3567 SetState(MONSTATE_RUNOUT
);
3572 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3573 if (FMonsterType
= MONSTER_VILE
) then
3574 if isCorpse(@FObj
, False) <> -1 then
3576 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3582 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3583 if Abs(sx
) < 40 then
3584 if FMonsterType
<> MONSTER_FISH
then
3586 SetState(MONSTATE_RUN
);
3592 // Óïåðëèñü â ñòåíó:
3593 if WordBool(st
and MOVE_HITWALL
) then
3595 case FMonsterType
of
3596 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3598 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3599 (FObj
.Accel
.Y
= 0) then
3600 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3601 // Ïðûæîê ÷åðåç ñòåíó:
3602 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3603 SetState(MONSTATE_CLIMB
);
3610 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3611 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3612 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3614 if FMonsterType
= MONSTER_FISH
then
3616 if not WordBool(st
and MOVE_INWATER
) then
3617 begin // Ðûáà âíå âîäû:
3618 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3619 begin // "Ñòîèò" òâåðäî
3620 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3621 if FObj
.Accel
.Y
= 0 then
3623 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3627 SetState(MONSTATE_PAIN
);
3628 FPain
:= FPain
+ 50;
3632 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3634 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3638 // Ðûáà ïëûâåò ââåðõ:
3639 if FObj
.Vel
.Y
< 0 then
3640 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3642 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3644 // Ïëàâàåì òóäà-ñþäà:
3645 SetState(MONSTATE_RUN
);
3650 else // Ëåòàþùèå ìîíñòðû
3652 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3654 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3659 else // "Íàçåìíûå" ìîíñòðû
3661 // Âîçìîæíî, ïèíàåì êóñêè:
3662 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3664 b
:= Abs(FObj
.Vel
.X
);
3665 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3666 for a
:= 0 to High(gGibs
) do
3668 if gGibs
[a
].alive
and
3669 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3670 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3673 if FObj
.Vel
.X
< 0 then
3675 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3679 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3681 positionChanged(); // this updates spatial accelerators
3685 // Áîññû ìîãóò ïèíàòü òðóïû:
3686 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3687 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3689 b
:= Abs(FObj
.Vel
.X
);
3690 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3691 for a
:= 0 to High(gCorpses
) do
3692 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3694 co
:= gCorpses
[a
].Obj
;
3695 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3696 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3698 if FObj
.Vel
.X
< 0 then
3699 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3701 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3706 FSleep
:= FSleep
+ 1;
3712 if Random(8) = 0 then
3716 // Áåæèì â âûáðàííóþ ñòîðîíó:
3717 if FDirection
= TDirection
.D_RIGHT
then
3718 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3720 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3722 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3723 if WordBool(st
and MOVE_INWATER
) then
3724 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3725 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3726 if FMonsterType
= MONSTER_FISH
then
3730 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3732 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3733 if WordBool(st
and MOVE_BLOCK
) then
3735 SetState(MONSTATE_RUNOUT
);
3741 FSleep
:= FSleep
- 1;
3743 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3744 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3746 SetState(MONSTATE_GO
);
3750 if Random(8) = 0 then
3754 // Áåæèì â âûáðàííóþ ñòîðîíó:
3755 if FDirection
= TDirection
.D_RIGHT
then
3756 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3758 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3760 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3761 if WordBool(st
and MOVE_INWATER
) then
3762 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3763 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3764 if FMonsterType
= MONSTER_FISH
then
3768 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3770 // Âûøëè èç ÁëîêÌîíà:
3771 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3774 FSleep
:= FSleep
- 1;
3776 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3777 if FSleep
<= -18 then
3779 SetState(MONSTATE_GO
);
3783 if Random(8) = 0 then
3787 // Áåæèì â âûáðàííóþ ñòîðîíó:
3788 if FDirection
= TDirection
.D_RIGHT
then
3789 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3791 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3793 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3794 if WordBool(st
and MOVE_INWATER
) then
3795 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3796 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3797 if FMonsterType
= MONSTER_FISH
then
3801 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3803 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3804 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3805 (not WordBool(st
and MOVE_HITWALL
)) then
3807 SetState(MONSTATE_GO
);
3810 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3811 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3813 SetState(MONSTATE_RUN
);
3818 // Áåæèì â âûáðàííóþ ñòîðîíó:
3819 if FDirection
= TDirection
.D_RIGHT
then
3820 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3822 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3824 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3825 if WordBool(st
and MOVE_INWATER
) then
3826 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3827 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3828 if FMonsterType
= MONSTER_FISH
then
3832 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3833 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3835 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3836 if FMonsterType
= MONSTER_SOUL
then
3838 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3839 SetState(MONSTATE_GO
);
3844 // Çàìåäëÿåìñÿ ïðè àòàêå:
3845 if FMonsterType
<> MONSTER_FISH
then
3846 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3848 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3849 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3851 // Öåëü ïîãèáëà => èäåì äàëüøå:
3852 if not GetPos(FTargetUID
, @o
) then
3854 SetState(MONSTATE_GO
);
3859 // Öåëü íå âèäíî => èäåì äàëüøå:
3860 if not g_Look(@FObj
, @o
, FDirection
) then
3862 SetState(MONSTATE_GO
);
3867 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3868 if g_Obj_CollideWater(@o
, 0, 0) then
3870 SetState(MONSTATE_GO
);
3876 end; // case FState of ...
3880 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3881 if FState
= MONSTATE_REVIVE
then
3882 if FAnim
[FCurAnim
, FDirection
].Played
then
3883 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3884 FAnim
[FCurAnim
, FDirection
].Revert(False);
3885 SetState(MONSTATE_GO
);
3888 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3889 if vilefire
<> nil then
3892 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3893 if (FState
= MONSTATE_DIE
) and
3894 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3895 (FAnim
[FCurAnim
, FDirection
].Played
) then
3898 SetState(MONSTATE_DEAD
);
3900 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3901 if (FMonsterType
= MONSTER_PAIN
) or
3902 (FMonsterType
= MONSTER_SOUL
) or
3903 (FMonsterType
= MONSTER_BARREL
) then
3906 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3909 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3910 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3911 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3912 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3913 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3914 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3915 if FState
= MONSTATE_ATTACK
then
3916 begin // Ñîñòîÿíèå - Àòàêà
3917 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3918 if FMonsterType
<> MONSTER_SOUL
then
3919 SetState(MONSTATE_GO
);
3921 else // Ñîñòîÿíèå - Ñòðåëüáà
3923 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3924 if not FChainFire
then
3925 SetState(MONSTATE_GO
)
3927 begin // Íàäî ñòðåëÿòü åùå
3928 FChainFire
:= False;
3929 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3930 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3931 FAnim
[FCurAnim
, FDirection
].Reset();
3935 FWaitAttackAnim
:= False;
3938 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3939 if (FMonsterType
= MONSTER_SOUL
) or
3940 ( (not FWaitAttackAnim
) and
3941 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3942 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3944 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3945 if FState
= MONSTATE_ATTACK
then
3946 begin // Ñîñòîÿíèå - Àòàêà
3947 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3948 if FMonsterType
= MONSTER_SOUL
then
3949 FAnim
[FCurAnim
, FDirection
].Reset();
3951 case FMonsterType
of
3952 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3953 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3954 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3955 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3956 if FMonsterType
= MONSTER_SOUL
then
3957 SetState(MONSTATE_GO
);
3960 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3962 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3963 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3964 if FCurAnim
= ANIM_ATTACK2
then
3967 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3968 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3972 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3973 if FCurAnim
= ANIM_ATTACK2
then
3975 sx
:= isCorpse(@FObj
, True);
3977 begin // Íàøëè, êîãî âîñêðåñèòü
3978 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3979 // Âîñêðåøàòü - ñåáå âðåäèòü:
3980 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3986 else // Ñîñòîÿíèå - Ñòðåëüáà
3988 // Ñêîðîñòðåëüíûå ìîíñòðû:
3989 if (FMonsterType
= MONSTER_CGUN
) or
3990 (FMonsterType
= MONSTER_SPIDER
) or
3991 (FMonsterType
= MONSTER_BSP
) or
3992 (FMonsterType
= MONSTER_MANCUB
) or
3993 (FMonsterType
= MONSTER_ROBO
) then
3994 if not GetPos(FTargetUID
, @o
) then
3995 // Öåëü ìåðòâà - èùåì íîâóþ:
3997 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3998 if shoot(@o
, False) then
4002 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4003 FWaitAttackAnim
:= True;
4006 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4007 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4009 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4010 // Çâóêè ïðè ïåðåäâèæåíèè:
4011 case FMonsterType
of
4013 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4014 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4015 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4017 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4018 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4019 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4021 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4022 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4023 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4025 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4026 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4027 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4031 // Êîñòûëü äëÿ ïîòîêîâ
4032 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4033 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4034 FObj
.Vel
.X
:= oldvelx
;
4036 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4037 if FAnim
[FCurAnim
, FDirection
] <> nil then
4038 FAnim
[FCurAnim
, FDirection
].Update();
4041 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4043 case FMonsterType
of
4046 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4047 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4051 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4053 FShellType
:= SHELL_SHELL
;
4057 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4059 FShellType
:= SHELL_DBLSHELL
;
4061 MONSTER_CGUN
, MONSTER_SPIDER
:
4063 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4064 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4067 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4069 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4071 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4073 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4075 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4077 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4078 MONSTER_BARON
, MONSTER_KNIGHT
:
4079 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4081 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4085 procedure TMonster
.Turn();
4088 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4090 // Áåæèì â âûáðàííóþ ñòîðîíó:
4091 if FDirection
= TDirection
.D_RIGHT
then
4092 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4094 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4097 function TMonster
.findNewPrey(): Boolean;
4101 PlayersSee
, MonstersSee
: Array of DWORD
;
4102 PlayerNear
, MonsterNear
: Integer;
4105 SetLength(MonstersSee
, 0);
4106 SetLength(PlayersSee
, 0);
4113 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4114 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4115 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4116 for a
:= 0 to High(gPlayers
) do
4117 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4118 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4120 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4122 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4123 PlayersSee
[High(PlayersSee
)] := a
;
4125 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4126 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4130 PlayerNear
:= Integer(a
);
4134 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4135 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4136 for a
:= 0 to High(gMonsters
) do
4137 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4138 (gMonsters
[a
].FUID
<> FUID
) then
4140 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4141 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4142 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4143 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4144 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4145 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4146 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4147 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4149 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4151 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4152 MonstersSee
[High(MonstersSee
)] := a
;
4154 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4155 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4159 MonsterNear
:= Integer(a
);
4164 BH_NORMAL
, BH_KILLER
:
4166 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4167 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4169 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4170 FTargetUID
:= gPlayers
[a
].UID
;
4173 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4176 FTargetUID
:= gPlayers
[a
].UID
;
4178 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4179 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4181 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4182 FTargetUID
:= gMonsters
[a
].UID
;
4185 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4188 FTargetUID
:= gMonsters
[a
].UID
;
4191 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4193 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4194 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4196 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4197 FTargetUID
:= gPlayers
[a
].UID
;
4199 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4201 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4202 FTargetUID
:= gMonsters
[a
].UID
;
4204 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4205 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4208 FTargetUID
:= gPlayers
[a
].UID
;
4210 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4213 FTargetUID
:= gMonsters
[a
].UID
;
4218 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4219 if FTargetUID
= 0 then
4221 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4222 if FBehaviour
= BH_INSANE
then
4225 FTargetTime
:= MAX_ATM
;
4234 function TMonster
.kick(o
: PObj
): Boolean;
4238 case FMonsterType
of
4241 SetState(MONSTATE_ATTACK
);
4246 SetState(MONSTATE_ATTACK
);
4247 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4252 SetState(MONSTATE_ATTACK
);
4253 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4256 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4258 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4259 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4262 MONSTER_BARON
, MONSTER_KNIGHT
,
4263 MONSTER_CACO
, MONSTER_MANCUB
:
4264 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4265 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4269 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4279 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4280 if not immediately
then
4281 case FMonsterType
of
4282 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4283 Exit
; // íå ñòðåëÿþò
4284 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4287 // Âðåìÿ âûñòðåëà óïóùåíî:
4289 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4295 // Âðåìÿ âûñòðåëà óïóùåíî:
4302 // Âðåìÿ âûñòðåëà óïóùåíî:
4303 if FAmmo
>= 100 then
4308 // Ñòðåëÿåò íå âñåãäà:
4309 if Random(2) = 0 then
4312 // Âðåìÿ âûñòðåëà óïóùåíî:
4316 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4317 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4318 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4319 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4320 else if Random(16) <> 0 then Exit
;
4324 if not g_Look(@FObj
, o
, FDirection
) then
4329 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4330 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4332 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4333 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4334 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4335 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4338 case FMonsterType
of
4339 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4341 SetState(MONSTATE_SHOOT
);
4346 SetState(MONSTATE_SHOOT
);
4350 begin // Çàæèãàåì îãîíü
4351 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4352 ty
:= o
^.Y
+o
^.Rect
.Y
;
4353 SetState(MONSTATE_SHOOT
);
4357 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4358 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4361 begin // Ëåòèò â ñòîðîíó öåëè:
4362 SetState(MONSTATE_ATTACK
);
4363 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4365 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4366 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4367 m
:= Max(Abs(xd
), Abs(yd
));
4371 FObj
.Vel
.X
:= (xd
*16) div m
;
4372 FObj
.Vel
.Y
:= (yd
*16) div m
;
4374 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4375 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4377 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4378 if FMonsterType
= MONSTER_MANCUB
then
4380 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4382 SetState(MONSTATE_SHOOT
);
4390 function TMonster
.alive(): Boolean;
4392 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4395 procedure TMonster
.SetHealth(aH
: Integer);
4397 if (aH
> 0) and (aH
< 1000000) then
4400 if FHealth
> FMaxHealth
then
4401 FMaxHealth
:= FHealth
;
4405 procedure TMonster
.WakeUp();
4407 if g_Game_IsClient
then Exit
;
4408 SetState(MONSTATE_GO
);
4409 FTargetTime
:= MAX_ATM
;
4413 procedure TMonster
.SaveState (st
: TStream
);
4421 // Ñèãíàòóðà ìîíñòðà:
4422 utils
.writeSign(st
, 'MONS');
4423 utils
.writeInt(st
, Byte(0)); // version
4425 utils
.writeInt(st
, Word(FUID
));
4427 if FDirection
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
4428 utils
.writeInt(st
, Byte(b
));
4429 // Íàäî ëè óäàëèòü åãî
4430 utils
.writeBool(st
, FRemoved
);
4431 // Îñòàëîñü çäîðîâüÿ
4432 utils
.writeInt(st
, LongInt(FHealth
));
4434 utils
.writeInt(st
, Byte(FState
));
4436 utils
.writeInt(st
, Byte(FCurAnim
));
4438 utils
.writeInt(st
, Word(FTargetUID
));
4439 // Âðåìÿ ïîñëå ïîòåðè öåëè
4440 utils
.writeInt(st
, LongInt(FTargetTime
));
4441 // Ïîâåäåíèå ìîíñòðà
4442 utils
.writeInt(st
, Byte(FBehaviour
));
4443 // Ãîòîâíîñòü ê âûñòðåëó
4444 utils
.writeInt(st
, LongInt(FAmmo
));
4446 utils
.writeInt(st
, LongInt(FPain
));
4448 utils
.writeInt(st
, LongInt(FSleep
));
4449 // Îçâó÷èâàòü ëè áîëü
4450 utils
.writeBool(st
, FPainSound
);
4451 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4452 utils
.writeBool(st
, FWaitAttackAnim
);
4453 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4454 utils
.writeBool(st
, FChainFire
);
4455 // Ïîäëåæèò ëè ðåñïàâíó
4456 utils
.writeBool(st
, FNoRespawn
);
4458 utils
.writeInt(st
, LongInt(tx
));
4459 utils
.writeInt(st
, LongInt(ty
));
4460 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4461 utils
.writeInt(st
, LongInt(FStartID
));
4462 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4463 utils
.writeInt(st
, LongInt(FSpawnTrigger
));
4465 Obj_SaveState(st
, @FObj
);
4466 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4467 anim
:= (vilefire
<> nil);
4468 utils
.writeBool(st
, anim
);
4469 // Åñëè åñòü - ñîõðàíÿåì:
4470 if anim
then vilefire
.SaveState(st
);
4472 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4474 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4475 anim
:= (FAnim
[i
, TDirection
.D_LEFT
] <> nil);
4476 utils
.writeBool(st
, anim
);
4477 // Åñëè åñòü - ñîõðàíÿåì
4478 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4479 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4480 anim
:= (FAnim
[i
, TDirection
.D_RIGHT
] <> nil);
4481 utils
.writeBool(st
, anim
);
4482 // Åñëè åñòü - ñîõðàíÿåì
4483 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4488 procedure TMonster
.LoadState (st
: TStream
);
4496 // Ñèãíàòóðà ìîíñòðà:
4497 if not utils
.checkSign(st
, 'MONS') then raise XStreamError
.Create('invalid monster signature');
4498 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid monster version');
4499 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4500 uidMap
[FUID
] := nil;
4502 FUID
:= utils
.readWord(st
);
4503 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4504 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4505 uidMap
[FUID
] := self
;
4507 b
:= utils
.readByte(st
);
4508 if b
= 1 then FDirection
:= TDirection
.D_LEFT
else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4509 // Íàäî ëè óäàëèòü åãî
4510 FRemoved
:= utils
.readBool(st
);
4511 // Îñòàëîñü çäîðîâüÿ
4512 FHealth
:= utils
.readLongInt(st
);
4514 FState
:= utils
.readByte(st
);
4516 FCurAnim
:= utils
.readByte(st
);
4518 FTargetUID
:= utils
.readWord(st
);
4519 // Âðåìÿ ïîñëå ïîòåðè öåëè
4520 FTargetTime
:= utils
.readLongInt(st
);
4521 // Ïîâåäåíèå ìîíñòðà
4522 FBehaviour
:= utils
.readByte(st
);
4523 // Ãîòîâíîñòü ê âûñòðåëó
4524 FAmmo
:= utils
.readLongInt(st
);
4526 FPain
:= utils
.readLongInt(st
);
4528 FSleep
:= utils
.readLongInt(st
);
4529 // Îçâó÷èâàòü ëè áîëü
4530 FPainSound
:= utils
.readBool(st
);
4531 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4532 FWaitAttackAnim
:= utils
.readBool(st
);
4533 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4534 FChainFire
:= utils
.readBool(st
);
4535 // Ïîäëåæèò ëè ðåñïàâíó
4536 FNoRespawn
:= utils
.readBool(st
);
4538 tx
:= utils
.readLongInt(st
);
4539 ty
:= utils
.readLongInt(st
);
4540 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4541 FStartID
:= utils
.readLongInt(st
);
4542 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4543 FSpawnTrigger
:= utils
.readLongInt(st
);
4545 Obj_LoadState(@FObj
, st
);
4546 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4547 anim
:= utils
.readBool(st
);
4548 // Åñëè åñòü - çàãðóæàåì:
4551 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4552 vilefire
.LoadState(st
);
4555 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4557 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4558 anim
:= utils
.readBool(st
);
4559 // Åñëè åñòü - çàãðóæàåì
4562 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4563 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4565 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4566 anim
:= utils
.readBool(st
);
4567 // Åñëè åñòü - çàãðóæàåì
4570 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4571 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4577 procedure TMonster
.ActivateTriggers();
4581 if FDieTriggers
<> nil then
4582 for a
:= 0 to High(FDieTriggers
) do
4583 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4584 if FSpawnTrigger
> -1 then
4586 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4587 FSpawnTrigger
:= -1;
4591 procedure TMonster
.AddTrigger(t
: Integer);
4593 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4594 FDieTriggers
[High(FDieTriggers
)] := t
;
4597 procedure TMonster
.ClearTriggers();
4599 SetLength(FDieTriggers
, 0);
4602 procedure TMonster
.CatchFire(Attacker
: Word);
4605 FFireAttacker
:= Attacker
;
4606 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4609 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4614 if (Random(10) = 1) and (Times
= 1) then
4617 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4619 for i
:= 1 to Times
do
4621 Anim
:= TAnimation
.Create(id
, False, 3);
4623 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4624 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4631 // ////////////////////////////////////////////////////////////////////////// //
4632 // throws on invalid uid
4633 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4635 result
:= g_Mons_ByIdx_NC(uid
);
4636 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4640 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4642 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4643 result
:= gMonsters
[uid
];
4646 function g_Mons_TotalCount (): Integer; inline;
4648 result
:= Length(gMonsters
);
4652 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4658 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4659 for idx
:= 0 to High(gMonsters
) do
4661 mon
:= gMonsters
[idx
];
4662 if (mon
<> nil) then
4665 if result
then exit
;
4671 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4677 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4678 for idx
:= 0 to High(gMonsters
) do
4680 mon
:= gMonsters
[idx
];
4681 if (mon
<> nil) and mon
.alive
then
4684 if result
then exit
;
4690 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4692 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4694 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4702 if (width
< 1) or (height
< 1) then exit
;
4703 if gmon_debug_use_sqaccel
then
4705 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4709 for idx
:= 0 to High(gMonsters
) do
4711 mon
:= gMonsters
[idx
];
4712 if (mon
<> nil) and mon
.alive
then
4714 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4725 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4727 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4737 if (width
< 1) or (height
< 1) then exit
;
4738 if gmon_debug_use_sqaccel
then
4740 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4744 for idx
:= 0 to High(gMonsters
) do
4746 mon
:= gMonsters
[idx
];
4747 if (mon
<> nil) and mon
.alive
then
4749 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4752 if result
then exit
;
4760 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4762 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4765 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4766 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4774 if (width
< 1) or (height
< 1) then exit
;
4775 if gmon_debug_use_sqaccel
then
4777 if (width
= 1) and (height
= 1) then
4779 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4783 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4788 for idx
:= 0 to High(gMonsters
) do
4790 mon
:= gMonsters
[idx
];
4791 if (mon
<> nil) and mon
.alive
then
4793 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4796 if result
then exit
;