DEADSOFTWARE

Monsters: Check trigger on zomby shot
authorbinarymaster <x86corez@gmail.com>
Sat, 23 Sep 2017 20:02:21 +0000 (23:02 +0300)
committerbinarymaster <x86corez@gmail.com>
Sat, 23 Sep 2017 20:02:21 +0000 (23:02 +0300)
http://doom2d.org/forum/viewtopic.php?f=36&t=2278

src/game/g_monsters.pas

index b7d217b159a306c27aadb399139786a38fead474..66ab556c29a82469bcce792ebbafa8d3b81b19bc 100644 (file)
@@ -3222,7 +3222,7 @@ _end:
                 MONSTER_ZOMBY:
                   begin
                     g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
-                    g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
+                    g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
                     g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
                   end;
                 MONSTER_SERG: