1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
23 g_saveload
, BinEditor
, g_panel
, xprofiler
;
47 TMonster
= Class (TObject
)
51 FDirection
: TDirection
;
52 FStartDirection
: TDirection
;
53 FStartX
, FStartY
: Integer;
59 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
68 FWaitAttackAnim
: Boolean;
79 FFirePainTime
: Integer;
82 mProxyId
: Integer; // node in dyntree or -1
83 mArrIdx
: Integer; // in gMonsters
85 FDieTriggers
: Array of Integer;
86 FSpawnTrigger
: Integer;
89 function findNewPrey(): Boolean;
90 procedure ActivateTriggers();
95 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
97 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
98 destructor Destroy(); override;
99 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
100 function Collide(Panel
: TPanel
): Boolean; overload
;
101 function Collide(X
, Y
: Integer): Boolean; overload
;
102 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
103 function Live(): Boolean;
104 procedure SetHealth(aH
: Integer);
105 procedure Push(vx
, vy
: Integer);
106 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
107 function Heal(Value
: Word): Boolean;
110 procedure ClientUpdate();
111 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
112 procedure SetDeadAnim
;
115 procedure WakeUpSound();
116 procedure DieSound();
117 procedure PainSound();
118 procedure ActionSound();
119 procedure AddTrigger(t
: Integer);
120 procedure ClearTriggers();
122 procedure SaveState(var Mem
: TBinMemoryWriter
);
123 procedure LoadState(var Mem
: TBinMemoryReader
);
124 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
125 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
126 procedure MakeBloodSimple(Count
: Word);
127 procedure RevertAnim(R
: Boolean = True);
128 function AnimIsReverse
: Boolean;
129 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
130 function kick(o
: PObj
): Boolean;
131 procedure CatchFire(Attacker
: Word);
132 procedure OnFireFlame(Times
: DWORD
= 1);
134 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
136 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
138 property MonsterType
: Byte read FMonsterType
;
139 property MonsterHealth
: Integer read FHealth write FHealth
;
140 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
141 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
142 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
143 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
144 property MonsterSleep
: Integer read FSleep write FSleep
;
145 property MonsterState
: Byte read FState write FState
;
146 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
147 property MonsterPain
: Integer read FPain write FPain
;
148 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
150 property Obj
: TObj read FObj
;
151 property UID
: Word read FUID write FUID
;
152 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
154 property GameX
: Integer read FObj
.X write FObj
.X
;
155 property GameY
: Integer read FObj
.Y write FObj
.Y
;
156 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
157 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
158 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
159 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
160 property GameDirection
: TDirection read FDirection write FDirection
;
162 property StartID
: Integer read FStartID
;
164 property proxyId
: Integer read mProxyId
;
165 property arrIdx
: Integer read mArrIdx
;
169 // will be called from map loader
170 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
172 procedure g_Monsters_LoadData ();
173 procedure g_Monsters_FreeData ();
174 procedure g_Monsters_Init ();
175 procedure g_Monsters_Free ();
176 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
177 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
178 procedure g_Monsters_Update ();
179 procedure g_Monsters_Draw ();
180 procedure g_Monsters_DrawHealth ();
181 function g_Monsters_ByUID (UID
: Word): TMonster
;
182 procedure g_Monsters_killedp ();
183 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
184 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
185 function g_Monsters_GetIDByName (name
: String): Integer;
186 function g_Monsters_GetNameByID (MonsterType
: Byte): String;
187 function g_Monsters_GetKilledBy (MonsterType
: Byte): String;
191 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
193 // throws on invalid uid
194 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
197 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
199 function g_Mons_TotalCount (): Integer; inline;
201 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
203 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
204 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
206 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
207 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
209 function g_Mons_getNewTrapFrameId (): DWord
;
213 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
215 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
219 gmon_debug_use_sqaccel
: Boolean = true;
223 procedure g_Mons_ProfilersBegin ();
224 procedure g_Mons_ProfilersEnd ();
226 procedure g_Mons_LOS_Start (); inline;
227 procedure g_Mons_LOS_End (); inline;
230 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
234 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
237 monsGrid
: TMonsterGrid
= nil;
241 gmon_debug_think
: Boolean = true;
242 gmon_debug_one_think_step
: Boolean = false;
248 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
249 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
250 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
251 g_language
, g_netmsg
;
254 // ////////////////////////////////////////////////////////////////////////// //
255 procedure g_Mons_ProfilersBegin ();
257 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
258 profMonsLOS
.mainBegin(g_profile_los
);
259 if g_profile_los
then
261 profMonsLOS
.sectionBegin('loscalc');
262 profMonsLOS
.sectionEnd();
266 procedure g_Mons_ProfilersEnd ();
268 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
271 procedure g_Mons_LOS_Start (); inline;
273 profMonsLOS
.sectionBeginAccum('loscalc');
276 procedure g_Mons_LOS_End (); inline;
278 profMonsLOS
.sectionEnd();
282 // ////////////////////////////////////////////////////////////////////////// //
284 monCheckTrapLastFrameId
: DWord
;
287 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
289 x
:= FObj
.X
+FObj
.Rect
.X
;
290 y
:= FObj
.Y
+FObj
.Rect
.Y
;
291 w
:= FObj
.Rect
.Width
;
292 h
:= FObj
.Rect
.Height
;
296 // ////////////////////////////////////////////////////////////////////////// //
297 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
299 if not assigned(cb
) then begin result
:= nil; exit
; end;
300 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
304 //WARNING! call this after monster position was changed, or coldet will not work right!
305 procedure TMonster
.positionChanged ();
309 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
310 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
312 if (mProxyId
= -1) then
314 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
315 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
316 monsGrid
.getBodyXY(mProxyId
, x
, y
);
317 e_WriteLog(Format('monster #%d(%u): inserted into the grid; mProxyid=%d; x=%d; y=%d', [mArrIdx
, UID
, mProxyId
, x
, y
]), MSG_NOTIFY
);
322 monsGrid
.getBodyXY(mProxyId
, x
, y
);
323 if (FObj
.X
+FObj
.Rect
.X
= x
) and (FObj
.Y
+FObj
.Rect
.Y
= y
) then exit
; // nothing to do
324 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}e_WriteLog(Format('monster #%d(%u): updating tree; mProxyid=%d; x=%d; y=%d', [mArrIdx
, UID
, mProxyId
, x
, y
]), MSG_NOTIFY
);{$ENDIF}
327 monsGrid
.moveBody(mProxyId
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
);
329 monsGrid
.removeBody(mProxyId
);
330 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
333 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
334 monsGrid
.getBodyXY(mProxyId
, x
, y
);
335 e_WriteLog(Format('monster #%d(%u): updated tree; mProxyid=%d; x=%d; y=%d', [mArrIdx
, UID
, mProxyId
, x
, y
]), MSG_NOTIFY
);
341 // ////////////////////////////////////////////////////////////////////////// //
351 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
353 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
354 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
358 end = ((name
: 'SLEEP'; loop
: True),
359 (name
: 'GO'; loop
: True),
360 (name
: 'DIE'; loop
: False),
361 (name
: 'MESS'; loop
: False),
362 (name
: 'ATTACK'; loop
: False),
363 (name
: 'ATTACK2'; loop
: False),
364 (name
: 'PAIN'; loop
: False));
366 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
367 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
377 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
378 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
380 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
381 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
383 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
384 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
386 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
387 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
389 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
390 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
392 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
393 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
395 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
396 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
398 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
399 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
401 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
402 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
404 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
405 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
407 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
408 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
410 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
411 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
413 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
414 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
416 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
417 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
419 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
420 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
422 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
423 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
425 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
426 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
428 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
429 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
431 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
432 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
434 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
435 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
437 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
438 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
441 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
442 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
443 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
444 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TPoint
;
445 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
446 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
447 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
448 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
450 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
451 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
452 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
454 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
455 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
456 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
458 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
459 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
460 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
462 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
463 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
464 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
466 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
467 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
468 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
470 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
471 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
472 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
474 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
475 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
476 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
478 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
479 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
480 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
482 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
483 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
484 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
486 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
487 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
488 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
490 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
491 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
492 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
494 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
495 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
496 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
498 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
499 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
500 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
502 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
503 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
504 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
506 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
507 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
508 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
510 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
511 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
512 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
514 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
515 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
516 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
518 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
519 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
520 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
522 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
523 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
524 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
526 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
527 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
531 gMonsters
: array of TMonster
;
532 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
535 procedure clearUidMap ();
539 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
543 function g_Mons_getNewTrapFrameId (): DWord
;
547 Inc(monCheckTrapLastFrameId
);
548 if monCheckTrapLastFrameId
= 0 then
551 monCheckTrapLastFrameId
:= 1;
552 for f
:= 0 to High(gMonsters
) do
554 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
557 result
:= monCheckTrapLastFrameId
;
566 soulcount
: Integer = 0;
569 function allocMonster(): DWORD
;
573 for i
:= 0 to High(gMonsters
) do
575 if (gMonsters
[i
] = nil) then
582 olen
:= Length(gMonsters
);
585 SetLength(gMonsters
, 64);
591 SetLength(gMonsters
, Length(gMonsters
)+32);
596 function IsFriend(a
, b
: Byte): Boolean;
600 // Áî÷êà - âñåì äðóã:
601 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
604 // Ìîíñòðû îäíîãî âèäà:
607 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
608 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
609 Exit
; // Ýòè íå áüþò ñâîèõ
612 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
613 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
615 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
616 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
619 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
624 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
627 UIDType
, MonsterType
: Byte;
632 UIDType
:= g_GetUIDType(SpawnerUID
);
633 if UIDType
= UID_MONSTER
then
635 m
:= g_Monsters_ByUID(SpawnerUID
);
636 if m
= nil then Exit
;
637 MonsterType
:= m
.FMonsterType
;
641 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
642 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
644 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
645 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
646 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
648 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
649 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
654 function canShoot(m
: Byte): Boolean;
659 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
667 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
669 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
671 atag
:= atag
; // shut up, fpc!
672 result
:= false; // don't stop
673 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
675 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
676 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
677 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
679 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
690 // Åñëè íóæíà âåðîÿòíîñòü
691 if not immediately
and (Random(8) <> 0) then exit
;
693 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
694 if gmon_debug_use_sqaccel
then
696 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
697 if (mon
<> nil) then result
:= mon
.mArrIdx
;
701 for a
:= 0 to High(gMonsters
) do
703 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
705 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
706 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
707 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
708 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
719 procedure g_Monsters_LoadData();
721 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
723 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
724 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
725 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
726 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
727 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
728 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
730 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
732 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
734 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
737 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
744 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
751 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
758 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
765 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
772 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
779 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
786 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
793 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
800 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
807 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
814 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
821 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
828 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
835 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
842 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
849 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
856 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
863 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
876 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
878 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
880 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
881 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
882 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
883 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
884 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
885 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
886 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
887 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
888 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
889 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
890 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
892 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
893 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
894 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
896 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
897 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
898 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
899 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
900 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
903 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
904 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
905 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
906 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
907 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
909 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
910 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
912 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
913 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
914 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
915 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
917 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
918 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
919 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
920 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
921 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
923 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
924 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
926 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
927 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
929 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
930 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
931 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
932 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
934 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
935 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
938 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
939 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
941 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
942 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
944 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
945 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
948 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
949 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
951 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
952 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
955 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
958 monCheckTrapLastFrameId
:= 0;
961 procedure g_Monsters_FreeData();
963 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
965 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
966 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
967 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
968 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
969 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
970 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
971 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
972 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
973 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
974 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
975 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
976 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
977 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
978 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
979 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
980 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
988 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
989 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
990 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
991 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
996 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
997 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
998 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
999 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1097 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1099 g_Sound_Delete('SOUND_MONSTER_PAIN');
1100 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1101 g_Sound_Delete('SOUND_MONSTER_ACTION');
1102 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1103 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1104 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1105 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1106 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1107 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1108 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1109 g_Sound_Delete('SOUND_MONSTER_SLOP');
1111 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1112 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1113 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1115 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1118 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1119 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1120 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1122 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1123 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1124 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1125 g_Sound_Delete('SOUND_MONSTER_HAHA');
1126 g_Sound_Delete('SOUND_MONSTER_TRUP');
1128 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1129 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1131 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1133 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1134 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1136 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1137 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1138 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1139 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1140 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1142 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1143 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1144 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1145 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1146 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1148 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1149 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1150 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1151 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1153 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1154 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1155 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1158 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1160 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1161 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1164 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1165 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1167 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1168 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1170 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1171 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1174 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1177 procedure g_Monsters_Init();
1182 procedure g_Monsters_Free();
1188 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1191 monCheckTrapLastFrameId
:= 0;
1195 // will be called from map loader
1196 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1199 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1203 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1204 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1211 // Íåò òàêîãî ìîíñòðà
1212 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1214 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1215 if MonsterType
= MONSTER_SOUL
then
1217 if soulcount
> MAX_SOUL
then exit
;
1218 soulcount
:= soulcount
+ 1;
1221 find_id
:= allocMonster();
1223 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1224 gMonsters
[find_id
] := mon
;
1225 mon
.mArrIdx
:= find_id
;
1228 uidMap
[mon
.FUID
] := mon
;
1230 // Íàñòðàèâàåì ïîëîæåíèå
1235 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1236 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1240 FObj
.X
:= X
-FObj
.Rect
.X
;
1241 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1244 FDirection
:= Direction
;
1245 FStartDirection
:= Direction
;
1250 mon
.positionChanged();
1255 procedure g_Monsters_killedp();
1259 if gMonsters
= nil then
1262 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1263 h
:= High(gMonsters
);
1265 if (gMonsters
[a
] <> nil) then
1266 with gMonsters
[a
] do
1267 if (FMonsterType
= MONSTER_MAN
) and
1268 (FState
<> MONSTATE_DEAD
) and
1269 (FState
<> MONSTATE_SLEEP
) and
1270 (FState
<> MONSTATE_DIE
) then
1272 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1277 procedure g_Monsters_Update();
1282 if gTime
mod (GAME_TICK
*2) = 0 then
1286 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1287 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1290 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1292 if gmon_debug_think
or gmon_debug_one_think_step
then
1294 gmon_debug_one_think_step
:= false;
1295 for a
:= 0 to High(gMonsters
) do
1297 if (gMonsters
[a
] = nil) then continue
;
1298 if not gMonsters
[a
].FRemoved
then
1300 if g_Game_IsClient
then
1301 gMonsters
[a
].ClientUpdate()
1303 gMonsters
[a
].Update();
1307 gMonsters
[a
].Free();
1308 gMonsters
[a
] := nil;
1316 procedure g_Monsters_Draw();
1320 if gMonsters
<> nil then
1321 for a
:= 0 to High(gMonsters
) do
1322 if gMonsters
[a
] <> nil then
1323 gMonsters
[a
].Draw();
1326 procedure g_Monsters_DrawHealth();
1331 if gMonsters
= nil then Exit
;
1332 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1334 for a
:= 0 to High(gMonsters
) do
1335 if gMonsters
[a
] <> nil then
1337 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1338 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1339 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1343 function g_Monsters_ByUID (UID
: Word): TMonster
;
1346 result
:= uidMap
[UID
];
1349 if gMonsters <> nil then
1350 for a := 0 to High(gMonsters) do
1351 if (gMonsters[a] <> nil) and
1352 (gMonsters[a].FUID = UID) then
1354 Result := gMonsters[a];
1360 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1365 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1367 if gMonsters
<> nil then
1368 for i
:= 0 to High(gMonsters
) do
1369 if gMonsters
[i
] <> nil then
1370 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1373 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1375 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1377 Mem
.WriteInt(pt_xs
);
1379 Mem
.WriteInt(pt_ys
);
1381 // Êîëè÷åñòâî ìîíñòðîâ:
1382 Mem
.WriteInt(count
);
1387 // Ñîõðàíÿåì ìîíñòðîâ:
1388 for i
:= 0 to High(gMonsters
) do
1389 if gMonsters
[i
] <> nil then
1390 if gMonsters
[i
].FMonsterType
<> MONSTER_NONE
then
1393 b
:= gMonsters
[i
].MonsterType
;
1395 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1396 gMonsters
[i
].SaveState(Mem
);
1400 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1406 if Mem
= nil then exit
;
1410 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1416 // Êîëè÷åñòâî ìîíñòðîâ
1419 if count
= 0 then exit
;
1421 // Çàãðóæàåì ìîíñòðîâ
1422 for a
:= 0 to count
-1 do
1427 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1428 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1429 // Çàãðóæàåì äàííûå ìîíñòðà
1434 function g_Monsters_GetIDByName(name
: String): Integer;
1438 name
:= UpperCase(name
);
1440 while (i
<= MONSTER_MAN
) do
1442 if name
= MONSTERTABLE
[i
].Name
then
1453 function g_Monsters_GetNameByID(MonsterType
: Byte): String;
1455 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1456 Result
:= MONSTERTABLE
[MonsterType
].Name
1461 function g_Monsters_GetKilledBy(MonsterType
: Byte): String;
1463 if MonsterType
in [MONSTER_DEMON
..MONSTER_MAN
] then
1464 Result
:= KilledByMonster
[MonsterType
]
1469 { T M o n s t e r : }
1471 procedure TMonster
.ActionSound();
1473 case FMonsterType
of
1475 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1476 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1478 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1479 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1480 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1482 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1484 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1486 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1488 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1492 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1496 procedure TMonster
.PainSound();
1504 case FMonsterType
of
1505 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1506 MONSTER_SKEL
, MONSTER_CGUN
:
1507 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1508 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1509 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1510 MONSTER_BSP
, MONSTER_CYBER
:
1511 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1513 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1515 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1517 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1519 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1523 procedure TMonster
.DieSound();
1525 case FMonsterType
of
1528 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1529 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1531 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1533 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1534 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1535 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1538 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1540 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1542 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1544 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1546 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1548 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1550 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1552 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1554 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1556 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1558 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1560 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1562 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1564 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1568 procedure TMonster
.WakeUpSound();
1570 case FMonsterType
of
1573 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1574 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1576 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1578 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1579 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1580 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1583 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1585 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1587 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1589 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1591 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1593 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1595 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1597 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1599 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1601 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1603 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1605 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1611 procedure TMonster
.BFGHit();
1613 if FMonsterType
= MONSTER_FISH
then
1616 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1617 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1618 {if g_Game_IsServer and g_Game_IsNet then
1619 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1620 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1624 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1626 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1634 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1636 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1641 Panel
.Width
, Panel
.Height
);
1644 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1646 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1647 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1648 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1649 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1652 procedure TMonster
.Respawn
;
1658 FDirection
:= FStartDirection
;
1661 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1662 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1667 FDieTriggers
:= nil;
1668 FWaitAttackAnim
:= False;
1669 FChainFire
:= False;
1672 FState
:= MONSTATE_SLEEP
;
1673 FCurAnim
:= ANIM_SLEEP
;
1675 positionChanged(); // this updates spatial accelerators
1677 if g_Game_IsNet
and g_Game_IsServer
then
1679 MH_SEND_MonsterPos(FUID
);
1680 MH_SEND_MonsterState(FUID
);
1684 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1687 FramesID
: DWORD
= 0;
1691 if ForcedUID
< 0 then
1692 FUID
:= g_CreateUID(UID_MONSTER
)
1696 FMonsterType
:= MonsterType
;
1700 FState
:= MONSTATE_SLEEP
;
1701 FCurAnim
:= ANIM_SLEEP
;
1702 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1703 FMaxHealth
:= FHealth
;
1704 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1705 FDieTriggers
:= nil;
1706 FSpawnTrigger
:= -1;
1707 FWaitAttackAnim
:= False;
1708 FChainFire
:= False;
1710 FNoRespawn
:= False;
1712 FBehaviour
:= BH_NORMAL
;
1719 trapCheckFrameId
:= 0;
1721 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1722 FBloodKind
:= BLOOD_SPARKS
1724 FBloodKind
:= BLOOD_NORMAL
;
1725 if FMonsterType
= MONSTER_CACO
then
1731 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1744 SetLength(FAnim
, Length(ANIMTABLE
));
1746 for a
:= 0 to High(FAnim
) do
1748 FAnim
[a
, D_LEFT
] := nil;
1749 FAnim
[a
, D_RIGHT
] := nil;
1752 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1753 if (ANIMTABLE
[a
].name
<> '') and
1754 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1756 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1757 '_'+ANIMTABLE
[a
].name
;
1759 res
:= g_Frames_Exists(s
);
1762 res
:= g_Frames_Get(FramesID
, s
);
1764 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1767 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1768 if a
<> ANIM_MESS
then
1771 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1772 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1774 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1775 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1776 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1777 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1782 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1783 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1785 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1786 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1788 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1789 '_'+ANIMTABLE
[a
].name
+'_L';
1790 if g_Frames_Exists(s
) then
1791 g_Frames_Get(FramesID
, s
);
1794 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1795 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1798 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1799 if MonsterType
= MONSTER_VILE
then
1801 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1802 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1808 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1815 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1816 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1819 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1820 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1823 if Random(2) = 0 then
1824 FDirection
:= D_RIGHT
1826 FDirection
:= D_LEFT
;
1828 SetState(MONSTATE_RUN
);
1832 // Ëîâóøêà óáèâàåò ñðàçó:
1833 if t
= HIT_TRAP
then
1836 // Ðîáîòó óðîíà íåò:
1837 if FMonsterType
= MONSTER_ROBO
then
1841 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1843 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1846 FPain
:= FPain
+aDamage
;
1848 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1849 if FState
<> MONSTATE_PAIN
then
1850 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1851 (FMonsterType
<> MONSTER_BARREL
) then
1852 SetState(MONSTATE_PAIN
);
1854 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1855 if (gBloodCount
> 0) then
1857 c
:= Min(aDamage
, 200);
1858 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1860 if (VelX
= 0) and (VelY
= 0) then
1864 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1865 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1869 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1870 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1872 FTargetUID
:= SpawnerUID
;
1876 // Çäîðîâüå çàêîí÷èëîñü:
1877 if FHealth
<= 0 then
1879 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1880 if (FMonsterType
<> MONSTER_BARREL
) then
1882 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1884 p
:= g_Player_Get(SpawnerUID
);
1885 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1887 p
.MonsterKills
:= p
.MonsterKills
+1;
1888 if gGameSettings
.GameMode
= GM_COOP
then
1889 p
.Frags
:= p
.Frags
+ 1;
1890 // Uncomment this if you want to double-kill monsters
1894 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1896 Inc(gCoopMonstersKilled
);
1897 if g_Game_IsNet
then
1903 case FMonsterType
of
1904 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1905 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1906 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1907 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1914 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1915 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1917 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1918 (FObj
.Vel
.Y
div 2)-Random(4));
1919 positionChanged(); // this updates spatial accelerators
1920 if g_Game_IsServer
and g_Game_IsNet
then
1921 MH_SEND_ItemSpawn(True, it
);
1924 // Òðóï äàëüøå íå èäåò:
1927 // Ó òðóïà ðàçìåðû ìåíüøå:
1928 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
1930 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
1931 FObj
.Rect
.Height
:= 12;
1935 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1936 if (FHealth
<= -30) and
1937 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
1938 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
1939 (FMonsterType
= MONSTER_MAN
)) then
1941 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
1942 SetState(MONSTATE_DIE
, ANIM_MESS
);
1947 SetState(MONSTATE_DIE
);
1950 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1951 if g_Game_IsServer
then ActivateTriggers();
1956 if FState
= MONSTATE_SLEEP
then
1957 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1958 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
1959 SetState(MONSTATE_GO
);
1962 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1966 function TMonster
.Heal(Value
: Word): Boolean;
1969 if g_Game_IsClient
then
1974 if FHealth
< FMaxHealth
then
1976 IncMax(FHealth
, Value
, FMaxHealth
);
1977 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
1982 destructor TMonster
.Destroy();
1986 for a
:= 0 to High(FAnim
) do
1988 FAnim
[a
, D_LEFT
].Free();
1989 FAnim
[a
, D_RIGHT
].Free();
1994 if (mProxyId
<> -1) then
1996 if (monsGrid
<> nil) then
1998 monsGrid
.removeBody(mProxyId
);
1999 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2000 e_WriteLog(Format('monster #%d(%u): removed from tree; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2006 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then gMonsters
[mArrIdx
] := nil;
2009 uidMap
[FUID
] := nil;
2011 inherited Destroy();
2014 procedure TMonster
.Draw();
2020 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2021 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2023 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2024 if FMonsterType
= MONSTER_VILE
then
2025 if FState
= MONSTATE_SHOOT
then
2026 if GetPos(FTargetUID
, @o
) then
2027 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2028 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2030 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2031 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2032 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2035 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2036 if FState
= MONSTATE_DEAD
then
2037 case FMonsterType
of
2038 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2041 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2042 if FAnim
[FCurAnim
, FDirection
] <> nil then
2044 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2045 if (FDirection
= D_LEFT
) and
2046 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2047 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2048 (FMonsterType
<> MONSTER_BARREL
) then
2053 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2054 if (FDirection
= D_LEFT
) and
2055 (FMonsterType
<> MONSTER_BARREL
) then
2057 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2058 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2060 if m
= M_HORIZONTAL
then
2061 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2062 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2063 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2064 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2065 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2066 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2068 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2071 else // Ïðàâàÿ àíèìàöèÿ
2073 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2074 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2078 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2081 if g_debug_Frames
then
2083 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2085 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2086 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2091 procedure TMonster
.MakeBloodSimple(Count
: Word);
2093 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2094 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2095 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2096 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2097 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2098 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2099 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2100 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2103 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2105 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2106 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2107 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2108 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2111 procedure TMonster
.Push(vx
, vy
: Integer);
2113 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2114 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2115 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2118 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2122 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2123 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2124 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2125 soulcount
:= soulcount
-1;
2127 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2129 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2130 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2131 (State
<> MONSTATE_GO
) then
2138 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2140 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2142 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2143 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2144 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2145 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2146 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2147 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2148 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2150 begin // íà÷àëè âîñðåøàòüñÿ
2152 FAnim
[Anim
, FDirection
].Revert(True);
2154 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2155 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2162 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2163 if ForceAnim
<> 255 then
2166 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2167 if FCurAnim
<> Anim
then
2168 if FAnim
[Anim
, FDirection
] <> nil then
2170 FAnim
[Anim
, FDirection
].Reset();
2175 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2182 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2183 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2185 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2186 if g_Game_IsServer
and g_Game_IsNet
then
2187 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2193 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2196 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2197 TA
:= TAnimation
.Create(FramesID
, False, 6);
2198 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2199 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2200 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2202 if g_Game_IsServer
and g_Game_IsNet
then
2203 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2204 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2208 FObj
.X
:= X
- FObj
.Rect
.X
;
2209 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2213 FDirection
:= D_LEFT
2216 FDirection
:= D_RIGHT
2220 if FDirection
= D_RIGHT
then
2221 FDirection
:= D_LEFT
2223 FDirection
:= D_RIGHT
;
2226 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2227 if not silent
and (TA
<> nil) then
2229 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2230 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2233 if g_Game_IsServer
and g_Game_IsNet
then
2234 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2235 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2239 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2243 procedure TMonster
.Update();
2245 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2255 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2256 if FMonsterType
= MONSTER_FISH
then
2257 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2258 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2261 // Ëåòàþùèå ìîíòñðû:
2262 if ((FMonsterType
= MONSTER_SOUL
) or
2263 (FMonsterType
= MONSTER_PAIN
) or
2264 (FMonsterType
= MONSTER_CACO
)) and
2265 (FState
<> MONSTATE_DIE
) and
2266 (FState
<> MONSTATE_DEAD
) then
2269 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2270 if gTime
mod (GAME_TICK
*2) <> 0 then
2272 g_Obj_Move(@FObj
, fall
, True, True);
2273 positionChanged(); // this updates spatial accelerators
2277 if FPainTicks
> 0 then
2280 FPainSound
:= False;
2283 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2284 positionChanged(); // this updates spatial accelerators
2286 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2287 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2288 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2291 if Live
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2293 Inc(gCoopMonstersKilled
);
2294 if g_Game_IsNet
then
2301 oldvelx
:= FObj
.Vel
.X
;
2303 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2304 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2305 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2307 if FFireTime
> 0 then
2309 if WordBool(st
and MOVE_INWATER
) then
2314 FFireTime
:= FFireTime
- 1;
2315 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2316 if FFirePainTime
= 0 then
2318 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2319 FFirePainTime
:= 18;
2322 FFirePainTime
:= FFirePainTime
- 1;
2326 // Ìåðòâûé íè÷åãî íå äåëàåò:
2327 if (FState
= MONSTATE_DEAD
) then
2330 // AI ìîíñòðîâ âûêëþ÷åí:
2331 if g_debug_MonsterOff
then
2334 if FState
<> MONSTATE_SLEEP
then
2335 SetState(MONSTATE_SLEEP
);
2338 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2339 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2340 case FMonsterType
of
2342 if Random(4) = 0 then
2343 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2344 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2345 MONSTER_ROBO
, MONSTER_BARREL
:
2346 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2347 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2349 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2350 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2351 if Random(2) = 0 then
2352 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2354 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2358 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2359 if FMonsterType
= MONSTER_BARREL
then
2361 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2362 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2363 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2364 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2368 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2369 if FMonsterType
= MONSTER_SOUL
then
2370 if WordBool(st
and MOVE_HITAIR
) then
2371 g_Obj_SetSpeed(@FObj
, 16);
2376 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2377 if FObj
.Vel
.Y
< 0 then
2378 if WordBool(st
and MOVE_INWATER
) then
2381 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2382 FTargetTime
:= FTargetTime
+ 1;
2385 if FShellTimer
> -1 then
2386 if FShellTimer
= 0 then
2388 if FShellType
= SHELL_SHELL
then
2389 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2390 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2391 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2392 else if FShellType
= SHELL_DBLSHELL
then
2394 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2395 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2396 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2397 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2398 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2399 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2402 end else Dec(FShellTimer
);
2404 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2406 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2407 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2408 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2409 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2410 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2411 (FObj
.Accel
.Y
= 0) then
2412 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2415 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2417 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2418 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2420 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2421 if gSoundEffectsDF
then PainSound();
2423 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2426 // Ñíèæàåì áîëü ñî âðåìåíåì:
2429 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2430 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2434 SetState(MONSTATE_GO
);
2438 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2441 FSleep
:= FSleep
+ 1;
2443 // Ïðîñïàëè äîñòàòî÷íî:
2444 if FSleep
>= 18 then
2449 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2450 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2451 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2452 if (gPlayers
<> nil) then
2453 for a
:= 0 to High(gPlayers
) do
2454 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
2455 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2457 if g_Look(@FObj
, @Obj
, FDirection
) then
2459 FTargetUID
:= gPlayers
[a
].UID
;
2462 SetState(MONSTATE_GO
);
2466 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2467 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2468 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2469 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2470 if gMonsters
<> nil then
2471 for a
:= 0 to High(gMonsters
) do
2472 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
2473 (gMonsters
[a
].FUID
<> FUID
) then
2475 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2476 if (FBehaviour
= BH_MANIAC
) and
2477 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2479 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2480 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2481 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2483 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2484 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2486 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2488 FTargetUID
:= gMonsters
[a
].UID
;
2491 SetState(MONSTATE_GO
);
2497 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2500 FSleep
:= FSleep
- 1;
2502 // Âûæäàëè äîñòàòî÷íî - èäåì:
2504 SetState(MONSTATE_GO
);
2507 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2509 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2510 if WordBool(st
and MOVE_BLOCK
) then
2514 SetState(MONSTATE_RUNOUT
);
2519 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2520 if (FMonsterType
= MONSTER_VILE
) then
2521 if isCorpse(@FObj
, False) <> -1 then
2524 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2529 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2530 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2531 if not findNewPrey() then
2532 begin // Íîâûõ öåëåé íåò
2540 o
.Rect
:= _Rect(0, 0, 0, 1);
2542 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2543 GetPos(FTargetUID
, @o
);
2545 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2546 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2549 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2556 // Ðàññòîÿíèå äî öåëè:
2557 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2558 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2560 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2562 FDirection
:= D_RIGHT
2564 FDirection
:= D_LEFT
;
2566 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2567 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2568 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2569 if shoot(@o
, False) then
2572 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2573 if Abs(sx
) < 40 then
2574 if FMonsterType
<> MONSTER_FISH
then
2577 SetState(MONSTATE_RUN
);
2578 if Random(2) = 0 then
2579 FDirection
:= D_LEFT
2581 FDirection
:= D_RIGHT
;
2586 // Óïåðëèñü â ñòåíó:
2587 if WordBool(st
and MOVE_HITWALL
) then
2589 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2590 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2591 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2593 SetState(MONSTATE_WAIT
);
2598 case FMonsterType
of
2599 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2601 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2602 (FObj
.Accel
.Y
= 0) then
2603 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2604 // Ïðûæîê ÷åðåç ñòåíó:
2605 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2606 SetState(MONSTATE_CLIMB
);
2613 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2614 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2615 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2617 if FMonsterType
= MONSTER_FISH
then
2619 if not WordBool(st
and MOVE_INWATER
) then
2620 begin // Ðûáà âíå âîäû:
2621 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2622 begin // "Ñòîèò" òâåðäî
2623 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2624 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2625 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2629 SetState(MONSTATE_PAIN
);
2630 FPain
:= FPain
+ 50;
2634 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2636 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2640 // Ðûáà ïëûâåò ââåðõ:
2641 if FObj
.Vel
.Y
< 0 then
2642 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2644 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2646 // Ïëàâàåì òóäà-ñþäà:
2647 if Random(2) = 0 then
2648 FDirection
:= D_LEFT
2650 FDirection
:= D_RIGHT
;
2652 SetState(MONSTATE_RUN
);
2656 else // Ëåòàþùèå ìîíñòðû
2658 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2660 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2665 else // "Íàçåìíûå" ìîíñòðû
2667 // Âîçìîæíî, ïèíàåì êóñêè:
2668 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2670 b
:= Abs(FObj
.Vel
.X
);
2671 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2672 for a
:= 0 to High(gGibs
) do
2674 if gGibs
[a
].Live
and
2675 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2676 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2679 if FObj
.Vel
.X
< 0 then
2681 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2685 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2690 // Áîññû ìîãóò ïèíàòü òðóïû:
2691 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2692 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2694 b
:= Abs(FObj
.Vel
.X
);
2695 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2696 for a
:= 0 to High(gCorpses
) do
2697 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2699 co
:= gCorpses
[a
].Obj
;
2700 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2701 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2703 if FObj
.Vel
.X
< 0 then
2704 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2706 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2709 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2711 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2713 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2714 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2717 FSleep
:= FSleep
+ 1;
2723 if Random(8) = 0 then
2727 // Áåæèì â âûáðàííóþ ñòîðîíó:
2728 if FDirection
= D_RIGHT
then
2729 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2731 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2733 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2734 if WordBool(st
and MOVE_INWATER
) then
2735 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2736 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2737 if FMonsterType
= MONSTER_FISH
then
2741 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2743 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2744 if WordBool(st
and MOVE_BLOCK
) then
2748 SetState(MONSTATE_RUNOUT
);
2753 FSleep
:= FSleep
- 1;
2755 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2756 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2759 SetState(MONSTATE_GO
);
2760 // Ñòåíà - èäåì îáðàòíî:
2761 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2764 if Random(8) = 0 then
2768 // Áåæèì â âûáðàííóþ ñòîðîíó:
2769 if FDirection
= D_RIGHT
then
2770 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2772 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2774 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2775 if WordBool(st
and MOVE_INWATER
) then
2776 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2777 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2778 if FMonsterType
= MONSTER_FISH
then
2782 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2784 // Âûøëè èç ÁëîêÌîíà:
2785 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2788 FSleep
:= FSleep
- 1;
2790 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2791 if FSleep
<= -18 then
2794 SetState(MONSTATE_GO
);
2795 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2796 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2799 if Random(8) = 0 then
2803 // Áåæèì â âûáðàííóþ ñòîðîíó:
2804 if FDirection
= D_RIGHT
then
2805 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2807 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2809 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2810 if WordBool(st
and MOVE_INWATER
) then
2811 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2812 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2813 if FMonsterType
= MONSTER_FISH
then
2817 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2819 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2820 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2821 (not WordBool(st
and MOVE_HITWALL
)) then
2824 SetState(MONSTATE_GO
);
2826 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2827 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2831 SetState(MONSTATE_RUN
);
2835 // Áåæèì â âûáðàííóþ ñòîðîíó:
2836 if FDirection
= D_RIGHT
then
2837 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2839 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2841 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2842 if WordBool(st
and MOVE_INWATER
) then
2843 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2844 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2845 if FMonsterType
= MONSTER_FISH
then
2849 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2850 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2852 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2853 if FMonsterType
= MONSTER_SOUL
then
2855 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2856 SetState(MONSTATE_GO
);
2861 // Çàìåäëÿåìñÿ ïðè àòàêå:
2862 if FMonsterType
<> MONSTER_FISH
then
2863 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2865 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2866 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2868 // Öåëü ïîãèáëà => èäåì äàëüøå:
2869 if not GetPos(FTargetUID
, @o
) then
2871 SetState(MONSTATE_GO
);
2876 // Öåëü íå âèäíî => èäåì äàëüøå:
2877 if not g_Look(@FObj
, @o
, FDirection
) then
2879 SetState(MONSTATE_GO
);
2884 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2885 if g_Obj_CollideWater(@o
, 0, 0) then
2887 SetState(MONSTATE_GO
);
2893 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2894 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2895 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2898 end; // case FState of ...
2902 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2903 if FState
= MONSTATE_REVIVE
then
2904 if FAnim
[FCurAnim
, FDirection
].Played
then
2905 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2906 FAnim
[FCurAnim
, FDirection
].Revert(False);
2907 SetState(MONSTATE_GO
);
2910 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2911 if vilefire
<> nil then
2914 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2915 if (FState
= MONSTATE_DIE
) and
2916 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2917 (FAnim
[FCurAnim
, FDirection
].Played
) then
2920 SetState(MONSTATE_DEAD
);
2922 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2923 if (FMonsterType
= MONSTER_PAIN
) then
2925 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
2926 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
2929 mon
.SetState(MONSTATE_GO
);
2930 mon
.FNoRespawn
:= True;
2931 Inc(gTotalMonsters
);
2932 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2935 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2936 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
2939 mon
.SetState(MONSTATE_GO
);
2940 mon
.FNoRespawn
:= True;
2941 Inc(gTotalMonsters
);
2942 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2945 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
2946 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
2949 mon
.SetState(MONSTATE_GO
);
2950 mon
.FNoRespawn
:= True;
2951 Inc(gTotalMonsters
);
2952 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
2955 if g_Game_IsNet
then MH_SEND_CoopStats();
2958 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2959 if (FMonsterType
= MONSTER_PAIN
) or
2960 (FMonsterType
= MONSTER_SOUL
) or
2961 (FMonsterType
= MONSTER_BARREL
) then
2965 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2966 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
2967 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
2968 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2969 if (FAnim
[FCurAnim
, FDirection
].Played
) then
2970 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2971 if FState
= MONSTATE_ATTACK
then
2972 begin // Ñîñòîÿíèå - Àòàêà
2973 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2974 if FMonsterType
<> MONSTER_SOUL
then
2975 SetState(MONSTATE_GO
);
2977 else // Ñîñòîÿíèå - Ñòðåëüáà
2979 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2980 if not FChainFire
then
2981 SetState(MONSTATE_GO
)
2983 begin // Íàäî ñòðåëÿòü åùå
2984 FChainFire
:= False;
2985 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
2986 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
2987 FAnim
[FCurAnim
, FDirection
].Reset();
2991 FWaitAttackAnim
:= False;
2994 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
2995 if (FMonsterType
= MONSTER_SOUL
) or
2996 ( (not FWaitAttackAnim
) and
2997 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
2998 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3000 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3001 if FState
= MONSTATE_ATTACK
then
3002 begin // Ñîñòîÿíèå - Àòàêà
3003 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3004 if FMonsterType
= MONSTER_SOUL
then
3005 FAnim
[FCurAnim
, FDirection
].Reset();
3007 case FMonsterType
of
3008 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3009 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3010 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3011 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3012 if FMonsterType
= MONSTER_SOUL
then
3013 SetState(MONSTATE_GO
);
3016 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3017 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3018 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3020 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3021 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3022 if FCurAnim
= ANIM_ATTACK2
then
3025 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3026 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3027 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3031 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3032 if FCurAnim
= ANIM_ATTACK2
then
3034 sx
:= isCorpse(@FObj
, True);
3036 begin // Íàøëè, êîãî âîñêðåñèòü
3037 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3038 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3039 // Âîñêðåøàòü - ñåáå âðåäèòü:
3040 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3046 else // Ñîñòîÿíèå - Ñòðåëüáà
3048 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3049 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3051 if FDirection
= D_LEFT
then
3053 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3054 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3055 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3058 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3060 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3061 case FMonsterType
of
3063 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3066 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3067 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3068 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3072 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3073 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3075 FShellType
:= SHELL_SHELL
;
3079 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3081 FShellType
:= SHELL_DBLSHELL
;
3086 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3087 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3090 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3093 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3094 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3095 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3099 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3100 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3101 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3104 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3106 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3108 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3109 MONSTER_BARON
, MONSTER_KNIGHT
:
3110 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3112 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3114 begin // Ñîçäàåì Lost_Soul:
3115 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3116 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3119 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3120 mon
.FTargetUID
:= FTargetUID
;
3121 GetPos(FTargetUID
, @o
);
3122 mon
.FTargetTime
:= 0;
3123 mon
.FNoRespawn
:= True;
3124 mon
.SetState(MONSTATE_GO
);
3125 mon
.shoot(@o
, True);
3126 Inc(gTotalMonsters
);
3128 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3133 if FMonsterType
<> MONSTER_PAIN
then
3134 if g_Game_IsNet
then
3135 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3137 // Ñêîðîñòðåëüíûå ìîíñòðû:
3138 if (FMonsterType
= MONSTER_CGUN
) or
3139 (FMonsterType
= MONSTER_SPIDER
) or
3140 (FMonsterType
= MONSTER_BSP
) or
3141 (FMonsterType
= MONSTER_MANCUB
) or
3142 (FMonsterType
= MONSTER_ROBO
) then
3143 if not GetPos(FTargetUID
, @o
) then
3144 // Öåëü ìåðòâà - èùåì íîâóþ:
3146 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3147 if shoot(@o
, False) then
3151 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3152 FWaitAttackAnim
:= True;
3155 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3156 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3158 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3159 // Çâóêè ïðè ïåðåäâèæåíèè:
3160 case FMonsterType
of
3162 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3163 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3164 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3166 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3167 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3168 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3170 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3171 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3172 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3174 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3175 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3176 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3180 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3181 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3182 FObj
.Vel
.X
:= oldvelx
;
3184 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3185 if FAnim
[FCurAnim
, FDirection
] <> nil then
3186 FAnim
[FCurAnim
, FDirection
].Update();
3189 procedure TMonster
.SetDeadAnim
;
3191 if FAnim
<> nil then
3192 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3195 procedure TMonster
.RevertAnim(R
: Boolean = True);
3197 if FAnim
<> nil then
3198 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3199 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3202 function TMonster
.AnimIsReverse
: Boolean;
3204 if FAnim
<> nil then
3205 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3210 procedure TMonster
.ClientUpdate();
3212 a
, b
, sx
, sy
, oldvelx
: Integer;
3219 sx
:= 0; // SHUT UP COMPILER
3222 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3223 if FMonsterType
= MONSTER_FISH
then
3224 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3225 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3228 // Ëåòàþùèå ìîíòñðû:
3229 if ((FMonsterType
= MONSTER_SOUL
) or
3230 (FMonsterType
= MONSTER_PAIN
) or
3231 (FMonsterType
= MONSTER_CACO
)) and
3232 (FState
<> MONSTATE_DIE
) and
3233 (FState
<> MONSTATE_DEAD
) then
3236 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3237 if gTime
mod (GAME_TICK
*2) <> 0 then
3239 g_Obj_Move(@FObj
, fall
, True, True);
3240 positionChanged(); // this updates spatial accelerators
3244 if FPainTicks
> 0 then
3247 FPainSound
:= False;
3250 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3251 positionChanged(); // this updates spatial accelerators
3253 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3254 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3255 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3261 oldvelx
:= FObj
.Vel
.X
;
3263 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3264 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3265 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3267 if FFireTime
> 0 then
3269 if WordBool(st
and MOVE_INWATER
) then
3274 FFireTime
:= FFireTime
- 1;
3278 // Ìåðòâûé íè÷åãî íå äåëàåò:
3279 if (FState
= MONSTATE_DEAD
) then
3282 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3283 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3284 case FMonsterType
of
3286 if Random(4) = 0 then
3287 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3288 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3289 MONSTER_ROBO
, MONSTER_BARREL
:
3290 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3291 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3293 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3294 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3295 if Random(2) = 0 then
3296 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3298 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3302 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3303 if FMonsterType
= MONSTER_BARREL
then
3305 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3306 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3307 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3308 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3312 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3313 if FMonsterType
= MONSTER_SOUL
then
3314 if WordBool(st
and MOVE_HITAIR
) then
3315 g_Obj_SetSpeed(@FObj
, 16);
3320 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3321 if FObj
.Vel
.Y
< 0 then
3322 if WordBool(st
and MOVE_INWATER
) then
3325 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3326 FTargetTime
:= FTargetTime
+ 1;
3328 if FShellTimer
> -1 then
3329 if FShellTimer
= 0 then
3331 if FShellType
= SHELL_SHELL
then
3332 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3333 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3334 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3335 else if FShellType
= SHELL_DBLSHELL
then
3337 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3338 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3339 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3340 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3341 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3342 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3345 end else Dec(FShellTimer
);
3347 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3349 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3350 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3351 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3352 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3353 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3354 (FObj
.Accel
.Y
= 0) then
3355 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3358 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3360 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3361 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3363 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3364 if gSoundEffectsDF
then PainSound();
3366 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3369 // Ñíèæàåì áîëü ñî âðåìåíåì:
3372 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3373 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3375 SetState(MONSTATE_GO
);
3380 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3383 FSleep
:= FSleep
+ 1;
3385 // Ïðîñïàëè äîñòàòî÷íî:
3386 if FSleep
>= 18 then
3392 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3395 FSleep
:= FSleep
- 1;
3398 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3400 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3401 if WordBool(st
and MOVE_BLOCK
) then
3405 SetState(MONSTATE_RUNOUT
);
3410 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3411 if (FMonsterType
= MONSTER_VILE
) then
3412 if isCorpse(@FObj
, False) <> -1 then
3414 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3420 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3421 if Abs(sx
) < 40 then
3422 if FMonsterType
<> MONSTER_FISH
then
3424 SetState(MONSTATE_RUN
);
3430 // Óïåðëèñü â ñòåíó:
3431 if WordBool(st
and MOVE_HITWALL
) then
3433 case FMonsterType
of
3434 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3436 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3437 (FObj
.Accel
.Y
= 0) then
3438 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3439 // Ïðûæîê ÷åðåç ñòåíó:
3440 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3441 SetState(MONSTATE_CLIMB
);
3448 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3449 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3450 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3452 if FMonsterType
= MONSTER_FISH
then
3454 if not WordBool(st
and MOVE_INWATER
) then
3455 begin // Ðûáà âíå âîäû:
3456 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3457 begin // "Ñòîèò" òâåðäî
3458 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3459 if FObj
.Accel
.Y
= 0 then
3461 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3465 SetState(MONSTATE_PAIN
);
3466 FPain
:= FPain
+ 50;
3470 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3472 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3476 // Ðûáà ïëûâåò ââåðõ:
3477 if FObj
.Vel
.Y
< 0 then
3478 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3480 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3482 // Ïëàâàåì òóäà-ñþäà:
3483 SetState(MONSTATE_RUN
);
3488 else // Ëåòàþùèå ìîíñòðû
3490 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3492 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3497 else // "Íàçåìíûå" ìîíñòðû
3499 // Âîçìîæíî, ïèíàåì êóñêè:
3500 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3502 b
:= Abs(FObj
.Vel
.X
);
3503 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3504 for a
:= 0 to High(gGibs
) do
3506 if gGibs
[a
].Live
and
3507 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3508 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3511 if FObj
.Vel
.X
< 0 then
3513 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3517 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3519 positionChanged(); // this updates spatial accelerators
3523 // Áîññû ìîãóò ïèíàòü òðóïû:
3524 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3525 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3527 b
:= Abs(FObj
.Vel
.X
);
3528 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3529 for a
:= 0 to High(gCorpses
) do
3530 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3532 co
:= gCorpses
[a
].Obj
;
3533 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3534 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3536 if FObj
.Vel
.X
< 0 then
3537 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3539 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3544 FSleep
:= FSleep
+ 1;
3550 if Random(8) = 0 then
3554 // Áåæèì â âûáðàííóþ ñòîðîíó:
3555 if FDirection
= D_RIGHT
then
3556 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3558 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3560 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3561 if WordBool(st
and MOVE_INWATER
) then
3562 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3563 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3564 if FMonsterType
= MONSTER_FISH
then
3568 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3570 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3571 if WordBool(st
and MOVE_BLOCK
) then
3573 SetState(MONSTATE_RUNOUT
);
3579 FSleep
:= FSleep
- 1;
3581 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3582 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3584 SetState(MONSTATE_GO
);
3588 if Random(8) = 0 then
3592 // Áåæèì â âûáðàííóþ ñòîðîíó:
3593 if FDirection
= D_RIGHT
then
3594 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3596 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3598 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3599 if WordBool(st
and MOVE_INWATER
) then
3600 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3601 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3602 if FMonsterType
= MONSTER_FISH
then
3606 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3608 // Âûøëè èç ÁëîêÌîíà:
3609 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3612 FSleep
:= FSleep
- 1;
3614 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3615 if FSleep
<= -18 then
3617 SetState(MONSTATE_GO
);
3621 if Random(8) = 0 then
3625 // Áåæèì â âûáðàííóþ ñòîðîíó:
3626 if FDirection
= D_RIGHT
then
3627 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3629 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3631 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3632 if WordBool(st
and MOVE_INWATER
) then
3633 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3634 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3635 if FMonsterType
= MONSTER_FISH
then
3639 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3641 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3642 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3643 (not WordBool(st
and MOVE_HITWALL
)) then
3645 SetState(MONSTATE_GO
);
3648 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3649 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3651 SetState(MONSTATE_RUN
);
3656 // Áåæèì â âûáðàííóþ ñòîðîíó:
3657 if FDirection
= D_RIGHT
then
3658 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3660 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3662 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3663 if WordBool(st
and MOVE_INWATER
) then
3664 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3665 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3666 if FMonsterType
= MONSTER_FISH
then
3670 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3671 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3673 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3674 if FMonsterType
= MONSTER_SOUL
then
3676 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3677 SetState(MONSTATE_GO
);
3682 // Çàìåäëÿåìñÿ ïðè àòàêå:
3683 if FMonsterType
<> MONSTER_FISH
then
3684 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3686 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3687 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3689 // Öåëü ïîãèáëà => èäåì äàëüøå:
3690 if not GetPos(FTargetUID
, @o
) then
3692 SetState(MONSTATE_GO
);
3697 // Öåëü íå âèäíî => èäåì äàëüøå:
3698 if not g_Look(@FObj
, @o
, FDirection
) then
3700 SetState(MONSTATE_GO
);
3705 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3706 if g_Obj_CollideWater(@o
, 0, 0) then
3708 SetState(MONSTATE_GO
);
3714 end; // case FState of ...
3718 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3719 if FState
= MONSTATE_REVIVE
then
3720 if FAnim
[FCurAnim
, FDirection
].Played
then
3721 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3722 FAnim
[FCurAnim
, FDirection
].Revert(False);
3723 SetState(MONSTATE_GO
);
3726 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3727 if vilefire
<> nil then
3730 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3731 if (FState
= MONSTATE_DIE
) and
3732 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3733 (FAnim
[FCurAnim
, FDirection
].Played
) then
3736 SetState(MONSTATE_DEAD
);
3738 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3739 if (FMonsterType
= MONSTER_PAIN
) or
3740 (FMonsterType
= MONSTER_SOUL
) or
3741 (FMonsterType
= MONSTER_BARREL
) then
3744 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3747 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3748 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3749 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3750 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3751 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3752 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3753 if FState
= MONSTATE_ATTACK
then
3754 begin // Ñîñòîÿíèå - Àòàêà
3755 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3756 if FMonsterType
<> MONSTER_SOUL
then
3757 SetState(MONSTATE_GO
);
3759 else // Ñîñòîÿíèå - Ñòðåëüáà
3761 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3762 if not FChainFire
then
3763 SetState(MONSTATE_GO
)
3765 begin // Íàäî ñòðåëÿòü åùå
3766 FChainFire
:= False;
3767 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3768 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3769 FAnim
[FCurAnim
, FDirection
].Reset();
3773 FWaitAttackAnim
:= False;
3776 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3777 if (FMonsterType
= MONSTER_SOUL
) or
3778 ( (not FWaitAttackAnim
) and
3779 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3780 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3782 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3783 if FState
= MONSTATE_ATTACK
then
3784 begin // Ñîñòîÿíèå - Àòàêà
3785 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3786 if FMonsterType
= MONSTER_SOUL
then
3787 FAnim
[FCurAnim
, FDirection
].Reset();
3789 case FMonsterType
of
3790 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3791 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3792 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3793 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3794 if FMonsterType
= MONSTER_SOUL
then
3795 SetState(MONSTATE_GO
);
3798 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3800 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3801 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3802 if FCurAnim
= ANIM_ATTACK2
then
3805 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3806 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3810 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3811 if FCurAnim
= ANIM_ATTACK2
then
3813 sx
:= isCorpse(@FObj
, True);
3815 begin // Íàøëè, êîãî âîñêðåñèòü
3816 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3817 // Âîñêðåøàòü - ñåáå âðåäèòü:
3818 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3824 else // Ñîñòîÿíèå - Ñòðåëüáà
3826 // Ñêîðîñòðåëüíûå ìîíñòðû:
3827 if (FMonsterType
= MONSTER_CGUN
) or
3828 (FMonsterType
= MONSTER_SPIDER
) or
3829 (FMonsterType
= MONSTER_BSP
) or
3830 (FMonsterType
= MONSTER_MANCUB
) or
3831 (FMonsterType
= MONSTER_ROBO
) then
3832 if not GetPos(FTargetUID
, @o
) then
3833 // Öåëü ìåðòâà - èùåì íîâóþ:
3835 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3836 if shoot(@o
, False) then
3840 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3841 FWaitAttackAnim
:= True;
3844 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3845 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3847 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3848 // Çâóêè ïðè ïåðåäâèæåíèè:
3849 case FMonsterType
of
3851 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3852 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3853 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3855 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3856 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3857 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3859 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3860 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3861 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3863 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3864 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3865 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3869 // Êîñòûëü äëÿ ïîòîêîâ
3870 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3871 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3872 FObj
.Vel
.X
:= oldvelx
;
3874 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3875 if FAnim
[FCurAnim
, FDirection
] <> nil then
3876 FAnim
[FCurAnim
, FDirection
].Update();
3879 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3881 case FMonsterType
of
3884 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3885 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3889 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3891 FShellType
:= SHELL_SHELL
;
3895 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3897 FShellType
:= SHELL_DBLSHELL
;
3899 MONSTER_CGUN
, MONSTER_SPIDER
:
3901 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3902 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3905 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3907 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3909 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3911 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3913 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3915 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3916 MONSTER_BARON
, MONSTER_KNIGHT
:
3917 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3919 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
3923 procedure TMonster
.Turn();
3926 if FDirection
= D_LEFT
then
3927 FDirection
:= D_RIGHT
3929 FDirection
:= D_LEFT
;
3931 // Áåæèì â âûáðàííóþ ñòîðîíó:
3932 if FDirection
= D_RIGHT
then
3933 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3935 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3938 function TMonster
.findNewPrey(): Boolean;
3942 PlayersSee
, MonstersSee
: Array of DWORD
;
3943 PlayerNear
, MonsterNear
: Integer;
3946 SetLength(MonstersSee
, 0);
3947 SetLength(PlayersSee
, 0);
3954 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3955 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
3956 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
3957 for a
:= 0 to High(gPlayers
) do
3958 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].Live
)
3959 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
3961 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
3963 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
3964 PlayersSee
[High(PlayersSee
)] := a
;
3966 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
3967 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
3971 PlayerNear
:= Integer(a
);
3975 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3976 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
3977 for a
:= 0 to High(gMonsters
) do
3978 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].Live
) and
3979 (gMonsters
[a
].FUID
<> FUID
) then
3981 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
3982 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
3983 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
3984 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3985 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
3986 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
3987 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
3988 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
3990 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
3992 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
3993 MonstersSee
[High(MonstersSee
)] := a
;
3995 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
3996 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4000 MonsterNear
:= Integer(a
);
4005 BH_NORMAL
, BH_KILLER
:
4007 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4008 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4010 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4011 FTargetUID
:= gPlayers
[a
].UID
;
4014 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4017 FTargetUID
:= gPlayers
[a
].UID
;
4019 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4020 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4022 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4023 FTargetUID
:= gMonsters
[a
].UID
;
4026 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4029 FTargetUID
:= gMonsters
[a
].UID
;
4032 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4034 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4035 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4037 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4038 FTargetUID
:= gPlayers
[a
].UID
;
4040 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4042 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4043 FTargetUID
:= gMonsters
[a
].UID
;
4045 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4046 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4049 FTargetUID
:= gPlayers
[a
].UID
;
4051 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4054 FTargetUID
:= gMonsters
[a
].UID
;
4059 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4060 if FTargetUID
= 0 then
4062 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4063 if FBehaviour
= BH_INSANE
then
4066 FTargetTime
:= MAX_ATM
;
4075 function TMonster
.kick(o
: PObj
): Boolean;
4079 case FMonsterType
of
4082 SetState(MONSTATE_ATTACK
);
4087 SetState(MONSTATE_ATTACK
);
4088 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4093 SetState(MONSTATE_ATTACK
);
4094 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4097 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4099 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4100 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4103 MONSTER_BARON
, MONSTER_KNIGHT
,
4104 MONSTER_CACO
, MONSTER_MANCUB
:
4105 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4106 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4110 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4120 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4121 if not immediately
then
4122 case FMonsterType
of
4123 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4124 Exit
; // íå ñòðåëÿþò
4125 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4128 // Âðåìÿ âûñòðåëà óïóùåíî:
4130 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4136 // Âðåìÿ âûñòðåëà óïóùåíî:
4143 // Âðåìÿ âûñòðåëà óïóùåíî:
4144 if FAmmo
>= 100 then
4149 // Ñòðåëÿåò íå âñåãäà:
4150 if Random(2) = 0 then
4153 // Âðåìÿ âûñòðåëà óïóùåíî:
4157 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4158 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4159 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4160 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4161 else if Random(16) <> 0 then Exit
;
4165 if not g_Look(@FObj
, o
, FDirection
) then
4170 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4171 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4173 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4174 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4175 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4176 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4179 case FMonsterType
of
4180 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4182 SetState(MONSTATE_SHOOT
);
4187 SetState(MONSTATE_SHOOT
);
4191 begin // Çàæèãàåì îãîíü
4192 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4193 ty
:= o
^.Y
+o
^.Rect
.Y
;
4194 SetState(MONSTATE_SHOOT
);
4198 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4199 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4202 begin // Ëåòèò â ñòîðîíó öåëè:
4203 SetState(MONSTATE_ATTACK
);
4204 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4206 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4207 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4208 m
:= Max(Abs(xd
), Abs(yd
));
4212 FObj
.Vel
.X
:= (xd
*16) div m
;
4213 FObj
.Vel
.Y
:= (yd
*16) div m
;
4215 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4216 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4218 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4219 if FMonsterType
= MONSTER_MANCUB
then
4221 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4223 SetState(MONSTATE_SHOOT
);
4231 function TMonster
.Live(): Boolean;
4233 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4236 procedure TMonster
.SetHealth(aH
: Integer);
4238 if (aH
> 0) and (aH
< 1000000) then
4241 if FHealth
> FMaxHealth
then
4242 FMaxHealth
:= FHealth
;
4246 procedure TMonster
.WakeUp();
4248 if g_Game_IsClient
then Exit
;
4249 SetState(MONSTATE_GO
);
4250 FTargetTime
:= MAX_ATM
;
4254 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4264 // Ñèãíàòóðà ìîíñòðà:
4265 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4266 Mem
.WriteDWORD(sig
);
4268 Mem
.WriteWord(FUID
);
4270 if FDirection
= D_LEFT
then
4275 // Íàäî ëè óäàëèòü åãî:
4276 Mem
.WriteBoolean(FRemoved
);
4277 // Îñòàëîñü çäîðîâüÿ:
4278 Mem
.WriteInt(FHealth
);
4280 Mem
.WriteByte(FState
);
4281 // Òåêóùàÿ àíèìàöèÿ:
4282 Mem
.WriteByte(FCurAnim
);
4284 Mem
.WriteWord(FTargetUID
);
4285 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4286 Mem
.WriteInt(FTargetTime
);
4287 // Ïîâåäåíèå ìîíñòðà:
4288 Mem
.WriteByte(FBehaviour
);
4289 // Ãîòîâíîñòü ê âûñòðåëó:
4290 Mem
.WriteInt(FAmmo
);
4292 Mem
.WriteInt(FPain
);
4294 Mem
.WriteInt(FSleep
);
4295 // Îçâó÷èâàòü ëè áîëü:
4296 Mem
.WriteBoolean(FPainSound
);
4297 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4298 Mem
.WriteBoolean(FWaitAttackAnim
);
4299 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4300 Mem
.WriteBoolean(FChainFire
);
4301 // Ïîäëåæèò ëè ðåñïàâíó:
4302 Mem
.WriteBoolean(FNoRespawn
);
4306 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4307 Mem
.WriteInt(FStartID
);
4308 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4309 Mem
.WriteInt(FSpawnTrigger
);
4311 Obj_SaveState(@FObj
, Mem
);
4312 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4313 anim
:= vilefire
<> nil;
4314 Mem
.WriteBoolean(anim
);
4315 // Åñëè åñòü - ñîõðàíÿåì:
4317 vilefire
.SaveState(Mem
);
4319 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4321 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4322 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4323 Mem
.WriteBoolean(anim
);
4324 // Åñëè åñòü - ñîõðàíÿåì:
4326 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4327 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4328 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4329 Mem
.WriteBoolean(anim
);
4330 // Åñëè åñòü - ñîõðàíÿåì:
4332 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4336 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4346 // Ñèãíàòóðà ìîíñòðà:
4348 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4350 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4357 FDirection
:= D_LEFT
4359 FDirection
:= D_RIGHT
;
4360 // Íàäî ëè óäàëèòü åãî:
4361 Mem
.ReadBoolean(FRemoved
);
4362 // Îñòàëîñü çäîðîâüÿ:
4363 Mem
.ReadInt(FHealth
);
4365 Mem
.ReadByte(FState
);
4366 // Òåêóùàÿ àíèìàöèÿ:
4367 Mem
.ReadByte(FCurAnim
);
4369 Mem
.ReadWord(FTargetUID
);
4370 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4371 Mem
.ReadInt(FTargetTime
);
4372 // Ïîâåäåíèå ìîíñòðà:
4373 Mem
.ReadByte(FBehaviour
);
4374 // Ãîòîâíîñòü ê âûñòðåëó:
4379 Mem
.ReadInt(FSleep
);
4380 // Îçâó÷èâàòü ëè áîëü:
4381 Mem
.ReadBoolean(FPainSound
);
4382 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4383 Mem
.ReadBoolean(FWaitAttackAnim
);
4384 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4385 Mem
.ReadBoolean(FChainFire
);
4386 // Ïîäëåæèò ëè ðåñïàâíó
4387 Mem
.ReadBoolean(FNoRespawn
);
4391 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4392 Mem
.ReadInt(FStartID
);
4393 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4394 Mem
.ReadInt(FSpawnTrigger
);
4396 Obj_LoadState(@FObj
, Mem
);
4397 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4398 Mem
.ReadBoolean(anim
);
4399 // Åñëè åñòü - çàãðóæàåì:
4402 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4403 vilefire
.LoadState(Mem
);
4406 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4408 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4409 Mem
.ReadBoolean(anim
);
4410 // Åñëè åñòü - çàãðóæàåì:
4413 Assert(FAnim
[i
, D_LEFT
] <> nil,
4414 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4415 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4417 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4418 Mem
.ReadBoolean(anim
);
4419 // Åñëè åñòü - çàãðóæàåì:
4422 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4423 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4424 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4429 procedure TMonster
.ActivateTriggers();
4433 if FDieTriggers
<> nil then
4434 for a
:= 0 to High(FDieTriggers
) do
4435 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4436 if FSpawnTrigger
> -1 then
4438 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4439 FSpawnTrigger
:= -1;
4443 procedure TMonster
.AddTrigger(t
: Integer);
4445 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4446 FDieTriggers
[High(FDieTriggers
)] := t
;
4449 procedure TMonster
.ClearTriggers();
4451 SetLength(FDieTriggers
, 0);
4454 procedure TMonster
.CatchFire(Attacker
: Word);
4457 FFireAttacker
:= Attacker
;
4458 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4461 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4466 if (Random(10) = 1) and (Times
= 1) then
4469 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4471 for i
:= 1 to Times
do
4473 Anim
:= TAnimation
.Create(id
, False, 3);
4475 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4476 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4483 // ////////////////////////////////////////////////////////////////////////// //
4484 // throws on invalid uid
4485 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4487 result
:= g_Mons_ByIdx_NC(uid
);
4488 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4492 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4494 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4495 result
:= gMonsters
[uid
];
4498 function g_Mons_TotalCount (): Integer; inline;
4500 result
:= Length(gMonsters
);
4504 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4510 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4511 for idx
:= 0 to High(gMonsters
) do
4513 mon
:= gMonsters
[idx
];
4514 if (mon
<> nil) then
4517 if result
then exit
;
4523 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4529 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4530 for idx
:= 0 to High(gMonsters
) do
4532 mon
:= gMonsters
[idx
];
4533 if (mon
<> nil) and mon
.Live
then
4536 if result
then exit
;
4542 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4544 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4546 result
:= mon
.Live
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4554 if (width
< 1) or (height
< 1) then exit
;
4555 if gmon_debug_use_sqaccel
then
4557 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4561 for idx
:= 0 to High(gMonsters
) do
4563 mon
:= gMonsters
[idx
];
4564 if (mon
<> nil) and mon
.Live
then
4566 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4577 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4579 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4589 if (width
< 1) or (height
< 1) then exit
;
4590 if gmon_debug_use_sqaccel
then
4592 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4596 for idx
:= 0 to High(gMonsters
) do
4598 mon
:= gMonsters
[idx
];
4599 if (mon
<> nil) and mon
.Live
then
4601 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4604 if result
then exit
;
4612 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4614 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4617 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4618 if mon
.Live
then result
:= cb(mon
) else result
:= false;
4626 if (width
< 1) or (height
< 1) then exit
;
4627 if gmon_debug_use_sqaccel
then
4629 if (width
= 1) and (height
= 1) then
4631 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4635 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4640 for idx
:= 0 to High(gMonsters
) do
4642 mon
:= gMonsters
[idx
];
4643 if (mon
<> nil) and mon
.Live
then
4645 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4648 if result
then exit
;