DEADSOFTWARE

holmes now can work without lasersight
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_monsters;
19 interface
21 uses
22 g_basic, e_graphics, g_phys, g_textures, g_grid,
23 g_saveload, BinEditor, g_panel, xprofiler;
25 const
26 MONSTATE_SLEEP = 0;
27 MONSTATE_GO = 1;
28 MONSTATE_RUN = 2;
29 MONSTATE_CLIMB = 3;
30 MONSTATE_DIE = 4;
31 MONSTATE_DEAD = 5;
32 MONSTATE_ATTACK = 6;
33 MONSTATE_SHOOT = 7;
34 MONSTATE_PAIN = 8;
35 MONSTATE_WAIT = 9;
36 MONSTATE_REVIVE = 10;
37 MONSTATE_RUNOUT = 11;
39 BH_NORMAL = 0;
40 BH_KILLER = 1;
41 BH_MANIAC = 2;
42 BH_INSANE = 3;
43 BH_CANNIBAL = 4;
44 BH_GOOD = 5;
46 type
47 TMonster = Class (TObject)
48 private
49 FMonsterType: Byte;
50 FUID: Word;
51 FDirection: TDirection;
52 FStartDirection: TDirection;
53 FStartX, FStartY: Integer;
54 FRemoved: Boolean;
55 FHealth: Integer;
56 FMaxHealth: Integer;
57 FState: Byte;
58 FCurAnim: Byte;
59 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
60 FTargetUID: Word;
61 FTargetTime: Integer;
62 FBehaviour: Byte;
63 FAmmo: Integer;
64 FPain: Integer;
65 FSleep: Integer;
66 FPainSound: Boolean;
67 FPainTicks: Integer;
68 FWaitAttackAnim: Boolean;
69 FChainFire: Boolean;
70 tx, ty: Integer;
71 FStartID: Integer;
72 FObj: TObj;
73 FBloodRed: Byte;
74 FBloodGreen: Byte;
75 FBloodBlue: Byte;
76 FBloodKind: Byte;
77 FShellTimer: Integer;
78 FShellType: Byte;
79 FFirePainTime: Integer;
80 FFireAttacker: Word;
81 vilefire: TAnimation;
82 mProxyId: Integer; // node in dyntree or -1
83 mArrIdx: Integer; // in gMonsters
85 FDieTriggers: Array of Integer;
86 FSpawnTrigger: Integer;
88 procedure Turn();
89 function findNewPrey(): Boolean;
90 procedure ActivateTriggers();
92 public
93 FNoRespawn: Boolean;
94 FFireTime: Integer;
95 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
97 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
98 destructor Destroy(); override;
99 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
100 function Collide(Panel: TPanel): Boolean; overload;
101 function Collide(X, Y: Integer): Boolean; overload;
102 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
103 function Live(): Boolean;
104 procedure SetHealth(aH: Integer);
105 procedure Push(vx, vy: Integer);
106 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
107 function Heal(Value: Word): Boolean;
108 procedure BFGHit();
109 procedure Update();
110 procedure ClientUpdate();
111 procedure ClientAttack(wx, wy, atx, aty: Integer);
112 procedure SetDeadAnim;
113 procedure Draw();
114 procedure WakeUp();
115 procedure WakeUpSound();
116 procedure DieSound();
117 procedure PainSound();
118 procedure ActionSound();
119 procedure AddTrigger(t: Integer);
120 procedure ClearTriggers();
121 procedure Respawn();
122 procedure SaveState(var Mem: TBinMemoryWriter);
123 procedure LoadState(var Mem: TBinMemoryReader);
124 procedure SetState(State: Byte; ForceAnim: Byte = 255);
125 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
126 procedure MakeBloodSimple(Count: Word);
127 procedure RevertAnim(R: Boolean = True);
128 function AnimIsReverse: Boolean;
129 function shoot(o: PObj; immediately: Boolean): Boolean;
130 function kick(o: PObj): Boolean;
131 procedure CatchFire(Attacker: Word);
132 procedure OnFireFlame(Times: DWORD = 1);
134 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
136 procedure getMapBox (out x, y, w, h: Integer); inline;
138 property MonsterType: Byte read FMonsterType;
139 property MonsterHealth: Integer read FHealth write FHealth;
140 property MonsterAmmo: Integer read FAmmo write FAmmo;
141 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
142 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
143 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
144 property MonsterSleep: Integer read FSleep write FSleep;
145 property MonsterState: Byte read FState write FState;
146 property MonsterRemoved: Boolean read FRemoved write FRemoved;
147 property MonsterPain: Integer read FPain write FPain;
148 property MonsterAnim: Byte read FCurAnim write FCurAnim;
150 property Obj: TObj read FObj;
151 property UID: Word read FUID write FUID;
152 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
154 property GameX: Integer read FObj.X write FObj.X;
155 property GameY: Integer read FObj.Y write FObj.Y;
156 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
157 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
158 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
159 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
160 property GameDirection: TDirection read FDirection write FDirection;
162 property StartID: Integer read FStartID;
164 property proxyId: Integer read mProxyId;
165 property arrIdx: Integer read mArrIdx;
166 end;
169 // will be called from map loader
170 procedure g_Mons_InitTree (x, y, w, h: Integer);
172 procedure g_Monsters_LoadData ();
173 procedure g_Monsters_FreeData ();
174 procedure g_Monsters_Init ();
175 procedure g_Monsters_Free ();
176 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
177 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
178 procedure g_Monsters_Update ();
179 procedure g_Monsters_Draw ();
180 procedure g_Monsters_DrawHealth ();
181 function g_Monsters_ByUID (UID: Word): TMonster;
182 procedure g_Monsters_killedp ();
183 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
184 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
185 function g_Monsters_GetIDByName (name: String): Integer;
186 function g_Monsters_GetNameByID (MonsterType: Byte): String;
187 function g_Monsters_GetKilledBy (MonsterType: Byte): String;
190 type
191 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
193 // throws on invalid uid
194 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
196 // can return null
197 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
199 function g_Mons_TotalCount (): Integer; inline;
201 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
203 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
204 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
206 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
207 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
209 function g_Mons_getNewTrapFrameId (): DWord;
212 type
213 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
215 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
218 var
219 gmon_debug_use_sqaccel: Boolean = true;
222 //HACK!
223 procedure g_Mons_ProfilersBegin ();
224 procedure g_Mons_ProfilersEnd ();
226 procedure g_Mons_LOS_Start (); inline;
227 procedure g_Mons_LOS_End (); inline;
229 var
230 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
233 type
234 TMonsterGrid = specialize TBodyGridBase<TMonster>;
236 var
237 monsGrid: TMonsterGrid = nil;
240 var
241 gmon_debug_think: Boolean = true;
242 gmon_debug_one_think_step: Boolean = false;
245 implementation
247 uses
248 e_log, g_main, g_sound, g_gfx, g_player, g_game,
249 g_weapons, g_triggers, MAPDEF, g_items, g_options,
250 g_console, g_map, Math, SysUtils, g_menu, wadreader,
251 g_language, g_netmsg;
254 // ////////////////////////////////////////////////////////////////////////// //
255 procedure g_Mons_ProfilersBegin ();
256 begin
257 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
258 profMonsLOS.mainBegin(g_profile_los);
259 if g_profile_los then
260 begin
261 profMonsLOS.sectionBegin('loscalc');
262 profMonsLOS.sectionEnd();
263 end;
264 end;
266 procedure g_Mons_ProfilersEnd ();
267 begin
268 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
269 end;
271 procedure g_Mons_LOS_Start (); inline;
272 begin
273 profMonsLOS.sectionBeginAccum('loscalc');
274 end;
276 procedure g_Mons_LOS_End (); inline;
277 begin
278 profMonsLOS.sectionEnd();
279 end;
282 // ////////////////////////////////////////////////////////////////////////// //
283 var
284 monCheckTrapLastFrameId: DWord;
287 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
288 begin
289 x := FObj.X+FObj.Rect.X;
290 y := FObj.Y+FObj.Rect.Y;
291 w := FObj.Rect.Width;
292 h := FObj.Rect.Height;
293 end;
296 // ////////////////////////////////////////////////////////////////////////// //
297 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
298 begin
299 if not assigned(cb) then begin result := nil; exit; end;
300 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
301 end;
304 //WARNING! call this after monster position was changed, or coldet will not work right!
305 procedure TMonster.positionChanged ();
306 var
307 x, y: Integer;
308 begin
309 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
310 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
311 {$ENDIF}
312 if (mProxyId = -1) then
313 begin
314 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
315 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
316 monsGrid.getBodyXY(mProxyId, x, y);
317 e_WriteLog(Format('monster #%d(%u): inserted into the grid; mProxyid=%d; x=%d; y=%d', [mArrIdx, UID, mProxyId, x, y]), MSG_NOTIFY);
318 {$ENDIF}
319 end
320 else
321 begin
322 monsGrid.getBodyXY(mProxyId, x, y);
323 if (FObj.X+FObj.Rect.X = x) and (FObj.Y+FObj.Rect.Y = y) then exit; // nothing to do
324 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}e_WriteLog(Format('monster #%d(%u): updating tree; mProxyid=%d; x=%d; y=%d', [mArrIdx, UID, mProxyId, x, y]), MSG_NOTIFY);{$ENDIF}
326 {$IF TRUE}
327 monsGrid.moveBody(mProxyId, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y);
328 {$ELSE}
329 monsGrid.removeBody(mProxyId);
330 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
331 {$ENDIF}
333 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
334 monsGrid.getBodyXY(mProxyId, x, y);
335 e_WriteLog(Format('monster #%d(%u): updated tree; mProxyid=%d; x=%d; y=%d', [mArrIdx, UID, mProxyId, x, y]), MSG_NOTIFY);
336 {$ENDIF}
337 end;
338 end;
341 // ////////////////////////////////////////////////////////////////////////// //
342 const
343 ANIM_SLEEP = 0;
344 ANIM_GO = 1;
345 ANIM_DIE = 2;
346 ANIM_MESS = 3;
347 ANIM_ATTACK = 4;
348 ANIM_ATTACK2 = 5;
349 ANIM_PAIN = 6;
351 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
353 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
354 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
355 record
356 name: String;
357 loop: Boolean;
358 end = ((name: 'SLEEP'; loop: True),
359 (name: 'GO'; loop: True),
360 (name: 'DIE'; loop: False),
361 (name: 'MESS'; loop: False),
362 (name: 'ATTACK'; loop: False),
363 (name: 'ATTACK2'; loop: False),
364 (name: 'PAIN'; loop: False));
366 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
367 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
368 record
369 Name: String;
370 Rect: TRectWH;
371 Health: Word;
372 RunVel: Byte;
373 MinPain: Byte;
374 Pain: Byte;
375 Jump: Byte;
376 end =
377 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
378 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
380 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
381 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
383 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
384 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
386 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
387 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
389 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
390 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
392 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
393 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
395 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
396 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
398 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
399 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
401 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
402 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
404 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
405 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
407 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
408 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
410 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
411 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
413 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
414 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
416 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
417 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
419 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
420 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
422 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
423 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
425 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
426 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
428 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
429 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
431 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
432 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
434 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
435 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
437 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
438 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
439 record
440 LeftAnim: Boolean;
441 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
442 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
443 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint;
444 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TPoint;
445 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
446 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
447 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
448 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
450 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
451 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
452 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
454 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
455 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
456 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
458 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
459 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
460 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
462 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
463 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
464 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
466 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
467 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
468 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
470 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
471 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
472 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
474 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
475 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
476 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
478 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
479 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
480 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
482 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
483 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
484 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
486 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
487 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
488 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
490 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
491 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
492 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
494 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
495 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
496 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
498 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
499 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
500 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
502 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
503 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
504 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
506 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
507 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
508 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
510 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
511 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
512 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
514 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
515 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
516 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
518 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
519 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
520 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
522 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
523 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
524 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
526 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
527 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
530 var
531 gMonsters: array of TMonster;
532 uidMap: array [0..65535] of TMonster; // monster knows it's index
535 procedure clearUidMap ();
536 var
537 idx: Integer;
538 begin
539 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
540 end;
543 function g_Mons_getNewTrapFrameId (): DWord;
544 var
545 f: Integer;
546 begin
547 Inc(monCheckTrapLastFrameId);
548 if monCheckTrapLastFrameId = 0 then
549 begin
550 // wraparound
551 monCheckTrapLastFrameId := 1;
552 for f := 0 to High(gMonsters) do
553 begin
554 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
555 end;
556 end;
557 result := monCheckTrapLastFrameId;
558 end;
561 var
562 pt_x: Integer = 0;
563 pt_xs: Integer = 1;
564 pt_y: Integer = 0;
565 pt_ys: Integer = 1;
566 soulcount: Integer = 0;
569 function allocMonster(): DWORD;
570 var
571 i, olen: Integer;
572 begin
573 for i := 0 to High(gMonsters) do
574 begin
575 if (gMonsters[i] = nil) then
576 begin
577 result := i;
578 exit;
579 end;
580 end;
582 olen := Length(gMonsters);
583 if (olen = 0) then
584 begin
585 SetLength(gMonsters, 64);
586 result := 0;
587 end
588 else
589 begin
590 result := olen;
591 SetLength(gMonsters, Length(gMonsters)+32);
592 end;
593 end;
596 function IsFriend(a, b: Byte): Boolean;
597 begin
598 Result := True;
600 // Áî÷êà - âñåì äðóã:
601 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
602 Exit;
604 // Ìîíñòðû îäíîãî âèäà:
605 if a = b then
606 case a of
607 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
608 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
609 Exit; // Ýòè íå áüþò ñâîèõ
610 end;
612 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
613 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
614 Exit;
615 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
616 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
617 Exit;
619 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
620 Result := False;
621 end;
624 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
625 var
626 m: TMonster;
627 UIDType, MonsterType: Byte;
628 begin
629 Result := False;
630 MonsterType := 0;
632 UIDType := g_GetUIDType(SpawnerUID);
633 if UIDType = UID_MONSTER then
634 begin
635 m := g_Monsters_ByUID(SpawnerUID);
636 if m = nil then Exit;
637 MonsterType := m.FMonsterType;
638 end;
640 case BH of
641 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
642 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
644 BH_KILLER: Result := UIDType = UID_PLAYER;
645 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
646 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
648 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
649 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
650 end;
651 end;
654 function canShoot(m: Byte): Boolean;
655 begin
656 Result := False;
658 case m of
659 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
660 Exit;
661 else
662 Result := True;
663 end;
664 end;
667 function isCorpse (o: PObj; immediately: Boolean): Integer;
669 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
670 begin
671 atag := atag; // shut up, fpc!
672 result := false; // don't stop
673 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
674 begin
675 case mon.FMonsterType of // Íå âîñêðåñèòü:
676 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
677 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
678 end;
679 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
680 result := true;
681 end;
682 end;
684 var
685 a: Integer;
686 mon: TMonster;
687 begin
688 result := -1;
690 // Åñëè íóæíà âåðîÿòíîñòü
691 if not immediately and (Random(8) <> 0) then exit;
693 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
694 if gmon_debug_use_sqaccel then
695 begin
696 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
697 if (mon <> nil) then result := mon.mArrIdx;
698 end
699 else
700 begin
701 for a := 0 to High(gMonsters) do
702 begin
703 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
704 begin
705 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
706 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
707 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
708 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
709 begin
710 Result := a;
711 Exit;
712 end;
713 end;
714 end;
715 end;
716 end;
717 end;
719 procedure g_Monsters_LoadData();
720 begin
721 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
723 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
724 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
725 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
726 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
727 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
728 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
729 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
730 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
731 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
732 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
733 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
734 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
737 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
741 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
744 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
751 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
758 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
765 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
772 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
779 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
786 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
793 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
800 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
807 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
814 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
821 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
828 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
835 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
842 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
849 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
856 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
863 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
876 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
878 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
880 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
881 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
882 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
883 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
884 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
885 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
886 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
887 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
888 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
889 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
890 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
892 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
893 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
894 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
896 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
897 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
898 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
899 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
900 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
901 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
903 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
904 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
905 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
906 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
907 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
909 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
910 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
912 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
913 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
914 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
915 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
917 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
918 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
919 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
920 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
921 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
923 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
924 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
926 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
927 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
929 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
930 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
931 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
932 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
934 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
935 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
938 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
939 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
941 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
942 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
944 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
945 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
948 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
949 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
951 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
952 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
953 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
955 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
957 clearUidMap();
958 monCheckTrapLastFrameId := 0;
959 end;
961 procedure g_Monsters_FreeData();
962 begin
963 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
965 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
966 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
967 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
968 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
969 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
970 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
971 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
972 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
973 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
974 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
975 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
976 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
977 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
978 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
979 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
980 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
988 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
989 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
990 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
991 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
992 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
993 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
994 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
995 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
996 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
997 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
998 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
999 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1097 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1099 g_Sound_Delete('SOUND_MONSTER_PAIN');
1100 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1101 g_Sound_Delete('SOUND_MONSTER_ACTION');
1102 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1103 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1104 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1105 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1106 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1107 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1108 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1109 g_Sound_Delete('SOUND_MONSTER_SLOP');
1111 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1112 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1113 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1115 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1118 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1119 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1120 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1122 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1123 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1124 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1125 g_Sound_Delete('SOUND_MONSTER_HAHA');
1126 g_Sound_Delete('SOUND_MONSTER_TRUP');
1128 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1129 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1131 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1133 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1134 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1136 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1137 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1138 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1139 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1140 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1142 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1143 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1144 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1145 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1146 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1148 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1149 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1150 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1151 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1153 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1154 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1155 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1158 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1160 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1161 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1164 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1165 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1167 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1168 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1170 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1171 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1174 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1175 end;
1177 procedure g_Monsters_Init();
1178 begin
1179 soulcount := 0;
1180 end;
1182 procedure g_Monsters_Free();
1183 var
1184 a: Integer;
1185 begin
1186 monsGrid.Free();
1187 monsGrid := nil;
1188 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1189 gMonsters := nil;
1190 clearUidMap();
1191 monCheckTrapLastFrameId := 0;
1192 end;
1195 // will be called from map loader
1196 procedure g_Mons_InitTree (x, y, w, h: Integer);
1197 begin
1198 monsGrid.Free();
1199 monsGrid := TMonsterGrid.Create(x, y, w, h);
1200 end;
1203 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1204 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1205 var
1206 find_id: DWORD;
1207 mon: TMonster;
1208 begin
1209 result := nil;
1211 // Íåò òàêîãî ìîíñòðà
1212 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1214 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1215 if MonsterType = MONSTER_SOUL then
1216 begin
1217 if soulcount > MAX_SOUL then exit;
1218 soulcount := soulcount + 1;
1219 end;
1221 find_id := allocMonster();
1223 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1224 gMonsters[find_id] := mon;
1225 mon.mArrIdx := find_id;
1226 mon.mProxyId := -1;
1228 uidMap[mon.FUID] := mon;
1230 // Íàñòðàèâàåì ïîëîæåíèå
1231 with mon do
1232 begin
1233 if AdjCoord then
1234 begin
1235 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1236 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1237 end
1238 else
1239 begin
1240 FObj.X := X-FObj.Rect.X;
1241 FObj.Y := Y-FObj.Rect.Y;
1242 end;
1244 FDirection := Direction;
1245 FStartDirection := Direction;
1246 FStartX := GameX;
1247 FStartY := GameY;
1248 end;
1250 mon.positionChanged();
1252 result := mon;
1253 end;
1255 procedure g_Monsters_killedp();
1256 var
1257 a, h: Integer;
1258 begin
1259 if gMonsters = nil then
1260 Exit;
1262 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1263 h := High(gMonsters);
1264 for a := 0 to h do
1265 if (gMonsters[a] <> nil) then
1266 with gMonsters[a] do
1267 if (FMonsterType = MONSTER_MAN) and
1268 (FState <> MONSTATE_DEAD) and
1269 (FState <> MONSTATE_SLEEP) and
1270 (FState <> MONSTATE_DIE) then
1271 begin
1272 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1273 Exit;
1274 end;
1275 end;
1277 procedure g_Monsters_Update();
1278 var
1279 a: Integer;
1280 begin
1281 // Öåëåóêàçàòåëü
1282 if gTime mod (GAME_TICK*2) = 0 then
1283 begin
1284 pt_x := pt_x+pt_xs;
1285 pt_y := pt_y+pt_ys;
1286 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1287 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1288 end;
1290 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1292 if gmon_debug_think or gmon_debug_one_think_step then
1293 begin
1294 gmon_debug_one_think_step := false;
1295 for a := 0 to High(gMonsters) do
1296 begin
1297 if (gMonsters[a] = nil) then continue;
1298 if not gMonsters[a].FRemoved then
1299 begin
1300 if g_Game_IsClient then
1301 gMonsters[a].ClientUpdate()
1302 else
1303 gMonsters[a].Update();
1304 end
1305 else
1306 begin
1307 gMonsters[a].Free();
1308 gMonsters[a] := nil;
1309 end;
1310 end;
1311 end;
1313 gMon := False;
1314 end;
1316 procedure g_Monsters_Draw();
1317 var
1318 a: Integer;
1319 begin
1320 if gMonsters <> nil then
1321 for a := 0 to High(gMonsters) do
1322 if gMonsters[a] <> nil then
1323 gMonsters[a].Draw();
1324 end;
1326 procedure g_Monsters_DrawHealth();
1327 var
1328 a: Integer;
1329 fW, fH: Byte;
1330 begin
1331 if gMonsters = nil then Exit;
1332 e_TextureFontGetSize(gStdFont, fW, fH);
1334 for a := 0 to High(gMonsters) do
1335 if gMonsters[a] <> nil then
1336 begin
1337 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1338 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1339 IntToStr(gMonsters[a].FHealth), gStdFont);
1340 end;
1341 end;
1343 function g_Monsters_ByUID (UID: Word): TMonster;
1344 //var a: Integer;
1345 begin
1346 result := uidMap[UID];
1348 Result := nil;
1349 if gMonsters <> nil then
1350 for a := 0 to High(gMonsters) do
1351 if (gMonsters[a] <> nil) and
1352 (gMonsters[a].FUID = UID) then
1353 begin
1354 Result := gMonsters[a];
1355 Break;
1356 end;
1358 end;
1360 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1361 var
1362 count, i: Integer;
1363 b: Byte;
1364 begin
1365 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1366 count := 0;
1367 if gMonsters <> nil then
1368 for i := 0 to High(gMonsters) do
1369 if gMonsters[i] <> nil then
1370 if gMonsters[i].FMonsterType <> MONSTER_NONE then
1371 count := count + 1;
1373 Mem := TBinMemoryWriter.Create((count+1) * 350);
1375 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1376 Mem.WriteInt(pt_x);
1377 Mem.WriteInt(pt_xs);
1378 Mem.WriteInt(pt_y);
1379 Mem.WriteInt(pt_ys);
1381 // Êîëè÷åñòâî ìîíñòðîâ:
1382 Mem.WriteInt(count);
1384 if count = 0 then
1385 Exit;
1387 // Ñîõðàíÿåì ìîíñòðîâ:
1388 for i := 0 to High(gMonsters) do
1389 if gMonsters[i] <> nil then
1390 if gMonsters[i].FMonsterType <> MONSTER_NONE then
1391 begin
1392 // Òèï ìîíñòðà:
1393 b := gMonsters[i].MonsterType;
1394 Mem.WriteByte(b);
1395 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1396 gMonsters[i].SaveState(Mem);
1397 end;
1398 end;
1400 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1401 var
1402 count, a: Integer;
1403 b: Byte;
1404 mon: TMonster;
1405 begin
1406 if Mem = nil then exit;
1408 g_Monsters_Free();
1410 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1411 Mem.ReadInt(pt_x);
1412 Mem.ReadInt(pt_xs);
1413 Mem.ReadInt(pt_y);
1414 Mem.ReadInt(pt_ys);
1416 // Êîëè÷åñòâî ìîíñòðîâ
1417 Mem.ReadInt(count);
1419 if count = 0 then exit;
1421 // Çàãðóæàåì ìîíñòðîâ
1422 for a := 0 to count-1 do
1423 begin
1424 // Òèï ìîíñòðà
1425 Mem.ReadByte(b);
1426 // Ñîçäàåì ìîíñòðà
1427 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1428 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1429 // Çàãðóæàåì äàííûå ìîíñòðà
1430 mon.LoadState(Mem);
1431 end;
1432 end;
1434 function g_Monsters_GetIDByName(name: String): Integer;
1435 var
1436 i: Integer;
1437 begin
1438 name := UpperCase(name);
1439 i := MONSTER_DEMON;
1440 while (i <= MONSTER_MAN) do
1441 begin
1442 if name = MONSTERTABLE[i].Name then
1443 begin
1444 Result := i;
1445 Exit;
1446 end;
1447 Inc(i);
1448 end;
1450 Result := -1;
1451 end;
1453 function g_Monsters_GetNameByID(MonsterType: Byte): String;
1454 begin
1455 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1456 Result := MONSTERTABLE[MonsterType].Name
1457 else
1458 Result := '?';
1459 end;
1461 function g_Monsters_GetKilledBy(MonsterType: Byte): String;
1462 begin
1463 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1464 Result := KilledByMonster[MonsterType]
1465 else
1466 Result := '?';
1467 end;
1469 { T M o n s t e r : }
1471 procedure TMonster.ActionSound();
1472 begin
1473 case FMonsterType of
1474 MONSTER_IMP:
1475 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1476 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1477 MONSTER_MANCUB:
1478 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1479 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1480 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1481 MONSTER_SPIDER:
1482 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1483 MONSTER_BSP:
1484 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1485 MONSTER_VILE:
1486 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1487 MONSTER_SKEL:
1488 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1489 MONSTER_CYBER:
1491 MONSTER_MAN:
1492 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1493 end;
1494 end;
1496 procedure TMonster.PainSound();
1497 begin
1498 if FPainSound then
1499 Exit;
1501 FPainSound := True;
1502 FPainTicks := 20;
1504 case FMonsterType of
1505 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1506 MONSTER_SKEL, MONSTER_CGUN:
1507 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1508 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1509 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1510 MONSTER_BSP, MONSTER_CYBER:
1511 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1512 MONSTER_VILE:
1513 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1514 MONSTER_MANCUB:
1515 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1516 MONSTER_PAIN:
1517 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1518 MONSTER_MAN:
1519 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1520 end;
1521 end;
1523 procedure TMonster.DieSound();
1524 begin
1525 case FMonsterType of
1526 MONSTER_IMP:
1527 case Random(2) of
1528 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1529 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1530 end;
1531 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1532 case Random(3) of
1533 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1534 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1535 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1536 end;
1537 MONSTER_DEMON:
1538 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1539 MONSTER_BARREL:
1540 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1541 MONSTER_SOUL:
1542 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1543 MONSTER_BSP:
1544 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1545 MONSTER_VILE:
1546 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1547 MONSTER_BARON:
1548 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1549 MONSTER_CACO:
1550 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1551 MONSTER_CYBER:
1552 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1553 MONSTER_KNIGHT:
1554 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1555 MONSTER_MANCUB:
1556 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1557 MONSTER_PAIN:
1558 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1559 MONSTER_SKEL:
1560 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1561 MONSTER_SPIDER:
1562 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1563 MONSTER_MAN:
1564 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1565 end;
1566 end;
1568 procedure TMonster.WakeUpSound();
1569 begin
1570 case FMonsterType of
1571 MONSTER_IMP:
1572 case Random(2) of
1573 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1574 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1575 end;
1576 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1577 case Random(3) of
1578 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1579 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1580 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1581 end;
1582 MONSTER_MAN:
1583 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1584 MONSTER_BSP:
1585 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1586 MONSTER_VILE:
1587 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1588 MONSTER_BARON:
1589 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1590 MONSTER_CACO:
1591 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1592 MONSTER_CYBER:
1593 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1594 MONSTER_KNIGHT:
1595 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1596 MONSTER_MANCUB:
1597 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1598 MONSTER_PAIN:
1599 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1600 MONSTER_DEMON:
1601 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1602 MONSTER_SKEL:
1603 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1604 MONSTER_SPIDER:
1605 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1606 MONSTER_SOUL:
1608 end;
1609 end;
1611 procedure TMonster.BFGHit();
1612 begin
1613 if FMonsterType = MONSTER_FISH then
1614 Exit;
1616 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1617 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1618 {if g_Game_IsServer and g_Game_IsNet then
1619 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1620 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1621 0, NET_GFX_BFG);}
1622 end;
1624 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1625 begin
1626 Result := g_Collide(FObj.X+FObj.Rect.X,
1627 FObj.Y+FObj.Rect.Y,
1628 FObj.Rect.Width,
1629 FObj.Rect.Height,
1630 X, Y,
1631 Width, Height);
1632 end;
1634 function TMonster.Collide(Panel: TPanel): Boolean;
1635 begin
1636 Result := g_Collide(FObj.X+FObj.Rect.X,
1637 FObj.Y+FObj.Rect.Y,
1638 FObj.Rect.Width,
1639 FObj.Rect.Height,
1640 Panel.X, Panel.Y,
1641 Panel.Width, Panel.Height);
1642 end;
1644 function TMonster.Collide(X, Y: Integer): Boolean;
1645 begin
1646 X := X - FObj.X - FObj.Rect.X;
1647 Y := Y - FObj.Y - FObj.Rect.Y;
1648 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1649 (y >= 0) and (y <= FObj.Rect.Height);
1650 end;
1652 procedure TMonster.Respawn;
1653 begin
1654 FObj.Vel.X := 0;
1655 FObj.Vel.Y := 0;
1656 FObj.Accel.X := 0;
1657 FObj.Accel.Y := 0;
1658 FDirection := FStartDirection;
1659 GameX := FStartX;
1660 GameY := FStartY;
1661 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1662 FHealth := MONSTERTABLE[FMonsterType].Health;
1663 FAmmo := 0;
1664 FPain := 0;
1665 FTargetUID := 0;
1666 FTargetTime := 0;
1667 FDieTriggers := nil;
1668 FWaitAttackAnim := False;
1669 FChainFire := False;
1670 FShellTimer := -1;
1672 FState := MONSTATE_SLEEP;
1673 FCurAnim := ANIM_SLEEP;
1675 positionChanged(); // this updates spatial accelerators
1677 if g_Game_IsNet and g_Game_IsServer then
1678 begin
1679 MH_SEND_MonsterPos(FUID);
1680 MH_SEND_MonsterState(FUID);
1681 end;
1682 end;
1684 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1685 var
1686 a: Integer;
1687 FramesID: DWORD = 0;
1688 s: String;
1689 res: Boolean;
1690 begin
1691 if ForcedUID < 0 then
1692 FUID := g_CreateUID(UID_MONSTER)
1693 else
1694 FUID := ForcedUID;
1696 FMonsterType := MonsterType;
1698 g_Obj_Init(@FObj);
1700 FState := MONSTATE_SLEEP;
1701 FCurAnim := ANIM_SLEEP;
1702 FHealth := MONSTERTABLE[MonsterType].Health;
1703 FMaxHealth := FHealth;
1704 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1705 FDieTriggers := nil;
1706 FSpawnTrigger := -1;
1707 FWaitAttackAnim := False;
1708 FChainFire := False;
1709 FStartID := aID;
1710 FNoRespawn := False;
1711 FShellTimer := -1;
1712 FBehaviour := BH_NORMAL;
1713 FFireTime := 0;
1714 FFirePainTime := 0;
1715 FFireAttacker := 0;
1717 mProxyId := -1;
1718 mArrIdx := -1;
1719 trapCheckFrameId := 0;
1721 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1722 FBloodKind := BLOOD_SPARKS
1723 else
1724 FBloodKind := BLOOD_NORMAL;
1725 if FMonsterType = MONSTER_CACO then
1726 begin
1727 FBloodRed := 0;
1728 FBloodGreen := 0;
1729 FBloodBlue := 150;
1730 end
1731 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1732 begin
1733 FBloodRed := 0;
1734 FBloodGreen := 150;
1735 FBloodBlue := 0;
1736 end
1737 else
1738 begin
1739 FBloodRed := 150;
1740 FBloodGreen := 0;
1741 FBloodBlue := 0;
1742 end;
1744 SetLength(FAnim, Length(ANIMTABLE));
1746 for a := 0 to High(FAnim) do
1747 begin
1748 FAnim[a, D_LEFT] := nil;
1749 FAnim[a, D_RIGHT] := nil;
1750 end;
1752 for a := ANIM_SLEEP to ANIM_PAIN do
1753 if (ANIMTABLE[a].name <> '') and
1754 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1755 begin
1756 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1757 '_'+ANIMTABLE[a].name;
1759 res := g_Frames_Exists(s);
1761 if res then
1762 res := g_Frames_Get(FramesID, s);
1764 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1765 if (not res) then
1766 begin
1767 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1768 if a <> ANIM_MESS then
1769 Continue;
1771 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1772 '_'+ANIMTABLE[ANIM_DIE].name) then
1773 begin
1774 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1775 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1776 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1777 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1778 Continue;
1779 end;
1780 end;
1782 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1783 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1785 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1786 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1787 begin
1788 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1789 '_'+ANIMTABLE[a].name+'_L';
1790 if g_Frames_Exists(s) then
1791 g_Frames_Get(FramesID, s);
1792 end;
1794 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1795 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1796 end;
1798 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1799 if MonsterType = MONSTER_VILE then
1800 begin
1801 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1802 vilefire := TAnimation.Create(FramesID, True, 2);
1803 end
1804 else
1805 vilefire := nil;
1806 end;
1808 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1809 var
1810 c, it: Integer;
1811 p: TPlayer;
1812 begin
1813 Result := False;
1815 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1816 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1817 Exit;
1819 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1820 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1821 begin
1822 FSleep := 20;
1823 if Random(2) = 0 then
1824 FDirection := D_RIGHT
1825 else
1826 FDirection := D_LEFT;
1827 Result := True;
1828 SetState(MONSTATE_RUN);
1829 Exit;
1830 end;
1832 // Ëîâóøêà óáèâàåò ñðàçó:
1833 if t = HIT_TRAP then
1834 FHealth := -100;
1836 // Ðîáîòó óðîíà íåò:
1837 if FMonsterType = MONSTER_ROBO then
1838 aDamage := 0;
1840 // Íàíîñèì óðîí:
1841 if g_Game_IsServer then Dec(FHealth, aDamage);
1843 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1844 if FPain = 0 then
1845 FPain := 3;
1846 FPain := FPain+aDamage;
1848 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1849 if FState <> MONSTATE_PAIN then
1850 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1851 (FMonsterType <> MONSTER_BARREL) then
1852 SetState(MONSTATE_PAIN);
1854 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1855 if (gBloodCount > 0) then
1856 begin
1857 c := Min(aDamage, 200);
1858 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1860 if (VelX = 0) and (VelY = 0) then
1861 MakeBloodSimple(c)
1862 else
1863 case t of
1864 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1865 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1866 end;
1867 end;
1869 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1870 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1871 begin
1872 FTargetUID := SpawnerUID;
1873 FTargetTime := 0;
1874 end;
1876 // Çäîðîâüå çàêîí÷èëîñü:
1877 if FHealth <= 0 then
1878 begin
1879 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1880 if (FMonsterType <> MONSTER_BARREL) then
1881 begin
1882 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1883 begin
1884 p := g_Player_Get(SpawnerUID);
1885 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1886 begin
1887 p.MonsterKills := p.MonsterKills+1;
1888 if gGameSettings.GameMode = GM_COOP then
1889 p.Frags := p.Frags + 1;
1890 // Uncomment this if you want to double-kill monsters
1891 //p.FragCombo();
1892 end;
1893 end;
1894 if gLMSRespawn = LMS_RESPAWN_NONE then
1895 begin
1896 Inc(gCoopMonstersKilled);
1897 if g_Game_IsNet then
1898 MH_SEND_GameStats;
1899 end;
1900 end;
1902 // Âûáèðàåì ëóò:
1903 case FMonsterType of
1904 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
1905 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
1906 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
1907 MONSTER_MAN: c := ITEM_KEY_RED;
1908 else c := 0;
1909 end;
1911 // Áðîñàåì ëóò:
1912 if c <> 0 then
1913 begin
1914 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
1915 FObj.Y + (FObj.Rect.Height div 2),
1916 c, True, False);
1917 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
1918 (FObj.Vel.Y div 2)-Random(4));
1919 positionChanged(); // this updates spatial accelerators
1920 if g_Game_IsServer and g_Game_IsNet then
1921 MH_SEND_ItemSpawn(True, it);
1922 end;
1924 // Òðóï äàëüøå íå èäåò:
1925 FObj.Vel.X := 0;
1927 // Ó òðóïà ðàçìåðû ìåíüøå:
1928 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
1929 begin
1930 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
1931 FObj.Rect.Height := 12;
1932 positionChanged();
1933 end;
1935 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1936 if (FHealth <= -30) and
1937 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
1938 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
1939 (FMonsterType = MONSTER_MAN)) then
1940 begin
1941 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
1942 SetState(MONSTATE_DIE, ANIM_MESS);
1943 end
1944 else
1945 begin
1946 DieSound();
1947 SetState(MONSTATE_DIE);
1948 end;
1950 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1951 if g_Game_IsServer then ActivateTriggers();
1953 FHealth := 0;
1954 end
1955 else
1956 if FState = MONSTATE_SLEEP then
1957 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1958 FPain := MONSTERTABLE[FMonsterType].Pain;
1959 SetState(MONSTATE_GO);
1960 end;
1962 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1963 Result := True;
1964 end;
1966 function TMonster.Heal(Value: Word): Boolean;
1967 begin
1968 Result := False;
1969 if g_Game_IsClient then
1970 Exit;
1971 if not Live then
1972 Exit;
1974 if FHealth < FMaxHealth then
1975 begin
1976 IncMax(FHealth, Value, FMaxHealth);
1977 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1978 Result := True;
1979 end;
1980 end;
1982 destructor TMonster.Destroy();
1983 var
1984 a: Integer;
1985 begin
1986 for a := 0 to High(FAnim) do
1987 begin
1988 FAnim[a, D_LEFT].Free();
1989 FAnim[a, D_RIGHT].Free();
1990 end;
1992 vilefire.Free();
1994 if (mProxyId <> -1) then
1995 begin
1996 if (monsGrid <> nil) then
1997 begin
1998 monsGrid.removeBody(mProxyId);
1999 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2000 e_WriteLog(Format('monster #%d(%u): removed from tree; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2001 {$ENDIF}
2002 end;
2003 mProxyId := -1;
2004 end;
2006 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then gMonsters[mArrIdx] := nil;
2007 mArrIdx := -1;
2009 uidMap[FUID] := nil;
2011 inherited Destroy();
2012 end;
2014 procedure TMonster.Draw();
2015 var
2016 m: TMirrorType;
2017 dx, dy, c: Integer;
2018 o: TObj;
2019 begin
2020 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2021 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2023 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2024 if FMonsterType = MONSTER_VILE then
2025 if FState = MONSTATE_SHOOT then
2026 if GetPos(FTargetUID, @o) then
2027 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2028 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2030 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2031 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2032 sX-128, sY-128, sWidth+256, sHeight+256) then
2033 Exit;
2035 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2036 if FState = MONSTATE_DEAD then
2037 case FMonsterType of
2038 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2039 end;
2041 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2042 if FAnim[FCurAnim, FDirection] <> nil then
2043 begin
2044 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2045 if (FDirection = D_LEFT) and
2046 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2047 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2048 (FMonsterType <> MONSTER_BARREL) then
2049 m := M_HORIZONTAL
2050 else
2051 m := M_NONE;
2053 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2054 if (FDirection = D_LEFT) and
2055 (FMonsterType <> MONSTER_BARREL) then
2056 begin
2057 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2058 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2060 if m = M_HORIZONTAL then
2061 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2062 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2063 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2064 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2065 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2066 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2067 dx := -dx;
2068 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2069 end;
2070 end
2071 else // Ïðàâàÿ àíèìàöèÿ
2072 begin
2073 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2074 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2075 end;
2077 // Ðèñóåì:
2078 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2079 end;
2081 if g_debug_Frames then
2082 begin
2083 e_DrawQuad(FObj.X+FObj.Rect.X,
2084 FObj.Y+FObj.Rect.Y,
2085 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2086 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2087 0, 255, 0);
2088 end;
2089 end;
2091 procedure TMonster.MakeBloodSimple(Count: Word);
2092 begin
2093 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2094 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2095 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2096 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2097 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2098 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2099 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2100 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2101 end;
2103 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2104 begin
2105 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2106 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2107 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2108 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2109 end;
2111 procedure TMonster.Push(vx, vy: Integer);
2112 begin
2113 FObj.Accel.X := FObj.Accel.X + vx;
2114 FObj.Accel.Y := FObj.Accel.Y + vy;
2115 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2116 end;
2118 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2119 var
2120 Anim: Byte;
2121 begin
2122 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2123 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2124 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2125 soulcount := soulcount-1;
2127 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2128 case FState of
2129 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2130 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2131 (State <> MONSTATE_GO) then
2132 Exit;
2133 end;
2135 // Ñìåíà ñîñòîÿíèÿ:
2136 FState := State;
2138 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2140 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2141 case FState of
2142 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2143 MONSTATE_PAIN: Anim := ANIM_PAIN;
2144 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2145 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2146 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2147 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2148 MONSTATE_DIE: Anim := ANIM_DIE;
2149 MONSTATE_REVIVE:
2150 begin // íà÷àëè âîñðåøàòüñÿ
2151 Anim := FCurAnim;
2152 FAnim[Anim, FDirection].Revert(True);
2154 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2155 FHealth := MONSTERTABLE[FMonsterType].Health;
2156 FAmmo := 0;
2157 FPain := 0;
2158 end;
2159 else Exit;
2160 end;
2162 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2163 if ForceAnim <> 255 then
2164 Anim := ForceAnim;
2166 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2167 if FCurAnim <> Anim then
2168 if FAnim[Anim, FDirection] <> nil then
2169 begin
2170 FAnim[Anim, FDirection].Reset();
2171 FCurAnim := Anim;
2172 end;
2173 end;
2175 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2176 var
2177 TA: TAnimation;
2178 FramesID: DWORD;
2179 begin
2180 Result := False;
2182 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2183 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2184 begin
2185 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2186 if g_Game_IsServer and g_Game_IsNet then
2187 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2188 Exit;
2189 end;
2191 TA := nil;
2193 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2194 if not silent then
2195 begin
2196 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2197 TA := TAnimation.Create(FramesID, False, 6);
2198 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2199 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2200 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2202 if g_Game_IsServer and g_Game_IsNet then
2203 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2204 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2205 NET_GFX_TELE);
2206 end;
2208 FObj.X := X - FObj.Rect.X;
2209 FObj.Y := Y - FObj.Rect.Y;
2210 positionChanged();
2212 if dir = 1 then
2213 FDirection := D_LEFT
2214 else
2215 if dir = 2 then
2216 FDirection := D_RIGHT
2217 else
2218 if dir = 3 then
2219 begin // îáðàòíîå
2220 if FDirection = D_RIGHT then
2221 FDirection := D_LEFT
2222 else
2223 FDirection := D_RIGHT;
2224 end;
2226 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2227 if not silent and (TA <> nil) then
2228 begin
2229 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2230 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2231 TA.Free();
2233 if g_Game_IsServer and g_Game_IsNet then
2234 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2235 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2236 NET_GFX_TELE);
2237 end;
2239 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2240 Result := True;
2241 end;
2243 procedure TMonster.Update();
2244 var
2245 a, b, sx, sy, wx, wy, oldvelx: Integer;
2246 st: Word;
2247 o, co: TObj;
2248 fall: Boolean;
2249 mon: TMonster;
2250 label
2251 _end;
2252 begin
2253 fall := True;
2255 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2256 if FMonsterType = MONSTER_FISH then
2257 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2258 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2259 fall := False;
2261 // Ëåòàþùèå ìîíòñðû:
2262 if ((FMonsterType = MONSTER_SOUL) or
2263 (FMonsterType = MONSTER_PAIN) or
2264 (FMonsterType = MONSTER_CACO)) and
2265 (FState <> MONSTATE_DIE) and
2266 (FState <> MONSTATE_DEAD) then
2267 fall := False;
2269 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2270 if gTime mod (GAME_TICK*2) <> 0 then
2271 begin
2272 g_Obj_Move(@FObj, fall, True, True);
2273 positionChanged(); // this updates spatial accelerators
2274 Exit;
2275 end;
2277 if FPainTicks > 0 then
2278 Dec(FPainTicks)
2279 else
2280 FPainSound := False;
2282 // Äâèãàåìñÿ:
2283 st := g_Obj_Move(@FObj, fall, True, True);
2284 positionChanged(); // this updates spatial accelerators
2286 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2287 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2288 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2289 begin
2290 FRemoved := True;
2291 if Live and (gLMSRespawn = LMS_RESPAWN_NONE) then
2292 begin
2293 Inc(gCoopMonstersKilled);
2294 if g_Game_IsNet then
2295 MH_SEND_GameStats;
2296 end;
2297 ActivateTriggers();
2298 Exit;
2299 end;
2301 oldvelx := FObj.Vel.X;
2303 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2304 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2305 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2307 if FFireTime > 0 then
2308 begin
2309 if WordBool(st and MOVE_INWATER) then
2310 FFireTime := 0
2311 else
2312 begin
2313 OnFireFlame(1);
2314 FFireTime := FFireTime - 1;
2315 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2316 if FFirePainTime = 0 then
2317 begin
2318 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2319 FFirePainTime := 18;
2320 end
2321 else
2322 FFirePainTime := FFirePainTime - 1;
2323 end;
2324 end;
2326 // Ìåðòâûé íè÷åãî íå äåëàåò:
2327 if (FState = MONSTATE_DEAD) then
2328 goto _end;
2330 // AI ìîíñòðîâ âûêëþ÷åí:
2331 if g_debug_MonsterOff then
2332 begin
2333 FSleep := 1;
2334 if FState <> MONSTATE_SLEEP then
2335 SetState(MONSTATE_SLEEP);
2336 end;
2338 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2339 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2340 case FMonsterType of
2341 MONSTER_FISH:
2342 if Random(4) = 0 then
2343 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2344 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2345 MONSTER_ROBO, MONSTER_BARREL:
2346 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2347 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2348 else begin
2349 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2350 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2351 if Random(2) = 0 then
2352 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2353 else
2354 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2355 end;
2356 end;
2358 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2359 if FMonsterType = MONSTER_BARREL then
2360 begin
2361 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2362 (FAnim[FCurAnim, FDirection].Counter = 0) then
2363 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2364 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2365 60, FUID);
2366 end;
2368 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2369 if FMonsterType = MONSTER_SOUL then
2370 if WordBool(st and MOVE_HITAIR) then
2371 g_Obj_SetSpeed(@FObj, 16);
2373 if FAmmo < 0 then
2374 FAmmo := FAmmo + 1;
2376 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2377 if FObj.Vel.Y < 0 then
2378 if WordBool(st and MOVE_INWATER) then
2379 FObj.Vel.Y := -4;
2381 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2382 FTargetTime := FTargetTime + 1;
2384 // Ãèëüçû
2385 if FShellTimer > -1 then
2386 if FShellTimer = 0 then
2387 begin
2388 if FShellType = SHELL_SHELL then
2389 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2390 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2391 GameVelX, GameVelY-2, SHELL_SHELL)
2392 else if FShellType = SHELL_DBLSHELL then
2393 begin
2394 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2395 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2396 GameVelX-1, GameVelY-2, SHELL_SHELL);
2397 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2398 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2399 GameVelX+1, GameVelY-2, SHELL_SHELL);
2400 end;
2401 FShellTimer := -1;
2402 end else Dec(FShellTimer);
2404 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2405 if fall then
2406 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2407 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2408 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2409 FObj.Rect.Width, FObj.Rect.Height, 50) then
2410 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2411 (FObj.Accel.Y = 0) then
2412 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2414 case FState of
2415 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2416 begin
2417 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2418 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2419 begin
2420 FPain := MONSTERTABLE[FMonsterType].Pain;
2421 if gSoundEffectsDF then PainSound();
2422 end;
2423 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2424 PainSound();
2426 // Ñíèæàåì áîëü ñî âðåìåíåì:
2427 FPain := FPain - 5;
2429 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2430 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2431 begin
2432 FPain := 0;
2433 FAmmo := -9;
2434 SetState(MONSTATE_GO);
2435 end;
2436 end;
2438 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2439 begin
2440 // Ñïèì:
2441 FSleep := FSleep + 1;
2443 // Ïðîñïàëè äîñòàòî÷íî:
2444 if FSleep >= 18 then
2445 FSleep := 0
2446 else // åùå ñïèì
2447 goto _end;
2449 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2450 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2451 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2452 if (gPlayers <> nil) then
2453 for a := 0 to High(gPlayers) do
2454 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
2455 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2456 with gPlayers[a] do
2457 if g_Look(@FObj, @Obj, FDirection) then
2458 begin
2459 FTargetUID := gPlayers[a].UID;
2460 FTargetTime := 0;
2461 WakeUpSound();
2462 SetState(MONSTATE_GO);
2463 Break;
2464 end;
2466 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2467 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2468 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2469 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2470 if gMonsters <> nil then
2471 for a := 0 to High(gMonsters) do
2472 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
2473 (gMonsters[a].FUID <> FUID) then
2474 begin
2475 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2476 if (FBehaviour = BH_MANIAC) and
2477 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2478 Continue;
2479 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2480 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2481 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2482 Continue;
2483 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2484 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2485 Continue;
2486 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2487 begin
2488 FTargetUID := gMonsters[a].UID;
2489 FTargetTime := 0;
2490 WakeUpSound();
2491 SetState(MONSTATE_GO);
2492 Break;
2493 end;
2494 end;
2495 end;
2497 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2498 begin
2499 // Æäåì:
2500 FSleep := FSleep - 1;
2502 // Âûæäàëè äîñòàòî÷íî - èäåì:
2503 if FSleep < 0 then
2504 SetState(MONSTATE_GO);
2505 end;
2507 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2508 begin
2509 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2510 if WordBool(st and MOVE_BLOCK) then
2511 begin
2512 Turn();
2513 FSleep := 40;
2514 SetState(MONSTATE_RUNOUT);
2516 goto _end;
2517 end;
2519 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2520 if (FMonsterType = MONSTER_VILE) then
2521 if isCorpse(@FObj, False) <> -1 then
2522 begin
2523 FObj.Vel.X := 0;
2524 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2526 goto _end;
2527 end;
2529 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2530 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2531 if not findNewPrey() then
2532 begin // Íîâûõ öåëåé íåò
2533 FTargetUID := 0;
2534 o.X := FObj.X+pt_x;
2535 o.Y := FObj.Y+pt_y;
2536 o.Vel.X := 0;
2537 o.Vel.Y := 0;
2538 o.Accel.X := 0;
2539 o.Accel.Y := 0;
2540 o.Rect := _Rect(0, 0, 0, 1);
2541 end
2542 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2543 GetPos(FTargetUID, @o);
2545 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2546 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2547 begin
2548 FTargetTime := 0;
2549 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2550 begin
2551 if kick(@o) then
2552 goto _end;
2553 end;
2554 end;
2556 // Ðàññòîÿíèå äî öåëè:
2557 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2558 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2560 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2561 if sx > 0 then
2562 FDirection := D_RIGHT
2563 else
2564 FDirection := D_LEFT;
2566 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2567 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2568 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2569 if shoot(@o, False) then
2570 goto _end;
2572 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2573 if Abs(sx) < 40 then
2574 if FMonsterType <> MONSTER_FISH then
2575 begin
2576 FSleep := 15;
2577 SetState(MONSTATE_RUN);
2578 if Random(2) = 0 then
2579 FDirection := D_LEFT
2580 else
2581 FDirection := D_RIGHT;
2583 goto _end;
2584 end;
2586 // Óïåðëèñü â ñòåíó:
2587 if WordBool(st and MOVE_HITWALL) then
2588 begin
2589 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2590 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2591 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2592 FSleep := 4;
2593 SetState(MONSTATE_WAIT);
2595 goto _end;
2596 end;
2598 case FMonsterType of
2599 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2600 else // Íå ëåòàþò:
2601 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2602 (FObj.Accel.Y = 0) then
2603 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2604 // Ïðûæîê ÷åðåç ñòåíó:
2605 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2606 SetState(MONSTATE_CLIMB);
2607 end;
2608 end;
2610 goto _end;
2611 end;
2613 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2614 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2615 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2616 begin
2617 if FMonsterType = MONSTER_FISH then
2618 begin // Ðûáà
2619 if not WordBool(st and MOVE_INWATER) then
2620 begin // Ðûáà âíå âîäû:
2621 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2622 begin // "Ñòîèò" òâåðäî
2623 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2624 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2625 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2626 end;
2628 // Ðûáå áîëüíî:
2629 SetState(MONSTATE_PAIN);
2630 FPain := FPain + 50;
2631 end
2632 else // Ðûáà â âîäå
2633 begin
2634 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2635 if Abs(sy) > 8 then
2636 FObj.Vel.Y := g_basic.Sign(sy)*4
2637 else
2638 FObj.Vel.Y := 0;
2640 // Ðûáà ïëûâåò ââåðõ:
2641 if FObj.Vel.Y < 0 then
2642 if not g_Obj_CollideWater(@FObj, 0, -16) then
2643 begin
2644 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2645 FObj.Vel.Y := 0;
2646 // Ïëàâàåì òóäà-ñþäà:
2647 if Random(2) = 0 then
2648 FDirection := D_LEFT
2649 else
2650 FDirection := D_RIGHT;
2651 FSleep := 20;
2652 SetState(MONSTATE_RUN);
2653 end;
2654 end;
2655 end
2656 else // Ëåòàþùèå ìîíñòðû
2657 begin
2658 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2659 if Abs(sy) > 8 then
2660 FObj.Vel.Y := g_basic.Sign(sy)*4
2661 else
2662 FObj.Vel.Y := 0;
2663 end;
2664 end
2665 else // "Íàçåìíûå" ìîíñòðû
2666 begin
2667 // Âîçìîæíî, ïèíàåì êóñêè:
2668 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2669 begin
2670 b := Abs(FObj.Vel.X);
2671 if b > 1 then b := b * (Random(8 div b) + 1);
2672 for a := 0 to High(gGibs) do
2673 begin
2674 if gGibs[a].Live and
2675 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2676 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2677 begin
2678 // Ïèíàåì êóñêè
2679 if FObj.Vel.X < 0 then
2680 begin
2681 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2682 end
2683 else
2684 begin
2685 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2686 end;
2687 end;
2688 end;
2689 end;
2690 // Áîññû ìîãóò ïèíàòü òðóïû:
2691 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2692 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2693 begin
2694 b := Abs(FObj.Vel.X);
2695 if b > 1 then b := b * (Random(8 div b) + 1);
2696 for a := 0 to High(gCorpses) do
2697 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2698 begin
2699 co := gCorpses[a].Obj;
2700 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2701 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2702 // Ïèíàåì òðóïû
2703 if FObj.Vel.X < 0 then
2704 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2705 else
2706 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2707 end;
2708 end;
2709 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2710 if sy < -40 then
2711 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2712 // ñòîèò òâåðäî
2713 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2714 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2715 end;
2717 FSleep := FSleep + 1;
2719 // Èíîãäà ðû÷èì:
2720 if FSleep >= 8 then
2721 begin
2722 FSleep := 0;
2723 if Random(8) = 0 then
2724 ActionSound();
2725 end;
2727 // Áåæèì â âûáðàííóþ ñòîðîíó:
2728 if FDirection = D_RIGHT then
2729 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2730 else
2731 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2733 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2734 if WordBool(st and MOVE_INWATER) then
2735 FObj.Vel.X := FObj.Vel.X div 2
2736 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2737 if FMonsterType = MONSTER_FISH then
2738 FObj.Vel.X := 0;
2739 end;
2741 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2742 begin
2743 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2744 if WordBool(st and MOVE_BLOCK) then
2745 begin
2746 Turn();
2747 FSleep := 40;
2748 SetState(MONSTATE_RUNOUT);
2750 goto _end;
2751 end;
2753 FSleep := FSleep - 1;
2755 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2756 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2757 begin
2758 FSleep := 0;
2759 SetState(MONSTATE_GO);
2760 // Ñòåíà - èäåì îáðàòíî:
2761 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2762 Turn();
2763 // Èíîãäà ðû÷èì:
2764 if Random(8) = 0 then
2765 ActionSound();
2766 end;
2768 // Áåæèì â âûáðàííóþ ñòîðîíó:
2769 if FDirection = D_RIGHT then
2770 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2771 else
2772 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2774 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2775 if WordBool(st and MOVE_INWATER) then
2776 FObj.Vel.X := FObj.Vel.X div 2
2777 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2778 if FMonsterType = MONSTER_FISH then
2779 FObj.Vel.X := 0;
2780 end;
2782 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2783 begin
2784 // Âûøëè èç ÁëîêÌîíà:
2785 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2786 FSleep := 0;
2788 FSleep := FSleep - 1;
2790 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2791 if FSleep <= -18 then
2792 begin
2793 FSleep := 0;
2794 SetState(MONSTATE_GO);
2795 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2796 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2797 Turn();
2798 // Èíîãäà ðû÷èì:
2799 if Random(8) = 0 then
2800 ActionSound();
2801 end;
2803 // Áåæèì â âûáðàííóþ ñòîðîíó:
2804 if FDirection = D_RIGHT then
2805 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2806 else
2807 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2809 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2810 if WordBool(st and MOVE_INWATER) then
2811 FObj.Vel.X := FObj.Vel.X div 2
2812 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2813 if FMonsterType = MONSTER_FISH then
2814 FObj.Vel.X := 0;
2815 end;
2817 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2818 begin
2819 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2820 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2821 (not WordBool(st and MOVE_HITWALL)) then
2822 begin
2823 FSleep := 0;
2824 SetState(MONSTATE_GO);
2826 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2827 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2828 begin
2829 Turn();
2830 FSleep := 15;
2831 SetState(MONSTATE_RUN);
2832 end;
2833 end;
2835 // Áåæèì â âûáðàííóþ ñòîðîíó:
2836 if FDirection = D_RIGHT then
2837 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2838 else
2839 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2841 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2842 if WordBool(st and MOVE_INWATER) then
2843 FObj.Vel.X := FObj.Vel.X div 2
2844 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2845 if FMonsterType = MONSTER_FISH then
2846 FObj.Vel.X := 0;
2847 end;
2849 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2850 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2851 begin
2852 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2853 if FMonsterType = MONSTER_SOUL then
2854 begin
2855 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2856 SetState(MONSTATE_GO);
2858 goto _end;
2859 end;
2861 // Çàìåäëÿåìñÿ ïðè àòàêå:
2862 if FMonsterType <> MONSTER_FISH then
2863 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2865 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2866 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2867 begin
2868 // Öåëü ïîãèáëà => èäåì äàëüøå:
2869 if not GetPos(FTargetUID, @o) then
2870 begin
2871 SetState(MONSTATE_GO);
2873 goto _end;
2874 end;
2876 // Öåëü íå âèäíî => èäåì äàëüøå:
2877 if not g_Look(@FObj, @o, FDirection) then
2878 begin
2879 SetState(MONSTATE_GO);
2881 goto _end;
2882 end;
2884 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2885 if g_Obj_CollideWater(@o, 0, 0) then
2886 begin
2887 SetState(MONSTATE_GO);
2889 goto _end;
2890 end;
2892 // Æàðèì öåëü:
2893 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
2894 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
2895 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
2896 end;
2897 end;
2898 end; // case FState of ...
2900 _end:
2902 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2903 if FState = MONSTATE_REVIVE then
2904 if FAnim[FCurAnim, FDirection].Played then
2905 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2906 FAnim[FCurAnim, FDirection].Revert(False);
2907 SetState(MONSTATE_GO);
2908 end;
2910 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2911 if vilefire <> nil then
2912 vilefire.Update();
2914 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2915 if (FState = MONSTATE_DIE) and
2916 (FAnim[FCurAnim, FDirection] <> nil) and
2917 (FAnim[FCurAnim, FDirection].Played) then
2918 begin
2919 // Óìåð:
2920 SetState(MONSTATE_DEAD);
2922 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2923 if (FMonsterType = MONSTER_PAIN) then
2924 begin
2925 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
2926 FObj.Y+FObj.Rect.Y+20, D_LEFT);
2927 if mon <> nil then
2928 begin
2929 mon.SetState(MONSTATE_GO);
2930 mon.FNoRespawn := True;
2931 Inc(gTotalMonsters);
2932 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2933 end;
2935 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2936 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
2937 if mon <> nil then
2938 begin
2939 mon.SetState(MONSTATE_GO);
2940 mon.FNoRespawn := True;
2941 Inc(gTotalMonsters);
2942 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2943 end;
2945 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
2946 FObj.Y+FObj.Rect.Y, D_RIGHT);
2947 if mon <> nil then
2948 begin
2949 mon.SetState(MONSTATE_GO);
2950 mon.FNoRespawn := True;
2951 Inc(gTotalMonsters);
2952 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2953 end;
2955 if g_Game_IsNet then MH_SEND_CoopStats();
2956 end;
2958 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
2959 if (FMonsterType = MONSTER_PAIN) or
2960 (FMonsterType = MONSTER_SOUL) or
2961 (FMonsterType = MONSTER_BARREL) then
2962 FRemoved := True;
2963 end;
2965 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
2966 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
2967 if (FAnim[FCurAnim, FDirection] <> nil) then
2968 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
2969 if (FAnim[FCurAnim, FDirection].Played) then
2970 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
2971 if FState = MONSTATE_ATTACK then
2972 begin // Ñîñòîÿíèå - Àòàêà
2973 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
2974 if FMonsterType <> MONSTER_SOUL then
2975 SetState(MONSTATE_GO);
2976 end
2977 else // Ñîñòîÿíèå - Ñòðåëüáà
2978 begin
2979 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
2980 if not FChainFire then
2981 SetState(MONSTATE_GO)
2982 else
2983 begin // Íàäî ñòðåëÿòü åùå
2984 FChainFire := False;
2985 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
2986 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
2987 FAnim[FCurAnim, FDirection].Reset();
2988 end;
2989 end;
2991 FWaitAttackAnim := False;
2992 end
2994 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
2995 if (FMonsterType = MONSTER_SOUL) or
2996 ( (not FWaitAttackAnim) and
2997 (FAnim[FCurAnim, FDirection].CurrentFrame =
2998 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
2999 ) then
3000 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3001 if FState = MONSTATE_ATTACK then
3002 begin // Ñîñòîÿíèå - Àòàêà
3003 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3004 if FMonsterType = MONSTER_SOUL then
3005 FAnim[FCurAnim, FDirection].Reset();
3007 case FMonsterType of
3008 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3009 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3010 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3011 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3012 if FMonsterType = MONSTER_SOUL then
3013 SetState(MONSTATE_GO);
3015 MONSTER_FISH:
3016 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3017 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3018 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3020 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3021 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3022 if FCurAnim = ANIM_ATTACK2 then
3023 begin
3024 o := FObj;
3025 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3026 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3027 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3028 end;
3030 MONSTER_VILE:
3031 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3032 if FCurAnim = ANIM_ATTACK2 then
3033 begin
3034 sx := isCorpse(@FObj, True);
3035 if sx <> -1 then
3036 begin // Íàøëè, êîãî âîñêðåñèòü
3037 gMonsters[sx].SetState(MONSTATE_REVIVE);
3038 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3039 // Âîñêðåøàòü - ñåáå âðåäèòü:
3040 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3041 end;
3042 end;
3043 end;
3044 end
3046 else // Ñîñòîÿíèå - Ñòðåëüáà
3047 begin
3048 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3049 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3051 if FDirection = D_LEFT then
3052 begin
3053 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3054 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3055 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3057 wx := FObj.X + wx;
3058 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3060 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3061 case FMonsterType of
3062 MONSTER_IMP:
3063 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3064 MONSTER_ZOMBY:
3065 begin
3066 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3067 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3068 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3069 end;
3070 MONSTER_SERG:
3071 begin
3072 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3073 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3074 FShellTimer := 10;
3075 FShellType := SHELL_SHELL;
3076 end;
3077 MONSTER_MAN:
3078 begin
3079 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3080 FShellTimer := 13;
3081 FShellType := SHELL_DBLSHELL;
3082 FAmmo := -36;
3083 end;
3084 MONSTER_CYBER:
3085 begin
3086 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3087 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3088 end;
3089 MONSTER_SKEL:
3090 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3091 MONSTER_CGUN:
3092 begin
3093 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3094 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3095 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3096 end;
3097 MONSTER_SPIDER:
3098 begin
3099 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3100 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3101 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3102 end;
3103 MONSTER_BSP:
3104 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3105 MONSTER_ROBO:
3106 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3107 MONSTER_MANCUB:
3108 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3109 MONSTER_BARON, MONSTER_KNIGHT:
3110 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3111 MONSTER_CACO:
3112 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3113 MONSTER_PAIN:
3114 begin // Ñîçäàåì Lost_Soul:
3115 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3116 FObj.Y+FObj.Rect.Y, FDirection);
3118 if mon <> nil then
3119 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3120 mon.FTargetUID := FTargetUID;
3121 GetPos(FTargetUID, @o);
3122 mon.FTargetTime := 0;
3123 mon.FNoRespawn := True;
3124 mon.SetState(MONSTATE_GO);
3125 mon.shoot(@o, True);
3126 Inc(gTotalMonsters);
3128 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3129 end;
3130 end;
3131 end;
3133 if FMonsterType <> MONSTER_PAIN then
3134 if g_Game_IsNet then
3135 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3137 // Ñêîðîñòðåëüíûå ìîíñòðû:
3138 if (FMonsterType = MONSTER_CGUN) or
3139 (FMonsterType = MONSTER_SPIDER) or
3140 (FMonsterType = MONSTER_BSP) or
3141 (FMonsterType = MONSTER_MANCUB) or
3142 (FMonsterType = MONSTER_ROBO) then
3143 if not GetPos(FTargetUID, @o) then
3144 // Öåëü ìåðòâà - èùåì íîâóþ:
3145 findNewPrey()
3146 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3147 if shoot(@o, False) then
3148 FChainFire := True;
3149 end;
3151 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3152 FWaitAttackAnim := True;
3153 end;
3155 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3156 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3157 case FState of
3158 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3159 // Çâóêè ïðè ïåðåäâèæåíèè:
3160 case FMonsterType of
3161 MONSTER_CYBER:
3162 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3163 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3164 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3165 MONSTER_SPIDER:
3166 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3167 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3168 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3169 MONSTER_BSP:
3170 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3171 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3172 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3173 MONSTER_ROBO:
3174 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3175 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3176 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3177 end;
3178 end;
3180 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3181 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3182 FObj.Vel.X := oldvelx;
3184 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3185 if FAnim[FCurAnim, FDirection] <> nil then
3186 FAnim[FCurAnim, FDirection].Update();
3187 end;
3189 procedure TMonster.SetDeadAnim;
3190 begin
3191 if FAnim <> nil then
3192 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3193 end;
3195 procedure TMonster.RevertAnim(R: Boolean = True);
3196 begin
3197 if FAnim <> nil then
3198 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3199 FAnim[FCurAnim, FDirection].Revert(R);
3200 end;
3202 function TMonster.AnimIsReverse: Boolean;
3203 begin
3204 if FAnim <> nil then
3205 Result := FAnim[FCurAnim, FDirection].IsReverse
3206 else
3207 Result := False;
3208 end;
3210 procedure TMonster.ClientUpdate();
3211 var
3212 a, b, sx, sy, oldvelx: Integer;
3213 st: Word;
3214 o, co: TObj;
3215 fall: Boolean;
3216 label
3217 _end;
3218 begin
3219 sx := 0; // SHUT UP COMPILER
3220 sy := 0;
3221 fall := True;
3222 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3223 if FMonsterType = MONSTER_FISH then
3224 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3225 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3226 fall := False;
3228 // Ëåòàþùèå ìîíòñðû:
3229 if ((FMonsterType = MONSTER_SOUL) or
3230 (FMonsterType = MONSTER_PAIN) or
3231 (FMonsterType = MONSTER_CACO)) and
3232 (FState <> MONSTATE_DIE) and
3233 (FState <> MONSTATE_DEAD) then
3234 fall := False;
3236 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3237 if gTime mod (GAME_TICK*2) <> 0 then
3238 begin
3239 g_Obj_Move(@FObj, fall, True, True);
3240 positionChanged(); // this updates spatial accelerators
3241 Exit;
3242 end;
3244 if FPainTicks > 0 then
3245 Dec(FPainTicks)
3246 else
3247 FPainSound := False;
3249 // Äâèãàåìñÿ:
3250 st := g_Obj_Move(@FObj, fall, True, True);
3251 positionChanged(); // this updates spatial accelerators
3253 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3254 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3255 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3256 begin
3257 FRemoved := True;
3258 Exit;
3259 end;
3261 oldvelx := FObj.Vel.X;
3263 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3264 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3265 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3267 if FFireTime > 0 then
3268 begin
3269 if WordBool(st and MOVE_INWATER) then
3270 FFireTime := 0
3271 else
3272 begin
3273 OnFireFlame(1);
3274 FFireTime := FFireTime - 1;
3275 end;
3276 end;
3278 // Ìåðòâûé íè÷åãî íå äåëàåò:
3279 if (FState = MONSTATE_DEAD) then
3280 goto _end;
3282 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3283 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3284 case FMonsterType of
3285 MONSTER_FISH:
3286 if Random(4) = 0 then
3287 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3288 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3289 MONSTER_ROBO, MONSTER_BARREL:
3290 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3291 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3292 else begin
3293 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3294 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3295 if Random(2) = 0 then
3296 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3297 else
3298 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3299 end;
3300 end;
3302 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3303 if FMonsterType = MONSTER_BARREL then
3304 begin
3305 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3306 (FAnim[FCurAnim, FDirection].Counter = 0) then
3307 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3308 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3309 60, FUID);
3310 end;
3312 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3313 if FMonsterType = MONSTER_SOUL then
3314 if WordBool(st and MOVE_HITAIR) then
3315 g_Obj_SetSpeed(@FObj, 16);
3317 if FAmmo < 0 then
3318 FAmmo := FAmmo + 1;
3320 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3321 if FObj.Vel.Y < 0 then
3322 if WordBool(st and MOVE_INWATER) then
3323 FObj.Vel.Y := -4;
3325 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3326 FTargetTime := FTargetTime + 1;
3328 if FShellTimer > -1 then
3329 if FShellTimer = 0 then
3330 begin
3331 if FShellType = SHELL_SHELL then
3332 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3333 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3334 GameVelX, GameVelY-2, SHELL_SHELL)
3335 else if FShellType = SHELL_DBLSHELL then
3336 begin
3337 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3338 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3339 GameVelX-1, GameVelY-2, SHELL_SHELL);
3340 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3341 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3342 GameVelX+1, GameVelY-2, SHELL_SHELL);
3343 end;
3344 FShellTimer := -1;
3345 end else Dec(FShellTimer);
3347 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3348 if fall then
3349 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3350 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3351 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3352 FObj.Rect.Width, FObj.Rect.Height, 50) then
3353 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3354 (FObj.Accel.Y = 0) then
3355 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3357 case FState of
3358 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3359 begin
3360 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3361 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3362 begin
3363 FPain := MONSTERTABLE[FMonsterType].Pain;
3364 if gSoundEffectsDF then PainSound();
3365 end;
3366 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3367 PainSound();
3369 // Ñíèæàåì áîëü ñî âðåìåíåì:
3370 FPain := FPain - 5;
3372 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3373 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3374 begin
3375 SetState(MONSTATE_GO);
3376 FPain := 0;
3377 end;
3378 end;
3380 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3381 begin
3382 // Ñïèì:
3383 FSleep := FSleep + 1;
3385 // Ïðîñïàëè äîñòàòî÷íî:
3386 if FSleep >= 18 then
3387 FSleep := 0
3388 else // åùå ñïèì
3389 goto _end;
3390 end;
3392 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3393 begin
3394 // Æäåì:
3395 FSleep := FSleep - 1;
3396 end;
3398 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3399 begin
3400 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3401 if WordBool(st and MOVE_BLOCK) then
3402 begin
3403 Turn();
3404 FSleep := 40;
3405 SetState(MONSTATE_RUNOUT);
3407 goto _end;
3408 end;
3410 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3411 if (FMonsterType = MONSTER_VILE) then
3412 if isCorpse(@FObj, False) <> -1 then
3413 begin
3414 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3415 FObj.Vel.X := 0;
3417 goto _end;
3418 end;
3420 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3421 if Abs(sx) < 40 then
3422 if FMonsterType <> MONSTER_FISH then
3423 begin
3424 SetState(MONSTATE_RUN);
3425 FSleep := 15;
3427 goto _end;
3428 end;
3430 // Óïåðëèñü â ñòåíó:
3431 if WordBool(st and MOVE_HITWALL) then
3432 begin
3433 case FMonsterType of
3434 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3435 else // Íå ëåòàþò:
3436 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3437 (FObj.Accel.Y = 0) then
3438 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3439 // Ïðûæîê ÷åðåç ñòåíó:
3440 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3441 SetState(MONSTATE_CLIMB);
3442 end;
3443 end;
3445 goto _end;
3446 end;
3448 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3449 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3450 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3451 begin
3452 if FMonsterType = MONSTER_FISH then
3453 begin // Ðûáà
3454 if not WordBool(st and MOVE_INWATER) then
3455 begin // Ðûáà âíå âîäû:
3456 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3457 begin // "Ñòîèò" òâåðäî
3458 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3459 if FObj.Accel.Y = 0 then
3460 FObj.Vel.Y := -6;
3461 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3462 end;
3464 // Ðûáå áîëüíî:
3465 SetState(MONSTATE_PAIN);
3466 FPain := FPain + 50;
3467 end
3468 else // Ðûáà â âîäå
3469 begin
3470 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3471 if Abs(sy) > 8 then
3472 FObj.Vel.Y := g_basic.Sign(sy)*4
3473 else
3474 FObj.Vel.Y := 0;
3476 // Ðûáà ïëûâåò ââåðõ:
3477 if FObj.Vel.Y < 0 then
3478 if not g_Obj_CollideWater(@FObj, 0, -16) then
3479 begin
3480 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3481 FObj.Vel.Y := 0;
3482 // Ïëàâàåì òóäà-ñþäà:
3483 SetState(MONSTATE_RUN);
3484 FSleep := 20;
3485 end;
3486 end;
3487 end
3488 else // Ëåòàþùèå ìîíñòðû
3489 begin
3490 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3491 if Abs(sy) > 8 then
3492 FObj.Vel.Y := g_basic.Sign(sy)*4
3493 else
3494 FObj.Vel.Y := 0;
3495 end;
3496 end
3497 else // "Íàçåìíûå" ìîíñòðû
3498 begin
3499 // Âîçìîæíî, ïèíàåì êóñêè:
3500 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3501 begin
3502 b := Abs(FObj.Vel.X);
3503 if b > 1 then b := b * (Random(8 div b) + 1);
3504 for a := 0 to High(gGibs) do
3505 begin
3506 if gGibs[a].Live and
3507 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3508 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3509 begin
3510 // Ïèíàåì êóñêè
3511 if FObj.Vel.X < 0 then
3512 begin
3513 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3514 end
3515 else
3516 begin
3517 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3518 end;
3519 positionChanged(); // this updates spatial accelerators
3520 end;
3521 end;
3522 end;
3523 // Áîññû ìîãóò ïèíàòü òðóïû:
3524 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3525 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3526 begin
3527 b := Abs(FObj.Vel.X);
3528 if b > 1 then b := b * (Random(8 div b) + 1);
3529 for a := 0 to High(gCorpses) do
3530 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3531 begin
3532 co := gCorpses[a].Obj;
3533 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3534 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3535 // Ïèíàåì òðóïû
3536 if FObj.Vel.X < 0 then
3537 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3538 else
3539 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3540 end;
3541 end;
3542 end;
3544 FSleep := FSleep + 1;
3546 // Èíîãäà ðû÷èì:
3547 if FSleep >= 8 then
3548 begin
3549 FSleep := 0;
3550 if Random(8) = 0 then
3551 ActionSound();
3552 end;
3554 // Áåæèì â âûáðàííóþ ñòîðîíó:
3555 if FDirection = D_RIGHT then
3556 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3557 else
3558 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3560 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3561 if WordBool(st and MOVE_INWATER) then
3562 FObj.Vel.X := FObj.Vel.X div 2
3563 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3564 if FMonsterType = MONSTER_FISH then
3565 FObj.Vel.X := 0;
3566 end;
3568 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3569 begin
3570 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3571 if WordBool(st and MOVE_BLOCK) then
3572 begin
3573 SetState(MONSTATE_RUNOUT);
3574 FSleep := 40;
3576 goto _end;
3577 end;
3579 FSleep := FSleep - 1;
3581 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3582 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3583 begin
3584 SetState(MONSTATE_GO);
3585 FSleep := 0;
3587 // Èíîãäà ðû÷èì:
3588 if Random(8) = 0 then
3589 ActionSound();
3590 end;
3592 // Áåæèì â âûáðàííóþ ñòîðîíó:
3593 if FDirection = D_RIGHT then
3594 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3595 else
3596 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3598 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3599 if WordBool(st and MOVE_INWATER) then
3600 FObj.Vel.X := FObj.Vel.X div 2
3601 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3602 if FMonsterType = MONSTER_FISH then
3603 FObj.Vel.X := 0;
3604 end;
3606 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3607 begin
3608 // Âûøëè èç ÁëîêÌîíà:
3609 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3610 FSleep := 0;
3612 FSleep := FSleep - 1;
3614 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3615 if FSleep <= -18 then
3616 begin
3617 SetState(MONSTATE_GO);
3618 FSleep := 0;
3620 // Èíîãäà ðû÷èì:
3621 if Random(8) = 0 then
3622 ActionSound();
3623 end;
3625 // Áåæèì â âûáðàííóþ ñòîðîíó:
3626 if FDirection = D_RIGHT then
3627 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3628 else
3629 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3631 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3632 if WordBool(st and MOVE_INWATER) then
3633 FObj.Vel.X := FObj.Vel.X div 2
3634 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3635 if FMonsterType = MONSTER_FISH then
3636 FObj.Vel.X := 0;
3637 end;
3639 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3640 begin
3641 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3642 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3643 (not WordBool(st and MOVE_HITWALL)) then
3644 begin
3645 SetState(MONSTATE_GO);
3646 FSleep := 0;
3648 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3649 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3650 begin
3651 SetState(MONSTATE_RUN);
3652 FSleep := 15;
3653 end;
3654 end;
3656 // Áåæèì â âûáðàííóþ ñòîðîíó:
3657 if FDirection = D_RIGHT then
3658 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3659 else
3660 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3662 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3663 if WordBool(st and MOVE_INWATER) then
3664 FObj.Vel.X := FObj.Vel.X div 2
3665 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3666 if FMonsterType = MONSTER_FISH then
3667 FObj.Vel.X := 0;
3668 end;
3670 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3671 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3672 begin
3673 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3674 if FMonsterType = MONSTER_SOUL then
3675 begin
3676 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3677 SetState(MONSTATE_GO);
3679 goto _end;
3680 end;
3682 // Çàìåäëÿåìñÿ ïðè àòàêå:
3683 if FMonsterType <> MONSTER_FISH then
3684 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3686 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3687 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3688 begin
3689 // Öåëü ïîãèáëà => èäåì äàëüøå:
3690 if not GetPos(FTargetUID, @o) then
3691 begin
3692 SetState(MONSTATE_GO);
3694 goto _end;
3695 end;
3697 // Öåëü íå âèäíî => èäåì äàëüøå:
3698 if not g_Look(@FObj, @o, FDirection) then
3699 begin
3700 SetState(MONSTATE_GO);
3702 goto _end;
3703 end;
3705 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3706 if g_Obj_CollideWater(@o, 0, 0) then
3707 begin
3708 SetState(MONSTATE_GO);
3710 goto _end;
3711 end;
3712 end;
3713 end;
3714 end; // case FState of ...
3716 _end:
3718 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3719 if FState = MONSTATE_REVIVE then
3720 if FAnim[FCurAnim, FDirection].Played then
3721 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3722 FAnim[FCurAnim, FDirection].Revert(False);
3723 SetState(MONSTATE_GO);
3724 end;
3726 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3727 if vilefire <> nil then
3728 vilefire.Update();
3730 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3731 if (FState = MONSTATE_DIE) and
3732 (FAnim[FCurAnim, FDirection] <> nil) and
3733 (FAnim[FCurAnim, FDirection].Played) then
3734 begin
3735 // Óìåð:
3736 SetState(MONSTATE_DEAD);
3738 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3739 if (FMonsterType = MONSTER_PAIN) or
3740 (FMonsterType = MONSTER_SOUL) or
3741 (FMonsterType = MONSTER_BARREL) then
3742 FRemoved := True
3743 else
3744 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3745 end;
3747 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3748 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3749 if (FAnim[FCurAnim, FDirection] <> nil) then
3750 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3751 if (FAnim[FCurAnim, FDirection].Played) then
3752 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3753 if FState = MONSTATE_ATTACK then
3754 begin // Ñîñòîÿíèå - Àòàêà
3755 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3756 if FMonsterType <> MONSTER_SOUL then
3757 SetState(MONSTATE_GO);
3758 end
3759 else // Ñîñòîÿíèå - Ñòðåëüáà
3760 begin
3761 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3762 if not FChainFire then
3763 SetState(MONSTATE_GO)
3764 else
3765 begin // Íàäî ñòðåëÿòü åùå
3766 FChainFire := False;
3767 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3768 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3769 FAnim[FCurAnim, FDirection].Reset();
3770 end;
3771 end;
3773 FWaitAttackAnim := False;
3774 end
3776 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3777 if (FMonsterType = MONSTER_SOUL) or
3778 ( (not FWaitAttackAnim) and
3779 (FAnim[FCurAnim, FDirection].CurrentFrame =
3780 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3781 ) then
3782 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3783 if FState = MONSTATE_ATTACK then
3784 begin // Ñîñòîÿíèå - Àòàêà
3785 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3786 if FMonsterType = MONSTER_SOUL then
3787 FAnim[FCurAnim, FDirection].Reset();
3789 case FMonsterType of
3790 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3791 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3792 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3793 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3794 if FMonsterType = MONSTER_SOUL then
3795 SetState(MONSTATE_GO);
3797 MONSTER_FISH:
3798 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3800 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3801 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3802 if FCurAnim = ANIM_ATTACK2 then
3803 begin
3804 o := FObj;
3805 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3806 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3807 end;
3809 MONSTER_VILE:
3810 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3811 if FCurAnim = ANIM_ATTACK2 then
3812 begin
3813 sx := isCorpse(@FObj, True);
3814 if sx <> -1 then
3815 begin // Íàøëè, êîãî âîñêðåñèòü
3816 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3817 // Âîñêðåøàòü - ñåáå âðåäèòü:
3818 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3819 end;
3820 end;
3821 end;
3822 end
3824 else // Ñîñòîÿíèå - Ñòðåëüáà
3825 begin
3826 // Ñêîðîñòðåëüíûå ìîíñòðû:
3827 if (FMonsterType = MONSTER_CGUN) or
3828 (FMonsterType = MONSTER_SPIDER) or
3829 (FMonsterType = MONSTER_BSP) or
3830 (FMonsterType = MONSTER_MANCUB) or
3831 (FMonsterType = MONSTER_ROBO) then
3832 if not GetPos(FTargetUID, @o) then
3833 // Öåëü ìåðòâà - èùåì íîâóþ:
3834 findNewPrey()
3835 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3836 if shoot(@o, False) then
3837 FChainFire := True;
3838 end;
3840 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3841 FWaitAttackAnim := True;
3842 end;
3844 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3845 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3846 case FState of
3847 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3848 // Çâóêè ïðè ïåðåäâèæåíèè:
3849 case FMonsterType of
3850 MONSTER_CYBER:
3851 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3852 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3853 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3854 MONSTER_SPIDER:
3855 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3856 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3857 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3858 MONSTER_BSP:
3859 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3860 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3861 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3862 MONSTER_ROBO:
3863 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3864 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3865 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3866 end;
3867 end;
3869 // Êîñòûëü äëÿ ïîòîêîâ
3870 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3871 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3872 FObj.Vel.X := oldvelx;
3874 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3875 if FAnim[FCurAnim, FDirection] <> nil then
3876 FAnim[FCurAnim, FDirection].Update();
3877 end;
3879 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3880 begin
3881 case FMonsterType of
3882 MONSTER_ZOMBY:
3883 begin
3884 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3885 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3886 end;
3887 MONSTER_SERG:
3888 begin
3889 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3890 FShellTimer := 10;
3891 FShellType := SHELL_SHELL;
3892 end;
3893 MONSTER_MAN:
3894 begin
3895 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
3896 FShellTimer := 13;
3897 FShellType := SHELL_DBLSHELL;
3898 end;
3899 MONSTER_CGUN, MONSTER_SPIDER:
3900 begin
3901 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3902 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3903 end;
3904 MONSTER_IMP:
3905 g_Weapon_ball1(wx, wy, atx, aty, FUID);
3906 MONSTER_CYBER:
3907 g_Weapon_rocket(wx, wy, atx, aty, FUID);
3908 MONSTER_SKEL:
3909 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
3910 MONSTER_BSP:
3911 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
3912 MONSTER_ROBO:
3913 g_Weapon_plasma(wx, wy, atx, aty, FUID);
3914 MONSTER_MANCUB:
3915 g_Weapon_manfire(wx, wy, atx, aty, FUID);
3916 MONSTER_BARON, MONSTER_KNIGHT:
3917 g_Weapon_ball7(wx, wy, atx, aty, FUID);
3918 MONSTER_CACO:
3919 g_Weapon_ball2(wx, wy, atx, aty, FUID);
3920 end;
3921 end;
3923 procedure TMonster.Turn();
3924 begin
3925 // Ðàçâîðà÷èâàåìñÿ:
3926 if FDirection = D_LEFT then
3927 FDirection := D_RIGHT
3928 else
3929 FDirection := D_LEFT;
3931 // Áåæèì â âûáðàííóþ ñòîðîíó:
3932 if FDirection = D_RIGHT then
3933 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3934 else
3935 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3936 end;
3938 function TMonster.findNewPrey(): Boolean;
3939 var
3940 a: DWORD;
3941 l, l2: Integer;
3942 PlayersSee, MonstersSee: Array of DWORD;
3943 PlayerNear, MonsterNear: Integer;
3944 begin
3945 Result := False;
3946 SetLength(MonstersSee, 0);
3947 SetLength(PlayersSee, 0);
3949 FTargetUID := 0;
3950 l := 32000;
3951 PlayerNear := -1;
3952 MonsterNear := -1;
3954 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3955 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
3956 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
3957 for a := 0 to High(gPlayers) do
3958 if (gPlayers[a] <> nil) and (gPlayers[a].Live)
3959 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
3960 begin
3961 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
3962 begin
3963 SetLength(PlayersSee, Length(PlayersSee) + 1);
3964 PlayersSee[High(PlayersSee)] := a;
3965 end;
3966 l2 := Abs(gPlayers[a].GameX-FObj.X)+
3967 Abs(gPlayers[a].GameY-FObj.Y);
3968 if l2 < l then
3969 begin
3970 l := l2;
3971 PlayerNear := Integer(a);
3972 end;
3973 end;
3975 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
3976 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
3977 for a := 0 to High(gMonsters) do
3978 if (gMonsters[a] <> nil) and (gMonsters[a].Live) and
3979 (gMonsters[a].FUID <> FUID) then
3980 begin
3981 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
3982 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
3983 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
3984 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
3985 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
3986 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
3987 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
3988 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
3990 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
3991 begin
3992 SetLength(MonstersSee, Length(MonstersSee) + 1);
3993 MonstersSee[High(MonstersSee)] := a;
3994 end;
3995 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
3996 Abs(gMonsters[a].FObj.Y-FObj.Y);
3997 if l2 < l then
3998 begin
3999 l := l2;
4000 MonsterNear := Integer(a);
4001 end;
4002 end;
4004 case FBehaviour of
4005 BH_NORMAL, BH_KILLER:
4006 begin
4007 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4008 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4009 begin
4010 a := PlayersSee[Random(Length(PlayersSee))];
4011 FTargetUID := gPlayers[a].UID;
4012 end;
4013 // Çàòåì ïîáëèçîñòè
4014 if (FTargetUID = 0) and (PlayerNear > -1) then
4015 begin
4016 a := PlayerNear;
4017 FTargetUID := gPlayers[a].UID;
4018 end;
4019 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4020 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4021 begin
4022 a := MonstersSee[Random(Length(MonstersSee))];
4023 FTargetUID := gMonsters[a].UID;
4024 end;
4025 // Çàòåì ïîáëèçîñòè
4026 if (FTargetUID = 0) and (MonsterNear > -1) then
4027 begin
4028 a := MonsterNear;
4029 FTargetUID := gMonsters[a].UID;
4030 end;
4031 end;
4032 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4033 begin
4034 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4035 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4036 begin
4037 a := PlayersSee[Random(Length(PlayersSee))];
4038 FTargetUID := gPlayers[a].UID;
4039 end;
4040 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4041 begin
4042 a := MonstersSee[Random(Length(MonstersSee))];
4043 FTargetUID := gMonsters[a].UID;
4044 end;
4045 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4046 if (FTargetUID = 0) and (PlayerNear > -1) then
4047 begin
4048 a := PlayerNear;
4049 FTargetUID := gPlayers[a].UID;
4050 end;
4051 if (FTargetUID = 0) and (MonsterNear > -1) then
4052 begin
4053 a := MonsterNear;
4054 FTargetUID := gMonsters[a].UID;
4055 end;
4056 end;
4057 end;
4059 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4060 if FTargetUID = 0 then
4061 begin
4062 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4063 if FBehaviour = BH_INSANE then
4064 FTargetUID := FUID
4065 else
4066 FTargetTime := MAX_ATM;
4067 end
4068 else
4069 begin // Öåëü íàøëè
4070 FTargetTime := 0;
4071 Result := True;
4072 end;
4073 end;
4075 function TMonster.kick(o: PObj): Boolean;
4076 begin
4077 Result := False;
4079 case FMonsterType of
4080 MONSTER_FISH:
4081 begin
4082 SetState(MONSTATE_ATTACK);
4083 Result := True;
4084 end;
4085 MONSTER_DEMON:
4086 begin
4087 SetState(MONSTATE_ATTACK);
4088 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4089 Result := True;
4090 end;
4091 MONSTER_IMP:
4092 begin
4093 SetState(MONSTATE_ATTACK);
4094 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4095 Result := True;
4096 end;
4097 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4098 begin
4099 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4100 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4101 Result := True;
4102 end;
4103 MONSTER_BARON, MONSTER_KNIGHT,
4104 MONSTER_CACO, MONSTER_MANCUB:
4105 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4106 if not g_Game_IsClient then Result := shoot(o, True);
4107 end;
4108 end;
4110 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4111 var
4112 xd, yd, m: Integer;
4113 begin
4114 Result := False;
4116 // Ñòðåëÿòü ðàíî:
4117 if FAmmo < 0 then
4118 Exit;
4120 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4121 if not immediately then
4122 case FMonsterType of
4123 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4124 Exit; // íå ñòðåëÿþò
4125 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4126 begin
4127 FAmmo := FAmmo + 1;
4128 // Âðåìÿ âûñòðåëà óïóùåíî:
4129 if FAmmo >= 50 then
4130 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4131 end;
4132 MONSTER_MAN: ;
4133 MONSTER_MANCUB:
4134 begin
4135 FAmmo := FAmmo + 1;
4136 // Âðåìÿ âûñòðåëà óïóùåíî:
4137 if FAmmo >= 5 then
4138 FAmmo := -50;
4139 end;
4140 MONSTER_SPIDER:
4141 begin
4142 FAmmo := FAmmo + 1;
4143 // Âðåìÿ âûñòðåëà óïóùåíî:
4144 if FAmmo >= 100 then
4145 FAmmo := -50;
4146 end;
4147 MONSTER_CYBER:
4148 begin
4149 // Ñòðåëÿåò íå âñåãäà:
4150 if Random(2) = 0 then
4151 Exit;
4152 FAmmo := FAmmo + 1;
4153 // Âðåìÿ âûñòðåëà óïóùåíî:
4154 if FAmmo >= 10 then
4155 FAmmo := -50;
4156 end;
4157 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4158 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4159 MONSTER_VILE: if Random(8) <> 0 then Exit;
4160 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4161 else if Random(16) <> 0 then Exit;
4162 end;
4164 // Öåëè íå âèäíî:
4165 if not g_Look(@FObj, o, FDirection) then
4166 Exit;
4168 FTargetTime := 0;
4170 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4171 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4173 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4174 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4175 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4176 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4177 Exit;
4179 case FMonsterType of
4180 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4181 begin
4182 SetState(MONSTATE_SHOOT);
4183 {nn}
4184 end;
4185 MONSTER_SKEL:
4186 begin
4187 SetState(MONSTATE_SHOOT);
4188 {nn}
4189 end;
4190 MONSTER_VILE:
4191 begin // Çàæèãàåì îãîíü
4192 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4193 ty := o^.Y+o^.Rect.Y;
4194 SetState(MONSTATE_SHOOT);
4196 vilefire.Reset();
4198 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4199 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4200 end;
4201 MONSTER_SOUL:
4202 begin // Ëåòèò â ñòîðîíó öåëè:
4203 SetState(MONSTATE_ATTACK);
4204 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4206 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4207 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4208 m := Max(Abs(xd), Abs(yd));
4209 if m = 0 then
4210 m := 1;
4212 FObj.Vel.X := (xd*16) div m;
4213 FObj.Vel.Y := (yd*16) div m;
4214 end;
4215 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4216 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4217 begin
4218 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4219 if FMonsterType = MONSTER_MANCUB then
4220 if FAmmo = 1 then
4221 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4223 SetState(MONSTATE_SHOOT);
4224 end;
4225 else Exit;
4226 end;
4228 Result := True;
4229 end;
4231 function TMonster.Live(): Boolean;
4232 begin
4233 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4234 end;
4236 procedure TMonster.SetHealth(aH: Integer);
4237 begin
4238 if (aH > 0) and (aH < 1000000) then
4239 begin
4240 FHealth := aH;
4241 if FHealth > FMaxHealth then
4242 FMaxHealth := FHealth;
4243 end;
4244 end;
4246 procedure TMonster.WakeUp();
4247 begin
4248 if g_Game_IsClient then Exit;
4249 SetState(MONSTATE_GO);
4250 FTargetTime := MAX_ATM;
4251 WakeUpSound();
4252 end;
4254 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4255 var
4256 i: Integer;
4257 sig: DWORD;
4258 b: Byte;
4259 anim: Boolean;
4260 begin
4261 if Mem = nil then
4262 Exit;
4264 // Ñèãíàòóðà ìîíñòðà:
4265 sig := MONSTER_SIGNATURE; // 'MONS'
4266 Mem.WriteDWORD(sig);
4267 // UID ìîíñòðà:
4268 Mem.WriteWord(FUID);
4269 // Íàïðàâëåíèå:
4270 if FDirection = D_LEFT then
4271 b := 1
4272 else // D_RIGHT
4273 b := 2;
4274 Mem.WriteByte(b);
4275 // Íàäî ëè óäàëèòü åãî:
4276 Mem.WriteBoolean(FRemoved);
4277 // Îñòàëîñü çäîðîâüÿ:
4278 Mem.WriteInt(FHealth);
4279 // Ñîñòîÿíèå:
4280 Mem.WriteByte(FState);
4281 // Òåêóùàÿ àíèìàöèÿ:
4282 Mem.WriteByte(FCurAnim);
4283 // UID öåëè:
4284 Mem.WriteWord(FTargetUID);
4285 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4286 Mem.WriteInt(FTargetTime);
4287 // Ïîâåäåíèå ìîíñòðà:
4288 Mem.WriteByte(FBehaviour);
4289 // Ãîòîâíîñòü ê âûñòðåëó:
4290 Mem.WriteInt(FAmmo);
4291 // Áîëü:
4292 Mem.WriteInt(FPain);
4293 // Âðåìÿ îæèäàíèÿ:
4294 Mem.WriteInt(FSleep);
4295 // Îçâó÷èâàòü ëè áîëü:
4296 Mem.WriteBoolean(FPainSound);
4297 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4298 Mem.WriteBoolean(FWaitAttackAnim);
4299 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4300 Mem.WriteBoolean(FChainFire);
4301 // Ïîäëåæèò ëè ðåñïàâíó:
4302 Mem.WriteBoolean(FNoRespawn);
4303 // Êîîðäèíàòû öåëè:
4304 Mem.WriteInt(tx);
4305 Mem.WriteInt(ty);
4306 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4307 Mem.WriteInt(FStartID);
4308 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4309 Mem.WriteInt(FSpawnTrigger);
4310 // Îáúåêò ìîíñòðà:
4311 Obj_SaveState(@FObj, Mem);
4312 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4313 anim := vilefire <> nil;
4314 Mem.WriteBoolean(anim);
4315 // Åñëè åñòü - ñîõðàíÿåì:
4316 if anim then
4317 vilefire.SaveState(Mem);
4318 // Àíèìàöèè:
4319 for i := ANIM_SLEEP to ANIM_PAIN do
4320 begin
4321 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4322 anim := FAnim[i, D_LEFT] <> nil;
4323 Mem.WriteBoolean(anim);
4324 // Åñëè åñòü - ñîõðàíÿåì:
4325 if anim then
4326 FAnim[i, D_LEFT].SaveState(Mem);
4327 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4328 anim := FAnim[i, D_RIGHT] <> nil;
4329 Mem.WriteBoolean(anim);
4330 // Åñëè åñòü - ñîõðàíÿåì:
4331 if anim then
4332 FAnim[i, D_RIGHT].SaveState(Mem);
4333 end;
4334 end;
4336 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4337 var
4338 i: Integer;
4339 sig: DWORD;
4340 b: Byte;
4341 anim: Boolean;
4342 begin
4343 if Mem = nil then
4344 Exit;
4346 // Ñèãíàòóðà ìîíñòðà:
4347 Mem.ReadDWORD(sig);
4348 if sig <> MONSTER_SIGNATURE then // 'MONS'
4349 begin
4350 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4351 end;
4352 // UID ìîíñòðà:
4353 Mem.ReadWord(FUID);
4354 // Íàïðàâëåíèå:
4355 Mem.ReadByte(b);
4356 if b = 1 then
4357 FDirection := D_LEFT
4358 else // b = 2
4359 FDirection := D_RIGHT;
4360 // Íàäî ëè óäàëèòü åãî:
4361 Mem.ReadBoolean(FRemoved);
4362 // Îñòàëîñü çäîðîâüÿ:
4363 Mem.ReadInt(FHealth);
4364 // Ñîñòîÿíèå:
4365 Mem.ReadByte(FState);
4366 // Òåêóùàÿ àíèìàöèÿ:
4367 Mem.ReadByte(FCurAnim);
4368 // UID öåëè:
4369 Mem.ReadWord(FTargetUID);
4370 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4371 Mem.ReadInt(FTargetTime);
4372 // Ïîâåäåíèå ìîíñòðà:
4373 Mem.ReadByte(FBehaviour);
4374 // Ãîòîâíîñòü ê âûñòðåëó:
4375 Mem.ReadInt(FAmmo);
4376 // Áîëü:
4377 Mem.ReadInt(FPain);
4378 // Âðåìÿ îæèäàíèÿ:
4379 Mem.ReadInt(FSleep);
4380 // Îçâó÷èâàòü ëè áîëü:
4381 Mem.ReadBoolean(FPainSound);
4382 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4383 Mem.ReadBoolean(FWaitAttackAnim);
4384 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4385 Mem.ReadBoolean(FChainFire);
4386 // Ïîäëåæèò ëè ðåñïàâíó
4387 Mem.ReadBoolean(FNoRespawn);
4388 // Êîîðäèíàòû öåëè:
4389 Mem.ReadInt(tx);
4390 Mem.ReadInt(ty);
4391 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4392 Mem.ReadInt(FStartID);
4393 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4394 Mem.ReadInt(FSpawnTrigger);
4395 // Îáúåêò ìîíñòðà:
4396 Obj_LoadState(@FObj, Mem);
4397 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4398 Mem.ReadBoolean(anim);
4399 // Åñëè åñòü - çàãðóæàåì:
4400 if anim then
4401 begin
4402 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4403 vilefire.LoadState(Mem);
4404 end;
4405 // Àíèìàöèè:
4406 for i := ANIM_SLEEP to ANIM_PAIN do
4407 begin
4408 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4409 Mem.ReadBoolean(anim);
4410 // Åñëè åñòü - çàãðóæàåì:
4411 if anim then
4412 begin
4413 Assert(FAnim[i, D_LEFT] <> nil,
4414 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4415 FAnim[i, D_LEFT].LoadState(Mem);
4416 end;
4417 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4418 Mem.ReadBoolean(anim);
4419 // Åñëè åñòü - çàãðóæàåì:
4420 if anim then
4421 begin
4422 Assert(FAnim[i, D_RIGHT] <> nil,
4423 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4424 FAnim[i, D_RIGHT].LoadState(Mem);
4425 end;
4426 end;
4427 end;
4429 procedure TMonster.ActivateTriggers();
4430 var
4431 a: Integer;
4432 begin
4433 if FDieTriggers <> nil then
4434 for a := 0 to High(FDieTriggers) do
4435 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4436 if FSpawnTrigger > -1 then
4437 begin
4438 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4439 FSpawnTrigger := -1;
4440 end;
4441 end;
4443 procedure TMonster.AddTrigger(t: Integer);
4444 begin
4445 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4446 FDieTriggers[High(FDieTriggers)] := t;
4447 end;
4449 procedure TMonster.ClearTriggers();
4450 begin
4451 SetLength(FDieTriggers, 0);
4452 end;
4454 procedure TMonster.CatchFire(Attacker: Word);
4455 begin
4456 FFireTime := 100;
4457 FFireAttacker := Attacker;
4458 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4459 end;
4461 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4462 var
4463 id, i: DWORD;
4464 Anim: TAnimation;
4465 begin
4466 if (Random(10) = 1) and (Times = 1) then
4467 Exit;
4469 if g_Frames_Get(id, 'FRAMES_FLAME') then
4470 begin
4471 for i := 1 to Times do
4472 begin
4473 Anim := TAnimation.Create(id, False, 3);
4474 Anim.Alpha := 0;
4475 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4476 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4477 Anim.Free();
4478 end;
4479 end;
4480 end;
4483 // ////////////////////////////////////////////////////////////////////////// //
4484 // throws on invalid uid
4485 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4486 begin
4487 result := g_Mons_ByIdx_NC(uid);
4488 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4489 end;
4491 // can return null
4492 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4493 begin
4494 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4495 result := gMonsters[uid];
4496 end;
4498 function g_Mons_TotalCount (): Integer; inline;
4499 begin
4500 result := Length(gMonsters);
4501 end;
4504 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4505 var
4506 idx: Integer;
4507 mon: TMonster;
4508 begin
4509 result := false;
4510 if (gMonsters = nil) or not assigned(cb) then exit;
4511 for idx := 0 to High(gMonsters) do
4512 begin
4513 mon := gMonsters[idx];
4514 if (mon <> nil) then
4515 begin
4516 result := cb(mon);
4517 if result then exit;
4518 end;
4519 end;
4520 end;
4523 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4524 var
4525 idx: Integer;
4526 mon: TMonster;
4527 begin
4528 result := false;
4529 if (gMonsters = nil) or not assigned(cb) then exit;
4530 for idx := 0 to High(gMonsters) do
4531 begin
4532 mon := gMonsters[idx];
4533 if (mon <> nil) and mon.Live then
4534 begin
4535 result := cb(mon);
4536 if result then exit;
4537 end;
4538 end;
4539 end;
4542 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4544 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4545 begin
4546 result := mon.Live;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4547 end;
4549 var
4550 idx: Integer;
4551 mon: TMonster;
4552 begin
4553 result := false;
4554 if (width < 1) or (height < 1) then exit;
4555 if gmon_debug_use_sqaccel then
4556 begin
4557 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4558 end
4559 else
4560 begin
4561 for idx := 0 to High(gMonsters) do
4562 begin
4563 mon := gMonsters[idx];
4564 if (mon <> nil) and mon.Live then
4565 begin
4566 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4567 begin
4568 result := true;
4569 exit;
4570 end;
4571 end;
4572 end;
4573 end;
4574 end;
4577 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4579 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4580 begin
4581 result := cb(mon);
4582 end;
4584 var
4585 idx: Integer;
4586 mon: TMonster;
4587 begin
4588 result := false;
4589 if (width < 1) or (height < 1) then exit;
4590 if gmon_debug_use_sqaccel then
4591 begin
4592 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4593 end
4594 else
4595 begin
4596 for idx := 0 to High(gMonsters) do
4597 begin
4598 mon := gMonsters[idx];
4599 if (mon <> nil) and mon.Live then
4600 begin
4601 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4602 begin
4603 result := cb(mon);
4604 if result then exit;
4605 end;
4606 end;
4607 end;
4608 end;
4609 end;
4612 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4614 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4615 begin
4616 //result := false;
4617 //if mon.Live and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4618 if mon.Live then result := cb(mon) else result := false;
4619 end;
4621 var
4622 idx: Integer;
4623 mon: TMonster;
4624 begin
4625 result := false;
4626 if (width < 1) or (height < 1) then exit;
4627 if gmon_debug_use_sqaccel then
4628 begin
4629 if (width = 1) and (height = 1) then
4630 begin
4631 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4632 end
4633 else
4634 begin
4635 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4636 end;
4637 end
4638 else
4639 begin
4640 for idx := 0 to High(gMonsters) do
4641 begin
4642 mon := gMonsters[idx];
4643 if (mon <> nil) and mon.Live then
4644 begin
4645 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4646 begin
4647 result := cb(mon);
4648 if result then exit;
4649 end;
4650 end;
4651 end;
4652 end;
4653 end;
4656 end.