1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
51 TMonster
= Class (TObject
)
55 FDirection
: TDirection
;
56 FStartDirection
: TDirection
;
57 FStartX
, FStartY
: Integer;
63 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
72 FWaitAttackAnim
: Boolean;
83 FFirePainTime
: Integer;
86 mProxyId
: Integer; // node in dyntree or -1
87 mArrIdx
: Integer; // in gMonsters
89 FDieTriggers
: Array of Integer;
90 FSpawnTrigger
: Integer;
92 mNeedSend
: Boolean; // for network
94 mEDamageType
: Integer;
97 function findNewPrey(): Boolean;
98 procedure ActivateTriggers();
100 procedure setGameX (v
: Integer); inline;
101 procedure setGameY (v
: Integer); inline;
103 procedure doDamage (v
: Integer);
108 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
109 mplatCheckFrameId
: LongWord;
111 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
112 destructor Destroy(); override;
113 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
114 function Collide(Panel
: TPanel
): Boolean; overload
;
115 function Collide(X
, Y
: Integer): Boolean; overload
;
116 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
117 function alive(): Boolean;
118 procedure SetHealth(aH
: Integer);
119 procedure Push(vx
, vy
: Integer);
120 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
121 function Heal(Value
: Word): Boolean;
124 procedure ClientUpdate();
125 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
126 procedure SetDeadAnim
;
129 procedure WakeUpSound();
130 procedure DieSound();
131 procedure PainSound();
132 procedure ActionSound();
133 procedure AddTrigger(t
: Integer);
134 procedure ClearTriggers();
136 procedure SaveState(var Mem
: TBinMemoryWriter
);
137 procedure LoadState(var Mem
: TBinMemoryReader
);
138 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
139 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
140 procedure MakeBloodSimple(Count
: Word);
141 procedure RevertAnim(R
: Boolean = True);
142 function AnimIsReverse
: Boolean;
143 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
144 function kick(o
: PObj
): Boolean;
145 procedure CatchFire(Attacker
: Word);
146 procedure OnFireFlame(Times
: DWORD
= 1);
148 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
150 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
151 procedure moveBy (dx
, dy
: Integer); inline;
153 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
156 function gncNeedSend (): Boolean; inline;
157 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
160 property Obj
: TObj read FObj
;
162 property proxyId
: Integer read mProxyId
;
163 property arrIdx
: Integer read mArrIdx
;
165 property MonsterType
: Byte read FMonsterType
;
166 property MonsterHealth
: Integer read FHealth write FHealth
;
167 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
168 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
169 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
170 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
171 property MonsterSleep
: Integer read FSleep write FSleep
;
172 property MonsterState
: Byte read FState write FState
;
173 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
174 property MonsterPain
: Integer read FPain write FPain
;
175 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
177 property UID
: Word read FUID write FUID
;
178 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
180 property GameX
: Integer read FObj
.X write setGameX
;
181 property GameY
: Integer read FObj
.Y write setGameY
;
182 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
183 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
184 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
185 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
186 property GameDirection
: TDirection read FDirection write FDirection
;
188 property StartID
: Integer read FStartID
;
191 property eMonsterType
: Byte read FMonsterType
;
192 property eMonsterHealth
: Integer read FHealth write FHealth
;
193 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
194 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
195 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
196 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
197 property eMonsterSleep
: Integer read FSleep write FSleep
;
198 property eMonsterState
: Byte read FState write FState
;
199 property eMonsterRemoved
: Boolean read FRemoved
;
200 property eMonsterPain
: Integer read FPain write FPain
;
201 property eMonsterAnim
: Byte read FCurAnim
;
203 property eUID
: Word read FUID
;
204 property eSpawnTrigger
: Integer read FSpawnTrigger
;
206 property eGameX
: Integer read FObj
.X write setGameX
;
207 property eGameY
: Integer read FObj
.Y write setGameY
;
208 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
209 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
210 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
211 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
212 property eGameDirection
: TDirection read FDirection write FDirection
;
214 property eStartID
: Integer read FStartID
;
216 // set this before assigning something to `eDamage`
217 property eDamageType
: Integer read mEDamageType write mEDamageType
;
218 property eDamage
: Integer write doDamage
;
222 // will be called from map loader
223 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
225 procedure g_Monsters_LoadData ();
226 procedure g_Monsters_FreeData ();
227 procedure g_Monsters_Init ();
228 procedure g_Monsters_Free (clearGrid
: Boolean=true);
229 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
230 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
231 procedure g_Monsters_Update ();
232 procedure g_Monsters_Draw ();
233 procedure g_Monsters_DrawHealth ();
234 function g_Monsters_ByUID (UID
: Word): TMonster
;
235 procedure g_Monsters_killedp ();
236 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
237 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
239 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
240 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
242 function g_Mons_TypeLo (): Integer; inline;
243 function g_Mons_TypeHi (): Integer; inline;
245 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
246 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
247 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
251 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
253 // throws on invalid uid
254 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
257 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
259 function g_Mons_TotalCount (): Integer; inline;
261 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
263 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
264 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
266 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
267 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
269 function g_Mons_getNewTrapFrameId (): DWord
; inline;
270 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
274 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
276 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
280 gmon_debug_use_sqaccel
: Boolean = true;
284 procedure g_Mons_ProfilersBegin ();
285 procedure g_Mons_ProfilersEnd ();
287 procedure g_Mons_LOS_Start (); inline;
288 procedure g_Mons_LOS_End (); inline;
291 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
295 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
298 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
302 gmon_debug_think
: Boolean = true;
303 gmon_debug_one_think_step
: Boolean = false;
309 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
310 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
311 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
312 g_language
, g_netmsg
, idpool
;
316 // ////////////////////////////////////////////////////////////////////////// //
317 procedure g_Mons_ProfilersBegin ();
319 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
320 profMonsLOS
.mainBegin(g_profile_los
);
321 if g_profile_los
then
323 profMonsLOS
.sectionBegin('loscalc');
324 profMonsLOS
.sectionEnd();
328 procedure g_Mons_ProfilersEnd ();
330 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
333 procedure g_Mons_LOS_Start (); inline;
335 profMonsLOS
.sectionBeginAccum('loscalc');
338 procedure g_Mons_LOS_End (); inline;
340 profMonsLOS
.sectionEnd();
344 // ////////////////////////////////////////////////////////////////////////// //
346 monCheckTrapLastFrameId
: DWord
= 0;
347 monCheckMPlatLastFrameId
: LongWord = 0;
350 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
352 x
:= FObj
.X
+FObj
.Rect
.X
;
353 y
:= FObj
.Y
+FObj
.Rect
.Y
;
354 w
:= FObj
.Rect
.Width
;
355 h
:= FObj
.Rect
.Height
;
358 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
360 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
363 // ////////////////////////////////////////////////////////////////////////// //
364 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
366 if not assigned(cb
) then begin result
:= nil; exit
; end;
367 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
371 //WARNING! call this after monster position was changed, or coldet will not work right!
372 procedure TMonster
.positionChanged ();
375 nx
, ny
, nw
, nh
: Integer;
377 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
378 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
380 if (mProxyId
= -1) then
383 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
384 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
385 monsGrid
.getBodyXY(mProxyId
, x
, y
);
386 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
391 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
392 getMapBox(nx
, ny
, nw
, nh
);
394 if (w
<> nw
) or (h
<> nh
) then
397 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
398 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
400 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
402 else if (x
<> nx
) or (y
<> ny
) then
405 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
406 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
408 monsGrid
.moveBody(mProxyId
, nx
, ny
);
412 exit
; // nothing to do
414 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
415 monsGrid
.getBodyXY(mProxyId
, x
, y
);
416 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
422 // ////////////////////////////////////////////////////////////////////////// //
432 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
434 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
435 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
439 end = ((name
: 'SLEEP'; loop
: True),
440 (name
: 'GO'; loop
: True),
441 (name
: 'DIE'; loop
: False),
442 (name
: 'MESS'; loop
: False),
443 (name
: 'ATTACK'; loop
: False),
444 (name
: 'ATTACK2'; loop
: False),
445 (name
: 'PAIN'; loop
: False));
447 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
448 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
458 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
459 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
461 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
462 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
464 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
465 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
467 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
468 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
470 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
471 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
473 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
474 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
476 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
477 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
479 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
480 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
482 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
483 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
485 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
486 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
488 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
489 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
491 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
492 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
494 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
495 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
497 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
498 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
500 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
501 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
503 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
504 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
506 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
507 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
509 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
510 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
512 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
513 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
515 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
516 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
518 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
519 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
522 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
523 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
524 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
525 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
526 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
527 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
528 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
529 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
531 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
532 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
533 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
535 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
536 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
537 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
539 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
540 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
541 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
543 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
544 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
545 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
547 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
548 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
549 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
551 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
552 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
553 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
555 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
556 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
557 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
559 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
560 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
561 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
563 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
564 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
565 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
567 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
568 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
569 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
571 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
572 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
573 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
575 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
576 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
577 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
579 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
580 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
581 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
583 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
584 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
585 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
587 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
588 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
589 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
591 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
592 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
593 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
595 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
596 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
597 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
599 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
600 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
601 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
603 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
604 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
605 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
607 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
608 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
611 // ////////////////////////////////////////////////////////////////////////// //
613 gMonsters
: array of TMonster
;
614 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
615 freeInds
: TIdPool
= nil;
618 procedure clearUidMap ();
622 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
627 function g_Mons_getNewTrapFrameId (): DWord
; inline;
631 Inc(monCheckTrapLastFrameId
);
632 if (monCheckTrapLastFrameId
= 0) then
635 monCheckTrapLastFrameId
:= 1;
636 for f
:= 0 to High(gMonsters
) do
638 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
641 result
:= monCheckTrapLastFrameId
;
645 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
649 Inc(monCheckMPlatLastFrameId
);
650 if (monCheckMPlatLastFrameId
= 0) then
653 monCheckMPlatLastFrameId
:= 1;
654 for f
:= 0 to High(gMonsters
) do
656 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
659 result
:= monCheckMPlatLastFrameId
;
668 soulcount
: Integer = 0;
671 function allocMonster (): DWORD
;
675 result
:= freeInds
.alloc();
676 if (result
> High(gMonsters
)) then
678 olen
:= Length(gMonsters
);
679 SetLength(gMonsters
, result
+64);
680 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
685 function IsFriend(a
, b
: Byte): Boolean;
689 // Áî÷êà - âñåì äðóã:
690 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
693 // Ìîíñòðû îäíîãî âèäà:
696 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
697 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
698 Exit
; // Ýòè íå áüþò ñâîèõ
701 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
702 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
704 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
705 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
708 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
713 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
716 UIDType
, MonsterType
: Byte;
721 UIDType
:= g_GetUIDType(SpawnerUID
);
722 if UIDType
= UID_MONSTER
then
724 m
:= g_Monsters_ByUID(SpawnerUID
);
725 if m
= nil then Exit
;
726 MonsterType
:= m
.FMonsterType
;
730 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
731 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
733 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
734 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
735 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
737 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
738 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
743 function canShoot(m
: Byte): Boolean;
748 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
756 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
758 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
760 atag
:= atag
; // shut up, fpc!
761 result
:= false; // don't stop
762 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
764 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
765 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
766 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
768 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
779 // Åñëè íóæíà âåðîÿòíîñòü
780 if not immediately
and (Random(8) <> 0) then exit
;
782 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
783 if gmon_debug_use_sqaccel
then
785 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
786 if (mon
<> nil) then result
:= mon
.mArrIdx
;
790 for a
:= 0 to High(gMonsters
) do
792 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
794 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
795 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
796 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
797 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
808 procedure g_Monsters_LoadData();
810 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
819 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
826 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
833 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
840 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
847 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
861 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
868 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
875 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
882 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
889 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
896 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
903 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
910 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
917 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
924 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
931 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
938 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
945 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
952 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
965 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
967 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
969 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
970 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
971 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
972 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
973 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
974 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
975 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
976 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
977 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
978 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
979 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
981 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
982 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
983 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
985 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
986 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
987 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
988 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
989 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
990 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
992 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
993 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
994 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
995 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
996 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
998 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
999 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1046 freeInds
:= TIdPool
.Create();
1048 monCheckTrapLastFrameId
:= 0;
1049 monCheckMPlatLastFrameId
:= 0;
1052 procedure g_Monsters_FreeData();
1054 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1188 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1190 g_Sound_Delete('SOUND_MONSTER_PAIN');
1191 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1192 g_Sound_Delete('SOUND_MONSTER_ACTION');
1193 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1194 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1195 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1196 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1197 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1198 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1199 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1200 g_Sound_Delete('SOUND_MONSTER_SLOP');
1202 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1203 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1204 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1206 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1207 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1208 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1209 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1210 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1211 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1213 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1214 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1215 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1216 g_Sound_Delete('SOUND_MONSTER_HAHA');
1217 g_Sound_Delete('SOUND_MONSTER_TRUP');
1219 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1220 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1223 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1225 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1227 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1228 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1229 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1230 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1231 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1233 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1234 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1235 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1236 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1237 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1239 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1240 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1241 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1242 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1244 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1245 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1246 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1248 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1249 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1251 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1252 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1254 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1255 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1256 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1258 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1259 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1261 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1265 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1271 procedure g_Monsters_Init();
1276 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1280 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1286 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1289 monCheckTrapLastFrameId
:= 0;
1290 monCheckMPlatLastFrameId
:= 0;
1294 // will be called from map loader
1295 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1298 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1299 //clearUidMap(); // why not?
1300 e_LogWritefln('%s', ['Recreated monster tree']);
1304 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1305 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1312 // Íåò òàêîãî ìîíñòðà
1313 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1315 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1316 if MonsterType
= MONSTER_SOUL
then
1318 if soulcount
> MAX_SOUL
then exit
;
1319 soulcount
:= soulcount
+ 1;
1322 find_id
:= allocMonster();
1324 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1325 gMonsters
[find_id
] := mon
;
1326 mon
.mArrIdx
:= find_id
;
1329 uidMap
[mon
.FUID
] := mon
;
1331 // Íàñòðàèâàåì ïîëîæåíèå
1336 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1337 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1341 FObj
.X
:= X
-FObj
.Rect
.X
;
1342 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1345 FDirection
:= Direction
;
1346 FStartDirection
:= Direction
;
1351 mon
.positionChanged();
1356 procedure g_Monsters_killedp();
1360 if gMonsters
= nil then
1363 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1364 h
:= High(gMonsters
);
1367 if (gMonsters
[a
] <> nil) then
1369 with gMonsters
[a
] do
1371 if (FMonsterType
= MONSTER_MAN
) and
1372 (FState
<> MONSTATE_DEAD
) and
1373 (FState
<> MONSTATE_SLEEP
) and
1374 (FState
<> MONSTATE_DIE
) then
1376 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1384 procedure g_Monsters_Update();
1389 if gTime
mod (GAME_TICK
*2) = 0 then
1393 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1394 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1397 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1399 if gmon_debug_think
or gmon_debug_one_think_step
then
1401 gmon_debug_one_think_step
:= false;
1402 for a
:= 0 to High(gMonsters
) do
1404 if (gMonsters
[a
] = nil) then continue
;
1405 if not gMonsters
[a
].FRemoved
then
1407 if g_Game_IsClient
then
1408 gMonsters
[a
].ClientUpdate()
1410 gMonsters
[a
].Update();
1414 gMonsters
[a
].Free();
1415 gMonsters
[a
] := nil;
1423 procedure g_Monsters_Draw();
1427 if gMonsters
<> nil then
1429 for a
:= 0 to High(gMonsters
) do
1431 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1436 procedure g_Monsters_DrawHealth();
1441 if gMonsters
= nil then Exit
;
1442 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1444 for a
:= 0 to High(gMonsters
) do
1446 if gMonsters
[a
] <> nil then
1448 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1449 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1450 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1455 function g_Monsters_ByUID (UID
: Word): TMonster
;
1457 result
:= uidMap
[UID
];
1460 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1465 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1467 if (gMonsters
<> nil) then
1469 for i
:= 0 to High(gMonsters
) do
1471 if (gMonsters
[i
] <> nil) then
1473 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1478 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1480 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1482 Mem
.WriteInt(pt_xs
);
1484 Mem
.WriteInt(pt_ys
);
1486 // Êîëè÷åñòâî ìîíñòðîâ:
1487 Mem
.WriteInt(count
);
1492 // Ñîõðàíÿåì ìîíñòðîâ:
1493 for i
:= 0 to High(gMonsters
) do
1495 if (gMonsters
[i
] <> nil) then
1497 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1500 b
:= gMonsters
[i
].MonsterType
;
1502 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1503 gMonsters
[i
].SaveState(Mem
);
1509 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1515 if Mem
= nil then exit
;
1517 g_Monsters_Free(false);
1519 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1525 // Êîëè÷åñòâî ìîíñòðîâ
1528 if count
= 0 then exit
;
1530 // Çàãðóæàåì ìîíñòðîâ
1531 for a
:= 0 to count
-1 do
1536 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1537 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1538 // Çàãðóæàåì äàííûå ìîíñòðà
1544 // ////////////////////////////////////////////////////////////////////////// //
1545 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1548 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1550 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1555 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1557 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1562 // ////////////////////////////////////////////////////////////////////////// //
1563 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1564 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1567 function g_Mons_TypeIdByName (const name
: String): Integer;
1572 while (i
<= MONSTER_MAN
) do
1574 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1583 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1587 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1589 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1590 result
:= MONSTERTABLE
[monType
].Name
1596 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1598 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1599 Result
:= KilledByMonster
[monType
]
1605 // ////////////////////////////////////////////////////////////////////////// //
1606 { T M o n s t e r : }
1608 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1609 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1611 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1613 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1615 if (dx
<> 0) or (dy
<> 0) then
1623 procedure TMonster
.doDamage (v
: Integer);
1625 if (v
<= 0) then exit
;
1626 if (v
> 32767) then v
:= 32767;
1627 Damage(v
, 0, 0, 0, mEDamageType
);
1630 procedure TMonster
.ActionSound();
1632 case FMonsterType
of
1634 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1635 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1637 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1638 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1639 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1641 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1643 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1645 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1647 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1651 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1655 procedure TMonster
.PainSound();
1663 case FMonsterType
of
1664 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1665 MONSTER_SKEL
, MONSTER_CGUN
:
1666 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1667 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1668 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1669 MONSTER_BSP
, MONSTER_CYBER
:
1670 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1672 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1674 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1676 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1678 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1682 procedure TMonster
.DieSound();
1684 case FMonsterType
of
1687 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1688 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1690 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1692 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1693 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1694 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1697 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1699 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1701 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1703 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1705 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1707 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1709 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1711 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1713 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1715 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1727 procedure TMonster
.WakeUpSound();
1729 case FMonsterType
of
1732 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1733 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1735 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1737 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1738 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1739 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1742 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1744 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1746 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1748 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1750 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1752 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1754 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1756 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1758 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1760 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1762 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1764 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1770 procedure TMonster
.BFGHit();
1772 if FMonsterType
= MONSTER_FISH
then
1775 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1776 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1777 {if g_Game_IsServer and g_Game_IsNet then
1778 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1779 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1783 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1785 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1793 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1795 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1800 Panel
.Width
, Panel
.Height
);
1803 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1805 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1806 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1807 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1808 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1811 procedure TMonster
.Respawn
;
1817 FDirection
:= FStartDirection
;
1818 {GameX}FObj
.X
:= FStartX
;
1819 {GameY}FObj
.Y
:= FStartY
;
1820 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1821 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1826 FDieTriggers
:= nil;
1827 FWaitAttackAnim
:= False;
1828 FChainFire
:= False;
1831 FState
:= MONSTATE_SLEEP
;
1832 FCurAnim
:= ANIM_SLEEP
;
1834 positionChanged(); // this updates spatial accelerators
1836 if g_Game_IsNet
and g_Game_IsServer
then
1838 MH_SEND_MonsterPos(FUID
);
1839 MH_SEND_MonsterState(FUID
);
1843 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1846 FramesID
: DWORD
= 0;
1850 if ForcedUID
< 0 then
1851 FUID
:= g_CreateUID(UID_MONSTER
)
1855 FMonsterType
:= MonsterType
;
1859 FState
:= MONSTATE_SLEEP
;
1860 FCurAnim
:= ANIM_SLEEP
;
1861 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1862 FMaxHealth
:= FHealth
;
1863 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1864 FDieTriggers
:= nil;
1865 FSpawnTrigger
:= -1;
1866 FWaitAttackAnim
:= False;
1867 FChainFire
:= False;
1869 FNoRespawn
:= False;
1871 FBehaviour
:= BH_NORMAL
;
1875 mEDamageType
:= HIT_SOME
;
1879 trapCheckFrameId
:= 0;
1880 mplatCheckFrameId
:= 0;
1883 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1884 FBloodKind
:= BLOOD_SPARKS
1886 FBloodKind
:= BLOOD_NORMAL
;
1887 if FMonsterType
= MONSTER_CACO
then
1893 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1906 SetLength(FAnim
, Length(ANIMTABLE
));
1908 for a
:= 0 to High(FAnim
) do
1910 FAnim
[a
, D_LEFT
] := nil;
1911 FAnim
[a
, D_RIGHT
] := nil;
1914 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1915 if (ANIMTABLE
[a
].name
<> '') and
1916 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1918 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1919 '_'+ANIMTABLE
[a
].name
;
1921 res
:= g_Frames_Exists(s
);
1924 res
:= g_Frames_Get(FramesID
, s
);
1926 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1929 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1930 if a
<> ANIM_MESS
then
1933 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1934 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1936 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1937 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1938 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1939 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1944 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1945 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1947 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1948 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1950 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1951 '_'+ANIMTABLE
[a
].name
+'_L';
1952 if g_Frames_Exists(s
) then
1953 g_Frames_Get(FramesID
, s
);
1956 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1957 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1960 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1961 if MonsterType
= MONSTER_VILE
then
1963 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1964 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1970 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1977 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1978 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1981 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1982 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1985 if Random(2) = 0 then
1986 FDirection
:= D_RIGHT
1988 FDirection
:= D_LEFT
;
1990 SetState(MONSTATE_RUN
);
1994 // Ëîâóøêà óáèâàåò ñðàçó:
1995 if t
= HIT_TRAP
then
1998 // Ðîáîòó óðîíà íåò:
1999 if FMonsterType
= MONSTER_ROBO
then
2003 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2005 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2008 FPain
:= FPain
+aDamage
;
2010 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2011 if FState
<> MONSTATE_PAIN
then
2012 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2013 (FMonsterType
<> MONSTER_BARREL
) then
2014 SetState(MONSTATE_PAIN
);
2016 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2017 if (gBloodCount
> 0) then
2019 c
:= Min(aDamage
, 200);
2020 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2022 if (VelX
= 0) and (VelY
= 0) then
2026 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2027 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2031 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2032 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2034 FTargetUID
:= SpawnerUID
;
2038 // Çäîðîâüå çàêîí÷èëîñü:
2039 if FHealth
<= 0 then
2041 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2042 if (FMonsterType
<> MONSTER_BARREL
) then
2044 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2046 p
:= g_Player_Get(SpawnerUID
);
2047 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2049 p
.MonsterKills
:= p
.MonsterKills
+1;
2050 if gGameSettings
.GameMode
= GM_COOP
then
2051 p
.Frags
:= p
.Frags
+ 1;
2052 // Uncomment this if you want to double-kill monsters
2056 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2058 Inc(gCoopMonstersKilled
);
2059 if g_Game_IsNet
then
2065 case FMonsterType
of
2066 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2067 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2068 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2069 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2076 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2077 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2079 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2080 (FObj
.Vel
.Y
div 2)-Random(4));
2081 positionChanged(); // this updates spatial accelerators
2082 if g_Game_IsServer
and g_Game_IsNet
then
2083 MH_SEND_ItemSpawn(True, it
);
2086 // Òðóï äàëüøå íå èäåò:
2089 // Ó òðóïà ðàçìåðû ìåíüøå:
2090 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2092 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2093 FObj
.Rect
.Height
:= 12;
2097 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2098 if (FHealth
<= -30) and
2099 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2100 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2101 (FMonsterType
= MONSTER_MAN
)) then
2103 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2104 SetState(MONSTATE_DIE
, ANIM_MESS
);
2109 SetState(MONSTATE_DIE
);
2112 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2113 if g_Game_IsServer
then ActivateTriggers();
2118 if FState
= MONSTATE_SLEEP
then
2119 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2120 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2121 SetState(MONSTATE_GO
);
2124 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2128 function TMonster
.Heal(Value
: Word): Boolean;
2131 if g_Game_IsClient
then
2136 if FHealth
< FMaxHealth
then
2138 IncMax(FHealth
, Value
, FMaxHealth
);
2139 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2144 destructor TMonster
.Destroy();
2148 for a
:= 0 to High(FAnim
) do
2150 FAnim
[a
, D_LEFT
].Free();
2151 FAnim
[a
, D_RIGHT
].Free();
2156 if (mProxyId
<> -1) then
2158 if (monsGrid
<> nil) then
2160 monsGrid
.removeBody(mProxyId
);
2161 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2162 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2168 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2170 freeInds
.release(mArrIdx
);
2171 gMonsters
[mArrIdx
] := nil;
2175 uidMap
[FUID
] := nil;
2177 inherited Destroy();
2180 procedure TMonster
.Draw();
2186 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2187 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2189 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2190 if FMonsterType
= MONSTER_VILE
then
2191 if FState
= MONSTATE_SHOOT
then
2192 if GetPos(FTargetUID
, @o
) then
2193 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2194 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2196 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2198 if (g_dbg_scale
= 1.0) then
2200 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2201 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2205 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2206 if FState
= MONSTATE_DEAD
then
2207 case FMonsterType
of
2208 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2211 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2212 if FAnim
[FCurAnim
, FDirection
] <> nil then
2214 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2215 if (FDirection
= D_LEFT
) and
2216 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2217 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2218 (FMonsterType
<> MONSTER_BARREL
) then
2223 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2224 if (FDirection
= D_LEFT
) and
2225 (FMonsterType
<> MONSTER_BARREL
) then
2227 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2228 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2230 if m
= M_HORIZONTAL
then
2231 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2232 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2233 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2234 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2235 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2236 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2238 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2241 else // Ïðàâàÿ àíèìàöèÿ
2243 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2244 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2248 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2251 if g_debug_Frames
then
2253 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2255 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2256 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2261 procedure TMonster
.MakeBloodSimple(Count
: Word);
2263 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2264 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2265 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2266 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2267 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2268 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2269 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2270 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2273 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2275 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2276 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2277 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2278 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2281 procedure TMonster
.Push(vx
, vy
: Integer);
2283 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2284 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2285 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2288 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2292 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2293 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2294 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2295 soulcount
:= soulcount
-1;
2297 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2299 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2300 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2301 (State
<> MONSTATE_GO
) then
2308 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2310 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2312 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2313 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2314 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2315 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2316 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2317 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2318 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2320 begin // íà÷àëè âîñðåøàòüñÿ
2322 FAnim
[Anim
, FDirection
].Revert(True);
2324 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2325 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2332 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2333 if ForceAnim
<> 255 then
2336 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2337 if FCurAnim
<> Anim
then
2338 if FAnim
[Anim
, FDirection
] <> nil then
2340 FAnim
[Anim
, FDirection
].Reset();
2345 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2352 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2353 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2355 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2356 if g_Game_IsServer
and g_Game_IsNet
then
2357 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2363 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2366 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2367 TA
:= TAnimation
.Create(FramesID
, False, 6);
2368 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2369 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2370 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2372 if g_Game_IsServer
and g_Game_IsNet
then
2373 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2374 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2378 FObj
.X
:= X
- FObj
.Rect
.X
;
2379 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2383 FDirection
:= D_LEFT
2386 FDirection
:= D_RIGHT
2390 if FDirection
= D_RIGHT
then
2391 FDirection
:= D_LEFT
2393 FDirection
:= D_RIGHT
;
2396 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2397 if not silent
and (TA
<> nil) then
2399 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2400 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2403 if g_Game_IsServer
and g_Game_IsNet
then
2404 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2405 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2409 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2413 procedure TMonster
.Update();
2415 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2425 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2426 if FMonsterType
= MONSTER_FISH
then
2427 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2428 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2431 // Ëåòàþùèå ìîíòñðû:
2432 if ((FMonsterType
= MONSTER_SOUL
) or
2433 (FMonsterType
= MONSTER_PAIN
) or
2434 (FMonsterType
= MONSTER_CACO
)) and
2435 (FState
<> MONSTATE_DIE
) and
2436 (FState
<> MONSTATE_DEAD
) then
2439 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2440 if gTime
mod (GAME_TICK
*2) <> 0 then
2442 g_Obj_Move(@FObj
, fall
, True, True);
2443 positionChanged(); // this updates spatial accelerators
2447 if FPainTicks
> 0 then
2450 FPainSound
:= False;
2453 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2454 positionChanged(); // this updates spatial accelerators
2456 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2457 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2458 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2461 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2463 Inc(gCoopMonstersKilled
);
2464 if g_Game_IsNet
then
2471 oldvelx
:= FObj
.Vel
.X
;
2473 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2474 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2475 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2477 if FFireTime
> 0 then
2479 if WordBool(st
and MOVE_INWATER
) then
2484 FFireTime
:= FFireTime
- 1;
2485 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2486 if FFirePainTime
= 0 then
2488 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2489 FFirePainTime
:= 18;
2492 FFirePainTime
:= FFirePainTime
- 1;
2496 // Ìåðòâûé íè÷åãî íå äåëàåò:
2497 if (FState
= MONSTATE_DEAD
) then
2500 // AI ìîíñòðîâ âûêëþ÷åí:
2501 if g_debug_MonsterOff
then
2504 if FState
<> MONSTATE_SLEEP
then
2505 SetState(MONSTATE_SLEEP
);
2508 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2509 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2510 case FMonsterType
of
2512 if Random(4) = 0 then
2513 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2514 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2515 MONSTER_ROBO
, MONSTER_BARREL
:
2516 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2517 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2519 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2520 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2521 if Random(2) = 0 then
2522 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2524 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2528 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2529 if FMonsterType
= MONSTER_BARREL
then
2531 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2532 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2533 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2534 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2538 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2539 if FMonsterType
= MONSTER_SOUL
then
2540 if WordBool(st
and MOVE_HITAIR
) then
2541 g_Obj_SetSpeed(@FObj
, 16);
2546 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2547 if FObj
.Vel
.Y
< 0 then
2548 if WordBool(st
and MOVE_INWATER
) then
2551 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2552 FTargetTime
:= FTargetTime
+ 1;
2555 if FShellTimer
> -1 then
2556 if FShellTimer
= 0 then
2558 if FShellType
= SHELL_SHELL
then
2559 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2560 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2561 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2562 else if FShellType
= SHELL_DBLSHELL
then
2564 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2565 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2566 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2567 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2568 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2569 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2572 end else Dec(FShellTimer
);
2574 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2576 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2577 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2578 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2579 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2580 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2581 (FObj
.Accel
.Y
= 0) then
2582 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2585 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2587 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2588 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2590 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2591 if gSoundEffectsDF
then PainSound();
2593 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2596 // Ñíèæàåì áîëü ñî âðåìåíåì:
2599 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2600 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2604 SetState(MONSTATE_GO
);
2608 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2611 FSleep
:= FSleep
+ 1;
2613 // Ïðîñïàëè äîñòàòî÷íî:
2614 if FSleep
>= 18 then
2619 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2620 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2621 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2622 if (gPlayers
<> nil) then
2623 for a
:= 0 to High(gPlayers
) do
2624 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2625 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2627 if g_Look(@FObj
, @Obj
, FDirection
) then
2629 FTargetUID
:= gPlayers
[a
].UID
;
2632 SetState(MONSTATE_GO
);
2636 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2637 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2638 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2639 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2640 if gMonsters
<> nil then
2641 for a
:= 0 to High(gMonsters
) do
2642 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2643 (gMonsters
[a
].FUID
<> FUID
) then
2645 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2646 if (FBehaviour
= BH_MANIAC
) and
2647 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2649 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2650 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2651 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2653 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2654 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2656 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2658 FTargetUID
:= gMonsters
[a
].UID
;
2661 SetState(MONSTATE_GO
);
2667 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2670 FSleep
:= FSleep
- 1;
2672 // Âûæäàëè äîñòàòî÷íî - èäåì:
2674 SetState(MONSTATE_GO
);
2677 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2679 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2680 if WordBool(st
and MOVE_BLOCK
) then
2684 SetState(MONSTATE_RUNOUT
);
2689 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2690 if (FMonsterType
= MONSTER_VILE
) then
2691 if isCorpse(@FObj
, False) <> -1 then
2694 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2699 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2700 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2701 if not findNewPrey() then
2702 begin // Íîâûõ öåëåé íåò
2710 o
.Rect
:= _Rect(0, 0, 0, 1);
2712 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2713 GetPos(FTargetUID
, @o
);
2715 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2716 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2719 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2726 // Ðàññòîÿíèå äî öåëè:
2727 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2728 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2730 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2732 FDirection
:= D_RIGHT
2734 FDirection
:= D_LEFT
;
2736 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2737 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2738 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2739 if shoot(@o
, False) then
2742 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2743 if Abs(sx
) < 40 then
2744 if FMonsterType
<> MONSTER_FISH
then
2747 SetState(MONSTATE_RUN
);
2748 if Random(2) = 0 then
2749 FDirection
:= D_LEFT
2751 FDirection
:= D_RIGHT
;
2756 // Óïåðëèñü â ñòåíó:
2757 if WordBool(st
and MOVE_HITWALL
) then
2759 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2760 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2761 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2763 SetState(MONSTATE_WAIT
);
2768 case FMonsterType
of
2769 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2771 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2772 (FObj
.Accel
.Y
= 0) then
2773 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2774 // Ïðûæîê ÷åðåç ñòåíó:
2775 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2776 SetState(MONSTATE_CLIMB
);
2783 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2784 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2785 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2787 if FMonsterType
= MONSTER_FISH
then
2789 if not WordBool(st
and MOVE_INWATER
) then
2790 begin // Ðûáà âíå âîäû:
2791 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2792 begin // "Ñòîèò" òâåðäî
2793 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2794 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2795 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2799 SetState(MONSTATE_PAIN
);
2800 FPain
:= FPain
+ 50;
2804 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2806 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2810 // Ðûáà ïëûâåò ââåðõ:
2811 if FObj
.Vel
.Y
< 0 then
2812 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2814 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2816 // Ïëàâàåì òóäà-ñþäà:
2817 if Random(2) = 0 then
2818 FDirection
:= D_LEFT
2820 FDirection
:= D_RIGHT
;
2822 SetState(MONSTATE_RUN
);
2826 else // Ëåòàþùèå ìîíñòðû
2828 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2830 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2835 else // "Íàçåìíûå" ìîíñòðû
2837 // Âîçìîæíî, ïèíàåì êóñêè:
2838 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2840 b
:= Abs(FObj
.Vel
.X
);
2841 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2842 for a
:= 0 to High(gGibs
) do
2844 if gGibs
[a
].alive
and
2845 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2846 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2849 if FObj
.Vel
.X
< 0 then
2851 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2855 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2860 // Áîññû ìîãóò ïèíàòü òðóïû:
2861 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2862 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2864 b
:= Abs(FObj
.Vel
.X
);
2865 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2866 for a
:= 0 to High(gCorpses
) do
2867 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2869 co
:= gCorpses
[a
].Obj
;
2870 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2871 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2873 if FObj
.Vel
.X
< 0 then
2874 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2876 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2879 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2881 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2883 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2884 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2887 FSleep
:= FSleep
+ 1;
2893 if Random(8) = 0 then
2897 // Áåæèì â âûáðàííóþ ñòîðîíó:
2898 if FDirection
= D_RIGHT
then
2899 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2901 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2903 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2904 if WordBool(st
and MOVE_INWATER
) then
2905 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2906 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2907 if FMonsterType
= MONSTER_FISH
then
2911 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2913 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2914 if WordBool(st
and MOVE_BLOCK
) then
2918 SetState(MONSTATE_RUNOUT
);
2923 FSleep
:= FSleep
- 1;
2925 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2926 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2929 SetState(MONSTATE_GO
);
2930 // Ñòåíà - èäåì îáðàòíî:
2931 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2934 if Random(8) = 0 then
2938 // Áåæèì â âûáðàííóþ ñòîðîíó:
2939 if FDirection
= D_RIGHT
then
2940 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2942 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2944 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2945 if WordBool(st
and MOVE_INWATER
) then
2946 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2947 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2948 if FMonsterType
= MONSTER_FISH
then
2952 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2954 // Âûøëè èç ÁëîêÌîíà:
2955 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2958 FSleep
:= FSleep
- 1;
2960 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2961 if FSleep
<= -18 then
2964 SetState(MONSTATE_GO
);
2965 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2966 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2969 if Random(8) = 0 then
2973 // Áåæèì â âûáðàííóþ ñòîðîíó:
2974 if FDirection
= D_RIGHT
then
2975 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2977 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2979 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2980 if WordBool(st
and MOVE_INWATER
) then
2981 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2982 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2983 if FMonsterType
= MONSTER_FISH
then
2987 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2989 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2990 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2991 (not WordBool(st
and MOVE_HITWALL
)) then
2994 SetState(MONSTATE_GO
);
2996 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2997 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3001 SetState(MONSTATE_RUN
);
3005 // Áåæèì â âûáðàííóþ ñòîðîíó:
3006 if FDirection
= D_RIGHT
then
3007 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3009 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3011 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3012 if WordBool(st
and MOVE_INWATER
) then
3013 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3014 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3015 if FMonsterType
= MONSTER_FISH
then
3019 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3020 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3022 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3023 if FMonsterType
= MONSTER_SOUL
then
3025 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3026 SetState(MONSTATE_GO
);
3031 // Çàìåäëÿåìñÿ ïðè àòàêå:
3032 if FMonsterType
<> MONSTER_FISH
then
3033 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3035 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3036 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3038 // Öåëü ïîãèáëà => èäåì äàëüøå:
3039 if not GetPos(FTargetUID
, @o
) then
3041 SetState(MONSTATE_GO
);
3046 // Öåëü íå âèäíî => èäåì äàëüøå:
3047 if not g_Look(@FObj
, @o
, FDirection
) then
3049 SetState(MONSTATE_GO
);
3054 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3055 if g_Obj_CollideWater(@o
, 0, 0) then
3057 SetState(MONSTATE_GO
);
3063 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3064 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3065 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3068 end; // case FState of ...
3072 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3073 if FState
= MONSTATE_REVIVE
then
3074 if FAnim
[FCurAnim
, FDirection
].Played
then
3075 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3076 FAnim
[FCurAnim
, FDirection
].Revert(False);
3077 SetState(MONSTATE_GO
);
3080 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3081 if vilefire
<> nil then
3084 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3085 if (FState
= MONSTATE_DIE
) and
3086 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3087 (FAnim
[FCurAnim
, FDirection
].Played
) then
3090 SetState(MONSTATE_DEAD
);
3092 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3093 if (FMonsterType
= MONSTER_PAIN
) then
3095 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3096 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
3099 mon
.SetState(MONSTATE_GO
);
3100 mon
.FNoRespawn
:= True;
3101 Inc(gTotalMonsters
);
3102 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3105 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3106 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
3109 mon
.SetState(MONSTATE_GO
);
3110 mon
.FNoRespawn
:= True;
3111 Inc(gTotalMonsters
);
3112 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3115 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3116 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
3119 mon
.SetState(MONSTATE_GO
);
3120 mon
.FNoRespawn
:= True;
3121 Inc(gTotalMonsters
);
3122 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3125 if g_Game_IsNet
then MH_SEND_CoopStats();
3128 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3129 if (FMonsterType
= MONSTER_PAIN
) or
3130 (FMonsterType
= MONSTER_SOUL
) or
3131 (FMonsterType
= MONSTER_BARREL
) then
3135 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3136 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3137 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3138 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3139 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3140 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3141 if FState
= MONSTATE_ATTACK
then
3142 begin // Ñîñòîÿíèå - Àòàêà
3143 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3144 if FMonsterType
<> MONSTER_SOUL
then
3145 SetState(MONSTATE_GO
);
3147 else // Ñîñòîÿíèå - Ñòðåëüáà
3149 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3150 if not FChainFire
then
3151 SetState(MONSTATE_GO
)
3153 begin // Íàäî ñòðåëÿòü åùå
3154 FChainFire
:= False;
3155 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3156 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3157 FAnim
[FCurAnim
, FDirection
].Reset();
3161 FWaitAttackAnim
:= False;
3164 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3165 if (FMonsterType
= MONSTER_SOUL
) or
3166 ( (not FWaitAttackAnim
) and
3167 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3168 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3170 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3171 if FState
= MONSTATE_ATTACK
then
3172 begin // Ñîñòîÿíèå - Àòàêà
3173 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3174 if FMonsterType
= MONSTER_SOUL
then
3175 FAnim
[FCurAnim
, FDirection
].Reset();
3177 case FMonsterType
of
3178 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3179 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3180 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3181 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3182 if FMonsterType
= MONSTER_SOUL
then
3183 SetState(MONSTATE_GO
);
3186 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3187 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3188 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3190 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3191 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3192 if FCurAnim
= ANIM_ATTACK2
then
3195 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3196 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3197 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3201 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3202 if FCurAnim
= ANIM_ATTACK2
then
3204 sx
:= isCorpse(@FObj
, True);
3206 begin // Íàøëè, êîãî âîñêðåñèòü
3207 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3208 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3209 // Âîñêðåøàòü - ñåáå âðåäèòü:
3210 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3216 else // Ñîñòîÿíèå - Ñòðåëüáà
3218 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3219 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3221 if FDirection
= D_LEFT
then
3223 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3224 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3225 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3228 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3230 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3231 case FMonsterType
of
3233 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3236 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3237 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3238 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3242 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3243 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3245 FShellType
:= SHELL_SHELL
;
3249 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3251 FShellType
:= SHELL_DBLSHELL
;
3256 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3257 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3260 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3263 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3264 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3265 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3269 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3270 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3271 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3274 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3276 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3278 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3279 MONSTER_BARON
, MONSTER_KNIGHT
:
3280 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3282 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3284 begin // Ñîçäàåì Lost_Soul:
3285 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3286 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3289 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3290 mon
.FTargetUID
:= FTargetUID
;
3291 GetPos(FTargetUID
, @o
);
3292 mon
.FTargetTime
:= 0;
3293 mon
.FNoRespawn
:= True;
3294 mon
.SetState(MONSTATE_GO
);
3295 mon
.shoot(@o
, True);
3296 Inc(gTotalMonsters
);
3298 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3303 if FMonsterType
<> MONSTER_PAIN
then
3304 if g_Game_IsNet
then
3305 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3307 // Ñêîðîñòðåëüíûå ìîíñòðû:
3308 if (FMonsterType
= MONSTER_CGUN
) or
3309 (FMonsterType
= MONSTER_SPIDER
) or
3310 (FMonsterType
= MONSTER_BSP
) or
3311 (FMonsterType
= MONSTER_MANCUB
) or
3312 (FMonsterType
= MONSTER_ROBO
) then
3313 if not GetPos(FTargetUID
, @o
) then
3314 // Öåëü ìåðòâà - èùåì íîâóþ:
3316 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3317 if shoot(@o
, False) then
3321 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3322 FWaitAttackAnim
:= True;
3325 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3326 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3328 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3329 // Çâóêè ïðè ïåðåäâèæåíèè:
3330 case FMonsterType
of
3332 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3333 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3334 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3336 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3337 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3338 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3340 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3341 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3342 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3344 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3345 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3346 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3350 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3351 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3352 FObj
.Vel
.X
:= oldvelx
;
3354 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3355 if FAnim
[FCurAnim
, FDirection
] <> nil then
3356 FAnim
[FCurAnim
, FDirection
].Update();
3359 procedure TMonster
.SetDeadAnim
;
3361 if FAnim
<> nil then
3362 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3365 procedure TMonster
.RevertAnim(R
: Boolean = True);
3367 if FAnim
<> nil then
3368 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3369 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3372 function TMonster
.AnimIsReverse
: Boolean;
3374 if FAnim
<> nil then
3375 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3380 procedure TMonster
.ClientUpdate();
3382 a
, b
, sx
, sy
, oldvelx
: Integer;
3389 sx
:= 0; // SHUT UP COMPILER
3392 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3393 if FMonsterType
= MONSTER_FISH
then
3394 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3395 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3398 // Ëåòàþùèå ìîíòñðû:
3399 if ((FMonsterType
= MONSTER_SOUL
) or
3400 (FMonsterType
= MONSTER_PAIN
) or
3401 (FMonsterType
= MONSTER_CACO
)) and
3402 (FState
<> MONSTATE_DIE
) and
3403 (FState
<> MONSTATE_DEAD
) then
3406 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3407 if gTime
mod (GAME_TICK
*2) <> 0 then
3409 g_Obj_Move(@FObj
, fall
, True, True);
3410 positionChanged(); // this updates spatial accelerators
3414 if FPainTicks
> 0 then
3417 FPainSound
:= False;
3420 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3421 positionChanged(); // this updates spatial accelerators
3423 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3424 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3425 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3431 oldvelx
:= FObj
.Vel
.X
;
3433 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3434 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3435 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3437 if FFireTime
> 0 then
3439 if WordBool(st
and MOVE_INWATER
) then
3444 FFireTime
:= FFireTime
- 1;
3448 // Ìåðòâûé íè÷åãî íå äåëàåò:
3449 if (FState
= MONSTATE_DEAD
) then
3452 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3453 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3454 case FMonsterType
of
3456 if Random(4) = 0 then
3457 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3458 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3459 MONSTER_ROBO
, MONSTER_BARREL
:
3460 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3461 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3463 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3464 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3465 if Random(2) = 0 then
3466 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3468 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3472 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3473 if FMonsterType
= MONSTER_BARREL
then
3475 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3476 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3477 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3478 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3482 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3483 if FMonsterType
= MONSTER_SOUL
then
3484 if WordBool(st
and MOVE_HITAIR
) then
3485 g_Obj_SetSpeed(@FObj
, 16);
3490 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3491 if FObj
.Vel
.Y
< 0 then
3492 if WordBool(st
and MOVE_INWATER
) then
3495 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3496 FTargetTime
:= FTargetTime
+ 1;
3498 if FShellTimer
> -1 then
3499 if FShellTimer
= 0 then
3501 if FShellType
= SHELL_SHELL
then
3502 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3503 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3504 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3505 else if FShellType
= SHELL_DBLSHELL
then
3507 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3508 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3509 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3510 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3511 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3512 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3515 end else Dec(FShellTimer
);
3517 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3519 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3520 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3521 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3522 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3523 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3524 (FObj
.Accel
.Y
= 0) then
3525 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3528 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3530 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3531 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3533 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3534 if gSoundEffectsDF
then PainSound();
3536 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3539 // Ñíèæàåì áîëü ñî âðåìåíåì:
3542 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3543 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3545 SetState(MONSTATE_GO
);
3550 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3553 FSleep
:= FSleep
+ 1;
3555 // Ïðîñïàëè äîñòàòî÷íî:
3556 if FSleep
>= 18 then
3562 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3565 FSleep
:= FSleep
- 1;
3568 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3570 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3571 if WordBool(st
and MOVE_BLOCK
) then
3575 SetState(MONSTATE_RUNOUT
);
3580 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3581 if (FMonsterType
= MONSTER_VILE
) then
3582 if isCorpse(@FObj
, False) <> -1 then
3584 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3590 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3591 if Abs(sx
) < 40 then
3592 if FMonsterType
<> MONSTER_FISH
then
3594 SetState(MONSTATE_RUN
);
3600 // Óïåðëèñü â ñòåíó:
3601 if WordBool(st
and MOVE_HITWALL
) then
3603 case FMonsterType
of
3604 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3606 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3607 (FObj
.Accel
.Y
= 0) then
3608 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3609 // Ïðûæîê ÷åðåç ñòåíó:
3610 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3611 SetState(MONSTATE_CLIMB
);
3618 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3619 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3620 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3622 if FMonsterType
= MONSTER_FISH
then
3624 if not WordBool(st
and MOVE_INWATER
) then
3625 begin // Ðûáà âíå âîäû:
3626 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3627 begin // "Ñòîèò" òâåðäî
3628 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3629 if FObj
.Accel
.Y
= 0 then
3631 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3635 SetState(MONSTATE_PAIN
);
3636 FPain
:= FPain
+ 50;
3640 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3642 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3646 // Ðûáà ïëûâåò ââåðõ:
3647 if FObj
.Vel
.Y
< 0 then
3648 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3650 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3652 // Ïëàâàåì òóäà-ñþäà:
3653 SetState(MONSTATE_RUN
);
3658 else // Ëåòàþùèå ìîíñòðû
3660 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3662 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3667 else // "Íàçåìíûå" ìîíñòðû
3669 // Âîçìîæíî, ïèíàåì êóñêè:
3670 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3672 b
:= Abs(FObj
.Vel
.X
);
3673 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3674 for a
:= 0 to High(gGibs
) do
3676 if gGibs
[a
].alive
and
3677 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3678 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3681 if FObj
.Vel
.X
< 0 then
3683 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3687 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3689 positionChanged(); // this updates spatial accelerators
3693 // Áîññû ìîãóò ïèíàòü òðóïû:
3694 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3695 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3697 b
:= Abs(FObj
.Vel
.X
);
3698 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3699 for a
:= 0 to High(gCorpses
) do
3700 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3702 co
:= gCorpses
[a
].Obj
;
3703 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3704 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3706 if FObj
.Vel
.X
< 0 then
3707 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3709 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3714 FSleep
:= FSleep
+ 1;
3720 if Random(8) = 0 then
3724 // Áåæèì â âûáðàííóþ ñòîðîíó:
3725 if FDirection
= D_RIGHT
then
3726 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3728 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3730 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3731 if WordBool(st
and MOVE_INWATER
) then
3732 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3733 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3734 if FMonsterType
= MONSTER_FISH
then
3738 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3740 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3741 if WordBool(st
and MOVE_BLOCK
) then
3743 SetState(MONSTATE_RUNOUT
);
3749 FSleep
:= FSleep
- 1;
3751 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3752 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3754 SetState(MONSTATE_GO
);
3758 if Random(8) = 0 then
3762 // Áåæèì â âûáðàííóþ ñòîðîíó:
3763 if FDirection
= D_RIGHT
then
3764 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3766 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3768 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3769 if WordBool(st
and MOVE_INWATER
) then
3770 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3771 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3772 if FMonsterType
= MONSTER_FISH
then
3776 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3778 // Âûøëè èç ÁëîêÌîíà:
3779 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3782 FSleep
:= FSleep
- 1;
3784 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3785 if FSleep
<= -18 then
3787 SetState(MONSTATE_GO
);
3791 if Random(8) = 0 then
3795 // Áåæèì â âûáðàííóþ ñòîðîíó:
3796 if FDirection
= D_RIGHT
then
3797 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3799 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3801 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3802 if WordBool(st
and MOVE_INWATER
) then
3803 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3804 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3805 if FMonsterType
= MONSTER_FISH
then
3809 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3811 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3812 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3813 (not WordBool(st
and MOVE_HITWALL
)) then
3815 SetState(MONSTATE_GO
);
3818 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3819 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3821 SetState(MONSTATE_RUN
);
3826 // Áåæèì â âûáðàííóþ ñòîðîíó:
3827 if FDirection
= D_RIGHT
then
3828 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3830 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3832 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3833 if WordBool(st
and MOVE_INWATER
) then
3834 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3835 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3836 if FMonsterType
= MONSTER_FISH
then
3840 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3841 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3843 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3844 if FMonsterType
= MONSTER_SOUL
then
3846 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3847 SetState(MONSTATE_GO
);
3852 // Çàìåäëÿåìñÿ ïðè àòàêå:
3853 if FMonsterType
<> MONSTER_FISH
then
3854 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3856 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3857 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3859 // Öåëü ïîãèáëà => èäåì äàëüøå:
3860 if not GetPos(FTargetUID
, @o
) then
3862 SetState(MONSTATE_GO
);
3867 // Öåëü íå âèäíî => èäåì äàëüøå:
3868 if not g_Look(@FObj
, @o
, FDirection
) then
3870 SetState(MONSTATE_GO
);
3875 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3876 if g_Obj_CollideWater(@o
, 0, 0) then
3878 SetState(MONSTATE_GO
);
3884 end; // case FState of ...
3888 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3889 if FState
= MONSTATE_REVIVE
then
3890 if FAnim
[FCurAnim
, FDirection
].Played
then
3891 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3892 FAnim
[FCurAnim
, FDirection
].Revert(False);
3893 SetState(MONSTATE_GO
);
3896 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3897 if vilefire
<> nil then
3900 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3901 if (FState
= MONSTATE_DIE
) and
3902 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3903 (FAnim
[FCurAnim
, FDirection
].Played
) then
3906 SetState(MONSTATE_DEAD
);
3908 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3909 if (FMonsterType
= MONSTER_PAIN
) or
3910 (FMonsterType
= MONSTER_SOUL
) or
3911 (FMonsterType
= MONSTER_BARREL
) then
3914 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3917 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3918 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3919 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3920 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3921 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3922 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3923 if FState
= MONSTATE_ATTACK
then
3924 begin // Ñîñòîÿíèå - Àòàêà
3925 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3926 if FMonsterType
<> MONSTER_SOUL
then
3927 SetState(MONSTATE_GO
);
3929 else // Ñîñòîÿíèå - Ñòðåëüáà
3931 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3932 if not FChainFire
then
3933 SetState(MONSTATE_GO
)
3935 begin // Íàäî ñòðåëÿòü åùå
3936 FChainFire
:= False;
3937 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3938 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3939 FAnim
[FCurAnim
, FDirection
].Reset();
3943 FWaitAttackAnim
:= False;
3946 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3947 if (FMonsterType
= MONSTER_SOUL
) or
3948 ( (not FWaitAttackAnim
) and
3949 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3950 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3952 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3953 if FState
= MONSTATE_ATTACK
then
3954 begin // Ñîñòîÿíèå - Àòàêà
3955 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3956 if FMonsterType
= MONSTER_SOUL
then
3957 FAnim
[FCurAnim
, FDirection
].Reset();
3959 case FMonsterType
of
3960 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3961 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3962 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3963 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3964 if FMonsterType
= MONSTER_SOUL
then
3965 SetState(MONSTATE_GO
);
3968 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3970 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3971 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3972 if FCurAnim
= ANIM_ATTACK2
then
3975 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3976 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3980 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3981 if FCurAnim
= ANIM_ATTACK2
then
3983 sx
:= isCorpse(@FObj
, True);
3985 begin // Íàøëè, êîãî âîñêðåñèòü
3986 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3987 // Âîñêðåøàòü - ñåáå âðåäèòü:
3988 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3994 else // Ñîñòîÿíèå - Ñòðåëüáà
3996 // Ñêîðîñòðåëüíûå ìîíñòðû:
3997 if (FMonsterType
= MONSTER_CGUN
) or
3998 (FMonsterType
= MONSTER_SPIDER
) or
3999 (FMonsterType
= MONSTER_BSP
) or
4000 (FMonsterType
= MONSTER_MANCUB
) or
4001 (FMonsterType
= MONSTER_ROBO
) then
4002 if not GetPos(FTargetUID
, @o
) then
4003 // Öåëü ìåðòâà - èùåì íîâóþ:
4005 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4006 if shoot(@o
, False) then
4010 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4011 FWaitAttackAnim
:= True;
4014 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4015 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4017 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4018 // Çâóêè ïðè ïåðåäâèæåíèè:
4019 case FMonsterType
of
4021 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4022 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4023 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4025 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4026 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4027 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4029 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4030 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4031 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4033 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4034 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4035 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4039 // Êîñòûëü äëÿ ïîòîêîâ
4040 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4041 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4042 FObj
.Vel
.X
:= oldvelx
;
4044 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4045 if FAnim
[FCurAnim
, FDirection
] <> nil then
4046 FAnim
[FCurAnim
, FDirection
].Update();
4049 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4051 case FMonsterType
of
4054 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4055 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4059 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4061 FShellType
:= SHELL_SHELL
;
4065 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4067 FShellType
:= SHELL_DBLSHELL
;
4069 MONSTER_CGUN
, MONSTER_SPIDER
:
4071 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4072 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4075 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4077 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4079 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4081 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4083 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4085 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4086 MONSTER_BARON
, MONSTER_KNIGHT
:
4087 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4089 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4093 procedure TMonster
.Turn();
4096 if FDirection
= D_LEFT
then
4097 FDirection
:= D_RIGHT
4099 FDirection
:= D_LEFT
;
4101 // Áåæèì â âûáðàííóþ ñòîðîíó:
4102 if FDirection
= D_RIGHT
then
4103 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4105 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4108 function TMonster
.findNewPrey(): Boolean;
4112 PlayersSee
, MonstersSee
: Array of DWORD
;
4113 PlayerNear
, MonsterNear
: Integer;
4116 SetLength(MonstersSee
, 0);
4117 SetLength(PlayersSee
, 0);
4124 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4125 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4126 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4127 for a
:= 0 to High(gPlayers
) do
4128 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4129 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4131 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4133 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4134 PlayersSee
[High(PlayersSee
)] := a
;
4136 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4137 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4141 PlayerNear
:= Integer(a
);
4145 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4146 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4147 for a
:= 0 to High(gMonsters
) do
4148 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4149 (gMonsters
[a
].FUID
<> FUID
) then
4151 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4152 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4153 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4154 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4155 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4156 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4157 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4158 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4160 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4162 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4163 MonstersSee
[High(MonstersSee
)] := a
;
4165 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4166 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4170 MonsterNear
:= Integer(a
);
4175 BH_NORMAL
, BH_KILLER
:
4177 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4178 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4180 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4181 FTargetUID
:= gPlayers
[a
].UID
;
4184 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4187 FTargetUID
:= gPlayers
[a
].UID
;
4189 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4190 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4192 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4193 FTargetUID
:= gMonsters
[a
].UID
;
4196 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4199 FTargetUID
:= gMonsters
[a
].UID
;
4202 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4204 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4205 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4207 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4208 FTargetUID
:= gPlayers
[a
].UID
;
4210 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4212 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4213 FTargetUID
:= gMonsters
[a
].UID
;
4215 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4216 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4219 FTargetUID
:= gPlayers
[a
].UID
;
4221 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4224 FTargetUID
:= gMonsters
[a
].UID
;
4229 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4230 if FTargetUID
= 0 then
4232 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4233 if FBehaviour
= BH_INSANE
then
4236 FTargetTime
:= MAX_ATM
;
4245 function TMonster
.kick(o
: PObj
): Boolean;
4249 case FMonsterType
of
4252 SetState(MONSTATE_ATTACK
);
4257 SetState(MONSTATE_ATTACK
);
4258 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4263 SetState(MONSTATE_ATTACK
);
4264 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4267 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4269 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4270 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4273 MONSTER_BARON
, MONSTER_KNIGHT
,
4274 MONSTER_CACO
, MONSTER_MANCUB
:
4275 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4276 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4280 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4290 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4291 if not immediately
then
4292 case FMonsterType
of
4293 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4294 Exit
; // íå ñòðåëÿþò
4295 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4298 // Âðåìÿ âûñòðåëà óïóùåíî:
4300 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4306 // Âðåìÿ âûñòðåëà óïóùåíî:
4313 // Âðåìÿ âûñòðåëà óïóùåíî:
4314 if FAmmo
>= 100 then
4319 // Ñòðåëÿåò íå âñåãäà:
4320 if Random(2) = 0 then
4323 // Âðåìÿ âûñòðåëà óïóùåíî:
4327 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4328 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4329 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4330 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4331 else if Random(16) <> 0 then Exit
;
4335 if not g_Look(@FObj
, o
, FDirection
) then
4340 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4341 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4343 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4344 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4345 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4346 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4349 case FMonsterType
of
4350 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4352 SetState(MONSTATE_SHOOT
);
4357 SetState(MONSTATE_SHOOT
);
4361 begin // Çàæèãàåì îãîíü
4362 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4363 ty
:= o
^.Y
+o
^.Rect
.Y
;
4364 SetState(MONSTATE_SHOOT
);
4368 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4369 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4372 begin // Ëåòèò â ñòîðîíó öåëè:
4373 SetState(MONSTATE_ATTACK
);
4374 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4376 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4377 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4378 m
:= Max(Abs(xd
), Abs(yd
));
4382 FObj
.Vel
.X
:= (xd
*16) div m
;
4383 FObj
.Vel
.Y
:= (yd
*16) div m
;
4385 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4386 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4388 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4389 if FMonsterType
= MONSTER_MANCUB
then
4391 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4393 SetState(MONSTATE_SHOOT
);
4401 function TMonster
.alive(): Boolean;
4403 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4406 procedure TMonster
.SetHealth(aH
: Integer);
4408 if (aH
> 0) and (aH
< 1000000) then
4411 if FHealth
> FMaxHealth
then
4412 FMaxHealth
:= FHealth
;
4416 procedure TMonster
.WakeUp();
4418 if g_Game_IsClient
then Exit
;
4419 SetState(MONSTATE_GO
);
4420 FTargetTime
:= MAX_ATM
;
4424 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4434 // Ñèãíàòóðà ìîíñòðà:
4435 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4436 Mem
.WriteDWORD(sig
);
4438 Mem
.WriteWord(FUID
);
4440 if FDirection
= D_LEFT
then
4445 // Íàäî ëè óäàëèòü åãî:
4446 Mem
.WriteBoolean(FRemoved
);
4447 // Îñòàëîñü çäîðîâüÿ:
4448 Mem
.WriteInt(FHealth
);
4450 Mem
.WriteByte(FState
);
4451 // Òåêóùàÿ àíèìàöèÿ:
4452 Mem
.WriteByte(FCurAnim
);
4454 Mem
.WriteWord(FTargetUID
);
4455 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4456 Mem
.WriteInt(FTargetTime
);
4457 // Ïîâåäåíèå ìîíñòðà:
4458 Mem
.WriteByte(FBehaviour
);
4459 // Ãîòîâíîñòü ê âûñòðåëó:
4460 Mem
.WriteInt(FAmmo
);
4462 Mem
.WriteInt(FPain
);
4464 Mem
.WriteInt(FSleep
);
4465 // Îçâó÷èâàòü ëè áîëü:
4466 Mem
.WriteBoolean(FPainSound
);
4467 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4468 Mem
.WriteBoolean(FWaitAttackAnim
);
4469 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4470 Mem
.WriteBoolean(FChainFire
);
4471 // Ïîäëåæèò ëè ðåñïàâíó:
4472 Mem
.WriteBoolean(FNoRespawn
);
4476 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4477 Mem
.WriteInt(FStartID
);
4478 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4479 Mem
.WriteInt(FSpawnTrigger
);
4481 Obj_SaveState(@FObj
, Mem
);
4482 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4483 anim
:= vilefire
<> nil;
4484 Mem
.WriteBoolean(anim
);
4485 // Åñëè åñòü - ñîõðàíÿåì:
4487 vilefire
.SaveState(Mem
);
4489 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4491 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4492 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4493 Mem
.WriteBoolean(anim
);
4494 // Åñëè åñòü - ñîõðàíÿåì:
4496 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4497 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4498 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4499 Mem
.WriteBoolean(anim
);
4500 // Åñëè åñòü - ñîõðàíÿåì:
4502 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4507 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4517 // Ñèãíàòóðà ìîíñòðà:
4519 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4521 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4523 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4524 uidMap
[FUID
] := nil;
4527 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4528 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4529 uidMap
[FUID
] := self
;
4533 FDirection
:= D_LEFT
4535 FDirection
:= D_RIGHT
;
4536 // Íàäî ëè óäàëèòü åãî:
4537 Mem
.ReadBoolean(FRemoved
);
4538 // Îñòàëîñü çäîðîâüÿ:
4539 Mem
.ReadInt(FHealth
);
4541 Mem
.ReadByte(FState
);
4542 // Òåêóùàÿ àíèìàöèÿ:
4543 Mem
.ReadByte(FCurAnim
);
4545 Mem
.ReadWord(FTargetUID
);
4546 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4547 Mem
.ReadInt(FTargetTime
);
4548 // Ïîâåäåíèå ìîíñòðà:
4549 Mem
.ReadByte(FBehaviour
);
4550 // Ãîòîâíîñòü ê âûñòðåëó:
4555 Mem
.ReadInt(FSleep
);
4556 // Îçâó÷èâàòü ëè áîëü:
4557 Mem
.ReadBoolean(FPainSound
);
4558 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4559 Mem
.ReadBoolean(FWaitAttackAnim
);
4560 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4561 Mem
.ReadBoolean(FChainFire
);
4562 // Ïîäëåæèò ëè ðåñïàâíó
4563 Mem
.ReadBoolean(FNoRespawn
);
4567 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4568 Mem
.ReadInt(FStartID
);
4569 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4570 Mem
.ReadInt(FSpawnTrigger
);
4572 Obj_LoadState(@FObj
, Mem
);
4573 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4574 Mem
.ReadBoolean(anim
);
4575 // Åñëè åñòü - çàãðóæàåì:
4578 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4579 vilefire
.LoadState(Mem
);
4582 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4584 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4585 Mem
.ReadBoolean(anim
);
4586 // Åñëè åñòü - çàãðóæàåì:
4589 Assert(FAnim
[i
, D_LEFT
] <> nil,
4590 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4591 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4593 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4594 Mem
.ReadBoolean(anim
);
4595 // Åñëè åñòü - çàãðóæàåì:
4598 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4599 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4600 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4605 procedure TMonster
.ActivateTriggers();
4609 if FDieTriggers
<> nil then
4610 for a
:= 0 to High(FDieTriggers
) do
4611 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4612 if FSpawnTrigger
> -1 then
4614 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4615 FSpawnTrigger
:= -1;
4619 procedure TMonster
.AddTrigger(t
: Integer);
4621 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4622 FDieTriggers
[High(FDieTriggers
)] := t
;
4625 procedure TMonster
.ClearTriggers();
4627 SetLength(FDieTriggers
, 0);
4630 procedure TMonster
.CatchFire(Attacker
: Word);
4633 FFireAttacker
:= Attacker
;
4634 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4637 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4642 if (Random(10) = 1) and (Times
= 1) then
4645 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4647 for i
:= 1 to Times
do
4649 Anim
:= TAnimation
.Create(id
, False, 3);
4651 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4652 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4659 // ////////////////////////////////////////////////////////////////////////// //
4660 // throws on invalid uid
4661 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4663 result
:= g_Mons_ByIdx_NC(uid
);
4664 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4668 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4670 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4671 result
:= gMonsters
[uid
];
4674 function g_Mons_TotalCount (): Integer; inline;
4676 result
:= Length(gMonsters
);
4680 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4686 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4687 for idx
:= 0 to High(gMonsters
) do
4689 mon
:= gMonsters
[idx
];
4690 if (mon
<> nil) then
4693 if result
then exit
;
4699 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4705 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4706 for idx
:= 0 to High(gMonsters
) do
4708 mon
:= gMonsters
[idx
];
4709 if (mon
<> nil) and mon
.alive
then
4712 if result
then exit
;
4718 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4720 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4722 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4730 if (width
< 1) or (height
< 1) then exit
;
4731 if gmon_debug_use_sqaccel
then
4733 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4737 for idx
:= 0 to High(gMonsters
) do
4739 mon
:= gMonsters
[idx
];
4740 if (mon
<> nil) and mon
.alive
then
4742 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4753 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4755 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4765 if (width
< 1) or (height
< 1) then exit
;
4766 if gmon_debug_use_sqaccel
then
4768 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4772 for idx
:= 0 to High(gMonsters
) do
4774 mon
:= gMonsters
[idx
];
4775 if (mon
<> nil) and mon
.alive
then
4777 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4780 if result
then exit
;
4788 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4790 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4793 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4794 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4802 if (width
< 1) or (height
< 1) then exit
;
4803 if gmon_debug_use_sqaccel
then
4805 if (width
= 1) and (height
= 1) then
4807 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4811 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4816 for idx
:= 0 to High(gMonsters
) do
4818 mon
:= gMonsters
[idx
];
4819 if (mon
<> nil) and mon
.alive
then
4821 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4824 if result
then exit
;