DEADSOFTWARE

grid: only one debug callback left (ok, let it be there for now...)
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 SysUtils, Classes,
25 mempool,
26 g_basic, e_graphics, g_phys, g_textures, g_grid,
27 g_saveload, g_panel, xprofiler;
29 const
30 MONSTATE_SLEEP = 0;
31 MONSTATE_GO = 1;
32 MONSTATE_RUN = 2;
33 MONSTATE_CLIMB = 3;
34 MONSTATE_DIE = 4;
35 MONSTATE_DEAD = 5;
36 MONSTATE_ATTACK = 6;
37 MONSTATE_SHOOT = 7;
38 MONSTATE_PAIN = 8;
39 MONSTATE_WAIT = 9;
40 MONSTATE_REVIVE = 10;
41 MONSTATE_RUNOUT = 11;
43 { in mapdef now
44 BH_NORMAL = 0;
45 BH_KILLER = 1;
46 BH_MANIAC = 2;
47 BH_INSANE = 3;
48 BH_CANNIBAL = 4;
49 BH_GOOD = 5;
50 }
52 type
53 PMonster = ^TMonster;
54 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
55 private
56 FMonsterType: Byte;
57 FUID: Word;
58 FDirection: TDirection;
59 FStartDirection: TDirection;
60 FStartX, FStartY: Integer;
61 FRemoved: Boolean;
62 FHealth: Integer;
63 FMaxHealth: Integer;
64 FState: Byte;
65 FCurAnim: Byte;
66 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
67 FTargetUID: Word;
68 FTargetTime: Integer;
69 FBehaviour: Byte;
70 FAmmo: Integer;
71 FPain: Integer;
72 FSleep: Integer;
73 FPainSound: Boolean;
74 FPainTicks: Integer;
75 FWaitAttackAnim: Boolean;
76 FChainFire: Boolean;
77 tx, ty: Integer;
78 FStartID: Integer;
79 FObj: TObj;
80 FBloodRed: Byte;
81 FBloodGreen: Byte;
82 FBloodBlue: Byte;
83 FBloodKind: Byte;
84 FShellTimer: Integer;
85 FShellType: Byte;
86 FFirePainTime: Integer;
87 FFireAttacker: Word;
88 vilefire: TAnimation;
89 mProxyId: Integer; // node in dyntree or -1
90 mArrIdx: Integer; // in gMonsters
92 FDieTriggers: Array of Integer;
93 FSpawnTrigger: Integer;
95 mNeedSend: Boolean; // for network
97 mEDamageType: Integer;
99 procedure Turn();
100 function findNewPrey(): Boolean;
101 procedure ActivateTriggers();
103 procedure setGameX (v: Integer); inline;
104 procedure setGameY (v: Integer); inline;
106 procedure doDamage (v: Integer);
108 public
109 FNoRespawn: Boolean;
110 FFireTime: Integer;
111 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
112 mplatCheckFrameId: LongWord;
114 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
115 destructor Destroy(); override;
116 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
117 function Collide(Panel: TPanel): Boolean; overload;
118 function Collide(X, Y: Integer): Boolean; overload;
119 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
120 function alive(): Boolean;
121 procedure SetHealth(aH: Integer);
122 procedure Push(vx, vy: Integer);
123 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
124 function Heal(Value: Word): Boolean;
125 procedure BFGHit();
126 procedure Update();
127 procedure ClientUpdate();
128 procedure ClientAttack(wx, wy, atx, aty: Integer);
129 procedure SetDeadAnim;
130 procedure Draw();
131 procedure WakeUp();
132 procedure WakeUpSound();
133 procedure DieSound();
134 procedure PainSound();
135 procedure ActionSound();
136 procedure AddTrigger(t: Integer);
137 procedure ClearTriggers();
138 procedure Respawn();
139 procedure SaveState (st: TStream);
140 procedure LoadState (st: TStream);
141 procedure SetState(State: Byte; ForceAnim: Byte = 255);
142 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
143 procedure MakeBloodSimple(Count: Word);
144 procedure RevertAnim(R: Boolean = True);
145 function AnimIsReverse: Boolean;
146 function shoot(o: PObj; immediately: Boolean): Boolean;
147 function kick(o: PObj): Boolean;
148 procedure CatchFire(Attacker: Word);
149 procedure OnFireFlame(Times: DWORD = 1);
151 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
153 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
154 procedure moveBy (dx, dy: Integer); inline;
156 procedure getMapBox (out x, y, w, h: Integer); inline;
158 // get-and-clear
159 function gncNeedSend (): Boolean; inline;
160 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
162 public
163 property Obj: TObj read FObj;
165 property proxyId: Integer read mProxyId;
166 property arrIdx: Integer read mArrIdx;
168 property MonsterType: Byte read FMonsterType;
169 property MonsterHealth: Integer read FHealth write FHealth;
170 property MonsterAmmo: Integer read FAmmo write FAmmo;
171 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
172 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
173 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
174 property MonsterSleep: Integer read FSleep write FSleep;
175 property MonsterState: Byte read FState write FState;
176 property MonsterRemoved: Boolean read FRemoved write FRemoved;
177 property MonsterPain: Integer read FPain write FPain;
178 property MonsterAnim: Byte read FCurAnim write FCurAnim;
180 property UID: Word read FUID write FUID;
181 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
183 property GameX: Integer read FObj.X write setGameX;
184 property GameY: Integer read FObj.Y write setGameY;
185 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
186 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
187 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
188 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
189 property GameDirection: TDirection read FDirection write FDirection;
191 property StartID: Integer read FStartID;
193 published
194 property eMonsterType: Byte read FMonsterType;
195 property eMonsterHealth: Integer read FHealth write FHealth;
196 property eMonsterAmmo: Integer read FAmmo write FAmmo;
197 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
198 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
199 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
200 property eMonsterSleep: Integer read FSleep write FSleep;
201 property eMonsterState: Byte read FState write FState;
202 property eMonsterRemoved: Boolean read FRemoved;
203 property eMonsterPain: Integer read FPain write FPain;
204 property eMonsterAnim: Byte read FCurAnim;
206 property eUID: Word read FUID;
207 property eSpawnTrigger: Integer read FSpawnTrigger;
209 property eGameX: Integer read FObj.X write setGameX;
210 property eGameY: Integer read FObj.Y write setGameY;
211 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
212 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
213 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
214 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
215 property eGameDirection: TDirection read FDirection write FDirection;
217 property eStartID: Integer read FStartID;
219 // set this before assigning something to `eDamage`
220 property eDamageType: Integer read mEDamageType write mEDamageType;
221 property eDamage: Integer write doDamage;
222 end;
225 // will be called from map loader
226 procedure g_Mons_InitTree (x, y, w, h: Integer);
228 procedure g_Monsters_LoadData ();
229 procedure g_Monsters_FreeData ();
230 procedure g_Monsters_Init ();
231 procedure g_Monsters_Free (clearGrid: Boolean=true);
232 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
233 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
234 procedure g_Monsters_Update ();
235 procedure g_Monsters_Draw ();
236 procedure g_Monsters_DrawHealth ();
237 function g_Monsters_ByUID (UID: Word): TMonster;
238 procedure g_Monsters_killedp ();
239 procedure g_Monsters_SaveState (st: TStream);
240 procedure g_Monsters_LoadState (st: TStream);
242 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
243 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
245 function g_Mons_TypeLo (): Integer; inline;
246 function g_Mons_TypeHi (): Integer; inline;
248 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
249 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
250 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
253 type
254 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
256 // throws on invalid uid
257 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
259 // can return null
260 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
262 function g_Mons_TotalCount (): Integer; inline;
264 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
266 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
267 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
269 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
270 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
272 function g_Mons_getNewTrapFrameId (): DWord; inline;
273 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
277 type
278 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
280 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
284 var
285 gmon_debug_use_sqaccel: Boolean = true;
288 //HACK!
289 procedure g_Mons_ProfilersBegin ();
290 procedure g_Mons_ProfilersEnd ();
292 procedure g_Mons_LOS_Start (); inline;
293 procedure g_Mons_LOS_End (); inline;
295 var
296 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
299 type
300 TMonsterGrid = specialize TBodyGridBase<TMonster>;
302 var
303 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
306 var
307 gmon_debug_think: Boolean = true;
308 gmon_debug_one_think_step: Boolean = false;
311 implementation
313 uses
314 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
315 g_weapons, g_triggers, MAPDEF, g_items, g_options,
316 g_console, g_map, Math, g_menu, wadreader,
317 g_language, g_netmsg, idpool, utils, xstreams;
321 // ////////////////////////////////////////////////////////////////////////// //
322 procedure g_Mons_ProfilersBegin ();
323 begin
324 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
325 profMonsLOS.mainBegin(g_profile_los);
326 if g_profile_los then
327 begin
328 profMonsLOS.sectionBegin('loscalc');
329 profMonsLOS.sectionEnd();
330 end;
331 end;
333 procedure g_Mons_ProfilersEnd ();
334 begin
335 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
336 end;
338 procedure g_Mons_LOS_Start (); inline;
339 begin
340 profMonsLOS.sectionBeginAccum('loscalc');
341 end;
343 procedure g_Mons_LOS_End (); inline;
344 begin
345 profMonsLOS.sectionEnd();
346 end;
349 // ////////////////////////////////////////////////////////////////////////// //
350 var
351 monCheckTrapLastFrameId: DWord = 0;
352 monCheckMPlatLastFrameId: LongWord = 0;
355 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
356 begin
357 x := FObj.X+FObj.Rect.X;
358 y := FObj.Y+FObj.Rect.Y;
359 w := FObj.Rect.Width;
360 h := FObj.Rect.Height;
361 end;
363 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
365 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
368 // ////////////////////////////////////////////////////////////////////////// //
370 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
371 begin
372 if not assigned(cb) then begin result := nil; exit; end;
373 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
374 end;
378 //WARNING! call this after monster position was changed, or coldet will not work right!
379 procedure TMonster.positionChanged ();
380 var
381 x, y, w, h: Integer;
382 nx, ny, nw, nh: Integer;
383 begin
384 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
385 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
386 {$ENDIF}
387 if (mProxyId = -1) then
388 begin
389 //mNeedSend := true;
390 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
391 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
392 monsGrid.getBodyXY(mProxyId, x, y);
393 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
394 {$ENDIF}
395 end
396 else
397 begin
398 monsGrid.getBodyDims(mProxyId, x, y, w, h);
399 getMapBox(nx, ny, nw, nh);
401 if (w <> nw) or (h <> nh) then
402 begin
403 //mNeedSend := true;
404 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
405 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
406 {$ENDIF}
407 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
408 end
409 else if (x <> nx) or (y <> ny) then
410 begin
411 //mNeedSend := true;
412 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
413 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
414 {$ENDIF}
415 monsGrid.moveBody(mProxyId, nx, ny);
416 end
417 else
418 begin
419 exit; // nothing to do
420 end;
421 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
422 monsGrid.getBodyXY(mProxyId, x, y);
423 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
424 {$ENDIF}
425 end;
426 end;
429 // ////////////////////////////////////////////////////////////////////////// //
430 const
431 ANIM_SLEEP = 0;
432 ANIM_GO = 1;
433 ANIM_DIE = 2;
434 ANIM_MESS = 3;
435 ANIM_ATTACK = 4;
436 ANIM_ATTACK2 = 5;
437 ANIM_PAIN = 6;
439 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
441 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
442 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
443 record
444 name: String;
445 loop: Boolean;
446 end = ((name: 'SLEEP'; loop: True),
447 (name: 'GO'; loop: True),
448 (name: 'DIE'; loop: False),
449 (name: 'MESS'; loop: False),
450 (name: 'ATTACK'; loop: False),
451 (name: 'ATTACK2'; loop: False),
452 (name: 'PAIN'; loop: False));
454 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
455 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
456 record
457 Name: String;
458 Rect: TRectWH;
459 Health: Word;
460 RunVel: Byte;
461 MinPain: Byte;
462 Pain: Byte;
463 Jump: Byte;
464 end =
465 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
466 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
468 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
469 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
471 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
472 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
474 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
475 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
477 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
478 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
480 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
481 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
483 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
484 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
486 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
487 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
489 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
490 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
492 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
493 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
495 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
496 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
498 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
499 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
501 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
502 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
504 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
505 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
507 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
508 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
510 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
511 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
513 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
514 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
516 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
517 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
519 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
520 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
522 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
523 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
525 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
526 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
527 record
528 LeftAnim: Boolean;
529 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
530 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
531 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
532 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
533 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
534 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
535 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
536 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
538 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
539 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
540 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
542 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
543 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
544 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
546 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
547 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
548 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
550 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
551 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
552 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
554 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
555 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
556 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
558 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
559 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
560 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
562 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
563 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
564 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
566 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
567 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
568 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
570 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
571 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
572 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
574 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
575 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
576 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
578 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
579 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
580 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
582 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
583 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
584 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
586 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
587 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
588 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
590 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
591 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
592 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
594 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
595 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
596 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
598 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
599 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
600 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
602 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
603 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
604 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
606 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
607 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
608 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
610 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
611 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
612 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
614 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
615 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
618 // ////////////////////////////////////////////////////////////////////////// //
619 var
620 gMonsters: array of TMonster;
621 uidMap: array [0..65535] of TMonster; // monster knows it's index
622 freeInds: TIdPool = nil;
625 procedure clearUidMap ();
626 var
627 idx: Integer;
628 begin
629 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
630 freeInds.clear();
631 end;
634 function g_Mons_getNewTrapFrameId (): DWord; inline;
635 var
636 f: Integer;
637 begin
638 Inc(monCheckTrapLastFrameId);
639 if (monCheckTrapLastFrameId = 0) then
640 begin
641 // wraparound
642 monCheckTrapLastFrameId := 1;
643 for f := 0 to High(gMonsters) do
644 begin
645 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
646 end;
647 end;
648 result := monCheckTrapLastFrameId;
649 end;
652 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
653 var
654 f: Integer;
655 begin
656 Inc(monCheckMPlatLastFrameId);
657 if (monCheckMPlatLastFrameId = 0) then
658 begin
659 // wraparound
660 monCheckMPlatLastFrameId := 1;
661 for f := 0 to High(gMonsters) do
662 begin
663 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
664 end;
665 end;
666 result := monCheckMPlatLastFrameId;
667 end;
670 var
671 pt_x: Integer = 0;
672 pt_xs: Integer = 1;
673 pt_y: Integer = 0;
674 pt_ys: Integer = 1;
675 soulcount: Integer = 0;
678 function allocMonster (): DWORD;
679 var
680 f, olen: Integer;
681 begin
682 result := freeInds.alloc();
683 if (result > High(gMonsters)) then
684 begin
685 olen := Length(gMonsters);
686 SetLength(gMonsters, result+64);
687 for f := olen to High(gMonsters) do gMonsters[f] := nil;
688 end;
689 end;
692 function IsFriend(a, b: Byte): Boolean;
693 begin
694 Result := True;
696 // Áî÷êà - âñåì äðóã:
697 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
698 Exit;
700 // Ìîíñòðû îäíîãî âèäà:
701 if a = b then
702 case a of
703 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
704 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
705 Exit; // Ýòè íå áüþò ñâîèõ
706 end;
708 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
709 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
710 Exit;
711 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
712 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
713 Exit;
715 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
716 Result := False;
717 end;
720 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
721 var
722 m: TMonster;
723 UIDType, MonsterType: Byte;
724 begin
725 Result := False;
726 MonsterType := 0;
728 UIDType := g_GetUIDType(SpawnerUID);
729 if UIDType = UID_MONSTER then
730 begin
731 m := g_Monsters_ByUID(SpawnerUID);
732 if m = nil then Exit;
733 MonsterType := m.FMonsterType;
734 end;
736 case BH of
737 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
738 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
740 BH_KILLER: Result := UIDType = UID_PLAYER;
741 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
742 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
744 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
745 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
746 end;
747 end;
750 function canShoot(m: Byte): Boolean;
751 begin
752 Result := False;
754 case m of
755 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
756 Exit;
757 else
758 Result := True;
759 end;
760 end;
763 function isCorpse (o: PObj; immediately: Boolean): Integer;
765 (*
766 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
767 begin
768 atag := atag; // shut up, fpc!
769 result := false; // don't stop
770 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
771 begin
772 case mon.FMonsterType of // Íå âîñêðåñèòü:
773 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
774 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
775 end;
776 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
777 result := true;
778 end;
779 end;
780 *)
782 var
783 a: Integer;
784 mon: TMonster = nil;
785 pmark: PoolMark;
786 phit: PMonster;
787 hitcount: Integer;
788 begin
789 result := -1;
791 // Åñëè íóæíà âåðîÿòíîñòü
792 if not immediately and (Random(8) <> 0) then exit;
794 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
795 if gmon_debug_use_sqaccel then
796 begin
797 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
798 //if (mon <> nil) then result := mon.mArrIdx;
799 pmark := framePool.mark();
800 hitcount := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
801 if (hitcount = 0) then exit;
802 phit := PMonster(framePool.getPtr(pmark));
803 while (hitcount > 0) do
804 begin
805 mon := phit^;
806 Inc(phit);
807 Dec(hitcount);
808 case mon.FMonsterType of // Íå âîñêðåñèòü:
809 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
810 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: mon := nil;
811 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
812 end;
813 if (mon <> nil) then break;
814 end;
815 framePool.release(pmark);
816 if (mon <> nil) then result := mon.mArrIdx;
817 end
818 else
819 begin
820 for a := 0 to High(gMonsters) do
821 begin
822 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
823 begin
824 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
825 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
826 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
827 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
828 begin
829 Result := a;
830 Exit;
831 end;
832 end;
833 end;
834 end;
835 end;
836 end;
838 procedure g_Monsters_LoadData();
839 begin
840 e_WriteLog('Loading monsters data...', TMsgType.Notify);
842 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
849 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
857 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
865 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
872 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
879 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
886 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
893 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
900 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
907 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
914 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
921 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
928 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
935 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
942 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
949 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
956 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
963 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
970 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
977 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
984 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
987 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
993 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
994 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
995 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
997 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
999 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1052 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1059 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1062 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1066 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1069 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1073 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1074 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1076 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1078 freeInds := TIdPool.Create();
1079 clearUidMap();
1080 monCheckTrapLastFrameId := 0;
1081 monCheckMPlatLastFrameId := 0;
1082 end;
1084 procedure g_Monsters_FreeData();
1085 begin
1086 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1219 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1220 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_PAIN');
1225 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1226 g_Sound_Delete('SOUND_MONSTER_ACTION');
1227 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1229 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1230 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1232 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1233 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1234 g_Sound_Delete('SOUND_MONSTER_SLOP');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1237 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1238 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1244 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1245 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1248 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1249 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1250 g_Sound_Delete('SOUND_MONSTER_HAHA');
1251 g_Sound_Delete('SOUND_MONSTER_TRUP');
1253 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1254 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1258 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1259 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1264 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1265 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1270 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1271 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1275 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1276 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1279 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1280 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1282 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1283 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1285 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1286 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1289 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1290 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1292 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1293 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1296 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1297 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1299 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1301 freeInds.Free();
1302 freeInds := nil;
1303 end;
1305 procedure g_Monsters_Init();
1306 begin
1307 soulcount := 0;
1308 end;
1310 procedure g_Monsters_Free (clearGrid: Boolean=true);
1311 var
1312 a: Integer;
1313 begin
1314 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1315 if (clearGrid) then
1316 begin
1317 monsGrid.Free();
1318 monsGrid := nil;
1319 end;
1320 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1321 gMonsters := nil;
1322 clearUidMap();
1323 monCheckTrapLastFrameId := 0;
1324 monCheckMPlatLastFrameId := 0;
1325 end;
1328 // will be called from map loader
1329 procedure g_Mons_InitTree (x, y, w, h: Integer);
1330 begin
1331 monsGrid.Free();
1332 monsGrid := TMonsterGrid.Create(x, y, w, h);
1333 //clearUidMap(); // why not?
1334 e_LogWritefln('%s', ['Recreated monster tree']);
1335 end;
1338 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1339 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1340 var
1341 find_id: DWORD;
1342 mon: TMonster;
1343 begin
1344 result := nil;
1346 // Íåò òàêîãî ìîíñòðà
1347 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1349 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1350 if MonsterType = MONSTER_SOUL then
1351 begin
1352 if soulcount > MAX_SOUL then exit;
1353 soulcount := soulcount + 1;
1354 end;
1356 find_id := allocMonster();
1358 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1359 gMonsters[find_id] := mon;
1360 mon.mArrIdx := find_id;
1361 mon.mProxyId := -1;
1363 uidMap[mon.FUID] := mon;
1365 // Íàñòðàèâàåì ïîëîæåíèå
1366 with mon do
1367 begin
1368 if AdjCoord then
1369 begin
1370 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1371 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1372 end
1373 else
1374 begin
1375 FObj.X := X-FObj.Rect.X;
1376 FObj.Y := Y-FObj.Rect.Y;
1377 end;
1379 FDirection := Direction;
1380 FStartDirection := Direction;
1381 FStartX := GameX;
1382 FStartY := GameY;
1383 end;
1385 mon.positionChanged();
1387 result := mon;
1388 end;
1390 procedure g_Monsters_killedp();
1391 var
1392 a, h: Integer;
1393 begin
1394 if gMonsters = nil then
1395 Exit;
1397 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1398 h := High(gMonsters);
1399 for a := 0 to h do
1400 begin
1401 if (gMonsters[a] <> nil) then
1402 begin
1403 with gMonsters[a] do
1404 begin
1405 if (FMonsterType = MONSTER_MAN) and
1406 (FState <> MONSTATE_DEAD) and
1407 (FState <> MONSTATE_SLEEP) and
1408 (FState <> MONSTATE_DIE) then
1409 begin
1410 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1411 Exit;
1412 end;
1413 end;
1414 end;
1415 end;
1416 end;
1418 procedure g_Monsters_Update();
1419 var
1420 a: Integer;
1421 begin
1422 // Öåëåóêàçàòåëü
1423 if gTime mod (GAME_TICK*2) = 0 then
1424 begin
1425 pt_x := pt_x+pt_xs;
1426 pt_y := pt_y+pt_ys;
1427 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1428 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1429 end;
1431 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1433 if gmon_debug_think or gmon_debug_one_think_step then
1434 begin
1435 gmon_debug_one_think_step := false;
1436 for a := 0 to High(gMonsters) do
1437 begin
1438 if (gMonsters[a] = nil) then continue;
1439 if not gMonsters[a].FRemoved then
1440 begin
1441 if g_Game_IsClient then
1442 gMonsters[a].ClientUpdate()
1443 else
1444 gMonsters[a].Update();
1445 end
1446 else
1447 begin
1448 gMonsters[a].Free();
1449 gMonsters[a] := nil;
1450 end;
1451 end;
1452 end;
1454 gMon := False;
1455 end;
1457 procedure g_Monsters_Draw();
1458 var
1459 a: Integer;
1460 begin
1461 if gMonsters <> nil then
1462 begin
1463 for a := 0 to High(gMonsters) do
1464 begin
1465 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1466 end;
1467 end;
1468 end;
1470 procedure g_Monsters_DrawHealth();
1471 var
1472 a: Integer;
1473 fW, fH: Byte;
1474 begin
1475 if gMonsters = nil then Exit;
1476 e_TextureFontGetSize(gStdFont, fW, fH);
1478 for a := 0 to High(gMonsters) do
1479 begin
1480 if gMonsters[a] <> nil then
1481 begin
1482 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1483 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1484 IntToStr(gMonsters[a].FHealth), gStdFont);
1485 end;
1486 end;
1487 end;
1489 function g_Monsters_ByUID (UID: Word): TMonster;
1490 begin
1491 result := uidMap[UID];
1492 end;
1494 procedure g_Monsters_SaveState (st: TStream);
1495 var
1496 count, i: Integer;
1497 begin
1498 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1499 count := 0;
1500 for i := 0 to High(gMonsters) do
1501 begin
1502 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1503 end;
1505 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1506 utils.writeInt(st, LongInt(pt_x));
1507 utils.writeInt(st, LongInt(pt_xs));
1508 utils.writeInt(st, LongInt(pt_y));
1509 utils.writeInt(st, LongInt(pt_ys));
1511 // Êîëè÷åñòâî ìîíñòðîâ
1512 utils.writeInt(st, LongInt(count));
1514 if (count = 0) then exit;
1516 // Ñîõðàíÿåì ìîíñòðîâ
1517 for i := 0 to High(gMonsters) do
1518 begin
1519 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1520 begin
1521 // Òèï ìîíñòðà
1522 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1523 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1524 gMonsters[i].SaveState(st);
1525 end;
1526 end;
1527 end;
1530 procedure g_Monsters_LoadState (st: TStream);
1531 var
1532 count, a: Integer;
1533 b: Byte;
1534 mon: TMonster;
1535 begin
1536 assert(st <> nil);
1538 g_Monsters_Free(false);
1540 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1541 pt_x := utils.readLongInt(st);
1542 pt_xs := utils.readLongInt(st);
1543 pt_y := utils.readLongInt(st);
1544 pt_ys := utils.readLongInt(st);
1546 // Êîëè÷åñòâî ìîíñòðîâ
1547 count := utils.readLongInt(st);
1549 if (count = 0) then exit;
1550 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1552 // Çàãðóæàåì ìîíñòðîâ
1553 for a := 0 to count-1 do
1554 begin
1555 // Òèï ìîíñòðà
1556 b := utils.readByte(st);
1557 // Ñîçäàåì ìîíñòðà
1558 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1559 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1560 // Çàãðóæàåì äàííûå ìîíñòðà
1561 mon.LoadState(st);
1562 end;
1563 end;
1566 // ////////////////////////////////////////////////////////////////////////// //
1567 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1568 begin
1569 result := nil;
1570 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1571 begin
1572 result := g_Monsters_Create(monType, x, y, dir);
1573 end;
1574 end;
1577 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1578 begin
1579 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1580 end;
1584 // ////////////////////////////////////////////////////////////////////////// //
1585 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1586 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1589 function g_Mons_TypeIdByName (const name: String): Integer;
1590 var
1591 i: Integer;
1592 begin
1593 i := MONSTER_DEMON;
1594 while (i <= MONSTER_MAN) do
1595 begin
1596 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1597 begin
1598 result := i;
1599 exit;
1600 end;
1601 Inc(i);
1602 end;
1603 result := -1;
1604 // HACK!
1605 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1606 end;
1609 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1610 begin
1611 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1612 result := MONSTERTABLE[monType].Name
1613 else
1614 result := '?';
1615 end;
1618 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1619 begin
1620 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1621 Result := KilledByMonster[monType]
1622 else
1623 Result := '?';
1624 end;
1627 // ////////////////////////////////////////////////////////////////////////// //
1628 { T M o n s t e r : }
1630 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1631 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1633 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1635 procedure TMonster.moveBy (dx, dy: Integer); inline;
1636 begin
1637 if (dx <> 0) or (dy <> 0) then
1638 begin
1639 FObj.X += dx;
1640 FObj.Y += dy;
1641 positionChanged();
1642 end;
1643 end;
1645 procedure TMonster.doDamage (v: Integer);
1646 begin
1647 if (v <= 0) then exit;
1648 if (v > 32767) then v := 32767;
1649 Damage(v, 0, 0, 0, mEDamageType);
1650 end;
1652 procedure TMonster.ActionSound();
1653 begin
1654 case FMonsterType of
1655 MONSTER_IMP:
1656 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1657 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1658 MONSTER_MANCUB:
1659 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1660 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1661 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1662 MONSTER_SPIDER:
1663 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1664 MONSTER_BSP:
1665 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1666 MONSTER_VILE:
1667 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1668 MONSTER_SKEL:
1669 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1670 MONSTER_CYBER:
1672 MONSTER_MAN:
1673 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1674 end;
1675 end;
1677 procedure TMonster.PainSound();
1678 begin
1679 if FPainSound then
1680 Exit;
1682 FPainSound := True;
1683 FPainTicks := 20;
1685 case FMonsterType of
1686 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1687 MONSTER_SKEL, MONSTER_CGUN:
1688 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1689 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1690 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1691 MONSTER_BSP, MONSTER_CYBER:
1692 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1693 MONSTER_VILE:
1694 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1695 MONSTER_MANCUB:
1696 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1697 MONSTER_PAIN:
1698 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1699 MONSTER_MAN:
1700 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1701 end;
1702 end;
1704 procedure TMonster.DieSound();
1705 begin
1706 case FMonsterType of
1707 MONSTER_IMP:
1708 case Random(2) of
1709 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1710 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1711 end;
1712 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1713 case Random(3) of
1714 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1715 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1716 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1717 end;
1718 MONSTER_DEMON:
1719 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1720 MONSTER_BARREL:
1721 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1722 MONSTER_SOUL:
1723 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1724 MONSTER_BSP:
1725 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1726 MONSTER_VILE:
1727 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1728 MONSTER_BARON:
1729 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1730 MONSTER_CACO:
1731 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1732 MONSTER_CYBER:
1733 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1734 MONSTER_KNIGHT:
1735 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1736 MONSTER_MANCUB:
1737 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1738 MONSTER_PAIN:
1739 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1740 MONSTER_SKEL:
1741 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1742 MONSTER_SPIDER:
1743 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1744 MONSTER_MAN:
1745 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1746 end;
1747 end;
1749 procedure TMonster.WakeUpSound();
1750 begin
1751 case FMonsterType of
1752 MONSTER_IMP:
1753 case Random(2) of
1754 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1755 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1756 end;
1757 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1758 case Random(3) of
1759 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1760 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1761 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1762 end;
1763 MONSTER_MAN:
1764 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1765 MONSTER_BSP:
1766 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1767 MONSTER_VILE:
1768 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1769 MONSTER_BARON:
1770 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1771 MONSTER_CACO:
1772 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1773 MONSTER_CYBER:
1774 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1775 MONSTER_KNIGHT:
1776 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1777 MONSTER_MANCUB:
1778 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1779 MONSTER_PAIN:
1780 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1781 MONSTER_DEMON:
1782 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1783 MONSTER_SKEL:
1784 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1785 MONSTER_SPIDER:
1786 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1787 MONSTER_SOUL:
1789 end;
1790 end;
1792 procedure TMonster.BFGHit();
1793 begin
1794 if FMonsterType = MONSTER_FISH then
1795 Exit;
1797 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1798 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1799 {if g_Game_IsServer and g_Game_IsNet then
1800 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1801 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1802 0, NET_GFX_BFG);}
1803 end;
1805 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1806 begin
1807 Result := g_Collide(FObj.X+FObj.Rect.X,
1808 FObj.Y+FObj.Rect.Y,
1809 FObj.Rect.Width,
1810 FObj.Rect.Height,
1811 X, Y,
1812 Width, Height);
1813 end;
1815 function TMonster.Collide(Panel: TPanel): Boolean;
1816 begin
1817 Result := g_Collide(FObj.X+FObj.Rect.X,
1818 FObj.Y+FObj.Rect.Y,
1819 FObj.Rect.Width,
1820 FObj.Rect.Height,
1821 Panel.X, Panel.Y,
1822 Panel.Width, Panel.Height);
1823 end;
1825 function TMonster.Collide(X, Y: Integer): Boolean;
1826 begin
1827 X := X - FObj.X - FObj.Rect.X;
1828 Y := Y - FObj.Y - FObj.Rect.Y;
1829 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1830 (y >= 0) and (y <= FObj.Rect.Height);
1831 end;
1833 procedure TMonster.Respawn;
1834 begin
1835 FObj.Vel.X := 0;
1836 FObj.Vel.Y := 0;
1837 FObj.Accel.X := 0;
1838 FObj.Accel.Y := 0;
1839 FDirection := FStartDirection;
1840 {GameX}FObj.X := FStartX;
1841 {GameY}FObj.Y := FStartY;
1842 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1843 FHealth := MONSTERTABLE[FMonsterType].Health;
1844 FAmmo := 0;
1845 FPain := 0;
1846 FTargetUID := 0;
1847 FTargetTime := 0;
1848 FDieTriggers := nil;
1849 FWaitAttackAnim := False;
1850 FChainFire := False;
1851 FShellTimer := -1;
1853 FState := MONSTATE_SLEEP;
1854 FCurAnim := ANIM_SLEEP;
1856 positionChanged(); // this updates spatial accelerators
1858 if g_Game_IsNet and g_Game_IsServer then
1859 begin
1860 MH_SEND_MonsterPos(FUID);
1861 MH_SEND_MonsterState(FUID);
1862 end;
1863 end;
1865 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1866 var
1867 a: Integer;
1868 FramesID: DWORD = 0;
1869 s: String;
1870 res: Boolean;
1871 begin
1872 if ForcedUID < 0 then
1873 FUID := g_CreateUID(UID_MONSTER)
1874 else
1875 FUID := ForcedUID;
1877 FMonsterType := MonsterType;
1879 g_Obj_Init(@FObj);
1881 FState := MONSTATE_SLEEP;
1882 FCurAnim := ANIM_SLEEP;
1883 FHealth := MONSTERTABLE[MonsterType].Health;
1884 FMaxHealth := FHealth;
1885 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1886 FDieTriggers := nil;
1887 FSpawnTrigger := -1;
1888 FWaitAttackAnim := False;
1889 FChainFire := False;
1890 FStartID := aID;
1891 FNoRespawn := False;
1892 FShellTimer := -1;
1893 FBehaviour := BH_NORMAL;
1894 FFireTime := 0;
1895 FFirePainTime := 0;
1896 FFireAttacker := 0;
1897 mEDamageType := HIT_SOME;
1899 mProxyId := -1;
1900 mArrIdx := -1;
1901 trapCheckFrameId := 0;
1902 mplatCheckFrameId := 0;
1903 mNeedSend := false;
1905 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1906 FBloodKind := BLOOD_SPARKS
1907 else
1908 FBloodKind := BLOOD_NORMAL;
1909 if FMonsterType = MONSTER_CACO then
1910 begin
1911 FBloodRed := 0;
1912 FBloodGreen := 0;
1913 FBloodBlue := 150;
1914 end
1915 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1916 begin
1917 FBloodRed := 0;
1918 FBloodGreen := 150;
1919 FBloodBlue := 0;
1920 end
1921 else
1922 begin
1923 FBloodRed := 150;
1924 FBloodGreen := 0;
1925 FBloodBlue := 0;
1926 end;
1928 SetLength(FAnim, Length(ANIMTABLE));
1930 for a := 0 to High(FAnim) do
1931 begin
1932 FAnim[a, TDirection.D_LEFT] := nil;
1933 FAnim[a, TDirection.D_RIGHT] := nil;
1934 end;
1936 for a := ANIM_SLEEP to ANIM_PAIN do
1937 if (ANIMTABLE[a].name <> '') and
1938 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1939 begin
1940 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1941 '_'+ANIMTABLE[a].name;
1943 res := g_Frames_Exists(s);
1945 if res then
1946 res := g_Frames_Get(FramesID, s);
1948 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1949 if (not res) then
1950 begin
1951 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1952 if a <> ANIM_MESS then
1953 Continue;
1955 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1956 '_'+ANIMTABLE[ANIM_DIE].name) then
1957 begin
1958 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1959 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1960 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1961 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1962 Continue;
1963 end;
1964 end;
1966 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1967 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1969 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1970 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1971 begin
1972 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1973 '_'+ANIMTABLE[a].name+'_L';
1974 if g_Frames_Exists(s) then
1975 g_Frames_Get(FramesID, s);
1976 end;
1978 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1979 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1980 end;
1982 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1983 if MonsterType = MONSTER_VILE then
1984 begin
1985 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1986 vilefire := TAnimation.Create(FramesID, True, 2);
1987 end
1988 else
1989 vilefire := nil;
1990 end;
1992 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1993 var
1994 c, it: Integer;
1995 p: TPlayer;
1996 begin
1997 Result := False;
1999 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
2000 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
2001 Exit;
2003 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2004 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
2005 begin
2006 FSleep := 20;
2007 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
2008 Result := True;
2009 SetState(MONSTATE_RUN);
2010 Exit;
2011 end;
2013 // Ëîâóøêà óáèâàåò ñðàçó:
2014 if t = HIT_TRAP then
2015 FHealth := -100;
2017 // Ðîáîòó óðîíà íåò:
2018 if FMonsterType = MONSTER_ROBO then
2019 aDamage := 0;
2021 // Íàíîñèì óðîí:
2022 if g_Game_IsServer then Dec(FHealth, aDamage);
2024 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2025 if FPain = 0 then
2026 FPain := 3;
2027 FPain := FPain+aDamage;
2029 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2030 if FState <> MONSTATE_PAIN then
2031 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2032 (FMonsterType <> MONSTER_BARREL) then
2033 SetState(MONSTATE_PAIN);
2035 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2036 if (gBloodCount > 0) then
2037 begin
2038 c := Min(aDamage, 200);
2039 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2041 if (VelX = 0) and (VelY = 0) then
2042 MakeBloodSimple(c)
2043 else
2044 case t of
2045 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2046 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2047 end;
2048 end;
2050 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2051 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2052 begin
2053 FTargetUID := SpawnerUID;
2054 FTargetTime := 0;
2055 end;
2057 // Çäîðîâüå çàêîí÷èëîñü:
2058 if FHealth <= 0 then
2059 begin
2060 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2061 if (FMonsterType <> MONSTER_BARREL) then
2062 begin
2063 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2064 begin
2065 p := g_Player_Get(SpawnerUID);
2066 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2067 begin
2068 p.MonsterKills := p.MonsterKills+1;
2069 if gGameSettings.GameMode = GM_COOP then
2070 p.Frags := p.Frags + 1;
2071 // Uncomment this if you want to double-kill monsters
2072 //p.FragCombo();
2073 end;
2074 end;
2075 if gLMSRespawn = LMS_RESPAWN_NONE then
2076 begin
2077 Inc(gCoopMonstersKilled);
2078 if g_Game_IsNet then
2079 MH_SEND_GameStats;
2080 end;
2081 end;
2083 // Âûáèðàåì ëóò:
2084 case FMonsterType of
2085 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2086 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2087 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2088 MONSTER_MAN: c := ITEM_KEY_RED;
2089 else c := 0;
2090 end;
2092 // Áðîñàåì ëóò:
2093 if c <> 0 then
2094 begin
2095 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2096 FObj.Y + (FObj.Rect.Height div 2),
2097 c, True, False);
2098 g_Items_SetDrop(it); // mark it as monster drop
2099 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2100 (FObj.Vel.Y div 2)-Random(4));
2101 //positionChanged(); // this updates spatial accelerators
2102 if g_Game_IsServer and g_Game_IsNet then
2103 MH_SEND_ItemSpawn(True, it);
2104 end;
2106 // Òðóï äàëüøå íå èäåò:
2107 FObj.Vel.X := 0;
2109 // Ó òðóïà ðàçìåðû ìåíüøå:
2110 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2111 begin
2112 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2113 FObj.Rect.Height := 12;
2114 positionChanged();
2115 end;
2117 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2118 if (FHealth <= -30) and
2119 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2120 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2121 (FMonsterType = MONSTER_MAN)) then
2122 begin
2123 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2124 SetState(MONSTATE_DIE, ANIM_MESS);
2125 end
2126 else
2127 begin
2128 DieSound();
2129 SetState(MONSTATE_DIE);
2130 end;
2132 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2133 if g_Game_IsServer then ActivateTriggers();
2135 FHealth := 0;
2136 end
2137 else
2138 if FState = MONSTATE_SLEEP then
2139 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2140 FPain := MONSTERTABLE[FMonsterType].Pain;
2141 SetState(MONSTATE_GO);
2142 end;
2144 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2145 Result := True;
2146 end;
2148 function TMonster.Heal(Value: Word): Boolean;
2149 begin
2150 Result := False;
2151 if g_Game_IsClient then
2152 Exit;
2153 if not alive then
2154 Exit;
2156 if FHealth < FMaxHealth then
2157 begin
2158 IncMax(FHealth, Value, FMaxHealth);
2159 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2160 Result := True;
2161 end;
2162 end;
2164 destructor TMonster.Destroy();
2165 var
2166 a: Integer;
2167 begin
2168 for a := 0 to High(FAnim) do
2169 begin
2170 FAnim[a, TDirection.D_LEFT].Free();
2171 FAnim[a, TDirection.D_RIGHT].Free();
2172 end;
2174 vilefire.Free();
2176 if (mProxyId <> -1) then
2177 begin
2178 if (monsGrid <> nil) then
2179 begin
2180 monsGrid.removeBody(mProxyId);
2181 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2182 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2183 {$ENDIF}
2184 end;
2185 mProxyId := -1;
2186 end;
2188 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2189 begin
2190 freeInds.release(mArrIdx);
2191 gMonsters[mArrIdx] := nil;
2192 end;
2193 mArrIdx := -1;
2195 uidMap[FUID] := nil;
2197 inherited Destroy();
2198 end;
2200 procedure TMonster.Draw();
2201 var
2202 m: TMirrorType;
2203 dx, dy, c: Integer;
2204 o: TObj;
2205 begin
2206 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2207 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2209 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2210 if FMonsterType = MONSTER_VILE then
2211 if FState = MONSTATE_SHOOT then
2212 if GetPos(FTargetUID, @o) then
2213 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2214 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2216 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2217 //FIXME!
2218 if (g_dbg_scale = 1.0) then
2219 begin
2220 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2221 sX-128, sY-128, sWidth+256, sHeight+256) then
2222 Exit;
2223 end;
2225 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2226 if FState = MONSTATE_DEAD then
2227 case FMonsterType of
2228 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2229 end;
2231 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2232 if FAnim[FCurAnim, FDirection] <> nil then
2233 begin
2234 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2235 if (FDirection = TDirection.D_LEFT) and
2236 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2237 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2238 (FMonsterType <> MONSTER_BARREL) then
2239 m := TMirrorType.Horizontal
2240 else
2241 m := TMirrorType.None;
2243 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2244 if (FDirection = TDirection.D_LEFT) and
2245 (FMonsterType <> MONSTER_BARREL) then
2246 begin
2247 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2248 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2250 if m = TMirrorType.Horizontal then
2251 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2252 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2253 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2254 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2255 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2256 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2257 dx := -dx;
2258 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2259 end;
2260 end
2261 else // Ïðàâàÿ àíèìàöèÿ
2262 begin
2263 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2264 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2265 end;
2267 // Ðèñóåì:
2268 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2269 end;
2271 if g_debug_Frames then
2272 begin
2273 e_DrawQuad(FObj.X+FObj.Rect.X,
2274 FObj.Y+FObj.Rect.Y,
2275 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2276 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2277 0, 255, 0);
2278 end;
2279 end;
2281 procedure TMonster.MakeBloodSimple(Count: Word);
2282 begin
2283 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2284 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2285 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2286 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2287 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2288 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2289 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2290 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2291 end;
2293 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2294 begin
2295 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2296 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2297 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2298 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2299 end;
2301 procedure TMonster.Push(vx, vy: Integer);
2302 begin
2303 FObj.Accel.X := FObj.Accel.X + vx;
2304 FObj.Accel.Y := FObj.Accel.Y + vy;
2305 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2306 end;
2308 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2309 var
2310 Anim: Byte;
2311 begin
2312 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2313 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2314 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2315 soulcount := soulcount-1;
2317 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2318 case FState of
2319 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2320 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2321 (State <> MONSTATE_GO) then
2322 Exit;
2323 end;
2325 // Ñìåíà ñîñòîÿíèÿ:
2326 FState := State;
2328 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2330 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2331 case FState of
2332 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2333 MONSTATE_PAIN: Anim := ANIM_PAIN;
2334 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2335 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2336 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2337 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2338 MONSTATE_DIE: Anim := ANIM_DIE;
2339 MONSTATE_REVIVE:
2340 begin // íà÷àëè âîñðåøàòüñÿ
2341 Anim := FCurAnim;
2342 FAnim[Anim, FDirection].Revert(True);
2344 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2345 FHealth := MONSTERTABLE[FMonsterType].Health;
2346 FAmmo := 0;
2347 FPain := 0;
2348 end;
2349 else Exit;
2350 end;
2352 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2353 if ForceAnim <> 255 then
2354 Anim := ForceAnim;
2356 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2357 if FCurAnim <> Anim then
2358 if FAnim[Anim, FDirection] <> nil then
2359 begin
2360 FAnim[Anim, FDirection].Reset();
2361 FCurAnim := Anim;
2362 end;
2363 end;
2365 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2366 var
2367 TA: TAnimation;
2368 FramesID: DWORD;
2369 begin
2370 Result := False;
2372 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2373 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2374 begin
2375 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2376 if g_Game_IsServer and g_Game_IsNet then
2377 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2378 Exit;
2379 end;
2381 TA := nil;
2383 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2384 if not silent then
2385 begin
2386 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2387 TA := TAnimation.Create(FramesID, False, 6);
2388 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2389 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2390 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2392 if g_Game_IsServer and g_Game_IsNet then
2393 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2394 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2395 NET_GFX_TELE);
2396 end;
2398 FObj.X := X - FObj.Rect.X;
2399 FObj.Y := Y - FObj.Rect.Y;
2400 positionChanged();
2402 if dir = 1 then
2403 FDirection := TDirection.D_LEFT
2404 else
2405 if dir = 2 then
2406 FDirection := TDirection.D_RIGHT
2407 else
2408 if dir = 3 then
2409 begin // îáðàòíîå
2410 if FDirection = TDirection.D_RIGHT then
2411 FDirection := TDirection.D_LEFT
2412 else
2413 FDirection := TDirection.D_RIGHT;
2414 end;
2416 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2417 if not silent and (TA <> nil) then
2418 begin
2419 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2420 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2421 TA.Free();
2423 if g_Game_IsServer and g_Game_IsNet then
2424 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2425 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2426 NET_GFX_TELE);
2427 end;
2429 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2430 Result := True;
2431 end;
2433 procedure TMonster.Update();
2434 var
2435 a, b, sx, sy, wx, wy, oldvelx: Integer;
2436 st: Word;
2437 o, co: TObj;
2438 fall: Boolean;
2439 mon: TMonster;
2440 label
2441 _end;
2442 begin
2443 fall := True;
2445 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2446 if FMonsterType = MONSTER_FISH then
2447 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2448 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2449 fall := False;
2451 // Ëåòàþùèå ìîíòñðû:
2452 if ((FMonsterType = MONSTER_SOUL) or
2453 (FMonsterType = MONSTER_PAIN) or
2454 (FMonsterType = MONSTER_CACO)) and
2455 (FState <> MONSTATE_DIE) and
2456 (FState <> MONSTATE_DEAD) then
2457 fall := False;
2459 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2460 if gTime mod (GAME_TICK*2) <> 0 then
2461 begin
2462 g_Obj_Move(@FObj, fall, True, True);
2463 positionChanged(); // this updates spatial accelerators
2464 Exit;
2465 end;
2467 if FPainTicks > 0 then
2468 Dec(FPainTicks)
2469 else
2470 FPainSound := False;
2472 // Äâèãàåìñÿ:
2473 st := g_Obj_Move(@FObj, fall, True, True);
2474 positionChanged(); // this updates spatial accelerators
2476 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2477 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2478 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2479 begin
2480 FRemoved := True;
2481 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2482 begin
2483 Inc(gCoopMonstersKilled);
2484 if g_Game_IsNet then
2485 MH_SEND_GameStats;
2486 end;
2487 ActivateTriggers();
2488 Exit;
2489 end;
2491 oldvelx := FObj.Vel.X;
2493 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2494 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2495 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2497 if FFireTime > 0 then
2498 begin
2499 if WordBool(st and MOVE_INWATER) then
2500 FFireTime := 0
2501 else
2502 begin
2503 OnFireFlame(1);
2504 FFireTime := FFireTime - 1;
2505 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2506 if FFirePainTime = 0 then
2507 begin
2508 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2509 FFirePainTime := 18;
2510 end
2511 else
2512 FFirePainTime := FFirePainTime - 1;
2513 end;
2514 end;
2516 // Ìåðòâûé íè÷åãî íå äåëàåò:
2517 if (FState = MONSTATE_DEAD) then
2518 goto _end;
2520 // AI ìîíñòðîâ âûêëþ÷åí:
2521 if g_debug_MonsterOff then
2522 begin
2523 FSleep := 1;
2524 if FState <> MONSTATE_SLEEP then
2525 SetState(MONSTATE_SLEEP);
2526 end;
2528 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2529 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2530 case FMonsterType of
2531 MONSTER_FISH:
2532 if Random(4) = 0 then
2533 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2534 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2535 MONSTER_ROBO, MONSTER_BARREL:
2536 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2537 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2538 else begin
2539 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2540 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2541 if Random(2) = 0 then
2542 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2543 else
2544 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2545 end;
2546 end;
2548 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2549 if FMonsterType = MONSTER_BARREL then
2550 begin
2551 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2552 (FAnim[FCurAnim, FDirection].Counter = 0) then
2553 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2554 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2555 60, FUID);
2556 end;
2558 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2559 if FMonsterType = MONSTER_SOUL then
2560 if WordBool(st and MOVE_HITAIR) then
2561 g_Obj_SetSpeed(@FObj, 16);
2563 if FAmmo < 0 then
2564 FAmmo := FAmmo + 1;
2566 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2567 if FObj.Vel.Y < 0 then
2568 if WordBool(st and MOVE_INWATER) then
2569 FObj.Vel.Y := -4;
2571 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2572 FTargetTime := FTargetTime + 1;
2574 // Ãèëüçû
2575 if FShellTimer > -1 then
2576 if FShellTimer = 0 then
2577 begin
2578 if FShellType = SHELL_SHELL then
2579 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2580 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2581 GameVelX, GameVelY-2, SHELL_SHELL)
2582 else if FShellType = SHELL_DBLSHELL then
2583 begin
2584 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2585 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2586 GameVelX-1, GameVelY-2, SHELL_SHELL);
2587 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2588 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2589 GameVelX+1, GameVelY-2, SHELL_SHELL);
2590 end;
2591 FShellTimer := -1;
2592 end else Dec(FShellTimer);
2594 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2595 if fall then
2596 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2597 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2598 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2599 FObj.Rect.Width, FObj.Rect.Height, 50) then
2600 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2601 (FObj.Accel.Y = 0) then
2602 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2604 case FState of
2605 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2606 begin
2607 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2608 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2609 begin
2610 FPain := MONSTERTABLE[FMonsterType].Pain;
2611 if gSoundEffectsDF then PainSound();
2612 end;
2613 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2614 PainSound();
2616 // Ñíèæàåì áîëü ñî âðåìåíåì:
2617 FPain := FPain - 5;
2619 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2620 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2621 begin
2622 FPain := 0;
2623 FAmmo := -9;
2624 SetState(MONSTATE_GO);
2625 end;
2626 end;
2628 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2629 begin
2630 // Ñïèì:
2631 FSleep := FSleep + 1;
2633 // Ïðîñïàëè äîñòàòî÷íî:
2634 if FSleep >= 18 then
2635 FSleep := 0
2636 else // åùå ñïèì
2637 goto _end;
2639 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2640 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2641 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2642 if (gPlayers <> nil) then
2643 for a := 0 to High(gPlayers) do
2644 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2645 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2646 with gPlayers[a] do
2647 if g_Look(@FObj, @Obj, FDirection) then
2648 begin
2649 FTargetUID := gPlayers[a].UID;
2650 FTargetTime := 0;
2651 WakeUpSound();
2652 SetState(MONSTATE_GO);
2653 Break;
2654 end;
2656 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2657 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2658 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2659 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2660 if gMonsters <> nil then
2661 for a := 0 to High(gMonsters) do
2662 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2663 (gMonsters[a].FUID <> FUID) then
2664 begin
2665 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2666 if (FBehaviour = BH_MANIAC) and
2667 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2668 Continue;
2669 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2670 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2671 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2672 Continue;
2673 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2674 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2675 Continue;
2676 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2677 begin
2678 FTargetUID := gMonsters[a].UID;
2679 FTargetTime := 0;
2680 WakeUpSound();
2681 SetState(MONSTATE_GO);
2682 Break;
2683 end;
2684 end;
2685 end;
2687 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2688 begin
2689 // Æäåì:
2690 FSleep := FSleep - 1;
2692 // Âûæäàëè äîñòàòî÷íî - èäåì:
2693 if FSleep < 0 then
2694 SetState(MONSTATE_GO);
2695 end;
2697 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2698 begin
2699 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2700 if WordBool(st and MOVE_BLOCK) then
2701 begin
2702 Turn();
2703 FSleep := 40;
2704 SetState(MONSTATE_RUNOUT);
2706 goto _end;
2707 end;
2709 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2710 if (FMonsterType = MONSTER_VILE) then
2711 if isCorpse(@FObj, False) <> -1 then
2712 begin
2713 FObj.Vel.X := 0;
2714 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2716 goto _end;
2717 end;
2719 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2720 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2721 if not findNewPrey() then
2722 begin // Íîâûõ öåëåé íåò
2723 FTargetUID := 0;
2724 o.X := FObj.X+pt_x;
2725 o.Y := FObj.Y+pt_y;
2726 o.Vel.X := 0;
2727 o.Vel.Y := 0;
2728 o.Accel.X := 0;
2729 o.Accel.Y := 0;
2730 o.Rect := _Rect(0, 0, 0, 1);
2731 end
2732 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2733 GetPos(FTargetUID, @o);
2735 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2736 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2737 begin
2738 FTargetTime := 0;
2739 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2740 begin
2741 if kick(@o) then
2742 goto _end;
2743 end;
2744 end;
2746 // Ðàññòîÿíèå äî öåëè:
2747 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2748 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2750 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2751 if sx > 0 then
2752 FDirection := TDirection.D_RIGHT
2753 else
2754 FDirection := TDirection.D_LEFT;
2756 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2757 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2758 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2759 if shoot(@o, False) then
2760 goto _end;
2762 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2763 if Abs(sx) < 40 then
2764 if FMonsterType <> MONSTER_FISH then
2765 begin
2766 FSleep := 15;
2767 SetState(MONSTATE_RUN);
2768 if Random(2) = 0 then
2769 FDirection := TDirection.D_LEFT
2770 else
2771 FDirection := TDirection.D_RIGHT;
2773 goto _end;
2774 end;
2776 // Óïåðëèñü â ñòåíó:
2777 if WordBool(st and MOVE_HITWALL) then
2778 begin
2779 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2780 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2781 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2782 FSleep := 4;
2783 SetState(MONSTATE_WAIT);
2785 goto _end;
2786 end;
2788 case FMonsterType of
2789 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2790 else // Íå ëåòàþò:
2791 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2792 (FObj.Accel.Y = 0) then
2793 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2794 // Ïðûæîê ÷åðåç ñòåíó:
2795 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2796 SetState(MONSTATE_CLIMB);
2797 end;
2798 end;
2800 goto _end;
2801 end;
2803 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2804 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2805 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2806 begin
2807 if FMonsterType = MONSTER_FISH then
2808 begin // Ðûáà
2809 if not WordBool(st and MOVE_INWATER) then
2810 begin // Ðûáà âíå âîäû:
2811 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2812 begin // "Ñòîèò" òâåðäî
2813 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2814 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2815 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2816 end;
2818 // Ðûáå áîëüíî:
2819 SetState(MONSTATE_PAIN);
2820 FPain := FPain + 50;
2821 end
2822 else // Ðûáà â âîäå
2823 begin
2824 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2825 if Abs(sy) > 8 then
2826 FObj.Vel.Y := g_basic.Sign(sy)*4
2827 else
2828 FObj.Vel.Y := 0;
2830 // Ðûáà ïëûâåò ââåðõ:
2831 if FObj.Vel.Y < 0 then
2832 if not g_Obj_CollideWater(@FObj, 0, -16) then
2833 begin
2834 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2835 FObj.Vel.Y := 0;
2836 // Ïëàâàåì òóäà-ñþäà:
2837 if Random(2) = 0 then
2838 FDirection := TDirection.D_LEFT
2839 else
2840 FDirection := TDirection.D_RIGHT;
2841 FSleep := 20;
2842 SetState(MONSTATE_RUN);
2843 end;
2844 end;
2845 end
2846 else // Ëåòàþùèå ìîíñòðû
2847 begin
2848 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2849 if Abs(sy) > 8 then
2850 FObj.Vel.Y := g_basic.Sign(sy)*4
2851 else
2852 FObj.Vel.Y := 0;
2853 end;
2854 end
2855 else // "Íàçåìíûå" ìîíñòðû
2856 begin
2857 // Âîçìîæíî, ïèíàåì êóñêè:
2858 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2859 begin
2860 b := Abs(FObj.Vel.X);
2861 if b > 1 then b := b * (Random(8 div b) + 1);
2862 for a := 0 to High(gGibs) do
2863 begin
2864 if gGibs[a].alive and
2865 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2866 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2867 begin
2868 // Ïèíàåì êóñêè
2869 if FObj.Vel.X < 0 then
2870 begin
2871 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2872 end
2873 else
2874 begin
2875 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2876 end;
2877 end;
2878 end;
2879 end;
2880 // Áîññû ìîãóò ïèíàòü òðóïû:
2881 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2882 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2883 begin
2884 b := Abs(FObj.Vel.X);
2885 if b > 1 then b := b * (Random(8 div b) + 1);
2886 for a := 0 to High(gCorpses) do
2887 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2888 begin
2889 co := gCorpses[a].Obj;
2890 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2891 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2892 // Ïèíàåì òðóïû
2893 if FObj.Vel.X < 0 then
2894 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2895 else
2896 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2897 end;
2898 end;
2899 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2900 if sy < -40 then
2901 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2902 // ñòîèò òâåðäî
2903 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2904 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2905 end;
2907 FSleep := FSleep + 1;
2909 // Èíîãäà ðû÷èì:
2910 if FSleep >= 8 then
2911 begin
2912 FSleep := 0;
2913 if Random(8) = 0 then
2914 ActionSound();
2915 end;
2917 // Áåæèì â âûáðàííóþ ñòîðîíó:
2918 if FDirection = TDirection.D_RIGHT then
2919 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2920 else
2921 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2923 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2924 if WordBool(st and MOVE_INWATER) then
2925 FObj.Vel.X := FObj.Vel.X div 2
2926 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2927 if FMonsterType = MONSTER_FISH then
2928 FObj.Vel.X := 0;
2929 end;
2931 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2932 begin
2933 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2934 if WordBool(st and MOVE_BLOCK) then
2935 begin
2936 Turn();
2937 FSleep := 40;
2938 SetState(MONSTATE_RUNOUT);
2940 goto _end;
2941 end;
2943 FSleep := FSleep - 1;
2945 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2946 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2947 begin
2948 FSleep := 0;
2949 SetState(MONSTATE_GO);
2950 // Ñòåíà - èäåì îáðàòíî:
2951 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2952 Turn();
2953 // Èíîãäà ðû÷èì:
2954 if Random(8) = 0 then
2955 ActionSound();
2956 end;
2958 // Áåæèì â âûáðàííóþ ñòîðîíó:
2959 if FDirection = TDirection.D_RIGHT then
2960 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2961 else
2962 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2964 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2965 if WordBool(st and MOVE_INWATER) then
2966 FObj.Vel.X := FObj.Vel.X div 2
2967 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2968 if FMonsterType = MONSTER_FISH then
2969 FObj.Vel.X := 0;
2970 end;
2972 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2973 begin
2974 // Âûøëè èç ÁëîêÌîíà:
2975 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2976 FSleep := 0;
2978 FSleep := FSleep - 1;
2980 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2981 if FSleep <= -18 then
2982 begin
2983 FSleep := 0;
2984 SetState(MONSTATE_GO);
2985 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2986 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2987 Turn();
2988 // Èíîãäà ðû÷èì:
2989 if Random(8) = 0 then
2990 ActionSound();
2991 end;
2993 // Áåæèì â âûáðàííóþ ñòîðîíó:
2994 if FDirection = TDirection.D_RIGHT then
2995 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2996 else
2997 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2999 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3000 if WordBool(st and MOVE_INWATER) then
3001 FObj.Vel.X := FObj.Vel.X div 2
3002 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3003 if FMonsterType = MONSTER_FISH then
3004 FObj.Vel.X := 0;
3005 end;
3007 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3008 begin
3009 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3010 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3011 (not WordBool(st and MOVE_HITWALL)) then
3012 begin
3013 FSleep := 0;
3014 SetState(MONSTATE_GO);
3016 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3017 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3018 begin
3019 Turn();
3020 FSleep := 15;
3021 SetState(MONSTATE_RUN);
3022 end;
3023 end;
3025 // Áåæèì â âûáðàííóþ ñòîðîíó:
3026 if FDirection = TDirection.D_RIGHT then
3027 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3028 else
3029 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3031 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3032 if WordBool(st and MOVE_INWATER) then
3033 FObj.Vel.X := FObj.Vel.X div 2
3034 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3035 if FMonsterType = MONSTER_FISH then
3036 FObj.Vel.X := 0;
3037 end;
3039 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3040 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3041 begin
3042 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3043 if FMonsterType = MONSTER_SOUL then
3044 begin
3045 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3046 SetState(MONSTATE_GO);
3048 goto _end;
3049 end;
3051 // Çàìåäëÿåìñÿ ïðè àòàêå:
3052 if FMonsterType <> MONSTER_FISH then
3053 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3055 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3056 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3057 begin
3058 // Öåëü ïîãèáëà => èäåì äàëüøå:
3059 if not GetPos(FTargetUID, @o) then
3060 begin
3061 SetState(MONSTATE_GO);
3063 goto _end;
3064 end;
3066 // Öåëü íå âèäíî => èäåì äàëüøå:
3067 if not g_Look(@FObj, @o, FDirection) then
3068 begin
3069 SetState(MONSTATE_GO);
3071 goto _end;
3072 end;
3074 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3075 if g_Obj_CollideWater(@o, 0, 0) then
3076 begin
3077 SetState(MONSTATE_GO);
3079 goto _end;
3080 end;
3082 // Æàðèì öåëü:
3083 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3084 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3085 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3086 end;
3087 end;
3088 end; // case FState of ...
3090 _end:
3092 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3093 if FState = MONSTATE_REVIVE then
3094 if FAnim[FCurAnim, FDirection].Played then
3095 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3096 FAnim[FCurAnim, FDirection].Revert(False);
3097 SetState(MONSTATE_GO);
3098 end;
3100 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3101 if vilefire <> nil then
3102 vilefire.Update();
3104 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3105 if (FState = MONSTATE_DIE) and
3106 (FAnim[FCurAnim, FDirection] <> nil) and
3107 (FAnim[FCurAnim, FDirection].Played) then
3108 begin
3109 // Óìåð:
3110 SetState(MONSTATE_DEAD);
3112 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3113 if (FMonsterType = MONSTER_PAIN) then
3114 begin
3115 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3116 FObj.Y+FObj.Rect.Y+20, TDirection.D_LEFT);
3117 if mon <> nil then
3118 begin
3119 mon.SetState(MONSTATE_GO);
3120 mon.FNoRespawn := True;
3121 Inc(gTotalMonsters);
3122 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3123 end;
3125 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3126 FObj.Y+FObj.Rect.Y+20, TDirection.D_RIGHT);
3127 if mon <> nil then
3128 begin
3129 mon.SetState(MONSTATE_GO);
3130 mon.FNoRespawn := True;
3131 Inc(gTotalMonsters);
3132 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3133 end;
3135 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3136 FObj.Y+FObj.Rect.Y, TDirection.D_RIGHT);
3137 if mon <> nil then
3138 begin
3139 mon.SetState(MONSTATE_GO);
3140 mon.FNoRespawn := True;
3141 Inc(gTotalMonsters);
3142 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3143 end;
3145 if g_Game_IsNet then MH_SEND_CoopStats();
3146 end;
3148 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3149 if (FMonsterType = MONSTER_PAIN) or
3150 (FMonsterType = MONSTER_SOUL) or
3151 (FMonsterType = MONSTER_BARREL) then
3152 FRemoved := True;
3153 end;
3155 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3156 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3157 if (FAnim[FCurAnim, FDirection] <> nil) then
3158 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3159 if (FAnim[FCurAnim, FDirection].Played) then
3160 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3161 if FState = MONSTATE_ATTACK then
3162 begin // Ñîñòîÿíèå - Àòàêà
3163 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3164 if FMonsterType <> MONSTER_SOUL then
3165 SetState(MONSTATE_GO);
3166 end
3167 else // Ñîñòîÿíèå - Ñòðåëüáà
3168 begin
3169 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3170 if not FChainFire then
3171 SetState(MONSTATE_GO)
3172 else
3173 begin // Íàäî ñòðåëÿòü åùå
3174 FChainFire := False;
3175 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3176 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3177 FAnim[FCurAnim, FDirection].Reset();
3178 end;
3179 end;
3181 FWaitAttackAnim := False;
3182 end
3184 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3185 if (FMonsterType = MONSTER_SOUL) or
3186 ( (not FWaitAttackAnim) and
3187 (FAnim[FCurAnim, FDirection].CurrentFrame =
3188 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3189 ) then
3190 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3191 if FState = MONSTATE_ATTACK then
3192 begin // Ñîñòîÿíèå - Àòàêà
3193 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3194 if FMonsterType = MONSTER_SOUL then
3195 FAnim[FCurAnim, FDirection].Reset();
3197 case FMonsterType of
3198 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3199 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3200 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3201 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3202 if FMonsterType = MONSTER_SOUL then
3203 SetState(MONSTATE_GO);
3205 MONSTER_FISH:
3206 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3207 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3208 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3210 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3211 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3212 if FCurAnim = ANIM_ATTACK2 then
3213 begin
3214 o := FObj;
3215 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3216 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3217 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3218 end;
3220 MONSTER_VILE:
3221 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3222 if FCurAnim = ANIM_ATTACK2 then
3223 begin
3224 sx := isCorpse(@FObj, True);
3225 if sx <> -1 then
3226 begin // Íàøëè, êîãî âîñêðåñèòü
3227 gMonsters[sx].SetState(MONSTATE_REVIVE);
3228 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3229 // Âîñêðåøàòü - ñåáå âðåäèòü:
3230 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3231 end;
3232 end;
3233 end;
3234 end
3236 else // Ñîñòîÿíèå - Ñòðåëüáà
3237 begin
3238 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3239 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3241 if FDirection = TDirection.D_LEFT then
3242 begin
3243 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3244 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3245 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3247 wx := FObj.X + wx;
3248 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3250 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3251 case FMonsterType of
3252 MONSTER_IMP:
3253 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3254 MONSTER_ZOMBY:
3255 begin
3256 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3257 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3258 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3259 end;
3260 MONSTER_SERG:
3261 begin
3262 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3263 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3264 FShellTimer := 10;
3265 FShellType := SHELL_SHELL;
3266 end;
3267 MONSTER_MAN:
3268 begin
3269 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3270 FShellTimer := 13;
3271 FShellType := SHELL_DBLSHELL;
3272 FAmmo := -36;
3273 end;
3274 MONSTER_CYBER:
3275 begin
3276 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3277 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3278 end;
3279 MONSTER_SKEL:
3280 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3281 MONSTER_CGUN:
3282 begin
3283 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3284 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3285 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3286 end;
3287 MONSTER_SPIDER:
3288 begin
3289 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3290 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3291 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3292 end;
3293 MONSTER_BSP:
3294 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3295 MONSTER_ROBO:
3296 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3297 MONSTER_MANCUB:
3298 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3299 MONSTER_BARON, MONSTER_KNIGHT:
3300 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3301 MONSTER_CACO:
3302 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3303 MONSTER_PAIN:
3304 begin // Ñîçäàåì Lost_Soul:
3305 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3306 FObj.Y+FObj.Rect.Y, FDirection);
3308 if mon <> nil then
3309 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3310 mon.FTargetUID := FTargetUID;
3311 GetPos(FTargetUID, @o);
3312 mon.FTargetTime := 0;
3313 mon.FNoRespawn := True;
3314 mon.SetState(MONSTATE_GO);
3315 mon.shoot(@o, True);
3316 Inc(gTotalMonsters);
3318 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3319 end;
3320 end;
3321 end;
3323 if FMonsterType <> MONSTER_PAIN then
3324 if g_Game_IsNet then
3325 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3327 // Ñêîðîñòðåëüíûå ìîíñòðû:
3328 if (FMonsterType = MONSTER_CGUN) or
3329 (FMonsterType = MONSTER_SPIDER) or
3330 (FMonsterType = MONSTER_BSP) or
3331 (FMonsterType = MONSTER_MANCUB) or
3332 (FMonsterType = MONSTER_ROBO) then
3333 if not GetPos(FTargetUID, @o) then
3334 // Öåëü ìåðòâà - èùåì íîâóþ:
3335 findNewPrey()
3336 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3337 if shoot(@o, False) then
3338 FChainFire := True;
3339 end;
3341 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3342 FWaitAttackAnim := True;
3343 end;
3345 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3346 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3347 case FState of
3348 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3349 // Çâóêè ïðè ïåðåäâèæåíèè:
3350 case FMonsterType of
3351 MONSTER_CYBER:
3352 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3353 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3354 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3355 MONSTER_SPIDER:
3356 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3357 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3358 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3359 MONSTER_BSP:
3360 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3361 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3362 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3363 MONSTER_ROBO:
3364 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3365 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3366 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3367 end;
3368 end;
3370 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3371 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3372 FObj.Vel.X := oldvelx;
3374 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3375 if FAnim[FCurAnim, FDirection] <> nil then
3376 FAnim[FCurAnim, FDirection].Update();
3377 end;
3379 procedure TMonster.SetDeadAnim;
3380 begin
3381 if FAnim <> nil then
3382 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3383 end;
3385 procedure TMonster.RevertAnim(R: Boolean = True);
3386 begin
3387 if FAnim <> nil then
3388 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3389 FAnim[FCurAnim, FDirection].Revert(R);
3390 end;
3392 function TMonster.AnimIsReverse: Boolean;
3393 begin
3394 if FAnim <> nil then
3395 Result := FAnim[FCurAnim, FDirection].IsReverse
3396 else
3397 Result := False;
3398 end;
3400 procedure TMonster.ClientUpdate();
3401 var
3402 a, b, sx, sy, oldvelx: Integer;
3403 st: Word;
3404 o, co: TObj;
3405 fall: Boolean;
3406 label
3407 _end;
3408 begin
3409 sx := 0; // SHUT UP COMPILER
3410 sy := 0;
3411 fall := True;
3412 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3413 if FMonsterType = MONSTER_FISH then
3414 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3415 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3416 fall := False;
3418 // Ëåòàþùèå ìîíòñðû:
3419 if ((FMonsterType = MONSTER_SOUL) or
3420 (FMonsterType = MONSTER_PAIN) or
3421 (FMonsterType = MONSTER_CACO)) and
3422 (FState <> MONSTATE_DIE) and
3423 (FState <> MONSTATE_DEAD) then
3424 fall := False;
3426 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3427 if gTime mod (GAME_TICK*2) <> 0 then
3428 begin
3429 g_Obj_Move(@FObj, fall, True, True);
3430 positionChanged(); // this updates spatial accelerators
3431 Exit;
3432 end;
3434 if FPainTicks > 0 then
3435 Dec(FPainTicks)
3436 else
3437 FPainSound := False;
3439 // Äâèãàåìñÿ:
3440 st := g_Obj_Move(@FObj, fall, True, True);
3441 positionChanged(); // this updates spatial accelerators
3443 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3444 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3445 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3446 begin
3447 FRemoved := True;
3448 Exit;
3449 end;
3451 oldvelx := FObj.Vel.X;
3453 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3454 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3455 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3457 if FFireTime > 0 then
3458 begin
3459 if WordBool(st and MOVE_INWATER) then
3460 FFireTime := 0
3461 else
3462 begin
3463 OnFireFlame(1);
3464 FFireTime := FFireTime - 1;
3465 end;
3466 end;
3468 // Ìåðòâûé íè÷åãî íå äåëàåò:
3469 if (FState = MONSTATE_DEAD) then
3470 goto _end;
3472 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3473 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3474 case FMonsterType of
3475 MONSTER_FISH:
3476 if Random(4) = 0 then
3477 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3478 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3479 MONSTER_ROBO, MONSTER_BARREL:
3480 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3481 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3482 else begin
3483 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3484 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3485 if Random(2) = 0 then
3486 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3487 else
3488 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3489 end;
3490 end;
3492 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3493 if FMonsterType = MONSTER_BARREL then
3494 begin
3495 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3496 (FAnim[FCurAnim, FDirection].Counter = 0) then
3497 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3498 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3499 60, FUID);
3500 end;
3502 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3503 if FMonsterType = MONSTER_SOUL then
3504 if WordBool(st and MOVE_HITAIR) then
3505 g_Obj_SetSpeed(@FObj, 16);
3507 if FAmmo < 0 then
3508 FAmmo := FAmmo + 1;
3510 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3511 if FObj.Vel.Y < 0 then
3512 if WordBool(st and MOVE_INWATER) then
3513 FObj.Vel.Y := -4;
3515 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3516 FTargetTime := FTargetTime + 1;
3518 if FShellTimer > -1 then
3519 if FShellTimer = 0 then
3520 begin
3521 if FShellType = SHELL_SHELL then
3522 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3523 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3524 GameVelX, GameVelY-2, SHELL_SHELL)
3525 else if FShellType = SHELL_DBLSHELL then
3526 begin
3527 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3528 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3529 GameVelX-1, GameVelY-2, SHELL_SHELL);
3530 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3531 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3532 GameVelX+1, GameVelY-2, SHELL_SHELL);
3533 end;
3534 FShellTimer := -1;
3535 end else Dec(FShellTimer);
3537 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3538 if fall then
3539 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3540 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3541 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3542 FObj.Rect.Width, FObj.Rect.Height, 50) then
3543 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3544 (FObj.Accel.Y = 0) then
3545 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3547 case FState of
3548 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3549 begin
3550 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3551 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3552 begin
3553 FPain := MONSTERTABLE[FMonsterType].Pain;
3554 if gSoundEffectsDF then PainSound();
3555 end;
3556 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3557 PainSound();
3559 // Ñíèæàåì áîëü ñî âðåìåíåì:
3560 FPain := FPain - 5;
3562 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3563 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3564 begin
3565 SetState(MONSTATE_GO);
3566 FPain := 0;
3567 end;
3568 end;
3570 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3571 begin
3572 // Ñïèì:
3573 FSleep := FSleep + 1;
3575 // Ïðîñïàëè äîñòàòî÷íî:
3576 if FSleep >= 18 then
3577 FSleep := 0
3578 else // åùå ñïèì
3579 goto _end;
3580 end;
3582 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3583 begin
3584 // Æäåì:
3585 FSleep := FSleep - 1;
3586 end;
3588 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3589 begin
3590 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3591 if WordBool(st and MOVE_BLOCK) then
3592 begin
3593 Turn();
3594 FSleep := 40;
3595 SetState(MONSTATE_RUNOUT);
3597 goto _end;
3598 end;
3600 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3601 if (FMonsterType = MONSTER_VILE) then
3602 if isCorpse(@FObj, False) <> -1 then
3603 begin
3604 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3605 FObj.Vel.X := 0;
3607 goto _end;
3608 end;
3610 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3611 if Abs(sx) < 40 then
3612 if FMonsterType <> MONSTER_FISH then
3613 begin
3614 SetState(MONSTATE_RUN);
3615 FSleep := 15;
3617 goto _end;
3618 end;
3620 // Óïåðëèñü â ñòåíó:
3621 if WordBool(st and MOVE_HITWALL) then
3622 begin
3623 case FMonsterType of
3624 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3625 else // Íå ëåòàþò:
3626 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3627 (FObj.Accel.Y = 0) then
3628 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3629 // Ïðûæîê ÷åðåç ñòåíó:
3630 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3631 SetState(MONSTATE_CLIMB);
3632 end;
3633 end;
3635 goto _end;
3636 end;
3638 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3639 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3640 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3641 begin
3642 if FMonsterType = MONSTER_FISH then
3643 begin // Ðûáà
3644 if not WordBool(st and MOVE_INWATER) then
3645 begin // Ðûáà âíå âîäû:
3646 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3647 begin // "Ñòîèò" òâåðäî
3648 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3649 if FObj.Accel.Y = 0 then
3650 FObj.Vel.Y := -6;
3651 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3652 end;
3654 // Ðûáå áîëüíî:
3655 SetState(MONSTATE_PAIN);
3656 FPain := FPain + 50;
3657 end
3658 else // Ðûáà â âîäå
3659 begin
3660 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3661 if Abs(sy) > 8 then
3662 FObj.Vel.Y := g_basic.Sign(sy)*4
3663 else
3664 FObj.Vel.Y := 0;
3666 // Ðûáà ïëûâåò ââåðõ:
3667 if FObj.Vel.Y < 0 then
3668 if not g_Obj_CollideWater(@FObj, 0, -16) then
3669 begin
3670 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3671 FObj.Vel.Y := 0;
3672 // Ïëàâàåì òóäà-ñþäà:
3673 SetState(MONSTATE_RUN);
3674 FSleep := 20;
3675 end;
3676 end;
3677 end
3678 else // Ëåòàþùèå ìîíñòðû
3679 begin
3680 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3681 if Abs(sy) > 8 then
3682 FObj.Vel.Y := g_basic.Sign(sy)*4
3683 else
3684 FObj.Vel.Y := 0;
3685 end;
3686 end
3687 else // "Íàçåìíûå" ìîíñòðû
3688 begin
3689 // Âîçìîæíî, ïèíàåì êóñêè:
3690 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3691 begin
3692 b := Abs(FObj.Vel.X);
3693 if b > 1 then b := b * (Random(8 div b) + 1);
3694 for a := 0 to High(gGibs) do
3695 begin
3696 if gGibs[a].alive and
3697 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3698 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3699 begin
3700 // Ïèíàåì êóñêè
3701 if FObj.Vel.X < 0 then
3702 begin
3703 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3704 end
3705 else
3706 begin
3707 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3708 end;
3709 positionChanged(); // this updates spatial accelerators
3710 end;
3711 end;
3712 end;
3713 // Áîññû ìîãóò ïèíàòü òðóïû:
3714 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3715 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3716 begin
3717 b := Abs(FObj.Vel.X);
3718 if b > 1 then b := b * (Random(8 div b) + 1);
3719 for a := 0 to High(gCorpses) do
3720 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3721 begin
3722 co := gCorpses[a].Obj;
3723 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3724 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3725 // Ïèíàåì òðóïû
3726 if FObj.Vel.X < 0 then
3727 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3728 else
3729 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3730 end;
3731 end;
3732 end;
3734 FSleep := FSleep + 1;
3736 // Èíîãäà ðû÷èì:
3737 if FSleep >= 8 then
3738 begin
3739 FSleep := 0;
3740 if Random(8) = 0 then
3741 ActionSound();
3742 end;
3744 // Áåæèì â âûáðàííóþ ñòîðîíó:
3745 if FDirection = TDirection.D_RIGHT then
3746 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3747 else
3748 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3750 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3751 if WordBool(st and MOVE_INWATER) then
3752 FObj.Vel.X := FObj.Vel.X div 2
3753 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3754 if FMonsterType = MONSTER_FISH then
3755 FObj.Vel.X := 0;
3756 end;
3758 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3759 begin
3760 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3761 if WordBool(st and MOVE_BLOCK) then
3762 begin
3763 SetState(MONSTATE_RUNOUT);
3764 FSleep := 40;
3766 goto _end;
3767 end;
3769 FSleep := FSleep - 1;
3771 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3772 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3773 begin
3774 SetState(MONSTATE_GO);
3775 FSleep := 0;
3777 // Èíîãäà ðû÷èì:
3778 if Random(8) = 0 then
3779 ActionSound();
3780 end;
3782 // Áåæèì â âûáðàííóþ ñòîðîíó:
3783 if FDirection = TDirection.D_RIGHT then
3784 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3785 else
3786 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3788 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3789 if WordBool(st and MOVE_INWATER) then
3790 FObj.Vel.X := FObj.Vel.X div 2
3791 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3792 if FMonsterType = MONSTER_FISH then
3793 FObj.Vel.X := 0;
3794 end;
3796 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3797 begin
3798 // Âûøëè èç ÁëîêÌîíà:
3799 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3800 FSleep := 0;
3802 FSleep := FSleep - 1;
3804 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3805 if FSleep <= -18 then
3806 begin
3807 SetState(MONSTATE_GO);
3808 FSleep := 0;
3810 // Èíîãäà ðû÷èì:
3811 if Random(8) = 0 then
3812 ActionSound();
3813 end;
3815 // Áåæèì â âûáðàííóþ ñòîðîíó:
3816 if FDirection = TDirection.D_RIGHT then
3817 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3818 else
3819 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3821 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3822 if WordBool(st and MOVE_INWATER) then
3823 FObj.Vel.X := FObj.Vel.X div 2
3824 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3825 if FMonsterType = MONSTER_FISH then
3826 FObj.Vel.X := 0;
3827 end;
3829 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3830 begin
3831 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3832 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3833 (not WordBool(st and MOVE_HITWALL)) then
3834 begin
3835 SetState(MONSTATE_GO);
3836 FSleep := 0;
3838 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3839 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3840 begin
3841 SetState(MONSTATE_RUN);
3842 FSleep := 15;
3843 end;
3844 end;
3846 // Áåæèì â âûáðàííóþ ñòîðîíó:
3847 if FDirection = TDirection.D_RIGHT then
3848 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3849 else
3850 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3852 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3853 if WordBool(st and MOVE_INWATER) then
3854 FObj.Vel.X := FObj.Vel.X div 2
3855 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3856 if FMonsterType = MONSTER_FISH then
3857 FObj.Vel.X := 0;
3858 end;
3860 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3861 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3862 begin
3863 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3864 if FMonsterType = MONSTER_SOUL then
3865 begin
3866 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3867 SetState(MONSTATE_GO);
3869 goto _end;
3870 end;
3872 // Çàìåäëÿåìñÿ ïðè àòàêå:
3873 if FMonsterType <> MONSTER_FISH then
3874 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3876 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3877 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3878 begin
3879 // Öåëü ïîãèáëà => èäåì äàëüøå:
3880 if not GetPos(FTargetUID, @o) then
3881 begin
3882 SetState(MONSTATE_GO);
3884 goto _end;
3885 end;
3887 // Öåëü íå âèäíî => èäåì äàëüøå:
3888 if not g_Look(@FObj, @o, FDirection) then
3889 begin
3890 SetState(MONSTATE_GO);
3892 goto _end;
3893 end;
3895 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3896 if g_Obj_CollideWater(@o, 0, 0) then
3897 begin
3898 SetState(MONSTATE_GO);
3900 goto _end;
3901 end;
3902 end;
3903 end;
3904 end; // case FState of ...
3906 _end:
3908 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3909 if FState = MONSTATE_REVIVE then
3910 if FAnim[FCurAnim, FDirection].Played then
3911 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3912 FAnim[FCurAnim, FDirection].Revert(False);
3913 SetState(MONSTATE_GO);
3914 end;
3916 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3917 if vilefire <> nil then
3918 vilefire.Update();
3920 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3921 if (FState = MONSTATE_DIE) and
3922 (FAnim[FCurAnim, FDirection] <> nil) and
3923 (FAnim[FCurAnim, FDirection].Played) then
3924 begin
3925 // Óìåð:
3926 SetState(MONSTATE_DEAD);
3928 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3929 if (FMonsterType = MONSTER_PAIN) or
3930 (FMonsterType = MONSTER_SOUL) or
3931 (FMonsterType = MONSTER_BARREL) then
3932 FRemoved := True
3933 else
3934 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3935 end;
3937 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3938 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3939 if (FAnim[FCurAnim, FDirection] <> nil) then
3940 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3941 if (FAnim[FCurAnim, FDirection].Played) then
3942 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3943 if FState = MONSTATE_ATTACK then
3944 begin // Ñîñòîÿíèå - Àòàêà
3945 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3946 if FMonsterType <> MONSTER_SOUL then
3947 SetState(MONSTATE_GO);
3948 end
3949 else // Ñîñòîÿíèå - Ñòðåëüáà
3950 begin
3951 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3952 if not FChainFire then
3953 SetState(MONSTATE_GO)
3954 else
3955 begin // Íàäî ñòðåëÿòü åùå
3956 FChainFire := False;
3957 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3958 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3959 FAnim[FCurAnim, FDirection].Reset();
3960 end;
3961 end;
3963 FWaitAttackAnim := False;
3964 end
3966 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3967 if (FMonsterType = MONSTER_SOUL) or
3968 ( (not FWaitAttackAnim) and
3969 (FAnim[FCurAnim, FDirection].CurrentFrame =
3970 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3971 ) then
3972 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3973 if FState = MONSTATE_ATTACK then
3974 begin // Ñîñòîÿíèå - Àòàêà
3975 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3976 if FMonsterType = MONSTER_SOUL then
3977 FAnim[FCurAnim, FDirection].Reset();
3979 case FMonsterType of
3980 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3981 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3982 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3983 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3984 if FMonsterType = MONSTER_SOUL then
3985 SetState(MONSTATE_GO);
3987 MONSTER_FISH:
3988 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3990 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3991 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3992 if FCurAnim = ANIM_ATTACK2 then
3993 begin
3994 o := FObj;
3995 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3996 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3997 end;
3999 MONSTER_VILE:
4000 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4001 if FCurAnim = ANIM_ATTACK2 then
4002 begin
4003 sx := isCorpse(@FObj, True);
4004 if sx <> -1 then
4005 begin // Íàøëè, êîãî âîñêðåñèòü
4006 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
4007 // Âîñêðåøàòü - ñåáå âðåäèòü:
4008 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4009 end;
4010 end;
4011 end;
4012 end
4014 else // Ñîñòîÿíèå - Ñòðåëüáà
4015 begin
4016 // Ñêîðîñòðåëüíûå ìîíñòðû:
4017 if (FMonsterType = MONSTER_CGUN) or
4018 (FMonsterType = MONSTER_SPIDER) or
4019 (FMonsterType = MONSTER_BSP) or
4020 (FMonsterType = MONSTER_MANCUB) or
4021 (FMonsterType = MONSTER_ROBO) then
4022 if not GetPos(FTargetUID, @o) then
4023 // Öåëü ìåðòâà - èùåì íîâóþ:
4024 findNewPrey()
4025 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4026 if shoot(@o, False) then
4027 FChainFire := True;
4028 end;
4030 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4031 FWaitAttackAnim := True;
4032 end;
4034 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4035 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4036 case FState of
4037 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4038 // Çâóêè ïðè ïåðåäâèæåíèè:
4039 case FMonsterType of
4040 MONSTER_CYBER:
4041 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4042 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4043 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4044 MONSTER_SPIDER:
4045 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4046 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4047 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4048 MONSTER_BSP:
4049 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4050 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4051 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4052 MONSTER_ROBO:
4053 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4054 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4055 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4056 end;
4057 end;
4059 // Êîñòûëü äëÿ ïîòîêîâ
4060 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4061 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4062 FObj.Vel.X := oldvelx;
4064 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4065 if FAnim[FCurAnim, FDirection] <> nil then
4066 FAnim[FCurAnim, FDirection].Update();
4067 end;
4069 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4070 begin
4071 case FMonsterType of
4072 MONSTER_ZOMBY:
4073 begin
4074 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4075 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4076 end;
4077 MONSTER_SERG:
4078 begin
4079 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4080 FShellTimer := 10;
4081 FShellType := SHELL_SHELL;
4082 end;
4083 MONSTER_MAN:
4084 begin
4085 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4086 FShellTimer := 13;
4087 FShellType := SHELL_DBLSHELL;
4088 end;
4089 MONSTER_CGUN, MONSTER_SPIDER:
4090 begin
4091 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4092 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4093 end;
4094 MONSTER_IMP:
4095 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4096 MONSTER_CYBER:
4097 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4098 MONSTER_SKEL:
4099 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4100 MONSTER_BSP:
4101 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4102 MONSTER_ROBO:
4103 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4104 MONSTER_MANCUB:
4105 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4106 MONSTER_BARON, MONSTER_KNIGHT:
4107 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4108 MONSTER_CACO:
4109 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4110 end;
4111 end;
4113 procedure TMonster.Turn();
4114 begin
4115 // Ðàçâîðà÷èâàåìñÿ:
4116 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4118 // Áåæèì â âûáðàííóþ ñòîðîíó:
4119 if FDirection = TDirection.D_RIGHT then
4120 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4121 else
4122 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4123 end;
4125 function TMonster.findNewPrey(): Boolean;
4126 var
4127 a: DWORD;
4128 l, l2: Integer;
4129 PlayersSee, MonstersSee: Array of DWORD;
4130 PlayerNear, MonsterNear: Integer;
4131 begin
4132 Result := False;
4133 SetLength(MonstersSee, 0);
4134 SetLength(PlayersSee, 0);
4136 FTargetUID := 0;
4137 l := 32000;
4138 PlayerNear := -1;
4139 MonsterNear := -1;
4141 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4142 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4143 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4144 for a := 0 to High(gPlayers) do
4145 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4146 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4147 begin
4148 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4149 begin
4150 SetLength(PlayersSee, Length(PlayersSee) + 1);
4151 PlayersSee[High(PlayersSee)] := a;
4152 end;
4153 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4154 Abs(gPlayers[a].GameY-FObj.Y);
4155 if l2 < l then
4156 begin
4157 l := l2;
4158 PlayerNear := Integer(a);
4159 end;
4160 end;
4162 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4163 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4164 for a := 0 to High(gMonsters) do
4165 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4166 (gMonsters[a].FUID <> FUID) then
4167 begin
4168 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4169 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4170 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4171 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4172 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4173 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4174 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4175 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4177 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4178 begin
4179 SetLength(MonstersSee, Length(MonstersSee) + 1);
4180 MonstersSee[High(MonstersSee)] := a;
4181 end;
4182 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4183 Abs(gMonsters[a].FObj.Y-FObj.Y);
4184 if l2 < l then
4185 begin
4186 l := l2;
4187 MonsterNear := Integer(a);
4188 end;
4189 end;
4191 case FBehaviour of
4192 BH_NORMAL, BH_KILLER:
4193 begin
4194 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4195 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4196 begin
4197 a := PlayersSee[Random(Length(PlayersSee))];
4198 FTargetUID := gPlayers[a].UID;
4199 end;
4200 // Çàòåì ïîáëèçîñòè
4201 if (FTargetUID = 0) and (PlayerNear > -1) then
4202 begin
4203 a := PlayerNear;
4204 FTargetUID := gPlayers[a].UID;
4205 end;
4206 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4207 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4208 begin
4209 a := MonstersSee[Random(Length(MonstersSee))];
4210 FTargetUID := gMonsters[a].UID;
4211 end;
4212 // Çàòåì ïîáëèçîñòè
4213 if (FTargetUID = 0) and (MonsterNear > -1) then
4214 begin
4215 a := MonsterNear;
4216 FTargetUID := gMonsters[a].UID;
4217 end;
4218 end;
4219 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4220 begin
4221 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4222 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4223 begin
4224 a := PlayersSee[Random(Length(PlayersSee))];
4225 FTargetUID := gPlayers[a].UID;
4226 end;
4227 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4228 begin
4229 a := MonstersSee[Random(Length(MonstersSee))];
4230 FTargetUID := gMonsters[a].UID;
4231 end;
4232 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4233 if (FTargetUID = 0) and (PlayerNear > -1) then
4234 begin
4235 a := PlayerNear;
4236 FTargetUID := gPlayers[a].UID;
4237 end;
4238 if (FTargetUID = 0) and (MonsterNear > -1) then
4239 begin
4240 a := MonsterNear;
4241 FTargetUID := gMonsters[a].UID;
4242 end;
4243 end;
4244 end;
4246 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4247 if FTargetUID = 0 then
4248 begin
4249 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4250 if FBehaviour = BH_INSANE then
4251 FTargetUID := FUID
4252 else
4253 FTargetTime := MAX_ATM;
4254 end
4255 else
4256 begin // Öåëü íàøëè
4257 FTargetTime := 0;
4258 Result := True;
4259 end;
4260 end;
4262 function TMonster.kick(o: PObj): Boolean;
4263 begin
4264 Result := False;
4266 case FMonsterType of
4267 MONSTER_FISH:
4268 begin
4269 SetState(MONSTATE_ATTACK);
4270 Result := True;
4271 end;
4272 MONSTER_DEMON:
4273 begin
4274 SetState(MONSTATE_ATTACK);
4275 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4276 Result := True;
4277 end;
4278 MONSTER_IMP:
4279 begin
4280 SetState(MONSTATE_ATTACK);
4281 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4282 Result := True;
4283 end;
4284 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4285 begin
4286 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4287 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4288 Result := True;
4289 end;
4290 MONSTER_BARON, MONSTER_KNIGHT,
4291 MONSTER_CACO, MONSTER_MANCUB:
4292 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4293 if not g_Game_IsClient then Result := shoot(o, True);
4294 end;
4295 end;
4297 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4298 var
4299 xd, yd, m: Integer;
4300 begin
4301 Result := False;
4303 // Ñòðåëÿòü ðàíî:
4304 if FAmmo < 0 then
4305 Exit;
4307 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4308 if not immediately then
4309 case FMonsterType of
4310 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4311 Exit; // íå ñòðåëÿþò
4312 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4313 begin
4314 FAmmo := FAmmo + 1;
4315 // Âðåìÿ âûñòðåëà óïóùåíî:
4316 if FAmmo >= 50 then
4317 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4318 end;
4319 MONSTER_MAN: ;
4320 MONSTER_MANCUB:
4321 begin
4322 FAmmo := FAmmo + 1;
4323 // Âðåìÿ âûñòðåëà óïóùåíî:
4324 if FAmmo >= 5 then
4325 FAmmo := -50;
4326 end;
4327 MONSTER_SPIDER:
4328 begin
4329 FAmmo := FAmmo + 1;
4330 // Âðåìÿ âûñòðåëà óïóùåíî:
4331 if FAmmo >= 100 then
4332 FAmmo := -50;
4333 end;
4334 MONSTER_CYBER:
4335 begin
4336 // Ñòðåëÿåò íå âñåãäà:
4337 if Random(2) = 0 then
4338 Exit;
4339 FAmmo := FAmmo + 1;
4340 // Âðåìÿ âûñòðåëà óïóùåíî:
4341 if FAmmo >= 10 then
4342 FAmmo := -50;
4343 end;
4344 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4345 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4346 MONSTER_VILE: if Random(8) <> 0 then Exit;
4347 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4348 else if Random(16) <> 0 then Exit;
4349 end;
4351 // Öåëè íå âèäíî:
4352 if not g_Look(@FObj, o, FDirection) then
4353 Exit;
4355 FTargetTime := 0;
4357 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4358 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4360 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4361 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4362 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4363 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4364 Exit;
4366 case FMonsterType of
4367 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4368 begin
4369 SetState(MONSTATE_SHOOT);
4370 {nn}
4371 end;
4372 MONSTER_SKEL:
4373 begin
4374 SetState(MONSTATE_SHOOT);
4375 {nn}
4376 end;
4377 MONSTER_VILE:
4378 begin // Çàæèãàåì îãîíü
4379 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4380 ty := o^.Y+o^.Rect.Y;
4381 SetState(MONSTATE_SHOOT);
4383 vilefire.Reset();
4385 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4386 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4387 end;
4388 MONSTER_SOUL:
4389 begin // Ëåòèò â ñòîðîíó öåëè:
4390 SetState(MONSTATE_ATTACK);
4391 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4393 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4394 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4395 m := Max(Abs(xd), Abs(yd));
4396 if m = 0 then
4397 m := 1;
4399 FObj.Vel.X := (xd*16) div m;
4400 FObj.Vel.Y := (yd*16) div m;
4401 end;
4402 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4403 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4404 begin
4405 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4406 if FMonsterType = MONSTER_MANCUB then
4407 if FAmmo = 1 then
4408 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4410 SetState(MONSTATE_SHOOT);
4411 end;
4412 else Exit;
4413 end;
4415 Result := True;
4416 end;
4418 function TMonster.alive(): Boolean;
4419 begin
4420 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4421 end;
4423 procedure TMonster.SetHealth(aH: Integer);
4424 begin
4425 if (aH > 0) and (aH < 1000000) then
4426 begin
4427 FHealth := aH;
4428 if FHealth > FMaxHealth then
4429 FMaxHealth := FHealth;
4430 end;
4431 end;
4433 procedure TMonster.WakeUp();
4434 begin
4435 if g_Game_IsClient then Exit;
4436 SetState(MONSTATE_GO);
4437 FTargetTime := MAX_ATM;
4438 WakeUpSound();
4439 end;
4441 procedure TMonster.SaveState (st: TStream);
4442 var
4443 i: Integer;
4444 b: Byte;
4445 anim: Boolean;
4446 begin
4447 assert(st <> nil);
4449 // Ñèãíàòóðà ìîíñòðà:
4450 utils.writeSign(st, 'MONS');
4451 utils.writeInt(st, Byte(0)); // version
4452 // UID ìîíñòðà:
4453 utils.writeInt(st, Word(FUID));
4454 // Íàïðàâëåíèå
4455 if FDirection = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
4456 utils.writeInt(st, Byte(b));
4457 // Íàäî ëè óäàëèòü åãî
4458 utils.writeBool(st, FRemoved);
4459 // Îñòàëîñü çäîðîâüÿ
4460 utils.writeInt(st, LongInt(FHealth));
4461 // Ñîñòîÿíèå
4462 utils.writeInt(st, Byte(FState));
4463 // Òåêóùàÿ àíèìàöèÿ
4464 utils.writeInt(st, Byte(FCurAnim));
4465 // UID öåëè
4466 utils.writeInt(st, Word(FTargetUID));
4467 // Âðåìÿ ïîñëå ïîòåðè öåëè
4468 utils.writeInt(st, LongInt(FTargetTime));
4469 // Ïîâåäåíèå ìîíñòðà
4470 utils.writeInt(st, Byte(FBehaviour));
4471 // Ãîòîâíîñòü ê âûñòðåëó
4472 utils.writeInt(st, LongInt(FAmmo));
4473 // Áîëü
4474 utils.writeInt(st, LongInt(FPain));
4475 // Âðåìÿ îæèäàíèÿ
4476 utils.writeInt(st, LongInt(FSleep));
4477 // Îçâó÷èâàòü ëè áîëü
4478 utils.writeBool(st, FPainSound);
4479 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4480 utils.writeBool(st, FWaitAttackAnim);
4481 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4482 utils.writeBool(st, FChainFire);
4483 // Ïîäëåæèò ëè ðåñïàâíó
4484 utils.writeBool(st, FNoRespawn);
4485 // Êîîðäèíàòû öåëè
4486 utils.writeInt(st, LongInt(tx));
4487 utils.writeInt(st, LongInt(ty));
4488 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4489 utils.writeInt(st, LongInt(FStartID));
4490 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4491 utils.writeInt(st, LongInt(FSpawnTrigger));
4492 // Îáúåêò ìîíñòðà
4493 Obj_SaveState(st, @FObj);
4494 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4495 anim := (vilefire <> nil);
4496 utils.writeBool(st, anim);
4497 // Åñëè åñòü - ñîõðàíÿåì:
4498 if anim then vilefire.SaveState(st);
4499 // Àíèìàöèè
4500 for i := ANIM_SLEEP to ANIM_PAIN do
4501 begin
4502 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4503 anim := (FAnim[i, TDirection.D_LEFT] <> nil);
4504 utils.writeBool(st, anim);
4505 // Åñëè åñòü - ñîõðàíÿåì
4506 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4507 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4508 anim := (FAnim[i, TDirection.D_RIGHT] <> nil);
4509 utils.writeBool(st, anim);
4510 // Åñëè åñòü - ñîõðàíÿåì
4511 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4512 end;
4513 end;
4516 procedure TMonster.LoadState (st: TStream);
4517 var
4518 i: Integer;
4519 b: Byte;
4520 anim: Boolean;
4521 begin
4522 assert(st <> nil);
4524 // Ñèãíàòóðà ìîíñòðà:
4525 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4526 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4527 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4528 uidMap[FUID] := nil;
4529 // UID ìîíñòðà:
4530 FUID := utils.readWord(st);
4531 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4532 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4533 uidMap[FUID] := self;
4534 // Íàïðàâëåíèå
4535 b := utils.readByte(st);
4536 if b = 1 then FDirection := TDirection.D_LEFT else FDirection := TDirection.D_RIGHT; // b = 2
4537 // Íàäî ëè óäàëèòü åãî
4538 FRemoved := utils.readBool(st);
4539 // Îñòàëîñü çäîðîâüÿ
4540 FHealth := utils.readLongInt(st);
4541 // Ñîñòîÿíèå
4542 FState := utils.readByte(st);
4543 // Òåêóùàÿ àíèìàöèÿ
4544 FCurAnim := utils.readByte(st);
4545 // UID öåëè
4546 FTargetUID := utils.readWord(st);
4547 // Âðåìÿ ïîñëå ïîòåðè öåëè
4548 FTargetTime := utils.readLongInt(st);
4549 // Ïîâåäåíèå ìîíñòðà
4550 FBehaviour := utils.readByte(st);
4551 // Ãîòîâíîñòü ê âûñòðåëó
4552 FAmmo := utils.readLongInt(st);
4553 // Áîëü
4554 FPain := utils.readLongInt(st);
4555 // Âðåìÿ îæèäàíèÿ
4556 FSleep := utils.readLongInt(st);
4557 // Îçâó÷èâàòü ëè áîëü
4558 FPainSound := utils.readBool(st);
4559 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4560 FWaitAttackAnim := utils.readBool(st);
4561 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4562 FChainFire := utils.readBool(st);
4563 // Ïîäëåæèò ëè ðåñïàâíó
4564 FNoRespawn := utils.readBool(st);
4565 // Êîîðäèíàòû öåëè
4566 tx := utils.readLongInt(st);
4567 ty := utils.readLongInt(st);
4568 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4569 FStartID := utils.readLongInt(st);
4570 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4571 FSpawnTrigger := utils.readLongInt(st);
4572 // Îáúåêò ìîíñòðà
4573 Obj_LoadState(@FObj, st);
4574 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4575 anim := utils.readBool(st);
4576 // Åñëè åñòü - çàãðóæàåì:
4577 if anim then
4578 begin
4579 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4580 vilefire.LoadState(st);
4581 end;
4582 // Àíèìàöèè
4583 for i := ANIM_SLEEP to ANIM_PAIN do
4584 begin
4585 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4586 anim := utils.readBool(st);
4587 // Åñëè åñòü - çàãðóæàåì
4588 if anim then
4589 begin
4590 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4591 FAnim[i, TDirection.D_LEFT].LoadState(st);
4592 end;
4593 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4594 anim := utils.readBool(st);
4595 // Åñëè åñòü - çàãðóæàåì
4596 if anim then
4597 begin
4598 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4599 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4600 end;
4601 end;
4602 end;
4605 procedure TMonster.ActivateTriggers();
4606 var
4607 a: Integer;
4608 begin
4609 if FDieTriggers <> nil then
4610 for a := 0 to High(FDieTriggers) do
4611 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4612 if FSpawnTrigger > -1 then
4613 begin
4614 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4615 FSpawnTrigger := -1;
4616 end;
4617 end;
4619 procedure TMonster.AddTrigger(t: Integer);
4620 begin
4621 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4622 FDieTriggers[High(FDieTriggers)] := t;
4623 end;
4625 procedure TMonster.ClearTriggers();
4626 begin
4627 SetLength(FDieTriggers, 0);
4628 end;
4630 procedure TMonster.CatchFire(Attacker: Word);
4631 begin
4632 FFireTime := 100;
4633 FFireAttacker := Attacker;
4634 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4635 end;
4637 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4638 var
4639 id, i: DWORD;
4640 Anim: TAnimation;
4641 begin
4642 if (Random(10) = 1) and (Times = 1) then
4643 Exit;
4645 if g_Frames_Get(id, 'FRAMES_FLAME') then
4646 begin
4647 for i := 1 to Times do
4648 begin
4649 Anim := TAnimation.Create(id, False, 3);
4650 Anim.Alpha := 0;
4651 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4652 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4653 Anim.Free();
4654 end;
4655 end;
4656 end;
4659 // ////////////////////////////////////////////////////////////////////////// //
4660 // throws on invalid uid
4661 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4662 begin
4663 result := g_Mons_ByIdx_NC(uid);
4664 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4665 end;
4667 // can return null
4668 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4669 begin
4670 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4671 result := gMonsters[uid];
4672 end;
4674 function g_Mons_TotalCount (): Integer; inline;
4675 begin
4676 result := Length(gMonsters);
4677 end;
4680 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4681 var
4682 idx: Integer;
4683 mon: TMonster;
4684 begin
4685 result := false;
4686 if (gMonsters = nil) or not assigned(cb) then exit;
4687 for idx := 0 to High(gMonsters) do
4688 begin
4689 mon := gMonsters[idx];
4690 if (mon <> nil) then
4691 begin
4692 result := cb(mon);
4693 if result then exit;
4694 end;
4695 end;
4696 end;
4699 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4700 var
4701 idx: Integer;
4702 mon: TMonster;
4703 begin
4704 result := false;
4705 if (gMonsters = nil) or not assigned(cb) then exit;
4706 for idx := 0 to High(gMonsters) do
4707 begin
4708 mon := gMonsters[idx];
4709 if (mon <> nil) and mon.alive then
4710 begin
4711 result := cb(mon);
4712 if result then exit;
4713 end;
4714 end;
4715 end;
4718 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4719 (*
4720 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4721 begin
4722 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4723 end;
4724 *)
4725 var
4726 idx: Integer;
4727 mon: TMonster;
4728 pmark: PoolMark;
4729 phit: PMonster;
4730 hitcount: Integer;
4731 begin
4732 result := false;
4733 if (width < 1) or (height < 1) then exit;
4734 if gmon_debug_use_sqaccel then
4735 begin
4736 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4737 pmark := framePool.mark();
4738 hitcount := monsGrid.forEachInAABB(x, y, width, height);
4739 if (hitcount = 0) then exit;
4740 phit := PMonster(framePool.getPtr(pmark));
4741 while (hitcount > 0) do
4742 begin
4743 mon := phit^;
4744 Inc(phit);
4745 Dec(hitcount);
4746 if (mon.alive) then begin result := true; break; end;
4747 end;
4748 framePool.release(pmark);
4749 end
4750 else
4751 begin
4752 for idx := 0 to High(gMonsters) do
4753 begin
4754 mon := gMonsters[idx];
4755 if (mon <> nil) and mon.alive then
4756 begin
4757 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4758 begin
4759 result := true;
4760 exit;
4761 end;
4762 end;
4763 end;
4764 end;
4765 end;
4768 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4769 (*
4770 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4771 begin
4772 result := cb(mon);
4773 end;
4774 *)
4775 var
4776 idx: Integer;
4777 mon: TMonster;
4778 pmark: PoolMark;
4779 phit: PMonster;
4780 hitcount: Integer;
4781 begin
4782 result := false;
4783 if (width < 1) or (height < 1) then exit;
4784 if gmon_debug_use_sqaccel then
4785 begin
4786 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4787 pmark := framePool.mark();
4788 hitcount := monsGrid.forEachInAABB(x, y, width, height);
4789 if (hitcount = 0) then exit;
4790 phit := PMonster(framePool.getPtr(pmark));
4791 while (hitcount > 0) do
4792 begin
4793 mon := phit^;
4794 Inc(phit);
4795 Dec(hitcount);
4796 if (cb(mon)) then begin result := true; break; end;
4797 end;
4798 framePool.release(pmark);
4799 end
4800 else
4801 begin
4802 for idx := 0 to High(gMonsters) do
4803 begin
4804 mon := gMonsters[idx];
4805 if (mon <> nil) and mon.alive then
4806 begin
4807 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4808 begin
4809 result := cb(mon);
4810 if result then exit;
4811 end;
4812 end;
4813 end;
4814 end;
4815 end;
4818 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4819 (*
4820 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4821 begin
4822 //result := false;
4823 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4824 if mon.alive then result := cb(mon) else result := false;
4825 end;
4826 *)
4827 var
4828 idx: Integer;
4829 mon: TMonster;
4830 pmark: PoolMark;
4831 phit: PMonster;
4832 hitcount: Integer;
4833 begin
4834 result := false;
4835 if (width < 1) or (height < 1) then exit;
4836 if gmon_debug_use_sqaccel then
4837 begin
4839 if (width = 1) and (height = 1) then
4840 begin
4841 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4842 end
4843 else
4844 begin
4845 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4846 end;
4848 pmark := framePool.mark();
4849 hitcount := monsGrid.forEachInAABB(x, y, width, height);
4850 if (hitcount = 0) then exit;
4851 phit := PMonster(framePool.getPtr(pmark));
4852 while (hitcount > 0) do
4853 begin
4854 mon := phit^;
4855 Inc(phit);
4856 Dec(hitcount);
4857 if (mon.alive) then
4858 begin
4859 if (cb(mon)) then begin result := true; break; end;
4860 end;
4861 end;
4862 framePool.release(pmark);
4863 end
4864 else
4865 begin
4866 for idx := 0 to High(gMonsters) do
4867 begin
4868 mon := gMonsters[idx];
4869 if (mon <> nil) and mon.alive then
4870 begin
4871 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4872 begin
4873 result := cb(mon);
4874 if result then exit;
4875 end;
4876 end;
4877 end;
4878 end;
4879 end;
4882 end.