1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
26 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
27 g_saveload
, g_panel
, xprofiler
;
54 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
58 FDirection
: TDirection
;
59 FStartDirection
: TDirection
;
60 FStartX
, FStartY
: Integer;
66 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
75 FWaitAttackAnim
: Boolean;
86 FFirePainTime
: Integer;
89 mProxyId
: Integer; // node in dyntree or -1
90 mArrIdx
: Integer; // in gMonsters
92 FDieTriggers
: Array of Integer;
93 FSpawnTrigger
: Integer;
95 mNeedSend
: Boolean; // for network
97 mEDamageType
: Integer;
100 function findNewPrey(): Boolean;
101 procedure ActivateTriggers();
103 procedure setGameX (v
: Integer); inline;
104 procedure setGameY (v
: Integer); inline;
106 procedure doDamage (v
: Integer);
111 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
112 mplatCheckFrameId
: LongWord;
114 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
115 destructor Destroy(); override;
116 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
117 function Collide(Panel
: TPanel
): Boolean; overload
;
118 function Collide(X
, Y
: Integer): Boolean; overload
;
119 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
120 function alive(): Boolean;
121 procedure SetHealth(aH
: Integer);
122 procedure Push(vx
, vy
: Integer);
123 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
124 function Heal(Value
: Word): Boolean;
127 procedure ClientUpdate();
128 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
129 procedure SetDeadAnim
;
132 procedure WakeUpSound();
133 procedure DieSound();
134 procedure PainSound();
135 procedure ActionSound();
136 procedure AddTrigger(t
: Integer);
137 procedure ClearTriggers();
139 procedure SaveState (st
: TStream
);
140 procedure LoadState (st
: TStream
);
141 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
142 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
143 procedure MakeBloodSimple(Count
: Word);
144 procedure RevertAnim(R
: Boolean = True);
145 function AnimIsReverse
: Boolean;
146 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
147 function kick(o
: PObj
): Boolean;
148 procedure CatchFire(Attacker
: Word);
149 procedure OnFireFlame(Times
: DWORD
= 1);
151 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
153 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
154 procedure moveBy (dx
, dy
: Integer); inline;
156 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
159 function gncNeedSend (): Boolean; inline;
160 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
163 property Obj
: TObj read FObj
;
165 property proxyId
: Integer read mProxyId
;
166 property arrIdx
: Integer read mArrIdx
;
168 property MonsterType
: Byte read FMonsterType
;
169 property MonsterHealth
: Integer read FHealth write FHealth
;
170 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
171 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
172 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
173 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
174 property MonsterSleep
: Integer read FSleep write FSleep
;
175 property MonsterState
: Byte read FState write FState
;
176 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
177 property MonsterPain
: Integer read FPain write FPain
;
178 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
180 property UID
: Word read FUID write FUID
;
181 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
183 property GameX
: Integer read FObj
.X write setGameX
;
184 property GameY
: Integer read FObj
.Y write setGameY
;
185 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
186 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
187 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
188 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
189 property GameDirection
: TDirection read FDirection write FDirection
;
191 property StartID
: Integer read FStartID
;
194 property eMonsterType
: Byte read FMonsterType
;
195 property eMonsterHealth
: Integer read FHealth write FHealth
;
196 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
197 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
198 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
199 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
200 property eMonsterSleep
: Integer read FSleep write FSleep
;
201 property eMonsterState
: Byte read FState write FState
;
202 property eMonsterRemoved
: Boolean read FRemoved
;
203 property eMonsterPain
: Integer read FPain write FPain
;
204 property eMonsterAnim
: Byte read FCurAnim
;
206 property eUID
: Word read FUID
;
207 property eSpawnTrigger
: Integer read FSpawnTrigger
;
209 property eGameX
: Integer read FObj
.X write setGameX
;
210 property eGameY
: Integer read FObj
.Y write setGameY
;
211 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
212 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
213 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
214 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
215 property eGameDirection
: TDirection read FDirection write FDirection
;
217 property eStartID
: Integer read FStartID
;
219 // set this before assigning something to `eDamage`
220 property eDamageType
: Integer read mEDamageType write mEDamageType
;
221 property eDamage
: Integer write doDamage
;
225 // will be called from map loader
226 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
228 procedure g_Monsters_LoadData ();
229 procedure g_Monsters_FreeData ();
230 procedure g_Monsters_Init ();
231 procedure g_Monsters_Free (clearGrid
: Boolean=true);
232 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
233 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
234 procedure g_Monsters_Update ();
235 procedure g_Monsters_Draw ();
236 procedure g_Monsters_DrawHealth ();
237 function g_Monsters_ByUID (UID
: Word): TMonster
;
238 procedure g_Monsters_killedp ();
239 procedure g_Monsters_SaveState (st
: TStream
);
240 procedure g_Monsters_LoadState (st
: TStream
);
242 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
243 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
245 function g_Mons_TypeLo (): Integer; inline;
246 function g_Mons_TypeHi (): Integer; inline;
248 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
249 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
250 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
254 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
256 // throws on invalid uid
257 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
260 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
262 function g_Mons_TotalCount (): Integer; inline;
264 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
266 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
267 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
269 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
270 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
272 function g_Mons_getNewTrapFrameId (): DWord
; inline;
273 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
278 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
280 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
285 gmon_debug_use_sqaccel
: Boolean = true;
289 procedure g_Mons_ProfilersBegin ();
290 procedure g_Mons_ProfilersEnd ();
292 procedure g_Mons_LOS_Start (); inline;
293 procedure g_Mons_LOS_End (); inline;
296 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
300 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
303 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
307 gmon_debug_think
: Boolean = true;
308 gmon_debug_one_think_step
: Boolean = false;
314 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
315 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
316 g_console
, g_map
, Math
, g_menu
, wadreader
,
317 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
321 // ////////////////////////////////////////////////////////////////////////// //
322 procedure g_Mons_ProfilersBegin ();
324 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
325 profMonsLOS
.mainBegin(g_profile_los
);
326 if g_profile_los
then
328 profMonsLOS
.sectionBegin('loscalc');
329 profMonsLOS
.sectionEnd();
333 procedure g_Mons_ProfilersEnd ();
335 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
338 procedure g_Mons_LOS_Start (); inline;
340 profMonsLOS
.sectionBeginAccum('loscalc');
343 procedure g_Mons_LOS_End (); inline;
345 profMonsLOS
.sectionEnd();
349 // ////////////////////////////////////////////////////////////////////////// //
351 monCheckTrapLastFrameId
: DWord
= 0;
352 monCheckMPlatLastFrameId
: LongWord = 0;
355 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
357 x
:= FObj
.X
+FObj
.Rect
.X
;
358 y
:= FObj
.Y
+FObj
.Rect
.Y
;
359 w
:= FObj
.Rect
.Width
;
360 h
:= FObj
.Rect
.Height
;
363 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
365 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
368 // ////////////////////////////////////////////////////////////////////////// //
370 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
372 if not assigned(cb) then begin result := nil; exit; end;
373 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
378 //WARNING! call this after monster position was changed, or coldet will not work right!
379 procedure TMonster
.positionChanged ();
382 nx
, ny
, nw
, nh
: Integer;
384 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
385 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
387 if (mProxyId
= -1) then
390 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
391 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
392 monsGrid
.getBodyXY(mProxyId
, x
, y
);
393 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
398 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
399 getMapBox(nx
, ny
, nw
, nh
);
401 if (w
<> nw
) or (h
<> nh
) then
404 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
405 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
407 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
409 else if (x
<> nx
) or (y
<> ny
) then
412 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
413 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
415 monsGrid
.moveBody(mProxyId
, nx
, ny
);
419 exit
; // nothing to do
421 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
422 monsGrid
.getBodyXY(mProxyId
, x
, y
);
423 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
429 // ////////////////////////////////////////////////////////////////////////// //
439 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
441 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
442 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
446 end = ((name
: 'SLEEP'; loop
: True),
447 (name
: 'GO'; loop
: True),
448 (name
: 'DIE'; loop
: False),
449 (name
: 'MESS'; loop
: False),
450 (name
: 'ATTACK'; loop
: False),
451 (name
: 'ATTACK2'; loop
: False),
452 (name
: 'PAIN'; loop
: False));
454 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
455 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
465 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
466 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
468 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
469 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
471 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
472 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
474 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
475 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
477 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
478 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
480 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
481 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
483 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
484 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
486 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
487 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
489 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
490 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
492 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
493 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
495 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
496 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
498 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
499 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
501 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
502 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
504 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
505 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
507 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
508 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
510 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
511 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
513 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
514 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
516 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
517 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
519 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
520 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
522 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
523 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
525 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
526 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
529 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
530 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
531 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
532 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
533 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
534 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
535 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
536 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
538 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
539 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
540 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
542 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
543 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
544 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
546 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
547 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
548 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
550 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
551 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
552 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
554 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
555 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
556 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
558 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
559 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
560 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
562 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
563 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
564 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
566 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
567 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
568 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
570 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
571 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
572 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
574 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
575 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
576 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
578 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
579 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
580 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
582 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
583 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
584 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
586 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
587 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
588 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
590 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
591 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
592 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
594 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
595 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
596 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
598 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
599 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
600 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
602 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
603 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
604 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
606 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
607 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
608 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
610 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
611 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
612 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
614 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
615 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
618 // ////////////////////////////////////////////////////////////////////////// //
620 gMonsters
: array of TMonster
;
621 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
622 freeInds
: TIdPool
= nil;
625 procedure clearUidMap ();
629 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
634 function g_Mons_getNewTrapFrameId (): DWord
; inline;
638 Inc(monCheckTrapLastFrameId
);
639 if (monCheckTrapLastFrameId
= 0) then
642 monCheckTrapLastFrameId
:= 1;
643 for f
:= 0 to High(gMonsters
) do
645 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
648 result
:= monCheckTrapLastFrameId
;
652 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
656 Inc(monCheckMPlatLastFrameId
);
657 if (monCheckMPlatLastFrameId
= 0) then
660 monCheckMPlatLastFrameId
:= 1;
661 for f
:= 0 to High(gMonsters
) do
663 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
666 result
:= monCheckMPlatLastFrameId
;
675 soulcount
: Integer = 0;
678 function allocMonster (): DWORD
;
682 result
:= freeInds
.alloc();
683 if (result
> High(gMonsters
)) then
685 olen
:= Length(gMonsters
);
686 SetLength(gMonsters
, result
+64);
687 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
692 function IsFriend(a
, b
: Byte): Boolean;
696 // Áî÷êà - âñåì äðóã:
697 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
700 // Ìîíñòðû îäíîãî âèäà:
703 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
704 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
705 Exit
; // Ýòè íå áüþò ñâîèõ
708 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
709 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
711 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
712 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
715 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
720 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
723 UIDType
, MonsterType
: Byte;
728 UIDType
:= g_GetUIDType(SpawnerUID
);
729 if UIDType
= UID_MONSTER
then
731 m
:= g_Monsters_ByUID(SpawnerUID
);
732 if m
= nil then Exit
;
733 MonsterType
:= m
.FMonsterType
;
737 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
738 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
740 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
741 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
742 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
744 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
745 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
750 function canShoot(m
: Byte): Boolean;
755 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
763 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
766 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
768 atag := atag; // shut up, fpc!
769 result := false; // don't stop
770 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
772 case mon.FMonsterType of // Íå âîñêðåñèòü:
773 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
774 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
776 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
791 // Åñëè íóæíà âåðîÿòíîñòü
792 if not immediately
and (Random(8) <> 0) then exit
;
794 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
795 if gmon_debug_use_sqaccel
then
797 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
798 //if (mon <> nil) then result := mon.mArrIdx;
799 pmark
:= framePool
.mark();
800 hitcount
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
);
801 if (hitcount
= 0) then exit
;
802 phit
:= PMonster(framePool
.getPtr(pmark
));
803 while (hitcount
> 0) do
808 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
809 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
810 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: mon
:= nil;
811 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
813 if (mon
<> nil) then break
;
815 framePool
.release(pmark
);
816 if (mon
<> nil) then result
:= mon
.mArrIdx
;
820 for a
:= 0 to High(gMonsters
) do
822 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
824 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
825 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
826 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
827 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
838 procedure g_Monsters_LoadData();
840 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
842 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
849 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
857 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
865 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
872 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
879 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
886 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
893 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
900 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
907 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
914 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
921 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
928 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
935 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
942 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
949 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
956 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
963 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
970 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
971 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
977 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
978 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
984 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
987 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
990 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
991 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
992 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
993 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
994 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
995 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
997 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
999 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1048 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1052 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1055 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1059 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1062 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1065 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1066 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1069 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1072 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1073 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1074 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1076 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1078 freeInds
:= TIdPool
.Create();
1080 monCheckTrapLastFrameId
:= 0;
1081 monCheckMPlatLastFrameId
:= 0;
1084 procedure g_Monsters_FreeData();
1086 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1215 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1216 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1217 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1218 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1219 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1220 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_PAIN');
1225 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1226 g_Sound_Delete('SOUND_MONSTER_ACTION');
1227 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1228 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1229 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1230 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1231 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1232 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1233 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1234 g_Sound_Delete('SOUND_MONSTER_SLOP');
1236 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1237 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1238 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1240 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1241 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1242 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1243 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1244 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1245 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1247 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1248 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1249 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1250 g_Sound_Delete('SOUND_MONSTER_HAHA');
1251 g_Sound_Delete('SOUND_MONSTER_TRUP');
1253 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1254 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1256 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1257 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1258 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1259 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1261 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1262 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1263 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1264 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1265 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1267 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1268 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1269 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1270 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1271 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1273 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1274 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1275 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1276 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1278 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1279 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1280 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1282 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1283 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1285 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1286 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1288 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1289 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1290 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1292 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1293 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1295 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1296 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1297 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1299 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1305 procedure g_Monsters_Init();
1310 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1314 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1320 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1323 monCheckTrapLastFrameId
:= 0;
1324 monCheckMPlatLastFrameId
:= 0;
1328 // will be called from map loader
1329 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1332 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1333 //clearUidMap(); // why not?
1334 e_LogWritefln('%s', ['Recreated monster tree']);
1338 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1339 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1346 // Íåò òàêîãî ìîíñòðà
1347 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1349 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1350 if MonsterType
= MONSTER_SOUL
then
1352 if soulcount
> MAX_SOUL
then exit
;
1353 soulcount
:= soulcount
+ 1;
1356 find_id
:= allocMonster();
1358 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1359 gMonsters
[find_id
] := mon
;
1360 mon
.mArrIdx
:= find_id
;
1363 uidMap
[mon
.FUID
] := mon
;
1365 // Íàñòðàèâàåì ïîëîæåíèå
1370 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1371 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1375 FObj
.X
:= X
-FObj
.Rect
.X
;
1376 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1379 FDirection
:= Direction
;
1380 FStartDirection
:= Direction
;
1385 mon
.positionChanged();
1390 procedure g_Monsters_killedp();
1394 if gMonsters
= nil then
1397 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1398 h
:= High(gMonsters
);
1401 if (gMonsters
[a
] <> nil) then
1403 with gMonsters
[a
] do
1405 if (FMonsterType
= MONSTER_MAN
) and
1406 (FState
<> MONSTATE_DEAD
) and
1407 (FState
<> MONSTATE_SLEEP
) and
1408 (FState
<> MONSTATE_DIE
) then
1410 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1418 procedure g_Monsters_Update();
1423 if gTime
mod (GAME_TICK
*2) = 0 then
1427 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1428 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1431 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1433 if gmon_debug_think
or gmon_debug_one_think_step
then
1435 gmon_debug_one_think_step
:= false;
1436 for a
:= 0 to High(gMonsters
) do
1438 if (gMonsters
[a
] = nil) then continue
;
1439 if not gMonsters
[a
].FRemoved
then
1441 if g_Game_IsClient
then
1442 gMonsters
[a
].ClientUpdate()
1444 gMonsters
[a
].Update();
1448 gMonsters
[a
].Free();
1449 gMonsters
[a
] := nil;
1457 procedure g_Monsters_Draw();
1461 if gMonsters
<> nil then
1463 for a
:= 0 to High(gMonsters
) do
1465 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1470 procedure g_Monsters_DrawHealth();
1475 if gMonsters
= nil then Exit
;
1476 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1478 for a
:= 0 to High(gMonsters
) do
1480 if gMonsters
[a
] <> nil then
1482 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1483 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1484 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1489 function g_Monsters_ByUID (UID
: Word): TMonster
;
1491 result
:= uidMap
[UID
];
1494 procedure g_Monsters_SaveState (st
: TStream
);
1498 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1500 for i
:= 0 to High(gMonsters
) do
1502 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1505 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1506 utils
.writeInt(st
, LongInt(pt_x
));
1507 utils
.writeInt(st
, LongInt(pt_xs
));
1508 utils
.writeInt(st
, LongInt(pt_y
));
1509 utils
.writeInt(st
, LongInt(pt_ys
));
1511 // Êîëè÷åñòâî ìîíñòðîâ
1512 utils
.writeInt(st
, LongInt(count
));
1514 if (count
= 0) then exit
;
1516 // Ñîõðàíÿåì ìîíñòðîâ
1517 for i
:= 0 to High(gMonsters
) do
1519 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1522 utils
.writeInt(st
, Byte(gMonsters
[i
].MonsterType
));
1523 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1524 gMonsters
[i
].SaveState(st
);
1530 procedure g_Monsters_LoadState (st
: TStream
);
1538 g_Monsters_Free(false);
1540 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1541 pt_x
:= utils
.readLongInt(st
);
1542 pt_xs
:= utils
.readLongInt(st
);
1543 pt_y
:= utils
.readLongInt(st
);
1544 pt_ys
:= utils
.readLongInt(st
);
1546 // Êîëè÷åñòâî ìîíñòðîâ
1547 count
:= utils
.readLongInt(st
);
1549 if (count
= 0) then exit
;
1550 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid monster count');
1552 // Çàãðóæàåì ìîíñòðîâ
1553 for a
:= 0 to count
-1 do
1556 b
:= utils
.readByte(st
);
1558 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1559 if (mon
= nil) then raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1560 // Çàãðóæàåì äàííûå ìîíñòðà
1566 // ////////////////////////////////////////////////////////////////////////// //
1567 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1570 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1572 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1577 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1579 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1584 // ////////////////////////////////////////////////////////////////////////// //
1585 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1586 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1589 function g_Mons_TypeIdByName (const name
: String): Integer;
1594 while (i
<= MONSTER_MAN
) do
1596 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1605 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1609 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1611 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1612 result
:= MONSTERTABLE
[monType
].Name
1618 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1620 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1621 Result
:= KilledByMonster
[monType
]
1627 // ////////////////////////////////////////////////////////////////////////// //
1628 { T M o n s t e r : }
1630 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1631 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1633 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1635 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1637 if (dx
<> 0) or (dy
<> 0) then
1645 procedure TMonster
.doDamage (v
: Integer);
1647 if (v
<= 0) then exit
;
1648 if (v
> 32767) then v
:= 32767;
1649 Damage(v
, 0, 0, 0, mEDamageType
);
1652 procedure TMonster
.ActionSound();
1654 case FMonsterType
of
1656 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1657 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1659 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1660 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1661 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1663 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1665 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1667 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1669 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1673 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1677 procedure TMonster
.PainSound();
1685 case FMonsterType
of
1686 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1687 MONSTER_SKEL
, MONSTER_CGUN
:
1688 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1689 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1690 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1691 MONSTER_BSP
, MONSTER_CYBER
:
1692 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1694 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1696 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1698 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1700 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1704 procedure TMonster
.DieSound();
1706 case FMonsterType
of
1709 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1710 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1712 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1714 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1715 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1716 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1725 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1727 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1729 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1731 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1733 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1735 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1737 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1739 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1741 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1743 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1745 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1749 procedure TMonster
.WakeUpSound();
1751 case FMonsterType
of
1754 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1755 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1757 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1759 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1760 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1761 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1764 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1766 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1768 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1770 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1772 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1774 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1776 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1778 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1780 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1782 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1784 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1786 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1792 procedure TMonster
.BFGHit();
1794 if FMonsterType
= MONSTER_FISH
then
1797 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1798 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1799 {if g_Game_IsServer and g_Game_IsNet then
1800 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1801 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1805 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1807 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1815 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1817 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1822 Panel
.Width
, Panel
.Height
);
1825 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1827 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1828 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1829 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1830 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1833 procedure TMonster
.Respawn
;
1839 FDirection
:= FStartDirection
;
1840 {GameX}FObj
.X
:= FStartX
;
1841 {GameY}FObj
.Y
:= FStartY
;
1842 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1843 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1848 FDieTriggers
:= nil;
1849 FWaitAttackAnim
:= False;
1850 FChainFire
:= False;
1853 FState
:= MONSTATE_SLEEP
;
1854 FCurAnim
:= ANIM_SLEEP
;
1856 positionChanged(); // this updates spatial accelerators
1858 if g_Game_IsNet
and g_Game_IsServer
then
1860 MH_SEND_MonsterPos(FUID
);
1861 MH_SEND_MonsterState(FUID
);
1865 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1868 FramesID
: DWORD
= 0;
1872 if ForcedUID
< 0 then
1873 FUID
:= g_CreateUID(UID_MONSTER
)
1877 FMonsterType
:= MonsterType
;
1881 FState
:= MONSTATE_SLEEP
;
1882 FCurAnim
:= ANIM_SLEEP
;
1883 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1884 FMaxHealth
:= FHealth
;
1885 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1886 FDieTriggers
:= nil;
1887 FSpawnTrigger
:= -1;
1888 FWaitAttackAnim
:= False;
1889 FChainFire
:= False;
1891 FNoRespawn
:= False;
1893 FBehaviour
:= BH_NORMAL
;
1897 mEDamageType
:= HIT_SOME
;
1901 trapCheckFrameId
:= 0;
1902 mplatCheckFrameId
:= 0;
1905 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1906 FBloodKind
:= BLOOD_SPARKS
1908 FBloodKind
:= BLOOD_NORMAL
;
1909 if FMonsterType
= MONSTER_CACO
then
1915 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1928 SetLength(FAnim
, Length(ANIMTABLE
));
1930 for a
:= 0 to High(FAnim
) do
1932 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1933 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1936 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1937 if (ANIMTABLE
[a
].name
<> '') and
1938 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1940 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1941 '_'+ANIMTABLE
[a
].name
;
1943 res
:= g_Frames_Exists(s
);
1946 res
:= g_Frames_Get(FramesID
, s
);
1948 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1951 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1952 if a
<> ANIM_MESS
then
1955 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1956 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1958 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1959 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1960 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1961 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1966 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1967 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1969 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1970 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1972 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1973 '_'+ANIMTABLE
[a
].name
+'_L';
1974 if g_Frames_Exists(s
) then
1975 g_Frames_Get(FramesID
, s
);
1978 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1979 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1982 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1983 if MonsterType
= MONSTER_VILE
then
1985 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1986 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1992 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1999 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
2000 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
2003 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
2004 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
2007 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
2009 SetState(MONSTATE_RUN
);
2013 // Ëîâóøêà óáèâàåò ñðàçó:
2014 if t
= HIT_TRAP
then
2017 // Ðîáîòó óðîíà íåò:
2018 if FMonsterType
= MONSTER_ROBO
then
2022 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2024 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2027 FPain
:= FPain
+aDamage
;
2029 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2030 if FState
<> MONSTATE_PAIN
then
2031 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2032 (FMonsterType
<> MONSTER_BARREL
) then
2033 SetState(MONSTATE_PAIN
);
2035 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2036 if (gBloodCount
> 0) then
2038 c
:= Min(aDamage
, 200);
2039 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2041 if (VelX
= 0) and (VelY
= 0) then
2045 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2046 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2050 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2051 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2053 FTargetUID
:= SpawnerUID
;
2057 // Çäîðîâüå çàêîí÷èëîñü:
2058 if FHealth
<= 0 then
2060 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2061 if (FMonsterType
<> MONSTER_BARREL
) then
2063 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2065 p
:= g_Player_Get(SpawnerUID
);
2066 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2068 p
.MonsterKills
:= p
.MonsterKills
+1;
2069 if gGameSettings
.GameMode
= GM_COOP
then
2070 p
.Frags
:= p
.Frags
+ 1;
2071 // Uncomment this if you want to double-kill monsters
2075 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2077 Inc(gCoopMonstersKilled
);
2078 if g_Game_IsNet
then
2084 case FMonsterType
of
2085 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2086 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2087 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2088 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2095 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2096 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2098 g_Items_SetDrop(it
); // mark it as monster drop
2099 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2100 (FObj
.Vel
.Y
div 2)-Random(4));
2101 //positionChanged(); // this updates spatial accelerators
2102 if g_Game_IsServer
and g_Game_IsNet
then
2103 MH_SEND_ItemSpawn(True, it
);
2106 // Òðóï äàëüøå íå èäåò:
2109 // Ó òðóïà ðàçìåðû ìåíüøå:
2110 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2112 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2113 FObj
.Rect
.Height
:= 12;
2117 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2118 if (FHealth
<= -30) and
2119 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2120 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2121 (FMonsterType
= MONSTER_MAN
)) then
2123 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2124 SetState(MONSTATE_DIE
, ANIM_MESS
);
2129 SetState(MONSTATE_DIE
);
2132 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2133 if g_Game_IsServer
then ActivateTriggers();
2138 if FState
= MONSTATE_SLEEP
then
2139 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2140 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2141 SetState(MONSTATE_GO
);
2144 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2148 function TMonster
.Heal(Value
: Word): Boolean;
2151 if g_Game_IsClient
then
2156 if FHealth
< FMaxHealth
then
2158 IncMax(FHealth
, Value
, FMaxHealth
);
2159 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2164 destructor TMonster
.Destroy();
2168 for a
:= 0 to High(FAnim
) do
2170 FAnim
[a
, TDirection
.D_LEFT
].Free();
2171 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2176 if (mProxyId
<> -1) then
2178 if (monsGrid
<> nil) then
2180 monsGrid
.removeBody(mProxyId
);
2181 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2182 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2188 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2190 freeInds
.release(mArrIdx
);
2191 gMonsters
[mArrIdx
] := nil;
2195 uidMap
[FUID
] := nil;
2197 inherited Destroy();
2200 procedure TMonster
.Draw();
2206 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2207 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2209 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2210 if FMonsterType
= MONSTER_VILE
then
2211 if FState
= MONSTATE_SHOOT
then
2212 if GetPos(FTargetUID
, @o
) then
2213 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2214 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2216 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2218 if (g_dbg_scale
= 1.0) then
2220 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2221 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2225 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2226 if FState
= MONSTATE_DEAD
then
2227 case FMonsterType
of
2228 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2231 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2232 if FAnim
[FCurAnim
, FDirection
] <> nil then
2234 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2235 if (FDirection
= TDirection
.D_LEFT
) and
2236 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2237 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2238 (FMonsterType
<> MONSTER_BARREL
) then
2239 m
:= TMirrorType
.Horizontal
2241 m
:= TMirrorType
.None
;
2243 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2244 if (FDirection
= TDirection
.D_LEFT
) and
2245 (FMonsterType
<> MONSTER_BARREL
) then
2247 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2248 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2250 if m
= TMirrorType
.Horizontal
then
2251 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2252 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2253 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2254 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2255 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2256 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2258 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2261 else // Ïðàâàÿ àíèìàöèÿ
2263 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2264 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2268 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2271 if g_debug_Frames
then
2273 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2275 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2276 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2281 procedure TMonster
.MakeBloodSimple(Count
: Word);
2283 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2284 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2285 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2286 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2287 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2288 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2289 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2290 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2293 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2295 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2296 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2297 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2298 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2301 procedure TMonster
.Push(vx
, vy
: Integer);
2303 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2304 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2305 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2308 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2312 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2313 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2314 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2315 soulcount
:= soulcount
-1;
2317 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2319 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2320 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2321 (State
<> MONSTATE_GO
) then
2328 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2330 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2332 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2333 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2334 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2335 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2336 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2337 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2338 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2340 begin // íà÷àëè âîñðåøàòüñÿ
2342 FAnim
[Anim
, FDirection
].Revert(True);
2344 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2345 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2352 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2353 if ForceAnim
<> 255 then
2356 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2357 if FCurAnim
<> Anim
then
2358 if FAnim
[Anim
, FDirection
] <> nil then
2360 FAnim
[Anim
, FDirection
].Reset();
2365 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2372 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2373 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2375 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2376 if g_Game_IsServer
and g_Game_IsNet
then
2377 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2383 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2386 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2387 TA
:= TAnimation
.Create(FramesID
, False, 6);
2388 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2389 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2390 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2392 if g_Game_IsServer
and g_Game_IsNet
then
2393 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2394 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2398 FObj
.X
:= X
- FObj
.Rect
.X
;
2399 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2403 FDirection
:= TDirection
.D_LEFT
2406 FDirection
:= TDirection
.D_RIGHT
2410 if FDirection
= TDirection
.D_RIGHT
then
2411 FDirection
:= TDirection
.D_LEFT
2413 FDirection
:= TDirection
.D_RIGHT
;
2416 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2417 if not silent
and (TA
<> nil) then
2419 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2420 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2423 if g_Game_IsServer
and g_Game_IsNet
then
2424 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2425 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2429 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2433 procedure TMonster
.Update();
2435 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2445 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2446 if FMonsterType
= MONSTER_FISH
then
2447 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2448 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2451 // Ëåòàþùèå ìîíòñðû:
2452 if ((FMonsterType
= MONSTER_SOUL
) or
2453 (FMonsterType
= MONSTER_PAIN
) or
2454 (FMonsterType
= MONSTER_CACO
)) and
2455 (FState
<> MONSTATE_DIE
) and
2456 (FState
<> MONSTATE_DEAD
) then
2459 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2460 if gTime
mod (GAME_TICK
*2) <> 0 then
2462 g_Obj_Move(@FObj
, fall
, True, True);
2463 positionChanged(); // this updates spatial accelerators
2467 if FPainTicks
> 0 then
2470 FPainSound
:= False;
2473 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2474 positionChanged(); // this updates spatial accelerators
2476 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2477 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2478 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2481 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2483 Inc(gCoopMonstersKilled
);
2484 if g_Game_IsNet
then
2491 oldvelx
:= FObj
.Vel
.X
;
2493 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2494 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2495 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2497 if FFireTime
> 0 then
2499 if WordBool(st
and MOVE_INWATER
) then
2504 FFireTime
:= FFireTime
- 1;
2505 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2506 if FFirePainTime
= 0 then
2508 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2509 FFirePainTime
:= 18;
2512 FFirePainTime
:= FFirePainTime
- 1;
2516 // Ìåðòâûé íè÷åãî íå äåëàåò:
2517 if (FState
= MONSTATE_DEAD
) then
2520 // AI ìîíñòðîâ âûêëþ÷åí:
2521 if g_debug_MonsterOff
then
2524 if FState
<> MONSTATE_SLEEP
then
2525 SetState(MONSTATE_SLEEP
);
2528 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2529 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2530 case FMonsterType
of
2532 if Random(4) = 0 then
2533 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2534 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2535 MONSTER_ROBO
, MONSTER_BARREL
:
2536 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2537 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2539 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2540 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2541 if Random(2) = 0 then
2542 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2544 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2548 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2549 if FMonsterType
= MONSTER_BARREL
then
2551 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2552 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2553 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2554 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2558 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2559 if FMonsterType
= MONSTER_SOUL
then
2560 if WordBool(st
and MOVE_HITAIR
) then
2561 g_Obj_SetSpeed(@FObj
, 16);
2566 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2567 if FObj
.Vel
.Y
< 0 then
2568 if WordBool(st
and MOVE_INWATER
) then
2571 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2572 FTargetTime
:= FTargetTime
+ 1;
2575 if FShellTimer
> -1 then
2576 if FShellTimer
= 0 then
2578 if FShellType
= SHELL_SHELL
then
2579 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2580 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2581 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2582 else if FShellType
= SHELL_DBLSHELL
then
2584 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2585 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2586 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2587 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2588 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2589 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2592 end else Dec(FShellTimer
);
2594 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2596 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2597 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2598 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2599 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2600 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2601 (FObj
.Accel
.Y
= 0) then
2602 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2605 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2607 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2608 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2610 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2611 if gSoundEffectsDF
then PainSound();
2613 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2616 // Ñíèæàåì áîëü ñî âðåìåíåì:
2619 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2620 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2624 SetState(MONSTATE_GO
);
2628 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2631 FSleep
:= FSleep
+ 1;
2633 // Ïðîñïàëè äîñòàòî÷íî:
2634 if FSleep
>= 18 then
2639 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2640 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2641 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2642 if (gPlayers
<> nil) then
2643 for a
:= 0 to High(gPlayers
) do
2644 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2645 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2647 if g_Look(@FObj
, @Obj
, FDirection
) then
2649 FTargetUID
:= gPlayers
[a
].UID
;
2652 SetState(MONSTATE_GO
);
2656 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2657 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2658 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2659 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2660 if gMonsters
<> nil then
2661 for a
:= 0 to High(gMonsters
) do
2662 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2663 (gMonsters
[a
].FUID
<> FUID
) then
2665 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2666 if (FBehaviour
= BH_MANIAC
) and
2667 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2669 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2670 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2671 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2673 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2674 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2676 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2678 FTargetUID
:= gMonsters
[a
].UID
;
2681 SetState(MONSTATE_GO
);
2687 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2690 FSleep
:= FSleep
- 1;
2692 // Âûæäàëè äîñòàòî÷íî - èäåì:
2694 SetState(MONSTATE_GO
);
2697 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2699 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2700 if WordBool(st
and MOVE_BLOCK
) then
2704 SetState(MONSTATE_RUNOUT
);
2709 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2710 if (FMonsterType
= MONSTER_VILE
) then
2711 if isCorpse(@FObj
, False) <> -1 then
2714 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2719 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2720 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2721 if not findNewPrey() then
2722 begin // Íîâûõ öåëåé íåò
2730 o
.Rect
:= _Rect(0, 0, 0, 1);
2732 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2733 GetPos(FTargetUID
, @o
);
2735 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2736 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2739 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2746 // Ðàññòîÿíèå äî öåëè:
2747 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2748 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2750 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2752 FDirection
:= TDirection
.D_RIGHT
2754 FDirection
:= TDirection
.D_LEFT
;
2756 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2757 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2758 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2759 if shoot(@o
, False) then
2762 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2763 if Abs(sx
) < 40 then
2764 if FMonsterType
<> MONSTER_FISH
then
2767 SetState(MONSTATE_RUN
);
2768 if Random(2) = 0 then
2769 FDirection
:= TDirection
.D_LEFT
2771 FDirection
:= TDirection
.D_RIGHT
;
2776 // Óïåðëèñü â ñòåíó:
2777 if WordBool(st
and MOVE_HITWALL
) then
2779 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2780 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2781 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2783 SetState(MONSTATE_WAIT
);
2788 case FMonsterType
of
2789 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2791 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2792 (FObj
.Accel
.Y
= 0) then
2793 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2794 // Ïðûæîê ÷åðåç ñòåíó:
2795 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2796 SetState(MONSTATE_CLIMB
);
2803 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2804 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2805 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2807 if FMonsterType
= MONSTER_FISH
then
2809 if not WordBool(st
and MOVE_INWATER
) then
2810 begin // Ðûáà âíå âîäû:
2811 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2812 begin // "Ñòîèò" òâåðäî
2813 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2814 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2815 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2819 SetState(MONSTATE_PAIN
);
2820 FPain
:= FPain
+ 50;
2824 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2826 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2830 // Ðûáà ïëûâåò ââåðõ:
2831 if FObj
.Vel
.Y
< 0 then
2832 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2834 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2836 // Ïëàâàåì òóäà-ñþäà:
2837 if Random(2) = 0 then
2838 FDirection
:= TDirection
.D_LEFT
2840 FDirection
:= TDirection
.D_RIGHT
;
2842 SetState(MONSTATE_RUN
);
2846 else // Ëåòàþùèå ìîíñòðû
2848 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2850 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2855 else // "Íàçåìíûå" ìîíñòðû
2857 // Âîçìîæíî, ïèíàåì êóñêè:
2858 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2860 b
:= Abs(FObj
.Vel
.X
);
2861 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2862 for a
:= 0 to High(gGibs
) do
2864 if gGibs
[a
].alive
and
2865 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2866 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2869 if FObj
.Vel
.X
< 0 then
2871 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2875 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2880 // Áîññû ìîãóò ïèíàòü òðóïû:
2881 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2882 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2884 b
:= Abs(FObj
.Vel
.X
);
2885 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2886 for a
:= 0 to High(gCorpses
) do
2887 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2889 co
:= gCorpses
[a
].Obj
;
2890 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2891 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2893 if FObj
.Vel
.X
< 0 then
2894 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2896 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2899 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2901 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2903 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2904 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2907 FSleep
:= FSleep
+ 1;
2913 if Random(8) = 0 then
2917 // Áåæèì â âûáðàííóþ ñòîðîíó:
2918 if FDirection
= TDirection
.D_RIGHT
then
2919 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2921 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2923 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2924 if WordBool(st
and MOVE_INWATER
) then
2925 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2926 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2927 if FMonsterType
= MONSTER_FISH
then
2931 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2933 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2934 if WordBool(st
and MOVE_BLOCK
) then
2938 SetState(MONSTATE_RUNOUT
);
2943 FSleep
:= FSleep
- 1;
2945 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2946 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2949 SetState(MONSTATE_GO
);
2950 // Ñòåíà - èäåì îáðàòíî:
2951 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2954 if Random(8) = 0 then
2958 // Áåæèì â âûáðàííóþ ñòîðîíó:
2959 if FDirection
= TDirection
.D_RIGHT
then
2960 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2962 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2964 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2965 if WordBool(st
and MOVE_INWATER
) then
2966 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2967 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2968 if FMonsterType
= MONSTER_FISH
then
2972 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2974 // Âûøëè èç ÁëîêÌîíà:
2975 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2978 FSleep
:= FSleep
- 1;
2980 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2981 if FSleep
<= -18 then
2984 SetState(MONSTATE_GO
);
2985 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2986 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2989 if Random(8) = 0 then
2993 // Áåæèì â âûáðàííóþ ñòîðîíó:
2994 if FDirection
= TDirection
.D_RIGHT
then
2995 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2997 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2999 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3000 if WordBool(st
and MOVE_INWATER
) then
3001 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3002 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3003 if FMonsterType
= MONSTER_FISH
then
3007 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3009 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3010 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3011 (not WordBool(st
and MOVE_HITWALL
)) then
3014 SetState(MONSTATE_GO
);
3016 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3017 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3021 SetState(MONSTATE_RUN
);
3025 // Áåæèì â âûáðàííóþ ñòîðîíó:
3026 if FDirection
= TDirection
.D_RIGHT
then
3027 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3029 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3031 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3032 if WordBool(st
and MOVE_INWATER
) then
3033 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3034 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3035 if FMonsterType
= MONSTER_FISH
then
3039 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3040 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3042 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3043 if FMonsterType
= MONSTER_SOUL
then
3045 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3046 SetState(MONSTATE_GO
);
3051 // Çàìåäëÿåìñÿ ïðè àòàêå:
3052 if FMonsterType
<> MONSTER_FISH
then
3053 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3055 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3056 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3058 // Öåëü ïîãèáëà => èäåì äàëüøå:
3059 if not GetPos(FTargetUID
, @o
) then
3061 SetState(MONSTATE_GO
);
3066 // Öåëü íå âèäíî => èäåì äàëüøå:
3067 if not g_Look(@FObj
, @o
, FDirection
) then
3069 SetState(MONSTATE_GO
);
3074 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3075 if g_Obj_CollideWater(@o
, 0, 0) then
3077 SetState(MONSTATE_GO
);
3083 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3084 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3085 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3088 end; // case FState of ...
3092 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3093 if FState
= MONSTATE_REVIVE
then
3094 if FAnim
[FCurAnim
, FDirection
].Played
then
3095 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3096 FAnim
[FCurAnim
, FDirection
].Revert(False);
3097 SetState(MONSTATE_GO
);
3100 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3101 if vilefire
<> nil then
3104 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3105 if (FState
= MONSTATE_DIE
) and
3106 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3107 (FAnim
[FCurAnim
, FDirection
].Played
) then
3110 SetState(MONSTATE_DEAD
);
3112 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3113 if (FMonsterType
= MONSTER_PAIN
) then
3115 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3116 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_LEFT
);
3119 mon
.SetState(MONSTATE_GO
);
3120 mon
.FNoRespawn
:= True;
3121 Inc(gTotalMonsters
);
3122 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3125 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3126 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_RIGHT
);
3129 mon
.SetState(MONSTATE_GO
);
3130 mon
.FNoRespawn
:= True;
3131 Inc(gTotalMonsters
);
3132 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3135 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3136 FObj
.Y
+FObj
.Rect
.Y
, TDirection
.D_RIGHT
);
3139 mon
.SetState(MONSTATE_GO
);
3140 mon
.FNoRespawn
:= True;
3141 Inc(gTotalMonsters
);
3142 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3145 if g_Game_IsNet
then MH_SEND_CoopStats();
3148 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3149 if (FMonsterType
= MONSTER_PAIN
) or
3150 (FMonsterType
= MONSTER_SOUL
) or
3151 (FMonsterType
= MONSTER_BARREL
) then
3155 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3156 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3157 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3158 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3159 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3160 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3161 if FState
= MONSTATE_ATTACK
then
3162 begin // Ñîñòîÿíèå - Àòàêà
3163 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3164 if FMonsterType
<> MONSTER_SOUL
then
3165 SetState(MONSTATE_GO
);
3167 else // Ñîñòîÿíèå - Ñòðåëüáà
3169 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3170 if not FChainFire
then
3171 SetState(MONSTATE_GO
)
3173 begin // Íàäî ñòðåëÿòü åùå
3174 FChainFire
:= False;
3175 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3176 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3177 FAnim
[FCurAnim
, FDirection
].Reset();
3181 FWaitAttackAnim
:= False;
3184 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3185 if (FMonsterType
= MONSTER_SOUL
) or
3186 ( (not FWaitAttackAnim
) and
3187 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3188 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3190 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3191 if FState
= MONSTATE_ATTACK
then
3192 begin // Ñîñòîÿíèå - Àòàêà
3193 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3194 if FMonsterType
= MONSTER_SOUL
then
3195 FAnim
[FCurAnim
, FDirection
].Reset();
3197 case FMonsterType
of
3198 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3199 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3200 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3201 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3202 if FMonsterType
= MONSTER_SOUL
then
3203 SetState(MONSTATE_GO
);
3206 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3207 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3208 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3210 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3211 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3212 if FCurAnim
= ANIM_ATTACK2
then
3215 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3216 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3217 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3221 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3222 if FCurAnim
= ANIM_ATTACK2
then
3224 sx
:= isCorpse(@FObj
, True);
3226 begin // Íàøëè, êîãî âîñêðåñèòü
3227 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3228 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3229 // Âîñêðåøàòü - ñåáå âðåäèòü:
3230 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3236 else // Ñîñòîÿíèå - Ñòðåëüáà
3238 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3239 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3241 if FDirection
= TDirection
.D_LEFT
then
3243 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3244 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3245 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3248 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3250 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3251 case FMonsterType
of
3253 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3256 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3257 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3258 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3262 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3263 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3265 FShellType
:= SHELL_SHELL
;
3269 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3271 FShellType
:= SHELL_DBLSHELL
;
3276 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3277 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3280 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3283 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3284 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3285 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3289 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3290 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3291 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3294 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3296 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3298 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3299 MONSTER_BARON
, MONSTER_KNIGHT
:
3300 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3302 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3304 begin // Ñîçäàåì Lost_Soul:
3305 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3306 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3309 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3310 mon
.FTargetUID
:= FTargetUID
;
3311 GetPos(FTargetUID
, @o
);
3312 mon
.FTargetTime
:= 0;
3313 mon
.FNoRespawn
:= True;
3314 mon
.SetState(MONSTATE_GO
);
3315 mon
.shoot(@o
, True);
3316 Inc(gTotalMonsters
);
3318 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3323 if FMonsterType
<> MONSTER_PAIN
then
3324 if g_Game_IsNet
then
3325 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3327 // Ñêîðîñòðåëüíûå ìîíñòðû:
3328 if (FMonsterType
= MONSTER_CGUN
) or
3329 (FMonsterType
= MONSTER_SPIDER
) or
3330 (FMonsterType
= MONSTER_BSP
) or
3331 (FMonsterType
= MONSTER_MANCUB
) or
3332 (FMonsterType
= MONSTER_ROBO
) then
3333 if not GetPos(FTargetUID
, @o
) then
3334 // Öåëü ìåðòâà - èùåì íîâóþ:
3336 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3337 if shoot(@o
, False) then
3341 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3342 FWaitAttackAnim
:= True;
3345 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3346 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3348 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3349 // Çâóêè ïðè ïåðåäâèæåíèè:
3350 case FMonsterType
of
3352 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3353 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3354 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3356 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3357 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3358 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3360 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3361 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3362 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3364 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3365 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3366 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3370 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3371 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3372 FObj
.Vel
.X
:= oldvelx
;
3374 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3375 if FAnim
[FCurAnim
, FDirection
] <> nil then
3376 FAnim
[FCurAnim
, FDirection
].Update();
3379 procedure TMonster
.SetDeadAnim
;
3381 if FAnim
<> nil then
3382 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3385 procedure TMonster
.RevertAnim(R
: Boolean = True);
3387 if FAnim
<> nil then
3388 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3389 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3392 function TMonster
.AnimIsReverse
: Boolean;
3394 if FAnim
<> nil then
3395 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3400 procedure TMonster
.ClientUpdate();
3402 a
, b
, sx
, sy
, oldvelx
: Integer;
3409 sx
:= 0; // SHUT UP COMPILER
3412 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3413 if FMonsterType
= MONSTER_FISH
then
3414 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3415 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3418 // Ëåòàþùèå ìîíòñðû:
3419 if ((FMonsterType
= MONSTER_SOUL
) or
3420 (FMonsterType
= MONSTER_PAIN
) or
3421 (FMonsterType
= MONSTER_CACO
)) and
3422 (FState
<> MONSTATE_DIE
) and
3423 (FState
<> MONSTATE_DEAD
) then
3426 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3427 if gTime
mod (GAME_TICK
*2) <> 0 then
3429 g_Obj_Move(@FObj
, fall
, True, True);
3430 positionChanged(); // this updates spatial accelerators
3434 if FPainTicks
> 0 then
3437 FPainSound
:= False;
3440 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3441 positionChanged(); // this updates spatial accelerators
3443 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3444 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3445 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3451 oldvelx
:= FObj
.Vel
.X
;
3453 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3454 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3455 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3457 if FFireTime
> 0 then
3459 if WordBool(st
and MOVE_INWATER
) then
3464 FFireTime
:= FFireTime
- 1;
3468 // Ìåðòâûé íè÷åãî íå äåëàåò:
3469 if (FState
= MONSTATE_DEAD
) then
3472 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3473 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3474 case FMonsterType
of
3476 if Random(4) = 0 then
3477 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3478 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3479 MONSTER_ROBO
, MONSTER_BARREL
:
3480 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3481 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3483 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3484 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3485 if Random(2) = 0 then
3486 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3488 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3492 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3493 if FMonsterType
= MONSTER_BARREL
then
3495 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3496 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3497 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3498 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3502 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3503 if FMonsterType
= MONSTER_SOUL
then
3504 if WordBool(st
and MOVE_HITAIR
) then
3505 g_Obj_SetSpeed(@FObj
, 16);
3510 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3511 if FObj
.Vel
.Y
< 0 then
3512 if WordBool(st
and MOVE_INWATER
) then
3515 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3516 FTargetTime
:= FTargetTime
+ 1;
3518 if FShellTimer
> -1 then
3519 if FShellTimer
= 0 then
3521 if FShellType
= SHELL_SHELL
then
3522 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3523 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3524 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3525 else if FShellType
= SHELL_DBLSHELL
then
3527 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3528 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3529 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3530 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3531 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3532 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3535 end else Dec(FShellTimer
);
3537 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3539 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3540 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3541 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3542 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3543 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3544 (FObj
.Accel
.Y
= 0) then
3545 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3548 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3550 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3551 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3553 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3554 if gSoundEffectsDF
then PainSound();
3556 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3559 // Ñíèæàåì áîëü ñî âðåìåíåì:
3562 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3563 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3565 SetState(MONSTATE_GO
);
3570 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3573 FSleep
:= FSleep
+ 1;
3575 // Ïðîñïàëè äîñòàòî÷íî:
3576 if FSleep
>= 18 then
3582 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3585 FSleep
:= FSleep
- 1;
3588 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3590 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3591 if WordBool(st
and MOVE_BLOCK
) then
3595 SetState(MONSTATE_RUNOUT
);
3600 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3601 if (FMonsterType
= MONSTER_VILE
) then
3602 if isCorpse(@FObj
, False) <> -1 then
3604 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3610 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3611 if Abs(sx
) < 40 then
3612 if FMonsterType
<> MONSTER_FISH
then
3614 SetState(MONSTATE_RUN
);
3620 // Óïåðëèñü â ñòåíó:
3621 if WordBool(st
and MOVE_HITWALL
) then
3623 case FMonsterType
of
3624 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3626 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3627 (FObj
.Accel
.Y
= 0) then
3628 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3629 // Ïðûæîê ÷åðåç ñòåíó:
3630 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3631 SetState(MONSTATE_CLIMB
);
3638 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3639 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3640 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3642 if FMonsterType
= MONSTER_FISH
then
3644 if not WordBool(st
and MOVE_INWATER
) then
3645 begin // Ðûáà âíå âîäû:
3646 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3647 begin // "Ñòîèò" òâåðäî
3648 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3649 if FObj
.Accel
.Y
= 0 then
3651 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3655 SetState(MONSTATE_PAIN
);
3656 FPain
:= FPain
+ 50;
3660 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3662 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3666 // Ðûáà ïëûâåò ââåðõ:
3667 if FObj
.Vel
.Y
< 0 then
3668 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3670 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3672 // Ïëàâàåì òóäà-ñþäà:
3673 SetState(MONSTATE_RUN
);
3678 else // Ëåòàþùèå ìîíñòðû
3680 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3682 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3687 else // "Íàçåìíûå" ìîíñòðû
3689 // Âîçìîæíî, ïèíàåì êóñêè:
3690 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3692 b
:= Abs(FObj
.Vel
.X
);
3693 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3694 for a
:= 0 to High(gGibs
) do
3696 if gGibs
[a
].alive
and
3697 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3698 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3701 if FObj
.Vel
.X
< 0 then
3703 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3707 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3709 positionChanged(); // this updates spatial accelerators
3713 // Áîññû ìîãóò ïèíàòü òðóïû:
3714 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3715 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3717 b
:= Abs(FObj
.Vel
.X
);
3718 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3719 for a
:= 0 to High(gCorpses
) do
3720 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3722 co
:= gCorpses
[a
].Obj
;
3723 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3724 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3726 if FObj
.Vel
.X
< 0 then
3727 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3729 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3734 FSleep
:= FSleep
+ 1;
3740 if Random(8) = 0 then
3744 // Áåæèì â âûáðàííóþ ñòîðîíó:
3745 if FDirection
= TDirection
.D_RIGHT
then
3746 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3748 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3750 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3751 if WordBool(st
and MOVE_INWATER
) then
3752 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3753 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3754 if FMonsterType
= MONSTER_FISH
then
3758 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3760 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3761 if WordBool(st
and MOVE_BLOCK
) then
3763 SetState(MONSTATE_RUNOUT
);
3769 FSleep
:= FSleep
- 1;
3771 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3772 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3774 SetState(MONSTATE_GO
);
3778 if Random(8) = 0 then
3782 // Áåæèì â âûáðàííóþ ñòîðîíó:
3783 if FDirection
= TDirection
.D_RIGHT
then
3784 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3786 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3788 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3789 if WordBool(st
and MOVE_INWATER
) then
3790 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3791 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3792 if FMonsterType
= MONSTER_FISH
then
3796 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3798 // Âûøëè èç ÁëîêÌîíà:
3799 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3802 FSleep
:= FSleep
- 1;
3804 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3805 if FSleep
<= -18 then
3807 SetState(MONSTATE_GO
);
3811 if Random(8) = 0 then
3815 // Áåæèì â âûáðàííóþ ñòîðîíó:
3816 if FDirection
= TDirection
.D_RIGHT
then
3817 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3819 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3821 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3822 if WordBool(st
and MOVE_INWATER
) then
3823 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3824 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3825 if FMonsterType
= MONSTER_FISH
then
3829 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3831 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3832 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3833 (not WordBool(st
and MOVE_HITWALL
)) then
3835 SetState(MONSTATE_GO
);
3838 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3839 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3841 SetState(MONSTATE_RUN
);
3846 // Áåæèì â âûáðàííóþ ñòîðîíó:
3847 if FDirection
= TDirection
.D_RIGHT
then
3848 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3850 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3852 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3853 if WordBool(st
and MOVE_INWATER
) then
3854 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3855 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3856 if FMonsterType
= MONSTER_FISH
then
3860 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3861 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3863 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3864 if FMonsterType
= MONSTER_SOUL
then
3866 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3867 SetState(MONSTATE_GO
);
3872 // Çàìåäëÿåìñÿ ïðè àòàêå:
3873 if FMonsterType
<> MONSTER_FISH
then
3874 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3876 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3877 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3879 // Öåëü ïîãèáëà => èäåì äàëüøå:
3880 if not GetPos(FTargetUID
, @o
) then
3882 SetState(MONSTATE_GO
);
3887 // Öåëü íå âèäíî => èäåì äàëüøå:
3888 if not g_Look(@FObj
, @o
, FDirection
) then
3890 SetState(MONSTATE_GO
);
3895 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3896 if g_Obj_CollideWater(@o
, 0, 0) then
3898 SetState(MONSTATE_GO
);
3904 end; // case FState of ...
3908 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3909 if FState
= MONSTATE_REVIVE
then
3910 if FAnim
[FCurAnim
, FDirection
].Played
then
3911 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3912 FAnim
[FCurAnim
, FDirection
].Revert(False);
3913 SetState(MONSTATE_GO
);
3916 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3917 if vilefire
<> nil then
3920 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3921 if (FState
= MONSTATE_DIE
) and
3922 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3923 (FAnim
[FCurAnim
, FDirection
].Played
) then
3926 SetState(MONSTATE_DEAD
);
3928 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3929 if (FMonsterType
= MONSTER_PAIN
) or
3930 (FMonsterType
= MONSTER_SOUL
) or
3931 (FMonsterType
= MONSTER_BARREL
) then
3934 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3937 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3938 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3939 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3940 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3941 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3942 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3943 if FState
= MONSTATE_ATTACK
then
3944 begin // Ñîñòîÿíèå - Àòàêà
3945 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3946 if FMonsterType
<> MONSTER_SOUL
then
3947 SetState(MONSTATE_GO
);
3949 else // Ñîñòîÿíèå - Ñòðåëüáà
3951 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3952 if not FChainFire
then
3953 SetState(MONSTATE_GO
)
3955 begin // Íàäî ñòðåëÿòü åùå
3956 FChainFire
:= False;
3957 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3958 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3959 FAnim
[FCurAnim
, FDirection
].Reset();
3963 FWaitAttackAnim
:= False;
3966 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3967 if (FMonsterType
= MONSTER_SOUL
) or
3968 ( (not FWaitAttackAnim
) and
3969 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3970 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3972 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3973 if FState
= MONSTATE_ATTACK
then
3974 begin // Ñîñòîÿíèå - Àòàêà
3975 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3976 if FMonsterType
= MONSTER_SOUL
then
3977 FAnim
[FCurAnim
, FDirection
].Reset();
3979 case FMonsterType
of
3980 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3981 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3982 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3983 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3984 if FMonsterType
= MONSTER_SOUL
then
3985 SetState(MONSTATE_GO
);
3988 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3990 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3991 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3992 if FCurAnim
= ANIM_ATTACK2
then
3995 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3996 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
4000 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
4001 if FCurAnim
= ANIM_ATTACK2
then
4003 sx
:= isCorpse(@FObj
, True);
4005 begin // Íàøëè, êîãî âîñêðåñèòü
4006 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
4007 // Âîñêðåøàòü - ñåáå âðåäèòü:
4008 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4014 else // Ñîñòîÿíèå - Ñòðåëüáà
4016 // Ñêîðîñòðåëüíûå ìîíñòðû:
4017 if (FMonsterType
= MONSTER_CGUN
) or
4018 (FMonsterType
= MONSTER_SPIDER
) or
4019 (FMonsterType
= MONSTER_BSP
) or
4020 (FMonsterType
= MONSTER_MANCUB
) or
4021 (FMonsterType
= MONSTER_ROBO
) then
4022 if not GetPos(FTargetUID
, @o
) then
4023 // Öåëü ìåðòâà - èùåì íîâóþ:
4025 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4026 if shoot(@o
, False) then
4030 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4031 FWaitAttackAnim
:= True;
4034 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4035 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4037 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4038 // Çâóêè ïðè ïåðåäâèæåíèè:
4039 case FMonsterType
of
4041 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4042 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4043 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4045 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4046 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4047 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4049 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4050 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4051 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4053 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4054 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4055 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4059 // Êîñòûëü äëÿ ïîòîêîâ
4060 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4061 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4062 FObj
.Vel
.X
:= oldvelx
;
4064 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4065 if FAnim
[FCurAnim
, FDirection
] <> nil then
4066 FAnim
[FCurAnim
, FDirection
].Update();
4069 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4071 case FMonsterType
of
4074 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4075 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4079 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4081 FShellType
:= SHELL_SHELL
;
4085 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4087 FShellType
:= SHELL_DBLSHELL
;
4089 MONSTER_CGUN
, MONSTER_SPIDER
:
4091 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4092 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4095 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4097 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4099 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4101 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4103 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4105 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4106 MONSTER_BARON
, MONSTER_KNIGHT
:
4107 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4109 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4113 procedure TMonster
.Turn();
4116 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4118 // Áåæèì â âûáðàííóþ ñòîðîíó:
4119 if FDirection
= TDirection
.D_RIGHT
then
4120 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4122 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4125 function TMonster
.findNewPrey(): Boolean;
4129 PlayersSee
, MonstersSee
: Array of DWORD
;
4130 PlayerNear
, MonsterNear
: Integer;
4133 SetLength(MonstersSee
, 0);
4134 SetLength(PlayersSee
, 0);
4141 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4142 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4143 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4144 for a
:= 0 to High(gPlayers
) do
4145 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4146 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4148 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4150 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4151 PlayersSee
[High(PlayersSee
)] := a
;
4153 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4154 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4158 PlayerNear
:= Integer(a
);
4162 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4163 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4164 for a
:= 0 to High(gMonsters
) do
4165 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4166 (gMonsters
[a
].FUID
<> FUID
) then
4168 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4169 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4170 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4171 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4172 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4173 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4174 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4175 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4177 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4179 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4180 MonstersSee
[High(MonstersSee
)] := a
;
4182 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4183 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4187 MonsterNear
:= Integer(a
);
4192 BH_NORMAL
, BH_KILLER
:
4194 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4195 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4197 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4198 FTargetUID
:= gPlayers
[a
].UID
;
4201 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4204 FTargetUID
:= gPlayers
[a
].UID
;
4206 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4207 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4209 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4210 FTargetUID
:= gMonsters
[a
].UID
;
4213 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4216 FTargetUID
:= gMonsters
[a
].UID
;
4219 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4221 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4222 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4224 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4225 FTargetUID
:= gPlayers
[a
].UID
;
4227 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4229 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4230 FTargetUID
:= gMonsters
[a
].UID
;
4232 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4233 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4236 FTargetUID
:= gPlayers
[a
].UID
;
4238 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4241 FTargetUID
:= gMonsters
[a
].UID
;
4246 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4247 if FTargetUID
= 0 then
4249 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4250 if FBehaviour
= BH_INSANE
then
4253 FTargetTime
:= MAX_ATM
;
4262 function TMonster
.kick(o
: PObj
): Boolean;
4266 case FMonsterType
of
4269 SetState(MONSTATE_ATTACK
);
4274 SetState(MONSTATE_ATTACK
);
4275 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4280 SetState(MONSTATE_ATTACK
);
4281 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4284 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4286 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4287 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4290 MONSTER_BARON
, MONSTER_KNIGHT
,
4291 MONSTER_CACO
, MONSTER_MANCUB
:
4292 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4293 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4297 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4307 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4308 if not immediately
then
4309 case FMonsterType
of
4310 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4311 Exit
; // íå ñòðåëÿþò
4312 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4315 // Âðåìÿ âûñòðåëà óïóùåíî:
4317 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4323 // Âðåìÿ âûñòðåëà óïóùåíî:
4330 // Âðåìÿ âûñòðåëà óïóùåíî:
4331 if FAmmo
>= 100 then
4336 // Ñòðåëÿåò íå âñåãäà:
4337 if Random(2) = 0 then
4340 // Âðåìÿ âûñòðåëà óïóùåíî:
4344 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4345 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4346 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4347 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4348 else if Random(16) <> 0 then Exit
;
4352 if not g_Look(@FObj
, o
, FDirection
) then
4357 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4358 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4360 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4361 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4362 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4363 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4366 case FMonsterType
of
4367 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4369 SetState(MONSTATE_SHOOT
);
4374 SetState(MONSTATE_SHOOT
);
4378 begin // Çàæèãàåì îãîíü
4379 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4380 ty
:= o
^.Y
+o
^.Rect
.Y
;
4381 SetState(MONSTATE_SHOOT
);
4385 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4386 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4389 begin // Ëåòèò â ñòîðîíó öåëè:
4390 SetState(MONSTATE_ATTACK
);
4391 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4393 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4394 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4395 m
:= Max(Abs(xd
), Abs(yd
));
4399 FObj
.Vel
.X
:= (xd
*16) div m
;
4400 FObj
.Vel
.Y
:= (yd
*16) div m
;
4402 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4403 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4405 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4406 if FMonsterType
= MONSTER_MANCUB
then
4408 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4410 SetState(MONSTATE_SHOOT
);
4418 function TMonster
.alive(): Boolean;
4420 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4423 procedure TMonster
.SetHealth(aH
: Integer);
4425 if (aH
> 0) and (aH
< 1000000) then
4428 if FHealth
> FMaxHealth
then
4429 FMaxHealth
:= FHealth
;
4433 procedure TMonster
.WakeUp();
4435 if g_Game_IsClient
then Exit
;
4436 SetState(MONSTATE_GO
);
4437 FTargetTime
:= MAX_ATM
;
4441 procedure TMonster
.SaveState (st
: TStream
);
4449 // Ñèãíàòóðà ìîíñòðà:
4450 utils
.writeSign(st
, 'MONS');
4451 utils
.writeInt(st
, Byte(0)); // version
4453 utils
.writeInt(st
, Word(FUID
));
4455 if FDirection
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
4456 utils
.writeInt(st
, Byte(b
));
4457 // Íàäî ëè óäàëèòü åãî
4458 utils
.writeBool(st
, FRemoved
);
4459 // Îñòàëîñü çäîðîâüÿ
4460 utils
.writeInt(st
, LongInt(FHealth
));
4462 utils
.writeInt(st
, Byte(FState
));
4464 utils
.writeInt(st
, Byte(FCurAnim
));
4466 utils
.writeInt(st
, Word(FTargetUID
));
4467 // Âðåìÿ ïîñëå ïîòåðè öåëè
4468 utils
.writeInt(st
, LongInt(FTargetTime
));
4469 // Ïîâåäåíèå ìîíñòðà
4470 utils
.writeInt(st
, Byte(FBehaviour
));
4471 // Ãîòîâíîñòü ê âûñòðåëó
4472 utils
.writeInt(st
, LongInt(FAmmo
));
4474 utils
.writeInt(st
, LongInt(FPain
));
4476 utils
.writeInt(st
, LongInt(FSleep
));
4477 // Îçâó÷èâàòü ëè áîëü
4478 utils
.writeBool(st
, FPainSound
);
4479 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4480 utils
.writeBool(st
, FWaitAttackAnim
);
4481 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4482 utils
.writeBool(st
, FChainFire
);
4483 // Ïîäëåæèò ëè ðåñïàâíó
4484 utils
.writeBool(st
, FNoRespawn
);
4486 utils
.writeInt(st
, LongInt(tx
));
4487 utils
.writeInt(st
, LongInt(ty
));
4488 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4489 utils
.writeInt(st
, LongInt(FStartID
));
4490 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4491 utils
.writeInt(st
, LongInt(FSpawnTrigger
));
4493 Obj_SaveState(st
, @FObj
);
4494 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4495 anim
:= (vilefire
<> nil);
4496 utils
.writeBool(st
, anim
);
4497 // Åñëè åñòü - ñîõðàíÿåì:
4498 if anim
then vilefire
.SaveState(st
);
4500 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4502 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4503 anim
:= (FAnim
[i
, TDirection
.D_LEFT
] <> nil);
4504 utils
.writeBool(st
, anim
);
4505 // Åñëè åñòü - ñîõðàíÿåì
4506 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4507 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4508 anim
:= (FAnim
[i
, TDirection
.D_RIGHT
] <> nil);
4509 utils
.writeBool(st
, anim
);
4510 // Åñëè åñòü - ñîõðàíÿåì
4511 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4516 procedure TMonster
.LoadState (st
: TStream
);
4524 // Ñèãíàòóðà ìîíñòðà:
4525 if not utils
.checkSign(st
, 'MONS') then raise XStreamError
.Create('invalid monster signature');
4526 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid monster version');
4527 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4528 uidMap
[FUID
] := nil;
4530 FUID
:= utils
.readWord(st
);
4531 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4532 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4533 uidMap
[FUID
] := self
;
4535 b
:= utils
.readByte(st
);
4536 if b
= 1 then FDirection
:= TDirection
.D_LEFT
else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4537 // Íàäî ëè óäàëèòü åãî
4538 FRemoved
:= utils
.readBool(st
);
4539 // Îñòàëîñü çäîðîâüÿ
4540 FHealth
:= utils
.readLongInt(st
);
4542 FState
:= utils
.readByte(st
);
4544 FCurAnim
:= utils
.readByte(st
);
4546 FTargetUID
:= utils
.readWord(st
);
4547 // Âðåìÿ ïîñëå ïîòåðè öåëè
4548 FTargetTime
:= utils
.readLongInt(st
);
4549 // Ïîâåäåíèå ìîíñòðà
4550 FBehaviour
:= utils
.readByte(st
);
4551 // Ãîòîâíîñòü ê âûñòðåëó
4552 FAmmo
:= utils
.readLongInt(st
);
4554 FPain
:= utils
.readLongInt(st
);
4556 FSleep
:= utils
.readLongInt(st
);
4557 // Îçâó÷èâàòü ëè áîëü
4558 FPainSound
:= utils
.readBool(st
);
4559 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4560 FWaitAttackAnim
:= utils
.readBool(st
);
4561 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4562 FChainFire
:= utils
.readBool(st
);
4563 // Ïîäëåæèò ëè ðåñïàâíó
4564 FNoRespawn
:= utils
.readBool(st
);
4566 tx
:= utils
.readLongInt(st
);
4567 ty
:= utils
.readLongInt(st
);
4568 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4569 FStartID
:= utils
.readLongInt(st
);
4570 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4571 FSpawnTrigger
:= utils
.readLongInt(st
);
4573 Obj_LoadState(@FObj
, st
);
4574 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4575 anim
:= utils
.readBool(st
);
4576 // Åñëè åñòü - çàãðóæàåì:
4579 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4580 vilefire
.LoadState(st
);
4583 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4585 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4586 anim
:= utils
.readBool(st
);
4587 // Åñëè åñòü - çàãðóæàåì
4590 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4591 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4593 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4594 anim
:= utils
.readBool(st
);
4595 // Åñëè åñòü - çàãðóæàåì
4598 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4599 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4605 procedure TMonster
.ActivateTriggers();
4609 if FDieTriggers
<> nil then
4610 for a
:= 0 to High(FDieTriggers
) do
4611 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4612 if FSpawnTrigger
> -1 then
4614 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4615 FSpawnTrigger
:= -1;
4619 procedure TMonster
.AddTrigger(t
: Integer);
4621 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4622 FDieTriggers
[High(FDieTriggers
)] := t
;
4625 procedure TMonster
.ClearTriggers();
4627 SetLength(FDieTriggers
, 0);
4630 procedure TMonster
.CatchFire(Attacker
: Word);
4633 FFireAttacker
:= Attacker
;
4634 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4637 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4642 if (Random(10) = 1) and (Times
= 1) then
4645 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4647 for i
:= 1 to Times
do
4649 Anim
:= TAnimation
.Create(id
, False, 3);
4651 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4652 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4659 // ////////////////////////////////////////////////////////////////////////// //
4660 // throws on invalid uid
4661 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4663 result
:= g_Mons_ByIdx_NC(uid
);
4664 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4668 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4670 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4671 result
:= gMonsters
[uid
];
4674 function g_Mons_TotalCount (): Integer; inline;
4676 result
:= Length(gMonsters
);
4680 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4686 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4687 for idx
:= 0 to High(gMonsters
) do
4689 mon
:= gMonsters
[idx
];
4690 if (mon
<> nil) then
4693 if result
then exit
;
4699 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4705 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4706 for idx
:= 0 to High(gMonsters
) do
4708 mon
:= gMonsters
[idx
];
4709 if (mon
<> nil) and mon
.alive
then
4712 if result
then exit
;
4718 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4720 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4722 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4733 if (width
< 1) or (height
< 1) then exit
;
4734 if gmon_debug_use_sqaccel
then
4736 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4737 pmark
:= framePool
.mark();
4738 hitcount
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4739 if (hitcount
= 0) then exit
;
4740 phit
:= PMonster(framePool
.getPtr(pmark
));
4741 while (hitcount
> 0) do
4746 if (mon
.alive
) then begin result
:= true; break
; end;
4748 framePool
.release(pmark
);
4752 for idx
:= 0 to High(gMonsters
) do
4754 mon
:= gMonsters
[idx
];
4755 if (mon
<> nil) and mon
.alive
then
4757 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4768 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4770 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4783 if (width
< 1) or (height
< 1) then exit
;
4784 if gmon_debug_use_sqaccel
then
4786 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4787 pmark
:= framePool
.mark();
4788 hitcount
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4789 if (hitcount
= 0) then exit
;
4790 phit
:= PMonster(framePool
.getPtr(pmark
));
4791 while (hitcount
> 0) do
4796 if (cb(mon
)) then begin result
:= true; break
; end;
4798 framePool
.release(pmark
);
4802 for idx
:= 0 to High(gMonsters
) do
4804 mon
:= gMonsters
[idx
];
4805 if (mon
<> nil) and mon
.alive
then
4807 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4810 if result
then exit
;
4818 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4820 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4823 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4824 if mon.alive then result := cb(mon) else result := false;
4835 if (width
< 1) or (height
< 1) then exit
;
4836 if gmon_debug_use_sqaccel
then
4839 if (width = 1) and (height = 1) then
4841 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4845 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4848 pmark
:= framePool
.mark();
4849 hitcount
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4850 if (hitcount
= 0) then exit
;
4851 phit
:= PMonster(framePool
.getPtr(pmark
));
4852 while (hitcount
> 0) do
4859 if (cb(mon
)) then begin result
:= true; break
; end;
4862 framePool
.release(pmark
);
4866 for idx
:= 0 to High(gMonsters
) do
4868 mon
:= gMonsters
[idx
];
4869 if (mon
<> nil) and mon
.alive
then
4871 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4874 if result
then exit
;