DEADSOFTWARE

mapdef cleanup; renamed some fields; mapdef.txt is RC0 now
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 { in mapdef now
42 BH_NORMAL = 0;
43 BH_KILLER = 1;
44 BH_MANIAC = 2;
45 BH_INSANE = 3;
46 BH_CANNIBAL = 4;
47 BH_GOOD = 5;
48 }
50 type
51 TMonster = Class (TObject)
52 private
53 FMonsterType: Byte;
54 FUID: Word;
55 FDirection: TDirection;
56 FStartDirection: TDirection;
57 FStartX, FStartY: Integer;
58 FRemoved: Boolean;
59 FHealth: Integer;
60 FMaxHealth: Integer;
61 FState: Byte;
62 FCurAnim: Byte;
63 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
64 FTargetUID: Word;
65 FTargetTime: Integer;
66 FBehaviour: Byte;
67 FAmmo: Integer;
68 FPain: Integer;
69 FSleep: Integer;
70 FPainSound: Boolean;
71 FPainTicks: Integer;
72 FWaitAttackAnim: Boolean;
73 FChainFire: Boolean;
74 tx, ty: Integer;
75 FStartID: Integer;
76 FObj: TObj;
77 FBloodRed: Byte;
78 FBloodGreen: Byte;
79 FBloodBlue: Byte;
80 FBloodKind: Byte;
81 FShellTimer: Integer;
82 FShellType: Byte;
83 FFirePainTime: Integer;
84 FFireAttacker: Word;
85 vilefire: TAnimation;
86 mProxyId: Integer; // node in dyntree or -1
87 mArrIdx: Integer; // in gMonsters
89 FDieTriggers: Array of Integer;
90 FSpawnTrigger: Integer;
92 mNeedSend: Boolean; // for network
94 procedure Turn();
95 function findNewPrey(): Boolean;
96 procedure ActivateTriggers();
98 procedure setGameX (v: Integer); inline;
99 procedure setGameY (v: Integer); inline;
101 public
102 FNoRespawn: Boolean;
103 FFireTime: Integer;
104 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
105 mplatCheckFrameId: LongWord;
107 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
108 destructor Destroy(); override;
109 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
110 function Collide(Panel: TPanel): Boolean; overload;
111 function Collide(X, Y: Integer): Boolean; overload;
112 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
113 function alive(): Boolean;
114 procedure SetHealth(aH: Integer);
115 procedure Push(vx, vy: Integer);
116 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
117 function Heal(Value: Word): Boolean;
118 procedure BFGHit();
119 procedure Update();
120 procedure ClientUpdate();
121 procedure ClientAttack(wx, wy, atx, aty: Integer);
122 procedure SetDeadAnim;
123 procedure Draw();
124 procedure WakeUp();
125 procedure WakeUpSound();
126 procedure DieSound();
127 procedure PainSound();
128 procedure ActionSound();
129 procedure AddTrigger(t: Integer);
130 procedure ClearTriggers();
131 procedure Respawn();
132 procedure SaveState(var Mem: TBinMemoryWriter);
133 procedure LoadState(var Mem: TBinMemoryReader);
134 procedure SetState(State: Byte; ForceAnim: Byte = 255);
135 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
136 procedure MakeBloodSimple(Count: Word);
137 procedure RevertAnim(R: Boolean = True);
138 function AnimIsReverse: Boolean;
139 function shoot(o: PObj; immediately: Boolean): Boolean;
140 function kick(o: PObj): Boolean;
141 procedure CatchFire(Attacker: Word);
142 procedure OnFireFlame(Times: DWORD = 1);
144 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
146 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
147 procedure moveBy (dx, dy: Integer); inline;
149 procedure getMapBox (out x, y, w, h: Integer); inline;
151 // get-and-clear
152 function gncNeedSend (): Boolean; inline;
153 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
155 public
156 property Obj: TObj read FObj;
158 property proxyId: Integer read mProxyId;
159 property arrIdx: Integer read mArrIdx;
161 published
162 property MonsterType: Byte read FMonsterType;
163 property MonsterHealth: Integer read FHealth write FHealth;
164 property MonsterAmmo: Integer read FAmmo write FAmmo;
165 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
166 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
167 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
168 property MonsterSleep: Integer read FSleep write FSleep;
169 property MonsterState: Byte read FState write FState;
170 property MonsterRemoved: Boolean read FRemoved write FRemoved;
171 property MonsterPain: Integer read FPain write FPain;
172 property MonsterAnim: Byte read FCurAnim write FCurAnim;
174 property UID: Word read FUID write FUID;
175 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
177 property GameX: Integer read FObj.X write setGameX;
178 property GameY: Integer read FObj.Y write setGameY;
179 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
180 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
181 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
182 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
183 property GameDirection: TDirection read FDirection write FDirection;
185 property StartID: Integer read FStartID;
186 end;
189 // will be called from map loader
190 procedure g_Mons_InitTree (x, y, w, h: Integer);
192 procedure g_Monsters_LoadData ();
193 procedure g_Monsters_FreeData ();
194 procedure g_Monsters_Init ();
195 procedure g_Monsters_Free (clearGrid: Boolean=true);
196 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
197 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
198 procedure g_Monsters_Update ();
199 procedure g_Monsters_Draw ();
200 procedure g_Monsters_DrawHealth ();
201 function g_Monsters_ByUID (UID: Word): TMonster;
202 procedure g_Monsters_killedp ();
203 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
204 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
206 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
207 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
209 function g_Mons_TypeLo (): Integer; inline;
210 function g_Mons_TypeHi (): Integer; inline;
212 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
213 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
214 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
217 type
218 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
220 // throws on invalid uid
221 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
223 // can return null
224 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
226 function g_Mons_TotalCount (): Integer; inline;
228 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
230 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
231 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
233 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
234 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
236 function g_Mons_getNewTrapFrameId (): DWord; inline;
237 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
240 type
241 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
243 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
246 var
247 gmon_debug_use_sqaccel: Boolean = true;
250 //HACK!
251 procedure g_Mons_ProfilersBegin ();
252 procedure g_Mons_ProfilersEnd ();
254 procedure g_Mons_LOS_Start (); inline;
255 procedure g_Mons_LOS_End (); inline;
257 var
258 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
261 type
262 TMonsterGrid = specialize TBodyGridBase<TMonster>;
264 var
265 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
268 var
269 gmon_debug_think: Boolean = true;
270 gmon_debug_one_think_step: Boolean = false;
273 implementation
275 uses
276 e_log, g_main, g_sound, g_gfx, g_player, g_game,
277 g_weapons, g_triggers, MAPDEF, g_items, g_options,
278 g_console, g_map, Math, SysUtils, g_menu, wadreader,
279 g_language, g_netmsg, idpool;
283 // ////////////////////////////////////////////////////////////////////////// //
284 procedure g_Mons_ProfilersBegin ();
285 begin
286 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
287 profMonsLOS.mainBegin(g_profile_los);
288 if g_profile_los then
289 begin
290 profMonsLOS.sectionBegin('loscalc');
291 profMonsLOS.sectionEnd();
292 end;
293 end;
295 procedure g_Mons_ProfilersEnd ();
296 begin
297 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
298 end;
300 procedure g_Mons_LOS_Start (); inline;
301 begin
302 profMonsLOS.sectionBeginAccum('loscalc');
303 end;
305 procedure g_Mons_LOS_End (); inline;
306 begin
307 profMonsLOS.sectionEnd();
308 end;
311 // ////////////////////////////////////////////////////////////////////////// //
312 var
313 monCheckTrapLastFrameId: DWord = 0;
314 monCheckMPlatLastFrameId: LongWord = 0;
317 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
318 begin
319 x := FObj.X+FObj.Rect.X;
320 y := FObj.Y+FObj.Rect.Y;
321 w := FObj.Rect.Width;
322 h := FObj.Rect.Height;
323 end;
325 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
327 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
330 // ////////////////////////////////////////////////////////////////////////// //
331 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
332 begin
333 if not assigned(cb) then begin result := nil; exit; end;
334 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
335 end;
338 //WARNING! call this after monster position was changed, or coldet will not work right!
339 procedure TMonster.positionChanged ();
340 var
341 x, y, w, h: Integer;
342 nx, ny, nw, nh: Integer;
343 begin
344 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
345 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
346 {$ENDIF}
347 if (mProxyId = -1) then
348 begin
349 //mNeedSend := true;
350 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
351 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
352 monsGrid.getBodyXY(mProxyId, x, y);
353 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
354 {$ENDIF}
355 end
356 else
357 begin
358 monsGrid.getBodyDims(mProxyId, x, y, w, h);
359 getMapBox(nx, ny, nw, nh);
361 if (w <> nw) or (h <> nh) then
362 begin
363 //mNeedSend := true;
364 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
365 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
366 {$ENDIF}
367 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
368 end
369 else if (x <> nx) or (y <> ny) then
370 begin
371 //mNeedSend := true;
372 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
373 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
374 {$ENDIF}
375 monsGrid.moveBody(mProxyId, nx, ny);
376 end
377 else
378 begin
379 exit; // nothing to do
380 end;
381 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
382 monsGrid.getBodyXY(mProxyId, x, y);
383 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
384 {$ENDIF}
385 end;
386 end;
389 // ////////////////////////////////////////////////////////////////////////// //
390 const
391 ANIM_SLEEP = 0;
392 ANIM_GO = 1;
393 ANIM_DIE = 2;
394 ANIM_MESS = 3;
395 ANIM_ATTACK = 4;
396 ANIM_ATTACK2 = 5;
397 ANIM_PAIN = 6;
399 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
401 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
402 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
403 record
404 name: String;
405 loop: Boolean;
406 end = ((name: 'SLEEP'; loop: True),
407 (name: 'GO'; loop: True),
408 (name: 'DIE'; loop: False),
409 (name: 'MESS'; loop: False),
410 (name: 'ATTACK'; loop: False),
411 (name: 'ATTACK2'; loop: False),
412 (name: 'PAIN'; loop: False));
414 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
415 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
416 record
417 Name: String;
418 Rect: TRectWH;
419 Health: Word;
420 RunVel: Byte;
421 MinPain: Byte;
422 Pain: Byte;
423 Jump: Byte;
424 end =
425 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
426 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
428 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
429 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
431 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
432 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
434 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
435 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
437 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
438 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
440 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
441 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
443 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
444 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
446 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
447 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
449 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
450 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
452 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
453 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
455 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
456 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
458 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
459 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
461 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
462 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
464 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
465 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
467 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
468 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
470 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
471 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
473 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
474 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
476 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
477 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
479 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
480 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
482 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
483 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
485 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
486 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
487 record
488 LeftAnim: Boolean;
489 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
490 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
491 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
492 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
493 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
494 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
495 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
496 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
498 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
499 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
500 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
502 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
503 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
504 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
506 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
507 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
508 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
510 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
511 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
512 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
514 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
515 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
516 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
518 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
519 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
520 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
522 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
523 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
524 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
526 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
527 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
528 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
530 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
531 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
532 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
534 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
535 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
536 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
538 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
539 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
540 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
542 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
543 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
544 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
546 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
547 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
548 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
550 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
551 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
552 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
554 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
555 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
556 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
558 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
559 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
560 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
562 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
563 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
564 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
566 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
567 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
568 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
570 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
571 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
572 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
574 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
575 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
578 // ////////////////////////////////////////////////////////////////////////// //
579 var
580 gMonsters: array of TMonster;
581 uidMap: array [0..65535] of TMonster; // monster knows it's index
582 freeInds: TIdPool = nil;
585 procedure clearUidMap ();
586 var
587 idx: Integer;
588 begin
589 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
590 freeInds.clear();
591 end;
594 function g_Mons_getNewTrapFrameId (): DWord; inline;
595 var
596 f: Integer;
597 begin
598 Inc(monCheckTrapLastFrameId);
599 if (monCheckTrapLastFrameId = 0) then
600 begin
601 // wraparound
602 monCheckTrapLastFrameId := 1;
603 for f := 0 to High(gMonsters) do
604 begin
605 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
606 end;
607 end;
608 result := monCheckTrapLastFrameId;
609 end;
612 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
613 var
614 f: Integer;
615 begin
616 Inc(monCheckMPlatLastFrameId);
617 if (monCheckMPlatLastFrameId = 0) then
618 begin
619 // wraparound
620 monCheckMPlatLastFrameId := 1;
621 for f := 0 to High(gMonsters) do
622 begin
623 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
624 end;
625 end;
626 result := monCheckMPlatLastFrameId;
627 end;
630 var
631 pt_x: Integer = 0;
632 pt_xs: Integer = 1;
633 pt_y: Integer = 0;
634 pt_ys: Integer = 1;
635 soulcount: Integer = 0;
638 function allocMonster (): DWORD;
639 var
640 f, olen: Integer;
641 begin
642 result := freeInds.alloc();
643 if (result > High(gMonsters)) then
644 begin
645 olen := Length(gMonsters);
646 SetLength(gMonsters, result+64);
647 for f := olen to High(gMonsters) do gMonsters[f] := nil;
648 end;
649 end;
652 function IsFriend(a, b: Byte): Boolean;
653 begin
654 Result := True;
656 // Áî÷êà - âñåì äðóã:
657 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
658 Exit;
660 // Ìîíñòðû îäíîãî âèäà:
661 if a = b then
662 case a of
663 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
664 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
665 Exit; // Ýòè íå áüþò ñâîèõ
666 end;
668 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
669 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
670 Exit;
671 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
672 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
673 Exit;
675 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
676 Result := False;
677 end;
680 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
681 var
682 m: TMonster;
683 UIDType, MonsterType: Byte;
684 begin
685 Result := False;
686 MonsterType := 0;
688 UIDType := g_GetUIDType(SpawnerUID);
689 if UIDType = UID_MONSTER then
690 begin
691 m := g_Monsters_ByUID(SpawnerUID);
692 if m = nil then Exit;
693 MonsterType := m.FMonsterType;
694 end;
696 case BH of
697 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
698 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
700 BH_KILLER: Result := UIDType = UID_PLAYER;
701 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
702 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
704 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
705 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
706 end;
707 end;
710 function canShoot(m: Byte): Boolean;
711 begin
712 Result := False;
714 case m of
715 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
716 Exit;
717 else
718 Result := True;
719 end;
720 end;
723 function isCorpse (o: PObj; immediately: Boolean): Integer;
725 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
726 begin
727 atag := atag; // shut up, fpc!
728 result := false; // don't stop
729 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
730 begin
731 case mon.FMonsterType of // Íå âîñêðåñèòü:
732 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
733 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
734 end;
735 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
736 result := true;
737 end;
738 end;
740 var
741 a: Integer;
742 mon: TMonster;
743 begin
744 result := -1;
746 // Åñëè íóæíà âåðîÿòíîñòü
747 if not immediately and (Random(8) <> 0) then exit;
749 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
750 if gmon_debug_use_sqaccel then
751 begin
752 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
753 if (mon <> nil) then result := mon.mArrIdx;
754 end
755 else
756 begin
757 for a := 0 to High(gMonsters) do
758 begin
759 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
760 begin
761 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
762 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
763 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
764 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
765 begin
766 Result := a;
767 Exit;
768 end;
769 end;
770 end;
771 end;
772 end;
773 end;
775 procedure g_Monsters_LoadData();
776 begin
777 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
779 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
786 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
793 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
800 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
807 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
814 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
821 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
828 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
835 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
842 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
849 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
856 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
863 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
870 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
877 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
884 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
891 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
898 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
905 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
912 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
919 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
932 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
934 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
937 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
938 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
939 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
940 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
941 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
942 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
943 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
944 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
945 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
946 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
948 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
949 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
950 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
952 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
953 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
954 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
955 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
956 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
957 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
959 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
960 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
961 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
962 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
963 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
966 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
968 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
969 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
970 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
971 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
973 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
974 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
975 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
976 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
977 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
979 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
980 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
981 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
982 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
983 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
985 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
986 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
987 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
988 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
990 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
991 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
992 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
994 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
995 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
997 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
998 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1013 freeInds := TIdPool.Create();
1014 clearUidMap();
1015 monCheckTrapLastFrameId := 0;
1016 monCheckMPlatLastFrameId := 0;
1017 end;
1019 procedure g_Monsters_FreeData();
1020 begin
1021 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
1023 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1155 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1157 g_Sound_Delete('SOUND_MONSTER_PAIN');
1158 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1159 g_Sound_Delete('SOUND_MONSTER_ACTION');
1160 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1161 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1162 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1163 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1164 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1165 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1166 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1167 g_Sound_Delete('SOUND_MONSTER_SLOP');
1169 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1170 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1171 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1174 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1175 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1176 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1177 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1178 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1180 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1181 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_HAHA');
1184 g_Sound_Delete('SOUND_MONSTER_TRUP');
1186 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1187 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1189 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1190 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1191 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1192 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1194 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1195 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1196 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1197 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1198 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1200 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1201 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1202 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1203 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1204 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1206 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1207 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1208 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1209 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1211 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1212 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1213 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1215 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1216 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1218 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1219 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1221 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1223 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1225 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1226 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1228 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1229 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1230 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1232 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1234 freeInds.Free();
1235 freeInds := nil;
1236 end;
1238 procedure g_Monsters_Init();
1239 begin
1240 soulcount := 0;
1241 end;
1243 procedure g_Monsters_Free (clearGrid: Boolean=true);
1244 var
1245 a: Integer;
1246 begin
1247 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1248 if (clearGrid) then
1249 begin
1250 monsGrid.Free();
1251 monsGrid := nil;
1252 end;
1253 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1254 gMonsters := nil;
1255 clearUidMap();
1256 monCheckTrapLastFrameId := 0;
1257 monCheckMPlatLastFrameId := 0;
1258 end;
1261 // will be called from map loader
1262 procedure g_Mons_InitTree (x, y, w, h: Integer);
1263 begin
1264 monsGrid.Free();
1265 monsGrid := TMonsterGrid.Create(x, y, w, h);
1266 //clearUidMap(); // why not?
1267 e_LogWritefln('%s', ['Recreated monster tree']);
1268 end;
1271 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1272 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1273 var
1274 find_id: DWORD;
1275 mon: TMonster;
1276 begin
1277 result := nil;
1279 // Íåò òàêîãî ìîíñòðà
1280 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1282 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1283 if MonsterType = MONSTER_SOUL then
1284 begin
1285 if soulcount > MAX_SOUL then exit;
1286 soulcount := soulcount + 1;
1287 end;
1289 find_id := allocMonster();
1291 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1292 gMonsters[find_id] := mon;
1293 mon.mArrIdx := find_id;
1294 mon.mProxyId := -1;
1296 uidMap[mon.FUID] := mon;
1298 // Íàñòðàèâàåì ïîëîæåíèå
1299 with mon do
1300 begin
1301 if AdjCoord then
1302 begin
1303 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1304 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1305 end
1306 else
1307 begin
1308 FObj.X := X-FObj.Rect.X;
1309 FObj.Y := Y-FObj.Rect.Y;
1310 end;
1312 FDirection := Direction;
1313 FStartDirection := Direction;
1314 FStartX := GameX;
1315 FStartY := GameY;
1316 end;
1318 mon.positionChanged();
1320 result := mon;
1321 end;
1323 procedure g_Monsters_killedp();
1324 var
1325 a, h: Integer;
1326 begin
1327 if gMonsters = nil then
1328 Exit;
1330 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1331 h := High(gMonsters);
1332 for a := 0 to h do
1333 begin
1334 if (gMonsters[a] <> nil) then
1335 begin
1336 with gMonsters[a] do
1337 begin
1338 if (FMonsterType = MONSTER_MAN) and
1339 (FState <> MONSTATE_DEAD) and
1340 (FState <> MONSTATE_SLEEP) and
1341 (FState <> MONSTATE_DIE) then
1342 begin
1343 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1344 Exit;
1345 end;
1346 end;
1347 end;
1348 end;
1349 end;
1351 procedure g_Monsters_Update();
1352 var
1353 a: Integer;
1354 begin
1355 // Öåëåóêàçàòåëü
1356 if gTime mod (GAME_TICK*2) = 0 then
1357 begin
1358 pt_x := pt_x+pt_xs;
1359 pt_y := pt_y+pt_ys;
1360 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1361 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1362 end;
1364 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1366 if gmon_debug_think or gmon_debug_one_think_step then
1367 begin
1368 gmon_debug_one_think_step := false;
1369 for a := 0 to High(gMonsters) do
1370 begin
1371 if (gMonsters[a] = nil) then continue;
1372 if not gMonsters[a].FRemoved then
1373 begin
1374 if g_Game_IsClient then
1375 gMonsters[a].ClientUpdate()
1376 else
1377 gMonsters[a].Update();
1378 end
1379 else
1380 begin
1381 gMonsters[a].Free();
1382 gMonsters[a] := nil;
1383 end;
1384 end;
1385 end;
1387 gMon := False;
1388 end;
1390 procedure g_Monsters_Draw();
1391 var
1392 a: Integer;
1393 begin
1394 if gMonsters <> nil then
1395 begin
1396 for a := 0 to High(gMonsters) do
1397 begin
1398 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1399 end;
1400 end;
1401 end;
1403 procedure g_Monsters_DrawHealth();
1404 var
1405 a: Integer;
1406 fW, fH: Byte;
1407 begin
1408 if gMonsters = nil then Exit;
1409 e_TextureFontGetSize(gStdFont, fW, fH);
1411 for a := 0 to High(gMonsters) do
1412 begin
1413 if gMonsters[a] <> nil then
1414 begin
1415 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1416 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1417 IntToStr(gMonsters[a].FHealth), gStdFont);
1418 end;
1419 end;
1420 end;
1422 function g_Monsters_ByUID (UID: Word): TMonster;
1423 begin
1424 result := uidMap[UID];
1425 end;
1427 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1428 var
1429 count, i: Integer;
1430 b: Byte;
1431 begin
1432 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1433 count := 0;
1434 if (gMonsters <> nil) then
1435 begin
1436 for i := 0 to High(gMonsters) do
1437 begin
1438 if (gMonsters[i] <> nil) then
1439 begin
1440 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1441 end;
1442 end;
1443 end;
1445 Mem := TBinMemoryWriter.Create((count+1) * 350);
1447 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1448 Mem.WriteInt(pt_x);
1449 Mem.WriteInt(pt_xs);
1450 Mem.WriteInt(pt_y);
1451 Mem.WriteInt(pt_ys);
1453 // Êîëè÷åñòâî ìîíñòðîâ:
1454 Mem.WriteInt(count);
1456 if count = 0 then
1457 Exit;
1459 // Ñîõðàíÿåì ìîíñòðîâ:
1460 for i := 0 to High(gMonsters) do
1461 begin
1462 if (gMonsters[i] <> nil) then
1463 begin
1464 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1465 begin
1466 // Òèï ìîíñòðà:
1467 b := gMonsters[i].MonsterType;
1468 Mem.WriteByte(b);
1469 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1470 gMonsters[i].SaveState(Mem);
1471 end;
1472 end;
1473 end;
1474 end;
1476 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1477 var
1478 count, a: Integer;
1479 b: Byte;
1480 mon: TMonster;
1481 begin
1482 if Mem = nil then exit;
1484 g_Monsters_Free(false);
1486 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1487 Mem.ReadInt(pt_x);
1488 Mem.ReadInt(pt_xs);
1489 Mem.ReadInt(pt_y);
1490 Mem.ReadInt(pt_ys);
1492 // Êîëè÷åñòâî ìîíñòðîâ
1493 Mem.ReadInt(count);
1495 if count = 0 then exit;
1497 // Çàãðóæàåì ìîíñòðîâ
1498 for a := 0 to count-1 do
1499 begin
1500 // Òèï ìîíñòðà
1501 Mem.ReadByte(b);
1502 // Ñîçäàåì ìîíñòðà
1503 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1504 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1505 // Çàãðóæàåì äàííûå ìîíñòðà
1506 mon.LoadState(Mem);
1507 end;
1508 end;
1511 // ////////////////////////////////////////////////////////////////////////// //
1512 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1513 begin
1514 result := nil;
1515 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1516 begin
1517 result := g_Monsters_Create(monType, x, y, dir);
1518 end;
1519 end;
1522 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1523 begin
1524 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1525 end;
1529 // ////////////////////////////////////////////////////////////////////////// //
1530 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1531 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1534 function g_Mons_TypeIdByName (const name: String): Integer;
1535 var
1536 i: Integer;
1537 begin
1538 i := MONSTER_DEMON;
1539 while (i <= MONSTER_MAN) do
1540 begin
1541 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1542 begin
1543 result := i;
1544 exit;
1545 end;
1546 Inc(i);
1547 end;
1548 result := -1;
1549 // HACK!
1550 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1551 end;
1554 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1555 begin
1556 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1557 result := MONSTERTABLE[monType].Name
1558 else
1559 result := '?';
1560 end;
1563 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1564 begin
1565 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1566 Result := KilledByMonster[monType]
1567 else
1568 Result := '?';
1569 end;
1572 // ////////////////////////////////////////////////////////////////////////// //
1573 { T M o n s t e r : }
1575 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1576 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1578 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1580 procedure TMonster.moveBy (dx, dy: Integer); inline;
1581 begin
1582 if (dx <> 0) or (dy <> 0) then
1583 begin
1584 FObj.X += dx;
1585 FObj.Y += dy;
1586 positionChanged();
1587 end;
1588 end;
1591 procedure TMonster.ActionSound();
1592 begin
1593 case FMonsterType of
1594 MONSTER_IMP:
1595 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1596 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1597 MONSTER_MANCUB:
1598 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1599 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1600 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1601 MONSTER_SPIDER:
1602 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1603 MONSTER_BSP:
1604 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1605 MONSTER_VILE:
1606 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1607 MONSTER_SKEL:
1608 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1609 MONSTER_CYBER:
1611 MONSTER_MAN:
1612 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1613 end;
1614 end;
1616 procedure TMonster.PainSound();
1617 begin
1618 if FPainSound then
1619 Exit;
1621 FPainSound := True;
1622 FPainTicks := 20;
1624 case FMonsterType of
1625 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1626 MONSTER_SKEL, MONSTER_CGUN:
1627 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1628 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1629 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1630 MONSTER_BSP, MONSTER_CYBER:
1631 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1632 MONSTER_VILE:
1633 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1634 MONSTER_MANCUB:
1635 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1636 MONSTER_PAIN:
1637 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1638 MONSTER_MAN:
1639 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1640 end;
1641 end;
1643 procedure TMonster.DieSound();
1644 begin
1645 case FMonsterType of
1646 MONSTER_IMP:
1647 case Random(2) of
1648 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1649 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1650 end;
1651 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1652 case Random(3) of
1653 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1654 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1655 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1656 end;
1657 MONSTER_DEMON:
1658 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1659 MONSTER_BARREL:
1660 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1661 MONSTER_SOUL:
1662 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1663 MONSTER_BSP:
1664 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1665 MONSTER_VILE:
1666 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1667 MONSTER_BARON:
1668 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1669 MONSTER_CACO:
1670 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1671 MONSTER_CYBER:
1672 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1673 MONSTER_KNIGHT:
1674 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1675 MONSTER_MANCUB:
1676 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1677 MONSTER_PAIN:
1678 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1679 MONSTER_SKEL:
1680 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1681 MONSTER_SPIDER:
1682 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1683 MONSTER_MAN:
1684 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1685 end;
1686 end;
1688 procedure TMonster.WakeUpSound();
1689 begin
1690 case FMonsterType of
1691 MONSTER_IMP:
1692 case Random(2) of
1693 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1694 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1695 end;
1696 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1697 case Random(3) of
1698 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1699 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1700 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1701 end;
1702 MONSTER_MAN:
1703 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1704 MONSTER_BSP:
1705 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1706 MONSTER_VILE:
1707 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1708 MONSTER_BARON:
1709 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1710 MONSTER_CACO:
1711 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1712 MONSTER_CYBER:
1713 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1714 MONSTER_KNIGHT:
1715 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1716 MONSTER_MANCUB:
1717 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1718 MONSTER_PAIN:
1719 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1720 MONSTER_DEMON:
1721 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1722 MONSTER_SKEL:
1723 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1724 MONSTER_SPIDER:
1725 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1726 MONSTER_SOUL:
1728 end;
1729 end;
1731 procedure TMonster.BFGHit();
1732 begin
1733 if FMonsterType = MONSTER_FISH then
1734 Exit;
1736 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1737 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1738 {if g_Game_IsServer and g_Game_IsNet then
1739 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1740 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1741 0, NET_GFX_BFG);}
1742 end;
1744 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1745 begin
1746 Result := g_Collide(FObj.X+FObj.Rect.X,
1747 FObj.Y+FObj.Rect.Y,
1748 FObj.Rect.Width,
1749 FObj.Rect.Height,
1750 X, Y,
1751 Width, Height);
1752 end;
1754 function TMonster.Collide(Panel: TPanel): Boolean;
1755 begin
1756 Result := g_Collide(FObj.X+FObj.Rect.X,
1757 FObj.Y+FObj.Rect.Y,
1758 FObj.Rect.Width,
1759 FObj.Rect.Height,
1760 Panel.X, Panel.Y,
1761 Panel.Width, Panel.Height);
1762 end;
1764 function TMonster.Collide(X, Y: Integer): Boolean;
1765 begin
1766 X := X - FObj.X - FObj.Rect.X;
1767 Y := Y - FObj.Y - FObj.Rect.Y;
1768 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1769 (y >= 0) and (y <= FObj.Rect.Height);
1770 end;
1772 procedure TMonster.Respawn;
1773 begin
1774 FObj.Vel.X := 0;
1775 FObj.Vel.Y := 0;
1776 FObj.Accel.X := 0;
1777 FObj.Accel.Y := 0;
1778 FDirection := FStartDirection;
1779 {GameX}FObj.X := FStartX;
1780 {GameY}FObj.Y := FStartY;
1781 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1782 FHealth := MONSTERTABLE[FMonsterType].Health;
1783 FAmmo := 0;
1784 FPain := 0;
1785 FTargetUID := 0;
1786 FTargetTime := 0;
1787 FDieTriggers := nil;
1788 FWaitAttackAnim := False;
1789 FChainFire := False;
1790 FShellTimer := -1;
1792 FState := MONSTATE_SLEEP;
1793 FCurAnim := ANIM_SLEEP;
1795 positionChanged(); // this updates spatial accelerators
1797 if g_Game_IsNet and g_Game_IsServer then
1798 begin
1799 MH_SEND_MonsterPos(FUID);
1800 MH_SEND_MonsterState(FUID);
1801 end;
1802 end;
1804 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1805 var
1806 a: Integer;
1807 FramesID: DWORD = 0;
1808 s: String;
1809 res: Boolean;
1810 begin
1811 if ForcedUID < 0 then
1812 FUID := g_CreateUID(UID_MONSTER)
1813 else
1814 FUID := ForcedUID;
1816 FMonsterType := MonsterType;
1818 g_Obj_Init(@FObj);
1820 FState := MONSTATE_SLEEP;
1821 FCurAnim := ANIM_SLEEP;
1822 FHealth := MONSTERTABLE[MonsterType].Health;
1823 FMaxHealth := FHealth;
1824 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1825 FDieTriggers := nil;
1826 FSpawnTrigger := -1;
1827 FWaitAttackAnim := False;
1828 FChainFire := False;
1829 FStartID := aID;
1830 FNoRespawn := False;
1831 FShellTimer := -1;
1832 FBehaviour := BH_NORMAL;
1833 FFireTime := 0;
1834 FFirePainTime := 0;
1835 FFireAttacker := 0;
1837 mProxyId := -1;
1838 mArrIdx := -1;
1839 trapCheckFrameId := 0;
1840 mplatCheckFrameId := 0;
1841 mNeedSend := false;
1843 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1844 FBloodKind := BLOOD_SPARKS
1845 else
1846 FBloodKind := BLOOD_NORMAL;
1847 if FMonsterType = MONSTER_CACO then
1848 begin
1849 FBloodRed := 0;
1850 FBloodGreen := 0;
1851 FBloodBlue := 150;
1852 end
1853 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1854 begin
1855 FBloodRed := 0;
1856 FBloodGreen := 150;
1857 FBloodBlue := 0;
1858 end
1859 else
1860 begin
1861 FBloodRed := 150;
1862 FBloodGreen := 0;
1863 FBloodBlue := 0;
1864 end;
1866 SetLength(FAnim, Length(ANIMTABLE));
1868 for a := 0 to High(FAnim) do
1869 begin
1870 FAnim[a, D_LEFT] := nil;
1871 FAnim[a, D_RIGHT] := nil;
1872 end;
1874 for a := ANIM_SLEEP to ANIM_PAIN do
1875 if (ANIMTABLE[a].name <> '') and
1876 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1877 begin
1878 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1879 '_'+ANIMTABLE[a].name;
1881 res := g_Frames_Exists(s);
1883 if res then
1884 res := g_Frames_Get(FramesID, s);
1886 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1887 if (not res) then
1888 begin
1889 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1890 if a <> ANIM_MESS then
1891 Continue;
1893 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1894 '_'+ANIMTABLE[ANIM_DIE].name) then
1895 begin
1896 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1897 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1898 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1899 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1900 Continue;
1901 end;
1902 end;
1904 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1905 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1907 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1908 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1909 begin
1910 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1911 '_'+ANIMTABLE[a].name+'_L';
1912 if g_Frames_Exists(s) then
1913 g_Frames_Get(FramesID, s);
1914 end;
1916 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1917 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1918 end;
1920 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1921 if MonsterType = MONSTER_VILE then
1922 begin
1923 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1924 vilefire := TAnimation.Create(FramesID, True, 2);
1925 end
1926 else
1927 vilefire := nil;
1928 end;
1930 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1931 var
1932 c, it: Integer;
1933 p: TPlayer;
1934 begin
1935 Result := False;
1937 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1938 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1939 Exit;
1941 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1942 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1943 begin
1944 FSleep := 20;
1945 if Random(2) = 0 then
1946 FDirection := D_RIGHT
1947 else
1948 FDirection := D_LEFT;
1949 Result := True;
1950 SetState(MONSTATE_RUN);
1951 Exit;
1952 end;
1954 // Ëîâóøêà óáèâàåò ñðàçó:
1955 if t = HIT_TRAP then
1956 FHealth := -100;
1958 // Ðîáîòó óðîíà íåò:
1959 if FMonsterType = MONSTER_ROBO then
1960 aDamage := 0;
1962 // Íàíîñèì óðîí:
1963 if g_Game_IsServer then Dec(FHealth, aDamage);
1965 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1966 if FPain = 0 then
1967 FPain := 3;
1968 FPain := FPain+aDamage;
1970 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1971 if FState <> MONSTATE_PAIN then
1972 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1973 (FMonsterType <> MONSTER_BARREL) then
1974 SetState(MONSTATE_PAIN);
1976 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1977 if (gBloodCount > 0) then
1978 begin
1979 c := Min(aDamage, 200);
1980 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1982 if (VelX = 0) and (VelY = 0) then
1983 MakeBloodSimple(c)
1984 else
1985 case t of
1986 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1987 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1988 end;
1989 end;
1991 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1992 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1993 begin
1994 FTargetUID := SpawnerUID;
1995 FTargetTime := 0;
1996 end;
1998 // Çäîðîâüå çàêîí÷èëîñü:
1999 if FHealth <= 0 then
2000 begin
2001 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2002 if (FMonsterType <> MONSTER_BARREL) then
2003 begin
2004 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2005 begin
2006 p := g_Player_Get(SpawnerUID);
2007 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2008 begin
2009 p.MonsterKills := p.MonsterKills+1;
2010 if gGameSettings.GameMode = GM_COOP then
2011 p.Frags := p.Frags + 1;
2012 // Uncomment this if you want to double-kill monsters
2013 //p.FragCombo();
2014 end;
2015 end;
2016 if gLMSRespawn = LMS_RESPAWN_NONE then
2017 begin
2018 Inc(gCoopMonstersKilled);
2019 if g_Game_IsNet then
2020 MH_SEND_GameStats;
2021 end;
2022 end;
2024 // Âûáèðàåì ëóò:
2025 case FMonsterType of
2026 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2027 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2028 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2029 MONSTER_MAN: c := ITEM_KEY_RED;
2030 else c := 0;
2031 end;
2033 // Áðîñàåì ëóò:
2034 if c <> 0 then
2035 begin
2036 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2037 FObj.Y + (FObj.Rect.Height div 2),
2038 c, True, False);
2039 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2040 (FObj.Vel.Y div 2)-Random(4));
2041 positionChanged(); // this updates spatial accelerators
2042 if g_Game_IsServer and g_Game_IsNet then
2043 MH_SEND_ItemSpawn(True, it);
2044 end;
2046 // Òðóï äàëüøå íå èäåò:
2047 FObj.Vel.X := 0;
2049 // Ó òðóïà ðàçìåðû ìåíüøå:
2050 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2051 begin
2052 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2053 FObj.Rect.Height := 12;
2054 positionChanged();
2055 end;
2057 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2058 if (FHealth <= -30) and
2059 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2060 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2061 (FMonsterType = MONSTER_MAN)) then
2062 begin
2063 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2064 SetState(MONSTATE_DIE, ANIM_MESS);
2065 end
2066 else
2067 begin
2068 DieSound();
2069 SetState(MONSTATE_DIE);
2070 end;
2072 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2073 if g_Game_IsServer then ActivateTriggers();
2075 FHealth := 0;
2076 end
2077 else
2078 if FState = MONSTATE_SLEEP then
2079 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2080 FPain := MONSTERTABLE[FMonsterType].Pain;
2081 SetState(MONSTATE_GO);
2082 end;
2084 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2085 Result := True;
2086 end;
2088 function TMonster.Heal(Value: Word): Boolean;
2089 begin
2090 Result := False;
2091 if g_Game_IsClient then
2092 Exit;
2093 if not alive then
2094 Exit;
2096 if FHealth < FMaxHealth then
2097 begin
2098 IncMax(FHealth, Value, FMaxHealth);
2099 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2100 Result := True;
2101 end;
2102 end;
2104 destructor TMonster.Destroy();
2105 var
2106 a: Integer;
2107 begin
2108 for a := 0 to High(FAnim) do
2109 begin
2110 FAnim[a, D_LEFT].Free();
2111 FAnim[a, D_RIGHT].Free();
2112 end;
2114 vilefire.Free();
2116 if (mProxyId <> -1) then
2117 begin
2118 if (monsGrid <> nil) then
2119 begin
2120 monsGrid.removeBody(mProxyId);
2121 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2122 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2123 {$ENDIF}
2124 end;
2125 mProxyId := -1;
2126 end;
2128 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2129 begin
2130 freeInds.release(mArrIdx);
2131 gMonsters[mArrIdx] := nil;
2132 end;
2133 mArrIdx := -1;
2135 uidMap[FUID] := nil;
2137 inherited Destroy();
2138 end;
2140 procedure TMonster.Draw();
2141 var
2142 m: TMirrorType;
2143 dx, dy, c: Integer;
2144 o: TObj;
2145 begin
2146 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2147 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2149 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2150 if FMonsterType = MONSTER_VILE then
2151 if FState = MONSTATE_SHOOT then
2152 if GetPos(FTargetUID, @o) then
2153 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2154 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2156 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2157 if (g_dbg_scale = 1.0) then
2158 begin
2159 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2160 sX-128, sY-128, sWidth+256, sHeight+256) then
2161 Exit;
2162 end;
2164 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2165 if FState = MONSTATE_DEAD then
2166 case FMonsterType of
2167 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2168 end;
2170 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2171 if FAnim[FCurAnim, FDirection] <> nil then
2172 begin
2173 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2174 if (FDirection = D_LEFT) and
2175 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2176 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2177 (FMonsterType <> MONSTER_BARREL) then
2178 m := M_HORIZONTAL
2179 else
2180 m := M_NONE;
2182 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2183 if (FDirection = D_LEFT) and
2184 (FMonsterType <> MONSTER_BARREL) then
2185 begin
2186 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2187 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2189 if m = M_HORIZONTAL then
2190 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2191 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2192 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2193 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2194 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2195 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2196 dx := -dx;
2197 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2198 end;
2199 end
2200 else // Ïðàâàÿ àíèìàöèÿ
2201 begin
2202 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2203 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2204 end;
2206 // Ðèñóåì:
2207 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2208 end;
2210 if g_debug_Frames then
2211 begin
2212 e_DrawQuad(FObj.X+FObj.Rect.X,
2213 FObj.Y+FObj.Rect.Y,
2214 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2215 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2216 0, 255, 0);
2217 end;
2218 end;
2220 procedure TMonster.MakeBloodSimple(Count: Word);
2221 begin
2222 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2223 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2224 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2225 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2226 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2227 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2228 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2229 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2230 end;
2232 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2233 begin
2234 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2235 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2236 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2237 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2238 end;
2240 procedure TMonster.Push(vx, vy: Integer);
2241 begin
2242 FObj.Accel.X := FObj.Accel.X + vx;
2243 FObj.Accel.Y := FObj.Accel.Y + vy;
2244 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2245 end;
2247 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2248 var
2249 Anim: Byte;
2250 begin
2251 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2252 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2253 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2254 soulcount := soulcount-1;
2256 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2257 case FState of
2258 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2259 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2260 (State <> MONSTATE_GO) then
2261 Exit;
2262 end;
2264 // Ñìåíà ñîñòîÿíèÿ:
2265 FState := State;
2267 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2269 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2270 case FState of
2271 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2272 MONSTATE_PAIN: Anim := ANIM_PAIN;
2273 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2274 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2275 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2276 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2277 MONSTATE_DIE: Anim := ANIM_DIE;
2278 MONSTATE_REVIVE:
2279 begin // íà÷àëè âîñðåøàòüñÿ
2280 Anim := FCurAnim;
2281 FAnim[Anim, FDirection].Revert(True);
2283 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2284 FHealth := MONSTERTABLE[FMonsterType].Health;
2285 FAmmo := 0;
2286 FPain := 0;
2287 end;
2288 else Exit;
2289 end;
2291 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2292 if ForceAnim <> 255 then
2293 Anim := ForceAnim;
2295 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2296 if FCurAnim <> Anim then
2297 if FAnim[Anim, FDirection] <> nil then
2298 begin
2299 FAnim[Anim, FDirection].Reset();
2300 FCurAnim := Anim;
2301 end;
2302 end;
2304 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2305 var
2306 TA: TAnimation;
2307 FramesID: DWORD;
2308 begin
2309 Result := False;
2311 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2312 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2313 begin
2314 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2315 if g_Game_IsServer and g_Game_IsNet then
2316 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2317 Exit;
2318 end;
2320 TA := nil;
2322 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2323 if not silent then
2324 begin
2325 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2326 TA := TAnimation.Create(FramesID, False, 6);
2327 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2328 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2329 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2331 if g_Game_IsServer and g_Game_IsNet then
2332 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2333 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2334 NET_GFX_TELE);
2335 end;
2337 FObj.X := X - FObj.Rect.X;
2338 FObj.Y := Y - FObj.Rect.Y;
2339 positionChanged();
2341 if dir = 1 then
2342 FDirection := D_LEFT
2343 else
2344 if dir = 2 then
2345 FDirection := D_RIGHT
2346 else
2347 if dir = 3 then
2348 begin // îáðàòíîå
2349 if FDirection = D_RIGHT then
2350 FDirection := D_LEFT
2351 else
2352 FDirection := D_RIGHT;
2353 end;
2355 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2356 if not silent and (TA <> nil) then
2357 begin
2358 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2359 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2360 TA.Free();
2362 if g_Game_IsServer and g_Game_IsNet then
2363 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2364 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2365 NET_GFX_TELE);
2366 end;
2368 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2369 Result := True;
2370 end;
2372 procedure TMonster.Update();
2373 var
2374 a, b, sx, sy, wx, wy, oldvelx: Integer;
2375 st: Word;
2376 o, co: TObj;
2377 fall: Boolean;
2378 mon: TMonster;
2379 label
2380 _end;
2381 begin
2382 fall := True;
2384 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2385 if FMonsterType = MONSTER_FISH then
2386 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2387 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2388 fall := False;
2390 // Ëåòàþùèå ìîíòñðû:
2391 if ((FMonsterType = MONSTER_SOUL) or
2392 (FMonsterType = MONSTER_PAIN) or
2393 (FMonsterType = MONSTER_CACO)) and
2394 (FState <> MONSTATE_DIE) and
2395 (FState <> MONSTATE_DEAD) then
2396 fall := False;
2398 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2399 if gTime mod (GAME_TICK*2) <> 0 then
2400 begin
2401 g_Obj_Move(@FObj, fall, True, True);
2402 positionChanged(); // this updates spatial accelerators
2403 Exit;
2404 end;
2406 if FPainTicks > 0 then
2407 Dec(FPainTicks)
2408 else
2409 FPainSound := False;
2411 // Äâèãàåìñÿ:
2412 st := g_Obj_Move(@FObj, fall, True, True);
2413 positionChanged(); // this updates spatial accelerators
2415 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2416 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2417 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2418 begin
2419 FRemoved := True;
2420 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2421 begin
2422 Inc(gCoopMonstersKilled);
2423 if g_Game_IsNet then
2424 MH_SEND_GameStats;
2425 end;
2426 ActivateTriggers();
2427 Exit;
2428 end;
2430 oldvelx := FObj.Vel.X;
2432 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2433 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2434 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2436 if FFireTime > 0 then
2437 begin
2438 if WordBool(st and MOVE_INWATER) then
2439 FFireTime := 0
2440 else
2441 begin
2442 OnFireFlame(1);
2443 FFireTime := FFireTime - 1;
2444 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2445 if FFirePainTime = 0 then
2446 begin
2447 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2448 FFirePainTime := 18;
2449 end
2450 else
2451 FFirePainTime := FFirePainTime - 1;
2452 end;
2453 end;
2455 // Ìåðòâûé íè÷åãî íå äåëàåò:
2456 if (FState = MONSTATE_DEAD) then
2457 goto _end;
2459 // AI ìîíñòðîâ âûêëþ÷åí:
2460 if g_debug_MonsterOff then
2461 begin
2462 FSleep := 1;
2463 if FState <> MONSTATE_SLEEP then
2464 SetState(MONSTATE_SLEEP);
2465 end;
2467 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2468 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2469 case FMonsterType of
2470 MONSTER_FISH:
2471 if Random(4) = 0 then
2472 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2473 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2474 MONSTER_ROBO, MONSTER_BARREL:
2475 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2476 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2477 else begin
2478 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2479 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2480 if Random(2) = 0 then
2481 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2482 else
2483 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2484 end;
2485 end;
2487 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2488 if FMonsterType = MONSTER_BARREL then
2489 begin
2490 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2491 (FAnim[FCurAnim, FDirection].Counter = 0) then
2492 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2493 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2494 60, FUID);
2495 end;
2497 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2498 if FMonsterType = MONSTER_SOUL then
2499 if WordBool(st and MOVE_HITAIR) then
2500 g_Obj_SetSpeed(@FObj, 16);
2502 if FAmmo < 0 then
2503 FAmmo := FAmmo + 1;
2505 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2506 if FObj.Vel.Y < 0 then
2507 if WordBool(st and MOVE_INWATER) then
2508 FObj.Vel.Y := -4;
2510 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2511 FTargetTime := FTargetTime + 1;
2513 // Ãèëüçû
2514 if FShellTimer > -1 then
2515 if FShellTimer = 0 then
2516 begin
2517 if FShellType = SHELL_SHELL then
2518 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2519 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2520 GameVelX, GameVelY-2, SHELL_SHELL)
2521 else if FShellType = SHELL_DBLSHELL then
2522 begin
2523 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2524 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2525 GameVelX-1, GameVelY-2, SHELL_SHELL);
2526 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2527 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2528 GameVelX+1, GameVelY-2, SHELL_SHELL);
2529 end;
2530 FShellTimer := -1;
2531 end else Dec(FShellTimer);
2533 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2534 if fall then
2535 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2536 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2537 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2538 FObj.Rect.Width, FObj.Rect.Height, 50) then
2539 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2540 (FObj.Accel.Y = 0) then
2541 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2543 case FState of
2544 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2545 begin
2546 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2547 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2548 begin
2549 FPain := MONSTERTABLE[FMonsterType].Pain;
2550 if gSoundEffectsDF then PainSound();
2551 end;
2552 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2553 PainSound();
2555 // Ñíèæàåì áîëü ñî âðåìåíåì:
2556 FPain := FPain - 5;
2558 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2559 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2560 begin
2561 FPain := 0;
2562 FAmmo := -9;
2563 SetState(MONSTATE_GO);
2564 end;
2565 end;
2567 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2568 begin
2569 // Ñïèì:
2570 FSleep := FSleep + 1;
2572 // Ïðîñïàëè äîñòàòî÷íî:
2573 if FSleep >= 18 then
2574 FSleep := 0
2575 else // åùå ñïèì
2576 goto _end;
2578 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2579 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2580 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2581 if (gPlayers <> nil) then
2582 for a := 0 to High(gPlayers) do
2583 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2584 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2585 with gPlayers[a] do
2586 if g_Look(@FObj, @Obj, FDirection) then
2587 begin
2588 FTargetUID := gPlayers[a].UID;
2589 FTargetTime := 0;
2590 WakeUpSound();
2591 SetState(MONSTATE_GO);
2592 Break;
2593 end;
2595 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2596 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2597 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2598 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2599 if gMonsters <> nil then
2600 for a := 0 to High(gMonsters) do
2601 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2602 (gMonsters[a].FUID <> FUID) then
2603 begin
2604 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2605 if (FBehaviour = BH_MANIAC) and
2606 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2607 Continue;
2608 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2609 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2610 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2611 Continue;
2612 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2613 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2614 Continue;
2615 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2616 begin
2617 FTargetUID := gMonsters[a].UID;
2618 FTargetTime := 0;
2619 WakeUpSound();
2620 SetState(MONSTATE_GO);
2621 Break;
2622 end;
2623 end;
2624 end;
2626 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2627 begin
2628 // Æäåì:
2629 FSleep := FSleep - 1;
2631 // Âûæäàëè äîñòàòî÷íî - èäåì:
2632 if FSleep < 0 then
2633 SetState(MONSTATE_GO);
2634 end;
2636 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2637 begin
2638 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2639 if WordBool(st and MOVE_BLOCK) then
2640 begin
2641 Turn();
2642 FSleep := 40;
2643 SetState(MONSTATE_RUNOUT);
2645 goto _end;
2646 end;
2648 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2649 if (FMonsterType = MONSTER_VILE) then
2650 if isCorpse(@FObj, False) <> -1 then
2651 begin
2652 FObj.Vel.X := 0;
2653 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2655 goto _end;
2656 end;
2658 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2659 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2660 if not findNewPrey() then
2661 begin // Íîâûõ öåëåé íåò
2662 FTargetUID := 0;
2663 o.X := FObj.X+pt_x;
2664 o.Y := FObj.Y+pt_y;
2665 o.Vel.X := 0;
2666 o.Vel.Y := 0;
2667 o.Accel.X := 0;
2668 o.Accel.Y := 0;
2669 o.Rect := _Rect(0, 0, 0, 1);
2670 end
2671 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2672 GetPos(FTargetUID, @o);
2674 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2675 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2676 begin
2677 FTargetTime := 0;
2678 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2679 begin
2680 if kick(@o) then
2681 goto _end;
2682 end;
2683 end;
2685 // Ðàññòîÿíèå äî öåëè:
2686 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2687 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2689 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2690 if sx > 0 then
2691 FDirection := D_RIGHT
2692 else
2693 FDirection := D_LEFT;
2695 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2696 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2697 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2698 if shoot(@o, False) then
2699 goto _end;
2701 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2702 if Abs(sx) < 40 then
2703 if FMonsterType <> MONSTER_FISH then
2704 begin
2705 FSleep := 15;
2706 SetState(MONSTATE_RUN);
2707 if Random(2) = 0 then
2708 FDirection := D_LEFT
2709 else
2710 FDirection := D_RIGHT;
2712 goto _end;
2713 end;
2715 // Óïåðëèñü â ñòåíó:
2716 if WordBool(st and MOVE_HITWALL) then
2717 begin
2718 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2719 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2720 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2721 FSleep := 4;
2722 SetState(MONSTATE_WAIT);
2724 goto _end;
2725 end;
2727 case FMonsterType of
2728 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2729 else // Íå ëåòàþò:
2730 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2731 (FObj.Accel.Y = 0) then
2732 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2733 // Ïðûæîê ÷åðåç ñòåíó:
2734 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2735 SetState(MONSTATE_CLIMB);
2736 end;
2737 end;
2739 goto _end;
2740 end;
2742 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2743 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2744 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2745 begin
2746 if FMonsterType = MONSTER_FISH then
2747 begin // Ðûáà
2748 if not WordBool(st and MOVE_INWATER) then
2749 begin // Ðûáà âíå âîäû:
2750 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2751 begin // "Ñòîèò" òâåðäî
2752 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2753 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2754 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2755 end;
2757 // Ðûáå áîëüíî:
2758 SetState(MONSTATE_PAIN);
2759 FPain := FPain + 50;
2760 end
2761 else // Ðûáà â âîäå
2762 begin
2763 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2764 if Abs(sy) > 8 then
2765 FObj.Vel.Y := g_basic.Sign(sy)*4
2766 else
2767 FObj.Vel.Y := 0;
2769 // Ðûáà ïëûâåò ââåðõ:
2770 if FObj.Vel.Y < 0 then
2771 if not g_Obj_CollideWater(@FObj, 0, -16) then
2772 begin
2773 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2774 FObj.Vel.Y := 0;
2775 // Ïëàâàåì òóäà-ñþäà:
2776 if Random(2) = 0 then
2777 FDirection := D_LEFT
2778 else
2779 FDirection := D_RIGHT;
2780 FSleep := 20;
2781 SetState(MONSTATE_RUN);
2782 end;
2783 end;
2784 end
2785 else // Ëåòàþùèå ìîíñòðû
2786 begin
2787 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2788 if Abs(sy) > 8 then
2789 FObj.Vel.Y := g_basic.Sign(sy)*4
2790 else
2791 FObj.Vel.Y := 0;
2792 end;
2793 end
2794 else // "Íàçåìíûå" ìîíñòðû
2795 begin
2796 // Âîçìîæíî, ïèíàåì êóñêè:
2797 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2798 begin
2799 b := Abs(FObj.Vel.X);
2800 if b > 1 then b := b * (Random(8 div b) + 1);
2801 for a := 0 to High(gGibs) do
2802 begin
2803 if gGibs[a].alive and
2804 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2805 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2806 begin
2807 // Ïèíàåì êóñêè
2808 if FObj.Vel.X < 0 then
2809 begin
2810 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2811 end
2812 else
2813 begin
2814 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2815 end;
2816 end;
2817 end;
2818 end;
2819 // Áîññû ìîãóò ïèíàòü òðóïû:
2820 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2821 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2822 begin
2823 b := Abs(FObj.Vel.X);
2824 if b > 1 then b := b * (Random(8 div b) + 1);
2825 for a := 0 to High(gCorpses) do
2826 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2827 begin
2828 co := gCorpses[a].Obj;
2829 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2830 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2831 // Ïèíàåì òðóïû
2832 if FObj.Vel.X < 0 then
2833 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2834 else
2835 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2836 end;
2837 end;
2838 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2839 if sy < -40 then
2840 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2841 // ñòîèò òâåðäî
2842 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2843 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2844 end;
2846 FSleep := FSleep + 1;
2848 // Èíîãäà ðû÷èì:
2849 if FSleep >= 8 then
2850 begin
2851 FSleep := 0;
2852 if Random(8) = 0 then
2853 ActionSound();
2854 end;
2856 // Áåæèì â âûáðàííóþ ñòîðîíó:
2857 if FDirection = D_RIGHT then
2858 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2859 else
2860 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2862 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2863 if WordBool(st and MOVE_INWATER) then
2864 FObj.Vel.X := FObj.Vel.X div 2
2865 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2866 if FMonsterType = MONSTER_FISH then
2867 FObj.Vel.X := 0;
2868 end;
2870 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2871 begin
2872 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2873 if WordBool(st and MOVE_BLOCK) then
2874 begin
2875 Turn();
2876 FSleep := 40;
2877 SetState(MONSTATE_RUNOUT);
2879 goto _end;
2880 end;
2882 FSleep := FSleep - 1;
2884 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2885 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2886 begin
2887 FSleep := 0;
2888 SetState(MONSTATE_GO);
2889 // Ñòåíà - èäåì îáðàòíî:
2890 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2891 Turn();
2892 // Èíîãäà ðû÷èì:
2893 if Random(8) = 0 then
2894 ActionSound();
2895 end;
2897 // Áåæèì â âûáðàííóþ ñòîðîíó:
2898 if FDirection = D_RIGHT then
2899 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2900 else
2901 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2903 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2904 if WordBool(st and MOVE_INWATER) then
2905 FObj.Vel.X := FObj.Vel.X div 2
2906 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2907 if FMonsterType = MONSTER_FISH then
2908 FObj.Vel.X := 0;
2909 end;
2911 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2912 begin
2913 // Âûøëè èç ÁëîêÌîíà:
2914 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2915 FSleep := 0;
2917 FSleep := FSleep - 1;
2919 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2920 if FSleep <= -18 then
2921 begin
2922 FSleep := 0;
2923 SetState(MONSTATE_GO);
2924 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2925 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2926 Turn();
2927 // Èíîãäà ðû÷èì:
2928 if Random(8) = 0 then
2929 ActionSound();
2930 end;
2932 // Áåæèì â âûáðàííóþ ñòîðîíó:
2933 if FDirection = D_RIGHT then
2934 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2935 else
2936 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2938 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2939 if WordBool(st and MOVE_INWATER) then
2940 FObj.Vel.X := FObj.Vel.X div 2
2941 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2942 if FMonsterType = MONSTER_FISH then
2943 FObj.Vel.X := 0;
2944 end;
2946 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2947 begin
2948 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2949 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2950 (not WordBool(st and MOVE_HITWALL)) then
2951 begin
2952 FSleep := 0;
2953 SetState(MONSTATE_GO);
2955 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2956 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2957 begin
2958 Turn();
2959 FSleep := 15;
2960 SetState(MONSTATE_RUN);
2961 end;
2962 end;
2964 // Áåæèì â âûáðàííóþ ñòîðîíó:
2965 if FDirection = D_RIGHT then
2966 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2967 else
2968 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2970 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2971 if WordBool(st and MOVE_INWATER) then
2972 FObj.Vel.X := FObj.Vel.X div 2
2973 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2974 if FMonsterType = MONSTER_FISH then
2975 FObj.Vel.X := 0;
2976 end;
2978 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2979 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2980 begin
2981 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2982 if FMonsterType = MONSTER_SOUL then
2983 begin
2984 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2985 SetState(MONSTATE_GO);
2987 goto _end;
2988 end;
2990 // Çàìåäëÿåìñÿ ïðè àòàêå:
2991 if FMonsterType <> MONSTER_FISH then
2992 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2994 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2995 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2996 begin
2997 // Öåëü ïîãèáëà => èäåì äàëüøå:
2998 if not GetPos(FTargetUID, @o) then
2999 begin
3000 SetState(MONSTATE_GO);
3002 goto _end;
3003 end;
3005 // Öåëü íå âèäíî => èäåì äàëüøå:
3006 if not g_Look(@FObj, @o, FDirection) then
3007 begin
3008 SetState(MONSTATE_GO);
3010 goto _end;
3011 end;
3013 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3014 if g_Obj_CollideWater(@o, 0, 0) then
3015 begin
3016 SetState(MONSTATE_GO);
3018 goto _end;
3019 end;
3021 // Æàðèì öåëü:
3022 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3023 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3024 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3025 end;
3026 end;
3027 end; // case FState of ...
3029 _end:
3031 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3032 if FState = MONSTATE_REVIVE then
3033 if FAnim[FCurAnim, FDirection].Played then
3034 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3035 FAnim[FCurAnim, FDirection].Revert(False);
3036 SetState(MONSTATE_GO);
3037 end;
3039 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3040 if vilefire <> nil then
3041 vilefire.Update();
3043 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3044 if (FState = MONSTATE_DIE) and
3045 (FAnim[FCurAnim, FDirection] <> nil) and
3046 (FAnim[FCurAnim, FDirection].Played) then
3047 begin
3048 // Óìåð:
3049 SetState(MONSTATE_DEAD);
3051 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3052 if (FMonsterType = MONSTER_PAIN) then
3053 begin
3054 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3055 FObj.Y+FObj.Rect.Y+20, D_LEFT);
3056 if mon <> nil then
3057 begin
3058 mon.SetState(MONSTATE_GO);
3059 mon.FNoRespawn := True;
3060 Inc(gTotalMonsters);
3061 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3062 end;
3064 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3065 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
3066 if mon <> nil then
3067 begin
3068 mon.SetState(MONSTATE_GO);
3069 mon.FNoRespawn := True;
3070 Inc(gTotalMonsters);
3071 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3072 end;
3074 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3075 FObj.Y+FObj.Rect.Y, D_RIGHT);
3076 if mon <> nil then
3077 begin
3078 mon.SetState(MONSTATE_GO);
3079 mon.FNoRespawn := True;
3080 Inc(gTotalMonsters);
3081 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3082 end;
3084 if g_Game_IsNet then MH_SEND_CoopStats();
3085 end;
3087 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3088 if (FMonsterType = MONSTER_PAIN) or
3089 (FMonsterType = MONSTER_SOUL) or
3090 (FMonsterType = MONSTER_BARREL) then
3091 FRemoved := True;
3092 end;
3094 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3095 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3096 if (FAnim[FCurAnim, FDirection] <> nil) then
3097 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3098 if (FAnim[FCurAnim, FDirection].Played) then
3099 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3100 if FState = MONSTATE_ATTACK then
3101 begin // Ñîñòîÿíèå - Àòàêà
3102 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3103 if FMonsterType <> MONSTER_SOUL then
3104 SetState(MONSTATE_GO);
3105 end
3106 else // Ñîñòîÿíèå - Ñòðåëüáà
3107 begin
3108 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3109 if not FChainFire then
3110 SetState(MONSTATE_GO)
3111 else
3112 begin // Íàäî ñòðåëÿòü åùå
3113 FChainFire := False;
3114 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3115 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3116 FAnim[FCurAnim, FDirection].Reset();
3117 end;
3118 end;
3120 FWaitAttackAnim := False;
3121 end
3123 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3124 if (FMonsterType = MONSTER_SOUL) or
3125 ( (not FWaitAttackAnim) and
3126 (FAnim[FCurAnim, FDirection].CurrentFrame =
3127 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3128 ) then
3129 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3130 if FState = MONSTATE_ATTACK then
3131 begin // Ñîñòîÿíèå - Àòàêà
3132 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3133 if FMonsterType = MONSTER_SOUL then
3134 FAnim[FCurAnim, FDirection].Reset();
3136 case FMonsterType of
3137 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3138 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3139 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3140 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3141 if FMonsterType = MONSTER_SOUL then
3142 SetState(MONSTATE_GO);
3144 MONSTER_FISH:
3145 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3146 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3147 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3149 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3150 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3151 if FCurAnim = ANIM_ATTACK2 then
3152 begin
3153 o := FObj;
3154 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3155 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3156 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3157 end;
3159 MONSTER_VILE:
3160 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3161 if FCurAnim = ANIM_ATTACK2 then
3162 begin
3163 sx := isCorpse(@FObj, True);
3164 if sx <> -1 then
3165 begin // Íàøëè, êîãî âîñêðåñèòü
3166 gMonsters[sx].SetState(MONSTATE_REVIVE);
3167 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3168 // Âîñêðåøàòü - ñåáå âðåäèòü:
3169 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3170 end;
3171 end;
3172 end;
3173 end
3175 else // Ñîñòîÿíèå - Ñòðåëüáà
3176 begin
3177 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3178 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3180 if FDirection = D_LEFT then
3181 begin
3182 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3183 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3184 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3186 wx := FObj.X + wx;
3187 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3189 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3190 case FMonsterType of
3191 MONSTER_IMP:
3192 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3193 MONSTER_ZOMBY:
3194 begin
3195 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3196 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3197 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3198 end;
3199 MONSTER_SERG:
3200 begin
3201 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3202 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3203 FShellTimer := 10;
3204 FShellType := SHELL_SHELL;
3205 end;
3206 MONSTER_MAN:
3207 begin
3208 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3209 FShellTimer := 13;
3210 FShellType := SHELL_DBLSHELL;
3211 FAmmo := -36;
3212 end;
3213 MONSTER_CYBER:
3214 begin
3215 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3216 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3217 end;
3218 MONSTER_SKEL:
3219 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3220 MONSTER_CGUN:
3221 begin
3222 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3223 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3224 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3225 end;
3226 MONSTER_SPIDER:
3227 begin
3228 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3229 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3230 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3231 end;
3232 MONSTER_BSP:
3233 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3234 MONSTER_ROBO:
3235 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3236 MONSTER_MANCUB:
3237 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3238 MONSTER_BARON, MONSTER_KNIGHT:
3239 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3240 MONSTER_CACO:
3241 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3242 MONSTER_PAIN:
3243 begin // Ñîçäàåì Lost_Soul:
3244 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3245 FObj.Y+FObj.Rect.Y, FDirection);
3247 if mon <> nil then
3248 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3249 mon.FTargetUID := FTargetUID;
3250 GetPos(FTargetUID, @o);
3251 mon.FTargetTime := 0;
3252 mon.FNoRespawn := True;
3253 mon.SetState(MONSTATE_GO);
3254 mon.shoot(@o, True);
3255 Inc(gTotalMonsters);
3257 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3258 end;
3259 end;
3260 end;
3262 if FMonsterType <> MONSTER_PAIN then
3263 if g_Game_IsNet then
3264 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3266 // Ñêîðîñòðåëüíûå ìîíñòðû:
3267 if (FMonsterType = MONSTER_CGUN) or
3268 (FMonsterType = MONSTER_SPIDER) or
3269 (FMonsterType = MONSTER_BSP) or
3270 (FMonsterType = MONSTER_MANCUB) or
3271 (FMonsterType = MONSTER_ROBO) then
3272 if not GetPos(FTargetUID, @o) then
3273 // Öåëü ìåðòâà - èùåì íîâóþ:
3274 findNewPrey()
3275 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3276 if shoot(@o, False) then
3277 FChainFire := True;
3278 end;
3280 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3281 FWaitAttackAnim := True;
3282 end;
3284 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3285 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3286 case FState of
3287 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3288 // Çâóêè ïðè ïåðåäâèæåíèè:
3289 case FMonsterType of
3290 MONSTER_CYBER:
3291 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3292 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3293 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3294 MONSTER_SPIDER:
3295 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3296 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3297 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3298 MONSTER_BSP:
3299 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3300 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3301 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3302 MONSTER_ROBO:
3303 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3304 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3305 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3306 end;
3307 end;
3309 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3310 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3311 FObj.Vel.X := oldvelx;
3313 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3314 if FAnim[FCurAnim, FDirection] <> nil then
3315 FAnim[FCurAnim, FDirection].Update();
3316 end;
3318 procedure TMonster.SetDeadAnim;
3319 begin
3320 if FAnim <> nil then
3321 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3322 end;
3324 procedure TMonster.RevertAnim(R: Boolean = True);
3325 begin
3326 if FAnim <> nil then
3327 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3328 FAnim[FCurAnim, FDirection].Revert(R);
3329 end;
3331 function TMonster.AnimIsReverse: Boolean;
3332 begin
3333 if FAnim <> nil then
3334 Result := FAnim[FCurAnim, FDirection].IsReverse
3335 else
3336 Result := False;
3337 end;
3339 procedure TMonster.ClientUpdate();
3340 var
3341 a, b, sx, sy, oldvelx: Integer;
3342 st: Word;
3343 o, co: TObj;
3344 fall: Boolean;
3345 label
3346 _end;
3347 begin
3348 sx := 0; // SHUT UP COMPILER
3349 sy := 0;
3350 fall := True;
3351 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3352 if FMonsterType = MONSTER_FISH then
3353 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3354 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3355 fall := False;
3357 // Ëåòàþùèå ìîíòñðû:
3358 if ((FMonsterType = MONSTER_SOUL) or
3359 (FMonsterType = MONSTER_PAIN) or
3360 (FMonsterType = MONSTER_CACO)) and
3361 (FState <> MONSTATE_DIE) and
3362 (FState <> MONSTATE_DEAD) then
3363 fall := False;
3365 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3366 if gTime mod (GAME_TICK*2) <> 0 then
3367 begin
3368 g_Obj_Move(@FObj, fall, True, True);
3369 positionChanged(); // this updates spatial accelerators
3370 Exit;
3371 end;
3373 if FPainTicks > 0 then
3374 Dec(FPainTicks)
3375 else
3376 FPainSound := False;
3378 // Äâèãàåìñÿ:
3379 st := g_Obj_Move(@FObj, fall, True, True);
3380 positionChanged(); // this updates spatial accelerators
3382 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3383 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3384 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3385 begin
3386 FRemoved := True;
3387 Exit;
3388 end;
3390 oldvelx := FObj.Vel.X;
3392 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3393 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3394 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3396 if FFireTime > 0 then
3397 begin
3398 if WordBool(st and MOVE_INWATER) then
3399 FFireTime := 0
3400 else
3401 begin
3402 OnFireFlame(1);
3403 FFireTime := FFireTime - 1;
3404 end;
3405 end;
3407 // Ìåðòâûé íè÷åãî íå äåëàåò:
3408 if (FState = MONSTATE_DEAD) then
3409 goto _end;
3411 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3412 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3413 case FMonsterType of
3414 MONSTER_FISH:
3415 if Random(4) = 0 then
3416 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3417 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3418 MONSTER_ROBO, MONSTER_BARREL:
3419 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3420 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3421 else begin
3422 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3423 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3424 if Random(2) = 0 then
3425 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3426 else
3427 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3428 end;
3429 end;
3431 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3432 if FMonsterType = MONSTER_BARREL then
3433 begin
3434 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3435 (FAnim[FCurAnim, FDirection].Counter = 0) then
3436 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3437 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3438 60, FUID);
3439 end;
3441 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3442 if FMonsterType = MONSTER_SOUL then
3443 if WordBool(st and MOVE_HITAIR) then
3444 g_Obj_SetSpeed(@FObj, 16);
3446 if FAmmo < 0 then
3447 FAmmo := FAmmo + 1;
3449 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3450 if FObj.Vel.Y < 0 then
3451 if WordBool(st and MOVE_INWATER) then
3452 FObj.Vel.Y := -4;
3454 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3455 FTargetTime := FTargetTime + 1;
3457 if FShellTimer > -1 then
3458 if FShellTimer = 0 then
3459 begin
3460 if FShellType = SHELL_SHELL then
3461 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3462 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3463 GameVelX, GameVelY-2, SHELL_SHELL)
3464 else if FShellType = SHELL_DBLSHELL then
3465 begin
3466 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3467 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3468 GameVelX-1, GameVelY-2, SHELL_SHELL);
3469 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3470 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3471 GameVelX+1, GameVelY-2, SHELL_SHELL);
3472 end;
3473 FShellTimer := -1;
3474 end else Dec(FShellTimer);
3476 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3477 if fall then
3478 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3479 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3480 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3481 FObj.Rect.Width, FObj.Rect.Height, 50) then
3482 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3483 (FObj.Accel.Y = 0) then
3484 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3486 case FState of
3487 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3488 begin
3489 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3490 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3491 begin
3492 FPain := MONSTERTABLE[FMonsterType].Pain;
3493 if gSoundEffectsDF then PainSound();
3494 end;
3495 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3496 PainSound();
3498 // Ñíèæàåì áîëü ñî âðåìåíåì:
3499 FPain := FPain - 5;
3501 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3502 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3503 begin
3504 SetState(MONSTATE_GO);
3505 FPain := 0;
3506 end;
3507 end;
3509 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3510 begin
3511 // Ñïèì:
3512 FSleep := FSleep + 1;
3514 // Ïðîñïàëè äîñòàòî÷íî:
3515 if FSleep >= 18 then
3516 FSleep := 0
3517 else // åùå ñïèì
3518 goto _end;
3519 end;
3521 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3522 begin
3523 // Æäåì:
3524 FSleep := FSleep - 1;
3525 end;
3527 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3528 begin
3529 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3530 if WordBool(st and MOVE_BLOCK) then
3531 begin
3532 Turn();
3533 FSleep := 40;
3534 SetState(MONSTATE_RUNOUT);
3536 goto _end;
3537 end;
3539 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3540 if (FMonsterType = MONSTER_VILE) then
3541 if isCorpse(@FObj, False) <> -1 then
3542 begin
3543 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3544 FObj.Vel.X := 0;
3546 goto _end;
3547 end;
3549 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3550 if Abs(sx) < 40 then
3551 if FMonsterType <> MONSTER_FISH then
3552 begin
3553 SetState(MONSTATE_RUN);
3554 FSleep := 15;
3556 goto _end;
3557 end;
3559 // Óïåðëèñü â ñòåíó:
3560 if WordBool(st and MOVE_HITWALL) then
3561 begin
3562 case FMonsterType of
3563 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3564 else // Íå ëåòàþò:
3565 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3566 (FObj.Accel.Y = 0) then
3567 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3568 // Ïðûæîê ÷åðåç ñòåíó:
3569 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3570 SetState(MONSTATE_CLIMB);
3571 end;
3572 end;
3574 goto _end;
3575 end;
3577 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3578 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3579 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3580 begin
3581 if FMonsterType = MONSTER_FISH then
3582 begin // Ðûáà
3583 if not WordBool(st and MOVE_INWATER) then
3584 begin // Ðûáà âíå âîäû:
3585 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3586 begin // "Ñòîèò" òâåðäî
3587 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3588 if FObj.Accel.Y = 0 then
3589 FObj.Vel.Y := -6;
3590 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3591 end;
3593 // Ðûáå áîëüíî:
3594 SetState(MONSTATE_PAIN);
3595 FPain := FPain + 50;
3596 end
3597 else // Ðûáà â âîäå
3598 begin
3599 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3600 if Abs(sy) > 8 then
3601 FObj.Vel.Y := g_basic.Sign(sy)*4
3602 else
3603 FObj.Vel.Y := 0;
3605 // Ðûáà ïëûâåò ââåðõ:
3606 if FObj.Vel.Y < 0 then
3607 if not g_Obj_CollideWater(@FObj, 0, -16) then
3608 begin
3609 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3610 FObj.Vel.Y := 0;
3611 // Ïëàâàåì òóäà-ñþäà:
3612 SetState(MONSTATE_RUN);
3613 FSleep := 20;
3614 end;
3615 end;
3616 end
3617 else // Ëåòàþùèå ìîíñòðû
3618 begin
3619 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3620 if Abs(sy) > 8 then
3621 FObj.Vel.Y := g_basic.Sign(sy)*4
3622 else
3623 FObj.Vel.Y := 0;
3624 end;
3625 end
3626 else // "Íàçåìíûå" ìîíñòðû
3627 begin
3628 // Âîçìîæíî, ïèíàåì êóñêè:
3629 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3630 begin
3631 b := Abs(FObj.Vel.X);
3632 if b > 1 then b := b * (Random(8 div b) + 1);
3633 for a := 0 to High(gGibs) do
3634 begin
3635 if gGibs[a].alive and
3636 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3637 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3638 begin
3639 // Ïèíàåì êóñêè
3640 if FObj.Vel.X < 0 then
3641 begin
3642 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3643 end
3644 else
3645 begin
3646 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3647 end;
3648 positionChanged(); // this updates spatial accelerators
3649 end;
3650 end;
3651 end;
3652 // Áîññû ìîãóò ïèíàòü òðóïû:
3653 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3654 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3655 begin
3656 b := Abs(FObj.Vel.X);
3657 if b > 1 then b := b * (Random(8 div b) + 1);
3658 for a := 0 to High(gCorpses) do
3659 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3660 begin
3661 co := gCorpses[a].Obj;
3662 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3663 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3664 // Ïèíàåì òðóïû
3665 if FObj.Vel.X < 0 then
3666 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3667 else
3668 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3669 end;
3670 end;
3671 end;
3673 FSleep := FSleep + 1;
3675 // Èíîãäà ðû÷èì:
3676 if FSleep >= 8 then
3677 begin
3678 FSleep := 0;
3679 if Random(8) = 0 then
3680 ActionSound();
3681 end;
3683 // Áåæèì â âûáðàííóþ ñòîðîíó:
3684 if FDirection = D_RIGHT then
3685 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3686 else
3687 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3689 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3690 if WordBool(st and MOVE_INWATER) then
3691 FObj.Vel.X := FObj.Vel.X div 2
3692 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3693 if FMonsterType = MONSTER_FISH then
3694 FObj.Vel.X := 0;
3695 end;
3697 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3698 begin
3699 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3700 if WordBool(st and MOVE_BLOCK) then
3701 begin
3702 SetState(MONSTATE_RUNOUT);
3703 FSleep := 40;
3705 goto _end;
3706 end;
3708 FSleep := FSleep - 1;
3710 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3711 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3712 begin
3713 SetState(MONSTATE_GO);
3714 FSleep := 0;
3716 // Èíîãäà ðû÷èì:
3717 if Random(8) = 0 then
3718 ActionSound();
3719 end;
3721 // Áåæèì â âûáðàííóþ ñòîðîíó:
3722 if FDirection = D_RIGHT then
3723 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3724 else
3725 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3727 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3728 if WordBool(st and MOVE_INWATER) then
3729 FObj.Vel.X := FObj.Vel.X div 2
3730 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3731 if FMonsterType = MONSTER_FISH then
3732 FObj.Vel.X := 0;
3733 end;
3735 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3736 begin
3737 // Âûøëè èç ÁëîêÌîíà:
3738 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3739 FSleep := 0;
3741 FSleep := FSleep - 1;
3743 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3744 if FSleep <= -18 then
3745 begin
3746 SetState(MONSTATE_GO);
3747 FSleep := 0;
3749 // Èíîãäà ðû÷èì:
3750 if Random(8) = 0 then
3751 ActionSound();
3752 end;
3754 // Áåæèì â âûáðàííóþ ñòîðîíó:
3755 if FDirection = D_RIGHT then
3756 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3757 else
3758 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3760 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3761 if WordBool(st and MOVE_INWATER) then
3762 FObj.Vel.X := FObj.Vel.X div 2
3763 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3764 if FMonsterType = MONSTER_FISH then
3765 FObj.Vel.X := 0;
3766 end;
3768 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3769 begin
3770 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3771 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3772 (not WordBool(st and MOVE_HITWALL)) then
3773 begin
3774 SetState(MONSTATE_GO);
3775 FSleep := 0;
3777 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3778 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3779 begin
3780 SetState(MONSTATE_RUN);
3781 FSleep := 15;
3782 end;
3783 end;
3785 // Áåæèì â âûáðàííóþ ñòîðîíó:
3786 if FDirection = D_RIGHT then
3787 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3788 else
3789 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3791 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3792 if WordBool(st and MOVE_INWATER) then
3793 FObj.Vel.X := FObj.Vel.X div 2
3794 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3795 if FMonsterType = MONSTER_FISH then
3796 FObj.Vel.X := 0;
3797 end;
3799 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3800 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3801 begin
3802 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3803 if FMonsterType = MONSTER_SOUL then
3804 begin
3805 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3806 SetState(MONSTATE_GO);
3808 goto _end;
3809 end;
3811 // Çàìåäëÿåìñÿ ïðè àòàêå:
3812 if FMonsterType <> MONSTER_FISH then
3813 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3815 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3816 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3817 begin
3818 // Öåëü ïîãèáëà => èäåì äàëüøå:
3819 if not GetPos(FTargetUID, @o) then
3820 begin
3821 SetState(MONSTATE_GO);
3823 goto _end;
3824 end;
3826 // Öåëü íå âèäíî => èäåì äàëüøå:
3827 if not g_Look(@FObj, @o, FDirection) then
3828 begin
3829 SetState(MONSTATE_GO);
3831 goto _end;
3832 end;
3834 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3835 if g_Obj_CollideWater(@o, 0, 0) then
3836 begin
3837 SetState(MONSTATE_GO);
3839 goto _end;
3840 end;
3841 end;
3842 end;
3843 end; // case FState of ...
3845 _end:
3847 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3848 if FState = MONSTATE_REVIVE then
3849 if FAnim[FCurAnim, FDirection].Played then
3850 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3851 FAnim[FCurAnim, FDirection].Revert(False);
3852 SetState(MONSTATE_GO);
3853 end;
3855 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3856 if vilefire <> nil then
3857 vilefire.Update();
3859 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3860 if (FState = MONSTATE_DIE) and
3861 (FAnim[FCurAnim, FDirection] <> nil) and
3862 (FAnim[FCurAnim, FDirection].Played) then
3863 begin
3864 // Óìåð:
3865 SetState(MONSTATE_DEAD);
3867 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3868 if (FMonsterType = MONSTER_PAIN) or
3869 (FMonsterType = MONSTER_SOUL) or
3870 (FMonsterType = MONSTER_BARREL) then
3871 FRemoved := True
3872 else
3873 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3874 end;
3876 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3877 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3878 if (FAnim[FCurAnim, FDirection] <> nil) then
3879 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3880 if (FAnim[FCurAnim, FDirection].Played) then
3881 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3882 if FState = MONSTATE_ATTACK then
3883 begin // Ñîñòîÿíèå - Àòàêà
3884 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3885 if FMonsterType <> MONSTER_SOUL then
3886 SetState(MONSTATE_GO);
3887 end
3888 else // Ñîñòîÿíèå - Ñòðåëüáà
3889 begin
3890 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3891 if not FChainFire then
3892 SetState(MONSTATE_GO)
3893 else
3894 begin // Íàäî ñòðåëÿòü åùå
3895 FChainFire := False;
3896 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3897 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3898 FAnim[FCurAnim, FDirection].Reset();
3899 end;
3900 end;
3902 FWaitAttackAnim := False;
3903 end
3905 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3906 if (FMonsterType = MONSTER_SOUL) or
3907 ( (not FWaitAttackAnim) and
3908 (FAnim[FCurAnim, FDirection].CurrentFrame =
3909 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3910 ) then
3911 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3912 if FState = MONSTATE_ATTACK then
3913 begin // Ñîñòîÿíèå - Àòàêà
3914 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3915 if FMonsterType = MONSTER_SOUL then
3916 FAnim[FCurAnim, FDirection].Reset();
3918 case FMonsterType of
3919 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3920 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3921 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3922 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3923 if FMonsterType = MONSTER_SOUL then
3924 SetState(MONSTATE_GO);
3926 MONSTER_FISH:
3927 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3929 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3930 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3931 if FCurAnim = ANIM_ATTACK2 then
3932 begin
3933 o := FObj;
3934 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3935 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3936 end;
3938 MONSTER_VILE:
3939 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3940 if FCurAnim = ANIM_ATTACK2 then
3941 begin
3942 sx := isCorpse(@FObj, True);
3943 if sx <> -1 then
3944 begin // Íàøëè, êîãî âîñêðåñèòü
3945 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3946 // Âîñêðåøàòü - ñåáå âðåäèòü:
3947 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3948 end;
3949 end;
3950 end;
3951 end
3953 else // Ñîñòîÿíèå - Ñòðåëüáà
3954 begin
3955 // Ñêîðîñòðåëüíûå ìîíñòðû:
3956 if (FMonsterType = MONSTER_CGUN) or
3957 (FMonsterType = MONSTER_SPIDER) or
3958 (FMonsterType = MONSTER_BSP) or
3959 (FMonsterType = MONSTER_MANCUB) or
3960 (FMonsterType = MONSTER_ROBO) then
3961 if not GetPos(FTargetUID, @o) then
3962 // Öåëü ìåðòâà - èùåì íîâóþ:
3963 findNewPrey()
3964 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3965 if shoot(@o, False) then
3966 FChainFire := True;
3967 end;
3969 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3970 FWaitAttackAnim := True;
3971 end;
3973 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3974 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3975 case FState of
3976 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3977 // Çâóêè ïðè ïåðåäâèæåíèè:
3978 case FMonsterType of
3979 MONSTER_CYBER:
3980 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3981 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3982 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3983 MONSTER_SPIDER:
3984 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3985 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3986 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3987 MONSTER_BSP:
3988 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3989 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3990 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3991 MONSTER_ROBO:
3992 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3993 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3994 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3995 end;
3996 end;
3998 // Êîñòûëü äëÿ ïîòîêîâ
3999 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4000 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4001 FObj.Vel.X := oldvelx;
4003 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4004 if FAnim[FCurAnim, FDirection] <> nil then
4005 FAnim[FCurAnim, FDirection].Update();
4006 end;
4008 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4009 begin
4010 case FMonsterType of
4011 MONSTER_ZOMBY:
4012 begin
4013 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4014 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4015 end;
4016 MONSTER_SERG:
4017 begin
4018 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4019 FShellTimer := 10;
4020 FShellType := SHELL_SHELL;
4021 end;
4022 MONSTER_MAN:
4023 begin
4024 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4025 FShellTimer := 13;
4026 FShellType := SHELL_DBLSHELL;
4027 end;
4028 MONSTER_CGUN, MONSTER_SPIDER:
4029 begin
4030 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4031 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4032 end;
4033 MONSTER_IMP:
4034 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4035 MONSTER_CYBER:
4036 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4037 MONSTER_SKEL:
4038 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4039 MONSTER_BSP:
4040 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4041 MONSTER_ROBO:
4042 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4043 MONSTER_MANCUB:
4044 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4045 MONSTER_BARON, MONSTER_KNIGHT:
4046 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4047 MONSTER_CACO:
4048 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4049 end;
4050 end;
4052 procedure TMonster.Turn();
4053 begin
4054 // Ðàçâîðà÷èâàåìñÿ:
4055 if FDirection = D_LEFT then
4056 FDirection := D_RIGHT
4057 else
4058 FDirection := D_LEFT;
4060 // Áåæèì â âûáðàííóþ ñòîðîíó:
4061 if FDirection = D_RIGHT then
4062 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4063 else
4064 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4065 end;
4067 function TMonster.findNewPrey(): Boolean;
4068 var
4069 a: DWORD;
4070 l, l2: Integer;
4071 PlayersSee, MonstersSee: Array of DWORD;
4072 PlayerNear, MonsterNear: Integer;
4073 begin
4074 Result := False;
4075 SetLength(MonstersSee, 0);
4076 SetLength(PlayersSee, 0);
4078 FTargetUID := 0;
4079 l := 32000;
4080 PlayerNear := -1;
4081 MonsterNear := -1;
4083 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4084 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4085 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4086 for a := 0 to High(gPlayers) do
4087 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4088 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4089 begin
4090 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4091 begin
4092 SetLength(PlayersSee, Length(PlayersSee) + 1);
4093 PlayersSee[High(PlayersSee)] := a;
4094 end;
4095 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4096 Abs(gPlayers[a].GameY-FObj.Y);
4097 if l2 < l then
4098 begin
4099 l := l2;
4100 PlayerNear := Integer(a);
4101 end;
4102 end;
4104 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4105 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4106 for a := 0 to High(gMonsters) do
4107 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4108 (gMonsters[a].FUID <> FUID) then
4109 begin
4110 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4111 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4112 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4113 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4114 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4115 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4116 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4117 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4119 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4120 begin
4121 SetLength(MonstersSee, Length(MonstersSee) + 1);
4122 MonstersSee[High(MonstersSee)] := a;
4123 end;
4124 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4125 Abs(gMonsters[a].FObj.Y-FObj.Y);
4126 if l2 < l then
4127 begin
4128 l := l2;
4129 MonsterNear := Integer(a);
4130 end;
4131 end;
4133 case FBehaviour of
4134 BH_NORMAL, BH_KILLER:
4135 begin
4136 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4137 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4138 begin
4139 a := PlayersSee[Random(Length(PlayersSee))];
4140 FTargetUID := gPlayers[a].UID;
4141 end;
4142 // Çàòåì ïîáëèçîñòè
4143 if (FTargetUID = 0) and (PlayerNear > -1) then
4144 begin
4145 a := PlayerNear;
4146 FTargetUID := gPlayers[a].UID;
4147 end;
4148 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4149 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4150 begin
4151 a := MonstersSee[Random(Length(MonstersSee))];
4152 FTargetUID := gMonsters[a].UID;
4153 end;
4154 // Çàòåì ïîáëèçîñòè
4155 if (FTargetUID = 0) and (MonsterNear > -1) then
4156 begin
4157 a := MonsterNear;
4158 FTargetUID := gMonsters[a].UID;
4159 end;
4160 end;
4161 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4162 begin
4163 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4164 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4165 begin
4166 a := PlayersSee[Random(Length(PlayersSee))];
4167 FTargetUID := gPlayers[a].UID;
4168 end;
4169 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4170 begin
4171 a := MonstersSee[Random(Length(MonstersSee))];
4172 FTargetUID := gMonsters[a].UID;
4173 end;
4174 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4175 if (FTargetUID = 0) and (PlayerNear > -1) then
4176 begin
4177 a := PlayerNear;
4178 FTargetUID := gPlayers[a].UID;
4179 end;
4180 if (FTargetUID = 0) and (MonsterNear > -1) then
4181 begin
4182 a := MonsterNear;
4183 FTargetUID := gMonsters[a].UID;
4184 end;
4185 end;
4186 end;
4188 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4189 if FTargetUID = 0 then
4190 begin
4191 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4192 if FBehaviour = BH_INSANE then
4193 FTargetUID := FUID
4194 else
4195 FTargetTime := MAX_ATM;
4196 end
4197 else
4198 begin // Öåëü íàøëè
4199 FTargetTime := 0;
4200 Result := True;
4201 end;
4202 end;
4204 function TMonster.kick(o: PObj): Boolean;
4205 begin
4206 Result := False;
4208 case FMonsterType of
4209 MONSTER_FISH:
4210 begin
4211 SetState(MONSTATE_ATTACK);
4212 Result := True;
4213 end;
4214 MONSTER_DEMON:
4215 begin
4216 SetState(MONSTATE_ATTACK);
4217 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4218 Result := True;
4219 end;
4220 MONSTER_IMP:
4221 begin
4222 SetState(MONSTATE_ATTACK);
4223 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4224 Result := True;
4225 end;
4226 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4227 begin
4228 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4229 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4230 Result := True;
4231 end;
4232 MONSTER_BARON, MONSTER_KNIGHT,
4233 MONSTER_CACO, MONSTER_MANCUB:
4234 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4235 if not g_Game_IsClient then Result := shoot(o, True);
4236 end;
4237 end;
4239 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4240 var
4241 xd, yd, m: Integer;
4242 begin
4243 Result := False;
4245 // Ñòðåëÿòü ðàíî:
4246 if FAmmo < 0 then
4247 Exit;
4249 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4250 if not immediately then
4251 case FMonsterType of
4252 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4253 Exit; // íå ñòðåëÿþò
4254 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4255 begin
4256 FAmmo := FAmmo + 1;
4257 // Âðåìÿ âûñòðåëà óïóùåíî:
4258 if FAmmo >= 50 then
4259 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4260 end;
4261 MONSTER_MAN: ;
4262 MONSTER_MANCUB:
4263 begin
4264 FAmmo := FAmmo + 1;
4265 // Âðåìÿ âûñòðåëà óïóùåíî:
4266 if FAmmo >= 5 then
4267 FAmmo := -50;
4268 end;
4269 MONSTER_SPIDER:
4270 begin
4271 FAmmo := FAmmo + 1;
4272 // Âðåìÿ âûñòðåëà óïóùåíî:
4273 if FAmmo >= 100 then
4274 FAmmo := -50;
4275 end;
4276 MONSTER_CYBER:
4277 begin
4278 // Ñòðåëÿåò íå âñåãäà:
4279 if Random(2) = 0 then
4280 Exit;
4281 FAmmo := FAmmo + 1;
4282 // Âðåìÿ âûñòðåëà óïóùåíî:
4283 if FAmmo >= 10 then
4284 FAmmo := -50;
4285 end;
4286 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4287 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4288 MONSTER_VILE: if Random(8) <> 0 then Exit;
4289 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4290 else if Random(16) <> 0 then Exit;
4291 end;
4293 // Öåëè íå âèäíî:
4294 if not g_Look(@FObj, o, FDirection) then
4295 Exit;
4297 FTargetTime := 0;
4299 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4300 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4302 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4303 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4304 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4305 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4306 Exit;
4308 case FMonsterType of
4309 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4310 begin
4311 SetState(MONSTATE_SHOOT);
4312 {nn}
4313 end;
4314 MONSTER_SKEL:
4315 begin
4316 SetState(MONSTATE_SHOOT);
4317 {nn}
4318 end;
4319 MONSTER_VILE:
4320 begin // Çàæèãàåì îãîíü
4321 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4322 ty := o^.Y+o^.Rect.Y;
4323 SetState(MONSTATE_SHOOT);
4325 vilefire.Reset();
4327 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4328 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4329 end;
4330 MONSTER_SOUL:
4331 begin // Ëåòèò â ñòîðîíó öåëè:
4332 SetState(MONSTATE_ATTACK);
4333 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4335 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4336 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4337 m := Max(Abs(xd), Abs(yd));
4338 if m = 0 then
4339 m := 1;
4341 FObj.Vel.X := (xd*16) div m;
4342 FObj.Vel.Y := (yd*16) div m;
4343 end;
4344 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4345 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4346 begin
4347 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4348 if FMonsterType = MONSTER_MANCUB then
4349 if FAmmo = 1 then
4350 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4352 SetState(MONSTATE_SHOOT);
4353 end;
4354 else Exit;
4355 end;
4357 Result := True;
4358 end;
4360 function TMonster.alive(): Boolean;
4361 begin
4362 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4363 end;
4365 procedure TMonster.SetHealth(aH: Integer);
4366 begin
4367 if (aH > 0) and (aH < 1000000) then
4368 begin
4369 FHealth := aH;
4370 if FHealth > FMaxHealth then
4371 FMaxHealth := FHealth;
4372 end;
4373 end;
4375 procedure TMonster.WakeUp();
4376 begin
4377 if g_Game_IsClient then Exit;
4378 SetState(MONSTATE_GO);
4379 FTargetTime := MAX_ATM;
4380 WakeUpSound();
4381 end;
4383 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4384 var
4385 i: Integer;
4386 sig: DWORD;
4387 b: Byte;
4388 anim: Boolean;
4389 begin
4390 if Mem = nil then
4391 Exit;
4393 // Ñèãíàòóðà ìîíñòðà:
4394 sig := MONSTER_SIGNATURE; // 'MONS'
4395 Mem.WriteDWORD(sig);
4396 // UID ìîíñòðà:
4397 Mem.WriteWord(FUID);
4398 // Íàïðàâëåíèå:
4399 if FDirection = D_LEFT then
4400 b := 1
4401 else // D_RIGHT
4402 b := 2;
4403 Mem.WriteByte(b);
4404 // Íàäî ëè óäàëèòü åãî:
4405 Mem.WriteBoolean(FRemoved);
4406 // Îñòàëîñü çäîðîâüÿ:
4407 Mem.WriteInt(FHealth);
4408 // Ñîñòîÿíèå:
4409 Mem.WriteByte(FState);
4410 // Òåêóùàÿ àíèìàöèÿ:
4411 Mem.WriteByte(FCurAnim);
4412 // UID öåëè:
4413 Mem.WriteWord(FTargetUID);
4414 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4415 Mem.WriteInt(FTargetTime);
4416 // Ïîâåäåíèå ìîíñòðà:
4417 Mem.WriteByte(FBehaviour);
4418 // Ãîòîâíîñòü ê âûñòðåëó:
4419 Mem.WriteInt(FAmmo);
4420 // Áîëü:
4421 Mem.WriteInt(FPain);
4422 // Âðåìÿ îæèäàíèÿ:
4423 Mem.WriteInt(FSleep);
4424 // Îçâó÷èâàòü ëè áîëü:
4425 Mem.WriteBoolean(FPainSound);
4426 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4427 Mem.WriteBoolean(FWaitAttackAnim);
4428 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4429 Mem.WriteBoolean(FChainFire);
4430 // Ïîäëåæèò ëè ðåñïàâíó:
4431 Mem.WriteBoolean(FNoRespawn);
4432 // Êîîðäèíàòû öåëè:
4433 Mem.WriteInt(tx);
4434 Mem.WriteInt(ty);
4435 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4436 Mem.WriteInt(FStartID);
4437 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4438 Mem.WriteInt(FSpawnTrigger);
4439 // Îáúåêò ìîíñòðà:
4440 Obj_SaveState(@FObj, Mem);
4441 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4442 anim := vilefire <> nil;
4443 Mem.WriteBoolean(anim);
4444 // Åñëè åñòü - ñîõðàíÿåì:
4445 if anim then
4446 vilefire.SaveState(Mem);
4447 // Àíèìàöèè:
4448 for i := ANIM_SLEEP to ANIM_PAIN do
4449 begin
4450 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4451 anim := FAnim[i, D_LEFT] <> nil;
4452 Mem.WriteBoolean(anim);
4453 // Åñëè åñòü - ñîõðàíÿåì:
4454 if anim then
4455 FAnim[i, D_LEFT].SaveState(Mem);
4456 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4457 anim := FAnim[i, D_RIGHT] <> nil;
4458 Mem.WriteBoolean(anim);
4459 // Åñëè åñòü - ñîõðàíÿåì:
4460 if anim then
4461 FAnim[i, D_RIGHT].SaveState(Mem);
4462 end;
4463 end;
4466 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4467 var
4468 i: Integer;
4469 sig: DWORD;
4470 b: Byte;
4471 anim: Boolean;
4472 begin
4473 if Mem = nil then
4474 Exit;
4476 // Ñèãíàòóðà ìîíñòðà:
4477 Mem.ReadDWORD(sig);
4478 if sig <> MONSTER_SIGNATURE then // 'MONS'
4479 begin
4480 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4481 end;
4482 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4483 uidMap[FUID] := nil;
4484 // UID ìîíñòðà:
4485 Mem.ReadWord(FUID);
4486 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4487 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4488 uidMap[FUID] := self;
4489 // Íàïðàâëåíèå:
4490 Mem.ReadByte(b);
4491 if b = 1 then
4492 FDirection := D_LEFT
4493 else // b = 2
4494 FDirection := D_RIGHT;
4495 // Íàäî ëè óäàëèòü åãî:
4496 Mem.ReadBoolean(FRemoved);
4497 // Îñòàëîñü çäîðîâüÿ:
4498 Mem.ReadInt(FHealth);
4499 // Ñîñòîÿíèå:
4500 Mem.ReadByte(FState);
4501 // Òåêóùàÿ àíèìàöèÿ:
4502 Mem.ReadByte(FCurAnim);
4503 // UID öåëè:
4504 Mem.ReadWord(FTargetUID);
4505 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4506 Mem.ReadInt(FTargetTime);
4507 // Ïîâåäåíèå ìîíñòðà:
4508 Mem.ReadByte(FBehaviour);
4509 // Ãîòîâíîñòü ê âûñòðåëó:
4510 Mem.ReadInt(FAmmo);
4511 // Áîëü:
4512 Mem.ReadInt(FPain);
4513 // Âðåìÿ îæèäàíèÿ:
4514 Mem.ReadInt(FSleep);
4515 // Îçâó÷èâàòü ëè áîëü:
4516 Mem.ReadBoolean(FPainSound);
4517 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4518 Mem.ReadBoolean(FWaitAttackAnim);
4519 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4520 Mem.ReadBoolean(FChainFire);
4521 // Ïîäëåæèò ëè ðåñïàâíó
4522 Mem.ReadBoolean(FNoRespawn);
4523 // Êîîðäèíàòû öåëè:
4524 Mem.ReadInt(tx);
4525 Mem.ReadInt(ty);
4526 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4527 Mem.ReadInt(FStartID);
4528 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4529 Mem.ReadInt(FSpawnTrigger);
4530 // Îáúåêò ìîíñòðà:
4531 Obj_LoadState(@FObj, Mem);
4532 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4533 Mem.ReadBoolean(anim);
4534 // Åñëè åñòü - çàãðóæàåì:
4535 if anim then
4536 begin
4537 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4538 vilefire.LoadState(Mem);
4539 end;
4540 // Àíèìàöèè:
4541 for i := ANIM_SLEEP to ANIM_PAIN do
4542 begin
4543 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4544 Mem.ReadBoolean(anim);
4545 // Åñëè åñòü - çàãðóæàåì:
4546 if anim then
4547 begin
4548 Assert(FAnim[i, D_LEFT] <> nil,
4549 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4550 FAnim[i, D_LEFT].LoadState(Mem);
4551 end;
4552 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4553 Mem.ReadBoolean(anim);
4554 // Åñëè åñòü - çàãðóæàåì:
4555 if anim then
4556 begin
4557 Assert(FAnim[i, D_RIGHT] <> nil,
4558 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4559 FAnim[i, D_RIGHT].LoadState(Mem);
4560 end;
4561 end;
4562 end;
4564 procedure TMonster.ActivateTriggers();
4565 var
4566 a: Integer;
4567 begin
4568 if FDieTriggers <> nil then
4569 for a := 0 to High(FDieTriggers) do
4570 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4571 if FSpawnTrigger > -1 then
4572 begin
4573 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4574 FSpawnTrigger := -1;
4575 end;
4576 end;
4578 procedure TMonster.AddTrigger(t: Integer);
4579 begin
4580 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4581 FDieTriggers[High(FDieTriggers)] := t;
4582 end;
4584 procedure TMonster.ClearTriggers();
4585 begin
4586 SetLength(FDieTriggers, 0);
4587 end;
4589 procedure TMonster.CatchFire(Attacker: Word);
4590 begin
4591 FFireTime := 100;
4592 FFireAttacker := Attacker;
4593 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4594 end;
4596 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4597 var
4598 id, i: DWORD;
4599 Anim: TAnimation;
4600 begin
4601 if (Random(10) = 1) and (Times = 1) then
4602 Exit;
4604 if g_Frames_Get(id, 'FRAMES_FLAME') then
4605 begin
4606 for i := 1 to Times do
4607 begin
4608 Anim := TAnimation.Create(id, False, 3);
4609 Anim.Alpha := 0;
4610 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4611 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4612 Anim.Free();
4613 end;
4614 end;
4615 end;
4618 // ////////////////////////////////////////////////////////////////////////// //
4619 // throws on invalid uid
4620 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4621 begin
4622 result := g_Mons_ByIdx_NC(uid);
4623 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4624 end;
4626 // can return null
4627 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4628 begin
4629 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4630 result := gMonsters[uid];
4631 end;
4633 function g_Mons_TotalCount (): Integer; inline;
4634 begin
4635 result := Length(gMonsters);
4636 end;
4639 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4640 var
4641 idx: Integer;
4642 mon: TMonster;
4643 begin
4644 result := false;
4645 if (gMonsters = nil) or not assigned(cb) then exit;
4646 for idx := 0 to High(gMonsters) do
4647 begin
4648 mon := gMonsters[idx];
4649 if (mon <> nil) then
4650 begin
4651 result := cb(mon);
4652 if result then exit;
4653 end;
4654 end;
4655 end;
4658 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4659 var
4660 idx: Integer;
4661 mon: TMonster;
4662 begin
4663 result := false;
4664 if (gMonsters = nil) or not assigned(cb) then exit;
4665 for idx := 0 to High(gMonsters) do
4666 begin
4667 mon := gMonsters[idx];
4668 if (mon <> nil) and mon.alive then
4669 begin
4670 result := cb(mon);
4671 if result then exit;
4672 end;
4673 end;
4674 end;
4677 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4679 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4680 begin
4681 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4682 end;
4684 var
4685 idx: Integer;
4686 mon: TMonster;
4687 begin
4688 result := false;
4689 if (width < 1) or (height < 1) then exit;
4690 if gmon_debug_use_sqaccel then
4691 begin
4692 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4693 end
4694 else
4695 begin
4696 for idx := 0 to High(gMonsters) do
4697 begin
4698 mon := gMonsters[idx];
4699 if (mon <> nil) and mon.alive then
4700 begin
4701 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4702 begin
4703 result := true;
4704 exit;
4705 end;
4706 end;
4707 end;
4708 end;
4709 end;
4712 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4714 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4715 begin
4716 result := cb(mon);
4717 end;
4719 var
4720 idx: Integer;
4721 mon: TMonster;
4722 begin
4723 result := false;
4724 if (width < 1) or (height < 1) then exit;
4725 if gmon_debug_use_sqaccel then
4726 begin
4727 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4728 end
4729 else
4730 begin
4731 for idx := 0 to High(gMonsters) do
4732 begin
4733 mon := gMonsters[idx];
4734 if (mon <> nil) and mon.alive then
4735 begin
4736 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4737 begin
4738 result := cb(mon);
4739 if result then exit;
4740 end;
4741 end;
4742 end;
4743 end;
4744 end;
4747 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4749 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4750 begin
4751 //result := false;
4752 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4753 if mon.alive then result := cb(mon) else result := false;
4754 end;
4756 var
4757 idx: Integer;
4758 mon: TMonster;
4759 begin
4760 result := false;
4761 if (width < 1) or (height < 1) then exit;
4762 if gmon_debug_use_sqaccel then
4763 begin
4764 if (width = 1) and (height = 1) then
4765 begin
4766 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4767 end
4768 else
4769 begin
4770 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4771 end;
4772 end
4773 else
4774 begin
4775 for idx := 0 to High(gMonsters) do
4776 begin
4777 mon := gMonsters[idx];
4778 if (mon <> nil) and mon.alive then
4779 begin
4780 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4781 begin
4782 result := cb(mon);
4783 if result then exit;
4784 end;
4785 end;
4786 end;
4787 end;
4788 end;
4791 end.