DEADSOFTWARE

mplat code for monsters, corpses and gibs; see commit message for comments
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 BH_NORMAL = 0;
42 BH_KILLER = 1;
43 BH_MANIAC = 2;
44 BH_INSANE = 3;
45 BH_CANNIBAL = 4;
46 BH_GOOD = 5;
48 type
49 TMonster = Class (TObject)
50 private
51 FMonsterType: Byte;
52 FUID: Word;
53 FDirection: TDirection;
54 FStartDirection: TDirection;
55 FStartX, FStartY: Integer;
56 FRemoved: Boolean;
57 FHealth: Integer;
58 FMaxHealth: Integer;
59 FState: Byte;
60 FCurAnim: Byte;
61 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
62 FTargetUID: Word;
63 FTargetTime: Integer;
64 FBehaviour: Byte;
65 FAmmo: Integer;
66 FPain: Integer;
67 FSleep: Integer;
68 FPainSound: Boolean;
69 FPainTicks: Integer;
70 FWaitAttackAnim: Boolean;
71 FChainFire: Boolean;
72 tx, ty: Integer;
73 FStartID: Integer;
74 FObj: TObj;
75 FBloodRed: Byte;
76 FBloodGreen: Byte;
77 FBloodBlue: Byte;
78 FBloodKind: Byte;
79 FShellTimer: Integer;
80 FShellType: Byte;
81 FFirePainTime: Integer;
82 FFireAttacker: Word;
83 vilefire: TAnimation;
84 mProxyId: Integer; // node in dyntree or -1
85 mArrIdx: Integer; // in gMonsters
87 FDieTriggers: Array of Integer;
88 FSpawnTrigger: Integer;
90 procedure Turn();
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 procedure setGameX (v: Integer); inline;
95 procedure setGameY (v: Integer); inline;
97 public
98 FNoRespawn: Boolean;
99 FFireTime: Integer;
100 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
101 mplatCheckFrameId: LongWord;
103 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
104 destructor Destroy(); override;
105 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
106 function Collide(Panel: TPanel): Boolean; overload;
107 function Collide(X, Y: Integer): Boolean; overload;
108 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
109 function alive(): Boolean;
110 procedure SetHealth(aH: Integer);
111 procedure Push(vx, vy: Integer);
112 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
113 function Heal(Value: Word): Boolean;
114 procedure BFGHit();
115 procedure Update();
116 procedure ClientUpdate();
117 procedure ClientAttack(wx, wy, atx, aty: Integer);
118 procedure SetDeadAnim;
119 procedure Draw();
120 procedure WakeUp();
121 procedure WakeUpSound();
122 procedure DieSound();
123 procedure PainSound();
124 procedure ActionSound();
125 procedure AddTrigger(t: Integer);
126 procedure ClearTriggers();
127 procedure Respawn();
128 procedure SaveState(var Mem: TBinMemoryWriter);
129 procedure LoadState(var Mem: TBinMemoryReader);
130 procedure SetState(State: Byte; ForceAnim: Byte = 255);
131 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
132 procedure MakeBloodSimple(Count: Word);
133 procedure RevertAnim(R: Boolean = True);
134 function AnimIsReverse: Boolean;
135 function shoot(o: PObj; immediately: Boolean): Boolean;
136 function kick(o: PObj): Boolean;
137 procedure CatchFire(Attacker: Word);
138 procedure OnFireFlame(Times: DWORD = 1);
140 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
142 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
143 procedure moveBy (dx, dy: Integer); inline;
145 procedure getMapBox (out x, y, w, h: Integer); inline;
147 public
148 property Obj: TObj read FObj;
150 property proxyId: Integer read mProxyId;
151 property arrIdx: Integer read mArrIdx;
153 published
154 property MonsterType: Byte read FMonsterType;
155 property MonsterHealth: Integer read FHealth write FHealth;
156 property MonsterAmmo: Integer read FAmmo write FAmmo;
157 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
158 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
159 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
160 property MonsterSleep: Integer read FSleep write FSleep;
161 property MonsterState: Byte read FState write FState;
162 property MonsterRemoved: Boolean read FRemoved write FRemoved;
163 property MonsterPain: Integer read FPain write FPain;
164 property MonsterAnim: Byte read FCurAnim write FCurAnim;
166 property UID: Word read FUID write FUID;
167 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
169 property GameX: Integer read FObj.X write setGameX;
170 property GameY: Integer read FObj.Y write setGameY;
171 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
172 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
173 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
174 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
175 property GameDirection: TDirection read FDirection write FDirection;
177 property StartID: Integer read FStartID;
178 end;
181 // will be called from map loader
182 procedure g_Mons_InitTree (x, y, w, h: Integer);
184 procedure g_Monsters_LoadData ();
185 procedure g_Monsters_FreeData ();
186 procedure g_Monsters_Init ();
187 procedure g_Monsters_Free (clearGrid: Boolean=true);
188 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
189 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
190 procedure g_Monsters_Update ();
191 procedure g_Monsters_Draw ();
192 procedure g_Monsters_DrawHealth ();
193 function g_Monsters_ByUID (UID: Word): TMonster;
194 procedure g_Monsters_killedp ();
195 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
196 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
198 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
199 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
201 function g_Mons_TypeLo (): Integer; inline;
202 function g_Mons_TypeHi (): Integer; inline;
204 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
205 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
206 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
209 type
210 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
212 // throws on invalid uid
213 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
215 // can return null
216 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
218 function g_Mons_TotalCount (): Integer; inline;
220 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
222 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
223 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
225 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
226 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
228 function g_Mons_getNewTrapFrameId (): DWord; inline;
229 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
232 type
233 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
235 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
238 var
239 gmon_debug_use_sqaccel: Boolean = true;
242 //HACK!
243 procedure g_Mons_ProfilersBegin ();
244 procedure g_Mons_ProfilersEnd ();
246 procedure g_Mons_LOS_Start (); inline;
247 procedure g_Mons_LOS_End (); inline;
249 var
250 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
253 type
254 TMonsterGrid = specialize TBodyGridBase<TMonster>;
256 var
257 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
260 var
261 gmon_debug_think: Boolean = true;
262 gmon_debug_one_think_step: Boolean = false;
265 implementation
267 uses
268 e_log, g_main, g_sound, g_gfx, g_player, g_game,
269 g_weapons, g_triggers, MAPDEF, g_items, g_options,
270 g_console, g_map, Math, SysUtils, g_menu, wadreader,
271 g_language, g_netmsg, idpool;
275 // ////////////////////////////////////////////////////////////////////////// //
276 procedure g_Mons_ProfilersBegin ();
277 begin
278 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
279 profMonsLOS.mainBegin(g_profile_los);
280 if g_profile_los then
281 begin
282 profMonsLOS.sectionBegin('loscalc');
283 profMonsLOS.sectionEnd();
284 end;
285 end;
287 procedure g_Mons_ProfilersEnd ();
288 begin
289 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
290 end;
292 procedure g_Mons_LOS_Start (); inline;
293 begin
294 profMonsLOS.sectionBeginAccum('loscalc');
295 end;
297 procedure g_Mons_LOS_End (); inline;
298 begin
299 profMonsLOS.sectionEnd();
300 end;
303 // ////////////////////////////////////////////////////////////////////////// //
304 var
305 monCheckTrapLastFrameId: DWord = 0;
306 monCheckMPlatLastFrameId: LongWord = 0;
309 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
310 begin
311 x := FObj.X+FObj.Rect.X;
312 y := FObj.Y+FObj.Rect.Y;
313 w := FObj.Rect.Width;
314 h := FObj.Rect.Height;
315 end;
318 // ////////////////////////////////////////////////////////////////////////// //
319 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
320 begin
321 if not assigned(cb) then begin result := nil; exit; end;
322 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
323 end;
326 //WARNING! call this after monster position was changed, or coldet will not work right!
327 procedure TMonster.positionChanged ();
328 var
329 x, y, w, h: Integer;
330 nx, ny, nw, nh: Integer;
331 begin
332 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
333 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
334 {$ENDIF}
335 if (mProxyId = -1) then
336 begin
337 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
338 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
339 monsGrid.getBodyXY(mProxyId, x, y);
340 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
341 {$ENDIF}
342 end
343 else
344 begin
345 monsGrid.getBodyDims(mProxyId, x, y, w, h);
346 getMapBox(nx, ny, nw, nh);
348 if (w <> nw) or (h <> nh) then
349 begin
350 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
351 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
352 {$ENDIF}
353 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
354 end
355 else if (x <> nx) or (y <> ny) then
356 begin
357 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
358 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
359 {$ENDIF}
360 monsGrid.moveBody(mProxyId, nx, ny);
361 end
362 else
363 begin
364 exit; // nothing to do
365 end;
366 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
367 monsGrid.getBodyXY(mProxyId, x, y);
368 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
369 {$ENDIF}
370 end;
371 end;
374 // ////////////////////////////////////////////////////////////////////////// //
375 const
376 ANIM_SLEEP = 0;
377 ANIM_GO = 1;
378 ANIM_DIE = 2;
379 ANIM_MESS = 3;
380 ANIM_ATTACK = 4;
381 ANIM_ATTACK2 = 5;
382 ANIM_PAIN = 6;
384 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
386 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
387 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
388 record
389 name: String;
390 loop: Boolean;
391 end = ((name: 'SLEEP'; loop: True),
392 (name: 'GO'; loop: True),
393 (name: 'DIE'; loop: False),
394 (name: 'MESS'; loop: False),
395 (name: 'ATTACK'; loop: False),
396 (name: 'ATTACK2'; loop: False),
397 (name: 'PAIN'; loop: False));
399 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
400 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
401 record
402 Name: String;
403 Rect: TRectWH;
404 Health: Word;
405 RunVel: Byte;
406 MinPain: Byte;
407 Pain: Byte;
408 Jump: Byte;
409 end =
410 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
411 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
413 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
414 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
416 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
417 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
419 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
420 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
422 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
423 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
425 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
426 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
428 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
429 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
431 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
432 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
434 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
435 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
437 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
438 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
440 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
441 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
443 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
444 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
446 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
447 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
449 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
450 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
452 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
453 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
455 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
456 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
458 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
459 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
461 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
462 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
464 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
465 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
467 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
468 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
470 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
471 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
472 record
473 LeftAnim: Boolean;
474 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
475 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
476 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
477 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
478 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
479 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
480 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
481 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
483 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
484 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
485 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
487 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
488 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
489 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
491 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
492 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
493 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
495 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
496 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
497 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
499 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
500 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
501 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
503 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
504 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
505 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
507 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
508 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
509 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
511 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
512 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
513 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
515 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
516 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
517 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
519 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
520 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
521 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
523 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
524 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
525 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
527 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
528 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
529 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
531 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
532 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
533 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
535 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
536 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
537 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
539 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
540 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
541 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
543 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
544 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
545 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
547 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
548 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
549 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
551 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
552 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
553 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
555 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
556 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
557 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
559 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
560 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
563 // ////////////////////////////////////////////////////////////////////////// //
564 var
565 gMonsters: array of TMonster;
566 uidMap: array [0..65535] of TMonster; // monster knows it's index
567 freeInds: TIdPool = nil;
570 procedure clearUidMap ();
571 var
572 idx: Integer;
573 begin
574 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
575 freeInds.clear();
576 end;
579 function g_Mons_getNewTrapFrameId (): DWord; inline;
580 var
581 f: Integer;
582 begin
583 Inc(monCheckTrapLastFrameId);
584 if (monCheckTrapLastFrameId = 0) then
585 begin
586 // wraparound
587 monCheckTrapLastFrameId := 1;
588 for f := 0 to High(gMonsters) do
589 begin
590 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
591 end;
592 end;
593 result := monCheckTrapLastFrameId;
594 end;
597 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
598 var
599 f: Integer;
600 begin
601 Inc(monCheckMPlatLastFrameId);
602 if (monCheckMPlatLastFrameId = 0) then
603 begin
604 // wraparound
605 monCheckMPlatLastFrameId := 1;
606 for f := 0 to High(gMonsters) do
607 begin
608 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
609 end;
610 end;
611 result := monCheckMPlatLastFrameId;
612 end;
615 var
616 pt_x: Integer = 0;
617 pt_xs: Integer = 1;
618 pt_y: Integer = 0;
619 pt_ys: Integer = 1;
620 soulcount: Integer = 0;
623 function allocMonster (): DWORD;
624 var
625 f, olen: Integer;
626 begin
627 result := freeInds.alloc();
628 if (result > High(gMonsters)) then
629 begin
630 olen := Length(gMonsters);
631 SetLength(gMonsters, result+64);
632 for f := olen to High(gMonsters) do gMonsters[f] := nil;
633 end;
634 end;
637 function IsFriend(a, b: Byte): Boolean;
638 begin
639 Result := True;
641 // Áî÷êà - âñåì äðóã:
642 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
643 Exit;
645 // Ìîíñòðû îäíîãî âèäà:
646 if a = b then
647 case a of
648 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
649 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
650 Exit; // Ýòè íå áüþò ñâîèõ
651 end;
653 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
654 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
655 Exit;
656 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
657 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
658 Exit;
660 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
661 Result := False;
662 end;
665 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
666 var
667 m: TMonster;
668 UIDType, MonsterType: Byte;
669 begin
670 Result := False;
671 MonsterType := 0;
673 UIDType := g_GetUIDType(SpawnerUID);
674 if UIDType = UID_MONSTER then
675 begin
676 m := g_Monsters_ByUID(SpawnerUID);
677 if m = nil then Exit;
678 MonsterType := m.FMonsterType;
679 end;
681 case BH of
682 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
683 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
685 BH_KILLER: Result := UIDType = UID_PLAYER;
686 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
687 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
689 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
690 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
691 end;
692 end;
695 function canShoot(m: Byte): Boolean;
696 begin
697 Result := False;
699 case m of
700 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
701 Exit;
702 else
703 Result := True;
704 end;
705 end;
708 function isCorpse (o: PObj; immediately: Boolean): Integer;
710 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
711 begin
712 atag := atag; // shut up, fpc!
713 result := false; // don't stop
714 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
715 begin
716 case mon.FMonsterType of // Íå âîñêðåñèòü:
717 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
718 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
719 end;
720 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
721 result := true;
722 end;
723 end;
725 var
726 a: Integer;
727 mon: TMonster;
728 begin
729 result := -1;
731 // Åñëè íóæíà âåðîÿòíîñòü
732 if not immediately and (Random(8) <> 0) then exit;
734 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
735 if gmon_debug_use_sqaccel then
736 begin
737 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
738 if (mon <> nil) then result := mon.mArrIdx;
739 end
740 else
741 begin
742 for a := 0 to High(gMonsters) do
743 begin
744 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
745 begin
746 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
747 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
748 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
749 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
750 begin
751 Result := a;
752 Exit;
753 end;
754 end;
755 end;
756 end;
757 end;
758 end;
760 procedure g_Monsters_LoadData();
761 begin
762 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
764 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
771 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
778 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
785 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
792 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
799 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
806 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
813 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
820 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
827 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
834 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
841 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
848 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
855 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
862 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
869 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
876 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
883 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
890 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
897 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
904 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
917 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
919 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
921 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
922 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
923 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
924 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
925 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
926 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
927 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
928 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
929 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
930 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
931 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
933 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
934 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
935 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
937 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
938 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
939 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
940 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
941 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
942 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
944 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
945 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
946 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
948 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
950 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
951 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
953 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
954 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
955 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
956 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
958 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
959 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
960 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
962 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
965 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
966 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
967 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
968 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
970 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
971 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
972 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
973 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
975 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
976 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
977 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
979 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
980 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
982 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
983 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
985 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
986 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
987 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
989 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
990 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
992 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
993 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
994 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
996 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
998 freeInds := TIdPool.Create();
999 clearUidMap();
1000 monCheckTrapLastFrameId := 0;
1001 monCheckMPlatLastFrameId := 0;
1002 end;
1004 procedure g_Monsters_FreeData();
1005 begin
1006 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
1008 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1140 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1142 g_Sound_Delete('SOUND_MONSTER_PAIN');
1143 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1144 g_Sound_Delete('SOUND_MONSTER_ACTION');
1145 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1146 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1147 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1148 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1149 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1150 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1151 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1152 g_Sound_Delete('SOUND_MONSTER_SLOP');
1154 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1155 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1156 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1158 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1159 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1160 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1161 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1162 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1163 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1167 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1168 g_Sound_Delete('SOUND_MONSTER_HAHA');
1169 g_Sound_Delete('SOUND_MONSTER_TRUP');
1171 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1172 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1174 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1175 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1180 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1181 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1182 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1183 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1185 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1186 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1187 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1188 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1189 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1191 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1192 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1193 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1194 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1196 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1197 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1198 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1200 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1201 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1203 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1204 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1206 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1207 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1208 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1210 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1211 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1213 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1214 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1215 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1217 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1219 freeInds.Free();
1220 freeInds := nil;
1221 end;
1223 procedure g_Monsters_Init();
1224 begin
1225 soulcount := 0;
1226 end;
1228 procedure g_Monsters_Free (clearGrid: Boolean=true);
1229 var
1230 a: Integer;
1231 begin
1232 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1233 if (clearGrid) then
1234 begin
1235 monsGrid.Free();
1236 monsGrid := nil;
1237 end;
1238 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1239 gMonsters := nil;
1240 clearUidMap();
1241 monCheckTrapLastFrameId := 0;
1242 monCheckMPlatLastFrameId := 0;
1243 end;
1246 // will be called from map loader
1247 procedure g_Mons_InitTree (x, y, w, h: Integer);
1248 begin
1249 monsGrid.Free();
1250 monsGrid := TMonsterGrid.Create(x, y, w, h);
1251 //clearUidMap(); // why not?
1252 e_LogWritefln('%s', ['Recreated monster tree']);
1253 end;
1256 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1257 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1258 var
1259 find_id: DWORD;
1260 mon: TMonster;
1261 begin
1262 result := nil;
1264 // Íåò òàêîãî ìîíñòðà
1265 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1267 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1268 if MonsterType = MONSTER_SOUL then
1269 begin
1270 if soulcount > MAX_SOUL then exit;
1271 soulcount := soulcount + 1;
1272 end;
1274 find_id := allocMonster();
1276 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1277 gMonsters[find_id] := mon;
1278 mon.mArrIdx := find_id;
1279 mon.mProxyId := -1;
1281 uidMap[mon.FUID] := mon;
1283 // Íàñòðàèâàåì ïîëîæåíèå
1284 with mon do
1285 begin
1286 if AdjCoord then
1287 begin
1288 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1289 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1290 end
1291 else
1292 begin
1293 FObj.X := X-FObj.Rect.X;
1294 FObj.Y := Y-FObj.Rect.Y;
1295 end;
1297 FDirection := Direction;
1298 FStartDirection := Direction;
1299 FStartX := GameX;
1300 FStartY := GameY;
1301 end;
1303 mon.positionChanged();
1305 result := mon;
1306 end;
1308 procedure g_Monsters_killedp();
1309 var
1310 a, h: Integer;
1311 begin
1312 if gMonsters = nil then
1313 Exit;
1315 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1316 h := High(gMonsters);
1317 for a := 0 to h do
1318 begin
1319 if (gMonsters[a] <> nil) then
1320 begin
1321 with gMonsters[a] do
1322 begin
1323 if (FMonsterType = MONSTER_MAN) and
1324 (FState <> MONSTATE_DEAD) and
1325 (FState <> MONSTATE_SLEEP) and
1326 (FState <> MONSTATE_DIE) then
1327 begin
1328 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1329 Exit;
1330 end;
1331 end;
1332 end;
1333 end;
1334 end;
1336 procedure g_Monsters_Update();
1337 var
1338 a: Integer;
1339 begin
1340 // Öåëåóêàçàòåëü
1341 if gTime mod (GAME_TICK*2) = 0 then
1342 begin
1343 pt_x := pt_x+pt_xs;
1344 pt_y := pt_y+pt_ys;
1345 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1346 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1347 end;
1349 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1351 if gmon_debug_think or gmon_debug_one_think_step then
1352 begin
1353 gmon_debug_one_think_step := false;
1354 for a := 0 to High(gMonsters) do
1355 begin
1356 if (gMonsters[a] = nil) then continue;
1357 if not gMonsters[a].FRemoved then
1358 begin
1359 if g_Game_IsClient then
1360 gMonsters[a].ClientUpdate()
1361 else
1362 gMonsters[a].Update();
1363 end
1364 else
1365 begin
1366 gMonsters[a].Free();
1367 gMonsters[a] := nil;
1368 end;
1369 end;
1370 end;
1372 gMon := False;
1373 end;
1375 procedure g_Monsters_Draw();
1376 var
1377 a: Integer;
1378 begin
1379 if gMonsters <> nil then
1380 begin
1381 for a := 0 to High(gMonsters) do
1382 begin
1383 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1384 end;
1385 end;
1386 end;
1388 procedure g_Monsters_DrawHealth();
1389 var
1390 a: Integer;
1391 fW, fH: Byte;
1392 begin
1393 if gMonsters = nil then Exit;
1394 e_TextureFontGetSize(gStdFont, fW, fH);
1396 for a := 0 to High(gMonsters) do
1397 begin
1398 if gMonsters[a] <> nil then
1399 begin
1400 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1401 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1402 IntToStr(gMonsters[a].FHealth), gStdFont);
1403 end;
1404 end;
1405 end;
1407 function g_Monsters_ByUID (UID: Word): TMonster;
1408 begin
1409 result := uidMap[UID];
1410 end;
1412 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1413 var
1414 count, i: Integer;
1415 b: Byte;
1416 begin
1417 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1418 count := 0;
1419 if (gMonsters <> nil) then
1420 begin
1421 for i := 0 to High(gMonsters) do
1422 begin
1423 if (gMonsters[i] <> nil) then
1424 begin
1425 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1426 end;
1427 end;
1428 end;
1430 Mem := TBinMemoryWriter.Create((count+1) * 350);
1432 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1433 Mem.WriteInt(pt_x);
1434 Mem.WriteInt(pt_xs);
1435 Mem.WriteInt(pt_y);
1436 Mem.WriteInt(pt_ys);
1438 // Êîëè÷åñòâî ìîíñòðîâ:
1439 Mem.WriteInt(count);
1441 if count = 0 then
1442 Exit;
1444 // Ñîõðàíÿåì ìîíñòðîâ:
1445 for i := 0 to High(gMonsters) do
1446 begin
1447 if (gMonsters[i] <> nil) then
1448 begin
1449 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1450 begin
1451 // Òèï ìîíñòðà:
1452 b := gMonsters[i].MonsterType;
1453 Mem.WriteByte(b);
1454 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1455 gMonsters[i].SaveState(Mem);
1456 end;
1457 end;
1458 end;
1459 end;
1461 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1462 var
1463 count, a: Integer;
1464 b: Byte;
1465 mon: TMonster;
1466 begin
1467 if Mem = nil then exit;
1469 g_Monsters_Free(false);
1471 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1472 Mem.ReadInt(pt_x);
1473 Mem.ReadInt(pt_xs);
1474 Mem.ReadInt(pt_y);
1475 Mem.ReadInt(pt_ys);
1477 // Êîëè÷åñòâî ìîíñòðîâ
1478 Mem.ReadInt(count);
1480 if count = 0 then exit;
1482 // Çàãðóæàåì ìîíñòðîâ
1483 for a := 0 to count-1 do
1484 begin
1485 // Òèï ìîíñòðà
1486 Mem.ReadByte(b);
1487 // Ñîçäàåì ìîíñòðà
1488 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1489 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1490 // Çàãðóæàåì äàííûå ìîíñòðà
1491 mon.LoadState(Mem);
1492 end;
1493 end;
1496 // ////////////////////////////////////////////////////////////////////////// //
1497 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1498 begin
1499 result := nil;
1500 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1501 begin
1502 result := g_Monsters_Create(monType, x, y, dir);
1503 end;
1504 end;
1507 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1508 begin
1509 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1510 end;
1514 // ////////////////////////////////////////////////////////////////////////// //
1515 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1516 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1519 function g_Mons_TypeIdByName (const name: String): Integer;
1520 var
1521 i: Integer;
1522 begin
1523 i := MONSTER_DEMON;
1524 while (i <= MONSTER_MAN) do
1525 begin
1526 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1527 begin
1528 result := i;
1529 exit;
1530 end;
1531 Inc(i);
1532 end;
1533 result := -1;
1534 // HACK!
1535 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1536 end;
1539 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1540 begin
1541 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1542 result := MONSTERTABLE[monType].Name
1543 else
1544 result := '?';
1545 end;
1548 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1549 begin
1550 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1551 Result := KilledByMonster[monType]
1552 else
1553 Result := '?';
1554 end;
1557 // ////////////////////////////////////////////////////////////////////////// //
1558 { T M o n s t e r : }
1560 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1561 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1563 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1565 procedure TMonster.moveBy (dx, dy: Integer); inline;
1566 begin
1567 if (dx <> 0) or (dy <> 0) then
1568 begin
1569 FObj.X += dx;
1570 FObj.Y += dy;
1571 positionChanged();
1572 end;
1573 end;
1576 procedure TMonster.ActionSound();
1577 begin
1578 case FMonsterType of
1579 MONSTER_IMP:
1580 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1581 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1582 MONSTER_MANCUB:
1583 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1584 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1585 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1586 MONSTER_SPIDER:
1587 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1588 MONSTER_BSP:
1589 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1590 MONSTER_VILE:
1591 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1592 MONSTER_SKEL:
1593 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1594 MONSTER_CYBER:
1596 MONSTER_MAN:
1597 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1598 end;
1599 end;
1601 procedure TMonster.PainSound();
1602 begin
1603 if FPainSound then
1604 Exit;
1606 FPainSound := True;
1607 FPainTicks := 20;
1609 case FMonsterType of
1610 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1611 MONSTER_SKEL, MONSTER_CGUN:
1612 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1613 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1614 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1615 MONSTER_BSP, MONSTER_CYBER:
1616 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1617 MONSTER_VILE:
1618 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1619 MONSTER_MANCUB:
1620 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1621 MONSTER_PAIN:
1622 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1623 MONSTER_MAN:
1624 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1625 end;
1626 end;
1628 procedure TMonster.DieSound();
1629 begin
1630 case FMonsterType of
1631 MONSTER_IMP:
1632 case Random(2) of
1633 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1634 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1635 end;
1636 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1637 case Random(3) of
1638 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1639 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1640 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1641 end;
1642 MONSTER_DEMON:
1643 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1644 MONSTER_BARREL:
1645 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1646 MONSTER_SOUL:
1647 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1648 MONSTER_BSP:
1649 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1650 MONSTER_VILE:
1651 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1652 MONSTER_BARON:
1653 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1654 MONSTER_CACO:
1655 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1656 MONSTER_CYBER:
1657 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1658 MONSTER_KNIGHT:
1659 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1660 MONSTER_MANCUB:
1661 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1662 MONSTER_PAIN:
1663 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1664 MONSTER_SKEL:
1665 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1666 MONSTER_SPIDER:
1667 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1668 MONSTER_MAN:
1669 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1670 end;
1671 end;
1673 procedure TMonster.WakeUpSound();
1674 begin
1675 case FMonsterType of
1676 MONSTER_IMP:
1677 case Random(2) of
1678 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1679 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1680 end;
1681 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1682 case Random(3) of
1683 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1684 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1685 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1686 end;
1687 MONSTER_MAN:
1688 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1689 MONSTER_BSP:
1690 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1691 MONSTER_VILE:
1692 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1693 MONSTER_BARON:
1694 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1695 MONSTER_CACO:
1696 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1697 MONSTER_CYBER:
1698 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1699 MONSTER_KNIGHT:
1700 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1701 MONSTER_MANCUB:
1702 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1703 MONSTER_PAIN:
1704 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1705 MONSTER_DEMON:
1706 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1707 MONSTER_SKEL:
1708 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1709 MONSTER_SPIDER:
1710 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1711 MONSTER_SOUL:
1713 end;
1714 end;
1716 procedure TMonster.BFGHit();
1717 begin
1718 if FMonsterType = MONSTER_FISH then
1719 Exit;
1721 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1722 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1723 {if g_Game_IsServer and g_Game_IsNet then
1724 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1725 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1726 0, NET_GFX_BFG);}
1727 end;
1729 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1730 begin
1731 Result := g_Collide(FObj.X+FObj.Rect.X,
1732 FObj.Y+FObj.Rect.Y,
1733 FObj.Rect.Width,
1734 FObj.Rect.Height,
1735 X, Y,
1736 Width, Height);
1737 end;
1739 function TMonster.Collide(Panel: TPanel): Boolean;
1740 begin
1741 Result := g_Collide(FObj.X+FObj.Rect.X,
1742 FObj.Y+FObj.Rect.Y,
1743 FObj.Rect.Width,
1744 FObj.Rect.Height,
1745 Panel.X, Panel.Y,
1746 Panel.Width, Panel.Height);
1747 end;
1749 function TMonster.Collide(X, Y: Integer): Boolean;
1750 begin
1751 X := X - FObj.X - FObj.Rect.X;
1752 Y := Y - FObj.Y - FObj.Rect.Y;
1753 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1754 (y >= 0) and (y <= FObj.Rect.Height);
1755 end;
1757 procedure TMonster.Respawn;
1758 begin
1759 FObj.Vel.X := 0;
1760 FObj.Vel.Y := 0;
1761 FObj.Accel.X := 0;
1762 FObj.Accel.Y := 0;
1763 FDirection := FStartDirection;
1764 {GameX}FObj.X := FStartX;
1765 {GameY}FObj.Y := FStartY;
1766 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1767 FHealth := MONSTERTABLE[FMonsterType].Health;
1768 FAmmo := 0;
1769 FPain := 0;
1770 FTargetUID := 0;
1771 FTargetTime := 0;
1772 FDieTriggers := nil;
1773 FWaitAttackAnim := False;
1774 FChainFire := False;
1775 FShellTimer := -1;
1777 FState := MONSTATE_SLEEP;
1778 FCurAnim := ANIM_SLEEP;
1780 positionChanged(); // this updates spatial accelerators
1782 if g_Game_IsNet and g_Game_IsServer then
1783 begin
1784 MH_SEND_MonsterPos(FUID);
1785 MH_SEND_MonsterState(FUID);
1786 end;
1787 end;
1789 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1790 var
1791 a: Integer;
1792 FramesID: DWORD = 0;
1793 s: String;
1794 res: Boolean;
1795 begin
1796 if ForcedUID < 0 then
1797 FUID := g_CreateUID(UID_MONSTER)
1798 else
1799 FUID := ForcedUID;
1801 FMonsterType := MonsterType;
1803 g_Obj_Init(@FObj);
1805 FState := MONSTATE_SLEEP;
1806 FCurAnim := ANIM_SLEEP;
1807 FHealth := MONSTERTABLE[MonsterType].Health;
1808 FMaxHealth := FHealth;
1809 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1810 FDieTriggers := nil;
1811 FSpawnTrigger := -1;
1812 FWaitAttackAnim := False;
1813 FChainFire := False;
1814 FStartID := aID;
1815 FNoRespawn := False;
1816 FShellTimer := -1;
1817 FBehaviour := BH_NORMAL;
1818 FFireTime := 0;
1819 FFirePainTime := 0;
1820 FFireAttacker := 0;
1822 mProxyId := -1;
1823 mArrIdx := -1;
1824 trapCheckFrameId := 0;
1825 mplatCheckFrameId := 0;
1827 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1828 FBloodKind := BLOOD_SPARKS
1829 else
1830 FBloodKind := BLOOD_NORMAL;
1831 if FMonsterType = MONSTER_CACO then
1832 begin
1833 FBloodRed := 0;
1834 FBloodGreen := 0;
1835 FBloodBlue := 150;
1836 end
1837 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1838 begin
1839 FBloodRed := 0;
1840 FBloodGreen := 150;
1841 FBloodBlue := 0;
1842 end
1843 else
1844 begin
1845 FBloodRed := 150;
1846 FBloodGreen := 0;
1847 FBloodBlue := 0;
1848 end;
1850 SetLength(FAnim, Length(ANIMTABLE));
1852 for a := 0 to High(FAnim) do
1853 begin
1854 FAnim[a, D_LEFT] := nil;
1855 FAnim[a, D_RIGHT] := nil;
1856 end;
1858 for a := ANIM_SLEEP to ANIM_PAIN do
1859 if (ANIMTABLE[a].name <> '') and
1860 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1861 begin
1862 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1863 '_'+ANIMTABLE[a].name;
1865 res := g_Frames_Exists(s);
1867 if res then
1868 res := g_Frames_Get(FramesID, s);
1870 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1871 if (not res) then
1872 begin
1873 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1874 if a <> ANIM_MESS then
1875 Continue;
1877 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1878 '_'+ANIMTABLE[ANIM_DIE].name) then
1879 begin
1880 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1881 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1882 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1883 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1884 Continue;
1885 end;
1886 end;
1888 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1889 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1891 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1892 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1893 begin
1894 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1895 '_'+ANIMTABLE[a].name+'_L';
1896 if g_Frames_Exists(s) then
1897 g_Frames_Get(FramesID, s);
1898 end;
1900 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1901 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1902 end;
1904 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1905 if MonsterType = MONSTER_VILE then
1906 begin
1907 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1908 vilefire := TAnimation.Create(FramesID, True, 2);
1909 end
1910 else
1911 vilefire := nil;
1912 end;
1914 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1915 var
1916 c, it: Integer;
1917 p: TPlayer;
1918 begin
1919 Result := False;
1921 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1922 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1923 Exit;
1925 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1926 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1927 begin
1928 FSleep := 20;
1929 if Random(2) = 0 then
1930 FDirection := D_RIGHT
1931 else
1932 FDirection := D_LEFT;
1933 Result := True;
1934 SetState(MONSTATE_RUN);
1935 Exit;
1936 end;
1938 // Ëîâóøêà óáèâàåò ñðàçó:
1939 if t = HIT_TRAP then
1940 FHealth := -100;
1942 // Ðîáîòó óðîíà íåò:
1943 if FMonsterType = MONSTER_ROBO then
1944 aDamage := 0;
1946 // Íàíîñèì óðîí:
1947 if g_Game_IsServer then Dec(FHealth, aDamage);
1949 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1950 if FPain = 0 then
1951 FPain := 3;
1952 FPain := FPain+aDamage;
1954 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1955 if FState <> MONSTATE_PAIN then
1956 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1957 (FMonsterType <> MONSTER_BARREL) then
1958 SetState(MONSTATE_PAIN);
1960 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1961 if (gBloodCount > 0) then
1962 begin
1963 c := Min(aDamage, 200);
1964 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1966 if (VelX = 0) and (VelY = 0) then
1967 MakeBloodSimple(c)
1968 else
1969 case t of
1970 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1971 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1972 end;
1973 end;
1975 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1976 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1977 begin
1978 FTargetUID := SpawnerUID;
1979 FTargetTime := 0;
1980 end;
1982 // Çäîðîâüå çàêîí÷èëîñü:
1983 if FHealth <= 0 then
1984 begin
1985 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1986 if (FMonsterType <> MONSTER_BARREL) then
1987 begin
1988 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1989 begin
1990 p := g_Player_Get(SpawnerUID);
1991 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1992 begin
1993 p.MonsterKills := p.MonsterKills+1;
1994 if gGameSettings.GameMode = GM_COOP then
1995 p.Frags := p.Frags + 1;
1996 // Uncomment this if you want to double-kill monsters
1997 //p.FragCombo();
1998 end;
1999 end;
2000 if gLMSRespawn = LMS_RESPAWN_NONE then
2001 begin
2002 Inc(gCoopMonstersKilled);
2003 if g_Game_IsNet then
2004 MH_SEND_GameStats;
2005 end;
2006 end;
2008 // Âûáèðàåì ëóò:
2009 case FMonsterType of
2010 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2011 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2012 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2013 MONSTER_MAN: c := ITEM_KEY_RED;
2014 else c := 0;
2015 end;
2017 // Áðîñàåì ëóò:
2018 if c <> 0 then
2019 begin
2020 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2021 FObj.Y + (FObj.Rect.Height div 2),
2022 c, True, False);
2023 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2024 (FObj.Vel.Y div 2)-Random(4));
2025 positionChanged(); // this updates spatial accelerators
2026 if g_Game_IsServer and g_Game_IsNet then
2027 MH_SEND_ItemSpawn(True, it);
2028 end;
2030 // Òðóï äàëüøå íå èäåò:
2031 FObj.Vel.X := 0;
2033 // Ó òðóïà ðàçìåðû ìåíüøå:
2034 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2035 begin
2036 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2037 FObj.Rect.Height := 12;
2038 positionChanged();
2039 end;
2041 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2042 if (FHealth <= -30) and
2043 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2044 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2045 (FMonsterType = MONSTER_MAN)) then
2046 begin
2047 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2048 SetState(MONSTATE_DIE, ANIM_MESS);
2049 end
2050 else
2051 begin
2052 DieSound();
2053 SetState(MONSTATE_DIE);
2054 end;
2056 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2057 if g_Game_IsServer then ActivateTriggers();
2059 FHealth := 0;
2060 end
2061 else
2062 if FState = MONSTATE_SLEEP then
2063 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2064 FPain := MONSTERTABLE[FMonsterType].Pain;
2065 SetState(MONSTATE_GO);
2066 end;
2068 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2069 Result := True;
2070 end;
2072 function TMonster.Heal(Value: Word): Boolean;
2073 begin
2074 Result := False;
2075 if g_Game_IsClient then
2076 Exit;
2077 if not alive then
2078 Exit;
2080 if FHealth < FMaxHealth then
2081 begin
2082 IncMax(FHealth, Value, FMaxHealth);
2083 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2084 Result := True;
2085 end;
2086 end;
2088 destructor TMonster.Destroy();
2089 var
2090 a: Integer;
2091 begin
2092 for a := 0 to High(FAnim) do
2093 begin
2094 FAnim[a, D_LEFT].Free();
2095 FAnim[a, D_RIGHT].Free();
2096 end;
2098 vilefire.Free();
2100 if (mProxyId <> -1) then
2101 begin
2102 if (monsGrid <> nil) then
2103 begin
2104 monsGrid.removeBody(mProxyId);
2105 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2106 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2107 {$ENDIF}
2108 end;
2109 mProxyId := -1;
2110 end;
2112 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2113 begin
2114 freeInds.release(mArrIdx);
2115 gMonsters[mArrIdx] := nil;
2116 end;
2117 mArrIdx := -1;
2119 uidMap[FUID] := nil;
2121 inherited Destroy();
2122 end;
2124 procedure TMonster.Draw();
2125 var
2126 m: TMirrorType;
2127 dx, dy, c: Integer;
2128 o: TObj;
2129 begin
2130 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2131 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2133 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2134 if FMonsterType = MONSTER_VILE then
2135 if FState = MONSTATE_SHOOT then
2136 if GetPos(FTargetUID, @o) then
2137 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2138 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2140 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2141 if (g_dbg_scale = 1.0) then
2142 begin
2143 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2144 sX-128, sY-128, sWidth+256, sHeight+256) then
2145 Exit;
2146 end;
2148 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2149 if FState = MONSTATE_DEAD then
2150 case FMonsterType of
2151 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2152 end;
2154 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2155 if FAnim[FCurAnim, FDirection] <> nil then
2156 begin
2157 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2158 if (FDirection = D_LEFT) and
2159 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2160 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2161 (FMonsterType <> MONSTER_BARREL) then
2162 m := M_HORIZONTAL
2163 else
2164 m := M_NONE;
2166 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2167 if (FDirection = D_LEFT) and
2168 (FMonsterType <> MONSTER_BARREL) then
2169 begin
2170 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2171 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2173 if m = M_HORIZONTAL then
2174 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2175 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2176 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2177 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2178 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2179 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2180 dx := -dx;
2181 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2182 end;
2183 end
2184 else // Ïðàâàÿ àíèìàöèÿ
2185 begin
2186 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2187 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2188 end;
2190 // Ðèñóåì:
2191 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2192 end;
2194 if g_debug_Frames then
2195 begin
2196 e_DrawQuad(FObj.X+FObj.Rect.X,
2197 FObj.Y+FObj.Rect.Y,
2198 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2199 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2200 0, 255, 0);
2201 end;
2202 end;
2204 procedure TMonster.MakeBloodSimple(Count: Word);
2205 begin
2206 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2207 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2208 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2209 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2210 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2211 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2212 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2213 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2214 end;
2216 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2217 begin
2218 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2219 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2220 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2221 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2222 end;
2224 procedure TMonster.Push(vx, vy: Integer);
2225 begin
2226 FObj.Accel.X := FObj.Accel.X + vx;
2227 FObj.Accel.Y := FObj.Accel.Y + vy;
2228 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2229 end;
2231 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2232 var
2233 Anim: Byte;
2234 begin
2235 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2236 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2237 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2238 soulcount := soulcount-1;
2240 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2241 case FState of
2242 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2243 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2244 (State <> MONSTATE_GO) then
2245 Exit;
2246 end;
2248 // Ñìåíà ñîñòîÿíèÿ:
2249 FState := State;
2251 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2253 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2254 case FState of
2255 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2256 MONSTATE_PAIN: Anim := ANIM_PAIN;
2257 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2258 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2259 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2260 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2261 MONSTATE_DIE: Anim := ANIM_DIE;
2262 MONSTATE_REVIVE:
2263 begin // íà÷àëè âîñðåøàòüñÿ
2264 Anim := FCurAnim;
2265 FAnim[Anim, FDirection].Revert(True);
2267 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2268 FHealth := MONSTERTABLE[FMonsterType].Health;
2269 FAmmo := 0;
2270 FPain := 0;
2271 end;
2272 else Exit;
2273 end;
2275 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2276 if ForceAnim <> 255 then
2277 Anim := ForceAnim;
2279 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2280 if FCurAnim <> Anim then
2281 if FAnim[Anim, FDirection] <> nil then
2282 begin
2283 FAnim[Anim, FDirection].Reset();
2284 FCurAnim := Anim;
2285 end;
2286 end;
2288 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2289 var
2290 TA: TAnimation;
2291 FramesID: DWORD;
2292 begin
2293 Result := False;
2295 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2296 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2297 begin
2298 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2299 if g_Game_IsServer and g_Game_IsNet then
2300 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2301 Exit;
2302 end;
2304 TA := nil;
2306 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2307 if not silent then
2308 begin
2309 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2310 TA := TAnimation.Create(FramesID, False, 6);
2311 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2312 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2313 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2315 if g_Game_IsServer and g_Game_IsNet then
2316 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2317 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2318 NET_GFX_TELE);
2319 end;
2321 FObj.X := X - FObj.Rect.X;
2322 FObj.Y := Y - FObj.Rect.Y;
2323 positionChanged();
2325 if dir = 1 then
2326 FDirection := D_LEFT
2327 else
2328 if dir = 2 then
2329 FDirection := D_RIGHT
2330 else
2331 if dir = 3 then
2332 begin // îáðàòíîå
2333 if FDirection = D_RIGHT then
2334 FDirection := D_LEFT
2335 else
2336 FDirection := D_RIGHT;
2337 end;
2339 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2340 if not silent and (TA <> nil) then
2341 begin
2342 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2343 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2344 TA.Free();
2346 if g_Game_IsServer and g_Game_IsNet then
2347 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2348 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2349 NET_GFX_TELE);
2350 end;
2352 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2353 Result := True;
2354 end;
2356 procedure TMonster.Update();
2357 var
2358 a, b, sx, sy, wx, wy, oldvelx: Integer;
2359 st: Word;
2360 o, co: TObj;
2361 fall: Boolean;
2362 mon: TMonster;
2363 label
2364 _end;
2365 begin
2366 fall := True;
2368 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2369 if FMonsterType = MONSTER_FISH then
2370 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2371 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2372 fall := False;
2374 // Ëåòàþùèå ìîíòñðû:
2375 if ((FMonsterType = MONSTER_SOUL) or
2376 (FMonsterType = MONSTER_PAIN) or
2377 (FMonsterType = MONSTER_CACO)) and
2378 (FState <> MONSTATE_DIE) and
2379 (FState <> MONSTATE_DEAD) then
2380 fall := False;
2382 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2383 if gTime mod (GAME_TICK*2) <> 0 then
2384 begin
2385 g_Obj_Move(@FObj, fall, True, True);
2386 positionChanged(); // this updates spatial accelerators
2387 Exit;
2388 end;
2390 if FPainTicks > 0 then
2391 Dec(FPainTicks)
2392 else
2393 FPainSound := False;
2395 // Äâèãàåìñÿ:
2396 st := g_Obj_Move(@FObj, fall, True, True);
2397 positionChanged(); // this updates spatial accelerators
2399 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2400 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2401 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2402 begin
2403 FRemoved := True;
2404 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2405 begin
2406 Inc(gCoopMonstersKilled);
2407 if g_Game_IsNet then
2408 MH_SEND_GameStats;
2409 end;
2410 ActivateTriggers();
2411 Exit;
2412 end;
2414 oldvelx := FObj.Vel.X;
2416 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2417 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2418 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2420 if FFireTime > 0 then
2421 begin
2422 if WordBool(st and MOVE_INWATER) then
2423 FFireTime := 0
2424 else
2425 begin
2426 OnFireFlame(1);
2427 FFireTime := FFireTime - 1;
2428 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2429 if FFirePainTime = 0 then
2430 begin
2431 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2432 FFirePainTime := 18;
2433 end
2434 else
2435 FFirePainTime := FFirePainTime - 1;
2436 end;
2437 end;
2439 // Ìåðòâûé íè÷åãî íå äåëàåò:
2440 if (FState = MONSTATE_DEAD) then
2441 goto _end;
2443 // AI ìîíñòðîâ âûêëþ÷åí:
2444 if g_debug_MonsterOff then
2445 begin
2446 FSleep := 1;
2447 if FState <> MONSTATE_SLEEP then
2448 SetState(MONSTATE_SLEEP);
2449 end;
2451 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2452 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2453 case FMonsterType of
2454 MONSTER_FISH:
2455 if Random(4) = 0 then
2456 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2457 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2458 MONSTER_ROBO, MONSTER_BARREL:
2459 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2460 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2461 else begin
2462 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2463 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2464 if Random(2) = 0 then
2465 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2466 else
2467 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2468 end;
2469 end;
2471 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2472 if FMonsterType = MONSTER_BARREL then
2473 begin
2474 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2475 (FAnim[FCurAnim, FDirection].Counter = 0) then
2476 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2477 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2478 60, FUID);
2479 end;
2481 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2482 if FMonsterType = MONSTER_SOUL then
2483 if WordBool(st and MOVE_HITAIR) then
2484 g_Obj_SetSpeed(@FObj, 16);
2486 if FAmmo < 0 then
2487 FAmmo := FAmmo + 1;
2489 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2490 if FObj.Vel.Y < 0 then
2491 if WordBool(st and MOVE_INWATER) then
2492 FObj.Vel.Y := -4;
2494 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2495 FTargetTime := FTargetTime + 1;
2497 // Ãèëüçû
2498 if FShellTimer > -1 then
2499 if FShellTimer = 0 then
2500 begin
2501 if FShellType = SHELL_SHELL then
2502 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2503 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2504 GameVelX, GameVelY-2, SHELL_SHELL)
2505 else if FShellType = SHELL_DBLSHELL then
2506 begin
2507 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2508 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2509 GameVelX-1, GameVelY-2, SHELL_SHELL);
2510 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2511 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2512 GameVelX+1, GameVelY-2, SHELL_SHELL);
2513 end;
2514 FShellTimer := -1;
2515 end else Dec(FShellTimer);
2517 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2518 if fall then
2519 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2520 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2521 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2522 FObj.Rect.Width, FObj.Rect.Height, 50) then
2523 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2524 (FObj.Accel.Y = 0) then
2525 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2527 case FState of
2528 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2529 begin
2530 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2531 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2532 begin
2533 FPain := MONSTERTABLE[FMonsterType].Pain;
2534 if gSoundEffectsDF then PainSound();
2535 end;
2536 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2537 PainSound();
2539 // Ñíèæàåì áîëü ñî âðåìåíåì:
2540 FPain := FPain - 5;
2542 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2543 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2544 begin
2545 FPain := 0;
2546 FAmmo := -9;
2547 SetState(MONSTATE_GO);
2548 end;
2549 end;
2551 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2552 begin
2553 // Ñïèì:
2554 FSleep := FSleep + 1;
2556 // Ïðîñïàëè äîñòàòî÷íî:
2557 if FSleep >= 18 then
2558 FSleep := 0
2559 else // åùå ñïèì
2560 goto _end;
2562 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2563 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2564 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2565 if (gPlayers <> nil) then
2566 for a := 0 to High(gPlayers) do
2567 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2568 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2569 with gPlayers[a] do
2570 if g_Look(@FObj, @Obj, FDirection) then
2571 begin
2572 FTargetUID := gPlayers[a].UID;
2573 FTargetTime := 0;
2574 WakeUpSound();
2575 SetState(MONSTATE_GO);
2576 Break;
2577 end;
2579 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2580 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2581 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2582 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2583 if gMonsters <> nil then
2584 for a := 0 to High(gMonsters) do
2585 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2586 (gMonsters[a].FUID <> FUID) then
2587 begin
2588 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2589 if (FBehaviour = BH_MANIAC) and
2590 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2591 Continue;
2592 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2593 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2594 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2595 Continue;
2596 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2597 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2598 Continue;
2599 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2600 begin
2601 FTargetUID := gMonsters[a].UID;
2602 FTargetTime := 0;
2603 WakeUpSound();
2604 SetState(MONSTATE_GO);
2605 Break;
2606 end;
2607 end;
2608 end;
2610 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2611 begin
2612 // Æäåì:
2613 FSleep := FSleep - 1;
2615 // Âûæäàëè äîñòàòî÷íî - èäåì:
2616 if FSleep < 0 then
2617 SetState(MONSTATE_GO);
2618 end;
2620 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2621 begin
2622 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2623 if WordBool(st and MOVE_BLOCK) then
2624 begin
2625 Turn();
2626 FSleep := 40;
2627 SetState(MONSTATE_RUNOUT);
2629 goto _end;
2630 end;
2632 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2633 if (FMonsterType = MONSTER_VILE) then
2634 if isCorpse(@FObj, False) <> -1 then
2635 begin
2636 FObj.Vel.X := 0;
2637 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2639 goto _end;
2640 end;
2642 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2643 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2644 if not findNewPrey() then
2645 begin // Íîâûõ öåëåé íåò
2646 FTargetUID := 0;
2647 o.X := FObj.X+pt_x;
2648 o.Y := FObj.Y+pt_y;
2649 o.Vel.X := 0;
2650 o.Vel.Y := 0;
2651 o.Accel.X := 0;
2652 o.Accel.Y := 0;
2653 o.Rect := _Rect(0, 0, 0, 1);
2654 end
2655 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2656 GetPos(FTargetUID, @o);
2658 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2659 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2660 begin
2661 FTargetTime := 0;
2662 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2663 begin
2664 if kick(@o) then
2665 goto _end;
2666 end;
2667 end;
2669 // Ðàññòîÿíèå äî öåëè:
2670 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2671 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2673 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2674 if sx > 0 then
2675 FDirection := D_RIGHT
2676 else
2677 FDirection := D_LEFT;
2679 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2680 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2681 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2682 if shoot(@o, False) then
2683 goto _end;
2685 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2686 if Abs(sx) < 40 then
2687 if FMonsterType <> MONSTER_FISH then
2688 begin
2689 FSleep := 15;
2690 SetState(MONSTATE_RUN);
2691 if Random(2) = 0 then
2692 FDirection := D_LEFT
2693 else
2694 FDirection := D_RIGHT;
2696 goto _end;
2697 end;
2699 // Óïåðëèñü â ñòåíó:
2700 if WordBool(st and MOVE_HITWALL) then
2701 begin
2702 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2703 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2704 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2705 FSleep := 4;
2706 SetState(MONSTATE_WAIT);
2708 goto _end;
2709 end;
2711 case FMonsterType of
2712 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2713 else // Íå ëåòàþò:
2714 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2715 (FObj.Accel.Y = 0) then
2716 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2717 // Ïðûæîê ÷åðåç ñòåíó:
2718 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2719 SetState(MONSTATE_CLIMB);
2720 end;
2721 end;
2723 goto _end;
2724 end;
2726 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2727 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2728 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2729 begin
2730 if FMonsterType = MONSTER_FISH then
2731 begin // Ðûáà
2732 if not WordBool(st and MOVE_INWATER) then
2733 begin // Ðûáà âíå âîäû:
2734 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2735 begin // "Ñòîèò" òâåðäî
2736 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2737 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2738 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2739 end;
2741 // Ðûáå áîëüíî:
2742 SetState(MONSTATE_PAIN);
2743 FPain := FPain + 50;
2744 end
2745 else // Ðûáà â âîäå
2746 begin
2747 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2748 if Abs(sy) > 8 then
2749 FObj.Vel.Y := g_basic.Sign(sy)*4
2750 else
2751 FObj.Vel.Y := 0;
2753 // Ðûáà ïëûâåò ââåðõ:
2754 if FObj.Vel.Y < 0 then
2755 if not g_Obj_CollideWater(@FObj, 0, -16) then
2756 begin
2757 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2758 FObj.Vel.Y := 0;
2759 // Ïëàâàåì òóäà-ñþäà:
2760 if Random(2) = 0 then
2761 FDirection := D_LEFT
2762 else
2763 FDirection := D_RIGHT;
2764 FSleep := 20;
2765 SetState(MONSTATE_RUN);
2766 end;
2767 end;
2768 end
2769 else // Ëåòàþùèå ìîíñòðû
2770 begin
2771 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2772 if Abs(sy) > 8 then
2773 FObj.Vel.Y := g_basic.Sign(sy)*4
2774 else
2775 FObj.Vel.Y := 0;
2776 end;
2777 end
2778 else // "Íàçåìíûå" ìîíñòðû
2779 begin
2780 // Âîçìîæíî, ïèíàåì êóñêè:
2781 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2782 begin
2783 b := Abs(FObj.Vel.X);
2784 if b > 1 then b := b * (Random(8 div b) + 1);
2785 for a := 0 to High(gGibs) do
2786 begin
2787 if gGibs[a].alive and
2788 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2789 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2790 begin
2791 // Ïèíàåì êóñêè
2792 if FObj.Vel.X < 0 then
2793 begin
2794 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2795 end
2796 else
2797 begin
2798 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2799 end;
2800 end;
2801 end;
2802 end;
2803 // Áîññû ìîãóò ïèíàòü òðóïû:
2804 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2805 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2806 begin
2807 b := Abs(FObj.Vel.X);
2808 if b > 1 then b := b * (Random(8 div b) + 1);
2809 for a := 0 to High(gCorpses) do
2810 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2811 begin
2812 co := gCorpses[a].Obj;
2813 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2814 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2815 // Ïèíàåì òðóïû
2816 if FObj.Vel.X < 0 then
2817 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2818 else
2819 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2820 end;
2821 end;
2822 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2823 if sy < -40 then
2824 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2825 // ñòîèò òâåðäî
2826 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2827 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2828 end;
2830 FSleep := FSleep + 1;
2832 // Èíîãäà ðû÷èì:
2833 if FSleep >= 8 then
2834 begin
2835 FSleep := 0;
2836 if Random(8) = 0 then
2837 ActionSound();
2838 end;
2840 // Áåæèì â âûáðàííóþ ñòîðîíó:
2841 if FDirection = D_RIGHT then
2842 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2843 else
2844 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2846 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2847 if WordBool(st and MOVE_INWATER) then
2848 FObj.Vel.X := FObj.Vel.X div 2
2849 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2850 if FMonsterType = MONSTER_FISH then
2851 FObj.Vel.X := 0;
2852 end;
2854 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2855 begin
2856 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2857 if WordBool(st and MOVE_BLOCK) then
2858 begin
2859 Turn();
2860 FSleep := 40;
2861 SetState(MONSTATE_RUNOUT);
2863 goto _end;
2864 end;
2866 FSleep := FSleep - 1;
2868 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2869 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2870 begin
2871 FSleep := 0;
2872 SetState(MONSTATE_GO);
2873 // Ñòåíà - èäåì îáðàòíî:
2874 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2875 Turn();
2876 // Èíîãäà ðû÷èì:
2877 if Random(8) = 0 then
2878 ActionSound();
2879 end;
2881 // Áåæèì â âûáðàííóþ ñòîðîíó:
2882 if FDirection = D_RIGHT then
2883 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2884 else
2885 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2887 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2888 if WordBool(st and MOVE_INWATER) then
2889 FObj.Vel.X := FObj.Vel.X div 2
2890 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2891 if FMonsterType = MONSTER_FISH then
2892 FObj.Vel.X := 0;
2893 end;
2895 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2896 begin
2897 // Âûøëè èç ÁëîêÌîíà:
2898 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2899 FSleep := 0;
2901 FSleep := FSleep - 1;
2903 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2904 if FSleep <= -18 then
2905 begin
2906 FSleep := 0;
2907 SetState(MONSTATE_GO);
2908 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2909 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2910 Turn();
2911 // Èíîãäà ðû÷èì:
2912 if Random(8) = 0 then
2913 ActionSound();
2914 end;
2916 // Áåæèì â âûáðàííóþ ñòîðîíó:
2917 if FDirection = D_RIGHT then
2918 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2919 else
2920 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2922 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2923 if WordBool(st and MOVE_INWATER) then
2924 FObj.Vel.X := FObj.Vel.X div 2
2925 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2926 if FMonsterType = MONSTER_FISH then
2927 FObj.Vel.X := 0;
2928 end;
2930 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2931 begin
2932 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2933 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2934 (not WordBool(st and MOVE_HITWALL)) then
2935 begin
2936 FSleep := 0;
2937 SetState(MONSTATE_GO);
2939 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2940 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2941 begin
2942 Turn();
2943 FSleep := 15;
2944 SetState(MONSTATE_RUN);
2945 end;
2946 end;
2948 // Áåæèì â âûáðàííóþ ñòîðîíó:
2949 if FDirection = D_RIGHT then
2950 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2951 else
2952 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2954 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2955 if WordBool(st and MOVE_INWATER) then
2956 FObj.Vel.X := FObj.Vel.X div 2
2957 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2958 if FMonsterType = MONSTER_FISH then
2959 FObj.Vel.X := 0;
2960 end;
2962 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2963 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2964 begin
2965 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2966 if FMonsterType = MONSTER_SOUL then
2967 begin
2968 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2969 SetState(MONSTATE_GO);
2971 goto _end;
2972 end;
2974 // Çàìåäëÿåìñÿ ïðè àòàêå:
2975 if FMonsterType <> MONSTER_FISH then
2976 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2978 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2979 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2980 begin
2981 // Öåëü ïîãèáëà => èäåì äàëüøå:
2982 if not GetPos(FTargetUID, @o) then
2983 begin
2984 SetState(MONSTATE_GO);
2986 goto _end;
2987 end;
2989 // Öåëü íå âèäíî => èäåì äàëüøå:
2990 if not g_Look(@FObj, @o, FDirection) then
2991 begin
2992 SetState(MONSTATE_GO);
2994 goto _end;
2995 end;
2997 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2998 if g_Obj_CollideWater(@o, 0, 0) then
2999 begin
3000 SetState(MONSTATE_GO);
3002 goto _end;
3003 end;
3005 // Æàðèì öåëü:
3006 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3007 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3008 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3009 end;
3010 end;
3011 end; // case FState of ...
3013 _end:
3015 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3016 if FState = MONSTATE_REVIVE then
3017 if FAnim[FCurAnim, FDirection].Played then
3018 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3019 FAnim[FCurAnim, FDirection].Revert(False);
3020 SetState(MONSTATE_GO);
3021 end;
3023 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3024 if vilefire <> nil then
3025 vilefire.Update();
3027 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3028 if (FState = MONSTATE_DIE) and
3029 (FAnim[FCurAnim, FDirection] <> nil) and
3030 (FAnim[FCurAnim, FDirection].Played) then
3031 begin
3032 // Óìåð:
3033 SetState(MONSTATE_DEAD);
3035 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3036 if (FMonsterType = MONSTER_PAIN) then
3037 begin
3038 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3039 FObj.Y+FObj.Rect.Y+20, D_LEFT);
3040 if mon <> nil then
3041 begin
3042 mon.SetState(MONSTATE_GO);
3043 mon.FNoRespawn := True;
3044 Inc(gTotalMonsters);
3045 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3046 end;
3048 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3049 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
3050 if mon <> nil then
3051 begin
3052 mon.SetState(MONSTATE_GO);
3053 mon.FNoRespawn := True;
3054 Inc(gTotalMonsters);
3055 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3056 end;
3058 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3059 FObj.Y+FObj.Rect.Y, D_RIGHT);
3060 if mon <> nil then
3061 begin
3062 mon.SetState(MONSTATE_GO);
3063 mon.FNoRespawn := True;
3064 Inc(gTotalMonsters);
3065 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3066 end;
3068 if g_Game_IsNet then MH_SEND_CoopStats();
3069 end;
3071 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3072 if (FMonsterType = MONSTER_PAIN) or
3073 (FMonsterType = MONSTER_SOUL) or
3074 (FMonsterType = MONSTER_BARREL) then
3075 FRemoved := True;
3076 end;
3078 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3079 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3080 if (FAnim[FCurAnim, FDirection] <> nil) then
3081 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3082 if (FAnim[FCurAnim, FDirection].Played) then
3083 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3084 if FState = MONSTATE_ATTACK then
3085 begin // Ñîñòîÿíèå - Àòàêà
3086 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3087 if FMonsterType <> MONSTER_SOUL then
3088 SetState(MONSTATE_GO);
3089 end
3090 else // Ñîñòîÿíèå - Ñòðåëüáà
3091 begin
3092 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3093 if not FChainFire then
3094 SetState(MONSTATE_GO)
3095 else
3096 begin // Íàäî ñòðåëÿòü åùå
3097 FChainFire := False;
3098 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3099 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3100 FAnim[FCurAnim, FDirection].Reset();
3101 end;
3102 end;
3104 FWaitAttackAnim := False;
3105 end
3107 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3108 if (FMonsterType = MONSTER_SOUL) or
3109 ( (not FWaitAttackAnim) and
3110 (FAnim[FCurAnim, FDirection].CurrentFrame =
3111 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3112 ) then
3113 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3114 if FState = MONSTATE_ATTACK then
3115 begin // Ñîñòîÿíèå - Àòàêà
3116 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3117 if FMonsterType = MONSTER_SOUL then
3118 FAnim[FCurAnim, FDirection].Reset();
3120 case FMonsterType of
3121 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3122 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3123 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3124 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3125 if FMonsterType = MONSTER_SOUL then
3126 SetState(MONSTATE_GO);
3128 MONSTER_FISH:
3129 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3130 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3131 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3133 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3134 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3135 if FCurAnim = ANIM_ATTACK2 then
3136 begin
3137 o := FObj;
3138 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3139 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3140 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3141 end;
3143 MONSTER_VILE:
3144 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3145 if FCurAnim = ANIM_ATTACK2 then
3146 begin
3147 sx := isCorpse(@FObj, True);
3148 if sx <> -1 then
3149 begin // Íàøëè, êîãî âîñêðåñèòü
3150 gMonsters[sx].SetState(MONSTATE_REVIVE);
3151 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3152 // Âîñêðåøàòü - ñåáå âðåäèòü:
3153 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3154 end;
3155 end;
3156 end;
3157 end
3159 else // Ñîñòîÿíèå - Ñòðåëüáà
3160 begin
3161 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3162 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3164 if FDirection = D_LEFT then
3165 begin
3166 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3167 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3168 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3170 wx := FObj.X + wx;
3171 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3173 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3174 case FMonsterType of
3175 MONSTER_IMP:
3176 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3177 MONSTER_ZOMBY:
3178 begin
3179 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3180 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3181 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3182 end;
3183 MONSTER_SERG:
3184 begin
3185 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3186 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3187 FShellTimer := 10;
3188 FShellType := SHELL_SHELL;
3189 end;
3190 MONSTER_MAN:
3191 begin
3192 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3193 FShellTimer := 13;
3194 FShellType := SHELL_DBLSHELL;
3195 FAmmo := -36;
3196 end;
3197 MONSTER_CYBER:
3198 begin
3199 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3200 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3201 end;
3202 MONSTER_SKEL:
3203 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3204 MONSTER_CGUN:
3205 begin
3206 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3207 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3208 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3209 end;
3210 MONSTER_SPIDER:
3211 begin
3212 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3213 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3214 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3215 end;
3216 MONSTER_BSP:
3217 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3218 MONSTER_ROBO:
3219 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3220 MONSTER_MANCUB:
3221 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3222 MONSTER_BARON, MONSTER_KNIGHT:
3223 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3224 MONSTER_CACO:
3225 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3226 MONSTER_PAIN:
3227 begin // Ñîçäàåì Lost_Soul:
3228 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3229 FObj.Y+FObj.Rect.Y, FDirection);
3231 if mon <> nil then
3232 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3233 mon.FTargetUID := FTargetUID;
3234 GetPos(FTargetUID, @o);
3235 mon.FTargetTime := 0;
3236 mon.FNoRespawn := True;
3237 mon.SetState(MONSTATE_GO);
3238 mon.shoot(@o, True);
3239 Inc(gTotalMonsters);
3241 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3242 end;
3243 end;
3244 end;
3246 if FMonsterType <> MONSTER_PAIN then
3247 if g_Game_IsNet then
3248 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3250 // Ñêîðîñòðåëüíûå ìîíñòðû:
3251 if (FMonsterType = MONSTER_CGUN) or
3252 (FMonsterType = MONSTER_SPIDER) or
3253 (FMonsterType = MONSTER_BSP) or
3254 (FMonsterType = MONSTER_MANCUB) or
3255 (FMonsterType = MONSTER_ROBO) then
3256 if not GetPos(FTargetUID, @o) then
3257 // Öåëü ìåðòâà - èùåì íîâóþ:
3258 findNewPrey()
3259 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3260 if shoot(@o, False) then
3261 FChainFire := True;
3262 end;
3264 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3265 FWaitAttackAnim := True;
3266 end;
3268 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3269 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3270 case FState of
3271 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3272 // Çâóêè ïðè ïåðåäâèæåíèè:
3273 case FMonsterType of
3274 MONSTER_CYBER:
3275 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3276 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3277 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3278 MONSTER_SPIDER:
3279 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3280 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3281 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3282 MONSTER_BSP:
3283 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3284 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3285 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3286 MONSTER_ROBO:
3287 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3288 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3289 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3290 end;
3291 end;
3293 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3294 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3295 FObj.Vel.X := oldvelx;
3297 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3298 if FAnim[FCurAnim, FDirection] <> nil then
3299 FAnim[FCurAnim, FDirection].Update();
3300 end;
3302 procedure TMonster.SetDeadAnim;
3303 begin
3304 if FAnim <> nil then
3305 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3306 end;
3308 procedure TMonster.RevertAnim(R: Boolean = True);
3309 begin
3310 if FAnim <> nil then
3311 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3312 FAnim[FCurAnim, FDirection].Revert(R);
3313 end;
3315 function TMonster.AnimIsReverse: Boolean;
3316 begin
3317 if FAnim <> nil then
3318 Result := FAnim[FCurAnim, FDirection].IsReverse
3319 else
3320 Result := False;
3321 end;
3323 procedure TMonster.ClientUpdate();
3324 var
3325 a, b, sx, sy, oldvelx: Integer;
3326 st: Word;
3327 o, co: TObj;
3328 fall: Boolean;
3329 label
3330 _end;
3331 begin
3332 sx := 0; // SHUT UP COMPILER
3333 sy := 0;
3334 fall := True;
3335 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3336 if FMonsterType = MONSTER_FISH then
3337 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3338 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3339 fall := False;
3341 // Ëåòàþùèå ìîíòñðû:
3342 if ((FMonsterType = MONSTER_SOUL) or
3343 (FMonsterType = MONSTER_PAIN) or
3344 (FMonsterType = MONSTER_CACO)) and
3345 (FState <> MONSTATE_DIE) and
3346 (FState <> MONSTATE_DEAD) then
3347 fall := False;
3349 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3350 if gTime mod (GAME_TICK*2) <> 0 then
3351 begin
3352 g_Obj_Move(@FObj, fall, True, True);
3353 positionChanged(); // this updates spatial accelerators
3354 Exit;
3355 end;
3357 if FPainTicks > 0 then
3358 Dec(FPainTicks)
3359 else
3360 FPainSound := False;
3362 // Äâèãàåìñÿ:
3363 st := g_Obj_Move(@FObj, fall, True, True);
3364 positionChanged(); // this updates spatial accelerators
3366 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3367 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3368 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3369 begin
3370 FRemoved := True;
3371 Exit;
3372 end;
3374 oldvelx := FObj.Vel.X;
3376 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3377 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3378 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3380 if FFireTime > 0 then
3381 begin
3382 if WordBool(st and MOVE_INWATER) then
3383 FFireTime := 0
3384 else
3385 begin
3386 OnFireFlame(1);
3387 FFireTime := FFireTime - 1;
3388 end;
3389 end;
3391 // Ìåðòâûé íè÷åãî íå äåëàåò:
3392 if (FState = MONSTATE_DEAD) then
3393 goto _end;
3395 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3396 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3397 case FMonsterType of
3398 MONSTER_FISH:
3399 if Random(4) = 0 then
3400 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3401 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3402 MONSTER_ROBO, MONSTER_BARREL:
3403 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3404 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3405 else begin
3406 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3407 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3408 if Random(2) = 0 then
3409 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3410 else
3411 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3412 end;
3413 end;
3415 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3416 if FMonsterType = MONSTER_BARREL then
3417 begin
3418 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3419 (FAnim[FCurAnim, FDirection].Counter = 0) then
3420 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3421 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3422 60, FUID);
3423 end;
3425 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3426 if FMonsterType = MONSTER_SOUL then
3427 if WordBool(st and MOVE_HITAIR) then
3428 g_Obj_SetSpeed(@FObj, 16);
3430 if FAmmo < 0 then
3431 FAmmo := FAmmo + 1;
3433 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3434 if FObj.Vel.Y < 0 then
3435 if WordBool(st and MOVE_INWATER) then
3436 FObj.Vel.Y := -4;
3438 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3439 FTargetTime := FTargetTime + 1;
3441 if FShellTimer > -1 then
3442 if FShellTimer = 0 then
3443 begin
3444 if FShellType = SHELL_SHELL then
3445 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3446 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3447 GameVelX, GameVelY-2, SHELL_SHELL)
3448 else if FShellType = SHELL_DBLSHELL then
3449 begin
3450 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3451 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3452 GameVelX-1, GameVelY-2, SHELL_SHELL);
3453 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3454 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3455 GameVelX+1, GameVelY-2, SHELL_SHELL);
3456 end;
3457 FShellTimer := -1;
3458 end else Dec(FShellTimer);
3460 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3461 if fall then
3462 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3463 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3464 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3465 FObj.Rect.Width, FObj.Rect.Height, 50) then
3466 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3467 (FObj.Accel.Y = 0) then
3468 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3470 case FState of
3471 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3472 begin
3473 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3474 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3475 begin
3476 FPain := MONSTERTABLE[FMonsterType].Pain;
3477 if gSoundEffectsDF then PainSound();
3478 end;
3479 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3480 PainSound();
3482 // Ñíèæàåì áîëü ñî âðåìåíåì:
3483 FPain := FPain - 5;
3485 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3486 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3487 begin
3488 SetState(MONSTATE_GO);
3489 FPain := 0;
3490 end;
3491 end;
3493 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3494 begin
3495 // Ñïèì:
3496 FSleep := FSleep + 1;
3498 // Ïðîñïàëè äîñòàòî÷íî:
3499 if FSleep >= 18 then
3500 FSleep := 0
3501 else // åùå ñïèì
3502 goto _end;
3503 end;
3505 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3506 begin
3507 // Æäåì:
3508 FSleep := FSleep - 1;
3509 end;
3511 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3512 begin
3513 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3514 if WordBool(st and MOVE_BLOCK) then
3515 begin
3516 Turn();
3517 FSleep := 40;
3518 SetState(MONSTATE_RUNOUT);
3520 goto _end;
3521 end;
3523 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3524 if (FMonsterType = MONSTER_VILE) then
3525 if isCorpse(@FObj, False) <> -1 then
3526 begin
3527 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3528 FObj.Vel.X := 0;
3530 goto _end;
3531 end;
3533 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3534 if Abs(sx) < 40 then
3535 if FMonsterType <> MONSTER_FISH then
3536 begin
3537 SetState(MONSTATE_RUN);
3538 FSleep := 15;
3540 goto _end;
3541 end;
3543 // Óïåðëèñü â ñòåíó:
3544 if WordBool(st and MOVE_HITWALL) then
3545 begin
3546 case FMonsterType of
3547 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3548 else // Íå ëåòàþò:
3549 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3550 (FObj.Accel.Y = 0) then
3551 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3552 // Ïðûæîê ÷åðåç ñòåíó:
3553 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3554 SetState(MONSTATE_CLIMB);
3555 end;
3556 end;
3558 goto _end;
3559 end;
3561 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3562 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3563 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3564 begin
3565 if FMonsterType = MONSTER_FISH then
3566 begin // Ðûáà
3567 if not WordBool(st and MOVE_INWATER) then
3568 begin // Ðûáà âíå âîäû:
3569 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3570 begin // "Ñòîèò" òâåðäî
3571 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3572 if FObj.Accel.Y = 0 then
3573 FObj.Vel.Y := -6;
3574 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3575 end;
3577 // Ðûáå áîëüíî:
3578 SetState(MONSTATE_PAIN);
3579 FPain := FPain + 50;
3580 end
3581 else // Ðûáà â âîäå
3582 begin
3583 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3584 if Abs(sy) > 8 then
3585 FObj.Vel.Y := g_basic.Sign(sy)*4
3586 else
3587 FObj.Vel.Y := 0;
3589 // Ðûáà ïëûâåò ââåðõ:
3590 if FObj.Vel.Y < 0 then
3591 if not g_Obj_CollideWater(@FObj, 0, -16) then
3592 begin
3593 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3594 FObj.Vel.Y := 0;
3595 // Ïëàâàåì òóäà-ñþäà:
3596 SetState(MONSTATE_RUN);
3597 FSleep := 20;
3598 end;
3599 end;
3600 end
3601 else // Ëåòàþùèå ìîíñòðû
3602 begin
3603 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3604 if Abs(sy) > 8 then
3605 FObj.Vel.Y := g_basic.Sign(sy)*4
3606 else
3607 FObj.Vel.Y := 0;
3608 end;
3609 end
3610 else // "Íàçåìíûå" ìîíñòðû
3611 begin
3612 // Âîçìîæíî, ïèíàåì êóñêè:
3613 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3614 begin
3615 b := Abs(FObj.Vel.X);
3616 if b > 1 then b := b * (Random(8 div b) + 1);
3617 for a := 0 to High(gGibs) do
3618 begin
3619 if gGibs[a].alive and
3620 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3621 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3622 begin
3623 // Ïèíàåì êóñêè
3624 if FObj.Vel.X < 0 then
3625 begin
3626 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3627 end
3628 else
3629 begin
3630 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3631 end;
3632 positionChanged(); // this updates spatial accelerators
3633 end;
3634 end;
3635 end;
3636 // Áîññû ìîãóò ïèíàòü òðóïû:
3637 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3638 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3639 begin
3640 b := Abs(FObj.Vel.X);
3641 if b > 1 then b := b * (Random(8 div b) + 1);
3642 for a := 0 to High(gCorpses) do
3643 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3644 begin
3645 co := gCorpses[a].Obj;
3646 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3647 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3648 // Ïèíàåì òðóïû
3649 if FObj.Vel.X < 0 then
3650 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3651 else
3652 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3653 end;
3654 end;
3655 end;
3657 FSleep := FSleep + 1;
3659 // Èíîãäà ðû÷èì:
3660 if FSleep >= 8 then
3661 begin
3662 FSleep := 0;
3663 if Random(8) = 0 then
3664 ActionSound();
3665 end;
3667 // Áåæèì â âûáðàííóþ ñòîðîíó:
3668 if FDirection = D_RIGHT then
3669 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3670 else
3671 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3673 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3674 if WordBool(st and MOVE_INWATER) then
3675 FObj.Vel.X := FObj.Vel.X div 2
3676 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3677 if FMonsterType = MONSTER_FISH then
3678 FObj.Vel.X := 0;
3679 end;
3681 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3682 begin
3683 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3684 if WordBool(st and MOVE_BLOCK) then
3685 begin
3686 SetState(MONSTATE_RUNOUT);
3687 FSleep := 40;
3689 goto _end;
3690 end;
3692 FSleep := FSleep - 1;
3694 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3695 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3696 begin
3697 SetState(MONSTATE_GO);
3698 FSleep := 0;
3700 // Èíîãäà ðû÷èì:
3701 if Random(8) = 0 then
3702 ActionSound();
3703 end;
3705 // Áåæèì â âûáðàííóþ ñòîðîíó:
3706 if FDirection = D_RIGHT then
3707 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3708 else
3709 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3711 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3712 if WordBool(st and MOVE_INWATER) then
3713 FObj.Vel.X := FObj.Vel.X div 2
3714 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3715 if FMonsterType = MONSTER_FISH then
3716 FObj.Vel.X := 0;
3717 end;
3719 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3720 begin
3721 // Âûøëè èç ÁëîêÌîíà:
3722 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3723 FSleep := 0;
3725 FSleep := FSleep - 1;
3727 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3728 if FSleep <= -18 then
3729 begin
3730 SetState(MONSTATE_GO);
3731 FSleep := 0;
3733 // Èíîãäà ðû÷èì:
3734 if Random(8) = 0 then
3735 ActionSound();
3736 end;
3738 // Áåæèì â âûáðàííóþ ñòîðîíó:
3739 if FDirection = D_RIGHT then
3740 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3741 else
3742 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3744 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3745 if WordBool(st and MOVE_INWATER) then
3746 FObj.Vel.X := FObj.Vel.X div 2
3747 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3748 if FMonsterType = MONSTER_FISH then
3749 FObj.Vel.X := 0;
3750 end;
3752 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3753 begin
3754 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3755 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3756 (not WordBool(st and MOVE_HITWALL)) then
3757 begin
3758 SetState(MONSTATE_GO);
3759 FSleep := 0;
3761 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3762 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3763 begin
3764 SetState(MONSTATE_RUN);
3765 FSleep := 15;
3766 end;
3767 end;
3769 // Áåæèì â âûáðàííóþ ñòîðîíó:
3770 if FDirection = D_RIGHT then
3771 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3772 else
3773 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3775 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3776 if WordBool(st and MOVE_INWATER) then
3777 FObj.Vel.X := FObj.Vel.X div 2
3778 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3779 if FMonsterType = MONSTER_FISH then
3780 FObj.Vel.X := 0;
3781 end;
3783 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3784 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3785 begin
3786 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3787 if FMonsterType = MONSTER_SOUL then
3788 begin
3789 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3790 SetState(MONSTATE_GO);
3792 goto _end;
3793 end;
3795 // Çàìåäëÿåìñÿ ïðè àòàêå:
3796 if FMonsterType <> MONSTER_FISH then
3797 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3799 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3800 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3801 begin
3802 // Öåëü ïîãèáëà => èäåì äàëüøå:
3803 if not GetPos(FTargetUID, @o) then
3804 begin
3805 SetState(MONSTATE_GO);
3807 goto _end;
3808 end;
3810 // Öåëü íå âèäíî => èäåì äàëüøå:
3811 if not g_Look(@FObj, @o, FDirection) then
3812 begin
3813 SetState(MONSTATE_GO);
3815 goto _end;
3816 end;
3818 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3819 if g_Obj_CollideWater(@o, 0, 0) then
3820 begin
3821 SetState(MONSTATE_GO);
3823 goto _end;
3824 end;
3825 end;
3826 end;
3827 end; // case FState of ...
3829 _end:
3831 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3832 if FState = MONSTATE_REVIVE then
3833 if FAnim[FCurAnim, FDirection].Played then
3834 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3835 FAnim[FCurAnim, FDirection].Revert(False);
3836 SetState(MONSTATE_GO);
3837 end;
3839 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3840 if vilefire <> nil then
3841 vilefire.Update();
3843 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3844 if (FState = MONSTATE_DIE) and
3845 (FAnim[FCurAnim, FDirection] <> nil) and
3846 (FAnim[FCurAnim, FDirection].Played) then
3847 begin
3848 // Óìåð:
3849 SetState(MONSTATE_DEAD);
3851 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3852 if (FMonsterType = MONSTER_PAIN) or
3853 (FMonsterType = MONSTER_SOUL) or
3854 (FMonsterType = MONSTER_BARREL) then
3855 FRemoved := True
3856 else
3857 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3858 end;
3860 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3861 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3862 if (FAnim[FCurAnim, FDirection] <> nil) then
3863 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3864 if (FAnim[FCurAnim, FDirection].Played) then
3865 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3866 if FState = MONSTATE_ATTACK then
3867 begin // Ñîñòîÿíèå - Àòàêà
3868 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3869 if FMonsterType <> MONSTER_SOUL then
3870 SetState(MONSTATE_GO);
3871 end
3872 else // Ñîñòîÿíèå - Ñòðåëüáà
3873 begin
3874 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3875 if not FChainFire then
3876 SetState(MONSTATE_GO)
3877 else
3878 begin // Íàäî ñòðåëÿòü åùå
3879 FChainFire := False;
3880 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3881 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3882 FAnim[FCurAnim, FDirection].Reset();
3883 end;
3884 end;
3886 FWaitAttackAnim := False;
3887 end
3889 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3890 if (FMonsterType = MONSTER_SOUL) or
3891 ( (not FWaitAttackAnim) and
3892 (FAnim[FCurAnim, FDirection].CurrentFrame =
3893 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3894 ) then
3895 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3896 if FState = MONSTATE_ATTACK then
3897 begin // Ñîñòîÿíèå - Àòàêà
3898 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3899 if FMonsterType = MONSTER_SOUL then
3900 FAnim[FCurAnim, FDirection].Reset();
3902 case FMonsterType of
3903 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3904 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3905 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3906 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3907 if FMonsterType = MONSTER_SOUL then
3908 SetState(MONSTATE_GO);
3910 MONSTER_FISH:
3911 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3913 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3914 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3915 if FCurAnim = ANIM_ATTACK2 then
3916 begin
3917 o := FObj;
3918 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3919 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3920 end;
3922 MONSTER_VILE:
3923 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3924 if FCurAnim = ANIM_ATTACK2 then
3925 begin
3926 sx := isCorpse(@FObj, True);
3927 if sx <> -1 then
3928 begin // Íàøëè, êîãî âîñêðåñèòü
3929 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3930 // Âîñêðåøàòü - ñåáå âðåäèòü:
3931 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3932 end;
3933 end;
3934 end;
3935 end
3937 else // Ñîñòîÿíèå - Ñòðåëüáà
3938 begin
3939 // Ñêîðîñòðåëüíûå ìîíñòðû:
3940 if (FMonsterType = MONSTER_CGUN) or
3941 (FMonsterType = MONSTER_SPIDER) or
3942 (FMonsterType = MONSTER_BSP) or
3943 (FMonsterType = MONSTER_MANCUB) or
3944 (FMonsterType = MONSTER_ROBO) then
3945 if not GetPos(FTargetUID, @o) then
3946 // Öåëü ìåðòâà - èùåì íîâóþ:
3947 findNewPrey()
3948 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3949 if shoot(@o, False) then
3950 FChainFire := True;
3951 end;
3953 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3954 FWaitAttackAnim := True;
3955 end;
3957 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3958 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3959 case FState of
3960 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3961 // Çâóêè ïðè ïåðåäâèæåíèè:
3962 case FMonsterType of
3963 MONSTER_CYBER:
3964 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3965 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3966 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3967 MONSTER_SPIDER:
3968 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3969 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3970 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3971 MONSTER_BSP:
3972 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3973 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3974 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3975 MONSTER_ROBO:
3976 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3977 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3978 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3979 end;
3980 end;
3982 // Êîñòûëü äëÿ ïîòîêîâ
3983 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3984 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3985 FObj.Vel.X := oldvelx;
3987 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3988 if FAnim[FCurAnim, FDirection] <> nil then
3989 FAnim[FCurAnim, FDirection].Update();
3990 end;
3992 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3993 begin
3994 case FMonsterType of
3995 MONSTER_ZOMBY:
3996 begin
3997 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3998 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3999 end;
4000 MONSTER_SERG:
4001 begin
4002 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4003 FShellTimer := 10;
4004 FShellType := SHELL_SHELL;
4005 end;
4006 MONSTER_MAN:
4007 begin
4008 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4009 FShellTimer := 13;
4010 FShellType := SHELL_DBLSHELL;
4011 end;
4012 MONSTER_CGUN, MONSTER_SPIDER:
4013 begin
4014 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4015 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4016 end;
4017 MONSTER_IMP:
4018 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4019 MONSTER_CYBER:
4020 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4021 MONSTER_SKEL:
4022 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4023 MONSTER_BSP:
4024 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4025 MONSTER_ROBO:
4026 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4027 MONSTER_MANCUB:
4028 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4029 MONSTER_BARON, MONSTER_KNIGHT:
4030 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4031 MONSTER_CACO:
4032 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4033 end;
4034 end;
4036 procedure TMonster.Turn();
4037 begin
4038 // Ðàçâîðà÷èâàåìñÿ:
4039 if FDirection = D_LEFT then
4040 FDirection := D_RIGHT
4041 else
4042 FDirection := D_LEFT;
4044 // Áåæèì â âûáðàííóþ ñòîðîíó:
4045 if FDirection = D_RIGHT then
4046 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4047 else
4048 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4049 end;
4051 function TMonster.findNewPrey(): Boolean;
4052 var
4053 a: DWORD;
4054 l, l2: Integer;
4055 PlayersSee, MonstersSee: Array of DWORD;
4056 PlayerNear, MonsterNear: Integer;
4057 begin
4058 Result := False;
4059 SetLength(MonstersSee, 0);
4060 SetLength(PlayersSee, 0);
4062 FTargetUID := 0;
4063 l := 32000;
4064 PlayerNear := -1;
4065 MonsterNear := -1;
4067 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4068 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4069 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4070 for a := 0 to High(gPlayers) do
4071 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4072 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4073 begin
4074 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4075 begin
4076 SetLength(PlayersSee, Length(PlayersSee) + 1);
4077 PlayersSee[High(PlayersSee)] := a;
4078 end;
4079 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4080 Abs(gPlayers[a].GameY-FObj.Y);
4081 if l2 < l then
4082 begin
4083 l := l2;
4084 PlayerNear := Integer(a);
4085 end;
4086 end;
4088 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4089 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4090 for a := 0 to High(gMonsters) do
4091 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4092 (gMonsters[a].FUID <> FUID) then
4093 begin
4094 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4095 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4096 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4097 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4098 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4099 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4100 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4101 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4103 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4104 begin
4105 SetLength(MonstersSee, Length(MonstersSee) + 1);
4106 MonstersSee[High(MonstersSee)] := a;
4107 end;
4108 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4109 Abs(gMonsters[a].FObj.Y-FObj.Y);
4110 if l2 < l then
4111 begin
4112 l := l2;
4113 MonsterNear := Integer(a);
4114 end;
4115 end;
4117 case FBehaviour of
4118 BH_NORMAL, BH_KILLER:
4119 begin
4120 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4121 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4122 begin
4123 a := PlayersSee[Random(Length(PlayersSee))];
4124 FTargetUID := gPlayers[a].UID;
4125 end;
4126 // Çàòåì ïîáëèçîñòè
4127 if (FTargetUID = 0) and (PlayerNear > -1) then
4128 begin
4129 a := PlayerNear;
4130 FTargetUID := gPlayers[a].UID;
4131 end;
4132 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4133 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4134 begin
4135 a := MonstersSee[Random(Length(MonstersSee))];
4136 FTargetUID := gMonsters[a].UID;
4137 end;
4138 // Çàòåì ïîáëèçîñòè
4139 if (FTargetUID = 0) and (MonsterNear > -1) then
4140 begin
4141 a := MonsterNear;
4142 FTargetUID := gMonsters[a].UID;
4143 end;
4144 end;
4145 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4146 begin
4147 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4148 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4149 begin
4150 a := PlayersSee[Random(Length(PlayersSee))];
4151 FTargetUID := gPlayers[a].UID;
4152 end;
4153 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4154 begin
4155 a := MonstersSee[Random(Length(MonstersSee))];
4156 FTargetUID := gMonsters[a].UID;
4157 end;
4158 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4159 if (FTargetUID = 0) and (PlayerNear > -1) then
4160 begin
4161 a := PlayerNear;
4162 FTargetUID := gPlayers[a].UID;
4163 end;
4164 if (FTargetUID = 0) and (MonsterNear > -1) then
4165 begin
4166 a := MonsterNear;
4167 FTargetUID := gMonsters[a].UID;
4168 end;
4169 end;
4170 end;
4172 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4173 if FTargetUID = 0 then
4174 begin
4175 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4176 if FBehaviour = BH_INSANE then
4177 FTargetUID := FUID
4178 else
4179 FTargetTime := MAX_ATM;
4180 end
4181 else
4182 begin // Öåëü íàøëè
4183 FTargetTime := 0;
4184 Result := True;
4185 end;
4186 end;
4188 function TMonster.kick(o: PObj): Boolean;
4189 begin
4190 Result := False;
4192 case FMonsterType of
4193 MONSTER_FISH:
4194 begin
4195 SetState(MONSTATE_ATTACK);
4196 Result := True;
4197 end;
4198 MONSTER_DEMON:
4199 begin
4200 SetState(MONSTATE_ATTACK);
4201 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4202 Result := True;
4203 end;
4204 MONSTER_IMP:
4205 begin
4206 SetState(MONSTATE_ATTACK);
4207 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4208 Result := True;
4209 end;
4210 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4211 begin
4212 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4213 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4214 Result := True;
4215 end;
4216 MONSTER_BARON, MONSTER_KNIGHT,
4217 MONSTER_CACO, MONSTER_MANCUB:
4218 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4219 if not g_Game_IsClient then Result := shoot(o, True);
4220 end;
4221 end;
4223 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4224 var
4225 xd, yd, m: Integer;
4226 begin
4227 Result := False;
4229 // Ñòðåëÿòü ðàíî:
4230 if FAmmo < 0 then
4231 Exit;
4233 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4234 if not immediately then
4235 case FMonsterType of
4236 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4237 Exit; // íå ñòðåëÿþò
4238 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4239 begin
4240 FAmmo := FAmmo + 1;
4241 // Âðåìÿ âûñòðåëà óïóùåíî:
4242 if FAmmo >= 50 then
4243 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4244 end;
4245 MONSTER_MAN: ;
4246 MONSTER_MANCUB:
4247 begin
4248 FAmmo := FAmmo + 1;
4249 // Âðåìÿ âûñòðåëà óïóùåíî:
4250 if FAmmo >= 5 then
4251 FAmmo := -50;
4252 end;
4253 MONSTER_SPIDER:
4254 begin
4255 FAmmo := FAmmo + 1;
4256 // Âðåìÿ âûñòðåëà óïóùåíî:
4257 if FAmmo >= 100 then
4258 FAmmo := -50;
4259 end;
4260 MONSTER_CYBER:
4261 begin
4262 // Ñòðåëÿåò íå âñåãäà:
4263 if Random(2) = 0 then
4264 Exit;
4265 FAmmo := FAmmo + 1;
4266 // Âðåìÿ âûñòðåëà óïóùåíî:
4267 if FAmmo >= 10 then
4268 FAmmo := -50;
4269 end;
4270 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4271 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4272 MONSTER_VILE: if Random(8) <> 0 then Exit;
4273 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4274 else if Random(16) <> 0 then Exit;
4275 end;
4277 // Öåëè íå âèäíî:
4278 if not g_Look(@FObj, o, FDirection) then
4279 Exit;
4281 FTargetTime := 0;
4283 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4284 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4286 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4287 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4288 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4289 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4290 Exit;
4292 case FMonsterType of
4293 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4294 begin
4295 SetState(MONSTATE_SHOOT);
4296 {nn}
4297 end;
4298 MONSTER_SKEL:
4299 begin
4300 SetState(MONSTATE_SHOOT);
4301 {nn}
4302 end;
4303 MONSTER_VILE:
4304 begin // Çàæèãàåì îãîíü
4305 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4306 ty := o^.Y+o^.Rect.Y;
4307 SetState(MONSTATE_SHOOT);
4309 vilefire.Reset();
4311 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4312 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4313 end;
4314 MONSTER_SOUL:
4315 begin // Ëåòèò â ñòîðîíó öåëè:
4316 SetState(MONSTATE_ATTACK);
4317 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4319 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4320 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4321 m := Max(Abs(xd), Abs(yd));
4322 if m = 0 then
4323 m := 1;
4325 FObj.Vel.X := (xd*16) div m;
4326 FObj.Vel.Y := (yd*16) div m;
4327 end;
4328 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4329 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4330 begin
4331 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4332 if FMonsterType = MONSTER_MANCUB then
4333 if FAmmo = 1 then
4334 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4336 SetState(MONSTATE_SHOOT);
4337 end;
4338 else Exit;
4339 end;
4341 Result := True;
4342 end;
4344 function TMonster.alive(): Boolean;
4345 begin
4346 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4347 end;
4349 procedure TMonster.SetHealth(aH: Integer);
4350 begin
4351 if (aH > 0) and (aH < 1000000) then
4352 begin
4353 FHealth := aH;
4354 if FHealth > FMaxHealth then
4355 FMaxHealth := FHealth;
4356 end;
4357 end;
4359 procedure TMonster.WakeUp();
4360 begin
4361 if g_Game_IsClient then Exit;
4362 SetState(MONSTATE_GO);
4363 FTargetTime := MAX_ATM;
4364 WakeUpSound();
4365 end;
4367 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4368 var
4369 i: Integer;
4370 sig: DWORD;
4371 b: Byte;
4372 anim: Boolean;
4373 begin
4374 if Mem = nil then
4375 Exit;
4377 // Ñèãíàòóðà ìîíñòðà:
4378 sig := MONSTER_SIGNATURE; // 'MONS'
4379 Mem.WriteDWORD(sig);
4380 // UID ìîíñòðà:
4381 Mem.WriteWord(FUID);
4382 // Íàïðàâëåíèå:
4383 if FDirection = D_LEFT then
4384 b := 1
4385 else // D_RIGHT
4386 b := 2;
4387 Mem.WriteByte(b);
4388 // Íàäî ëè óäàëèòü åãî:
4389 Mem.WriteBoolean(FRemoved);
4390 // Îñòàëîñü çäîðîâüÿ:
4391 Mem.WriteInt(FHealth);
4392 // Ñîñòîÿíèå:
4393 Mem.WriteByte(FState);
4394 // Òåêóùàÿ àíèìàöèÿ:
4395 Mem.WriteByte(FCurAnim);
4396 // UID öåëè:
4397 Mem.WriteWord(FTargetUID);
4398 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4399 Mem.WriteInt(FTargetTime);
4400 // Ïîâåäåíèå ìîíñòðà:
4401 Mem.WriteByte(FBehaviour);
4402 // Ãîòîâíîñòü ê âûñòðåëó:
4403 Mem.WriteInt(FAmmo);
4404 // Áîëü:
4405 Mem.WriteInt(FPain);
4406 // Âðåìÿ îæèäàíèÿ:
4407 Mem.WriteInt(FSleep);
4408 // Îçâó÷èâàòü ëè áîëü:
4409 Mem.WriteBoolean(FPainSound);
4410 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4411 Mem.WriteBoolean(FWaitAttackAnim);
4412 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4413 Mem.WriteBoolean(FChainFire);
4414 // Ïîäëåæèò ëè ðåñïàâíó:
4415 Mem.WriteBoolean(FNoRespawn);
4416 // Êîîðäèíàòû öåëè:
4417 Mem.WriteInt(tx);
4418 Mem.WriteInt(ty);
4419 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4420 Mem.WriteInt(FStartID);
4421 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4422 Mem.WriteInt(FSpawnTrigger);
4423 // Îáúåêò ìîíñòðà:
4424 Obj_SaveState(@FObj, Mem);
4425 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4426 anim := vilefire <> nil;
4427 Mem.WriteBoolean(anim);
4428 // Åñëè åñòü - ñîõðàíÿåì:
4429 if anim then
4430 vilefire.SaveState(Mem);
4431 // Àíèìàöèè:
4432 for i := ANIM_SLEEP to ANIM_PAIN do
4433 begin
4434 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4435 anim := FAnim[i, D_LEFT] <> nil;
4436 Mem.WriteBoolean(anim);
4437 // Åñëè åñòü - ñîõðàíÿåì:
4438 if anim then
4439 FAnim[i, D_LEFT].SaveState(Mem);
4440 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4441 anim := FAnim[i, D_RIGHT] <> nil;
4442 Mem.WriteBoolean(anim);
4443 // Åñëè åñòü - ñîõðàíÿåì:
4444 if anim then
4445 FAnim[i, D_RIGHT].SaveState(Mem);
4446 end;
4447 end;
4450 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4451 var
4452 i: Integer;
4453 sig: DWORD;
4454 b: Byte;
4455 anim: Boolean;
4456 begin
4457 if Mem = nil then
4458 Exit;
4460 // Ñèãíàòóðà ìîíñòðà:
4461 Mem.ReadDWORD(sig);
4462 if sig <> MONSTER_SIGNATURE then // 'MONS'
4463 begin
4464 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4465 end;
4466 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4467 uidMap[FUID] := nil;
4468 // UID ìîíñòðà:
4469 Mem.ReadWord(FUID);
4470 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4471 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4472 uidMap[FUID] := self;
4473 // Íàïðàâëåíèå:
4474 Mem.ReadByte(b);
4475 if b = 1 then
4476 FDirection := D_LEFT
4477 else // b = 2
4478 FDirection := D_RIGHT;
4479 // Íàäî ëè óäàëèòü åãî:
4480 Mem.ReadBoolean(FRemoved);
4481 // Îñòàëîñü çäîðîâüÿ:
4482 Mem.ReadInt(FHealth);
4483 // Ñîñòîÿíèå:
4484 Mem.ReadByte(FState);
4485 // Òåêóùàÿ àíèìàöèÿ:
4486 Mem.ReadByte(FCurAnim);
4487 // UID öåëè:
4488 Mem.ReadWord(FTargetUID);
4489 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4490 Mem.ReadInt(FTargetTime);
4491 // Ïîâåäåíèå ìîíñòðà:
4492 Mem.ReadByte(FBehaviour);
4493 // Ãîòîâíîñòü ê âûñòðåëó:
4494 Mem.ReadInt(FAmmo);
4495 // Áîëü:
4496 Mem.ReadInt(FPain);
4497 // Âðåìÿ îæèäàíèÿ:
4498 Mem.ReadInt(FSleep);
4499 // Îçâó÷èâàòü ëè áîëü:
4500 Mem.ReadBoolean(FPainSound);
4501 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4502 Mem.ReadBoolean(FWaitAttackAnim);
4503 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4504 Mem.ReadBoolean(FChainFire);
4505 // Ïîäëåæèò ëè ðåñïàâíó
4506 Mem.ReadBoolean(FNoRespawn);
4507 // Êîîðäèíàòû öåëè:
4508 Mem.ReadInt(tx);
4509 Mem.ReadInt(ty);
4510 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4511 Mem.ReadInt(FStartID);
4512 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4513 Mem.ReadInt(FSpawnTrigger);
4514 // Îáúåêò ìîíñòðà:
4515 Obj_LoadState(@FObj, Mem);
4516 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4517 Mem.ReadBoolean(anim);
4518 // Åñëè åñòü - çàãðóæàåì:
4519 if anim then
4520 begin
4521 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4522 vilefire.LoadState(Mem);
4523 end;
4524 // Àíèìàöèè:
4525 for i := ANIM_SLEEP to ANIM_PAIN do
4526 begin
4527 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4528 Mem.ReadBoolean(anim);
4529 // Åñëè åñòü - çàãðóæàåì:
4530 if anim then
4531 begin
4532 Assert(FAnim[i, D_LEFT] <> nil,
4533 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4534 FAnim[i, D_LEFT].LoadState(Mem);
4535 end;
4536 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4537 Mem.ReadBoolean(anim);
4538 // Åñëè åñòü - çàãðóæàåì:
4539 if anim then
4540 begin
4541 Assert(FAnim[i, D_RIGHT] <> nil,
4542 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4543 FAnim[i, D_RIGHT].LoadState(Mem);
4544 end;
4545 end;
4546 end;
4548 procedure TMonster.ActivateTriggers();
4549 var
4550 a: Integer;
4551 begin
4552 if FDieTriggers <> nil then
4553 for a := 0 to High(FDieTriggers) do
4554 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4555 if FSpawnTrigger > -1 then
4556 begin
4557 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4558 FSpawnTrigger := -1;
4559 end;
4560 end;
4562 procedure TMonster.AddTrigger(t: Integer);
4563 begin
4564 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4565 FDieTriggers[High(FDieTriggers)] := t;
4566 end;
4568 procedure TMonster.ClearTriggers();
4569 begin
4570 SetLength(FDieTriggers, 0);
4571 end;
4573 procedure TMonster.CatchFire(Attacker: Word);
4574 begin
4575 FFireTime := 100;
4576 FFireAttacker := Attacker;
4577 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4578 end;
4580 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4581 var
4582 id, i: DWORD;
4583 Anim: TAnimation;
4584 begin
4585 if (Random(10) = 1) and (Times = 1) then
4586 Exit;
4588 if g_Frames_Get(id, 'FRAMES_FLAME') then
4589 begin
4590 for i := 1 to Times do
4591 begin
4592 Anim := TAnimation.Create(id, False, 3);
4593 Anim.Alpha := 0;
4594 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4595 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4596 Anim.Free();
4597 end;
4598 end;
4599 end;
4602 // ////////////////////////////////////////////////////////////////////////// //
4603 // throws on invalid uid
4604 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4605 begin
4606 result := g_Mons_ByIdx_NC(uid);
4607 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4608 end;
4610 // can return null
4611 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4612 begin
4613 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4614 result := gMonsters[uid];
4615 end;
4617 function g_Mons_TotalCount (): Integer; inline;
4618 begin
4619 result := Length(gMonsters);
4620 end;
4623 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4624 var
4625 idx: Integer;
4626 mon: TMonster;
4627 begin
4628 result := false;
4629 if (gMonsters = nil) or not assigned(cb) then exit;
4630 for idx := 0 to High(gMonsters) do
4631 begin
4632 mon := gMonsters[idx];
4633 if (mon <> nil) then
4634 begin
4635 result := cb(mon);
4636 if result then exit;
4637 end;
4638 end;
4639 end;
4642 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4643 var
4644 idx: Integer;
4645 mon: TMonster;
4646 begin
4647 result := false;
4648 if (gMonsters = nil) or not assigned(cb) then exit;
4649 for idx := 0 to High(gMonsters) do
4650 begin
4651 mon := gMonsters[idx];
4652 if (mon <> nil) and mon.alive then
4653 begin
4654 result := cb(mon);
4655 if result then exit;
4656 end;
4657 end;
4658 end;
4661 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4663 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4664 begin
4665 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4666 end;
4668 var
4669 idx: Integer;
4670 mon: TMonster;
4671 begin
4672 result := false;
4673 if (width < 1) or (height < 1) then exit;
4674 if gmon_debug_use_sqaccel then
4675 begin
4676 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4677 end
4678 else
4679 begin
4680 for idx := 0 to High(gMonsters) do
4681 begin
4682 mon := gMonsters[idx];
4683 if (mon <> nil) and mon.alive then
4684 begin
4685 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4686 begin
4687 result := true;
4688 exit;
4689 end;
4690 end;
4691 end;
4692 end;
4693 end;
4696 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4698 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4699 begin
4700 result := cb(mon);
4701 end;
4703 var
4704 idx: Integer;
4705 mon: TMonster;
4706 begin
4707 result := false;
4708 if (width < 1) or (height < 1) then exit;
4709 if gmon_debug_use_sqaccel then
4710 begin
4711 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4712 end
4713 else
4714 begin
4715 for idx := 0 to High(gMonsters) do
4716 begin
4717 mon := gMonsters[idx];
4718 if (mon <> nil) and mon.alive then
4719 begin
4720 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4721 begin
4722 result := cb(mon);
4723 if result then exit;
4724 end;
4725 end;
4726 end;
4727 end;
4728 end;
4731 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4733 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4734 begin
4735 //result := false;
4736 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4737 if mon.alive then result := cb(mon) else result := false;
4738 end;
4740 var
4741 idx: Integer;
4742 mon: TMonster;
4743 begin
4744 result := false;
4745 if (width < 1) or (height < 1) then exit;
4746 if gmon_debug_use_sqaccel then
4747 begin
4748 if (width = 1) and (height = 1) then
4749 begin
4750 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4751 end
4752 else
4753 begin
4754 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4755 end;
4756 end
4757 else
4758 begin
4759 for idx := 0 to High(gMonsters) do
4760 begin
4761 mon := gMonsters[idx];
4762 if (mon <> nil) and mon.alive then
4763 begin
4764 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4765 begin
4766 result := cb(mon);
4767 if result then exit;
4768 end;
4769 end;
4770 end;
4771 end;
4772 end;
4775 end.