DEADSOFTWARE

mplat code for monsters, corpses and gibs; see commit message for comments
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Mon, 4 Sep 2017 17:59:39 +0000 (20:59 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Mon, 4 Sep 2017 18:01:07 +0000 (21:01 +0300)
commitf98d08606610e3f3d05b159cfefbaf8bb4874a05
treec4a9025200c0b4b312c53031bbb39675a3ed3a0a
parent2a25db0f5f685dcc316bbaa822bf7d455a0bdb85
mplat code for monsters, corpses and gibs; see commit message for comments

  the whole thing should work now, including squashing.
  but gibs (and corpses?) should take velocity change when they hit lift,
  and then bounces away. this is not implemented yet.
src/game/g_monsters.pas
src/game/g_panel.pas
src/game/g_player.pas