DEADSOFTWARE

replaced manual pool walking with nice iterator (yet one should still call `.release...
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 SysUtils, Classes,
25 mempool,
26 g_basic, e_graphics, g_phys, g_textures, g_grid,
27 g_saveload, g_panel, xprofiler;
29 const
30 MONSTATE_SLEEP = 0;
31 MONSTATE_GO = 1;
32 MONSTATE_RUN = 2;
33 MONSTATE_CLIMB = 3;
34 MONSTATE_DIE = 4;
35 MONSTATE_DEAD = 5;
36 MONSTATE_ATTACK = 6;
37 MONSTATE_SHOOT = 7;
38 MONSTATE_PAIN = 8;
39 MONSTATE_WAIT = 9;
40 MONSTATE_REVIVE = 10;
41 MONSTATE_RUNOUT = 11;
43 { in mapdef now
44 BH_NORMAL = 0;
45 BH_KILLER = 1;
46 BH_MANIAC = 2;
47 BH_INSANE = 3;
48 BH_CANNIBAL = 4;
49 BH_GOOD = 5;
50 }
52 type
53 PMonster = ^TMonster;
54 TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
55 private
56 FMonsterType: Byte;
57 FUID: Word;
58 FDirection: TDirection;
59 FStartDirection: TDirection;
60 FStartX, FStartY: Integer;
61 FRemoved: Boolean;
62 FHealth: Integer;
63 FMaxHealth: Integer;
64 FState: Byte;
65 FCurAnim: Byte;
66 FAnim: Array of Array [TDirection.D_LEFT..TDirection.D_RIGHT] of TAnimation;
67 FTargetUID: Word;
68 FTargetTime: Integer;
69 FBehaviour: Byte;
70 FAmmo: Integer;
71 FPain: Integer;
72 FSleep: Integer;
73 FPainSound: Boolean;
74 FPainTicks: Integer;
75 FWaitAttackAnim: Boolean;
76 FChainFire: Boolean;
77 tx, ty: Integer;
78 FStartID: Integer;
79 FObj: TObj;
80 FBloodRed: Byte;
81 FBloodGreen: Byte;
82 FBloodBlue: Byte;
83 FBloodKind: Byte;
84 FShellTimer: Integer;
85 FShellType: Byte;
86 FFirePainTime: Integer;
87 FFireAttacker: Word;
88 vilefire: TAnimation;
89 mProxyId: Integer; // node in dyntree or -1
90 mArrIdx: Integer; // in gMonsters
92 FDieTriggers: Array of Integer;
93 FSpawnTrigger: Integer;
95 mNeedSend: Boolean; // for network
97 mEDamageType: Integer;
99 procedure Turn();
100 function findNewPrey(): Boolean;
101 procedure ActivateTriggers();
103 procedure setGameX (v: Integer); inline;
104 procedure setGameY (v: Integer); inline;
106 procedure doDamage (v: Integer);
108 public
109 FNoRespawn: Boolean;
110 FFireTime: Integer;
111 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
112 mplatCheckFrameId: LongWord;
114 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
115 destructor Destroy(); override;
116 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
117 function Collide(Panel: TPanel): Boolean; overload;
118 function Collide(X, Y: Integer): Boolean; overload;
119 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
120 function alive(): Boolean;
121 procedure SetHealth(aH: Integer);
122 procedure Push(vx, vy: Integer);
123 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
124 function Heal(Value: Word): Boolean;
125 procedure BFGHit();
126 procedure Update();
127 procedure ClientUpdate();
128 procedure ClientAttack(wx, wy, atx, aty: Integer);
129 procedure SetDeadAnim;
130 procedure Draw();
131 procedure WakeUp();
132 procedure WakeUpSound();
133 procedure DieSound();
134 procedure PainSound();
135 procedure ActionSound();
136 procedure AddTrigger(t: Integer);
137 procedure ClearTriggers();
138 procedure Respawn();
139 procedure SaveState (st: TStream);
140 procedure LoadState (st: TStream);
141 procedure SetState(State: Byte; ForceAnim: Byte = 255);
142 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
143 procedure MakeBloodSimple(Count: Word);
144 procedure RevertAnim(R: Boolean = True);
145 function AnimIsReverse: Boolean;
146 function shoot(o: PObj; immediately: Boolean): Boolean;
147 function kick(o: PObj): Boolean;
148 procedure CatchFire(Attacker: Word);
149 procedure OnFireFlame(Times: DWORD = 1);
151 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
153 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
154 procedure moveBy (dx, dy: Integer); inline;
156 procedure getMapBox (out x, y, w, h: Integer); inline;
158 // get-and-clear
159 function gncNeedSend (): Boolean; inline;
160 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
162 public
163 property Obj: TObj read FObj;
165 property proxyId: Integer read mProxyId;
166 property arrIdx: Integer read mArrIdx;
168 property MonsterType: Byte read FMonsterType;
169 property MonsterHealth: Integer read FHealth write FHealth;
170 property MonsterAmmo: Integer read FAmmo write FAmmo;
171 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
172 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
173 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
174 property MonsterSleep: Integer read FSleep write FSleep;
175 property MonsterState: Byte read FState write FState;
176 property MonsterRemoved: Boolean read FRemoved write FRemoved;
177 property MonsterPain: Integer read FPain write FPain;
178 property MonsterAnim: Byte read FCurAnim write FCurAnim;
180 property UID: Word read FUID write FUID;
181 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
183 property GameX: Integer read FObj.X write setGameX;
184 property GameY: Integer read FObj.Y write setGameY;
185 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
186 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
187 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
188 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
189 property GameDirection: TDirection read FDirection write FDirection;
191 property StartID: Integer read FStartID;
193 published
194 property eMonsterType: Byte read FMonsterType;
195 property eMonsterHealth: Integer read FHealth write FHealth;
196 property eMonsterAmmo: Integer read FAmmo write FAmmo;
197 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
198 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
199 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
200 property eMonsterSleep: Integer read FSleep write FSleep;
201 property eMonsterState: Byte read FState write FState;
202 property eMonsterRemoved: Boolean read FRemoved;
203 property eMonsterPain: Integer read FPain write FPain;
204 property eMonsterAnim: Byte read FCurAnim;
206 property eUID: Word read FUID;
207 property eSpawnTrigger: Integer read FSpawnTrigger;
209 property eGameX: Integer read FObj.X write setGameX;
210 property eGameY: Integer read FObj.Y write setGameY;
211 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
212 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
213 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
214 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
215 property eGameDirection: TDirection read FDirection write FDirection;
217 property eStartID: Integer read FStartID;
219 // set this before assigning something to `eDamage`
220 property eDamageType: Integer read mEDamageType write mEDamageType;
221 property eDamage: Integer write doDamage;
222 end;
225 // will be called from map loader
226 procedure g_Mons_InitTree (x, y, w, h: Integer);
228 procedure g_Monsters_LoadData ();
229 procedure g_Monsters_FreeData ();
230 procedure g_Monsters_Init ();
231 procedure g_Monsters_Free (clearGrid: Boolean=true);
232 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
233 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
234 procedure g_Monsters_Update ();
235 procedure g_Monsters_Draw ();
236 procedure g_Monsters_DrawHealth ();
237 function g_Monsters_ByUID (UID: Word): TMonster;
238 procedure g_Monsters_killedp ();
239 procedure g_Monsters_SaveState (st: TStream);
240 procedure g_Monsters_LoadState (st: TStream);
242 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
243 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
245 function g_Mons_TypeLo (): Integer; inline;
246 function g_Mons_TypeHi (): Integer; inline;
248 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
249 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
250 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
253 type
254 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
256 // throws on invalid uid
257 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
259 // can return null
260 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
262 function g_Mons_TotalCount (): Integer; inline;
264 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
266 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
267 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
269 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
270 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
272 function g_Mons_getNewTrapFrameId (): DWord; inline;
273 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
277 type
278 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
280 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
284 var
285 gmon_debug_use_sqaccel: Boolean = true;
288 //HACK!
289 procedure g_Mons_ProfilersBegin ();
290 procedure g_Mons_ProfilersEnd ();
292 procedure g_Mons_LOS_Start (); inline;
293 procedure g_Mons_LOS_End (); inline;
295 var
296 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
299 type
300 TMonsterGrid = specialize TBodyGridBase<TMonster>;
302 var
303 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
306 var
307 gmon_debug_think: Boolean = true;
308 gmon_debug_one_think_step: Boolean = false;
311 implementation
313 uses
314 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
315 g_weapons, g_triggers, MAPDEF, g_items, g_options,
316 g_console, g_map, Math, g_menu, wadreader,
317 g_language, g_netmsg, idpool, utils, xstreams;
321 // ////////////////////////////////////////////////////////////////////////// //
322 procedure g_Mons_ProfilersBegin ();
323 begin
324 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
325 profMonsLOS.mainBegin(g_profile_los);
326 if g_profile_los then
327 begin
328 profMonsLOS.sectionBegin('loscalc');
329 profMonsLOS.sectionEnd();
330 end;
331 end;
333 procedure g_Mons_ProfilersEnd ();
334 begin
335 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
336 end;
338 procedure g_Mons_LOS_Start (); inline;
339 begin
340 profMonsLOS.sectionBeginAccum('loscalc');
341 end;
343 procedure g_Mons_LOS_End (); inline;
344 begin
345 profMonsLOS.sectionEnd();
346 end;
349 // ////////////////////////////////////////////////////////////////////////// //
350 var
351 monCheckTrapLastFrameId: DWord = 0;
352 monCheckMPlatLastFrameId: LongWord = 0;
355 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
356 begin
357 x := FObj.X+FObj.Rect.X;
358 y := FObj.Y+FObj.Rect.Y;
359 w := FObj.Rect.Width;
360 h := FObj.Rect.Height;
361 end;
363 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
365 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
368 // ////////////////////////////////////////////////////////////////////////// //
370 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
371 begin
372 if not assigned(cb) then begin result := nil; exit; end;
373 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
374 end;
378 //WARNING! call this after monster position was changed, or coldet will not work right!
379 procedure TMonster.positionChanged ();
380 var
381 x, y, w, h: Integer;
382 nx, ny, nw, nh: Integer;
383 begin
384 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
385 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
386 {$ENDIF}
387 if (mProxyId = -1) then
388 begin
389 //mNeedSend := true;
390 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
391 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
392 monsGrid.getBodyXY(mProxyId, x, y);
393 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
394 {$ENDIF}
395 end
396 else
397 begin
398 monsGrid.getBodyDims(mProxyId, x, y, w, h);
399 getMapBox(nx, ny, nw, nh);
401 if (w <> nw) or (h <> nh) then
402 begin
403 //mNeedSend := true;
404 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
405 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
406 {$ENDIF}
407 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
408 end
409 else if (x <> nx) or (y <> ny) then
410 begin
411 //mNeedSend := true;
412 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
413 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
414 {$ENDIF}
415 monsGrid.moveBody(mProxyId, nx, ny);
416 end
417 else
418 begin
419 exit; // nothing to do
420 end;
421 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
422 monsGrid.getBodyXY(mProxyId, x, y);
423 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
424 {$ENDIF}
425 end;
426 end;
429 // ////////////////////////////////////////////////////////////////////////// //
430 const
431 ANIM_SLEEP = 0;
432 ANIM_GO = 1;
433 ANIM_DIE = 2;
434 ANIM_MESS = 3;
435 ANIM_ATTACK = 4;
436 ANIM_ATTACK2 = 5;
437 ANIM_PAIN = 6;
439 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
441 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
442 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
443 record
444 name: String;
445 loop: Boolean;
446 end = ((name: 'SLEEP'; loop: True),
447 (name: 'GO'; loop: True),
448 (name: 'DIE'; loop: False),
449 (name: 'MESS'; loop: False),
450 (name: 'ATTACK'; loop: False),
451 (name: 'ATTACK2'; loop: False),
452 (name: 'PAIN'; loop: False));
454 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
455 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
456 record
457 Name: String;
458 Rect: TRectWH;
459 Health: Word;
460 RunVel: Byte;
461 MinPain: Byte;
462 Pain: Byte;
463 Jump: Byte;
464 end =
465 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
466 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
468 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
469 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
471 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
472 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
474 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
475 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
477 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
478 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
480 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
481 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
483 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
484 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
486 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
487 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
489 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
490 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
492 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
493 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
495 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
496 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
498 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
499 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
501 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
502 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
504 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
505 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
507 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
508 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
510 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
511 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
513 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
514 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
516 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
517 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
519 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
520 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
522 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
523 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
525 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
526 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
527 record
528 LeftAnim: Boolean;
529 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
530 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
531 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
532 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
533 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
534 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
535 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
536 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
538 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
539 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
540 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
542 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
543 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
544 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
546 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
547 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
548 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
550 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
551 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
552 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
554 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
555 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
556 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
558 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
559 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
560 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
562 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
563 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
564 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
566 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
567 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
568 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
570 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
571 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
572 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
574 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
575 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
576 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
578 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
579 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
580 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
582 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
583 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
584 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
586 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
587 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
588 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
590 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
591 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
592 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
594 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
595 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
596 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
598 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
599 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
600 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
602 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
603 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
604 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
606 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
607 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
608 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
610 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
611 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
612 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
614 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
615 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
618 // ////////////////////////////////////////////////////////////////////////// //
619 var
620 gMonsters: array of TMonster;
621 uidMap: array [0..65535] of TMonster; // monster knows it's index
622 freeInds: TIdPool = nil;
625 procedure clearUidMap ();
626 var
627 idx: Integer;
628 begin
629 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
630 freeInds.clear();
631 end;
634 function g_Mons_getNewTrapFrameId (): DWord; inline;
635 var
636 f: Integer;
637 begin
638 Inc(monCheckTrapLastFrameId);
639 if (monCheckTrapLastFrameId = 0) then
640 begin
641 // wraparound
642 monCheckTrapLastFrameId := 1;
643 for f := 0 to High(gMonsters) do
644 begin
645 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
646 end;
647 end;
648 result := monCheckTrapLastFrameId;
649 end;
652 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
653 var
654 f: Integer;
655 begin
656 Inc(monCheckMPlatLastFrameId);
657 if (monCheckMPlatLastFrameId = 0) then
658 begin
659 // wraparound
660 monCheckMPlatLastFrameId := 1;
661 for f := 0 to High(gMonsters) do
662 begin
663 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
664 end;
665 end;
666 result := monCheckMPlatLastFrameId;
667 end;
670 var
671 pt_x: Integer = 0;
672 pt_xs: Integer = 1;
673 pt_y: Integer = 0;
674 pt_ys: Integer = 1;
675 soulcount: Integer = 0;
678 function allocMonster (): DWORD;
679 var
680 f, olen: Integer;
681 begin
682 result := freeInds.alloc();
683 if (result > High(gMonsters)) then
684 begin
685 olen := Length(gMonsters);
686 SetLength(gMonsters, result+64);
687 for f := olen to High(gMonsters) do gMonsters[f] := nil;
688 end;
689 end;
692 function IsFriend(a, b: Byte): Boolean;
693 begin
694 Result := True;
696 // Áî÷êà - âñåì äðóã:
697 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
698 Exit;
700 // Ìîíñòðû îäíîãî âèäà:
701 if a = b then
702 case a of
703 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
704 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
705 Exit; // Ýòè íå áüþò ñâîèõ
706 end;
708 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
709 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
710 Exit;
711 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
712 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
713 Exit;
715 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
716 Result := False;
717 end;
720 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
721 var
722 m: TMonster;
723 UIDType, MonsterType: Byte;
724 begin
725 Result := False;
726 MonsterType := 0;
728 UIDType := g_GetUIDType(SpawnerUID);
729 if UIDType = UID_MONSTER then
730 begin
731 m := g_Monsters_ByUID(SpawnerUID);
732 if m = nil then Exit;
733 MonsterType := m.FMonsterType;
734 end;
736 case BH of
737 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
738 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
740 BH_KILLER: Result := UIDType = UID_PLAYER;
741 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
742 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
744 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
745 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
746 end;
747 end;
750 function canShoot(m: Byte): Boolean;
751 begin
752 Result := False;
754 case m of
755 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
756 Exit;
757 else
758 Result := True;
759 end;
760 end;
763 function isCorpse (o: PObj; immediately: Boolean): Integer;
765 (*
766 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
767 begin
768 atag := atag; // shut up, fpc!
769 result := false; // don't stop
770 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
771 begin
772 case mon.FMonsterType of // Íå âîñêðåñèòü:
773 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
774 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
775 end;
776 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
777 result := true;
778 end;
779 end;
780 *)
782 var
783 a: Integer;
784 mon: PMonster;
785 mres: TMonster = nil;
786 it: TMonsterGrid.Iter;
787 begin
788 result := -1;
790 // Åñëè íóæíà âåðîÿòíîñòü
791 if not immediately and (Random(8) <> 0) then exit;
793 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
794 if gmon_debug_use_sqaccel then
795 begin
796 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
797 //if (mon <> nil) then result := mon.mArrIdx;
798 it := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
799 for mon in it do
800 begin
801 case mon.FMonsterType of // Íå âîñêðåñèòü:
802 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
803 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: begin end;
804 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
805 else mres := mon^;
806 end;
807 if (mres <> nil) then break;
808 end;
809 it.release();
810 if (mres <> nil) then result := mres.mArrIdx;
811 end
812 else
813 begin
814 for a := 0 to High(gMonsters) do
815 begin
816 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
817 begin
818 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
819 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
820 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
821 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
822 begin
823 Result := a;
824 Exit;
825 end;
826 end;
827 end;
828 end;
829 end;
830 end;
832 procedure g_Monsters_LoadData();
833 begin
834 e_WriteLog('Loading monsters data...', TMsgType.Notify);
836 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
843 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
851 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
859 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
866 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
873 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
880 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
887 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
894 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
901 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
908 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
915 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
922 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
929 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
936 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
943 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
950 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
957 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
964 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
971 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
978 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
987 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
991 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
993 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
995 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
996 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
997 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
998 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
999 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1059 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1066 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1072 freeInds := TIdPool.Create();
1073 clearUidMap();
1074 monCheckTrapLastFrameId := 0;
1075 monCheckMPlatLastFrameId := 0;
1076 end;
1078 procedure g_Monsters_FreeData();
1079 begin
1080 e_WriteLog('Releasing monsters data...', TMsgType.Notify);
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1216 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1218 g_Sound_Delete('SOUND_MONSTER_PAIN');
1219 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1220 g_Sound_Delete('SOUND_MONSTER_ACTION');
1221 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1222 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1223 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1224 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1225 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1226 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1227 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1228 g_Sound_Delete('SOUND_MONSTER_SLOP');
1230 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1231 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1232 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1234 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1235 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1236 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1237 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1241 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1242 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1243 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1244 g_Sound_Delete('SOUND_MONSTER_HAHA');
1245 g_Sound_Delete('SOUND_MONSTER_TRUP');
1247 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1248 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1250 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1251 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1252 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1253 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1255 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1256 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1257 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1258 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1261 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1262 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1263 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1264 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1267 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1268 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1269 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1270 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1272 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1273 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1274 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1276 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1277 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1279 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1280 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1282 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1283 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1284 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1286 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1287 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1289 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1290 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1291 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1293 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1295 freeInds.Free();
1296 freeInds := nil;
1297 end;
1299 procedure g_Monsters_Init();
1300 begin
1301 soulcount := 0;
1302 end;
1304 procedure g_Monsters_Free (clearGrid: Boolean=true);
1305 var
1306 a: Integer;
1307 begin
1308 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1309 if (clearGrid) then
1310 begin
1311 monsGrid.Free();
1312 monsGrid := nil;
1313 end;
1314 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1315 gMonsters := nil;
1316 clearUidMap();
1317 monCheckTrapLastFrameId := 0;
1318 monCheckMPlatLastFrameId := 0;
1319 end;
1322 // will be called from map loader
1323 procedure g_Mons_InitTree (x, y, w, h: Integer);
1324 begin
1325 monsGrid.Free();
1326 monsGrid := TMonsterGrid.Create(x, y, w, h);
1327 //clearUidMap(); // why not?
1328 e_LogWritefln('%s', ['Recreated monster tree']);
1329 end;
1332 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1333 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1334 var
1335 find_id: DWORD;
1336 mon: TMonster;
1337 begin
1338 result := nil;
1340 // Íåò òàêîãî ìîíñòðà
1341 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1343 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1344 if MonsterType = MONSTER_SOUL then
1345 begin
1346 if soulcount > MAX_SOUL then exit;
1347 soulcount := soulcount + 1;
1348 end;
1350 find_id := allocMonster();
1352 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1353 gMonsters[find_id] := mon;
1354 mon.mArrIdx := find_id;
1355 mon.mProxyId := -1;
1357 uidMap[mon.FUID] := mon;
1359 // Íàñòðàèâàåì ïîëîæåíèå
1360 with mon do
1361 begin
1362 if AdjCoord then
1363 begin
1364 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1365 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1366 end
1367 else
1368 begin
1369 FObj.X := X-FObj.Rect.X;
1370 FObj.Y := Y-FObj.Rect.Y;
1371 end;
1373 FDirection := Direction;
1374 FStartDirection := Direction;
1375 FStartX := GameX;
1376 FStartY := GameY;
1377 end;
1379 mon.positionChanged();
1381 result := mon;
1382 end;
1384 procedure g_Monsters_killedp();
1385 var
1386 a, h: Integer;
1387 begin
1388 if gMonsters = nil then
1389 Exit;
1391 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1392 h := High(gMonsters);
1393 for a := 0 to h do
1394 begin
1395 if (gMonsters[a] <> nil) then
1396 begin
1397 with gMonsters[a] do
1398 begin
1399 if (FMonsterType = MONSTER_MAN) and
1400 (FState <> MONSTATE_DEAD) and
1401 (FState <> MONSTATE_SLEEP) and
1402 (FState <> MONSTATE_DIE) then
1403 begin
1404 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1405 Exit;
1406 end;
1407 end;
1408 end;
1409 end;
1410 end;
1412 procedure g_Monsters_Update();
1413 var
1414 a: Integer;
1415 begin
1416 // Öåëåóêàçàòåëü
1417 if gTime mod (GAME_TICK*2) = 0 then
1418 begin
1419 pt_x := pt_x+pt_xs;
1420 pt_y := pt_y+pt_ys;
1421 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1422 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1423 end;
1425 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1427 if gmon_debug_think or gmon_debug_one_think_step then
1428 begin
1429 gmon_debug_one_think_step := false;
1430 for a := 0 to High(gMonsters) do
1431 begin
1432 if (gMonsters[a] = nil) then continue;
1433 if not gMonsters[a].FRemoved then
1434 begin
1435 if g_Game_IsClient then
1436 gMonsters[a].ClientUpdate()
1437 else
1438 gMonsters[a].Update();
1439 end
1440 else
1441 begin
1442 gMonsters[a].Free();
1443 gMonsters[a] := nil;
1444 end;
1445 end;
1446 end;
1448 gMon := False;
1449 end;
1451 procedure g_Monsters_Draw();
1452 var
1453 a: Integer;
1454 begin
1455 if gMonsters <> nil then
1456 begin
1457 for a := 0 to High(gMonsters) do
1458 begin
1459 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1460 end;
1461 end;
1462 end;
1464 procedure g_Monsters_DrawHealth();
1465 var
1466 a: Integer;
1467 fW, fH: Byte;
1468 begin
1469 if gMonsters = nil then Exit;
1470 e_TextureFontGetSize(gStdFont, fW, fH);
1472 for a := 0 to High(gMonsters) do
1473 begin
1474 if gMonsters[a] <> nil then
1475 begin
1476 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1477 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1478 IntToStr(gMonsters[a].FHealth), gStdFont);
1479 end;
1480 end;
1481 end;
1483 function g_Monsters_ByUID (UID: Word): TMonster;
1484 begin
1485 result := uidMap[UID];
1486 end;
1488 procedure g_Monsters_SaveState (st: TStream);
1489 var
1490 count, i: Integer;
1491 begin
1492 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1493 count := 0;
1494 for i := 0 to High(gMonsters) do
1495 begin
1496 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1497 end;
1499 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1500 utils.writeInt(st, LongInt(pt_x));
1501 utils.writeInt(st, LongInt(pt_xs));
1502 utils.writeInt(st, LongInt(pt_y));
1503 utils.writeInt(st, LongInt(pt_ys));
1505 // Êîëè÷åñòâî ìîíñòðîâ
1506 utils.writeInt(st, LongInt(count));
1508 if (count = 0) then exit;
1510 // Ñîõðàíÿåì ìîíñòðîâ
1511 for i := 0 to High(gMonsters) do
1512 begin
1513 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1514 begin
1515 // Òèï ìîíñòðà
1516 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1517 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1518 gMonsters[i].SaveState(st);
1519 end;
1520 end;
1521 end;
1524 procedure g_Monsters_LoadState (st: TStream);
1525 var
1526 count, a: Integer;
1527 b: Byte;
1528 mon: TMonster;
1529 begin
1530 assert(st <> nil);
1532 g_Monsters_Free(false);
1534 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1535 pt_x := utils.readLongInt(st);
1536 pt_xs := utils.readLongInt(st);
1537 pt_y := utils.readLongInt(st);
1538 pt_ys := utils.readLongInt(st);
1540 // Êîëè÷åñòâî ìîíñòðîâ
1541 count := utils.readLongInt(st);
1543 if (count = 0) then exit;
1544 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1546 // Çàãðóæàåì ìîíñòðîâ
1547 for a := 0 to count-1 do
1548 begin
1549 // Òèï ìîíñòðà
1550 b := utils.readByte(st);
1551 // Ñîçäàåì ìîíñòðà
1552 mon := g_Monsters_Create(b, 0, 0, TDirection.D_LEFT);
1553 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1554 // Çàãðóæàåì äàííûå ìîíñòðà
1555 mon.LoadState(st);
1556 end;
1557 end;
1560 // ////////////////////////////////////////////////////////////////////////// //
1561 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1562 begin
1563 result := nil;
1564 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1565 begin
1566 result := g_Monsters_Create(monType, x, y, dir);
1567 end;
1568 end;
1571 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=TDirection.D_LEFT): TMonster; overload;
1572 begin
1573 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1574 end;
1578 // ////////////////////////////////////////////////////////////////////////// //
1579 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1580 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1583 function g_Mons_TypeIdByName (const name: String): Integer;
1584 var
1585 i: Integer;
1586 begin
1587 i := MONSTER_DEMON;
1588 while (i <= MONSTER_MAN) do
1589 begin
1590 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1591 begin
1592 result := i;
1593 exit;
1594 end;
1595 Inc(i);
1596 end;
1597 result := -1;
1598 // HACK!
1599 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1600 end;
1603 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1604 begin
1605 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1606 result := MONSTERTABLE[monType].Name
1607 else
1608 result := '?';
1609 end;
1612 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1613 begin
1614 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1615 Result := KilledByMonster[monType]
1616 else
1617 Result := '?';
1618 end;
1621 // ////////////////////////////////////////////////////////////////////////// //
1622 { T M o n s t e r : }
1624 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1625 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1627 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1629 procedure TMonster.moveBy (dx, dy: Integer); inline;
1630 begin
1631 if (dx <> 0) or (dy <> 0) then
1632 begin
1633 FObj.X += dx;
1634 FObj.Y += dy;
1635 positionChanged();
1636 end;
1637 end;
1639 procedure TMonster.doDamage (v: Integer);
1640 begin
1641 if (v <= 0) then exit;
1642 if (v > 32767) then v := 32767;
1643 Damage(v, 0, 0, 0, mEDamageType);
1644 end;
1646 procedure TMonster.ActionSound();
1647 begin
1648 case FMonsterType of
1649 MONSTER_IMP:
1650 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1651 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1652 MONSTER_MANCUB:
1653 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1654 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1655 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1656 MONSTER_SPIDER:
1657 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1658 MONSTER_BSP:
1659 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1660 MONSTER_VILE:
1661 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1662 MONSTER_SKEL:
1663 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1664 MONSTER_CYBER:
1666 MONSTER_MAN:
1667 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1668 end;
1669 end;
1671 procedure TMonster.PainSound();
1672 begin
1673 if FPainSound then
1674 Exit;
1676 FPainSound := True;
1677 FPainTicks := 20;
1679 case FMonsterType of
1680 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1681 MONSTER_SKEL, MONSTER_CGUN:
1682 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1683 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1684 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1685 MONSTER_BSP, MONSTER_CYBER:
1686 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1687 MONSTER_VILE:
1688 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1689 MONSTER_MANCUB:
1690 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1691 MONSTER_PAIN:
1692 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1693 MONSTER_MAN:
1694 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1695 end;
1696 end;
1698 procedure TMonster.DieSound();
1699 begin
1700 case FMonsterType of
1701 MONSTER_IMP:
1702 case Random(2) of
1703 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1704 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1705 end;
1706 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1707 case Random(3) of
1708 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1709 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1710 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1711 end;
1712 MONSTER_DEMON:
1713 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1714 MONSTER_BARREL:
1715 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1716 MONSTER_SOUL:
1717 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1718 MONSTER_BSP:
1719 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1720 MONSTER_VILE:
1721 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1722 MONSTER_BARON:
1723 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1724 MONSTER_CACO:
1725 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1726 MONSTER_CYBER:
1727 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1728 MONSTER_KNIGHT:
1729 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1730 MONSTER_MANCUB:
1731 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1732 MONSTER_PAIN:
1733 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1734 MONSTER_SKEL:
1735 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1736 MONSTER_SPIDER:
1737 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1738 MONSTER_MAN:
1739 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1740 end;
1741 end;
1743 procedure TMonster.WakeUpSound();
1744 begin
1745 case FMonsterType of
1746 MONSTER_IMP:
1747 case Random(2) of
1748 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1749 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1750 end;
1751 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1752 case Random(3) of
1753 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1754 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1755 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1756 end;
1757 MONSTER_MAN:
1758 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1759 MONSTER_BSP:
1760 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1761 MONSTER_VILE:
1762 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1763 MONSTER_BARON:
1764 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1765 MONSTER_CACO:
1766 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1767 MONSTER_CYBER:
1768 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1769 MONSTER_KNIGHT:
1770 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1771 MONSTER_MANCUB:
1772 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1773 MONSTER_PAIN:
1774 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1775 MONSTER_DEMON:
1776 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1777 MONSTER_SKEL:
1778 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1779 MONSTER_SPIDER:
1780 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1781 MONSTER_SOUL:
1783 end;
1784 end;
1786 procedure TMonster.BFGHit();
1787 begin
1788 if FMonsterType = MONSTER_FISH then
1789 Exit;
1791 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1792 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1793 {if g_Game_IsServer and g_Game_IsNet then
1794 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1795 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1796 0, NET_GFX_BFG);}
1797 end;
1799 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1800 begin
1801 Result := g_Collide(FObj.X+FObj.Rect.X,
1802 FObj.Y+FObj.Rect.Y,
1803 FObj.Rect.Width,
1804 FObj.Rect.Height,
1805 X, Y,
1806 Width, Height);
1807 end;
1809 function TMonster.Collide(Panel: TPanel): Boolean;
1810 begin
1811 Result := g_Collide(FObj.X+FObj.Rect.X,
1812 FObj.Y+FObj.Rect.Y,
1813 FObj.Rect.Width,
1814 FObj.Rect.Height,
1815 Panel.X, Panel.Y,
1816 Panel.Width, Panel.Height);
1817 end;
1819 function TMonster.Collide(X, Y: Integer): Boolean;
1820 begin
1821 X := X - FObj.X - FObj.Rect.X;
1822 Y := Y - FObj.Y - FObj.Rect.Y;
1823 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1824 (y >= 0) and (y <= FObj.Rect.Height);
1825 end;
1827 procedure TMonster.Respawn;
1828 begin
1829 FObj.Vel.X := 0;
1830 FObj.Vel.Y := 0;
1831 FObj.Accel.X := 0;
1832 FObj.Accel.Y := 0;
1833 FDirection := FStartDirection;
1834 {GameX}FObj.X := FStartX;
1835 {GameY}FObj.Y := FStartY;
1836 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1837 FHealth := MONSTERTABLE[FMonsterType].Health;
1838 FAmmo := 0;
1839 FPain := 0;
1840 FTargetUID := 0;
1841 FTargetTime := 0;
1842 FDieTriggers := nil;
1843 FWaitAttackAnim := False;
1844 FChainFire := False;
1845 FShellTimer := -1;
1847 FState := MONSTATE_SLEEP;
1848 FCurAnim := ANIM_SLEEP;
1850 positionChanged(); // this updates spatial accelerators
1852 if g_Game_IsNet and g_Game_IsServer then
1853 begin
1854 MH_SEND_MonsterPos(FUID);
1855 MH_SEND_MonsterState(FUID);
1856 end;
1857 end;
1859 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1860 var
1861 a: Integer;
1862 FramesID: DWORD = 0;
1863 s: String;
1864 res: Boolean;
1865 begin
1866 if ForcedUID < 0 then
1867 FUID := g_CreateUID(UID_MONSTER)
1868 else
1869 FUID := ForcedUID;
1871 FMonsterType := MonsterType;
1873 g_Obj_Init(@FObj);
1875 FState := MONSTATE_SLEEP;
1876 FCurAnim := ANIM_SLEEP;
1877 FHealth := MONSTERTABLE[MonsterType].Health;
1878 FMaxHealth := FHealth;
1879 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1880 FDieTriggers := nil;
1881 FSpawnTrigger := -1;
1882 FWaitAttackAnim := False;
1883 FChainFire := False;
1884 FStartID := aID;
1885 FNoRespawn := False;
1886 FShellTimer := -1;
1887 FBehaviour := BH_NORMAL;
1888 FFireTime := 0;
1889 FFirePainTime := 0;
1890 FFireAttacker := 0;
1891 mEDamageType := HIT_SOME;
1893 mProxyId := -1;
1894 mArrIdx := -1;
1895 trapCheckFrameId := 0;
1896 mplatCheckFrameId := 0;
1897 mNeedSend := false;
1899 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1900 FBloodKind := BLOOD_SPARKS
1901 else
1902 FBloodKind := BLOOD_NORMAL;
1903 if FMonsterType = MONSTER_CACO then
1904 begin
1905 FBloodRed := 0;
1906 FBloodGreen := 0;
1907 FBloodBlue := 150;
1908 end
1909 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1910 begin
1911 FBloodRed := 0;
1912 FBloodGreen := 150;
1913 FBloodBlue := 0;
1914 end
1915 else
1916 begin
1917 FBloodRed := 150;
1918 FBloodGreen := 0;
1919 FBloodBlue := 0;
1920 end;
1922 SetLength(FAnim, Length(ANIMTABLE));
1924 for a := 0 to High(FAnim) do
1925 begin
1926 FAnim[a, TDirection.D_LEFT] := nil;
1927 FAnim[a, TDirection.D_RIGHT] := nil;
1928 end;
1930 for a := ANIM_SLEEP to ANIM_PAIN do
1931 if (ANIMTABLE[a].name <> '') and
1932 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1933 begin
1934 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1935 '_'+ANIMTABLE[a].name;
1937 res := g_Frames_Exists(s);
1939 if res then
1940 res := g_Frames_Get(FramesID, s);
1942 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1943 if (not res) then
1944 begin
1945 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1946 if a <> ANIM_MESS then
1947 Continue;
1949 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1950 '_'+ANIMTABLE[ANIM_DIE].name) then
1951 begin
1952 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1953 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1954 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1955 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1956 Continue;
1957 end;
1958 end;
1960 FAnim[a, TDirection.D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1961 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1963 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1964 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1965 begin
1966 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1967 '_'+ANIMTABLE[a].name+'_L';
1968 if g_Frames_Exists(s) then
1969 g_Frames_Get(FramesID, s);
1970 end;
1972 FAnim[a, TDirection.D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1973 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1974 end;
1976 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1977 if MonsterType = MONSTER_VILE then
1978 begin
1979 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1980 vilefire := TAnimation.Create(FramesID, True, 2);
1981 end
1982 else
1983 vilefire := nil;
1984 end;
1986 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1987 var
1988 c, it: Integer;
1989 p: TPlayer;
1990 begin
1991 Result := False;
1993 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1994 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1995 Exit;
1997 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1998 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1999 begin
2000 FSleep := 20;
2001 if Random(2) = 0 then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
2002 Result := True;
2003 SetState(MONSTATE_RUN);
2004 Exit;
2005 end;
2007 // Ëîâóøêà óáèâàåò ñðàçó:
2008 if t = HIT_TRAP then
2009 FHealth := -100;
2011 // Ðîáîòó óðîíà íåò:
2012 if FMonsterType = MONSTER_ROBO then
2013 aDamage := 0;
2015 // Íàíîñèì óðîí:
2016 if g_Game_IsServer then Dec(FHealth, aDamage);
2018 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2019 if FPain = 0 then
2020 FPain := 3;
2021 FPain := FPain+aDamage;
2023 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2024 if FState <> MONSTATE_PAIN then
2025 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2026 (FMonsterType <> MONSTER_BARREL) then
2027 SetState(MONSTATE_PAIN);
2029 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2030 if (gBloodCount > 0) then
2031 begin
2032 c := Min(aDamage, 200);
2033 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2035 if (VelX = 0) and (VelY = 0) then
2036 MakeBloodSimple(c)
2037 else
2038 case t of
2039 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2040 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2041 end;
2042 end;
2044 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2045 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2046 begin
2047 FTargetUID := SpawnerUID;
2048 FTargetTime := 0;
2049 end;
2051 // Çäîðîâüå çàêîí÷èëîñü:
2052 if FHealth <= 0 then
2053 begin
2054 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2055 if (FMonsterType <> MONSTER_BARREL) then
2056 begin
2057 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2058 begin
2059 p := g_Player_Get(SpawnerUID);
2060 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2061 begin
2062 p.MonsterKills := p.MonsterKills+1;
2063 if gGameSettings.GameMode = GM_COOP then
2064 p.Frags := p.Frags + 1;
2065 // Uncomment this if you want to double-kill monsters
2066 //p.FragCombo();
2067 end;
2068 end;
2069 if gLMSRespawn = LMS_RESPAWN_NONE then
2070 begin
2071 Inc(gCoopMonstersKilled);
2072 if g_Game_IsNet then
2073 MH_SEND_GameStats;
2074 end;
2075 end;
2077 // Âûáèðàåì ëóò:
2078 case FMonsterType of
2079 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2080 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2081 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2082 MONSTER_MAN: c := ITEM_KEY_RED;
2083 else c := 0;
2084 end;
2086 // Áðîñàåì ëóò:
2087 if c <> 0 then
2088 begin
2089 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2090 FObj.Y + (FObj.Rect.Height div 2),
2091 c, True, False);
2092 g_Items_SetDrop(it); // mark it as monster drop
2093 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2094 (FObj.Vel.Y div 2)-Random(4));
2095 //positionChanged(); // this updates spatial accelerators
2096 if g_Game_IsServer and g_Game_IsNet then
2097 MH_SEND_ItemSpawn(True, it);
2098 end;
2100 // Òðóï äàëüøå íå èäåò:
2101 FObj.Vel.X := 0;
2103 // Ó òðóïà ðàçìåðû ìåíüøå:
2104 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2105 begin
2106 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2107 FObj.Rect.Height := 12;
2108 positionChanged();
2109 end;
2111 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2112 if (FHealth <= -30) and
2113 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2114 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2115 (FMonsterType = MONSTER_MAN)) then
2116 begin
2117 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2118 SetState(MONSTATE_DIE, ANIM_MESS);
2119 end
2120 else
2121 begin
2122 DieSound();
2123 SetState(MONSTATE_DIE);
2124 end;
2126 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2127 if g_Game_IsServer then ActivateTriggers();
2129 FHealth := 0;
2130 end
2131 else
2132 if FState = MONSTATE_SLEEP then
2133 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2134 FPain := MONSTERTABLE[FMonsterType].Pain;
2135 SetState(MONSTATE_GO);
2136 end;
2138 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2139 Result := True;
2140 end;
2142 function TMonster.Heal(Value: Word): Boolean;
2143 begin
2144 Result := False;
2145 if g_Game_IsClient then
2146 Exit;
2147 if not alive then
2148 Exit;
2150 if FHealth < FMaxHealth then
2151 begin
2152 IncMax(FHealth, Value, FMaxHealth);
2153 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2154 Result := True;
2155 end;
2156 end;
2158 destructor TMonster.Destroy();
2159 var
2160 a: Integer;
2161 begin
2162 for a := 0 to High(FAnim) do
2163 begin
2164 FAnim[a, TDirection.D_LEFT].Free();
2165 FAnim[a, TDirection.D_RIGHT].Free();
2166 end;
2168 vilefire.Free();
2170 if (mProxyId <> -1) then
2171 begin
2172 if (monsGrid <> nil) then
2173 begin
2174 monsGrid.removeBody(mProxyId);
2175 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2176 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2177 {$ENDIF}
2178 end;
2179 mProxyId := -1;
2180 end;
2182 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2183 begin
2184 freeInds.release(mArrIdx);
2185 gMonsters[mArrIdx] := nil;
2186 end;
2187 mArrIdx := -1;
2189 uidMap[FUID] := nil;
2191 inherited Destroy();
2192 end;
2194 procedure TMonster.Draw();
2195 var
2196 m: TMirrorType;
2197 dx, dy, c: Integer;
2198 o: TObj;
2199 begin
2200 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2201 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2203 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2204 if FMonsterType = MONSTER_VILE then
2205 if FState = MONSTATE_SHOOT then
2206 if GetPos(FTargetUID, @o) then
2207 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2208 o.Y+o.Rect.Y+o.Rect.Height-128, TMirrorType.None);
2210 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2211 //FIXME!
2212 if (g_dbg_scale = 1.0) then
2213 begin
2214 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2215 sX-128, sY-128, sWidth+256, sHeight+256) then
2216 Exit;
2217 end;
2219 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2220 if FState = MONSTATE_DEAD then
2221 case FMonsterType of
2222 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2223 end;
2225 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2226 if FAnim[FCurAnim, FDirection] <> nil then
2227 begin
2228 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2229 if (FDirection = TDirection.D_LEFT) and
2230 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2231 (FAnim[FCurAnim, TDirection.D_LEFT].FramesID = FAnim[FCurAnim, TDirection.D_RIGHT].FramesID)) and
2232 (FMonsterType <> MONSTER_BARREL) then
2233 m := TMirrorType.Horizontal
2234 else
2235 m := TMirrorType.None;
2237 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2238 if (FDirection = TDirection.D_LEFT) and
2239 (FMonsterType <> MONSTER_BARREL) then
2240 begin
2241 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2242 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2244 if m = TMirrorType.Horizontal then
2245 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2246 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2247 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2248 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2249 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2250 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2251 dx := -dx;
2252 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2253 end;
2254 end
2255 else // Ïðàâàÿ àíèìàöèÿ
2256 begin
2257 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2258 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2259 end;
2261 // Ðèñóåì:
2262 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2263 end;
2265 if g_debug_Frames then
2266 begin
2267 e_DrawQuad(FObj.X+FObj.Rect.X,
2268 FObj.Y+FObj.Rect.Y,
2269 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2270 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2271 0, 255, 0);
2272 end;
2273 end;
2275 procedure TMonster.MakeBloodSimple(Count: Word);
2276 begin
2277 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2278 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2279 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2280 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2281 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2282 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2283 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2284 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2285 end;
2287 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2288 begin
2289 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2290 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2291 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2292 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2293 end;
2295 procedure TMonster.Push(vx, vy: Integer);
2296 begin
2297 FObj.Accel.X := FObj.Accel.X + vx;
2298 FObj.Accel.Y := FObj.Accel.Y + vy;
2299 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2300 end;
2302 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2303 var
2304 Anim: Byte;
2305 begin
2306 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2307 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2308 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2309 soulcount := soulcount-1;
2311 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2312 case FState of
2313 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2314 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2315 (State <> MONSTATE_GO) then
2316 Exit;
2317 end;
2319 // Ñìåíà ñîñòîÿíèÿ:
2320 FState := State;
2322 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2324 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2325 case FState of
2326 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2327 MONSTATE_PAIN: Anim := ANIM_PAIN;
2328 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2329 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2330 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2331 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2332 MONSTATE_DIE: Anim := ANIM_DIE;
2333 MONSTATE_REVIVE:
2334 begin // íà÷àëè âîñðåøàòüñÿ
2335 Anim := FCurAnim;
2336 FAnim[Anim, FDirection].Revert(True);
2338 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2339 FHealth := MONSTERTABLE[FMonsterType].Health;
2340 FAmmo := 0;
2341 FPain := 0;
2342 end;
2343 else Exit;
2344 end;
2346 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2347 if ForceAnim <> 255 then
2348 Anim := ForceAnim;
2350 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2351 if FCurAnim <> Anim then
2352 if FAnim[Anim, FDirection] <> nil then
2353 begin
2354 FAnim[Anim, FDirection].Reset();
2355 FCurAnim := Anim;
2356 end;
2357 end;
2359 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2360 var
2361 TA: TAnimation;
2362 FramesID: DWORD;
2363 begin
2364 Result := False;
2366 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2367 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2368 begin
2369 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2370 if g_Game_IsServer and g_Game_IsNet then
2371 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2372 Exit;
2373 end;
2375 TA := nil;
2377 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2378 if not silent then
2379 begin
2380 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2381 TA := TAnimation.Create(FramesID, False, 6);
2382 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2383 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2384 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2386 if g_Game_IsServer and g_Game_IsNet then
2387 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2388 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2389 NET_GFX_TELE);
2390 end;
2392 FObj.X := X - FObj.Rect.X;
2393 FObj.Y := Y - FObj.Rect.Y;
2394 positionChanged();
2396 if dir = 1 then
2397 FDirection := TDirection.D_LEFT
2398 else
2399 if dir = 2 then
2400 FDirection := TDirection.D_RIGHT
2401 else
2402 if dir = 3 then
2403 begin // îáðàòíîå
2404 if FDirection = TDirection.D_RIGHT then
2405 FDirection := TDirection.D_LEFT
2406 else
2407 FDirection := TDirection.D_RIGHT;
2408 end;
2410 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2411 if not silent and (TA <> nil) then
2412 begin
2413 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2414 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2415 TA.Free();
2417 if g_Game_IsServer and g_Game_IsNet then
2418 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2419 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2420 NET_GFX_TELE);
2421 end;
2423 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2424 Result := True;
2425 end;
2427 procedure TMonster.Update();
2428 var
2429 a, b, sx, sy, wx, wy, oldvelx: Integer;
2430 st: Word;
2431 o, co: TObj;
2432 fall: Boolean;
2433 mon: TMonster;
2434 label
2435 _end;
2436 begin
2437 fall := True;
2439 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2440 if FMonsterType = MONSTER_FISH then
2441 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2442 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2443 fall := False;
2445 // Ëåòàþùèå ìîíòñðû:
2446 if ((FMonsterType = MONSTER_SOUL) or
2447 (FMonsterType = MONSTER_PAIN) or
2448 (FMonsterType = MONSTER_CACO)) and
2449 (FState <> MONSTATE_DIE) and
2450 (FState <> MONSTATE_DEAD) then
2451 fall := False;
2453 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2454 if gTime mod (GAME_TICK*2) <> 0 then
2455 begin
2456 g_Obj_Move(@FObj, fall, True, True);
2457 positionChanged(); // this updates spatial accelerators
2458 Exit;
2459 end;
2461 if FPainTicks > 0 then
2462 Dec(FPainTicks)
2463 else
2464 FPainSound := False;
2466 // Äâèãàåìñÿ:
2467 st := g_Obj_Move(@FObj, fall, True, True);
2468 positionChanged(); // this updates spatial accelerators
2470 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2471 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2472 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2473 begin
2474 FRemoved := True;
2475 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2476 begin
2477 Inc(gCoopMonstersKilled);
2478 if g_Game_IsNet then
2479 MH_SEND_GameStats;
2480 end;
2481 ActivateTriggers();
2482 Exit;
2483 end;
2485 oldvelx := FObj.Vel.X;
2487 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2488 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2489 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2491 if FFireTime > 0 then
2492 begin
2493 if WordBool(st and MOVE_INWATER) then
2494 FFireTime := 0
2495 else
2496 begin
2497 OnFireFlame(1);
2498 FFireTime := FFireTime - 1;
2499 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2500 if FFirePainTime = 0 then
2501 begin
2502 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2503 FFirePainTime := 18;
2504 end
2505 else
2506 FFirePainTime := FFirePainTime - 1;
2507 end;
2508 end;
2510 // Ìåðòâûé íè÷åãî íå äåëàåò:
2511 if (FState = MONSTATE_DEAD) then
2512 goto _end;
2514 // AI ìîíñòðîâ âûêëþ÷åí:
2515 if g_debug_MonsterOff then
2516 begin
2517 FSleep := 1;
2518 if FState <> MONSTATE_SLEEP then
2519 SetState(MONSTATE_SLEEP);
2520 end;
2522 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2523 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2524 case FMonsterType of
2525 MONSTER_FISH:
2526 if Random(4) = 0 then
2527 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2528 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2529 MONSTER_ROBO, MONSTER_BARREL:
2530 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2531 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2532 else begin
2533 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2534 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2535 if Random(2) = 0 then
2536 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2537 else
2538 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2539 end;
2540 end;
2542 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2543 if FMonsterType = MONSTER_BARREL then
2544 begin
2545 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2546 (FAnim[FCurAnim, FDirection].Counter = 0) then
2547 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2548 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2549 60, FUID);
2550 end;
2552 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2553 if FMonsterType = MONSTER_SOUL then
2554 if WordBool(st and MOVE_HITAIR) then
2555 g_Obj_SetSpeed(@FObj, 16);
2557 if FAmmo < 0 then
2558 FAmmo := FAmmo + 1;
2560 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2561 if FObj.Vel.Y < 0 then
2562 if WordBool(st and MOVE_INWATER) then
2563 FObj.Vel.Y := -4;
2565 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2566 FTargetTime := FTargetTime + 1;
2568 // Ãèëüçû
2569 if FShellTimer > -1 then
2570 if FShellTimer = 0 then
2571 begin
2572 if FShellType = SHELL_SHELL then
2573 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2574 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2575 GameVelX, GameVelY-2, SHELL_SHELL)
2576 else if FShellType = SHELL_DBLSHELL then
2577 begin
2578 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2579 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2580 GameVelX-1, GameVelY-2, SHELL_SHELL);
2581 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2582 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2583 GameVelX+1, GameVelY-2, SHELL_SHELL);
2584 end;
2585 FShellTimer := -1;
2586 end else Dec(FShellTimer);
2588 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2589 if fall then
2590 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2591 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2592 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2593 FObj.Rect.Width, FObj.Rect.Height, 50) then
2594 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2595 (FObj.Accel.Y = 0) then
2596 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2598 case FState of
2599 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2600 begin
2601 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2602 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2603 begin
2604 FPain := MONSTERTABLE[FMonsterType].Pain;
2605 if gSoundEffectsDF then PainSound();
2606 end;
2607 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2608 PainSound();
2610 // Ñíèæàåì áîëü ñî âðåìåíåì:
2611 FPain := FPain - 5;
2613 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2614 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2615 begin
2616 FPain := 0;
2617 FAmmo := -9;
2618 SetState(MONSTATE_GO);
2619 end;
2620 end;
2622 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2623 begin
2624 // Ñïèì:
2625 FSleep := FSleep + 1;
2627 // Ïðîñïàëè äîñòàòî÷íî:
2628 if FSleep >= 18 then
2629 FSleep := 0
2630 else // åùå ñïèì
2631 goto _end;
2633 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2634 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2635 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2636 if (gPlayers <> nil) then
2637 for a := 0 to High(gPlayers) do
2638 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2639 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2640 with gPlayers[a] do
2641 if g_Look(@FObj, @Obj, FDirection) then
2642 begin
2643 FTargetUID := gPlayers[a].UID;
2644 FTargetTime := 0;
2645 WakeUpSound();
2646 SetState(MONSTATE_GO);
2647 Break;
2648 end;
2650 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2651 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2652 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2653 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2654 if gMonsters <> nil then
2655 for a := 0 to High(gMonsters) do
2656 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2657 (gMonsters[a].FUID <> FUID) then
2658 begin
2659 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2660 if (FBehaviour = BH_MANIAC) and
2661 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2662 Continue;
2663 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2664 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2665 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2666 Continue;
2667 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2668 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2669 Continue;
2670 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2671 begin
2672 FTargetUID := gMonsters[a].UID;
2673 FTargetTime := 0;
2674 WakeUpSound();
2675 SetState(MONSTATE_GO);
2676 Break;
2677 end;
2678 end;
2679 end;
2681 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2682 begin
2683 // Æäåì:
2684 FSleep := FSleep - 1;
2686 // Âûæäàëè äîñòàòî÷íî - èäåì:
2687 if FSleep < 0 then
2688 SetState(MONSTATE_GO);
2689 end;
2691 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2692 begin
2693 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2694 if WordBool(st and MOVE_BLOCK) then
2695 begin
2696 Turn();
2697 FSleep := 40;
2698 SetState(MONSTATE_RUNOUT);
2700 goto _end;
2701 end;
2703 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2704 if (FMonsterType = MONSTER_VILE) then
2705 if isCorpse(@FObj, False) <> -1 then
2706 begin
2707 FObj.Vel.X := 0;
2708 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2710 goto _end;
2711 end;
2713 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2714 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2715 if not findNewPrey() then
2716 begin // Íîâûõ öåëåé íåò
2717 FTargetUID := 0;
2718 o.X := FObj.X+pt_x;
2719 o.Y := FObj.Y+pt_y;
2720 o.Vel.X := 0;
2721 o.Vel.Y := 0;
2722 o.Accel.X := 0;
2723 o.Accel.Y := 0;
2724 o.Rect := _Rect(0, 0, 0, 1);
2725 end
2726 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2727 GetPos(FTargetUID, @o);
2729 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2730 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2731 begin
2732 FTargetTime := 0;
2733 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2734 begin
2735 if kick(@o) then
2736 goto _end;
2737 end;
2738 end;
2740 // Ðàññòîÿíèå äî öåëè:
2741 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2742 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2744 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2745 if sx > 0 then
2746 FDirection := TDirection.D_RIGHT
2747 else
2748 FDirection := TDirection.D_LEFT;
2750 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2751 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2752 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2753 if shoot(@o, False) then
2754 goto _end;
2756 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2757 if Abs(sx) < 40 then
2758 if FMonsterType <> MONSTER_FISH then
2759 begin
2760 FSleep := 15;
2761 SetState(MONSTATE_RUN);
2762 if Random(2) = 0 then
2763 FDirection := TDirection.D_LEFT
2764 else
2765 FDirection := TDirection.D_RIGHT;
2767 goto _end;
2768 end;
2770 // Óïåðëèñü â ñòåíó:
2771 if WordBool(st and MOVE_HITWALL) then
2772 begin
2773 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2774 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2775 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2776 FSleep := 4;
2777 SetState(MONSTATE_WAIT);
2779 goto _end;
2780 end;
2782 case FMonsterType of
2783 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2784 else // Íå ëåòàþò:
2785 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2786 (FObj.Accel.Y = 0) then
2787 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2788 // Ïðûæîê ÷åðåç ñòåíó:
2789 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2790 SetState(MONSTATE_CLIMB);
2791 end;
2792 end;
2794 goto _end;
2795 end;
2797 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2798 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2799 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2800 begin
2801 if FMonsterType = MONSTER_FISH then
2802 begin // Ðûáà
2803 if not WordBool(st and MOVE_INWATER) then
2804 begin // Ðûáà âíå âîäû:
2805 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2806 begin // "Ñòîèò" òâåðäî
2807 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2808 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2809 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2810 end;
2812 // Ðûáå áîëüíî:
2813 SetState(MONSTATE_PAIN);
2814 FPain := FPain + 50;
2815 end
2816 else // Ðûáà â âîäå
2817 begin
2818 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2819 if Abs(sy) > 8 then
2820 FObj.Vel.Y := g_basic.Sign(sy)*4
2821 else
2822 FObj.Vel.Y := 0;
2824 // Ðûáà ïëûâåò ââåðõ:
2825 if FObj.Vel.Y < 0 then
2826 if not g_Obj_CollideWater(@FObj, 0, -16) then
2827 begin
2828 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2829 FObj.Vel.Y := 0;
2830 // Ïëàâàåì òóäà-ñþäà:
2831 if Random(2) = 0 then
2832 FDirection := TDirection.D_LEFT
2833 else
2834 FDirection := TDirection.D_RIGHT;
2835 FSleep := 20;
2836 SetState(MONSTATE_RUN);
2837 end;
2838 end;
2839 end
2840 else // Ëåòàþùèå ìîíñòðû
2841 begin
2842 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2843 if Abs(sy) > 8 then
2844 FObj.Vel.Y := g_basic.Sign(sy)*4
2845 else
2846 FObj.Vel.Y := 0;
2847 end;
2848 end
2849 else // "Íàçåìíûå" ìîíñòðû
2850 begin
2851 // Âîçìîæíî, ïèíàåì êóñêè:
2852 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2853 begin
2854 b := Abs(FObj.Vel.X);
2855 if b > 1 then b := b * (Random(8 div b) + 1);
2856 for a := 0 to High(gGibs) do
2857 begin
2858 if gGibs[a].alive and
2859 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2860 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2861 begin
2862 // Ïèíàåì êóñêè
2863 if FObj.Vel.X < 0 then
2864 begin
2865 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2866 end
2867 else
2868 begin
2869 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2870 end;
2871 end;
2872 end;
2873 end;
2874 // Áîññû ìîãóò ïèíàòü òðóïû:
2875 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2876 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2877 begin
2878 b := Abs(FObj.Vel.X);
2879 if b > 1 then b := b * (Random(8 div b) + 1);
2880 for a := 0 to High(gCorpses) do
2881 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2882 begin
2883 co := gCorpses[a].Obj;
2884 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2885 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2886 // Ïèíàåì òðóïû
2887 if FObj.Vel.X < 0 then
2888 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2889 else
2890 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2891 end;
2892 end;
2893 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2894 if sy < -40 then
2895 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2896 // ñòîèò òâåðäî
2897 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2898 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2899 end;
2901 FSleep := FSleep + 1;
2903 // Èíîãäà ðû÷èì:
2904 if FSleep >= 8 then
2905 begin
2906 FSleep := 0;
2907 if Random(8) = 0 then
2908 ActionSound();
2909 end;
2911 // Áåæèì â âûáðàííóþ ñòîðîíó:
2912 if FDirection = TDirection.D_RIGHT then
2913 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2914 else
2915 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2917 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2918 if WordBool(st and MOVE_INWATER) then
2919 FObj.Vel.X := FObj.Vel.X div 2
2920 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2921 if FMonsterType = MONSTER_FISH then
2922 FObj.Vel.X := 0;
2923 end;
2925 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2926 begin
2927 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2928 if WordBool(st and MOVE_BLOCK) then
2929 begin
2930 Turn();
2931 FSleep := 40;
2932 SetState(MONSTATE_RUNOUT);
2934 goto _end;
2935 end;
2937 FSleep := FSleep - 1;
2939 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2940 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2941 begin
2942 FSleep := 0;
2943 SetState(MONSTATE_GO);
2944 // Ñòåíà - èäåì îáðàòíî:
2945 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2946 Turn();
2947 // Èíîãäà ðû÷èì:
2948 if Random(8) = 0 then
2949 ActionSound();
2950 end;
2952 // Áåæèì â âûáðàííóþ ñòîðîíó:
2953 if FDirection = TDirection.D_RIGHT then
2954 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2955 else
2956 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2958 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2959 if WordBool(st and MOVE_INWATER) then
2960 FObj.Vel.X := FObj.Vel.X div 2
2961 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2962 if FMonsterType = MONSTER_FISH then
2963 FObj.Vel.X := 0;
2964 end;
2966 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2967 begin
2968 // Âûøëè èç ÁëîêÌîíà:
2969 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2970 FSleep := 0;
2972 FSleep := FSleep - 1;
2974 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2975 if FSleep <= -18 then
2976 begin
2977 FSleep := 0;
2978 SetState(MONSTATE_GO);
2979 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2980 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2981 Turn();
2982 // Èíîãäà ðû÷èì:
2983 if Random(8) = 0 then
2984 ActionSound();
2985 end;
2987 // Áåæèì â âûáðàííóþ ñòîðîíó:
2988 if FDirection = TDirection.D_RIGHT then
2989 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2990 else
2991 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2993 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2994 if WordBool(st and MOVE_INWATER) then
2995 FObj.Vel.X := FObj.Vel.X div 2
2996 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2997 if FMonsterType = MONSTER_FISH then
2998 FObj.Vel.X := 0;
2999 end;
3001 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3002 begin
3003 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3004 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3005 (not WordBool(st and MOVE_HITWALL)) then
3006 begin
3007 FSleep := 0;
3008 SetState(MONSTATE_GO);
3010 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3011 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3012 begin
3013 Turn();
3014 FSleep := 15;
3015 SetState(MONSTATE_RUN);
3016 end;
3017 end;
3019 // Áåæèì â âûáðàííóþ ñòîðîíó:
3020 if FDirection = TDirection.D_RIGHT then
3021 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3022 else
3023 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3025 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3026 if WordBool(st and MOVE_INWATER) then
3027 FObj.Vel.X := FObj.Vel.X div 2
3028 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3029 if FMonsterType = MONSTER_FISH then
3030 FObj.Vel.X := 0;
3031 end;
3033 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3034 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3035 begin
3036 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3037 if FMonsterType = MONSTER_SOUL then
3038 begin
3039 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3040 SetState(MONSTATE_GO);
3042 goto _end;
3043 end;
3045 // Çàìåäëÿåìñÿ ïðè àòàêå:
3046 if FMonsterType <> MONSTER_FISH then
3047 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3049 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3050 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3051 begin
3052 // Öåëü ïîãèáëà => èäåì äàëüøå:
3053 if not GetPos(FTargetUID, @o) then
3054 begin
3055 SetState(MONSTATE_GO);
3057 goto _end;
3058 end;
3060 // Öåëü íå âèäíî => èäåì äàëüøå:
3061 if not g_Look(@FObj, @o, FDirection) then
3062 begin
3063 SetState(MONSTATE_GO);
3065 goto _end;
3066 end;
3068 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3069 if g_Obj_CollideWater(@o, 0, 0) then
3070 begin
3071 SetState(MONSTATE_GO);
3073 goto _end;
3074 end;
3076 // Æàðèì öåëü:
3077 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3078 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3079 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3080 end;
3081 end;
3082 end; // case FState of ...
3084 _end:
3086 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3087 if FState = MONSTATE_REVIVE then
3088 if FAnim[FCurAnim, FDirection].Played then
3089 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3090 FAnim[FCurAnim, FDirection].Revert(False);
3091 SetState(MONSTATE_GO);
3092 end;
3094 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3095 if vilefire <> nil then
3096 vilefire.Update();
3098 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3099 if (FState = MONSTATE_DIE) and
3100 (FAnim[FCurAnim, FDirection] <> nil) and
3101 (FAnim[FCurAnim, FDirection].Played) then
3102 begin
3103 // Óìåð:
3104 SetState(MONSTATE_DEAD);
3106 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3107 if (FMonsterType = MONSTER_PAIN) then
3108 begin
3109 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3110 FObj.Y+FObj.Rect.Y+20, TDirection.D_LEFT);
3111 if mon <> nil then
3112 begin
3113 mon.SetState(MONSTATE_GO);
3114 mon.FNoRespawn := True;
3115 Inc(gTotalMonsters);
3116 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3117 end;
3119 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3120 FObj.Y+FObj.Rect.Y+20, TDirection.D_RIGHT);
3121 if mon <> nil then
3122 begin
3123 mon.SetState(MONSTATE_GO);
3124 mon.FNoRespawn := True;
3125 Inc(gTotalMonsters);
3126 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3127 end;
3129 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3130 FObj.Y+FObj.Rect.Y, TDirection.D_RIGHT);
3131 if mon <> nil then
3132 begin
3133 mon.SetState(MONSTATE_GO);
3134 mon.FNoRespawn := True;
3135 Inc(gTotalMonsters);
3136 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3137 end;
3139 if g_Game_IsNet then MH_SEND_CoopStats();
3140 end;
3142 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3143 if (FMonsterType = MONSTER_PAIN) or
3144 (FMonsterType = MONSTER_SOUL) or
3145 (FMonsterType = MONSTER_BARREL) then
3146 FRemoved := True;
3147 end;
3149 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3150 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3151 if (FAnim[FCurAnim, FDirection] <> nil) then
3152 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3153 if (FAnim[FCurAnim, FDirection].Played) then
3154 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3155 if FState = MONSTATE_ATTACK then
3156 begin // Ñîñòîÿíèå - Àòàêà
3157 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3158 if FMonsterType <> MONSTER_SOUL then
3159 SetState(MONSTATE_GO);
3160 end
3161 else // Ñîñòîÿíèå - Ñòðåëüáà
3162 begin
3163 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3164 if not FChainFire then
3165 SetState(MONSTATE_GO)
3166 else
3167 begin // Íàäî ñòðåëÿòü åùå
3168 FChainFire := False;
3169 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3170 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3171 FAnim[FCurAnim, FDirection].Reset();
3172 end;
3173 end;
3175 FWaitAttackAnim := False;
3176 end
3178 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3179 if (FMonsterType = MONSTER_SOUL) or
3180 ( (not FWaitAttackAnim) and
3181 (FAnim[FCurAnim, FDirection].CurrentFrame =
3182 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3183 ) then
3184 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3185 if FState = MONSTATE_ATTACK then
3186 begin // Ñîñòîÿíèå - Àòàêà
3187 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3188 if FMonsterType = MONSTER_SOUL then
3189 FAnim[FCurAnim, FDirection].Reset();
3191 case FMonsterType of
3192 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3193 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3194 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3195 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3196 if FMonsterType = MONSTER_SOUL then
3197 SetState(MONSTATE_GO);
3199 MONSTER_FISH:
3200 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3201 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3202 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3204 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3205 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3206 if FCurAnim = ANIM_ATTACK2 then
3207 begin
3208 o := FObj;
3209 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3210 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3211 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3212 end;
3214 MONSTER_VILE:
3215 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3216 if FCurAnim = ANIM_ATTACK2 then
3217 begin
3218 sx := isCorpse(@FObj, True);
3219 if sx <> -1 then
3220 begin // Íàøëè, êîãî âîñêðåñèòü
3221 gMonsters[sx].SetState(MONSTATE_REVIVE);
3222 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3223 // Âîñêðåøàòü - ñåáå âðåäèòü:
3224 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3225 end;
3226 end;
3227 end;
3228 end
3230 else // Ñîñòîÿíèå - Ñòðåëüáà
3231 begin
3232 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3233 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3235 if FDirection = TDirection.D_LEFT then
3236 begin
3237 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3238 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3239 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3241 wx := FObj.X + wx;
3242 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3244 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3245 case FMonsterType of
3246 MONSTER_IMP:
3247 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3248 MONSTER_ZOMBY:
3249 begin
3250 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3251 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
3252 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3253 end;
3254 MONSTER_SERG:
3255 begin
3256 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3257 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3258 FShellTimer := 10;
3259 FShellType := SHELL_SHELL;
3260 end;
3261 MONSTER_MAN:
3262 begin
3263 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3264 FShellTimer := 13;
3265 FShellType := SHELL_DBLSHELL;
3266 FAmmo := -36;
3267 end;
3268 MONSTER_CYBER:
3269 begin
3270 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3271 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3272 end;
3273 MONSTER_SKEL:
3274 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3275 MONSTER_CGUN:
3276 begin
3277 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3278 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3279 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3280 end;
3281 MONSTER_SPIDER:
3282 begin
3283 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3284 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3285 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3286 end;
3287 MONSTER_BSP:
3288 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3289 MONSTER_ROBO:
3290 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3291 MONSTER_MANCUB:
3292 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3293 MONSTER_BARON, MONSTER_KNIGHT:
3294 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3295 MONSTER_CACO:
3296 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3297 MONSTER_PAIN:
3298 begin // Ñîçäàåì Lost_Soul:
3299 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3300 FObj.Y+FObj.Rect.Y, FDirection);
3302 if mon <> nil then
3303 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3304 mon.FTargetUID := FTargetUID;
3305 GetPos(FTargetUID, @o);
3306 mon.FTargetTime := 0;
3307 mon.FNoRespawn := True;
3308 mon.SetState(MONSTATE_GO);
3309 mon.shoot(@o, True);
3310 Inc(gTotalMonsters);
3312 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3313 end;
3314 end;
3315 end;
3317 if FMonsterType <> MONSTER_PAIN then
3318 if g_Game_IsNet then
3319 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3321 // Ñêîðîñòðåëüíûå ìîíñòðû:
3322 if (FMonsterType = MONSTER_CGUN) or
3323 (FMonsterType = MONSTER_SPIDER) or
3324 (FMonsterType = MONSTER_BSP) or
3325 (FMonsterType = MONSTER_MANCUB) or
3326 (FMonsterType = MONSTER_ROBO) then
3327 if not GetPos(FTargetUID, @o) then
3328 // Öåëü ìåðòâà - èùåì íîâóþ:
3329 findNewPrey()
3330 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3331 if shoot(@o, False) then
3332 FChainFire := True;
3333 end;
3335 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3336 FWaitAttackAnim := True;
3337 end;
3339 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3340 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3341 case FState of
3342 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3343 // Çâóêè ïðè ïåðåäâèæåíèè:
3344 case FMonsterType of
3345 MONSTER_CYBER:
3346 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3347 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3348 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3349 MONSTER_SPIDER:
3350 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3351 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3352 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3353 MONSTER_BSP:
3354 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3355 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3356 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3357 MONSTER_ROBO:
3358 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3359 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3360 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3361 end;
3362 end;
3364 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3365 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3366 FObj.Vel.X := oldvelx;
3368 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3369 if FAnim[FCurAnim, FDirection] <> nil then
3370 FAnim[FCurAnim, FDirection].Update();
3371 end;
3373 procedure TMonster.SetDeadAnim;
3374 begin
3375 if FAnim <> nil then
3376 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3377 end;
3379 procedure TMonster.RevertAnim(R: Boolean = True);
3380 begin
3381 if FAnim <> nil then
3382 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3383 FAnim[FCurAnim, FDirection].Revert(R);
3384 end;
3386 function TMonster.AnimIsReverse: Boolean;
3387 begin
3388 if FAnim <> nil then
3389 Result := FAnim[FCurAnim, FDirection].IsReverse
3390 else
3391 Result := False;
3392 end;
3394 procedure TMonster.ClientUpdate();
3395 var
3396 a, b, sx, sy, oldvelx: Integer;
3397 st: Word;
3398 o, co: TObj;
3399 fall: Boolean;
3400 label
3401 _end;
3402 begin
3403 sx := 0; // SHUT UP COMPILER
3404 sy := 0;
3405 fall := True;
3406 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3407 if FMonsterType = MONSTER_FISH then
3408 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3409 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3410 fall := False;
3412 // Ëåòàþùèå ìîíòñðû:
3413 if ((FMonsterType = MONSTER_SOUL) or
3414 (FMonsterType = MONSTER_PAIN) or
3415 (FMonsterType = MONSTER_CACO)) and
3416 (FState <> MONSTATE_DIE) and
3417 (FState <> MONSTATE_DEAD) then
3418 fall := False;
3420 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3421 if gTime mod (GAME_TICK*2) <> 0 then
3422 begin
3423 g_Obj_Move(@FObj, fall, True, True);
3424 positionChanged(); // this updates spatial accelerators
3425 Exit;
3426 end;
3428 if FPainTicks > 0 then
3429 Dec(FPainTicks)
3430 else
3431 FPainSound := False;
3433 // Äâèãàåìñÿ:
3434 st := g_Obj_Move(@FObj, fall, True, True);
3435 positionChanged(); // this updates spatial accelerators
3437 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3438 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3439 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3440 begin
3441 FRemoved := True;
3442 Exit;
3443 end;
3445 oldvelx := FObj.Vel.X;
3447 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3448 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3449 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3451 if FFireTime > 0 then
3452 begin
3453 if WordBool(st and MOVE_INWATER) then
3454 FFireTime := 0
3455 else
3456 begin
3457 OnFireFlame(1);
3458 FFireTime := FFireTime - 1;
3459 end;
3460 end;
3462 // Ìåðòâûé íè÷åãî íå äåëàåò:
3463 if (FState = MONSTATE_DEAD) then
3464 goto _end;
3466 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3467 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3468 case FMonsterType of
3469 MONSTER_FISH:
3470 if Random(4) = 0 then
3471 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3472 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3473 MONSTER_ROBO, MONSTER_BARREL:
3474 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3475 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3476 else begin
3477 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3478 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3479 if Random(2) = 0 then
3480 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3481 else
3482 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3483 end;
3484 end;
3486 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3487 if FMonsterType = MONSTER_BARREL then
3488 begin
3489 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3490 (FAnim[FCurAnim, FDirection].Counter = 0) then
3491 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3492 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3493 60, FUID);
3494 end;
3496 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3497 if FMonsterType = MONSTER_SOUL then
3498 if WordBool(st and MOVE_HITAIR) then
3499 g_Obj_SetSpeed(@FObj, 16);
3501 if FAmmo < 0 then
3502 FAmmo := FAmmo + 1;
3504 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3505 if FObj.Vel.Y < 0 then
3506 if WordBool(st and MOVE_INWATER) then
3507 FObj.Vel.Y := -4;
3509 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3510 FTargetTime := FTargetTime + 1;
3512 if FShellTimer > -1 then
3513 if FShellTimer = 0 then
3514 begin
3515 if FShellType = SHELL_SHELL then
3516 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3517 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3518 GameVelX, GameVelY-2, SHELL_SHELL)
3519 else if FShellType = SHELL_DBLSHELL then
3520 begin
3521 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3522 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3523 GameVelX-1, GameVelY-2, SHELL_SHELL);
3524 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3525 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3526 GameVelX+1, GameVelY-2, SHELL_SHELL);
3527 end;
3528 FShellTimer := -1;
3529 end else Dec(FShellTimer);
3531 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3532 if fall then
3533 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3534 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3535 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3536 FObj.Rect.Width, FObj.Rect.Height, 50) then
3537 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3538 (FObj.Accel.Y = 0) then
3539 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3541 case FState of
3542 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3543 begin
3544 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3545 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3546 begin
3547 FPain := MONSTERTABLE[FMonsterType].Pain;
3548 if gSoundEffectsDF then PainSound();
3549 end;
3550 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3551 PainSound();
3553 // Ñíèæàåì áîëü ñî âðåìåíåì:
3554 FPain := FPain - 5;
3556 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3557 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3558 begin
3559 SetState(MONSTATE_GO);
3560 FPain := 0;
3561 end;
3562 end;
3564 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3565 begin
3566 // Ñïèì:
3567 FSleep := FSleep + 1;
3569 // Ïðîñïàëè äîñòàòî÷íî:
3570 if FSleep >= 18 then
3571 FSleep := 0
3572 else // åùå ñïèì
3573 goto _end;
3574 end;
3576 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3577 begin
3578 // Æäåì:
3579 FSleep := FSleep - 1;
3580 end;
3582 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3583 begin
3584 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3585 if WordBool(st and MOVE_BLOCK) then
3586 begin
3587 Turn();
3588 FSleep := 40;
3589 SetState(MONSTATE_RUNOUT);
3591 goto _end;
3592 end;
3594 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3595 if (FMonsterType = MONSTER_VILE) then
3596 if isCorpse(@FObj, False) <> -1 then
3597 begin
3598 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3599 FObj.Vel.X := 0;
3601 goto _end;
3602 end;
3604 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3605 if Abs(sx) < 40 then
3606 if FMonsterType <> MONSTER_FISH then
3607 begin
3608 SetState(MONSTATE_RUN);
3609 FSleep := 15;
3611 goto _end;
3612 end;
3614 // Óïåðëèñü â ñòåíó:
3615 if WordBool(st and MOVE_HITWALL) then
3616 begin
3617 case FMonsterType of
3618 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3619 else // Íå ëåòàþò:
3620 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3621 (FObj.Accel.Y = 0) then
3622 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3623 // Ïðûæîê ÷åðåç ñòåíó:
3624 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3625 SetState(MONSTATE_CLIMB);
3626 end;
3627 end;
3629 goto _end;
3630 end;
3632 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3633 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3634 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3635 begin
3636 if FMonsterType = MONSTER_FISH then
3637 begin // Ðûáà
3638 if not WordBool(st and MOVE_INWATER) then
3639 begin // Ðûáà âíå âîäû:
3640 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3641 begin // "Ñòîèò" òâåðäî
3642 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3643 if FObj.Accel.Y = 0 then
3644 FObj.Vel.Y := -6;
3645 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3646 end;
3648 // Ðûáå áîëüíî:
3649 SetState(MONSTATE_PAIN);
3650 FPain := FPain + 50;
3651 end
3652 else // Ðûáà â âîäå
3653 begin
3654 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3655 if Abs(sy) > 8 then
3656 FObj.Vel.Y := g_basic.Sign(sy)*4
3657 else
3658 FObj.Vel.Y := 0;
3660 // Ðûáà ïëûâåò ââåðõ:
3661 if FObj.Vel.Y < 0 then
3662 if not g_Obj_CollideWater(@FObj, 0, -16) then
3663 begin
3664 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3665 FObj.Vel.Y := 0;
3666 // Ïëàâàåì òóäà-ñþäà:
3667 SetState(MONSTATE_RUN);
3668 FSleep := 20;
3669 end;
3670 end;
3671 end
3672 else // Ëåòàþùèå ìîíñòðû
3673 begin
3674 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3675 if Abs(sy) > 8 then
3676 FObj.Vel.Y := g_basic.Sign(sy)*4
3677 else
3678 FObj.Vel.Y := 0;
3679 end;
3680 end
3681 else // "Íàçåìíûå" ìîíñòðû
3682 begin
3683 // Âîçìîæíî, ïèíàåì êóñêè:
3684 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3685 begin
3686 b := Abs(FObj.Vel.X);
3687 if b > 1 then b := b * (Random(8 div b) + 1);
3688 for a := 0 to High(gGibs) do
3689 begin
3690 if gGibs[a].alive and
3691 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3692 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3693 begin
3694 // Ïèíàåì êóñêè
3695 if FObj.Vel.X < 0 then
3696 begin
3697 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3698 end
3699 else
3700 begin
3701 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3702 end;
3703 positionChanged(); // this updates spatial accelerators
3704 end;
3705 end;
3706 end;
3707 // Áîññû ìîãóò ïèíàòü òðóïû:
3708 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3709 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3710 begin
3711 b := Abs(FObj.Vel.X);
3712 if b > 1 then b := b * (Random(8 div b) + 1);
3713 for a := 0 to High(gCorpses) do
3714 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3715 begin
3716 co := gCorpses[a].Obj;
3717 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3718 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3719 // Ïèíàåì òðóïû
3720 if FObj.Vel.X < 0 then
3721 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3722 else
3723 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3724 end;
3725 end;
3726 end;
3728 FSleep := FSleep + 1;
3730 // Èíîãäà ðû÷èì:
3731 if FSleep >= 8 then
3732 begin
3733 FSleep := 0;
3734 if Random(8) = 0 then
3735 ActionSound();
3736 end;
3738 // Áåæèì â âûáðàííóþ ñòîðîíó:
3739 if FDirection = TDirection.D_RIGHT then
3740 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3741 else
3742 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3744 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3745 if WordBool(st and MOVE_INWATER) then
3746 FObj.Vel.X := FObj.Vel.X div 2
3747 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3748 if FMonsterType = MONSTER_FISH then
3749 FObj.Vel.X := 0;
3750 end;
3752 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3753 begin
3754 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3755 if WordBool(st and MOVE_BLOCK) then
3756 begin
3757 SetState(MONSTATE_RUNOUT);
3758 FSleep := 40;
3760 goto _end;
3761 end;
3763 FSleep := FSleep - 1;
3765 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3766 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3767 begin
3768 SetState(MONSTATE_GO);
3769 FSleep := 0;
3771 // Èíîãäà ðû÷èì:
3772 if Random(8) = 0 then
3773 ActionSound();
3774 end;
3776 // Áåæèì â âûáðàííóþ ñòîðîíó:
3777 if FDirection = TDirection.D_RIGHT then
3778 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3779 else
3780 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3782 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3783 if WordBool(st and MOVE_INWATER) then
3784 FObj.Vel.X := FObj.Vel.X div 2
3785 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3786 if FMonsterType = MONSTER_FISH then
3787 FObj.Vel.X := 0;
3788 end;
3790 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3791 begin
3792 // Âûøëè èç ÁëîêÌîíà:
3793 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3794 FSleep := 0;
3796 FSleep := FSleep - 1;
3798 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3799 if FSleep <= -18 then
3800 begin
3801 SetState(MONSTATE_GO);
3802 FSleep := 0;
3804 // Èíîãäà ðû÷èì:
3805 if Random(8) = 0 then
3806 ActionSound();
3807 end;
3809 // Áåæèì â âûáðàííóþ ñòîðîíó:
3810 if FDirection = TDirection.D_RIGHT then
3811 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3812 else
3813 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3815 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3816 if WordBool(st and MOVE_INWATER) then
3817 FObj.Vel.X := FObj.Vel.X div 2
3818 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3819 if FMonsterType = MONSTER_FISH then
3820 FObj.Vel.X := 0;
3821 end;
3823 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3824 begin
3825 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3826 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3827 (not WordBool(st and MOVE_HITWALL)) then
3828 begin
3829 SetState(MONSTATE_GO);
3830 FSleep := 0;
3832 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3833 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3834 begin
3835 SetState(MONSTATE_RUN);
3836 FSleep := 15;
3837 end;
3838 end;
3840 // Áåæèì â âûáðàííóþ ñòîðîíó:
3841 if FDirection = TDirection.D_RIGHT then
3842 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3843 else
3844 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3846 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3847 if WordBool(st and MOVE_INWATER) then
3848 FObj.Vel.X := FObj.Vel.X div 2
3849 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3850 if FMonsterType = MONSTER_FISH then
3851 FObj.Vel.X := 0;
3852 end;
3854 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3855 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3856 begin
3857 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3858 if FMonsterType = MONSTER_SOUL then
3859 begin
3860 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3861 SetState(MONSTATE_GO);
3863 goto _end;
3864 end;
3866 // Çàìåäëÿåìñÿ ïðè àòàêå:
3867 if FMonsterType <> MONSTER_FISH then
3868 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3870 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3871 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3872 begin
3873 // Öåëü ïîãèáëà => èäåì äàëüøå:
3874 if not GetPos(FTargetUID, @o) then
3875 begin
3876 SetState(MONSTATE_GO);
3878 goto _end;
3879 end;
3881 // Öåëü íå âèäíî => èäåì äàëüøå:
3882 if not g_Look(@FObj, @o, FDirection) then
3883 begin
3884 SetState(MONSTATE_GO);
3886 goto _end;
3887 end;
3889 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3890 if g_Obj_CollideWater(@o, 0, 0) then
3891 begin
3892 SetState(MONSTATE_GO);
3894 goto _end;
3895 end;
3896 end;
3897 end;
3898 end; // case FState of ...
3900 _end:
3902 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3903 if FState = MONSTATE_REVIVE then
3904 if FAnim[FCurAnim, FDirection].Played then
3905 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3906 FAnim[FCurAnim, FDirection].Revert(False);
3907 SetState(MONSTATE_GO);
3908 end;
3910 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3911 if vilefire <> nil then
3912 vilefire.Update();
3914 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3915 if (FState = MONSTATE_DIE) and
3916 (FAnim[FCurAnim, FDirection] <> nil) and
3917 (FAnim[FCurAnim, FDirection].Played) then
3918 begin
3919 // Óìåð:
3920 SetState(MONSTATE_DEAD);
3922 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3923 if (FMonsterType = MONSTER_PAIN) or
3924 (FMonsterType = MONSTER_SOUL) or
3925 (FMonsterType = MONSTER_BARREL) then
3926 FRemoved := True
3927 else
3928 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3929 end;
3931 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3932 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3933 if (FAnim[FCurAnim, FDirection] <> nil) then
3934 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3935 if (FAnim[FCurAnim, FDirection].Played) then
3936 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3937 if FState = MONSTATE_ATTACK then
3938 begin // Ñîñòîÿíèå - Àòàêà
3939 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3940 if FMonsterType <> MONSTER_SOUL then
3941 SetState(MONSTATE_GO);
3942 end
3943 else // Ñîñòîÿíèå - Ñòðåëüáà
3944 begin
3945 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3946 if not FChainFire then
3947 SetState(MONSTATE_GO)
3948 else
3949 begin // Íàäî ñòðåëÿòü åùå
3950 FChainFire := False;
3951 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3952 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3953 FAnim[FCurAnim, FDirection].Reset();
3954 end;
3955 end;
3957 FWaitAttackAnim := False;
3958 end
3960 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3961 if (FMonsterType = MONSTER_SOUL) or
3962 ( (not FWaitAttackAnim) and
3963 (FAnim[FCurAnim, FDirection].CurrentFrame =
3964 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3965 ) then
3966 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3967 if FState = MONSTATE_ATTACK then
3968 begin // Ñîñòîÿíèå - Àòàêà
3969 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3970 if FMonsterType = MONSTER_SOUL then
3971 FAnim[FCurAnim, FDirection].Reset();
3973 case FMonsterType of
3974 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3975 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3976 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3977 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3978 if FMonsterType = MONSTER_SOUL then
3979 SetState(MONSTATE_GO);
3981 MONSTER_FISH:
3982 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3984 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3985 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3986 if FCurAnim = ANIM_ATTACK2 then
3987 begin
3988 o := FObj;
3989 o.Vel.X := IfThen(FDirection = TDirection.D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3990 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3991 end;
3993 MONSTER_VILE:
3994 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3995 if FCurAnim = ANIM_ATTACK2 then
3996 begin
3997 sx := isCorpse(@FObj, True);
3998 if sx <> -1 then
3999 begin // Íàøëè, êîãî âîñêðåñèòü
4000 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
4001 // Âîñêðåøàòü - ñåáå âðåäèòü:
4002 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4003 end;
4004 end;
4005 end;
4006 end
4008 else // Ñîñòîÿíèå - Ñòðåëüáà
4009 begin
4010 // Ñêîðîñòðåëüíûå ìîíñòðû:
4011 if (FMonsterType = MONSTER_CGUN) or
4012 (FMonsterType = MONSTER_SPIDER) or
4013 (FMonsterType = MONSTER_BSP) or
4014 (FMonsterType = MONSTER_MANCUB) or
4015 (FMonsterType = MONSTER_ROBO) then
4016 if not GetPos(FTargetUID, @o) then
4017 // Öåëü ìåðòâà - èùåì íîâóþ:
4018 findNewPrey()
4019 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4020 if shoot(@o, False) then
4021 FChainFire := True;
4022 end;
4024 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4025 FWaitAttackAnim := True;
4026 end;
4028 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4029 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4030 case FState of
4031 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4032 // Çâóêè ïðè ïåðåäâèæåíèè:
4033 case FMonsterType of
4034 MONSTER_CYBER:
4035 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4036 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4037 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4038 MONSTER_SPIDER:
4039 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4040 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4041 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4042 MONSTER_BSP:
4043 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4044 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4045 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4046 MONSTER_ROBO:
4047 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4048 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4049 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4050 end;
4051 end;
4053 // Êîñòûëü äëÿ ïîòîêîâ
4054 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4055 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4056 FObj.Vel.X := oldvelx;
4058 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4059 if FAnim[FCurAnim, FDirection] <> nil then
4060 FAnim[FCurAnim, FDirection].Update();
4061 end;
4063 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4064 begin
4065 case FMonsterType of
4066 MONSTER_ZOMBY:
4067 begin
4068 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4069 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4070 end;
4071 MONSTER_SERG:
4072 begin
4073 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4074 FShellTimer := 10;
4075 FShellType := SHELL_SHELL;
4076 end;
4077 MONSTER_MAN:
4078 begin
4079 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4080 FShellTimer := 13;
4081 FShellType := SHELL_DBLSHELL;
4082 end;
4083 MONSTER_CGUN, MONSTER_SPIDER:
4084 begin
4085 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4086 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4087 end;
4088 MONSTER_IMP:
4089 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4090 MONSTER_CYBER:
4091 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4092 MONSTER_SKEL:
4093 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4094 MONSTER_BSP:
4095 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4096 MONSTER_ROBO:
4097 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4098 MONSTER_MANCUB:
4099 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4100 MONSTER_BARON, MONSTER_KNIGHT:
4101 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4102 MONSTER_CACO:
4103 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4104 end;
4105 end;
4107 procedure TMonster.Turn();
4108 begin
4109 // Ðàçâîðà÷èâàåìñÿ:
4110 if FDirection = TDirection.D_LEFT then FDirection := TDirection.D_RIGHT else FDirection := TDirection.D_LEFT;
4112 // Áåæèì â âûáðàííóþ ñòîðîíó:
4113 if FDirection = TDirection.D_RIGHT then
4114 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4115 else
4116 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4117 end;
4119 function TMonster.findNewPrey(): Boolean;
4120 var
4121 a: DWORD;
4122 l, l2: Integer;
4123 PlayersSee, MonstersSee: Array of DWORD;
4124 PlayerNear, MonsterNear: Integer;
4125 begin
4126 Result := False;
4127 SetLength(MonstersSee, 0);
4128 SetLength(PlayersSee, 0);
4130 FTargetUID := 0;
4131 l := 32000;
4132 PlayerNear := -1;
4133 MonsterNear := -1;
4135 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4136 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4137 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4138 for a := 0 to High(gPlayers) do
4139 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4140 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4141 begin
4142 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4143 begin
4144 SetLength(PlayersSee, Length(PlayersSee) + 1);
4145 PlayersSee[High(PlayersSee)] := a;
4146 end;
4147 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4148 Abs(gPlayers[a].GameY-FObj.Y);
4149 if l2 < l then
4150 begin
4151 l := l2;
4152 PlayerNear := Integer(a);
4153 end;
4154 end;
4156 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4157 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4158 for a := 0 to High(gMonsters) do
4159 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4160 (gMonsters[a].FUID <> FUID) then
4161 begin
4162 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4163 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4164 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4165 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4166 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4167 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4168 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4169 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4171 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4172 begin
4173 SetLength(MonstersSee, Length(MonstersSee) + 1);
4174 MonstersSee[High(MonstersSee)] := a;
4175 end;
4176 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4177 Abs(gMonsters[a].FObj.Y-FObj.Y);
4178 if l2 < l then
4179 begin
4180 l := l2;
4181 MonsterNear := Integer(a);
4182 end;
4183 end;
4185 case FBehaviour of
4186 BH_NORMAL, BH_KILLER:
4187 begin
4188 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4189 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4190 begin
4191 a := PlayersSee[Random(Length(PlayersSee))];
4192 FTargetUID := gPlayers[a].UID;
4193 end;
4194 // Çàòåì ïîáëèçîñòè
4195 if (FTargetUID = 0) and (PlayerNear > -1) then
4196 begin
4197 a := PlayerNear;
4198 FTargetUID := gPlayers[a].UID;
4199 end;
4200 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4201 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4202 begin
4203 a := MonstersSee[Random(Length(MonstersSee))];
4204 FTargetUID := gMonsters[a].UID;
4205 end;
4206 // Çàòåì ïîáëèçîñòè
4207 if (FTargetUID = 0) and (MonsterNear > -1) then
4208 begin
4209 a := MonsterNear;
4210 FTargetUID := gMonsters[a].UID;
4211 end;
4212 end;
4213 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4214 begin
4215 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4216 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4217 begin
4218 a := PlayersSee[Random(Length(PlayersSee))];
4219 FTargetUID := gPlayers[a].UID;
4220 end;
4221 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4222 begin
4223 a := MonstersSee[Random(Length(MonstersSee))];
4224 FTargetUID := gMonsters[a].UID;
4225 end;
4226 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4227 if (FTargetUID = 0) and (PlayerNear > -1) then
4228 begin
4229 a := PlayerNear;
4230 FTargetUID := gPlayers[a].UID;
4231 end;
4232 if (FTargetUID = 0) and (MonsterNear > -1) then
4233 begin
4234 a := MonsterNear;
4235 FTargetUID := gMonsters[a].UID;
4236 end;
4237 end;
4238 end;
4240 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4241 if FTargetUID = 0 then
4242 begin
4243 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4244 if FBehaviour = BH_INSANE then
4245 FTargetUID := FUID
4246 else
4247 FTargetTime := MAX_ATM;
4248 end
4249 else
4250 begin // Öåëü íàøëè
4251 FTargetTime := 0;
4252 Result := True;
4253 end;
4254 end;
4256 function TMonster.kick(o: PObj): Boolean;
4257 begin
4258 Result := False;
4260 case FMonsterType of
4261 MONSTER_FISH:
4262 begin
4263 SetState(MONSTATE_ATTACK);
4264 Result := True;
4265 end;
4266 MONSTER_DEMON:
4267 begin
4268 SetState(MONSTATE_ATTACK);
4269 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4270 Result := True;
4271 end;
4272 MONSTER_IMP:
4273 begin
4274 SetState(MONSTATE_ATTACK);
4275 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4276 Result := True;
4277 end;
4278 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4279 begin
4280 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4281 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4282 Result := True;
4283 end;
4284 MONSTER_BARON, MONSTER_KNIGHT,
4285 MONSTER_CACO, MONSTER_MANCUB:
4286 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4287 if not g_Game_IsClient then Result := shoot(o, True);
4288 end;
4289 end;
4291 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4292 var
4293 xd, yd, m: Integer;
4294 begin
4295 Result := False;
4297 // Ñòðåëÿòü ðàíî:
4298 if FAmmo < 0 then
4299 Exit;
4301 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4302 if not immediately then
4303 case FMonsterType of
4304 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4305 Exit; // íå ñòðåëÿþò
4306 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4307 begin
4308 FAmmo := FAmmo + 1;
4309 // Âðåìÿ âûñòðåëà óïóùåíî:
4310 if FAmmo >= 50 then
4311 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4312 end;
4313 MONSTER_MAN: ;
4314 MONSTER_MANCUB:
4315 begin
4316 FAmmo := FAmmo + 1;
4317 // Âðåìÿ âûñòðåëà óïóùåíî:
4318 if FAmmo >= 5 then
4319 FAmmo := -50;
4320 end;
4321 MONSTER_SPIDER:
4322 begin
4323 FAmmo := FAmmo + 1;
4324 // Âðåìÿ âûñòðåëà óïóùåíî:
4325 if FAmmo >= 100 then
4326 FAmmo := -50;
4327 end;
4328 MONSTER_CYBER:
4329 begin
4330 // Ñòðåëÿåò íå âñåãäà:
4331 if Random(2) = 0 then
4332 Exit;
4333 FAmmo := FAmmo + 1;
4334 // Âðåìÿ âûñòðåëà óïóùåíî:
4335 if FAmmo >= 10 then
4336 FAmmo := -50;
4337 end;
4338 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4339 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4340 MONSTER_VILE: if Random(8) <> 0 then Exit;
4341 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4342 else if Random(16) <> 0 then Exit;
4343 end;
4345 // Öåëè íå âèäíî:
4346 if not g_Look(@FObj, o, FDirection) then
4347 Exit;
4349 FTargetTime := 0;
4351 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4352 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4354 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4355 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4356 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4357 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4358 Exit;
4360 case FMonsterType of
4361 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4362 begin
4363 SetState(MONSTATE_SHOOT);
4364 {nn}
4365 end;
4366 MONSTER_SKEL:
4367 begin
4368 SetState(MONSTATE_SHOOT);
4369 {nn}
4370 end;
4371 MONSTER_VILE:
4372 begin // Çàæèãàåì îãîíü
4373 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4374 ty := o^.Y+o^.Rect.Y;
4375 SetState(MONSTATE_SHOOT);
4377 vilefire.Reset();
4379 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4380 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4381 end;
4382 MONSTER_SOUL:
4383 begin // Ëåòèò â ñòîðîíó öåëè:
4384 SetState(MONSTATE_ATTACK);
4385 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4387 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4388 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4389 m := Max(Abs(xd), Abs(yd));
4390 if m = 0 then
4391 m := 1;
4393 FObj.Vel.X := (xd*16) div m;
4394 FObj.Vel.Y := (yd*16) div m;
4395 end;
4396 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4397 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4398 begin
4399 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4400 if FMonsterType = MONSTER_MANCUB then
4401 if FAmmo = 1 then
4402 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4404 SetState(MONSTATE_SHOOT);
4405 end;
4406 else Exit;
4407 end;
4409 Result := True;
4410 end;
4412 function TMonster.alive(): Boolean;
4413 begin
4414 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4415 end;
4417 procedure TMonster.SetHealth(aH: Integer);
4418 begin
4419 if (aH > 0) and (aH < 1000000) then
4420 begin
4421 FHealth := aH;
4422 if FHealth > FMaxHealth then
4423 FMaxHealth := FHealth;
4424 end;
4425 end;
4427 procedure TMonster.WakeUp();
4428 begin
4429 if g_Game_IsClient then Exit;
4430 SetState(MONSTATE_GO);
4431 FTargetTime := MAX_ATM;
4432 WakeUpSound();
4433 end;
4435 procedure TMonster.SaveState (st: TStream);
4436 var
4437 i: Integer;
4438 b: Byte;
4439 anim: Boolean;
4440 begin
4441 assert(st <> nil);
4443 // Ñèãíàòóðà ìîíñòðà:
4444 utils.writeSign(st, 'MONS');
4445 utils.writeInt(st, Byte(0)); // version
4446 // UID ìîíñòðà:
4447 utils.writeInt(st, Word(FUID));
4448 // Íàïðàâëåíèå
4449 if FDirection = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
4450 utils.writeInt(st, Byte(b));
4451 // Íàäî ëè óäàëèòü åãî
4452 utils.writeBool(st, FRemoved);
4453 // Îñòàëîñü çäîðîâüÿ
4454 utils.writeInt(st, LongInt(FHealth));
4455 // Ñîñòîÿíèå
4456 utils.writeInt(st, Byte(FState));
4457 // Òåêóùàÿ àíèìàöèÿ
4458 utils.writeInt(st, Byte(FCurAnim));
4459 // UID öåëè
4460 utils.writeInt(st, Word(FTargetUID));
4461 // Âðåìÿ ïîñëå ïîòåðè öåëè
4462 utils.writeInt(st, LongInt(FTargetTime));
4463 // Ïîâåäåíèå ìîíñòðà
4464 utils.writeInt(st, Byte(FBehaviour));
4465 // Ãîòîâíîñòü ê âûñòðåëó
4466 utils.writeInt(st, LongInt(FAmmo));
4467 // Áîëü
4468 utils.writeInt(st, LongInt(FPain));
4469 // Âðåìÿ îæèäàíèÿ
4470 utils.writeInt(st, LongInt(FSleep));
4471 // Îçâó÷èâàòü ëè áîëü
4472 utils.writeBool(st, FPainSound);
4473 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4474 utils.writeBool(st, FWaitAttackAnim);
4475 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4476 utils.writeBool(st, FChainFire);
4477 // Ïîäëåæèò ëè ðåñïàâíó
4478 utils.writeBool(st, FNoRespawn);
4479 // Êîîðäèíàòû öåëè
4480 utils.writeInt(st, LongInt(tx));
4481 utils.writeInt(st, LongInt(ty));
4482 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4483 utils.writeInt(st, LongInt(FStartID));
4484 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4485 utils.writeInt(st, LongInt(FSpawnTrigger));
4486 // Îáúåêò ìîíñòðà
4487 Obj_SaveState(st, @FObj);
4488 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4489 anim := (vilefire <> nil);
4490 utils.writeBool(st, anim);
4491 // Åñëè åñòü - ñîõðàíÿåì:
4492 if anim then vilefire.SaveState(st);
4493 // Àíèìàöèè
4494 for i := ANIM_SLEEP to ANIM_PAIN do
4495 begin
4496 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4497 anim := (FAnim[i, TDirection.D_LEFT] <> nil);
4498 utils.writeBool(st, anim);
4499 // Åñëè åñòü - ñîõðàíÿåì
4500 if anim then FAnim[i, TDirection.D_LEFT].SaveState(st);
4501 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4502 anim := (FAnim[i, TDirection.D_RIGHT] <> nil);
4503 utils.writeBool(st, anim);
4504 // Åñëè åñòü - ñîõðàíÿåì
4505 if anim then FAnim[i, TDirection.D_RIGHT].SaveState(st);
4506 end;
4507 end;
4510 procedure TMonster.LoadState (st: TStream);
4511 var
4512 i: Integer;
4513 b: Byte;
4514 anim: Boolean;
4515 begin
4516 assert(st <> nil);
4518 // Ñèãíàòóðà ìîíñòðà:
4519 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4520 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4521 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4522 uidMap[FUID] := nil;
4523 // UID ìîíñòðà:
4524 FUID := utils.readWord(st);
4525 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4526 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4527 uidMap[FUID] := self;
4528 // Íàïðàâëåíèå
4529 b := utils.readByte(st);
4530 if b = 1 then FDirection := TDirection.D_LEFT else FDirection := TDirection.D_RIGHT; // b = 2
4531 // Íàäî ëè óäàëèòü åãî
4532 FRemoved := utils.readBool(st);
4533 // Îñòàëîñü çäîðîâüÿ
4534 FHealth := utils.readLongInt(st);
4535 // Ñîñòîÿíèå
4536 FState := utils.readByte(st);
4537 // Òåêóùàÿ àíèìàöèÿ
4538 FCurAnim := utils.readByte(st);
4539 // UID öåëè
4540 FTargetUID := utils.readWord(st);
4541 // Âðåìÿ ïîñëå ïîòåðè öåëè
4542 FTargetTime := utils.readLongInt(st);
4543 // Ïîâåäåíèå ìîíñòðà
4544 FBehaviour := utils.readByte(st);
4545 // Ãîòîâíîñòü ê âûñòðåëó
4546 FAmmo := utils.readLongInt(st);
4547 // Áîëü
4548 FPain := utils.readLongInt(st);
4549 // Âðåìÿ îæèäàíèÿ
4550 FSleep := utils.readLongInt(st);
4551 // Îçâó÷èâàòü ëè áîëü
4552 FPainSound := utils.readBool(st);
4553 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4554 FWaitAttackAnim := utils.readBool(st);
4555 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4556 FChainFire := utils.readBool(st);
4557 // Ïîäëåæèò ëè ðåñïàâíó
4558 FNoRespawn := utils.readBool(st);
4559 // Êîîðäèíàòû öåëè
4560 tx := utils.readLongInt(st);
4561 ty := utils.readLongInt(st);
4562 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4563 FStartID := utils.readLongInt(st);
4564 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4565 FSpawnTrigger := utils.readLongInt(st);
4566 // Îáúåêò ìîíñòðà
4567 Obj_LoadState(@FObj, st);
4568 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4569 anim := utils.readBool(st);
4570 // Åñëè åñòü - çàãðóæàåì:
4571 if anim then
4572 begin
4573 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4574 vilefire.LoadState(st);
4575 end;
4576 // Àíèìàöèè
4577 for i := ANIM_SLEEP to ANIM_PAIN do
4578 begin
4579 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4580 anim := utils.readBool(st);
4581 // Åñëè åñòü - çàãðóæàåì
4582 if anim then
4583 begin
4584 Assert(FAnim[i, TDirection.D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4585 FAnim[i, TDirection.D_LEFT].LoadState(st);
4586 end;
4587 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4588 anim := utils.readBool(st);
4589 // Åñëè åñòü - çàãðóæàåì
4590 if anim then
4591 begin
4592 Assert(FAnim[i, TDirection.D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4593 FAnim[i, TDirection.D_RIGHT].LoadState(st);
4594 end;
4595 end;
4596 end;
4599 procedure TMonster.ActivateTriggers();
4600 var
4601 a: Integer;
4602 begin
4603 if FDieTriggers <> nil then
4604 for a := 0 to High(FDieTriggers) do
4605 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4606 if FSpawnTrigger > -1 then
4607 begin
4608 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4609 FSpawnTrigger := -1;
4610 end;
4611 end;
4613 procedure TMonster.AddTrigger(t: Integer);
4614 begin
4615 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4616 FDieTriggers[High(FDieTriggers)] := t;
4617 end;
4619 procedure TMonster.ClearTriggers();
4620 begin
4621 SetLength(FDieTriggers, 0);
4622 end;
4624 procedure TMonster.CatchFire(Attacker: Word);
4625 begin
4626 FFireTime := 100;
4627 FFireAttacker := Attacker;
4628 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4629 end;
4631 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4632 var
4633 id, i: DWORD;
4634 Anim: TAnimation;
4635 begin
4636 if (Random(10) = 1) and (Times = 1) then
4637 Exit;
4639 if g_Frames_Get(id, 'FRAMES_FLAME') then
4640 begin
4641 for i := 1 to Times do
4642 begin
4643 Anim := TAnimation.Create(id, False, 3);
4644 Anim.Alpha := 0;
4645 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4646 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4647 Anim.Free();
4648 end;
4649 end;
4650 end;
4653 // ////////////////////////////////////////////////////////////////////////// //
4654 // throws on invalid uid
4655 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4656 begin
4657 result := g_Mons_ByIdx_NC(uid);
4658 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4659 end;
4661 // can return null
4662 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4663 begin
4664 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4665 result := gMonsters[uid];
4666 end;
4668 function g_Mons_TotalCount (): Integer; inline;
4669 begin
4670 result := Length(gMonsters);
4671 end;
4674 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4675 var
4676 idx: Integer;
4677 mon: TMonster;
4678 begin
4679 result := false;
4680 if (gMonsters = nil) or not assigned(cb) then exit;
4681 for idx := 0 to High(gMonsters) do
4682 begin
4683 mon := gMonsters[idx];
4684 if (mon <> nil) then
4685 begin
4686 result := cb(mon);
4687 if result then exit;
4688 end;
4689 end;
4690 end;
4693 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4694 var
4695 idx: Integer;
4696 mon: TMonster;
4697 begin
4698 result := false;
4699 if (gMonsters = nil) or not assigned(cb) then exit;
4700 for idx := 0 to High(gMonsters) do
4701 begin
4702 mon := gMonsters[idx];
4703 if (mon <> nil) and mon.alive then
4704 begin
4705 result := cb(mon);
4706 if result then exit;
4707 end;
4708 end;
4709 end;
4712 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4713 (*
4714 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4715 begin
4716 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4717 end;
4718 *)
4719 var
4720 idx: Integer;
4721 mon: TMonster;
4722 mit: PMonster;
4723 it: TMonsterGrid.Iter;
4724 begin
4725 result := false;
4726 if (width < 1) or (height < 1) then exit;
4727 if gmon_debug_use_sqaccel then
4728 begin
4729 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4730 it := monsGrid.forEachInAABB(x, y, width, height);
4731 for mit in it do if (mit.alive) then begin result := true; break; end;
4732 it.release();
4733 end
4734 else
4735 begin
4736 for idx := 0 to High(gMonsters) do
4737 begin
4738 mon := gMonsters[idx];
4739 if (mon <> nil) and mon.alive then
4740 begin
4741 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4742 begin
4743 result := true;
4744 exit;
4745 end;
4746 end;
4747 end;
4748 end;
4749 end;
4752 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4753 (*
4754 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4755 begin
4756 result := cb(mon);
4757 end;
4758 *)
4759 var
4760 idx: Integer;
4761 mon: TMonster;
4762 mit: PMonster;
4763 it: TMonsterGrid.Iter;
4764 begin
4765 result := false;
4766 if (width < 1) or (height < 1) then exit;
4767 if gmon_debug_use_sqaccel then
4768 begin
4769 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4770 it := monsGrid.forEachInAABB(x, y, width, height);
4771 for mit in it do if (cb(mit^)) then begin result := true; break; end;
4772 it.release();
4773 end
4774 else
4775 begin
4776 for idx := 0 to High(gMonsters) do
4777 begin
4778 mon := gMonsters[idx];
4779 if (mon <> nil) and mon.alive then
4780 begin
4781 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4782 begin
4783 result := cb(mon);
4784 if result then exit;
4785 end;
4786 end;
4787 end;
4788 end;
4789 end;
4792 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4793 (*
4794 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4795 begin
4796 //result := false;
4797 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4798 if mon.alive then result := cb(mon) else result := false;
4799 end;
4800 *)
4801 var
4802 idx: Integer;
4803 mon: TMonster;
4804 mit: PMonster;
4805 it: TMonsterGrid.Iter;
4806 begin
4807 result := false;
4808 if (width < 1) or (height < 1) then exit;
4809 if gmon_debug_use_sqaccel then
4810 begin
4812 if (width = 1) and (height = 1) then
4813 begin
4814 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4815 end
4816 else
4817 begin
4818 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4819 end;
4821 it := monsGrid.forEachInAABB(x, y, width, height);
4822 for mit in it do
4823 begin
4824 if (mit^.alive) then
4825 begin
4826 if (cb(mit^)) then begin result := true; break; end;
4827 end;
4828 end;
4829 it.release();
4830 end
4831 else
4832 begin
4833 for idx := 0 to High(gMonsters) do
4834 begin
4835 mon := gMonsters[idx];
4836 if (mon <> nil) and mon.alive then
4837 begin
4838 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4839 begin
4840 result := cb(mon);
4841 if result then exit;
4842 end;
4843 end;
4844 end;
4845 end;
4846 end;
4849 end.