1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
26 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
27 g_saveload
, g_panel
, xprofiler
;
54 TMonster
= class{$IFDEF USE_MEMPOOL}(TPoolObject
){$ENDIF}
58 FDirection
: TDirection
;
59 FStartDirection
: TDirection
;
60 FStartX
, FStartY
: Integer;
66 FAnim
: Array of Array [TDirection
.D_LEFT
..TDirection
.D_RIGHT
] of TAnimation
;
75 FWaitAttackAnim
: Boolean;
86 FFirePainTime
: Integer;
89 mProxyId
: Integer; // node in dyntree or -1
90 mArrIdx
: Integer; // in gMonsters
92 FDieTriggers
: Array of Integer;
93 FSpawnTrigger
: Integer;
95 mNeedSend
: Boolean; // for network
97 mEDamageType
: Integer;
100 function findNewPrey(): Boolean;
101 procedure ActivateTriggers();
103 procedure setGameX (v
: Integer); inline;
104 procedure setGameY (v
: Integer); inline;
106 procedure doDamage (v
: Integer);
111 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
112 mplatCheckFrameId
: LongWord;
114 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
115 destructor Destroy(); override;
116 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
117 function Collide(Panel
: TPanel
): Boolean; overload
;
118 function Collide(X
, Y
: Integer): Boolean; overload
;
119 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
120 function alive(): Boolean;
121 procedure SetHealth(aH
: Integer);
122 procedure Push(vx
, vy
: Integer);
123 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
124 function Heal(Value
: Word): Boolean;
127 procedure ClientUpdate();
128 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
129 procedure SetDeadAnim
;
132 procedure WakeUpSound();
133 procedure DieSound();
134 procedure PainSound();
135 procedure ActionSound();
136 procedure AddTrigger(t
: Integer);
137 procedure ClearTriggers();
139 procedure SaveState (st
: TStream
);
140 procedure LoadState (st
: TStream
);
141 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
142 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
143 procedure MakeBloodSimple(Count
: Word);
144 procedure RevertAnim(R
: Boolean = True);
145 function AnimIsReverse
: Boolean;
146 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
147 function kick(o
: PObj
): Boolean;
148 procedure CatchFire(Attacker
: Word);
149 procedure OnFireFlame(Times
: DWORD
= 1);
151 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
153 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
154 procedure moveBy (dx
, dy
: Integer); inline;
156 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
159 function gncNeedSend (): Boolean; inline;
160 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
163 property Obj
: TObj read FObj
;
165 property proxyId
: Integer read mProxyId
;
166 property arrIdx
: Integer read mArrIdx
;
168 property MonsterType
: Byte read FMonsterType
;
169 property MonsterHealth
: Integer read FHealth write FHealth
;
170 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
171 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
172 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
173 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
174 property MonsterSleep
: Integer read FSleep write FSleep
;
175 property MonsterState
: Byte read FState write FState
;
176 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
177 property MonsterPain
: Integer read FPain write FPain
;
178 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
180 property UID
: Word read FUID write FUID
;
181 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
183 property GameX
: Integer read FObj
.X write setGameX
;
184 property GameY
: Integer read FObj
.Y write setGameY
;
185 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
186 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
187 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
188 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
189 property GameDirection
: TDirection read FDirection write FDirection
;
191 property StartID
: Integer read FStartID
;
194 property eMonsterType
: Byte read FMonsterType
;
195 property eMonsterHealth
: Integer read FHealth write FHealth
;
196 property eMonsterAmmo
: Integer read FAmmo write FAmmo
;
197 property eMonsterTargetUID
: Word read FTargetUID write FTargetUID
;
198 property eMonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
199 property eMonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
200 property eMonsterSleep
: Integer read FSleep write FSleep
;
201 property eMonsterState
: Byte read FState write FState
;
202 property eMonsterRemoved
: Boolean read FRemoved
;
203 property eMonsterPain
: Integer read FPain write FPain
;
204 property eMonsterAnim
: Byte read FCurAnim
;
206 property eUID
: Word read FUID
;
207 property eSpawnTrigger
: Integer read FSpawnTrigger
;
209 property eGameX
: Integer read FObj
.X write setGameX
;
210 property eGameY
: Integer read FObj
.Y write setGameY
;
211 property eGameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
212 property eGameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
213 property eGameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
214 property eGameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
215 property eGameDirection
: TDirection read FDirection write FDirection
;
217 property eStartID
: Integer read FStartID
;
219 // set this before assigning something to `eDamage`
220 property eDamageType
: Integer read mEDamageType write mEDamageType
;
221 property eDamage
: Integer write doDamage
;
225 // will be called from map loader
226 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
228 procedure g_Monsters_LoadData ();
229 procedure g_Monsters_FreeData ();
230 procedure g_Monsters_Init ();
231 procedure g_Monsters_Free (clearGrid
: Boolean=true);
232 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
233 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
234 procedure g_Monsters_Update ();
235 procedure g_Monsters_Draw ();
236 procedure g_Monsters_DrawHealth ();
237 function g_Monsters_ByUID (UID
: Word): TMonster
;
238 procedure g_Monsters_killedp ();
239 procedure g_Monsters_SaveState (st
: TStream
);
240 procedure g_Monsters_LoadState (st
: TStream
);
242 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
243 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
245 function g_Mons_TypeLo (): Integer; inline;
246 function g_Mons_TypeHi (): Integer; inline;
248 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
249 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
250 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
254 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
256 // throws on invalid uid
257 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
260 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
262 function g_Mons_TotalCount (): Integer; inline;
264 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
266 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
267 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
269 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
270 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
272 function g_Mons_getNewTrapFrameId (): DWord
; inline;
273 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
278 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
280 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
285 gmon_debug_use_sqaccel
: Boolean = true;
289 procedure g_Mons_ProfilersBegin ();
290 procedure g_Mons_ProfilersEnd ();
292 procedure g_Mons_LOS_Start (); inline;
293 procedure g_Mons_LOS_End (); inline;
296 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
300 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
303 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
307 gmon_debug_think
: Boolean = true;
308 gmon_debug_one_think_step
: Boolean = false;
314 e_log
, e_texture
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
315 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
316 g_console
, g_map
, Math
, g_menu
, wadreader
,
317 g_language
, g_netmsg
, idpool
, utils
, xstreams
;
321 // ////////////////////////////////////////////////////////////////////////// //
322 procedure g_Mons_ProfilersBegin ();
324 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
325 profMonsLOS
.mainBegin(g_profile_los
);
326 if g_profile_los
then
328 profMonsLOS
.sectionBegin('loscalc');
329 profMonsLOS
.sectionEnd();
333 procedure g_Mons_ProfilersEnd ();
335 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
338 procedure g_Mons_LOS_Start (); inline;
340 profMonsLOS
.sectionBeginAccum('loscalc');
343 procedure g_Mons_LOS_End (); inline;
345 profMonsLOS
.sectionEnd();
349 // ////////////////////////////////////////////////////////////////////////// //
351 monCheckTrapLastFrameId
: DWord
= 0;
352 monCheckMPlatLastFrameId
: LongWord = 0;
355 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
357 x
:= FObj
.X
+FObj
.Rect
.X
;
358 y
:= FObj
.Y
+FObj
.Rect
.Y
;
359 w
:= FObj
.Rect
.Width
;
360 h
:= FObj
.Rect
.Height
;
363 function TMonster
.gncNeedSend (): Boolean; inline; begin result
:= mNeedSend
; mNeedSend
:= false; end;
365 procedure TMonster
.setDirty (); inline; begin mNeedSend
:= true; end;
368 // ////////////////////////////////////////////////////////////////////////// //
370 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
372 if not assigned(cb) then begin result := nil; exit; end;
373 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
378 //WARNING! call this after monster position was changed, or coldet will not work right!
379 procedure TMonster
.positionChanged ();
382 nx
, ny
, nw
, nh
: Integer;
384 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
385 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
387 if (mProxyId
= -1) then
390 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
391 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
392 monsGrid
.getBodyXY(mProxyId
, x
, y
);
393 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
398 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
399 getMapBox(nx
, ny
, nw
, nh
);
401 if (w
<> nw
) or (h
<> nh
) then
404 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
405 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
407 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
409 else if (x
<> nx
) or (y
<> ny
) then
412 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
413 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
415 monsGrid
.moveBody(mProxyId
, nx
, ny
);
419 exit
; // nothing to do
421 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
422 monsGrid
.getBodyXY(mProxyId
, x
, y
);
423 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
429 // ////////////////////////////////////////////////////////////////////////// //
439 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
441 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
442 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
446 end = ((name
: 'SLEEP'; loop
: True),
447 (name
: 'GO'; loop
: True),
448 (name
: 'DIE'; loop
: False),
449 (name
: 'MESS'; loop
: False),
450 (name
: 'ATTACK'; loop
: False),
451 (name
: 'ATTACK2'; loop
: False),
452 (name
: 'PAIN'; loop
: False));
454 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
455 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
465 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
466 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
468 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
469 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
471 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
472 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
474 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
475 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
477 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
478 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
480 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
481 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
483 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
484 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
486 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
487 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
489 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
490 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
492 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
493 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
495 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
496 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
498 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
499 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
501 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
502 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
504 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
505 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
507 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
508 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
510 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
511 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
513 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
514 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
516 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
517 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
519 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
520 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
522 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
523 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
525 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
526 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
529 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
530 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
531 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
532 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
533 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
534 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
535 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
536 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
538 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
539 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
540 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
542 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
543 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
544 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
546 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
547 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
548 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
550 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
551 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
552 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
554 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
555 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
556 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
558 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
559 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
560 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
562 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
563 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
564 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
566 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
567 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
568 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
570 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
571 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
572 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
574 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
575 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
576 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
578 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
579 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
580 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
582 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
583 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
584 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
586 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
587 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
588 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
590 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
591 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
592 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
594 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
595 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
596 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
598 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
599 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
600 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
602 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
603 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
604 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
606 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
607 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
608 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
610 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
611 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
612 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
614 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
615 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
618 // ////////////////////////////////////////////////////////////////////////// //
620 gMonsters
: array of TMonster
;
621 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
622 freeInds
: TIdPool
= nil;
625 procedure clearUidMap ();
629 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
634 function g_Mons_getNewTrapFrameId (): DWord
; inline;
638 Inc(monCheckTrapLastFrameId
);
639 if (monCheckTrapLastFrameId
= 0) then
642 monCheckTrapLastFrameId
:= 1;
643 for f
:= 0 to High(gMonsters
) do
645 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
648 result
:= monCheckTrapLastFrameId
;
652 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
656 Inc(monCheckMPlatLastFrameId
);
657 if (monCheckMPlatLastFrameId
= 0) then
660 monCheckMPlatLastFrameId
:= 1;
661 for f
:= 0 to High(gMonsters
) do
663 if (gMonsters
[f
] <> nil) then gMonsters
[f
].mplatCheckFrameId
:= 0;
666 result
:= monCheckMPlatLastFrameId
;
675 soulcount
: Integer = 0;
678 function allocMonster (): DWORD
;
682 result
:= freeInds
.alloc();
683 if (result
> High(gMonsters
)) then
685 olen
:= Length(gMonsters
);
686 SetLength(gMonsters
, result
+64);
687 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
692 function IsFriend(a
, b
: Byte): Boolean;
696 // Áî÷êà - âñåì äðóã:
697 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
700 // Ìîíñòðû îäíîãî âèäà:
703 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
704 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
705 Exit
; // Ýòè íå áüþò ñâîèõ
708 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
709 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
711 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
712 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
715 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
720 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
723 UIDType
, MonsterType
: Byte;
728 UIDType
:= g_GetUIDType(SpawnerUID
);
729 if UIDType
= UID_MONSTER
then
731 m
:= g_Monsters_ByUID(SpawnerUID
);
732 if m
= nil then Exit
;
733 MonsterType
:= m
.FMonsterType
;
737 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
738 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
740 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
741 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
742 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
744 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
745 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
750 function canShoot(m
: Byte): Boolean;
755 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
763 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
766 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
768 atag := atag; // shut up, fpc!
769 result := false; // don't stop
770 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
772 case mon.FMonsterType of // Íå âîñêðåñèòü:
773 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
774 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
776 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
785 mres
: TMonster
= nil;
786 it
: TMonsterGrid
.Iter
;
790 // Åñëè íóæíà âåðîÿòíîñòü
791 if not immediately
and (Random(8) <> 0) then exit
;
793 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
794 if gmon_debug_use_sqaccel
then
796 //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
797 //if (mon <> nil) then result := mon.mArrIdx;
798 it
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
);
801 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
802 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
803 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: begin end;
804 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
807 if (mres
<> nil) then break
;
810 if (mres
<> nil) then result
:= mres
.mArrIdx
;
814 for a
:= 0 to High(gMonsters
) do
816 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
818 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
819 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
820 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
821 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
832 procedure g_Monsters_LoadData();
834 e_WriteLog('Loading monsters data...', TMsgType
.Notify
);
836 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
843 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD
+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
851 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD
+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
859 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
866 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
873 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
880 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
887 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
894 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
901 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
908 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
915 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
922 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
929 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
936 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
943 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
950 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
957 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
964 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
966 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
967 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
968 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
969 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
970 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
971 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
972 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
973 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
974 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
975 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
976 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
977 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
978 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
979 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
980 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
981 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
982 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
983 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
984 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
985 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
986 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
987 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
988 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
989 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
991 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
993 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
995 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
996 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
997 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
998 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
999 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
1045 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
1047 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
1049 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
1050 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
1051 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
1053 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
1054 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
1056 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
1057 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
1059 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
1060 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
1061 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
1063 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
1064 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
1066 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
1067 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
1068 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
1070 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
1072 freeInds
:= TIdPool
.Create();
1074 monCheckTrapLastFrameId
:= 0;
1075 monCheckMPlatLastFrameId
:= 0;
1078 procedure g_Monsters_FreeData();
1080 e_WriteLog('Releasing monsters data...', TMsgType
.Notify
);
1082 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1189 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1190 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1191 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1192 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1193 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1194 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1195 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1196 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1197 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1198 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1199 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1200 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1201 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1202 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1203 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1204 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1205 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1206 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1207 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1208 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1209 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1210 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1211 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1212 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1213 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1214 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1216 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1218 g_Sound_Delete('SOUND_MONSTER_PAIN');
1219 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1220 g_Sound_Delete('SOUND_MONSTER_ACTION');
1221 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1222 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1223 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1224 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1225 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1226 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1227 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1228 g_Sound_Delete('SOUND_MONSTER_SLOP');
1230 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1231 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1232 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1234 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1235 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1236 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1237 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1238 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1239 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1241 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1242 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1243 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1244 g_Sound_Delete('SOUND_MONSTER_HAHA');
1245 g_Sound_Delete('SOUND_MONSTER_TRUP');
1247 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1248 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1250 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1251 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1252 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1253 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1255 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1256 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1257 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1258 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1259 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1261 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1262 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1263 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1264 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1265 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1267 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1268 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1269 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1270 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1272 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1273 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1274 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1276 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1277 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1279 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1280 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1282 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1283 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1284 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1286 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1287 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1289 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1290 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1291 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1293 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1299 procedure g_Monsters_Init();
1304 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1308 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1314 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1317 monCheckTrapLastFrameId
:= 0;
1318 monCheckMPlatLastFrameId
:= 0;
1322 // will be called from map loader
1323 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1326 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1327 //clearUidMap(); // why not?
1328 e_LogWritefln('%s', ['Recreated monster tree']);
1332 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1333 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1340 // Íåò òàêîãî ìîíñòðà
1341 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1343 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1344 if MonsterType
= MONSTER_SOUL
then
1346 if soulcount
> MAX_SOUL
then exit
;
1347 soulcount
:= soulcount
+ 1;
1350 find_id
:= allocMonster();
1352 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1353 gMonsters
[find_id
] := mon
;
1354 mon
.mArrIdx
:= find_id
;
1357 uidMap
[mon
.FUID
] := mon
;
1359 // Íàñòðàèâàåì ïîëîæåíèå
1364 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1365 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1369 FObj
.X
:= X
-FObj
.Rect
.X
;
1370 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1373 FDirection
:= Direction
;
1374 FStartDirection
:= Direction
;
1379 mon
.positionChanged();
1384 procedure g_Monsters_killedp();
1388 if gMonsters
= nil then
1391 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1392 h
:= High(gMonsters
);
1395 if (gMonsters
[a
] <> nil) then
1397 with gMonsters
[a
] do
1399 if (FMonsterType
= MONSTER_MAN
) and
1400 (FState
<> MONSTATE_DEAD
) and
1401 (FState
<> MONSTATE_SLEEP
) and
1402 (FState
<> MONSTATE_DIE
) then
1404 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1412 procedure g_Monsters_Update();
1417 if gTime
mod (GAME_TICK
*2) = 0 then
1421 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1422 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1425 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1427 if gmon_debug_think
or gmon_debug_one_think_step
then
1429 gmon_debug_one_think_step
:= false;
1430 for a
:= 0 to High(gMonsters
) do
1432 if (gMonsters
[a
] = nil) then continue
;
1433 if not gMonsters
[a
].FRemoved
then
1435 if g_Game_IsClient
then
1436 gMonsters
[a
].ClientUpdate()
1438 gMonsters
[a
].Update();
1442 gMonsters
[a
].Free();
1443 gMonsters
[a
] := nil;
1451 procedure g_Monsters_Draw();
1455 if gMonsters
<> nil then
1457 for a
:= 0 to High(gMonsters
) do
1459 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1464 procedure g_Monsters_DrawHealth();
1469 if gMonsters
= nil then Exit
;
1470 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1472 for a
:= 0 to High(gMonsters
) do
1474 if gMonsters
[a
] <> nil then
1476 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1477 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1478 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1483 function g_Monsters_ByUID (UID
: Word): TMonster
;
1485 result
:= uidMap
[UID
];
1488 procedure g_Monsters_SaveState (st
: TStream
);
1492 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1494 for i
:= 0 to High(gMonsters
) do
1496 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1499 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1500 utils
.writeInt(st
, LongInt(pt_x
));
1501 utils
.writeInt(st
, LongInt(pt_xs
));
1502 utils
.writeInt(st
, LongInt(pt_y
));
1503 utils
.writeInt(st
, LongInt(pt_ys
));
1505 // Êîëè÷åñòâî ìîíñòðîâ
1506 utils
.writeInt(st
, LongInt(count
));
1508 if (count
= 0) then exit
;
1510 // Ñîõðàíÿåì ìîíñòðîâ
1511 for i
:= 0 to High(gMonsters
) do
1513 if (gMonsters
[i
] <> nil) and (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1516 utils
.writeInt(st
, Byte(gMonsters
[i
].MonsterType
));
1517 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1518 gMonsters
[i
].SaveState(st
);
1524 procedure g_Monsters_LoadState (st
: TStream
);
1532 g_Monsters_Free(false);
1534 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1535 pt_x
:= utils
.readLongInt(st
);
1536 pt_xs
:= utils
.readLongInt(st
);
1537 pt_y
:= utils
.readLongInt(st
);
1538 pt_ys
:= utils
.readLongInt(st
);
1540 // Êîëè÷åñòâî ìîíñòðîâ
1541 count
:= utils
.readLongInt(st
);
1543 if (count
= 0) then exit
;
1544 if (count
< 0) or (count
> 1024*1024) then raise XStreamError
.Create('invalid monster count');
1546 // Çàãðóæàåì ìîíñòðîâ
1547 for a
:= 0 to count
-1 do
1550 b
:= utils
.readByte(st
);
1552 mon
:= g_Monsters_Create(b
, 0, 0, TDirection
.D_LEFT
);
1553 if (mon
= nil) then raise XStreamError
.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1554 // Çàãðóæàåì äàííûå ìîíñòðà
1560 // ////////////////////////////////////////////////////////////////////////// //
1561 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1564 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1566 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1571 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=TDirection
.D_LEFT
): TMonster
; overload
;
1573 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1578 // ////////////////////////////////////////////////////////////////////////// //
1579 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1580 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1583 function g_Mons_TypeIdByName (const name
: String): Integer;
1588 while (i
<= MONSTER_MAN
) do
1590 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1599 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1603 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1605 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1606 result
:= MONSTERTABLE
[monType
].Name
1612 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1614 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1615 Result
:= KilledByMonster
[monType
]
1621 // ////////////////////////////////////////////////////////////////////////// //
1622 { T M o n s t e r : }
1624 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1625 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1627 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1629 procedure TMonster
.moveBy (dx
, dy
: Integer); inline;
1631 if (dx
<> 0) or (dy
<> 0) then
1639 procedure TMonster
.doDamage (v
: Integer);
1641 if (v
<= 0) then exit
;
1642 if (v
> 32767) then v
:= 32767;
1643 Damage(v
, 0, 0, 0, mEDamageType
);
1646 procedure TMonster
.ActionSound();
1648 case FMonsterType
of
1650 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1651 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1653 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1654 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1655 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1657 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1659 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1661 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1663 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1667 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1671 procedure TMonster
.PainSound();
1679 case FMonsterType
of
1680 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1681 MONSTER_SKEL
, MONSTER_CGUN
:
1682 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1683 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1684 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1685 MONSTER_BSP
, MONSTER_CYBER
:
1686 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1688 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1690 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1692 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1694 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1698 procedure TMonster
.DieSound();
1700 case FMonsterType
of
1703 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1704 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1706 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1708 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1709 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1710 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1713 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1715 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1717 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1719 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1721 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1723 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1725 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1727 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1729 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1731 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1733 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1735 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1737 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1739 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1743 procedure TMonster
.WakeUpSound();
1745 case FMonsterType
of
1748 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1749 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1751 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1753 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1754 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1755 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1758 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1760 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1762 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1764 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1766 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1768 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1770 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1772 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1774 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1776 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1778 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1780 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1786 procedure TMonster
.BFGHit();
1788 if FMonsterType
= MONSTER_FISH
then
1791 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1792 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1793 {if g_Game_IsServer and g_Game_IsNet then
1794 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1795 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1799 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1801 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1809 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1811 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1816 Panel
.Width
, Panel
.Height
);
1819 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1821 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1822 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1823 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1824 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1827 procedure TMonster
.Respawn
;
1833 FDirection
:= FStartDirection
;
1834 {GameX}FObj
.X
:= FStartX
;
1835 {GameY}FObj
.Y
:= FStartY
;
1836 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1837 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1842 FDieTriggers
:= nil;
1843 FWaitAttackAnim
:= False;
1844 FChainFire
:= False;
1847 FState
:= MONSTATE_SLEEP
;
1848 FCurAnim
:= ANIM_SLEEP
;
1850 positionChanged(); // this updates spatial accelerators
1852 if g_Game_IsNet
and g_Game_IsServer
then
1854 MH_SEND_MonsterPos(FUID
);
1855 MH_SEND_MonsterState(FUID
);
1859 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1862 FramesID
: DWORD
= 0;
1866 if ForcedUID
< 0 then
1867 FUID
:= g_CreateUID(UID_MONSTER
)
1871 FMonsterType
:= MonsterType
;
1875 FState
:= MONSTATE_SLEEP
;
1876 FCurAnim
:= ANIM_SLEEP
;
1877 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1878 FMaxHealth
:= FHealth
;
1879 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1880 FDieTriggers
:= nil;
1881 FSpawnTrigger
:= -1;
1882 FWaitAttackAnim
:= False;
1883 FChainFire
:= False;
1885 FNoRespawn
:= False;
1887 FBehaviour
:= BH_NORMAL
;
1891 mEDamageType
:= HIT_SOME
;
1895 trapCheckFrameId
:= 0;
1896 mplatCheckFrameId
:= 0;
1899 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1900 FBloodKind
:= BLOOD_SPARKS
1902 FBloodKind
:= BLOOD_NORMAL
;
1903 if FMonsterType
= MONSTER_CACO
then
1909 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1922 SetLength(FAnim
, Length(ANIMTABLE
));
1924 for a
:= 0 to High(FAnim
) do
1926 FAnim
[a
, TDirection
.D_LEFT
] := nil;
1927 FAnim
[a
, TDirection
.D_RIGHT
] := nil;
1930 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1931 if (ANIMTABLE
[a
].name
<> '') and
1932 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1934 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1935 '_'+ANIMTABLE
[a
].name
;
1937 res
:= g_Frames_Exists(s
);
1940 res
:= g_Frames_Get(FramesID
, s
);
1942 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1945 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1946 if a
<> ANIM_MESS
then
1949 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1950 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1952 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1953 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1954 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1955 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1960 FAnim
[a
, TDirection
.D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1961 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1963 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1964 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1966 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1967 '_'+ANIMTABLE
[a
].name
+'_L';
1968 if g_Frames_Exists(s
) then
1969 g_Frames_Get(FramesID
, s
);
1972 FAnim
[a
, TDirection
.D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1973 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1976 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1977 if MonsterType
= MONSTER_VILE
then
1979 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1980 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1986 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1993 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1994 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1997 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1998 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
2001 if Random(2) = 0 then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
2003 SetState(MONSTATE_RUN
);
2007 // Ëîâóøêà óáèâàåò ñðàçó:
2008 if t
= HIT_TRAP
then
2011 // Ðîáîòó óðîíà íåò:
2012 if FMonsterType
= MONSTER_ROBO
then
2016 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
2018 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2021 FPain
:= FPain
+aDamage
;
2023 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2024 if FState
<> MONSTATE_PAIN
then
2025 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
2026 (FMonsterType
<> MONSTER_BARREL
) then
2027 SetState(MONSTATE_PAIN
);
2029 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2030 if (gBloodCount
> 0) then
2032 c
:= Min(aDamage
, 200);
2033 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
2035 if (VelX
= 0) and (VelY
= 0) then
2039 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
2040 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
2044 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2045 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
2047 FTargetUID
:= SpawnerUID
;
2051 // Çäîðîâüå çàêîí÷èëîñü:
2052 if FHealth
<= 0 then
2054 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2055 if (FMonsterType
<> MONSTER_BARREL
) then
2057 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
2059 p
:= g_Player_Get(SpawnerUID
);
2060 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2062 p
.MonsterKills
:= p
.MonsterKills
+1;
2063 if gGameSettings
.GameMode
= GM_COOP
then
2064 p
.Frags
:= p
.Frags
+ 1;
2065 // Uncomment this if you want to double-kill monsters
2069 if gLMSRespawn
= LMS_RESPAWN_NONE
then
2071 Inc(gCoopMonstersKilled
);
2072 if g_Game_IsNet
then
2078 case FMonsterType
of
2079 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
2080 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
2081 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
2082 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
2089 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
2090 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
2092 g_Items_SetDrop(it
); // mark it as monster drop
2093 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
2094 (FObj
.Vel
.Y
div 2)-Random(4));
2095 //positionChanged(); // this updates spatial accelerators
2096 if g_Game_IsServer
and g_Game_IsNet
then
2097 MH_SEND_ItemSpawn(True, it
);
2100 // Òðóï äàëüøå íå èäåò:
2103 // Ó òðóïà ðàçìåðû ìåíüøå:
2104 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2106 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2107 FObj
.Rect
.Height
:= 12;
2111 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2112 if (FHealth
<= -30) and
2113 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2114 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2115 (FMonsterType
= MONSTER_MAN
)) then
2117 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2118 SetState(MONSTATE_DIE
, ANIM_MESS
);
2123 SetState(MONSTATE_DIE
);
2126 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2127 if g_Game_IsServer
then ActivateTriggers();
2132 if FState
= MONSTATE_SLEEP
then
2133 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2134 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2135 SetState(MONSTATE_GO
);
2138 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2142 function TMonster
.Heal(Value
: Word): Boolean;
2145 if g_Game_IsClient
then
2150 if FHealth
< FMaxHealth
then
2152 IncMax(FHealth
, Value
, FMaxHealth
);
2153 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2158 destructor TMonster
.Destroy();
2162 for a
:= 0 to High(FAnim
) do
2164 FAnim
[a
, TDirection
.D_LEFT
].Free();
2165 FAnim
[a
, TDirection
.D_RIGHT
].Free();
2170 if (mProxyId
<> -1) then
2172 if (monsGrid
<> nil) then
2174 monsGrid
.removeBody(mProxyId
);
2175 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2176 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2182 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2184 freeInds
.release(mArrIdx
);
2185 gMonsters
[mArrIdx
] := nil;
2189 uidMap
[FUID
] := nil;
2191 inherited Destroy();
2194 procedure TMonster
.Draw();
2200 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2201 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2203 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2204 if FMonsterType
= MONSTER_VILE
then
2205 if FState
= MONSTATE_SHOOT
then
2206 if GetPos(FTargetUID
, @o
) then
2207 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2208 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, TMirrorType
.None
);
2210 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2212 if (g_dbg_scale
= 1.0) then
2214 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2215 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2219 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2220 if FState
= MONSTATE_DEAD
then
2221 case FMonsterType
of
2222 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2225 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2226 if FAnim
[FCurAnim
, FDirection
] <> nil then
2228 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2229 if (FDirection
= TDirection
.D_LEFT
) and
2230 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2231 (FAnim
[FCurAnim
, TDirection
.D_LEFT
].FramesID
= FAnim
[FCurAnim
, TDirection
.D_RIGHT
].FramesID
)) and
2232 (FMonsterType
<> MONSTER_BARREL
) then
2233 m
:= TMirrorType
.Horizontal
2235 m
:= TMirrorType
.None
;
2237 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2238 if (FDirection
= TDirection
.D_LEFT
) and
2239 (FMonsterType
<> MONSTER_BARREL
) then
2241 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2242 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2244 if m
= TMirrorType
.Horizontal
then
2245 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2246 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2247 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2248 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2249 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2250 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2252 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2255 else // Ïðàâàÿ àíèìàöèÿ
2257 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2258 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2262 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2265 if g_debug_Frames
then
2267 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2269 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2270 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2275 procedure TMonster
.MakeBloodSimple(Count
: Word);
2277 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2278 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2279 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2280 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2281 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2282 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2283 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2284 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2287 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2289 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2290 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2291 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2292 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2295 procedure TMonster
.Push(vx
, vy
: Integer);
2297 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2298 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2299 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2302 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2306 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2307 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2308 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2309 soulcount
:= soulcount
-1;
2311 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2313 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2314 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2315 (State
<> MONSTATE_GO
) then
2322 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2324 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2326 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2327 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2328 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2329 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2330 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2331 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2332 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2334 begin // íà÷àëè âîñðåøàòüñÿ
2336 FAnim
[Anim
, FDirection
].Revert(True);
2338 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2339 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2346 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2347 if ForceAnim
<> 255 then
2350 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2351 if FCurAnim
<> Anim
then
2352 if FAnim
[Anim
, FDirection
] <> nil then
2354 FAnim
[Anim
, FDirection
].Reset();
2359 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2366 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2367 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2369 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2370 if g_Game_IsServer
and g_Game_IsNet
then
2371 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2377 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2380 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2381 TA
:= TAnimation
.Create(FramesID
, False, 6);
2382 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2383 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2384 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2386 if g_Game_IsServer
and g_Game_IsNet
then
2387 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2388 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2392 FObj
.X
:= X
- FObj
.Rect
.X
;
2393 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2397 FDirection
:= TDirection
.D_LEFT
2400 FDirection
:= TDirection
.D_RIGHT
2404 if FDirection
= TDirection
.D_RIGHT
then
2405 FDirection
:= TDirection
.D_LEFT
2407 FDirection
:= TDirection
.D_RIGHT
;
2410 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2411 if not silent
and (TA
<> nil) then
2413 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2414 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2417 if g_Game_IsServer
and g_Game_IsNet
then
2418 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2419 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2423 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2427 procedure TMonster
.Update();
2429 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2439 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2440 if FMonsterType
= MONSTER_FISH
then
2441 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2442 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2445 // Ëåòàþùèå ìîíòñðû:
2446 if ((FMonsterType
= MONSTER_SOUL
) or
2447 (FMonsterType
= MONSTER_PAIN
) or
2448 (FMonsterType
= MONSTER_CACO
)) and
2449 (FState
<> MONSTATE_DIE
) and
2450 (FState
<> MONSTATE_DEAD
) then
2453 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2454 if gTime
mod (GAME_TICK
*2) <> 0 then
2456 g_Obj_Move(@FObj
, fall
, True, True);
2457 positionChanged(); // this updates spatial accelerators
2461 if FPainTicks
> 0 then
2464 FPainSound
:= False;
2467 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2468 positionChanged(); // this updates spatial accelerators
2470 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2471 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2472 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2475 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2477 Inc(gCoopMonstersKilled
);
2478 if g_Game_IsNet
then
2485 oldvelx
:= FObj
.Vel
.X
;
2487 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2488 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2489 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2491 if FFireTime
> 0 then
2493 if WordBool(st
and MOVE_INWATER
) then
2498 FFireTime
:= FFireTime
- 1;
2499 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2500 if FFirePainTime
= 0 then
2502 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2503 FFirePainTime
:= 18;
2506 FFirePainTime
:= FFirePainTime
- 1;
2510 // Ìåðòâûé íè÷åãî íå äåëàåò:
2511 if (FState
= MONSTATE_DEAD
) then
2514 // AI ìîíñòðîâ âûêëþ÷åí:
2515 if g_debug_MonsterOff
then
2518 if FState
<> MONSTATE_SLEEP
then
2519 SetState(MONSTATE_SLEEP
);
2522 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2523 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2524 case FMonsterType
of
2526 if Random(4) = 0 then
2527 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2528 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2529 MONSTER_ROBO
, MONSTER_BARREL
:
2530 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2531 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2533 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2534 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2535 if Random(2) = 0 then
2536 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2538 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2542 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2543 if FMonsterType
= MONSTER_BARREL
then
2545 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2546 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2547 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2548 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2552 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2553 if FMonsterType
= MONSTER_SOUL
then
2554 if WordBool(st
and MOVE_HITAIR
) then
2555 g_Obj_SetSpeed(@FObj
, 16);
2560 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2561 if FObj
.Vel
.Y
< 0 then
2562 if WordBool(st
and MOVE_INWATER
) then
2565 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2566 FTargetTime
:= FTargetTime
+ 1;
2569 if FShellTimer
> -1 then
2570 if FShellTimer
= 0 then
2572 if FShellType
= SHELL_SHELL
then
2573 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2574 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2575 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2576 else if FShellType
= SHELL_DBLSHELL
then
2578 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2579 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2580 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2581 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2582 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2583 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2586 end else Dec(FShellTimer
);
2588 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2590 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2591 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2592 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2593 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2594 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2595 (FObj
.Accel
.Y
= 0) then
2596 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2599 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2601 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2602 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2604 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2605 if gSoundEffectsDF
then PainSound();
2607 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2610 // Ñíèæàåì áîëü ñî âðåìåíåì:
2613 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2614 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2618 SetState(MONSTATE_GO
);
2622 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2625 FSleep
:= FSleep
+ 1;
2627 // Ïðîñïàëè äîñòàòî÷íî:
2628 if FSleep
>= 18 then
2633 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2634 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2635 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2636 if (gPlayers
<> nil) then
2637 for a
:= 0 to High(gPlayers
) do
2638 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2639 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2641 if g_Look(@FObj
, @Obj
, FDirection
) then
2643 FTargetUID
:= gPlayers
[a
].UID
;
2646 SetState(MONSTATE_GO
);
2650 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2651 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2652 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2653 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2654 if gMonsters
<> nil then
2655 for a
:= 0 to High(gMonsters
) do
2656 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2657 (gMonsters
[a
].FUID
<> FUID
) then
2659 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2660 if (FBehaviour
= BH_MANIAC
) and
2661 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2663 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2664 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2665 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2667 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2668 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2670 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2672 FTargetUID
:= gMonsters
[a
].UID
;
2675 SetState(MONSTATE_GO
);
2681 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2684 FSleep
:= FSleep
- 1;
2686 // Âûæäàëè äîñòàòî÷íî - èäåì:
2688 SetState(MONSTATE_GO
);
2691 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2693 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2694 if WordBool(st
and MOVE_BLOCK
) then
2698 SetState(MONSTATE_RUNOUT
);
2703 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2704 if (FMonsterType
= MONSTER_VILE
) then
2705 if isCorpse(@FObj
, False) <> -1 then
2708 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2713 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2714 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2715 if not findNewPrey() then
2716 begin // Íîâûõ öåëåé íåò
2724 o
.Rect
:= _Rect(0, 0, 0, 1);
2726 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2727 GetPos(FTargetUID
, @o
);
2729 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2730 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2733 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2740 // Ðàññòîÿíèå äî öåëè:
2741 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2742 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2744 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2746 FDirection
:= TDirection
.D_RIGHT
2748 FDirection
:= TDirection
.D_LEFT
;
2750 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2751 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2752 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2753 if shoot(@o
, False) then
2756 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2757 if Abs(sx
) < 40 then
2758 if FMonsterType
<> MONSTER_FISH
then
2761 SetState(MONSTATE_RUN
);
2762 if Random(2) = 0 then
2763 FDirection
:= TDirection
.D_LEFT
2765 FDirection
:= TDirection
.D_RIGHT
;
2770 // Óïåðëèñü â ñòåíó:
2771 if WordBool(st
and MOVE_HITWALL
) then
2773 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2774 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2775 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2777 SetState(MONSTATE_WAIT
);
2782 case FMonsterType
of
2783 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2785 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2786 (FObj
.Accel
.Y
= 0) then
2787 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2788 // Ïðûæîê ÷åðåç ñòåíó:
2789 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2790 SetState(MONSTATE_CLIMB
);
2797 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2798 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2799 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2801 if FMonsterType
= MONSTER_FISH
then
2803 if not WordBool(st
and MOVE_INWATER
) then
2804 begin // Ðûáà âíå âîäû:
2805 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2806 begin // "Ñòîèò" òâåðäî
2807 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2808 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2809 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2813 SetState(MONSTATE_PAIN
);
2814 FPain
:= FPain
+ 50;
2818 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2820 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2824 // Ðûáà ïëûâåò ââåðõ:
2825 if FObj
.Vel
.Y
< 0 then
2826 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2828 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2830 // Ïëàâàåì òóäà-ñþäà:
2831 if Random(2) = 0 then
2832 FDirection
:= TDirection
.D_LEFT
2834 FDirection
:= TDirection
.D_RIGHT
;
2836 SetState(MONSTATE_RUN
);
2840 else // Ëåòàþùèå ìîíñòðû
2842 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2844 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2849 else // "Íàçåìíûå" ìîíñòðû
2851 // Âîçìîæíî, ïèíàåì êóñêè:
2852 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2854 b
:= Abs(FObj
.Vel
.X
);
2855 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2856 for a
:= 0 to High(gGibs
) do
2858 if gGibs
[a
].alive
and
2859 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2860 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2863 if FObj
.Vel
.X
< 0 then
2865 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2869 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2874 // Áîññû ìîãóò ïèíàòü òðóïû:
2875 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2876 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2878 b
:= Abs(FObj
.Vel
.X
);
2879 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2880 for a
:= 0 to High(gCorpses
) do
2881 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2883 co
:= gCorpses
[a
].Obj
;
2884 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2885 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2887 if FObj
.Vel
.X
< 0 then
2888 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2890 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2893 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2895 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2897 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2898 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2901 FSleep
:= FSleep
+ 1;
2907 if Random(8) = 0 then
2911 // Áåæèì â âûáðàííóþ ñòîðîíó:
2912 if FDirection
= TDirection
.D_RIGHT
then
2913 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2915 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2917 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2918 if WordBool(st
and MOVE_INWATER
) then
2919 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2920 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2921 if FMonsterType
= MONSTER_FISH
then
2925 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2927 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2928 if WordBool(st
and MOVE_BLOCK
) then
2932 SetState(MONSTATE_RUNOUT
);
2937 FSleep
:= FSleep
- 1;
2939 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2940 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2943 SetState(MONSTATE_GO
);
2944 // Ñòåíà - èäåì îáðàòíî:
2945 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2948 if Random(8) = 0 then
2952 // Áåæèì â âûáðàííóþ ñòîðîíó:
2953 if FDirection
= TDirection
.D_RIGHT
then
2954 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2956 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2958 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2959 if WordBool(st
and MOVE_INWATER
) then
2960 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2961 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2962 if FMonsterType
= MONSTER_FISH
then
2966 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2968 // Âûøëè èç ÁëîêÌîíà:
2969 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2972 FSleep
:= FSleep
- 1;
2974 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2975 if FSleep
<= -18 then
2978 SetState(MONSTATE_GO
);
2979 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2980 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2983 if Random(8) = 0 then
2987 // Áåæèì â âûáðàííóþ ñòîðîíó:
2988 if FDirection
= TDirection
.D_RIGHT
then
2989 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2991 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2993 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2994 if WordBool(st
and MOVE_INWATER
) then
2995 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2996 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2997 if FMonsterType
= MONSTER_FISH
then
3001 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3003 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3004 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3005 (not WordBool(st
and MOVE_HITWALL
)) then
3008 SetState(MONSTATE_GO
);
3010 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3011 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3015 SetState(MONSTATE_RUN
);
3019 // Áåæèì â âûáðàííóþ ñòîðîíó:
3020 if FDirection
= TDirection
.D_RIGHT
then
3021 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3023 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3025 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3026 if WordBool(st
and MOVE_INWATER
) then
3027 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3028 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3029 if FMonsterType
= MONSTER_FISH
then
3033 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3034 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3036 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3037 if FMonsterType
= MONSTER_SOUL
then
3039 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3040 SetState(MONSTATE_GO
);
3045 // Çàìåäëÿåìñÿ ïðè àòàêå:
3046 if FMonsterType
<> MONSTER_FISH
then
3047 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3049 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3050 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3052 // Öåëü ïîãèáëà => èäåì äàëüøå:
3053 if not GetPos(FTargetUID
, @o
) then
3055 SetState(MONSTATE_GO
);
3060 // Öåëü íå âèäíî => èäåì äàëüøå:
3061 if not g_Look(@FObj
, @o
, FDirection
) then
3063 SetState(MONSTATE_GO
);
3068 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3069 if g_Obj_CollideWater(@o
, 0, 0) then
3071 SetState(MONSTATE_GO
);
3077 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
3078 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
3079 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
3082 end; // case FState of ...
3086 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3087 if FState
= MONSTATE_REVIVE
then
3088 if FAnim
[FCurAnim
, FDirection
].Played
then
3089 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3090 FAnim
[FCurAnim
, FDirection
].Revert(False);
3091 SetState(MONSTATE_GO
);
3094 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3095 if vilefire
<> nil then
3098 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3099 if (FState
= MONSTATE_DIE
) and
3100 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3101 (FAnim
[FCurAnim
, FDirection
].Played
) then
3104 SetState(MONSTATE_DEAD
);
3106 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3107 if (FMonsterType
= MONSTER_PAIN
) then
3109 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3110 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_LEFT
);
3113 mon
.SetState(MONSTATE_GO
);
3114 mon
.FNoRespawn
:= True;
3115 Inc(gTotalMonsters
);
3116 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3119 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3120 FObj
.Y
+FObj
.Rect
.Y
+20, TDirection
.D_RIGHT
);
3123 mon
.SetState(MONSTATE_GO
);
3124 mon
.FNoRespawn
:= True;
3125 Inc(gTotalMonsters
);
3126 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3129 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3130 FObj
.Y
+FObj
.Rect
.Y
, TDirection
.D_RIGHT
);
3133 mon
.SetState(MONSTATE_GO
);
3134 mon
.FNoRespawn
:= True;
3135 Inc(gTotalMonsters
);
3136 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3139 if g_Game_IsNet
then MH_SEND_CoopStats();
3142 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3143 if (FMonsterType
= MONSTER_PAIN
) or
3144 (FMonsterType
= MONSTER_SOUL
) or
3145 (FMonsterType
= MONSTER_BARREL
) then
3149 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3150 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3151 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3152 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3153 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3154 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3155 if FState
= MONSTATE_ATTACK
then
3156 begin // Ñîñòîÿíèå - Àòàêà
3157 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3158 if FMonsterType
<> MONSTER_SOUL
then
3159 SetState(MONSTATE_GO
);
3161 else // Ñîñòîÿíèå - Ñòðåëüáà
3163 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3164 if not FChainFire
then
3165 SetState(MONSTATE_GO
)
3167 begin // Íàäî ñòðåëÿòü åùå
3168 FChainFire
:= False;
3169 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3170 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3171 FAnim
[FCurAnim
, FDirection
].Reset();
3175 FWaitAttackAnim
:= False;
3178 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3179 if (FMonsterType
= MONSTER_SOUL
) or
3180 ( (not FWaitAttackAnim
) and
3181 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3182 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3184 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3185 if FState
= MONSTATE_ATTACK
then
3186 begin // Ñîñòîÿíèå - Àòàêà
3187 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3188 if FMonsterType
= MONSTER_SOUL
then
3189 FAnim
[FCurAnim
, FDirection
].Reset();
3191 case FMonsterType
of
3192 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3193 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3194 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3195 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3196 if FMonsterType
= MONSTER_SOUL
then
3197 SetState(MONSTATE_GO
);
3200 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3201 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3202 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3204 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3205 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3206 if FCurAnim
= ANIM_ATTACK2
then
3209 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3210 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3211 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3215 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3216 if FCurAnim
= ANIM_ATTACK2
then
3218 sx
:= isCorpse(@FObj
, True);
3220 begin // Íàøëè, êîãî âîñêðåñèòü
3221 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3222 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3223 // Âîñêðåøàòü - ñåáå âðåäèòü:
3224 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3230 else // Ñîñòîÿíèå - Ñòðåëüáà
3232 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3233 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3235 if FDirection
= TDirection
.D_LEFT
then
3237 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3238 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3239 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3242 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3244 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3245 case FMonsterType
of
3247 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3250 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3251 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, True);
3252 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3256 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3257 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3259 FShellType
:= SHELL_SHELL
;
3263 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3265 FShellType
:= SHELL_DBLSHELL
;
3270 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3271 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3274 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3277 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3278 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3279 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3283 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3284 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3285 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3288 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3290 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3292 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3293 MONSTER_BARON
, MONSTER_KNIGHT
:
3294 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3296 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3298 begin // Ñîçäàåì Lost_Soul:
3299 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3300 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3303 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3304 mon
.FTargetUID
:= FTargetUID
;
3305 GetPos(FTargetUID
, @o
);
3306 mon
.FTargetTime
:= 0;
3307 mon
.FNoRespawn
:= True;
3308 mon
.SetState(MONSTATE_GO
);
3309 mon
.shoot(@o
, True);
3310 Inc(gTotalMonsters
);
3312 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3317 if FMonsterType
<> MONSTER_PAIN
then
3318 if g_Game_IsNet
then
3319 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3321 // Ñêîðîñòðåëüíûå ìîíñòðû:
3322 if (FMonsterType
= MONSTER_CGUN
) or
3323 (FMonsterType
= MONSTER_SPIDER
) or
3324 (FMonsterType
= MONSTER_BSP
) or
3325 (FMonsterType
= MONSTER_MANCUB
) or
3326 (FMonsterType
= MONSTER_ROBO
) then
3327 if not GetPos(FTargetUID
, @o
) then
3328 // Öåëü ìåðòâà - èùåì íîâóþ:
3330 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3331 if shoot(@o
, False) then
3335 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3336 FWaitAttackAnim
:= True;
3339 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3340 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3342 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3343 // Çâóêè ïðè ïåðåäâèæåíèè:
3344 case FMonsterType
of
3346 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3347 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3348 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3350 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3351 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3352 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3354 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3355 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3356 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3358 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3359 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3360 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3364 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3365 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3366 FObj
.Vel
.X
:= oldvelx
;
3368 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3369 if FAnim
[FCurAnim
, FDirection
] <> nil then
3370 FAnim
[FCurAnim
, FDirection
].Update();
3373 procedure TMonster
.SetDeadAnim
;
3375 if FAnim
<> nil then
3376 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3379 procedure TMonster
.RevertAnim(R
: Boolean = True);
3381 if FAnim
<> nil then
3382 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3383 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3386 function TMonster
.AnimIsReverse
: Boolean;
3388 if FAnim
<> nil then
3389 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3394 procedure TMonster
.ClientUpdate();
3396 a
, b
, sx
, sy
, oldvelx
: Integer;
3403 sx
:= 0; // SHUT UP COMPILER
3406 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3407 if FMonsterType
= MONSTER_FISH
then
3408 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3409 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3412 // Ëåòàþùèå ìîíòñðû:
3413 if ((FMonsterType
= MONSTER_SOUL
) or
3414 (FMonsterType
= MONSTER_PAIN
) or
3415 (FMonsterType
= MONSTER_CACO
)) and
3416 (FState
<> MONSTATE_DIE
) and
3417 (FState
<> MONSTATE_DEAD
) then
3420 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3421 if gTime
mod (GAME_TICK
*2) <> 0 then
3423 g_Obj_Move(@FObj
, fall
, True, True);
3424 positionChanged(); // this updates spatial accelerators
3428 if FPainTicks
> 0 then
3431 FPainSound
:= False;
3434 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3435 positionChanged(); // this updates spatial accelerators
3437 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3438 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3439 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3445 oldvelx
:= FObj
.Vel
.X
;
3447 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3448 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3449 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3451 if FFireTime
> 0 then
3453 if WordBool(st
and MOVE_INWATER
) then
3458 FFireTime
:= FFireTime
- 1;
3462 // Ìåðòâûé íè÷åãî íå äåëàåò:
3463 if (FState
= MONSTATE_DEAD
) then
3466 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3467 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3468 case FMonsterType
of
3470 if Random(4) = 0 then
3471 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3472 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3473 MONSTER_ROBO
, MONSTER_BARREL
:
3474 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3475 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3477 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3478 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3479 if Random(2) = 0 then
3480 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3482 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3486 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3487 if FMonsterType
= MONSTER_BARREL
then
3489 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3490 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3491 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3492 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3496 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3497 if FMonsterType
= MONSTER_SOUL
then
3498 if WordBool(st
and MOVE_HITAIR
) then
3499 g_Obj_SetSpeed(@FObj
, 16);
3504 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3505 if FObj
.Vel
.Y
< 0 then
3506 if WordBool(st
and MOVE_INWATER
) then
3509 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3510 FTargetTime
:= FTargetTime
+ 1;
3512 if FShellTimer
> -1 then
3513 if FShellTimer
= 0 then
3515 if FShellType
= SHELL_SHELL
then
3516 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3517 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3518 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3519 else if FShellType
= SHELL_DBLSHELL
then
3521 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3522 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3523 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3524 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3525 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3526 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3529 end else Dec(FShellTimer
);
3531 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3533 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3534 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3535 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3536 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3537 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3538 (FObj
.Accel
.Y
= 0) then
3539 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3542 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3544 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3545 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3547 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3548 if gSoundEffectsDF
then PainSound();
3550 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3553 // Ñíèæàåì áîëü ñî âðåìåíåì:
3556 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3557 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3559 SetState(MONSTATE_GO
);
3564 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3567 FSleep
:= FSleep
+ 1;
3569 // Ïðîñïàëè äîñòàòî÷íî:
3570 if FSleep
>= 18 then
3576 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3579 FSleep
:= FSleep
- 1;
3582 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3584 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3585 if WordBool(st
and MOVE_BLOCK
) then
3589 SetState(MONSTATE_RUNOUT
);
3594 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3595 if (FMonsterType
= MONSTER_VILE
) then
3596 if isCorpse(@FObj
, False) <> -1 then
3598 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3604 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3605 if Abs(sx
) < 40 then
3606 if FMonsterType
<> MONSTER_FISH
then
3608 SetState(MONSTATE_RUN
);
3614 // Óïåðëèñü â ñòåíó:
3615 if WordBool(st
and MOVE_HITWALL
) then
3617 case FMonsterType
of
3618 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3620 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3621 (FObj
.Accel
.Y
= 0) then
3622 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3623 // Ïðûæîê ÷åðåç ñòåíó:
3624 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3625 SetState(MONSTATE_CLIMB
);
3632 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3633 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3634 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3636 if FMonsterType
= MONSTER_FISH
then
3638 if not WordBool(st
and MOVE_INWATER
) then
3639 begin // Ðûáà âíå âîäû:
3640 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3641 begin // "Ñòîèò" òâåðäî
3642 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3643 if FObj
.Accel
.Y
= 0 then
3645 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3649 SetState(MONSTATE_PAIN
);
3650 FPain
:= FPain
+ 50;
3654 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3656 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3660 // Ðûáà ïëûâåò ââåðõ:
3661 if FObj
.Vel
.Y
< 0 then
3662 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3664 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3666 // Ïëàâàåì òóäà-ñþäà:
3667 SetState(MONSTATE_RUN
);
3672 else // Ëåòàþùèå ìîíñòðû
3674 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3676 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3681 else // "Íàçåìíûå" ìîíñòðû
3683 // Âîçìîæíî, ïèíàåì êóñêè:
3684 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3686 b
:= Abs(FObj
.Vel
.X
);
3687 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3688 for a
:= 0 to High(gGibs
) do
3690 if gGibs
[a
].alive
and
3691 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3692 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3695 if FObj
.Vel
.X
< 0 then
3697 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3701 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3703 positionChanged(); // this updates spatial accelerators
3707 // Áîññû ìîãóò ïèíàòü òðóïû:
3708 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3709 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3711 b
:= Abs(FObj
.Vel
.X
);
3712 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3713 for a
:= 0 to High(gCorpses
) do
3714 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3716 co
:= gCorpses
[a
].Obj
;
3717 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3718 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3720 if FObj
.Vel
.X
< 0 then
3721 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3723 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3728 FSleep
:= FSleep
+ 1;
3734 if Random(8) = 0 then
3738 // Áåæèì â âûáðàííóþ ñòîðîíó:
3739 if FDirection
= TDirection
.D_RIGHT
then
3740 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3742 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3744 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3745 if WordBool(st
and MOVE_INWATER
) then
3746 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3747 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3748 if FMonsterType
= MONSTER_FISH
then
3752 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3754 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3755 if WordBool(st
and MOVE_BLOCK
) then
3757 SetState(MONSTATE_RUNOUT
);
3763 FSleep
:= FSleep
- 1;
3765 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3766 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3768 SetState(MONSTATE_GO
);
3772 if Random(8) = 0 then
3776 // Áåæèì â âûáðàííóþ ñòîðîíó:
3777 if FDirection
= TDirection
.D_RIGHT
then
3778 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3780 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3782 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3783 if WordBool(st
and MOVE_INWATER
) then
3784 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3785 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3786 if FMonsterType
= MONSTER_FISH
then
3790 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3792 // Âûøëè èç ÁëîêÌîíà:
3793 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3796 FSleep
:= FSleep
- 1;
3798 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3799 if FSleep
<= -18 then
3801 SetState(MONSTATE_GO
);
3805 if Random(8) = 0 then
3809 // Áåæèì â âûáðàííóþ ñòîðîíó:
3810 if FDirection
= TDirection
.D_RIGHT
then
3811 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3813 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3815 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3816 if WordBool(st
and MOVE_INWATER
) then
3817 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3818 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3819 if FMonsterType
= MONSTER_FISH
then
3823 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3825 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3826 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3827 (not WordBool(st
and MOVE_HITWALL
)) then
3829 SetState(MONSTATE_GO
);
3832 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3833 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3835 SetState(MONSTATE_RUN
);
3840 // Áåæèì â âûáðàííóþ ñòîðîíó:
3841 if FDirection
= TDirection
.D_RIGHT
then
3842 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3844 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3846 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3847 if WordBool(st
and MOVE_INWATER
) then
3848 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3849 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3850 if FMonsterType
= MONSTER_FISH
then
3854 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3855 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3857 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3858 if FMonsterType
= MONSTER_SOUL
then
3860 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3861 SetState(MONSTATE_GO
);
3866 // Çàìåäëÿåìñÿ ïðè àòàêå:
3867 if FMonsterType
<> MONSTER_FISH
then
3868 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3870 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3871 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3873 // Öåëü ïîãèáëà => èäåì äàëüøå:
3874 if not GetPos(FTargetUID
, @o
) then
3876 SetState(MONSTATE_GO
);
3881 // Öåëü íå âèäíî => èäåì äàëüøå:
3882 if not g_Look(@FObj
, @o
, FDirection
) then
3884 SetState(MONSTATE_GO
);
3889 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3890 if g_Obj_CollideWater(@o
, 0, 0) then
3892 SetState(MONSTATE_GO
);
3898 end; // case FState of ...
3902 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3903 if FState
= MONSTATE_REVIVE
then
3904 if FAnim
[FCurAnim
, FDirection
].Played
then
3905 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3906 FAnim
[FCurAnim
, FDirection
].Revert(False);
3907 SetState(MONSTATE_GO
);
3910 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3911 if vilefire
<> nil then
3914 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3915 if (FState
= MONSTATE_DIE
) and
3916 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3917 (FAnim
[FCurAnim
, FDirection
].Played
) then
3920 SetState(MONSTATE_DEAD
);
3922 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3923 if (FMonsterType
= MONSTER_PAIN
) or
3924 (FMonsterType
= MONSTER_SOUL
) or
3925 (FMonsterType
= MONSTER_BARREL
) then
3928 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3931 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3932 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3933 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3934 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3935 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3936 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3937 if FState
= MONSTATE_ATTACK
then
3938 begin // Ñîñòîÿíèå - Àòàêà
3939 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3940 if FMonsterType
<> MONSTER_SOUL
then
3941 SetState(MONSTATE_GO
);
3943 else // Ñîñòîÿíèå - Ñòðåëüáà
3945 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3946 if not FChainFire
then
3947 SetState(MONSTATE_GO
)
3949 begin // Íàäî ñòðåëÿòü åùå
3950 FChainFire
:= False;
3951 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3952 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3953 FAnim
[FCurAnim
, FDirection
].Reset();
3957 FWaitAttackAnim
:= False;
3960 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3961 if (FMonsterType
= MONSTER_SOUL
) or
3962 ( (not FWaitAttackAnim
) and
3963 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3964 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3966 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3967 if FState
= MONSTATE_ATTACK
then
3968 begin // Ñîñòîÿíèå - Àòàêà
3969 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3970 if FMonsterType
= MONSTER_SOUL
then
3971 FAnim
[FCurAnim
, FDirection
].Reset();
3973 case FMonsterType
of
3974 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3975 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3976 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3977 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3978 if FMonsterType
= MONSTER_SOUL
then
3979 SetState(MONSTATE_GO
);
3982 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3984 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3985 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3986 if FCurAnim
= ANIM_ATTACK2
then
3989 o
.Vel
.X
:= IfThen(FDirection
= TDirection
.D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3990 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3994 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3995 if FCurAnim
= ANIM_ATTACK2
then
3997 sx
:= isCorpse(@FObj
, True);
3999 begin // Íàøëè, êîãî âîñêðåñèòü
4000 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
4001 // Âîñêðåøàòü - ñåáå âðåäèòü:
4002 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
4008 else // Ñîñòîÿíèå - Ñòðåëüáà
4010 // Ñêîðîñòðåëüíûå ìîíñòðû:
4011 if (FMonsterType
= MONSTER_CGUN
) or
4012 (FMonsterType
= MONSTER_SPIDER
) or
4013 (FMonsterType
= MONSTER_BSP
) or
4014 (FMonsterType
= MONSTER_MANCUB
) or
4015 (FMonsterType
= MONSTER_ROBO
) then
4016 if not GetPos(FTargetUID
, @o
) then
4017 // Öåëü ìåðòâà - èùåì íîâóþ:
4019 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4020 if shoot(@o
, False) then
4024 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4025 FWaitAttackAnim
:= True;
4028 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4029 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
4031 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
4032 // Çâóêè ïðè ïåðåäâèæåíèè:
4033 case FMonsterType
of
4035 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4036 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4037 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
4039 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4040 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4041 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
4043 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4044 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
4045 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4047 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
4048 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
4049 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
4053 // Êîñòûëü äëÿ ïîòîêîâ
4054 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
4055 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
4056 FObj
.Vel
.X
:= oldvelx
;
4058 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4059 if FAnim
[FCurAnim
, FDirection
] <> nil then
4060 FAnim
[FCurAnim
, FDirection
].Update();
4063 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
4065 case FMonsterType
of
4068 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
4069 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4073 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
4075 FShellType
:= SHELL_SHELL
;
4079 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
4081 FShellType
:= SHELL_DBLSHELL
;
4083 MONSTER_CGUN
, MONSTER_SPIDER
:
4085 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
4086 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
4089 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
4091 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
4093 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
4095 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
4097 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
4099 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
4100 MONSTER_BARON
, MONSTER_KNIGHT
:
4101 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
4103 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4107 procedure TMonster
.Turn();
4110 if FDirection
= TDirection
.D_LEFT
then FDirection
:= TDirection
.D_RIGHT
else FDirection
:= TDirection
.D_LEFT
;
4112 // Áåæèì â âûáðàííóþ ñòîðîíó:
4113 if FDirection
= TDirection
.D_RIGHT
then
4114 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4116 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4119 function TMonster
.findNewPrey(): Boolean;
4123 PlayersSee
, MonstersSee
: Array of DWORD
;
4124 PlayerNear
, MonsterNear
: Integer;
4127 SetLength(MonstersSee
, 0);
4128 SetLength(PlayersSee
, 0);
4135 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4136 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4137 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4138 for a
:= 0 to High(gPlayers
) do
4139 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4140 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4142 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4144 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4145 PlayersSee
[High(PlayersSee
)] := a
;
4147 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4148 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4152 PlayerNear
:= Integer(a
);
4156 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4157 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4158 for a
:= 0 to High(gMonsters
) do
4159 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4160 (gMonsters
[a
].FUID
<> FUID
) then
4162 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4163 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4164 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4165 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4166 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4167 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4168 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4169 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4171 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4173 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4174 MonstersSee
[High(MonstersSee
)] := a
;
4176 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4177 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4181 MonsterNear
:= Integer(a
);
4186 BH_NORMAL
, BH_KILLER
:
4188 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4189 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4191 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4192 FTargetUID
:= gPlayers
[a
].UID
;
4195 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4198 FTargetUID
:= gPlayers
[a
].UID
;
4200 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4201 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4203 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4204 FTargetUID
:= gMonsters
[a
].UID
;
4207 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4210 FTargetUID
:= gMonsters
[a
].UID
;
4213 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4215 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4216 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4218 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4219 FTargetUID
:= gPlayers
[a
].UID
;
4221 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4223 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4224 FTargetUID
:= gMonsters
[a
].UID
;
4226 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4227 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4230 FTargetUID
:= gPlayers
[a
].UID
;
4232 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4235 FTargetUID
:= gMonsters
[a
].UID
;
4240 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4241 if FTargetUID
= 0 then
4243 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4244 if FBehaviour
= BH_INSANE
then
4247 FTargetTime
:= MAX_ATM
;
4256 function TMonster
.kick(o
: PObj
): Boolean;
4260 case FMonsterType
of
4263 SetState(MONSTATE_ATTACK
);
4268 SetState(MONSTATE_ATTACK
);
4269 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4274 SetState(MONSTATE_ATTACK
);
4275 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4278 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4280 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4281 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4284 MONSTER_BARON
, MONSTER_KNIGHT
,
4285 MONSTER_CACO
, MONSTER_MANCUB
:
4286 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4287 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4291 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4301 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4302 if not immediately
then
4303 case FMonsterType
of
4304 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4305 Exit
; // íå ñòðåëÿþò
4306 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4309 // Âðåìÿ âûñòðåëà óïóùåíî:
4311 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4317 // Âðåìÿ âûñòðåëà óïóùåíî:
4324 // Âðåìÿ âûñòðåëà óïóùåíî:
4325 if FAmmo
>= 100 then
4330 // Ñòðåëÿåò íå âñåãäà:
4331 if Random(2) = 0 then
4334 // Âðåìÿ âûñòðåëà óïóùåíî:
4338 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4339 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4340 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4341 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4342 else if Random(16) <> 0 then Exit
;
4346 if not g_Look(@FObj
, o
, FDirection
) then
4351 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4352 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4354 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4355 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4356 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4357 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4360 case FMonsterType
of
4361 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4363 SetState(MONSTATE_SHOOT
);
4368 SetState(MONSTATE_SHOOT
);
4372 begin // Çàæèãàåì îãîíü
4373 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4374 ty
:= o
^.Y
+o
^.Rect
.Y
;
4375 SetState(MONSTATE_SHOOT
);
4379 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4380 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4383 begin // Ëåòèò â ñòîðîíó öåëè:
4384 SetState(MONSTATE_ATTACK
);
4385 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4387 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4388 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4389 m
:= Max(Abs(xd
), Abs(yd
));
4393 FObj
.Vel
.X
:= (xd
*16) div m
;
4394 FObj
.Vel
.Y
:= (yd
*16) div m
;
4396 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4397 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4399 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4400 if FMonsterType
= MONSTER_MANCUB
then
4402 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4404 SetState(MONSTATE_SHOOT
);
4412 function TMonster
.alive(): Boolean;
4414 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4417 procedure TMonster
.SetHealth(aH
: Integer);
4419 if (aH
> 0) and (aH
< 1000000) then
4422 if FHealth
> FMaxHealth
then
4423 FMaxHealth
:= FHealth
;
4427 procedure TMonster
.WakeUp();
4429 if g_Game_IsClient
then Exit
;
4430 SetState(MONSTATE_GO
);
4431 FTargetTime
:= MAX_ATM
;
4435 procedure TMonster
.SaveState (st
: TStream
);
4443 // Ñèãíàòóðà ìîíñòðà:
4444 utils
.writeSign(st
, 'MONS');
4445 utils
.writeInt(st
, Byte(0)); // version
4447 utils
.writeInt(st
, Word(FUID
));
4449 if FDirection
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
4450 utils
.writeInt(st
, Byte(b
));
4451 // Íàäî ëè óäàëèòü åãî
4452 utils
.writeBool(st
, FRemoved
);
4453 // Îñòàëîñü çäîðîâüÿ
4454 utils
.writeInt(st
, LongInt(FHealth
));
4456 utils
.writeInt(st
, Byte(FState
));
4458 utils
.writeInt(st
, Byte(FCurAnim
));
4460 utils
.writeInt(st
, Word(FTargetUID
));
4461 // Âðåìÿ ïîñëå ïîòåðè öåëè
4462 utils
.writeInt(st
, LongInt(FTargetTime
));
4463 // Ïîâåäåíèå ìîíñòðà
4464 utils
.writeInt(st
, Byte(FBehaviour
));
4465 // Ãîòîâíîñòü ê âûñòðåëó
4466 utils
.writeInt(st
, LongInt(FAmmo
));
4468 utils
.writeInt(st
, LongInt(FPain
));
4470 utils
.writeInt(st
, LongInt(FSleep
));
4471 // Îçâó÷èâàòü ëè áîëü
4472 utils
.writeBool(st
, FPainSound
);
4473 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4474 utils
.writeBool(st
, FWaitAttackAnim
);
4475 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4476 utils
.writeBool(st
, FChainFire
);
4477 // Ïîäëåæèò ëè ðåñïàâíó
4478 utils
.writeBool(st
, FNoRespawn
);
4480 utils
.writeInt(st
, LongInt(tx
));
4481 utils
.writeInt(st
, LongInt(ty
));
4482 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4483 utils
.writeInt(st
, LongInt(FStartID
));
4484 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4485 utils
.writeInt(st
, LongInt(FSpawnTrigger
));
4487 Obj_SaveState(st
, @FObj
);
4488 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4489 anim
:= (vilefire
<> nil);
4490 utils
.writeBool(st
, anim
);
4491 // Åñëè åñòü - ñîõðàíÿåì:
4492 if anim
then vilefire
.SaveState(st
);
4494 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4496 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4497 anim
:= (FAnim
[i
, TDirection
.D_LEFT
] <> nil);
4498 utils
.writeBool(st
, anim
);
4499 // Åñëè åñòü - ñîõðàíÿåì
4500 if anim
then FAnim
[i
, TDirection
.D_LEFT
].SaveState(st
);
4501 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4502 anim
:= (FAnim
[i
, TDirection
.D_RIGHT
] <> nil);
4503 utils
.writeBool(st
, anim
);
4504 // Åñëè åñòü - ñîõðàíÿåì
4505 if anim
then FAnim
[i
, TDirection
.D_RIGHT
].SaveState(st
);
4510 procedure TMonster
.LoadState (st
: TStream
);
4518 // Ñèãíàòóðà ìîíñòðà:
4519 if not utils
.checkSign(st
, 'MONS') then raise XStreamError
.Create('invalid monster signature');
4520 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid monster version');
4521 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4522 uidMap
[FUID
] := nil;
4524 FUID
:= utils
.readWord(st
);
4525 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4526 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4527 uidMap
[FUID
] := self
;
4529 b
:= utils
.readByte(st
);
4530 if b
= 1 then FDirection
:= TDirection
.D_LEFT
else FDirection
:= TDirection
.D_RIGHT
; // b = 2
4531 // Íàäî ëè óäàëèòü åãî
4532 FRemoved
:= utils
.readBool(st
);
4533 // Îñòàëîñü çäîðîâüÿ
4534 FHealth
:= utils
.readLongInt(st
);
4536 FState
:= utils
.readByte(st
);
4538 FCurAnim
:= utils
.readByte(st
);
4540 FTargetUID
:= utils
.readWord(st
);
4541 // Âðåìÿ ïîñëå ïîòåðè öåëè
4542 FTargetTime
:= utils
.readLongInt(st
);
4543 // Ïîâåäåíèå ìîíñòðà
4544 FBehaviour
:= utils
.readByte(st
);
4545 // Ãîòîâíîñòü ê âûñòðåëó
4546 FAmmo
:= utils
.readLongInt(st
);
4548 FPain
:= utils
.readLongInt(st
);
4550 FSleep
:= utils
.readLongInt(st
);
4551 // Îçâó÷èâàòü ëè áîëü
4552 FPainSound
:= utils
.readBool(st
);
4553 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4554 FWaitAttackAnim
:= utils
.readBool(st
);
4555 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4556 FChainFire
:= utils
.readBool(st
);
4557 // Ïîäëåæèò ëè ðåñïàâíó
4558 FNoRespawn
:= utils
.readBool(st
);
4560 tx
:= utils
.readLongInt(st
);
4561 ty
:= utils
.readLongInt(st
);
4562 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4563 FStartID
:= utils
.readLongInt(st
);
4564 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4565 FSpawnTrigger
:= utils
.readLongInt(st
);
4567 Obj_LoadState(@FObj
, st
);
4568 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4569 anim
:= utils
.readBool(st
);
4570 // Åñëè åñòü - çàãðóæàåì:
4573 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4574 vilefire
.LoadState(st
);
4577 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4579 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4580 anim
:= utils
.readBool(st
);
4581 // Åñëè åñòü - çàãðóæàåì
4584 Assert(FAnim
[i
, TDirection
.D_LEFT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4585 FAnim
[i
, TDirection
.D_LEFT
].LoadState(st
);
4587 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4588 anim
:= utils
.readBool(st
);
4589 // Åñëè åñòü - çàãðóæàåì
4592 Assert(FAnim
[i
, TDirection
.D_RIGHT
] <> nil, 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4593 FAnim
[i
, TDirection
.D_RIGHT
].LoadState(st
);
4599 procedure TMonster
.ActivateTriggers();
4603 if FDieTriggers
<> nil then
4604 for a
:= 0 to High(FDieTriggers
) do
4605 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4606 if FSpawnTrigger
> -1 then
4608 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4609 FSpawnTrigger
:= -1;
4613 procedure TMonster
.AddTrigger(t
: Integer);
4615 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4616 FDieTriggers
[High(FDieTriggers
)] := t
;
4619 procedure TMonster
.ClearTriggers();
4621 SetLength(FDieTriggers
, 0);
4624 procedure TMonster
.CatchFire(Attacker
: Word);
4627 FFireAttacker
:= Attacker
;
4628 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4631 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4636 if (Random(10) = 1) and (Times
= 1) then
4639 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4641 for i
:= 1 to Times
do
4643 Anim
:= TAnimation
.Create(id
, False, 3);
4645 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4646 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4653 // ////////////////////////////////////////////////////////////////////////// //
4654 // throws on invalid uid
4655 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4657 result
:= g_Mons_ByIdx_NC(uid
);
4658 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4662 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4664 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4665 result
:= gMonsters
[uid
];
4668 function g_Mons_TotalCount (): Integer; inline;
4670 result
:= Length(gMonsters
);
4674 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4680 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4681 for idx
:= 0 to High(gMonsters
) do
4683 mon
:= gMonsters
[idx
];
4684 if (mon
<> nil) then
4687 if result
then exit
;
4693 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4699 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4700 for idx
:= 0 to High(gMonsters
) do
4702 mon
:= gMonsters
[idx
];
4703 if (mon
<> nil) and mon
.alive
then
4706 if result
then exit
;
4712 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4714 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4716 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4723 it
: TMonsterGrid
.Iter
;
4726 if (width
< 1) or (height
< 1) then exit
;
4727 if gmon_debug_use_sqaccel
then
4729 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4730 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4731 for mit
in it
do if (mit
.alive
) then begin result
:= true; break
; end;
4736 for idx
:= 0 to High(gMonsters
) do
4738 mon
:= gMonsters
[idx
];
4739 if (mon
<> nil) and mon
.alive
then
4741 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4752 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4754 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4763 it
: TMonsterGrid
.Iter
;
4766 if (width
< 1) or (height
< 1) then exit
;
4767 if gmon_debug_use_sqaccel
then
4769 //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4770 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4771 for mit
in it
do if (cb(mit
^)) then begin result
:= true; break
; end;
4776 for idx
:= 0 to High(gMonsters
) do
4778 mon
:= gMonsters
[idx
];
4779 if (mon
<> nil) and mon
.alive
then
4781 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4784 if result
then exit
;
4792 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4794 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4797 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4798 if mon.alive then result := cb(mon) else result := false;
4805 it
: TMonsterGrid
.Iter
;
4808 if (width
< 1) or (height
< 1) then exit
;
4809 if gmon_debug_use_sqaccel
then
4812 if (width = 1) and (height = 1) then
4814 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4818 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4821 it
:= monsGrid
.forEachInAABB(x
, y
, width
, height
);
4824 if (mit
^.alive
) then
4826 if (cb(mit
^)) then begin result
:= true; break
; end;
4833 for idx
:= 0 to High(gMonsters
) do
4835 mon
:= gMonsters
[idx
];
4836 if (mon
<> nil) and mon
.alive
then
4838 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4841 if result
then exit
;