DEADSOFTWARE

field namefix: `FLive` -> `FAlive`; `live` -> `alive`
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 BH_NORMAL = 0;
42 BH_KILLER = 1;
43 BH_MANIAC = 2;
44 BH_INSANE = 3;
45 BH_CANNIBAL = 4;
46 BH_GOOD = 5;
48 type
49 TMonster = Class (TObject)
50 private
51 FMonsterType: Byte;
52 FUID: Word;
53 FDirection: TDirection;
54 FStartDirection: TDirection;
55 FStartX, FStartY: Integer;
56 FRemoved: Boolean;
57 FHealth: Integer;
58 FMaxHealth: Integer;
59 FState: Byte;
60 FCurAnim: Byte;
61 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
62 FTargetUID: Word;
63 FTargetTime: Integer;
64 FBehaviour: Byte;
65 FAmmo: Integer;
66 FPain: Integer;
67 FSleep: Integer;
68 FPainSound: Boolean;
69 FPainTicks: Integer;
70 FWaitAttackAnim: Boolean;
71 FChainFire: Boolean;
72 tx, ty: Integer;
73 FStartID: Integer;
74 FObj: TObj;
75 FBloodRed: Byte;
76 FBloodGreen: Byte;
77 FBloodBlue: Byte;
78 FBloodKind: Byte;
79 FShellTimer: Integer;
80 FShellType: Byte;
81 FFirePainTime: Integer;
82 FFireAttacker: Word;
83 vilefire: TAnimation;
84 mProxyId: Integer; // node in dyntree or -1
85 mArrIdx: Integer; // in gMonsters
87 FDieTriggers: Array of Integer;
88 FSpawnTrigger: Integer;
90 procedure Turn();
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 procedure setGameX (v: Integer); inline;
95 procedure setGameY (v: Integer); inline;
97 public
98 FNoRespawn: Boolean;
99 FFireTime: Integer;
100 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
102 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
103 destructor Destroy(); override;
104 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
105 function Collide(Panel: TPanel): Boolean; overload;
106 function Collide(X, Y: Integer): Boolean; overload;
107 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
108 function alive(): Boolean;
109 procedure SetHealth(aH: Integer);
110 procedure Push(vx, vy: Integer);
111 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
112 function Heal(Value: Word): Boolean;
113 procedure BFGHit();
114 procedure Update();
115 procedure ClientUpdate();
116 procedure ClientAttack(wx, wy, atx, aty: Integer);
117 procedure SetDeadAnim;
118 procedure Draw();
119 procedure WakeUp();
120 procedure WakeUpSound();
121 procedure DieSound();
122 procedure PainSound();
123 procedure ActionSound();
124 procedure AddTrigger(t: Integer);
125 procedure ClearTriggers();
126 procedure Respawn();
127 procedure SaveState(var Mem: TBinMemoryWriter);
128 procedure LoadState(var Mem: TBinMemoryReader);
129 procedure SetState(State: Byte; ForceAnim: Byte = 255);
130 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
131 procedure MakeBloodSimple(Count: Word);
132 procedure RevertAnim(R: Boolean = True);
133 function AnimIsReverse: Boolean;
134 function shoot(o: PObj; immediately: Boolean): Boolean;
135 function kick(o: PObj): Boolean;
136 procedure CatchFire(Attacker: Word);
137 procedure OnFireFlame(Times: DWORD = 1);
139 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
141 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
143 procedure getMapBox (out x, y, w, h: Integer); inline;
145 public
146 property Obj: TObj read FObj;
148 property proxyId: Integer read mProxyId;
149 property arrIdx: Integer read mArrIdx;
151 published
152 property MonsterType: Byte read FMonsterType;
153 property MonsterHealth: Integer read FHealth write FHealth;
154 property MonsterAmmo: Integer read FAmmo write FAmmo;
155 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
156 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
157 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
158 property MonsterSleep: Integer read FSleep write FSleep;
159 property MonsterState: Byte read FState write FState;
160 property MonsterRemoved: Boolean read FRemoved write FRemoved;
161 property MonsterPain: Integer read FPain write FPain;
162 property MonsterAnim: Byte read FCurAnim write FCurAnim;
164 property UID: Word read FUID write FUID;
165 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
167 property GameX: Integer read FObj.X write setGameX;
168 property GameY: Integer read FObj.Y write setGameY;
169 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
170 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
171 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
172 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
173 property GameDirection: TDirection read FDirection write FDirection;
175 property StartID: Integer read FStartID;
176 end;
179 // will be called from map loader
180 procedure g_Mons_InitTree (x, y, w, h: Integer);
182 procedure g_Monsters_LoadData ();
183 procedure g_Monsters_FreeData ();
184 procedure g_Monsters_Init ();
185 procedure g_Monsters_Free (clearGrid: Boolean=true);
186 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
187 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
188 procedure g_Monsters_Update ();
189 procedure g_Monsters_Draw ();
190 procedure g_Monsters_DrawHealth ();
191 function g_Monsters_ByUID (UID: Word): TMonster;
192 procedure g_Monsters_killedp ();
193 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
194 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
195 function g_Monsters_GetIDByName (name: String): Integer;
196 function g_Monsters_GetNameByID (MonsterType: Byte): String;
197 function g_Monsters_GetKilledBy (MonsterType: Byte): String;
200 type
201 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
203 // throws on invalid uid
204 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
206 // can return null
207 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
209 function g_Mons_TotalCount (): Integer; inline;
211 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
213 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
214 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
216 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
217 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
219 function g_Mons_getNewTrapFrameId (): DWord;
222 type
223 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
225 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
228 var
229 gmon_debug_use_sqaccel: Boolean = true;
232 //HACK!
233 procedure g_Mons_ProfilersBegin ();
234 procedure g_Mons_ProfilersEnd ();
236 procedure g_Mons_LOS_Start (); inline;
237 procedure g_Mons_LOS_End (); inline;
239 var
240 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
243 type
244 TMonsterGrid = specialize TBodyGridBase<TMonster>;
246 var
247 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
250 var
251 gmon_debug_think: Boolean = true;
252 gmon_debug_one_think_step: Boolean = false;
255 implementation
257 uses
258 e_log, g_main, g_sound, g_gfx, g_player, g_game,
259 g_weapons, g_triggers, MAPDEF, g_items, g_options,
260 g_console, g_map, Math, SysUtils, g_menu, wadreader,
261 g_language, g_netmsg, idpool;
265 // ////////////////////////////////////////////////////////////////////////// //
266 procedure g_Mons_ProfilersBegin ();
267 begin
268 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
269 profMonsLOS.mainBegin(g_profile_los);
270 if g_profile_los then
271 begin
272 profMonsLOS.sectionBegin('loscalc');
273 profMonsLOS.sectionEnd();
274 end;
275 end;
277 procedure g_Mons_ProfilersEnd ();
278 begin
279 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
280 end;
282 procedure g_Mons_LOS_Start (); inline;
283 begin
284 profMonsLOS.sectionBeginAccum('loscalc');
285 end;
287 procedure g_Mons_LOS_End (); inline;
288 begin
289 profMonsLOS.sectionEnd();
290 end;
293 // ////////////////////////////////////////////////////////////////////////// //
294 var
295 monCheckTrapLastFrameId: DWord;
298 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
299 begin
300 x := FObj.X+FObj.Rect.X;
301 y := FObj.Y+FObj.Rect.Y;
302 w := FObj.Rect.Width;
303 h := FObj.Rect.Height;
304 end;
307 // ////////////////////////////////////////////////////////////////////////// //
308 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
309 begin
310 if not assigned(cb) then begin result := nil; exit; end;
311 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
312 end;
315 //WARNING! call this after monster position was changed, or coldet will not work right!
316 procedure TMonster.positionChanged ();
317 var
318 x, y, w, h: Integer;
319 nx, ny, nw, nh: Integer;
320 begin
321 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
322 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
323 {$ENDIF}
324 if (mProxyId = -1) then
325 begin
326 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
327 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
328 monsGrid.getBodyXY(mProxyId, x, y);
329 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
330 {$ENDIF}
331 end
332 else
333 begin
334 monsGrid.getBodyDims(mProxyId, x, y, w, h);
335 getMapBox(nx, ny, nw, nh);
337 if (w <> nw) or (h <> nh) then
338 begin
339 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
340 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
341 {$ENDIF}
342 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
343 end
344 else if (x <> nx) or (y <> ny) then
345 begin
346 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
347 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
348 {$ENDIF}
349 monsGrid.moveBody(mProxyId, nx, ny);
350 end
351 else
352 begin
353 exit; // nothing to do
354 end;
355 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
356 monsGrid.getBodyXY(mProxyId, x, y);
357 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
358 {$ENDIF}
359 end;
360 end;
363 // ////////////////////////////////////////////////////////////////////////// //
364 const
365 ANIM_SLEEP = 0;
366 ANIM_GO = 1;
367 ANIM_DIE = 2;
368 ANIM_MESS = 3;
369 ANIM_ATTACK = 4;
370 ANIM_ATTACK2 = 5;
371 ANIM_PAIN = 6;
373 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
375 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
376 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
377 record
378 name: String;
379 loop: Boolean;
380 end = ((name: 'SLEEP'; loop: True),
381 (name: 'GO'; loop: True),
382 (name: 'DIE'; loop: False),
383 (name: 'MESS'; loop: False),
384 (name: 'ATTACK'; loop: False),
385 (name: 'ATTACK2'; loop: False),
386 (name: 'PAIN'; loop: False));
388 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
389 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
390 record
391 Name: String;
392 Rect: TRectWH;
393 Health: Word;
394 RunVel: Byte;
395 MinPain: Byte;
396 Pain: Byte;
397 Jump: Byte;
398 end =
399 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
400 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
402 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
403 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
405 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
406 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
408 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
409 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
411 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
412 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
414 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
415 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
417 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
418 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
420 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
421 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
423 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
424 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
426 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
427 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
429 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
430 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
432 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
433 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
435 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
436 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
438 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
439 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
441 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
442 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
444 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
445 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
447 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
448 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
450 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
451 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
453 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
454 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
456 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
457 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
459 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
460 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
461 record
462 LeftAnim: Boolean;
463 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
464 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
465 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
466 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
467 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
468 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
469 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
470 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
472 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
473 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
474 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
476 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
477 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
478 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
480 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
481 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
482 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
484 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
485 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
486 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
488 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
489 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
490 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
492 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
493 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
494 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
496 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
497 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
498 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
500 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
501 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
502 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
504 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
505 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
506 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
508 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
509 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
510 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
512 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
513 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
514 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
516 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
517 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
518 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
520 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
521 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
522 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
524 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
525 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
526 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
528 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
529 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
530 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
532 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
533 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
534 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
536 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
537 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
538 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
540 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
541 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
542 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
544 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
545 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
546 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
548 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
549 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
552 var
553 gMonsters: array of TMonster;
554 uidMap: array [0..65535] of TMonster; // monster knows it's index
555 freeInds: TIdPool = nil;
558 procedure clearUidMap ();
559 var
560 idx: Integer;
561 begin
562 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
563 freeInds.clear();
564 end;
567 function g_Mons_getNewTrapFrameId (): DWord;
568 var
569 f: Integer;
570 begin
571 Inc(monCheckTrapLastFrameId);
572 if monCheckTrapLastFrameId = 0 then
573 begin
574 // wraparound
575 monCheckTrapLastFrameId := 1;
576 for f := 0 to High(gMonsters) do
577 begin
578 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
579 end;
580 end;
581 result := monCheckTrapLastFrameId;
582 end;
585 var
586 pt_x: Integer = 0;
587 pt_xs: Integer = 1;
588 pt_y: Integer = 0;
589 pt_ys: Integer = 1;
590 soulcount: Integer = 0;
593 function allocMonster (): DWORD;
594 var
595 f, olen: Integer;
596 begin
597 result := freeInds.alloc();
598 if (result > High(gMonsters)) then
599 begin
600 olen := Length(gMonsters);
601 SetLength(gMonsters, result+64);
602 for f := olen to High(gMonsters) do gMonsters[f] := nil;
603 end;
604 end;
607 function IsFriend(a, b: Byte): Boolean;
608 begin
609 Result := True;
611 // Áî÷êà - âñåì äðóã:
612 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
613 Exit;
615 // Ìîíñòðû îäíîãî âèäà:
616 if a = b then
617 case a of
618 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
619 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
620 Exit; // Ýòè íå áüþò ñâîèõ
621 end;
623 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
624 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
625 Exit;
626 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
627 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
628 Exit;
630 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
631 Result := False;
632 end;
635 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
636 var
637 m: TMonster;
638 UIDType, MonsterType: Byte;
639 begin
640 Result := False;
641 MonsterType := 0;
643 UIDType := g_GetUIDType(SpawnerUID);
644 if UIDType = UID_MONSTER then
645 begin
646 m := g_Monsters_ByUID(SpawnerUID);
647 if m = nil then Exit;
648 MonsterType := m.FMonsterType;
649 end;
651 case BH of
652 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
653 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
655 BH_KILLER: Result := UIDType = UID_PLAYER;
656 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
657 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
659 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
660 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
661 end;
662 end;
665 function canShoot(m: Byte): Boolean;
666 begin
667 Result := False;
669 case m of
670 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
671 Exit;
672 else
673 Result := True;
674 end;
675 end;
678 function isCorpse (o: PObj; immediately: Boolean): Integer;
680 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
681 begin
682 atag := atag; // shut up, fpc!
683 result := false; // don't stop
684 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
685 begin
686 case mon.FMonsterType of // Íå âîñêðåñèòü:
687 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
688 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
689 end;
690 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
691 result := true;
692 end;
693 end;
695 var
696 a: Integer;
697 mon: TMonster;
698 begin
699 result := -1;
701 // Åñëè íóæíà âåðîÿòíîñòü
702 if not immediately and (Random(8) <> 0) then exit;
704 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
705 if gmon_debug_use_sqaccel then
706 begin
707 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
708 if (mon <> nil) then result := mon.mArrIdx;
709 end
710 else
711 begin
712 for a := 0 to High(gMonsters) do
713 begin
714 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
715 begin
716 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
717 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
718 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
719 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
720 begin
721 Result := a;
722 Exit;
723 end;
724 end;
725 end;
726 end;
727 end;
728 end;
730 procedure g_Monsters_LoadData();
731 begin
732 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
734 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
735 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
736 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
737 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
738 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
739 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
740 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
741 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
742 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
748 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
749 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
755 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
756 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
762 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
763 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
769 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
770 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
776 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
777 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
783 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
784 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
790 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
791 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
797 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
798 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
804 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
805 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
811 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
812 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
818 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
825 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
832 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
839 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
846 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
853 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
860 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
867 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
874 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
887 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
889 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
891 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
892 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
893 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
894 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
895 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
896 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
897 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
898 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
899 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
900 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
901 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
903 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
904 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
905 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
907 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
908 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
909 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
910 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
911 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
912 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
914 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
915 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
916 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
917 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
918 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
920 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
921 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
923 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
924 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
926 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
928 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
929 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
930 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
931 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
932 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
934 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
935 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
936 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
937 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
938 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
940 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
941 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
942 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
943 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
945 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
946 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
947 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
949 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
952 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
953 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
955 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
956 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
957 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
959 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
960 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
962 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
963 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
964 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
966 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
968 freeInds := TIdPool.Create();
969 clearUidMap();
970 monCheckTrapLastFrameId := 0;
971 end;
973 procedure g_Monsters_FreeData();
974 begin
975 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
977 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
978 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
979 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
980 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
981 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
982 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
983 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
984 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
985 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
986 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
987 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
988 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
989 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
990 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
991 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
992 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
993 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
994 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
995 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
996 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
997 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
998 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
999 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1109 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1111 g_Sound_Delete('SOUND_MONSTER_PAIN');
1112 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1113 g_Sound_Delete('SOUND_MONSTER_ACTION');
1114 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1115 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1116 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1117 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1118 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1119 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1120 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1121 g_Sound_Delete('SOUND_MONSTER_SLOP');
1123 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1124 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1125 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1127 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1128 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1129 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1130 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1131 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1132 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1134 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1135 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1136 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1137 g_Sound_Delete('SOUND_MONSTER_HAHA');
1138 g_Sound_Delete('SOUND_MONSTER_TRUP');
1140 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1141 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1143 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1144 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1146 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1148 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1149 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1150 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1152 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1154 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1155 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1156 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1157 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1158 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1160 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1161 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1162 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1163 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1165 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1166 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1167 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1169 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1172 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1173 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1175 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1176 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1179 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1180 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1182 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1183 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1184 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1186 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1188 freeInds.Free();
1189 freeInds := nil;
1190 end;
1192 procedure g_Monsters_Init();
1193 begin
1194 soulcount := 0;
1195 end;
1197 procedure g_Monsters_Free (clearGrid: Boolean=true);
1198 var
1199 a: Integer;
1200 begin
1201 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1202 if (clearGrid) then
1203 begin
1204 monsGrid.Free();
1205 monsGrid := nil;
1206 end;
1207 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1208 gMonsters := nil;
1209 clearUidMap();
1210 monCheckTrapLastFrameId := 0;
1211 end;
1214 // will be called from map loader
1215 procedure g_Mons_InitTree (x, y, w, h: Integer);
1216 begin
1217 monsGrid.Free();
1218 monsGrid := TMonsterGrid.Create(x, y, w, h);
1219 //clearUidMap(); // why not?
1220 e_LogWritefln('%s', ['Recreated monster tree']);
1221 end;
1224 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1225 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1226 var
1227 find_id: DWORD;
1228 mon: TMonster;
1229 begin
1230 result := nil;
1232 // Íåò òàêîãî ìîíñòðà
1233 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1235 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1236 if MonsterType = MONSTER_SOUL then
1237 begin
1238 if soulcount > MAX_SOUL then exit;
1239 soulcount := soulcount + 1;
1240 end;
1242 find_id := allocMonster();
1244 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1245 gMonsters[find_id] := mon;
1246 mon.mArrIdx := find_id;
1247 mon.mProxyId := -1;
1249 uidMap[mon.FUID] := mon;
1251 // Íàñòðàèâàåì ïîëîæåíèå
1252 with mon do
1253 begin
1254 if AdjCoord then
1255 begin
1256 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1257 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1258 end
1259 else
1260 begin
1261 FObj.X := X-FObj.Rect.X;
1262 FObj.Y := Y-FObj.Rect.Y;
1263 end;
1265 FDirection := Direction;
1266 FStartDirection := Direction;
1267 FStartX := GameX;
1268 FStartY := GameY;
1269 end;
1271 mon.positionChanged();
1273 result := mon;
1274 end;
1276 procedure g_Monsters_killedp();
1277 var
1278 a, h: Integer;
1279 begin
1280 if gMonsters = nil then
1281 Exit;
1283 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1284 h := High(gMonsters);
1285 for a := 0 to h do
1286 begin
1287 if (gMonsters[a] <> nil) then
1288 begin
1289 with gMonsters[a] do
1290 begin
1291 if (FMonsterType = MONSTER_MAN) and
1292 (FState <> MONSTATE_DEAD) and
1293 (FState <> MONSTATE_SLEEP) and
1294 (FState <> MONSTATE_DIE) then
1295 begin
1296 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1297 Exit;
1298 end;
1299 end;
1300 end;
1301 end;
1302 end;
1304 procedure g_Monsters_Update();
1305 var
1306 a: Integer;
1307 begin
1308 // Öåëåóêàçàòåëü
1309 if gTime mod (GAME_TICK*2) = 0 then
1310 begin
1311 pt_x := pt_x+pt_xs;
1312 pt_y := pt_y+pt_ys;
1313 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1314 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1315 end;
1317 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1319 if gmon_debug_think or gmon_debug_one_think_step then
1320 begin
1321 gmon_debug_one_think_step := false;
1322 for a := 0 to High(gMonsters) do
1323 begin
1324 if (gMonsters[a] = nil) then continue;
1325 if not gMonsters[a].FRemoved then
1326 begin
1327 if g_Game_IsClient then
1328 gMonsters[a].ClientUpdate()
1329 else
1330 gMonsters[a].Update();
1331 end
1332 else
1333 begin
1334 gMonsters[a].Free();
1335 gMonsters[a] := nil;
1336 end;
1337 end;
1338 end;
1340 gMon := False;
1341 end;
1343 procedure g_Monsters_Draw();
1344 var
1345 a: Integer;
1346 begin
1347 if gMonsters <> nil then
1348 begin
1349 for a := 0 to High(gMonsters) do
1350 begin
1351 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1352 end;
1353 end;
1354 end;
1356 procedure g_Monsters_DrawHealth();
1357 var
1358 a: Integer;
1359 fW, fH: Byte;
1360 begin
1361 if gMonsters = nil then Exit;
1362 e_TextureFontGetSize(gStdFont, fW, fH);
1364 for a := 0 to High(gMonsters) do
1365 begin
1366 if gMonsters[a] <> nil then
1367 begin
1368 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1369 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1370 IntToStr(gMonsters[a].FHealth), gStdFont);
1371 end;
1372 end;
1373 end;
1375 function g_Monsters_ByUID (UID: Word): TMonster;
1376 begin
1377 result := uidMap[UID];
1378 end;
1380 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1381 var
1382 count, i: Integer;
1383 b: Byte;
1384 begin
1385 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1386 count := 0;
1387 if (gMonsters <> nil) then
1388 begin
1389 for i := 0 to High(gMonsters) do
1390 begin
1391 if (gMonsters[i] <> nil) then
1392 begin
1393 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1394 end;
1395 end;
1396 end;
1398 Mem := TBinMemoryWriter.Create((count+1) * 350);
1400 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1401 Mem.WriteInt(pt_x);
1402 Mem.WriteInt(pt_xs);
1403 Mem.WriteInt(pt_y);
1404 Mem.WriteInt(pt_ys);
1406 // Êîëè÷åñòâî ìîíñòðîâ:
1407 Mem.WriteInt(count);
1409 if count = 0 then
1410 Exit;
1412 // Ñîõðàíÿåì ìîíñòðîâ:
1413 for i := 0 to High(gMonsters) do
1414 begin
1415 if (gMonsters[i] <> nil) then
1416 begin
1417 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1418 begin
1419 // Òèï ìîíñòðà:
1420 b := gMonsters[i].MonsterType;
1421 Mem.WriteByte(b);
1422 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1423 gMonsters[i].SaveState(Mem);
1424 end;
1425 end;
1426 end;
1427 end;
1429 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1430 var
1431 count, a: Integer;
1432 b: Byte;
1433 mon: TMonster;
1434 begin
1435 if Mem = nil then exit;
1437 g_Monsters_Free(false);
1439 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1440 Mem.ReadInt(pt_x);
1441 Mem.ReadInt(pt_xs);
1442 Mem.ReadInt(pt_y);
1443 Mem.ReadInt(pt_ys);
1445 // Êîëè÷åñòâî ìîíñòðîâ
1446 Mem.ReadInt(count);
1448 if count = 0 then exit;
1450 // Çàãðóæàåì ìîíñòðîâ
1451 for a := 0 to count-1 do
1452 begin
1453 // Òèï ìîíñòðà
1454 Mem.ReadByte(b);
1455 // Ñîçäàåì ìîíñòðà
1456 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1457 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1458 // Çàãðóæàåì äàííûå ìîíñòðà
1459 mon.LoadState(Mem);
1460 end;
1461 end;
1463 function g_Monsters_GetIDByName(name: String): Integer;
1464 var
1465 i: Integer;
1466 begin
1467 name := UpperCase(name);
1468 i := MONSTER_DEMON;
1469 while (i <= MONSTER_MAN) do
1470 begin
1471 if name = MONSTERTABLE[i].Name then
1472 begin
1473 Result := i;
1474 Exit;
1475 end;
1476 Inc(i);
1477 end;
1479 Result := -1;
1480 end;
1482 function g_Monsters_GetNameByID(MonsterType: Byte): String;
1483 begin
1484 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1485 Result := MONSTERTABLE[MonsterType].Name
1486 else
1487 Result := '?';
1488 end;
1490 function g_Monsters_GetKilledBy(MonsterType: Byte): String;
1491 begin
1492 if MonsterType in [MONSTER_DEMON..MONSTER_MAN] then
1493 Result := KilledByMonster[MonsterType]
1494 else
1495 Result := '?';
1496 end;
1498 { T M o n s t e r : }
1500 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1501 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1502 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1505 procedure TMonster.ActionSound();
1506 begin
1507 case FMonsterType of
1508 MONSTER_IMP:
1509 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1510 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1511 MONSTER_MANCUB:
1512 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1513 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1514 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1515 MONSTER_SPIDER:
1516 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1517 MONSTER_BSP:
1518 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1519 MONSTER_VILE:
1520 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1521 MONSTER_SKEL:
1522 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1523 MONSTER_CYBER:
1525 MONSTER_MAN:
1526 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1527 end;
1528 end;
1530 procedure TMonster.PainSound();
1531 begin
1532 if FPainSound then
1533 Exit;
1535 FPainSound := True;
1536 FPainTicks := 20;
1538 case FMonsterType of
1539 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1540 MONSTER_SKEL, MONSTER_CGUN:
1541 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1542 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1543 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1544 MONSTER_BSP, MONSTER_CYBER:
1545 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1546 MONSTER_VILE:
1547 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1548 MONSTER_MANCUB:
1549 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1550 MONSTER_PAIN:
1551 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1552 MONSTER_MAN:
1553 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1554 end;
1555 end;
1557 procedure TMonster.DieSound();
1558 begin
1559 case FMonsterType of
1560 MONSTER_IMP:
1561 case Random(2) of
1562 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1563 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1564 end;
1565 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1566 case Random(3) of
1567 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1568 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1569 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1570 end;
1571 MONSTER_DEMON:
1572 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1573 MONSTER_BARREL:
1574 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1575 MONSTER_SOUL:
1576 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1577 MONSTER_BSP:
1578 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1579 MONSTER_VILE:
1580 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1581 MONSTER_BARON:
1582 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1583 MONSTER_CACO:
1584 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1585 MONSTER_CYBER:
1586 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1587 MONSTER_KNIGHT:
1588 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1589 MONSTER_MANCUB:
1590 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1591 MONSTER_PAIN:
1592 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1593 MONSTER_SKEL:
1594 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1595 MONSTER_SPIDER:
1596 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1597 MONSTER_MAN:
1598 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1599 end;
1600 end;
1602 procedure TMonster.WakeUpSound();
1603 begin
1604 case FMonsterType of
1605 MONSTER_IMP:
1606 case Random(2) of
1607 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1608 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1609 end;
1610 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1611 case Random(3) of
1612 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1613 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1614 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1615 end;
1616 MONSTER_MAN:
1617 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1618 MONSTER_BSP:
1619 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1620 MONSTER_VILE:
1621 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1622 MONSTER_BARON:
1623 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1624 MONSTER_CACO:
1625 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1626 MONSTER_CYBER:
1627 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1628 MONSTER_KNIGHT:
1629 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1630 MONSTER_MANCUB:
1631 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1632 MONSTER_PAIN:
1633 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1634 MONSTER_DEMON:
1635 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1636 MONSTER_SKEL:
1637 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1638 MONSTER_SPIDER:
1639 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1640 MONSTER_SOUL:
1642 end;
1643 end;
1645 procedure TMonster.BFGHit();
1646 begin
1647 if FMonsterType = MONSTER_FISH then
1648 Exit;
1650 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1651 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1652 {if g_Game_IsServer and g_Game_IsNet then
1653 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1654 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1655 0, NET_GFX_BFG);}
1656 end;
1658 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1659 begin
1660 Result := g_Collide(FObj.X+FObj.Rect.X,
1661 FObj.Y+FObj.Rect.Y,
1662 FObj.Rect.Width,
1663 FObj.Rect.Height,
1664 X, Y,
1665 Width, Height);
1666 end;
1668 function TMonster.Collide(Panel: TPanel): Boolean;
1669 begin
1670 Result := g_Collide(FObj.X+FObj.Rect.X,
1671 FObj.Y+FObj.Rect.Y,
1672 FObj.Rect.Width,
1673 FObj.Rect.Height,
1674 Panel.X, Panel.Y,
1675 Panel.Width, Panel.Height);
1676 end;
1678 function TMonster.Collide(X, Y: Integer): Boolean;
1679 begin
1680 X := X - FObj.X - FObj.Rect.X;
1681 Y := Y - FObj.Y - FObj.Rect.Y;
1682 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1683 (y >= 0) and (y <= FObj.Rect.Height);
1684 end;
1686 procedure TMonster.Respawn;
1687 begin
1688 FObj.Vel.X := 0;
1689 FObj.Vel.Y := 0;
1690 FObj.Accel.X := 0;
1691 FObj.Accel.Y := 0;
1692 FDirection := FStartDirection;
1693 {GameX}FObj.X := FStartX;
1694 {GameY}FObj.Y := FStartY;
1695 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1696 FHealth := MONSTERTABLE[FMonsterType].Health;
1697 FAmmo := 0;
1698 FPain := 0;
1699 FTargetUID := 0;
1700 FTargetTime := 0;
1701 FDieTriggers := nil;
1702 FWaitAttackAnim := False;
1703 FChainFire := False;
1704 FShellTimer := -1;
1706 FState := MONSTATE_SLEEP;
1707 FCurAnim := ANIM_SLEEP;
1709 positionChanged(); // this updates spatial accelerators
1711 if g_Game_IsNet and g_Game_IsServer then
1712 begin
1713 MH_SEND_MonsterPos(FUID);
1714 MH_SEND_MonsterState(FUID);
1715 end;
1716 end;
1718 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1719 var
1720 a: Integer;
1721 FramesID: DWORD = 0;
1722 s: String;
1723 res: Boolean;
1724 begin
1725 if ForcedUID < 0 then
1726 FUID := g_CreateUID(UID_MONSTER)
1727 else
1728 FUID := ForcedUID;
1730 FMonsterType := MonsterType;
1732 g_Obj_Init(@FObj);
1734 FState := MONSTATE_SLEEP;
1735 FCurAnim := ANIM_SLEEP;
1736 FHealth := MONSTERTABLE[MonsterType].Health;
1737 FMaxHealth := FHealth;
1738 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1739 FDieTriggers := nil;
1740 FSpawnTrigger := -1;
1741 FWaitAttackAnim := False;
1742 FChainFire := False;
1743 FStartID := aID;
1744 FNoRespawn := False;
1745 FShellTimer := -1;
1746 FBehaviour := BH_NORMAL;
1747 FFireTime := 0;
1748 FFirePainTime := 0;
1749 FFireAttacker := 0;
1751 mProxyId := -1;
1752 mArrIdx := -1;
1753 trapCheckFrameId := 0;
1755 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1756 FBloodKind := BLOOD_SPARKS
1757 else
1758 FBloodKind := BLOOD_NORMAL;
1759 if FMonsterType = MONSTER_CACO then
1760 begin
1761 FBloodRed := 0;
1762 FBloodGreen := 0;
1763 FBloodBlue := 150;
1764 end
1765 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1766 begin
1767 FBloodRed := 0;
1768 FBloodGreen := 150;
1769 FBloodBlue := 0;
1770 end
1771 else
1772 begin
1773 FBloodRed := 150;
1774 FBloodGreen := 0;
1775 FBloodBlue := 0;
1776 end;
1778 SetLength(FAnim, Length(ANIMTABLE));
1780 for a := 0 to High(FAnim) do
1781 begin
1782 FAnim[a, D_LEFT] := nil;
1783 FAnim[a, D_RIGHT] := nil;
1784 end;
1786 for a := ANIM_SLEEP to ANIM_PAIN do
1787 if (ANIMTABLE[a].name <> '') and
1788 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1789 begin
1790 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1791 '_'+ANIMTABLE[a].name;
1793 res := g_Frames_Exists(s);
1795 if res then
1796 res := g_Frames_Get(FramesID, s);
1798 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1799 if (not res) then
1800 begin
1801 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1802 if a <> ANIM_MESS then
1803 Continue;
1805 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1806 '_'+ANIMTABLE[ANIM_DIE].name) then
1807 begin
1808 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1809 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1810 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1811 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1812 Continue;
1813 end;
1814 end;
1816 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1817 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1819 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1820 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1821 begin
1822 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1823 '_'+ANIMTABLE[a].name+'_L';
1824 if g_Frames_Exists(s) then
1825 g_Frames_Get(FramesID, s);
1826 end;
1828 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1829 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1830 end;
1832 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1833 if MonsterType = MONSTER_VILE then
1834 begin
1835 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1836 vilefire := TAnimation.Create(FramesID, True, 2);
1837 end
1838 else
1839 vilefire := nil;
1840 end;
1842 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1843 var
1844 c, it: Integer;
1845 p: TPlayer;
1846 begin
1847 Result := False;
1849 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1850 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1851 Exit;
1853 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1854 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1855 begin
1856 FSleep := 20;
1857 if Random(2) = 0 then
1858 FDirection := D_RIGHT
1859 else
1860 FDirection := D_LEFT;
1861 Result := True;
1862 SetState(MONSTATE_RUN);
1863 Exit;
1864 end;
1866 // Ëîâóøêà óáèâàåò ñðàçó:
1867 if t = HIT_TRAP then
1868 FHealth := -100;
1870 // Ðîáîòó óðîíà íåò:
1871 if FMonsterType = MONSTER_ROBO then
1872 aDamage := 0;
1874 // Íàíîñèì óðîí:
1875 if g_Game_IsServer then Dec(FHealth, aDamage);
1877 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1878 if FPain = 0 then
1879 FPain := 3;
1880 FPain := FPain+aDamage;
1882 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1883 if FState <> MONSTATE_PAIN then
1884 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1885 (FMonsterType <> MONSTER_BARREL) then
1886 SetState(MONSTATE_PAIN);
1888 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1889 if (gBloodCount > 0) then
1890 begin
1891 c := Min(aDamage, 200);
1892 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1894 if (VelX = 0) and (VelY = 0) then
1895 MakeBloodSimple(c)
1896 else
1897 case t of
1898 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1899 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1900 end;
1901 end;
1903 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1904 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1905 begin
1906 FTargetUID := SpawnerUID;
1907 FTargetTime := 0;
1908 end;
1910 // Çäîðîâüå çàêîí÷èëîñü:
1911 if FHealth <= 0 then
1912 begin
1913 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1914 if (FMonsterType <> MONSTER_BARREL) then
1915 begin
1916 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1917 begin
1918 p := g_Player_Get(SpawnerUID);
1919 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1920 begin
1921 p.MonsterKills := p.MonsterKills+1;
1922 if gGameSettings.GameMode = GM_COOP then
1923 p.Frags := p.Frags + 1;
1924 // Uncomment this if you want to double-kill monsters
1925 //p.FragCombo();
1926 end;
1927 end;
1928 if gLMSRespawn = LMS_RESPAWN_NONE then
1929 begin
1930 Inc(gCoopMonstersKilled);
1931 if g_Game_IsNet then
1932 MH_SEND_GameStats;
1933 end;
1934 end;
1936 // Âûáèðàåì ëóò:
1937 case FMonsterType of
1938 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
1939 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
1940 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
1941 MONSTER_MAN: c := ITEM_KEY_RED;
1942 else c := 0;
1943 end;
1945 // Áðîñàåì ëóò:
1946 if c <> 0 then
1947 begin
1948 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
1949 FObj.Y + (FObj.Rect.Height div 2),
1950 c, True, False);
1951 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
1952 (FObj.Vel.Y div 2)-Random(4));
1953 positionChanged(); // this updates spatial accelerators
1954 if g_Game_IsServer and g_Game_IsNet then
1955 MH_SEND_ItemSpawn(True, it);
1956 end;
1958 // Òðóï äàëüøå íå èäåò:
1959 FObj.Vel.X := 0;
1961 // Ó òðóïà ðàçìåðû ìåíüøå:
1962 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
1963 begin
1964 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
1965 FObj.Rect.Height := 12;
1966 positionChanged();
1967 end;
1969 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
1970 if (FHealth <= -30) and
1971 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
1972 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
1973 (FMonsterType = MONSTER_MAN)) then
1974 begin
1975 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
1976 SetState(MONSTATE_DIE, ANIM_MESS);
1977 end
1978 else
1979 begin
1980 DieSound();
1981 SetState(MONSTATE_DIE);
1982 end;
1984 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
1985 if g_Game_IsServer then ActivateTriggers();
1987 FHealth := 0;
1988 end
1989 else
1990 if FState = MONSTATE_SLEEP then
1991 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
1992 FPain := MONSTERTABLE[FMonsterType].Pain;
1993 SetState(MONSTATE_GO);
1994 end;
1996 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
1997 Result := True;
1998 end;
2000 function TMonster.Heal(Value: Word): Boolean;
2001 begin
2002 Result := False;
2003 if g_Game_IsClient then
2004 Exit;
2005 if not alive then
2006 Exit;
2008 if FHealth < FMaxHealth then
2009 begin
2010 IncMax(FHealth, Value, FMaxHealth);
2011 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2012 Result := True;
2013 end;
2014 end;
2016 destructor TMonster.Destroy();
2017 var
2018 a: Integer;
2019 begin
2020 for a := 0 to High(FAnim) do
2021 begin
2022 FAnim[a, D_LEFT].Free();
2023 FAnim[a, D_RIGHT].Free();
2024 end;
2026 vilefire.Free();
2028 if (mProxyId <> -1) then
2029 begin
2030 if (monsGrid <> nil) then
2031 begin
2032 monsGrid.removeBody(mProxyId);
2033 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2034 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2035 {$ENDIF}
2036 end;
2037 mProxyId := -1;
2038 end;
2040 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2041 begin
2042 freeInds.release(mArrIdx);
2043 gMonsters[mArrIdx] := nil;
2044 end;
2045 mArrIdx := -1;
2047 uidMap[FUID] := nil;
2049 inherited Destroy();
2050 end;
2052 procedure TMonster.Draw();
2053 var
2054 m: TMirrorType;
2055 dx, dy, c: Integer;
2056 o: TObj;
2057 begin
2058 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2059 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2061 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2062 if FMonsterType = MONSTER_VILE then
2063 if FState = MONSTATE_SHOOT then
2064 if GetPos(FTargetUID, @o) then
2065 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2066 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2068 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2069 if (g_dbg_scale = 1.0) then
2070 begin
2071 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2072 sX-128, sY-128, sWidth+256, sHeight+256) then
2073 Exit;
2074 end;
2076 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2077 if FState = MONSTATE_DEAD then
2078 case FMonsterType of
2079 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2080 end;
2082 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2083 if FAnim[FCurAnim, FDirection] <> nil then
2084 begin
2085 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2086 if (FDirection = D_LEFT) and
2087 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2088 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2089 (FMonsterType <> MONSTER_BARREL) then
2090 m := M_HORIZONTAL
2091 else
2092 m := M_NONE;
2094 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2095 if (FDirection = D_LEFT) and
2096 (FMonsterType <> MONSTER_BARREL) then
2097 begin
2098 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2099 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2101 if m = M_HORIZONTAL then
2102 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2103 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2104 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2105 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2106 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2107 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2108 dx := -dx;
2109 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2110 end;
2111 end
2112 else // Ïðàâàÿ àíèìàöèÿ
2113 begin
2114 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2115 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2116 end;
2118 // Ðèñóåì:
2119 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2120 end;
2122 if g_debug_Frames then
2123 begin
2124 e_DrawQuad(FObj.X+FObj.Rect.X,
2125 FObj.Y+FObj.Rect.Y,
2126 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2127 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2128 0, 255, 0);
2129 end;
2130 end;
2132 procedure TMonster.MakeBloodSimple(Count: Word);
2133 begin
2134 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2135 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2136 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2137 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2138 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2139 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2140 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2141 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2142 end;
2144 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2145 begin
2146 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2147 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2148 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2149 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2150 end;
2152 procedure TMonster.Push(vx, vy: Integer);
2153 begin
2154 FObj.Accel.X := FObj.Accel.X + vx;
2155 FObj.Accel.Y := FObj.Accel.Y + vy;
2156 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2157 end;
2159 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2160 var
2161 Anim: Byte;
2162 begin
2163 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2164 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2165 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2166 soulcount := soulcount-1;
2168 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2169 case FState of
2170 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2171 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2172 (State <> MONSTATE_GO) then
2173 Exit;
2174 end;
2176 // Ñìåíà ñîñòîÿíèÿ:
2177 FState := State;
2179 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2181 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2182 case FState of
2183 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2184 MONSTATE_PAIN: Anim := ANIM_PAIN;
2185 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2186 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2187 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2188 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2189 MONSTATE_DIE: Anim := ANIM_DIE;
2190 MONSTATE_REVIVE:
2191 begin // íà÷àëè âîñðåøàòüñÿ
2192 Anim := FCurAnim;
2193 FAnim[Anim, FDirection].Revert(True);
2195 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2196 FHealth := MONSTERTABLE[FMonsterType].Health;
2197 FAmmo := 0;
2198 FPain := 0;
2199 end;
2200 else Exit;
2201 end;
2203 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2204 if ForceAnim <> 255 then
2205 Anim := ForceAnim;
2207 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2208 if FCurAnim <> Anim then
2209 if FAnim[Anim, FDirection] <> nil then
2210 begin
2211 FAnim[Anim, FDirection].Reset();
2212 FCurAnim := Anim;
2213 end;
2214 end;
2216 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2217 var
2218 TA: TAnimation;
2219 FramesID: DWORD;
2220 begin
2221 Result := False;
2223 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2224 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2225 begin
2226 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2227 if g_Game_IsServer and g_Game_IsNet then
2228 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2229 Exit;
2230 end;
2232 TA := nil;
2234 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2235 if not silent then
2236 begin
2237 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2238 TA := TAnimation.Create(FramesID, False, 6);
2239 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2240 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2241 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2243 if g_Game_IsServer and g_Game_IsNet then
2244 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2245 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2246 NET_GFX_TELE);
2247 end;
2249 FObj.X := X - FObj.Rect.X;
2250 FObj.Y := Y - FObj.Rect.Y;
2251 positionChanged();
2253 if dir = 1 then
2254 FDirection := D_LEFT
2255 else
2256 if dir = 2 then
2257 FDirection := D_RIGHT
2258 else
2259 if dir = 3 then
2260 begin // îáðàòíîå
2261 if FDirection = D_RIGHT then
2262 FDirection := D_LEFT
2263 else
2264 FDirection := D_RIGHT;
2265 end;
2267 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2268 if not silent and (TA <> nil) then
2269 begin
2270 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2271 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2272 TA.Free();
2274 if g_Game_IsServer and g_Game_IsNet then
2275 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2276 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2277 NET_GFX_TELE);
2278 end;
2280 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2281 Result := True;
2282 end;
2284 procedure TMonster.Update();
2285 var
2286 a, b, sx, sy, wx, wy, oldvelx: Integer;
2287 st: Word;
2288 o, co: TObj;
2289 fall: Boolean;
2290 mon: TMonster;
2291 label
2292 _end;
2293 begin
2294 fall := True;
2296 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2297 if FMonsterType = MONSTER_FISH then
2298 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2299 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2300 fall := False;
2302 // Ëåòàþùèå ìîíòñðû:
2303 if ((FMonsterType = MONSTER_SOUL) or
2304 (FMonsterType = MONSTER_PAIN) or
2305 (FMonsterType = MONSTER_CACO)) and
2306 (FState <> MONSTATE_DIE) and
2307 (FState <> MONSTATE_DEAD) then
2308 fall := False;
2310 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2311 if gTime mod (GAME_TICK*2) <> 0 then
2312 begin
2313 g_Obj_Move(@FObj, fall, True, True);
2314 positionChanged(); // this updates spatial accelerators
2315 Exit;
2316 end;
2318 if FPainTicks > 0 then
2319 Dec(FPainTicks)
2320 else
2321 FPainSound := False;
2323 // Äâèãàåìñÿ:
2324 st := g_Obj_Move(@FObj, fall, True, True);
2325 positionChanged(); // this updates spatial accelerators
2327 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2328 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2329 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2330 begin
2331 FRemoved := True;
2332 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2333 begin
2334 Inc(gCoopMonstersKilled);
2335 if g_Game_IsNet then
2336 MH_SEND_GameStats;
2337 end;
2338 ActivateTriggers();
2339 Exit;
2340 end;
2342 oldvelx := FObj.Vel.X;
2344 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2345 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2346 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2348 if FFireTime > 0 then
2349 begin
2350 if WordBool(st and MOVE_INWATER) then
2351 FFireTime := 0
2352 else
2353 begin
2354 OnFireFlame(1);
2355 FFireTime := FFireTime - 1;
2356 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2357 if FFirePainTime = 0 then
2358 begin
2359 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2360 FFirePainTime := 18;
2361 end
2362 else
2363 FFirePainTime := FFirePainTime - 1;
2364 end;
2365 end;
2367 // Ìåðòâûé íè÷åãî íå äåëàåò:
2368 if (FState = MONSTATE_DEAD) then
2369 goto _end;
2371 // AI ìîíñòðîâ âûêëþ÷åí:
2372 if g_debug_MonsterOff then
2373 begin
2374 FSleep := 1;
2375 if FState <> MONSTATE_SLEEP then
2376 SetState(MONSTATE_SLEEP);
2377 end;
2379 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2380 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2381 case FMonsterType of
2382 MONSTER_FISH:
2383 if Random(4) = 0 then
2384 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2385 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2386 MONSTER_ROBO, MONSTER_BARREL:
2387 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2388 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2389 else begin
2390 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2391 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2392 if Random(2) = 0 then
2393 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2394 else
2395 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2396 end;
2397 end;
2399 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2400 if FMonsterType = MONSTER_BARREL then
2401 begin
2402 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2403 (FAnim[FCurAnim, FDirection].Counter = 0) then
2404 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2405 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2406 60, FUID);
2407 end;
2409 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2410 if FMonsterType = MONSTER_SOUL then
2411 if WordBool(st and MOVE_HITAIR) then
2412 g_Obj_SetSpeed(@FObj, 16);
2414 if FAmmo < 0 then
2415 FAmmo := FAmmo + 1;
2417 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2418 if FObj.Vel.Y < 0 then
2419 if WordBool(st and MOVE_INWATER) then
2420 FObj.Vel.Y := -4;
2422 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2423 FTargetTime := FTargetTime + 1;
2425 // Ãèëüçû
2426 if FShellTimer > -1 then
2427 if FShellTimer = 0 then
2428 begin
2429 if FShellType = SHELL_SHELL then
2430 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2431 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2432 GameVelX, GameVelY-2, SHELL_SHELL)
2433 else if FShellType = SHELL_DBLSHELL then
2434 begin
2435 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2436 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2437 GameVelX-1, GameVelY-2, SHELL_SHELL);
2438 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2439 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2440 GameVelX+1, GameVelY-2, SHELL_SHELL);
2441 end;
2442 FShellTimer := -1;
2443 end else Dec(FShellTimer);
2445 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2446 if fall then
2447 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2448 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2449 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2450 FObj.Rect.Width, FObj.Rect.Height, 50) then
2451 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2452 (FObj.Accel.Y = 0) then
2453 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2455 case FState of
2456 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2457 begin
2458 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2459 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2460 begin
2461 FPain := MONSTERTABLE[FMonsterType].Pain;
2462 if gSoundEffectsDF then PainSound();
2463 end;
2464 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2465 PainSound();
2467 // Ñíèæàåì áîëü ñî âðåìåíåì:
2468 FPain := FPain - 5;
2470 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2471 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2472 begin
2473 FPain := 0;
2474 FAmmo := -9;
2475 SetState(MONSTATE_GO);
2476 end;
2477 end;
2479 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2480 begin
2481 // Ñïèì:
2482 FSleep := FSleep + 1;
2484 // Ïðîñïàëè äîñòàòî÷íî:
2485 if FSleep >= 18 then
2486 FSleep := 0
2487 else // åùå ñïèì
2488 goto _end;
2490 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2491 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2492 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2493 if (gPlayers <> nil) then
2494 for a := 0 to High(gPlayers) do
2495 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2496 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2497 with gPlayers[a] do
2498 if g_Look(@FObj, @Obj, FDirection) then
2499 begin
2500 FTargetUID := gPlayers[a].UID;
2501 FTargetTime := 0;
2502 WakeUpSound();
2503 SetState(MONSTATE_GO);
2504 Break;
2505 end;
2507 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2508 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2509 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2510 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2511 if gMonsters <> nil then
2512 for a := 0 to High(gMonsters) do
2513 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2514 (gMonsters[a].FUID <> FUID) then
2515 begin
2516 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2517 if (FBehaviour = BH_MANIAC) and
2518 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2519 Continue;
2520 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2521 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2522 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2523 Continue;
2524 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2525 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2526 Continue;
2527 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2528 begin
2529 FTargetUID := gMonsters[a].UID;
2530 FTargetTime := 0;
2531 WakeUpSound();
2532 SetState(MONSTATE_GO);
2533 Break;
2534 end;
2535 end;
2536 end;
2538 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2539 begin
2540 // Æäåì:
2541 FSleep := FSleep - 1;
2543 // Âûæäàëè äîñòàòî÷íî - èäåì:
2544 if FSleep < 0 then
2545 SetState(MONSTATE_GO);
2546 end;
2548 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2549 begin
2550 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2551 if WordBool(st and MOVE_BLOCK) then
2552 begin
2553 Turn();
2554 FSleep := 40;
2555 SetState(MONSTATE_RUNOUT);
2557 goto _end;
2558 end;
2560 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2561 if (FMonsterType = MONSTER_VILE) then
2562 if isCorpse(@FObj, False) <> -1 then
2563 begin
2564 FObj.Vel.X := 0;
2565 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2567 goto _end;
2568 end;
2570 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2571 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2572 if not findNewPrey() then
2573 begin // Íîâûõ öåëåé íåò
2574 FTargetUID := 0;
2575 o.X := FObj.X+pt_x;
2576 o.Y := FObj.Y+pt_y;
2577 o.Vel.X := 0;
2578 o.Vel.Y := 0;
2579 o.Accel.X := 0;
2580 o.Accel.Y := 0;
2581 o.Rect := _Rect(0, 0, 0, 1);
2582 end
2583 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2584 GetPos(FTargetUID, @o);
2586 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2587 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2588 begin
2589 FTargetTime := 0;
2590 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2591 begin
2592 if kick(@o) then
2593 goto _end;
2594 end;
2595 end;
2597 // Ðàññòîÿíèå äî öåëè:
2598 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2599 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2601 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2602 if sx > 0 then
2603 FDirection := D_RIGHT
2604 else
2605 FDirection := D_LEFT;
2607 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2608 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2609 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2610 if shoot(@o, False) then
2611 goto _end;
2613 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2614 if Abs(sx) < 40 then
2615 if FMonsterType <> MONSTER_FISH then
2616 begin
2617 FSleep := 15;
2618 SetState(MONSTATE_RUN);
2619 if Random(2) = 0 then
2620 FDirection := D_LEFT
2621 else
2622 FDirection := D_RIGHT;
2624 goto _end;
2625 end;
2627 // Óïåðëèñü â ñòåíó:
2628 if WordBool(st and MOVE_HITWALL) then
2629 begin
2630 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2631 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2632 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2633 FSleep := 4;
2634 SetState(MONSTATE_WAIT);
2636 goto _end;
2637 end;
2639 case FMonsterType of
2640 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2641 else // Íå ëåòàþò:
2642 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2643 (FObj.Accel.Y = 0) then
2644 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2645 // Ïðûæîê ÷åðåç ñòåíó:
2646 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2647 SetState(MONSTATE_CLIMB);
2648 end;
2649 end;
2651 goto _end;
2652 end;
2654 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2655 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2656 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2657 begin
2658 if FMonsterType = MONSTER_FISH then
2659 begin // Ðûáà
2660 if not WordBool(st and MOVE_INWATER) then
2661 begin // Ðûáà âíå âîäû:
2662 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2663 begin // "Ñòîèò" òâåðäî
2664 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2665 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2666 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2667 end;
2669 // Ðûáå áîëüíî:
2670 SetState(MONSTATE_PAIN);
2671 FPain := FPain + 50;
2672 end
2673 else // Ðûáà â âîäå
2674 begin
2675 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2676 if Abs(sy) > 8 then
2677 FObj.Vel.Y := g_basic.Sign(sy)*4
2678 else
2679 FObj.Vel.Y := 0;
2681 // Ðûáà ïëûâåò ââåðõ:
2682 if FObj.Vel.Y < 0 then
2683 if not g_Obj_CollideWater(@FObj, 0, -16) then
2684 begin
2685 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2686 FObj.Vel.Y := 0;
2687 // Ïëàâàåì òóäà-ñþäà:
2688 if Random(2) = 0 then
2689 FDirection := D_LEFT
2690 else
2691 FDirection := D_RIGHT;
2692 FSleep := 20;
2693 SetState(MONSTATE_RUN);
2694 end;
2695 end;
2696 end
2697 else // Ëåòàþùèå ìîíñòðû
2698 begin
2699 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2700 if Abs(sy) > 8 then
2701 FObj.Vel.Y := g_basic.Sign(sy)*4
2702 else
2703 FObj.Vel.Y := 0;
2704 end;
2705 end
2706 else // "Íàçåìíûå" ìîíñòðû
2707 begin
2708 // Âîçìîæíî, ïèíàåì êóñêè:
2709 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2710 begin
2711 b := Abs(FObj.Vel.X);
2712 if b > 1 then b := b * (Random(8 div b) + 1);
2713 for a := 0 to High(gGibs) do
2714 begin
2715 if gGibs[a].alive and
2716 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2717 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2718 begin
2719 // Ïèíàåì êóñêè
2720 if FObj.Vel.X < 0 then
2721 begin
2722 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2723 end
2724 else
2725 begin
2726 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2727 end;
2728 end;
2729 end;
2730 end;
2731 // Áîññû ìîãóò ïèíàòü òðóïû:
2732 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2733 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2734 begin
2735 b := Abs(FObj.Vel.X);
2736 if b > 1 then b := b * (Random(8 div b) + 1);
2737 for a := 0 to High(gCorpses) do
2738 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2739 begin
2740 co := gCorpses[a].Obj;
2741 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2742 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2743 // Ïèíàåì òðóïû
2744 if FObj.Vel.X < 0 then
2745 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2746 else
2747 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2748 end;
2749 end;
2750 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2751 if sy < -40 then
2752 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2753 // ñòîèò òâåðäî
2754 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2755 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2756 end;
2758 FSleep := FSleep + 1;
2760 // Èíîãäà ðû÷èì:
2761 if FSleep >= 8 then
2762 begin
2763 FSleep := 0;
2764 if Random(8) = 0 then
2765 ActionSound();
2766 end;
2768 // Áåæèì â âûáðàííóþ ñòîðîíó:
2769 if FDirection = D_RIGHT then
2770 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2771 else
2772 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2774 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2775 if WordBool(st and MOVE_INWATER) then
2776 FObj.Vel.X := FObj.Vel.X div 2
2777 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2778 if FMonsterType = MONSTER_FISH then
2779 FObj.Vel.X := 0;
2780 end;
2782 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2783 begin
2784 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2785 if WordBool(st and MOVE_BLOCK) then
2786 begin
2787 Turn();
2788 FSleep := 40;
2789 SetState(MONSTATE_RUNOUT);
2791 goto _end;
2792 end;
2794 FSleep := FSleep - 1;
2796 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2797 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2798 begin
2799 FSleep := 0;
2800 SetState(MONSTATE_GO);
2801 // Ñòåíà - èäåì îáðàòíî:
2802 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2803 Turn();
2804 // Èíîãäà ðû÷èì:
2805 if Random(8) = 0 then
2806 ActionSound();
2807 end;
2809 // Áåæèì â âûáðàííóþ ñòîðîíó:
2810 if FDirection = D_RIGHT then
2811 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2812 else
2813 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2815 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2816 if WordBool(st and MOVE_INWATER) then
2817 FObj.Vel.X := FObj.Vel.X div 2
2818 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2819 if FMonsterType = MONSTER_FISH then
2820 FObj.Vel.X := 0;
2821 end;
2823 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2824 begin
2825 // Âûøëè èç ÁëîêÌîíà:
2826 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2827 FSleep := 0;
2829 FSleep := FSleep - 1;
2831 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2832 if FSleep <= -18 then
2833 begin
2834 FSleep := 0;
2835 SetState(MONSTATE_GO);
2836 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2837 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2838 Turn();
2839 // Èíîãäà ðû÷èì:
2840 if Random(8) = 0 then
2841 ActionSound();
2842 end;
2844 // Áåæèì â âûáðàííóþ ñòîðîíó:
2845 if FDirection = D_RIGHT then
2846 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2847 else
2848 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2850 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2851 if WordBool(st and MOVE_INWATER) then
2852 FObj.Vel.X := FObj.Vel.X div 2
2853 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2854 if FMonsterType = MONSTER_FISH then
2855 FObj.Vel.X := 0;
2856 end;
2858 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2859 begin
2860 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2861 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2862 (not WordBool(st and MOVE_HITWALL)) then
2863 begin
2864 FSleep := 0;
2865 SetState(MONSTATE_GO);
2867 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2868 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2869 begin
2870 Turn();
2871 FSleep := 15;
2872 SetState(MONSTATE_RUN);
2873 end;
2874 end;
2876 // Áåæèì â âûáðàííóþ ñòîðîíó:
2877 if FDirection = D_RIGHT then
2878 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2879 else
2880 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2882 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2883 if WordBool(st and MOVE_INWATER) then
2884 FObj.Vel.X := FObj.Vel.X div 2
2885 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2886 if FMonsterType = MONSTER_FISH then
2887 FObj.Vel.X := 0;
2888 end;
2890 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2891 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2892 begin
2893 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2894 if FMonsterType = MONSTER_SOUL then
2895 begin
2896 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2897 SetState(MONSTATE_GO);
2899 goto _end;
2900 end;
2902 // Çàìåäëÿåìñÿ ïðè àòàêå:
2903 if FMonsterType <> MONSTER_FISH then
2904 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2906 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2907 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2908 begin
2909 // Öåëü ïîãèáëà => èäåì äàëüøå:
2910 if not GetPos(FTargetUID, @o) then
2911 begin
2912 SetState(MONSTATE_GO);
2914 goto _end;
2915 end;
2917 // Öåëü íå âèäíî => èäåì äàëüøå:
2918 if not g_Look(@FObj, @o, FDirection) then
2919 begin
2920 SetState(MONSTATE_GO);
2922 goto _end;
2923 end;
2925 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2926 if g_Obj_CollideWater(@o, 0, 0) then
2927 begin
2928 SetState(MONSTATE_GO);
2930 goto _end;
2931 end;
2933 // Æàðèì öåëü:
2934 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
2935 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
2936 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
2937 end;
2938 end;
2939 end; // case FState of ...
2941 _end:
2943 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2944 if FState = MONSTATE_REVIVE then
2945 if FAnim[FCurAnim, FDirection].Played then
2946 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2947 FAnim[FCurAnim, FDirection].Revert(False);
2948 SetState(MONSTATE_GO);
2949 end;
2951 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2952 if vilefire <> nil then
2953 vilefire.Update();
2955 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2956 if (FState = MONSTATE_DIE) and
2957 (FAnim[FCurAnim, FDirection] <> nil) and
2958 (FAnim[FCurAnim, FDirection].Played) then
2959 begin
2960 // Óìåð:
2961 SetState(MONSTATE_DEAD);
2963 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
2964 if (FMonsterType = MONSTER_PAIN) then
2965 begin
2966 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
2967 FObj.Y+FObj.Rect.Y+20, D_LEFT);
2968 if mon <> nil then
2969 begin
2970 mon.SetState(MONSTATE_GO);
2971 mon.FNoRespawn := True;
2972 Inc(gTotalMonsters);
2973 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2974 end;
2976 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2977 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
2978 if mon <> nil then
2979 begin
2980 mon.SetState(MONSTATE_GO);
2981 mon.FNoRespawn := True;
2982 Inc(gTotalMonsters);
2983 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2984 end;
2986 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
2987 FObj.Y+FObj.Rect.Y, D_RIGHT);
2988 if mon <> nil then
2989 begin
2990 mon.SetState(MONSTATE_GO);
2991 mon.FNoRespawn := True;
2992 Inc(gTotalMonsters);
2993 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
2994 end;
2996 if g_Game_IsNet then MH_SEND_CoopStats();
2997 end;
2999 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3000 if (FMonsterType = MONSTER_PAIN) or
3001 (FMonsterType = MONSTER_SOUL) or
3002 (FMonsterType = MONSTER_BARREL) then
3003 FRemoved := True;
3004 end;
3006 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3007 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3008 if (FAnim[FCurAnim, FDirection] <> nil) then
3009 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3010 if (FAnim[FCurAnim, FDirection].Played) then
3011 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3012 if FState = MONSTATE_ATTACK then
3013 begin // Ñîñòîÿíèå - Àòàêà
3014 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3015 if FMonsterType <> MONSTER_SOUL then
3016 SetState(MONSTATE_GO);
3017 end
3018 else // Ñîñòîÿíèå - Ñòðåëüáà
3019 begin
3020 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3021 if not FChainFire then
3022 SetState(MONSTATE_GO)
3023 else
3024 begin // Íàäî ñòðåëÿòü åùå
3025 FChainFire := False;
3026 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3027 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3028 FAnim[FCurAnim, FDirection].Reset();
3029 end;
3030 end;
3032 FWaitAttackAnim := False;
3033 end
3035 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3036 if (FMonsterType = MONSTER_SOUL) or
3037 ( (not FWaitAttackAnim) and
3038 (FAnim[FCurAnim, FDirection].CurrentFrame =
3039 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3040 ) then
3041 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3042 if FState = MONSTATE_ATTACK then
3043 begin // Ñîñòîÿíèå - Àòàêà
3044 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3045 if FMonsterType = MONSTER_SOUL then
3046 FAnim[FCurAnim, FDirection].Reset();
3048 case FMonsterType of
3049 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3050 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3051 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3052 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3053 if FMonsterType = MONSTER_SOUL then
3054 SetState(MONSTATE_GO);
3056 MONSTER_FISH:
3057 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3058 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3059 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3061 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3062 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3063 if FCurAnim = ANIM_ATTACK2 then
3064 begin
3065 o := FObj;
3066 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3067 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3068 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3069 end;
3071 MONSTER_VILE:
3072 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3073 if FCurAnim = ANIM_ATTACK2 then
3074 begin
3075 sx := isCorpse(@FObj, True);
3076 if sx <> -1 then
3077 begin // Íàøëè, êîãî âîñêðåñèòü
3078 gMonsters[sx].SetState(MONSTATE_REVIVE);
3079 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3080 // Âîñêðåøàòü - ñåáå âðåäèòü:
3081 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3082 end;
3083 end;
3084 end;
3085 end
3087 else // Ñîñòîÿíèå - Ñòðåëüáà
3088 begin
3089 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3090 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3092 if FDirection = D_LEFT then
3093 begin
3094 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3095 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3096 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3098 wx := FObj.X + wx;
3099 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3101 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3102 case FMonsterType of
3103 MONSTER_IMP:
3104 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3105 MONSTER_ZOMBY:
3106 begin
3107 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3108 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3109 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3110 end;
3111 MONSTER_SERG:
3112 begin
3113 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3114 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3115 FShellTimer := 10;
3116 FShellType := SHELL_SHELL;
3117 end;
3118 MONSTER_MAN:
3119 begin
3120 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3121 FShellTimer := 13;
3122 FShellType := SHELL_DBLSHELL;
3123 FAmmo := -36;
3124 end;
3125 MONSTER_CYBER:
3126 begin
3127 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3128 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3129 end;
3130 MONSTER_SKEL:
3131 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3132 MONSTER_CGUN:
3133 begin
3134 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3135 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3136 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3137 end;
3138 MONSTER_SPIDER:
3139 begin
3140 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3141 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3142 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3143 end;
3144 MONSTER_BSP:
3145 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3146 MONSTER_ROBO:
3147 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3148 MONSTER_MANCUB:
3149 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3150 MONSTER_BARON, MONSTER_KNIGHT:
3151 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3152 MONSTER_CACO:
3153 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3154 MONSTER_PAIN:
3155 begin // Ñîçäàåì Lost_Soul:
3156 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3157 FObj.Y+FObj.Rect.Y, FDirection);
3159 if mon <> nil then
3160 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3161 mon.FTargetUID := FTargetUID;
3162 GetPos(FTargetUID, @o);
3163 mon.FTargetTime := 0;
3164 mon.FNoRespawn := True;
3165 mon.SetState(MONSTATE_GO);
3166 mon.shoot(@o, True);
3167 Inc(gTotalMonsters);
3169 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3170 end;
3171 end;
3172 end;
3174 if FMonsterType <> MONSTER_PAIN then
3175 if g_Game_IsNet then
3176 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3178 // Ñêîðîñòðåëüíûå ìîíñòðû:
3179 if (FMonsterType = MONSTER_CGUN) or
3180 (FMonsterType = MONSTER_SPIDER) or
3181 (FMonsterType = MONSTER_BSP) or
3182 (FMonsterType = MONSTER_MANCUB) or
3183 (FMonsterType = MONSTER_ROBO) then
3184 if not GetPos(FTargetUID, @o) then
3185 // Öåëü ìåðòâà - èùåì íîâóþ:
3186 findNewPrey()
3187 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3188 if shoot(@o, False) then
3189 FChainFire := True;
3190 end;
3192 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3193 FWaitAttackAnim := True;
3194 end;
3196 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3197 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3198 case FState of
3199 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3200 // Çâóêè ïðè ïåðåäâèæåíèè:
3201 case FMonsterType of
3202 MONSTER_CYBER:
3203 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3204 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3205 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3206 MONSTER_SPIDER:
3207 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3208 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3209 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3210 MONSTER_BSP:
3211 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3212 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3213 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3214 MONSTER_ROBO:
3215 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3216 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3217 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3218 end;
3219 end;
3221 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3222 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3223 FObj.Vel.X := oldvelx;
3225 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3226 if FAnim[FCurAnim, FDirection] <> nil then
3227 FAnim[FCurAnim, FDirection].Update();
3228 end;
3230 procedure TMonster.SetDeadAnim;
3231 begin
3232 if FAnim <> nil then
3233 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3234 end;
3236 procedure TMonster.RevertAnim(R: Boolean = True);
3237 begin
3238 if FAnim <> nil then
3239 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3240 FAnim[FCurAnim, FDirection].Revert(R);
3241 end;
3243 function TMonster.AnimIsReverse: Boolean;
3244 begin
3245 if FAnim <> nil then
3246 Result := FAnim[FCurAnim, FDirection].IsReverse
3247 else
3248 Result := False;
3249 end;
3251 procedure TMonster.ClientUpdate();
3252 var
3253 a, b, sx, sy, oldvelx: Integer;
3254 st: Word;
3255 o, co: TObj;
3256 fall: Boolean;
3257 label
3258 _end;
3259 begin
3260 sx := 0; // SHUT UP COMPILER
3261 sy := 0;
3262 fall := True;
3263 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3264 if FMonsterType = MONSTER_FISH then
3265 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3266 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3267 fall := False;
3269 // Ëåòàþùèå ìîíòñðû:
3270 if ((FMonsterType = MONSTER_SOUL) or
3271 (FMonsterType = MONSTER_PAIN) or
3272 (FMonsterType = MONSTER_CACO)) and
3273 (FState <> MONSTATE_DIE) and
3274 (FState <> MONSTATE_DEAD) then
3275 fall := False;
3277 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3278 if gTime mod (GAME_TICK*2) <> 0 then
3279 begin
3280 g_Obj_Move(@FObj, fall, True, True);
3281 positionChanged(); // this updates spatial accelerators
3282 Exit;
3283 end;
3285 if FPainTicks > 0 then
3286 Dec(FPainTicks)
3287 else
3288 FPainSound := False;
3290 // Äâèãàåìñÿ:
3291 st := g_Obj_Move(@FObj, fall, True, True);
3292 positionChanged(); // this updates spatial accelerators
3294 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3295 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3296 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3297 begin
3298 FRemoved := True;
3299 Exit;
3300 end;
3302 oldvelx := FObj.Vel.X;
3304 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3305 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3306 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3308 if FFireTime > 0 then
3309 begin
3310 if WordBool(st and MOVE_INWATER) then
3311 FFireTime := 0
3312 else
3313 begin
3314 OnFireFlame(1);
3315 FFireTime := FFireTime - 1;
3316 end;
3317 end;
3319 // Ìåðòâûé íè÷åãî íå äåëàåò:
3320 if (FState = MONSTATE_DEAD) then
3321 goto _end;
3323 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3324 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3325 case FMonsterType of
3326 MONSTER_FISH:
3327 if Random(4) = 0 then
3328 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3329 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3330 MONSTER_ROBO, MONSTER_BARREL:
3331 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3332 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3333 else begin
3334 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3335 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3336 if Random(2) = 0 then
3337 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3338 else
3339 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3340 end;
3341 end;
3343 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3344 if FMonsterType = MONSTER_BARREL then
3345 begin
3346 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3347 (FAnim[FCurAnim, FDirection].Counter = 0) then
3348 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3349 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3350 60, FUID);
3351 end;
3353 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3354 if FMonsterType = MONSTER_SOUL then
3355 if WordBool(st and MOVE_HITAIR) then
3356 g_Obj_SetSpeed(@FObj, 16);
3358 if FAmmo < 0 then
3359 FAmmo := FAmmo + 1;
3361 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3362 if FObj.Vel.Y < 0 then
3363 if WordBool(st and MOVE_INWATER) then
3364 FObj.Vel.Y := -4;
3366 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3367 FTargetTime := FTargetTime + 1;
3369 if FShellTimer > -1 then
3370 if FShellTimer = 0 then
3371 begin
3372 if FShellType = SHELL_SHELL then
3373 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3374 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3375 GameVelX, GameVelY-2, SHELL_SHELL)
3376 else if FShellType = SHELL_DBLSHELL then
3377 begin
3378 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3379 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3380 GameVelX-1, GameVelY-2, SHELL_SHELL);
3381 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3382 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3383 GameVelX+1, GameVelY-2, SHELL_SHELL);
3384 end;
3385 FShellTimer := -1;
3386 end else Dec(FShellTimer);
3388 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3389 if fall then
3390 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3391 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3392 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3393 FObj.Rect.Width, FObj.Rect.Height, 50) then
3394 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3395 (FObj.Accel.Y = 0) then
3396 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3398 case FState of
3399 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3400 begin
3401 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3402 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3403 begin
3404 FPain := MONSTERTABLE[FMonsterType].Pain;
3405 if gSoundEffectsDF then PainSound();
3406 end;
3407 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3408 PainSound();
3410 // Ñíèæàåì áîëü ñî âðåìåíåì:
3411 FPain := FPain - 5;
3413 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3414 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3415 begin
3416 SetState(MONSTATE_GO);
3417 FPain := 0;
3418 end;
3419 end;
3421 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3422 begin
3423 // Ñïèì:
3424 FSleep := FSleep + 1;
3426 // Ïðîñïàëè äîñòàòî÷íî:
3427 if FSleep >= 18 then
3428 FSleep := 0
3429 else // åùå ñïèì
3430 goto _end;
3431 end;
3433 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3434 begin
3435 // Æäåì:
3436 FSleep := FSleep - 1;
3437 end;
3439 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3440 begin
3441 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3442 if WordBool(st and MOVE_BLOCK) then
3443 begin
3444 Turn();
3445 FSleep := 40;
3446 SetState(MONSTATE_RUNOUT);
3448 goto _end;
3449 end;
3451 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3452 if (FMonsterType = MONSTER_VILE) then
3453 if isCorpse(@FObj, False) <> -1 then
3454 begin
3455 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3456 FObj.Vel.X := 0;
3458 goto _end;
3459 end;
3461 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3462 if Abs(sx) < 40 then
3463 if FMonsterType <> MONSTER_FISH then
3464 begin
3465 SetState(MONSTATE_RUN);
3466 FSleep := 15;
3468 goto _end;
3469 end;
3471 // Óïåðëèñü â ñòåíó:
3472 if WordBool(st and MOVE_HITWALL) then
3473 begin
3474 case FMonsterType of
3475 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3476 else // Íå ëåòàþò:
3477 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3478 (FObj.Accel.Y = 0) then
3479 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3480 // Ïðûæîê ÷åðåç ñòåíó:
3481 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3482 SetState(MONSTATE_CLIMB);
3483 end;
3484 end;
3486 goto _end;
3487 end;
3489 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3490 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3491 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3492 begin
3493 if FMonsterType = MONSTER_FISH then
3494 begin // Ðûáà
3495 if not WordBool(st and MOVE_INWATER) then
3496 begin // Ðûáà âíå âîäû:
3497 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3498 begin // "Ñòîèò" òâåðäî
3499 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3500 if FObj.Accel.Y = 0 then
3501 FObj.Vel.Y := -6;
3502 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3503 end;
3505 // Ðûáå áîëüíî:
3506 SetState(MONSTATE_PAIN);
3507 FPain := FPain + 50;
3508 end
3509 else // Ðûáà â âîäå
3510 begin
3511 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3512 if Abs(sy) > 8 then
3513 FObj.Vel.Y := g_basic.Sign(sy)*4
3514 else
3515 FObj.Vel.Y := 0;
3517 // Ðûáà ïëûâåò ââåðõ:
3518 if FObj.Vel.Y < 0 then
3519 if not g_Obj_CollideWater(@FObj, 0, -16) then
3520 begin
3521 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3522 FObj.Vel.Y := 0;
3523 // Ïëàâàåì òóäà-ñþäà:
3524 SetState(MONSTATE_RUN);
3525 FSleep := 20;
3526 end;
3527 end;
3528 end
3529 else // Ëåòàþùèå ìîíñòðû
3530 begin
3531 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3532 if Abs(sy) > 8 then
3533 FObj.Vel.Y := g_basic.Sign(sy)*4
3534 else
3535 FObj.Vel.Y := 0;
3536 end;
3537 end
3538 else // "Íàçåìíûå" ìîíñòðû
3539 begin
3540 // Âîçìîæíî, ïèíàåì êóñêè:
3541 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3542 begin
3543 b := Abs(FObj.Vel.X);
3544 if b > 1 then b := b * (Random(8 div b) + 1);
3545 for a := 0 to High(gGibs) do
3546 begin
3547 if gGibs[a].alive and
3548 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3549 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3550 begin
3551 // Ïèíàåì êóñêè
3552 if FObj.Vel.X < 0 then
3553 begin
3554 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3555 end
3556 else
3557 begin
3558 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3559 end;
3560 positionChanged(); // this updates spatial accelerators
3561 end;
3562 end;
3563 end;
3564 // Áîññû ìîãóò ïèíàòü òðóïû:
3565 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3566 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3567 begin
3568 b := Abs(FObj.Vel.X);
3569 if b > 1 then b := b * (Random(8 div b) + 1);
3570 for a := 0 to High(gCorpses) do
3571 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3572 begin
3573 co := gCorpses[a].Obj;
3574 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3575 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3576 // Ïèíàåì òðóïû
3577 if FObj.Vel.X < 0 then
3578 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3579 else
3580 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3581 end;
3582 end;
3583 end;
3585 FSleep := FSleep + 1;
3587 // Èíîãäà ðû÷èì:
3588 if FSleep >= 8 then
3589 begin
3590 FSleep := 0;
3591 if Random(8) = 0 then
3592 ActionSound();
3593 end;
3595 // Áåæèì â âûáðàííóþ ñòîðîíó:
3596 if FDirection = D_RIGHT then
3597 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3598 else
3599 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3601 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3602 if WordBool(st and MOVE_INWATER) then
3603 FObj.Vel.X := FObj.Vel.X div 2
3604 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3605 if FMonsterType = MONSTER_FISH then
3606 FObj.Vel.X := 0;
3607 end;
3609 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3610 begin
3611 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3612 if WordBool(st and MOVE_BLOCK) then
3613 begin
3614 SetState(MONSTATE_RUNOUT);
3615 FSleep := 40;
3617 goto _end;
3618 end;
3620 FSleep := FSleep - 1;
3622 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3623 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3624 begin
3625 SetState(MONSTATE_GO);
3626 FSleep := 0;
3628 // Èíîãäà ðû÷èì:
3629 if Random(8) = 0 then
3630 ActionSound();
3631 end;
3633 // Áåæèì â âûáðàííóþ ñòîðîíó:
3634 if FDirection = D_RIGHT then
3635 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3636 else
3637 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3639 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3640 if WordBool(st and MOVE_INWATER) then
3641 FObj.Vel.X := FObj.Vel.X div 2
3642 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3643 if FMonsterType = MONSTER_FISH then
3644 FObj.Vel.X := 0;
3645 end;
3647 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3648 begin
3649 // Âûøëè èç ÁëîêÌîíà:
3650 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3651 FSleep := 0;
3653 FSleep := FSleep - 1;
3655 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3656 if FSleep <= -18 then
3657 begin
3658 SetState(MONSTATE_GO);
3659 FSleep := 0;
3661 // Èíîãäà ðû÷èì:
3662 if Random(8) = 0 then
3663 ActionSound();
3664 end;
3666 // Áåæèì â âûáðàííóþ ñòîðîíó:
3667 if FDirection = D_RIGHT then
3668 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3669 else
3670 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3672 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3673 if WordBool(st and MOVE_INWATER) then
3674 FObj.Vel.X := FObj.Vel.X div 2
3675 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3676 if FMonsterType = MONSTER_FISH then
3677 FObj.Vel.X := 0;
3678 end;
3680 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3681 begin
3682 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3683 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3684 (not WordBool(st and MOVE_HITWALL)) then
3685 begin
3686 SetState(MONSTATE_GO);
3687 FSleep := 0;
3689 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3690 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3691 begin
3692 SetState(MONSTATE_RUN);
3693 FSleep := 15;
3694 end;
3695 end;
3697 // Áåæèì â âûáðàííóþ ñòîðîíó:
3698 if FDirection = D_RIGHT then
3699 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3700 else
3701 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3703 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3704 if WordBool(st and MOVE_INWATER) then
3705 FObj.Vel.X := FObj.Vel.X div 2
3706 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3707 if FMonsterType = MONSTER_FISH then
3708 FObj.Vel.X := 0;
3709 end;
3711 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3712 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3713 begin
3714 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3715 if FMonsterType = MONSTER_SOUL then
3716 begin
3717 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3718 SetState(MONSTATE_GO);
3720 goto _end;
3721 end;
3723 // Çàìåäëÿåìñÿ ïðè àòàêå:
3724 if FMonsterType <> MONSTER_FISH then
3725 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3727 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3728 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3729 begin
3730 // Öåëü ïîãèáëà => èäåì äàëüøå:
3731 if not GetPos(FTargetUID, @o) then
3732 begin
3733 SetState(MONSTATE_GO);
3735 goto _end;
3736 end;
3738 // Öåëü íå âèäíî => èäåì äàëüøå:
3739 if not g_Look(@FObj, @o, FDirection) then
3740 begin
3741 SetState(MONSTATE_GO);
3743 goto _end;
3744 end;
3746 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3747 if g_Obj_CollideWater(@o, 0, 0) then
3748 begin
3749 SetState(MONSTATE_GO);
3751 goto _end;
3752 end;
3753 end;
3754 end;
3755 end; // case FState of ...
3757 _end:
3759 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3760 if FState = MONSTATE_REVIVE then
3761 if FAnim[FCurAnim, FDirection].Played then
3762 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3763 FAnim[FCurAnim, FDirection].Revert(False);
3764 SetState(MONSTATE_GO);
3765 end;
3767 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3768 if vilefire <> nil then
3769 vilefire.Update();
3771 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3772 if (FState = MONSTATE_DIE) and
3773 (FAnim[FCurAnim, FDirection] <> nil) and
3774 (FAnim[FCurAnim, FDirection].Played) then
3775 begin
3776 // Óìåð:
3777 SetState(MONSTATE_DEAD);
3779 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3780 if (FMonsterType = MONSTER_PAIN) or
3781 (FMonsterType = MONSTER_SOUL) or
3782 (FMonsterType = MONSTER_BARREL) then
3783 FRemoved := True
3784 else
3785 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3786 end;
3788 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3789 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3790 if (FAnim[FCurAnim, FDirection] <> nil) then
3791 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3792 if (FAnim[FCurAnim, FDirection].Played) then
3793 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3794 if FState = MONSTATE_ATTACK then
3795 begin // Ñîñòîÿíèå - Àòàêà
3796 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3797 if FMonsterType <> MONSTER_SOUL then
3798 SetState(MONSTATE_GO);
3799 end
3800 else // Ñîñòîÿíèå - Ñòðåëüáà
3801 begin
3802 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3803 if not FChainFire then
3804 SetState(MONSTATE_GO)
3805 else
3806 begin // Íàäî ñòðåëÿòü åùå
3807 FChainFire := False;
3808 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3809 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3810 FAnim[FCurAnim, FDirection].Reset();
3811 end;
3812 end;
3814 FWaitAttackAnim := False;
3815 end
3817 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3818 if (FMonsterType = MONSTER_SOUL) or
3819 ( (not FWaitAttackAnim) and
3820 (FAnim[FCurAnim, FDirection].CurrentFrame =
3821 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3822 ) then
3823 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3824 if FState = MONSTATE_ATTACK then
3825 begin // Ñîñòîÿíèå - Àòàêà
3826 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3827 if FMonsterType = MONSTER_SOUL then
3828 FAnim[FCurAnim, FDirection].Reset();
3830 case FMonsterType of
3831 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3832 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3833 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3834 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3835 if FMonsterType = MONSTER_SOUL then
3836 SetState(MONSTATE_GO);
3838 MONSTER_FISH:
3839 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3841 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3842 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3843 if FCurAnim = ANIM_ATTACK2 then
3844 begin
3845 o := FObj;
3846 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3847 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3848 end;
3850 MONSTER_VILE:
3851 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3852 if FCurAnim = ANIM_ATTACK2 then
3853 begin
3854 sx := isCorpse(@FObj, True);
3855 if sx <> -1 then
3856 begin // Íàøëè, êîãî âîñêðåñèòü
3857 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3858 // Âîñêðåøàòü - ñåáå âðåäèòü:
3859 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3860 end;
3861 end;
3862 end;
3863 end
3865 else // Ñîñòîÿíèå - Ñòðåëüáà
3866 begin
3867 // Ñêîðîñòðåëüíûå ìîíñòðû:
3868 if (FMonsterType = MONSTER_CGUN) or
3869 (FMonsterType = MONSTER_SPIDER) or
3870 (FMonsterType = MONSTER_BSP) or
3871 (FMonsterType = MONSTER_MANCUB) or
3872 (FMonsterType = MONSTER_ROBO) then
3873 if not GetPos(FTargetUID, @o) then
3874 // Öåëü ìåðòâà - èùåì íîâóþ:
3875 findNewPrey()
3876 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3877 if shoot(@o, False) then
3878 FChainFire := True;
3879 end;
3881 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3882 FWaitAttackAnim := True;
3883 end;
3885 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3886 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3887 case FState of
3888 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3889 // Çâóêè ïðè ïåðåäâèæåíèè:
3890 case FMonsterType of
3891 MONSTER_CYBER:
3892 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3893 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3894 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3895 MONSTER_SPIDER:
3896 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3897 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3898 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3899 MONSTER_BSP:
3900 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3901 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3902 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3903 MONSTER_ROBO:
3904 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3905 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3906 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3907 end;
3908 end;
3910 // Êîñòûëü äëÿ ïîòîêîâ
3911 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3912 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3913 FObj.Vel.X := oldvelx;
3915 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3916 if FAnim[FCurAnim, FDirection] <> nil then
3917 FAnim[FCurAnim, FDirection].Update();
3918 end;
3920 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3921 begin
3922 case FMonsterType of
3923 MONSTER_ZOMBY:
3924 begin
3925 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3926 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3927 end;
3928 MONSTER_SERG:
3929 begin
3930 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3931 FShellTimer := 10;
3932 FShellType := SHELL_SHELL;
3933 end;
3934 MONSTER_MAN:
3935 begin
3936 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
3937 FShellTimer := 13;
3938 FShellType := SHELL_DBLSHELL;
3939 end;
3940 MONSTER_CGUN, MONSTER_SPIDER:
3941 begin
3942 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3943 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3944 end;
3945 MONSTER_IMP:
3946 g_Weapon_ball1(wx, wy, atx, aty, FUID);
3947 MONSTER_CYBER:
3948 g_Weapon_rocket(wx, wy, atx, aty, FUID);
3949 MONSTER_SKEL:
3950 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
3951 MONSTER_BSP:
3952 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
3953 MONSTER_ROBO:
3954 g_Weapon_plasma(wx, wy, atx, aty, FUID);
3955 MONSTER_MANCUB:
3956 g_Weapon_manfire(wx, wy, atx, aty, FUID);
3957 MONSTER_BARON, MONSTER_KNIGHT:
3958 g_Weapon_ball7(wx, wy, atx, aty, FUID);
3959 MONSTER_CACO:
3960 g_Weapon_ball2(wx, wy, atx, aty, FUID);
3961 end;
3962 end;
3964 procedure TMonster.Turn();
3965 begin
3966 // Ðàçâîðà÷èâàåìñÿ:
3967 if FDirection = D_LEFT then
3968 FDirection := D_RIGHT
3969 else
3970 FDirection := D_LEFT;
3972 // Áåæèì â âûáðàííóþ ñòîðîíó:
3973 if FDirection = D_RIGHT then
3974 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3975 else
3976 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3977 end;
3979 function TMonster.findNewPrey(): Boolean;
3980 var
3981 a: DWORD;
3982 l, l2: Integer;
3983 PlayersSee, MonstersSee: Array of DWORD;
3984 PlayerNear, MonsterNear: Integer;
3985 begin
3986 Result := False;
3987 SetLength(MonstersSee, 0);
3988 SetLength(PlayersSee, 0);
3990 FTargetUID := 0;
3991 l := 32000;
3992 PlayerNear := -1;
3993 MonsterNear := -1;
3995 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
3996 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
3997 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
3998 for a := 0 to High(gPlayers) do
3999 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4000 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4001 begin
4002 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4003 begin
4004 SetLength(PlayersSee, Length(PlayersSee) + 1);
4005 PlayersSee[High(PlayersSee)] := a;
4006 end;
4007 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4008 Abs(gPlayers[a].GameY-FObj.Y);
4009 if l2 < l then
4010 begin
4011 l := l2;
4012 PlayerNear := Integer(a);
4013 end;
4014 end;
4016 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4017 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4018 for a := 0 to High(gMonsters) do
4019 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4020 (gMonsters[a].FUID <> FUID) then
4021 begin
4022 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4023 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4024 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4025 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4026 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4027 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4028 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4029 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4031 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4032 begin
4033 SetLength(MonstersSee, Length(MonstersSee) + 1);
4034 MonstersSee[High(MonstersSee)] := a;
4035 end;
4036 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4037 Abs(gMonsters[a].FObj.Y-FObj.Y);
4038 if l2 < l then
4039 begin
4040 l := l2;
4041 MonsterNear := Integer(a);
4042 end;
4043 end;
4045 case FBehaviour of
4046 BH_NORMAL, BH_KILLER:
4047 begin
4048 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4049 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4050 begin
4051 a := PlayersSee[Random(Length(PlayersSee))];
4052 FTargetUID := gPlayers[a].UID;
4053 end;
4054 // Çàòåì ïîáëèçîñòè
4055 if (FTargetUID = 0) and (PlayerNear > -1) then
4056 begin
4057 a := PlayerNear;
4058 FTargetUID := gPlayers[a].UID;
4059 end;
4060 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4061 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4062 begin
4063 a := MonstersSee[Random(Length(MonstersSee))];
4064 FTargetUID := gMonsters[a].UID;
4065 end;
4066 // Çàòåì ïîáëèçîñòè
4067 if (FTargetUID = 0) and (MonsterNear > -1) then
4068 begin
4069 a := MonsterNear;
4070 FTargetUID := gMonsters[a].UID;
4071 end;
4072 end;
4073 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4074 begin
4075 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4076 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4077 begin
4078 a := PlayersSee[Random(Length(PlayersSee))];
4079 FTargetUID := gPlayers[a].UID;
4080 end;
4081 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4082 begin
4083 a := MonstersSee[Random(Length(MonstersSee))];
4084 FTargetUID := gMonsters[a].UID;
4085 end;
4086 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4087 if (FTargetUID = 0) and (PlayerNear > -1) then
4088 begin
4089 a := PlayerNear;
4090 FTargetUID := gPlayers[a].UID;
4091 end;
4092 if (FTargetUID = 0) and (MonsterNear > -1) then
4093 begin
4094 a := MonsterNear;
4095 FTargetUID := gMonsters[a].UID;
4096 end;
4097 end;
4098 end;
4100 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4101 if FTargetUID = 0 then
4102 begin
4103 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4104 if FBehaviour = BH_INSANE then
4105 FTargetUID := FUID
4106 else
4107 FTargetTime := MAX_ATM;
4108 end
4109 else
4110 begin // Öåëü íàøëè
4111 FTargetTime := 0;
4112 Result := True;
4113 end;
4114 end;
4116 function TMonster.kick(o: PObj): Boolean;
4117 begin
4118 Result := False;
4120 case FMonsterType of
4121 MONSTER_FISH:
4122 begin
4123 SetState(MONSTATE_ATTACK);
4124 Result := True;
4125 end;
4126 MONSTER_DEMON:
4127 begin
4128 SetState(MONSTATE_ATTACK);
4129 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4130 Result := True;
4131 end;
4132 MONSTER_IMP:
4133 begin
4134 SetState(MONSTATE_ATTACK);
4135 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4136 Result := True;
4137 end;
4138 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4139 begin
4140 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4141 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4142 Result := True;
4143 end;
4144 MONSTER_BARON, MONSTER_KNIGHT,
4145 MONSTER_CACO, MONSTER_MANCUB:
4146 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4147 if not g_Game_IsClient then Result := shoot(o, True);
4148 end;
4149 end;
4151 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4152 var
4153 xd, yd, m: Integer;
4154 begin
4155 Result := False;
4157 // Ñòðåëÿòü ðàíî:
4158 if FAmmo < 0 then
4159 Exit;
4161 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4162 if not immediately then
4163 case FMonsterType of
4164 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4165 Exit; // íå ñòðåëÿþò
4166 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4167 begin
4168 FAmmo := FAmmo + 1;
4169 // Âðåìÿ âûñòðåëà óïóùåíî:
4170 if FAmmo >= 50 then
4171 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4172 end;
4173 MONSTER_MAN: ;
4174 MONSTER_MANCUB:
4175 begin
4176 FAmmo := FAmmo + 1;
4177 // Âðåìÿ âûñòðåëà óïóùåíî:
4178 if FAmmo >= 5 then
4179 FAmmo := -50;
4180 end;
4181 MONSTER_SPIDER:
4182 begin
4183 FAmmo := FAmmo + 1;
4184 // Âðåìÿ âûñòðåëà óïóùåíî:
4185 if FAmmo >= 100 then
4186 FAmmo := -50;
4187 end;
4188 MONSTER_CYBER:
4189 begin
4190 // Ñòðåëÿåò íå âñåãäà:
4191 if Random(2) = 0 then
4192 Exit;
4193 FAmmo := FAmmo + 1;
4194 // Âðåìÿ âûñòðåëà óïóùåíî:
4195 if FAmmo >= 10 then
4196 FAmmo := -50;
4197 end;
4198 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4199 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4200 MONSTER_VILE: if Random(8) <> 0 then Exit;
4201 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4202 else if Random(16) <> 0 then Exit;
4203 end;
4205 // Öåëè íå âèäíî:
4206 if not g_Look(@FObj, o, FDirection) then
4207 Exit;
4209 FTargetTime := 0;
4211 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4212 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4214 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4215 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4216 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4217 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4218 Exit;
4220 case FMonsterType of
4221 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4222 begin
4223 SetState(MONSTATE_SHOOT);
4224 {nn}
4225 end;
4226 MONSTER_SKEL:
4227 begin
4228 SetState(MONSTATE_SHOOT);
4229 {nn}
4230 end;
4231 MONSTER_VILE:
4232 begin // Çàæèãàåì îãîíü
4233 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4234 ty := o^.Y+o^.Rect.Y;
4235 SetState(MONSTATE_SHOOT);
4237 vilefire.Reset();
4239 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4240 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4241 end;
4242 MONSTER_SOUL:
4243 begin // Ëåòèò â ñòîðîíó öåëè:
4244 SetState(MONSTATE_ATTACK);
4245 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4247 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4248 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4249 m := Max(Abs(xd), Abs(yd));
4250 if m = 0 then
4251 m := 1;
4253 FObj.Vel.X := (xd*16) div m;
4254 FObj.Vel.Y := (yd*16) div m;
4255 end;
4256 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4257 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4258 begin
4259 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4260 if FMonsterType = MONSTER_MANCUB then
4261 if FAmmo = 1 then
4262 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4264 SetState(MONSTATE_SHOOT);
4265 end;
4266 else Exit;
4267 end;
4269 Result := True;
4270 end;
4272 function TMonster.alive(): Boolean;
4273 begin
4274 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4275 end;
4277 procedure TMonster.SetHealth(aH: Integer);
4278 begin
4279 if (aH > 0) and (aH < 1000000) then
4280 begin
4281 FHealth := aH;
4282 if FHealth > FMaxHealth then
4283 FMaxHealth := FHealth;
4284 end;
4285 end;
4287 procedure TMonster.WakeUp();
4288 begin
4289 if g_Game_IsClient then Exit;
4290 SetState(MONSTATE_GO);
4291 FTargetTime := MAX_ATM;
4292 WakeUpSound();
4293 end;
4295 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4296 var
4297 i: Integer;
4298 sig: DWORD;
4299 b: Byte;
4300 anim: Boolean;
4301 begin
4302 if Mem = nil then
4303 Exit;
4305 // Ñèãíàòóðà ìîíñòðà:
4306 sig := MONSTER_SIGNATURE; // 'MONS'
4307 Mem.WriteDWORD(sig);
4308 // UID ìîíñòðà:
4309 Mem.WriteWord(FUID);
4310 // Íàïðàâëåíèå:
4311 if FDirection = D_LEFT then
4312 b := 1
4313 else // D_RIGHT
4314 b := 2;
4315 Mem.WriteByte(b);
4316 // Íàäî ëè óäàëèòü åãî:
4317 Mem.WriteBoolean(FRemoved);
4318 // Îñòàëîñü çäîðîâüÿ:
4319 Mem.WriteInt(FHealth);
4320 // Ñîñòîÿíèå:
4321 Mem.WriteByte(FState);
4322 // Òåêóùàÿ àíèìàöèÿ:
4323 Mem.WriteByte(FCurAnim);
4324 // UID öåëè:
4325 Mem.WriteWord(FTargetUID);
4326 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4327 Mem.WriteInt(FTargetTime);
4328 // Ïîâåäåíèå ìîíñòðà:
4329 Mem.WriteByte(FBehaviour);
4330 // Ãîòîâíîñòü ê âûñòðåëó:
4331 Mem.WriteInt(FAmmo);
4332 // Áîëü:
4333 Mem.WriteInt(FPain);
4334 // Âðåìÿ îæèäàíèÿ:
4335 Mem.WriteInt(FSleep);
4336 // Îçâó÷èâàòü ëè áîëü:
4337 Mem.WriteBoolean(FPainSound);
4338 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4339 Mem.WriteBoolean(FWaitAttackAnim);
4340 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4341 Mem.WriteBoolean(FChainFire);
4342 // Ïîäëåæèò ëè ðåñïàâíó:
4343 Mem.WriteBoolean(FNoRespawn);
4344 // Êîîðäèíàòû öåëè:
4345 Mem.WriteInt(tx);
4346 Mem.WriteInt(ty);
4347 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4348 Mem.WriteInt(FStartID);
4349 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4350 Mem.WriteInt(FSpawnTrigger);
4351 // Îáúåêò ìîíñòðà:
4352 Obj_SaveState(@FObj, Mem);
4353 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4354 anim := vilefire <> nil;
4355 Mem.WriteBoolean(anim);
4356 // Åñëè åñòü - ñîõðàíÿåì:
4357 if anim then
4358 vilefire.SaveState(Mem);
4359 // Àíèìàöèè:
4360 for i := ANIM_SLEEP to ANIM_PAIN do
4361 begin
4362 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4363 anim := FAnim[i, D_LEFT] <> nil;
4364 Mem.WriteBoolean(anim);
4365 // Åñëè åñòü - ñîõðàíÿåì:
4366 if anim then
4367 FAnim[i, D_LEFT].SaveState(Mem);
4368 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4369 anim := FAnim[i, D_RIGHT] <> nil;
4370 Mem.WriteBoolean(anim);
4371 // Åñëè åñòü - ñîõðàíÿåì:
4372 if anim then
4373 FAnim[i, D_RIGHT].SaveState(Mem);
4374 end;
4375 end;
4378 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4379 var
4380 i: Integer;
4381 sig: DWORD;
4382 b: Byte;
4383 anim: Boolean;
4384 begin
4385 if Mem = nil then
4386 Exit;
4388 // Ñèãíàòóðà ìîíñòðà:
4389 Mem.ReadDWORD(sig);
4390 if sig <> MONSTER_SIGNATURE then // 'MONS'
4391 begin
4392 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4393 end;
4394 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4395 uidMap[FUID] := nil;
4396 // UID ìîíñòðà:
4397 Mem.ReadWord(FUID);
4398 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4399 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4400 uidMap[FUID] := self;
4401 // Íàïðàâëåíèå:
4402 Mem.ReadByte(b);
4403 if b = 1 then
4404 FDirection := D_LEFT
4405 else // b = 2
4406 FDirection := D_RIGHT;
4407 // Íàäî ëè óäàëèòü åãî:
4408 Mem.ReadBoolean(FRemoved);
4409 // Îñòàëîñü çäîðîâüÿ:
4410 Mem.ReadInt(FHealth);
4411 // Ñîñòîÿíèå:
4412 Mem.ReadByte(FState);
4413 // Òåêóùàÿ àíèìàöèÿ:
4414 Mem.ReadByte(FCurAnim);
4415 // UID öåëè:
4416 Mem.ReadWord(FTargetUID);
4417 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4418 Mem.ReadInt(FTargetTime);
4419 // Ïîâåäåíèå ìîíñòðà:
4420 Mem.ReadByte(FBehaviour);
4421 // Ãîòîâíîñòü ê âûñòðåëó:
4422 Mem.ReadInt(FAmmo);
4423 // Áîëü:
4424 Mem.ReadInt(FPain);
4425 // Âðåìÿ îæèäàíèÿ:
4426 Mem.ReadInt(FSleep);
4427 // Îçâó÷èâàòü ëè áîëü:
4428 Mem.ReadBoolean(FPainSound);
4429 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4430 Mem.ReadBoolean(FWaitAttackAnim);
4431 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4432 Mem.ReadBoolean(FChainFire);
4433 // Ïîäëåæèò ëè ðåñïàâíó
4434 Mem.ReadBoolean(FNoRespawn);
4435 // Êîîðäèíàòû öåëè:
4436 Mem.ReadInt(tx);
4437 Mem.ReadInt(ty);
4438 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4439 Mem.ReadInt(FStartID);
4440 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4441 Mem.ReadInt(FSpawnTrigger);
4442 // Îáúåêò ìîíñòðà:
4443 Obj_LoadState(@FObj, Mem);
4444 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4445 Mem.ReadBoolean(anim);
4446 // Åñëè åñòü - çàãðóæàåì:
4447 if anim then
4448 begin
4449 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4450 vilefire.LoadState(Mem);
4451 end;
4452 // Àíèìàöèè:
4453 for i := ANIM_SLEEP to ANIM_PAIN do
4454 begin
4455 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4456 Mem.ReadBoolean(anim);
4457 // Åñëè åñòü - çàãðóæàåì:
4458 if anim then
4459 begin
4460 Assert(FAnim[i, D_LEFT] <> nil,
4461 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4462 FAnim[i, D_LEFT].LoadState(Mem);
4463 end;
4464 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4465 Mem.ReadBoolean(anim);
4466 // Åñëè åñòü - çàãðóæàåì:
4467 if anim then
4468 begin
4469 Assert(FAnim[i, D_RIGHT] <> nil,
4470 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4471 FAnim[i, D_RIGHT].LoadState(Mem);
4472 end;
4473 end;
4474 end;
4476 procedure TMonster.ActivateTriggers();
4477 var
4478 a: Integer;
4479 begin
4480 if FDieTriggers <> nil then
4481 for a := 0 to High(FDieTriggers) do
4482 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4483 if FSpawnTrigger > -1 then
4484 begin
4485 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4486 FSpawnTrigger := -1;
4487 end;
4488 end;
4490 procedure TMonster.AddTrigger(t: Integer);
4491 begin
4492 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4493 FDieTriggers[High(FDieTriggers)] := t;
4494 end;
4496 procedure TMonster.ClearTriggers();
4497 begin
4498 SetLength(FDieTriggers, 0);
4499 end;
4501 procedure TMonster.CatchFire(Attacker: Word);
4502 begin
4503 FFireTime := 100;
4504 FFireAttacker := Attacker;
4505 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4506 end;
4508 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4509 var
4510 id, i: DWORD;
4511 Anim: TAnimation;
4512 begin
4513 if (Random(10) = 1) and (Times = 1) then
4514 Exit;
4516 if g_Frames_Get(id, 'FRAMES_FLAME') then
4517 begin
4518 for i := 1 to Times do
4519 begin
4520 Anim := TAnimation.Create(id, False, 3);
4521 Anim.Alpha := 0;
4522 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4523 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4524 Anim.Free();
4525 end;
4526 end;
4527 end;
4530 // ////////////////////////////////////////////////////////////////////////// //
4531 // throws on invalid uid
4532 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4533 begin
4534 result := g_Mons_ByIdx_NC(uid);
4535 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4536 end;
4538 // can return null
4539 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4540 begin
4541 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4542 result := gMonsters[uid];
4543 end;
4545 function g_Mons_TotalCount (): Integer; inline;
4546 begin
4547 result := Length(gMonsters);
4548 end;
4551 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4552 var
4553 idx: Integer;
4554 mon: TMonster;
4555 begin
4556 result := false;
4557 if (gMonsters = nil) or not assigned(cb) then exit;
4558 for idx := 0 to High(gMonsters) do
4559 begin
4560 mon := gMonsters[idx];
4561 if (mon <> nil) then
4562 begin
4563 result := cb(mon);
4564 if result then exit;
4565 end;
4566 end;
4567 end;
4570 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4571 var
4572 idx: Integer;
4573 mon: TMonster;
4574 begin
4575 result := false;
4576 if (gMonsters = nil) or not assigned(cb) then exit;
4577 for idx := 0 to High(gMonsters) do
4578 begin
4579 mon := gMonsters[idx];
4580 if (mon <> nil) and mon.alive then
4581 begin
4582 result := cb(mon);
4583 if result then exit;
4584 end;
4585 end;
4586 end;
4589 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4591 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4592 begin
4593 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4594 end;
4596 var
4597 idx: Integer;
4598 mon: TMonster;
4599 begin
4600 result := false;
4601 if (width < 1) or (height < 1) then exit;
4602 if gmon_debug_use_sqaccel then
4603 begin
4604 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4605 end
4606 else
4607 begin
4608 for idx := 0 to High(gMonsters) do
4609 begin
4610 mon := gMonsters[idx];
4611 if (mon <> nil) and mon.alive then
4612 begin
4613 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4614 begin
4615 result := true;
4616 exit;
4617 end;
4618 end;
4619 end;
4620 end;
4621 end;
4624 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4626 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4627 begin
4628 result := cb(mon);
4629 end;
4631 var
4632 idx: Integer;
4633 mon: TMonster;
4634 begin
4635 result := false;
4636 if (width < 1) or (height < 1) then exit;
4637 if gmon_debug_use_sqaccel then
4638 begin
4639 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4640 end
4641 else
4642 begin
4643 for idx := 0 to High(gMonsters) do
4644 begin
4645 mon := gMonsters[idx];
4646 if (mon <> nil) and mon.alive then
4647 begin
4648 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4649 begin
4650 result := cb(mon);
4651 if result then exit;
4652 end;
4653 end;
4654 end;
4655 end;
4656 end;
4659 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4661 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4662 begin
4663 //result := false;
4664 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4665 if mon.alive then result := cb(mon) else result := false;
4666 end;
4668 var
4669 idx: Integer;
4670 mon: TMonster;
4671 begin
4672 result := false;
4673 if (width < 1) or (height < 1) then exit;
4674 if gmon_debug_use_sqaccel then
4675 begin
4676 if (width = 1) and (height = 1) then
4677 begin
4678 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4679 end
4680 else
4681 begin
4682 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4683 end;
4684 end
4685 else
4686 begin
4687 for idx := 0 to High(gMonsters) do
4688 begin
4689 mon := gMonsters[idx];
4690 if (mon <> nil) and mon.alive then
4691 begin
4692 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4693 begin
4694 result := cb(mon);
4695 if result then exit;
4696 end;
4697 end;
4698 end;
4699 end;
4700 end;
4703 end.