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[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 SysUtils, Classes,
25 mempool,
26 g_basic, e_graphics, g_phys, g_textures, g_grid,
27 g_saveload, g_panel, xprofiler;
29 const
30 MONSTATE_SLEEP = 0;
31 MONSTATE_GO = 1;
32 MONSTATE_RUN = 2;
33 MONSTATE_CLIMB = 3;
34 MONSTATE_DIE = 4;
35 MONSTATE_DEAD = 5;
36 MONSTATE_ATTACK = 6;
37 MONSTATE_SHOOT = 7;
38 MONSTATE_PAIN = 8;
39 MONSTATE_WAIT = 9;
40 MONSTATE_REVIVE = 10;
41 MONSTATE_RUNOUT = 11;
43 { in mapdef now
44 BH_NORMAL = 0;
45 BH_KILLER = 1;
46 BH_MANIAC = 2;
47 BH_INSANE = 3;
48 BH_CANNIBAL = 4;
49 BH_GOOD = 5;
50 }
52 type
53 TMonster = class(TPoolObject)
54 private
55 FMonsterType: Byte;
56 FUID: Word;
57 FDirection: TDirection;
58 FStartDirection: TDirection;
59 FStartX, FStartY: Integer;
60 FRemoved: Boolean;
61 FHealth: Integer;
62 FMaxHealth: Integer;
63 FState: Byte;
64 FCurAnim: Byte;
65 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
66 FTargetUID: Word;
67 FTargetTime: Integer;
68 FBehaviour: Byte;
69 FAmmo: Integer;
70 FPain: Integer;
71 FSleep: Integer;
72 FPainSound: Boolean;
73 FPainTicks: Integer;
74 FWaitAttackAnim: Boolean;
75 FChainFire: Boolean;
76 tx, ty: Integer;
77 FStartID: Integer;
78 FObj: TObj;
79 FBloodRed: Byte;
80 FBloodGreen: Byte;
81 FBloodBlue: Byte;
82 FBloodKind: Byte;
83 FShellTimer: Integer;
84 FShellType: Byte;
85 FFirePainTime: Integer;
86 FFireAttacker: Word;
87 vilefire: TAnimation;
88 mProxyId: Integer; // node in dyntree or -1
89 mArrIdx: Integer; // in gMonsters
91 FDieTriggers: Array of Integer;
92 FSpawnTrigger: Integer;
94 mNeedSend: Boolean; // for network
96 mEDamageType: Integer;
98 procedure Turn();
99 function findNewPrey(): Boolean;
100 procedure ActivateTriggers();
102 procedure setGameX (v: Integer); inline;
103 procedure setGameY (v: Integer); inline;
105 procedure doDamage (v: Integer);
107 public
108 FNoRespawn: Boolean;
109 FFireTime: Integer;
110 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
111 mplatCheckFrameId: LongWord;
113 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
114 destructor Destroy(); override;
115 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
116 function Collide(Panel: TPanel): Boolean; overload;
117 function Collide(X, Y: Integer): Boolean; overload;
118 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
119 function alive(): Boolean;
120 procedure SetHealth(aH: Integer);
121 procedure Push(vx, vy: Integer);
122 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
123 function Heal(Value: Word): Boolean;
124 procedure BFGHit();
125 procedure Update();
126 procedure ClientUpdate();
127 procedure ClientAttack(wx, wy, atx, aty: Integer);
128 procedure SetDeadAnim;
129 procedure Draw();
130 procedure WakeUp();
131 procedure WakeUpSound();
132 procedure DieSound();
133 procedure PainSound();
134 procedure ActionSound();
135 procedure AddTrigger(t: Integer);
136 procedure ClearTriggers();
137 procedure Respawn();
138 procedure SaveState (st: TStream);
139 procedure LoadState (st: TStream);
140 procedure SetState(State: Byte; ForceAnim: Byte = 255);
141 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
142 procedure MakeBloodSimple(Count: Word);
143 procedure RevertAnim(R: Boolean = True);
144 function AnimIsReverse: Boolean;
145 function shoot(o: PObj; immediately: Boolean): Boolean;
146 function kick(o: PObj): Boolean;
147 procedure CatchFire(Attacker: Word);
148 procedure OnFireFlame(Times: DWORD = 1);
150 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
152 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
153 procedure moveBy (dx, dy: Integer); inline;
155 procedure getMapBox (out x, y, w, h: Integer); inline;
157 // get-and-clear
158 function gncNeedSend (): Boolean; inline;
159 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
161 public
162 property Obj: TObj read FObj;
164 property proxyId: Integer read mProxyId;
165 property arrIdx: Integer read mArrIdx;
167 property MonsterType: Byte read FMonsterType;
168 property MonsterHealth: Integer read FHealth write FHealth;
169 property MonsterAmmo: Integer read FAmmo write FAmmo;
170 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
171 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
172 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
173 property MonsterSleep: Integer read FSleep write FSleep;
174 property MonsterState: Byte read FState write FState;
175 property MonsterRemoved: Boolean read FRemoved write FRemoved;
176 property MonsterPain: Integer read FPain write FPain;
177 property MonsterAnim: Byte read FCurAnim write FCurAnim;
179 property UID: Word read FUID write FUID;
180 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
182 property GameX: Integer read FObj.X write setGameX;
183 property GameY: Integer read FObj.Y write setGameY;
184 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
185 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
186 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
187 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
188 property GameDirection: TDirection read FDirection write FDirection;
190 property StartID: Integer read FStartID;
192 published
193 property eMonsterType: Byte read FMonsterType;
194 property eMonsterHealth: Integer read FHealth write FHealth;
195 property eMonsterAmmo: Integer read FAmmo write FAmmo;
196 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
197 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
198 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
199 property eMonsterSleep: Integer read FSleep write FSleep;
200 property eMonsterState: Byte read FState write FState;
201 property eMonsterRemoved: Boolean read FRemoved;
202 property eMonsterPain: Integer read FPain write FPain;
203 property eMonsterAnim: Byte read FCurAnim;
205 property eUID: Word read FUID;
206 property eSpawnTrigger: Integer read FSpawnTrigger;
208 property eGameX: Integer read FObj.X write setGameX;
209 property eGameY: Integer read FObj.Y write setGameY;
210 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
211 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
212 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
213 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
214 property eGameDirection: TDirection read FDirection write FDirection;
216 property eStartID: Integer read FStartID;
218 // set this before assigning something to `eDamage`
219 property eDamageType: Integer read mEDamageType write mEDamageType;
220 property eDamage: Integer write doDamage;
221 end;
224 // will be called from map loader
225 procedure g_Mons_InitTree (x, y, w, h: Integer);
227 procedure g_Monsters_LoadData ();
228 procedure g_Monsters_FreeData ();
229 procedure g_Monsters_Init ();
230 procedure g_Monsters_Free (clearGrid: Boolean=true);
231 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
232 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
233 procedure g_Monsters_Update ();
234 procedure g_Monsters_Draw ();
235 procedure g_Monsters_DrawHealth ();
236 function g_Monsters_ByUID (UID: Word): TMonster;
237 procedure g_Monsters_killedp ();
238 procedure g_Monsters_SaveState (st: TStream);
239 procedure g_Monsters_LoadState (st: TStream);
241 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
242 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
244 function g_Mons_TypeLo (): Integer; inline;
245 function g_Mons_TypeHi (): Integer; inline;
247 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
248 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
249 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
252 type
253 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
255 // throws on invalid uid
256 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
258 // can return null
259 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
261 function g_Mons_TotalCount (): Integer; inline;
263 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
265 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
266 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
268 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
269 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
271 function g_Mons_getNewTrapFrameId (): DWord; inline;
272 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
275 type
276 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
278 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
281 var
282 gmon_debug_use_sqaccel: Boolean = true;
285 //HACK!
286 procedure g_Mons_ProfilersBegin ();
287 procedure g_Mons_ProfilersEnd ();
289 procedure g_Mons_LOS_Start (); inline;
290 procedure g_Mons_LOS_End (); inline;
292 var
293 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
296 type
297 TMonsterGrid = specialize TBodyGridBase<TMonster>;
299 var
300 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
303 var
304 gmon_debug_think: Boolean = true;
305 gmon_debug_one_think_step: Boolean = false;
308 implementation
310 uses
311 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
312 g_weapons, g_triggers, MAPDEF, g_items, g_options,
313 g_console, g_map, Math, g_menu, wadreader,
314 g_language, g_netmsg, idpool, utils, xstreams;
318 // ////////////////////////////////////////////////////////////////////////// //
319 procedure g_Mons_ProfilersBegin ();
320 begin
321 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
322 profMonsLOS.mainBegin(g_profile_los);
323 if g_profile_los then
324 begin
325 profMonsLOS.sectionBegin('loscalc');
326 profMonsLOS.sectionEnd();
327 end;
328 end;
330 procedure g_Mons_ProfilersEnd ();
331 begin
332 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
333 end;
335 procedure g_Mons_LOS_Start (); inline;
336 begin
337 profMonsLOS.sectionBeginAccum('loscalc');
338 end;
340 procedure g_Mons_LOS_End (); inline;
341 begin
342 profMonsLOS.sectionEnd();
343 end;
346 // ////////////////////////////////////////////////////////////////////////// //
347 var
348 monCheckTrapLastFrameId: DWord = 0;
349 monCheckMPlatLastFrameId: LongWord = 0;
352 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
353 begin
354 x := FObj.X+FObj.Rect.X;
355 y := FObj.Y+FObj.Rect.Y;
356 w := FObj.Rect.Width;
357 h := FObj.Rect.Height;
358 end;
360 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
362 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
365 // ////////////////////////////////////////////////////////////////////////// //
366 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
367 begin
368 if not assigned(cb) then begin result := nil; exit; end;
369 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
370 end;
373 //WARNING! call this after monster position was changed, or coldet will not work right!
374 procedure TMonster.positionChanged ();
375 var
376 x, y, w, h: Integer;
377 nx, ny, nw, nh: Integer;
378 begin
379 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
380 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
381 {$ENDIF}
382 if (mProxyId = -1) then
383 begin
384 //mNeedSend := true;
385 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
386 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
387 monsGrid.getBodyXY(mProxyId, x, y);
388 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
389 {$ENDIF}
390 end
391 else
392 begin
393 monsGrid.getBodyDims(mProxyId, x, y, w, h);
394 getMapBox(nx, ny, nw, nh);
396 if (w <> nw) or (h <> nh) then
397 begin
398 //mNeedSend := true;
399 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
400 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
401 {$ENDIF}
402 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
403 end
404 else if (x <> nx) or (y <> ny) then
405 begin
406 //mNeedSend := true;
407 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
408 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
409 {$ENDIF}
410 monsGrid.moveBody(mProxyId, nx, ny);
411 end
412 else
413 begin
414 exit; // nothing to do
415 end;
416 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
417 monsGrid.getBodyXY(mProxyId, x, y);
418 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
419 {$ENDIF}
420 end;
421 end;
424 // ////////////////////////////////////////////////////////////////////////// //
425 const
426 ANIM_SLEEP = 0;
427 ANIM_GO = 1;
428 ANIM_DIE = 2;
429 ANIM_MESS = 3;
430 ANIM_ATTACK = 4;
431 ANIM_ATTACK2 = 5;
432 ANIM_PAIN = 6;
434 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
436 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
437 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
438 record
439 name: String;
440 loop: Boolean;
441 end = ((name: 'SLEEP'; loop: True),
442 (name: 'GO'; loop: True),
443 (name: 'DIE'; loop: False),
444 (name: 'MESS'; loop: False),
445 (name: 'ATTACK'; loop: False),
446 (name: 'ATTACK2'; loop: False),
447 (name: 'PAIN'; loop: False));
449 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
450 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
451 record
452 Name: String;
453 Rect: TRectWH;
454 Health: Word;
455 RunVel: Byte;
456 MinPain: Byte;
457 Pain: Byte;
458 Jump: Byte;
459 end =
460 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
461 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
463 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
464 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
466 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
467 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
469 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
470 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
472 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
473 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
475 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
476 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
478 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
479 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
481 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
482 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
484 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
485 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
487 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
488 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
490 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
491 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
493 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
494 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
496 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
497 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
499 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
500 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
502 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
503 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
505 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
506 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
508 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
509 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
511 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
512 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
514 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
515 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
517 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
518 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
520 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
521 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
522 record
523 LeftAnim: Boolean;
524 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
525 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
526 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
527 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
528 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
529 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
530 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
531 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
533 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
534 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
535 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
537 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
538 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
539 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
541 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
542 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
543 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
545 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
546 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
547 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
549 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
550 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
551 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
553 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
554 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
555 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
557 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
558 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
559 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
561 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
562 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
563 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
565 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
566 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
567 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
569 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
570 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
571 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
573 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
574 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
575 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
577 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
578 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
579 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
581 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
582 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
583 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
585 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
586 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
587 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
589 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
590 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
591 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
593 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
594 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
595 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
597 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
598 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
599 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
601 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
602 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
603 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
605 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
606 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
607 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
609 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
610 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
613 // ////////////////////////////////////////////////////////////////////////// //
614 var
615 gMonsters: array of TMonster;
616 uidMap: array [0..65535] of TMonster; // monster knows it's index
617 freeInds: TIdPool = nil;
620 procedure clearUidMap ();
621 var
622 idx: Integer;
623 begin
624 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
625 freeInds.clear();
626 end;
629 function g_Mons_getNewTrapFrameId (): DWord; inline;
630 var
631 f: Integer;
632 begin
633 Inc(monCheckTrapLastFrameId);
634 if (monCheckTrapLastFrameId = 0) then
635 begin
636 // wraparound
637 monCheckTrapLastFrameId := 1;
638 for f := 0 to High(gMonsters) do
639 begin
640 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
641 end;
642 end;
643 result := monCheckTrapLastFrameId;
644 end;
647 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
648 var
649 f: Integer;
650 begin
651 Inc(monCheckMPlatLastFrameId);
652 if (monCheckMPlatLastFrameId = 0) then
653 begin
654 // wraparound
655 monCheckMPlatLastFrameId := 1;
656 for f := 0 to High(gMonsters) do
657 begin
658 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
659 end;
660 end;
661 result := monCheckMPlatLastFrameId;
662 end;
665 var
666 pt_x: Integer = 0;
667 pt_xs: Integer = 1;
668 pt_y: Integer = 0;
669 pt_ys: Integer = 1;
670 soulcount: Integer = 0;
673 function allocMonster (): DWORD;
674 var
675 f, olen: Integer;
676 begin
677 result := freeInds.alloc();
678 if (result > High(gMonsters)) then
679 begin
680 olen := Length(gMonsters);
681 SetLength(gMonsters, result+64);
682 for f := olen to High(gMonsters) do gMonsters[f] := nil;
683 end;
684 end;
687 function IsFriend(a, b: Byte): Boolean;
688 begin
689 Result := True;
691 // Áî÷êà - âñåì äðóã:
692 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
693 Exit;
695 // Ìîíñòðû îäíîãî âèäà:
696 if a = b then
697 case a of
698 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
699 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
700 Exit; // Ýòè íå áüþò ñâîèõ
701 end;
703 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
704 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
705 Exit;
706 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
707 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
708 Exit;
710 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
711 Result := False;
712 end;
715 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
716 var
717 m: TMonster;
718 UIDType, MonsterType: Byte;
719 begin
720 Result := False;
721 MonsterType := 0;
723 UIDType := g_GetUIDType(SpawnerUID);
724 if UIDType = UID_MONSTER then
725 begin
726 m := g_Monsters_ByUID(SpawnerUID);
727 if m = nil then Exit;
728 MonsterType := m.FMonsterType;
729 end;
731 case BH of
732 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
733 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
735 BH_KILLER: Result := UIDType = UID_PLAYER;
736 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
737 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
739 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
740 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
741 end;
742 end;
745 function canShoot(m: Byte): Boolean;
746 begin
747 Result := False;
749 case m of
750 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
751 Exit;
752 else
753 Result := True;
754 end;
755 end;
758 function isCorpse (o: PObj; immediately: Boolean): Integer;
760 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
761 begin
762 atag := atag; // shut up, fpc!
763 result := false; // don't stop
764 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
765 begin
766 case mon.FMonsterType of // Íå âîñêðåñèòü:
767 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
768 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
769 end;
770 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
771 result := true;
772 end;
773 end;
775 var
776 a: Integer;
777 mon: TMonster;
778 begin
779 result := -1;
781 // Åñëè íóæíà âåðîÿòíîñòü
782 if not immediately and (Random(8) <> 0) then exit;
784 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
785 if gmon_debug_use_sqaccel then
786 begin
787 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
788 if (mon <> nil) then result := mon.mArrIdx;
789 end
790 else
791 begin
792 for a := 0 to High(gMonsters) do
793 begin
794 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
795 begin
796 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
797 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
798 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
799 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
800 begin
801 Result := a;
802 Exit;
803 end;
804 end;
805 end;
806 end;
807 end;
808 end;
810 procedure g_Monsters_LoadData();
811 begin
812 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
814 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
819 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
821 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
826 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
828 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
833 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
835 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
840 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
842 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
847 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
849 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
854 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
856 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
861 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
863 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
868 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
870 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
875 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
877 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
882 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
884 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
891 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
896 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
898 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
903 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
905 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
910 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
912 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
917 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
919 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
924 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
926 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
931 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
933 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
938 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
940 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
945 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
947 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
952 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
954 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
964 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
965 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
967 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
969 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
971 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
972 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
973 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
974 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
975 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
976 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
977 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
978 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
979 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
980 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
981 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
983 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
984 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
985 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
987 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
988 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
989 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
990 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
991 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
992 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
994 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
995 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
996 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
997 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
998 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
1000 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1005 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1011 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1017 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1022 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1026 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1029 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1032 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1036 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1039 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1043 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1046 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1048 freeInds := TIdPool.Create();
1049 clearUidMap();
1050 monCheckTrapLastFrameId := 0;
1051 monCheckMPlatLastFrameId := 0;
1052 end;
1054 procedure g_Monsters_FreeData();
1055 begin
1056 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1187 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1188 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1190 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1192 g_Sound_Delete('SOUND_MONSTER_PAIN');
1193 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1194 g_Sound_Delete('SOUND_MONSTER_ACTION');
1195 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1196 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1197 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1198 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1199 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1200 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1201 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1202 g_Sound_Delete('SOUND_MONSTER_SLOP');
1204 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1205 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1206 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1208 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1209 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1210 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1211 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1212 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1213 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1215 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1216 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1217 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1218 g_Sound_Delete('SOUND_MONSTER_HAHA');
1219 g_Sound_Delete('SOUND_MONSTER_TRUP');
1221 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1222 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1225 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1226 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1227 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1229 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1230 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1231 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1232 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1233 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1235 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1236 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1237 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1238 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1239 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1241 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1242 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1243 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1244 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1246 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1247 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1248 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1250 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1251 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1253 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1254 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1256 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1257 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1258 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1260 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1261 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1264 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1265 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1267 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1269 freeInds.Free();
1270 freeInds := nil;
1271 end;
1273 procedure g_Monsters_Init();
1274 begin
1275 soulcount := 0;
1276 end;
1278 procedure g_Monsters_Free (clearGrid: Boolean=true);
1279 var
1280 a: Integer;
1281 begin
1282 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1283 if (clearGrid) then
1284 begin
1285 monsGrid.Free();
1286 monsGrid := nil;
1287 end;
1288 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1289 gMonsters := nil;
1290 clearUidMap();
1291 monCheckTrapLastFrameId := 0;
1292 monCheckMPlatLastFrameId := 0;
1293 end;
1296 // will be called from map loader
1297 procedure g_Mons_InitTree (x, y, w, h: Integer);
1298 begin
1299 monsGrid.Free();
1300 monsGrid := TMonsterGrid.Create(x, y, w, h);
1301 //clearUidMap(); // why not?
1302 e_LogWritefln('%s', ['Recreated monster tree']);
1303 end;
1306 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1307 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1308 var
1309 find_id: DWORD;
1310 mon: TMonster;
1311 begin
1312 result := nil;
1314 // Íåò òàêîãî ìîíñòðà
1315 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1317 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1318 if MonsterType = MONSTER_SOUL then
1319 begin
1320 if soulcount > MAX_SOUL then exit;
1321 soulcount := soulcount + 1;
1322 end;
1324 find_id := allocMonster();
1326 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1327 gMonsters[find_id] := mon;
1328 mon.mArrIdx := find_id;
1329 mon.mProxyId := -1;
1331 uidMap[mon.FUID] := mon;
1333 // Íàñòðàèâàåì ïîëîæåíèå
1334 with mon do
1335 begin
1336 if AdjCoord then
1337 begin
1338 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1339 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1340 end
1341 else
1342 begin
1343 FObj.X := X-FObj.Rect.X;
1344 FObj.Y := Y-FObj.Rect.Y;
1345 end;
1347 FDirection := Direction;
1348 FStartDirection := Direction;
1349 FStartX := GameX;
1350 FStartY := GameY;
1351 end;
1353 mon.positionChanged();
1355 result := mon;
1356 end;
1358 procedure g_Monsters_killedp();
1359 var
1360 a, h: Integer;
1361 begin
1362 if gMonsters = nil then
1363 Exit;
1365 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1366 h := High(gMonsters);
1367 for a := 0 to h do
1368 begin
1369 if (gMonsters[a] <> nil) then
1370 begin
1371 with gMonsters[a] do
1372 begin
1373 if (FMonsterType = MONSTER_MAN) and
1374 (FState <> MONSTATE_DEAD) and
1375 (FState <> MONSTATE_SLEEP) and
1376 (FState <> MONSTATE_DIE) then
1377 begin
1378 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1379 Exit;
1380 end;
1381 end;
1382 end;
1383 end;
1384 end;
1386 procedure g_Monsters_Update();
1387 var
1388 a: Integer;
1389 begin
1390 // Öåëåóêàçàòåëü
1391 if gTime mod (GAME_TICK*2) = 0 then
1392 begin
1393 pt_x := pt_x+pt_xs;
1394 pt_y := pt_y+pt_ys;
1395 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1396 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1397 end;
1399 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1401 if gmon_debug_think or gmon_debug_one_think_step then
1402 begin
1403 gmon_debug_one_think_step := false;
1404 for a := 0 to High(gMonsters) do
1405 begin
1406 if (gMonsters[a] = nil) then continue;
1407 if not gMonsters[a].FRemoved then
1408 begin
1409 if g_Game_IsClient then
1410 gMonsters[a].ClientUpdate()
1411 else
1412 gMonsters[a].Update();
1413 end
1414 else
1415 begin
1416 gMonsters[a].Free();
1417 gMonsters[a] := nil;
1418 end;
1419 end;
1420 end;
1422 gMon := False;
1423 end;
1425 procedure g_Monsters_Draw();
1426 var
1427 a: Integer;
1428 begin
1429 if gMonsters <> nil then
1430 begin
1431 for a := 0 to High(gMonsters) do
1432 begin
1433 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1434 end;
1435 end;
1436 end;
1438 procedure g_Monsters_DrawHealth();
1439 var
1440 a: Integer;
1441 fW, fH: Byte;
1442 begin
1443 if gMonsters = nil then Exit;
1444 e_TextureFontGetSize(gStdFont, fW, fH);
1446 for a := 0 to High(gMonsters) do
1447 begin
1448 if gMonsters[a] <> nil then
1449 begin
1450 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1451 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1452 IntToStr(gMonsters[a].FHealth), gStdFont);
1453 end;
1454 end;
1455 end;
1457 function g_Monsters_ByUID (UID: Word): TMonster;
1458 begin
1459 result := uidMap[UID];
1460 end;
1462 procedure g_Monsters_SaveState (st: TStream);
1463 var
1464 count, i: Integer;
1465 begin
1466 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
1467 count := 0;
1468 for i := 0 to High(gMonsters) do
1469 begin
1470 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1471 end;
1473 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1474 utils.writeInt(st, LongInt(pt_x));
1475 utils.writeInt(st, LongInt(pt_xs));
1476 utils.writeInt(st, LongInt(pt_y));
1477 utils.writeInt(st, LongInt(pt_ys));
1479 // Êîëè÷åñòâî ìîíñòðîâ
1480 utils.writeInt(st, LongInt(count));
1482 if (count = 0) then exit;
1484 // Ñîõðàíÿåì ìîíñòðîâ
1485 for i := 0 to High(gMonsters) do
1486 begin
1487 if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1488 begin
1489 // Òèï ìîíñòðà
1490 utils.writeInt(st, Byte(gMonsters[i].MonsterType));
1491 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1492 gMonsters[i].SaveState(st);
1493 end;
1494 end;
1495 end;
1498 procedure g_Monsters_LoadState (st: TStream);
1499 var
1500 count, a: Integer;
1501 b: Byte;
1502 mon: TMonster;
1503 begin
1504 assert(st <> nil);
1506 g_Monsters_Free(false);
1508 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1509 pt_x := utils.readLongInt(st);
1510 pt_xs := utils.readLongInt(st);
1511 pt_y := utils.readLongInt(st);
1512 pt_ys := utils.readLongInt(st);
1514 // Êîëè÷åñòâî ìîíñòðîâ
1515 count := utils.readLongInt(st);
1517 if (count = 0) then exit;
1518 if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
1520 // Çàãðóæàåì ìîíñòðîâ
1521 for a := 0 to count-1 do
1522 begin
1523 // Òèï ìîíñòðà
1524 b := utils.readByte(st);
1525 // Ñîçäàåì ìîíñòðà
1526 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1527 if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
1528 // Çàãðóæàåì äàííûå ìîíñòðà
1529 mon.LoadState(st);
1530 end;
1531 end;
1534 // ////////////////////////////////////////////////////////////////////////// //
1535 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1536 begin
1537 result := nil;
1538 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1539 begin
1540 result := g_Monsters_Create(monType, x, y, dir);
1541 end;
1542 end;
1545 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1546 begin
1547 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1548 end;
1552 // ////////////////////////////////////////////////////////////////////////// //
1553 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1554 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1557 function g_Mons_TypeIdByName (const name: String): Integer;
1558 var
1559 i: Integer;
1560 begin
1561 i := MONSTER_DEMON;
1562 while (i <= MONSTER_MAN) do
1563 begin
1564 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1565 begin
1566 result := i;
1567 exit;
1568 end;
1569 Inc(i);
1570 end;
1571 result := -1;
1572 // HACK!
1573 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1574 end;
1577 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1578 begin
1579 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1580 result := MONSTERTABLE[monType].Name
1581 else
1582 result := '?';
1583 end;
1586 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1587 begin
1588 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1589 Result := KilledByMonster[monType]
1590 else
1591 Result := '?';
1592 end;
1595 // ////////////////////////////////////////////////////////////////////////// //
1596 { T M o n s t e r : }
1598 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1599 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1601 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1603 procedure TMonster.moveBy (dx, dy: Integer); inline;
1604 begin
1605 if (dx <> 0) or (dy <> 0) then
1606 begin
1607 FObj.X += dx;
1608 FObj.Y += dy;
1609 positionChanged();
1610 end;
1611 end;
1613 procedure TMonster.doDamage (v: Integer);
1614 begin
1615 if (v <= 0) then exit;
1616 if (v > 32767) then v := 32767;
1617 Damage(v, 0, 0, 0, mEDamageType);
1618 end;
1620 procedure TMonster.ActionSound();
1621 begin
1622 case FMonsterType of
1623 MONSTER_IMP:
1624 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1625 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1626 MONSTER_MANCUB:
1627 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1628 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1629 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1630 MONSTER_SPIDER:
1631 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1632 MONSTER_BSP:
1633 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1634 MONSTER_VILE:
1635 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1636 MONSTER_SKEL:
1637 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1638 MONSTER_CYBER:
1640 MONSTER_MAN:
1641 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1642 end;
1643 end;
1645 procedure TMonster.PainSound();
1646 begin
1647 if FPainSound then
1648 Exit;
1650 FPainSound := True;
1651 FPainTicks := 20;
1653 case FMonsterType of
1654 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1655 MONSTER_SKEL, MONSTER_CGUN:
1656 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1657 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1658 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1659 MONSTER_BSP, MONSTER_CYBER:
1660 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1661 MONSTER_VILE:
1662 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1663 MONSTER_MANCUB:
1664 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1665 MONSTER_PAIN:
1666 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1667 MONSTER_MAN:
1668 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1669 end;
1670 end;
1672 procedure TMonster.DieSound();
1673 begin
1674 case FMonsterType of
1675 MONSTER_IMP:
1676 case Random(2) of
1677 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1678 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1679 end;
1680 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1681 case Random(3) of
1682 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1683 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1684 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1685 end;
1686 MONSTER_DEMON:
1687 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1688 MONSTER_BARREL:
1689 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1690 MONSTER_SOUL:
1691 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1692 MONSTER_BSP:
1693 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1694 MONSTER_VILE:
1695 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1696 MONSTER_BARON:
1697 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1698 MONSTER_CACO:
1699 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1700 MONSTER_CYBER:
1701 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1702 MONSTER_KNIGHT:
1703 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1704 MONSTER_MANCUB:
1705 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1706 MONSTER_PAIN:
1707 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1708 MONSTER_SKEL:
1709 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1710 MONSTER_SPIDER:
1711 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1712 MONSTER_MAN:
1713 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1714 end;
1715 end;
1717 procedure TMonster.WakeUpSound();
1718 begin
1719 case FMonsterType of
1720 MONSTER_IMP:
1721 case Random(2) of
1722 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1723 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1724 end;
1725 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1726 case Random(3) of
1727 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1728 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1729 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1730 end;
1731 MONSTER_MAN:
1732 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1733 MONSTER_BSP:
1734 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1735 MONSTER_VILE:
1736 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1737 MONSTER_BARON:
1738 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1739 MONSTER_CACO:
1740 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1741 MONSTER_CYBER:
1742 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1743 MONSTER_KNIGHT:
1744 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1745 MONSTER_MANCUB:
1746 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1747 MONSTER_PAIN:
1748 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1749 MONSTER_DEMON:
1750 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1751 MONSTER_SKEL:
1752 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1753 MONSTER_SPIDER:
1754 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1755 MONSTER_SOUL:
1757 end;
1758 end;
1760 procedure TMonster.BFGHit();
1761 begin
1762 if FMonsterType = MONSTER_FISH then
1763 Exit;
1765 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1766 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1767 {if g_Game_IsServer and g_Game_IsNet then
1768 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1769 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1770 0, NET_GFX_BFG);}
1771 end;
1773 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1774 begin
1775 Result := g_Collide(FObj.X+FObj.Rect.X,
1776 FObj.Y+FObj.Rect.Y,
1777 FObj.Rect.Width,
1778 FObj.Rect.Height,
1779 X, Y,
1780 Width, Height);
1781 end;
1783 function TMonster.Collide(Panel: TPanel): Boolean;
1784 begin
1785 Result := g_Collide(FObj.X+FObj.Rect.X,
1786 FObj.Y+FObj.Rect.Y,
1787 FObj.Rect.Width,
1788 FObj.Rect.Height,
1789 Panel.X, Panel.Y,
1790 Panel.Width, Panel.Height);
1791 end;
1793 function TMonster.Collide(X, Y: Integer): Boolean;
1794 begin
1795 X := X - FObj.X - FObj.Rect.X;
1796 Y := Y - FObj.Y - FObj.Rect.Y;
1797 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1798 (y >= 0) and (y <= FObj.Rect.Height);
1799 end;
1801 procedure TMonster.Respawn;
1802 begin
1803 FObj.Vel.X := 0;
1804 FObj.Vel.Y := 0;
1805 FObj.Accel.X := 0;
1806 FObj.Accel.Y := 0;
1807 FDirection := FStartDirection;
1808 {GameX}FObj.X := FStartX;
1809 {GameY}FObj.Y := FStartY;
1810 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1811 FHealth := MONSTERTABLE[FMonsterType].Health;
1812 FAmmo := 0;
1813 FPain := 0;
1814 FTargetUID := 0;
1815 FTargetTime := 0;
1816 FDieTriggers := nil;
1817 FWaitAttackAnim := False;
1818 FChainFire := False;
1819 FShellTimer := -1;
1821 FState := MONSTATE_SLEEP;
1822 FCurAnim := ANIM_SLEEP;
1824 positionChanged(); // this updates spatial accelerators
1826 if g_Game_IsNet and g_Game_IsServer then
1827 begin
1828 MH_SEND_MonsterPos(FUID);
1829 MH_SEND_MonsterState(FUID);
1830 end;
1831 end;
1833 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1834 var
1835 a: Integer;
1836 FramesID: DWORD = 0;
1837 s: String;
1838 res: Boolean;
1839 begin
1840 if ForcedUID < 0 then
1841 FUID := g_CreateUID(UID_MONSTER)
1842 else
1843 FUID := ForcedUID;
1845 FMonsterType := MonsterType;
1847 g_Obj_Init(@FObj);
1849 FState := MONSTATE_SLEEP;
1850 FCurAnim := ANIM_SLEEP;
1851 FHealth := MONSTERTABLE[MonsterType].Health;
1852 FMaxHealth := FHealth;
1853 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1854 FDieTriggers := nil;
1855 FSpawnTrigger := -1;
1856 FWaitAttackAnim := False;
1857 FChainFire := False;
1858 FStartID := aID;
1859 FNoRespawn := False;
1860 FShellTimer := -1;
1861 FBehaviour := BH_NORMAL;
1862 FFireTime := 0;
1863 FFirePainTime := 0;
1864 FFireAttacker := 0;
1865 mEDamageType := HIT_SOME;
1867 mProxyId := -1;
1868 mArrIdx := -1;
1869 trapCheckFrameId := 0;
1870 mplatCheckFrameId := 0;
1871 mNeedSend := false;
1873 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1874 FBloodKind := BLOOD_SPARKS
1875 else
1876 FBloodKind := BLOOD_NORMAL;
1877 if FMonsterType = MONSTER_CACO then
1878 begin
1879 FBloodRed := 0;
1880 FBloodGreen := 0;
1881 FBloodBlue := 150;
1882 end
1883 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1884 begin
1885 FBloodRed := 0;
1886 FBloodGreen := 150;
1887 FBloodBlue := 0;
1888 end
1889 else
1890 begin
1891 FBloodRed := 150;
1892 FBloodGreen := 0;
1893 FBloodBlue := 0;
1894 end;
1896 SetLength(FAnim, Length(ANIMTABLE));
1898 for a := 0 to High(FAnim) do
1899 begin
1900 FAnim[a, D_LEFT] := nil;
1901 FAnim[a, D_RIGHT] := nil;
1902 end;
1904 for a := ANIM_SLEEP to ANIM_PAIN do
1905 if (ANIMTABLE[a].name <> '') and
1906 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1907 begin
1908 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1909 '_'+ANIMTABLE[a].name;
1911 res := g_Frames_Exists(s);
1913 if res then
1914 res := g_Frames_Get(FramesID, s);
1916 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1917 if (not res) then
1918 begin
1919 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1920 if a <> ANIM_MESS then
1921 Continue;
1923 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1924 '_'+ANIMTABLE[ANIM_DIE].name) then
1925 begin
1926 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1927 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1928 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1929 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1930 Continue;
1931 end;
1932 end;
1934 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1935 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1937 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1938 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1939 begin
1940 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1941 '_'+ANIMTABLE[a].name+'_L';
1942 if g_Frames_Exists(s) then
1943 g_Frames_Get(FramesID, s);
1944 end;
1946 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1947 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1948 end;
1950 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1951 if MonsterType = MONSTER_VILE then
1952 begin
1953 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1954 vilefire := TAnimation.Create(FramesID, True, 2);
1955 end
1956 else
1957 vilefire := nil;
1958 end;
1960 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1961 var
1962 c, it: Integer;
1963 p: TPlayer;
1964 begin
1965 Result := False;
1967 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1968 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1969 Exit;
1971 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1972 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1973 begin
1974 FSleep := 20;
1975 if Random(2) = 0 then
1976 FDirection := D_RIGHT
1977 else
1978 FDirection := D_LEFT;
1979 Result := True;
1980 SetState(MONSTATE_RUN);
1981 Exit;
1982 end;
1984 // Ëîâóøêà óáèâàåò ñðàçó:
1985 if t = HIT_TRAP then
1986 FHealth := -100;
1988 // Ðîáîòó óðîíà íåò:
1989 if FMonsterType = MONSTER_ROBO then
1990 aDamage := 0;
1992 // Íàíîñèì óðîí:
1993 if g_Game_IsServer then Dec(FHealth, aDamage);
1995 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1996 if FPain = 0 then
1997 FPain := 3;
1998 FPain := FPain+aDamage;
2000 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2001 if FState <> MONSTATE_PAIN then
2002 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2003 (FMonsterType <> MONSTER_BARREL) then
2004 SetState(MONSTATE_PAIN);
2006 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2007 if (gBloodCount > 0) then
2008 begin
2009 c := Min(aDamage, 200);
2010 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2012 if (VelX = 0) and (VelY = 0) then
2013 MakeBloodSimple(c)
2014 else
2015 case t of
2016 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2017 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2018 end;
2019 end;
2021 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2022 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2023 begin
2024 FTargetUID := SpawnerUID;
2025 FTargetTime := 0;
2026 end;
2028 // Çäîðîâüå çàêîí÷èëîñü:
2029 if FHealth <= 0 then
2030 begin
2031 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2032 if (FMonsterType <> MONSTER_BARREL) then
2033 begin
2034 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2035 begin
2036 p := g_Player_Get(SpawnerUID);
2037 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2038 begin
2039 p.MonsterKills := p.MonsterKills+1;
2040 if gGameSettings.GameMode = GM_COOP then
2041 p.Frags := p.Frags + 1;
2042 // Uncomment this if you want to double-kill monsters
2043 //p.FragCombo();
2044 end;
2045 end;
2046 if gLMSRespawn = LMS_RESPAWN_NONE then
2047 begin
2048 Inc(gCoopMonstersKilled);
2049 if g_Game_IsNet then
2050 MH_SEND_GameStats;
2051 end;
2052 end;
2054 // Âûáèðàåì ëóò:
2055 case FMonsterType of
2056 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2057 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2058 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2059 MONSTER_MAN: c := ITEM_KEY_RED;
2060 else c := 0;
2061 end;
2063 // Áðîñàåì ëóò:
2064 if c <> 0 then
2065 begin
2066 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2067 FObj.Y + (FObj.Rect.Height div 2),
2068 c, True, False);
2069 g_Items_SetDrop(it); // mark it as monster drop
2070 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2071 (FObj.Vel.Y div 2)-Random(4));
2072 //positionChanged(); // this updates spatial accelerators
2073 if g_Game_IsServer and g_Game_IsNet then
2074 MH_SEND_ItemSpawn(True, it);
2075 end;
2077 // Òðóï äàëüøå íå èäåò:
2078 FObj.Vel.X := 0;
2080 // Ó òðóïà ðàçìåðû ìåíüøå:
2081 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2082 begin
2083 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2084 FObj.Rect.Height := 12;
2085 positionChanged();
2086 end;
2088 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2089 if (FHealth <= -30) and
2090 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2091 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2092 (FMonsterType = MONSTER_MAN)) then
2093 begin
2094 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2095 SetState(MONSTATE_DIE, ANIM_MESS);
2096 end
2097 else
2098 begin
2099 DieSound();
2100 SetState(MONSTATE_DIE);
2101 end;
2103 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2104 if g_Game_IsServer then ActivateTriggers();
2106 FHealth := 0;
2107 end
2108 else
2109 if FState = MONSTATE_SLEEP then
2110 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2111 FPain := MONSTERTABLE[FMonsterType].Pain;
2112 SetState(MONSTATE_GO);
2113 end;
2115 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2116 Result := True;
2117 end;
2119 function TMonster.Heal(Value: Word): Boolean;
2120 begin
2121 Result := False;
2122 if g_Game_IsClient then
2123 Exit;
2124 if not alive then
2125 Exit;
2127 if FHealth < FMaxHealth then
2128 begin
2129 IncMax(FHealth, Value, FMaxHealth);
2130 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2131 Result := True;
2132 end;
2133 end;
2135 destructor TMonster.Destroy();
2136 var
2137 a: Integer;
2138 begin
2139 for a := 0 to High(FAnim) do
2140 begin
2141 FAnim[a, D_LEFT].Free();
2142 FAnim[a, D_RIGHT].Free();
2143 end;
2145 vilefire.Free();
2147 if (mProxyId <> -1) then
2148 begin
2149 if (monsGrid <> nil) then
2150 begin
2151 monsGrid.removeBody(mProxyId);
2152 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2153 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2154 {$ENDIF}
2155 end;
2156 mProxyId := -1;
2157 end;
2159 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2160 begin
2161 freeInds.release(mArrIdx);
2162 gMonsters[mArrIdx] := nil;
2163 end;
2164 mArrIdx := -1;
2166 uidMap[FUID] := nil;
2168 inherited Destroy();
2169 end;
2171 procedure TMonster.Draw();
2172 var
2173 m: TMirrorType;
2174 dx, dy, c: Integer;
2175 o: TObj;
2176 begin
2177 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2178 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2180 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2181 if FMonsterType = MONSTER_VILE then
2182 if FState = MONSTATE_SHOOT then
2183 if GetPos(FTargetUID, @o) then
2184 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2185 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2187 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2188 //FIXME!
2189 if (g_dbg_scale = 1.0) then
2190 begin
2191 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2192 sX-128, sY-128, sWidth+256, sHeight+256) then
2193 Exit;
2194 end;
2196 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2197 if FState = MONSTATE_DEAD then
2198 case FMonsterType of
2199 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2200 end;
2202 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2203 if FAnim[FCurAnim, FDirection] <> nil then
2204 begin
2205 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2206 if (FDirection = D_LEFT) and
2207 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2208 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2209 (FMonsterType <> MONSTER_BARREL) then
2210 m := M_HORIZONTAL
2211 else
2212 m := M_NONE;
2214 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2215 if (FDirection = D_LEFT) and
2216 (FMonsterType <> MONSTER_BARREL) then
2217 begin
2218 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2219 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2221 if m = M_HORIZONTAL then
2222 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2223 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2224 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2225 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2226 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2227 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2228 dx := -dx;
2229 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2230 end;
2231 end
2232 else // Ïðàâàÿ àíèìàöèÿ
2233 begin
2234 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2235 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2236 end;
2238 // Ðèñóåì:
2239 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2240 end;
2242 if g_debug_Frames then
2243 begin
2244 e_DrawQuad(FObj.X+FObj.Rect.X,
2245 FObj.Y+FObj.Rect.Y,
2246 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2247 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2248 0, 255, 0);
2249 end;
2250 end;
2252 procedure TMonster.MakeBloodSimple(Count: Word);
2253 begin
2254 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2255 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2256 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2257 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2258 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2259 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2260 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2261 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2262 end;
2264 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2265 begin
2266 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2267 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2268 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2269 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2270 end;
2272 procedure TMonster.Push(vx, vy: Integer);
2273 begin
2274 FObj.Accel.X := FObj.Accel.X + vx;
2275 FObj.Accel.Y := FObj.Accel.Y + vy;
2276 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2277 end;
2279 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2280 var
2281 Anim: Byte;
2282 begin
2283 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2284 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2285 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2286 soulcount := soulcount-1;
2288 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2289 case FState of
2290 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2291 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2292 (State <> MONSTATE_GO) then
2293 Exit;
2294 end;
2296 // Ñìåíà ñîñòîÿíèÿ:
2297 FState := State;
2299 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2301 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2302 case FState of
2303 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2304 MONSTATE_PAIN: Anim := ANIM_PAIN;
2305 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2306 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2307 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2308 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2309 MONSTATE_DIE: Anim := ANIM_DIE;
2310 MONSTATE_REVIVE:
2311 begin // íà÷àëè âîñðåøàòüñÿ
2312 Anim := FCurAnim;
2313 FAnim[Anim, FDirection].Revert(True);
2315 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2316 FHealth := MONSTERTABLE[FMonsterType].Health;
2317 FAmmo := 0;
2318 FPain := 0;
2319 end;
2320 else Exit;
2321 end;
2323 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2324 if ForceAnim <> 255 then
2325 Anim := ForceAnim;
2327 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2328 if FCurAnim <> Anim then
2329 if FAnim[Anim, FDirection] <> nil then
2330 begin
2331 FAnim[Anim, FDirection].Reset();
2332 FCurAnim := Anim;
2333 end;
2334 end;
2336 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2337 var
2338 TA: TAnimation;
2339 FramesID: DWORD;
2340 begin
2341 Result := False;
2343 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2344 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2345 begin
2346 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2347 if g_Game_IsServer and g_Game_IsNet then
2348 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2349 Exit;
2350 end;
2352 TA := nil;
2354 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2355 if not silent then
2356 begin
2357 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2358 TA := TAnimation.Create(FramesID, False, 6);
2359 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2360 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2361 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2363 if g_Game_IsServer and g_Game_IsNet then
2364 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2365 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2366 NET_GFX_TELE);
2367 end;
2369 FObj.X := X - FObj.Rect.X;
2370 FObj.Y := Y - FObj.Rect.Y;
2371 positionChanged();
2373 if dir = 1 then
2374 FDirection := D_LEFT
2375 else
2376 if dir = 2 then
2377 FDirection := D_RIGHT
2378 else
2379 if dir = 3 then
2380 begin // îáðàòíîå
2381 if FDirection = D_RIGHT then
2382 FDirection := D_LEFT
2383 else
2384 FDirection := D_RIGHT;
2385 end;
2387 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2388 if not silent and (TA <> nil) then
2389 begin
2390 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2391 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2392 TA.Free();
2394 if g_Game_IsServer and g_Game_IsNet then
2395 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2396 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2397 NET_GFX_TELE);
2398 end;
2400 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2401 Result := True;
2402 end;
2404 procedure TMonster.Update();
2405 var
2406 a, b, sx, sy, wx, wy, oldvelx: Integer;
2407 st: Word;
2408 o, co: TObj;
2409 fall: Boolean;
2410 mon: TMonster;
2411 label
2412 _end;
2413 begin
2414 fall := True;
2416 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2417 if FMonsterType = MONSTER_FISH then
2418 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2419 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2420 fall := False;
2422 // Ëåòàþùèå ìîíòñðû:
2423 if ((FMonsterType = MONSTER_SOUL) or
2424 (FMonsterType = MONSTER_PAIN) or
2425 (FMonsterType = MONSTER_CACO)) and
2426 (FState <> MONSTATE_DIE) and
2427 (FState <> MONSTATE_DEAD) then
2428 fall := False;
2430 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2431 if gTime mod (GAME_TICK*2) <> 0 then
2432 begin
2433 g_Obj_Move(@FObj, fall, True, True);
2434 positionChanged(); // this updates spatial accelerators
2435 Exit;
2436 end;
2438 if FPainTicks > 0 then
2439 Dec(FPainTicks)
2440 else
2441 FPainSound := False;
2443 // Äâèãàåìñÿ:
2444 st := g_Obj_Move(@FObj, fall, True, True);
2445 positionChanged(); // this updates spatial accelerators
2447 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2448 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2449 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2450 begin
2451 FRemoved := True;
2452 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2453 begin
2454 Inc(gCoopMonstersKilled);
2455 if g_Game_IsNet then
2456 MH_SEND_GameStats;
2457 end;
2458 ActivateTriggers();
2459 Exit;
2460 end;
2462 oldvelx := FObj.Vel.X;
2464 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2465 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2466 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2468 if FFireTime > 0 then
2469 begin
2470 if WordBool(st and MOVE_INWATER) then
2471 FFireTime := 0
2472 else
2473 begin
2474 OnFireFlame(1);
2475 FFireTime := FFireTime - 1;
2476 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2477 if FFirePainTime = 0 then
2478 begin
2479 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2480 FFirePainTime := 18;
2481 end
2482 else
2483 FFirePainTime := FFirePainTime - 1;
2484 end;
2485 end;
2487 // Ìåðòâûé íè÷åãî íå äåëàåò:
2488 if (FState = MONSTATE_DEAD) then
2489 goto _end;
2491 // AI ìîíñòðîâ âûêëþ÷åí:
2492 if g_debug_MonsterOff then
2493 begin
2494 FSleep := 1;
2495 if FState <> MONSTATE_SLEEP then
2496 SetState(MONSTATE_SLEEP);
2497 end;
2499 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2500 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2501 case FMonsterType of
2502 MONSTER_FISH:
2503 if Random(4) = 0 then
2504 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2505 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2506 MONSTER_ROBO, MONSTER_BARREL:
2507 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2508 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2509 else begin
2510 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2511 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2512 if Random(2) = 0 then
2513 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2514 else
2515 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2516 end;
2517 end;
2519 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2520 if FMonsterType = MONSTER_BARREL then
2521 begin
2522 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2523 (FAnim[FCurAnim, FDirection].Counter = 0) then
2524 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2525 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2526 60, FUID);
2527 end;
2529 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2530 if FMonsterType = MONSTER_SOUL then
2531 if WordBool(st and MOVE_HITAIR) then
2532 g_Obj_SetSpeed(@FObj, 16);
2534 if FAmmo < 0 then
2535 FAmmo := FAmmo + 1;
2537 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2538 if FObj.Vel.Y < 0 then
2539 if WordBool(st and MOVE_INWATER) then
2540 FObj.Vel.Y := -4;
2542 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2543 FTargetTime := FTargetTime + 1;
2545 // Ãèëüçû
2546 if FShellTimer > -1 then
2547 if FShellTimer = 0 then
2548 begin
2549 if FShellType = SHELL_SHELL then
2550 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2551 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2552 GameVelX, GameVelY-2, SHELL_SHELL)
2553 else if FShellType = SHELL_DBLSHELL then
2554 begin
2555 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2556 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2557 GameVelX-1, GameVelY-2, SHELL_SHELL);
2558 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2559 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2560 GameVelX+1, GameVelY-2, SHELL_SHELL);
2561 end;
2562 FShellTimer := -1;
2563 end else Dec(FShellTimer);
2565 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2566 if fall then
2567 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2568 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2569 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2570 FObj.Rect.Width, FObj.Rect.Height, 50) then
2571 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2572 (FObj.Accel.Y = 0) then
2573 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2575 case FState of
2576 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2577 begin
2578 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2579 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2580 begin
2581 FPain := MONSTERTABLE[FMonsterType].Pain;
2582 if gSoundEffectsDF then PainSound();
2583 end;
2584 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2585 PainSound();
2587 // Ñíèæàåì áîëü ñî âðåìåíåì:
2588 FPain := FPain - 5;
2590 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2591 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2592 begin
2593 FPain := 0;
2594 FAmmo := -9;
2595 SetState(MONSTATE_GO);
2596 end;
2597 end;
2599 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2600 begin
2601 // Ñïèì:
2602 FSleep := FSleep + 1;
2604 // Ïðîñïàëè äîñòàòî÷íî:
2605 if FSleep >= 18 then
2606 FSleep := 0
2607 else // åùå ñïèì
2608 goto _end;
2610 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2611 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2612 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2613 if (gPlayers <> nil) then
2614 for a := 0 to High(gPlayers) do
2615 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2616 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2617 with gPlayers[a] do
2618 if g_Look(@FObj, @Obj, FDirection) then
2619 begin
2620 FTargetUID := gPlayers[a].UID;
2621 FTargetTime := 0;
2622 WakeUpSound();
2623 SetState(MONSTATE_GO);
2624 Break;
2625 end;
2627 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2628 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2629 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2630 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2631 if gMonsters <> nil then
2632 for a := 0 to High(gMonsters) do
2633 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2634 (gMonsters[a].FUID <> FUID) then
2635 begin
2636 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2637 if (FBehaviour = BH_MANIAC) and
2638 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2639 Continue;
2640 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2641 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2642 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2643 Continue;
2644 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2645 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2646 Continue;
2647 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2648 begin
2649 FTargetUID := gMonsters[a].UID;
2650 FTargetTime := 0;
2651 WakeUpSound();
2652 SetState(MONSTATE_GO);
2653 Break;
2654 end;
2655 end;
2656 end;
2658 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2659 begin
2660 // Æäåì:
2661 FSleep := FSleep - 1;
2663 // Âûæäàëè äîñòàòî÷íî - èäåì:
2664 if FSleep < 0 then
2665 SetState(MONSTATE_GO);
2666 end;
2668 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2669 begin
2670 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2671 if WordBool(st and MOVE_BLOCK) then
2672 begin
2673 Turn();
2674 FSleep := 40;
2675 SetState(MONSTATE_RUNOUT);
2677 goto _end;
2678 end;
2680 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2681 if (FMonsterType = MONSTER_VILE) then
2682 if isCorpse(@FObj, False) <> -1 then
2683 begin
2684 FObj.Vel.X := 0;
2685 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2687 goto _end;
2688 end;
2690 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2691 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2692 if not findNewPrey() then
2693 begin // Íîâûõ öåëåé íåò
2694 FTargetUID := 0;
2695 o.X := FObj.X+pt_x;
2696 o.Y := FObj.Y+pt_y;
2697 o.Vel.X := 0;
2698 o.Vel.Y := 0;
2699 o.Accel.X := 0;
2700 o.Accel.Y := 0;
2701 o.Rect := _Rect(0, 0, 0, 1);
2702 end
2703 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2704 GetPos(FTargetUID, @o);
2706 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2707 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2708 begin
2709 FTargetTime := 0;
2710 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2711 begin
2712 if kick(@o) then
2713 goto _end;
2714 end;
2715 end;
2717 // Ðàññòîÿíèå äî öåëè:
2718 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2719 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2721 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2722 if sx > 0 then
2723 FDirection := D_RIGHT
2724 else
2725 FDirection := D_LEFT;
2727 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2728 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2729 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2730 if shoot(@o, False) then
2731 goto _end;
2733 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2734 if Abs(sx) < 40 then
2735 if FMonsterType <> MONSTER_FISH then
2736 begin
2737 FSleep := 15;
2738 SetState(MONSTATE_RUN);
2739 if Random(2) = 0 then
2740 FDirection := D_LEFT
2741 else
2742 FDirection := D_RIGHT;
2744 goto _end;
2745 end;
2747 // Óïåðëèñü â ñòåíó:
2748 if WordBool(st and MOVE_HITWALL) then
2749 begin
2750 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2751 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2752 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2753 FSleep := 4;
2754 SetState(MONSTATE_WAIT);
2756 goto _end;
2757 end;
2759 case FMonsterType of
2760 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2761 else // Íå ëåòàþò:
2762 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2763 (FObj.Accel.Y = 0) then
2764 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2765 // Ïðûæîê ÷åðåç ñòåíó:
2766 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2767 SetState(MONSTATE_CLIMB);
2768 end;
2769 end;
2771 goto _end;
2772 end;
2774 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2775 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2776 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2777 begin
2778 if FMonsterType = MONSTER_FISH then
2779 begin // Ðûáà
2780 if not WordBool(st and MOVE_INWATER) then
2781 begin // Ðûáà âíå âîäû:
2782 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2783 begin // "Ñòîèò" òâåðäî
2784 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2785 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2786 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2787 end;
2789 // Ðûáå áîëüíî:
2790 SetState(MONSTATE_PAIN);
2791 FPain := FPain + 50;
2792 end
2793 else // Ðûáà â âîäå
2794 begin
2795 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2796 if Abs(sy) > 8 then
2797 FObj.Vel.Y := g_basic.Sign(sy)*4
2798 else
2799 FObj.Vel.Y := 0;
2801 // Ðûáà ïëûâåò ââåðõ:
2802 if FObj.Vel.Y < 0 then
2803 if not g_Obj_CollideWater(@FObj, 0, -16) then
2804 begin
2805 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2806 FObj.Vel.Y := 0;
2807 // Ïëàâàåì òóäà-ñþäà:
2808 if Random(2) = 0 then
2809 FDirection := D_LEFT
2810 else
2811 FDirection := D_RIGHT;
2812 FSleep := 20;
2813 SetState(MONSTATE_RUN);
2814 end;
2815 end;
2816 end
2817 else // Ëåòàþùèå ìîíñòðû
2818 begin
2819 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2820 if Abs(sy) > 8 then
2821 FObj.Vel.Y := g_basic.Sign(sy)*4
2822 else
2823 FObj.Vel.Y := 0;
2824 end;
2825 end
2826 else // "Íàçåìíûå" ìîíñòðû
2827 begin
2828 // Âîçìîæíî, ïèíàåì êóñêè:
2829 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2830 begin
2831 b := Abs(FObj.Vel.X);
2832 if b > 1 then b := b * (Random(8 div b) + 1);
2833 for a := 0 to High(gGibs) do
2834 begin
2835 if gGibs[a].alive and
2836 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2837 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2838 begin
2839 // Ïèíàåì êóñêè
2840 if FObj.Vel.X < 0 then
2841 begin
2842 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2843 end
2844 else
2845 begin
2846 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2847 end;
2848 end;
2849 end;
2850 end;
2851 // Áîññû ìîãóò ïèíàòü òðóïû:
2852 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2853 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2854 begin
2855 b := Abs(FObj.Vel.X);
2856 if b > 1 then b := b * (Random(8 div b) + 1);
2857 for a := 0 to High(gCorpses) do
2858 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2859 begin
2860 co := gCorpses[a].Obj;
2861 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2862 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2863 // Ïèíàåì òðóïû
2864 if FObj.Vel.X < 0 then
2865 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2866 else
2867 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2868 end;
2869 end;
2870 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2871 if sy < -40 then
2872 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2873 // ñòîèò òâåðäî
2874 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2875 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2876 end;
2878 FSleep := FSleep + 1;
2880 // Èíîãäà ðû÷èì:
2881 if FSleep >= 8 then
2882 begin
2883 FSleep := 0;
2884 if Random(8) = 0 then
2885 ActionSound();
2886 end;
2888 // Áåæèì â âûáðàííóþ ñòîðîíó:
2889 if FDirection = D_RIGHT then
2890 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2891 else
2892 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2894 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2895 if WordBool(st and MOVE_INWATER) then
2896 FObj.Vel.X := FObj.Vel.X div 2
2897 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2898 if FMonsterType = MONSTER_FISH then
2899 FObj.Vel.X := 0;
2900 end;
2902 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2903 begin
2904 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2905 if WordBool(st and MOVE_BLOCK) then
2906 begin
2907 Turn();
2908 FSleep := 40;
2909 SetState(MONSTATE_RUNOUT);
2911 goto _end;
2912 end;
2914 FSleep := FSleep - 1;
2916 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2917 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2918 begin
2919 FSleep := 0;
2920 SetState(MONSTATE_GO);
2921 // Ñòåíà - èäåì îáðàòíî:
2922 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2923 Turn();
2924 // Èíîãäà ðû÷èì:
2925 if Random(8) = 0 then
2926 ActionSound();
2927 end;
2929 // Áåæèì â âûáðàííóþ ñòîðîíó:
2930 if FDirection = D_RIGHT then
2931 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2932 else
2933 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2935 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2936 if WordBool(st and MOVE_INWATER) then
2937 FObj.Vel.X := FObj.Vel.X div 2
2938 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2939 if FMonsterType = MONSTER_FISH then
2940 FObj.Vel.X := 0;
2941 end;
2943 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2944 begin
2945 // Âûøëè èç ÁëîêÌîíà:
2946 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2947 FSleep := 0;
2949 FSleep := FSleep - 1;
2951 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2952 if FSleep <= -18 then
2953 begin
2954 FSleep := 0;
2955 SetState(MONSTATE_GO);
2956 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2957 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2958 Turn();
2959 // Èíîãäà ðû÷èì:
2960 if Random(8) = 0 then
2961 ActionSound();
2962 end;
2964 // Áåæèì â âûáðàííóþ ñòîðîíó:
2965 if FDirection = D_RIGHT then
2966 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2967 else
2968 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2970 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2971 if WordBool(st and MOVE_INWATER) then
2972 FObj.Vel.X := FObj.Vel.X div 2
2973 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2974 if FMonsterType = MONSTER_FISH then
2975 FObj.Vel.X := 0;
2976 end;
2978 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2979 begin
2980 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2981 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2982 (not WordBool(st and MOVE_HITWALL)) then
2983 begin
2984 FSleep := 0;
2985 SetState(MONSTATE_GO);
2987 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2988 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2989 begin
2990 Turn();
2991 FSleep := 15;
2992 SetState(MONSTATE_RUN);
2993 end;
2994 end;
2996 // Áåæèì â âûáðàííóþ ñòîðîíó:
2997 if FDirection = D_RIGHT then
2998 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2999 else
3000 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3002 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3003 if WordBool(st and MOVE_INWATER) then
3004 FObj.Vel.X := FObj.Vel.X div 2
3005 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3006 if FMonsterType = MONSTER_FISH then
3007 FObj.Vel.X := 0;
3008 end;
3010 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3011 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3012 begin
3013 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3014 if FMonsterType = MONSTER_SOUL then
3015 begin
3016 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3017 SetState(MONSTATE_GO);
3019 goto _end;
3020 end;
3022 // Çàìåäëÿåìñÿ ïðè àòàêå:
3023 if FMonsterType <> MONSTER_FISH then
3024 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3026 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3027 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3028 begin
3029 // Öåëü ïîãèáëà => èäåì äàëüøå:
3030 if not GetPos(FTargetUID, @o) then
3031 begin
3032 SetState(MONSTATE_GO);
3034 goto _end;
3035 end;
3037 // Öåëü íå âèäíî => èäåì äàëüøå:
3038 if not g_Look(@FObj, @o, FDirection) then
3039 begin
3040 SetState(MONSTATE_GO);
3042 goto _end;
3043 end;
3045 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3046 if g_Obj_CollideWater(@o, 0, 0) then
3047 begin
3048 SetState(MONSTATE_GO);
3050 goto _end;
3051 end;
3053 // Æàðèì öåëü:
3054 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3055 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3056 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3057 end;
3058 end;
3059 end; // case FState of ...
3061 _end:
3063 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3064 if FState = MONSTATE_REVIVE then
3065 if FAnim[FCurAnim, FDirection].Played then
3066 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3067 FAnim[FCurAnim, FDirection].Revert(False);
3068 SetState(MONSTATE_GO);
3069 end;
3071 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3072 if vilefire <> nil then
3073 vilefire.Update();
3075 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3076 if (FState = MONSTATE_DIE) and
3077 (FAnim[FCurAnim, FDirection] <> nil) and
3078 (FAnim[FCurAnim, FDirection].Played) then
3079 begin
3080 // Óìåð:
3081 SetState(MONSTATE_DEAD);
3083 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3084 if (FMonsterType = MONSTER_PAIN) then
3085 begin
3086 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3087 FObj.Y+FObj.Rect.Y+20, D_LEFT);
3088 if mon <> nil then
3089 begin
3090 mon.SetState(MONSTATE_GO);
3091 mon.FNoRespawn := True;
3092 Inc(gTotalMonsters);
3093 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3094 end;
3096 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3097 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
3098 if mon <> nil then
3099 begin
3100 mon.SetState(MONSTATE_GO);
3101 mon.FNoRespawn := True;
3102 Inc(gTotalMonsters);
3103 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3104 end;
3106 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3107 FObj.Y+FObj.Rect.Y, D_RIGHT);
3108 if mon <> nil then
3109 begin
3110 mon.SetState(MONSTATE_GO);
3111 mon.FNoRespawn := True;
3112 Inc(gTotalMonsters);
3113 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3114 end;
3116 if g_Game_IsNet then MH_SEND_CoopStats();
3117 end;
3119 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3120 if (FMonsterType = MONSTER_PAIN) or
3121 (FMonsterType = MONSTER_SOUL) or
3122 (FMonsterType = MONSTER_BARREL) then
3123 FRemoved := True;
3124 end;
3126 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3127 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3128 if (FAnim[FCurAnim, FDirection] <> nil) then
3129 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3130 if (FAnim[FCurAnim, FDirection].Played) then
3131 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3132 if FState = MONSTATE_ATTACK then
3133 begin // Ñîñòîÿíèå - Àòàêà
3134 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3135 if FMonsterType <> MONSTER_SOUL then
3136 SetState(MONSTATE_GO);
3137 end
3138 else // Ñîñòîÿíèå - Ñòðåëüáà
3139 begin
3140 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3141 if not FChainFire then
3142 SetState(MONSTATE_GO)
3143 else
3144 begin // Íàäî ñòðåëÿòü åùå
3145 FChainFire := False;
3146 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3147 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3148 FAnim[FCurAnim, FDirection].Reset();
3149 end;
3150 end;
3152 FWaitAttackAnim := False;
3153 end
3155 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3156 if (FMonsterType = MONSTER_SOUL) or
3157 ( (not FWaitAttackAnim) and
3158 (FAnim[FCurAnim, FDirection].CurrentFrame =
3159 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3160 ) then
3161 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3162 if FState = MONSTATE_ATTACK then
3163 begin // Ñîñòîÿíèå - Àòàêà
3164 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3165 if FMonsterType = MONSTER_SOUL then
3166 FAnim[FCurAnim, FDirection].Reset();
3168 case FMonsterType of
3169 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3170 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3171 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3172 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3173 if FMonsterType = MONSTER_SOUL then
3174 SetState(MONSTATE_GO);
3176 MONSTER_FISH:
3177 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3178 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3179 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3181 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3182 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3183 if FCurAnim = ANIM_ATTACK2 then
3184 begin
3185 o := FObj;
3186 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3187 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3188 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3189 end;
3191 MONSTER_VILE:
3192 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3193 if FCurAnim = ANIM_ATTACK2 then
3194 begin
3195 sx := isCorpse(@FObj, True);
3196 if sx <> -1 then
3197 begin // Íàøëè, êîãî âîñêðåñèòü
3198 gMonsters[sx].SetState(MONSTATE_REVIVE);
3199 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3200 // Âîñêðåøàòü - ñåáå âðåäèòü:
3201 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3202 end;
3203 end;
3204 end;
3205 end
3207 else // Ñîñòîÿíèå - Ñòðåëüáà
3208 begin
3209 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3210 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3212 if FDirection = D_LEFT then
3213 begin
3214 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3215 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3216 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3218 wx := FObj.X + wx;
3219 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3221 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3222 case FMonsterType of
3223 MONSTER_IMP:
3224 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3225 MONSTER_ZOMBY:
3226 begin
3227 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3228 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3229 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3230 end;
3231 MONSTER_SERG:
3232 begin
3233 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3234 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3235 FShellTimer := 10;
3236 FShellType := SHELL_SHELL;
3237 end;
3238 MONSTER_MAN:
3239 begin
3240 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3241 FShellTimer := 13;
3242 FShellType := SHELL_DBLSHELL;
3243 FAmmo := -36;
3244 end;
3245 MONSTER_CYBER:
3246 begin
3247 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3248 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3249 end;
3250 MONSTER_SKEL:
3251 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3252 MONSTER_CGUN:
3253 begin
3254 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3255 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3256 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3257 end;
3258 MONSTER_SPIDER:
3259 begin
3260 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3261 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3262 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3263 end;
3264 MONSTER_BSP:
3265 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3266 MONSTER_ROBO:
3267 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3268 MONSTER_MANCUB:
3269 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3270 MONSTER_BARON, MONSTER_KNIGHT:
3271 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3272 MONSTER_CACO:
3273 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3274 MONSTER_PAIN:
3275 begin // Ñîçäàåì Lost_Soul:
3276 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3277 FObj.Y+FObj.Rect.Y, FDirection);
3279 if mon <> nil then
3280 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3281 mon.FTargetUID := FTargetUID;
3282 GetPos(FTargetUID, @o);
3283 mon.FTargetTime := 0;
3284 mon.FNoRespawn := True;
3285 mon.SetState(MONSTATE_GO);
3286 mon.shoot(@o, True);
3287 Inc(gTotalMonsters);
3289 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3290 end;
3291 end;
3292 end;
3294 if FMonsterType <> MONSTER_PAIN then
3295 if g_Game_IsNet then
3296 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3298 // Ñêîðîñòðåëüíûå ìîíñòðû:
3299 if (FMonsterType = MONSTER_CGUN) or
3300 (FMonsterType = MONSTER_SPIDER) or
3301 (FMonsterType = MONSTER_BSP) or
3302 (FMonsterType = MONSTER_MANCUB) or
3303 (FMonsterType = MONSTER_ROBO) then
3304 if not GetPos(FTargetUID, @o) then
3305 // Öåëü ìåðòâà - èùåì íîâóþ:
3306 findNewPrey()
3307 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3308 if shoot(@o, False) then
3309 FChainFire := True;
3310 end;
3312 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3313 FWaitAttackAnim := True;
3314 end;
3316 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3317 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3318 case FState of
3319 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3320 // Çâóêè ïðè ïåðåäâèæåíèè:
3321 case FMonsterType of
3322 MONSTER_CYBER:
3323 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3324 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3325 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3326 MONSTER_SPIDER:
3327 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3328 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3329 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3330 MONSTER_BSP:
3331 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3332 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3333 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3334 MONSTER_ROBO:
3335 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3336 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3337 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3338 end;
3339 end;
3341 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3342 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3343 FObj.Vel.X := oldvelx;
3345 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3346 if FAnim[FCurAnim, FDirection] <> nil then
3347 FAnim[FCurAnim, FDirection].Update();
3348 end;
3350 procedure TMonster.SetDeadAnim;
3351 begin
3352 if FAnim <> nil then
3353 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3354 end;
3356 procedure TMonster.RevertAnim(R: Boolean = True);
3357 begin
3358 if FAnim <> nil then
3359 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3360 FAnim[FCurAnim, FDirection].Revert(R);
3361 end;
3363 function TMonster.AnimIsReverse: Boolean;
3364 begin
3365 if FAnim <> nil then
3366 Result := FAnim[FCurAnim, FDirection].IsReverse
3367 else
3368 Result := False;
3369 end;
3371 procedure TMonster.ClientUpdate();
3372 var
3373 a, b, sx, sy, oldvelx: Integer;
3374 st: Word;
3375 o, co: TObj;
3376 fall: Boolean;
3377 label
3378 _end;
3379 begin
3380 sx := 0; // SHUT UP COMPILER
3381 sy := 0;
3382 fall := True;
3383 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3384 if FMonsterType = MONSTER_FISH then
3385 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3386 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3387 fall := False;
3389 // Ëåòàþùèå ìîíòñðû:
3390 if ((FMonsterType = MONSTER_SOUL) or
3391 (FMonsterType = MONSTER_PAIN) or
3392 (FMonsterType = MONSTER_CACO)) and
3393 (FState <> MONSTATE_DIE) and
3394 (FState <> MONSTATE_DEAD) then
3395 fall := False;
3397 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3398 if gTime mod (GAME_TICK*2) <> 0 then
3399 begin
3400 g_Obj_Move(@FObj, fall, True, True);
3401 positionChanged(); // this updates spatial accelerators
3402 Exit;
3403 end;
3405 if FPainTicks > 0 then
3406 Dec(FPainTicks)
3407 else
3408 FPainSound := False;
3410 // Äâèãàåìñÿ:
3411 st := g_Obj_Move(@FObj, fall, True, True);
3412 positionChanged(); // this updates spatial accelerators
3414 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3415 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3416 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3417 begin
3418 FRemoved := True;
3419 Exit;
3420 end;
3422 oldvelx := FObj.Vel.X;
3424 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3425 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3426 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3428 if FFireTime > 0 then
3429 begin
3430 if WordBool(st and MOVE_INWATER) then
3431 FFireTime := 0
3432 else
3433 begin
3434 OnFireFlame(1);
3435 FFireTime := FFireTime - 1;
3436 end;
3437 end;
3439 // Ìåðòâûé íè÷åãî íå äåëàåò:
3440 if (FState = MONSTATE_DEAD) then
3441 goto _end;
3443 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3444 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3445 case FMonsterType of
3446 MONSTER_FISH:
3447 if Random(4) = 0 then
3448 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3449 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3450 MONSTER_ROBO, MONSTER_BARREL:
3451 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3452 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3453 else begin
3454 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3455 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3456 if Random(2) = 0 then
3457 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3458 else
3459 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3460 end;
3461 end;
3463 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3464 if FMonsterType = MONSTER_BARREL then
3465 begin
3466 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3467 (FAnim[FCurAnim, FDirection].Counter = 0) then
3468 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3469 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3470 60, FUID);
3471 end;
3473 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3474 if FMonsterType = MONSTER_SOUL then
3475 if WordBool(st and MOVE_HITAIR) then
3476 g_Obj_SetSpeed(@FObj, 16);
3478 if FAmmo < 0 then
3479 FAmmo := FAmmo + 1;
3481 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3482 if FObj.Vel.Y < 0 then
3483 if WordBool(st and MOVE_INWATER) then
3484 FObj.Vel.Y := -4;
3486 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3487 FTargetTime := FTargetTime + 1;
3489 if FShellTimer > -1 then
3490 if FShellTimer = 0 then
3491 begin
3492 if FShellType = SHELL_SHELL then
3493 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3494 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3495 GameVelX, GameVelY-2, SHELL_SHELL)
3496 else if FShellType = SHELL_DBLSHELL then
3497 begin
3498 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3499 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3500 GameVelX-1, GameVelY-2, SHELL_SHELL);
3501 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3502 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3503 GameVelX+1, GameVelY-2, SHELL_SHELL);
3504 end;
3505 FShellTimer := -1;
3506 end else Dec(FShellTimer);
3508 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3509 if fall then
3510 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3511 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3512 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3513 FObj.Rect.Width, FObj.Rect.Height, 50) then
3514 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3515 (FObj.Accel.Y = 0) then
3516 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3518 case FState of
3519 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3520 begin
3521 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3522 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3523 begin
3524 FPain := MONSTERTABLE[FMonsterType].Pain;
3525 if gSoundEffectsDF then PainSound();
3526 end;
3527 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3528 PainSound();
3530 // Ñíèæàåì áîëü ñî âðåìåíåì:
3531 FPain := FPain - 5;
3533 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3534 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3535 begin
3536 SetState(MONSTATE_GO);
3537 FPain := 0;
3538 end;
3539 end;
3541 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3542 begin
3543 // Ñïèì:
3544 FSleep := FSleep + 1;
3546 // Ïðîñïàëè äîñòàòî÷íî:
3547 if FSleep >= 18 then
3548 FSleep := 0
3549 else // åùå ñïèì
3550 goto _end;
3551 end;
3553 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3554 begin
3555 // Æäåì:
3556 FSleep := FSleep - 1;
3557 end;
3559 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3560 begin
3561 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3562 if WordBool(st and MOVE_BLOCK) then
3563 begin
3564 Turn();
3565 FSleep := 40;
3566 SetState(MONSTATE_RUNOUT);
3568 goto _end;
3569 end;
3571 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3572 if (FMonsterType = MONSTER_VILE) then
3573 if isCorpse(@FObj, False) <> -1 then
3574 begin
3575 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3576 FObj.Vel.X := 0;
3578 goto _end;
3579 end;
3581 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3582 if Abs(sx) < 40 then
3583 if FMonsterType <> MONSTER_FISH then
3584 begin
3585 SetState(MONSTATE_RUN);
3586 FSleep := 15;
3588 goto _end;
3589 end;
3591 // Óïåðëèñü â ñòåíó:
3592 if WordBool(st and MOVE_HITWALL) then
3593 begin
3594 case FMonsterType of
3595 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3596 else // Íå ëåòàþò:
3597 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3598 (FObj.Accel.Y = 0) then
3599 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3600 // Ïðûæîê ÷åðåç ñòåíó:
3601 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3602 SetState(MONSTATE_CLIMB);
3603 end;
3604 end;
3606 goto _end;
3607 end;
3609 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3610 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3611 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3612 begin
3613 if FMonsterType = MONSTER_FISH then
3614 begin // Ðûáà
3615 if not WordBool(st and MOVE_INWATER) then
3616 begin // Ðûáà âíå âîäû:
3617 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3618 begin // "Ñòîèò" òâåðäî
3619 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3620 if FObj.Accel.Y = 0 then
3621 FObj.Vel.Y := -6;
3622 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3623 end;
3625 // Ðûáå áîëüíî:
3626 SetState(MONSTATE_PAIN);
3627 FPain := FPain + 50;
3628 end
3629 else // Ðûáà â âîäå
3630 begin
3631 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3632 if Abs(sy) > 8 then
3633 FObj.Vel.Y := g_basic.Sign(sy)*4
3634 else
3635 FObj.Vel.Y := 0;
3637 // Ðûáà ïëûâåò ââåðõ:
3638 if FObj.Vel.Y < 0 then
3639 if not g_Obj_CollideWater(@FObj, 0, -16) then
3640 begin
3641 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3642 FObj.Vel.Y := 0;
3643 // Ïëàâàåì òóäà-ñþäà:
3644 SetState(MONSTATE_RUN);
3645 FSleep := 20;
3646 end;
3647 end;
3648 end
3649 else // Ëåòàþùèå ìîíñòðû
3650 begin
3651 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3652 if Abs(sy) > 8 then
3653 FObj.Vel.Y := g_basic.Sign(sy)*4
3654 else
3655 FObj.Vel.Y := 0;
3656 end;
3657 end
3658 else // "Íàçåìíûå" ìîíñòðû
3659 begin
3660 // Âîçìîæíî, ïèíàåì êóñêè:
3661 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3662 begin
3663 b := Abs(FObj.Vel.X);
3664 if b > 1 then b := b * (Random(8 div b) + 1);
3665 for a := 0 to High(gGibs) do
3666 begin
3667 if gGibs[a].alive and
3668 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3669 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3670 begin
3671 // Ïèíàåì êóñêè
3672 if FObj.Vel.X < 0 then
3673 begin
3674 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3675 end
3676 else
3677 begin
3678 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3679 end;
3680 positionChanged(); // this updates spatial accelerators
3681 end;
3682 end;
3683 end;
3684 // Áîññû ìîãóò ïèíàòü òðóïû:
3685 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3686 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3687 begin
3688 b := Abs(FObj.Vel.X);
3689 if b > 1 then b := b * (Random(8 div b) + 1);
3690 for a := 0 to High(gCorpses) do
3691 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3692 begin
3693 co := gCorpses[a].Obj;
3694 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3695 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3696 // Ïèíàåì òðóïû
3697 if FObj.Vel.X < 0 then
3698 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3699 else
3700 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3701 end;
3702 end;
3703 end;
3705 FSleep := FSleep + 1;
3707 // Èíîãäà ðû÷èì:
3708 if FSleep >= 8 then
3709 begin
3710 FSleep := 0;
3711 if Random(8) = 0 then
3712 ActionSound();
3713 end;
3715 // Áåæèì â âûáðàííóþ ñòîðîíó:
3716 if FDirection = D_RIGHT then
3717 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3718 else
3719 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3721 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3722 if WordBool(st and MOVE_INWATER) then
3723 FObj.Vel.X := FObj.Vel.X div 2
3724 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3725 if FMonsterType = MONSTER_FISH then
3726 FObj.Vel.X := 0;
3727 end;
3729 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3730 begin
3731 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3732 if WordBool(st and MOVE_BLOCK) then
3733 begin
3734 SetState(MONSTATE_RUNOUT);
3735 FSleep := 40;
3737 goto _end;
3738 end;
3740 FSleep := FSleep - 1;
3742 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3743 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3744 begin
3745 SetState(MONSTATE_GO);
3746 FSleep := 0;
3748 // Èíîãäà ðû÷èì:
3749 if Random(8) = 0 then
3750 ActionSound();
3751 end;
3753 // Áåæèì â âûáðàííóþ ñòîðîíó:
3754 if FDirection = D_RIGHT then
3755 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3756 else
3757 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3759 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3760 if WordBool(st and MOVE_INWATER) then
3761 FObj.Vel.X := FObj.Vel.X div 2
3762 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3763 if FMonsterType = MONSTER_FISH then
3764 FObj.Vel.X := 0;
3765 end;
3767 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3768 begin
3769 // Âûøëè èç ÁëîêÌîíà:
3770 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3771 FSleep := 0;
3773 FSleep := FSleep - 1;
3775 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3776 if FSleep <= -18 then
3777 begin
3778 SetState(MONSTATE_GO);
3779 FSleep := 0;
3781 // Èíîãäà ðû÷èì:
3782 if Random(8) = 0 then
3783 ActionSound();
3784 end;
3786 // Áåæèì â âûáðàííóþ ñòîðîíó:
3787 if FDirection = D_RIGHT then
3788 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3789 else
3790 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3792 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3793 if WordBool(st and MOVE_INWATER) then
3794 FObj.Vel.X := FObj.Vel.X div 2
3795 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3796 if FMonsterType = MONSTER_FISH then
3797 FObj.Vel.X := 0;
3798 end;
3800 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3801 begin
3802 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3803 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3804 (not WordBool(st and MOVE_HITWALL)) then
3805 begin
3806 SetState(MONSTATE_GO);
3807 FSleep := 0;
3809 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3810 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3811 begin
3812 SetState(MONSTATE_RUN);
3813 FSleep := 15;
3814 end;
3815 end;
3817 // Áåæèì â âûáðàííóþ ñòîðîíó:
3818 if FDirection = D_RIGHT then
3819 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3820 else
3821 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3823 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3824 if WordBool(st and MOVE_INWATER) then
3825 FObj.Vel.X := FObj.Vel.X div 2
3826 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3827 if FMonsterType = MONSTER_FISH then
3828 FObj.Vel.X := 0;
3829 end;
3831 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3832 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3833 begin
3834 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3835 if FMonsterType = MONSTER_SOUL then
3836 begin
3837 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3838 SetState(MONSTATE_GO);
3840 goto _end;
3841 end;
3843 // Çàìåäëÿåìñÿ ïðè àòàêå:
3844 if FMonsterType <> MONSTER_FISH then
3845 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3847 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3848 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3849 begin
3850 // Öåëü ïîãèáëà => èäåì äàëüøå:
3851 if not GetPos(FTargetUID, @o) then
3852 begin
3853 SetState(MONSTATE_GO);
3855 goto _end;
3856 end;
3858 // Öåëü íå âèäíî => èäåì äàëüøå:
3859 if not g_Look(@FObj, @o, FDirection) then
3860 begin
3861 SetState(MONSTATE_GO);
3863 goto _end;
3864 end;
3866 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3867 if g_Obj_CollideWater(@o, 0, 0) then
3868 begin
3869 SetState(MONSTATE_GO);
3871 goto _end;
3872 end;
3873 end;
3874 end;
3875 end; // case FState of ...
3877 _end:
3879 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3880 if FState = MONSTATE_REVIVE then
3881 if FAnim[FCurAnim, FDirection].Played then
3882 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3883 FAnim[FCurAnim, FDirection].Revert(False);
3884 SetState(MONSTATE_GO);
3885 end;
3887 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3888 if vilefire <> nil then
3889 vilefire.Update();
3891 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3892 if (FState = MONSTATE_DIE) and
3893 (FAnim[FCurAnim, FDirection] <> nil) and
3894 (FAnim[FCurAnim, FDirection].Played) then
3895 begin
3896 // Óìåð:
3897 SetState(MONSTATE_DEAD);
3899 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3900 if (FMonsterType = MONSTER_PAIN) or
3901 (FMonsterType = MONSTER_SOUL) or
3902 (FMonsterType = MONSTER_BARREL) then
3903 FRemoved := True
3904 else
3905 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3906 end;
3908 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3909 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3910 if (FAnim[FCurAnim, FDirection] <> nil) then
3911 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3912 if (FAnim[FCurAnim, FDirection].Played) then
3913 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3914 if FState = MONSTATE_ATTACK then
3915 begin // Ñîñòîÿíèå - Àòàêà
3916 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3917 if FMonsterType <> MONSTER_SOUL then
3918 SetState(MONSTATE_GO);
3919 end
3920 else // Ñîñòîÿíèå - Ñòðåëüáà
3921 begin
3922 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3923 if not FChainFire then
3924 SetState(MONSTATE_GO)
3925 else
3926 begin // Íàäî ñòðåëÿòü åùå
3927 FChainFire := False;
3928 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3929 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3930 FAnim[FCurAnim, FDirection].Reset();
3931 end;
3932 end;
3934 FWaitAttackAnim := False;
3935 end
3937 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3938 if (FMonsterType = MONSTER_SOUL) or
3939 ( (not FWaitAttackAnim) and
3940 (FAnim[FCurAnim, FDirection].CurrentFrame =
3941 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3942 ) then
3943 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3944 if FState = MONSTATE_ATTACK then
3945 begin // Ñîñòîÿíèå - Àòàêà
3946 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3947 if FMonsterType = MONSTER_SOUL then
3948 FAnim[FCurAnim, FDirection].Reset();
3950 case FMonsterType of
3951 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3952 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3953 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3954 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3955 if FMonsterType = MONSTER_SOUL then
3956 SetState(MONSTATE_GO);
3958 MONSTER_FISH:
3959 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3961 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3962 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3963 if FCurAnim = ANIM_ATTACK2 then
3964 begin
3965 o := FObj;
3966 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3967 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3968 end;
3970 MONSTER_VILE:
3971 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3972 if FCurAnim = ANIM_ATTACK2 then
3973 begin
3974 sx := isCorpse(@FObj, True);
3975 if sx <> -1 then
3976 begin // Íàøëè, êîãî âîñêðåñèòü
3977 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3978 // Âîñêðåøàòü - ñåáå âðåäèòü:
3979 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3980 end;
3981 end;
3982 end;
3983 end
3985 else // Ñîñòîÿíèå - Ñòðåëüáà
3986 begin
3987 // Ñêîðîñòðåëüíûå ìîíñòðû:
3988 if (FMonsterType = MONSTER_CGUN) or
3989 (FMonsterType = MONSTER_SPIDER) or
3990 (FMonsterType = MONSTER_BSP) or
3991 (FMonsterType = MONSTER_MANCUB) or
3992 (FMonsterType = MONSTER_ROBO) then
3993 if not GetPos(FTargetUID, @o) then
3994 // Öåëü ìåðòâà - èùåì íîâóþ:
3995 findNewPrey()
3996 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3997 if shoot(@o, False) then
3998 FChainFire := True;
3999 end;
4001 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4002 FWaitAttackAnim := True;
4003 end;
4005 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4006 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4007 case FState of
4008 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4009 // Çâóêè ïðè ïåðåäâèæåíèè:
4010 case FMonsterType of
4011 MONSTER_CYBER:
4012 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4013 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4014 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4015 MONSTER_SPIDER:
4016 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4017 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4018 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4019 MONSTER_BSP:
4020 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4021 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4022 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4023 MONSTER_ROBO:
4024 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4025 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4026 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4027 end;
4028 end;
4030 // Êîñòûëü äëÿ ïîòîêîâ
4031 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4032 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4033 FObj.Vel.X := oldvelx;
4035 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4036 if FAnim[FCurAnim, FDirection] <> nil then
4037 FAnim[FCurAnim, FDirection].Update();
4038 end;
4040 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4041 begin
4042 case FMonsterType of
4043 MONSTER_ZOMBY:
4044 begin
4045 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4046 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4047 end;
4048 MONSTER_SERG:
4049 begin
4050 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4051 FShellTimer := 10;
4052 FShellType := SHELL_SHELL;
4053 end;
4054 MONSTER_MAN:
4055 begin
4056 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4057 FShellTimer := 13;
4058 FShellType := SHELL_DBLSHELL;
4059 end;
4060 MONSTER_CGUN, MONSTER_SPIDER:
4061 begin
4062 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4063 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4064 end;
4065 MONSTER_IMP:
4066 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4067 MONSTER_CYBER:
4068 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4069 MONSTER_SKEL:
4070 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4071 MONSTER_BSP:
4072 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4073 MONSTER_ROBO:
4074 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4075 MONSTER_MANCUB:
4076 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4077 MONSTER_BARON, MONSTER_KNIGHT:
4078 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4079 MONSTER_CACO:
4080 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4081 end;
4082 end;
4084 procedure TMonster.Turn();
4085 begin
4086 // Ðàçâîðà÷èâàåìñÿ:
4087 if FDirection = D_LEFT then
4088 FDirection := D_RIGHT
4089 else
4090 FDirection := D_LEFT;
4092 // Áåæèì â âûáðàííóþ ñòîðîíó:
4093 if FDirection = D_RIGHT then
4094 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4095 else
4096 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4097 end;
4099 function TMonster.findNewPrey(): Boolean;
4100 var
4101 a: DWORD;
4102 l, l2: Integer;
4103 PlayersSee, MonstersSee: Array of DWORD;
4104 PlayerNear, MonsterNear: Integer;
4105 begin
4106 Result := False;
4107 SetLength(MonstersSee, 0);
4108 SetLength(PlayersSee, 0);
4110 FTargetUID := 0;
4111 l := 32000;
4112 PlayerNear := -1;
4113 MonsterNear := -1;
4115 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4116 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4117 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4118 for a := 0 to High(gPlayers) do
4119 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4120 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4121 begin
4122 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4123 begin
4124 SetLength(PlayersSee, Length(PlayersSee) + 1);
4125 PlayersSee[High(PlayersSee)] := a;
4126 end;
4127 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4128 Abs(gPlayers[a].GameY-FObj.Y);
4129 if l2 < l then
4130 begin
4131 l := l2;
4132 PlayerNear := Integer(a);
4133 end;
4134 end;
4136 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4137 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4138 for a := 0 to High(gMonsters) do
4139 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4140 (gMonsters[a].FUID <> FUID) then
4141 begin
4142 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4143 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4144 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4145 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4146 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4147 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4148 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4149 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4151 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4152 begin
4153 SetLength(MonstersSee, Length(MonstersSee) + 1);
4154 MonstersSee[High(MonstersSee)] := a;
4155 end;
4156 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4157 Abs(gMonsters[a].FObj.Y-FObj.Y);
4158 if l2 < l then
4159 begin
4160 l := l2;
4161 MonsterNear := Integer(a);
4162 end;
4163 end;
4165 case FBehaviour of
4166 BH_NORMAL, BH_KILLER:
4167 begin
4168 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4169 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4170 begin
4171 a := PlayersSee[Random(Length(PlayersSee))];
4172 FTargetUID := gPlayers[a].UID;
4173 end;
4174 // Çàòåì ïîáëèçîñòè
4175 if (FTargetUID = 0) and (PlayerNear > -1) then
4176 begin
4177 a := PlayerNear;
4178 FTargetUID := gPlayers[a].UID;
4179 end;
4180 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4181 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4182 begin
4183 a := MonstersSee[Random(Length(MonstersSee))];
4184 FTargetUID := gMonsters[a].UID;
4185 end;
4186 // Çàòåì ïîáëèçîñòè
4187 if (FTargetUID = 0) and (MonsterNear > -1) then
4188 begin
4189 a := MonsterNear;
4190 FTargetUID := gMonsters[a].UID;
4191 end;
4192 end;
4193 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4194 begin
4195 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4196 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4197 begin
4198 a := PlayersSee[Random(Length(PlayersSee))];
4199 FTargetUID := gPlayers[a].UID;
4200 end;
4201 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4202 begin
4203 a := MonstersSee[Random(Length(MonstersSee))];
4204 FTargetUID := gMonsters[a].UID;
4205 end;
4206 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4207 if (FTargetUID = 0) and (PlayerNear > -1) then
4208 begin
4209 a := PlayerNear;
4210 FTargetUID := gPlayers[a].UID;
4211 end;
4212 if (FTargetUID = 0) and (MonsterNear > -1) then
4213 begin
4214 a := MonsterNear;
4215 FTargetUID := gMonsters[a].UID;
4216 end;
4217 end;
4218 end;
4220 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4221 if FTargetUID = 0 then
4222 begin
4223 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4224 if FBehaviour = BH_INSANE then
4225 FTargetUID := FUID
4226 else
4227 FTargetTime := MAX_ATM;
4228 end
4229 else
4230 begin // Öåëü íàøëè
4231 FTargetTime := 0;
4232 Result := True;
4233 end;
4234 end;
4236 function TMonster.kick(o: PObj): Boolean;
4237 begin
4238 Result := False;
4240 case FMonsterType of
4241 MONSTER_FISH:
4242 begin
4243 SetState(MONSTATE_ATTACK);
4244 Result := True;
4245 end;
4246 MONSTER_DEMON:
4247 begin
4248 SetState(MONSTATE_ATTACK);
4249 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4250 Result := True;
4251 end;
4252 MONSTER_IMP:
4253 begin
4254 SetState(MONSTATE_ATTACK);
4255 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4256 Result := True;
4257 end;
4258 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4259 begin
4260 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4261 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4262 Result := True;
4263 end;
4264 MONSTER_BARON, MONSTER_KNIGHT,
4265 MONSTER_CACO, MONSTER_MANCUB:
4266 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4267 if not g_Game_IsClient then Result := shoot(o, True);
4268 end;
4269 end;
4271 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4272 var
4273 xd, yd, m: Integer;
4274 begin
4275 Result := False;
4277 // Ñòðåëÿòü ðàíî:
4278 if FAmmo < 0 then
4279 Exit;
4281 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4282 if not immediately then
4283 case FMonsterType of
4284 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4285 Exit; // íå ñòðåëÿþò
4286 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4287 begin
4288 FAmmo := FAmmo + 1;
4289 // Âðåìÿ âûñòðåëà óïóùåíî:
4290 if FAmmo >= 50 then
4291 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4292 end;
4293 MONSTER_MAN: ;
4294 MONSTER_MANCUB:
4295 begin
4296 FAmmo := FAmmo + 1;
4297 // Âðåìÿ âûñòðåëà óïóùåíî:
4298 if FAmmo >= 5 then
4299 FAmmo := -50;
4300 end;
4301 MONSTER_SPIDER:
4302 begin
4303 FAmmo := FAmmo + 1;
4304 // Âðåìÿ âûñòðåëà óïóùåíî:
4305 if FAmmo >= 100 then
4306 FAmmo := -50;
4307 end;
4308 MONSTER_CYBER:
4309 begin
4310 // Ñòðåëÿåò íå âñåãäà:
4311 if Random(2) = 0 then
4312 Exit;
4313 FAmmo := FAmmo + 1;
4314 // Âðåìÿ âûñòðåëà óïóùåíî:
4315 if FAmmo >= 10 then
4316 FAmmo := -50;
4317 end;
4318 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4319 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4320 MONSTER_VILE: if Random(8) <> 0 then Exit;
4321 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4322 else if Random(16) <> 0 then Exit;
4323 end;
4325 // Öåëè íå âèäíî:
4326 if not g_Look(@FObj, o, FDirection) then
4327 Exit;
4329 FTargetTime := 0;
4331 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4332 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4334 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4335 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4336 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4337 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4338 Exit;
4340 case FMonsterType of
4341 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4342 begin
4343 SetState(MONSTATE_SHOOT);
4344 {nn}
4345 end;
4346 MONSTER_SKEL:
4347 begin
4348 SetState(MONSTATE_SHOOT);
4349 {nn}
4350 end;
4351 MONSTER_VILE:
4352 begin // Çàæèãàåì îãîíü
4353 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4354 ty := o^.Y+o^.Rect.Y;
4355 SetState(MONSTATE_SHOOT);
4357 vilefire.Reset();
4359 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4360 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4361 end;
4362 MONSTER_SOUL:
4363 begin // Ëåòèò â ñòîðîíó öåëè:
4364 SetState(MONSTATE_ATTACK);
4365 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4367 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4368 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4369 m := Max(Abs(xd), Abs(yd));
4370 if m = 0 then
4371 m := 1;
4373 FObj.Vel.X := (xd*16) div m;
4374 FObj.Vel.Y := (yd*16) div m;
4375 end;
4376 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4377 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4378 begin
4379 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4380 if FMonsterType = MONSTER_MANCUB then
4381 if FAmmo = 1 then
4382 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4384 SetState(MONSTATE_SHOOT);
4385 end;
4386 else Exit;
4387 end;
4389 Result := True;
4390 end;
4392 function TMonster.alive(): Boolean;
4393 begin
4394 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4395 end;
4397 procedure TMonster.SetHealth(aH: Integer);
4398 begin
4399 if (aH > 0) and (aH < 1000000) then
4400 begin
4401 FHealth := aH;
4402 if FHealth > FMaxHealth then
4403 FMaxHealth := FHealth;
4404 end;
4405 end;
4407 procedure TMonster.WakeUp();
4408 begin
4409 if g_Game_IsClient then Exit;
4410 SetState(MONSTATE_GO);
4411 FTargetTime := MAX_ATM;
4412 WakeUpSound();
4413 end;
4415 procedure TMonster.SaveState (st: TStream);
4416 var
4417 i: Integer;
4418 b: Byte;
4419 anim: Boolean;
4420 begin
4421 assert(st <> nil);
4423 // Ñèãíàòóðà ìîíñòðà:
4424 utils.writeSign(st, 'MONS');
4425 utils.writeInt(st, Byte(0)); // version
4426 // UID ìîíñòðà:
4427 utils.writeInt(st, Word(FUID));
4428 // Íàïðàâëåíèå
4429 if FDirection = D_LEFT then b := 1 else b := 2; // D_RIGHT
4430 utils.writeInt(st, Byte(b));
4431 // Íàäî ëè óäàëèòü åãî
4432 utils.writeBool(st, FRemoved);
4433 // Îñòàëîñü çäîðîâüÿ
4434 utils.writeInt(st, LongInt(FHealth));
4435 // Ñîñòîÿíèå
4436 utils.writeInt(st, Byte(FState));
4437 // Òåêóùàÿ àíèìàöèÿ
4438 utils.writeInt(st, Byte(FCurAnim));
4439 // UID öåëè
4440 utils.writeInt(st, Word(FTargetUID));
4441 // Âðåìÿ ïîñëå ïîòåðè öåëè
4442 utils.writeInt(st, LongInt(FTargetTime));
4443 // Ïîâåäåíèå ìîíñòðà
4444 utils.writeInt(st, Byte(FBehaviour));
4445 // Ãîòîâíîñòü ê âûñòðåëó
4446 utils.writeInt(st, LongInt(FAmmo));
4447 // Áîëü
4448 utils.writeInt(st, LongInt(FPain));
4449 // Âðåìÿ îæèäàíèÿ
4450 utils.writeInt(st, LongInt(FSleep));
4451 // Îçâó÷èâàòü ëè áîëü
4452 utils.writeBool(st, FPainSound);
4453 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4454 utils.writeBool(st, FWaitAttackAnim);
4455 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4456 utils.writeBool(st, FChainFire);
4457 // Ïîäëåæèò ëè ðåñïàâíó
4458 utils.writeBool(st, FNoRespawn);
4459 // Êîîðäèíàòû öåëè
4460 utils.writeInt(st, LongInt(tx));
4461 utils.writeInt(st, LongInt(ty));
4462 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4463 utils.writeInt(st, LongInt(FStartID));
4464 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4465 utils.writeInt(st, LongInt(FSpawnTrigger));
4466 // Îáúåêò ìîíñòðà
4467 Obj_SaveState(st, @FObj);
4468 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4469 anim := (vilefire <> nil);
4470 utils.writeBool(st, anim);
4471 // Åñëè åñòü - ñîõðàíÿåì:
4472 if anim then vilefire.SaveState(st);
4473 // Àíèìàöèè
4474 for i := ANIM_SLEEP to ANIM_PAIN do
4475 begin
4476 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4477 anim := (FAnim[i, D_LEFT] <> nil);
4478 utils.writeBool(st, anim);
4479 // Åñëè åñòü - ñîõðàíÿåì
4480 if anim then FAnim[i, D_LEFT].SaveState(st);
4481 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4482 anim := (FAnim[i, D_RIGHT] <> nil);
4483 utils.writeBool(st, anim);
4484 // Åñëè åñòü - ñîõðàíÿåì
4485 if anim then FAnim[i, D_RIGHT].SaveState(st);
4486 end;
4487 end;
4490 procedure TMonster.LoadState (st: TStream);
4491 var
4492 i: Integer;
4493 b: Byte;
4494 anim: Boolean;
4495 begin
4496 assert(st <> nil);
4498 // Ñèãíàòóðà ìîíñòðà:
4499 if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
4500 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
4501 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4502 uidMap[FUID] := nil;
4503 // UID ìîíñòðà:
4504 FUID := utils.readWord(st);
4505 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4506 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4507 uidMap[FUID] := self;
4508 // Íàïðàâëåíèå
4509 b := utils.readByte(st);
4510 if b = 1 then FDirection := D_LEFT else FDirection := D_RIGHT; // b = 2
4511 // Íàäî ëè óäàëèòü åãî
4512 FRemoved := utils.readBool(st);
4513 // Îñòàëîñü çäîðîâüÿ
4514 FHealth := utils.readLongInt(st);
4515 // Ñîñòîÿíèå
4516 FState := utils.readByte(st);
4517 // Òåêóùàÿ àíèìàöèÿ
4518 FCurAnim := utils.readByte(st);
4519 // UID öåëè
4520 FTargetUID := utils.readWord(st);
4521 // Âðåìÿ ïîñëå ïîòåðè öåëè
4522 FTargetTime := utils.readLongInt(st);
4523 // Ïîâåäåíèå ìîíñòðà
4524 FBehaviour := utils.readByte(st);
4525 // Ãîòîâíîñòü ê âûñòðåëó
4526 FAmmo := utils.readLongInt(st);
4527 // Áîëü
4528 FPain := utils.readLongInt(st);
4529 // Âðåìÿ îæèäàíèÿ
4530 FSleep := utils.readLongInt(st);
4531 // Îçâó÷èâàòü ëè áîëü
4532 FPainSound := utils.readBool(st);
4533 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
4534 FWaitAttackAnim := utils.readBool(st);
4535 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
4536 FChainFire := utils.readBool(st);
4537 // Ïîäëåæèò ëè ðåñïàâíó
4538 FNoRespawn := utils.readBool(st);
4539 // Êîîðäèíàòû öåëè
4540 tx := utils.readLongInt(st);
4541 ty := utils.readLongInt(st);
4542 // ID ìîíñòðà ïðè ñòàðòå êàðòû
4543 FStartID := utils.readLongInt(st);
4544 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
4545 FSpawnTrigger := utils.readLongInt(st);
4546 // Îáúåêò ìîíñòðà
4547 Obj_LoadState(@FObj, st);
4548 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
4549 anim := utils.readBool(st);
4550 // Åñëè åñòü - çàãðóæàåì:
4551 if anim then
4552 begin
4553 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4554 vilefire.LoadState(st);
4555 end;
4556 // Àíèìàöèè
4557 for i := ANIM_SLEEP to ANIM_PAIN do
4558 begin
4559 // Åñòü ëè ëåâàÿ àíèìàöèÿ
4560 anim := utils.readBool(st);
4561 // Åñëè åñòü - çàãðóæàåì
4562 if anim then
4563 begin
4564 Assert(FAnim[i, D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4565 FAnim[i, D_LEFT].LoadState(st);
4566 end;
4567 // Åñòü ëè ïðàâàÿ àíèìàöèÿ
4568 anim := utils.readBool(st);
4569 // Åñëè åñòü - çàãðóæàåì
4570 if anim then
4571 begin
4572 Assert(FAnim[i, D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4573 FAnim[i, D_RIGHT].LoadState(st);
4574 end;
4575 end;
4576 end;
4579 procedure TMonster.ActivateTriggers();
4580 var
4581 a: Integer;
4582 begin
4583 if FDieTriggers <> nil then
4584 for a := 0 to High(FDieTriggers) do
4585 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4586 if FSpawnTrigger > -1 then
4587 begin
4588 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4589 FSpawnTrigger := -1;
4590 end;
4591 end;
4593 procedure TMonster.AddTrigger(t: Integer);
4594 begin
4595 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4596 FDieTriggers[High(FDieTriggers)] := t;
4597 end;
4599 procedure TMonster.ClearTriggers();
4600 begin
4601 SetLength(FDieTriggers, 0);
4602 end;
4604 procedure TMonster.CatchFire(Attacker: Word);
4605 begin
4606 FFireTime := 100;
4607 FFireAttacker := Attacker;
4608 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4609 end;
4611 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4612 var
4613 id, i: DWORD;
4614 Anim: TAnimation;
4615 begin
4616 if (Random(10) = 1) and (Times = 1) then
4617 Exit;
4619 if g_Frames_Get(id, 'FRAMES_FLAME') then
4620 begin
4621 for i := 1 to Times do
4622 begin
4623 Anim := TAnimation.Create(id, False, 3);
4624 Anim.Alpha := 0;
4625 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4626 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4627 Anim.Free();
4628 end;
4629 end;
4630 end;
4633 // ////////////////////////////////////////////////////////////////////////// //
4634 // throws on invalid uid
4635 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4636 begin
4637 result := g_Mons_ByIdx_NC(uid);
4638 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4639 end;
4641 // can return null
4642 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4643 begin
4644 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4645 result := gMonsters[uid];
4646 end;
4648 function g_Mons_TotalCount (): Integer; inline;
4649 begin
4650 result := Length(gMonsters);
4651 end;
4654 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4655 var
4656 idx: Integer;
4657 mon: TMonster;
4658 begin
4659 result := false;
4660 if (gMonsters = nil) or not assigned(cb) then exit;
4661 for idx := 0 to High(gMonsters) do
4662 begin
4663 mon := gMonsters[idx];
4664 if (mon <> nil) then
4665 begin
4666 result := cb(mon);
4667 if result then exit;
4668 end;
4669 end;
4670 end;
4673 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4674 var
4675 idx: Integer;
4676 mon: TMonster;
4677 begin
4678 result := false;
4679 if (gMonsters = nil) or not assigned(cb) then exit;
4680 for idx := 0 to High(gMonsters) do
4681 begin
4682 mon := gMonsters[idx];
4683 if (mon <> nil) and mon.alive then
4684 begin
4685 result := cb(mon);
4686 if result then exit;
4687 end;
4688 end;
4689 end;
4692 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4694 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4695 begin
4696 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4697 end;
4699 var
4700 idx: Integer;
4701 mon: TMonster;
4702 begin
4703 result := false;
4704 if (width < 1) or (height < 1) then exit;
4705 if gmon_debug_use_sqaccel then
4706 begin
4707 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4708 end
4709 else
4710 begin
4711 for idx := 0 to High(gMonsters) do
4712 begin
4713 mon := gMonsters[idx];
4714 if (mon <> nil) and mon.alive then
4715 begin
4716 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4717 begin
4718 result := true;
4719 exit;
4720 end;
4721 end;
4722 end;
4723 end;
4724 end;
4727 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4729 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4730 begin
4731 result := cb(mon);
4732 end;
4734 var
4735 idx: Integer;
4736 mon: TMonster;
4737 begin
4738 result := false;
4739 if (width < 1) or (height < 1) then exit;
4740 if gmon_debug_use_sqaccel then
4741 begin
4742 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4743 end
4744 else
4745 begin
4746 for idx := 0 to High(gMonsters) do
4747 begin
4748 mon := gMonsters[idx];
4749 if (mon <> nil) and mon.alive then
4750 begin
4751 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4752 begin
4753 result := cb(mon);
4754 if result then exit;
4755 end;
4756 end;
4757 end;
4758 end;
4759 end;
4762 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4764 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4765 begin
4766 //result := false;
4767 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4768 if mon.alive then result := cb(mon) else result := false;
4769 end;
4771 var
4772 idx: Integer;
4773 mon: TMonster;
4774 begin
4775 result := false;
4776 if (width < 1) or (height < 1) then exit;
4777 if gmon_debug_use_sqaccel then
4778 begin
4779 if (width = 1) and (height = 1) then
4780 begin
4781 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4782 end
4783 else
4784 begin
4785 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4786 end;
4787 end
4788 else
4789 begin
4790 for idx := 0 to High(gMonsters) do
4791 begin
4792 mon := gMonsters[idx];
4793 if (mon <> nil) and mon.alive then
4794 begin
4795 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4796 begin
4797 result := cb(mon);
4798 if result then exit;
4799 end;
4800 end;
4801 end;
4802 end;
4803 end;
4806 end.