DEADSOFTWARE

dbg_scale fixes; made non-sky textures always NEAREST
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 { in mapdef now
42 BH_NORMAL = 0;
43 BH_KILLER = 1;
44 BH_MANIAC = 2;
45 BH_INSANE = 3;
46 BH_CANNIBAL = 4;
47 BH_GOOD = 5;
48 }
50 type
51 TMonster = Class (TObject)
52 private
53 FMonsterType: Byte;
54 FUID: Word;
55 FDirection: TDirection;
56 FStartDirection: TDirection;
57 FStartX, FStartY: Integer;
58 FRemoved: Boolean;
59 FHealth: Integer;
60 FMaxHealth: Integer;
61 FState: Byte;
62 FCurAnim: Byte;
63 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
64 FTargetUID: Word;
65 FTargetTime: Integer;
66 FBehaviour: Byte;
67 FAmmo: Integer;
68 FPain: Integer;
69 FSleep: Integer;
70 FPainSound: Boolean;
71 FPainTicks: Integer;
72 FWaitAttackAnim: Boolean;
73 FChainFire: Boolean;
74 tx, ty: Integer;
75 FStartID: Integer;
76 FObj: TObj;
77 FBloodRed: Byte;
78 FBloodGreen: Byte;
79 FBloodBlue: Byte;
80 FBloodKind: Byte;
81 FShellTimer: Integer;
82 FShellType: Byte;
83 FFirePainTime: Integer;
84 FFireAttacker: Word;
85 vilefire: TAnimation;
86 mProxyId: Integer; // node in dyntree or -1
87 mArrIdx: Integer; // in gMonsters
89 FDieTriggers: Array of Integer;
90 FSpawnTrigger: Integer;
92 mNeedSend: Boolean; // for network
94 mEDamageType: Integer;
96 procedure Turn();
97 function findNewPrey(): Boolean;
98 procedure ActivateTriggers();
100 procedure setGameX (v: Integer); inline;
101 procedure setGameY (v: Integer); inline;
103 procedure doDamage (v: Integer);
105 public
106 FNoRespawn: Boolean;
107 FFireTime: Integer;
108 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
109 mplatCheckFrameId: LongWord;
111 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
112 destructor Destroy(); override;
113 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
114 function Collide(Panel: TPanel): Boolean; overload;
115 function Collide(X, Y: Integer): Boolean; overload;
116 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
117 function alive(): Boolean;
118 procedure SetHealth(aH: Integer);
119 procedure Push(vx, vy: Integer);
120 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
121 function Heal(Value: Word): Boolean;
122 procedure BFGHit();
123 procedure Update();
124 procedure ClientUpdate();
125 procedure ClientAttack(wx, wy, atx, aty: Integer);
126 procedure SetDeadAnim;
127 procedure Draw();
128 procedure WakeUp();
129 procedure WakeUpSound();
130 procedure DieSound();
131 procedure PainSound();
132 procedure ActionSound();
133 procedure AddTrigger(t: Integer);
134 procedure ClearTriggers();
135 procedure Respawn();
136 procedure SaveState(var Mem: TBinMemoryWriter);
137 procedure LoadState(var Mem: TBinMemoryReader);
138 procedure SetState(State: Byte; ForceAnim: Byte = 255);
139 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
140 procedure MakeBloodSimple(Count: Word);
141 procedure RevertAnim(R: Boolean = True);
142 function AnimIsReverse: Boolean;
143 function shoot(o: PObj; immediately: Boolean): Boolean;
144 function kick(o: PObj): Boolean;
145 procedure CatchFire(Attacker: Word);
146 procedure OnFireFlame(Times: DWORD = 1);
148 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
150 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
151 procedure moveBy (dx, dy: Integer); inline;
153 procedure getMapBox (out x, y, w, h: Integer); inline;
155 // get-and-clear
156 function gncNeedSend (): Boolean; inline;
157 procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
159 public
160 property Obj: TObj read FObj;
162 property proxyId: Integer read mProxyId;
163 property arrIdx: Integer read mArrIdx;
165 property MonsterType: Byte read FMonsterType;
166 property MonsterHealth: Integer read FHealth write FHealth;
167 property MonsterAmmo: Integer read FAmmo write FAmmo;
168 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
169 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
170 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
171 property MonsterSleep: Integer read FSleep write FSleep;
172 property MonsterState: Byte read FState write FState;
173 property MonsterRemoved: Boolean read FRemoved write FRemoved;
174 property MonsterPain: Integer read FPain write FPain;
175 property MonsterAnim: Byte read FCurAnim write FCurAnim;
177 property UID: Word read FUID write FUID;
178 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
180 property GameX: Integer read FObj.X write setGameX;
181 property GameY: Integer read FObj.Y write setGameY;
182 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
183 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
184 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
185 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
186 property GameDirection: TDirection read FDirection write FDirection;
188 property StartID: Integer read FStartID;
190 published
191 property eMonsterType: Byte read FMonsterType;
192 property eMonsterHealth: Integer read FHealth write FHealth;
193 property eMonsterAmmo: Integer read FAmmo write FAmmo;
194 property eMonsterTargetUID: Word read FTargetUID write FTargetUID;
195 property eMonsterTargetTime: Integer read FTargetTime write FTargetTime;
196 property eMonsterBehaviour: Byte read FBehaviour write FBehaviour;
197 property eMonsterSleep: Integer read FSleep write FSleep;
198 property eMonsterState: Byte read FState write FState;
199 property eMonsterRemoved: Boolean read FRemoved;
200 property eMonsterPain: Integer read FPain write FPain;
201 property eMonsterAnim: Byte read FCurAnim;
203 property eUID: Word read FUID;
204 property eSpawnTrigger: Integer read FSpawnTrigger;
206 property eGameX: Integer read FObj.X write setGameX;
207 property eGameY: Integer read FObj.Y write setGameY;
208 property eGameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
209 property eGameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
210 property eGameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
211 property eGameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
212 property eGameDirection: TDirection read FDirection write FDirection;
214 property eStartID: Integer read FStartID;
216 // set this before assigning something to `eDamage`
217 property eDamageType: Integer read mEDamageType write mEDamageType;
218 property eDamage: Integer write doDamage;
219 end;
222 // will be called from map loader
223 procedure g_Mons_InitTree (x, y, w, h: Integer);
225 procedure g_Monsters_LoadData ();
226 procedure g_Monsters_FreeData ();
227 procedure g_Monsters_Init ();
228 procedure g_Monsters_Free (clearGrid: Boolean=true);
229 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
230 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
231 procedure g_Monsters_Update ();
232 procedure g_Monsters_Draw ();
233 procedure g_Monsters_DrawHealth ();
234 function g_Monsters_ByUID (UID: Word): TMonster;
235 procedure g_Monsters_killedp ();
236 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
237 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
239 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
240 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
242 function g_Mons_TypeLo (): Integer; inline;
243 function g_Mons_TypeHi (): Integer; inline;
245 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
246 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
247 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
250 type
251 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
253 // throws on invalid uid
254 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
256 // can return null
257 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
259 function g_Mons_TotalCount (): Integer; inline;
261 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
263 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
264 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
266 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
267 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
269 function g_Mons_getNewTrapFrameId (): DWord; inline;
270 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
273 type
274 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
276 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
279 var
280 gmon_debug_use_sqaccel: Boolean = true;
283 //HACK!
284 procedure g_Mons_ProfilersBegin ();
285 procedure g_Mons_ProfilersEnd ();
287 procedure g_Mons_LOS_Start (); inline;
288 procedure g_Mons_LOS_End (); inline;
290 var
291 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
294 type
295 TMonsterGrid = specialize TBodyGridBase<TMonster>;
297 var
298 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
301 var
302 gmon_debug_think: Boolean = true;
303 gmon_debug_one_think_step: Boolean = false;
306 implementation
308 uses
309 e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
310 g_weapons, g_triggers, MAPDEF, g_items, g_options,
311 g_console, g_map, Math, SysUtils, g_menu, wadreader,
312 g_language, g_netmsg, idpool;
316 // ////////////////////////////////////////////////////////////////////////// //
317 procedure g_Mons_ProfilersBegin ();
318 begin
319 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
320 profMonsLOS.mainBegin(g_profile_los);
321 if g_profile_los then
322 begin
323 profMonsLOS.sectionBegin('loscalc');
324 profMonsLOS.sectionEnd();
325 end;
326 end;
328 procedure g_Mons_ProfilersEnd ();
329 begin
330 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
331 end;
333 procedure g_Mons_LOS_Start (); inline;
334 begin
335 profMonsLOS.sectionBeginAccum('loscalc');
336 end;
338 procedure g_Mons_LOS_End (); inline;
339 begin
340 profMonsLOS.sectionEnd();
341 end;
344 // ////////////////////////////////////////////////////////////////////////// //
345 var
346 monCheckTrapLastFrameId: DWord = 0;
347 monCheckMPlatLastFrameId: LongWord = 0;
350 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
351 begin
352 x := FObj.X+FObj.Rect.X;
353 y := FObj.Y+FObj.Rect.Y;
354 w := FObj.Rect.Width;
355 h := FObj.Rect.Height;
356 end;
358 function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
360 procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
363 // ////////////////////////////////////////////////////////////////////////// //
364 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
365 begin
366 if not assigned(cb) then begin result := nil; exit; end;
367 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
368 end;
371 //WARNING! call this after monster position was changed, or coldet will not work right!
372 procedure TMonster.positionChanged ();
373 var
374 x, y, w, h: Integer;
375 nx, ny, nw, nh: Integer;
376 begin
377 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
378 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
379 {$ENDIF}
380 if (mProxyId = -1) then
381 begin
382 //mNeedSend := true;
383 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
384 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
385 monsGrid.getBodyXY(mProxyId, x, y);
386 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
387 {$ENDIF}
388 end
389 else
390 begin
391 monsGrid.getBodyDims(mProxyId, x, y, w, h);
392 getMapBox(nx, ny, nw, nh);
394 if (w <> nw) or (h <> nh) then
395 begin
396 //mNeedSend := true;
397 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
398 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
399 {$ENDIF}
400 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
401 end
402 else if (x <> nx) or (y <> ny) then
403 begin
404 //mNeedSend := true;
405 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
406 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
407 {$ENDIF}
408 monsGrid.moveBody(mProxyId, nx, ny);
409 end
410 else
411 begin
412 exit; // nothing to do
413 end;
414 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
415 monsGrid.getBodyXY(mProxyId, x, y);
416 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
417 {$ENDIF}
418 end;
419 end;
422 // ////////////////////////////////////////////////////////////////////////// //
423 const
424 ANIM_SLEEP = 0;
425 ANIM_GO = 1;
426 ANIM_DIE = 2;
427 ANIM_MESS = 3;
428 ANIM_ATTACK = 4;
429 ANIM_ATTACK2 = 5;
430 ANIM_PAIN = 6;
432 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
434 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
435 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
436 record
437 name: String;
438 loop: Boolean;
439 end = ((name: 'SLEEP'; loop: True),
440 (name: 'GO'; loop: True),
441 (name: 'DIE'; loop: False),
442 (name: 'MESS'; loop: False),
443 (name: 'ATTACK'; loop: False),
444 (name: 'ATTACK2'; loop: False),
445 (name: 'PAIN'; loop: False));
447 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
448 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
449 record
450 Name: String;
451 Rect: TRectWH;
452 Health: Word;
453 RunVel: Byte;
454 MinPain: Byte;
455 Pain: Byte;
456 Jump: Byte;
457 end =
458 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
459 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
461 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
462 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
464 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
465 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
467 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
468 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
470 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
471 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
473 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
474 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
476 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
477 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
479 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
480 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
482 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
483 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
485 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
486 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
488 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
489 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
491 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
492 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
494 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
495 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
497 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
498 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
500 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
501 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
503 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
504 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
506 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
507 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
509 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
510 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
512 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
513 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
515 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
516 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
518 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
519 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
520 record
521 LeftAnim: Boolean;
522 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
523 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
524 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
525 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
526 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
527 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
528 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
529 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
531 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
532 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
533 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
535 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
536 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
537 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
539 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
540 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
541 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
543 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
544 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
545 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
547 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
548 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
549 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
551 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
552 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
553 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
555 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
556 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
557 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
559 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
560 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
561 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
563 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
564 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
565 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
567 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
568 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
569 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
571 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
572 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
573 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
575 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
576 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
577 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
579 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
580 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
581 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
583 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
584 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
585 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
587 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
588 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
589 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
591 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
592 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
593 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
595 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
596 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
597 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
599 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
600 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
601 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
603 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
604 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
605 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
607 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
608 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
611 // ////////////////////////////////////////////////////////////////////////// //
612 var
613 gMonsters: array of TMonster;
614 uidMap: array [0..65535] of TMonster; // monster knows it's index
615 freeInds: TIdPool = nil;
618 procedure clearUidMap ();
619 var
620 idx: Integer;
621 begin
622 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
623 freeInds.clear();
624 end;
627 function g_Mons_getNewTrapFrameId (): DWord; inline;
628 var
629 f: Integer;
630 begin
631 Inc(monCheckTrapLastFrameId);
632 if (monCheckTrapLastFrameId = 0) then
633 begin
634 // wraparound
635 monCheckTrapLastFrameId := 1;
636 for f := 0 to High(gMonsters) do
637 begin
638 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
639 end;
640 end;
641 result := monCheckTrapLastFrameId;
642 end;
645 function g_Mons_getNewMPlatFrameId (): LongWord; inline;
646 var
647 f: Integer;
648 begin
649 Inc(monCheckMPlatLastFrameId);
650 if (monCheckMPlatLastFrameId = 0) then
651 begin
652 // wraparound
653 monCheckMPlatLastFrameId := 1;
654 for f := 0 to High(gMonsters) do
655 begin
656 if (gMonsters[f] <> nil) then gMonsters[f].mplatCheckFrameId := 0;
657 end;
658 end;
659 result := monCheckMPlatLastFrameId;
660 end;
663 var
664 pt_x: Integer = 0;
665 pt_xs: Integer = 1;
666 pt_y: Integer = 0;
667 pt_ys: Integer = 1;
668 soulcount: Integer = 0;
671 function allocMonster (): DWORD;
672 var
673 f, olen: Integer;
674 begin
675 result := freeInds.alloc();
676 if (result > High(gMonsters)) then
677 begin
678 olen := Length(gMonsters);
679 SetLength(gMonsters, result+64);
680 for f := olen to High(gMonsters) do gMonsters[f] := nil;
681 end;
682 end;
685 function IsFriend(a, b: Byte): Boolean;
686 begin
687 Result := True;
689 // Áî÷êà - âñåì äðóã:
690 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
691 Exit;
693 // Ìîíñòðû îäíîãî âèäà:
694 if a = b then
695 case a of
696 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
697 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
698 Exit; // Ýòè íå áüþò ñâîèõ
699 end;
701 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
702 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
703 Exit;
704 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
705 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
706 Exit;
708 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
709 Result := False;
710 end;
713 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
714 var
715 m: TMonster;
716 UIDType, MonsterType: Byte;
717 begin
718 Result := False;
719 MonsterType := 0;
721 UIDType := g_GetUIDType(SpawnerUID);
722 if UIDType = UID_MONSTER then
723 begin
724 m := g_Monsters_ByUID(SpawnerUID);
725 if m = nil then Exit;
726 MonsterType := m.FMonsterType;
727 end;
729 case BH of
730 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
731 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
733 BH_KILLER: Result := UIDType = UID_PLAYER;
734 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
735 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
737 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
738 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
739 end;
740 end;
743 function canShoot(m: Byte): Boolean;
744 begin
745 Result := False;
747 case m of
748 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
749 Exit;
750 else
751 Result := True;
752 end;
753 end;
756 function isCorpse (o: PObj; immediately: Boolean): Integer;
758 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
759 begin
760 atag := atag; // shut up, fpc!
761 result := false; // don't stop
762 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
763 begin
764 case mon.FMonsterType of // Íå âîñêðåñèòü:
765 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
766 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
767 end;
768 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
769 result := true;
770 end;
771 end;
773 var
774 a: Integer;
775 mon: TMonster;
776 begin
777 result := -1;
779 // Åñëè íóæíà âåðîÿòíîñòü
780 if not immediately and (Random(8) <> 0) then exit;
782 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
783 if gmon_debug_use_sqaccel then
784 begin
785 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
786 if (mon <> nil) then result := mon.mArrIdx;
787 end
788 else
789 begin
790 for a := 0 to High(gMonsters) do
791 begin
792 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
793 begin
794 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
795 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
796 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
797 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
798 begin
799 Result := a;
800 Exit;
801 end;
802 end;
803 end;
804 end;
805 end;
806 end;
808 procedure g_Monsters_LoadData();
809 begin
810 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
812 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
819 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
826 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
833 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
840 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
847 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
854 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
861 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
868 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
875 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
882 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
889 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
894 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
895 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
896 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
897 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
898 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
899 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
900 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
901 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
902 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
903 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
904 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
905 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
906 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
907 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
908 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
909 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
910 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
911 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
912 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
913 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
914 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
915 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
916 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
917 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
918 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
919 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
920 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
921 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
922 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
923 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
924 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
925 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
926 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
927 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
928 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
929 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
930 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
931 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
932 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
933 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
934 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
935 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
936 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
937 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
938 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
939 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
940 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
941 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
942 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
943 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
944 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
945 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
946 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
947 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
948 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
949 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
950 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
951 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
952 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
953 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
954 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
955 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
956 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
957 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
958 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
959 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
960 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
961 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
962 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
963 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
965 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
967 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
969 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
970 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
971 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
972 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
973 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
974 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
975 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
976 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
977 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
978 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
979 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
981 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
982 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
983 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
985 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
986 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
987 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
988 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
989 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
990 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
992 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
993 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
994 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
995 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
996 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
998 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
999 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
1001 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
1002 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
1003 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
1004 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
1006 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
1007 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
1008 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
1009 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
1010 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
1012 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
1013 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
1014 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
1015 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
1016 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
1018 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
1019 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
1020 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
1021 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
1023 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
1024 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
1025 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
1027 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
1028 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
1030 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
1031 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
1033 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
1034 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
1035 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
1037 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
1038 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
1040 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
1041 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
1042 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
1044 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
1046 freeInds := TIdPool.Create();
1047 clearUidMap();
1048 monCheckTrapLastFrameId := 0;
1049 monCheckMPlatLastFrameId := 0;
1050 end;
1052 procedure g_Monsters_FreeData();
1053 begin
1054 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
1056 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1116 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1117 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1118 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1119 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1120 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1121 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1122 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1123 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1124 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1125 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1126 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1127 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1128 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1129 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1130 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1131 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1132 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1133 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1134 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1135 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1136 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1137 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1138 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1139 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1140 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1141 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1142 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1143 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1144 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1145 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1146 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1147 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1148 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1149 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1150 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1151 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1152 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1153 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1154 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1155 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1156 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1157 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1158 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1159 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1160 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1161 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1162 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1163 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1164 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1165 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1166 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1167 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1168 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1169 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1170 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1171 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1172 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1173 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1174 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1175 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1176 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1177 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1178 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1179 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1180 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1181 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1182 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1183 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1184 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1185 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1186 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1188 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1190 g_Sound_Delete('SOUND_MONSTER_PAIN');
1191 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1192 g_Sound_Delete('SOUND_MONSTER_ACTION');
1193 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1194 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1195 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1196 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1197 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1198 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1199 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1200 g_Sound_Delete('SOUND_MONSTER_SLOP');
1202 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1203 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1204 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1206 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1207 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1208 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1209 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1210 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1211 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1213 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1214 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1215 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1216 g_Sound_Delete('SOUND_MONSTER_HAHA');
1217 g_Sound_Delete('SOUND_MONSTER_TRUP');
1219 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1220 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1222 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1223 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1224 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1225 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1227 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1228 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1229 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1230 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1231 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1233 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1234 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1235 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1236 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1237 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1239 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1240 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1241 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1242 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1244 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1245 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1246 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1248 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1249 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1251 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1252 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1254 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1255 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1256 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1258 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1259 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1261 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1262 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1263 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1265 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1267 freeInds.Free();
1268 freeInds := nil;
1269 end;
1271 procedure g_Monsters_Init();
1272 begin
1273 soulcount := 0;
1274 end;
1276 procedure g_Monsters_Free (clearGrid: Boolean=true);
1277 var
1278 a: Integer;
1279 begin
1280 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1281 if (clearGrid) then
1282 begin
1283 monsGrid.Free();
1284 monsGrid := nil;
1285 end;
1286 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1287 gMonsters := nil;
1288 clearUidMap();
1289 monCheckTrapLastFrameId := 0;
1290 monCheckMPlatLastFrameId := 0;
1291 end;
1294 // will be called from map loader
1295 procedure g_Mons_InitTree (x, y, w, h: Integer);
1296 begin
1297 monsGrid.Free();
1298 monsGrid := TMonsterGrid.Create(x, y, w, h);
1299 //clearUidMap(); // why not?
1300 e_LogWritefln('%s', ['Recreated monster tree']);
1301 end;
1304 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1305 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1306 var
1307 find_id: DWORD;
1308 mon: TMonster;
1309 begin
1310 result := nil;
1312 // Íåò òàêîãî ìîíñòðà
1313 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1315 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1316 if MonsterType = MONSTER_SOUL then
1317 begin
1318 if soulcount > MAX_SOUL then exit;
1319 soulcount := soulcount + 1;
1320 end;
1322 find_id := allocMonster();
1324 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1325 gMonsters[find_id] := mon;
1326 mon.mArrIdx := find_id;
1327 mon.mProxyId := -1;
1329 uidMap[mon.FUID] := mon;
1331 // Íàñòðàèâàåì ïîëîæåíèå
1332 with mon do
1333 begin
1334 if AdjCoord then
1335 begin
1336 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1337 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1338 end
1339 else
1340 begin
1341 FObj.X := X-FObj.Rect.X;
1342 FObj.Y := Y-FObj.Rect.Y;
1343 end;
1345 FDirection := Direction;
1346 FStartDirection := Direction;
1347 FStartX := GameX;
1348 FStartY := GameY;
1349 end;
1351 mon.positionChanged();
1353 result := mon;
1354 end;
1356 procedure g_Monsters_killedp();
1357 var
1358 a, h: Integer;
1359 begin
1360 if gMonsters = nil then
1361 Exit;
1363 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1364 h := High(gMonsters);
1365 for a := 0 to h do
1366 begin
1367 if (gMonsters[a] <> nil) then
1368 begin
1369 with gMonsters[a] do
1370 begin
1371 if (FMonsterType = MONSTER_MAN) and
1372 (FState <> MONSTATE_DEAD) and
1373 (FState <> MONSTATE_SLEEP) and
1374 (FState <> MONSTATE_DIE) then
1375 begin
1376 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1377 Exit;
1378 end;
1379 end;
1380 end;
1381 end;
1382 end;
1384 procedure g_Monsters_Update();
1385 var
1386 a: Integer;
1387 begin
1388 // Öåëåóêàçàòåëü
1389 if gTime mod (GAME_TICK*2) = 0 then
1390 begin
1391 pt_x := pt_x+pt_xs;
1392 pt_y := pt_y+pt_ys;
1393 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1394 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1395 end;
1397 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1399 if gmon_debug_think or gmon_debug_one_think_step then
1400 begin
1401 gmon_debug_one_think_step := false;
1402 for a := 0 to High(gMonsters) do
1403 begin
1404 if (gMonsters[a] = nil) then continue;
1405 if not gMonsters[a].FRemoved then
1406 begin
1407 if g_Game_IsClient then
1408 gMonsters[a].ClientUpdate()
1409 else
1410 gMonsters[a].Update();
1411 end
1412 else
1413 begin
1414 gMonsters[a].Free();
1415 gMonsters[a] := nil;
1416 end;
1417 end;
1418 end;
1420 gMon := False;
1421 end;
1423 procedure g_Monsters_Draw();
1424 var
1425 a: Integer;
1426 begin
1427 if gMonsters <> nil then
1428 begin
1429 for a := 0 to High(gMonsters) do
1430 begin
1431 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1432 end;
1433 end;
1434 end;
1436 procedure g_Monsters_DrawHealth();
1437 var
1438 a: Integer;
1439 fW, fH: Byte;
1440 begin
1441 if gMonsters = nil then Exit;
1442 e_TextureFontGetSize(gStdFont, fW, fH);
1444 for a := 0 to High(gMonsters) do
1445 begin
1446 if gMonsters[a] <> nil then
1447 begin
1448 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1449 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1450 IntToStr(gMonsters[a].FHealth), gStdFont);
1451 end;
1452 end;
1453 end;
1455 function g_Monsters_ByUID (UID: Word): TMonster;
1456 begin
1457 result := uidMap[UID];
1458 end;
1460 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1461 var
1462 count, i: Integer;
1463 b: Byte;
1464 begin
1465 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1466 count := 0;
1467 if (gMonsters <> nil) then
1468 begin
1469 for i := 0 to High(gMonsters) do
1470 begin
1471 if (gMonsters[i] <> nil) then
1472 begin
1473 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1474 end;
1475 end;
1476 end;
1478 Mem := TBinMemoryWriter.Create((count+1) * 350);
1480 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1481 Mem.WriteInt(pt_x);
1482 Mem.WriteInt(pt_xs);
1483 Mem.WriteInt(pt_y);
1484 Mem.WriteInt(pt_ys);
1486 // Êîëè÷åñòâî ìîíñòðîâ:
1487 Mem.WriteInt(count);
1489 if count = 0 then
1490 Exit;
1492 // Ñîõðàíÿåì ìîíñòðîâ:
1493 for i := 0 to High(gMonsters) do
1494 begin
1495 if (gMonsters[i] <> nil) then
1496 begin
1497 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1498 begin
1499 // Òèï ìîíñòðà:
1500 b := gMonsters[i].MonsterType;
1501 Mem.WriteByte(b);
1502 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1503 gMonsters[i].SaveState(Mem);
1504 end;
1505 end;
1506 end;
1507 end;
1509 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1510 var
1511 count, a: Integer;
1512 b: Byte;
1513 mon: TMonster;
1514 begin
1515 if Mem = nil then exit;
1517 g_Monsters_Free(false);
1519 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1520 Mem.ReadInt(pt_x);
1521 Mem.ReadInt(pt_xs);
1522 Mem.ReadInt(pt_y);
1523 Mem.ReadInt(pt_ys);
1525 // Êîëè÷åñòâî ìîíñòðîâ
1526 Mem.ReadInt(count);
1528 if count = 0 then exit;
1530 // Çàãðóæàåì ìîíñòðîâ
1531 for a := 0 to count-1 do
1532 begin
1533 // Òèï ìîíñòðà
1534 Mem.ReadByte(b);
1535 // Ñîçäàåì ìîíñòðà
1536 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1537 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1538 // Çàãðóæàåì äàííûå ìîíñòðà
1539 mon.LoadState(Mem);
1540 end;
1541 end;
1544 // ////////////////////////////////////////////////////////////////////////// //
1545 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1546 begin
1547 result := nil;
1548 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1549 begin
1550 result := g_Monsters_Create(monType, x, y, dir);
1551 end;
1552 end;
1555 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1556 begin
1557 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1558 end;
1562 // ////////////////////////////////////////////////////////////////////////// //
1563 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1564 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1567 function g_Mons_TypeIdByName (const name: String): Integer;
1568 var
1569 i: Integer;
1570 begin
1571 i := MONSTER_DEMON;
1572 while (i <= MONSTER_MAN) do
1573 begin
1574 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1575 begin
1576 result := i;
1577 exit;
1578 end;
1579 Inc(i);
1580 end;
1581 result := -1;
1582 // HACK!
1583 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1584 end;
1587 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1588 begin
1589 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1590 result := MONSTERTABLE[monType].Name
1591 else
1592 result := '?';
1593 end;
1596 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1597 begin
1598 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1599 Result := KilledByMonster[monType]
1600 else
1601 Result := '?';
1602 end;
1605 // ////////////////////////////////////////////////////////////////////////// //
1606 { T M o n s t e r : }
1608 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1609 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1611 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1613 procedure TMonster.moveBy (dx, dy: Integer); inline;
1614 begin
1615 if (dx <> 0) or (dy <> 0) then
1616 begin
1617 FObj.X += dx;
1618 FObj.Y += dy;
1619 positionChanged();
1620 end;
1621 end;
1623 procedure TMonster.doDamage (v: Integer);
1624 begin
1625 if (v <= 0) then exit;
1626 if (v > 32767) then v := 32767;
1627 Damage(v, 0, 0, 0, mEDamageType);
1628 end;
1630 procedure TMonster.ActionSound();
1631 begin
1632 case FMonsterType of
1633 MONSTER_IMP:
1634 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1635 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1636 MONSTER_MANCUB:
1637 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1638 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1639 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1640 MONSTER_SPIDER:
1641 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1642 MONSTER_BSP:
1643 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1644 MONSTER_VILE:
1645 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1646 MONSTER_SKEL:
1647 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1648 MONSTER_CYBER:
1650 MONSTER_MAN:
1651 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1652 end;
1653 end;
1655 procedure TMonster.PainSound();
1656 begin
1657 if FPainSound then
1658 Exit;
1660 FPainSound := True;
1661 FPainTicks := 20;
1663 case FMonsterType of
1664 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1665 MONSTER_SKEL, MONSTER_CGUN:
1666 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1667 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1668 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1669 MONSTER_BSP, MONSTER_CYBER:
1670 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1671 MONSTER_VILE:
1672 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1673 MONSTER_MANCUB:
1674 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1675 MONSTER_PAIN:
1676 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1677 MONSTER_MAN:
1678 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1679 end;
1680 end;
1682 procedure TMonster.DieSound();
1683 begin
1684 case FMonsterType of
1685 MONSTER_IMP:
1686 case Random(2) of
1687 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1688 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1689 end;
1690 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1691 case Random(3) of
1692 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1693 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1694 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1695 end;
1696 MONSTER_DEMON:
1697 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1698 MONSTER_BARREL:
1699 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1700 MONSTER_SOUL:
1701 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1702 MONSTER_BSP:
1703 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1704 MONSTER_VILE:
1705 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1706 MONSTER_BARON:
1707 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1708 MONSTER_CACO:
1709 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1710 MONSTER_CYBER:
1711 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1712 MONSTER_KNIGHT:
1713 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1714 MONSTER_MANCUB:
1715 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1716 MONSTER_PAIN:
1717 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1718 MONSTER_SKEL:
1719 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1720 MONSTER_SPIDER:
1721 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1722 MONSTER_MAN:
1723 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1724 end;
1725 end;
1727 procedure TMonster.WakeUpSound();
1728 begin
1729 case FMonsterType of
1730 MONSTER_IMP:
1731 case Random(2) of
1732 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1733 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1734 end;
1735 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1736 case Random(3) of
1737 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1738 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1739 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1740 end;
1741 MONSTER_MAN:
1742 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1743 MONSTER_BSP:
1744 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1745 MONSTER_VILE:
1746 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1747 MONSTER_BARON:
1748 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1749 MONSTER_CACO:
1750 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1751 MONSTER_CYBER:
1752 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1753 MONSTER_KNIGHT:
1754 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1755 MONSTER_MANCUB:
1756 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1757 MONSTER_PAIN:
1758 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1759 MONSTER_DEMON:
1760 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1761 MONSTER_SKEL:
1762 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1763 MONSTER_SPIDER:
1764 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1765 MONSTER_SOUL:
1767 end;
1768 end;
1770 procedure TMonster.BFGHit();
1771 begin
1772 if FMonsterType = MONSTER_FISH then
1773 Exit;
1775 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1776 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1777 {if g_Game_IsServer and g_Game_IsNet then
1778 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1779 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1780 0, NET_GFX_BFG);}
1781 end;
1783 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1784 begin
1785 Result := g_Collide(FObj.X+FObj.Rect.X,
1786 FObj.Y+FObj.Rect.Y,
1787 FObj.Rect.Width,
1788 FObj.Rect.Height,
1789 X, Y,
1790 Width, Height);
1791 end;
1793 function TMonster.Collide(Panel: TPanel): Boolean;
1794 begin
1795 Result := g_Collide(FObj.X+FObj.Rect.X,
1796 FObj.Y+FObj.Rect.Y,
1797 FObj.Rect.Width,
1798 FObj.Rect.Height,
1799 Panel.X, Panel.Y,
1800 Panel.Width, Panel.Height);
1801 end;
1803 function TMonster.Collide(X, Y: Integer): Boolean;
1804 begin
1805 X := X - FObj.X - FObj.Rect.X;
1806 Y := Y - FObj.Y - FObj.Rect.Y;
1807 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1808 (y >= 0) and (y <= FObj.Rect.Height);
1809 end;
1811 procedure TMonster.Respawn;
1812 begin
1813 FObj.Vel.X := 0;
1814 FObj.Vel.Y := 0;
1815 FObj.Accel.X := 0;
1816 FObj.Accel.Y := 0;
1817 FDirection := FStartDirection;
1818 {GameX}FObj.X := FStartX;
1819 {GameY}FObj.Y := FStartY;
1820 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1821 FHealth := MONSTERTABLE[FMonsterType].Health;
1822 FAmmo := 0;
1823 FPain := 0;
1824 FTargetUID := 0;
1825 FTargetTime := 0;
1826 FDieTriggers := nil;
1827 FWaitAttackAnim := False;
1828 FChainFire := False;
1829 FShellTimer := -1;
1831 FState := MONSTATE_SLEEP;
1832 FCurAnim := ANIM_SLEEP;
1834 positionChanged(); // this updates spatial accelerators
1836 if g_Game_IsNet and g_Game_IsServer then
1837 begin
1838 MH_SEND_MonsterPos(FUID);
1839 MH_SEND_MonsterState(FUID);
1840 end;
1841 end;
1843 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1844 var
1845 a: Integer;
1846 FramesID: DWORD = 0;
1847 s: String;
1848 res: Boolean;
1849 begin
1850 if ForcedUID < 0 then
1851 FUID := g_CreateUID(UID_MONSTER)
1852 else
1853 FUID := ForcedUID;
1855 FMonsterType := MonsterType;
1857 g_Obj_Init(@FObj);
1859 FState := MONSTATE_SLEEP;
1860 FCurAnim := ANIM_SLEEP;
1861 FHealth := MONSTERTABLE[MonsterType].Health;
1862 FMaxHealth := FHealth;
1863 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1864 FDieTriggers := nil;
1865 FSpawnTrigger := -1;
1866 FWaitAttackAnim := False;
1867 FChainFire := False;
1868 FStartID := aID;
1869 FNoRespawn := False;
1870 FShellTimer := -1;
1871 FBehaviour := BH_NORMAL;
1872 FFireTime := 0;
1873 FFirePainTime := 0;
1874 FFireAttacker := 0;
1875 mEDamageType := HIT_SOME;
1877 mProxyId := -1;
1878 mArrIdx := -1;
1879 trapCheckFrameId := 0;
1880 mplatCheckFrameId := 0;
1881 mNeedSend := false;
1883 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1884 FBloodKind := BLOOD_SPARKS
1885 else
1886 FBloodKind := BLOOD_NORMAL;
1887 if FMonsterType = MONSTER_CACO then
1888 begin
1889 FBloodRed := 0;
1890 FBloodGreen := 0;
1891 FBloodBlue := 150;
1892 end
1893 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1894 begin
1895 FBloodRed := 0;
1896 FBloodGreen := 150;
1897 FBloodBlue := 0;
1898 end
1899 else
1900 begin
1901 FBloodRed := 150;
1902 FBloodGreen := 0;
1903 FBloodBlue := 0;
1904 end;
1906 SetLength(FAnim, Length(ANIMTABLE));
1908 for a := 0 to High(FAnim) do
1909 begin
1910 FAnim[a, D_LEFT] := nil;
1911 FAnim[a, D_RIGHT] := nil;
1912 end;
1914 for a := ANIM_SLEEP to ANIM_PAIN do
1915 if (ANIMTABLE[a].name <> '') and
1916 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1917 begin
1918 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1919 '_'+ANIMTABLE[a].name;
1921 res := g_Frames_Exists(s);
1923 if res then
1924 res := g_Frames_Get(FramesID, s);
1926 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1927 if (not res) then
1928 begin
1929 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1930 if a <> ANIM_MESS then
1931 Continue;
1933 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1934 '_'+ANIMTABLE[ANIM_DIE].name) then
1935 begin
1936 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1937 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1938 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1939 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1940 Continue;
1941 end;
1942 end;
1944 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1945 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1947 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1948 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1949 begin
1950 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1951 '_'+ANIMTABLE[a].name+'_L';
1952 if g_Frames_Exists(s) then
1953 g_Frames_Get(FramesID, s);
1954 end;
1956 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1957 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1958 end;
1960 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1961 if MonsterType = MONSTER_VILE then
1962 begin
1963 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1964 vilefire := TAnimation.Create(FramesID, True, 2);
1965 end
1966 else
1967 vilefire := nil;
1968 end;
1970 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1971 var
1972 c, it: Integer;
1973 p: TPlayer;
1974 begin
1975 Result := False;
1977 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1978 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1979 Exit;
1981 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1982 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1983 begin
1984 FSleep := 20;
1985 if Random(2) = 0 then
1986 FDirection := D_RIGHT
1987 else
1988 FDirection := D_LEFT;
1989 Result := True;
1990 SetState(MONSTATE_RUN);
1991 Exit;
1992 end;
1994 // Ëîâóøêà óáèâàåò ñðàçó:
1995 if t = HIT_TRAP then
1996 FHealth := -100;
1998 // Ðîáîòó óðîíà íåò:
1999 if FMonsterType = MONSTER_ROBO then
2000 aDamage := 0;
2002 // Íàíîñèì óðîí:
2003 if g_Game_IsServer then Dec(FHealth, aDamage);
2005 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
2006 if FPain = 0 then
2007 FPain := 3;
2008 FPain := FPain+aDamage;
2010 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
2011 if FState <> MONSTATE_PAIN then
2012 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
2013 (FMonsterType <> MONSTER_BARREL) then
2014 SetState(MONSTATE_PAIN);
2016 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
2017 if (gBloodCount > 0) then
2018 begin
2019 c := Min(aDamage, 200);
2020 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
2022 if (VelX = 0) and (VelY = 0) then
2023 MakeBloodSimple(c)
2024 else
2025 case t of
2026 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
2027 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
2028 end;
2029 end;
2031 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
2032 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
2033 begin
2034 FTargetUID := SpawnerUID;
2035 FTargetTime := 0;
2036 end;
2038 // Çäîðîâüå çàêîí÷èëîñü:
2039 if FHealth <= 0 then
2040 begin
2041 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
2042 if (FMonsterType <> MONSTER_BARREL) then
2043 begin
2044 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
2045 begin
2046 p := g_Player_Get(SpawnerUID);
2047 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
2048 begin
2049 p.MonsterKills := p.MonsterKills+1;
2050 if gGameSettings.GameMode = GM_COOP then
2051 p.Frags := p.Frags + 1;
2052 // Uncomment this if you want to double-kill monsters
2053 //p.FragCombo();
2054 end;
2055 end;
2056 if gLMSRespawn = LMS_RESPAWN_NONE then
2057 begin
2058 Inc(gCoopMonstersKilled);
2059 if g_Game_IsNet then
2060 MH_SEND_GameStats;
2061 end;
2062 end;
2064 // Âûáèðàåì ëóò:
2065 case FMonsterType of
2066 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
2067 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
2068 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
2069 MONSTER_MAN: c := ITEM_KEY_RED;
2070 else c := 0;
2071 end;
2073 // Áðîñàåì ëóò:
2074 if c <> 0 then
2075 begin
2076 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
2077 FObj.Y + (FObj.Rect.Height div 2),
2078 c, True, False);
2079 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
2080 (FObj.Vel.Y div 2)-Random(4));
2081 positionChanged(); // this updates spatial accelerators
2082 if g_Game_IsServer and g_Game_IsNet then
2083 MH_SEND_ItemSpawn(True, it);
2084 end;
2086 // Òðóï äàëüøå íå èäåò:
2087 FObj.Vel.X := 0;
2089 // Ó òðóïà ðàçìåðû ìåíüøå:
2090 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
2091 begin
2092 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2093 FObj.Rect.Height := 12;
2094 positionChanged();
2095 end;
2097 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2098 if (FHealth <= -30) and
2099 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2100 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2101 (FMonsterType = MONSTER_MAN)) then
2102 begin
2103 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2104 SetState(MONSTATE_DIE, ANIM_MESS);
2105 end
2106 else
2107 begin
2108 DieSound();
2109 SetState(MONSTATE_DIE);
2110 end;
2112 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2113 if g_Game_IsServer then ActivateTriggers();
2115 FHealth := 0;
2116 end
2117 else
2118 if FState = MONSTATE_SLEEP then
2119 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2120 FPain := MONSTERTABLE[FMonsterType].Pain;
2121 SetState(MONSTATE_GO);
2122 end;
2124 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2125 Result := True;
2126 end;
2128 function TMonster.Heal(Value: Word): Boolean;
2129 begin
2130 Result := False;
2131 if g_Game_IsClient then
2132 Exit;
2133 if not alive then
2134 Exit;
2136 if FHealth < FMaxHealth then
2137 begin
2138 IncMax(FHealth, Value, FMaxHealth);
2139 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2140 Result := True;
2141 end;
2142 end;
2144 destructor TMonster.Destroy();
2145 var
2146 a: Integer;
2147 begin
2148 for a := 0 to High(FAnim) do
2149 begin
2150 FAnim[a, D_LEFT].Free();
2151 FAnim[a, D_RIGHT].Free();
2152 end;
2154 vilefire.Free();
2156 if (mProxyId <> -1) then
2157 begin
2158 if (monsGrid <> nil) then
2159 begin
2160 monsGrid.removeBody(mProxyId);
2161 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2162 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2163 {$ENDIF}
2164 end;
2165 mProxyId := -1;
2166 end;
2168 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2169 begin
2170 freeInds.release(mArrIdx);
2171 gMonsters[mArrIdx] := nil;
2172 end;
2173 mArrIdx := -1;
2175 uidMap[FUID] := nil;
2177 inherited Destroy();
2178 end;
2180 procedure TMonster.Draw();
2181 var
2182 m: TMirrorType;
2183 dx, dy, c: Integer;
2184 o: TObj;
2185 begin
2186 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2187 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2189 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2190 if FMonsterType = MONSTER_VILE then
2191 if FState = MONSTATE_SHOOT then
2192 if GetPos(FTargetUID, @o) then
2193 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2194 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2196 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2197 //FIXME!
2198 if (g_dbg_scale = 1.0) then
2199 begin
2200 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2201 sX-128, sY-128, sWidth+256, sHeight+256) then
2202 Exit;
2203 end;
2205 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2206 if FState = MONSTATE_DEAD then
2207 case FMonsterType of
2208 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2209 end;
2211 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2212 if FAnim[FCurAnim, FDirection] <> nil then
2213 begin
2214 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2215 if (FDirection = D_LEFT) and
2216 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2217 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2218 (FMonsterType <> MONSTER_BARREL) then
2219 m := M_HORIZONTAL
2220 else
2221 m := M_NONE;
2223 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2224 if (FDirection = D_LEFT) and
2225 (FMonsterType <> MONSTER_BARREL) then
2226 begin
2227 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2228 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2230 if m = M_HORIZONTAL then
2231 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2232 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2233 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2234 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2235 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2236 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2237 dx := -dx;
2238 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2239 end;
2240 end
2241 else // Ïðàâàÿ àíèìàöèÿ
2242 begin
2243 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2244 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2245 end;
2247 // Ðèñóåì:
2248 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2249 end;
2251 if g_debug_Frames then
2252 begin
2253 e_DrawQuad(FObj.X+FObj.Rect.X,
2254 FObj.Y+FObj.Rect.Y,
2255 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2256 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2257 0, 255, 0);
2258 end;
2259 end;
2261 procedure TMonster.MakeBloodSimple(Count: Word);
2262 begin
2263 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2264 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2265 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2266 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2267 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2268 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2269 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2270 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2271 end;
2273 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2274 begin
2275 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2276 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2277 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2278 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2279 end;
2281 procedure TMonster.Push(vx, vy: Integer);
2282 begin
2283 FObj.Accel.X := FObj.Accel.X + vx;
2284 FObj.Accel.Y := FObj.Accel.Y + vy;
2285 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2286 end;
2288 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2289 var
2290 Anim: Byte;
2291 begin
2292 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2293 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2294 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2295 soulcount := soulcount-1;
2297 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2298 case FState of
2299 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2300 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2301 (State <> MONSTATE_GO) then
2302 Exit;
2303 end;
2305 // Ñìåíà ñîñòîÿíèÿ:
2306 FState := State;
2308 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2310 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2311 case FState of
2312 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2313 MONSTATE_PAIN: Anim := ANIM_PAIN;
2314 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2315 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2316 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2317 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2318 MONSTATE_DIE: Anim := ANIM_DIE;
2319 MONSTATE_REVIVE:
2320 begin // íà÷àëè âîñðåøàòüñÿ
2321 Anim := FCurAnim;
2322 FAnim[Anim, FDirection].Revert(True);
2324 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2325 FHealth := MONSTERTABLE[FMonsterType].Health;
2326 FAmmo := 0;
2327 FPain := 0;
2328 end;
2329 else Exit;
2330 end;
2332 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2333 if ForceAnim <> 255 then
2334 Anim := ForceAnim;
2336 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2337 if FCurAnim <> Anim then
2338 if FAnim[Anim, FDirection] <> nil then
2339 begin
2340 FAnim[Anim, FDirection].Reset();
2341 FCurAnim := Anim;
2342 end;
2343 end;
2345 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2346 var
2347 TA: TAnimation;
2348 FramesID: DWORD;
2349 begin
2350 Result := False;
2352 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2353 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2354 begin
2355 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2356 if g_Game_IsServer and g_Game_IsNet then
2357 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2358 Exit;
2359 end;
2361 TA := nil;
2363 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2364 if not silent then
2365 begin
2366 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2367 TA := TAnimation.Create(FramesID, False, 6);
2368 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2369 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2370 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2372 if g_Game_IsServer and g_Game_IsNet then
2373 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2374 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2375 NET_GFX_TELE);
2376 end;
2378 FObj.X := X - FObj.Rect.X;
2379 FObj.Y := Y - FObj.Rect.Y;
2380 positionChanged();
2382 if dir = 1 then
2383 FDirection := D_LEFT
2384 else
2385 if dir = 2 then
2386 FDirection := D_RIGHT
2387 else
2388 if dir = 3 then
2389 begin // îáðàòíîå
2390 if FDirection = D_RIGHT then
2391 FDirection := D_LEFT
2392 else
2393 FDirection := D_RIGHT;
2394 end;
2396 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2397 if not silent and (TA <> nil) then
2398 begin
2399 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2400 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2401 TA.Free();
2403 if g_Game_IsServer and g_Game_IsNet then
2404 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2405 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2406 NET_GFX_TELE);
2407 end;
2409 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2410 Result := True;
2411 end;
2413 procedure TMonster.Update();
2414 var
2415 a, b, sx, sy, wx, wy, oldvelx: Integer;
2416 st: Word;
2417 o, co: TObj;
2418 fall: Boolean;
2419 mon: TMonster;
2420 label
2421 _end;
2422 begin
2423 fall := True;
2425 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2426 if FMonsterType = MONSTER_FISH then
2427 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2428 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2429 fall := False;
2431 // Ëåòàþùèå ìîíòñðû:
2432 if ((FMonsterType = MONSTER_SOUL) or
2433 (FMonsterType = MONSTER_PAIN) or
2434 (FMonsterType = MONSTER_CACO)) and
2435 (FState <> MONSTATE_DIE) and
2436 (FState <> MONSTATE_DEAD) then
2437 fall := False;
2439 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2440 if gTime mod (GAME_TICK*2) <> 0 then
2441 begin
2442 g_Obj_Move(@FObj, fall, True, True);
2443 positionChanged(); // this updates spatial accelerators
2444 Exit;
2445 end;
2447 if FPainTicks > 0 then
2448 Dec(FPainTicks)
2449 else
2450 FPainSound := False;
2452 // Äâèãàåìñÿ:
2453 st := g_Obj_Move(@FObj, fall, True, True);
2454 positionChanged(); // this updates spatial accelerators
2456 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2457 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2458 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2459 begin
2460 FRemoved := True;
2461 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2462 begin
2463 Inc(gCoopMonstersKilled);
2464 if g_Game_IsNet then
2465 MH_SEND_GameStats;
2466 end;
2467 ActivateTriggers();
2468 Exit;
2469 end;
2471 oldvelx := FObj.Vel.X;
2473 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2474 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2475 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2477 if FFireTime > 0 then
2478 begin
2479 if WordBool(st and MOVE_INWATER) then
2480 FFireTime := 0
2481 else
2482 begin
2483 OnFireFlame(1);
2484 FFireTime := FFireTime - 1;
2485 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2486 if FFirePainTime = 0 then
2487 begin
2488 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2489 FFirePainTime := 18;
2490 end
2491 else
2492 FFirePainTime := FFirePainTime - 1;
2493 end;
2494 end;
2496 // Ìåðòâûé íè÷åãî íå äåëàåò:
2497 if (FState = MONSTATE_DEAD) then
2498 goto _end;
2500 // AI ìîíñòðîâ âûêëþ÷åí:
2501 if g_debug_MonsterOff then
2502 begin
2503 FSleep := 1;
2504 if FState <> MONSTATE_SLEEP then
2505 SetState(MONSTATE_SLEEP);
2506 end;
2508 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2509 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2510 case FMonsterType of
2511 MONSTER_FISH:
2512 if Random(4) = 0 then
2513 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2514 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2515 MONSTER_ROBO, MONSTER_BARREL:
2516 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2517 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2518 else begin
2519 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2520 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2521 if Random(2) = 0 then
2522 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2523 else
2524 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2525 end;
2526 end;
2528 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2529 if FMonsterType = MONSTER_BARREL then
2530 begin
2531 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2532 (FAnim[FCurAnim, FDirection].Counter = 0) then
2533 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2534 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2535 60, FUID);
2536 end;
2538 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2539 if FMonsterType = MONSTER_SOUL then
2540 if WordBool(st and MOVE_HITAIR) then
2541 g_Obj_SetSpeed(@FObj, 16);
2543 if FAmmo < 0 then
2544 FAmmo := FAmmo + 1;
2546 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2547 if FObj.Vel.Y < 0 then
2548 if WordBool(st and MOVE_INWATER) then
2549 FObj.Vel.Y := -4;
2551 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2552 FTargetTime := FTargetTime + 1;
2554 // Ãèëüçû
2555 if FShellTimer > -1 then
2556 if FShellTimer = 0 then
2557 begin
2558 if FShellType = SHELL_SHELL then
2559 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2560 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2561 GameVelX, GameVelY-2, SHELL_SHELL)
2562 else if FShellType = SHELL_DBLSHELL then
2563 begin
2564 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2565 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2566 GameVelX-1, GameVelY-2, SHELL_SHELL);
2567 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2568 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2569 GameVelX+1, GameVelY-2, SHELL_SHELL);
2570 end;
2571 FShellTimer := -1;
2572 end else Dec(FShellTimer);
2574 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2575 if fall then
2576 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2577 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2578 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2579 FObj.Rect.Width, FObj.Rect.Height, 50) then
2580 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2581 (FObj.Accel.Y = 0) then
2582 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2584 case FState of
2585 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2586 begin
2587 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2588 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2589 begin
2590 FPain := MONSTERTABLE[FMonsterType].Pain;
2591 if gSoundEffectsDF then PainSound();
2592 end;
2593 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2594 PainSound();
2596 // Ñíèæàåì áîëü ñî âðåìåíåì:
2597 FPain := FPain - 5;
2599 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2600 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2601 begin
2602 FPain := 0;
2603 FAmmo := -9;
2604 SetState(MONSTATE_GO);
2605 end;
2606 end;
2608 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2609 begin
2610 // Ñïèì:
2611 FSleep := FSleep + 1;
2613 // Ïðîñïàëè äîñòàòî÷íî:
2614 if FSleep >= 18 then
2615 FSleep := 0
2616 else // åùå ñïèì
2617 goto _end;
2619 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2620 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2621 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2622 if (gPlayers <> nil) then
2623 for a := 0 to High(gPlayers) do
2624 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2625 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2626 with gPlayers[a] do
2627 if g_Look(@FObj, @Obj, FDirection) then
2628 begin
2629 FTargetUID := gPlayers[a].UID;
2630 FTargetTime := 0;
2631 WakeUpSound();
2632 SetState(MONSTATE_GO);
2633 Break;
2634 end;
2636 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2637 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2638 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2639 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2640 if gMonsters <> nil then
2641 for a := 0 to High(gMonsters) do
2642 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2643 (gMonsters[a].FUID <> FUID) then
2644 begin
2645 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2646 if (FBehaviour = BH_MANIAC) and
2647 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2648 Continue;
2649 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2650 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2651 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2652 Continue;
2653 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2654 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2655 Continue;
2656 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2657 begin
2658 FTargetUID := gMonsters[a].UID;
2659 FTargetTime := 0;
2660 WakeUpSound();
2661 SetState(MONSTATE_GO);
2662 Break;
2663 end;
2664 end;
2665 end;
2667 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2668 begin
2669 // Æäåì:
2670 FSleep := FSleep - 1;
2672 // Âûæäàëè äîñòàòî÷íî - èäåì:
2673 if FSleep < 0 then
2674 SetState(MONSTATE_GO);
2675 end;
2677 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2678 begin
2679 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2680 if WordBool(st and MOVE_BLOCK) then
2681 begin
2682 Turn();
2683 FSleep := 40;
2684 SetState(MONSTATE_RUNOUT);
2686 goto _end;
2687 end;
2689 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2690 if (FMonsterType = MONSTER_VILE) then
2691 if isCorpse(@FObj, False) <> -1 then
2692 begin
2693 FObj.Vel.X := 0;
2694 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2696 goto _end;
2697 end;
2699 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2700 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2701 if not findNewPrey() then
2702 begin // Íîâûõ öåëåé íåò
2703 FTargetUID := 0;
2704 o.X := FObj.X+pt_x;
2705 o.Y := FObj.Y+pt_y;
2706 o.Vel.X := 0;
2707 o.Vel.Y := 0;
2708 o.Accel.X := 0;
2709 o.Accel.Y := 0;
2710 o.Rect := _Rect(0, 0, 0, 1);
2711 end
2712 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2713 GetPos(FTargetUID, @o);
2715 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2716 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2717 begin
2718 FTargetTime := 0;
2719 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2720 begin
2721 if kick(@o) then
2722 goto _end;
2723 end;
2724 end;
2726 // Ðàññòîÿíèå äî öåëè:
2727 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2728 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2730 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2731 if sx > 0 then
2732 FDirection := D_RIGHT
2733 else
2734 FDirection := D_LEFT;
2736 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2737 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2738 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2739 if shoot(@o, False) then
2740 goto _end;
2742 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2743 if Abs(sx) < 40 then
2744 if FMonsterType <> MONSTER_FISH then
2745 begin
2746 FSleep := 15;
2747 SetState(MONSTATE_RUN);
2748 if Random(2) = 0 then
2749 FDirection := D_LEFT
2750 else
2751 FDirection := D_RIGHT;
2753 goto _end;
2754 end;
2756 // Óïåðëèñü â ñòåíó:
2757 if WordBool(st and MOVE_HITWALL) then
2758 begin
2759 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2760 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2761 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2762 FSleep := 4;
2763 SetState(MONSTATE_WAIT);
2765 goto _end;
2766 end;
2768 case FMonsterType of
2769 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2770 else // Íå ëåòàþò:
2771 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2772 (FObj.Accel.Y = 0) then
2773 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2774 // Ïðûæîê ÷åðåç ñòåíó:
2775 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2776 SetState(MONSTATE_CLIMB);
2777 end;
2778 end;
2780 goto _end;
2781 end;
2783 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2784 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2785 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2786 begin
2787 if FMonsterType = MONSTER_FISH then
2788 begin // Ðûáà
2789 if not WordBool(st and MOVE_INWATER) then
2790 begin // Ðûáà âíå âîäû:
2791 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2792 begin // "Ñòîèò" òâåðäî
2793 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2794 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2795 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2796 end;
2798 // Ðûáå áîëüíî:
2799 SetState(MONSTATE_PAIN);
2800 FPain := FPain + 50;
2801 end
2802 else // Ðûáà â âîäå
2803 begin
2804 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2805 if Abs(sy) > 8 then
2806 FObj.Vel.Y := g_basic.Sign(sy)*4
2807 else
2808 FObj.Vel.Y := 0;
2810 // Ðûáà ïëûâåò ââåðõ:
2811 if FObj.Vel.Y < 0 then
2812 if not g_Obj_CollideWater(@FObj, 0, -16) then
2813 begin
2814 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2815 FObj.Vel.Y := 0;
2816 // Ïëàâàåì òóäà-ñþäà:
2817 if Random(2) = 0 then
2818 FDirection := D_LEFT
2819 else
2820 FDirection := D_RIGHT;
2821 FSleep := 20;
2822 SetState(MONSTATE_RUN);
2823 end;
2824 end;
2825 end
2826 else // Ëåòàþùèå ìîíñòðû
2827 begin
2828 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2829 if Abs(sy) > 8 then
2830 FObj.Vel.Y := g_basic.Sign(sy)*4
2831 else
2832 FObj.Vel.Y := 0;
2833 end;
2834 end
2835 else // "Íàçåìíûå" ìîíñòðû
2836 begin
2837 // Âîçìîæíî, ïèíàåì êóñêè:
2838 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2839 begin
2840 b := Abs(FObj.Vel.X);
2841 if b > 1 then b := b * (Random(8 div b) + 1);
2842 for a := 0 to High(gGibs) do
2843 begin
2844 if gGibs[a].alive and
2845 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2846 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2847 begin
2848 // Ïèíàåì êóñêè
2849 if FObj.Vel.X < 0 then
2850 begin
2851 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2852 end
2853 else
2854 begin
2855 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2856 end;
2857 end;
2858 end;
2859 end;
2860 // Áîññû ìîãóò ïèíàòü òðóïû:
2861 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2862 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2863 begin
2864 b := Abs(FObj.Vel.X);
2865 if b > 1 then b := b * (Random(8 div b) + 1);
2866 for a := 0 to High(gCorpses) do
2867 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2868 begin
2869 co := gCorpses[a].Obj;
2870 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2871 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2872 // Ïèíàåì òðóïû
2873 if FObj.Vel.X < 0 then
2874 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2875 else
2876 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2877 end;
2878 end;
2879 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2880 if sy < -40 then
2881 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2882 // ñòîèò òâåðäî
2883 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2884 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2885 end;
2887 FSleep := FSleep + 1;
2889 // Èíîãäà ðû÷èì:
2890 if FSleep >= 8 then
2891 begin
2892 FSleep := 0;
2893 if Random(8) = 0 then
2894 ActionSound();
2895 end;
2897 // Áåæèì â âûáðàííóþ ñòîðîíó:
2898 if FDirection = D_RIGHT then
2899 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2900 else
2901 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2903 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2904 if WordBool(st and MOVE_INWATER) then
2905 FObj.Vel.X := FObj.Vel.X div 2
2906 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2907 if FMonsterType = MONSTER_FISH then
2908 FObj.Vel.X := 0;
2909 end;
2911 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2912 begin
2913 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2914 if WordBool(st and MOVE_BLOCK) then
2915 begin
2916 Turn();
2917 FSleep := 40;
2918 SetState(MONSTATE_RUNOUT);
2920 goto _end;
2921 end;
2923 FSleep := FSleep - 1;
2925 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2926 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2927 begin
2928 FSleep := 0;
2929 SetState(MONSTATE_GO);
2930 // Ñòåíà - èäåì îáðàòíî:
2931 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2932 Turn();
2933 // Èíîãäà ðû÷èì:
2934 if Random(8) = 0 then
2935 ActionSound();
2936 end;
2938 // Áåæèì â âûáðàííóþ ñòîðîíó:
2939 if FDirection = D_RIGHT then
2940 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2941 else
2942 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2944 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2945 if WordBool(st and MOVE_INWATER) then
2946 FObj.Vel.X := FObj.Vel.X div 2
2947 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2948 if FMonsterType = MONSTER_FISH then
2949 FObj.Vel.X := 0;
2950 end;
2952 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2953 begin
2954 // Âûøëè èç ÁëîêÌîíà:
2955 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2956 FSleep := 0;
2958 FSleep := FSleep - 1;
2960 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2961 if FSleep <= -18 then
2962 begin
2963 FSleep := 0;
2964 SetState(MONSTATE_GO);
2965 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2966 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2967 Turn();
2968 // Èíîãäà ðû÷èì:
2969 if Random(8) = 0 then
2970 ActionSound();
2971 end;
2973 // Áåæèì â âûáðàííóþ ñòîðîíó:
2974 if FDirection = D_RIGHT then
2975 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2976 else
2977 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2979 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2980 if WordBool(st and MOVE_INWATER) then
2981 FObj.Vel.X := FObj.Vel.X div 2
2982 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2983 if FMonsterType = MONSTER_FISH then
2984 FObj.Vel.X := 0;
2985 end;
2987 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2988 begin
2989 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2990 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2991 (not WordBool(st and MOVE_HITWALL)) then
2992 begin
2993 FSleep := 0;
2994 SetState(MONSTATE_GO);
2996 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2997 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2998 begin
2999 Turn();
3000 FSleep := 15;
3001 SetState(MONSTATE_RUN);
3002 end;
3003 end;
3005 // Áåæèì â âûáðàííóþ ñòîðîíó:
3006 if FDirection = D_RIGHT then
3007 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3008 else
3009 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3011 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3012 if WordBool(st and MOVE_INWATER) then
3013 FObj.Vel.X := FObj.Vel.X div 2
3014 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3015 if FMonsterType = MONSTER_FISH then
3016 FObj.Vel.X := 0;
3017 end;
3019 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3020 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3021 begin
3022 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3023 if FMonsterType = MONSTER_SOUL then
3024 begin
3025 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3026 SetState(MONSTATE_GO);
3028 goto _end;
3029 end;
3031 // Çàìåäëÿåìñÿ ïðè àòàêå:
3032 if FMonsterType <> MONSTER_FISH then
3033 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3035 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3036 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3037 begin
3038 // Öåëü ïîãèáëà => èäåì äàëüøå:
3039 if not GetPos(FTargetUID, @o) then
3040 begin
3041 SetState(MONSTATE_GO);
3043 goto _end;
3044 end;
3046 // Öåëü íå âèäíî => èäåì äàëüøå:
3047 if not g_Look(@FObj, @o, FDirection) then
3048 begin
3049 SetState(MONSTATE_GO);
3051 goto _end;
3052 end;
3054 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3055 if g_Obj_CollideWater(@o, 0, 0) then
3056 begin
3057 SetState(MONSTATE_GO);
3059 goto _end;
3060 end;
3062 // Æàðèì öåëü:
3063 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
3064 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
3065 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
3066 end;
3067 end;
3068 end; // case FState of ...
3070 _end:
3072 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3073 if FState = MONSTATE_REVIVE then
3074 if FAnim[FCurAnim, FDirection].Played then
3075 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3076 FAnim[FCurAnim, FDirection].Revert(False);
3077 SetState(MONSTATE_GO);
3078 end;
3080 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3081 if vilefire <> nil then
3082 vilefire.Update();
3084 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3085 if (FState = MONSTATE_DIE) and
3086 (FAnim[FCurAnim, FDirection] <> nil) and
3087 (FAnim[FCurAnim, FDirection].Played) then
3088 begin
3089 // Óìåð:
3090 SetState(MONSTATE_DEAD);
3092 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3093 if (FMonsterType = MONSTER_PAIN) then
3094 begin
3095 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3096 FObj.Y+FObj.Rect.Y+20, D_LEFT);
3097 if mon <> nil then
3098 begin
3099 mon.SetState(MONSTATE_GO);
3100 mon.FNoRespawn := True;
3101 Inc(gTotalMonsters);
3102 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3103 end;
3105 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3106 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
3107 if mon <> nil then
3108 begin
3109 mon.SetState(MONSTATE_GO);
3110 mon.FNoRespawn := True;
3111 Inc(gTotalMonsters);
3112 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3113 end;
3115 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3116 FObj.Y+FObj.Rect.Y, D_RIGHT);
3117 if mon <> nil then
3118 begin
3119 mon.SetState(MONSTATE_GO);
3120 mon.FNoRespawn := True;
3121 Inc(gTotalMonsters);
3122 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3123 end;
3125 if g_Game_IsNet then MH_SEND_CoopStats();
3126 end;
3128 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3129 if (FMonsterType = MONSTER_PAIN) or
3130 (FMonsterType = MONSTER_SOUL) or
3131 (FMonsterType = MONSTER_BARREL) then
3132 FRemoved := True;
3133 end;
3135 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3136 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3137 if (FAnim[FCurAnim, FDirection] <> nil) then
3138 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3139 if (FAnim[FCurAnim, FDirection].Played) then
3140 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3141 if FState = MONSTATE_ATTACK then
3142 begin // Ñîñòîÿíèå - Àòàêà
3143 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3144 if FMonsterType <> MONSTER_SOUL then
3145 SetState(MONSTATE_GO);
3146 end
3147 else // Ñîñòîÿíèå - Ñòðåëüáà
3148 begin
3149 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3150 if not FChainFire then
3151 SetState(MONSTATE_GO)
3152 else
3153 begin // Íàäî ñòðåëÿòü åùå
3154 FChainFire := False;
3155 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3156 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3157 FAnim[FCurAnim, FDirection].Reset();
3158 end;
3159 end;
3161 FWaitAttackAnim := False;
3162 end
3164 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3165 if (FMonsterType = MONSTER_SOUL) or
3166 ( (not FWaitAttackAnim) and
3167 (FAnim[FCurAnim, FDirection].CurrentFrame =
3168 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3169 ) then
3170 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3171 if FState = MONSTATE_ATTACK then
3172 begin // Ñîñòîÿíèå - Àòàêà
3173 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3174 if FMonsterType = MONSTER_SOUL then
3175 FAnim[FCurAnim, FDirection].Reset();
3177 case FMonsterType of
3178 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3179 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3180 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3181 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3182 if FMonsterType = MONSTER_SOUL then
3183 SetState(MONSTATE_GO);
3185 MONSTER_FISH:
3186 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3187 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3188 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3190 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3191 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3192 if FCurAnim = ANIM_ATTACK2 then
3193 begin
3194 o := FObj;
3195 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3196 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3197 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3198 end;
3200 MONSTER_VILE:
3201 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3202 if FCurAnim = ANIM_ATTACK2 then
3203 begin
3204 sx := isCorpse(@FObj, True);
3205 if sx <> -1 then
3206 begin // Íàøëè, êîãî âîñêðåñèòü
3207 gMonsters[sx].SetState(MONSTATE_REVIVE);
3208 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3209 // Âîñêðåøàòü - ñåáå âðåäèòü:
3210 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3211 end;
3212 end;
3213 end;
3214 end
3216 else // Ñîñòîÿíèå - Ñòðåëüáà
3217 begin
3218 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3219 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3221 if FDirection = D_LEFT then
3222 begin
3223 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3224 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3225 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3227 wx := FObj.X + wx;
3228 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3230 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3231 case FMonsterType of
3232 MONSTER_IMP:
3233 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3234 MONSTER_ZOMBY:
3235 begin
3236 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3237 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3238 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3239 end;
3240 MONSTER_SERG:
3241 begin
3242 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3243 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3244 FShellTimer := 10;
3245 FShellType := SHELL_SHELL;
3246 end;
3247 MONSTER_MAN:
3248 begin
3249 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3250 FShellTimer := 13;
3251 FShellType := SHELL_DBLSHELL;
3252 FAmmo := -36;
3253 end;
3254 MONSTER_CYBER:
3255 begin
3256 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3257 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3258 end;
3259 MONSTER_SKEL:
3260 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3261 MONSTER_CGUN:
3262 begin
3263 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3264 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3265 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3266 end;
3267 MONSTER_SPIDER:
3268 begin
3269 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3270 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3271 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3272 end;
3273 MONSTER_BSP:
3274 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3275 MONSTER_ROBO:
3276 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3277 MONSTER_MANCUB:
3278 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3279 MONSTER_BARON, MONSTER_KNIGHT:
3280 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3281 MONSTER_CACO:
3282 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3283 MONSTER_PAIN:
3284 begin // Ñîçäàåì Lost_Soul:
3285 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3286 FObj.Y+FObj.Rect.Y, FDirection);
3288 if mon <> nil then
3289 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3290 mon.FTargetUID := FTargetUID;
3291 GetPos(FTargetUID, @o);
3292 mon.FTargetTime := 0;
3293 mon.FNoRespawn := True;
3294 mon.SetState(MONSTATE_GO);
3295 mon.shoot(@o, True);
3296 Inc(gTotalMonsters);
3298 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3299 end;
3300 end;
3301 end;
3303 if FMonsterType <> MONSTER_PAIN then
3304 if g_Game_IsNet then
3305 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3307 // Ñêîðîñòðåëüíûå ìîíñòðû:
3308 if (FMonsterType = MONSTER_CGUN) or
3309 (FMonsterType = MONSTER_SPIDER) or
3310 (FMonsterType = MONSTER_BSP) or
3311 (FMonsterType = MONSTER_MANCUB) or
3312 (FMonsterType = MONSTER_ROBO) then
3313 if not GetPos(FTargetUID, @o) then
3314 // Öåëü ìåðòâà - èùåì íîâóþ:
3315 findNewPrey()
3316 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3317 if shoot(@o, False) then
3318 FChainFire := True;
3319 end;
3321 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3322 FWaitAttackAnim := True;
3323 end;
3325 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3326 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3327 case FState of
3328 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3329 // Çâóêè ïðè ïåðåäâèæåíèè:
3330 case FMonsterType of
3331 MONSTER_CYBER:
3332 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3333 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3334 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3335 MONSTER_SPIDER:
3336 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3337 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3338 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3339 MONSTER_BSP:
3340 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3341 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3342 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3343 MONSTER_ROBO:
3344 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3345 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3346 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3347 end;
3348 end;
3350 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3351 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3352 FObj.Vel.X := oldvelx;
3354 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3355 if FAnim[FCurAnim, FDirection] <> nil then
3356 FAnim[FCurAnim, FDirection].Update();
3357 end;
3359 procedure TMonster.SetDeadAnim;
3360 begin
3361 if FAnim <> nil then
3362 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3363 end;
3365 procedure TMonster.RevertAnim(R: Boolean = True);
3366 begin
3367 if FAnim <> nil then
3368 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3369 FAnim[FCurAnim, FDirection].Revert(R);
3370 end;
3372 function TMonster.AnimIsReverse: Boolean;
3373 begin
3374 if FAnim <> nil then
3375 Result := FAnim[FCurAnim, FDirection].IsReverse
3376 else
3377 Result := False;
3378 end;
3380 procedure TMonster.ClientUpdate();
3381 var
3382 a, b, sx, sy, oldvelx: Integer;
3383 st: Word;
3384 o, co: TObj;
3385 fall: Boolean;
3386 label
3387 _end;
3388 begin
3389 sx := 0; // SHUT UP COMPILER
3390 sy := 0;
3391 fall := True;
3392 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3393 if FMonsterType = MONSTER_FISH then
3394 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3395 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3396 fall := False;
3398 // Ëåòàþùèå ìîíòñðû:
3399 if ((FMonsterType = MONSTER_SOUL) or
3400 (FMonsterType = MONSTER_PAIN) or
3401 (FMonsterType = MONSTER_CACO)) and
3402 (FState <> MONSTATE_DIE) and
3403 (FState <> MONSTATE_DEAD) then
3404 fall := False;
3406 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3407 if gTime mod (GAME_TICK*2) <> 0 then
3408 begin
3409 g_Obj_Move(@FObj, fall, True, True);
3410 positionChanged(); // this updates spatial accelerators
3411 Exit;
3412 end;
3414 if FPainTicks > 0 then
3415 Dec(FPainTicks)
3416 else
3417 FPainSound := False;
3419 // Äâèãàåìñÿ:
3420 st := g_Obj_Move(@FObj, fall, True, True);
3421 positionChanged(); // this updates spatial accelerators
3423 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3424 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3425 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3426 begin
3427 FRemoved := True;
3428 Exit;
3429 end;
3431 oldvelx := FObj.Vel.X;
3433 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3434 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3435 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3437 if FFireTime > 0 then
3438 begin
3439 if WordBool(st and MOVE_INWATER) then
3440 FFireTime := 0
3441 else
3442 begin
3443 OnFireFlame(1);
3444 FFireTime := FFireTime - 1;
3445 end;
3446 end;
3448 // Ìåðòâûé íè÷åãî íå äåëàåò:
3449 if (FState = MONSTATE_DEAD) then
3450 goto _end;
3452 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3453 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3454 case FMonsterType of
3455 MONSTER_FISH:
3456 if Random(4) = 0 then
3457 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3458 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3459 MONSTER_ROBO, MONSTER_BARREL:
3460 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3461 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3462 else begin
3463 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3464 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3465 if Random(2) = 0 then
3466 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3467 else
3468 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3469 end;
3470 end;
3472 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3473 if FMonsterType = MONSTER_BARREL then
3474 begin
3475 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3476 (FAnim[FCurAnim, FDirection].Counter = 0) then
3477 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3478 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3479 60, FUID);
3480 end;
3482 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3483 if FMonsterType = MONSTER_SOUL then
3484 if WordBool(st and MOVE_HITAIR) then
3485 g_Obj_SetSpeed(@FObj, 16);
3487 if FAmmo < 0 then
3488 FAmmo := FAmmo + 1;
3490 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3491 if FObj.Vel.Y < 0 then
3492 if WordBool(st and MOVE_INWATER) then
3493 FObj.Vel.Y := -4;
3495 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3496 FTargetTime := FTargetTime + 1;
3498 if FShellTimer > -1 then
3499 if FShellTimer = 0 then
3500 begin
3501 if FShellType = SHELL_SHELL then
3502 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3503 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3504 GameVelX, GameVelY-2, SHELL_SHELL)
3505 else if FShellType = SHELL_DBLSHELL then
3506 begin
3507 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3508 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3509 GameVelX-1, GameVelY-2, SHELL_SHELL);
3510 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3511 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3512 GameVelX+1, GameVelY-2, SHELL_SHELL);
3513 end;
3514 FShellTimer := -1;
3515 end else Dec(FShellTimer);
3517 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3518 if fall then
3519 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3520 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3521 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3522 FObj.Rect.Width, FObj.Rect.Height, 50) then
3523 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3524 (FObj.Accel.Y = 0) then
3525 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3527 case FState of
3528 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3529 begin
3530 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3531 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3532 begin
3533 FPain := MONSTERTABLE[FMonsterType].Pain;
3534 if gSoundEffectsDF then PainSound();
3535 end;
3536 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3537 PainSound();
3539 // Ñíèæàåì áîëü ñî âðåìåíåì:
3540 FPain := FPain - 5;
3542 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3543 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3544 begin
3545 SetState(MONSTATE_GO);
3546 FPain := 0;
3547 end;
3548 end;
3550 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3551 begin
3552 // Ñïèì:
3553 FSleep := FSleep + 1;
3555 // Ïðîñïàëè äîñòàòî÷íî:
3556 if FSleep >= 18 then
3557 FSleep := 0
3558 else // åùå ñïèì
3559 goto _end;
3560 end;
3562 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3563 begin
3564 // Æäåì:
3565 FSleep := FSleep - 1;
3566 end;
3568 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3569 begin
3570 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3571 if WordBool(st and MOVE_BLOCK) then
3572 begin
3573 Turn();
3574 FSleep := 40;
3575 SetState(MONSTATE_RUNOUT);
3577 goto _end;
3578 end;
3580 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3581 if (FMonsterType = MONSTER_VILE) then
3582 if isCorpse(@FObj, False) <> -1 then
3583 begin
3584 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3585 FObj.Vel.X := 0;
3587 goto _end;
3588 end;
3590 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3591 if Abs(sx) < 40 then
3592 if FMonsterType <> MONSTER_FISH then
3593 begin
3594 SetState(MONSTATE_RUN);
3595 FSleep := 15;
3597 goto _end;
3598 end;
3600 // Óïåðëèñü â ñòåíó:
3601 if WordBool(st and MOVE_HITWALL) then
3602 begin
3603 case FMonsterType of
3604 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3605 else // Íå ëåòàþò:
3606 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3607 (FObj.Accel.Y = 0) then
3608 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3609 // Ïðûæîê ÷åðåç ñòåíó:
3610 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3611 SetState(MONSTATE_CLIMB);
3612 end;
3613 end;
3615 goto _end;
3616 end;
3618 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3619 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3620 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3621 begin
3622 if FMonsterType = MONSTER_FISH then
3623 begin // Ðûáà
3624 if not WordBool(st and MOVE_INWATER) then
3625 begin // Ðûáà âíå âîäû:
3626 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3627 begin // "Ñòîèò" òâåðäî
3628 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3629 if FObj.Accel.Y = 0 then
3630 FObj.Vel.Y := -6;
3631 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3632 end;
3634 // Ðûáå áîëüíî:
3635 SetState(MONSTATE_PAIN);
3636 FPain := FPain + 50;
3637 end
3638 else // Ðûáà â âîäå
3639 begin
3640 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3641 if Abs(sy) > 8 then
3642 FObj.Vel.Y := g_basic.Sign(sy)*4
3643 else
3644 FObj.Vel.Y := 0;
3646 // Ðûáà ïëûâåò ââåðõ:
3647 if FObj.Vel.Y < 0 then
3648 if not g_Obj_CollideWater(@FObj, 0, -16) then
3649 begin
3650 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3651 FObj.Vel.Y := 0;
3652 // Ïëàâàåì òóäà-ñþäà:
3653 SetState(MONSTATE_RUN);
3654 FSleep := 20;
3655 end;
3656 end;
3657 end
3658 else // Ëåòàþùèå ìîíñòðû
3659 begin
3660 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3661 if Abs(sy) > 8 then
3662 FObj.Vel.Y := g_basic.Sign(sy)*4
3663 else
3664 FObj.Vel.Y := 0;
3665 end;
3666 end
3667 else // "Íàçåìíûå" ìîíñòðû
3668 begin
3669 // Âîçìîæíî, ïèíàåì êóñêè:
3670 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3671 begin
3672 b := Abs(FObj.Vel.X);
3673 if b > 1 then b := b * (Random(8 div b) + 1);
3674 for a := 0 to High(gGibs) do
3675 begin
3676 if gGibs[a].alive and
3677 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3678 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3679 begin
3680 // Ïèíàåì êóñêè
3681 if FObj.Vel.X < 0 then
3682 begin
3683 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3684 end
3685 else
3686 begin
3687 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3688 end;
3689 positionChanged(); // this updates spatial accelerators
3690 end;
3691 end;
3692 end;
3693 // Áîññû ìîãóò ïèíàòü òðóïû:
3694 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3695 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3696 begin
3697 b := Abs(FObj.Vel.X);
3698 if b > 1 then b := b * (Random(8 div b) + 1);
3699 for a := 0 to High(gCorpses) do
3700 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3701 begin
3702 co := gCorpses[a].Obj;
3703 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3704 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3705 // Ïèíàåì òðóïû
3706 if FObj.Vel.X < 0 then
3707 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3708 else
3709 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3710 end;
3711 end;
3712 end;
3714 FSleep := FSleep + 1;
3716 // Èíîãäà ðû÷èì:
3717 if FSleep >= 8 then
3718 begin
3719 FSleep := 0;
3720 if Random(8) = 0 then
3721 ActionSound();
3722 end;
3724 // Áåæèì â âûáðàííóþ ñòîðîíó:
3725 if FDirection = D_RIGHT then
3726 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3727 else
3728 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3730 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3731 if WordBool(st and MOVE_INWATER) then
3732 FObj.Vel.X := FObj.Vel.X div 2
3733 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3734 if FMonsterType = MONSTER_FISH then
3735 FObj.Vel.X := 0;
3736 end;
3738 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3739 begin
3740 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3741 if WordBool(st and MOVE_BLOCK) then
3742 begin
3743 SetState(MONSTATE_RUNOUT);
3744 FSleep := 40;
3746 goto _end;
3747 end;
3749 FSleep := FSleep - 1;
3751 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3752 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3753 begin
3754 SetState(MONSTATE_GO);
3755 FSleep := 0;
3757 // Èíîãäà ðû÷èì:
3758 if Random(8) = 0 then
3759 ActionSound();
3760 end;
3762 // Áåæèì â âûáðàííóþ ñòîðîíó:
3763 if FDirection = D_RIGHT then
3764 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3765 else
3766 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3768 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3769 if WordBool(st and MOVE_INWATER) then
3770 FObj.Vel.X := FObj.Vel.X div 2
3771 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3772 if FMonsterType = MONSTER_FISH then
3773 FObj.Vel.X := 0;
3774 end;
3776 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3777 begin
3778 // Âûøëè èç ÁëîêÌîíà:
3779 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3780 FSleep := 0;
3782 FSleep := FSleep - 1;
3784 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3785 if FSleep <= -18 then
3786 begin
3787 SetState(MONSTATE_GO);
3788 FSleep := 0;
3790 // Èíîãäà ðû÷èì:
3791 if Random(8) = 0 then
3792 ActionSound();
3793 end;
3795 // Áåæèì â âûáðàííóþ ñòîðîíó:
3796 if FDirection = D_RIGHT then
3797 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3798 else
3799 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3801 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3802 if WordBool(st and MOVE_INWATER) then
3803 FObj.Vel.X := FObj.Vel.X div 2
3804 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3805 if FMonsterType = MONSTER_FISH then
3806 FObj.Vel.X := 0;
3807 end;
3809 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3810 begin
3811 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3812 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3813 (not WordBool(st and MOVE_HITWALL)) then
3814 begin
3815 SetState(MONSTATE_GO);
3816 FSleep := 0;
3818 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3819 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3820 begin
3821 SetState(MONSTATE_RUN);
3822 FSleep := 15;
3823 end;
3824 end;
3826 // Áåæèì â âûáðàííóþ ñòîðîíó:
3827 if FDirection = D_RIGHT then
3828 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3829 else
3830 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3832 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3833 if WordBool(st and MOVE_INWATER) then
3834 FObj.Vel.X := FObj.Vel.X div 2
3835 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3836 if FMonsterType = MONSTER_FISH then
3837 FObj.Vel.X := 0;
3838 end;
3840 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3841 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3842 begin
3843 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3844 if FMonsterType = MONSTER_SOUL then
3845 begin
3846 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3847 SetState(MONSTATE_GO);
3849 goto _end;
3850 end;
3852 // Çàìåäëÿåìñÿ ïðè àòàêå:
3853 if FMonsterType <> MONSTER_FISH then
3854 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3856 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3857 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3858 begin
3859 // Öåëü ïîãèáëà => èäåì äàëüøå:
3860 if not GetPos(FTargetUID, @o) then
3861 begin
3862 SetState(MONSTATE_GO);
3864 goto _end;
3865 end;
3867 // Öåëü íå âèäíî => èäåì äàëüøå:
3868 if not g_Look(@FObj, @o, FDirection) then
3869 begin
3870 SetState(MONSTATE_GO);
3872 goto _end;
3873 end;
3875 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3876 if g_Obj_CollideWater(@o, 0, 0) then
3877 begin
3878 SetState(MONSTATE_GO);
3880 goto _end;
3881 end;
3882 end;
3883 end;
3884 end; // case FState of ...
3886 _end:
3888 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3889 if FState = MONSTATE_REVIVE then
3890 if FAnim[FCurAnim, FDirection].Played then
3891 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3892 FAnim[FCurAnim, FDirection].Revert(False);
3893 SetState(MONSTATE_GO);
3894 end;
3896 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3897 if vilefire <> nil then
3898 vilefire.Update();
3900 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3901 if (FState = MONSTATE_DIE) and
3902 (FAnim[FCurAnim, FDirection] <> nil) and
3903 (FAnim[FCurAnim, FDirection].Played) then
3904 begin
3905 // Óìåð:
3906 SetState(MONSTATE_DEAD);
3908 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3909 if (FMonsterType = MONSTER_PAIN) or
3910 (FMonsterType = MONSTER_SOUL) or
3911 (FMonsterType = MONSTER_BARREL) then
3912 FRemoved := True
3913 else
3914 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3915 end;
3917 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3918 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3919 if (FAnim[FCurAnim, FDirection] <> nil) then
3920 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3921 if (FAnim[FCurAnim, FDirection].Played) then
3922 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3923 if FState = MONSTATE_ATTACK then
3924 begin // Ñîñòîÿíèå - Àòàêà
3925 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3926 if FMonsterType <> MONSTER_SOUL then
3927 SetState(MONSTATE_GO);
3928 end
3929 else // Ñîñòîÿíèå - Ñòðåëüáà
3930 begin
3931 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3932 if not FChainFire then
3933 SetState(MONSTATE_GO)
3934 else
3935 begin // Íàäî ñòðåëÿòü åùå
3936 FChainFire := False;
3937 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3938 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3939 FAnim[FCurAnim, FDirection].Reset();
3940 end;
3941 end;
3943 FWaitAttackAnim := False;
3944 end
3946 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3947 if (FMonsterType = MONSTER_SOUL) or
3948 ( (not FWaitAttackAnim) and
3949 (FAnim[FCurAnim, FDirection].CurrentFrame =
3950 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3951 ) then
3952 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3953 if FState = MONSTATE_ATTACK then
3954 begin // Ñîñòîÿíèå - Àòàêà
3955 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3956 if FMonsterType = MONSTER_SOUL then
3957 FAnim[FCurAnim, FDirection].Reset();
3959 case FMonsterType of
3960 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3961 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3962 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3963 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3964 if FMonsterType = MONSTER_SOUL then
3965 SetState(MONSTATE_GO);
3967 MONSTER_FISH:
3968 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3970 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3971 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3972 if FCurAnim = ANIM_ATTACK2 then
3973 begin
3974 o := FObj;
3975 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3976 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3977 end;
3979 MONSTER_VILE:
3980 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3981 if FCurAnim = ANIM_ATTACK2 then
3982 begin
3983 sx := isCorpse(@FObj, True);
3984 if sx <> -1 then
3985 begin // Íàøëè, êîãî âîñêðåñèòü
3986 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3987 // Âîñêðåøàòü - ñåáå âðåäèòü:
3988 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3989 end;
3990 end;
3991 end;
3992 end
3994 else // Ñîñòîÿíèå - Ñòðåëüáà
3995 begin
3996 // Ñêîðîñòðåëüíûå ìîíñòðû:
3997 if (FMonsterType = MONSTER_CGUN) or
3998 (FMonsterType = MONSTER_SPIDER) or
3999 (FMonsterType = MONSTER_BSP) or
4000 (FMonsterType = MONSTER_MANCUB) or
4001 (FMonsterType = MONSTER_ROBO) then
4002 if not GetPos(FTargetUID, @o) then
4003 // Öåëü ìåðòâà - èùåì íîâóþ:
4004 findNewPrey()
4005 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
4006 if shoot(@o, False) then
4007 FChainFire := True;
4008 end;
4010 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
4011 FWaitAttackAnim := True;
4012 end;
4014 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
4015 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
4016 case FState of
4017 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
4018 // Çâóêè ïðè ïåðåäâèæåíèè:
4019 case FMonsterType of
4020 MONSTER_CYBER:
4021 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4022 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4023 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
4024 MONSTER_SPIDER:
4025 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4026 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4027 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
4028 MONSTER_BSP:
4029 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4030 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
4031 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4032 MONSTER_ROBO:
4033 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
4034 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
4035 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
4036 end;
4037 end;
4039 // Êîñòûëü äëÿ ïîòîêîâ
4040 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
4041 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
4042 FObj.Vel.X := oldvelx;
4044 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
4045 if FAnim[FCurAnim, FDirection] <> nil then
4046 FAnim[FCurAnim, FDirection].Update();
4047 end;
4049 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
4050 begin
4051 case FMonsterType of
4052 MONSTER_ZOMBY:
4053 begin
4054 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
4055 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4056 end;
4057 MONSTER_SERG:
4058 begin
4059 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
4060 FShellTimer := 10;
4061 FShellType := SHELL_SHELL;
4062 end;
4063 MONSTER_MAN:
4064 begin
4065 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
4066 FShellTimer := 13;
4067 FShellType := SHELL_DBLSHELL;
4068 end;
4069 MONSTER_CGUN, MONSTER_SPIDER:
4070 begin
4071 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
4072 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
4073 end;
4074 MONSTER_IMP:
4075 g_Weapon_ball1(wx, wy, atx, aty, FUID);
4076 MONSTER_CYBER:
4077 g_Weapon_rocket(wx, wy, atx, aty, FUID);
4078 MONSTER_SKEL:
4079 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
4080 MONSTER_BSP:
4081 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
4082 MONSTER_ROBO:
4083 g_Weapon_plasma(wx, wy, atx, aty, FUID);
4084 MONSTER_MANCUB:
4085 g_Weapon_manfire(wx, wy, atx, aty, FUID);
4086 MONSTER_BARON, MONSTER_KNIGHT:
4087 g_Weapon_ball7(wx, wy, atx, aty, FUID);
4088 MONSTER_CACO:
4089 g_Weapon_ball2(wx, wy, atx, aty, FUID);
4090 end;
4091 end;
4093 procedure TMonster.Turn();
4094 begin
4095 // Ðàçâîðà÷èâàåìñÿ:
4096 if FDirection = D_LEFT then
4097 FDirection := D_RIGHT
4098 else
4099 FDirection := D_LEFT;
4101 // Áåæèì â âûáðàííóþ ñòîðîíó:
4102 if FDirection = D_RIGHT then
4103 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4104 else
4105 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4106 end;
4108 function TMonster.findNewPrey(): Boolean;
4109 var
4110 a: DWORD;
4111 l, l2: Integer;
4112 PlayersSee, MonstersSee: Array of DWORD;
4113 PlayerNear, MonsterNear: Integer;
4114 begin
4115 Result := False;
4116 SetLength(MonstersSee, 0);
4117 SetLength(PlayersSee, 0);
4119 FTargetUID := 0;
4120 l := 32000;
4121 PlayerNear := -1;
4122 MonsterNear := -1;
4124 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4125 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4126 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4127 for a := 0 to High(gPlayers) do
4128 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4129 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4130 begin
4131 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4132 begin
4133 SetLength(PlayersSee, Length(PlayersSee) + 1);
4134 PlayersSee[High(PlayersSee)] := a;
4135 end;
4136 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4137 Abs(gPlayers[a].GameY-FObj.Y);
4138 if l2 < l then
4139 begin
4140 l := l2;
4141 PlayerNear := Integer(a);
4142 end;
4143 end;
4145 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4146 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4147 for a := 0 to High(gMonsters) do
4148 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4149 (gMonsters[a].FUID <> FUID) then
4150 begin
4151 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4152 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4153 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4154 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4155 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4156 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4157 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4158 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4160 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4161 begin
4162 SetLength(MonstersSee, Length(MonstersSee) + 1);
4163 MonstersSee[High(MonstersSee)] := a;
4164 end;
4165 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4166 Abs(gMonsters[a].FObj.Y-FObj.Y);
4167 if l2 < l then
4168 begin
4169 l := l2;
4170 MonsterNear := Integer(a);
4171 end;
4172 end;
4174 case FBehaviour of
4175 BH_NORMAL, BH_KILLER:
4176 begin
4177 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4178 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4179 begin
4180 a := PlayersSee[Random(Length(PlayersSee))];
4181 FTargetUID := gPlayers[a].UID;
4182 end;
4183 // Çàòåì ïîáëèçîñòè
4184 if (FTargetUID = 0) and (PlayerNear > -1) then
4185 begin
4186 a := PlayerNear;
4187 FTargetUID := gPlayers[a].UID;
4188 end;
4189 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4190 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4191 begin
4192 a := MonstersSee[Random(Length(MonstersSee))];
4193 FTargetUID := gMonsters[a].UID;
4194 end;
4195 // Çàòåì ïîáëèçîñòè
4196 if (FTargetUID = 0) and (MonsterNear > -1) then
4197 begin
4198 a := MonsterNear;
4199 FTargetUID := gMonsters[a].UID;
4200 end;
4201 end;
4202 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4203 begin
4204 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4205 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4206 begin
4207 a := PlayersSee[Random(Length(PlayersSee))];
4208 FTargetUID := gPlayers[a].UID;
4209 end;
4210 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4211 begin
4212 a := MonstersSee[Random(Length(MonstersSee))];
4213 FTargetUID := gMonsters[a].UID;
4214 end;
4215 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4216 if (FTargetUID = 0) and (PlayerNear > -1) then
4217 begin
4218 a := PlayerNear;
4219 FTargetUID := gPlayers[a].UID;
4220 end;
4221 if (FTargetUID = 0) and (MonsterNear > -1) then
4222 begin
4223 a := MonsterNear;
4224 FTargetUID := gMonsters[a].UID;
4225 end;
4226 end;
4227 end;
4229 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4230 if FTargetUID = 0 then
4231 begin
4232 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4233 if FBehaviour = BH_INSANE then
4234 FTargetUID := FUID
4235 else
4236 FTargetTime := MAX_ATM;
4237 end
4238 else
4239 begin // Öåëü íàøëè
4240 FTargetTime := 0;
4241 Result := True;
4242 end;
4243 end;
4245 function TMonster.kick(o: PObj): Boolean;
4246 begin
4247 Result := False;
4249 case FMonsterType of
4250 MONSTER_FISH:
4251 begin
4252 SetState(MONSTATE_ATTACK);
4253 Result := True;
4254 end;
4255 MONSTER_DEMON:
4256 begin
4257 SetState(MONSTATE_ATTACK);
4258 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4259 Result := True;
4260 end;
4261 MONSTER_IMP:
4262 begin
4263 SetState(MONSTATE_ATTACK);
4264 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4265 Result := True;
4266 end;
4267 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4268 begin
4269 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4270 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4271 Result := True;
4272 end;
4273 MONSTER_BARON, MONSTER_KNIGHT,
4274 MONSTER_CACO, MONSTER_MANCUB:
4275 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4276 if not g_Game_IsClient then Result := shoot(o, True);
4277 end;
4278 end;
4280 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4281 var
4282 xd, yd, m: Integer;
4283 begin
4284 Result := False;
4286 // Ñòðåëÿòü ðàíî:
4287 if FAmmo < 0 then
4288 Exit;
4290 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4291 if not immediately then
4292 case FMonsterType of
4293 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4294 Exit; // íå ñòðåëÿþò
4295 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4296 begin
4297 FAmmo := FAmmo + 1;
4298 // Âðåìÿ âûñòðåëà óïóùåíî:
4299 if FAmmo >= 50 then
4300 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4301 end;
4302 MONSTER_MAN: ;
4303 MONSTER_MANCUB:
4304 begin
4305 FAmmo := FAmmo + 1;
4306 // Âðåìÿ âûñòðåëà óïóùåíî:
4307 if FAmmo >= 5 then
4308 FAmmo := -50;
4309 end;
4310 MONSTER_SPIDER:
4311 begin
4312 FAmmo := FAmmo + 1;
4313 // Âðåìÿ âûñòðåëà óïóùåíî:
4314 if FAmmo >= 100 then
4315 FAmmo := -50;
4316 end;
4317 MONSTER_CYBER:
4318 begin
4319 // Ñòðåëÿåò íå âñåãäà:
4320 if Random(2) = 0 then
4321 Exit;
4322 FAmmo := FAmmo + 1;
4323 // Âðåìÿ âûñòðåëà óïóùåíî:
4324 if FAmmo >= 10 then
4325 FAmmo := -50;
4326 end;
4327 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4328 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4329 MONSTER_VILE: if Random(8) <> 0 then Exit;
4330 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4331 else if Random(16) <> 0 then Exit;
4332 end;
4334 // Öåëè íå âèäíî:
4335 if not g_Look(@FObj, o, FDirection) then
4336 Exit;
4338 FTargetTime := 0;
4340 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4341 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4343 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4344 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4345 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4346 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4347 Exit;
4349 case FMonsterType of
4350 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4351 begin
4352 SetState(MONSTATE_SHOOT);
4353 {nn}
4354 end;
4355 MONSTER_SKEL:
4356 begin
4357 SetState(MONSTATE_SHOOT);
4358 {nn}
4359 end;
4360 MONSTER_VILE:
4361 begin // Çàæèãàåì îãîíü
4362 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4363 ty := o^.Y+o^.Rect.Y;
4364 SetState(MONSTATE_SHOOT);
4366 vilefire.Reset();
4368 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4369 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4370 end;
4371 MONSTER_SOUL:
4372 begin // Ëåòèò â ñòîðîíó öåëè:
4373 SetState(MONSTATE_ATTACK);
4374 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4376 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4377 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4378 m := Max(Abs(xd), Abs(yd));
4379 if m = 0 then
4380 m := 1;
4382 FObj.Vel.X := (xd*16) div m;
4383 FObj.Vel.Y := (yd*16) div m;
4384 end;
4385 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4386 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4387 begin
4388 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4389 if FMonsterType = MONSTER_MANCUB then
4390 if FAmmo = 1 then
4391 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4393 SetState(MONSTATE_SHOOT);
4394 end;
4395 else Exit;
4396 end;
4398 Result := True;
4399 end;
4401 function TMonster.alive(): Boolean;
4402 begin
4403 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4404 end;
4406 procedure TMonster.SetHealth(aH: Integer);
4407 begin
4408 if (aH > 0) and (aH < 1000000) then
4409 begin
4410 FHealth := aH;
4411 if FHealth > FMaxHealth then
4412 FMaxHealth := FHealth;
4413 end;
4414 end;
4416 procedure TMonster.WakeUp();
4417 begin
4418 if g_Game_IsClient then Exit;
4419 SetState(MONSTATE_GO);
4420 FTargetTime := MAX_ATM;
4421 WakeUpSound();
4422 end;
4424 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4425 var
4426 i: Integer;
4427 sig: DWORD;
4428 b: Byte;
4429 anim: Boolean;
4430 begin
4431 if Mem = nil then
4432 Exit;
4434 // Ñèãíàòóðà ìîíñòðà:
4435 sig := MONSTER_SIGNATURE; // 'MONS'
4436 Mem.WriteDWORD(sig);
4437 // UID ìîíñòðà:
4438 Mem.WriteWord(FUID);
4439 // Íàïðàâëåíèå:
4440 if FDirection = D_LEFT then
4441 b := 1
4442 else // D_RIGHT
4443 b := 2;
4444 Mem.WriteByte(b);
4445 // Íàäî ëè óäàëèòü åãî:
4446 Mem.WriteBoolean(FRemoved);
4447 // Îñòàëîñü çäîðîâüÿ:
4448 Mem.WriteInt(FHealth);
4449 // Ñîñòîÿíèå:
4450 Mem.WriteByte(FState);
4451 // Òåêóùàÿ àíèìàöèÿ:
4452 Mem.WriteByte(FCurAnim);
4453 // UID öåëè:
4454 Mem.WriteWord(FTargetUID);
4455 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4456 Mem.WriteInt(FTargetTime);
4457 // Ïîâåäåíèå ìîíñòðà:
4458 Mem.WriteByte(FBehaviour);
4459 // Ãîòîâíîñòü ê âûñòðåëó:
4460 Mem.WriteInt(FAmmo);
4461 // Áîëü:
4462 Mem.WriteInt(FPain);
4463 // Âðåìÿ îæèäàíèÿ:
4464 Mem.WriteInt(FSleep);
4465 // Îçâó÷èâàòü ëè áîëü:
4466 Mem.WriteBoolean(FPainSound);
4467 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4468 Mem.WriteBoolean(FWaitAttackAnim);
4469 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4470 Mem.WriteBoolean(FChainFire);
4471 // Ïîäëåæèò ëè ðåñïàâíó:
4472 Mem.WriteBoolean(FNoRespawn);
4473 // Êîîðäèíàòû öåëè:
4474 Mem.WriteInt(tx);
4475 Mem.WriteInt(ty);
4476 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4477 Mem.WriteInt(FStartID);
4478 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4479 Mem.WriteInt(FSpawnTrigger);
4480 // Îáúåêò ìîíñòðà:
4481 Obj_SaveState(@FObj, Mem);
4482 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4483 anim := vilefire <> nil;
4484 Mem.WriteBoolean(anim);
4485 // Åñëè åñòü - ñîõðàíÿåì:
4486 if anim then
4487 vilefire.SaveState(Mem);
4488 // Àíèìàöèè:
4489 for i := ANIM_SLEEP to ANIM_PAIN do
4490 begin
4491 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4492 anim := FAnim[i, D_LEFT] <> nil;
4493 Mem.WriteBoolean(anim);
4494 // Åñëè åñòü - ñîõðàíÿåì:
4495 if anim then
4496 FAnim[i, D_LEFT].SaveState(Mem);
4497 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4498 anim := FAnim[i, D_RIGHT] <> nil;
4499 Mem.WriteBoolean(anim);
4500 // Åñëè åñòü - ñîõðàíÿåì:
4501 if anim then
4502 FAnim[i, D_RIGHT].SaveState(Mem);
4503 end;
4504 end;
4507 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4508 var
4509 i: Integer;
4510 sig: DWORD;
4511 b: Byte;
4512 anim: Boolean;
4513 begin
4514 if Mem = nil then
4515 Exit;
4517 // Ñèãíàòóðà ìîíñòðà:
4518 Mem.ReadDWORD(sig);
4519 if sig <> MONSTER_SIGNATURE then // 'MONS'
4520 begin
4521 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4522 end;
4523 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4524 uidMap[FUID] := nil;
4525 // UID ìîíñòðà:
4526 Mem.ReadWord(FUID);
4527 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4528 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4529 uidMap[FUID] := self;
4530 // Íàïðàâëåíèå:
4531 Mem.ReadByte(b);
4532 if b = 1 then
4533 FDirection := D_LEFT
4534 else // b = 2
4535 FDirection := D_RIGHT;
4536 // Íàäî ëè óäàëèòü åãî:
4537 Mem.ReadBoolean(FRemoved);
4538 // Îñòàëîñü çäîðîâüÿ:
4539 Mem.ReadInt(FHealth);
4540 // Ñîñòîÿíèå:
4541 Mem.ReadByte(FState);
4542 // Òåêóùàÿ àíèìàöèÿ:
4543 Mem.ReadByte(FCurAnim);
4544 // UID öåëè:
4545 Mem.ReadWord(FTargetUID);
4546 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4547 Mem.ReadInt(FTargetTime);
4548 // Ïîâåäåíèå ìîíñòðà:
4549 Mem.ReadByte(FBehaviour);
4550 // Ãîòîâíîñòü ê âûñòðåëó:
4551 Mem.ReadInt(FAmmo);
4552 // Áîëü:
4553 Mem.ReadInt(FPain);
4554 // Âðåìÿ îæèäàíèÿ:
4555 Mem.ReadInt(FSleep);
4556 // Îçâó÷èâàòü ëè áîëü:
4557 Mem.ReadBoolean(FPainSound);
4558 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4559 Mem.ReadBoolean(FWaitAttackAnim);
4560 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4561 Mem.ReadBoolean(FChainFire);
4562 // Ïîäëåæèò ëè ðåñïàâíó
4563 Mem.ReadBoolean(FNoRespawn);
4564 // Êîîðäèíàòû öåëè:
4565 Mem.ReadInt(tx);
4566 Mem.ReadInt(ty);
4567 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4568 Mem.ReadInt(FStartID);
4569 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4570 Mem.ReadInt(FSpawnTrigger);
4571 // Îáúåêò ìîíñòðà:
4572 Obj_LoadState(@FObj, Mem);
4573 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4574 Mem.ReadBoolean(anim);
4575 // Åñëè åñòü - çàãðóæàåì:
4576 if anim then
4577 begin
4578 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4579 vilefire.LoadState(Mem);
4580 end;
4581 // Àíèìàöèè:
4582 for i := ANIM_SLEEP to ANIM_PAIN do
4583 begin
4584 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4585 Mem.ReadBoolean(anim);
4586 // Åñëè åñòü - çàãðóæàåì:
4587 if anim then
4588 begin
4589 Assert(FAnim[i, D_LEFT] <> nil,
4590 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4591 FAnim[i, D_LEFT].LoadState(Mem);
4592 end;
4593 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4594 Mem.ReadBoolean(anim);
4595 // Åñëè åñòü - çàãðóæàåì:
4596 if anim then
4597 begin
4598 Assert(FAnim[i, D_RIGHT] <> nil,
4599 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4600 FAnim[i, D_RIGHT].LoadState(Mem);
4601 end;
4602 end;
4603 end;
4605 procedure TMonster.ActivateTriggers();
4606 var
4607 a: Integer;
4608 begin
4609 if FDieTriggers <> nil then
4610 for a := 0 to High(FDieTriggers) do
4611 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4612 if FSpawnTrigger > -1 then
4613 begin
4614 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4615 FSpawnTrigger := -1;
4616 end;
4617 end;
4619 procedure TMonster.AddTrigger(t: Integer);
4620 begin
4621 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4622 FDieTriggers[High(FDieTriggers)] := t;
4623 end;
4625 procedure TMonster.ClearTriggers();
4626 begin
4627 SetLength(FDieTriggers, 0);
4628 end;
4630 procedure TMonster.CatchFire(Attacker: Word);
4631 begin
4632 FFireTime := 100;
4633 FFireAttacker := Attacker;
4634 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4635 end;
4637 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4638 var
4639 id, i: DWORD;
4640 Anim: TAnimation;
4641 begin
4642 if (Random(10) = 1) and (Times = 1) then
4643 Exit;
4645 if g_Frames_Get(id, 'FRAMES_FLAME') then
4646 begin
4647 for i := 1 to Times do
4648 begin
4649 Anim := TAnimation.Create(id, False, 3);
4650 Anim.Alpha := 0;
4651 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4652 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4653 Anim.Free();
4654 end;
4655 end;
4656 end;
4659 // ////////////////////////////////////////////////////////////////////////// //
4660 // throws on invalid uid
4661 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4662 begin
4663 result := g_Mons_ByIdx_NC(uid);
4664 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4665 end;
4667 // can return null
4668 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4669 begin
4670 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4671 result := gMonsters[uid];
4672 end;
4674 function g_Mons_TotalCount (): Integer; inline;
4675 begin
4676 result := Length(gMonsters);
4677 end;
4680 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4681 var
4682 idx: Integer;
4683 mon: TMonster;
4684 begin
4685 result := false;
4686 if (gMonsters = nil) or not assigned(cb) then exit;
4687 for idx := 0 to High(gMonsters) do
4688 begin
4689 mon := gMonsters[idx];
4690 if (mon <> nil) then
4691 begin
4692 result := cb(mon);
4693 if result then exit;
4694 end;
4695 end;
4696 end;
4699 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4700 var
4701 idx: Integer;
4702 mon: TMonster;
4703 begin
4704 result := false;
4705 if (gMonsters = nil) or not assigned(cb) then exit;
4706 for idx := 0 to High(gMonsters) do
4707 begin
4708 mon := gMonsters[idx];
4709 if (mon <> nil) and mon.alive then
4710 begin
4711 result := cb(mon);
4712 if result then exit;
4713 end;
4714 end;
4715 end;
4718 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4720 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4721 begin
4722 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4723 end;
4725 var
4726 idx: Integer;
4727 mon: TMonster;
4728 begin
4729 result := false;
4730 if (width < 1) or (height < 1) then exit;
4731 if gmon_debug_use_sqaccel then
4732 begin
4733 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4734 end
4735 else
4736 begin
4737 for idx := 0 to High(gMonsters) do
4738 begin
4739 mon := gMonsters[idx];
4740 if (mon <> nil) and mon.alive then
4741 begin
4742 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4743 begin
4744 result := true;
4745 exit;
4746 end;
4747 end;
4748 end;
4749 end;
4750 end;
4753 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4755 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4756 begin
4757 result := cb(mon);
4758 end;
4760 var
4761 idx: Integer;
4762 mon: TMonster;
4763 begin
4764 result := false;
4765 if (width < 1) or (height < 1) then exit;
4766 if gmon_debug_use_sqaccel then
4767 begin
4768 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4769 end
4770 else
4771 begin
4772 for idx := 0 to High(gMonsters) do
4773 begin
4774 mon := gMonsters[idx];
4775 if (mon <> nil) and mon.alive then
4776 begin
4777 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4778 begin
4779 result := cb(mon);
4780 if result then exit;
4781 end;
4782 end;
4783 end;
4784 end;
4785 end;
4788 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4790 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4791 begin
4792 //result := false;
4793 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4794 if mon.alive then result := cb(mon) else result := false;
4795 end;
4797 var
4798 idx: Integer;
4799 mon: TMonster;
4800 begin
4801 result := false;
4802 if (width < 1) or (height < 1) then exit;
4803 if gmon_debug_use_sqaccel then
4804 begin
4805 if (width = 1) and (height = 1) then
4806 begin
4807 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4808 end
4809 else
4810 begin
4811 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4812 end;
4813 end
4814 else
4815 begin
4816 for idx := 0 to High(gMonsters) do
4817 begin
4818 mon := gMonsters[idx];
4819 if (mon <> nil) and mon.alive then
4820 begin
4821 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4822 begin
4823 result := cb(mon);
4824 if result then exit;
4825 end;
4826 end;
4827 end;
4828 end;
4829 end;
4832 end.