1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
24 g_basic
, e_graphics
, g_phys
, g_textures
, g_grid
,
25 g_saveload
, BinEditor
, g_panel
, xprofiler
;
49 TMonster
= Class (TObject
)
53 FDirection
: TDirection
;
54 FStartDirection
: TDirection
;
55 FStartX
, FStartY
: Integer;
61 FAnim
: Array of Array [D_LEFT
..D_RIGHT
] of TAnimation
;
70 FWaitAttackAnim
: Boolean;
81 FFirePainTime
: Integer;
84 mProxyId
: Integer; // node in dyntree or -1
85 mArrIdx
: Integer; // in gMonsters
87 FDieTriggers
: Array of Integer;
88 FSpawnTrigger
: Integer;
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 procedure setGameX (v
: Integer); inline;
95 procedure setGameY (v
: Integer); inline;
100 trapCheckFrameId
: DWord
; // for `g_weapons.CheckTrap()`
102 constructor Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
103 destructor Destroy(); override;
104 function Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean; overload
;
105 function Collide(Panel
: TPanel
): Boolean; overload
;
106 function Collide(X
, Y
: Integer): Boolean; overload
;
107 function TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
108 function alive(): Boolean;
109 procedure SetHealth(aH
: Integer);
110 procedure Push(vx
, vy
: Integer);
111 function Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
112 function Heal(Value
: Word): Boolean;
115 procedure ClientUpdate();
116 procedure ClientAttack(wx
, wy
, atx
, aty
: Integer);
117 procedure SetDeadAnim
;
120 procedure WakeUpSound();
121 procedure DieSound();
122 procedure PainSound();
123 procedure ActionSound();
124 procedure AddTrigger(t
: Integer);
125 procedure ClearTriggers();
127 procedure SaveState(var Mem
: TBinMemoryWriter
);
128 procedure LoadState(var Mem
: TBinMemoryReader
);
129 procedure SetState(State
: Byte; ForceAnim
: Byte = 255);
130 procedure MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
131 procedure MakeBloodSimple(Count
: Word);
132 procedure RevertAnim(R
: Boolean = True);
133 function AnimIsReverse
: Boolean;
134 function shoot(o
: PObj
; immediately
: Boolean): Boolean;
135 function kick(o
: PObj
): Boolean;
136 procedure CatchFire(Attacker
: Word);
137 procedure OnFireFlame(Times
: DWORD
= 1);
139 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
141 procedure setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline;
143 procedure getMapBox (out x
, y
, w
, h
: Integer); inline;
146 property Obj
: TObj read FObj
;
148 property proxyId
: Integer read mProxyId
;
149 property arrIdx
: Integer read mArrIdx
;
152 property MonsterType
: Byte read FMonsterType
;
153 property MonsterHealth
: Integer read FHealth write FHealth
;
154 property MonsterAmmo
: Integer read FAmmo write FAmmo
;
155 property MonsterTargetUID
: Word read FTargetUID write FTargetUID
;
156 property MonsterTargetTime
: Integer read FTargetTime write FTargetTime
;
157 property MonsterBehaviour
: Byte read FBehaviour write FBehaviour
;
158 property MonsterSleep
: Integer read FSleep write FSleep
;
159 property MonsterState
: Byte read FState write FState
;
160 property MonsterRemoved
: Boolean read FRemoved write FRemoved
;
161 property MonsterPain
: Integer read FPain write FPain
;
162 property MonsterAnim
: Byte read FCurAnim write FCurAnim
;
164 property UID
: Word read FUID write FUID
;
165 property SpawnTrigger
: Integer read FSpawnTrigger write FSpawnTrigger
;
167 property GameX
: Integer read FObj
.X write setGameX
;
168 property GameY
: Integer read FObj
.Y write setGameY
;
169 property GameVelX
: Integer read FObj
.Vel
.X write FObj
.Vel
.X
;
170 property GameVelY
: Integer read FObj
.Vel
.Y write FObj
.Vel
.Y
;
171 property GameAccelX
: Integer read FObj
.Accel
.X write FObj
.Accel
.X
;
172 property GameAccelY
: Integer read FObj
.Accel
.Y write FObj
.Accel
.Y
;
173 property GameDirection
: TDirection read FDirection write FDirection
;
175 property StartID
: Integer read FStartID
;
179 // will be called from map loader
180 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
182 procedure g_Monsters_LoadData ();
183 procedure g_Monsters_FreeData ();
184 procedure g_Monsters_Init ();
185 procedure g_Monsters_Free (clearGrid
: Boolean=true);
186 function g_Monsters_Create (MonsterType
: Byte; X
, Y
: Integer; Direction
: TDirection
;
187 AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
188 procedure g_Monsters_Update ();
189 procedure g_Monsters_Draw ();
190 procedure g_Monsters_DrawHealth ();
191 function g_Monsters_ByUID (UID
: Word): TMonster
;
192 procedure g_Monsters_killedp ();
193 procedure g_Monsters_SaveState (var Mem
: TBinMemoryWriter
);
194 procedure g_Monsters_LoadState (var Mem
: TBinMemoryReader
);
196 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
197 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
199 function g_Mons_TypeLo (): Integer; inline;
200 function g_Mons_TypeHi (): Integer; inline;
202 function g_Mons_TypeIdByName (const name
: AnsiString): Integer;
203 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
204 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
208 TEachMonsterCB
= function (mon
: TMonster
): Boolean is nested
; // return `true` to stop
210 // throws on invalid uid
211 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
214 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
216 function g_Mons_TotalCount (): Integer; inline;
218 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
220 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
221 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
223 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
224 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
226 function g_Mons_getNewTrapFrameId (): DWord
;
230 TMonsAlongLineCB
= function (mon
: TMonster
; tag
: Integer): Boolean is nested
;
232 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
236 gmon_debug_use_sqaccel
: Boolean = true;
240 procedure g_Mons_ProfilersBegin ();
241 procedure g_Mons_ProfilersEnd ();
243 procedure g_Mons_LOS_Start (); inline;
244 procedure g_Mons_LOS_End (); inline;
247 profMonsLOS
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
251 TMonsterGrid
= specialize TBodyGridBase
<TMonster
>;
254 monsGrid
: TMonsterGrid
= nil; // DO NOT USE! public for debugging only!
258 gmon_debug_think
: Boolean = true;
259 gmon_debug_one_think_step
: Boolean = false;
265 e_log
, g_main
, g_sound
, g_gfx
, g_player
, g_game
,
266 g_weapons
, g_triggers
, MAPDEF
, g_items
, g_options
,
267 g_console
, g_map
, Math
, SysUtils
, g_menu
, wadreader
,
268 g_language
, g_netmsg
, idpool
;
272 // ////////////////////////////////////////////////////////////////////////// //
273 procedure g_Mons_ProfilersBegin ();
275 if (profMonsLOS
= nil) then profMonsLOS
:= TProfiler
.Create('LOS CALC', g_profile_history_size
);
276 profMonsLOS
.mainBegin(g_profile_los
);
277 if g_profile_los
then
279 profMonsLOS
.sectionBegin('loscalc');
280 profMonsLOS
.sectionEnd();
284 procedure g_Mons_ProfilersEnd ();
286 if (profMonsLOS
<> nil) and (g_profile_los
) then profMapCollision
.mainEnd();
289 procedure g_Mons_LOS_Start (); inline;
291 profMonsLOS
.sectionBeginAccum('loscalc');
294 procedure g_Mons_LOS_End (); inline;
296 profMonsLOS
.sectionEnd();
300 // ////////////////////////////////////////////////////////////////////////// //
302 monCheckTrapLastFrameId
: DWord
;
305 procedure TMonster
.getMapBox (out x
, y
, w
, h
: Integer); inline;
307 x
:= FObj
.X
+FObj
.Rect
.X
;
308 y
:= FObj
.Y
+FObj
.Rect
.Y
;
309 w
:= FObj
.Rect
.Width
;
310 h
:= FObj
.Rect
.Height
;
314 // ////////////////////////////////////////////////////////////////////////// //
315 function g_Mons_AlongLine (x0
, y0
, x1
, y1
: Integer; cb
: TMonsAlongLineCB
; log
: Boolean=false): TMonster
;
317 if not assigned(cb
) then begin result
:= nil; exit
; end;
318 result
:= monsGrid
.forEachAlongLine(x0
, y0
, x1
, y1
, cb
, -1, log
);
322 //WARNING! call this after monster position was changed, or coldet will not work right!
323 procedure TMonster
.positionChanged ();
326 nx
, ny
, nw
, nh
: Integer;
328 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
329 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
331 if (mProxyId
= -1) then
333 mProxyId
:= monsGrid
.insertBody(self
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
);
334 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
335 monsGrid
.getBodyXY(mProxyId
, x
, y
);
336 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
341 monsGrid
.getBodyDims(mProxyId
, x
, y
, w
, h
);
342 getMapBox(nx
, ny
, nw
, nh
);
344 if (w
<> nw
) or (h
<> nh
) then
346 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
347 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
349 monsGrid
.moveResizeBody(mProxyId
, nx
, ny
, nw
, nh
);
351 else if (x
<> nx
) or (y
<> ny
) then
353 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
354 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
356 monsGrid
.moveBody(mProxyId
, nx
, ny
);
360 exit
; // nothing to do
362 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
363 monsGrid
.getBodyXY(mProxyId
, x
, y
);
364 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx
, UID
, mProxyId
, x
-monsGrid
.gridX0
, y
-monsGrid
.gridY0
]), MSG_NOTIFY
);
370 // ////////////////////////////////////////////////////////////////////////// //
380 MONSTER_SIGNATURE
= $534E4F4D; // 'MONS'
382 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
383 ANIMTABLE
: Array [ANIM_SLEEP
..ANIM_PAIN
] of
387 end = ((name
: 'SLEEP'; loop
: True),
388 (name
: 'GO'; loop
: True),
389 (name
: 'DIE'; loop
: False),
390 (name
: 'MESS'; loop
: False),
391 (name
: 'ATTACK'; loop
: False),
392 (name
: 'ATTACK2'; loop
: False),
393 (name
: 'PAIN'; loop
: False));
395 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
396 MONSTERTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
406 ((Name
:'DEMON'; Rect
:(X
:7; Y
:8; Width
:50; Height
:52); Health
:60;
407 RunVel
: 7; MinPain
: 10; Pain
: 20; Jump
: 10),
409 (Name
:'IMP'; Rect
:(X
:15; Y
:10; Width
:34; Height
:50); Health
:25;
410 RunVel
: 3; MinPain
: 0; Pain
: 15; Jump
: 10),
412 (Name
:'ZOMBY'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:15;
413 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
415 (Name
:'SERG'; Rect
:(X
:15; Y
:8; Width
:34; Height
:52); Health
:20;
416 RunVel
: 3; MinPain
: 0; Pain
: 10; Jump
: 10),
418 (Name
:'CYBER'; Rect
:(X
:24; Y
:9; Width
:80; Height
:110); Health
:500;
419 RunVel
: 5; MinPain
: 50; Pain
: 70; Jump
: 10),
421 (Name
:'CGUN'; Rect
:(X
:15; Y
:4; Width
:34; Height
:56); Health
:60;
422 RunVel
: 3; MinPain
: 10; Pain
: 20; Jump
: 10),
424 (Name
:'BARON'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:150;
425 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
427 (Name
:'KNIGHT'; Rect
:(X
:39; Y
:32; Width
:50; Height
:64); Health
:75;
428 RunVel
: 3; MinPain
: 30; Pain
: 40; Jump
: 10),
430 (Name
:'CACO'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
431 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
433 (Name
:'SOUL'; Rect
:(X
:16; Y
:14; Width
:32; Height
:36); Health
:60;
434 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
436 (Name
:'PAIN'; Rect
:(X
:34; Y
:36; Width
:60; Height
:56); Health
:100;
437 RunVel
: 4; MinPain
: 0; Pain
: 10; Jump
: 4),
439 (Name
:'SPIDER'; Rect
:(X
:23; Y
:14; Width
:210; Height
:100); Health
:500;
440 RunVel
: 4; MinPain
: 50; Pain
: 70; Jump
: 10),
442 (Name
:'BSP'; Rect
:(X
:14; Y
:17; Width
:100; Height
:42); Health
:150;
443 RunVel
: 4; MinPain
: 0; Pain
: 20; Jump
: 10),
445 (Name
:'MANCUB'; Rect
:(X
:28; Y
:34; Width
:72; Height
:60); Health
:200;
446 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 7),
448 (Name
:'SKEL'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:200;
449 RunVel
: 6; MinPain
: 20; Pain
: 40; Jump
: 11),
451 (Name
:'VILE'; Rect
:(X
:30; Y
:28; Width
:68; Height
:72); Health
:150;
452 RunVel
: 7; MinPain
: 10; Pain
: 30; Jump
: 12),
454 (Name
:'FISH'; Rect
:(X
:6; Y
:11; Width
:20; Height
:10); Health
:35;
455 RunVel
: 14; MinPain
: 10; Pain
: 20; Jump
: 6),
457 (Name
:'BARREL'; Rect
:(X
:20; Y
:13; Width
:24; Height
:36); Health
:20;
458 RunVel
: 0; MinPain
: 0; Pain
: 0; Jump
: 0),
460 (Name
:'ROBO'; Rect
:(X
:30; Y
:26; Width
:68; Height
:76); Health
:20;
461 RunVel
: 3; MinPain
: 20; Pain
: 40; Jump
: 6),
463 (Name
:'MAN'; Rect
:(X
:15; Y
:6; Width
:34; Height
:52); Health
:400;
464 RunVel
: 8; MinPain
: 50; Pain
: 70; Jump
: 10));
466 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
467 MONSTER_ANIMTABLE
: Array [MONSTER_DEMON
..MONSTER_MAN
] of
470 wX
, wY
: Integer; // Îòêóäà âûëåòèò ïóëÿ
471 AnimSpeed
: Array [ANIM_SLEEP
..ANIM_PAIN
] of Byte;
472 AnimDeltaRight
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
473 AnimDeltaLeft
: Array [ANIM_SLEEP
..ANIM_PAIN
] of TDFPoint
;
474 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
475 ((LeftAnim
: False; wX
: 54; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //DEMON
476 AnimDeltaRight
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5));
477 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: 1; Y
: 4), (X
: 0; Y
: 4), (X
: 0; Y
: 4), (X
: 2; Y
: 6), (X
: 2; Y
: 6), (X
: 2; Y
: 5))),
479 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //IMP
480 AnimDeltaRight
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4));
481 AnimDeltaLeft
: ((X
: 8; Y
: -4), (X
: 8; Y
: -4), (X
: -2; Y
: -1), (X
: 3; Y
: -2), (X
: 14; Y
: -4), (X
: 14; Y
: -4), (X
: -5; Y
: -4))),
483 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
484 AnimDeltaRight
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4));
485 AnimDeltaLeft
: ((X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 3; Y
: -1), (X
: 2; Y
: -1), (X
: 2; Y
: -4), (X
: 2; Y
: -4), (X
: 1; Y
: -4))),
487 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 2, 3, 0, 4); //SERG
488 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4));
489 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: -3; Y
: -1), (X
: -4; Y
: -1), (X
: 1; Y
: -4), (X
: 1; Y
: -4), (X
: 0; Y
: -4))),
491 (LeftAnim
: True; wX
: 70; wY
: 73; AnimSpeed
:(3, 3, 3, 3, 3, 4, 3); //CYBER
492 AnimDeltaRight
: ((X
: 2; Y
: -6), (X
: 2; Y
: -6), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
: 25; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: -6));
493 AnimDeltaLeft
: ((X
: 3; Y
: -3), (X
: 3; Y
: -3), (X
: -3; Y
: -4), (X
: -3; Y
: -4), (X
:-26; Y
: -3), (X
:-1; Y
: -3), (X
: 1; Y
: -3))),
495 (LeftAnim
: True; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 1, 0, 4); //CGUN
496 AnimDeltaRight
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 0; Y
: -3), (X
: 0; Y
: -3), (X
: -1; Y
: -2));
497 AnimDeltaLeft
: ((X
: -1; Y
: -2), (X
: -1; Y
: -2), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: -1; Y
: -4), (X
: -1; Y
: -4), (X
: 2; Y
: -4))),
499 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //BARON
500 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
501 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
503 (LeftAnim
: True; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
504 AnimDeltaRight
: ((X
: 4; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: 1; Y
: 0), (X
: 1; Y
: 0), (X
: -1; Y
: 0));
505 AnimDeltaLeft
: ((X
: 0; Y
: 0), (X
: 2; Y
: 0), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -2; Y
: 0), (X
: -2; Y
: 0), (X
: 1; Y
: 0))),
507 (LeftAnim
: False; wX
: 88; wY
: 69; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //CACO
508 AnimDeltaRight
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4));
509 AnimDeltaLeft
: ((X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -5), (X
: 0; Y
: -5), (X
: 0; Y
: -4), (X
: 0; Y
: -4), (X
: 0; Y
: -4))),
511 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //SOUL
512 AnimDeltaRight
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7));
513 AnimDeltaLeft
: ((X
: 1; Y
:-10), (X
: 1; Y
:-10), (X
:-33; Y
:-34), (X
:-33; Y
:-34), (X
:-16; Y
:-10), (X
:-16; Y
:-10), (X
: -1; Y
: -7))),
515 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 3, 4, 2, 0, 4); //PAIN
516 AnimDeltaRight
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4));
517 AnimDeltaLeft
: ((X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -3; Y
: 0), (X
: -3; Y
: 0), (X
: -1; Y
: -3), (X
: -1; Y
: -3), (X
: -1; Y
: -4))),
519 (LeftAnim
: True; wX
: 128; wY
: 64; AnimSpeed
:(3, 2, 4, 4, 1, 0, 4); //SPIDER
520 AnimDeltaRight
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: -3; Y
: -4));
521 AnimDeltaLeft
: ((X
: -4; Y
: -4), (X
: -4; Y
: -4), (X
: -2; Y
: 8), (X
: -2; Y
: 8), (X
: -3; Y
: -3), (X
: -3; Y
: -3), (X
: 18; Y
: -5))),
523 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 2, 3, 4, 1, 0, 4); //BSP
524 AnimDeltaRight
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 1; Y
: -3));
525 AnimDeltaLeft
: ((X
: 0; Y
: -1), (X
: 0; Y
: -1), (X
: -3; Y
: 5), (X
: -3; Y
: 5), (X
: 7; Y
: -1), (X
: 7; Y
: -1), (X
: 6; Y
: -3))),
527 (LeftAnim
: False; wX
: 64; wY
: 64; AnimSpeed
:(3, 2, 2, 4, 2, 0, 4); //MANCUB
528 AnimDeltaRight
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7));
529 AnimDeltaLeft
: ((X
: -2; Y
: -7), (X
: -2; Y
: -7), (X
: -4; Y
: -2), (X
: -4; Y
: -2), (X
: -4; Y
: -7), (X
: -4; Y
: -7), (X
:-14; Y
: -7))),
531 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //SKEL
532 AnimDeltaRight
: ((X
: -1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -1; Y
: 4), (X
: 6; Y
: 2), (X
:-24; Y
: 4));
533 AnimDeltaLeft
: ((X
: 1; Y
: 4), (X
: -1; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 4), (X
: -2; Y
: 2), (X
: -5; Y
: 4), (X
: 26; Y
: 4))),
535 (LeftAnim
: True; wX
: 64; wY
: 32; AnimSpeed
:(3, 3, 3, 3, 3, 3, 3); //VILE
536 AnimDeltaRight
: ((X
: 5; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
: 8; Y
:-23), (X
: -1; Y
:-23), (X
: 4; Y
:-20));
537 AnimDeltaLeft
: ((X
: -8; Y
:-21), (X
: 5; Y
:-21), (X
: 1; Y
:-21), (X
: 1; Y
:-21), (X
:-10; Y
:-24), (X
: 3; Y
:-23), (X
: -4; Y
:-22))),
539 (LeftAnim
: False; wX
: 8; wY
: 8; AnimSpeed
:(2, 2, 2, 2, 3, 0, 1); //FISH
540 AnimDeltaRight
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1));
541 AnimDeltaLeft
: ((X
: -1; Y
: 0), (X
: -1; Y
: 0), (X
: -2; Y
: -1), (X
: -2; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1), (X
: -1; Y
: -1 ))),
543 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 0, 3, 0, 0, 0, 5); //BARREL
544 AnimDeltaRight
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15));
545 AnimDeltaLeft
: ((X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: -1; Y
:-15), (X
: -1; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15), (X
: 0; Y
:-15))),
547 (LeftAnim
: False; wX
: 95; wY
: 57; AnimSpeed
:(1, 2, 1, 0, 1, 1, 0); //ROBO
548 AnimDeltaRight
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26));
549 AnimDeltaLeft
: ((X
: -2; Y
:-26), (X
: -2; Y
:-26), (X
: 0; Y
:-26), (X
: 0; Y
:-26), (X
: 2; Y
:-26), (X
: 15; Y
:-26), (X
: -2; Y
:-26))),
551 (LeftAnim
: False; wX
: 32; wY
: 32; AnimSpeed
:(3, 2, 2, 2, 2, 0, 5); //MAN
552 AnimDeltaRight
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6));
553 AnimDeltaLeft
: ((X
: 0; Y
: -6), (X
: 0; Y
: -6), (X
: -2; Y
: 0), (X
: 2; Y
: 0), (X
: 1; Y
: -6), (X
: 1; Y
: -6), (X
: 0; Y
: -6))) );
555 MAX_ATM
= 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
556 MAX_SOUL
= 512; // Îãðàíè÷åíèå Lost_Soul'îâ
559 // ////////////////////////////////////////////////////////////////////////// //
561 gMonsters
: array of TMonster
;
562 uidMap
: array [0..65535] of TMonster
; // monster knows it's index
563 freeInds
: TIdPool
= nil;
566 procedure clearUidMap ();
570 for idx
:= 0 to High(uidMap
) do uidMap
[idx
] := nil;
575 function g_Mons_getNewTrapFrameId (): DWord
;
579 Inc(monCheckTrapLastFrameId
);
580 if monCheckTrapLastFrameId
= 0 then
583 monCheckTrapLastFrameId
:= 1;
584 for f
:= 0 to High(gMonsters
) do
586 if (gMonsters
[f
] <> nil) then gMonsters
[f
].trapCheckFrameId
:= 0;
589 result
:= monCheckTrapLastFrameId
;
598 soulcount
: Integer = 0;
601 function allocMonster (): DWORD
;
605 result
:= freeInds
.alloc();
606 if (result
> High(gMonsters
)) then
608 olen
:= Length(gMonsters
);
609 SetLength(gMonsters
, result
+64);
610 for f
:= olen
to High(gMonsters
) do gMonsters
[f
] := nil;
615 function IsFriend(a
, b
: Byte): Boolean;
619 // Áî÷êà - âñåì äðóã:
620 if (a
= MONSTER_BARREL
) or (b
= MONSTER_BARREL
) then
623 // Ìîíñòðû îäíîãî âèäà:
626 MONSTER_IMP
, MONSTER_DEMON
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
,
627 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_MANCUB
, MONSTER_SKEL
, MONSTER_FISH
:
628 Exit
; // Ýòè íå áüþò ñâîèõ
631 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
632 if (a
= MONSTER_SOUL
) and (b
= MONSTER_PAIN
) then
634 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
635 if (b
= MONSTER_SOUL
) and (a
= MONSTER_PAIN
) then
638 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
643 function BehaviourDamage(SpawnerUID
: Word; BH
, SelfType
: Byte): Boolean;
646 UIDType
, MonsterType
: Byte;
651 UIDType
:= g_GetUIDType(SpawnerUID
);
652 if UIDType
= UID_MONSTER
then
654 m
:= g_Monsters_ByUID(SpawnerUID
);
655 if m
= nil then Exit
;
656 MonsterType
:= m
.FMonsterType
;
660 BH_NORMAL
: Result
:= (UIDType
= UID_PLAYER
) or
661 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
663 BH_KILLER
: Result
:= UIDType
= UID_PLAYER
;
664 BH_MANIAC
: Result
:= (UIDType
= UID_PLAYER
) or
665 ((UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
)));
667 BH_INSANE
: Result
:= (UIDType
= UID_MONSTER
) and (not IsFriend(MonsterType
, SelfType
));
668 BH_CANNIBAL
: Result
:= (UIDType
= UID_MONSTER
) and (MonsterType
= SelfType
);
673 function canShoot(m
: Byte): Boolean;
678 MONSTER_DEMON
, MONSTER_FISH
, MONSTER_BARREL
:
686 function isCorpse (o
: PObj
; immediately
: Boolean): Integer;
688 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
690 atag
:= atag
; // shut up, fpc!
691 result
:= false; // don't stop
692 if (mon
.FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @mon
.FObj
) then
694 case mon
.FMonsterType
of // Íå âîñêðåñèòü:
695 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
696 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: exit
;
698 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
709 // Åñëè íóæíà âåðîÿòíîñòü
710 if not immediately
and (Random(8) <> 0) then exit
;
712 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
713 if gmon_debug_use_sqaccel
then
715 mon
:= monsGrid
.forEachInAABB(o
.X
+o
.Rect
.X
, o
.Y
+o
.Rect
.Y
, o
.Rect
.Width
, o
.Rect
.Height
, monsCollCheck
);
716 if (mon
<> nil) then result
:= mon
.mArrIdx
;
720 for a
:= 0 to High(gMonsters
) do
722 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].FState
= MONSTATE_DEAD
) and g_Obj_Collide(o
, @gMonsters
[a
].FObj
) then
724 case gMonsters
[a
].FMonsterType
of // Íå âîñêðåñèòü:
725 MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_CYBER
, MONSTER_SPIDER
,
726 MONSTER_VILE
, MONSTER_BARREL
, MONSTER_ROBO
: Continue
;
727 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
738 procedure g_Monsters_LoadData();
740 e_WriteLog('Loading monsters data...', MSG_NOTIFY
);
742 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 0%', 0, False);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD
+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD
+':MTEXTURES\BARREL_DIE', 64, 64, 4);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD
+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD
+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD
+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD
+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
749 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 5%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD
+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD
+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD
+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD
+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD
+':MTEXTURES\SERG_GO', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD
+':MTEXTURES\SERG_DIE', 64, 64, 5);
756 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 10%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD
+':MTEXTURES\SERG_MESS', 64, 64, 9);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD
+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD
+':MTEXTURES\SERG_PAIN', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD
+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD
+':MTEXTURES\MAN_GO', 64, 64, 4);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD
+':MTEXTURES\MAN_DIE', 64, 64, 7);
763 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 15%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD
+':MTEXTURES\MAN_MESS', 64, 64, 9);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD
+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD
+':MTEXTURES\MAN_PAIN', 64, 64, 1);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD
+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD
+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD
+':MTEXTURES\CGUN_GO', 64, 64, 4);
770 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 20%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD
+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD
+':MTEXTURES\CGUN_DIE', 64, 64, 7);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD
+':MTEXTURES\CGUN_MESS', 64, 64, 6);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD
+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD
+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD
+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
777 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 25%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD
+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD
+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD
+':MTEXTURES\IMP_GO', 64, 64, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD
+':MTEXTURES\IMP_DIE', 64, 64, 5);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD
+':MTEXTURES\IMP_MESS', 64, 64, 8);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD
+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
784 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 30%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD
+':MTEXTURES\IMP_PAIN', 64, 64, 1);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD
+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD
+':MTEXTURES\DEMON_GO', 64, 64, 4);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD
+':MTEXTURES\DEMON_DIE', 64, 64, 6);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD
+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD
+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
791 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 35%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD
+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD
+':MTEXTURES\SOUL_GO', 64, 64, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD
+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD
+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD
+':MTEXTURES\SOUL_DIE', 128, 128, 7);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD
+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
798 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 40%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD
+':MTEXTURES\FISH_GO', 32, 32, 4);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD
+':MTEXTURES\FISH_PAIN', 32, 32, 3);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD
+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD
+':MTEXTURES\FISH_DIE', 32, 32, 1);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD
+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD
+':MTEXTURES\SPIDER_GO', 256, 128, 6);
805 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 45%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD
+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD
+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD
+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD
+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD
+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD
+':MTEXTURES\BSP_GO', 128, 64, 6);
812 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 50%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD
+':MTEXTURES\BSP_PAIN', 128, 64, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD
+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD
+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD
+':MTEXTURES\BSP_DIE', 128, 64, 7);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD
+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD
+':MTEXTURES\CACO_GO', 128, 128, 1);
819 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 55%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD
+':MTEXTURES\CACO_PAIN', 128, 128, 1);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD
+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD
+':MTEXTURES\CACO_DIE', 128, 128, 7);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD
+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD
+':MTEXTURES\PAIN_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD
+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
826 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 60%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD
+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD
+':MTEXTURES\PAIN_DIE', 128, 128, 7);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD
+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD
+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD
+':MTEXTURES\BARON_GO', 128, 128, 4);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD
+':MTEXTURES\BARON_PAIN', 128, 128, 1);
833 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 65%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD
+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD
+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD
+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD
+':MTEXTURES\BARON_DIE', 128, 128, 7);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD
+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD
+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
840 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 70%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD
+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD
+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD
+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD
+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD
+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD
+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
847 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 75%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD
+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD
+':MTEXTURES\MANCUB_GO', 128, 128, 6);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD
+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD
+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD
+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD
+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 80%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD
+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD
+':MTEXTURES\SKEL_GO', 128, 128, 6);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD
+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD
+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD
+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD
+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
861 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 85%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD
+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD
+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD
+':MTEXTURES\SKEL_DIE', 128, 128, 5);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD
+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD
+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD
+':MTEXTURES\VILE_GO', 128, 128, 6);
868 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 90%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD
+':MTEXTURES\VILE_PAIN', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD
+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD
+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD
+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD
+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD
+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
875 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 95%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD
+':MTEXTURES\VILE_DIE', 128, 128, 9);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD
+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD
+':MTEXTURES\ROBO_GO', 128, 128, 12);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD
+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD
+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD
+':MTEXTURES\ROBO_DIE', 128, 128, 1);
882 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_TEXTURES
]+' 100%', 0, True);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD
+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD
+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD
+':MTEXTURES\CYBER_GO', 128, 128, 4);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD
+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD
+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD
+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD
+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD
+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD
+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD
+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD
+':MTEXTURES\CYBER_DIE', 128, 128, 9);
895 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTER_SOUNDS
], 0, False);
897 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD
+':MSOUNDS\BARREL_DIE');
899 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD
+':MSOUNDS\PAIN');
900 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD
+':MSOUNDS\PAIN2');
901 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD
+':MSOUNDS\ACTION');
902 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD
+':MSOUNDS\ACTION2');
903 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD
+':MSOUNDS\ALERT_1');
904 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD
+':MSOUNDS\ALERT_2');
905 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD
+':MSOUNDS\ALERT_3');
906 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD
+':MSOUNDS\DIE_1');
907 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD
+':MSOUNDS\DIE_2');
908 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD
+':MSOUNDS\DIE_3');
909 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD
+':MSOUNDS\SLOP');
911 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD
+':MSOUNDS\DEMON_ATTACK');
912 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD
+':MSOUNDS\DEMON_ALERT');
913 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD
+':MSOUNDS\DEMON_DIE');
915 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD
+':MSOUNDS\IMP_ALERT_1');
916 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD
+':MSOUNDS\IMP_ALERT_2');
917 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD
+':MSOUNDS\IMP_DIE_1');
918 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD
+':MSOUNDS\IMP_DIE_2');
919 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD
+':MSOUNDS\IMP_ACTION');
920 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD
+':MSOUNDS\IMP_ATTACK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD
+':MSOUNDS\MAN_PAIN');
923 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD
+':MSOUNDS\MAN_ALERT');
924 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD
+':MSOUNDS\MAN_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD
+':MSOUNDS\HAHA');
926 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD
+':MSOUNDS\TRUP');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD
+':MSOUNDS\SOUL_ATTACK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD
+':MSOUNDS\SOUL_DIE');
931 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD
+':MSOUNDS\BSP_ACTION');
932 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD
+':MSOUNDS\BSP_DIE');
933 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD
+':MSOUNDS\BSP_ALERT');
934 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD
+':MSOUNDS\BSP_WALK');
936 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD
+':MSOUNDS\VILE_ACTION');
937 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD
+':MSOUNDS\VILE_PAIN');
938 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD
+':MSOUNDS\VILE_DIE');
939 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD
+':MSOUNDS\VILE_ALERT');
940 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD
+':MSOUNDS\VILE_ATTACK');
942 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD
+':MSOUNDS\SKEL_ACTION');
943 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD
+':MSOUNDS\SKEL_DIE');
944 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD
+':MSOUNDS\SKEL_ALERT');
945 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD
+':MSOUNDS\SKEL_ATTACK');
946 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD
+':MSOUNDS\SKEL_HIT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD
+':MSOUNDS\MANCUB_PAIN');
949 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD
+':MSOUNDS\MANCUB_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD
+':MSOUNDS\MANCUB_ALERT');
951 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD
+':MSOUNDS\MANCUB_ATTACK');
953 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD
+':MSOUNDS\PAIN_PAIN');
954 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD
+':MSOUNDS\PAIN_DIE');
955 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD
+':MSOUNDS\PAIN_ALERT');
957 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD
+':MSOUNDS\BARON_DIE');
958 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD
+':MSOUNDS\BARON_ALERT');
960 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD
+':MSOUNDS\CACO_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD
+':MSOUNDS\CACO_ALERT');
963 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD
+':MSOUNDS\CYBER_DIE');
964 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD
+':MSOUNDS\CYBER_ALERT');
965 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD
+':MSOUNDS\CYBER_WALK');
967 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD
+':MSOUNDS\KNIGHT_DIE');
968 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD
+':MSOUNDS\KNIGHT_ALERT');
970 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD
+':MSOUNDS\SPIDER_DIE');
971 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD
+':MSOUNDS\SPIDER_ALERT');
972 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD
+':MSOUNDS\SPIDER_WALK');
974 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD
+':MSOUNDS\FISH_ATTACK');
976 freeInds
:= TIdPool
.Create();
978 monCheckTrapLastFrameId
:= 0;
981 procedure g_Monsters_FreeData();
983 e_WriteLog('Releasing monsters data...', MSG_NOTIFY
);
985 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
986 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
987 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
988 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
989 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
990 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
991 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
992 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
993 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
994 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
995 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
996 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
997 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
998 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
999 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1117 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1119 g_Sound_Delete('SOUND_MONSTER_PAIN');
1120 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1121 g_Sound_Delete('SOUND_MONSTER_ACTION');
1122 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1123 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1124 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1125 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1126 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1127 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1128 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1129 g_Sound_Delete('SOUND_MONSTER_SLOP');
1131 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1132 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1133 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1135 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1136 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1137 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1138 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1139 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1140 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1142 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1143 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1144 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_HAHA');
1146 g_Sound_Delete('SOUND_MONSTER_TRUP');
1148 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1149 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1152 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1153 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1154 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1156 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1157 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1158 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1159 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1160 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1162 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1163 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1164 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1165 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1166 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1168 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1169 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1171 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1173 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1174 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1175 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1178 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1180 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1181 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1183 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1184 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1185 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1187 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1188 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1190 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1191 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1192 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1194 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1200 procedure g_Monsters_Init();
1205 procedure g_Monsters_Free (clearGrid
: Boolean=true);
1209 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid
]);
1215 for a
:= 0 to High(gMonsters
) do gMonsters
[a
].Free();
1218 monCheckTrapLastFrameId
:= 0;
1222 // will be called from map loader
1223 procedure g_Mons_InitTree (x
, y
, w
, h
: Integer);
1226 monsGrid
:= TMonsterGrid
.Create(x
, y
, w
, h
);
1227 //clearUidMap(); // why not?
1228 e_LogWritefln('%s', ['Recreated monster tree']);
1232 function g_Monsters_Create(MonsterType
: Byte; X
, Y
: Integer;
1233 Direction
: TDirection
; AdjCoord
: Boolean = False; ForcedUID
: Integer = -1): TMonster
;
1240 // Íåò òàêîãî ìîíñòðà
1241 if (MonsterType
> MONSTER_MAN
) or (MonsterType
= 0) then exit
;
1243 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1244 if MonsterType
= MONSTER_SOUL
then
1246 if soulcount
> MAX_SOUL
then exit
;
1247 soulcount
:= soulcount
+ 1;
1250 find_id
:= allocMonster();
1252 mon
:= TMonster
.Create(MonsterType
, find_id
, ForcedUID
);
1253 gMonsters
[find_id
] := mon
;
1254 mon
.mArrIdx
:= find_id
;
1257 uidMap
[mon
.FUID
] := mon
;
1259 // Íàñòðàèâàåì ïîëîæåíèå
1264 FObj
.X
:= X
-FObj
.Rect
.X
- (FObj
.Rect
.Width
div 2);
1265 FObj
.Y
:= Y
-FObj
.Rect
.Y
- FObj
.Rect
.Height
;
1269 FObj
.X
:= X
-FObj
.Rect
.X
;
1270 FObj
.Y
:= Y
-FObj
.Rect
.Y
;
1273 FDirection
:= Direction
;
1274 FStartDirection
:= Direction
;
1279 mon
.positionChanged();
1284 procedure g_Monsters_killedp();
1288 if gMonsters
= nil then
1291 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1292 h
:= High(gMonsters
);
1295 if (gMonsters
[a
] <> nil) then
1297 with gMonsters
[a
] do
1299 if (FMonsterType
= MONSTER_MAN
) and
1300 (FState
<> MONSTATE_DEAD
) and
1301 (FState
<> MONSTATE_SLEEP
) and
1302 (FState
<> MONSTATE_DIE
) then
1304 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj
.X
, FObj
.Y
);
1312 procedure g_Monsters_Update();
1317 if gTime
mod (GAME_TICK
*2) = 0 then
1321 if abs(pt_x
) > 246 then pt_xs
:= -pt_xs
;
1322 if abs(pt_y
) > 100 then pt_ys
:= -pt_ys
;
1325 gMon
:= True; // Äëÿ ðàáîòû BlockMon'à
1327 if gmon_debug_think
or gmon_debug_one_think_step
then
1329 gmon_debug_one_think_step
:= false;
1330 for a
:= 0 to High(gMonsters
) do
1332 if (gMonsters
[a
] = nil) then continue
;
1333 if not gMonsters
[a
].FRemoved
then
1335 if g_Game_IsClient
then
1336 gMonsters
[a
].ClientUpdate()
1338 gMonsters
[a
].Update();
1342 gMonsters
[a
].Free();
1343 gMonsters
[a
] := nil;
1351 procedure g_Monsters_Draw();
1355 if gMonsters
<> nil then
1357 for a
:= 0 to High(gMonsters
) do
1359 if (gMonsters
[a
] <> nil) then gMonsters
[a
].Draw();
1364 procedure g_Monsters_DrawHealth();
1369 if gMonsters
= nil then Exit
;
1370 e_TextureFontGetSize(gStdFont
, fW
, fH
);
1372 for a
:= 0 to High(gMonsters
) do
1374 if gMonsters
[a
] <> nil then
1376 e_TextureFontPrint(gMonsters
[a
].FObj
.X
+ gMonsters
[a
].FObj
.Rect
.X
,
1377 gMonsters
[a
].FObj
.Y
+ gMonsters
[a
].FObj
.Rect
.Y
+ gMonsters
[a
].FObj
.Rect
.Height
- fH
,
1378 IntToStr(gMonsters
[a
].FHealth
), gStdFont
);
1383 function g_Monsters_ByUID (UID
: Word): TMonster
;
1385 result
:= uidMap
[UID
];
1388 procedure g_Monsters_SaveState(var Mem
: TBinMemoryWriter
);
1393 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1395 if (gMonsters
<> nil) then
1397 for i
:= 0 to High(gMonsters
) do
1399 if (gMonsters
[i
] <> nil) then
1401 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then count
+= 1;
1406 Mem
:= TBinMemoryWriter
.Create((count
+1) * 350);
1408 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1410 Mem
.WriteInt(pt_xs
);
1412 Mem
.WriteInt(pt_ys
);
1414 // Êîëè÷åñòâî ìîíñòðîâ:
1415 Mem
.WriteInt(count
);
1420 // Ñîõðàíÿåì ìîíñòðîâ:
1421 for i
:= 0 to High(gMonsters
) do
1423 if (gMonsters
[i
] <> nil) then
1425 if (gMonsters
[i
].FMonsterType
<> MONSTER_NONE
) then
1428 b
:= gMonsters
[i
].MonsterType
;
1430 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1431 gMonsters
[i
].SaveState(Mem
);
1437 procedure g_Monsters_LoadState(var Mem
: TBinMemoryReader
);
1443 if Mem
= nil then exit
;
1445 g_Monsters_Free(false);
1447 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1453 // Êîëè÷åñòâî ìîíñòðîâ
1456 if count
= 0 then exit
;
1458 // Çàãðóæàåì ìîíñòðîâ
1459 for a
:= 0 to count
-1 do
1464 mon
:= g_Monsters_Create(b
, 0, 0, D_LEFT
);
1465 if mon
= nil then raise EBinSizeError
.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1466 // Çàãðóæàåì äàííûå ìîíñòðà
1472 // ////////////////////////////////////////////////////////////////////////// //
1473 function g_Mons_SpawnAt (monType
: Integer; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1476 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1478 result
:= g_Monsters_Create(monType
, x
, y
, dir
);
1483 function g_Mons_SpawnAt (const typeName
: AnsiString; x
, y
: Integer; dir
: TDirection
=D_LEFT
): TMonster
; overload
;
1485 result
:= g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName
), x
, y
, dir
);
1490 // ////////////////////////////////////////////////////////////////////////// //
1491 function g_Mons_TypeLo (): Integer; inline; begin result
:= Low(MONSTERTABLE
); end;
1492 function g_Mons_TypeHi (): Integer; inline; begin result
:= High(MONSTERTABLE
); end;
1495 function g_Mons_TypeIdByName (const name
: String): Integer;
1500 while (i
<= MONSTER_MAN
) do
1502 if (CompareText(name
, MONSTERTABLE
[i
].Name
) = 0) then
1511 if (CompareText(name
, 'zombie') = 0) then result
:= MONSTER_ZOMBY
;
1515 function g_Mons_NameByTypeId (monType
: Integer): AnsiString;
1517 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1518 result
:= MONSTERTABLE
[monType
].Name
1524 function g_Mons_GetKilledByTypeId (monType
: Integer): AnsiString;
1526 if (monType
>= MONSTER_DEMON
) and (monType
<= MONSTER_MAN
) then
1527 Result
:= KilledByMonster
[monType
]
1533 // ////////////////////////////////////////////////////////////////////////// //
1534 { T M o n s t e r : }
1536 procedure TMonster
.setGameX (v
: Integer); inline; begin FObj
.X
:= v
; positionChanged(); end;
1537 procedure TMonster
.setGameY (v
: Integer); inline; begin FObj
.Y
:= v
; positionChanged(); end;
1538 procedure TMonster
.setPosition (ax
, ay
: Integer; callPosChanged
: Boolean=true); inline; begin FObj
.X
:= ax
; FObj
.Y
:= ay
; if callPosChanged
then positionChanged(); end;
1541 procedure TMonster
.ActionSound();
1543 case FMonsterType
of
1545 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj
.X
, FObj
.Y
);
1546 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
,
1548 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj
.X
, FObj
.Y
);
1549 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1550 MONSTER_KNIGHT
, MONSTER_PAIN
, MONSTER_DEMON
,
1552 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj
.X
, FObj
.Y
);
1554 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj
.X
, FObj
.Y
);
1556 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj
.X
, FObj
.Y
);
1558 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj
.X
, FObj
.Y
);
1562 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj
.X
, FObj
.Y
);
1566 procedure TMonster
.PainSound();
1574 case FMonsterType
of
1575 MONSTER_IMP
, MONSTER_ZOMBY
, MONSTER_SERG
,
1576 MONSTER_SKEL
, MONSTER_CGUN
:
1577 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj
.X
, FObj
.Y
);
1578 MONSTER_SOUL
, MONSTER_BARON
, MONSTER_CACO
,
1579 MONSTER_KNIGHT
, MONSTER_DEMON
, MONSTER_SPIDER
,
1580 MONSTER_BSP
, MONSTER_CYBER
:
1581 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj
.X
, FObj
.Y
);
1583 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj
.X
, FObj
.Y
);
1585 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj
.X
, FObj
.Y
);
1587 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj
.X
, FObj
.Y
);
1589 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj
.X
, FObj
.Y
);
1593 procedure TMonster
.DieSound();
1595 case FMonsterType
of
1598 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj
.X
, FObj
.Y
);
1599 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj
.X
, FObj
.Y
);
1601 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1603 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj
.X
, FObj
.Y
);
1604 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj
.X
, FObj
.Y
);
1605 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj
.X
, FObj
.Y
);
1608 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj
.X
, FObj
.Y
);
1610 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj
.X
, FObj
.Y
);
1612 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj
.X
, FObj
.Y
);
1614 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj
.X
, FObj
.Y
);
1616 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj
.X
, FObj
.Y
);
1618 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj
.X
, FObj
.Y
);
1620 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj
.X
, FObj
.Y
);
1622 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj
.X
, FObj
.Y
);
1624 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj
.X
, FObj
.Y
);
1626 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj
.X
, FObj
.Y
);
1628 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj
.X
, FObj
.Y
);
1630 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj
.X
, FObj
.Y
);
1632 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj
.X
, FObj
.Y
);
1634 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj
.X
, FObj
.Y
);
1638 procedure TMonster
.WakeUpSound();
1640 case FMonsterType
of
1643 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj
.X
, FObj
.Y
);
1644 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj
.X
, FObj
.Y
);
1646 MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_CGUN
:
1648 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj
.X
, FObj
.Y
);
1649 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj
.X
, FObj
.Y
);
1650 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj
.X
, FObj
.Y
);
1653 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj
.X
, FObj
.Y
);
1655 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj
.X
, FObj
.Y
);
1657 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj
.X
, FObj
.Y
);
1659 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj
.X
, FObj
.Y
);
1661 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj
.X
, FObj
.Y
);
1663 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj
.X
, FObj
.Y
);
1665 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj
.X
, FObj
.Y
);
1667 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj
.X
, FObj
.Y
);
1669 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj
.X
, FObj
.Y
);
1671 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj
.X
, FObj
.Y
);
1673 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj
.X
, FObj
.Y
);
1675 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj
.X
, FObj
.Y
);
1681 procedure TMonster
.BFGHit();
1683 if FMonsterType
= MONSTER_FISH
then
1686 g_Weapon_BFGHit(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
1687 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
1688 {if g_Game_IsServer and g_Game_IsNet then
1689 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1690 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1694 function TMonster
.Collide(X
, Y
: Integer; Width
, Height
: Word): Boolean;
1696 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1704 function TMonster
.Collide(Panel
: TPanel
): Boolean;
1706 Result
:= g_Collide(FObj
.X
+FObj
.Rect
.X
,
1711 Panel
.Width
, Panel
.Height
);
1714 function TMonster
.Collide(X
, Y
: Integer): Boolean;
1716 X
:= X
- FObj
.X
- FObj
.Rect
.X
;
1717 Y
:= Y
- FObj
.Y
- FObj
.Rect
.Y
;
1718 Result
:= (x
>= 0) and (x
<= FObj
.Rect
.Width
) and
1719 (y
>= 0) and (y
<= FObj
.Rect
.Height
);
1722 procedure TMonster
.Respawn
;
1728 FDirection
:= FStartDirection
;
1729 {GameX}FObj
.X
:= FStartX
;
1730 {GameY}FObj
.Y
:= FStartY
;
1731 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
1732 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
1737 FDieTriggers
:= nil;
1738 FWaitAttackAnim
:= False;
1739 FChainFire
:= False;
1742 FState
:= MONSTATE_SLEEP
;
1743 FCurAnim
:= ANIM_SLEEP
;
1745 positionChanged(); // this updates spatial accelerators
1747 if g_Game_IsNet
and g_Game_IsServer
then
1749 MH_SEND_MonsterPos(FUID
);
1750 MH_SEND_MonsterState(FUID
);
1754 constructor TMonster
.Create(MonsterType
: Byte; aID
: Integer; ForcedUID
: Integer = -1);
1757 FramesID
: DWORD
= 0;
1761 if ForcedUID
< 0 then
1762 FUID
:= g_CreateUID(UID_MONSTER
)
1766 FMonsterType
:= MonsterType
;
1770 FState
:= MONSTATE_SLEEP
;
1771 FCurAnim
:= ANIM_SLEEP
;
1772 FHealth
:= MONSTERTABLE
[MonsterType
].Health
;
1773 FMaxHealth
:= FHealth
;
1774 FObj
.Rect
:= MONSTERTABLE
[MonsterType
].Rect
;
1775 FDieTriggers
:= nil;
1776 FSpawnTrigger
:= -1;
1777 FWaitAttackAnim
:= False;
1778 FChainFire
:= False;
1780 FNoRespawn
:= False;
1782 FBehaviour
:= BH_NORMAL
;
1789 trapCheckFrameId
:= 0;
1791 if FMonsterType
in [MONSTER_ROBO
, MONSTER_BARREL
] then
1792 FBloodKind
:= BLOOD_SPARKS
1794 FBloodKind
:= BLOOD_NORMAL
;
1795 if FMonsterType
= MONSTER_CACO
then
1801 else if FMonsterType
in [MONSTER_BARON
, MONSTER_KNIGHT
] then
1814 SetLength(FAnim
, Length(ANIMTABLE
));
1816 for a
:= 0 to High(FAnim
) do
1818 FAnim
[a
, D_LEFT
] := nil;
1819 FAnim
[a
, D_RIGHT
] := nil;
1822 for a
:= ANIM_SLEEP
to ANIM_PAIN
do
1823 if (ANIMTABLE
[a
].name
<> '') and
1824 (MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
] <> 0) then
1826 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1827 '_'+ANIMTABLE
[a
].name
;
1829 res
:= g_Frames_Exists(s
);
1832 res
:= g_Frames_Get(FramesID
, s
);
1834 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1837 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1838 if a
<> ANIM_MESS
then
1841 if g_Frames_Get(FramesID
, 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1842 '_'+ANIMTABLE
[ANIM_DIE
].name
) then
1844 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1845 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1846 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[ANIM_DIE
].loop
,
1847 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[ANIM_DIE
]);
1852 FAnim
[a
, D_RIGHT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1853 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1855 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1856 if MONSTER_ANIMTABLE
[MonsterType
].LeftAnim
then
1858 s
:= 'FRAMES_MONSTER_'+MONSTERTABLE
[MonsterType
].Name
+
1859 '_'+ANIMTABLE
[a
].name
+'_L';
1860 if g_Frames_Exists(s
) then
1861 g_Frames_Get(FramesID
, s
);
1864 FAnim
[a
, D_LEFT
] := TAnimation
.Create(FramesID
, ANIMTABLE
[a
].loop
,
1865 MONSTER_ANIMTABLE
[MonsterType
].AnimSpeed
[a
]);
1868 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1869 if MonsterType
= MONSTER_VILE
then
1871 g_Frames_Get(FramesID
, 'FRAMES_FIRE');
1872 vilefire
:= TAnimation
.Create(FramesID
, True, 2);
1878 function TMonster
.Damage(aDamage
: Word; VelX
, VelY
: Integer; SpawnerUID
: Word; t
: Byte): Boolean;
1885 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1886 if (FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_REVIVE
) then
1889 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1890 if (t
= HIT_ELECTRO
) and (FMonsterType
= MONSTER_FISH
) and g_Game_IsServer
then
1893 if Random(2) = 0 then
1894 FDirection
:= D_RIGHT
1896 FDirection
:= D_LEFT
;
1898 SetState(MONSTATE_RUN
);
1902 // Ëîâóøêà óáèâàåò ñðàçó:
1903 if t
= HIT_TRAP
then
1906 // Ðîáîòó óðîíà íåò:
1907 if FMonsterType
= MONSTER_ROBO
then
1911 if g_Game_IsServer
then Dec(FHealth
, aDamage
);
1913 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1916 FPain
:= FPain
+aDamage
;
1918 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1919 if FState
<> MONSTATE_PAIN
then
1920 if (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) and
1921 (FMonsterType
<> MONSTER_BARREL
) then
1922 SetState(MONSTATE_PAIN
);
1924 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1925 if (gBloodCount
> 0) then
1927 c
:= Min(aDamage
, 200);
1928 c
:= c
*gBloodCount
- (aDamage
div 4) + Random(c
div 2);
1930 if (VelX
= 0) and (VelY
= 0) then
1934 HIT_TRAP
, HIT_ACID
, HIT_ELECTRO
, HIT_FLAME
: MakeBloodSimple(c
);
1935 HIT_BFG
, HIT_ROCKET
, HIT_SOME
: MakeBloodVector(c
, VelX
, VelY
);
1939 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1940 if (SpawnerUID
<> FUID
) and (BehaviourDamage(SpawnerUID
, FBehaviour
, FMonsterType
)) then
1942 FTargetUID
:= SpawnerUID
;
1946 // Çäîðîâüå çàêîí÷èëîñü:
1947 if FHealth
<= 0 then
1949 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1950 if (FMonsterType
<> MONSTER_BARREL
) then
1952 if (g_GetUIDType(SpawnerUID
) = UID_PLAYER
) then
1954 p
:= g_Player_Get(SpawnerUID
);
1955 if (p
<> nil) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
1957 p
.MonsterKills
:= p
.MonsterKills
+1;
1958 if gGameSettings
.GameMode
= GM_COOP
then
1959 p
.Frags
:= p
.Frags
+ 1;
1960 // Uncomment this if you want to double-kill monsters
1964 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1966 Inc(gCoopMonstersKilled
);
1967 if g_Game_IsNet
then
1973 case FMonsterType
of
1974 MONSTER_ZOMBY
: c
:= ITEM_AMMO_BULLETS
;
1975 MONSTER_SERG
: c
:= ITEM_WEAPON_SHOTGUN1
;
1976 MONSTER_CGUN
: c
:= ITEM_WEAPON_CHAINGUN
;
1977 MONSTER_MAN
: c
:= ITEM_KEY_RED
;
1984 it
:= g_Items_Create(FObj
.X
+ (FObj
.Rect
.Width
div 2),
1985 FObj
.Y
+ (FObj
.Rect
.Height
div 2),
1987 g_Obj_Push(g_Items_ObjByIdx(it
), (FObj
.Vel
.X
div 2)-3+Random(7),
1988 (FObj
.Vel
.Y
div 2)-Random(4));
1989 positionChanged(); // this updates spatial accelerators
1990 if g_Game_IsServer
and g_Game_IsNet
then
1991 MH_SEND_ItemSpawn(True, it
);
1994 // Òðóï äàëüøå íå èäåò:
1997 // Ó òðóïà ðàçìåðû ìåíüøå:
1998 if (FMonsterType
<> MONSTER_FISH
) and (FMonsterType
<> MONSTER_PAIN
) then
2000 FObj
.Rect
.Y
:= FObj
.Rect
.Y
+ FObj
.Rect
.Height
-12;
2001 FObj
.Rect
.Height
:= 12;
2005 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2006 if (FHealth
<= -30) and
2007 ((FMonsterType
= MONSTER_IMP
) or (FMonsterType
= MONSTER_ZOMBY
) or
2008 (FMonsterType
= MONSTER_SERG
) or (FMonsterType
= MONSTER_CGUN
) or
2009 (FMonsterType
= MONSTER_MAN
)) then
2011 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
2012 SetState(MONSTATE_DIE
, ANIM_MESS
);
2017 SetState(MONSTATE_DIE
);
2020 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2021 if g_Game_IsServer
then ActivateTriggers();
2026 if FState
= MONSTATE_SLEEP
then
2027 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2028 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2029 SetState(MONSTATE_GO
);
2032 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2036 function TMonster
.Heal(Value
: Word): Boolean;
2039 if g_Game_IsClient
then
2044 if FHealth
< FMaxHealth
then
2046 IncMax(FHealth
, Value
, FMaxHealth
);
2047 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
);
2052 destructor TMonster
.Destroy();
2056 for a
:= 0 to High(FAnim
) do
2058 FAnim
[a
, D_LEFT
].Free();
2059 FAnim
[a
, D_RIGHT
].Free();
2064 if (mProxyId
<> -1) then
2066 if (monsGrid
<> nil) then
2068 monsGrid
.removeBody(mProxyId
);
2069 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2070 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx
, UID
, mProxyId
]), MSG_NOTIFY
);
2076 if (mArrIdx
<> -1) and (mArrIdx
< Length(gMonsters
)) then
2078 freeInds
.release(mArrIdx
);
2079 gMonsters
[mArrIdx
] := nil;
2083 uidMap
[FUID
] := nil;
2085 inherited Destroy();
2088 procedure TMonster
.Draw();
2094 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2095 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2097 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2098 if FMonsterType
= MONSTER_VILE
then
2099 if FState
= MONSTATE_SHOOT
then
2100 if GetPos(FTargetUID
, @o
) then
2101 vilefire
.Draw(o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-32,
2102 o
.Y
+o
.Rect
.Y
+o
.Rect
.Height
-128, M_NONE
);
2104 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2105 if (g_dbg_scale
= 1.0) then
2107 if not g_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
,
2108 sX
-128, sY
-128, sWidth
+256, sHeight
+256) then
2112 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2113 if FState
= MONSTATE_DEAD
then
2114 case FMonsterType
of
2115 MONSTER_BARREL
, MONSTER_SOUL
, MONSTER_PAIN
: Exit
;
2118 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2119 if FAnim
[FCurAnim
, FDirection
] <> nil then
2121 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2122 if (FDirection
= D_LEFT
) and
2123 ((not MONSTER_ANIMTABLE
[FMonsterType
].LeftAnim
) or
2124 (FAnim
[FCurAnim
, D_LEFT
].FramesID
= FAnim
[FCurAnim
, D_RIGHT
].FramesID
)) and
2125 (FMonsterType
<> MONSTER_BARREL
) then
2130 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2131 if (FDirection
= D_LEFT
) and
2132 (FMonsterType
<> MONSTER_BARREL
) then
2134 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].X
;
2135 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaLeft
[FCurAnim
].Y
;
2137 if m
= M_HORIZONTAL
then
2138 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2139 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2140 c
:= (MONSTERTABLE
[FMonsterType
].Rect
.X
- dx
) + MONSTERTABLE
[FMonsterType
].Rect
.Width
;
2141 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2142 dx
:= FAnim
[FCurAnim
, FDirection
].Width
- c
- MONSTERTABLE
[FMonsterType
].Rect
.X
;
2143 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2145 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2148 else // Ïðàâàÿ àíèìàöèÿ
2150 dx
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].X
;
2151 dy
:= MONSTER_ANIMTABLE
[FMonsterType
].AnimDeltaRight
[FCurAnim
].Y
;
2155 FAnim
[FCurAnim
, FDirection
].Draw(Obj
.X
+dx
, Obj
.Y
+dy
, m
);
2158 if g_debug_Frames
then
2160 e_DrawQuad(FObj
.X
+FObj
.Rect
.X
,
2162 FObj
.X
+FObj
.Rect
.X
+FObj
.Rect
.Width
-1,
2163 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-1,
2168 procedure TMonster
.MakeBloodSimple(Count
: Word);
2170 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)+8,
2171 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2172 Count
div 2, 3, -1, 16, (FObj
.Rect
.Height
*2 div 3),
2173 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2174 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-8,
2175 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2176 Count
div 2, -3, -1, 16, (FObj
.Rect
.Height
*2) div 3,
2177 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2180 procedure TMonster
.MakeBloodVector(Count
: Word; VelX
, VelY
: Integer);
2182 g_GFX_Blood(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2183 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2184 Count
, VelX
, VelY
, 16, (FObj
.Rect
.Height
*2) div 3,
2185 FBloodRed
, FBloodGreen
, FBloodBlue
, FBloodKind
);
2188 procedure TMonster
.Push(vx
, vy
: Integer);
2190 FObj
.Accel
.X
:= FObj
.Accel
.X
+ vx
;
2191 FObj
.Accel
.Y
:= FObj
.Accel
.Y
+ vy
;
2192 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2195 procedure TMonster
.SetState(State
: Byte; ForceAnim
: Byte = 255);
2199 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2200 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2201 if (State
= MONSTATE_DIE
) and (MonsterType
= MONSTER_SOUL
) then
2202 soulcount
:= soulcount
-1;
2204 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2206 MONSTATE_DIE
, MONSTATE_DEAD
, MONSTATE_REVIVE
:
2207 if (State
<> MONSTATE_DEAD
) and (State
<> MONSTATE_REVIVE
) and
2208 (State
<> MONSTATE_GO
) then
2215 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterState(FUID
, ForceAnim
);
2217 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2219 MONSTATE_SLEEP
: Anim
:= ANIM_SLEEP
;
2220 MONSTATE_PAIN
: Anim
:= ANIM_PAIN
;
2221 MONSTATE_WAIT
: Anim
:= ANIM_SLEEP
;
2222 MONSTATE_CLIMB
, MONSTATE_RUN
, MONSTATE_RUNOUT
, MONSTATE_GO
: Anim
:= ANIM_GO
;
2223 MONSTATE_SHOOT
: Anim
:= ANIM_ATTACK
;
2224 MONSTATE_ATTACK
: Anim
:= ANIM_ATTACK
;
2225 MONSTATE_DIE
: Anim
:= ANIM_DIE
;
2227 begin // íà÷àëè âîñðåøàòüñÿ
2229 FAnim
[Anim
, FDirection
].Revert(True);
2231 FObj
.Rect
:= MONSTERTABLE
[FMonsterType
].Rect
;
2232 FHealth
:= MONSTERTABLE
[FMonsterType
].Health
;
2239 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2240 if ForceAnim
<> 255 then
2243 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2244 if FCurAnim
<> Anim
then
2245 if FAnim
[Anim
, FDirection
] <> nil then
2247 FAnim
[Anim
, FDirection
].Reset();
2252 function TMonster
.TeleportTo(X
, Y
: Integer; silent
: Boolean; dir
: Byte): Boolean;
2259 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2260 if g_CollideLevel(X
, Y
, FObj
.Rect
.Width
, FObj
.Rect
.Height
) then
2262 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj
.X
, FObj
.Y
);
2263 if g_Game_IsServer
and g_Game_IsNet
then
2264 MH_SEND_Sound(FObj
.X
, FObj
.Y
, 'SOUND_GAME_NOTELEPORT');
2270 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2273 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
2274 TA
:= TAnimation
.Create(FramesID
, False, 6);
2275 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj
.X
, Obj
.Y
);
2276 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2277 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2279 if g_Game_IsServer
and g_Game_IsNet
then
2280 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2281 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 1,
2285 FObj
.X
:= X
- FObj
.Rect
.X
;
2286 FObj
.Y
:= Y
- FObj
.Rect
.Y
;
2290 FDirection
:= D_LEFT
2293 FDirection
:= D_RIGHT
2297 if FDirection
= D_RIGHT
then
2298 FDirection
:= D_LEFT
2300 FDirection
:= D_RIGHT
;
2303 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2304 if not silent
and (TA
<> nil) then
2306 g_GFX_OnceAnim(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2307 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, TA
);
2310 if g_Game_IsServer
and g_Game_IsNet
then
2311 MH_SEND_Effect(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-32,
2312 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2)-32, 0,
2316 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_MonsterPos(FUID
);
2320 procedure TMonster
.Update();
2322 a
, b
, sx
, sy
, wx
, wy
, oldvelx
: Integer;
2332 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2333 if FMonsterType
= MONSTER_FISH
then
2334 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
2335 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2338 // Ëåòàþùèå ìîíòñðû:
2339 if ((FMonsterType
= MONSTER_SOUL
) or
2340 (FMonsterType
= MONSTER_PAIN
) or
2341 (FMonsterType
= MONSTER_CACO
)) and
2342 (FState
<> MONSTATE_DIE
) and
2343 (FState
<> MONSTATE_DEAD
) then
2346 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2347 if gTime
mod (GAME_TICK
*2) <> 0 then
2349 g_Obj_Move(@FObj
, fall
, True, True);
2350 positionChanged(); // this updates spatial accelerators
2354 if FPainTicks
> 0 then
2357 FPainSound
:= False;
2360 st
:= g_Obj_Move(@FObj
, fall
, True, True);
2361 positionChanged(); // this updates spatial accelerators
2363 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2364 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
2365 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
2368 if alive
and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
2370 Inc(gCoopMonstersKilled
);
2371 if g_Game_IsNet
then
2378 oldvelx
:= FObj
.Vel
.X
;
2380 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2381 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
2382 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2384 if FFireTime
> 0 then
2386 if WordBool(st
and MOVE_INWATER
) then
2391 FFireTime
:= FFireTime
- 1;
2392 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
2393 if FFirePainTime
= 0 then
2395 Damage(5, FFireAttacker
, 0, 0, HIT_FLAME
);
2396 FFirePainTime
:= 18;
2399 FFirePainTime
:= FFirePainTime
- 1;
2403 // Ìåðòâûé íè÷åãî íå äåëàåò:
2404 if (FState
= MONSTATE_DEAD
) then
2407 // AI ìîíñòðîâ âûêëþ÷åí:
2408 if g_debug_MonsterOff
then
2411 if FState
<> MONSTATE_SLEEP
then
2412 SetState(MONSTATE_SLEEP
);
2415 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2416 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
2417 case FMonsterType
of
2419 if Random(4) = 0 then
2420 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2421 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2422 MONSTER_ROBO
, MONSTER_BARREL
:
2423 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
2424 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
2426 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
2427 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
2428 if Random(2) = 0 then
2429 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
2431 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
2435 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2436 if FMonsterType
= MONSTER_BARREL
then
2438 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
2439 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
2440 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2441 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
2445 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2446 if FMonsterType
= MONSTER_SOUL
then
2447 if WordBool(st
and MOVE_HITAIR
) then
2448 g_Obj_SetSpeed(@FObj
, 16);
2453 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2454 if FObj
.Vel
.Y
< 0 then
2455 if WordBool(st
and MOVE_INWATER
) then
2458 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2459 FTargetTime
:= FTargetTime
+ 1;
2462 if FShellTimer
> -1 then
2463 if FShellTimer
= 0 then
2465 if FShellType
= SHELL_SHELL
then
2466 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2467 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2468 GameVelX
, GameVelY
-2, SHELL_SHELL
)
2469 else if FShellType
= SHELL_DBLSHELL
then
2471 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2472 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2473 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
2474 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
2475 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
2476 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
2479 end else Dec(FShellTimer
);
2481 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2483 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
2484 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
2485 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
2486 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
2487 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2488 (FObj
.Accel
.Y
= 0) then
2489 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2492 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
2494 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2495 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
2497 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
2498 if gSoundEffectsDF
then PainSound();
2500 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
2503 // Ñíèæàåì áîëü ñî âðåìåíåì:
2506 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2507 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
2511 SetState(MONSTATE_GO
);
2515 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
2518 FSleep
:= FSleep
+ 1;
2520 // Ïðîñïàëè äîñòàòî÷íî:
2521 if FSleep
>= 18 then
2526 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2527 if (FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_KILLER
) or (FBehaviour
= BH_MANIAC
) then
2528 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2529 if (gPlayers
<> nil) then
2530 for a
:= 0 to High(gPlayers
) do
2531 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
2532 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
2534 if g_Look(@FObj
, @Obj
, FDirection
) then
2536 FTargetUID
:= gPlayers
[a
].UID
;
2539 SetState(MONSTATE_GO
);
2543 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2544 if (FTargetUID
= 0) and ((FBehaviour
= BH_MANIAC
)
2545 or (FBehaviour
= BH_INSANE
) or (FBehaviour
= BH_CANNIBAL
)) then
2546 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2547 if gMonsters
<> nil then
2548 for a
:= 0 to High(gMonsters
) do
2549 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
2550 (gMonsters
[a
].FUID
<> FUID
) then
2552 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2553 if (FBehaviour
= BH_MANIAC
) and
2554 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2556 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2557 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
) and
2558 (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
2560 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2561 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
2563 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
2565 FTargetUID
:= gMonsters
[a
].UID
;
2568 SetState(MONSTATE_GO
);
2574 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
2577 FSleep
:= FSleep
- 1;
2579 // Âûæäàëè äîñòàòî÷íî - èäåì:
2581 SetState(MONSTATE_GO
);
2584 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2586 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2587 if WordBool(st
and MOVE_BLOCK
) then
2591 SetState(MONSTATE_RUNOUT
);
2596 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2597 if (FMonsterType
= MONSTER_VILE
) then
2598 if isCorpse(@FObj
, False) <> -1 then
2601 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
2606 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2607 if (not GetPos(FTargetUID
, @o
)) or (FTargetTime
> MAX_ATM
) then
2608 if not findNewPrey() then
2609 begin // Íîâûõ öåëåé íåò
2617 o
.Rect
:= _Rect(0, 0, 0, 1);
2619 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2620 GetPos(FTargetUID
, @o
);
2622 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2623 if g_Obj_Collide(@FObj
, @o
) and (FTargetUID
<> 0) then
2626 if (FMonsterType
<> MONSTER_CYBER
) or (Random(2) = 0) then
2633 // Ðàññòîÿíèå äî öåëè:
2634 sx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2)-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
2635 sy
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2)-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
2637 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2639 FDirection
:= D_RIGHT
2641 FDirection
:= D_LEFT
;
2643 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2644 if canShoot(FMonsterType
) and (FTargetUID
<> 0) then
2645 if Abs(sx
) > Abs(sy
) then // óãîë âûñòðåëà óäîáíûé
2646 if shoot(@o
, False) then
2649 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2650 if Abs(sx
) < 40 then
2651 if FMonsterType
<> MONSTER_FISH
then
2654 SetState(MONSTATE_RUN
);
2655 if Random(2) = 0 then
2656 FDirection
:= D_LEFT
2658 FDirection
:= D_RIGHT
;
2663 // Óïåðëèñü â ñòåíó:
2664 if WordBool(st
and MOVE_HITWALL
) then
2666 if g_Triggers_PressR(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
, FObj
.Rect
.Width
,
2667 FObj
.Rect
.Height
, FUID
, ACTIVATE_MONSTERPRESS
) <> nil then
2668 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2670 SetState(MONSTATE_WAIT
);
2675 case FMonsterType
of
2676 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
2678 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
2679 (FObj
.Accel
.Y
= 0) then
2680 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2681 // Ïðûæîê ÷åðåç ñòåíó:
2682 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2683 SetState(MONSTATE_CLIMB
);
2690 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2691 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
2692 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
2694 if FMonsterType
= MONSTER_FISH
then
2696 if not WordBool(st
and MOVE_INWATER
) then
2697 begin // Ðûáà âíå âîäû:
2698 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2699 begin // "Ñòîèò" òâåðäî
2700 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2701 if FObj
.Accel
.Y
= 0 then FObj
.Vel
.Y
:= -6;
2702 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
2706 SetState(MONSTATE_PAIN
);
2707 FPain
:= FPain
+ 50;
2711 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2713 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2717 // Ðûáà ïëûâåò ââåðõ:
2718 if FObj
.Vel
.Y
< 0 then
2719 if not g_Obj_CollideWater(@FObj
, 0, -16) then
2721 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2723 // Ïëàâàåì òóäà-ñþäà:
2724 if Random(2) = 0 then
2725 FDirection
:= D_LEFT
2727 FDirection
:= D_RIGHT
;
2729 SetState(MONSTATE_RUN
);
2733 else // Ëåòàþùèå ìîíñòðû
2735 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2737 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
2742 else // "Íàçåìíûå" ìîíñòðû
2744 // Âîçìîæíî, ïèíàåì êóñêè:
2745 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
2747 b
:= Abs(FObj
.Vel
.X
);
2748 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2749 for a
:= 0 to High(gGibs
) do
2751 if gGibs
[a
].alive
and
2752 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2753 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
2756 if FObj
.Vel
.X
< 0 then
2758 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
2762 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
2767 // Áîññû ìîãóò ïèíàòü òðóïû:
2768 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
2769 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
2771 b
:= Abs(FObj
.Vel
.X
);
2772 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
2773 for a
:= 0 to High(gCorpses
) do
2774 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
2776 co
:= gCorpses
[a
].Obj
;
2777 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
2778 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
2780 if FObj
.Vel
.X
< 0 then
2781 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
2783 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
2786 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2788 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
2790 if (Random(4) = 0) and (FObj
.Accel
.Y
= 0) then
2791 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
2794 FSleep
:= FSleep
+ 1;
2800 if Random(8) = 0 then
2804 // Áåæèì â âûáðàííóþ ñòîðîíó:
2805 if FDirection
= D_RIGHT
then
2806 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2808 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2810 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2811 if WordBool(st
and MOVE_INWATER
) then
2812 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2813 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2814 if FMonsterType
= MONSTER_FISH
then
2818 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
2820 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2821 if WordBool(st
and MOVE_BLOCK
) then
2825 SetState(MONSTATE_RUNOUT
);
2830 FSleep
:= FSleep
- 1;
2832 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2833 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
2836 SetState(MONSTATE_GO
);
2837 // Ñòåíà - èäåì îáðàòíî:
2838 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2841 if Random(8) = 0 then
2845 // Áåæèì â âûáðàííóþ ñòîðîíó:
2846 if FDirection
= D_RIGHT
then
2847 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2849 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2851 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2852 if WordBool(st
and MOVE_INWATER
) then
2853 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2854 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2855 if FMonsterType
= MONSTER_FISH
then
2859 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2861 // Âûøëè èç ÁëîêÌîíà:
2862 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
2865 FSleep
:= FSleep
- 1;
2867 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2868 if FSleep
<= -18 then
2871 SetState(MONSTATE_GO
);
2872 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2873 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2876 if Random(8) = 0 then
2880 // Áåæèì â âûáðàííóþ ñòîðîíó:
2881 if FDirection
= D_RIGHT
then
2882 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2884 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2886 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2887 if WordBool(st
and MOVE_INWATER
) then
2888 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2889 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2890 if FMonsterType
= MONSTER_FISH
then
2894 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2896 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2897 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
2898 (not WordBool(st
and MOVE_HITWALL
)) then
2901 SetState(MONSTATE_GO
);
2903 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2904 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
2908 SetState(MONSTATE_RUN
);
2912 // Áåæèì â âûáðàííóþ ñòîðîíó:
2913 if FDirection
= D_RIGHT
then
2914 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
2916 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
2918 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2919 if WordBool(st
and MOVE_INWATER
) then
2920 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
2921 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2922 if FMonsterType
= MONSTER_FISH
then
2926 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
2927 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
2929 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2930 if FMonsterType
= MONSTER_SOUL
then
2932 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
2933 SetState(MONSTATE_GO
);
2938 // Çàìåäëÿåìñÿ ïðè àòàêå:
2939 if FMonsterType
<> MONSTER_FISH
then
2940 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
2942 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2943 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
2945 // Öåëü ïîãèáëà => èäåì äàëüøå:
2946 if not GetPos(FTargetUID
, @o
) then
2948 SetState(MONSTATE_GO
);
2953 // Öåëü íå âèäíî => èäåì äàëüøå:
2954 if not g_Look(@FObj
, @o
, FDirection
) then
2956 SetState(MONSTATE_GO
);
2961 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2962 if g_Obj_CollideWater(@o
, 0, 0) then
2964 SetState(MONSTATE_GO
);
2970 tx
:= o
.X
+o
.Rect
.X
+(o
.Rect
.Width
div 2);
2971 ty
:= o
.Y
+o
.Rect
.Y
+(o
.Rect
.Height
div 2);
2972 g_Weapon_HitUID(FTargetUID
, 2, FUID
, HIT_SOME
);
2975 end; // case FState of ...
2979 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2980 if FState
= MONSTATE_REVIVE
then
2981 if FAnim
[FCurAnim
, FDirection
].Played
then
2982 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2983 FAnim
[FCurAnim
, FDirection
].Revert(False);
2984 SetState(MONSTATE_GO
);
2987 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2988 if vilefire
<> nil then
2991 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2992 if (FState
= MONSTATE_DIE
) and
2993 (FAnim
[FCurAnim
, FDirection
] <> nil) and
2994 (FAnim
[FCurAnim
, FDirection
].Played
) then
2997 SetState(MONSTATE_DEAD
);
2999 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3000 if (FMonsterType
= MONSTER_PAIN
) then
3002 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-30,
3003 FObj
.Y
+FObj
.Rect
.Y
+20, D_LEFT
);
3006 mon
.SetState(MONSTATE_GO
);
3007 mon
.FNoRespawn
:= True;
3008 Inc(gTotalMonsters
);
3009 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3012 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3013 FObj
.Y
+FObj
.Rect
.Y
+20, D_RIGHT
);
3016 mon
.SetState(MONSTATE_GO
);
3017 mon
.FNoRespawn
:= True;
3018 Inc(gTotalMonsters
);
3019 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3022 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2)-15,
3023 FObj
.Y
+FObj
.Rect
.Y
, D_RIGHT
);
3026 mon
.SetState(MONSTATE_GO
);
3027 mon
.FNoRespawn
:= True;
3028 Inc(gTotalMonsters
);
3029 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3032 if g_Game_IsNet
then MH_SEND_CoopStats();
3035 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3036 if (FMonsterType
= MONSTER_PAIN
) or
3037 (FMonsterType
= MONSTER_SOUL
) or
3038 (FMonsterType
= MONSTER_BARREL
) then
3042 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3043 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3044 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3045 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3046 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3047 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3048 if FState
= MONSTATE_ATTACK
then
3049 begin // Ñîñòîÿíèå - Àòàêà
3050 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3051 if FMonsterType
<> MONSTER_SOUL
then
3052 SetState(MONSTATE_GO
);
3054 else // Ñîñòîÿíèå - Ñòðåëüáà
3056 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3057 if not FChainFire
then
3058 SetState(MONSTATE_GO
)
3060 begin // Íàäî ñòðåëÿòü åùå
3061 FChainFire
:= False;
3062 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3063 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3064 FAnim
[FCurAnim
, FDirection
].Reset();
3068 FWaitAttackAnim
:= False;
3071 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3072 if (FMonsterType
= MONSTER_SOUL
) or
3073 ( (not FWaitAttackAnim
) and
3074 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3075 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3077 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3078 if FState
= MONSTATE_ATTACK
then
3079 begin // Ñîñòîÿíèå - Àòàêà
3080 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3081 if FMonsterType
= MONSTER_SOUL
then
3082 FAnim
[FCurAnim
, FDirection
].Reset();
3084 case FMonsterType
of
3085 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3086 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3087 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3088 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3089 if FMonsterType
= MONSTER_SOUL
then
3090 SetState(MONSTATE_GO
);
3093 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3094 if g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
) <> 0 then
3095 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj
.X
, FObj
.Y
);
3097 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3098 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3099 if FCurAnim
= ANIM_ATTACK2
then
3102 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3103 if g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
) <> 0 then
3104 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj
.X
, FObj
.Y
);
3108 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3109 if FCurAnim
= ANIM_ATTACK2
then
3111 sx
:= isCorpse(@FObj
, True);
3113 begin // Íàøëè, êîãî âîñêðåñèòü
3114 gMonsters
[sx
].SetState(MONSTATE_REVIVE
);
3115 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3116 // Âîñêðåøàòü - ñåáå âðåäèòü:
3117 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3123 else // Ñîñòîÿíèå - Ñòðåëüáà
3125 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3126 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
;
3128 if FDirection
= D_LEFT
then
3130 wx
:= MONSTER_ANIMTABLE
[FMonsterType
].wX
-(MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2));
3131 wx
:= MONSTERTABLE
[FMonsterType
].Rect
.X
+(MONSTERTABLE
[FMonsterType
].Rect
.Width
div 2)-wx
;
3132 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3135 wy
:= FObj
.Y
+ MONSTER_ANIMTABLE
[FMonsterType
].wY
;
3137 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3138 case FMonsterType
of
3140 g_Weapon_ball1(wx
, wy
, tx
, ty
, FUID
);
3143 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3144 g_Weapon_gun(wx
, wy
, tx
, ty
, 1, 3, FUID
, False);
3145 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3149 g_Weapon_shotgun(wx
, wy
, tx
, ty
, FUID
);
3150 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3152 FShellType
:= SHELL_SHELL
;
3156 g_Weapon_dshotgun(wx
, wy
, tx
, ty
, FUID
);
3158 FShellType
:= SHELL_DBLSHELL
;
3163 g_Weapon_rocket(wx
, wy
, tx
, ty
, FUID
);
3164 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3167 g_Weapon_revf(wx
, wy
, tx
, ty
, FUID
, FTargetUID
);
3170 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3171 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3172 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3176 g_Weapon_mgun(wx
, wy
, tx
, ty
, FUID
);
3177 if not gSoundEffectsDF
then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3178 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
3181 g_Weapon_aplasma(wx
, wy
, tx
, ty
, FUID
);
3183 g_Weapon_plasma(wx
, wy
, tx
, ty
, FUID
);
3185 g_Weapon_manfire(wx
, wy
, tx
, ty
, FUID
);
3186 MONSTER_BARON
, MONSTER_KNIGHT
:
3187 g_Weapon_ball7(wx
, wy
, tx
, ty
, FUID
);
3189 g_Weapon_ball2(wx
, wy
, tx
, ty
, FUID
);
3191 begin // Ñîçäàåì Lost_Soul:
3192 mon
:= g_Monsters_Create(MONSTER_SOUL
, FObj
.X
+(FObj
.Rect
.Width
div 2),
3193 FObj
.Y
+FObj
.Rect
.Y
, FDirection
);
3196 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3197 mon
.FTargetUID
:= FTargetUID
;
3198 GetPos(FTargetUID
, @o
);
3199 mon
.FTargetTime
:= 0;
3200 mon
.FNoRespawn
:= True;
3201 mon
.SetState(MONSTATE_GO
);
3202 mon
.shoot(@o
, True);
3203 Inc(gTotalMonsters
);
3205 if g_Game_IsNet
then MH_SEND_MonsterSpawn(mon
.UID
);
3210 if FMonsterType
<> MONSTER_PAIN
then
3211 if g_Game_IsNet
then
3212 MH_SEND_MonsterShot(FUID
, wx
, wy
, tx
, ty
);
3214 // Ñêîðîñòðåëüíûå ìîíñòðû:
3215 if (FMonsterType
= MONSTER_CGUN
) or
3216 (FMonsterType
= MONSTER_SPIDER
) or
3217 (FMonsterType
= MONSTER_BSP
) or
3218 (FMonsterType
= MONSTER_MANCUB
) or
3219 (FMonsterType
= MONSTER_ROBO
) then
3220 if not GetPos(FTargetUID
, @o
) then
3221 // Öåëü ìåðòâà - èùåì íîâóþ:
3223 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3224 if shoot(@o
, False) then
3228 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3229 FWaitAttackAnim
:= True;
3232 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3233 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3235 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3236 // Çâóêè ïðè ïåðåäâèæåíèè:
3237 case FMonsterType
of
3239 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3240 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3241 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3243 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3244 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3245 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3247 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3248 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3249 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3251 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3252 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3253 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3257 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3258 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3259 FObj
.Vel
.X
:= oldvelx
;
3261 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3262 if FAnim
[FCurAnim
, FDirection
] <> nil then
3263 FAnim
[FCurAnim
, FDirection
].Update();
3266 procedure TMonster
.SetDeadAnim
;
3268 if FAnim
<> nil then
3269 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3272 procedure TMonster
.RevertAnim(R
: Boolean = True);
3274 if FAnim
<> nil then
3275 if FAnim
[FCurAnim
, FDirection
].IsReverse
<> R
then
3276 FAnim
[FCurAnim
, FDirection
].Revert(R
);
3279 function TMonster
.AnimIsReverse
: Boolean;
3281 if FAnim
<> nil then
3282 Result
:= FAnim
[FCurAnim
, FDirection
].IsReverse
3287 procedure TMonster
.ClientUpdate();
3289 a
, b
, sx
, sy
, oldvelx
: Integer;
3296 sx
:= 0; // SHUT UP COMPILER
3299 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3300 if FMonsterType
= MONSTER_FISH
then
3301 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_WATER
or PANEL_ACID1
or PANEL_ACID2
) then
3302 if (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) then
3305 // Ëåòàþùèå ìîíòñðû:
3306 if ((FMonsterType
= MONSTER_SOUL
) or
3307 (FMonsterType
= MONSTER_PAIN
) or
3308 (FMonsterType
= MONSTER_CACO
)) and
3309 (FState
<> MONSTATE_DIE
) and
3310 (FState
<> MONSTATE_DEAD
) then
3313 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3314 if gTime
mod (GAME_TICK
*2) <> 0 then
3316 g_Obj_Move(@FObj
, fall
, True, True);
3317 positionChanged(); // this updates spatial accelerators
3321 if FPainTicks
> 0 then
3324 FPainSound
:= False;
3327 st
:= g_Obj_Move(@FObj
, fall
, True, True);
3328 positionChanged(); // this updates spatial accelerators
3330 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3331 if WordBool(st
and MOVE_FALLOUT
) or (FObj
.X
< -1000) or
3332 (FObj
.X
> gMapInfo
.Width
+1000) or (FObj
.Y
< -1000) then
3338 oldvelx
:= FObj
.Vel
.X
;
3340 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3341 if (FState
= MONSTATE_DIE
) or (FState
= MONSTATE_DEAD
) then
3342 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3344 if FFireTime
> 0 then
3346 if WordBool(st
and MOVE_INWATER
) then
3351 FFireTime
:= FFireTime
- 1;
3355 // Ìåðòâûé íè÷åãî íå äåëàåò:
3356 if (FState
= MONSTATE_DEAD
) then
3359 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3360 if WordBool(st
and MOVE_INWATER
) and (Random(32) = 0) then
3361 case FMonsterType
of
3363 if Random(4) = 0 then
3364 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3365 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3366 MONSTER_ROBO
, MONSTER_BARREL
:
3367 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
),
3368 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 1, 0, 0);
3370 g_GFX_Bubbles(FObj
.X
+FObj
.Rect
.X
+ Random(FObj
.Rect
.Width
-4),
3371 FObj
.Y
+FObj
.Rect
.Y
+ Random(4), 5, 4, 4);
3372 if Random(2) = 0 then
3373 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj
.X
, FObj
.Y
)
3375 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj
.X
, FObj
.Y
);
3379 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3380 if FMonsterType
= MONSTER_BARREL
then
3382 if (FState
= MONSTATE_DIE
) and (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 1) and
3383 (FAnim
[FCurAnim
, FDirection
].Counter
= 0) then
3384 g_Weapon_Explode(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3385 FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-16,
3389 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3390 if FMonsterType
= MONSTER_SOUL
then
3391 if WordBool(st
and MOVE_HITAIR
) then
3392 g_Obj_SetSpeed(@FObj
, 16);
3397 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3398 if FObj
.Vel
.Y
< 0 then
3399 if WordBool(st
and MOVE_INWATER
) then
3402 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3403 FTargetTime
:= FTargetTime
+ 1;
3405 if FShellTimer
> -1 then
3406 if FShellTimer
= 0 then
3408 if FShellType
= SHELL_SHELL
then
3409 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3410 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3411 GameVelX
, GameVelY
-2, SHELL_SHELL
)
3412 else if FShellType
= SHELL_DBLSHELL
then
3414 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3415 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3416 GameVelX
-1, GameVelY
-2, SHELL_SHELL
);
3417 g_Player_CreateShell(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2),
3418 FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2),
3419 GameVelX
+1, GameVelY
-2, SHELL_SHELL
);
3422 end else Dec(FShellTimer
);
3424 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3426 if (FState
in [MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_RUNOUT
,
3427 MONSTATE_ATTACK
, MONSTATE_SHOOT
]) then
3428 if g_Weapon_Danger(FUID
, FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
,
3429 FObj
.Rect
.Width
, FObj
.Rect
.Height
, 50) then
3430 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3431 (FObj
.Accel
.Y
= 0) then
3432 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3435 MONSTATE_PAIN
: // Ñîñòîÿíèå - Áîëü
3437 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3438 if FPain
>= MONSTERTABLE
[FMonsterType
].Pain
then
3440 FPain
:= MONSTERTABLE
[FMonsterType
].Pain
;
3441 if gSoundEffectsDF
then PainSound();
3443 if (not gSoundEffectsDF
) and (FPain
>= MONSTERTABLE
[FMonsterType
].MinPain
) then
3446 // Ñíèæàåì áîëü ñî âðåìåíåì:
3449 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3450 if FPain
<= MONSTERTABLE
[FMonsterType
].MinPain
then
3452 SetState(MONSTATE_GO
);
3457 MONSTATE_SLEEP
: // Ñîñòîÿíèå - Ñîí
3460 FSleep
:= FSleep
+ 1;
3462 // Ïðîñïàëè äîñòàòî÷íî:
3463 if FSleep
>= 18 then
3469 MONSTATE_WAIT
: // Ñîñòîÿíèå - Îæèäàíèå
3472 FSleep
:= FSleep
- 1;
3475 MONSTATE_GO
: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3477 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3478 if WordBool(st
and MOVE_BLOCK
) then
3482 SetState(MONSTATE_RUNOUT
);
3487 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3488 if (FMonsterType
= MONSTER_VILE
) then
3489 if isCorpse(@FObj
, False) <> -1 then
3491 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
3497 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3498 if Abs(sx
) < 40 then
3499 if FMonsterType
<> MONSTER_FISH
then
3501 SetState(MONSTATE_RUN
);
3507 // Óïåðëèñü â ñòåíó:
3508 if WordBool(st
and MOVE_HITWALL
) then
3510 case FMonsterType
of
3511 MONSTER_CACO
, MONSTER_SOUL
, MONSTER_PAIN
, MONSTER_FISH
: ;
3513 if (g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
)) and
3514 (FObj
.Accel
.Y
= 0) then
3515 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3516 // Ïðûæîê ÷åðåç ñòåíó:
3517 FObj
.Vel
.Y
:= -MONSTERTABLE
[FMonsterType
].Jump
;
3518 SetState(MONSTATE_CLIMB
);
3525 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3526 if (FMonsterType
= MONSTER_CACO
) or (FMonsterType
= MONSTER_SOUL
) or
3527 (FMonsterType
= MONSTER_PAIN
) or (FMonsterType
= MONSTER_FISH
) then
3529 if FMonsterType
= MONSTER_FISH
then
3531 if not WordBool(st
and MOVE_INWATER
) then
3532 begin // Ðûáà âíå âîäû:
3533 if g_Obj_CollideLevel(@FObj
, 0, 1) or g_Obj_StayOnStep(@FObj
) then
3534 begin // "Ñòîèò" òâåðäî
3535 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3536 if FObj
.Accel
.Y
= 0 then
3538 FObj
.Accel
.X
:= FObj
.Accel
.X
- 8 + Random(17);
3542 SetState(MONSTATE_PAIN
);
3543 FPain
:= FPain
+ 50;
3547 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3549 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3553 // Ðûáà ïëûâåò ââåðõ:
3554 if FObj
.Vel
.Y
< 0 then
3555 if not g_Obj_CollideWater(@FObj
, 0, -16) then
3557 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3559 // Ïëàâàåì òóäà-ñþäà:
3560 SetState(MONSTATE_RUN
);
3565 else // Ëåòàþùèå ìîíñòðû
3567 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3569 FObj
.Vel
.Y
:= g_basic
.Sign(sy
)*4
3574 else // "Íàçåìíûå" ìîíñòðû
3576 // Âîçìîæíî, ïèíàåì êóñêè:
3577 if (FObj
.Vel
.X
<> 0) and (gGibs
<> nil) then
3579 b
:= Abs(FObj
.Vel
.X
);
3580 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3581 for a
:= 0 to High(gGibs
) do
3583 if gGibs
[a
].alive
and
3584 g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3585 FObj
.Rect
.Width
, 8, @gGibs
[a
].Obj
) and (Random(3) = 0) then
3588 if FObj
.Vel
.X
< 0 then
3590 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)+120); // íàëåâî
3594 g_Obj_PushA(@gGibs
[a
].Obj
, b
, Random(61)); // íàïðàâî
3596 positionChanged(); // this updates spatial accelerators
3600 // Áîññû ìîãóò ïèíàòü òðóïû:
3601 if (FMonsterType
in [MONSTER_CYBER
, MONSTER_SPIDER
, MONSTER_ROBO
]) and
3602 (FObj
.Vel
.X
<> 0) and (gCorpses
<> nil) then
3604 b
:= Abs(FObj
.Vel
.X
);
3605 if b
> 1 then b
:= b
* (Random(8 div b
) + 1);
3606 for a
:= 0 to High(gCorpses
) do
3607 if (gCorpses
[a
] <> nil) and (gCorpses
[a
].State
> 0) then
3609 co
:= gCorpses
[a
].Obj
;
3610 if g_Obj_Collide(FObj
.X
+FObj
.Rect
.X
, FObj
.Y
+FObj
.Rect
.Y
+FObj
.Rect
.Height
-4,
3611 FObj
.Rect
.Width
, 8, @co
) and (Random(3) = 0) then
3613 if FObj
.Vel
.X
< 0 then
3614 gCorpses
[a
].Damage(b
*2, -b
, Random(7)) // íàëåâî
3616 gCorpses
[a
].Damage(b
*2, b
, Random(7)); // íàïðàâî
3621 FSleep
:= FSleep
+ 1;
3627 if Random(8) = 0 then
3631 // Áåæèì â âûáðàííóþ ñòîðîíó:
3632 if FDirection
= D_RIGHT
then
3633 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3635 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3637 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3638 if WordBool(st
and MOVE_INWATER
) then
3639 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3640 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3641 if FMonsterType
= MONSTER_FISH
then
3645 MONSTATE_RUN
: // Ñîñòîÿíèå - Áåã
3647 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3648 if WordBool(st
and MOVE_BLOCK
) then
3650 SetState(MONSTATE_RUNOUT
);
3656 FSleep
:= FSleep
- 1;
3658 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3659 if (FSleep
<= 0) or (WordBool(st
and MOVE_HITWALL
) and ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) = 0)) then
3661 SetState(MONSTATE_GO
);
3665 if Random(8) = 0 then
3669 // Áåæèì â âûáðàííóþ ñòîðîíó:
3670 if FDirection
= D_RIGHT
then
3671 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3673 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3675 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3676 if WordBool(st
and MOVE_INWATER
) then
3677 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3678 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3679 if FMonsterType
= MONSTER_FISH
then
3683 MONSTATE_RUNOUT
: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3685 // Âûøëè èç ÁëîêÌîíà:
3686 if (not WordBool(st
and MOVE_BLOCK
)) and (FSleep
> 0) then
3689 FSleep
:= FSleep
- 1;
3691 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3692 if FSleep
<= -18 then
3694 SetState(MONSTATE_GO
);
3698 if Random(8) = 0 then
3702 // Áåæèì â âûáðàííóþ ñòîðîíó:
3703 if FDirection
= D_RIGHT
then
3704 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3706 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3708 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3709 if WordBool(st
and MOVE_INWATER
) then
3710 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3711 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3712 if FMonsterType
= MONSTER_FISH
then
3716 MONSTATE_CLIMB
: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3718 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3719 if ((FObj
.Vel
.Y
+FObj
.Accel
.Y
) >= 0) or
3720 (not WordBool(st
and MOVE_HITWALL
)) then
3722 SetState(MONSTATE_GO
);
3725 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3726 if WordBool(st
and (MOVE_HITWALL
or MOVE_BLOCK
)) then
3728 SetState(MONSTATE_RUN
);
3733 // Áåæèì â âûáðàííóþ ñòîðîíó:
3734 if FDirection
= D_RIGHT
then
3735 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
3737 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
3739 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3740 if WordBool(st
and MOVE_INWATER
) then
3741 FObj
.Vel
.X
:= FObj
.Vel
.X
div 2
3742 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3743 if FMonsterType
= MONSTER_FISH
then
3747 MONSTATE_ATTACK
, // Ñîñòîÿíèå - Àòàêà
3748 MONSTATE_SHOOT
: // Ñîñòîÿíèå - Ñòðåëüáà
3750 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3751 if FMonsterType
= MONSTER_SOUL
then
3753 if WordBool(st
and (MOVE_HITWALL
or MOVE_HITCEIL
or MOVE_HITLAND
)) then
3754 SetState(MONSTATE_GO
);
3759 // Çàìåäëÿåìñÿ ïðè àòàêå:
3760 if FMonsterType
<> MONSTER_FISH
then
3761 FObj
.Vel
.X
:= z_dec(FObj
.Vel
.X
, 1);
3763 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3764 if (FMonsterType
= MONSTER_VILE
) and (FState
= MONSTATE_SHOOT
) then
3766 // Öåëü ïîãèáëà => èäåì äàëüøå:
3767 if not GetPos(FTargetUID
, @o
) then
3769 SetState(MONSTATE_GO
);
3774 // Öåëü íå âèäíî => èäåì äàëüøå:
3775 if not g_Look(@FObj
, @o
, FDirection
) then
3777 SetState(MONSTATE_GO
);
3782 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3783 if g_Obj_CollideWater(@o
, 0, 0) then
3785 SetState(MONSTATE_GO
);
3791 end; // case FState of ...
3795 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3796 if FState
= MONSTATE_REVIVE
then
3797 if FAnim
[FCurAnim
, FDirection
].Played
then
3798 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3799 FAnim
[FCurAnim
, FDirection
].Revert(False);
3800 SetState(MONSTATE_GO
);
3803 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3804 if vilefire
<> nil then
3807 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3808 if (FState
= MONSTATE_DIE
) and
3809 (FAnim
[FCurAnim
, FDirection
] <> nil) and
3810 (FAnim
[FCurAnim
, FDirection
].Played
) then
3813 SetState(MONSTATE_DEAD
);
3815 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3816 if (FMonsterType
= MONSTER_PAIN
) or
3817 (FMonsterType
= MONSTER_SOUL
) or
3818 (FMonsterType
= MONSTER_BARREL
) then
3821 FAnim
[FCurAnim
, FDirection
].CurrentFrame
:= FAnim
[FCurAnim
, FDirection
].TotalFrames
- 1;
3824 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3825 if (FState
= MONSTATE_ATTACK
) or (FState
= MONSTATE_SHOOT
) then
3826 if (FAnim
[FCurAnim
, FDirection
] <> nil) then
3827 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3828 if (FAnim
[FCurAnim
, FDirection
].Played
) then
3829 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3830 if FState
= MONSTATE_ATTACK
then
3831 begin // Ñîñòîÿíèå - Àòàêà
3832 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3833 if FMonsterType
<> MONSTER_SOUL
then
3834 SetState(MONSTATE_GO
);
3836 else // Ñîñòîÿíèå - Ñòðåëüáà
3838 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3839 if not FChainFire
then
3840 SetState(MONSTATE_GO
)
3842 begin // Íàäî ñòðåëÿòü åùå
3843 FChainFire
:= False;
3844 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3845 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3846 FAnim
[FCurAnim
, FDirection
].Reset();
3850 FWaitAttackAnim
:= False;
3853 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3854 if (FMonsterType
= MONSTER_SOUL
) or
3855 ( (not FWaitAttackAnim
) and
3856 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
=
3857 (FAnim
[FCurAnim
, FDirection
].TotalFrames
div 2))
3859 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3860 if FState
= MONSTATE_ATTACK
then
3861 begin // Ñîñòîÿíèå - Àòàêà
3862 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3863 if FMonsterType
= MONSTER_SOUL
then
3864 FAnim
[FCurAnim
, FDirection
].Reset();
3866 case FMonsterType
of
3867 MONSTER_SOUL
, MONSTER_IMP
, MONSTER_DEMON
:
3868 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3869 if g_Weapon_Hit(@FObj
, 15, FUID
, HIT_SOME
) <> 0 then
3870 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3871 if FMonsterType
= MONSTER_SOUL
then
3872 SetState(MONSTATE_GO
);
3875 g_Weapon_Hit(@FObj
, 10, FUID
, HIT_SOME
);
3877 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
3878 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3879 if FCurAnim
= ANIM_ATTACK2
then
3882 o
.Vel
.X
:= IfThen(FDirection
= D_RIGHT
, 1, -1)*IfThen(FMonsterType
= MONSTER_CYBER
, 60, 50);
3883 g_Weapon_Hit(@o
, IfThen(FMonsterType
= MONSTER_CYBER
, 33, 50), FUID
, HIT_SOME
);
3887 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3888 if FCurAnim
= ANIM_ATTACK2
then
3890 sx
:= isCorpse(@FObj
, True);
3892 begin // Íàøëè, êîãî âîñêðåñèòü
3893 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj
.X
, FObj
.Y
);
3894 // Âîñêðåøàòü - ñåáå âðåäèòü:
3895 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3901 else // Ñîñòîÿíèå - Ñòðåëüáà
3903 // Ñêîðîñòðåëüíûå ìîíñòðû:
3904 if (FMonsterType
= MONSTER_CGUN
) or
3905 (FMonsterType
= MONSTER_SPIDER
) or
3906 (FMonsterType
= MONSTER_BSP
) or
3907 (FMonsterType
= MONSTER_MANCUB
) or
3908 (FMonsterType
= MONSTER_ROBO
) then
3909 if not GetPos(FTargetUID
, @o
) then
3910 // Öåëü ìåðòâà - èùåì íîâóþ:
3912 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3913 if shoot(@o
, False) then
3917 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3918 FWaitAttackAnim
:= True;
3921 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3922 if FAnim
[FCurAnim
, FDirection
].Counter
= FAnim
[FCurAnim
, FDirection
].Speed
-1 then
3924 MONSTATE_GO
, MONSTATE_RUN
, MONSTATE_CLIMB
, MONSTATE_RUNOUT
:
3925 // Çâóêè ïðè ïåðåäâèæåíèè:
3926 case FMonsterType
of
3928 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3929 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3930 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj
.X
, FObj
.Y
);
3932 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3933 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3934 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj
.X
, FObj
.Y
);
3936 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3937 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 2) then
3938 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3940 if (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 0) or
3941 (FAnim
[FCurAnim
, FDirection
].CurrentFrame
= 5) then
3942 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj
.X
, FObj
.Y
);
3946 // Êîñòûëü äëÿ ïîòîêîâ
3947 if g_Obj_CollidePanel(@FObj
, 0, 0, PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
) and
3948 not ((FState
= MONSTATE_DEAD
) or (FState
= MONSTATE_DIE
)) then
3949 FObj
.Vel
.X
:= oldvelx
;
3951 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3952 if FAnim
[FCurAnim
, FDirection
] <> nil then
3953 FAnim
[FCurAnim
, FDirection
].Update();
3956 procedure TMonster
.ClientAttack(wx
, wy
, atx
, aty
: Integer);
3958 case FMonsterType
of
3961 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx
, wy
);
3962 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3966 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx
, wy
);
3968 FShellType
:= SHELL_SHELL
;
3972 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx
, wy
);
3974 FShellType
:= SHELL_DBLSHELL
;
3976 MONSTER_CGUN
, MONSTER_SPIDER
:
3978 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx
, wy
);
3979 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
3982 g_Weapon_ball1(wx
, wy
, atx
, aty
, FUID
);
3984 g_Weapon_rocket(wx
, wy
, atx
, aty
, FUID
);
3986 g_Weapon_revf(wx
, wy
, atx
, aty
, FUID
, FTargetUID
);
3988 g_Weapon_aplasma(wx
, wy
, atx
, aty
, FUID
);
3990 g_Weapon_plasma(wx
, wy
, atx
, aty
, FUID
);
3992 g_Weapon_manfire(wx
, wy
, atx
, aty
, FUID
);
3993 MONSTER_BARON
, MONSTER_KNIGHT
:
3994 g_Weapon_ball7(wx
, wy
, atx
, aty
, FUID
);
3996 g_Weapon_ball2(wx
, wy
, atx
, aty
, FUID
);
4000 procedure TMonster
.Turn();
4003 if FDirection
= D_LEFT
then
4004 FDirection
:= D_RIGHT
4006 FDirection
:= D_LEFT
;
4008 // Áåæèì â âûáðàííóþ ñòîðîíó:
4009 if FDirection
= D_RIGHT
then
4010 FObj
.Vel
.X
:= MONSTERTABLE
[FMonsterType
].RunVel
4012 FObj
.Vel
.X
:= -MONSTERTABLE
[FMonsterType
].RunVel
;
4015 function TMonster
.findNewPrey(): Boolean;
4019 PlayersSee
, MonstersSee
: Array of DWORD
;
4020 PlayerNear
, MonsterNear
: Integer;
4023 SetLength(MonstersSee
, 0);
4024 SetLength(PlayersSee
, 0);
4031 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4032 if (gPlayers
<> nil) and (FBehaviour
<> BH_INSANE
) and
4033 (FBehaviour
<> BH_CANNIBAL
) and (FBehaviour
<> BH_GOOD
) then
4034 for a
:= 0 to High(gPlayers
) do
4035 if (gPlayers
[a
] <> nil) and (gPlayers
[a
].alive
)
4036 and (not gPlayers
[a
].NoTarget
) and (gPlayers
[a
].FMegaRulez
[MR_INVIS
] < gTime
) then
4038 if g_Look(@FObj
, @gPlayers
[a
].Obj
, FDirection
) then
4040 SetLength(PlayersSee
, Length(PlayersSee
) + 1);
4041 PlayersSee
[High(PlayersSee
)] := a
;
4043 l2
:= Abs(gPlayers
[a
].GameX
-FObj
.X
)+
4044 Abs(gPlayers
[a
].GameY
-FObj
.Y
);
4048 PlayerNear
:= Integer(a
);
4052 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4053 if (gMonsters
<> nil) and (FBehaviour
<> BH_KILLER
) and (FBehaviour
<> BH_GOOD
) then
4054 for a
:= 0 to High(gMonsters
) do
4055 if (gMonsters
[a
] <> nil) and (gMonsters
[a
].alive
) and
4056 (gMonsters
[a
].FUID
<> FUID
) then
4058 if (FBehaviour
= BH_CANNIBAL
) and (gMonsters
[a
].FMonsterType
<> FMonsterType
) then
4059 Continue
; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4060 if (FBehaviour
= BH_INSANE
) and (gMonsters
[a
].FMonsterType
<> MONSTER_BARREL
)
4061 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4062 Continue
; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4063 if ((FBehaviour
= BH_NORMAL
) or (FBehaviour
= BH_MANIAC
))
4064 and (IsFriend(gMonsters
[a
].FMonsterType
, FMonsterType
)) then
4065 Continue
; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4067 if g_Look(@FObj
, @gMonsters
[a
].Obj
, FDirection
) then
4069 SetLength(MonstersSee
, Length(MonstersSee
) + 1);
4070 MonstersSee
[High(MonstersSee
)] := a
;
4072 l2
:= Abs(gMonsters
[a
].FObj
.X
-FObj
.X
)+
4073 Abs(gMonsters
[a
].FObj
.Y
-FObj
.Y
);
4077 MonsterNear
:= Integer(a
);
4082 BH_NORMAL
, BH_KILLER
:
4084 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4085 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4087 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4088 FTargetUID
:= gPlayers
[a
].UID
;
4091 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4094 FTargetUID
:= gPlayers
[a
].UID
;
4096 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4097 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4099 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4100 FTargetUID
:= gMonsters
[a
].UID
;
4103 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4106 FTargetUID
:= gMonsters
[a
].UID
;
4109 BH_MANIAC
, BH_INSANE
, BH_CANNIBAL
:
4111 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4112 if (FTargetUID
= 0) and (Length(PlayersSee
) > 0) then
4114 a
:= PlayersSee
[Random(Length(PlayersSee
))];
4115 FTargetUID
:= gPlayers
[a
].UID
;
4117 if (FTargetUID
= 0) and (Length(MonstersSee
) > 0) then
4119 a
:= MonstersSee
[Random(Length(MonstersSee
))];
4120 FTargetUID
:= gMonsters
[a
].UID
;
4122 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4123 if (FTargetUID
= 0) and (PlayerNear
> -1) then
4126 FTargetUID
:= gPlayers
[a
].UID
;
4128 if (FTargetUID
= 0) and (MonsterNear
> -1) then
4131 FTargetUID
:= gMonsters
[a
].UID
;
4136 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4137 if FTargetUID
= 0 then
4139 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4140 if FBehaviour
= BH_INSANE
then
4143 FTargetTime
:= MAX_ATM
;
4152 function TMonster
.kick(o
: PObj
): Boolean;
4156 case FMonsterType
of
4159 SetState(MONSTATE_ATTACK
);
4164 SetState(MONSTATE_ATTACK
);
4165 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj
.X
, FObj
.Y
);
4170 SetState(MONSTATE_ATTACK
);
4171 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj
.X
, FObj
.Y
);
4174 MONSTER_SKEL
, MONSTER_ROBO
, MONSTER_CYBER
:
4176 SetState(MONSTATE_ATTACK
, ANIM_ATTACK2
);
4177 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj
.X
, FObj
.Y
);
4180 MONSTER_BARON
, MONSTER_KNIGHT
,
4181 MONSTER_CACO
, MONSTER_MANCUB
:
4182 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4183 if not g_Game_IsClient
then Result
:= shoot(o
, True);
4187 function TMonster
.shoot(o
: PObj
; immediately
: Boolean): Boolean;
4197 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4198 if not immediately
then
4199 case FMonsterType
of
4200 MONSTER_FISH
, MONSTER_BARREL
, MONSTER_DEMON
:
4201 Exit
; // íå ñòðåëÿþò
4202 MONSTER_CGUN
, MONSTER_BSP
, MONSTER_ROBO
:
4205 // Âðåìÿ âûñòðåëà óïóùåíî:
4207 FAmmo
:= IfThen(FMonsterType
= MONSTER_ROBO
, -200, -50);
4213 // Âðåìÿ âûñòðåëà óïóùåíî:
4220 // Âðåìÿ âûñòðåëà óïóùåíî:
4221 if FAmmo
>= 100 then
4226 // Ñòðåëÿåò íå âñåãäà:
4227 if Random(2) = 0 then
4230 // Âðåìÿ âûñòðåëà óïóùåíî:
4234 MONSTER_BARON
, MONSTER_KNIGHT
: if Random(8) <> 0 then Exit
;
4235 MONSTER_SKEL
: if Random(32) <> 0 then Exit
;
4236 MONSTER_VILE
: if Random(8) <> 0 then Exit
;
4237 MONSTER_PAIN
: if Random(8) <> 0 then Exit
;
4238 else if Random(16) <> 0 then Exit
;
4242 if not g_Look(@FObj
, o
, FDirection
) then
4247 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2)+((o
^.Vel
.X
{+o^.Accel.X})*12);
4248 ty
:= o
^.Y
+o
^.Rect
.Y
+(o
^.Rect
.Height
div 2)+((o
^.Vel
.Y
{+o^.Accel.Y})*12);
4250 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4251 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4252 if Abs(tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2))) <
4253 Abs(ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2))) then
4256 case FMonsterType
of
4257 MONSTER_IMP
, MONSTER_BARON
, MONSTER_KNIGHT
, MONSTER_CACO
:
4259 SetState(MONSTATE_SHOOT
);
4264 SetState(MONSTATE_SHOOT
);
4268 begin // Çàæèãàåì îãîíü
4269 tx
:= o
^.X
+o
^.Rect
.X
+(o
^.Rect
.Width
div 2);
4270 ty
:= o
^.Y
+o
^.Rect
.Y
;
4271 SetState(MONSTATE_SHOOT
);
4275 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj
.X
, FObj
.Y
);
4276 g_Sound_PlayExAt('SOUND_FIRE', o
^.X
, o
^.Y
);
4279 begin // Ëåòèò â ñòîðîíó öåëè:
4280 SetState(MONSTATE_ATTACK
);
4281 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj
.X
, FObj
.Y
);
4283 xd
:= tx
-(FObj
.X
+FObj
.Rect
.X
+(FObj
.Rect
.Width
div 2));
4284 yd
:= ty
-(FObj
.Y
+FObj
.Rect
.Y
+(FObj
.Rect
.Height
div 2));
4285 m
:= Max(Abs(xd
), Abs(yd
));
4289 FObj
.Vel
.X
:= (xd
*16) div m
;
4290 FObj
.Vel
.Y
:= (yd
*16) div m
;
4292 MONSTER_MANCUB
, MONSTER_ZOMBY
, MONSTER_SERG
, MONSTER_BSP
, MONSTER_ROBO
,
4293 MONSTER_CYBER
, MONSTER_CGUN
, MONSTER_SPIDER
, MONSTER_PAIN
, MONSTER_MAN
:
4295 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4296 if FMonsterType
= MONSTER_MANCUB
then
4298 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj
.X
, FObj
.Y
);
4300 SetState(MONSTATE_SHOOT
);
4308 function TMonster
.alive(): Boolean;
4310 Result
:= (FState
<> MONSTATE_DIE
) and (FState
<> MONSTATE_DEAD
) and (FHealth
> 0);
4313 procedure TMonster
.SetHealth(aH
: Integer);
4315 if (aH
> 0) and (aH
< 1000000) then
4318 if FHealth
> FMaxHealth
then
4319 FMaxHealth
:= FHealth
;
4323 procedure TMonster
.WakeUp();
4325 if g_Game_IsClient
then Exit
;
4326 SetState(MONSTATE_GO
);
4327 FTargetTime
:= MAX_ATM
;
4331 procedure TMonster
.SaveState(var Mem
: TBinMemoryWriter
);
4341 // Ñèãíàòóðà ìîíñòðà:
4342 sig
:= MONSTER_SIGNATURE
; // 'MONS'
4343 Mem
.WriteDWORD(sig
);
4345 Mem
.WriteWord(FUID
);
4347 if FDirection
= D_LEFT
then
4352 // Íàäî ëè óäàëèòü åãî:
4353 Mem
.WriteBoolean(FRemoved
);
4354 // Îñòàëîñü çäîðîâüÿ:
4355 Mem
.WriteInt(FHealth
);
4357 Mem
.WriteByte(FState
);
4358 // Òåêóùàÿ àíèìàöèÿ:
4359 Mem
.WriteByte(FCurAnim
);
4361 Mem
.WriteWord(FTargetUID
);
4362 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4363 Mem
.WriteInt(FTargetTime
);
4364 // Ïîâåäåíèå ìîíñòðà:
4365 Mem
.WriteByte(FBehaviour
);
4366 // Ãîòîâíîñòü ê âûñòðåëó:
4367 Mem
.WriteInt(FAmmo
);
4369 Mem
.WriteInt(FPain
);
4371 Mem
.WriteInt(FSleep
);
4372 // Îçâó÷èâàòü ëè áîëü:
4373 Mem
.WriteBoolean(FPainSound
);
4374 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4375 Mem
.WriteBoolean(FWaitAttackAnim
);
4376 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4377 Mem
.WriteBoolean(FChainFire
);
4378 // Ïîäëåæèò ëè ðåñïàâíó:
4379 Mem
.WriteBoolean(FNoRespawn
);
4383 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4384 Mem
.WriteInt(FStartID
);
4385 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4386 Mem
.WriteInt(FSpawnTrigger
);
4388 Obj_SaveState(@FObj
, Mem
);
4389 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4390 anim
:= vilefire
<> nil;
4391 Mem
.WriteBoolean(anim
);
4392 // Åñëè åñòü - ñîõðàíÿåì:
4394 vilefire
.SaveState(Mem
);
4396 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4398 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4399 anim
:= FAnim
[i
, D_LEFT
] <> nil;
4400 Mem
.WriteBoolean(anim
);
4401 // Åñëè åñòü - ñîõðàíÿåì:
4403 FAnim
[i
, D_LEFT
].SaveState(Mem
);
4404 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4405 anim
:= FAnim
[i
, D_RIGHT
] <> nil;
4406 Mem
.WriteBoolean(anim
);
4407 // Åñëè åñòü - ñîõðàíÿåì:
4409 FAnim
[i
, D_RIGHT
].SaveState(Mem
);
4414 procedure TMonster
.LoadState(var Mem
: TBinMemoryReader
);
4424 // Ñèãíàòóðà ìîíñòðà:
4426 if sig
<> MONSTER_SIGNATURE
then // 'MONS'
4428 raise EBinSizeError
.Create('TMonster.LoadState: Wrong Monster Signature');
4430 if (uidMap
[FUID
] <> nil) and (uidMap
[FUID
] <> self
) then raise Exception
.Create('internal error in monster loader (0)');
4431 uidMap
[FUID
] := nil;
4434 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4435 if (uidMap
[FUID
] <> nil) then raise Exception
.Create('internal error in monster loader (1)');
4436 uidMap
[FUID
] := self
;
4440 FDirection
:= D_LEFT
4442 FDirection
:= D_RIGHT
;
4443 // Íàäî ëè óäàëèòü åãî:
4444 Mem
.ReadBoolean(FRemoved
);
4445 // Îñòàëîñü çäîðîâüÿ:
4446 Mem
.ReadInt(FHealth
);
4448 Mem
.ReadByte(FState
);
4449 // Òåêóùàÿ àíèìàöèÿ:
4450 Mem
.ReadByte(FCurAnim
);
4452 Mem
.ReadWord(FTargetUID
);
4453 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4454 Mem
.ReadInt(FTargetTime
);
4455 // Ïîâåäåíèå ìîíñòðà:
4456 Mem
.ReadByte(FBehaviour
);
4457 // Ãîòîâíîñòü ê âûñòðåëó:
4462 Mem
.ReadInt(FSleep
);
4463 // Îçâó÷èâàòü ëè áîëü:
4464 Mem
.ReadBoolean(FPainSound
);
4465 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4466 Mem
.ReadBoolean(FWaitAttackAnim
);
4467 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4468 Mem
.ReadBoolean(FChainFire
);
4469 // Ïîäëåæèò ëè ðåñïàâíó
4470 Mem
.ReadBoolean(FNoRespawn
);
4474 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4475 Mem
.ReadInt(FStartID
);
4476 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4477 Mem
.ReadInt(FSpawnTrigger
);
4479 Obj_LoadState(@FObj
, Mem
);
4480 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4481 Mem
.ReadBoolean(anim
);
4482 // Åñëè åñòü - çàãðóæàåì:
4485 Assert(vilefire
<> nil, 'TMonster.LoadState: no vilefire anim');
4486 vilefire
.LoadState(Mem
);
4489 for i
:= ANIM_SLEEP
to ANIM_PAIN
do
4491 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4492 Mem
.ReadBoolean(anim
);
4493 // Åñëè åñòü - çàãðóæàåì:
4496 Assert(FAnim
[i
, D_LEFT
] <> nil,
4497 'TMonster.LoadState: no '+IntToStr(i
)+'_left anim');
4498 FAnim
[i
, D_LEFT
].LoadState(Mem
);
4500 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4501 Mem
.ReadBoolean(anim
);
4502 // Åñëè åñòü - çàãðóæàåì:
4505 Assert(FAnim
[i
, D_RIGHT
] <> nil,
4506 'TMonster.LoadState: no '+IntToStr(i
)+'_right anim');
4507 FAnim
[i
, D_RIGHT
].LoadState(Mem
);
4512 procedure TMonster
.ActivateTriggers();
4516 if FDieTriggers
<> nil then
4517 for a
:= 0 to High(FDieTriggers
) do
4518 g_Triggers_Press(FDieTriggers
[a
], ACTIVATE_MONSTERPRESS
);
4519 if FSpawnTrigger
> -1 then
4521 g_Triggers_DecreaseSpawner(FSpawnTrigger
);
4522 FSpawnTrigger
:= -1;
4526 procedure TMonster
.AddTrigger(t
: Integer);
4528 SetLength(FDieTriggers
, Length(FDieTriggers
)+1);
4529 FDieTriggers
[High(FDieTriggers
)] := t
;
4532 procedure TMonster
.ClearTriggers();
4534 SetLength(FDieTriggers
, 0);
4537 procedure TMonster
.CatchFire(Attacker
: Word);
4540 FFireAttacker
:= Attacker
;
4541 if g_Game_IsNet
and g_Game_IsServer
then MH_SEND_MonsterState(FUID
);
4544 procedure TMonster
.OnFireFlame(Times
: DWORD
= 1);
4549 if (Random(10) = 1) and (Times
= 1) then
4552 if g_Frames_Get(id
, 'FRAMES_FLAME') then
4554 for i
:= 1 to Times
do
4556 Anim
:= TAnimation
.Create(id
, False, 3);
4558 g_GFX_OnceAnim(Obj
.X
+Obj
.Rect
.X
+Random(Obj
.Rect
.Width
+Times
*2)-(Anim
.Width
div 2),
4559 Obj
.Y
+8+Random(8+Times
*2)+IfThen(FState
= MONSTATE_DEAD
, 16, 0), Anim
, ONCEANIM_SMOKE
);
4566 // ////////////////////////////////////////////////////////////////////////// //
4567 // throws on invalid uid
4568 function g_Mons_ByIdx (uid
: Integer): TMonster
; inline;
4570 result
:= g_Mons_ByIdx_NC(uid
);
4571 if (result
= nil) then raise Exception
.Create('g_Mons_ByIdx: invalid monster id');
4575 function g_Mons_ByIdx_NC (uid
: Integer): TMonster
; inline;
4577 if (uid
< 0) or (uid
> High(gMonsters
)) then begin result
:= nil; exit
; end;
4578 result
:= gMonsters
[uid
];
4581 function g_Mons_TotalCount (): Integer; inline;
4583 result
:= Length(gMonsters
);
4587 function g_Mons_ForEach (cb
: TEachMonsterCB
): Boolean;
4593 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4594 for idx
:= 0 to High(gMonsters
) do
4596 mon
:= gMonsters
[idx
];
4597 if (mon
<> nil) then
4600 if result
then exit
;
4606 function g_Mons_ForEachAlive (cb
: TEachMonsterCB
): Boolean;
4612 if (gMonsters
= nil) or not assigned(cb
) then exit
;
4613 for idx
:= 0 to High(gMonsters
) do
4615 mon
:= gMonsters
[idx
];
4616 if (mon
<> nil) and mon
.alive
then
4619 if result
then exit
;
4625 function g_Mons_IsAnyAliveAt (x
, y
: Integer; width
, height
: Integer): Boolean;
4627 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4629 result
:= mon
.alive
;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4637 if (width
< 1) or (height
< 1) then exit
;
4638 if gmon_debug_use_sqaccel
then
4640 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4644 for idx
:= 0 to High(gMonsters
) do
4646 mon
:= gMonsters
[idx
];
4647 if (mon
<> nil) and mon
.alive
then
4649 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4660 function g_Mons_ForEachAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4662 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4672 if (width
< 1) or (height
< 1) then exit
;
4673 if gmon_debug_use_sqaccel
then
4675 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4679 for idx
:= 0 to High(gMonsters
) do
4681 mon
:= gMonsters
[idx
];
4682 if (mon
<> nil) and mon
.alive
then
4684 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4687 if result
then exit
;
4695 function g_Mons_ForEachAliveAt (x
, y
: Integer; width
, height
: Integer; cb
: TEachMonsterCB
): Boolean;
4697 function monsCollCheck (mon
: TMonster
; atag
: Integer): Boolean;
4700 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4701 if mon
.alive
then result
:= cb(mon
) else result
:= false;
4709 if (width
< 1) or (height
< 1) then exit
;
4710 if gmon_debug_use_sqaccel
then
4712 if (width
= 1) and (height
= 1) then
4714 result
:= (monsGrid
.forEachAtPoint(x
, y
, monsCollCheck
) <> nil);
4718 result
:= (monsGrid
.forEachInAABB(x
, y
, width
, height
, monsCollCheck
) <> nil);
4723 for idx
:= 0 to High(gMonsters
) do
4725 mon
:= gMonsters
[idx
];
4726 if (mon
<> nil) and mon
.alive
then
4728 if g_Obj_Collide(x
, y
, width
, height
, @mon
.Obj
) then
4731 if result
then exit
;