DEADSOFTWARE

some new code for moving platforms: only for players yet
[d2df-sdl.git] / src / game / g_monsters.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$M+}
18 {.$DEFINE D2F_DEBUG_MONS_MOVE}
19 unit g_monsters;
21 interface
23 uses
24 g_basic, e_graphics, g_phys, g_textures, g_grid,
25 g_saveload, BinEditor, g_panel, xprofiler;
27 const
28 MONSTATE_SLEEP = 0;
29 MONSTATE_GO = 1;
30 MONSTATE_RUN = 2;
31 MONSTATE_CLIMB = 3;
32 MONSTATE_DIE = 4;
33 MONSTATE_DEAD = 5;
34 MONSTATE_ATTACK = 6;
35 MONSTATE_SHOOT = 7;
36 MONSTATE_PAIN = 8;
37 MONSTATE_WAIT = 9;
38 MONSTATE_REVIVE = 10;
39 MONSTATE_RUNOUT = 11;
41 BH_NORMAL = 0;
42 BH_KILLER = 1;
43 BH_MANIAC = 2;
44 BH_INSANE = 3;
45 BH_CANNIBAL = 4;
46 BH_GOOD = 5;
48 type
49 TMonster = Class (TObject)
50 private
51 FMonsterType: Byte;
52 FUID: Word;
53 FDirection: TDirection;
54 FStartDirection: TDirection;
55 FStartX, FStartY: Integer;
56 FRemoved: Boolean;
57 FHealth: Integer;
58 FMaxHealth: Integer;
59 FState: Byte;
60 FCurAnim: Byte;
61 FAnim: Array of Array [D_LEFT..D_RIGHT] of TAnimation;
62 FTargetUID: Word;
63 FTargetTime: Integer;
64 FBehaviour: Byte;
65 FAmmo: Integer;
66 FPain: Integer;
67 FSleep: Integer;
68 FPainSound: Boolean;
69 FPainTicks: Integer;
70 FWaitAttackAnim: Boolean;
71 FChainFire: Boolean;
72 tx, ty: Integer;
73 FStartID: Integer;
74 FObj: TObj;
75 FBloodRed: Byte;
76 FBloodGreen: Byte;
77 FBloodBlue: Byte;
78 FBloodKind: Byte;
79 FShellTimer: Integer;
80 FShellType: Byte;
81 FFirePainTime: Integer;
82 FFireAttacker: Word;
83 vilefire: TAnimation;
84 mProxyId: Integer; // node in dyntree or -1
85 mArrIdx: Integer; // in gMonsters
87 FDieTriggers: Array of Integer;
88 FSpawnTrigger: Integer;
90 procedure Turn();
91 function findNewPrey(): Boolean;
92 procedure ActivateTriggers();
94 procedure setGameX (v: Integer); inline;
95 procedure setGameY (v: Integer); inline;
97 public
98 FNoRespawn: Boolean;
99 FFireTime: Integer;
100 trapCheckFrameId: DWord; // for `g_weapons.CheckTrap()`
102 constructor Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
103 destructor Destroy(); override;
104 function Collide(X, Y: Integer; Width, Height: Word): Boolean; overload;
105 function Collide(Panel: TPanel): Boolean; overload;
106 function Collide(X, Y: Integer): Boolean; overload;
107 function TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
108 function alive(): Boolean;
109 procedure SetHealth(aH: Integer);
110 procedure Push(vx, vy: Integer);
111 function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
112 function Heal(Value: Word): Boolean;
113 procedure BFGHit();
114 procedure Update();
115 procedure ClientUpdate();
116 procedure ClientAttack(wx, wy, atx, aty: Integer);
117 procedure SetDeadAnim;
118 procedure Draw();
119 procedure WakeUp();
120 procedure WakeUpSound();
121 procedure DieSound();
122 procedure PainSound();
123 procedure ActionSound();
124 procedure AddTrigger(t: Integer);
125 procedure ClearTriggers();
126 procedure Respawn();
127 procedure SaveState(var Mem: TBinMemoryWriter);
128 procedure LoadState(var Mem: TBinMemoryReader);
129 procedure SetState(State: Byte; ForceAnim: Byte = 255);
130 procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
131 procedure MakeBloodSimple(Count: Word);
132 procedure RevertAnim(R: Boolean = True);
133 function AnimIsReverse: Boolean;
134 function shoot(o: PObj; immediately: Boolean): Boolean;
135 function kick(o: PObj): Boolean;
136 procedure CatchFire(Attacker: Word);
137 procedure OnFireFlame(Times: DWORD = 1);
139 procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
141 procedure setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline;
143 procedure getMapBox (out x, y, w, h: Integer); inline;
145 public
146 property Obj: TObj read FObj;
148 property proxyId: Integer read mProxyId;
149 property arrIdx: Integer read mArrIdx;
151 published
152 property MonsterType: Byte read FMonsterType;
153 property MonsterHealth: Integer read FHealth write FHealth;
154 property MonsterAmmo: Integer read FAmmo write FAmmo;
155 property MonsterTargetUID: Word read FTargetUID write FTargetUID;
156 property MonsterTargetTime: Integer read FTargetTime write FTargetTime;
157 property MonsterBehaviour: Byte read FBehaviour write FBehaviour;
158 property MonsterSleep: Integer read FSleep write FSleep;
159 property MonsterState: Byte read FState write FState;
160 property MonsterRemoved: Boolean read FRemoved write FRemoved;
161 property MonsterPain: Integer read FPain write FPain;
162 property MonsterAnim: Byte read FCurAnim write FCurAnim;
164 property UID: Word read FUID write FUID;
165 property SpawnTrigger: Integer read FSpawnTrigger write FSpawnTrigger;
167 property GameX: Integer read FObj.X write setGameX;
168 property GameY: Integer read FObj.Y write setGameY;
169 property GameVelX: Integer read FObj.Vel.X write FObj.Vel.X;
170 property GameVelY: Integer read FObj.Vel.Y write FObj.Vel.Y;
171 property GameAccelX: Integer read FObj.Accel.X write FObj.Accel.X;
172 property GameAccelY: Integer read FObj.Accel.Y write FObj.Accel.Y;
173 property GameDirection: TDirection read FDirection write FDirection;
175 property StartID: Integer read FStartID;
176 end;
179 // will be called from map loader
180 procedure g_Mons_InitTree (x, y, w, h: Integer);
182 procedure g_Monsters_LoadData ();
183 procedure g_Monsters_FreeData ();
184 procedure g_Monsters_Init ();
185 procedure g_Monsters_Free (clearGrid: Boolean=true);
186 function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection;
187 AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
188 procedure g_Monsters_Update ();
189 procedure g_Monsters_Draw ();
190 procedure g_Monsters_DrawHealth ();
191 function g_Monsters_ByUID (UID: Word): TMonster;
192 procedure g_Monsters_killedp ();
193 procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
194 procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
196 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
197 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
199 function g_Mons_TypeLo (): Integer; inline;
200 function g_Mons_TypeHi (): Integer; inline;
202 function g_Mons_TypeIdByName (const name: AnsiString): Integer;
203 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
204 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
207 type
208 TEachMonsterCB = function (mon: TMonster): Boolean is nested; // return `true` to stop
210 // throws on invalid uid
211 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
213 // can return null
214 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
216 function g_Mons_TotalCount (): Integer; inline;
218 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
220 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
221 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
223 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
224 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
226 function g_Mons_getNewTrapFrameId (): DWord;
229 type
230 TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
232 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
235 var
236 gmon_debug_use_sqaccel: Boolean = true;
239 //HACK!
240 procedure g_Mons_ProfilersBegin ();
241 procedure g_Mons_ProfilersEnd ();
243 procedure g_Mons_LOS_Start (); inline;
244 procedure g_Mons_LOS_End (); inline;
246 var
247 profMonsLOS: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
250 type
251 TMonsterGrid = specialize TBodyGridBase<TMonster>;
253 var
254 monsGrid: TMonsterGrid = nil; // DO NOT USE! public for debugging only!
257 var
258 gmon_debug_think: Boolean = true;
259 gmon_debug_one_think_step: Boolean = false;
262 implementation
264 uses
265 e_log, g_main, g_sound, g_gfx, g_player, g_game,
266 g_weapons, g_triggers, MAPDEF, g_items, g_options,
267 g_console, g_map, Math, SysUtils, g_menu, wadreader,
268 g_language, g_netmsg, idpool;
272 // ////////////////////////////////////////////////////////////////////////// //
273 procedure g_Mons_ProfilersBegin ();
274 begin
275 if (profMonsLOS = nil) then profMonsLOS := TProfiler.Create('LOS CALC', g_profile_history_size);
276 profMonsLOS.mainBegin(g_profile_los);
277 if g_profile_los then
278 begin
279 profMonsLOS.sectionBegin('loscalc');
280 profMonsLOS.sectionEnd();
281 end;
282 end;
284 procedure g_Mons_ProfilersEnd ();
285 begin
286 if (profMonsLOS <> nil) and (g_profile_los) then profMapCollision.mainEnd();
287 end;
289 procedure g_Mons_LOS_Start (); inline;
290 begin
291 profMonsLOS.sectionBeginAccum('loscalc');
292 end;
294 procedure g_Mons_LOS_End (); inline;
295 begin
296 profMonsLOS.sectionEnd();
297 end;
300 // ////////////////////////////////////////////////////////////////////////// //
301 var
302 monCheckTrapLastFrameId: DWord;
305 procedure TMonster.getMapBox (out x, y, w, h: Integer); inline;
306 begin
307 x := FObj.X+FObj.Rect.X;
308 y := FObj.Y+FObj.Rect.Y;
309 w := FObj.Rect.Width;
310 h := FObj.Rect.Height;
311 end;
314 // ////////////////////////////////////////////////////////////////////////// //
315 function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
316 begin
317 if not assigned(cb) then begin result := nil; exit; end;
318 result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
319 end;
322 //WARNING! call this after monster position was changed, or coldet will not work right!
323 procedure TMonster.positionChanged ();
324 var
325 x, y, w, h: Integer;
326 nx, ny, nw, nh: Integer;
327 begin
328 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
329 //e_WriteLog(Format('monster #%d(%u): pos=(%d,%d); rpos=(%d,%d)', [mArrIdx, UID, FObj.X, FObj.Y, FObj.Rect.X, FObj.Rect.Y]), MSG_NOTIFY);
330 {$ENDIF}
331 if (mProxyId = -1) then
332 begin
333 mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
334 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
335 monsGrid.getBodyXY(mProxyId, x, y);
336 e_WriteLog(Format('monster #%d:(%u): inserted into the grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
337 {$ENDIF}
338 end
339 else
340 begin
341 monsGrid.getBodyDims(mProxyId, x, y, w, h);
342 getMapBox(nx, ny, nw, nh);
344 if (w <> nw) or (h <> nh) then
345 begin
346 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
347 e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
348 {$ENDIF}
349 monsGrid.moveResizeBody(mProxyId, nx, ny, nw, nh);
350 end
351 else if (x <> nx) or (y <> ny) then
352 begin
353 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
354 e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
355 {$ENDIF}
356 monsGrid.moveBody(mProxyId, nx, ny);
357 end
358 else
359 begin
360 exit; // nothing to do
361 end;
362 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
363 monsGrid.getBodyXY(mProxyId, x, y);
364 e_WriteLog(Format('monster #%d:(%u): updated grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
365 {$ENDIF}
366 end;
367 end;
370 // ////////////////////////////////////////////////////////////////////////// //
371 const
372 ANIM_SLEEP = 0;
373 ANIM_GO = 1;
374 ANIM_DIE = 2;
375 ANIM_MESS = 3;
376 ANIM_ATTACK = 4;
377 ANIM_ATTACK2 = 5;
378 ANIM_PAIN = 6;
380 MONSTER_SIGNATURE = $534E4F4D; // 'MONS'
382 // Òàáëèöà òèïîâ àíèìàöèè ìîíñòðîâ:
383 ANIMTABLE: Array [ANIM_SLEEP..ANIM_PAIN] of
384 record
385 name: String;
386 loop: Boolean;
387 end = ((name: 'SLEEP'; loop: True),
388 (name: 'GO'; loop: True),
389 (name: 'DIE'; loop: False),
390 (name: 'MESS'; loop: False),
391 (name: 'ATTACK'; loop: False),
392 (name: 'ATTACK2'; loop: False),
393 (name: 'PAIN'; loop: False));
395 // Òàáëèöà õàðàêòåðèñòèê ìîíñòðîâ:
396 MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
397 record
398 Name: String;
399 Rect: TRectWH;
400 Health: Word;
401 RunVel: Byte;
402 MinPain: Byte;
403 Pain: Byte;
404 Jump: Byte;
405 end =
406 ((Name:'DEMON'; Rect:(X:7; Y:8; Width:50; Height:52); Health:60;
407 RunVel: 7; MinPain: 10; Pain: 20; Jump: 10),
409 (Name:'IMP'; Rect:(X:15; Y:10; Width:34; Height:50); Health:25;
410 RunVel: 3; MinPain: 0; Pain: 15; Jump: 10),
412 (Name:'ZOMBY'; Rect:(X:15; Y:8; Width:34; Height:52); Health:15;
413 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
415 (Name:'SERG'; Rect:(X:15; Y:8; Width:34; Height:52); Health:20;
416 RunVel: 3; MinPain: 0; Pain: 10; Jump: 10),
418 (Name:'CYBER'; Rect:(X:24; Y:9; Width:80; Height:110); Health:500;
419 RunVel: 5; MinPain: 50; Pain: 70; Jump: 10),
421 (Name:'CGUN'; Rect:(X:15; Y:4; Width:34; Height:56); Health:60;
422 RunVel: 3; MinPain: 10; Pain: 20; Jump: 10),
424 (Name:'BARON'; Rect:(X:39; Y:32; Width:50; Height:64); Health:150;
425 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
427 (Name:'KNIGHT'; Rect:(X:39; Y:32; Width:50; Height:64); Health:75;
428 RunVel: 3; MinPain: 30; Pain: 40; Jump: 10),
430 (Name:'CACO'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
431 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
433 (Name:'SOUL'; Rect:(X:16; Y:14; Width:32; Height:36); Health:60;
434 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
436 (Name:'PAIN'; Rect:(X:34; Y:36; Width:60; Height:56); Health:100;
437 RunVel: 4; MinPain: 0; Pain: 10; Jump: 4),
439 (Name:'SPIDER'; Rect:(X:23; Y:14; Width:210; Height:100); Health:500;
440 RunVel: 4; MinPain: 50; Pain: 70; Jump: 10),
442 (Name:'BSP'; Rect:(X:14; Y:17; Width:100; Height:42); Health:150;
443 RunVel: 4; MinPain: 0; Pain: 20; Jump: 10),
445 (Name:'MANCUB'; Rect:(X:28; Y:34; Width:72; Height:60); Health:200;
446 RunVel: 3; MinPain: 20; Pain: 40; Jump: 7),
448 (Name:'SKEL'; Rect:(X:30; Y:28; Width:68; Height:72); Health:200;
449 RunVel: 6; MinPain: 20; Pain: 40; Jump: 11),
451 (Name:'VILE'; Rect:(X:30; Y:28; Width:68; Height:72); Health:150;
452 RunVel: 7; MinPain: 10; Pain: 30; Jump: 12),
454 (Name:'FISH'; Rect:(X:6; Y:11; Width:20; Height:10); Health:35;
455 RunVel: 14; MinPain: 10; Pain: 20; Jump: 6),
457 (Name:'BARREL'; Rect:(X:20; Y:13; Width:24; Height:36); Health:20;
458 RunVel: 0; MinPain: 0; Pain: 0; Jump: 0),
460 (Name:'ROBO'; Rect:(X:30; Y:26; Width:68; Height:76); Health:20;
461 RunVel: 3; MinPain: 20; Pain: 40; Jump: 6),
463 (Name:'MAN'; Rect:(X:15; Y:6; Width:34; Height:52); Health:400;
464 RunVel: 8; MinPain: 50; Pain: 70; Jump: 10));
466 // Òàáëèöà ïàðàìåòðîâ àíèìàöèè ìîíñòðîâ:
467 MONSTER_ANIMTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of
468 record
469 LeftAnim: Boolean;
470 wX, wY: Integer; // Îòêóäà âûëåòèò ïóëÿ
471 AnimSpeed: Array [ANIM_SLEEP..ANIM_PAIN] of Byte;
472 AnimDeltaRight: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
473 AnimDeltaLeft: Array [ANIM_SLEEP..ANIM_PAIN] of TDFPoint;
474 end = // SLEEP GO DIE MESS ATTACK ATTACK2 PAIN
475 ((LeftAnim: False; wX: 54; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //DEMON
476 AnimDeltaRight: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5));
477 AnimDeltaLeft: ((X: 1; Y: 4), (X: 1; Y: 4), (X: 0; Y: 4), (X: 0; Y: 4), (X: 2; Y: 6), (X: 2; Y: 6), (X: 2; Y: 5))),
479 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //IMP
480 AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
481 AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
483 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
484 AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
485 AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
487 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
488 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
489 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
491 (LeftAnim: True; wX: 70; wY: 73; AnimSpeed:(3, 3, 3, 3, 3, 4, 3); //CYBER
492 AnimDeltaRight: ((X: 2; Y: -6), (X: 2; Y: -6), (X: -3; Y: -4), (X: -3; Y: -4), (X: 25; Y: -6), (X: 0; Y: -6), (X: -2; Y: -6));
493 AnimDeltaLeft: ((X: 3; Y: -3), (X: 3; Y: -3), (X: -3; Y: -4), (X: -3; Y: -4), (X:-26; Y: -3), (X:-1; Y: -3), (X: 1; Y: -3))),
495 (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 1, 0, 4); //CGUN
496 AnimDeltaRight: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: 0; Y: -3), (X: 0; Y: -3), (X: -1; Y: -2));
497 AnimDeltaLeft: ((X: -1; Y: -2), (X: -1; Y: -2), (X: -2; Y: 0), (X: -2; Y: 0), (X: -1; Y: -4), (X: -1; Y: -4), (X: 2; Y: -4))),
499 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //BARON
500 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
501 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
503 (LeftAnim: True; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //KNIGHT
504 AnimDeltaRight: ((X: 4; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: 1; Y: 0), (X: 1; Y: 0), (X: -1; Y: 0));
505 AnimDeltaLeft: ((X: 0; Y: 0), (X: 2; Y: 0), (X: -1; Y: -1), (X: -1; Y: -1), (X: -2; Y: 0), (X: -2; Y: 0), (X: 1; Y: 0))),
507 (LeftAnim: False; wX: 88; wY: 69; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //CACO
508 AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4));
509 AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -5), (X: 0; Y: -5), (X: 0; Y: -4), (X: 0; Y: -4), (X: 0; Y: -4))),
511 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //SOUL
512 AnimDeltaRight: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7));
513 AnimDeltaLeft: ((X: 1; Y:-10), (X: 1; Y:-10), (X:-33; Y:-34), (X:-33; Y:-34), (X:-16; Y:-10), (X:-16; Y:-10), (X: -1; Y: -7))),
515 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 3, 4, 2, 0, 4); //PAIN
516 AnimDeltaRight: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4));
517 AnimDeltaLeft: ((X: -1; Y: -3), (X: -1; Y: -3), (X: -3; Y: 0), (X: -3; Y: 0), (X: -1; Y: -3), (X: -1; Y: -3), (X: -1; Y: -4))),
519 (LeftAnim: True; wX: 128; wY: 64; AnimSpeed:(3, 2, 4, 4, 1, 0, 4); //SPIDER
520 AnimDeltaRight: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: -3; Y: -4));
521 AnimDeltaLeft: ((X: -4; Y: -4), (X: -4; Y: -4), (X: -2; Y: 8), (X: -2; Y: 8), (X: -3; Y: -3), (X: -3; Y: -3), (X: 18; Y: -5))),
523 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 2, 3, 4, 1, 0, 4); //BSP
524 AnimDeltaRight: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 1; Y: -3));
525 AnimDeltaLeft: ((X: 0; Y: -1), (X: 0; Y: -1), (X: -3; Y: 5), (X: -3; Y: 5), (X: 7; Y: -1), (X: 7; Y: -1), (X: 6; Y: -3))),
527 (LeftAnim: False; wX: 64; wY: 64; AnimSpeed:(3, 2, 2, 4, 2, 0, 4); //MANCUB
528 AnimDeltaRight: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7));
529 AnimDeltaLeft: ((X: -2; Y: -7), (X: -2; Y: -7), (X: -4; Y: -2), (X: -4; Y: -2), (X: -4; Y: -7), (X: -4; Y: -7), (X:-14; Y: -7))),
531 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //SKEL
532 AnimDeltaRight: ((X: -1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -1; Y: 4), (X: 6; Y: 2), (X:-24; Y: 4));
533 AnimDeltaLeft: ((X: 1; Y: 4), (X: -1; Y: 4), (X: -2; Y: 4), (X: -2; Y: 4), (X: -2; Y: 2), (X: -5; Y: 4), (X: 26; Y: 4))),
535 (LeftAnim: True; wX: 64; wY: 32; AnimSpeed:(3, 3, 3, 3, 3, 3, 3); //VILE
536 AnimDeltaRight: ((X: 5; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X: 8; Y:-23), (X: -1; Y:-23), (X: 4; Y:-20));
537 AnimDeltaLeft: ((X: -8; Y:-21), (X: 5; Y:-21), (X: 1; Y:-21), (X: 1; Y:-21), (X:-10; Y:-24), (X: 3; Y:-23), (X: -4; Y:-22))),
539 (LeftAnim: False; wX: 8; wY: 8; AnimSpeed:(2, 2, 2, 2, 3, 0, 1); //FISH
540 AnimDeltaRight: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1));
541 AnimDeltaLeft: ((X: -1; Y: 0), (X: -1; Y: 0), (X: -2; Y: -1), (X: -2; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1), (X: -1; Y: -1 ))),
543 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 0, 3, 0, 0, 0, 5); //BARREL
544 AnimDeltaRight: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15));
545 AnimDeltaLeft: ((X: 0; Y:-15), (X: 0; Y:-15), (X: -1; Y:-15), (X: -1; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15), (X: 0; Y:-15))),
547 (LeftAnim: False; wX: 95; wY: 57; AnimSpeed:(1, 2, 1, 0, 1, 1, 0); //ROBO
548 AnimDeltaRight: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26));
549 AnimDeltaLeft: ((X: -2; Y:-26), (X: -2; Y:-26), (X: 0; Y:-26), (X: 0; Y:-26), (X: 2; Y:-26), (X: 15; Y:-26), (X: -2; Y:-26))),
551 (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 2, 2, 2, 0, 5); //MAN
552 AnimDeltaRight: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6));
553 AnimDeltaLeft: ((X: 0; Y: -6), (X: 0; Y: -6), (X: -2; Y: 0), (X: 2; Y: 0), (X: 1; Y: -6), (X: 1; Y: -6), (X: 0; Y: -6))) );
555 MAX_ATM = 89; // Âðåìÿ îæèäàíèÿ ïîñëå ïîòåðè öåëè
556 MAX_SOUL = 512; // Îãðàíè÷åíèå Lost_Soul'îâ
559 // ////////////////////////////////////////////////////////////////////////// //
560 var
561 gMonsters: array of TMonster;
562 uidMap: array [0..65535] of TMonster; // monster knows it's index
563 freeInds: TIdPool = nil;
566 procedure clearUidMap ();
567 var
568 idx: Integer;
569 begin
570 for idx := 0 to High(uidMap) do uidMap[idx] := nil;
571 freeInds.clear();
572 end;
575 function g_Mons_getNewTrapFrameId (): DWord;
576 var
577 f: Integer;
578 begin
579 Inc(monCheckTrapLastFrameId);
580 if monCheckTrapLastFrameId = 0 then
581 begin
582 // wraparound
583 monCheckTrapLastFrameId := 1;
584 for f := 0 to High(gMonsters) do
585 begin
586 if (gMonsters[f] <> nil) then gMonsters[f].trapCheckFrameId := 0;
587 end;
588 end;
589 result := monCheckTrapLastFrameId;
590 end;
593 var
594 pt_x: Integer = 0;
595 pt_xs: Integer = 1;
596 pt_y: Integer = 0;
597 pt_ys: Integer = 1;
598 soulcount: Integer = 0;
601 function allocMonster (): DWORD;
602 var
603 f, olen: Integer;
604 begin
605 result := freeInds.alloc();
606 if (result > High(gMonsters)) then
607 begin
608 olen := Length(gMonsters);
609 SetLength(gMonsters, result+64);
610 for f := olen to High(gMonsters) do gMonsters[f] := nil;
611 end;
612 end;
615 function IsFriend(a, b: Byte): Boolean;
616 begin
617 Result := True;
619 // Áî÷êà - âñåì äðóã:
620 if (a = MONSTER_BARREL) or (b = MONSTER_BARREL) then
621 Exit;
623 // Ìîíñòðû îäíîãî âèäà:
624 if a = b then
625 case a of
626 MONSTER_IMP, MONSTER_DEMON, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO,
627 MONSTER_SOUL, MONSTER_PAIN, MONSTER_MANCUB, MONSTER_SKEL, MONSTER_FISH:
628 Exit; // Ýòè íå áüþò ñâîèõ
629 end;
631 // Lost_Soul íå ìîæåò ðàíèòü Pain_Elemental'à:
632 if (a = MONSTER_SOUL) and (b = MONSTER_PAIN) then
633 Exit;
634 // Pain_Elemental íå ìîæåò ðàíèòü Lost_Soul'à:
635 if (b = MONSTER_SOUL) and (a = MONSTER_PAIN) then
636 Exit;
638 //  îñòàëüíûõ ñëó÷àÿõ - áóäóò áèòü äðóã äðóãà:
639 Result := False;
640 end;
643 function BehaviourDamage(SpawnerUID: Word; BH, SelfType: Byte): Boolean;
644 var
645 m: TMonster;
646 UIDType, MonsterType: Byte;
647 begin
648 Result := False;
649 MonsterType := 0;
651 UIDType := g_GetUIDType(SpawnerUID);
652 if UIDType = UID_MONSTER then
653 begin
654 m := g_Monsters_ByUID(SpawnerUID);
655 if m = nil then Exit;
656 MonsterType := m.FMonsterType;
657 end;
659 case BH of
660 BH_NORMAL: Result := (UIDType = UID_PLAYER) or
661 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
663 BH_KILLER: Result := UIDType = UID_PLAYER;
664 BH_MANIAC: Result := (UIDType = UID_PLAYER) or
665 ((UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType)));
667 BH_INSANE: Result := (UIDType = UID_MONSTER) and (not IsFriend(MonsterType, SelfType));
668 BH_CANNIBAL: Result := (UIDType = UID_MONSTER) and (MonsterType = SelfType);
669 end;
670 end;
673 function canShoot(m: Byte): Boolean;
674 begin
675 Result := False;
677 case m of
678 MONSTER_DEMON, MONSTER_FISH, MONSTER_BARREL:
679 Exit;
680 else
681 Result := True;
682 end;
683 end;
686 function isCorpse (o: PObj; immediately: Boolean): Integer;
688 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
689 begin
690 atag := atag; // shut up, fpc!
691 result := false; // don't stop
692 if (mon.FState = MONSTATE_DEAD) and g_Obj_Collide(o, @mon.FObj) then
693 begin
694 case mon.FMonsterType of // Íå âîñêðåñèòü:
695 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
696 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: exit;
697 end;
698 // Îñòàëüíûõ ìîæíî âîñêðåñèòü
699 result := true;
700 end;
701 end;
703 var
704 a: Integer;
705 mon: TMonster;
706 begin
707 result := -1;
709 // Åñëè íóæíà âåðîÿòíîñòü
710 if not immediately and (Random(8) <> 0) then exit;
712 // Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
713 if gmon_debug_use_sqaccel then
714 begin
715 mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
716 if (mon <> nil) then result := mon.mArrIdx;
717 end
718 else
719 begin
720 for a := 0 to High(gMonsters) do
721 begin
722 if (gMonsters[a] <> nil) and (gMonsters[a].FState = MONSTATE_DEAD) and g_Obj_Collide(o, @gMonsters[a].FObj) then
723 begin
724 case gMonsters[a].FMonsterType of // Íå âîñêðåñèòü:
725 MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
726 MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: Continue;
727 else // Îñòàëüíûõ ìîæíî âîñêðåñèòü
728 begin
729 Result := a;
730 Exit;
731 end;
732 end;
733 end;
734 end;
735 end;
736 end;
738 procedure g_Monsters_LoadData();
739 begin
740 e_WriteLog('Loading monsters data...', MSG_NOTIFY);
742 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 0%', 0, False);
743 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
744 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);
745 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1);
746 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2);
747 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4);
748 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6);
749 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
750 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
751 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
752 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
753 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
754 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
755 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5);
756 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
757 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
758 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
759 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
760 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
761 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
762 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7);
763 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 15%', 0, True);
764 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9);
765 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2);
766 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1);
767 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2);
768 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2);
769 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4);
770 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 20%', 0, True);
771 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4);
772 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7);
773 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6);
774 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2);
775 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2);
776 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1);
777 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 25%', 0, True);
778 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1);
779 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2);
780 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4);
781 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5);
782 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8);
783 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3);
784 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 30%', 0, True);
785 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1);
786 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2);
787 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4);
788 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6);
789 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3);
790 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1);
791 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 35%', 0, True);
792 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2);
793 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2);
794 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1);
795 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2);
796 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7);
797 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2);
798 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 40%', 0, True);
799 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4);
800 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3);
801 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2);
802 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1);
803 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2);
804 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6);
805 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 45%', 0, True);
806 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1);
807 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1);
808 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2);
809 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10);
810 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2);
811 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6);
812 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 50%', 0, True);
813 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1);
814 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1);
815 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2);
816 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7);
817 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1);
818 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1);
819 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 55%', 0, True);
820 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1);
821 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6);
822 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7);
823 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4);
824 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4);
825 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1);
826 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 60%', 0, True);
827 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4);
828 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7);
829 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2);
830 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2);
831 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4);
832 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1);
833 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 65%', 0, True);
834 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1);
835 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3);
836 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3);
837 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7);
838 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2);
839 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2);
840 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 70%', 0, True);
841 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4);
842 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1);
843 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1);
844 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3);
845 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3);
846 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7);
847 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 75%', 0, True);
848 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2);
849 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6);
850 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1);
851 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3);
852 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10);
853 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2);
854 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 80%', 0, True);
855 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2);
856 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6);
857 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1);
858 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1);
859 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2);
860 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2);
861 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 85%', 0, True);
862 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2);
863 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2);
864 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5);
865 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2);
866 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2);
867 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6);
868 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 90%', 0, True);
869 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1);
870 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1);
871 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10);
872 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10);
873 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3);
874 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3);
875 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 95%', 0, True);
876 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9);
877 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1);
878 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12);
879 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2);
880 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4);
881 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1);
882 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 100%', 0, True);
883 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2);
884 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2);
885 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4);
886 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4);
887 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1);
888 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1);
889 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2);
890 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2);
891 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2);
892 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2);
893 g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9);
895 g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
897 g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');
899 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN', GameWAD+':MSOUNDS\PAIN');
900 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN2', GameWAD+':MSOUNDS\PAIN2');
901 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION', GameWAD+':MSOUNDS\ACTION');
902 g_Sound_CreateWADEx('SOUND_MONSTER_ACTION2', GameWAD+':MSOUNDS\ACTION2');
903 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_1', GameWAD+':MSOUNDS\ALERT_1');
904 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_2', GameWAD+':MSOUNDS\ALERT_2');
905 g_Sound_CreateWADEx('SOUND_MONSTER_ALERT_3', GameWAD+':MSOUNDS\ALERT_3');
906 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_1', GameWAD+':MSOUNDS\DIE_1');
907 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_2', GameWAD+':MSOUNDS\DIE_2');
908 g_Sound_CreateWADEx('SOUND_MONSTER_DIE_3', GameWAD+':MSOUNDS\DIE_3');
909 g_Sound_CreateWADEx('SOUND_MONSTER_SLOP', GameWAD+':MSOUNDS\SLOP');
911 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ATTACK', GameWAD+':MSOUNDS\DEMON_ATTACK');
912 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_ALERT', GameWAD+':MSOUNDS\DEMON_ALERT');
913 g_Sound_CreateWADEx('SOUND_MONSTER_DEMON_DIE', GameWAD+':MSOUNDS\DEMON_DIE');
915 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_1', GameWAD+':MSOUNDS\IMP_ALERT_1');
916 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ALERT_2', GameWAD+':MSOUNDS\IMP_ALERT_2');
917 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_1', GameWAD+':MSOUNDS\IMP_DIE_1');
918 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_DIE_2', GameWAD+':MSOUNDS\IMP_DIE_2');
919 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ACTION', GameWAD+':MSOUNDS\IMP_ACTION');
920 g_Sound_CreateWADEx('SOUND_MONSTER_IMP_ATTACK', GameWAD+':MSOUNDS\IMP_ATTACK');
922 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_PAIN', GameWAD+':MSOUNDS\MAN_PAIN');
923 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_ALERT', GameWAD+':MSOUNDS\MAN_ALERT');
924 g_Sound_CreateWADEx('SOUND_MONSTER_MAN_DIE', GameWAD+':MSOUNDS\MAN_DIE');
925 g_Sound_CreateWADEx('SOUND_MONSTER_HAHA', GameWAD+':MSOUNDS\HAHA');
926 g_Sound_CreateWADEx('SOUND_MONSTER_TRUP', GameWAD+':MSOUNDS\TRUP');
928 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_ATTACK', GameWAD+':MSOUNDS\SOUL_ATTACK');
929 g_Sound_CreateWADEx('SOUND_MONSTER_SOUL_DIE', GameWAD+':MSOUNDS\SOUL_DIE');
931 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ACTION', GameWAD+':MSOUNDS\BSP_ACTION');
932 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_DIE', GameWAD+':MSOUNDS\BSP_DIE');
933 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_ALERT', GameWAD+':MSOUNDS\BSP_ALERT');
934 g_Sound_CreateWADEx('SOUND_MONSTER_BSP_WALK', GameWAD+':MSOUNDS\BSP_WALK');
936 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ACTION', GameWAD+':MSOUNDS\VILE_ACTION');
937 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_PAIN', GameWAD+':MSOUNDS\VILE_PAIN');
938 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_DIE', GameWAD+':MSOUNDS\VILE_DIE');
939 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ALERT', GameWAD+':MSOUNDS\VILE_ALERT');
940 g_Sound_CreateWADEx('SOUND_MONSTER_VILE_ATTACK', GameWAD+':MSOUNDS\VILE_ATTACK');
942 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ACTION', GameWAD+':MSOUNDS\SKEL_ACTION');
943 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_DIE', GameWAD+':MSOUNDS\SKEL_DIE');
944 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ALERT', GameWAD+':MSOUNDS\SKEL_ALERT');
945 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_ATTACK', GameWAD+':MSOUNDS\SKEL_ATTACK');
946 g_Sound_CreateWADEx('SOUND_MONSTER_SKEL_HIT', GameWAD+':MSOUNDS\SKEL_HIT');
948 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_PAIN', GameWAD+':MSOUNDS\MANCUB_PAIN');
949 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_DIE', GameWAD+':MSOUNDS\MANCUB_DIE');
950 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ALERT', GameWAD+':MSOUNDS\MANCUB_ALERT');
951 g_Sound_CreateWADEx('SOUND_MONSTER_MANCUB_ATTACK', GameWAD+':MSOUNDS\MANCUB_ATTACK');
953 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_PAIN', GameWAD+':MSOUNDS\PAIN_PAIN');
954 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_DIE', GameWAD+':MSOUNDS\PAIN_DIE');
955 g_Sound_CreateWADEx('SOUND_MONSTER_PAIN_ALERT', GameWAD+':MSOUNDS\PAIN_ALERT');
957 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_DIE', GameWAD+':MSOUNDS\BARON_DIE');
958 g_Sound_CreateWADEx('SOUND_MONSTER_BARON_ALERT', GameWAD+':MSOUNDS\BARON_ALERT');
960 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_DIE', GameWAD+':MSOUNDS\CACO_DIE');
961 g_Sound_CreateWADEx('SOUND_MONSTER_CACO_ALERT', GameWAD+':MSOUNDS\CACO_ALERT');
963 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_DIE', GameWAD+':MSOUNDS\CYBER_DIE');
964 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_ALERT', GameWAD+':MSOUNDS\CYBER_ALERT');
965 g_Sound_CreateWADEx('SOUND_MONSTER_CYBER_WALK', GameWAD+':MSOUNDS\CYBER_WALK');
967 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_DIE', GameWAD+':MSOUNDS\KNIGHT_DIE');
968 g_Sound_CreateWADEx('SOUND_MONSTER_KNIGHT_ALERT', GameWAD+':MSOUNDS\KNIGHT_ALERT');
970 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_DIE', GameWAD+':MSOUNDS\SPIDER_DIE');
971 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_ALERT', GameWAD+':MSOUNDS\SPIDER_ALERT');
972 g_Sound_CreateWADEx('SOUND_MONSTER_SPIDER_WALK', GameWAD+':MSOUNDS\SPIDER_WALK');
974 g_Sound_CreateWADEx('SOUND_MONSTER_FISH_ATTACK', GameWAD+':MSOUNDS\FISH_ATTACK');
976 freeInds := TIdPool.Create();
977 clearUidMap();
978 monCheckTrapLastFrameId := 0;
979 end;
981 procedure g_Monsters_FreeData();
982 begin
983 e_WriteLog('Releasing monsters data...', MSG_NOTIFY);
985 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP');
986 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN');
987 g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE');
988 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP');
989 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO');
990 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
991 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
992 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
993 g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
994 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
995 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
996 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
997 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
998 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
999 g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
1000 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
1001 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
1002 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE');
1003 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS');
1004 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK');
1005 g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN');
1006 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP');
1007 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L');
1008 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO');
1009 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L');
1010 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE');
1011 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS');
1012 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK');
1013 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L');
1014 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN');
1015 g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L');
1016 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP');
1017 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO');
1018 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE');
1019 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS');
1020 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK');
1021 g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN');
1022 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP');
1023 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO');
1024 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE');
1025 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK');
1026 g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN');
1027 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP');
1028 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO');
1029 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN');
1030 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK');
1031 g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE');
1032 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP');
1033 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO');
1034 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN');
1035 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK');
1036 g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE');
1037 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP');
1038 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO');
1039 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN');
1040 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L');
1041 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK');
1042 g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE');
1043 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP');
1044 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO');
1045 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN');
1046 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L');
1047 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK');
1048 g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE');
1049 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP');
1050 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO');
1051 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN');
1052 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK');
1053 g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE');
1054 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP');
1055 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO');
1056 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN');
1057 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK');
1058 g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE');
1059 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP');
1060 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L');
1061 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO');
1062 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN');
1063 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L');
1064 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK');
1065 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L');
1066 g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE');
1067 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP');
1068 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L');
1069 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO');
1070 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN');
1071 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L');
1072 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK');
1073 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L');
1074 g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE');
1075 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP');
1076 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO');
1077 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN');
1078 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK');
1079 g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE');
1080 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP');
1081 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L');
1082 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO');
1083 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN');
1084 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L');
1085 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK');
1086 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L');
1087 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2');
1088 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L');
1089 g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE');
1090 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP');
1091 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L');
1092 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO');
1093 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN');
1094 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L');
1095 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK');
1096 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L');
1097 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2');
1098 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L');
1099 g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE');
1100 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP');
1101 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO');
1102 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK');
1103 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2');
1104 g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE');
1105 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP');
1106 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L');
1107 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO');
1108 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L');
1109 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN');
1110 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L');
1111 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK');
1112 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L');
1113 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2');
1114 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L');
1115 g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE');
1117 g_Sound_Delete('SOUND_MONSTER_BARREL_DIE');
1119 g_Sound_Delete('SOUND_MONSTER_PAIN');
1120 g_Sound_Delete('SOUND_MONSTER_PAIN2');
1121 g_Sound_Delete('SOUND_MONSTER_ACTION');
1122 g_Sound_Delete('SOUND_MONSTER_ACTION2');
1123 g_Sound_Delete('SOUND_MONSTER_ALERT_1');
1124 g_Sound_Delete('SOUND_MONSTER_ALERT_2');
1125 g_Sound_Delete('SOUND_MONSTER_ALERT_3');
1126 g_Sound_Delete('SOUND_MONSTER_DIE_1');
1127 g_Sound_Delete('SOUND_MONSTER_DIE_2');
1128 g_Sound_Delete('SOUND_MONSTER_DIE_3');
1129 g_Sound_Delete('SOUND_MONSTER_SLOP');
1131 g_Sound_Delete('SOUND_MONSTER_DEMON_ATTACK');
1132 g_Sound_Delete('SOUND_MONSTER_DEMON_ALERT');
1133 g_Sound_Delete('SOUND_MONSTER_DEMON_DIE');
1135 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_1');
1136 g_Sound_Delete('SOUND_MONSTER_IMP_ALERT_2');
1137 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_1');
1138 g_Sound_Delete('SOUND_MONSTER_IMP_DIE_2');
1139 g_Sound_Delete('SOUND_MONSTER_IMP_ACTION');
1140 g_Sound_Delete('SOUND_MONSTER_IMP_ATTACK');
1142 g_Sound_Delete('SOUND_MONSTER_MAN_PAIN');
1143 g_Sound_Delete('SOUND_MONSTER_MAN_ALERT');
1144 g_Sound_Delete('SOUND_MONSTER_MAN_DIE');
1145 g_Sound_Delete('SOUND_MONSTER_HAHA');
1146 g_Sound_Delete('SOUND_MONSTER_TRUP');
1148 g_Sound_Delete('SOUND_MONSTER_SOUL_ATTACK');
1149 g_Sound_Delete('SOUND_MONSTER_SOUL_DIE');
1151 g_Sound_Delete('SOUND_MONSTER_BSP_ACTION');
1152 g_Sound_Delete('SOUND_MONSTER_BSP_DIE');
1153 g_Sound_Delete('SOUND_MONSTER_BSP_ALERT');
1154 g_Sound_Delete('SOUND_MONSTER_BSP_WALK');
1156 g_Sound_Delete('SOUND_MONSTER_VILE_ACTION');
1157 g_Sound_Delete('SOUND_MONSTER_VILE_PAIN');
1158 g_Sound_Delete('SOUND_MONSTER_VILE_DIE');
1159 g_Sound_Delete('SOUND_MONSTER_VILE_ALERT');
1160 g_Sound_Delete('SOUND_MONSTER_VILE_ATTACK');
1162 g_Sound_Delete('SOUND_MONSTER_SKEL_ACTION');
1163 g_Sound_Delete('SOUND_MONSTER_SKEL_DIE');
1164 g_Sound_Delete('SOUND_MONSTER_SKEL_ALERT');
1165 g_Sound_Delete('SOUND_MONSTER_SKEL_ATTACK');
1166 g_Sound_Delete('SOUND_MONSTER_SKEL_HIT');
1168 g_Sound_Delete('SOUND_MONSTER_MANCUB_PAIN');
1169 g_Sound_Delete('SOUND_MONSTER_MANCUB_DIE');
1170 g_Sound_Delete('SOUND_MONSTER_MANCUB_ALERT');
1171 g_Sound_Delete('SOUND_MONSTER_MANCUB_ATTACK');
1173 g_Sound_Delete('SOUND_MONSTER_PAIN_PAIN');
1174 g_Sound_Delete('SOUND_MONSTER_PAIN_DIE');
1175 g_Sound_Delete('SOUND_MONSTER_PAIN_ALERT');
1177 g_Sound_Delete('SOUND_MONSTER_BARON_DIE');
1178 g_Sound_Delete('SOUND_MONSTER_BARON_ALERT');
1180 g_Sound_Delete('SOUND_MONSTER_CACO_DIE');
1181 g_Sound_Delete('SOUND_MONSTER_CACO_ALERT');
1183 g_Sound_Delete('SOUND_MONSTER_CYBER_DIE');
1184 g_Sound_Delete('SOUND_MONSTER_CYBER_ALERT');
1185 g_Sound_Delete('SOUND_MONSTER_CYBER_WALK');
1187 g_Sound_Delete('SOUND_MONSTER_KNIGHT_DIE');
1188 g_Sound_Delete('SOUND_MONSTER_KNIGHT_ALERT');
1190 g_Sound_Delete('SOUND_MONSTER_SPIDER_DIE');
1191 g_Sound_Delete('SOUND_MONSTER_SPIDER_ALERT');
1192 g_Sound_Delete('SOUND_MONSTER_SPIDER_WALK');
1194 g_Sound_Delete('SOUND_MONSTER_FISH_ATTACK');
1196 freeInds.Free();
1197 freeInds := nil;
1198 end;
1200 procedure g_Monsters_Init();
1201 begin
1202 soulcount := 0;
1203 end;
1205 procedure g_Monsters_Free (clearGrid: Boolean=true);
1206 var
1207 a: Integer;
1208 begin
1209 e_LogWritefln('Cleared monster data (clearGrid=%s)', [clearGrid]);
1210 if (clearGrid) then
1211 begin
1212 monsGrid.Free();
1213 monsGrid := nil;
1214 end;
1215 for a := 0 to High(gMonsters) do gMonsters[a].Free();
1216 gMonsters := nil;
1217 clearUidMap();
1218 monCheckTrapLastFrameId := 0;
1219 end;
1222 // will be called from map loader
1223 procedure g_Mons_InitTree (x, y, w, h: Integer);
1224 begin
1225 monsGrid.Free();
1226 monsGrid := TMonsterGrid.Create(x, y, w, h);
1227 //clearUidMap(); // why not?
1228 e_LogWritefln('%s', ['Recreated monster tree']);
1229 end;
1232 function g_Monsters_Create(MonsterType: Byte; X, Y: Integer;
1233 Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster;
1234 var
1235 find_id: DWORD;
1236 mon: TMonster;
1237 begin
1238 result := nil;
1240 // Íåò òàêîãî ìîíñòðà
1241 if (MonsterType > MONSTER_MAN) or (MonsterType = 0) then exit;
1243 // Ñîáëþäàåì îãðàíè÷åíèå Lost_Soul'îâ
1244 if MonsterType = MONSTER_SOUL then
1245 begin
1246 if soulcount > MAX_SOUL then exit;
1247 soulcount := soulcount + 1;
1248 end;
1250 find_id := allocMonster();
1252 mon := TMonster.Create(MonsterType, find_id, ForcedUID);
1253 gMonsters[find_id] := mon;
1254 mon.mArrIdx := find_id;
1255 mon.mProxyId := -1;
1257 uidMap[mon.FUID] := mon;
1259 // Íàñòðàèâàåì ïîëîæåíèå
1260 with mon do
1261 begin
1262 if AdjCoord then
1263 begin
1264 FObj.X := X-FObj.Rect.X - (FObj.Rect.Width div 2);
1265 FObj.Y := Y-FObj.Rect.Y - FObj.Rect.Height;
1266 end
1267 else
1268 begin
1269 FObj.X := X-FObj.Rect.X;
1270 FObj.Y := Y-FObj.Rect.Y;
1271 end;
1273 FDirection := Direction;
1274 FStartDirection := Direction;
1275 FStartX := GameX;
1276 FStartY := GameY;
1277 end;
1279 mon.positionChanged();
1281 result := mon;
1282 end;
1284 procedure g_Monsters_killedp();
1285 var
1286 a, h: Integer;
1287 begin
1288 if gMonsters = nil then
1289 Exit;
1291 // Ïðèêîëèñò ñìååòñÿ íàä ñìåðòüþ èãðîêà:
1292 h := High(gMonsters);
1293 for a := 0 to h do
1294 begin
1295 if (gMonsters[a] <> nil) then
1296 begin
1297 with gMonsters[a] do
1298 begin
1299 if (FMonsterType = MONSTER_MAN) and
1300 (FState <> MONSTATE_DEAD) and
1301 (FState <> MONSTATE_SLEEP) and
1302 (FState <> MONSTATE_DIE) then
1303 begin
1304 g_Sound_PlayExAt('SOUND_MONSTER_TRUP', FObj.X, FObj.Y);
1305 Exit;
1306 end;
1307 end;
1308 end;
1309 end;
1310 end;
1312 procedure g_Monsters_Update();
1313 var
1314 a: Integer;
1315 begin
1316 // Öåëåóêàçàòåëü
1317 if gTime mod (GAME_TICK*2) = 0 then
1318 begin
1319 pt_x := pt_x+pt_xs;
1320 pt_y := pt_y+pt_ys;
1321 if abs(pt_x) > 246 then pt_xs := -pt_xs;
1322 if abs(pt_y) > 100 then pt_ys := -pt_ys;
1323 end;
1325 gMon := True; // Äëÿ ðàáîòû BlockMon'à
1327 if gmon_debug_think or gmon_debug_one_think_step then
1328 begin
1329 gmon_debug_one_think_step := false;
1330 for a := 0 to High(gMonsters) do
1331 begin
1332 if (gMonsters[a] = nil) then continue;
1333 if not gMonsters[a].FRemoved then
1334 begin
1335 if g_Game_IsClient then
1336 gMonsters[a].ClientUpdate()
1337 else
1338 gMonsters[a].Update();
1339 end
1340 else
1341 begin
1342 gMonsters[a].Free();
1343 gMonsters[a] := nil;
1344 end;
1345 end;
1346 end;
1348 gMon := False;
1349 end;
1351 procedure g_Monsters_Draw();
1352 var
1353 a: Integer;
1354 begin
1355 if gMonsters <> nil then
1356 begin
1357 for a := 0 to High(gMonsters) do
1358 begin
1359 if (gMonsters[a] <> nil) then gMonsters[a].Draw();
1360 end;
1361 end;
1362 end;
1364 procedure g_Monsters_DrawHealth();
1365 var
1366 a: Integer;
1367 fW, fH: Byte;
1368 begin
1369 if gMonsters = nil then Exit;
1370 e_TextureFontGetSize(gStdFont, fW, fH);
1372 for a := 0 to High(gMonsters) do
1373 begin
1374 if gMonsters[a] <> nil then
1375 begin
1376 e_TextureFontPrint(gMonsters[a].FObj.X + gMonsters[a].FObj.Rect.X,
1377 gMonsters[a].FObj.Y + gMonsters[a].FObj.Rect.Y + gMonsters[a].FObj.Rect.Height - fH,
1378 IntToStr(gMonsters[a].FHealth), gStdFont);
1379 end;
1380 end;
1381 end;
1383 function g_Monsters_ByUID (UID: Word): TMonster;
1384 begin
1385 result := uidMap[UID];
1386 end;
1388 procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
1389 var
1390 count, i: Integer;
1391 b: Byte;
1392 begin
1393 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
1394 count := 0;
1395 if (gMonsters <> nil) then
1396 begin
1397 for i := 0 to High(gMonsters) do
1398 begin
1399 if (gMonsters[i] <> nil) then
1400 begin
1401 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
1402 end;
1403 end;
1404 end;
1406 Mem := TBinMemoryWriter.Create((count+1) * 350);
1408 // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
1409 Mem.WriteInt(pt_x);
1410 Mem.WriteInt(pt_xs);
1411 Mem.WriteInt(pt_y);
1412 Mem.WriteInt(pt_ys);
1414 // Êîëè÷åñòâî ìîíñòðîâ:
1415 Mem.WriteInt(count);
1417 if count = 0 then
1418 Exit;
1420 // Ñîõðàíÿåì ìîíñòðîâ:
1421 for i := 0 to High(gMonsters) do
1422 begin
1423 if (gMonsters[i] <> nil) then
1424 begin
1425 if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
1426 begin
1427 // Òèï ìîíñòðà:
1428 b := gMonsters[i].MonsterType;
1429 Mem.WriteByte(b);
1430 // Ñîõðàíÿåì äàííûå ìîíñòðà:
1431 gMonsters[i].SaveState(Mem);
1432 end;
1433 end;
1434 end;
1435 end;
1437 procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
1438 var
1439 count, a: Integer;
1440 b: Byte;
1441 mon: TMonster;
1442 begin
1443 if Mem = nil then exit;
1445 g_Monsters_Free(false);
1447 // Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
1448 Mem.ReadInt(pt_x);
1449 Mem.ReadInt(pt_xs);
1450 Mem.ReadInt(pt_y);
1451 Mem.ReadInt(pt_ys);
1453 // Êîëè÷åñòâî ìîíñòðîâ
1454 Mem.ReadInt(count);
1456 if count = 0 then exit;
1458 // Çàãðóæàåì ìîíñòðîâ
1459 for a := 0 to count-1 do
1460 begin
1461 // Òèï ìîíñòðà
1462 Mem.ReadByte(b);
1463 // Ñîçäàåì ìîíñòðà
1464 mon := g_Monsters_Create(b, 0, 0, D_LEFT);
1465 if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
1466 // Çàãðóæàåì äàííûå ìîíñòðà
1467 mon.LoadState(Mem);
1468 end;
1469 end;
1472 // ////////////////////////////////////////////////////////////////////////// //
1473 function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1474 begin
1475 result := nil;
1476 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1477 begin
1478 result := g_Monsters_Create(monType, x, y, dir);
1479 end;
1480 end;
1483 function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
1484 begin
1485 result := g_Mons_SpawnAt(g_Mons_TypeIdByName(typeName), x, y, dir);
1486 end;
1490 // ////////////////////////////////////////////////////////////////////////// //
1491 function g_Mons_TypeLo (): Integer; inline; begin result := Low(MONSTERTABLE); end;
1492 function g_Mons_TypeHi (): Integer; inline; begin result := High(MONSTERTABLE); end;
1495 function g_Mons_TypeIdByName (const name: String): Integer;
1496 var
1497 i: Integer;
1498 begin
1499 i := MONSTER_DEMON;
1500 while (i <= MONSTER_MAN) do
1501 begin
1502 if (CompareText(name, MONSTERTABLE[i].Name) = 0) then
1503 begin
1504 result := i;
1505 exit;
1506 end;
1507 Inc(i);
1508 end;
1509 result := -1;
1510 // HACK!
1511 if (CompareText(name, 'zombie') = 0) then result := MONSTER_ZOMBY;
1512 end;
1515 function g_Mons_NameByTypeId (monType: Integer): AnsiString;
1516 begin
1517 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1518 result := MONSTERTABLE[monType].Name
1519 else
1520 result := '?';
1521 end;
1524 function g_Mons_GetKilledByTypeId (monType: Integer): AnsiString;
1525 begin
1526 if (monType >= MONSTER_DEMON) and (monType <= MONSTER_MAN) then
1527 Result := KilledByMonster[monType]
1528 else
1529 Result := '?';
1530 end;
1533 // ////////////////////////////////////////////////////////////////////////// //
1534 { T M o n s t e r : }
1536 procedure TMonster.setGameX (v: Integer); inline; begin FObj.X := v; positionChanged(); end;
1537 procedure TMonster.setGameY (v: Integer); inline; begin FObj.Y := v; positionChanged(); end;
1538 procedure TMonster.setPosition (ax, ay: Integer; callPosChanged: Boolean=true); inline; begin FObj.X := ax; FObj.Y := ay; if callPosChanged then positionChanged(); end;
1541 procedure TMonster.ActionSound();
1542 begin
1543 case FMonsterType of
1544 MONSTER_IMP:
1545 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ACTION', FObj.X, FObj.Y);
1546 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN,
1547 MONSTER_MANCUB:
1548 g_Sound_PlayExAt('SOUND_MONSTER_ACTION', FObj.X, FObj.Y);
1549 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1550 MONSTER_KNIGHT, MONSTER_PAIN, MONSTER_DEMON,
1551 MONSTER_SPIDER:
1552 g_Sound_PlayExAt('SOUND_MONSTER_ACTION2', FObj.X, FObj.Y);
1553 MONSTER_BSP:
1554 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ACTION', FObj.X, FObj.Y);
1555 MONSTER_VILE:
1556 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ACTION', FObj.X, FObj.Y);
1557 MONSTER_SKEL:
1558 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ACTION', FObj.X, FObj.Y);
1559 MONSTER_CYBER:
1561 MONSTER_MAN:
1562 g_Sound_PlayExAt('SOUND_MONSTER_HAHA', FObj.X, FObj.Y);
1563 end;
1564 end;
1566 procedure TMonster.PainSound();
1567 begin
1568 if FPainSound then
1569 Exit;
1571 FPainSound := True;
1572 FPainTicks := 20;
1574 case FMonsterType of
1575 MONSTER_IMP, MONSTER_ZOMBY, MONSTER_SERG,
1576 MONSTER_SKEL, MONSTER_CGUN:
1577 g_Sound_PlayExAt('SOUND_MONSTER_PAIN', FObj.X, FObj.Y);
1578 MONSTER_SOUL, MONSTER_BARON, MONSTER_CACO,
1579 MONSTER_KNIGHT, MONSTER_DEMON, MONSTER_SPIDER,
1580 MONSTER_BSP, MONSTER_CYBER:
1581 g_Sound_PlayExAt('SOUND_MONSTER_PAIN2', FObj.X, FObj.Y);
1582 MONSTER_VILE:
1583 g_Sound_PlayExAt('SOUND_MONSTER_VILE_PAIN', FObj.X, FObj.Y);
1584 MONSTER_MANCUB:
1585 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_PAIN', FObj.X, FObj.Y);
1586 MONSTER_PAIN:
1587 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_PAIN', FObj.X, FObj.Y);
1588 MONSTER_MAN:
1589 g_Sound_PlayExAt('SOUND_MONSTER_MAN_PAIN', FObj.X, FObj.Y);
1590 end;
1591 end;
1593 procedure TMonster.DieSound();
1594 begin
1595 case FMonsterType of
1596 MONSTER_IMP:
1597 case Random(2) of
1598 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_1', FObj.X, FObj.Y);
1599 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_DIE_2', FObj.X, FObj.Y);
1600 end;
1601 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1602 case Random(3) of
1603 0: g_Sound_PlayExAt('SOUND_MONSTER_DIE_1', FObj.X, FObj.Y);
1604 1: g_Sound_PlayExAt('SOUND_MONSTER_DIE_2', FObj.X, FObj.Y);
1605 2: g_Sound_PlayExAt('SOUND_MONSTER_DIE_3', FObj.X, FObj.Y);
1606 end;
1607 MONSTER_DEMON:
1608 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_DIE', FObj.X, FObj.Y);
1609 MONSTER_BARREL:
1610 g_Sound_PlayExAt('SOUND_MONSTER_BARREL_DIE', FObj.X, FObj.Y);
1611 MONSTER_SOUL:
1612 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_DIE', FObj.X, FObj.Y);
1613 MONSTER_BSP:
1614 g_Sound_PlayExAt('SOUND_MONSTER_BSP_DIE', FObj.X, FObj.Y);
1615 MONSTER_VILE:
1616 g_Sound_PlayExAt('SOUND_MONSTER_VILE_DIE', FObj.X, FObj.Y);
1617 MONSTER_BARON:
1618 g_Sound_PlayExAt('SOUND_MONSTER_BARON_DIE', FObj.X, FObj.Y);
1619 MONSTER_CACO:
1620 g_Sound_PlayExAt('SOUND_MONSTER_CACO_DIE', FObj.X, FObj.Y);
1621 MONSTER_CYBER:
1622 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_DIE', FObj.X, FObj.Y);
1623 MONSTER_KNIGHT:
1624 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_DIE', FObj.X, FObj.Y);
1625 MONSTER_MANCUB:
1626 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_DIE', FObj.X, FObj.Y);
1627 MONSTER_PAIN:
1628 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_DIE', FObj.X, FObj.Y);
1629 MONSTER_SKEL:
1630 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_DIE', FObj.X, FObj.Y);
1631 MONSTER_SPIDER:
1632 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_DIE', FObj.X, FObj.Y);
1633 MONSTER_MAN:
1634 g_Sound_PlayExAt('SOUND_MONSTER_MAN_DIE', FObj.X, FObj.Y);
1635 end;
1636 end;
1638 procedure TMonster.WakeUpSound();
1639 begin
1640 case FMonsterType of
1641 MONSTER_IMP:
1642 case Random(2) of
1643 0: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_1', FObj.X, FObj.Y);
1644 1: g_Sound_PlayExAt('SOUND_MONSTER_IMP_ALERT_2', FObj.X, FObj.Y);
1645 end;
1646 MONSTER_ZOMBY, MONSTER_SERG, MONSTER_CGUN:
1647 case Random(3) of
1648 0: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_1', FObj.X, FObj.Y);
1649 1: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_2', FObj.X, FObj.Y);
1650 2: g_Sound_PlayExAt('SOUND_MONSTER_ALERT_3', FObj.X, FObj.Y);
1651 end;
1652 MONSTER_MAN:
1653 g_Sound_PlayExAt('SOUND_MONSTER_MAN_ALERT', FObj.X, FObj.Y);
1654 MONSTER_BSP:
1655 g_Sound_PlayExAt('SOUND_MONSTER_BSP_ALERT', FObj.X, FObj.Y);
1656 MONSTER_VILE:
1657 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ALERT', FObj.X, FObj.Y);
1658 MONSTER_BARON:
1659 g_Sound_PlayExAt('SOUND_MONSTER_BARON_ALERT', FObj.X, FObj.Y);
1660 MONSTER_CACO:
1661 g_Sound_PlayExAt('SOUND_MONSTER_CACO_ALERT', FObj.X, FObj.Y);
1662 MONSTER_CYBER:
1663 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_ALERT', FObj.X, FObj.Y);
1664 MONSTER_KNIGHT:
1665 g_Sound_PlayExAt('SOUND_MONSTER_KNIGHT_ALERT', FObj.X, FObj.Y);
1666 MONSTER_MANCUB:
1667 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ALERT', FObj.X, FObj.Y);
1668 MONSTER_PAIN:
1669 g_Sound_PlayExAt('SOUND_MONSTER_PAIN_ALERT', FObj.X, FObj.Y);
1670 MONSTER_DEMON:
1671 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ALERT', FObj.X, FObj.Y);
1672 MONSTER_SKEL:
1673 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ALERT', FObj.X, FObj.Y);
1674 MONSTER_SPIDER:
1675 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_ALERT', FObj.X, FObj.Y);
1676 MONSTER_SOUL:
1678 end;
1679 end;
1681 procedure TMonster.BFGHit();
1682 begin
1683 if FMonsterType = MONSTER_FISH then
1684 Exit;
1686 g_Weapon_BFGHit(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1687 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
1688 {if g_Game_IsServer and g_Game_IsNet then
1689 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
1690 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
1691 0, NET_GFX_BFG);}
1692 end;
1694 function TMonster.Collide(X, Y: Integer; Width, Height: Word): Boolean;
1695 begin
1696 Result := g_Collide(FObj.X+FObj.Rect.X,
1697 FObj.Y+FObj.Rect.Y,
1698 FObj.Rect.Width,
1699 FObj.Rect.Height,
1700 X, Y,
1701 Width, Height);
1702 end;
1704 function TMonster.Collide(Panel: TPanel): Boolean;
1705 begin
1706 Result := g_Collide(FObj.X+FObj.Rect.X,
1707 FObj.Y+FObj.Rect.Y,
1708 FObj.Rect.Width,
1709 FObj.Rect.Height,
1710 Panel.X, Panel.Y,
1711 Panel.Width, Panel.Height);
1712 end;
1714 function TMonster.Collide(X, Y: Integer): Boolean;
1715 begin
1716 X := X - FObj.X - FObj.Rect.X;
1717 Y := Y - FObj.Y - FObj.Rect.Y;
1718 Result := (x >= 0) and (x <= FObj.Rect.Width) and
1719 (y >= 0) and (y <= FObj.Rect.Height);
1720 end;
1722 procedure TMonster.Respawn;
1723 begin
1724 FObj.Vel.X := 0;
1725 FObj.Vel.Y := 0;
1726 FObj.Accel.X := 0;
1727 FObj.Accel.Y := 0;
1728 FDirection := FStartDirection;
1729 {GameX}FObj.X := FStartX;
1730 {GameY}FObj.Y := FStartY;
1731 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
1732 FHealth := MONSTERTABLE[FMonsterType].Health;
1733 FAmmo := 0;
1734 FPain := 0;
1735 FTargetUID := 0;
1736 FTargetTime := 0;
1737 FDieTriggers := nil;
1738 FWaitAttackAnim := False;
1739 FChainFire := False;
1740 FShellTimer := -1;
1742 FState := MONSTATE_SLEEP;
1743 FCurAnim := ANIM_SLEEP;
1745 positionChanged(); // this updates spatial accelerators
1747 if g_Game_IsNet and g_Game_IsServer then
1748 begin
1749 MH_SEND_MonsterPos(FUID);
1750 MH_SEND_MonsterState(FUID);
1751 end;
1752 end;
1754 constructor TMonster.Create(MonsterType: Byte; aID: Integer; ForcedUID: Integer = -1);
1755 var
1756 a: Integer;
1757 FramesID: DWORD = 0;
1758 s: String;
1759 res: Boolean;
1760 begin
1761 if ForcedUID < 0 then
1762 FUID := g_CreateUID(UID_MONSTER)
1763 else
1764 FUID := ForcedUID;
1766 FMonsterType := MonsterType;
1768 g_Obj_Init(@FObj);
1770 FState := MONSTATE_SLEEP;
1771 FCurAnim := ANIM_SLEEP;
1772 FHealth := MONSTERTABLE[MonsterType].Health;
1773 FMaxHealth := FHealth;
1774 FObj.Rect := MONSTERTABLE[MonsterType].Rect;
1775 FDieTriggers := nil;
1776 FSpawnTrigger := -1;
1777 FWaitAttackAnim := False;
1778 FChainFire := False;
1779 FStartID := aID;
1780 FNoRespawn := False;
1781 FShellTimer := -1;
1782 FBehaviour := BH_NORMAL;
1783 FFireTime := 0;
1784 FFirePainTime := 0;
1785 FFireAttacker := 0;
1787 mProxyId := -1;
1788 mArrIdx := -1;
1789 trapCheckFrameId := 0;
1791 if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
1792 FBloodKind := BLOOD_SPARKS
1793 else
1794 FBloodKind := BLOOD_NORMAL;
1795 if FMonsterType = MONSTER_CACO then
1796 begin
1797 FBloodRed := 0;
1798 FBloodGreen := 0;
1799 FBloodBlue := 150;
1800 end
1801 else if FMonsterType in [MONSTER_BARON, MONSTER_KNIGHT] then
1802 begin
1803 FBloodRed := 0;
1804 FBloodGreen := 150;
1805 FBloodBlue := 0;
1806 end
1807 else
1808 begin
1809 FBloodRed := 150;
1810 FBloodGreen := 0;
1811 FBloodBlue := 0;
1812 end;
1814 SetLength(FAnim, Length(ANIMTABLE));
1816 for a := 0 to High(FAnim) do
1817 begin
1818 FAnim[a, D_LEFT] := nil;
1819 FAnim[a, D_RIGHT] := nil;
1820 end;
1822 for a := ANIM_SLEEP to ANIM_PAIN do
1823 if (ANIMTABLE[a].name <> '') and
1824 (MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a] <> 0) then
1825 begin
1826 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1827 '_'+ANIMTABLE[a].name;
1829 res := g_Frames_Exists(s);
1831 if res then
1832 res := g_Frames_Get(FramesID, s);
1834 // Åñëè íåò òàêîé àíèìàöèè, òî ïðîáóåì çàìåíèòü åå íà àíèìàöèþ ñìåðòè:
1835 if (not res) then
1836 begin
1837 // Çàìåíÿåì òîëüêî ANIM_MESS íà ANIM_DIE:
1838 if a <> ANIM_MESS then
1839 Continue;
1841 if g_Frames_Get(FramesID, 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1842 '_'+ANIMTABLE[ANIM_DIE].name) then
1843 begin
1844 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1845 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1846 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[ANIM_DIE].loop,
1847 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[ANIM_DIE]);
1848 Continue;
1849 end;
1850 end;
1852 FAnim[a, D_RIGHT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1853 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1855 // Åñëè åñòü îòäåëüíàÿ ëåâàÿ àíèìàöèÿ - çàãðóæàåì:
1856 if MONSTER_ANIMTABLE[MonsterType].LeftAnim then
1857 begin
1858 s := 'FRAMES_MONSTER_'+MONSTERTABLE[MonsterType].Name+
1859 '_'+ANIMTABLE[a].name+'_L';
1860 if g_Frames_Exists(s) then
1861 g_Frames_Get(FramesID, s);
1862 end;
1864 FAnim[a, D_LEFT] := TAnimation.Create(FramesID, ANIMTABLE[a].loop,
1865 MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a]);
1866 end;
1868 // Äëÿ êîëäóíà çàãðóæàåì òàêæå àíèìàöèþ îãíÿ:
1869 if MonsterType = MONSTER_VILE then
1870 begin
1871 g_Frames_Get(FramesID, 'FRAMES_FIRE');
1872 vilefire := TAnimation.Create(FramesID, True, 2);
1873 end
1874 else
1875 vilefire := nil;
1876 end;
1878 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;
1879 var
1880 c, it: Integer;
1881 p: TPlayer;
1882 begin
1883 Result := False;
1885 // Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
1886 if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
1887 Exit;
1889 // Ðûáó â âîäå áüåò òîêîì => ïàíèêà áåç óðîíà:
1890 if (t = HIT_ELECTRO) and (FMonsterType = MONSTER_FISH) and g_Game_IsServer then
1891 begin
1892 FSleep := 20;
1893 if Random(2) = 0 then
1894 FDirection := D_RIGHT
1895 else
1896 FDirection := D_LEFT;
1897 Result := True;
1898 SetState(MONSTATE_RUN);
1899 Exit;
1900 end;
1902 // Ëîâóøêà óáèâàåò ñðàçó:
1903 if t = HIT_TRAP then
1904 FHealth := -100;
1906 // Ðîáîòó óðîíà íåò:
1907 if FMonsterType = MONSTER_ROBO then
1908 aDamage := 0;
1910 // Íàíîñèì óðîí:
1911 if g_Game_IsServer then Dec(FHealth, aDamage);
1913 // Óñèëèâàåì áîëü ìîíñòðà îò óðîíà:
1914 if FPain = 0 then
1915 FPain := 3;
1916 FPain := FPain+aDamage;
1918 // Åñëè áîëü ñóùåñòâåííàÿ, òî ìåíÿåì ñîñòîÿíèå íà áîëåâîå:
1919 if FState <> MONSTATE_PAIN then
1920 if (FPain >= MONSTERTABLE[FMonsterType].MinPain) and
1921 (FMonsterType <> MONSTER_BARREL) then
1922 SetState(MONSTATE_PAIN);
1924 // Åñëè ðàçðåøåíà êðîâü - ñîçäàåì áðûçãè êðîâè:
1925 if (gBloodCount > 0) then
1926 begin
1927 c := Min(aDamage, 200);
1928 c := c*gBloodCount - (aDamage div 4) + Random(c div 2);
1930 if (VelX = 0) and (VelY = 0) then
1931 MakeBloodSimple(c)
1932 else
1933 case t of
1934 HIT_TRAP, HIT_ACID, HIT_ELECTRO, HIT_FLAME: MakeBloodSimple(c);
1935 HIT_BFG, HIT_ROCKET, HIT_SOME: MakeBloodVector(c, VelX, VelY);
1936 end;
1937 end;
1939 // Òåïåðü öåëü - óäàðèâøèé, åñëè òîëüêî íå ñàì ñåáÿ:
1940 if (SpawnerUID <> FUID) and (BehaviourDamage(SpawnerUID, FBehaviour, FMonsterType)) then
1941 begin
1942 FTargetUID := SpawnerUID;
1943 FTargetTime := 0;
1944 end;
1946 // Çäîðîâüå çàêîí÷èëîñü:
1947 if FHealth <= 0 then
1948 begin
1949 // Åñëè ýòî íå áî÷êà è óáèë èãðîê, òî åìó +1:
1950 if (FMonsterType <> MONSTER_BARREL) then
1951 begin
1952 if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then
1953 begin
1954 p := g_Player_Get(SpawnerUID);
1955 if (p <> nil) and (gLMSRespawn = LMS_RESPAWN_NONE) then
1956 begin
1957 p.MonsterKills := p.MonsterKills+1;
1958 if gGameSettings.GameMode = GM_COOP then
1959 p.Frags := p.Frags + 1;
1960 // Uncomment this if you want to double-kill monsters
1961 //p.FragCombo();
1962 end;
1963 end;
1964 if gLMSRespawn = LMS_RESPAWN_NONE then
1965 begin
1966 Inc(gCoopMonstersKilled);
1967 if g_Game_IsNet then
1968 MH_SEND_GameStats;
1969 end;
1970 end;
1972 // Âûáèðàåì ëóò:
1973 case FMonsterType of
1974 MONSTER_ZOMBY: c := ITEM_AMMO_BULLETS;
1975 MONSTER_SERG: c := ITEM_WEAPON_SHOTGUN1;
1976 MONSTER_CGUN: c := ITEM_WEAPON_CHAINGUN;
1977 MONSTER_MAN: c := ITEM_KEY_RED;
1978 else c := 0;
1979 end;
1981 // Áðîñàåì ëóò:
1982 if c <> 0 then
1983 begin
1984 it := g_Items_Create(FObj.X + (FObj.Rect.Width div 2),
1985 FObj.Y + (FObj.Rect.Height div 2),
1986 c, True, False);
1987 g_Obj_Push(g_Items_ObjByIdx(it), (FObj.Vel.X div 2)-3+Random(7),
1988 (FObj.Vel.Y div 2)-Random(4));
1989 positionChanged(); // this updates spatial accelerators
1990 if g_Game_IsServer and g_Game_IsNet then
1991 MH_SEND_ItemSpawn(True, it);
1992 end;
1994 // Òðóï äàëüøå íå èäåò:
1995 FObj.Vel.X := 0;
1997 // Ó òðóïà ðàçìåðû ìåíüøå:
1998 if (FMonsterType <> MONSTER_FISH) and (FMonsterType <> MONSTER_PAIN) then
1999 begin
2000 FObj.Rect.Y := FObj.Rect.Y + FObj.Rect.Height-12;
2001 FObj.Rect.Height := 12;
2002 positionChanged();
2003 end;
2005 // Óðîí áûë ñèëüíûì => ñëàáûå - â êàøó:
2006 if (FHealth <= -30) and
2007 ((FMonsterType = MONSTER_IMP) or (FMonsterType = MONSTER_ZOMBY) or
2008 (FMonsterType = MONSTER_SERG) or (FMonsterType = MONSTER_CGUN) or
2009 (FMonsterType = MONSTER_MAN)) then
2010 begin
2011 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
2012 SetState(MONSTATE_DIE, ANIM_MESS);
2013 end
2014 else
2015 begin
2016 DieSound();
2017 SetState(MONSTATE_DIE);
2018 end;
2020 // Àêòèâèðîâàòü òðèããåðû, æäóùèå ñìåðòè ýòîãî ìîíñòðà:
2021 if g_Game_IsServer then ActivateTriggers();
2023 FHealth := 0;
2024 end
2025 else
2026 if FState = MONSTATE_SLEEP then
2027 begin // Ñïàë, ðàçáóäèëè íåñìåðòåëüíûì óäàðîì:
2028 FPain := MONSTERTABLE[FMonsterType].Pain;
2029 SetState(MONSTATE_GO);
2030 end;
2032 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2033 Result := True;
2034 end;
2036 function TMonster.Heal(Value: Word): Boolean;
2037 begin
2038 Result := False;
2039 if g_Game_IsClient then
2040 Exit;
2041 if not alive then
2042 Exit;
2044 if FHealth < FMaxHealth then
2045 begin
2046 IncMax(FHealth, Value, FMaxHealth);
2047 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID);
2048 Result := True;
2049 end;
2050 end;
2052 destructor TMonster.Destroy();
2053 var
2054 a: Integer;
2055 begin
2056 for a := 0 to High(FAnim) do
2057 begin
2058 FAnim[a, D_LEFT].Free();
2059 FAnim[a, D_RIGHT].Free();
2060 end;
2062 vilefire.Free();
2064 if (mProxyId <> -1) then
2065 begin
2066 if (monsGrid <> nil) then
2067 begin
2068 monsGrid.removeBody(mProxyId);
2069 {$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
2070 e_WriteLog(Format('monster #%d:(%u): removed from grid; mProxyid=%d', [mArrIdx, UID, mProxyId]), MSG_NOTIFY);
2071 {$ENDIF}
2072 end;
2073 mProxyId := -1;
2074 end;
2076 if (mArrIdx <> -1) and (mArrIdx < Length(gMonsters)) then
2077 begin
2078 freeInds.release(mArrIdx);
2079 gMonsters[mArrIdx] := nil;
2080 end;
2081 mArrIdx := -1;
2083 uidMap[FUID] := nil;
2085 inherited Destroy();
2086 end;
2088 procedure TMonster.Draw();
2089 var
2090 m: TMirrorType;
2091 dx, dy, c: Integer;
2092 o: TObj;
2093 begin
2094 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType));
2095 //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState));
2097 // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü:
2098 if FMonsterType = MONSTER_VILE then
2099 if FState = MONSTATE_SHOOT then
2100 if GetPos(FTargetUID, @o) then
2101 vilefire.Draw(o.X+o.Rect.X+(o.Rect.Width div 2)-32,
2102 o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
2104 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
2105 if (g_dbg_scale = 1.0) then
2106 begin
2107 if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
2108 sX-128, sY-128, sWidth+256, sHeight+256) then
2109 Exit;
2110 end;
2112 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
2113 if FState = MONSTATE_DEAD then
2114 case FMonsterType of
2115 MONSTER_BARREL, MONSTER_SOUL, MONSTER_PAIN: Exit;
2116 end;
2118 // Åñòü ÷òî ðèñîâàòü ïðè òåêóùåì ïîâåäåíèè:
2119 if FAnim[FCurAnim, FDirection] <> nil then
2120 begin
2121 // Åñëè íåò ëåâîé àíèìàöèè èëè îíà ñîâïàäàåò ñ ïðàâîé => îòðàæàåì ïðàâóþ:
2122 if (FDirection = D_LEFT) and
2123 ((not MONSTER_ANIMTABLE[FMonsterType].LeftAnim) or
2124 (FAnim[FCurAnim, D_LEFT].FramesID = FAnim[FCurAnim, D_RIGHT].FramesID)) and
2125 (FMonsterType <> MONSTER_BARREL) then
2126 m := M_HORIZONTAL
2127 else
2128 m := M_NONE;
2130 // Ëåâàÿ àíèìàöèÿ => ìåíÿåì ñìåùåíèå îòíîñèòåëüíî öåíòðà:
2131 if (FDirection = D_LEFT) and
2132 (FMonsterType <> MONSTER_BARREL) then
2133 begin
2134 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].X;
2135 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaLeft[FCurAnim].Y;
2137 if m = M_HORIZONTAL then
2138 begin // Íåò îòäåëüíîé ëåâîé àíèìàöèè
2139 // Ðàññòîÿíèå îò êðàÿ òåêñòóðû äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2140 c := (MONSTERTABLE[FMonsterType].Rect.X - dx) + MONSTERTABLE[FMonsterType].Rect.Width;
2141 // Ðàññòîÿíèå îò êðàÿ õèò áîêñà äî êðàÿ âèçóàëüíîãî ïîëîæåíèÿ îáúåêòà íà òåêñòóðå:
2142 dx := FAnim[FCurAnim, FDirection].Width - c - MONSTERTABLE[FMonsterType].Rect.X;
2143 // Ò.ê. äâèãàòü òåêñòóðó íóæíî áóäåò â ïðîòèâîïîëîæíîì íàïðàâëåíèè:
2144 dx := -dx;
2145 // Ýòî çíà÷èò: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX
2146 end;
2147 end
2148 else // Ïðàâàÿ àíèìàöèÿ
2149 begin
2150 dx := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].X;
2151 dy := MONSTER_ANIMTABLE[FMonsterType].AnimDeltaRight[FCurAnim].Y;
2152 end;
2154 // Ðèñóåì:
2155 FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m);
2156 end;
2158 if g_debug_Frames then
2159 begin
2160 e_DrawQuad(FObj.X+FObj.Rect.X,
2161 FObj.Y+FObj.Rect.Y,
2162 FObj.X+FObj.Rect.X+FObj.Rect.Width-1,
2163 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-1,
2164 0, 255, 0);
2165 end;
2166 end;
2168 procedure TMonster.MakeBloodSimple(Count: Word);
2169 begin
2170 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8,
2171 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2172 Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3),
2173 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2174 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-8,
2175 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2176 Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3,
2177 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2178 end;
2180 procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer);
2181 begin
2182 g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2183 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2184 Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3,
2185 FBloodRed, FBloodGreen, FBloodBlue, FBloodKind);
2186 end;
2188 procedure TMonster.Push(vx, vy: Integer);
2189 begin
2190 FObj.Accel.X := FObj.Accel.X + vx;
2191 FObj.Accel.Y := FObj.Accel.Y + vy;
2192 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2193 end;
2195 procedure TMonster.SetState(State: Byte; ForceAnim: Byte = 255);
2196 var
2197 Anim: Byte;
2198 begin
2199 // Åñëè ñîñòîÿíèå = íà÷àëè óìèðàòü, à ýòîò ìîíñòð = Lost_Soul,
2200 // òî ñîáëþäàåì îãðàíè÷åíèå êîëè÷åñòâà Lost_Soul'îâ:
2201 if (State = MONSTATE_DIE) and (MonsterType = MONSTER_SOUL) then
2202 soulcount := soulcount-1;
2204 // Ïðèñìåðòè - íåëüçÿ ñðàçó íà÷èíàòü àòàêîâàòü èëè áåãàòü:
2205 case FState of
2206 MONSTATE_DIE, MONSTATE_DEAD, MONSTATE_REVIVE:
2207 if (State <> MONSTATE_DEAD) and (State <> MONSTATE_REVIVE) and
2208 (State <> MONSTATE_GO) then
2209 Exit;
2210 end;
2212 // Ñìåíà ñîñòîÿíèÿ:
2213 FState := State;
2215 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterState(FUID, ForceAnim);
2217 // Íîâàÿ àíèìàöèÿ ïðè íîâîì ñîñòîÿíèè:
2218 case FState of
2219 MONSTATE_SLEEP: Anim := ANIM_SLEEP;
2220 MONSTATE_PAIN: Anim := ANIM_PAIN;
2221 MONSTATE_WAIT: Anim := ANIM_SLEEP;
2222 MONSTATE_CLIMB, MONSTATE_RUN, MONSTATE_RUNOUT, MONSTATE_GO: Anim := ANIM_GO;
2223 MONSTATE_SHOOT: Anim := ANIM_ATTACK;
2224 MONSTATE_ATTACK: Anim := ANIM_ATTACK;
2225 MONSTATE_DIE: Anim := ANIM_DIE;
2226 MONSTATE_REVIVE:
2227 begin // íà÷àëè âîñðåøàòüñÿ
2228 Anim := FCurAnim;
2229 FAnim[Anim, FDirection].Revert(True);
2231 FObj.Rect := MONSTERTABLE[FMonsterType].Rect;
2232 FHealth := MONSTERTABLE[FMonsterType].Health;
2233 FAmmo := 0;
2234 FPain := 0;
2235 end;
2236 else Exit;
2237 end;
2239 // Íàäî ñìåíèòü àíèìàöèþ íà íåñòàíäàðòíóþ:
2240 if ForceAnim <> 255 then
2241 Anim := ForceAnim;
2243 // Åñëè àíèìàöèÿ íîâàÿ - ïåðåçàïóñêàåì å¸:
2244 if FCurAnim <> Anim then
2245 if FAnim[Anim, FDirection] <> nil then
2246 begin
2247 FAnim[Anim, FDirection].Reset();
2248 FCurAnim := Anim;
2249 end;
2250 end;
2252 function TMonster.TeleportTo(X, Y: Integer; silent: Boolean; dir: Byte): Boolean;
2253 var
2254 TA: TAnimation;
2255 FramesID: DWORD;
2256 begin
2257 Result := False;
2259 //  òî÷êå íàçíà÷åíèÿ ñòåíà:
2260 if g_CollideLevel(X, Y, FObj.Rect.Width, FObj.Rect.Height) then
2261 begin
2262 g_Sound_PlayExAt('SOUND_GAME_NOTELEPORT', FObj.X, FObj.Y);
2263 if g_Game_IsServer and g_Game_IsNet then
2264 MH_SEND_Sound(FObj.X, FObj.Y, 'SOUND_GAME_NOTELEPORT');
2265 Exit;
2266 end;
2268 TA := nil;
2270 // Ýôôåêò òåëåïîðòà â ïîçèöèè ìîíñòðà:
2271 if not silent then
2272 begin
2273 if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
2274 TA := TAnimation.Create(FramesID, False, 6);
2275 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y);
2276 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2277 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2279 if g_Game_IsServer and g_Game_IsNet then
2280 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2281 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1,
2282 NET_GFX_TELE);
2283 end;
2285 FObj.X := X - FObj.Rect.X;
2286 FObj.Y := Y - FObj.Rect.Y;
2287 positionChanged();
2289 if dir = 1 then
2290 FDirection := D_LEFT
2291 else
2292 if dir = 2 then
2293 FDirection := D_RIGHT
2294 else
2295 if dir = 3 then
2296 begin // îáðàòíîå
2297 if FDirection = D_RIGHT then
2298 FDirection := D_LEFT
2299 else
2300 FDirection := D_RIGHT;
2301 end;
2303 // Ýôôåêò òåëåïîðòà â òî÷êå íàçíà÷åíèÿ:
2304 if not silent and (TA <> nil) then
2305 begin
2306 g_GFX_OnceAnim(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2307 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, TA);
2308 TA.Free();
2310 if g_Game_IsServer and g_Game_IsNet then
2311 MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32,
2312 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0,
2313 NET_GFX_TELE);
2314 end;
2316 if g_Game_IsServer and g_Game_IsNet then MH_SEND_MonsterPos(FUID);
2317 Result := True;
2318 end;
2320 procedure TMonster.Update();
2321 var
2322 a, b, sx, sy, wx, wy, oldvelx: Integer;
2323 st: Word;
2324 o, co: TObj;
2325 fall: Boolean;
2326 mon: TMonster;
2327 label
2328 _end;
2329 begin
2330 fall := True;
2332 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
2333 if FMonsterType = MONSTER_FISH then
2334 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
2335 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2336 fall := False;
2338 // Ëåòàþùèå ìîíòñðû:
2339 if ((FMonsterType = MONSTER_SOUL) or
2340 (FMonsterType = MONSTER_PAIN) or
2341 (FMonsterType = MONSTER_CACO)) and
2342 (FState <> MONSTATE_DIE) and
2343 (FState <> MONSTATE_DEAD) then
2344 fall := False;
2346 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
2347 if gTime mod (GAME_TICK*2) <> 0 then
2348 begin
2349 g_Obj_Move(@FObj, fall, True, True);
2350 positionChanged(); // this updates spatial accelerators
2351 Exit;
2352 end;
2354 if FPainTicks > 0 then
2355 Dec(FPainTicks)
2356 else
2357 FPainSound := False;
2359 // Äâèãàåìñÿ:
2360 st := g_Obj_Move(@FObj, fall, True, True);
2361 positionChanged(); // this updates spatial accelerators
2363 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
2364 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
2365 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
2366 begin
2367 FRemoved := True;
2368 if alive and (gLMSRespawn = LMS_RESPAWN_NONE) then
2369 begin
2370 Inc(gCoopMonstersKilled);
2371 if g_Game_IsNet then
2372 MH_SEND_GameStats;
2373 end;
2374 ActivateTriggers();
2375 Exit;
2376 end;
2378 oldvelx := FObj.Vel.X;
2380 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
2381 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
2382 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2384 if FFireTime > 0 then
2385 begin
2386 if WordBool(st and MOVE_INWATER) then
2387 FFireTime := 0
2388 else
2389 begin
2390 OnFireFlame(1);
2391 FFireTime := FFireTime - 1;
2392 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
2393 if FFirePainTime = 0 then
2394 begin
2395 Damage(5, FFireAttacker, 0, 0, HIT_FLAME);
2396 FFirePainTime := 18;
2397 end
2398 else
2399 FFirePainTime := FFirePainTime - 1;
2400 end;
2401 end;
2403 // Ìåðòâûé íè÷åãî íå äåëàåò:
2404 if (FState = MONSTATE_DEAD) then
2405 goto _end;
2407 // AI ìîíñòðîâ âûêëþ÷åí:
2408 if g_debug_MonsterOff then
2409 begin
2410 FSleep := 1;
2411 if FState <> MONSTATE_SLEEP then
2412 SetState(MONSTATE_SLEEP);
2413 end;
2415 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
2416 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
2417 case FMonsterType of
2418 MONSTER_FISH:
2419 if Random(4) = 0 then
2420 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2421 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2422 MONSTER_ROBO, MONSTER_BARREL:
2423 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
2424 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
2425 else begin
2426 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
2427 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
2428 if Random(2) = 0 then
2429 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
2430 else
2431 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
2432 end;
2433 end;
2435 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
2436 if FMonsterType = MONSTER_BARREL then
2437 begin
2438 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
2439 (FAnim[FCurAnim, FDirection].Counter = 0) then
2440 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2441 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
2442 60, FUID);
2443 end;
2445 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
2446 if FMonsterType = MONSTER_SOUL then
2447 if WordBool(st and MOVE_HITAIR) then
2448 g_Obj_SetSpeed(@FObj, 16);
2450 if FAmmo < 0 then
2451 FAmmo := FAmmo + 1;
2453 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
2454 if FObj.Vel.Y < 0 then
2455 if WordBool(st and MOVE_INWATER) then
2456 FObj.Vel.Y := -4;
2458 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
2459 FTargetTime := FTargetTime + 1;
2461 // Ãèëüçû
2462 if FShellTimer > -1 then
2463 if FShellTimer = 0 then
2464 begin
2465 if FShellType = SHELL_SHELL then
2466 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2467 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2468 GameVelX, GameVelY-2, SHELL_SHELL)
2469 else if FShellType = SHELL_DBLSHELL then
2470 begin
2471 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2472 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2473 GameVelX-1, GameVelY-2, SHELL_SHELL);
2474 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
2475 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
2476 GameVelX+1, GameVelY-2, SHELL_SHELL);
2477 end;
2478 FShellTimer := -1;
2479 end else Dec(FShellTimer);
2481 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
2482 if fall then
2483 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
2484 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
2485 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
2486 FObj.Rect.Width, FObj.Rect.Height, 50) then
2487 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2488 (FObj.Accel.Y = 0) then
2489 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2491 case FState of
2492 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
2493 begin
2494 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
2495 if FPain >= MONSTERTABLE[FMonsterType].Pain then
2496 begin
2497 FPain := MONSTERTABLE[FMonsterType].Pain;
2498 if gSoundEffectsDF then PainSound();
2499 end;
2500 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
2501 PainSound();
2503 // Ñíèæàåì áîëü ñî âðåìåíåì:
2504 FPain := FPain - 5;
2506 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
2507 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
2508 begin
2509 FPain := 0;
2510 FAmmo := -9;
2511 SetState(MONSTATE_GO);
2512 end;
2513 end;
2515 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
2516 begin
2517 // Ñïèì:
2518 FSleep := FSleep + 1;
2520 // Ïðîñïàëè äîñòàòî÷íî:
2521 if FSleep >= 18 then
2522 FSleep := 0
2523 else // åùå ñïèì
2524 goto _end;
2526 // Íà èãðîêîâ èäóò òîëüêî îáû÷íûå ìîíñòðû, êèëëåðû è ìàíüÿêè
2527 if (FBehaviour = BH_NORMAL) or (FBehaviour = BH_KILLER) or (FBehaviour = BH_MANIAC) then
2528 // Åñëè åñòü èãðîê ðÿäîì, ïðîñûïàåìñÿ è èäåì ê íåìó:
2529 if (gPlayers <> nil) then
2530 for a := 0 to High(gPlayers) do
2531 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
2532 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
2533 with gPlayers[a] do
2534 if g_Look(@FObj, @Obj, FDirection) then
2535 begin
2536 FTargetUID := gPlayers[a].UID;
2537 FTargetTime := 0;
2538 WakeUpSound();
2539 SetState(MONSTATE_GO);
2540 Break;
2541 end;
2543 // Íà ìîíñòðîâ òÿíåò ìàíüÿêîâ, ïîåõàâøèõ è êàííèáàëîâ
2544 if (FTargetUID = 0) and ((FBehaviour = BH_MANIAC)
2545 or (FBehaviour = BH_INSANE) or (FBehaviour = BH_CANNIBAL)) then
2546 // Åñëè åñòü ïîäõîäÿùèé ìîíñòð ðÿäîì:
2547 if gMonsters <> nil then
2548 for a := 0 to High(gMonsters) do
2549 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
2550 (gMonsters[a].FUID <> FUID) then
2551 begin
2552 // Ìàíüÿêè íàïàäàþò íà âñåõ ìîíñòðîâ, êðîìå äðóçåé
2553 if (FBehaviour = BH_MANIAC) and
2554 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2555 Continue;
2556 // Ïîåõàâøèå òàêæå, íî ìîãóò îáîçëèòüñÿ íà áî÷êó
2557 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL) and
2558 (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
2559 Continue;
2560 // Êàííèáàëû íàïàäàþò íà ñåáå ïîäîáíûõ
2561 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
2562 Continue;
2563 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
2564 begin
2565 FTargetUID := gMonsters[a].UID;
2566 FTargetTime := 0;
2567 WakeUpSound();
2568 SetState(MONSTATE_GO);
2569 Break;
2570 end;
2571 end;
2572 end;
2574 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
2575 begin
2576 // Æäåì:
2577 FSleep := FSleep - 1;
2579 // Âûæäàëè äîñòàòî÷íî - èäåì:
2580 if FSleep < 0 then
2581 SetState(MONSTATE_GO);
2582 end;
2584 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
2585 begin
2586 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2587 if WordBool(st and MOVE_BLOCK) then
2588 begin
2589 Turn();
2590 FSleep := 40;
2591 SetState(MONSTATE_RUNOUT);
2593 goto _end;
2594 end;
2596 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
2597 if (FMonsterType = MONSTER_VILE) then
2598 if isCorpse(@FObj, False) <> -1 then
2599 begin
2600 FObj.Vel.X := 0;
2601 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
2603 goto _end;
2604 end;
2606 // Öåëü ïîãèáëà èëè äàâíî æäåì:
2607 if (not GetPos(FTargetUID, @o)) or (FTargetTime > MAX_ATM) then
2608 if not findNewPrey() then
2609 begin // Íîâûõ öåëåé íåò
2610 FTargetUID := 0;
2611 o.X := FObj.X+pt_x;
2612 o.Y := FObj.Y+pt_y;
2613 o.Vel.X := 0;
2614 o.Vel.Y := 0;
2615 o.Accel.X := 0;
2616 o.Accel.Y := 0;
2617 o.Rect := _Rect(0, 0, 0, 1);
2618 end
2619 else // Íîâàÿ öåëü åñòü - áåðåì åå êîîðäèíàòû
2620 GetPos(FTargetUID, @o);
2622 // Öåëü î÷åíü áëèçêî - ïèíàåì:
2623 if g_Obj_Collide(@FObj, @o) and (FTargetUID <> 0) then
2624 begin
2625 FTargetTime := 0;
2626 if (FMonsterType <> MONSTER_CYBER) or (Random(2) = 0) then
2627 begin
2628 if kick(@o) then
2629 goto _end;
2630 end;
2631 end;
2633 // Ðàññòîÿíèå äî öåëè:
2634 sx := o.X+o.Rect.X+(o.Rect.Width div 2)-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
2635 sy := o.Y+o.Rect.Y+(o.Rect.Height div 2)-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
2637 // Ïîâîðà÷èâàåìñÿ â ñòîðîíó öåëè:
2638 if sx > 0 then
2639 FDirection := D_RIGHT
2640 else
2641 FDirection := D_LEFT;
2643 // Åñëè ìîíñòð óìååò ñòðåëÿòü è åñòü ïî êîìó - ñòðåëÿåì:
2644 if canShoot(FMonsterType) and (FTargetUID <> 0) then
2645 if Abs(sx) > Abs(sy) then // óãîë âûñòðåëà óäîáíûé
2646 if shoot(@o, False) then
2647 goto _end;
2649 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
2650 if Abs(sx) < 40 then
2651 if FMonsterType <> MONSTER_FISH then
2652 begin
2653 FSleep := 15;
2654 SetState(MONSTATE_RUN);
2655 if Random(2) = 0 then
2656 FDirection := D_LEFT
2657 else
2658 FDirection := D_RIGHT;
2660 goto _end;
2661 end;
2663 // Óïåðëèñü â ñòåíó:
2664 if WordBool(st and MOVE_HITWALL) then
2665 begin
2666 if g_Triggers_PressR(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width,
2667 FObj.Rect.Height, FUID, ACTIVATE_MONSTERPRESS) <> nil then
2668 begin // Ñìîãëè íàæàòü êíîïêó - íåáîëüøîå îæèäàíèå
2669 FSleep := 4;
2670 SetState(MONSTATE_WAIT);
2672 goto _end;
2673 end;
2675 case FMonsterType of
2676 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
2677 else // Íå ëåòàþò:
2678 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
2679 (FObj.Accel.Y = 0) then
2680 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
2681 // Ïðûæîê ÷åðåç ñòåíó:
2682 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2683 SetState(MONSTATE_CLIMB);
2684 end;
2685 end;
2687 goto _end;
2688 end;
2690 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
2691 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
2692 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
2693 begin
2694 if FMonsterType = MONSTER_FISH then
2695 begin // Ðûáà
2696 if not WordBool(st and MOVE_INWATER) then
2697 begin // Ðûáà âíå âîäû:
2698 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2699 begin // "Ñòîèò" òâåðäî
2700 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
2701 if FObj.Accel.Y = 0 then FObj.Vel.Y := -6;
2702 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
2703 end;
2705 // Ðûáå áîëüíî:
2706 SetState(MONSTATE_PAIN);
2707 FPain := FPain + 50;
2708 end
2709 else // Ðûáà â âîäå
2710 begin
2711 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2712 if Abs(sy) > 8 then
2713 FObj.Vel.Y := g_basic.Sign(sy)*4
2714 else
2715 FObj.Vel.Y := 0;
2717 // Ðûáà ïëûâåò ââåðõ:
2718 if FObj.Vel.Y < 0 then
2719 if not g_Obj_CollideWater(@FObj, 0, -16) then
2720 begin
2721 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
2722 FObj.Vel.Y := 0;
2723 // Ïëàâàåì òóäà-ñþäà:
2724 if Random(2) = 0 then
2725 FDirection := D_LEFT
2726 else
2727 FDirection := D_RIGHT;
2728 FSleep := 20;
2729 SetState(MONSTATE_RUN);
2730 end;
2731 end;
2732 end
2733 else // Ëåòàþùèå ìîíñòðû
2734 begin
2735 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
2736 if Abs(sy) > 8 then
2737 FObj.Vel.Y := g_basic.Sign(sy)*4
2738 else
2739 FObj.Vel.Y := 0;
2740 end;
2741 end
2742 else // "Íàçåìíûå" ìîíñòðû
2743 begin
2744 // Âîçìîæíî, ïèíàåì êóñêè:
2745 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
2746 begin
2747 b := Abs(FObj.Vel.X);
2748 if b > 1 then b := b * (Random(8 div b) + 1);
2749 for a := 0 to High(gGibs) do
2750 begin
2751 if gGibs[a].alive and
2752 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2753 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
2754 begin
2755 // Ïèíàåì êóñêè
2756 if FObj.Vel.X < 0 then
2757 begin
2758 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
2759 end
2760 else
2761 begin
2762 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
2763 end;
2764 end;
2765 end;
2766 end;
2767 // Áîññû ìîãóò ïèíàòü òðóïû:
2768 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
2769 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
2770 begin
2771 b := Abs(FObj.Vel.X);
2772 if b > 1 then b := b * (Random(8 div b) + 1);
2773 for a := 0 to High(gCorpses) do
2774 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
2775 begin
2776 co := gCorpses[a].Obj;
2777 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
2778 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
2779 // Ïèíàåì òðóïû
2780 if FObj.Vel.X < 0 then
2781 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
2782 else
2783 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
2784 end;
2785 end;
2786 // Åñëè öåëü âûñîêî, òî, âîçìîæíî, ïðûãàåì:
2787 if sy < -40 then
2788 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
2789 // ñòîèò òâåðäî
2790 if (Random(4) = 0) and (FObj.Accel.Y = 0) then
2791 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
2792 end;
2794 FSleep := FSleep + 1;
2796 // Èíîãäà ðû÷èì:
2797 if FSleep >= 8 then
2798 begin
2799 FSleep := 0;
2800 if Random(8) = 0 then
2801 ActionSound();
2802 end;
2804 // Áåæèì â âûáðàííóþ ñòîðîíó:
2805 if FDirection = D_RIGHT then
2806 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2807 else
2808 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2810 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2811 if WordBool(st and MOVE_INWATER) then
2812 FObj.Vel.X := FObj.Vel.X div 2
2813 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2814 if FMonsterType = MONSTER_FISH then
2815 FObj.Vel.X := 0;
2816 end;
2818 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
2819 begin
2820 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
2821 if WordBool(st and MOVE_BLOCK) then
2822 begin
2823 Turn();
2824 FSleep := 40;
2825 SetState(MONSTATE_RUNOUT);
2827 goto _end;
2828 end;
2830 FSleep := FSleep - 1;
2832 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
2833 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
2834 begin
2835 FSleep := 0;
2836 SetState(MONSTATE_GO);
2837 // Ñòåíà - èäåì îáðàòíî:
2838 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2839 Turn();
2840 // Èíîãäà ðû÷èì:
2841 if Random(8) = 0 then
2842 ActionSound();
2843 end;
2845 // Áåæèì â âûáðàííóþ ñòîðîíó:
2846 if FDirection = D_RIGHT then
2847 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2848 else
2849 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2851 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2852 if WordBool(st and MOVE_INWATER) then
2853 FObj.Vel.X := FObj.Vel.X div 2
2854 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2855 if FMonsterType = MONSTER_FISH then
2856 FObj.Vel.X := 0;
2857 end;
2859 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
2860 begin
2861 // Âûøëè èç ÁëîêÌîíà:
2862 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
2863 FSleep := 0;
2865 FSleep := FSleep - 1;
2867 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
2868 if FSleep <= -18 then
2869 begin
2870 FSleep := 0;
2871 SetState(MONSTATE_GO);
2872 // Ñòåíà/ÁëîêÌîí - èäåì îáðàòíî:
2873 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2874 Turn();
2875 // Èíîãäà ðû÷èì:
2876 if Random(8) = 0 then
2877 ActionSound();
2878 end;
2880 // Áåæèì â âûáðàííóþ ñòîðîíó:
2881 if FDirection = D_RIGHT then
2882 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2883 else
2884 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2886 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2887 if WordBool(st and MOVE_INWATER) then
2888 FObj.Vel.X := FObj.Vel.X div 2
2889 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2890 if FMonsterType = MONSTER_FISH then
2891 FObj.Vel.X := 0;
2892 end;
2894 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
2895 begin
2896 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
2897 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
2898 (not WordBool(st and MOVE_HITWALL)) then
2899 begin
2900 FSleep := 0;
2901 SetState(MONSTATE_GO);
2903 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
2904 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
2905 begin
2906 Turn();
2907 FSleep := 15;
2908 SetState(MONSTATE_RUN);
2909 end;
2910 end;
2912 // Áåæèì â âûáðàííóþ ñòîðîíó:
2913 if FDirection = D_RIGHT then
2914 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
2915 else
2916 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
2918 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
2919 if WordBool(st and MOVE_INWATER) then
2920 FObj.Vel.X := FObj.Vel.X div 2
2921 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
2922 if FMonsterType = MONSTER_FISH then
2923 FObj.Vel.X := 0;
2924 end;
2926 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
2927 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
2928 begin
2929 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
2930 if FMonsterType = MONSTER_SOUL then
2931 begin
2932 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
2933 SetState(MONSTATE_GO);
2935 goto _end;
2936 end;
2938 // Çàìåäëÿåìñÿ ïðè àòàêå:
2939 if FMonsterType <> MONSTER_FISH then
2940 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
2942 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
2943 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
2944 begin
2945 // Öåëü ïîãèáëà => èäåì äàëüøå:
2946 if not GetPos(FTargetUID, @o) then
2947 begin
2948 SetState(MONSTATE_GO);
2950 goto _end;
2951 end;
2953 // Öåëü íå âèäíî => èäåì äàëüøå:
2954 if not g_Look(@FObj, @o, FDirection) then
2955 begin
2956 SetState(MONSTATE_GO);
2958 goto _end;
2959 end;
2961 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
2962 if g_Obj_CollideWater(@o, 0, 0) then
2963 begin
2964 SetState(MONSTATE_GO);
2966 goto _end;
2967 end;
2969 // Æàðèì öåëü:
2970 tx := o.X+o.Rect.X+(o.Rect.Width div 2);
2971 ty := o.Y+o.Rect.Y+(o.Rect.Height div 2);
2972 g_Weapon_HitUID(FTargetUID, 2, FUID, HIT_SOME);
2973 end;
2974 end;
2975 end; // case FState of ...
2977 _end:
2979 // Ñîñòîÿíèå - Âîñêðåøåíèå:
2980 if FState = MONSTATE_REVIVE then
2981 if FAnim[FCurAnim, FDirection].Played then
2982 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
2983 FAnim[FCurAnim, FDirection].Revert(False);
2984 SetState(MONSTATE_GO);
2985 end;
2987 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
2988 if vilefire <> nil then
2989 vilefire.Update();
2991 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
2992 if (FState = MONSTATE_DIE) and
2993 (FAnim[FCurAnim, FDirection] <> nil) and
2994 (FAnim[FCurAnim, FDirection].Played) then
2995 begin
2996 // Óìåð:
2997 SetState(MONSTATE_DEAD);
2999 // Pain_Elemental ïðè ñìåðòè âûïóñêàåò 3 Lost_Soul'à:
3000 if (FMonsterType = MONSTER_PAIN) then
3001 begin
3002 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-30,
3003 FObj.Y+FObj.Rect.Y+20, D_LEFT);
3004 if mon <> nil then
3005 begin
3006 mon.SetState(MONSTATE_GO);
3007 mon.FNoRespawn := True;
3008 Inc(gTotalMonsters);
3009 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3010 end;
3012 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3013 FObj.Y+FObj.Rect.Y+20, D_RIGHT);
3014 if mon <> nil then
3015 begin
3016 mon.SetState(MONSTATE_GO);
3017 mon.FNoRespawn := True;
3018 Inc(gTotalMonsters);
3019 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3020 end;
3022 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-15,
3023 FObj.Y+FObj.Rect.Y, D_RIGHT);
3024 if mon <> nil then
3025 begin
3026 mon.SetState(MONSTATE_GO);
3027 mon.FNoRespawn := True;
3028 Inc(gTotalMonsters);
3029 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3030 end;
3032 if g_Game_IsNet then MH_SEND_CoopStats();
3033 end;
3035 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3036 if (FMonsterType = MONSTER_PAIN) or
3037 (FMonsterType = MONSTER_SOUL) or
3038 (FMonsterType = MONSTER_BARREL) then
3039 FRemoved := True;
3040 end;
3042 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3043 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3044 if (FAnim[FCurAnim, FDirection] <> nil) then
3045 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3046 if (FAnim[FCurAnim, FDirection].Played) then
3047 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3048 if FState = MONSTATE_ATTACK then
3049 begin // Ñîñòîÿíèå - Àòàêà
3050 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3051 if FMonsterType <> MONSTER_SOUL then
3052 SetState(MONSTATE_GO);
3053 end
3054 else // Ñîñòîÿíèå - Ñòðåëüáà
3055 begin
3056 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3057 if not FChainFire then
3058 SetState(MONSTATE_GO)
3059 else
3060 begin // Íàäî ñòðåëÿòü åùå
3061 FChainFire := False;
3062 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3063 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3064 FAnim[FCurAnim, FDirection].Reset();
3065 end;
3066 end;
3068 FWaitAttackAnim := False;
3069 end
3071 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3072 if (FMonsterType = MONSTER_SOUL) or
3073 ( (not FWaitAttackAnim) and
3074 (FAnim[FCurAnim, FDirection].CurrentFrame =
3075 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3076 ) then
3077 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3078 if FState = MONSTATE_ATTACK then
3079 begin // Ñîñòîÿíèå - Àòàêà
3080 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3081 if FMonsterType = MONSTER_SOUL then
3082 FAnim[FCurAnim, FDirection].Reset();
3084 case FMonsterType of
3085 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3086 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3087 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3088 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3089 if FMonsterType = MONSTER_SOUL then
3090 SetState(MONSTATE_GO);
3092 MONSTER_FISH:
3093 // Ðûáà êóñàåò ïåðâîãî ïîïàâøåãîñÿ ñî çâóêîì:
3094 if g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME) <> 0 then
3095 g_Sound_PlayExAt('SOUND_MONSTER_FISH_ATTACK', FObj.X, FObj.Y);
3097 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3098 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3099 if FCurAnim = ANIM_ATTACK2 then
3100 begin
3101 o := FObj;
3102 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3103 if g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME) <> 0 then
3104 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_HIT', FObj.X, FObj.Y);
3105 end;
3107 MONSTER_VILE:
3108 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3109 if FCurAnim = ANIM_ATTACK2 then
3110 begin
3111 sx := isCorpse(@FObj, True);
3112 if sx <> -1 then
3113 begin // Íàøëè, êîãî âîñêðåñèòü
3114 gMonsters[sx].SetState(MONSTATE_REVIVE);
3115 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3116 // Âîñêðåøàòü - ñåáå âðåäèòü:
3117 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3118 end;
3119 end;
3120 end;
3121 end
3123 else // Ñîñòîÿíèå - Ñòðåëüáà
3124 begin
3125 // Âû÷èñëÿåì êîîðäèíàòû, îòêóäà âûëåòèò ïóëÿ:
3126 wx := MONSTER_ANIMTABLE[FMonsterType].wX;
3128 if FDirection = D_LEFT then
3129 begin
3130 wx := MONSTER_ANIMTABLE[FMonsterType].wX-(MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2));
3131 wx := MONSTERTABLE[FMonsterType].Rect.X+(MONSTERTABLE[FMonsterType].Rect.Width div 2)-wx;
3132 end; // Ýòî çíà÷èò: wx := hitX + (hitWidth / 2) - (wx - (hitX + (hitWidth / 2)))
3134 wx := FObj.X + wx;
3135 wy := FObj.Y + MONSTER_ANIMTABLE[FMonsterType].wY;
3137 // Äåëàåì âûñòðåë íóæíûì îðóæèåì:
3138 case FMonsterType of
3139 MONSTER_IMP:
3140 g_Weapon_ball1(wx, wy, tx, ty, FUID);
3141 MONSTER_ZOMBY:
3142 begin
3143 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3144 g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
3145 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3146 end;
3147 MONSTER_SERG:
3148 begin
3149 g_Weapon_shotgun(wx, wy, tx, ty, FUID);
3150 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3151 FShellTimer := 10;
3152 FShellType := SHELL_SHELL;
3153 end;
3154 MONSTER_MAN:
3155 begin
3156 g_Weapon_dshotgun(wx, wy, tx, ty, FUID);
3157 FShellTimer := 13;
3158 FShellType := SHELL_DBLSHELL;
3159 FAmmo := -36;
3160 end;
3161 MONSTER_CYBER:
3162 begin
3163 g_Weapon_rocket(wx, wy, tx, ty, FUID);
3164 // MH_SEND_MonsterAttack(FUID, wx, wy, tx, ty);
3165 end;
3166 MONSTER_SKEL:
3167 g_Weapon_revf(wx, wy, tx, ty, FUID, FTargetUID);
3168 MONSTER_CGUN:
3169 begin
3170 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3171 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3172 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3173 end;
3174 MONSTER_SPIDER:
3175 begin
3176 g_Weapon_mgun(wx, wy, tx, ty, FUID);
3177 if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3178 g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL);
3179 end;
3180 MONSTER_BSP:
3181 g_Weapon_aplasma(wx, wy, tx, ty, FUID);
3182 MONSTER_ROBO:
3183 g_Weapon_plasma(wx, wy, tx, ty, FUID);
3184 MONSTER_MANCUB:
3185 g_Weapon_manfire(wx, wy, tx, ty, FUID);
3186 MONSTER_BARON, MONSTER_KNIGHT:
3187 g_Weapon_ball7(wx, wy, tx, ty, FUID);
3188 MONSTER_CACO:
3189 g_Weapon_ball2(wx, wy, tx, ty, FUID);
3190 MONSTER_PAIN:
3191 begin // Ñîçäàåì Lost_Soul:
3192 mon := g_Monsters_Create(MONSTER_SOUL, FObj.X+(FObj.Rect.Width div 2),
3193 FObj.Y+FObj.Rect.Y, FDirection);
3195 if mon <> nil then
3196 begin // Öåëü - öåëü Pain_Elemental'à. Ëåòèì ê íåé:
3197 mon.FTargetUID := FTargetUID;
3198 GetPos(FTargetUID, @o);
3199 mon.FTargetTime := 0;
3200 mon.FNoRespawn := True;
3201 mon.SetState(MONSTATE_GO);
3202 mon.shoot(@o, True);
3203 Inc(gTotalMonsters);
3205 if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID);
3206 end;
3207 end;
3208 end;
3210 if FMonsterType <> MONSTER_PAIN then
3211 if g_Game_IsNet then
3212 MH_SEND_MonsterShot(FUID, wx, wy, tx, ty);
3214 // Ñêîðîñòðåëüíûå ìîíñòðû:
3215 if (FMonsterType = MONSTER_CGUN) or
3216 (FMonsterType = MONSTER_SPIDER) or
3217 (FMonsterType = MONSTER_BSP) or
3218 (FMonsterType = MONSTER_MANCUB) or
3219 (FMonsterType = MONSTER_ROBO) then
3220 if not GetPos(FTargetUID, @o) then
3221 // Öåëü ìåðòâà - èùåì íîâóþ:
3222 findNewPrey()
3223 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3224 if shoot(@o, False) then
3225 FChainFire := True;
3226 end;
3228 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3229 FWaitAttackAnim := True;
3230 end;
3232 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3233 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3234 case FState of
3235 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3236 // Çâóêè ïðè ïåðåäâèæåíèè:
3237 case FMonsterType of
3238 MONSTER_CYBER:
3239 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3240 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3241 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3242 MONSTER_SPIDER:
3243 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3244 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3245 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3246 MONSTER_BSP:
3247 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3248 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3249 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3250 MONSTER_ROBO:
3251 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3252 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3253 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3254 end;
3255 end;
3257 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3258 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3259 FObj.Vel.X := oldvelx;
3261 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3262 if FAnim[FCurAnim, FDirection] <> nil then
3263 FAnim[FCurAnim, FDirection].Update();
3264 end;
3266 procedure TMonster.SetDeadAnim;
3267 begin
3268 if FAnim <> nil then
3269 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3270 end;
3272 procedure TMonster.RevertAnim(R: Boolean = True);
3273 begin
3274 if FAnim <> nil then
3275 if FAnim[FCurAnim, FDirection].IsReverse <> R then
3276 FAnim[FCurAnim, FDirection].Revert(R);
3277 end;
3279 function TMonster.AnimIsReverse: Boolean;
3280 begin
3281 if FAnim <> nil then
3282 Result := FAnim[FCurAnim, FDirection].IsReverse
3283 else
3284 Result := False;
3285 end;
3287 procedure TMonster.ClientUpdate();
3288 var
3289 a, b, sx, sy, oldvelx: Integer;
3290 st: Word;
3291 o, co: TObj;
3292 fall: Boolean;
3293 label
3294 _end;
3295 begin
3296 sx := 0; // SHUT UP COMPILER
3297 sy := 0;
3298 fall := True;
3299 // Ðûáû "ëåòàþò" òîëüêî â âîäå:
3300 if FMonsterType = MONSTER_FISH then
3301 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
3302 if (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) then
3303 fall := False;
3305 // Ëåòàþùèå ìîíòñðû:
3306 if ((FMonsterType = MONSTER_SOUL) or
3307 (FMonsterType = MONSTER_PAIN) or
3308 (FMonsterType = MONSTER_CACO)) and
3309 (FState <> MONSTATE_DIE) and
3310 (FState <> MONSTATE_DEAD) then
3311 fall := False;
3313 // Ìåíÿåì ñêîðîñòü òîëüêî ïî ÷åòíûì êàäðàì:
3314 if gTime mod (GAME_TICK*2) <> 0 then
3315 begin
3316 g_Obj_Move(@FObj, fall, True, True);
3317 positionChanged(); // this updates spatial accelerators
3318 Exit;
3319 end;
3321 if FPainTicks > 0 then
3322 Dec(FPainTicks)
3323 else
3324 FPainSound := False;
3326 // Äâèãàåìñÿ:
3327 st := g_Obj_Move(@FObj, fall, True, True);
3328 positionChanged(); // this updates spatial accelerators
3330 // Âûëåòåë çà êàðòó - óäàëÿåì è çàïóñêàåì òðèããåðû:
3331 if WordBool(st and MOVE_FALLOUT) or (FObj.X < -1000) or
3332 (FObj.X > gMapInfo.Width+1000) or (FObj.Y < -1000) then
3333 begin
3334 FRemoved := True;
3335 Exit;
3336 end;
3338 oldvelx := FObj.Vel.X;
3340 // Ñîïðîòèâëåíèå âîçäóõà äëÿ òðóïà:
3341 if (FState = MONSTATE_DIE) or (FState = MONSTATE_DEAD) then
3342 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3344 if FFireTime > 0 then
3345 begin
3346 if WordBool(st and MOVE_INWATER) then
3347 FFireTime := 0
3348 else
3349 begin
3350 OnFireFlame(1);
3351 FFireTime := FFireTime - 1;
3352 end;
3353 end;
3355 // Ìåðòâûé íè÷åãî íå äåëàåò:
3356 if (FState = MONSTATE_DEAD) then
3357 goto _end;
3359 // Âîçìîæíî, ñîçäàåì ïóçûðüêè â âîäå:
3360 if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then
3361 case FMonsterType of
3362 MONSTER_FISH:
3363 if Random(4) = 0 then
3364 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3365 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3366 MONSTER_ROBO, MONSTER_BARREL:
3367 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width),
3368 FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0);
3369 else begin
3370 g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4),
3371 FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4);
3372 if Random(2) = 0 then
3373 g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y)
3374 else
3375 g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', FObj.X, FObj.Y);
3376 end;
3377 end;
3379 // Åñëè ïðîøåë ïåðâûé êàäð àíèìàöèè âçðûâà áî÷êè, òî âçðûâ:
3380 if FMonsterType = MONSTER_BARREL then
3381 begin
3382 if (FState = MONSTATE_DIE) and (FAnim[FCurAnim, FDirection].CurrentFrame = 1) and
3383 (FAnim[FCurAnim, FDirection].Counter = 0) then
3384 g_Weapon_Explode(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3385 FObj.Y+FObj.Rect.Y+FObj.Rect.Height-16,
3386 60, FUID);
3387 end;
3389 // Lost_Soul âûëåòåë èç âîäû => óñêîðÿåòñÿ:
3390 if FMonsterType = MONSTER_SOUL then
3391 if WordBool(st and MOVE_HITAIR) then
3392 g_Obj_SetSpeed(@FObj, 16);
3394 if FAmmo < 0 then
3395 FAmmo := FAmmo + 1;
3397 // Åñëè íà÷àëè âñïëûâàòü, òî ïðîäîëæàåì:
3398 if FObj.Vel.Y < 0 then
3399 if WordBool(st and MOVE_INWATER) then
3400 FObj.Vel.Y := -4;
3402 // Òàéìåð - æäåì ïîñëå ïîòåðè öåëè:
3403 FTargetTime := FTargetTime + 1;
3405 if FShellTimer > -1 then
3406 if FShellTimer = 0 then
3407 begin
3408 if FShellType = SHELL_SHELL then
3409 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3410 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3411 GameVelX, GameVelY-2, SHELL_SHELL)
3412 else if FShellType = SHELL_DBLSHELL then
3413 begin
3414 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3415 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3416 GameVelX-1, GameVelY-2, SHELL_SHELL);
3417 g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
3418 FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
3419 GameVelX+1, GameVelY-2, SHELL_SHELL);
3420 end;
3421 FShellTimer := -1;
3422 end else Dec(FShellTimer);
3424 // Ïðîáóåì óâåðíóòüñÿ îò ëåòÿùåé ïóëè:
3425 if fall then
3426 if (FState in [MONSTATE_GO, MONSTATE_RUN, MONSTATE_RUNOUT,
3427 MONSTATE_ATTACK, MONSTATE_SHOOT]) then
3428 if g_Weapon_Danger(FUID, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y,
3429 FObj.Rect.Width, FObj.Rect.Height, 50) then
3430 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3431 (FObj.Accel.Y = 0) then
3432 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3434 case FState of
3435 MONSTATE_PAIN: // Ñîñòîÿíèå - Áîëü
3436 begin
3437 // Áîëü ñèëüíàÿ => ìîíñòð êðè÷èò:
3438 if FPain >= MONSTERTABLE[FMonsterType].Pain then
3439 begin
3440 FPain := MONSTERTABLE[FMonsterType].Pain;
3441 if gSoundEffectsDF then PainSound();
3442 end;
3443 if (not gSoundEffectsDF) and (FPain >= MONSTERTABLE[FMonsterType].MinPain) then
3444 PainSound();
3446 // Ñíèæàåì áîëü ñî âðåìåíåì:
3447 FPain := FPain - 5;
3449 // Áîëü óæå íå îøóòèìàÿ => èäåì äàëüøå:
3450 if FPain <= MONSTERTABLE[FMonsterType].MinPain then
3451 begin
3452 SetState(MONSTATE_GO);
3453 FPain := 0;
3454 end;
3455 end;
3457 MONSTATE_SLEEP: // Ñîñòîÿíèå - Ñîí
3458 begin
3459 // Ñïèì:
3460 FSleep := FSleep + 1;
3462 // Ïðîñïàëè äîñòàòî÷íî:
3463 if FSleep >= 18 then
3464 FSleep := 0
3465 else // åùå ñïèì
3466 goto _end;
3467 end;
3469 MONSTATE_WAIT: // Ñîñòîÿíèå - Îæèäàíèå
3470 begin
3471 // Æäåì:
3472 FSleep := FSleep - 1;
3473 end;
3475 MONSTATE_GO: // Ñîñòîÿíèå - Äâèæåíèå (ñ îñìîòðîì ñèòóàöèè)
3476 begin
3477 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3478 if WordBool(st and MOVE_BLOCK) then
3479 begin
3480 Turn();
3481 FSleep := 40;
3482 SetState(MONSTATE_RUNOUT);
3484 goto _end;
3485 end;
3487 // Åñëè ìîíñòð - êîëäóí, òî ïðîáóåì âîñêðåñèòü êîãî-íèáóäü:
3488 if (FMonsterType = MONSTER_VILE) then
3489 if isCorpse(@FObj, False) <> -1 then
3490 begin
3491 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
3492 FObj.Vel.X := 0;
3494 goto _end;
3495 end;
3497 // Åñëè öåëü ïî÷òè íà îäíîé âåðòèêàëè - áåãàåì òóäà-ñþäà:
3498 if Abs(sx) < 40 then
3499 if FMonsterType <> MONSTER_FISH then
3500 begin
3501 SetState(MONSTATE_RUN);
3502 FSleep := 15;
3504 goto _end;
3505 end;
3507 // Óïåðëèñü â ñòåíó:
3508 if WordBool(st and MOVE_HITWALL) then
3509 begin
3510 case FMonsterType of
3511 MONSTER_CACO, MONSTER_SOUL, MONSTER_PAIN, MONSTER_FISH: ;
3512 else // Íå ëåòàþò:
3513 if (g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj)) and
3514 (FObj.Accel.Y = 0) then
3515 begin // Ñòîèì íà òâåðäîì ïîëó èëè ñòóïåíè
3516 // Ïðûæîê ÷åðåç ñòåíó:
3517 FObj.Vel.Y := -MONSTERTABLE[FMonsterType].Jump;
3518 SetState(MONSTATE_CLIMB);
3519 end;
3520 end;
3522 goto _end;
3523 end;
3525 // Ìîíñòðû, íå ïîäâåðæåííûå ãðàâèòàöèè:
3526 if (FMonsterType = MONSTER_CACO) or (FMonsterType = MONSTER_SOUL) or
3527 (FMonsterType = MONSTER_PAIN) or (FMonsterType = MONSTER_FISH) then
3528 begin
3529 if FMonsterType = MONSTER_FISH then
3530 begin // Ðûáà
3531 if not WordBool(st and MOVE_INWATER) then
3532 begin // Ðûáà âíå âîäû:
3533 if g_Obj_CollideLevel(@FObj, 0, 1) or g_Obj_StayOnStep(@FObj) then
3534 begin // "Ñòîèò" òâåðäî
3535 // Ðûáà òðåïûõàåòñÿ íà ïîâåðõíîñòè:
3536 if FObj.Accel.Y = 0 then
3537 FObj.Vel.Y := -6;
3538 FObj.Accel.X := FObj.Accel.X - 8 + Random(17);
3539 end;
3541 // Ðûáå áîëüíî:
3542 SetState(MONSTATE_PAIN);
3543 FPain := FPain + 50;
3544 end
3545 else // Ðûáà â âîäå
3546 begin
3547 // Ïëûâåì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3548 if Abs(sy) > 8 then
3549 FObj.Vel.Y := g_basic.Sign(sy)*4
3550 else
3551 FObj.Vel.Y := 0;
3553 // Ðûáà ïëûâåò ââåðõ:
3554 if FObj.Vel.Y < 0 then
3555 if not g_Obj_CollideWater(@FObj, 0, -16) then
3556 begin
3557 // Âñïëûëè äî ïîâåðõíîñòè - ñòîï:
3558 FObj.Vel.Y := 0;
3559 // Ïëàâàåì òóäà-ñþäà:
3560 SetState(MONSTATE_RUN);
3561 FSleep := 20;
3562 end;
3563 end;
3564 end
3565 else // Ëåòàþùèå ìîíñòðû
3566 begin
3567 // Ëåòèì â ñòîðîíó öåëè ïî-âåðòèêàëè:
3568 if Abs(sy) > 8 then
3569 FObj.Vel.Y := g_basic.Sign(sy)*4
3570 else
3571 FObj.Vel.Y := 0;
3572 end;
3573 end
3574 else // "Íàçåìíûå" ìîíñòðû
3575 begin
3576 // Âîçìîæíî, ïèíàåì êóñêè:
3577 if (FObj.Vel.X <> 0) and (gGibs <> nil) then
3578 begin
3579 b := Abs(FObj.Vel.X);
3580 if b > 1 then b := b * (Random(8 div b) + 1);
3581 for a := 0 to High(gGibs) do
3582 begin
3583 if gGibs[a].alive and
3584 g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3585 FObj.Rect.Width, 8, @gGibs[a].Obj) and (Random(3) = 0) then
3586 begin
3587 // Ïèíàåì êóñêè
3588 if FObj.Vel.X < 0 then
3589 begin
3590 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)+120); // íàëåâî
3591 end
3592 else
3593 begin
3594 g_Obj_PushA(@gGibs[a].Obj, b, Random(61)); // íàïðàâî
3595 end;
3596 positionChanged(); // this updates spatial accelerators
3597 end;
3598 end;
3599 end;
3600 // Áîññû ìîãóò ïèíàòü òðóïû:
3601 if (FMonsterType in [MONSTER_CYBER, MONSTER_SPIDER, MONSTER_ROBO]) and
3602 (FObj.Vel.X <> 0) and (gCorpses <> nil) then
3603 begin
3604 b := Abs(FObj.Vel.X);
3605 if b > 1 then b := b * (Random(8 div b) + 1);
3606 for a := 0 to High(gCorpses) do
3607 if (gCorpses[a] <> nil) and (gCorpses[a].State > 0) then
3608 begin
3609 co := gCorpses[a].Obj;
3610 if g_Obj_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y+FObj.Rect.Height-4,
3611 FObj.Rect.Width, 8, @co) and (Random(3) = 0) then
3612 // Ïèíàåì òðóïû
3613 if FObj.Vel.X < 0 then
3614 gCorpses[a].Damage(b*2, -b, Random(7)) // íàëåâî
3615 else
3616 gCorpses[a].Damage(b*2, b, Random(7)); // íàïðàâî
3617 end;
3618 end;
3619 end;
3621 FSleep := FSleep + 1;
3623 // Èíîãäà ðû÷èì:
3624 if FSleep >= 8 then
3625 begin
3626 FSleep := 0;
3627 if Random(8) = 0 then
3628 ActionSound();
3629 end;
3631 // Áåæèì â âûáðàííóþ ñòîðîíó:
3632 if FDirection = D_RIGHT then
3633 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3634 else
3635 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3637 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3638 if WordBool(st and MOVE_INWATER) then
3639 FObj.Vel.X := FObj.Vel.X div 2
3640 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3641 if FMonsterType = MONSTER_FISH then
3642 FObj.Vel.X := 0;
3643 end;
3645 MONSTATE_RUN: // Ñîñòîÿíèå - Áåã
3646 begin
3647 // Åñëè íàòêíóëèñü íà ÁëîêÌîí - óáåãàåì îò íåãî:
3648 if WordBool(st and MOVE_BLOCK) then
3649 begin
3650 SetState(MONSTATE_RUNOUT);
3651 FSleep := 40;
3653 goto _end;
3654 end;
3656 FSleep := FSleep - 1;
3658 // Ïðîáåæàëè äîñòàòî÷íî èëè âðåçàëèñü â ñòåíó => ïåðåõîäèì íà øàã:
3659 if (FSleep <= 0) or (WordBool(st and MOVE_HITWALL) and ((FObj.Vel.Y+FObj.Accel.Y) = 0)) then
3660 begin
3661 SetState(MONSTATE_GO);
3662 FSleep := 0;
3664 // Èíîãäà ðû÷èì:
3665 if Random(8) = 0 then
3666 ActionSound();
3667 end;
3669 // Áåæèì â âûáðàííóþ ñòîðîíó:
3670 if FDirection = D_RIGHT then
3671 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3672 else
3673 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3675 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3676 if WordBool(st and MOVE_INWATER) then
3677 FObj.Vel.X := FObj.Vel.X div 2
3678 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3679 if FMonsterType = MONSTER_FISH then
3680 FObj.Vel.X := 0;
3681 end;
3683 MONSTATE_RUNOUT: // Ñîñòîÿíèå - Óáåãàåò îò ÷åãî-òî
3684 begin
3685 // Âûøëè èç ÁëîêÌîíà:
3686 if (not WordBool(st and MOVE_BLOCK)) and (FSleep > 0) then
3687 FSleep := 0;
3689 FSleep := FSleep - 1;
3691 // Óáàæåëè äîñòàòî÷íî äàëåêî => ïåðåõîäèì íà øàã:
3692 if FSleep <= -18 then
3693 begin
3694 SetState(MONSTATE_GO);
3695 FSleep := 0;
3697 // Èíîãäà ðû÷èì:
3698 if Random(8) = 0 then
3699 ActionSound();
3700 end;
3702 // Áåæèì â âûáðàííóþ ñòîðîíó:
3703 if FDirection = D_RIGHT then
3704 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3705 else
3706 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3708 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3709 if WordBool(st and MOVE_INWATER) then
3710 FObj.Vel.X := FObj.Vel.X div 2
3711 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3712 if FMonsterType = MONSTER_FISH then
3713 FObj.Vel.X := 0;
3714 end;
3716 MONSTATE_CLIMB: // Ñîñòîÿíèå - Ïðûæîê (÷òîáû îáîéòè ñòåíó)
3717 begin
3718 // Äîñòèãëè âûñøåé òî÷êè ïðûæêà èëè ñòåíà êîí÷èëàñü => ïåðåõîäèì íà øàã:
3719 if ((FObj.Vel.Y+FObj.Accel.Y) >= 0) or
3720 (not WordBool(st and MOVE_HITWALL)) then
3721 begin
3722 SetState(MONSTATE_GO);
3723 FSleep := 0;
3725 // Ñòåíà íå êîí÷èëàñü => áåæèì îò íåå:
3726 if WordBool(st and (MOVE_HITWALL or MOVE_BLOCK)) then
3727 begin
3728 SetState(MONSTATE_RUN);
3729 FSleep := 15;
3730 end;
3731 end;
3733 // Áåæèì â âûáðàííóþ ñòîðîíó:
3734 if FDirection = D_RIGHT then
3735 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
3736 else
3737 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
3739 // Åñëè â âîäå, òî çàìåäëÿåìñÿ:
3740 if WordBool(st and MOVE_INWATER) then
3741 FObj.Vel.X := FObj.Vel.X div 2
3742 else // Ðûáàì íå íóæíî çàìåäëÿòüñÿ
3743 if FMonsterType = MONSTER_FISH then
3744 FObj.Vel.X := 0;
3745 end;
3747 MONSTATE_ATTACK, // Ñîñòîÿíèå - Àòàêà
3748 MONSTATE_SHOOT: // Ñîñòîÿíèå - Ñòðåëüáà
3749 begin
3750 // Lost_Soul âðåçàëñÿ â ñòåíó ïðè àòàêå => ïåðåõîäèò íà øàã:
3751 if FMonsterType = MONSTER_SOUL then
3752 begin
3753 if WordBool(st and (MOVE_HITWALL or MOVE_HITCEIL or MOVE_HITLAND)) then
3754 SetState(MONSTATE_GO);
3756 goto _end;
3757 end;
3759 // Çàìåäëÿåìñÿ ïðè àòàêå:
3760 if FMonsterType <> MONSTER_FISH then
3761 FObj.Vel.X := z_dec(FObj.Vel.X, 1);
3763 // Íóæíî ñòðåëÿòü, à ìîíñòð - êîëäóí:
3764 if (FMonsterType = MONSTER_VILE) and (FState = MONSTATE_SHOOT) then
3765 begin
3766 // Öåëü ïîãèáëà => èäåì äàëüøå:
3767 if not GetPos(FTargetUID, @o) then
3768 begin
3769 SetState(MONSTATE_GO);
3771 goto _end;
3772 end;
3774 // Öåëü íå âèäíî => èäåì äàëüøå:
3775 if not g_Look(@FObj, @o, FDirection) then
3776 begin
3777 SetState(MONSTATE_GO);
3779 goto _end;
3780 end;
3782 // Öåëü â âîäå - íå çàãîðèòñÿ => èäåì äàëüøå:
3783 if g_Obj_CollideWater(@o, 0, 0) then
3784 begin
3785 SetState(MONSTATE_GO);
3787 goto _end;
3788 end;
3789 end;
3790 end;
3791 end; // case FState of ...
3793 _end:
3795 // Ñîñòîÿíèå - Âîñêðåøåíèå:
3796 if FState = MONSTATE_REVIVE then
3797 if FAnim[FCurAnim, FDirection].Played then
3798 begin // Îáðàòíàÿ àíèìàöèÿ óìèðàíèÿ çàêîí÷èëàñü - èäåì äàëüøå:
3799 FAnim[FCurAnim, FDirection].Revert(False);
3800 SetState(MONSTATE_GO);
3801 end;
3803 // Åñëè åñòü àíèìàöèÿ îãíÿ êîëäóíà - ïóñòü îíà èäåò:
3804 if vilefire <> nil then
3805 vilefire.Update();
3807 // Ñîñòîÿíèå - Óìèðàåò è òåêóùàÿ àíèìàöèÿ ïðîèãðàíà:
3808 if (FState = MONSTATE_DIE) and
3809 (FAnim[FCurAnim, FDirection] <> nil) and
3810 (FAnim[FCurAnim, FDirection].Played) then
3811 begin
3812 // Óìåð:
3813 SetState(MONSTATE_DEAD);
3815 // Ó ýòèõ ìîíñòðîâ íåò òðóïîâ:
3816 if (FMonsterType = MONSTER_PAIN) or
3817 (FMonsterType = MONSTER_SOUL) or
3818 (FMonsterType = MONSTER_BARREL) then
3819 FRemoved := True
3820 else
3821 FAnim[FCurAnim, FDirection].CurrentFrame := FAnim[FCurAnim, FDirection].TotalFrames - 1;
3822 end;
3824 // Ñîâåðøåíèå àòàêè è ñòðåëüáû:
3825 if (FState = MONSTATE_ATTACK) or (FState = MONSTATE_SHOOT) then
3826 if (FAnim[FCurAnim, FDirection] <> nil) then
3827 // Àíèìàöèÿ àòàêè åñòü - ìîæíî àòàêîâàòü
3828 if (FAnim[FCurAnim, FDirection].Played) then
3829 begin // Àíèìàöèÿ àòàêè çàêîí÷èëàñü => ïåðåõîäèì íà øàã
3830 if FState = MONSTATE_ATTACK then
3831 begin // Ñîñòîÿíèå - Àòàêà
3832 // Åñëè ìîíñòð íå Lost_Soul, òî ïîñëå àòàêè ïåðåõîäèì íà øàã:
3833 if FMonsterType <> MONSTER_SOUL then
3834 SetState(MONSTATE_GO);
3835 end
3836 else // Ñîñòîÿíèå - Ñòðåëüáà
3837 begin
3838 // Ïåðåõîäèì íà øàã, åñëè íå íàäî ñòðåëÿòü åùå ðàç:
3839 if not FChainFire then
3840 SetState(MONSTATE_GO)
3841 else
3842 begin // Íàäî ñòðåëÿòü åùå
3843 FChainFire := False;
3844 // Ò.ê. ñîñòîÿíèå íå èçìåíèëîñü, è íóæåí
3845 // íîâûé öèêë îæèäàíèÿ çàâåðøåíèÿ àíèìàöèè:
3846 FAnim[FCurAnim, FDirection].Reset();
3847 end;
3848 end;
3850 FWaitAttackAnim := False;
3851 end
3853 else // Àíèìàöèÿ àòàêè åùå èäåò (èñêëþ÷åíèå - Lost_Soul):
3854 if (FMonsterType = MONSTER_SOUL) or
3855 ( (not FWaitAttackAnim) and
3856 (FAnim[FCurAnim, FDirection].CurrentFrame =
3857 (FAnim[FCurAnim, FDirection].TotalFrames div 2))
3858 ) then
3859 begin // Àòàêè åùå íå áûëî è ýòî ñåðåäèíà àíèìàöèè àòàêè
3860 if FState = MONSTATE_ATTACK then
3861 begin // Ñîñòîÿíèå - Àòàêà
3862 // Åñëè ýòî Lost_Soul, òî ñáðàñûâàåì àíèìàöèþ àòàêè:
3863 if FMonsterType = MONSTER_SOUL then
3864 FAnim[FCurAnim, FDirection].Reset();
3866 case FMonsterType of
3867 MONSTER_SOUL, MONSTER_IMP, MONSTER_DEMON:
3868 // Ãðûçåì ïåðâîãî ïîïàâøåãîñÿ:
3869 if g_Weapon_Hit(@FObj, 15, FUID, HIT_SOME) <> 0 then
3870 // Lost_Soul óêóñèë êîãî-òî => ïåðåõîäèò íà øàã:
3871 if FMonsterType = MONSTER_SOUL then
3872 SetState(MONSTATE_GO);
3874 MONSTER_FISH:
3875 g_Weapon_Hit(@FObj, 10, FUID, HIT_SOME);
3877 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
3878 // Ðîáîò, êèáåð èëè ñêåëåò ñèëüíî ïèíàþòñÿ:
3879 if FCurAnim = ANIM_ATTACK2 then
3880 begin
3881 o := FObj;
3882 o.Vel.X := IfThen(FDirection = D_RIGHT, 1, -1)*IfThen(FMonsterType = MONSTER_CYBER, 60, 50);
3883 g_Weapon_Hit(@o, IfThen(FMonsterType = MONSTER_CYBER, 33, 50), FUID, HIT_SOME);
3884 end;
3886 MONSTER_VILE:
3887 // Êîëäóí ïûòàåòñÿ âîñêðåøàòü:
3888 if FCurAnim = ANIM_ATTACK2 then
3889 begin
3890 sx := isCorpse(@FObj, True);
3891 if sx <> -1 then
3892 begin // Íàøëè, êîãî âîñêðåñèòü
3893 g_Sound_PlayExAt('SOUND_MONSTER_SLOP', FObj.X, FObj.Y);
3894 // Âîñêðåøàòü - ñåáå âðåäèòü:
3895 {g_Weapon_HitUID(FUID, 5, 0, HIT_SOME);}
3896 end;
3897 end;
3898 end;
3899 end
3901 else // Ñîñòîÿíèå - Ñòðåëüáà
3902 begin
3903 // Ñêîðîñòðåëüíûå ìîíñòðû:
3904 if (FMonsterType = MONSTER_CGUN) or
3905 (FMonsterType = MONSTER_SPIDER) or
3906 (FMonsterType = MONSTER_BSP) or
3907 (FMonsterType = MONSTER_MANCUB) or
3908 (FMonsterType = MONSTER_ROBO) then
3909 if not GetPos(FTargetUID, @o) then
3910 // Öåëü ìåðòâà - èùåì íîâóþ:
3911 findNewPrey()
3912 else // Öåëü æèâà - ïðîäîëæàåì ñòðåëÿòü:
3913 if shoot(@o, False) then
3914 FChainFire := True;
3915 end;
3917 // Àòàêà òîëüêî 1 ðàç çà àíèìàöèþ àòàêè:
3918 FWaitAttackAnim := True;
3919 end;
3921 // Ïîñëåäíèé êàäð òåêóùåé àíèìàöèè:
3922 if FAnim[FCurAnim, FDirection].Counter = FAnim[FCurAnim, FDirection].Speed-1 then
3923 case FState of
3924 MONSTATE_GO, MONSTATE_RUN, MONSTATE_CLIMB, MONSTATE_RUNOUT:
3925 // Çâóêè ïðè ïåðåäâèæåíèè:
3926 case FMonsterType of
3927 MONSTER_CYBER:
3928 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3929 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3930 g_Sound_PlayExAt('SOUND_MONSTER_CYBER_WALK', FObj.X, FObj.Y);
3931 MONSTER_SPIDER:
3932 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3933 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3934 g_Sound_PlayExAt('SOUND_MONSTER_SPIDER_WALK', FObj.X, FObj.Y);
3935 MONSTER_BSP:
3936 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3937 (FAnim[FCurAnim, FDirection].CurrentFrame = 2) then
3938 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3939 MONSTER_ROBO:
3940 if (FAnim[FCurAnim, FDirection].CurrentFrame = 0) or
3941 (FAnim[FCurAnim, FDirection].CurrentFrame = 5) then
3942 g_Sound_PlayExAt('SOUND_MONSTER_BSP_WALK', FObj.X, FObj.Y);
3943 end;
3944 end;
3946 // Êîñòûëü äëÿ ïîòîêîâ
3947 if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_LIFTLEFT or PANEL_LIFTRIGHT) and
3948 not ((FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE)) then
3949 FObj.Vel.X := oldvelx;
3951 // Åñëè åñòü àíèìàöèÿ, òî ïóñòü îíà èäåò:
3952 if FAnim[FCurAnim, FDirection] <> nil then
3953 FAnim[FCurAnim, FDirection].Update();
3954 end;
3956 procedure TMonster.ClientAttack(wx, wy, atx, aty: Integer);
3957 begin
3958 case FMonsterType of
3959 MONSTER_ZOMBY:
3960 begin
3961 g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
3962 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3963 end;
3964 MONSTER_SERG:
3965 begin
3966 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy);
3967 FShellTimer := 10;
3968 FShellType := SHELL_SHELL;
3969 end;
3970 MONSTER_MAN:
3971 begin
3972 g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy);
3973 FShellTimer := 13;
3974 FShellType := SHELL_DBLSHELL;
3975 end;
3976 MONSTER_CGUN, MONSTER_SPIDER:
3977 begin
3978 g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy);
3979 g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
3980 end;
3981 MONSTER_IMP:
3982 g_Weapon_ball1(wx, wy, atx, aty, FUID);
3983 MONSTER_CYBER:
3984 g_Weapon_rocket(wx, wy, atx, aty, FUID);
3985 MONSTER_SKEL:
3986 g_Weapon_revf(wx, wy, atx, aty, FUID, FTargetUID);
3987 MONSTER_BSP:
3988 g_Weapon_aplasma(wx, wy, atx, aty, FUID);
3989 MONSTER_ROBO:
3990 g_Weapon_plasma(wx, wy, atx, aty, FUID);
3991 MONSTER_MANCUB:
3992 g_Weapon_manfire(wx, wy, atx, aty, FUID);
3993 MONSTER_BARON, MONSTER_KNIGHT:
3994 g_Weapon_ball7(wx, wy, atx, aty, FUID);
3995 MONSTER_CACO:
3996 g_Weapon_ball2(wx, wy, atx, aty, FUID);
3997 end;
3998 end;
4000 procedure TMonster.Turn();
4001 begin
4002 // Ðàçâîðà÷èâàåìñÿ:
4003 if FDirection = D_LEFT then
4004 FDirection := D_RIGHT
4005 else
4006 FDirection := D_LEFT;
4008 // Áåæèì â âûáðàííóþ ñòîðîíó:
4009 if FDirection = D_RIGHT then
4010 FObj.Vel.X := MONSTERTABLE[FMonsterType].RunVel
4011 else
4012 FObj.Vel.X := -MONSTERTABLE[FMonsterType].RunVel;
4013 end;
4015 function TMonster.findNewPrey(): Boolean;
4016 var
4017 a: DWORD;
4018 l, l2: Integer;
4019 PlayersSee, MonstersSee: Array of DWORD;
4020 PlayerNear, MonsterNear: Integer;
4021 begin
4022 Result := False;
4023 SetLength(MonstersSee, 0);
4024 SetLength(PlayersSee, 0);
4026 FTargetUID := 0;
4027 l := 32000;
4028 PlayerNear := -1;
4029 MonsterNear := -1;
4031 // Ïîåõàâøèå, êàííèáàëû, è äîáðûå èãðîêîâ íå òðîãàþò
4032 if (gPlayers <> nil) and (FBehaviour <> BH_INSANE) and
4033 (FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
4034 for a := 0 to High(gPlayers) do
4035 if (gPlayers[a] <> nil) and (gPlayers[a].alive)
4036 and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
4037 begin
4038 if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
4039 begin
4040 SetLength(PlayersSee, Length(PlayersSee) + 1);
4041 PlayersSee[High(PlayersSee)] := a;
4042 end;
4043 l2 := Abs(gPlayers[a].GameX-FObj.X)+
4044 Abs(gPlayers[a].GameY-FObj.Y);
4045 if l2 < l then
4046 begin
4047 l := l2;
4048 PlayerNear := Integer(a);
4049 end;
4050 end;
4052 // Êèëëåðû è äîáðûå íå òðîãàþò ìîíñòðîâ
4053 if (gMonsters <> nil) and (FBehaviour <> BH_KILLER) and (FBehaviour <> BH_GOOD) then
4054 for a := 0 to High(gMonsters) do
4055 if (gMonsters[a] <> nil) and (gMonsters[a].alive) and
4056 (gMonsters[a].FUID <> FUID) then
4057 begin
4058 if (FBehaviour = BH_CANNIBAL) and (gMonsters[a].FMonsterType <> FMonsterType) then
4059 Continue; // Êàííèáàëû àòàêóþò òîëüêî ñîðîäè÷åé
4060 if (FBehaviour = BH_INSANE) and (gMonsters[a].FMonsterType <> MONSTER_BARREL)
4061 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4062 Continue; // Ïîåõàâøèå íå òðîãàþò äðóçåé, íî èì íå íðàâÿòñÿ áî÷êè
4063 if ((FBehaviour = BH_NORMAL) or (FBehaviour = BH_MANIAC))
4064 and (IsFriend(gMonsters[a].FMonsterType, FMonsterType)) then
4065 Continue; // Îñòàâøèåñÿ òèïû, êðîìå êàííèáàëîâ, íå òðîãàþò ñâîèõ äðóçåé
4067 if g_Look(@FObj, @gMonsters[a].Obj, FDirection) then
4068 begin
4069 SetLength(MonstersSee, Length(MonstersSee) + 1);
4070 MonstersSee[High(MonstersSee)] := a;
4071 end;
4072 l2 := Abs(gMonsters[a].FObj.X-FObj.X)+
4073 Abs(gMonsters[a].FObj.Y-FObj.Y);
4074 if l2 < l then
4075 begin
4076 l := l2;
4077 MonsterNear := Integer(a);
4078 end;
4079 end;
4081 case FBehaviour of
4082 BH_NORMAL, BH_KILLER:
4083 begin
4084 // Îáû÷íûé è êèëëåð ñíà÷àëà èùóò èãðîêîâ â ïîëå çðåíèÿ
4085 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4086 begin
4087 a := PlayersSee[Random(Length(PlayersSee))];
4088 FTargetUID := gPlayers[a].UID;
4089 end;
4090 // Çàòåì ïîáëèçîñòè
4091 if (FTargetUID = 0) and (PlayerNear > -1) then
4092 begin
4093 a := PlayerNear;
4094 FTargetUID := gPlayers[a].UID;
4095 end;
4096 // Ïîòîì îáû÷íûå èùóò ìîíñòðîâ â ïîëå çðåíèÿ
4097 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4098 begin
4099 a := MonstersSee[Random(Length(MonstersSee))];
4100 FTargetUID := gMonsters[a].UID;
4101 end;
4102 // Çàòåì ïîáëèçîñòè
4103 if (FTargetUID = 0) and (MonsterNear > -1) then
4104 begin
4105 a := MonsterNear;
4106 FTargetUID := gMonsters[a].UID;
4107 end;
4108 end;
4109 BH_MANIAC, BH_INSANE, BH_CANNIBAL:
4110 begin
4111 // Ìàíüÿêè, ïîåõàâøèå è êàííèáàëû ñíà÷àëà èñòðåáëÿþò âñ¸ â ïîëå çðåíèÿ
4112 if (FTargetUID = 0) and (Length(PlayersSee) > 0) then
4113 begin
4114 a := PlayersSee[Random(Length(PlayersSee))];
4115 FTargetUID := gPlayers[a].UID;
4116 end;
4117 if (FTargetUID = 0) and (Length(MonstersSee) > 0) then
4118 begin
4119 a := MonstersSee[Random(Length(MonstersSee))];
4120 FTargetUID := gMonsters[a].UID;
4121 end;
4122 // Çàòåì èùóò êîãî-òî ïîáëèçîñòè
4123 if (FTargetUID = 0) and (PlayerNear > -1) then
4124 begin
4125 a := PlayerNear;
4126 FTargetUID := gPlayers[a].UID;
4127 end;
4128 if (FTargetUID = 0) and (MonsterNear > -1) then
4129 begin
4130 a := MonsterNear;
4131 FTargetUID := gMonsters[a].UID;
4132 end;
4133 end;
4134 end;
4136 // Åñëè è ìîíñòðîâ íåò - íà÷èíàåì æäàòü öåëü:
4137 if FTargetUID = 0 then
4138 begin
4139 // Ïîåõàâøèé ïûòàåòñÿ ñàìîóáèòüñÿ
4140 if FBehaviour = BH_INSANE then
4141 FTargetUID := FUID
4142 else
4143 FTargetTime := MAX_ATM;
4144 end
4145 else
4146 begin // Öåëü íàøëè
4147 FTargetTime := 0;
4148 Result := True;
4149 end;
4150 end;
4152 function TMonster.kick(o: PObj): Boolean;
4153 begin
4154 Result := False;
4156 case FMonsterType of
4157 MONSTER_FISH:
4158 begin
4159 SetState(MONSTATE_ATTACK);
4160 Result := True;
4161 end;
4162 MONSTER_DEMON:
4163 begin
4164 SetState(MONSTATE_ATTACK);
4165 g_Sound_PlayExAt('SOUND_MONSTER_DEMON_ATTACK', FObj.X, FObj.Y);
4166 Result := True;
4167 end;
4168 MONSTER_IMP:
4169 begin
4170 SetState(MONSTATE_ATTACK);
4171 g_Sound_PlayExAt('SOUND_MONSTER_IMP_ATTACK', FObj.X, FObj.Y);
4172 Result := True;
4173 end;
4174 MONSTER_SKEL, MONSTER_ROBO, MONSTER_CYBER:
4175 begin
4176 SetState(MONSTATE_ATTACK, ANIM_ATTACK2);
4177 g_Sound_PlayExAt('SOUND_MONSTER_SKEL_ATTACK', FObj.X, FObj.Y);
4178 Result := True;
4179 end;
4180 MONSTER_BARON, MONSTER_KNIGHT,
4181 MONSTER_CACO, MONSTER_MANCUB:
4182 // Ýòè ìîíñòðû íå ïèíàþò - îíè ñòðåëÿþò â óïîð:
4183 if not g_Game_IsClient then Result := shoot(o, True);
4184 end;
4185 end;
4187 function TMonster.shoot(o: PObj; immediately: Boolean): Boolean;
4188 var
4189 xd, yd, m: Integer;
4190 begin
4191 Result := False;
4193 // Ñòðåëÿòü ðàíî:
4194 if FAmmo < 0 then
4195 Exit;
4197 // Æäàòü âðåìåíè ãîòîâíîñòè ê âûñòðåëó:
4198 if not immediately then
4199 case FMonsterType of
4200 MONSTER_FISH, MONSTER_BARREL, MONSTER_DEMON:
4201 Exit; // íå ñòðåëÿþò
4202 MONSTER_CGUN, MONSTER_BSP, MONSTER_ROBO:
4203 begin
4204 FAmmo := FAmmo + 1;
4205 // Âðåìÿ âûñòðåëà óïóùåíî:
4206 if FAmmo >= 50 then
4207 FAmmo := IfThen(FMonsterType = MONSTER_ROBO, -200, -50);
4208 end;
4209 MONSTER_MAN: ;
4210 MONSTER_MANCUB:
4211 begin
4212 FAmmo := FAmmo + 1;
4213 // Âðåìÿ âûñòðåëà óïóùåíî:
4214 if FAmmo >= 5 then
4215 FAmmo := -50;
4216 end;
4217 MONSTER_SPIDER:
4218 begin
4219 FAmmo := FAmmo + 1;
4220 // Âðåìÿ âûñòðåëà óïóùåíî:
4221 if FAmmo >= 100 then
4222 FAmmo := -50;
4223 end;
4224 MONSTER_CYBER:
4225 begin
4226 // Ñòðåëÿåò íå âñåãäà:
4227 if Random(2) = 0 then
4228 Exit;
4229 FAmmo := FAmmo + 1;
4230 // Âðåìÿ âûñòðåëà óïóùåíî:
4231 if FAmmo >= 10 then
4232 FAmmo := -50;
4233 end;
4234 MONSTER_BARON, MONSTER_KNIGHT: if Random(8) <> 0 then Exit;
4235 MONSTER_SKEL: if Random(32) <> 0 then Exit;
4236 MONSTER_VILE: if Random(8) <> 0 then Exit;
4237 MONSTER_PAIN: if Random(8) <> 0 then Exit;
4238 else if Random(16) <> 0 then Exit;
4239 end;
4241 // Öåëè íå âèäíî:
4242 if not g_Look(@FObj, o, FDirection) then
4243 Exit;
4245 FTargetTime := 0;
4247 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2)+((o^.Vel.X{+o^.Accel.X})*12);
4248 ty := o^.Y+o^.Rect.Y+(o^.Rect.Height div 2)+((o^.Vel.Y{+o^.Accel.Y})*12);
4250 // Ðàçíèöà ïî âûñîòå áîëüøå ðàçíèöû ïî ãîðèçîíòàëè
4251 // (íå ìîæåò ñòðåëÿòü ïîä òàêèì áîëüøèì óãëîì):
4252 if Abs(tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2))) <
4253 Abs(ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2))) then
4254 Exit;
4256 case FMonsterType of
4257 MONSTER_IMP, MONSTER_BARON, MONSTER_KNIGHT, MONSTER_CACO:
4258 begin
4259 SetState(MONSTATE_SHOOT);
4260 {nn}
4261 end;
4262 MONSTER_SKEL:
4263 begin
4264 SetState(MONSTATE_SHOOT);
4265 {nn}
4266 end;
4267 MONSTER_VILE:
4268 begin // Çàæèãàåì îãîíü
4269 tx := o^.X+o^.Rect.X+(o^.Rect.Width div 2);
4270 ty := o^.Y+o^.Rect.Y;
4271 SetState(MONSTATE_SHOOT);
4273 vilefire.Reset();
4275 g_Sound_PlayExAt('SOUND_MONSTER_VILE_ATTACK', FObj.X, FObj.Y);
4276 g_Sound_PlayExAt('SOUND_FIRE', o^.X, o^.Y);
4277 end;
4278 MONSTER_SOUL:
4279 begin // Ëåòèò â ñòîðîíó öåëè:
4280 SetState(MONSTATE_ATTACK);
4281 g_Sound_PlayExAt('SOUND_MONSTER_SOUL_ATTACK', FObj.X, FObj.Y);
4283 xd := tx-(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2));
4284 yd := ty-(FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2));
4285 m := Max(Abs(xd), Abs(yd));
4286 if m = 0 then
4287 m := 1;
4289 FObj.Vel.X := (xd*16) div m;
4290 FObj.Vel.Y := (yd*16) div m;
4291 end;
4292 MONSTER_MANCUB, MONSTER_ZOMBY, MONSTER_SERG, MONSTER_BSP, MONSTER_ROBO,
4293 MONSTER_CYBER, MONSTER_CGUN, MONSTER_SPIDER, MONSTER_PAIN, MONSTER_MAN:
4294 begin
4295 // Ìàíêóáóñ ðÿâêàåò ïåðåä ïåðâîé àòàêîé:
4296 if FMonsterType = MONSTER_MANCUB then
4297 if FAmmo = 1 then
4298 g_Sound_PlayExAt('SOUND_MONSTER_MANCUB_ATTACK', FObj.X, FObj.Y);
4300 SetState(MONSTATE_SHOOT);
4301 end;
4302 else Exit;
4303 end;
4305 Result := True;
4306 end;
4308 function TMonster.alive(): Boolean;
4309 begin
4310 Result := (FState <> MONSTATE_DIE) and (FState <> MONSTATE_DEAD) and (FHealth > 0);
4311 end;
4313 procedure TMonster.SetHealth(aH: Integer);
4314 begin
4315 if (aH > 0) and (aH < 1000000) then
4316 begin
4317 FHealth := aH;
4318 if FHealth > FMaxHealth then
4319 FMaxHealth := FHealth;
4320 end;
4321 end;
4323 procedure TMonster.WakeUp();
4324 begin
4325 if g_Game_IsClient then Exit;
4326 SetState(MONSTATE_GO);
4327 FTargetTime := MAX_ATM;
4328 WakeUpSound();
4329 end;
4331 procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
4332 var
4333 i: Integer;
4334 sig: DWORD;
4335 b: Byte;
4336 anim: Boolean;
4337 begin
4338 if Mem = nil then
4339 Exit;
4341 // Ñèãíàòóðà ìîíñòðà:
4342 sig := MONSTER_SIGNATURE; // 'MONS'
4343 Mem.WriteDWORD(sig);
4344 // UID ìîíñòðà:
4345 Mem.WriteWord(FUID);
4346 // Íàïðàâëåíèå:
4347 if FDirection = D_LEFT then
4348 b := 1
4349 else // D_RIGHT
4350 b := 2;
4351 Mem.WriteByte(b);
4352 // Íàäî ëè óäàëèòü åãî:
4353 Mem.WriteBoolean(FRemoved);
4354 // Îñòàëîñü çäîðîâüÿ:
4355 Mem.WriteInt(FHealth);
4356 // Ñîñòîÿíèå:
4357 Mem.WriteByte(FState);
4358 // Òåêóùàÿ àíèìàöèÿ:
4359 Mem.WriteByte(FCurAnim);
4360 // UID öåëè:
4361 Mem.WriteWord(FTargetUID);
4362 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4363 Mem.WriteInt(FTargetTime);
4364 // Ïîâåäåíèå ìîíñòðà:
4365 Mem.WriteByte(FBehaviour);
4366 // Ãîòîâíîñòü ê âûñòðåëó:
4367 Mem.WriteInt(FAmmo);
4368 // Áîëü:
4369 Mem.WriteInt(FPain);
4370 // Âðåìÿ îæèäàíèÿ:
4371 Mem.WriteInt(FSleep);
4372 // Îçâó÷èâàòü ëè áîëü:
4373 Mem.WriteBoolean(FPainSound);
4374 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4375 Mem.WriteBoolean(FWaitAttackAnim);
4376 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4377 Mem.WriteBoolean(FChainFire);
4378 // Ïîäëåæèò ëè ðåñïàâíó:
4379 Mem.WriteBoolean(FNoRespawn);
4380 // Êîîðäèíàòû öåëè:
4381 Mem.WriteInt(tx);
4382 Mem.WriteInt(ty);
4383 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4384 Mem.WriteInt(FStartID);
4385 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4386 Mem.WriteInt(FSpawnTrigger);
4387 // Îáúåêò ìîíñòðà:
4388 Obj_SaveState(@FObj, Mem);
4389 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4390 anim := vilefire <> nil;
4391 Mem.WriteBoolean(anim);
4392 // Åñëè åñòü - ñîõðàíÿåì:
4393 if anim then
4394 vilefire.SaveState(Mem);
4395 // Àíèìàöèè:
4396 for i := ANIM_SLEEP to ANIM_PAIN do
4397 begin
4398 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4399 anim := FAnim[i, D_LEFT] <> nil;
4400 Mem.WriteBoolean(anim);
4401 // Åñëè åñòü - ñîõðàíÿåì:
4402 if anim then
4403 FAnim[i, D_LEFT].SaveState(Mem);
4404 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4405 anim := FAnim[i, D_RIGHT] <> nil;
4406 Mem.WriteBoolean(anim);
4407 // Åñëè åñòü - ñîõðàíÿåì:
4408 if anim then
4409 FAnim[i, D_RIGHT].SaveState(Mem);
4410 end;
4411 end;
4414 procedure TMonster.LoadState(var Mem: TBinMemoryReader);
4415 var
4416 i: Integer;
4417 sig: DWORD;
4418 b: Byte;
4419 anim: Boolean;
4420 begin
4421 if Mem = nil then
4422 Exit;
4424 // Ñèãíàòóðà ìîíñòðà:
4425 Mem.ReadDWORD(sig);
4426 if sig <> MONSTER_SIGNATURE then // 'MONS'
4427 begin
4428 raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
4429 end;
4430 if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
4431 uidMap[FUID] := nil;
4432 // UID ìîíñòðà:
4433 Mem.ReadWord(FUID);
4434 //if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
4435 if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
4436 uidMap[FUID] := self;
4437 // Íàïðàâëåíèå:
4438 Mem.ReadByte(b);
4439 if b = 1 then
4440 FDirection := D_LEFT
4441 else // b = 2
4442 FDirection := D_RIGHT;
4443 // Íàäî ëè óäàëèòü åãî:
4444 Mem.ReadBoolean(FRemoved);
4445 // Îñòàëîñü çäîðîâüÿ:
4446 Mem.ReadInt(FHealth);
4447 // Ñîñòîÿíèå:
4448 Mem.ReadByte(FState);
4449 // Òåêóùàÿ àíèìàöèÿ:
4450 Mem.ReadByte(FCurAnim);
4451 // UID öåëè:
4452 Mem.ReadWord(FTargetUID);
4453 // Âðåìÿ ïîñëå ïîòåðè öåëè:
4454 Mem.ReadInt(FTargetTime);
4455 // Ïîâåäåíèå ìîíñòðà:
4456 Mem.ReadByte(FBehaviour);
4457 // Ãîòîâíîñòü ê âûñòðåëó:
4458 Mem.ReadInt(FAmmo);
4459 // Áîëü:
4460 Mem.ReadInt(FPain);
4461 // Âðåìÿ îæèäàíèÿ:
4462 Mem.ReadInt(FSleep);
4463 // Îçâó÷èâàòü ëè áîëü:
4464 Mem.ReadBoolean(FPainSound);
4465 // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
4466 Mem.ReadBoolean(FWaitAttackAnim);
4467 // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
4468 Mem.ReadBoolean(FChainFire);
4469 // Ïîäëåæèò ëè ðåñïàâíó
4470 Mem.ReadBoolean(FNoRespawn);
4471 // Êîîðäèíàòû öåëè:
4472 Mem.ReadInt(tx);
4473 Mem.ReadInt(ty);
4474 // ID ìîíñòðà ïðè ñòàðòå êàðòû:
4475 Mem.ReadInt(FStartID);
4476 // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
4477 Mem.ReadInt(FSpawnTrigger);
4478 // Îáúåêò ìîíñòðà:
4479 Obj_LoadState(@FObj, Mem);
4480 // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
4481 Mem.ReadBoolean(anim);
4482 // Åñëè åñòü - çàãðóæàåì:
4483 if anim then
4484 begin
4485 Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
4486 vilefire.LoadState(Mem);
4487 end;
4488 // Àíèìàöèè:
4489 for i := ANIM_SLEEP to ANIM_PAIN do
4490 begin
4491 // Åñòü ëè ëåâàÿ àíèìàöèÿ:
4492 Mem.ReadBoolean(anim);
4493 // Åñëè åñòü - çàãðóæàåì:
4494 if anim then
4495 begin
4496 Assert(FAnim[i, D_LEFT] <> nil,
4497 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
4498 FAnim[i, D_LEFT].LoadState(Mem);
4499 end;
4500 // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
4501 Mem.ReadBoolean(anim);
4502 // Åñëè åñòü - çàãðóæàåì:
4503 if anim then
4504 begin
4505 Assert(FAnim[i, D_RIGHT] <> nil,
4506 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
4507 FAnim[i, D_RIGHT].LoadState(Mem);
4508 end;
4509 end;
4510 end;
4512 procedure TMonster.ActivateTriggers();
4513 var
4514 a: Integer;
4515 begin
4516 if FDieTriggers <> nil then
4517 for a := 0 to High(FDieTriggers) do
4518 g_Triggers_Press(FDieTriggers[a], ACTIVATE_MONSTERPRESS);
4519 if FSpawnTrigger > -1 then
4520 begin
4521 g_Triggers_DecreaseSpawner(FSpawnTrigger);
4522 FSpawnTrigger := -1;
4523 end;
4524 end;
4526 procedure TMonster.AddTrigger(t: Integer);
4527 begin
4528 SetLength(FDieTriggers, Length(FDieTriggers)+1);
4529 FDieTriggers[High(FDieTriggers)] := t;
4530 end;
4532 procedure TMonster.ClearTriggers();
4533 begin
4534 SetLength(FDieTriggers, 0);
4535 end;
4537 procedure TMonster.CatchFire(Attacker: Word);
4538 begin
4539 FFireTime := 100;
4540 FFireAttacker := Attacker;
4541 if g_Game_IsNet and g_Game_IsServer then MH_SEND_MonsterState(FUID);
4542 end;
4544 procedure TMonster.OnFireFlame(Times: DWORD = 1);
4545 var
4546 id, i: DWORD;
4547 Anim: TAnimation;
4548 begin
4549 if (Random(10) = 1) and (Times = 1) then
4550 Exit;
4552 if g_Frames_Get(id, 'FRAMES_FLAME') then
4553 begin
4554 for i := 1 to Times do
4555 begin
4556 Anim := TAnimation.Create(id, False, 3);
4557 Anim.Alpha := 0;
4558 g_GFX_OnceAnim(Obj.X+Obj.Rect.X+Random(Obj.Rect.Width+Times*2)-(Anim.Width div 2),
4559 Obj.Y+8+Random(8+Times*2)+IfThen(FState = MONSTATE_DEAD, 16, 0), Anim, ONCEANIM_SMOKE);
4560 Anim.Free();
4561 end;
4562 end;
4563 end;
4566 // ////////////////////////////////////////////////////////////////////////// //
4567 // throws on invalid uid
4568 function g_Mons_ByIdx (uid: Integer): TMonster; inline;
4569 begin
4570 result := g_Mons_ByIdx_NC(uid);
4571 if (result = nil) then raise Exception.Create('g_Mons_ByIdx: invalid monster id');
4572 end;
4574 // can return null
4575 function g_Mons_ByIdx_NC (uid: Integer): TMonster; inline;
4576 begin
4577 if (uid < 0) or (uid > High(gMonsters)) then begin result := nil; exit; end;
4578 result := gMonsters[uid];
4579 end;
4581 function g_Mons_TotalCount (): Integer; inline;
4582 begin
4583 result := Length(gMonsters);
4584 end;
4587 function g_Mons_ForEach (cb: TEachMonsterCB): Boolean;
4588 var
4589 idx: Integer;
4590 mon: TMonster;
4591 begin
4592 result := false;
4593 if (gMonsters = nil) or not assigned(cb) then exit;
4594 for idx := 0 to High(gMonsters) do
4595 begin
4596 mon := gMonsters[idx];
4597 if (mon <> nil) then
4598 begin
4599 result := cb(mon);
4600 if result then exit;
4601 end;
4602 end;
4603 end;
4606 function g_Mons_ForEachAlive (cb: TEachMonsterCB): Boolean;
4607 var
4608 idx: Integer;
4609 mon: TMonster;
4610 begin
4611 result := false;
4612 if (gMonsters = nil) or not assigned(cb) then exit;
4613 for idx := 0 to High(gMonsters) do
4614 begin
4615 mon := gMonsters[idx];
4616 if (mon <> nil) and mon.alive then
4617 begin
4618 result := cb(mon);
4619 if result then exit;
4620 end;
4621 end;
4622 end;
4625 function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
4627 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4628 begin
4629 result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
4630 end;
4632 var
4633 idx: Integer;
4634 mon: TMonster;
4635 begin
4636 result := false;
4637 if (width < 1) or (height < 1) then exit;
4638 if gmon_debug_use_sqaccel then
4639 begin
4640 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4641 end
4642 else
4643 begin
4644 for idx := 0 to High(gMonsters) do
4645 begin
4646 mon := gMonsters[idx];
4647 if (mon <> nil) and mon.alive then
4648 begin
4649 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4650 begin
4651 result := true;
4652 exit;
4653 end;
4654 end;
4655 end;
4656 end;
4657 end;
4660 function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4662 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4663 begin
4664 result := cb(mon);
4665 end;
4667 var
4668 idx: Integer;
4669 mon: TMonster;
4670 begin
4671 result := false;
4672 if (width < 1) or (height < 1) then exit;
4673 if gmon_debug_use_sqaccel then
4674 begin
4675 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4676 end
4677 else
4678 begin
4679 for idx := 0 to High(gMonsters) do
4680 begin
4681 mon := gMonsters[idx];
4682 if (mon <> nil) and mon.alive then
4683 begin
4684 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4685 begin
4686 result := cb(mon);
4687 if result then exit;
4688 end;
4689 end;
4690 end;
4691 end;
4692 end;
4695 function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
4697 function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
4698 begin
4699 //result := false;
4700 //if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
4701 if mon.alive then result := cb(mon) else result := false;
4702 end;
4704 var
4705 idx: Integer;
4706 mon: TMonster;
4707 begin
4708 result := false;
4709 if (width < 1) or (height < 1) then exit;
4710 if gmon_debug_use_sqaccel then
4711 begin
4712 if (width = 1) and (height = 1) then
4713 begin
4714 result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
4715 end
4716 else
4717 begin
4718 result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
4719 end;
4720 end
4721 else
4722 begin
4723 for idx := 0 to High(gMonsters) do
4724 begin
4725 mon := gMonsters[idx];
4726 if (mon <> nil) and mon.alive then
4727 begin
4728 if g_Obj_Collide(x, y, width, height, @mon.Obj) then
4729 begin
4730 result := cb(mon);
4731 if result then exit;
4732 end;
4733 end;
4734 end;
4735 end;
4736 end;
4739 end.