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game: added random for item respawn time (default off)
[d2df-sdl.git]
/
src
/
game
/
g_map.pas
2023-04-12
Dmitry D. Chernov
Cosmetic: Replace "goal" with "score" everywhere in...
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2022-01-21
fgsfds
graphics: lerp flags
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2022-01-21
fgsfds
net: sync moving items and flags
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2020-04-26
fgsfds
game: clean up TPlayer.GetRespawnPoint()
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2019-10-20
Ketmar Dark
net: game: other: hash database and resource downloader...
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-10-13
Ketmar Dark
map: look for replacement resource wads only for networ...
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2019-10-13
Ketmar Dark
net: game: better hash management; calculate resource...
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2019-10-12
Ketmar Dark
maploader: slightly better debug logs
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2019-10-12
Ketmar Dark
net: more code for file transfers; it was able to trans...
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2019-10-12
Ketmar Dark
game: restored external resource registering in map...
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-25
DeaDDooMER
fix zip-packed animated textures
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2019-04-05
DeaDDooMER
e_input cleanup
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2019-01-28
Stas'M
Player: Add sounds for CTF game
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2019-01-27
Stas'M
GFX: Hackfix particles in steppings
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2019-01-27
Stas'M
Refactor: Define constants for LiftType
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2019-01-17
DeaDDooMER
Ignore file extensions for animations with numeric...
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-05-18
Ketmar Dark
non-headless game server should not crash on map view...
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-02-06
fgsfds
fixed texture trigger bug
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2018-01-20
Ketmar Dark
replaced manual pool walking with nice iterator (yet...
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2018-01-18
Ketmar Dark
removed alot of commented out and unused grid processin...
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2018-01-18
Ketmar Dark
removed callback from `Grid.traceRay()` (it wasn't...
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2018-01-18
Ketmar Dark
`Grid.forEachAtPoint()` converted to no-callback
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2018-01-18
Ketmar Dark
`Grid.forEachInAABB()`: no more callbacks
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-27
binarymaster
Map: Add test map override feature
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2017-09-22
Ketmar Dark
did the same thing for binary heap
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2017-09-22
Ketmar Dark
slightly faster hashtable, and slightly nicer hashtable...
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-21
Ketmar Dark
don't load unused textures
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2017-09-21
Ketmar Dark
fixed map loading bug: panel texture internal id was...
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2017-09-17
Ketmar Dark
parser and parser-dependent modules cosmetix
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-11
Ketmar Dark
slightly faster map reloading on restart; enabled ...
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2017-09-11
Ketmar Dark
do not bilinear anything except sky
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-10
Ketmar Dark
cosmetix: `curTime*` -> `getTime*`
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2017-09-09
Ketmar Dark
some more exoma code
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2017-09-08
Ketmar Dark
save/load fixes
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2017-09-07
Ketmar Dark
ambient light for level (doesn't work with dynamic...
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2017-09-07
Ketmar Dark
simplified trigger loading code
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2017-09-07
Ketmar Dark
trigger data now cached on map loading (so it should...
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2017-09-06
Ketmar Dark
dynrec API documenting and cleanup (still has some...
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2017-09-06
Ketmar Dark
network/panel code cleanup
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2017-09-06
Ketmar Dark
network code for mplats: looks like it works; see commi...
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2017-09-05
Ketmar Dark
mplat fixes
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2017-09-04
Ketmar Dark
fixed segfault on loading invalid maps
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
Holmes: option to highlight panel cells in grid
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2017-09-02
Ketmar Dark
correctly freeing dynrecords; as a consequence, no...
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2017-09-02
Ketmar Dark
new code for blood particles (other particles are turne...
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2017-09-02
Ketmar Dark
saving all panels to savegame, 'cause why not
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part two
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
faster particles awakening
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2017-09-01
Ketmar Dark
saving/loading moving panels
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
clearing input buffer after loading a map (fixes occasi...
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2017-09-01
Ketmar Dark
restarting the same map will not reload textures (yay...
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2017-09-01
Ketmar Dark
show map loading update once per 300 msec; it nearly...
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2017-09-01
Ketmar Dark
save/load seems to work now
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2017-09-01
Ketmar Dark
trigger loading now works; map loading code cleanup
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2017-09-01
Ketmar Dark
some triggers are working now
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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2017-08-31
Ketmar Dark
removed one debug message
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-29
Ketmar Dark
the game is able to read text maps now (WARNING! the...
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2017-08-29
Ketmar Dark
some fixes for recursive grid queries (grid doesn't...
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2017-08-25
Ketmar Dark
loadgame: set correct panel enabled state
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2017-08-25
Ketmar Dark
fixed(?) loading saved games
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2017-08-24
Ketmar Dark
forcing centering of small maps (BlackDoomer request)
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2017-08-24
Ketmar Dark
slightly better water particles
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
skip disabled panels in map rendering collector
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
removed old tracer code
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2017-08-23
Ketmar Dark
new tracer seems to work
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-22
Ketmar Dark
more fixes to grid; dunno, seems to work again
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2017-08-21
Ketmar Dark
grid code uglification; particles are great again ...
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2017-08-21
Ketmar Dark
no more tree for map
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
restored particles
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-21
Ketmar Dark
new tree-based weapon hitscan tracer (sometimes it...
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2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
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2017-08-20
Ketmar Dark
replaced some var args to constref args
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