1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
23 e_graphics
, g_basic
, MAPDEF
, g_textures
, Classes
,
24 g_phys
, wadreader
, BinEditor
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free();
64 procedure g_Map_Update();
66 procedure g_Map_DrawPanels (PanelType
: Word); // unaccelerated
67 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
69 procedure g_Map_DrawBack(dx
, dy
: Integer);
70 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
71 PanelType
: Word; b1x3
: Boolean=false): Boolean;
72 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
73 procedure g_Map_EnableWall(ID
: DWORD
);
74 procedure g_Map_DisableWall(ID
: DWORD
);
75 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
76 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
77 procedure g_Map_ReAdd_DieTriggers();
78 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
80 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
81 function g_Map_GetPointCount(PointType
: Byte): Word;
83 function g_Map_HaveFlagPoints(): Boolean;
85 procedure g_Map_ResetFlag(Flag
: Byte);
86 procedure g_Map_DrawFlags();
88 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
90 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
91 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
93 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
95 // returns panel or nil
96 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
97 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
99 // returns panel or nil
100 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
101 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
104 TForEachPanelCB
= function (pan
: TPanel
): Boolean; // return `true` to stop
106 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
107 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
109 // trace liquid, stepping by `dx` and `dy`
110 // return last seen liquid coords, and `false` if we're started outside of the liquid
111 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
114 procedure g_Map_ProfilersBegin ();
115 procedure g_Map_ProfilersEnd ();
118 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
126 function g_Texture_NumNameFindStart(name
: String): Boolean;
127 function g_Texture_NumNameFindNext(var newName
: String): Byte;
130 RESPAWNPOINT_PLAYER1
= 1;
131 RESPAWNPOINT_PLAYER2
= 2;
133 RESPAWNPOINT_RED
= 4;
134 RESPAWNPOINT_BLUE
= 5;
142 FLAG_STATE_NORMAL
= 1;
143 FLAG_STATE_DROPPED
= 2;
144 FLAG_STATE_CAPTURED
= 3;
145 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
146 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
148 FLAG_TIME
= 720; // 20 seconds
150 SKY_STRETCH
: Single = 1.5;
165 // sorted by draw priority
166 GridTagBack
= 1 shl 0;
167 GridTagStep
= 1 shl 1;
168 GridTagWall
= 1 shl 2;
169 GridTagDoor
= 1 shl 3;
170 GridTagAcid1
= 1 shl 4;
171 GridTagAcid2
= 1 shl 5;
172 GridTagWater
= 1 shl 6;
173 GridTagFore
= 1 shl 7;
174 // the following are invisible
175 GridTagLift
= 1 shl 8;
176 GridTagBlockMon
= 1 shl 9;
178 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
183 gRenderBackgrounds
: TPanelArray
;
184 gRenderForegrounds
: TPanelArray
;
185 gWater
, gAcid1
, gAcid2
: TPanelArray
;
188 gBlockMon
: TPanelArray
;
189 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
190 //gDOMFlags: array of TFlag;
193 gDoorMap
: array of array of DWORD
;
194 gLiftMap
: array of array of DWORD
;
195 gWADHash
: TMD5Digest
;
196 BackID
: DWORD
= DWORD(-1);
197 gExternalResources
: TStringList
;
199 gdbg_map_use_accel_render
: Boolean = true;
200 gdbg_map_use_accel_coldet
: Boolean = true;
201 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
202 gDrawPanelList
: TBinaryHeapObj
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
204 gCurrentMap
: TDynRecord
= nil;
207 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
211 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
214 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
220 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
221 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
222 g_options
, g_triggers
, g_player
,
223 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
224 utils
, sfs
, xstreams
, hashtable
,
225 ImagingTypes
, Imaging
, ImagingUtility
,
226 ImagingGif
, ImagingNetworkGraphics
;
229 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
230 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
231 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
235 dfmapdef
: TDynMapDef
= nil;
237 procedure loadMapDefinition ();
239 pr
: TTextParser
= nil;
243 if (dfmapdef
<> nil) then exit
;
245 e_LogWritefln('parsing "mapdef.txt"...', []);
246 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
249 e_LogWritefln('local "%smapdef.txt" not found', [DataDir
]);
253 WAD
:= TWADFile
.Create();
254 if not WAD
.ReadFile(GameWAD
) then
256 //raise Exception.Create('cannot load "game.wad"');
261 st
:= WAD
.openFileStream('mapdef.txt');
267 //raise Exception.Create('cannot open "mapdef.txt"');
268 e_LogWritefln('using default "mapdef.txt"...', [], MSG_WARNING
);
269 pr
:= TStrTextParser
.Create(defaultMapDef
);
273 pr
:= TFileTextParser
.Create(st
);
277 dfmapdef
:= TDynMapDef
.Create(pr
);
278 except on e
: Exception
do
279 raise Exception
.Create(Format('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.line
, pr
.col
, e
.message]));
287 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
289 wst
: TSFSMemoryChunkStream
= nil;
290 pr
: TTextParser
= nil;
293 if (dataLen
< 4) then exit
;
295 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
297 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
299 if (PAnsiChar(data
)[0] = 'M') and (PAnsiChar(data
)[1] = 'A') and (PAnsiChar(data
)[2] = 'P') and (PByte(data
)[3] = 1) then
303 result
:= dfmapdef
.parseBinMap(wst
);
304 except on e
: Exception
do
306 e_LogWritefln('ERROR: %s', [e
.message]);
317 pr
:= TFileTextParser
.Create(wst
);
319 result
:= dfmapdef
.parseMap(pr
);
320 except on e
: Exception
do
322 if (pr
<> nil) then e_LogWritefln('ERROR at (%s,%s): %s', [pr
.line
, pr
.col
, e
.message])
323 else e_LogWritefln('ERROR: %s', [e
.message]);
324 pr
.Free(); // will free `wst`
329 pr
.Free(); // will free `wst`
335 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
336 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
337 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
340 function g_Texture_NumNameFindStart(name
: String): Boolean;
348 NNF_CurrentNum
:= -1;
350 for i
:= Length(name
) downto 1 do
351 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
353 if i
= Length(name
) then
354 begin // Íåò öèôð â êîíöå ñòðîêè
359 NNF_PureName
:= Copy(name
, 1, i
);
365 // Íå ïåðåâåñòè â ÷èñëî:
366 if not TryStrToInt(name
, NNF_FirstNum
) then
375 function g_Texture_NumNameFindNext(var newName
: String): Byte;
377 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
380 Result
:= NNF_NO_NAME
;
384 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
);
386 if NNF_CurrentNum
< NNF_FirstNum
then
387 Result
:= NNF_NAME_BEFORE
389 if NNF_CurrentNum
> NNF_FirstNum
then
390 Result
:= NNF_NAME_AFTER
392 Result
:= NNF_NAME_EQUALS
;
398 function panelTypeToTag (panelType
: Word): Integer;
401 PANEL_WALL
: result
:= GridTagWall
; // gWalls
402 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
403 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
404 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
405 PANEL_WATER
: result
:= GridTagWater
; // gWater
406 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
407 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
408 PANEL_STEP
: result
:= GridTagStep
; // gSteps
409 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
410 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
411 else result
:= GridTagInvalid
;
416 function dplLess (a
, b
: TObject
): Boolean;
422 if (pa
.tag
< pb
.tag
) then begin result
:= true; exit
; end;
423 if (pa
.tag
> pb
.tag
) then begin result
:= false; exit
; end;
424 result
:= (pa
.arrIdx
< pb
.arrIdx
);
427 procedure dplClear ();
429 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinaryHeapObj
.Create(@dplLess
) else gDrawPanelList
.clear();
435 PWhere
: ^TPanelArray
;
440 PanelById
: array of TPanelID
;
441 Textures
: TLevelTextureArray
;
442 RespawnPoints
: Array of TRespawnPoint
;
443 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
444 //DOMFlagPoints: Array of TFlagPoint;
447 procedure g_Map_ProfilersBegin ();
449 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
450 profMapCollision
.mainBegin(g_profile_collision
);
452 if g_profile_collision
then
454 profMapCollision
.sectionBegin('*solids');
455 profMapCollision
.sectionEnd();
456 profMapCollision
.sectionBegin('liquids');
457 profMapCollision
.sectionEnd();
461 procedure g_Map_ProfilersEnd ();
463 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
467 // wall index in `gWalls` or -1
468 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
472 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, (GridTagWall
or GridTagDoor
));
473 if (result
<> nil) then
475 if (hitx
<> nil) then hitx
^ := ex
;
476 if (hity
<> nil) then hity
^ := ey
;
480 if (hitx
<> nil) then hitx
^ := x1
;
481 if (hity
<> nil) then hity
^ := y1
;
485 // returns panel or nil
486 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
490 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, tag
);
491 if (result
<> nil) then
493 if (hitx
<> nil) then hitx
^ := ex
;
494 if (hity
<> nil) then hity
^ := ey
;
498 if (hitx
<> nil) then hitx
^ := x1
;
499 if (hity
<> nil) then hity
^ := y1
;
504 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
506 function checker (pan
: TPanel
; tag
: Integer): Boolean;
509 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
511 result := pan.Enabled; // stop if wall is enabled
516 if ((tag
and GridTagLift
) <> 0) then
518 // stop if the lift of the right type
520 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
521 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
522 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
523 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3)));
527 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
531 tagmask
: Integer = 0;
535 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
536 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
537 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
538 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
539 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
540 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
541 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
543 if (tagmask
= 0) then exit
;// just in case
544 if ((tagmask
and GridTagLift
) <> 0) then
547 result
:= (mapGrid
.forEachAtPoint(x
, y
, checker
, tagmask
) <> nil);
552 result
:= (mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
) <> nil);
557 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
560 if (tagmask
= 0) then exit
;
561 result
:= mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
);
565 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
567 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
568 (Texture
= TEXTURE_NAME_ACID1
) or
569 (Texture
= TEXTURE_NAME_ACID2
);
572 procedure CreateDoorMap();
574 PanelArray
: Array of record
580 a
, b
, c
, m
, i
, len
: Integer;
588 SetLength(PanelArray
, len
);
590 for a
:= 0 to High(gWalls
) do
591 if gWalls
[a
].Door
then
593 PanelArray
[i
].X
:= gWalls
[a
].X
;
594 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
595 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
596 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
597 PanelArray
[i
].Active
:= True;
598 PanelArray
[i
].PanelID
:= a
;
604 SetLength(PanelArray
, len
);
615 SetLength(gDoorMap
, 0);
617 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
620 if PanelArray
[a
].Active
then
622 PanelArray
[a
].Active
:= False;
623 m
:= Length(gDoorMap
);
624 SetLength(gDoorMap
, m
+1);
625 SetLength(gDoorMap
[m
], 1);
626 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
634 if PanelArray
[b
].Active
then
635 for c
:= 0 to High(gDoorMap
[m
]) do
636 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
637 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
638 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
639 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
640 gWalls
[gDoorMap
[m
, c
]].X
,
641 gWalls
[gDoorMap
[m
, c
]].Y
,
642 gWalls
[gDoorMap
[m
, c
]].Width
,
643 gWalls
[gDoorMap
[m
, c
]].Height
) then
645 PanelArray
[b
].Active
:= False;
646 SetLength(gDoorMap
[m
],
647 Length(gDoorMap
[m
])+1);
648 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
654 g_Game_StepLoading();
660 procedure CreateLiftMap();
662 PanelArray
: Array of record
667 a
, b
, c
, len
, i
, j
: Integer;
673 len
:= Length(gLifts
);
674 SetLength(PanelArray
, len
);
676 for a
:= 0 to len
-1 do
678 PanelArray
[a
].X
:= gLifts
[a
].X
;
679 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
680 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
681 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
682 PanelArray
[a
].Active
:= True;
685 SetLength(gLiftMap
, len
);
688 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
690 for a
:= 0 to len
-1 do
691 if PanelArray
[a
].Active
then
693 PanelArray
[a
].Active
:= False;
694 SetLength(gLiftMap
[i
], 32);
702 for b
:= 0 to len
-1 do
703 if PanelArray
[b
].Active
then
705 if g_CollideAround(PanelArray
[b
].X
,
708 PanelArray
[b
].Height
,
709 PanelArray
[gLiftMap
[i
, c
]].X
,
710 PanelArray
[gLiftMap
[i
, c
]].Y
,
711 PanelArray
[gLiftMap
[i
, c
]].Width
,
712 PanelArray
[gLiftMap
[i
, c
]].Height
) then
714 PanelArray
[b
].Active
:= False;
716 if j
> High(gLiftMap
[i
]) then
717 SetLength(gLiftMap
[i
],
718 Length(gLiftMap
[i
])+32);
727 SetLength(gLiftMap
[i
], j
+1);
730 g_Game_StepLoading();
733 SetLength(gLiftMap
, i
);
738 function CreatePanel(PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
;
739 CurTex
: Integer; sav
: Boolean): Integer;
742 panels
: ^TPanelArray
;
746 case PanelRec
.PanelType
of
747 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
750 panels
:= @gRenderBackgrounds
;
752 panels
:= @gRenderForegrounds
;
761 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
764 panels
:= @gBlockMon
;
769 len
:= Length(panels
^);
770 SetLength(panels
^, len
+ 1);
772 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
);
773 panels
^[len
].arrIdx
:= len
;
774 panels
^[len
].proxyId
:= -1;
775 panels
^[len
].tag
:= panelTypeToTag(PanelRec
.PanelType
);
777 panels
^[len
].SaveIt
:= True;
781 len
:= Length(PanelByID
);
782 SetLength(PanelByID
, len
+ 1);
783 PanelByID
[len
].PWhere
:= panels
;
784 PanelByID
[len
].PArrID
:= Result
;
787 function CreateNullTexture(RecName
: String): Integer;
789 SetLength(Textures
, Length(Textures
)+1);
790 result
:= High(Textures
);
792 with Textures
[High(Textures
)] do
794 TextureName
:= RecName
;
798 TextureID
:= LongWord(TEXTURE_NONE
);
802 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
805 TextureData
: Pointer;
806 WADName
, txname
: String;
807 a
, ResLength
: Integer;
811 if Textures
<> nil then
812 for a
:= 0 to High(Textures
) do
813 if Textures
[a
].TextureName
= RecName
then
814 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
819 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
820 if (RecName
= TEXTURE_NAME_WATER
) or
821 (RecName
= TEXTURE_NAME_ACID1
) or
822 (RecName
= TEXTURE_NAME_ACID2
) then
824 SetLength(Textures
, Length(Textures
)+1);
826 with Textures
[High(Textures
)] do
828 TextureName
:= RecName
;
830 if TextureName
= TEXTURE_NAME_WATER
then
831 TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
833 if TextureName
= TEXTURE_NAME_ACID1
then
834 TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
836 if TextureName
= TEXTURE_NAME_ACID2
then
837 TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
842 result
:= High(Textures
);
846 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
847 WADName
:= g_ExtractWadName(RecName
);
849 WAD
:= TWADFile
.Create();
851 if WADName
<> '' then
852 WADName
:= GameDir
+'/wads/'+WADName
856 WAD
.ReadFile(WADName
);
860 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
862 FreeMem(TextureData);
863 RecName := 'COMMON\ALIEN';
867 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
) then
869 SetLength(Textures
, Length(Textures
)+1);
870 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
872 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
873 @Textures
[High(Textures
)].Width
,
874 @Textures
[High(Textures
)].Height
);
875 FreeMem(TextureData
);
876 Textures
[High(Textures
)].TextureName
:= {RecName}txname
;
877 Textures
[High(Textures
)].Anim
:= False;
879 result
:= High(Textures
);
881 else // Íåò òàêîãî ðåóñðñà â WAD'å
883 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
886 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
887 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
894 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
897 TextureWAD
: PChar = nil;
898 TextData
: Pointer = nil;
899 TextureData
: Pointer = nil;
903 TextureResource
: String;
904 _width
, _height
, _framecount
, _speed
: Integer;
905 _backanimation
: Boolean;
907 ia
: TDynImageDataArray
= nil;
908 f
, c
, frdelay
, frloop
: Integer;
912 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
914 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
915 WADName
:= g_ExtractWadName(RecName
);
917 WAD
:= TWADFile
.Create();
919 if WADName
<> '' then
920 WADName
:= GameDir
+'/wads/'+WADName
924 WAD
.ReadFile(WADName
);
926 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
) then
930 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
931 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
937 if WADName = Map then
939 //FreeMem(TextureWAD);
940 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
946 if ResLength
< 6 then
948 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
952 // ýòî ïòèöà? ýòî ñàìîë¸ò?
953 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
954 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
956 // íåò, ýòî ñóïåðìåí!
957 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
959 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
963 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
964 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
966 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
970 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
972 TextureResource
:= cfg
.ReadStr('', 'resource', '');
973 if TextureResource
= '' then
975 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
979 _width
:= cfg
.ReadInt('', 'framewidth', 0);
980 _height
:= cfg
.ReadInt('', 'frameheight', 0);
981 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
982 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
983 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
988 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
989 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
991 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
998 SetLength(Textures
, Length(Textures
)+1);
999 with Textures
[High(Textures
)] do
1001 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1002 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1004 TextureName
:= RecName
;
1008 FramesCount
:= _framecount
;
1010 result
:= High(Textures
);
1014 if log
then e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
1020 // try animated image
1022 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1023 if length(imgfmt) = 0 then
1025 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1029 GlobalMetadata
.ClearMetaItems();
1030 GlobalMetadata
.ClearMetaItemsForSaving();
1031 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1033 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
1036 if length(ia
) = 0 then
1038 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
1045 _width
:= ia
[0].width
;
1046 _height
:= ia
[0].height
;
1047 _framecount
:= length(ia
);
1049 _backanimation
:= false;
1052 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1054 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1056 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1058 if f
< 0 then f
:= 0;
1061 if c
< 13 then c
:= 0 else c
:= 1;
1063 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1068 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1070 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1072 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1074 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1078 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1079 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1080 f
:= ord(_backanimation
);
1081 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), MSG_NOTIFY
);
1083 SetLength(Textures
, Length(Textures
)+1);
1084 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1085 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1087 Textures
[High(Textures
)].TextureName
:= RecName
;
1088 Textures
[High(Textures
)].Width
:= _width
;
1089 Textures
[High(Textures
)].Height
:= _height
;
1090 Textures
[High(Textures
)].Anim
:= True;
1091 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1092 Textures
[High(Textures
)].Speed
:= _speed
;
1093 result
:= High(Textures
);
1094 //writeln(' CREATED!');
1098 if log
then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
1102 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1105 if TextureWAD
<> nil then FreeMem(TextureWAD
);
1106 if TextData
<> nil then FreeMem(TextData
);
1107 if TextureData
<> nil then FreeMem(TextureData
);
1111 procedure CreateItem(Item
: TDynRecord
);
1113 if g_Game_IsClient
then Exit
;
1115 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1116 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1119 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1120 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1123 procedure CreateArea(Area
: TDynRecord
);
1128 case Area
.AreaType
of
1129 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1130 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1132 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1133 with RespawnPoints
[High(RespawnPoints
)] do
1137 Direction
:= TDirection(Area
.Direction
);
1139 case Area
.AreaType
of
1140 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1141 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1142 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1143 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1144 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1149 AREA_REDFLAG
, AREA_BLUEFLAG
:
1151 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1153 if FlagPoints
[a
] <> nil then Exit
;
1157 with FlagPoints
[a
]^ do
1159 X
:= Area
.X
-FLAGRECT
.X
;
1160 Y
:= Area
.Y
-FLAGRECT
.Y
;
1161 Direction
:= TDirection(Area
.Direction
);
1167 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1168 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1171 Animation
:= TAnimation
.Create(id
, True, 8);
1172 Obj
.Rect
:= FLAGRECT
;
1180 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1181 with DOMFlagPoints[High(DOMFlagPoints)] do
1185 Direction := TDirection(Area.Direction);
1188 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1193 procedure CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer; fTexturePanel1Type
, fTexturePanel2Type
: Word);
1197 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1201 mapId
:= Trigger
.id
;
1202 mapIndex
:= amapIdx
;
1205 Width
:= Trigger
.Width
;
1206 Height
:= Trigger
.Height
;
1207 Enabled
:= Trigger
.Enabled
;
1208 //TexturePanel := Trigger.TexturePanel;
1209 TexturePanel
:= atpanid
;
1210 TexturePanelType
:= fTexturePanel1Type
;
1211 ShotPanelType
:= fTexturePanel2Type
;
1212 TriggerType
:= Trigger
.TriggerType
;
1213 ActivateType
:= Trigger
.ActivateType
;
1214 Keys
:= Trigger
.Keys
;
1215 trigPanelId
:= atrigpanid
;
1216 //trigShotPanelId := ashotpanid;
1217 //Data.Default := Trigger.DATA;
1218 if (Trigger
.trigRec
= nil) then
1221 if (TriggerType
<> TRIGGER_SECRET
) then
1223 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [TriggerType
], MSG_WARNING
);
1228 trigData
:= Trigger
.trigRec
.clone();
1232 g_Triggers_Create(_trigger
);
1235 procedure CreateMonster(monster
: TDynRecord
);
1240 if g_Game_IsClient
then Exit
;
1242 if (gGameSettings
.GameType
= GT_SINGLE
)
1243 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1245 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1247 if gTriggers
<> nil then
1249 for a
:= 0 to High(gTriggers
) do
1251 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1253 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1254 if (gTriggers
[a
].trigData
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1259 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1263 procedure g_Map_ReAdd_DieTriggers();
1265 function monsDieTrig (mon
: TMonster
): Boolean;
1268 //tw: TStrTextWriter;
1270 result
:= false; // don't stop
1271 mon
.ClearTriggers();
1272 for a
:= 0 to High(gTriggers
) do
1274 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1276 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1278 tw := TStrTextWriter.Create();
1280 gTriggers[a].trigData.writeTo(tw);
1281 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1286 if (gTriggers
[a
].trigData
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1292 if g_Game_IsClient
then Exit
;
1294 g_Mons_ForEach(monsDieTrig
);
1297 function extractWadName(resourceName
: string): string;
1301 posN
:= Pos(':', resourceName
);
1303 Result
:= Copy(resourceName
, 0, posN
-1)
1308 procedure addResToExternalResList(res
: string);
1310 res
:= extractWadName(res
);
1311 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1312 gExternalResources
.Add(res
);
1315 procedure generateExternalResourcesList({mapReader: TMapReader_1}map
: TDynRecord
);
1317 //textures: TTexturesRec1Array;
1318 //textures: TDynField;
1320 //mapHeader: TMapHeaderRec_1;
1322 //resFile: String = '';
1324 if gExternalResources
= nil then
1325 gExternalResources
:= TStringList
.Create
;
1327 gExternalResources
.Clear
;
1331 textures := GetTextures(map);
1332 for i := 0 to High(textures) do
1334 addResToExternalResList(resFile);
1338 textures := map['texture'];
1339 if (textures <> nil) then
1341 for trec in textures do
1343 addResToExternalResList(resFile);
1350 //mapHeader := GetMapHeader(map);
1352 addResToExternalResList(map
.MusicName
);
1353 addResToExternalResList(map
.SkyName
);
1357 procedure mapCreateGrid ();
1359 mapX0
: Integer = $3fffffff;
1360 mapY0
: Integer = $3fffffff;
1361 mapX1
: Integer = -$3fffffff;
1362 mapY1
: Integer = -$3fffffff;
1364 procedure calcBoundingBox (constref panels
: TPanelArray
);
1369 for idx
:= 0 to High(panels
) do
1372 if not pan
.visvalid
then continue
;
1373 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1374 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1375 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1376 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1377 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1381 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1387 //tag := panelTypeToTag(tag);
1388 for idx
:= 0 to High(panels
) do
1391 if not pan
.visvalid
then continue
;
1392 if (pan
.proxyId
<> -1) then
1394 {$IF DEFINED(D2F_DEBUG)}
1395 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), MSG_NOTIFY
);
1399 case pan
.PanelType
of
1400 PANEL_WALL
: newtag
:= GridTagWall
;
1401 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1402 PANEL_BACK
: newtag
:= GridTagBack
;
1403 PANEL_FORE
: newtag
:= GridTagFore
;
1404 PANEL_WATER
: newtag
:= GridTagWater
;
1405 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1406 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1407 PANEL_STEP
: newtag
:= GridTagStep
;
1408 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1409 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1410 else continue
; // oops
1414 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1415 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1416 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1417 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1419 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1421 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1432 calcBoundingBox(gWalls
);
1433 calcBoundingBox(gRenderBackgrounds
);
1434 calcBoundingBox(gRenderForegrounds
);
1435 calcBoundingBox(gWater
);
1436 calcBoundingBox(gAcid1
);
1437 calcBoundingBox(gAcid2
);
1438 calcBoundingBox(gSteps
);
1439 calcBoundingBox(gLifts
);
1440 calcBoundingBox(gBlockMon
);
1442 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1444 if (mapX0
> 0) then mapX0
:= 0;
1445 if (mapY0
> 0) then mapY0
:= 0;
1447 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1448 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1450 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1451 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1453 addPanelsToGrid(gWalls
);
1454 addPanelsToGrid(gRenderBackgrounds
);
1455 addPanelsToGrid(gRenderForegrounds
);
1456 addPanelsToGrid(gWater
);
1457 addPanelsToGrid(gAcid1
);
1458 addPanelsToGrid(gAcid2
);
1459 addPanelsToGrid(gSteps
);
1460 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1461 addPanelsToGrid(gBlockMon
);
1463 mapGrid
.dumpStats();
1465 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1469 function g_Map_Load(Res
: String): Boolean;
1471 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1472 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1476 //TexturePanel: Integer;
1478 LiftPanelIdx
: Integer;
1479 DoorPanelIdx
: Integer;
1480 ShotPanelIdx
: Integer;
1481 trigrec
: TDynRecord
;
1483 liftPan
: TDynRecord
;
1484 doorPan
: TDynRecord
;
1485 shotPan
: TDynRecord
;
1489 mapReader
: TDynRecord
= nil;
1490 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1491 panels
: TDynField
= nil; //TPanelsRec1Array;
1492 items
: TDynField
= nil; //TItemsRec1Array;
1493 monsters
: TDynField
= nil; //TMonsterRec1Array;
1494 areas
: TDynField
= nil; //TAreasRec1Array;
1495 triggers
: TDynField
= nil; //TTriggersRec1Array;
1498 AddTextures
: TAddTextureArray
;
1499 TriggersTable
: array of TTRec
;
1500 FileName
, mapResName
, s
, TexName
: String;
1503 ok
, isAnim
, trigRef
: Boolean;
1504 CurTex
, ntn
: Integer;
1505 rec
, texrec
: TDynRecord
;
1507 pannum
, trignum
, cnt
, tgpid
: Integer;
1516 gMapInfo
.Map
:= Res
;
1517 TriggersTable
:= nil;
1520 sfsGCDisable(); // temporary disable removing of temporary volumes
1523 FileName
:= g_ExtractWadName(Res
);
1524 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
1525 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1527 WAD
:= TWADFile
.Create();
1528 if not WAD
.ReadFile(FileName
) then
1530 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1535 //k8: why loader ignores path here?
1536 mapResName
:= g_ExtractFileName(Res
);
1537 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1539 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1548 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1554 e_LogWritefln('Loading map: %s', [mapResName
], MSG_NOTIFY
);
1555 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1558 mapReader
:= g_Map_ParseMap(Data
, Len
);
1561 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1568 generateExternalResourcesList(mapReader
);
1569 mapTextureList
:= mapReader
['texture'];
1570 // get all other lists here too
1571 panels
:= mapReader
['panel'];
1572 triggers
:= mapReader
['trigger'];
1573 items
:= mapReader
['item'];
1574 areas
:= mapReader
['area'];
1575 monsters
:= mapReader
['monster'];
1577 // Çàãðóçêà îïèñàíèÿ êàðòû:
1578 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1579 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1583 Name
:= mapReader
.MapName
;
1584 Description
:= mapReader
.MapDesc
;
1585 Author
:= mapReader
.MapAuthor
;
1586 MusicName
:= mapReader
.MusicName
;
1587 SkyName
:= mapReader
.SkyName
;
1588 Height
:= mapReader
.Height
;
1589 Width
:= mapReader
.Width
;
1592 // Çàãðóçêà òåêñòóð:
1593 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1594 // Äîáàâëåíèå òåêñòóð â Textures[]:
1595 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1597 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
1598 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1601 for rec
in mapTextureList
do
1605 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1606 e_WriteLog(Format(' Loading texture #%d: %s', [cnt
, s
]), MSG_NOTIFY
);
1608 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1611 // Àíèìèðîâàííàÿ òåêñòóðà
1612 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1613 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1618 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1619 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1621 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1623 rec
.tagInt
:= ntn
; // remember texture number
1624 g_Game_StepLoading();
1627 // set panel tagInt to texture index
1628 if (panels
<> nil) then
1630 for rec
in panels
do
1632 texrec
:= rec
.TextureRec
;
1633 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1638 // Çàãðóçêà òðèããåðîâ
1639 gTriggerClientID
:= 0;
1640 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1641 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1644 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1645 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1647 // check texture numbers for panels
1648 if (panels
<> nil) and (panels
.count
> 0) then
1650 for rec
in panels
do
1652 if (rec
.tagInt
< 0) then
1654 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1661 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1662 if (triggers
<> nil) and (triggers
.count
> 0) then
1664 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1665 //SetLength(TriggersTable, triggers.count);
1666 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1668 for rec
in triggers
do
1670 SetLength(TriggersTable
, Length(TriggersTable
)+1);
1671 pttit
:= @TriggersTable
[High(TriggersTable
)];
1672 pttit
.trigrec
:= rec
;
1673 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1674 pttit
.texPan
:= mapReader
.panel
[rec
.TexturePanel
];
1675 pttit
.liftPan
:= nil;
1676 pttit
.doorPan
:= nil;
1677 pttit
.shotPan
:= nil;
1678 pttit
.texPanIdx
:= -1;
1679 pttit
.LiftPanelIdx
:= -1;
1680 pttit
.DoorPanelIdx
:= -1;
1681 pttit
.ShotPanelIdx
:= -1;
1683 if rec
.TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1685 pttit
.liftPan
:= mapReader
.panel
[rec
.trigRec
.tgPanelID
];
1688 if rec
.TriggerType
in [TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1690 pttit
.doorPan
:= mapReader
.panel
[rec
.trigRec
.tgPanelID
];
1693 if (rec
.TriggerType
= TRIGGER_SHOT
) then
1695 pttit
.shotPan
:= mapReader
.panel
[rec
.trigRec
.tgShotPanelID
];
1698 g_Game_StepLoading();
1703 if (panels
<> nil) and (panels
.count
> 0) then
1705 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1706 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1709 for rec
in panels
do
1713 SetLength(AddTextures
, 0);
1718 if (mapTextureList
<> nil) then
1720 texrec
:= rec
.TextureRec
;
1721 ok
:= (texrec
<> nil);
1726 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1727 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1729 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1731 for b
:= 0 to High(TriggersTable
) do
1733 if (TriggersTable
[b
].texPan
= rec
) or (TriggersTable
[b
].shotPan
= rec
) then
1745 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1746 s
:= texrec
.Resource
;
1748 // Ñïåö-òåêñòóðû çàïðåùåíû
1749 if g_Map_IsSpecialTexture(s
) then
1755 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1756 ok
:= g_Texture_NumNameFindStart(s
);
1759 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1760 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1763 k
:= NNF_NAME_BEFORE
;
1764 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1765 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1767 k
:= g_Texture_NumNameFindNext(TexName
);
1769 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1771 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1774 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1776 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1779 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1781 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1786 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1788 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1791 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1793 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1797 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1800 for c
:= 0 to High(Textures
) do
1802 if (Textures
[c
].TextureName
= TexName
) then
1804 SetLength(AddTextures
, Length(AddTextures
)+1);
1805 AddTextures
[High(AddTextures
)].Texture
:= c
;
1806 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1814 if k
= NNF_NAME_EQUALS
then
1816 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1817 SetLength(AddTextures
, Length(AddTextures
)+1);
1818 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1819 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
1820 CurTex
:= High(AddTextures
);
1831 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1832 end; // if ok - ññûëàþòñÿ òðèããåðû
1836 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1837 SetLength(AddTextures
, 1);
1838 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1839 AddTextures
[0].Anim
:= false;
1840 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
1844 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1846 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð
1847 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
, trigRef
);
1848 //e_LogWritefln('panel #%s of type %s got id #%s', [pannum, rec.PanelType, PanelID]);
1849 // set 'gamePanelId' field to panel id
1850 rec
.gamePanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1852 g_Game_StepLoading();
1856 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1857 for b
:= 0 to High(TriggersTable
) do
1859 if (TriggersTable
[b
].texPan
<> nil) then TriggersTable
[b
].texPanIdx
:= TriggersTable
[b
].texPan
.gamePanelId
;
1860 if (TriggersTable
[b
].liftPan
<> nil) then TriggersTable
[b
].LiftPanelIdx
:= TriggersTable
[b
].liftPan
.gamePanelId
;
1861 if (TriggersTable
[b
].doorPan
<> nil) then TriggersTable
[b
].DoorPanelIdx
:= TriggersTable
[b
].doorPan
.gamePanelId
;
1862 if (TriggersTable
[b
].shotPan
<> nil) then TriggersTable
[b
].ShotPanelIdx
:= TriggersTable
[b
].shotPan
.gamePanelId
;
1865 // create map grid, init other grids (for monsters, for example)
1866 e_WriteLog('Creating map grid', MSG_NOTIFY
);
1869 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1870 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
1872 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
1873 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1874 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1876 for rec
in triggers
do
1879 if (TriggersTable
[trignum
].texPan
<> nil) then b
:= TriggersTable
[trignum
].texPan
.PanelType
else b
:= 0;
1880 if (TriggersTable
[trignum
].shotPan
<> nil) then c
:= TriggersTable
[trignum
].shotPan
.PanelType
else c
:= 0;
1881 // we can have only one of those
1882 if (TriggersTable
[trignum
].LiftPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].LiftPanelIdx
1883 else if (TriggersTable
[trignum
].DoorPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].DoorPanelIdx
1884 else if (TriggersTable
[trignum
].ShotPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].ShotPanelIdx
1886 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1887 CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanIdx
, tgpid
, Word(b
), Word(c
));
1891 // Çàãðóçêà ïðåäìåòîâ
1892 e_WriteLog(' Loading items...', MSG_NOTIFY
);
1893 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1895 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1896 if (items
<> nil) and not gLoadGameMode
then
1898 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1899 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1900 for rec
in items
do CreateItem(rec
);
1903 // Çàãðóçêà îáëàñòåé
1904 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1905 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1907 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1908 if areas
<> nil then
1910 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1911 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1912 for rec
in areas
do CreateArea(rec
);
1915 // Çàãðóçêà ìîíñòðîâ
1916 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1917 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1919 gTotalMonsters
:= 0;
1921 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1922 if (monsters
<> nil) and not gLoadGameMode
then
1924 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1925 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1926 for rec
in monsters
do CreateMonster(rec
);
1929 gCurrentMap
:= mapReader
; // this will be our current map now
1933 if gMapInfo
.SkyName
<> '' then
1935 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1936 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1937 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
1939 if FileName
<> '' then
1940 FileName
:= GameDir
+'/wads/'+FileName
1943 FileName
:= g_ExtractWadName(Res
);
1946 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
1947 if g_Texture_CreateWAD(BackID
, s
) then
1949 g_Game_SetupScreenSize();
1952 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1957 if gMapInfo
.MusicName
<> '' then
1959 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1960 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1961 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
1963 if FileName
<> '' then
1964 FileName
:= GameDir
+'/wads/'+FileName
1967 FileName
:= g_ExtractWadName(Res
);
1970 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
1971 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1974 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1977 // Îñòàëüíûå óñòàíâêè
1985 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1986 if not gLoadGameMode
then g_GFX_Init();
1988 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1989 mapTextureList
:= nil;
1994 TriggersTable
:= nil;
1997 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1998 if ok
and (not gLoadGameMode
) then
2000 gMusic
.SetByName(gMapInfo
.MusicName
);
2005 gMusic
.SetByName('');
2008 sfsGCEnable(); // enable releasing unused volumes
2012 e_WriteLog('Done loading map.', MSG_NOTIFY
);
2017 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2020 mapReader
: TDynRecord
;
2021 //Header: TMapHeaderRec_1;
2026 FillChar(Result
, SizeOf(Result
), 0);
2027 FileName
:= g_ExtractWadName(Res
);
2029 WAD
:= TWADFile
.Create();
2030 if not WAD
.ReadFile(FileName
) then
2036 //k8: it ignores path again
2037 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2046 MapReader := TMapReader_1.Create();
2047 if not MapReader.LoadMap(Data) then
2049 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2050 ZeroMemory(@Header, SizeOf(Header));
2051 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2052 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2056 Header := MapReader.GetMapHeader();
2057 Result.Name := Header.MapName;
2058 Result.Description := Header.MapDescription;
2062 mapReader
:= g_Map_ParseMap(Data
, Len
);
2070 //if (mapReader <> nil) then Header := GetMapHeader(mapReader) else FillChar(Header, sizeof(Header), 0);
2073 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2075 Result
.Name
:= mapReader
.MapName
;
2076 Result
.Description
:= mapReader
.MapDesc
;
2078 Result
.Author
:= mapReader
.MapAuthor
;
2079 Result
.Height
:= mapReader
.Height
;
2080 Result
.Width
:= mapReader
.Width
;
2084 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2085 //ZeroMemory(@Header, SizeOf(Header));
2086 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2087 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2089 Result
.Author
:= '';
2097 function g_Map_GetMapsList(WADName
: string): SArray
;
2104 WAD
:= TWADFile
.Create();
2105 if not WAD
.ReadFile(WADName
) then
2110 ResList
:= WAD
.GetMapResources();
2111 if ResList
<> nil then
2113 for a
:= 0 to High(ResList
) do
2115 SetLength(Result
, Length(Result
)+1);
2116 Result
[High(Result
)] := ResList
[a
];
2122 function g_Map_Exist(Res
: string): Boolean;
2125 FileName
, mnn
: string;
2131 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2133 WAD
:= TWADFile
.Create
;
2134 if not WAD
.ReadFile(FileName
) then
2140 ResList
:= WAD
.GetMapResources();
2143 mnn
:= g_ExtractFileName(Res
);
2144 if ResList
<> nil then
2145 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2152 procedure g_Map_Free();
2156 procedure FreePanelArray(var panels
: TPanelArray
);
2161 if panels
<> nil then
2163 for i
:= 0 to High(panels
) do
2176 RespawnPoints
:= nil;
2177 if FlagPoints
[FLAG_RED
] <> nil then
2179 Dispose(FlagPoints
[FLAG_RED
]);
2180 FlagPoints
[FLAG_RED
] := nil;
2182 if FlagPoints
[FLAG_BLUE
] <> nil then
2184 Dispose(FlagPoints
[FLAG_BLUE
]);
2185 FlagPoints
[FLAG_BLUE
] := nil;
2187 //DOMFlagPoints := nil;
2191 if Textures
<> nil then
2193 for a
:= 0 to High(Textures
) do
2194 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2195 if Textures
[a
].Anim
then
2196 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2198 if Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
) then
2199 e_DeleteTexture(Textures
[a
].TextureID
);
2204 FreePanelArray(gWalls
);
2205 FreePanelArray(gRenderBackgrounds
);
2206 FreePanelArray(gRenderForegrounds
);
2207 FreePanelArray(gWater
);
2208 FreePanelArray(gAcid1
);
2209 FreePanelArray(gAcid2
);
2210 FreePanelArray(gSteps
);
2211 FreePanelArray(gLifts
);
2212 FreePanelArray(gBlockMon
);
2214 if BackID
<> DWORD(-1) then
2218 e_DeleteTexture(BackID
);
2219 BackID
:= DWORD(-1);
2222 g_Game_StopAllSounds(False);
2224 g_Sound_Delete(gMapInfo
.MusicName
);
2226 gMapInfo
.Name
:= '';
2227 gMapInfo
.Description
:= '';
2228 gMapInfo
.MusicName
:= '';
2229 gMapInfo
.Height
:= 0;
2230 gMapInfo
.Width
:= 0;
2238 procedure g_Map_Update();
2244 procedure UpdatePanelArray(var panels
: TPanelArray
);
2249 if panels
<> nil then
2250 for i
:= 0 to High(panels
) do
2255 UpdatePanelArray(gWalls
);
2256 UpdatePanelArray(gRenderBackgrounds
);
2257 UpdatePanelArray(gRenderForegrounds
);
2258 UpdatePanelArray(gWater
);
2259 UpdatePanelArray(gAcid1
);
2260 UpdatePanelArray(gAcid2
);
2261 UpdatePanelArray(gSteps
);
2263 if gGameSettings
.GameMode
= GM_CTF
then
2265 for a
:= FLAG_RED
to FLAG_BLUE
do
2266 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2269 if gFlags
[a
].Animation
<> nil then
2270 gFlags
[a
].Animation
.Update();
2272 m
:= g_Obj_Move(@Obj
, True, True);
2274 if gTime
mod (GAME_TICK
*2) <> 0 then
2277 // Ñîïðîòèâëåíèå âîçäóõà:
2278 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2280 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
2281 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2284 gFlags
[a
].CaptureTime
:= 0;
2285 if a
= FLAG_RED
then
2286 s
:= _lc
[I_PLAYER_FLAG_RED
]
2288 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2289 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2291 if g_Game_IsNet
then
2292 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2299 // Èãðîê áåðåò ôëàã:
2300 if gPlayers
<> nil then
2302 j
:= Random(Length(gPlayers
)) - 1;
2304 for d
:= 0 to High(gPlayers
) do
2307 if j
> High(gPlayers
) then
2310 if gPlayers
[j
] <> nil then
2311 if gPlayers
[j
].Live
and
2312 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2314 if gPlayers
[j
].GetFlag(a
) then
2325 procedure g_Map_DrawPanels (PanelType
: Word);
2327 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2331 if (panels
<> nil) then
2333 // alas, no visible set
2334 for idx
:= 0 to High(panels
) do
2336 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw();
2343 PANEL_WALL
: DrawPanels(gWalls
);
2344 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2345 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2346 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2347 PANEL_WATER
: DrawPanels(gWater
);
2348 PANEL_ACID1
: DrawPanels(gAcid1
);
2349 PANEL_ACID2
: DrawPanels(gAcid2
);
2350 PANEL_STEP
: DrawPanels(gSteps
);
2356 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2358 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2360 result
:= false; // don't stop, ever
2361 if ((tag
and GridTagDoor
) <> 0) <> pan
.Door
then exit
;
2362 gDrawPanelList
.insert(pan
);
2367 //tagmask := panelTypeToTag(PanelType);
2368 mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, checker
, GridDrawableMask
);
2369 // list will be rendered in `g_game.DrawPlayer()`
2373 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
2375 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2377 result
:= false; // don't stop, ever
2378 pan
.DrawShadowVolume(lightX
, lightY
, radius
);
2382 mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
, (GridTagWall
or GridTagDoor
));
2386 procedure g_Map_DrawBack(dx
, dy
: Integer);
2388 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2389 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2391 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2394 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2395 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2401 if WordBool(PanelType
and PANEL_WALL
) then
2402 if gWalls
<> nil then
2407 if gWalls
[a
].Enabled
and
2408 g_Collide(X
, Y
, Width
, Height
,
2409 gWalls
[a
].X
, gWalls
[a
].Y
,
2410 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2417 if WordBool(PanelType
and PANEL_WATER
) then
2418 if gWater
<> nil then
2423 if g_Collide(X
, Y
, Width
, Height
,
2424 gWater
[a
].X
, gWater
[a
].Y
,
2425 gWater
[a
].Width
, gWater
[a
].Height
) then
2432 if WordBool(PanelType
and PANEL_ACID1
) then
2433 if gAcid1
<> nil then
2438 if g_Collide(X
, Y
, Width
, Height
,
2439 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2440 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2447 if WordBool(PanelType
and PANEL_ACID2
) then
2448 if gAcid2
<> nil then
2453 if g_Collide(X
, Y
, Width
, Height
,
2454 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2455 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2462 if WordBool(PanelType
and PANEL_STEP
) then
2463 if gSteps
<> nil then
2468 if g_Collide(X
, Y
, Width
, Height
,
2469 gSteps
[a
].X
, gSteps
[a
].Y
,
2470 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2477 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2478 if gLifts
<> nil then
2483 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2484 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2485 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2486 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2487 g_Collide(X
, Y
, Width
, Height
,
2488 gLifts
[a
].X
, gLifts
[a
].Y
,
2489 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2496 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2497 if gBlockMon
<> nil then
2499 h
:= High(gBlockMon
);
2503 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2504 g_Collide(X
, Y
, Width
, Height
,
2505 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2506 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2514 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2518 function checkPanels (constref panels
: TPanelArray
): Boolean;
2523 if panels
= nil then exit
;
2524 for a
:= 0 to High(panels
) do
2526 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2529 texid
:= panels
[a
].GetTextureID();
2536 texid
:= LongWord(TEXTURE_NONE
);
2538 if not checkPanels(gWater
) then
2539 if not checkPanels(gAcid1
) then
2540 if not checkPanels(gAcid2
) then exit
;
2545 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2547 SlowMask
= GridTagLift
or GridTagBlockMon
;
2548 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2551 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2553 result := pan.Enabled;
2558 if ((tag
and GridTagLift
) <> 0) then
2561 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2562 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2563 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2564 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2565 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2569 if ((tag
and GridTagBlockMon
) <> 0) then
2571 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2576 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2577 result
:= true; // i found her!
2581 tagmask
: Integer = 0;
2583 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2584 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2585 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2586 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2587 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2588 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2589 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2591 if (tagmask
= 0) then begin result
:= false; exit
; end; // just in case
2593 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2594 if gdbg_map_use_accel_coldet
then
2596 if (Width
= 1) and (Height
= 1) then
2598 if ((tagmask
and SlowMask
) <> 0) then
2601 result
:= (mapGrid
.forEachAtPoint(X
, Y
, checker
, tagmask
) <> nil);
2606 result
:= (mapGrid
.forEachAtPoint(X
, Y
, nil, tagmask
) <> nil);
2611 if ((tagmask
and SlowMask
) <> 0) then
2614 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, tagmask
) <> nil);
2619 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, nil, tagmask
) <> nil);
2625 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2627 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2631 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2633 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2636 // slightly different from the old code, but meh...
2637 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2639 result
:= false; // don't stop, ever
2640 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2643 0: if ((tag
and GridTagWater
) = 0) then exit
; // allowed: water
2644 1: if ((tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2645 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2648 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2650 texid
:= pan
.GetTextureID();
2651 // water? water has the highest priority, so stop right here
2652 if ((tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2654 if ((tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2656 if ((tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2660 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2661 if gdbg_map_use_accel_coldet
then
2663 texid
:= LongWord(TEXTURE_NONE
);
2664 if (Width
= 1) and (Height
= 1) then
2666 mapGrid
.forEachAtPoint(X
, Y
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2670 mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2676 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2678 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2682 procedure g_Map_EnableWall(ID
: DWORD
);
2687 pan
.Enabled
:= True;
2688 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, True);
2690 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2691 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2692 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2694 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(gWalls
[ID
].PanelType
, ID
);
2696 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2697 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2701 procedure g_Map_DisableWall(ID
: DWORD
);
2706 pan
.Enabled
:= False;
2707 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, False);
2709 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2710 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2712 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(pan
.PanelType
, ID
);
2714 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2715 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2719 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
2724 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2727 tp
:= gRenderForegrounds
[ID
];
2729 tp
:= gRenderBackgrounds
[ID
];
2742 tp
.NextTexture(AnimLoop
);
2743 if g_Game_IsServer
and g_Game_IsNet
then
2744 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
2747 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
2749 if gLifts
[ID
].LiftType
= t
then
2756 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
2757 //TODO: make separate lift tags, and change tag here
2759 if LiftType
= 0 then
2760 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
2761 else if LiftType
= 1 then
2762 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
2763 else if LiftType
= 2 then
2764 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
2765 else if LiftType
= 3 then
2766 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
2768 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
2772 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2775 PointsArray
: Array of TRespawnPoint
;
2778 SetLength(PointsArray
, 0);
2780 if RespawnPoints
= nil then
2783 for a
:= 0 to High(RespawnPoints
) do
2784 if RespawnPoints
[a
].PointType
= PointType
then
2786 SetLength(PointsArray
, Length(PointsArray
)+1);
2787 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2790 if PointsArray
= nil then
2793 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2797 function g_Map_GetPointCount(PointType
: Byte): Word;
2803 if RespawnPoints
= nil then
2806 for a
:= 0 to High(RespawnPoints
) do
2807 if RespawnPoints
[a
].PointType
= PointType
then
2808 Result
:= Result
+ 1;
2811 function g_Map_HaveFlagPoints(): Boolean;
2813 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2816 procedure g_Map_ResetFlag(Flag
: Byte);
2818 with gFlags
[Flag
] do
2824 Direction
:= D_LEFT
;
2825 State
:= FLAG_STATE_NONE
;
2826 if FlagPoints
[Flag
] <> nil then
2828 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2829 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2830 Direction
:= FlagPoints
[Flag
]^.Direction
;
2831 State
:= FLAG_STATE_NORMAL
;
2837 procedure g_Map_DrawFlags();
2840 Mirror
: TMirrorType
;
2842 if gGameSettings
.GameMode
<> GM_CTF
then
2845 for i
:= FLAG_RED
to FLAG_BLUE
do
2847 if State
<> FLAG_STATE_CAPTURED
then
2849 if State
= FLAG_STATE_NONE
then
2852 if Direction
= D_LEFT
then
2854 Mirror
:= M_HORIZONTAL
;
2863 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
2865 if g_debug_Frames
then
2867 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
2869 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
2870 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
2876 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
2883 procedure SavePanelArray(var panels
: TPanelArray
);
2885 PAMem
: TBinMemoryWriter
;
2888 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2889 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
2892 while i
< Length(panels
) do
2894 if panels
[i
].SaveIt
then
2898 // Ñîõðàíÿåì ïàíåëü:
2899 panels
[i
].SaveState(PAMem
);
2904 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2905 PAMem
.SaveToMemory(Mem
);
2909 procedure SaveFlag(flag
: PFlag
);
2912 dw
:= FLAG_SIGNATURE
; // 'FLAG'
2914 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2915 Mem
.WriteByte(flag
^.RespawnType
);
2917 Mem
.WriteByte(flag
^.State
);
2918 // Íàïðàâëåíèå ôëàãà:
2919 if flag
^.Direction
= D_LEFT
then
2925 Obj_SaveState(@flag
^.Obj
, Mem
);
2929 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
2931 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2932 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2933 SavePanelArray(gWalls
);
2934 // Ñîõðàíÿåì ïàíåëè ôîíà:
2935 SavePanelArray(gRenderBackgrounds
);
2936 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2937 SavePanelArray(gRenderForegrounds
);
2938 // Ñîõðàíÿåì ïàíåëè âîäû:
2939 SavePanelArray(gWater
);
2940 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2941 SavePanelArray(gAcid1
);
2942 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2943 SavePanelArray(gAcid2
);
2944 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2945 SavePanelArray(gSteps
);
2946 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2947 SavePanelArray(gLifts
);
2950 ///// Ñîõðàíÿåì ìóçûêó: /////
2951 // Ñèãíàòóðà ìóçûêè:
2952 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2955 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2956 if gMusic
.NoMusic
then
2960 Mem
.WriteString(str
, 64);
2961 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2962 dw
:= gMusic
.GetPosition();
2964 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2965 boo
:= gMusic
.SpecPause
;
2966 Mem
.WriteBoolean(boo
);
2969 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2970 Mem
.WriteInt(gTotalMonsters
);
2973 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2974 if gGameSettings
.GameMode
= GM_CTF
then
2976 // Ôëàã Êðàñíîé êîìàíäû:
2977 SaveFlag(@gFlags
[FLAG_RED
]);
2978 // Ôëàã Ñèíåé êîìàíäû:
2979 SaveFlag(@gFlags
[FLAG_BLUE
]);
2983 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2984 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2986 // Î÷êè Êðàñíîé êîìàíäû:
2987 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2988 // Î÷êè Ñèíåé êîìàíäû:
2989 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2994 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
3001 procedure LoadPanelArray(var panels
: TPanelArray
);
3003 PAMem
: TBinMemoryReader
;
3006 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
3007 PAMem
:= TBinMemoryReader
.Create();
3008 PAMem
.LoadFromMemory(Mem
);
3010 for i
:= 0 to Length(panels
)-1 do
3012 if panels
[i
].SaveIt
then
3018 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
3020 // Çàãðóæàåì ïàíåëü:
3021 panels
[i
].LoadState(PAMem
);
3022 if (panels
[i
].arrIdx
<> i
) then raise Exception
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
3023 if (panels
[i
].proxyId
>= 0) then mapGrid
.proxyEnabled
[panels
[i
].proxyId
] := panels
[i
].Enabled
;
3027 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
3031 procedure LoadFlag(flag
: PFlag
);
3035 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
3037 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
3039 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
3040 Mem
.ReadByte(flag
^.RespawnType
);
3042 Mem
.ReadByte(flag
^.State
);
3043 // Íàïðàâëåíèå ôëàãà:
3046 flag
^.Direction
:= D_LEFT
3048 flag
^.Direction
:= D_RIGHT
;
3050 Obj_LoadState(@flag
^.Obj
, Mem
);
3057 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3058 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
3059 LoadPanelArray(gWalls
);
3060 // Çàãðóæàåì ïàíåëè ôîíà:
3061 LoadPanelArray(gRenderBackgrounds
);
3062 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
3063 LoadPanelArray(gRenderForegrounds
);
3064 // Çàãðóæàåì ïàíåëè âîäû:
3065 LoadPanelArray(gWater
);
3066 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
3067 LoadPanelArray(gAcid1
);
3068 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
3069 LoadPanelArray(gAcid2
);
3070 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
3071 LoadPanelArray(gSteps
);
3072 // Çàãðóæàåì ïàíåëè ëèôòîâ:
3073 LoadPanelArray(gLifts
);
3076 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
3080 ///// Çàãðóæàåì ìóçûêó: /////
3081 // Ñèãíàòóðà ìóçûêè:
3083 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
3085 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
3088 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3089 Mem
.ReadString(str
);
3090 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
3092 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
3093 Mem
.ReadBoolean(boo
);
3094 // Çàïóñêàåì ýòó ìóçûêó:
3095 gMusic
.SetByName(str
);
3096 gMusic
.SpecPause
:= boo
;
3099 gMusic
.SetPosition(dw
);
3102 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3103 Mem
.ReadInt(gTotalMonsters
);
3106 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3107 if gGameSettings
.GameMode
= GM_CTF
then
3109 // Ôëàã Êðàñíîé êîìàíäû:
3110 LoadFlag(@gFlags
[FLAG_RED
]);
3111 // Ôëàã Ñèíåé êîìàíäû:
3112 LoadFlag(@gFlags
[FLAG_BLUE
]);
3116 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3117 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3119 // Î÷êè Êðàñíîé êîìàíäû:
3120 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
3121 // Î÷êè Ñèíåé êîìàíäû:
3122 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
3127 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
3132 if (PanelID
< 0) or (PanelID
> High(PanelByID
)) then Exit
;
3133 Arr
:= PanelByID
[PanelID
].PWhere
^;
3134 PanelArrayID
:= PanelByID
[PanelID
].PArrID
;
3135 Result
:= Addr(Arr
[PanelByID
[PanelID
].PArrID
]);
3139 // trace liquid, stepping by `dx` and `dy`
3140 // return last seen liquid coords, and `false` if we're started outside of the liquid
3141 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3143 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3147 // started outside of the liquid?
3148 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3149 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3155 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then exit
; // out of the water, just exit