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raw | patch | inline | side by side (parent: 464487c)
raw | patch | inline | side by side (parent: 464487c)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 1 Sep 2017 00:33:01 +0000 (03:33 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 1 Sep 2017 00:33:55 +0000 (03:33 +0300) |
diff --git a/src/engine/e_log.pas b/src/engine/e_log.pas
index 3a8d0adc2900ef25e1f3fb3ea896c54320504e3e..937730d5d4fd822260f19fbbe9d42861c8ef4192 100644 (file)
--- a/src/engine/e_log.pas
+++ b/src/engine/e_log.pas
procedure e_InitWritelnDriver ();
procedure e_LogWritefln (const fmt: AnsiString; args: array of const; category: TRecordCategory=MSG_NOTIFY; writeTime: Boolean=true);
+procedure e_LogWriteln (const s: AnsiString; category: TRecordCategory=MSG_NOTIFY; writeTime: Boolean=true);
var
end;
+procedure e_LogWriteln (const s: AnsiString; category: TRecordCategory=MSG_NOTIFY; writeTime: Boolean=true);
+begin
+ e_LogWritefln('%s', [s], category, writeTime);
+end;
+
+
// returns formatted string if `writerCB` is `nil`, empty string otherwise
//function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
//TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index cc71ea1a8c64fde887d14fa2a1e908600ada9bfd..a7f5a48d198af886852aae7361f3972b88fa39b9 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
function g_Game_IsServer(): Boolean;
function g_Game_IsClient(): Boolean;
procedure g_Game_Init();
-procedure g_Game_Free();
+procedure g_Game_Free (freeTextures: Boolean=true);
procedure g_Game_LoadData();
procedure g_Game_FreeData();
procedure g_Game_Update();
procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
procedure g_Game_SaveOptions();
-function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
+function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
procedure g_Game_ChangeMap(MapPath: String);
procedure g_Game_ExitLevel(Map: Char16);
function g_Game_GetFirstMap(WAD: String): String;
end;
end;
-procedure g_Game_Free();
+procedure g_Game_Free(freeTextures: Boolean=true);
begin
if NetMode = NET_CLIENT then g_Net_Disconnect();
if NetMode = NET_SERVER then g_Net_Host_Die();
- g_Map_Free();
+ g_Map_Free(freeTextures);
g_Player_Free();
g_Player_RemoveAllCorpses();
MessageTime := 0;
gGameOn := False;
g_Game_ClearLoading();
- g_Game_StartMap(Map, True);
+ g_Game_StartMap(Map, True, gCurrentMapFileName);
end;
-function g_Game_StartMap(Map: String; Force: Boolean = False): Boolean;
+function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
var
NewWAD, ResName: String;
I: Integer;
begin
- g_Map_Free();
+ g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
g_Player_RemoveAllCorpses();
if (not g_Game_IsClient) and
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index bd2b4508903eba80ee82a6956af853c201594878..22a9aee280e1d2d8295ea8191655dd3645a10936 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
function g_Map_GetMapInfo(Res: String): TMapInfo;
function g_Map_GetMapsList(WADName: String): SArray;
function g_Map_Exist(Res: String): Boolean;
-procedure g_Map_Free();
+procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
gCurrentMap: TDynRecord = nil;
+ gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
var
PanelById: array of TPanelID;
- Textures: TLevelTextureArray;
+ Textures: TLevelTextureArray = nil;
+ TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
+ BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
PanelByID[len].PArrID := Result;
end;
+
function CreateNullTexture(RecName: String): Integer;
begin
+ RecName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
+ if TextNameHash.get(RecName, result) then exit; // i found her!
+
SetLength(Textures, Length(Textures)+1);
result := High(Textures);
Anim := False;
TextureID := LongWord(TEXTURE_NONE);
end;
+
+ TextNameHash.put(RecName, result);
end;
-function CreateTexture(RecName: String; Map: string; log: Boolean): Integer;
+
+function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureData: Pointer;
- WADName, txname: String;
+ WADName: String;
a, ResLength: Integer;
begin
+ RecName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
+ if TextNameHash.get(RecName, result) then
+ begin
+ // i found her!
+ //e_LogWritefln('texture ''%s'' already loaded', [RecName]);
+ exit;
+ end;
+
Result := -1;
+ if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again
+
+ {
if Textures <> nil then
+ begin
for a := 0 to High(Textures) do
- if Textures[a].TextureName = RecName then
+ begin
+ if (Textures[a].TextureName = RecName) then
begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
+ e_LogWritefln('texture ''%s'' already loaded', [RecName]);
Result := a;
Exit;
end;
+ end;
+ end;
+ }
-// Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
+ // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
if (RecName = TEXTURE_NAME_WATER) or
(RecName = TEXTURE_NAME_ACID1) or
(RecName = TEXTURE_NAME_ACID2) then
with Textures[High(Textures)] do
begin
TextureName := RecName;
-
- if TextureName = TEXTURE_NAME_WATER then
- TextureID := LongWord(TEXTURE_SPECIAL_WATER)
- else
- if TextureName = TEXTURE_NAME_ACID1 then
- TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
- else
- if TextureName = TEXTURE_NAME_ACID2 then
- TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
+ if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER)
+ else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
+ else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
Anim := False;
end;
result := High(Textures);
+ TextNameHash.put(RecName, result);
Exit;
end;
-// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
+ // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
WADName := g_ExtractWadName(RecName);
WAD := TWADFile.Create();
- if WADName <> '' then
- WADName := GameDir+'/wads/'+WADName
- else
- WADName := Map;
+ if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
WAD.ReadFile(WADName);
- txname := RecName;
+ //txname := RecName;
{
if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
begin
end;
}
- if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
+ if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then
+ begin
+ SetLength(Textures, Length(Textures)+1);
+ if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
begin
- SetLength(Textures, Length(Textures)+1);
- if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
- Exit;
- e_GetTextureSize(Textures[High(Textures)].TextureID,
- @Textures[High(Textures)].Width,
- @Textures[High(Textures)].Height);
- FreeMem(TextureData);
- Textures[High(Textures)].TextureName := {RecName}txname;
- Textures[High(Textures)].Anim := False;
-
- result := High(Textures);
- end
+ SetLength(Textures, Length(Textures)-1);
+ Exit;
+ end;
+ e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height);
+ FreeMem(TextureData);
+ Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].Anim := False;
+
+ result := High(Textures);
+ TextNameHash.put(RecName, result);
+ end
else // Íåò òàêîãî ðåóñðñà â WAD'å
begin
- //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
- if log then
- begin
- e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
- //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
- end;
+ //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
+ if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if log and (not BadTextNameHash.get(RecName, a)) then
+ begin
+ e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
+ //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ end;
+ BadTextNameHash.put(RecName, -1);
end;
WAD.Free();
end;
+
function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
ia: TDynImageDataArray = nil;
f, c, frdelay, frloop: Integer;
begin
+ RecName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
+ if TextNameHash.get(RecName, result) then
+ begin
+ // i found her!
+ //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]);
+ exit;
+ end;
+
result := -1;
- //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
+ //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
+
+ if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if BadTextNameHash.get(RecName, f) then
+ begin
+ //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
+ exit;
+ end;
// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
WADName := g_ExtractWadName(RecName);
WAD := TWADFile.Create();
try
- if WADName <> '' then
- WADName := GameDir+'/wads/'+WADName
- else
- WADName := Map;
+ if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
WAD.ReadFile(WADName);
- if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then
+ if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
begin
- if log then
+ if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if log and (not BadTextNameHash.get(RecName, f)) then
begin
e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
end;
+ BadTextNameHash.put(RecName, -1);
exit;
end;
if ResLength < 6 then
begin
e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
if not WAD.ReadMemory(TextureWAD, ResLength) then
begin
e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
begin
e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
if TextureResource = '' then
begin
e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
begin
e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
FramesCount := _framecount;
Speed := _speed;
result := High(Textures);
+ TextNameHash.put(RecName, result);
end
else
begin
- if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
+ if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if log and (not BadTextNameHash.get(RecName, f)) then
+ begin
+ e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
+ end;
+ BadTextNameHash.put(RecName, -1);
end;
end;
end
if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
begin
e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
if length(ia) = 0 then
begin
e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
+ BadTextNameHash.put(RecName, -1);
exit;
end;
Textures[High(Textures)].FramesCount := length(ia);
Textures[High(Textures)].Speed := _speed;
result := High(Textures);
+ TextNameHash.put(RecName, result);
//writeln(' CREATED!');
end
else
begin
- if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
+ if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
+ if log and (not BadTextNameHash.get(RecName, f)) then
+ begin
+ e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
+ end;
+ BadTextNameHash.put(RecName, -1);
end;
end;
finally
for f := 0 to High(ia) do FreeImage(ia[f]);
WAD.Free();
cfg.Free();
- if TextureWAD <> nil then FreeMem(TextureWAD);
- if TextData <> nil then FreeMem(TextData);
- if TextureData <> nil then FreeMem(TextureData);
+ if (TextureWAD <> nil) then FreeMem(TextureWAD);
+ if (TextData <> nil) then FreeMem(TextData);
+ if (TextureData <> nil) then FreeMem(TextureData);
end;
end;
pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID];
end;
+ if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true;
+ if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true;
+ if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true;
+ if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true;
+
g_Game_StepLoading();
end;
end;
for rec in panels do
begin
Inc(pannum);
+ //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
texrec := nil;
SetLength(AddTextures, 0);
trigRef := False;
ok := false;
if (TriggersTable <> nil) and (mapTextureList <> nil) then
begin
+ {
for b := 0 to High(TriggersTable) do
begin
if (TriggersTable[b].texPan = rec) or (TriggersTable[b].shotPan = rec) then
break;
end;
end;
+ }
+ if rec.userPanelTrigRef then
+ begin
+ // e_LogWritefln('trigref for panel %s', [pannum]);
+ trigRef := True;
+ ok := True;
+ end;
end;
end;
begin
// Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
isAnim := True;
+ //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
ok := CreateAnimTexture(TexName, FileName, False) >= 0;
+ //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
if not ok then
begin
// Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
isAnim := False;
+ //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
ok := CreateTexture(TexName, FileName, False) >= 0;
+ //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
end;
end
else
begin
// Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
isAnim := False;
+ //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
ok := CreateTexture(TexName, FileName, False) >= 0;
+ //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
if not ok then
begin
// Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
isAnim := True;
+ //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
ok := CreateAnimTexture(TexName, FileName, False) >= 0;
+ //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
end;
end;
// Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
if ok then
begin
+ {
for c := 0 to High(Textures) do
begin
if (Textures[c].TextureName = TexName) then
break;
end;
end;
+ }
+ if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
+ begin
+ SetLength(AddTextures, Length(AddTextures)+1);
+ AddTextures[High(AddTextures)].Texture := c;
+ AddTextures[High(AddTextures)].Anim := isAnim;
+ end;
end;
end
else
//e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
+ //e_LogWritefln('PANADD: pannum=%s', [pannum]);
+
// Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð
PanelID := CreatePanel(rec, AddTextures, CurTex, trigRef);
//e_LogWritefln('panel #%s of type %s got id #%s', [pannum, rec.PanelType, PanelID]);
// set 'gamePanelId' field to panel id
- rec.gamePanelId := PanelID; // remember game panel id, we'll fix triggers later
+ rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
+
+ //e_LogWritefln('PANEND: pannum=%s', [pannum]);
g_Game_StepLoading();
end;
// ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
for b := 0 to High(TriggersTable) do
begin
- if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.gamePanelId;
- if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.gamePanelId;
- if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.gamePanelId;
- if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.gamePanelId;
+ if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.userPanelId;
+ if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId;
+ if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId;
+ if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId;
end;
// create map grid, init other grids (for monsters, for example)
end;
gCurrentMap := mapReader; // this will be our current map now
+ gCurrentMapFileName := Res;
mapReader := nil;
// Çàãðóçêà íåáà
WAD.Free();
- {
- MapReader := TMapReader_1.Create();
- if not MapReader.LoadMap(Data) then
- begin
- g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
- ZeroMemory(@Header, SizeOf(Header));
- Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
- Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
- end
- else
- begin
- Header := MapReader.GetMapHeader();
- Result.Name := Header.MapName;
- Result.Description := Header.MapDescription;
- end;
- }
try
mapReader := g_Map_ParseMap(Data, Len);
except
end;
FreeMem(Data);
- //MapReader.Free();
-
- //if (mapReader <> nil) then Header := GetMapHeader(mapReader) else FillChar(Header, sizeof(Header), 0);
- //MapReader.Free();
if (mapReader.Width > 0) and (mapReader.Height > 0) then
begin
end;
end;
-procedure g_Map_Free();
+procedure g_Map_Free(freeTextures: Boolean=true);
var
a: Integer;
//gDOMFlags := nil;
- if Textures <> nil then
+ if (Length(gCurrentMapFileName) <> 0) then
begin
- for a := 0 to High(Textures) do
- if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
- if Textures[a].Anim then
- g_Frames_DeleteByID(Textures[a].FramesID)
- else
- if Textures[a].TextureID <> LongWord(TEXTURE_NONE) then
- e_DeleteTexture(Textures[a].TextureID);
-
- Textures := nil;
+ e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
+ end
+ else
+ begin
+ e_LogWritefln('g_Map_Free: no previous map.', []);
+ end;
+ if freeTextures then
+ begin
+ e_LogWritefln('g_Map_Free: clearing textures...', []);
+ if (Textures <> nil) then
+ begin
+ for a := 0 to High(Textures) do
+ begin
+ if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
+ begin
+ if Textures[a].Anim then
+ begin
+ g_Frames_DeleteByID(Textures[a].FramesID)
+ end
+ else
+ begin
+ if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then
+ begin
+ e_DeleteTexture(Textures[a].TextureID);
+ end;
+ end;
+ end;
+ end;
+ Textures := nil;
+ end;
+ TextNameHash.Free();
+ TextNameHash := nil;
+ BadTextNameHash.Free();
+ BadTextNameHash := nil;
end;
FreePanelArray(gWalls);
index 5a130981eae9232f2e22269e20275397098f1829..a54e26be05338c02430c418a9954762f1091a213 100644 (file)
--- a/src/game/g_saveload.pas
+++ b/src/game/g_saveload.pas
uses
e_graphics, g_phys, g_textures, BinEditor;
+
function g_GetSaveName(n: Integer): String;
function g_SaveGame(n: Integer; Name: String): Boolean;
function g_LoadGame(n: Integer): Boolean;
procedure Obj_SaveState(o: PObj; var Mem: TBinMemoryWriter);
procedure Obj_LoadState(o: PObj; var Mem: TBinMemoryReader);
-type
- TLoadSaveHook = procedure ();
-
-procedure g_SetPreLoadHook (ahook: TLoadSaveHook);
-procedure g_SetPostLoadHook (ahook: TLoadSaveHook);
-
-procedure g_CallPreLoadHooks ();
-procedure g_CallPostLoadHooks ();
-
implementation
const
SAVE_SIGNATURE = $56534644; // 'DFSV'
- SAVE_VERSION = $03;
+ SAVE_VERSION = $04;
END_MARKER_STRING = 'END';
PLAYER_VIEW_SIGNATURE = $57564C50; // 'PLVW'
OBJ_SIGNATURE = $4A424F5F; // '_OBJ'
-var
- preloadHooks: array of TLoadSaveHook = nil;
- postloadHooks: array of TLoadSaveHook = nil;
-
-
-procedure g_SetPreLoadHook (ahook: TLoadSaveHook);
-begin
- if not assigned(ahook) then exit;
- SetLength(preloadHooks, Length(preloadHooks)+1);
- preloadHooks[High(preloadHooks)] := ahook;
-end;
-
-
-procedure g_SetPostLoadHook (ahook: TLoadSaveHook);
-begin
- if not assigned(ahook) then exit;
- SetLength(postloadHooks, Length(postloadHooks)+1);
- postloadHooks[High(postloadHooks)] := ahook;
-end;
-
-
-procedure g_CallPreLoadHooks ();
-var
- f: Integer;
-begin
- for f := 0 to High(preloadHooks) do preloadHooks[f]();
-end;
-
-
-procedure g_CallPostLoadHooks ();
-var
- f: Integer;
-begin
- for f := 0 to High(postloadHooks) do postloadHooks[f]();
-end;
-
-
procedure Obj_SaveState(o: PObj; var Mem: TBinMemoryWriter);
var
sig: DWORD;
bMem := TBinMemoryWriter.Create(256);
// Èìÿ èãðû:
bMem.WriteString(Name, 32);
+ // Ïîëíûé ïóòü ê âàäó è êàðòà
+ if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
+ bMem.WriteString(gCurrentMapFileName);
// Ïóòü ê êàðòå:
str := gGameSettings.WAD;
bMem.WriteString(str, 128);
Game_CoopTotalSecrets,
PID1, PID2: Word;
i: Integer;
+ gameCleared: Boolean = false;
+ curmapfile: AnsiString = '';
begin
Result := False;
bMem := nil;
end;
e_WriteLog('Loading saved game...', MSG_NOTIFY);
- g_Game_Free();
+ //g_Game_Free(false); // don't free textures for the same map
g_Game_ClearLoading();
g_Game_SetLoadingText(_lc[I_LOAD_SAVE_FILE], 0, False);
gLoadGameMode := True;
- g_CallPreLoadHooks();
-
///// Çàãðóæàåì ñîñòîÿíèå èãðû: /////
bMem := TBinMemoryReader.Create();
bFile.ReadMemory(bMem);
// Èìÿ èãðû:
bMem.ReadString(str);
+
+ // Ïîëíûé ïóòü ê âàäó è êàðòà
+ bMem.ReadString(curmapfile);
+
+ if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('LOAD: previous map was ''%s''...', [gCurrentMapFileName]);
+ if (Length(curmapfile) <> 0) then e_LogWritefln('LOAD: new map is ''%s''...', [curmapfile]);
+ // À âîò òóò, íàêîíåö, ÷èñòèì ðåñóðñû
+ g_Game_Free(curmapfile <> gCurrentMapFileName); // don't free textures for the same map
+ gameCleared := true;
+
// Ïóòü ê êàðòå:
bMem.ReadString(WAD_Path);
// Èìÿ êàðòû:
g_Game_SetupScreenSize();
// Çàãðóçêà è çàïóñê êàðòû:
- if not g_Game_StartMap(WAD_Path + ':\' + Map_Name, True) then
+ if not g_Game_StartMap(WAD_Path + ':\' + Map_Name, True, curmapfile) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
Exit;
// Çàêðûâàåì ôàéë çàãðóçêè:
bFile.Close();
gLoadGameMode := False;
- g_CallPostLoadHooks();
Result := True;
except
begin
g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
e_WriteLog('LoadState I/O Error: '+E1.Message, MSG_WARNING);
+ if not gameCleared then g_Game_Free();
end;
on E2: EBinSizeError do
begin
g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
e_WriteLog('LoadState Size Error: '+E2.Message, MSG_WARNING);
+ if not gameCleared then g_Game_Free();
end;
end;
index 1f53456f23d6a009e21d136c418c4aff19ab7555..25526e14c0374b5ac3de55ff639872625d34d5a4 100644 (file)
--- a/src/shared/BinEditor.pas
+++ b/src/shared/BinEditor.pas
Procedure WriteInt(Var x: Integer);
Procedure WriteSingle(Var x: Single);
Procedure WriteBoolean(Var x: Boolean);
- Procedure WriteString(Var x: String; aMaxLen: Byte = 255);
+ Procedure WriteString(const x: AnsiString; aMaxLen: Word=65535);
Procedure WriteMemory(Var x: Pointer; memSize: Cardinal);
Procedure Fill(aLen: Cardinal; aFillSym: Byte);
Procedure SaveToFile(Var aFile: File);
Procedure ReadInt(Var x: Integer);
Procedure ReadSingle(Var x: Single);
Procedure ReadBoolean(Var x: Boolean);
- Procedure ReadString(Var x: String);
+ Procedure ReadString(Var x: AnsiString);
Procedure ReadMemory(Var x: Pointer; Var memSize: Cardinal);
Procedure Skip(aLen: Cardinal);
Procedure LoadFromFile(Var aFile: File);
WriteVar(y, SizeOf(Byte));
end;
-Procedure TBinMemoryWriter.WriteString(Var x: String; aMaxLen: Byte = 255);
+Procedure TBinMemoryWriter.WriteString (const x: AnsiString; aMaxLen: Word=65535);
var
- len: Byte;
-
+ len: Word;
begin
- len := Min(Length(x), aMaxLen);
+ if (Length(x) > aMaxLen) then len := aMaxLen else len := Word(Length(x));
- if (FPosition + SizeOf(Byte) + len) > FSize then
- ExtendMemory(SizeOf(Byte) + len);
+ if (FPosition+SizeOf(Byte)+len) > FSize then ExtendMemory(SizeOf(Byte)+len);
-// Äëèíà ñòðîêè:
- CopyMemory(Pointer(NativeUInt(FData) + FPosition),
- @len, SizeOf(Byte));
- FPosition := FPosition + SizeOf(Byte);
-// Ñòðîêà:
- if len > 0 then
+ // Äëèíà ñòðîêè:
+ CopyMemory(Pointer(NativeUInt(FData)+FPosition), @len, SizeOf(len));
+ FPosition := FPosition+SizeOf(len);
+ // Ñòðîêà:
+ if (len > 0) then
begin
- CopyMemory(Pointer(NativeUInt(FData) + FPosition),
- @x[1], len);
- FPosition := FPosition + len;
+ CopyMemory(Pointer(NativeUInt(FData) + FPosition), @x[1], len);
+ FPosition := FPosition+len;
end;
end;
x := False;
end;
-Procedure TBinMemoryReader.ReadString(Var x: String);
+Procedure TBinMemoryReader.ReadString (Var x: AnsiString);
var
- len: Byte;
-
+ len: Word;
begin
- if (FPosition + SizeOf(Byte)) <= FSize then
- begin
+ if (FPosition+SizeOf(len)) <= FSize then
+ begin
// Äëèíà ñòðîêè:
- CopyMemory(@len,
- Pointer(NativeUInt(FData) + FPosition),
- SizeOf(Byte));
-
- if (FPosition + SizeOf(Byte) + len) <= FSize then
- begin
- FPosition := FPosition + SizeOf(Byte);
- // Ñòðîêà:
- SetLength(x, len);
- if len > 0 then
- begin
- CopyMemory(@x[1],
- Pointer(NativeUInt(FData) + FPosition),
- len);
- FPosition := FPosition + len;
- end
- else
- x := '';
- end
+ CopyMemory(@len, Pointer(NativeUInt(FData)+FPosition), SizeOf(len));
+ if (FPosition+SizeOf(len)+len <= FSize) then
+ begin
+ FPosition := FPosition+SizeOf(len);
+ // Ñòðîêà:
+ UniqueString(x);
+ SetLength(x, len);
+ if (len > 0) then
+ begin
+ CopyMemory(@x[1], Pointer(NativeUInt(FData) + FPosition), len);
+ FPosition := FPosition+len;
+ end
else
- raise EBinSizeError.Create('TBinMemoryReader.ReadString: Too Long String');
+ begin
+ x := '';
+ end;
end
+ else
+ begin
+ raise EBinSizeError.Create('TBinMemoryReader.ReadString: Too Long String');
+ end;
+ end
else
+ begin
raise EBinSizeError.Create('TBinMemoryReader.ReadString: End of Memory');
+ end;
end;
Procedure TBinMemoryReader.ReadMemory(Var x: Pointer; Var memSize: Cardinal);
diff --git a/src/shared/MAPDEF.pas b/src/shared/MAPDEF.pas
index ededbdd40c7f885f7d8ea932af4493002678f51d..d22e73f60a6f77aaf4a501e1a2d0cc2c948a40ba 100644 (file)
--- a/src/shared/MAPDEF.pas
+++ b/src/shared/MAPDEF.pas
private
// user fields
- function getGamePanelId (): Integer; inline;
- procedure setGamePanelId (v: Integer); inline;
+ function getUserPanelId (): Integer; inline;
+ procedure setUserPanelId (v: Integer); inline;
+
+ function getUserTrigRef (): Boolean; inline;
+ procedure setUserTrigRef (v: Boolean); inline;
public
property panel[idx: Integer]: TDynRecord read getPanelByIdx;
property tgShotPanelID: Integer read getPanelId {write setPanelId};
property TexturePanel: Integer read getTexturePanel {write setTexturePanel}; // texturepanel, int
// user fields
- property gamePanelId: Integer read getGamePanelId write setGamePanelId;
+ property userPanelId: Integer read getUserPanelId write setUserPanelId;
+ property userPanelTrigRef: Boolean read getUserTrigRef write setUserTrigRef;
end;
implementation
// ////////////////////////////////////////////////////////////////////////// //
-function TDynRecordHelper.getGamePanelId (): Integer; inline;
+function TDynRecordHelper.getUserPanelId (): Integer; inline;
var
fld: TDynField;
begin
- fld := field['gamePanelId'];
+ fld := field['userPanelId'];
if (fld = nil) or (fld.baseType <> TDynField.TType.TInt) then result := -1 else result := fld.ival;
end;
-procedure TDynRecordHelper.setGamePanelId (v: Integer); inline;
+procedure TDynRecordHelper.setUserPanelId (v: Integer); inline;
+begin
+ setUserField('userPanelId', Integer(v));
+end;
+
+
+function TDynRecordHelper.getUserTrigRef (): Boolean; inline;
+var
+ fld: TDynField;
+begin
+ fld := field['userPanelTrigRef'];
+ if (fld = nil) or (fld.baseType <> TDynField.TType.TBool) then result := false else result := (fld.ival <> 0);
+end;
+
+
+procedure TDynRecordHelper.setUserTrigRef (v: Boolean); inline;
begin
- setUserField('gamePanelId', Integer(v));
+ setUserField('userPanelTrigRef', v);
end;
diff --git a/src/shared/utils.pas b/src/shared/utils.pas
index 1caa1f3338c12bb30327a45ac45a4abff404199b..c01287f2c53e5fd6f3503292ec25a3ad2a9403dd 100644 (file)
--- a/src/shared/utils.pas
+++ b/src/shared/utils.pas
function UpCase1251 (ch: Char): Char;
function LoCase1251 (ch: Char): Char;
+function toLowerCase1251 (const s: AnsiString): AnsiString;
+
// `true` if strings are equal; ignoring case for cp1251
function StrEquCI1251 (const s0, s1: AnsiString): Boolean;
end;
+function toLowerCase1251 (const s: AnsiString): AnsiString;
+var
+ f: Integer;
+ ch: AnsiChar;
+begin
+ for ch in s do
+ begin
+ if (ch <> LoCase1251(ch)) then
+ begin
+ result := '';
+ SetLength(result, Length(s));
+ for f := 1 to Length(s) do result[f] := LoCase1251(s[f]);
+ exit;
+ end;
+ end;
+ // nothing to do
+ result := s;
+end;
+
+
// ////////////////////////////////////////////////////////////////////////// //
// utils
// `ch`: utf8 start
index a916ff6ceb694d234c337faeae4646e3cffb3e5f..69d04394ceaeacd10c077c149852d82dd8a210a7 100644 (file)
--- a/src/shared/wadreader.pas
+++ b/src/shared/wadreader.pas
function getIsOpen (): Boolean;
function isMapResource (idx: Integer): Boolean;
- function GetResourceEx (name: AnsiString; wantMap: Boolean; var pData: Pointer; var Len: Integer): Boolean;
+ function GetResourceEx (name: AnsiString; wantMap: Boolean; var pData: Pointer; var Len: Integer; logError: Boolean=true): Boolean;
public
constructor Create ();
function ReadFile (FileName: AnsiString): Boolean;
function ReadMemory (Data: Pointer; Len: LongWord): Boolean;
- function GetResource (name: AnsiString; var pData: Pointer; var Len: Integer): Boolean;
- function GetMapResource (name: AnsiString; var pData: Pointer; var Len: Integer): Boolean;
+ function GetResource (name: AnsiString; var pData: Pointer; var Len: Integer; logError: Boolean=true): Boolean;
+ function GetMapResource (name: AnsiString; var pData: Pointer; var Len: Integer; logError: Boolean=true): Boolean;
function GetMapResources (): SArray;
// returns `nil` if file wasn't found
end;
-function TWADFile.GetResourceEx (name: AnsiString; wantMap: Boolean; var pData: Pointer; var Len: Integer): Boolean;
+function TWADFile.GetResourceEx (name: AnsiString; wantMap: Boolean; var pData: Pointer; var Len: Integer; logError: Boolean=true): Boolean;
var
f, lastSlash: Integer;
fi: TSFSFileInfo;
if fs = nil then
begin
if wantMap then continue;
- e_WriteLog(Format('DFWAD: can''t open file [%s] in [%s]', [name, fFileName]), MSG_WARNING);
+ if logError then e_WriteLog(Format('DFWAD: can''t open file [%s] in [%s]', [name, fFileName]), MSG_WARNING);
break;
end;
// if we want only maps, check if this is map
exit;
end;
end;
- e_WriteLog(Format('DFWAD: file [%s] not found in [%s]', [name, fFileName]), MSG_WARNING);
+ if logError then e_WriteLog(Format('DFWAD: file [%s] not found in [%s]', [name, fFileName]), MSG_WARNING);
end;
-function TWADFile.GetResource (name: AnsiString; var pData: Pointer; var Len: Integer): Boolean;
+function TWADFile.GetResource (name: AnsiString; var pData: Pointer; var Len: Integer; logError: Boolean=true): Boolean;
begin
- result := GetResourceEx(name, false, pData, Len);
+ result := GetResourceEx(name, false, pData, Len, logError);
end;
-function TWADFile.GetMapResource (name: AnsiString; var pData: Pointer; var Len: Integer): Boolean;
+function TWADFile.GetMapResource (name: AnsiString; var pData: Pointer; var Len: Integer; logError: Boolean=true): Boolean;
begin
- result := GetResourceEx(name, true, pData, Len);
+ result := GetResourceEx(name, true, pData, Len, logError);
end;
function TWADFile.GetMapResources (): SArray;
diff --git a/src/shared/xdynrec.pas b/src/shared/xdynrec.pas
index ac55cf5d0360202e28589c97e5525e71253dc3e2..12d7256429d473c5f46061d7a7fe4084d2251f97 100644 (file)
--- a/src/shared/xdynrec.pas
+++ b/src/shared/xdynrec.pas
procedure setUserField (const fldname: AnsiString; v: LongInt);
procedure setUserField (const fldname: AnsiString; v: AnsiString);
+ procedure setUserField (const fldname: AnsiString; v: Boolean);
public
property id: AnsiString read mId; // for map parser
end;
+procedure TDynRecord.setUserField (const fldname: AnsiString; v: Boolean);
+var
+ fld: TDynField;
+begin
+ if (Length(fldname) = 0) then exit;
+ fld := field[fldname];
+ if (fld <> nil) then
+ begin
+ if (fld.mType <> fld.TType.TBool) or (fld.mEBS <> fld.TEBS.TNone) then
+ begin
+ raise Exception.Create(Format('invalid user field ''%s'' type', [fld.name]));
+ end;
+ end
+ else
+ begin
+ fld := TDynField.Create(fldname, fld.TType.TBool);
+ fld.mOwner := self;
+ fld.mIVal := Integer(v);
+ fld.mInternal := true;
+ fld.mDefined := true;
+ addField(fld);
+ end;
+end;
+
+
procedure TDynRecord.parseDef (pr: TTextParser);
var
fld: TDynField;