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trigger data now cached on map loading (so it should be as fast as the previous trigg...
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
18 unit g_map;
20 interface
22 uses
23 e_graphics, g_basic, MAPDEF, g_textures, Classes,
24 g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
26 type
27 TMapInfo = record
28 Map: String;
29 Name: String;
30 Description: String;
31 Author: String;
32 MusicName: String;
33 SkyName: String;
34 Height: Word;
35 Width: Word;
36 end;
38 PRespawnPoint = ^TRespawnPoint;
39 TRespawnPoint = record
40 X, Y: Integer;
41 Direction: TDirection;
42 PointType: Byte;
43 end;
45 PFlagPoint = ^TFlagPoint;
46 TFlagPoint = TRespawnPoint;
48 PFlag = ^TFlag;
49 TFlag = record
50 Obj: TObj;
51 RespawnType: Byte;
52 State: Byte;
53 Count: Integer;
54 CaptureTime: LongWord;
55 Animation: TAnimation;
56 Direction: TDirection;
57 end;
59 function g_Map_Load(Res: String): Boolean;
60 function g_Map_GetMapInfo(Res: String): TMapInfo;
61 function g_Map_GetMapsList(WADName: String): SArray;
62 function g_Map_Exist(Res: String): Boolean;
63 procedure g_Map_Free(freeTextures: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
68 procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
69 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
71 procedure g_Map_DrawBack(dx, dy: Integer);
72 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
73 PanelType: Word; b1x3: Boolean=false): Boolean;
74 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
76 procedure g_Map_EnableWallGUID (pguid: Integer);
77 procedure g_Map_DisableWallGUID (pguid: Integer);
78 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
80 // HACK!!!
81 procedure g_Map_EnableWall_XXX (ID: DWORD);
82 procedure g_Map_DisableWall_XXX (ID: DWORD);
83 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
85 procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
87 procedure g_Map_ReAdd_DieTriggers();
88 function g_Map_IsSpecialTexture(Texture: String): Boolean;
90 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
91 function g_Map_GetPointCount(PointType: Byte): Word;
93 function g_Map_HaveFlagPoints(): Boolean;
95 procedure g_Map_ResetFlag(Flag: Byte);
96 procedure g_Map_DrawFlags();
98 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
99 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
101 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
103 // returns panel or nil
104 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
105 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
107 // returns panel or nil
108 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
109 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
111 type
112 TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
114 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
115 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
117 // trace liquid, stepping by `dx` and `dy`
118 // return last seen liquid coords, and `false` if we're started outside of the liquid
119 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
122 // return `true` from `cb` to stop
123 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
125 procedure g_Map_NetSendInterestingPanels (); // yay!
128 procedure g_Map_ProfilersBegin ();
129 procedure g_Map_ProfilersEnd ();
132 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
135 function g_Map_MinX (): Integer; inline;
136 function g_Map_MinY (): Integer; inline;
137 function g_Map_MaxX (): Integer; inline;
138 function g_Map_MaxY (): Integer; inline;
140 const
141 NNF_NO_NAME = 0;
142 NNF_NAME_BEFORE = 1;
143 NNF_NAME_EQUALS = 2;
144 NNF_NAME_AFTER = 3;
146 function g_Texture_NumNameFindStart(name: String): Boolean;
147 function g_Texture_NumNameFindNext(var newName: String): Byte;
149 const
150 RESPAWNPOINT_PLAYER1 = 1;
151 RESPAWNPOINT_PLAYER2 = 2;
152 RESPAWNPOINT_DM = 3;
153 RESPAWNPOINT_RED = 4;
154 RESPAWNPOINT_BLUE = 5;
156 FLAG_NONE = 0;
157 FLAG_RED = 1;
158 FLAG_BLUE = 2;
159 FLAG_DOM = 3;
161 FLAG_STATE_NONE = 0;
162 FLAG_STATE_NORMAL = 1;
163 FLAG_STATE_DROPPED = 2;
164 FLAG_STATE_CAPTURED = 3;
165 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
166 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_TIME = 720; // 20 seconds
170 SKY_STRETCH: Single = 1.5;
172 const
173 GridTagInvalid = 0;
175 (* draw order:
176 PANEL_BACK
177 PANEL_STEP
178 PANEL_WALL
179 PANEL_CLOSEDOOR
180 PANEL_ACID1
181 PANEL_ACID2
182 PANEL_WATER
183 PANEL_FORE
184 *)
185 // sorted by draw priority
186 GridTagBack = 1 shl 0; // gRenderBackgrounds
187 GridTagStep = 1 shl 1; // gSteps
188 GridTagWall = 1 shl 2; // gWalls
189 GridTagDoor = 1 shl 3; // gWalls
190 GridTagAcid1 = 1 shl 4; // gAcid1
191 GridTagAcid2 = 1 shl 5; // gAcid2
192 GridTagWater = 1 shl 6; // gWater
193 GridTagFore = 1 shl 7; // gRenderForegrounds
194 // the following are invisible
195 GridTagLift = 1 shl 8; // gLifts
196 GridTagBlockMon = 1 shl 9; // gBlockMon
198 GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
199 GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
201 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
204 var
205 gWalls: TPanelArray;
206 gRenderBackgrounds: TPanelArray;
207 gRenderForegrounds: TPanelArray;
208 gWater, gAcid1, gAcid2: TPanelArray;
209 gSteps: TPanelArray;
210 gLifts: TPanelArray;
211 gBlockMon: TPanelArray;
212 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
213 //gDOMFlags: array of TFlag;
214 gMapInfo: TMapInfo;
215 gBackSize: TDFPoint;
216 gDoorMap: array of array of DWORD;
217 gLiftMap: array of array of DWORD;
218 gWADHash: TMD5Digest;
219 BackID: DWORD = DWORD(-1);
220 gExternalResources: TStringList;
221 gMovingWallIds: array of Integer = nil;
223 gdbg_map_use_accel_render: Boolean = true;
224 gdbg_map_use_accel_coldet: Boolean = true;
225 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
226 gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
228 gCurrentMap: TDynRecord = nil;
229 gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
232 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
235 type
236 TPanelGrid = specialize TBodyGridBase<TPanel>;
238 var
239 mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
242 implementation
244 uses
245 e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console,
246 GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
247 g_options, g_triggers, g_player,
248 Math, g_monsters, g_saveload, g_language, g_netmsg,
249 utils, sfs, xstreams, hashtable,
250 ImagingTypes, Imaging, ImagingUtility,
251 ImagingGif, ImagingNetworkGraphics;
253 const
254 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
255 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
256 FLAG_SIGNATURE = $47414C46; // 'FLAG'
259 var
260 panByGUID: array of TPanel = nil;
263 // ////////////////////////////////////////////////////////////////////////// //
264 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
265 begin
266 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
267 if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
268 end;
271 // return `true` from `cb` to stop
272 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
273 var
274 pan: TPanel;
275 begin
276 result := nil;
277 if not assigned(cb) then exit;
278 for pan in panByGUID do
279 begin
280 if cb(pan) then begin result := pan; exit; end;
281 end;
282 end;
285 procedure g_Map_NetSendInterestingPanels ();
286 var
287 pan: TPanel;
288 begin
289 if g_Game_IsServer and g_Game_IsNet then
290 begin
291 for pan in panByGUID do
292 begin
293 if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
294 end;
295 end;
296 end;
299 // ////////////////////////////////////////////////////////////////////////// //
300 function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
301 function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
302 function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
303 function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
306 // ////////////////////////////////////////////////////////////////////////// //
307 var
308 dfmapdef: TDynMapDef = nil;
311 procedure loadMapDefinition ();
312 var
313 pr: TTextParser = nil;
314 st: TStream = nil;
315 WAD: TWADFile = nil;
316 begin
317 if (dfmapdef <> nil) then exit;
319 try
320 e_LogWritefln('parsing "mapdef.txt"...', []);
321 st := openDiskFileRO(DataDir+'mapdef.txt');
322 e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
323 except
324 st := nil;
325 end;
327 if (st = nil) then
328 begin
329 WAD := TWADFile.Create();
330 if not WAD.ReadFile(GameWAD) then
331 begin
332 //raise Exception.Create('cannot load "game.wad"');
333 st := nil;
334 end
335 else
336 begin
337 st := WAD.openFileStream('mapdef.txt');
338 end;
339 end;
341 try
342 if (st = nil) then
343 begin
344 //raise Exception.Create('cannot open "mapdef.txt"');
345 e_LogWriteln('using default "mapdef.txt"...');
346 pr := TStrTextParser.Create(defaultMapDef);
347 end
348 else
349 begin
350 pr := TFileTextParser.Create(st);
351 end;
352 except on e: Exception do
353 begin
354 e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
355 raise;
356 end;
357 end;
359 try
360 dfmapdef := TDynMapDef.Create(pr);
361 except
362 on e: TDynParseException do
363 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
364 on e: Exception do
365 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
366 end;
368 st.Free();
369 WAD.Free();
370 end;
373 // ////////////////////////////////////////////////////////////////////////// //
374 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
375 var
376 wst: TSFSMemoryChunkStream = nil;
377 begin
378 result := nil;
379 if (dataLen < 4) then exit;
381 if (dfmapdef = nil) then writeln('need to load mapdef');
382 loadMapDefinition();
383 if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
385 wst := TSFSMemoryChunkStream.Create(data, dataLen);
386 try
387 result := dfmapdef.parseMap(wst);
388 except
389 on e: TDynParseException do
390 begin
391 e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
392 wst.Free();
393 result := nil;
394 exit;
395 end;
396 on e: Exception do
397 begin
398 e_LogWritefln('ERROR: %s', [e.message]);
399 wst.Free();
400 result := nil;
401 exit;
402 end;
403 end;
405 //e_LogWriteln('map parsed.');
406 end;
409 // ////////////////////////////////////////////////////////////////////////// //
410 var
411 NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
412 NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
413 NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
416 function g_Texture_NumNameFindStart(name: String): Boolean;
417 var
418 i: Integer;
420 begin
421 Result := False;
422 NNF_PureName := '';
423 NNF_FirstNum := -1;
424 NNF_CurrentNum := -1;
426 for i := Length(name) downto 1 do
427 if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
428 begin
429 if i = Length(name) then
430 begin // Íåò öèôð â êîíöå ñòðîêè
431 Exit;
432 end
433 else
434 begin
435 NNF_PureName := Copy(name, 1, i);
436 Delete(name, 1, i);
437 Break;
438 end;
439 end;
441 // Íå ïåðåâåñòè â ÷èñëî:
442 if not TryStrToInt(name, NNF_FirstNum) then
443 Exit;
445 NNF_CurrentNum := 0;
447 Result := True;
448 end;
451 function g_Texture_NumNameFindNext(var newName: String): Byte;
452 begin
453 if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
454 begin
455 newName := '';
456 Result := NNF_NO_NAME;
457 Exit;
458 end;
460 newName := NNF_PureName + IntToStr(NNF_CurrentNum);
462 if NNF_CurrentNum < NNF_FirstNum then
463 Result := NNF_NAME_BEFORE
464 else
465 if NNF_CurrentNum > NNF_FirstNum then
466 Result := NNF_NAME_AFTER
467 else
468 Result := NNF_NAME_EQUALS;
470 Inc(NNF_CurrentNum);
471 end;
474 // ////////////////////////////////////////////////////////////////////////// //
475 function panelTypeToTag (panelType: Word): Integer;
476 begin
477 case panelType of
478 PANEL_WALL: result := GridTagWall; // gWalls
479 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
480 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
481 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
482 PANEL_WATER: result := GridTagWater; // gWater
483 PANEL_ACID1: result := GridTagAcid1; // gAcid1
484 PANEL_ACID2: result := GridTagAcid2; // gAcid2
485 PANEL_STEP: result := GridTagStep; // gSteps
486 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
487 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
488 else result := GridTagInvalid;
489 end;
490 end;
493 function dplLess (a, b: TObject): Boolean;
494 var
495 pa, pb: TPanel;
496 begin
497 pa := TPanel(a);
498 pb := TPanel(b);
499 if (pa.tag < pb.tag) then begin result := true; exit; end;
500 if (pa.tag > pb.tag) then begin result := false; exit; end;
501 result := (pa.arrIdx < pb.arrIdx);
502 end;
504 procedure dplClear ();
505 begin
506 if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
507 end;
510 var
511 Textures: TLevelTextureArray = nil;
512 TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
513 BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
514 RespawnPoints: array of TRespawnPoint;
515 FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
516 //DOMFlagPoints: Array of TFlagPoint;
519 procedure g_Map_ProfilersBegin ();
520 begin
521 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
522 profMapCollision.mainBegin(g_profile_collision);
523 // create sections
524 if g_profile_collision then
525 begin
526 profMapCollision.sectionBegin('*solids');
527 profMapCollision.sectionEnd();
528 profMapCollision.sectionBegin('liquids');
529 profMapCollision.sectionEnd();
530 end;
531 end;
533 procedure g_Map_ProfilersEnd ();
534 begin
535 if (profMapCollision <> nil) then profMapCollision.mainEnd();
536 end;
539 // wall index in `gWalls` or -1
540 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
541 var
542 ex, ey: Integer;
543 begin
544 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
545 if (result <> nil) then
546 begin
547 if (hitx <> nil) then hitx^ := ex;
548 if (hity <> nil) then hity^ := ey;
549 end
550 else
551 begin
552 if (hitx <> nil) then hitx^ := x1;
553 if (hity <> nil) then hity^ := y1;
554 end;
555 end;
557 // returns panel or nil
558 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
559 var
560 ex, ey: Integer;
561 begin
562 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
563 if (result <> nil) then
564 begin
565 if (hitx <> nil) then hitx^ := ex;
566 if (hity <> nil) then hity^ := ey;
567 end
568 else
569 begin
570 if (hitx <> nil) then hitx^ := x1;
571 if (hity <> nil) then hity^ := y1;
572 end;
573 end;
576 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
578 function checker (pan: TPanel; tag: Integer): Boolean;
579 begin
581 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
582 begin
583 result := pan.Enabled; // stop if wall is enabled
584 exit;
585 end;
588 if ((tag and GridTagLift) <> 0) then
589 begin
590 // stop if the lift of the right type
591 result :=
592 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
593 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
594 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
595 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
596 exit;
597 end;
599 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
600 end;
602 var
603 tagmask: Integer = 0;
604 begin
605 result := false;
607 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
608 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
609 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
610 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
611 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
612 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
613 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
615 if (tagmask = 0) then exit;// just in case
616 if ((tagmask and GridTagLift) <> 0) then
617 begin
618 // slow
619 result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
620 end
621 else
622 begin
623 // fast
624 result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
625 end;
626 end;
629 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
630 begin
631 result := nil;
632 if (tagmask = 0) then exit;
633 result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
634 end;
637 function g_Map_IsSpecialTexture(Texture: String): Boolean;
638 begin
639 Result := (Texture = TEXTURE_NAME_WATER) or
640 (Texture = TEXTURE_NAME_ACID1) or
641 (Texture = TEXTURE_NAME_ACID2);
642 end;
644 procedure CreateDoorMap();
645 var
646 PanelArray: Array of record
647 X, Y: Integer;
648 Width, Height: Word;
649 Active: Boolean;
650 PanelID: DWORD;
651 end;
652 a, b, c, m, i, len: Integer;
653 ok: Boolean;
654 begin
655 if gWalls = nil then
656 Exit;
658 i := 0;
659 len := 128;
660 SetLength(PanelArray, len);
662 for a := 0 to High(gWalls) do
663 if gWalls[a].Door then
664 begin
665 PanelArray[i].X := gWalls[a].X;
666 PanelArray[i].Y := gWalls[a].Y;
667 PanelArray[i].Width := gWalls[a].Width;
668 PanelArray[i].Height := gWalls[a].Height;
669 PanelArray[i].Active := True;
670 PanelArray[i].PanelID := a;
672 i := i + 1;
673 if i = len then
674 begin
675 len := len + 128;
676 SetLength(PanelArray, len);
677 end;
678 end;
680 // Íåò äâåðåé:
681 if i = 0 then
682 begin
683 PanelArray := nil;
684 Exit;
685 end;
687 SetLength(gDoorMap, 0);
689 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
691 for a := 0 to i-1 do
692 if PanelArray[a].Active then
693 begin
694 PanelArray[a].Active := False;
695 m := Length(gDoorMap);
696 SetLength(gDoorMap, m+1);
697 SetLength(gDoorMap[m], 1);
698 gDoorMap[m, 0] := PanelArray[a].PanelID;
699 ok := True;
701 while ok do
702 begin
703 ok := False;
705 for b := 0 to i-1 do
706 if PanelArray[b].Active then
707 for c := 0 to High(gDoorMap[m]) do
708 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
709 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
710 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
711 PanelArray[b].Width, PanelArray[b].Height,
712 gWalls[gDoorMap[m, c]].X,
713 gWalls[gDoorMap[m, c]].Y,
714 gWalls[gDoorMap[m, c]].Width,
715 gWalls[gDoorMap[m, c]].Height) then
716 begin
717 PanelArray[b].Active := False;
718 SetLength(gDoorMap[m],
719 Length(gDoorMap[m])+1);
720 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
721 ok := True;
722 Break;
723 end;
724 end;
726 g_Game_StepLoading();
727 end;
729 PanelArray := nil;
730 end;
732 procedure CreateLiftMap();
733 var
734 PanelArray: Array of record
735 X, Y: Integer;
736 Width, Height: Word;
737 Active: Boolean;
738 end;
739 a, b, c, len, i, j: Integer;
740 ok: Boolean;
741 begin
742 if gLifts = nil then
743 Exit;
745 len := Length(gLifts);
746 SetLength(PanelArray, len);
748 for a := 0 to len-1 do
749 begin
750 PanelArray[a].X := gLifts[a].X;
751 PanelArray[a].Y := gLifts[a].Y;
752 PanelArray[a].Width := gLifts[a].Width;
753 PanelArray[a].Height := gLifts[a].Height;
754 PanelArray[a].Active := True;
755 end;
757 SetLength(gLiftMap, len);
758 i := 0;
760 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
762 for a := 0 to len-1 do
763 if PanelArray[a].Active then
764 begin
765 PanelArray[a].Active := False;
766 SetLength(gLiftMap[i], 32);
767 j := 0;
768 gLiftMap[i, j] := a;
769 ok := True;
771 while ok do
772 begin
773 ok := False;
774 for b := 0 to len-1 do
775 if PanelArray[b].Active then
776 for c := 0 to j do
777 if g_CollideAround(PanelArray[b].X,
778 PanelArray[b].Y,
779 PanelArray[b].Width,
780 PanelArray[b].Height,
781 PanelArray[gLiftMap[i, c]].X,
782 PanelArray[gLiftMap[i, c]].Y,
783 PanelArray[gLiftMap[i, c]].Width,
784 PanelArray[gLiftMap[i, c]].Height) then
785 begin
786 PanelArray[b].Active := False;
787 j := j+1;
788 if j > High(gLiftMap[i]) then
789 SetLength(gLiftMap[i],
790 Length(gLiftMap[i])+32);
792 gLiftMap[i, j] := b;
793 ok := True;
795 Break;
796 end;
797 end;
799 SetLength(gLiftMap[i], j+1);
800 i := i+1;
802 g_Game_StepLoading();
803 end;
805 SetLength(gLiftMap, i);
807 PanelArray := nil;
808 end;
810 function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
811 var
812 len: Integer;
813 panels: ^TPanelArray;
814 pan: TPanel;
815 pguid: Integer;
816 begin
817 Result := -1;
819 case PanelRec.PanelType of
820 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
821 PANEL_BACK: panels := @gRenderBackgrounds;
822 PANEL_FORE: panels := @gRenderForegrounds;
823 PANEL_WATER: panels := @gWater;
824 PANEL_ACID1: panels := @gAcid1;
825 PANEL_ACID2: panels := @gAcid2;
826 PANEL_STEP: panels := @gSteps;
827 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
828 PANEL_BLOCKMON: panels := @gBlockMon;
829 else exit;
830 end;
832 len := Length(panels^);
833 SetLength(panels^, len+1);
835 pguid := Length(panByGUID);
836 SetLength(panByGUID, pguid+1); //FIXME!
837 pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
838 assert(pguid >= 0);
839 assert(pguid < Length(panByGUID));
840 panByGUID[pguid] := pan;
841 panels^[len] := pan;
842 pan.arrIdx := len;
843 pan.proxyId := -1;
844 pan.tag := panelTypeToTag(PanelRec.PanelType);
846 PanelRec.user['panel_guid'] := pguid;
848 //result := len;
849 result := pguid;
850 end;
853 function CreateNullTexture(RecName: String): Integer;
854 begin
855 RecName := toLowerCase1251(RecName);
856 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
857 if TextNameHash.get(RecName, result) then exit; // i found her!
859 SetLength(Textures, Length(Textures)+1);
860 result := High(Textures);
862 with Textures[High(Textures)] do
863 begin
864 TextureName := RecName;
865 Width := 1;
866 Height := 1;
867 Anim := False;
868 TextureID := LongWord(TEXTURE_NONE);
869 end;
871 TextNameHash.put(RecName, result);
872 end;
875 function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
876 var
877 WAD: TWADFile;
878 TextureData: Pointer;
879 WADName: String;
880 a, ResLength: Integer;
881 begin
882 RecName := toLowerCase1251(RecName);
883 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
884 if TextNameHash.get(RecName, result) then
885 begin
886 // i found her!
887 //e_LogWritefln('texture ''%s'' already loaded', [RecName]);
888 exit;
889 end;
891 Result := -1;
893 if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again
896 if Textures <> nil then
897 begin
898 for a := 0 to High(Textures) do
899 begin
900 if (Textures[a].TextureName = RecName) then
901 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
902 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
903 Result := a;
904 Exit;
905 end;
906 end;
907 end;
910 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
911 if (RecName = TEXTURE_NAME_WATER) or
912 (RecName = TEXTURE_NAME_ACID1) or
913 (RecName = TEXTURE_NAME_ACID2) then
914 begin
915 SetLength(Textures, Length(Textures)+1);
917 with Textures[High(Textures)] do
918 begin
919 TextureName := RecName;
920 if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER)
921 else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
922 else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
924 Anim := False;
925 end;
927 result := High(Textures);
928 TextNameHash.put(RecName, result);
929 Exit;
930 end;
932 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
933 WADName := g_ExtractWadName(RecName);
935 WAD := TWADFile.Create();
937 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
939 WAD.ReadFile(WADName);
941 //txname := RecName;
943 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
944 begin
945 FreeMem(TextureData);
946 RecName := 'COMMON\ALIEN';
947 end;
950 if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then
951 begin
952 SetLength(Textures, Length(Textures)+1);
953 if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
954 begin
955 SetLength(Textures, Length(Textures)-1);
956 Exit;
957 end;
958 e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height);
959 FreeMem(TextureData);
960 Textures[High(Textures)].TextureName := RecName;
961 Textures[High(Textures)].Anim := False;
963 result := High(Textures);
964 TextNameHash.put(RecName, result);
965 end
966 else // Íåò òàêîãî ðåóñðñà â WAD'å
967 begin
968 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
969 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
970 if log and (not BadTextNameHash.get(RecName, a)) then
971 begin
972 e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
973 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
974 end;
975 BadTextNameHash.put(RecName, -1);
976 end;
978 WAD.Free();
979 end;
982 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
983 var
984 WAD: TWADFile;
985 TextureWAD: PChar = nil;
986 TextData: Pointer = nil;
987 TextureData: Pointer = nil;
988 cfg: TConfig = nil;
989 WADName: String;
990 ResLength: Integer;
991 TextureResource: String;
992 _width, _height, _framecount, _speed: Integer;
993 _backanimation: Boolean;
994 //imgfmt: string;
995 ia: TDynImageDataArray = nil;
996 f, c, frdelay, frloop: Integer;
997 begin
998 RecName := toLowerCase1251(RecName);
999 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
1000 if TextNameHash.get(RecName, result) then
1001 begin
1002 // i found her!
1003 //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]);
1004 exit;
1005 end;
1007 result := -1;
1009 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1011 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1012 if BadTextNameHash.get(RecName, f) then
1013 begin
1014 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1015 exit;
1016 end;
1018 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1019 WADName := g_ExtractWadName(RecName);
1021 WAD := TWADFile.Create();
1022 try
1023 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1025 WAD.ReadFile(WADName);
1027 if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
1028 begin
1029 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1030 if log and (not BadTextNameHash.get(RecName, f)) then
1031 begin
1032 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
1033 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1034 end;
1035 BadTextNameHash.put(RecName, -1);
1036 exit;
1037 end;
1039 {TEST
1040 if WADName = Map then
1041 begin
1042 //FreeMem(TextureWAD);
1043 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1044 end;
1047 WAD.FreeWAD();
1049 if ResLength < 6 then
1050 begin
1051 e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
1052 BadTextNameHash.put(RecName, -1);
1053 exit;
1054 end;
1056 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1057 if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
1058 (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
1059 begin
1060 // íåò, ýòî ñóïåðìåí!
1061 if not WAD.ReadMemory(TextureWAD, ResLength) then
1062 begin
1063 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
1064 BadTextNameHash.put(RecName, -1);
1065 exit;
1066 end;
1068 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1069 if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
1070 begin
1071 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
1072 BadTextNameHash.put(RecName, -1);
1073 exit;
1074 end;
1076 cfg := TConfig.CreateMem(TextData, ResLength);
1078 TextureResource := cfg.ReadStr('', 'resource', '');
1079 if TextureResource = '' then
1080 begin
1081 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
1082 BadTextNameHash.put(RecName, -1);
1083 exit;
1084 end;
1086 _width := cfg.ReadInt('', 'framewidth', 0);
1087 _height := cfg.ReadInt('', 'frameheight', 0);
1088 _framecount := cfg.ReadInt('', 'framecount', 0);
1089 _speed := cfg.ReadInt('', 'waitcount', 0);
1090 _backanimation := cfg.ReadBool('', 'backanimation', False);
1092 cfg.Free();
1093 cfg := nil;
1095 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1096 if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
1097 begin
1098 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
1099 BadTextNameHash.put(RecName, -1);
1100 exit;
1101 end;
1103 WAD.Free();
1104 WAD := nil;
1106 SetLength(Textures, Length(Textures)+1);
1107 with Textures[High(Textures)] do
1108 begin
1109 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1110 if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
1111 begin
1112 TextureName := RecName;
1113 Width := _width;
1114 Height := _height;
1115 Anim := True;
1116 FramesCount := _framecount;
1117 Speed := _speed;
1118 result := High(Textures);
1119 TextNameHash.put(RecName, result);
1120 end
1121 else
1122 begin
1123 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1124 if log and (not BadTextNameHash.get(RecName, f)) then
1125 begin
1126 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
1127 end;
1128 BadTextNameHash.put(RecName, -1);
1129 end;
1130 end;
1131 end
1132 else
1133 begin
1134 // try animated image
1136 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1137 if length(imgfmt) = 0 then
1138 begin
1139 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1140 exit;
1141 end;
1143 GlobalMetadata.ClearMetaItems();
1144 GlobalMetadata.ClearMetaItemsForSaving();
1145 if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
1146 begin
1147 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
1148 BadTextNameHash.put(RecName, -1);
1149 exit;
1150 end;
1151 if length(ia) = 0 then
1152 begin
1153 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
1154 BadTextNameHash.put(RecName, -1);
1155 exit;
1156 end;
1158 WAD.Free();
1159 WAD := nil;
1161 _width := ia[0].width;
1162 _height := ia[0].height;
1163 _framecount := length(ia);
1164 _speed := 1;
1165 _backanimation := false;
1166 frdelay := -1;
1167 frloop := -666;
1168 if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
1169 begin
1170 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1171 try
1172 f := GlobalMetadata.MetaItems[SMetaFrameDelay];
1173 frdelay := f;
1174 if f < 0 then f := 0;
1175 // rounding ;-)
1176 c := f mod 28;
1177 if c < 13 then c := 0 else c := 1;
1178 f := (f div 28)+c;
1179 if f < 1 then f := 1 else if f > 255 then f := 255;
1180 _speed := f;
1181 except
1182 end;
1183 end;
1184 if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
1185 begin
1186 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1187 try
1188 f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
1189 frloop := f;
1190 if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
1191 except
1192 end;
1193 end;
1194 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1195 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1196 f := ord(_backanimation);
1197 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY);
1199 SetLength(Textures, Length(Textures)+1);
1200 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1201 if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
1202 begin
1203 Textures[High(Textures)].TextureName := RecName;
1204 Textures[High(Textures)].Width := _width;
1205 Textures[High(Textures)].Height := _height;
1206 Textures[High(Textures)].Anim := True;
1207 Textures[High(Textures)].FramesCount := length(ia);
1208 Textures[High(Textures)].Speed := _speed;
1209 result := High(Textures);
1210 TextNameHash.put(RecName, result);
1211 //writeln(' CREATED!');
1212 end
1213 else
1214 begin
1215 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1216 if log and (not BadTextNameHash.get(RecName, f)) then
1217 begin
1218 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
1219 end;
1220 BadTextNameHash.put(RecName, -1);
1221 end;
1222 end;
1223 finally
1224 for f := 0 to High(ia) do FreeImage(ia[f]);
1225 WAD.Free();
1226 cfg.Free();
1227 if (TextureWAD <> nil) then FreeMem(TextureWAD);
1228 if (TextData <> nil) then FreeMem(TextData);
1229 if (TextureData <> nil) then FreeMem(TextureData);
1230 end;
1231 end;
1233 procedure CreateItem(Item: TDynRecord);
1234 begin
1235 if g_Game_IsClient then Exit;
1237 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
1238 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
1239 Exit;
1241 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
1242 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
1243 end;
1245 procedure CreateArea(Area: TDynRecord);
1246 var
1247 a: Integer;
1248 id: DWORD = 0;
1249 begin
1250 case Area.AreaType of
1251 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
1252 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
1253 begin
1254 SetLength(RespawnPoints, Length(RespawnPoints)+1);
1255 with RespawnPoints[High(RespawnPoints)] do
1256 begin
1257 X := Area.X;
1258 Y := Area.Y;
1259 Direction := TDirection(Area.Direction);
1261 case Area.AreaType of
1262 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
1263 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
1264 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
1265 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
1266 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
1267 end;
1268 end;
1269 end;
1271 AREA_REDFLAG, AREA_BLUEFLAG:
1272 begin
1273 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
1275 if FlagPoints[a] <> nil then Exit;
1277 New(FlagPoints[a]);
1279 with FlagPoints[a]^ do
1280 begin
1281 X := Area.X-FLAGRECT.X;
1282 Y := Area.Y-FLAGRECT.Y;
1283 Direction := TDirection(Area.Direction);
1284 end;
1286 with gFlags[a] do
1287 begin
1288 case a of
1289 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
1290 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
1291 end;
1293 Animation := TAnimation.Create(id, True, 8);
1294 Obj.Rect := FLAGRECT;
1296 g_Map_ResetFlag(a);
1297 end;
1298 end;
1300 AREA_DOMFLAG:
1301 begin
1302 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1303 with DOMFlagPoints[High(DOMFlagPoints)] do
1304 begin
1305 X := Area.X;
1306 Y := Area.Y;
1307 Direction := TDirection(Area.Direction);
1308 end;
1310 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1311 end;
1312 end;
1313 end;
1315 function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word): Integer;
1316 var
1317 _trigger: TTrigger;
1318 begin
1319 result := -1;
1320 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1322 with _trigger do
1323 begin
1324 mapId := Trigger.id;
1325 mapIndex := amapIdx;
1326 X := Trigger.X;
1327 Y := Trigger.Y;
1328 Width := Trigger.Width;
1329 Height := Trigger.Height;
1330 Enabled := Trigger.Enabled;
1331 //TexturePanel := Trigger.TexturePanel;
1332 TexturePanelGUID := atpanid;
1333 TexturePanelType := fTexturePanel1Type;
1334 ShotPanelType := fTexturePanel2Type;
1335 TriggerType := Trigger.TriggerType;
1336 ActivateType := Trigger.ActivateType;
1337 Keys := Trigger.Keys;
1338 trigPanelGUID := atrigpanid;
1339 //trigShotPanelId := ashotpanid;
1340 //Data.Default := Trigger.DATA;
1341 if (Trigger.trigRec = nil) then
1342 begin
1343 trigDataRec := nil;
1344 //HACK!
1345 if (TriggerType <> TRIGGER_SECRET) then
1346 begin
1347 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [TriggerType], MSG_WARNING);
1348 end;
1349 end
1350 else
1351 begin
1352 trigDataRec := Trigger.trigRec.clone(nil);
1353 end;
1354 end;
1356 result := Integer(g_Triggers_Create(_trigger));
1357 end;
1359 procedure CreateMonster(monster: TDynRecord);
1360 var
1361 a: Integer;
1362 mon: TMonster;
1363 begin
1364 if g_Game_IsClient then Exit;
1366 if (gGameSettings.GameType = GT_SINGLE)
1367 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1368 begin
1369 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1371 if gTriggers <> nil then
1372 begin
1373 for a := 0 to High(gTriggers) do
1374 begin
1375 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1376 begin
1377 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1378 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1379 end;
1380 end;
1381 end;
1383 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1384 end;
1385 end;
1387 procedure g_Map_ReAdd_DieTriggers();
1389 function monsDieTrig (mon: TMonster): Boolean;
1390 var
1391 a: Integer;
1392 //tw: TStrTextWriter;
1393 begin
1394 result := false; // don't stop
1395 mon.ClearTriggers();
1396 for a := 0 to High(gTriggers) do
1397 begin
1398 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1399 begin
1400 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1402 tw := TStrTextWriter.Create();
1403 try
1404 gTriggers[a].trigData.writeTo(tw);
1405 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1406 finally
1407 tw.Free();
1408 end;
1410 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1411 end;
1412 end;
1413 end;
1415 begin
1416 if g_Game_IsClient then Exit;
1418 g_Mons_ForEach(monsDieTrig);
1419 end;
1421 function extractWadName(resourceName: string): string;
1422 var
1423 posN: Integer;
1424 begin
1425 posN := Pos(':', resourceName);
1426 if posN > 0 then
1427 Result:= Copy(resourceName, 0, posN-1)
1428 else
1429 Result := '';
1430 end;
1432 procedure addResToExternalResList(res: string);
1433 begin
1434 res := extractWadName(res);
1435 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
1436 gExternalResources.Add(res);
1437 end;
1439 procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
1440 //var
1441 //textures: TTexturesRec1Array;
1442 //textures: TDynField;
1443 //trec: TDynRecord;
1444 //mapHeader: TMapHeaderRec_1;
1445 //i: integer;
1446 //resFile: String = '';
1447 begin
1448 if gExternalResources = nil then
1449 gExternalResources := TStringList.Create;
1451 gExternalResources.Clear;
1453 (*
1455 textures := GetTextures(map);
1456 for i := 0 to High(textures) do
1457 begin
1458 addResToExternalResList(resFile);
1459 end;
1462 textures := map['texture'];
1463 if (textures <> nil) then
1464 begin
1465 for trec in textures do
1466 begin
1467 addResToExternalResList(resFile);
1468 end;
1469 end;
1471 textures := nil;
1472 *)
1474 //mapHeader := GetMapHeader(map);
1476 addResToExternalResList(map.MusicName);
1477 addResToExternalResList(map.SkyName);
1478 end;
1481 procedure mapCreateGrid ();
1482 var
1483 mapX0: Integer = $3fffffff;
1484 mapY0: Integer = $3fffffff;
1485 mapX1: Integer = -$3fffffff;
1486 mapY1: Integer = -$3fffffff;
1488 procedure calcBoundingBox (constref panels: TPanelArray);
1489 var
1490 idx: Integer;
1491 pan: TPanel;
1492 begin
1493 for idx := 0 to High(panels) do
1494 begin
1495 pan := panels[idx];
1496 if not pan.visvalid then continue;
1497 if (pan.Width < 1) or (pan.Height < 1) then continue;
1498 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1499 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1500 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1501 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1502 end;
1503 end;
1505 procedure addPanelsToGrid (constref panels: TPanelArray);
1506 var
1507 idx: Integer;
1508 pan: TPanel;
1509 newtag: Integer;
1510 begin
1511 //tag := panelTypeToTag(tag);
1512 for idx := 0 to High(panels) do
1513 begin
1514 pan := panels[idx];
1515 if not pan.visvalid then continue;
1516 if (pan.proxyId <> -1) then
1517 begin
1518 {$IF DEFINED(D2F_DEBUG)}
1519 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY);
1520 {$ENDIF}
1521 continue;
1522 end;
1523 case pan.PanelType of
1524 PANEL_WALL: newtag := GridTagWall;
1525 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1526 PANEL_BACK: newtag := GridTagBack;
1527 PANEL_FORE: newtag := GridTagFore;
1528 PANEL_WATER: newtag := GridTagWater;
1529 PANEL_ACID1: newtag := GridTagAcid1;
1530 PANEL_ACID2: newtag := GridTagAcid2;
1531 PANEL_STEP: newtag := GridTagStep;
1532 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1533 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1534 else continue; // oops
1535 end;
1536 pan.tag := newtag;
1538 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1539 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1540 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1541 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1543 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1544 begin
1545 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1546 end;
1548 {$ENDIF}
1549 end;
1550 end;
1552 begin
1553 mapGrid.Free();
1554 mapGrid := nil;
1556 calcBoundingBox(gWalls);
1557 calcBoundingBox(gRenderBackgrounds);
1558 calcBoundingBox(gRenderForegrounds);
1559 calcBoundingBox(gWater);
1560 calcBoundingBox(gAcid1);
1561 calcBoundingBox(gAcid2);
1562 calcBoundingBox(gSteps);
1563 calcBoundingBox(gLifts);
1564 calcBoundingBox(gBlockMon);
1566 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
1568 if (mapX0 > 0) then mapX0 := 0;
1569 if (mapY0 > 0) then mapY0 := 0;
1571 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1572 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1574 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1575 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1577 addPanelsToGrid(gWalls);
1578 addPanelsToGrid(gRenderBackgrounds);
1579 addPanelsToGrid(gRenderForegrounds);
1580 addPanelsToGrid(gWater);
1581 addPanelsToGrid(gAcid1);
1582 addPanelsToGrid(gAcid2);
1583 addPanelsToGrid(gSteps);
1584 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1585 addPanelsToGrid(gBlockMon);
1587 mapGrid.dumpStats();
1589 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1590 end;
1593 function g_Map_Load(Res: String): Boolean;
1594 const
1595 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1596 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1597 type
1598 PTRec = ^TTRec;
1599 TTRec = record
1600 //TexturePanel: Integer;
1601 tnum: Integer;
1602 id: Integer;
1603 texPanIdx: Integer;
1604 LiftPanelIdx: Integer;
1605 DoorPanelIdx: Integer;
1606 ShotPanelIdx: Integer;
1607 MPlatPanelIdx: Integer;
1608 trigrec: TDynRecord;
1609 texPan: TDynRecord;
1610 liftPan: TDynRecord;
1611 doorPan: TDynRecord;
1612 shotPan: TDynRecord;
1613 mplatPan: TDynRecord;
1614 end;
1615 var
1616 WAD: TWADFile;
1617 mapReader: TDynRecord = nil;
1618 mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
1619 panels: TDynField = nil; //TPanelsRec1Array;
1620 items: TDynField = nil; //TItemsRec1Array;
1621 monsters: TDynField = nil; //TMonsterRec1Array;
1622 areas: TDynField = nil; //TAreasRec1Array;
1623 triggers: TDynField = nil; //TTriggersRec1Array;
1624 b, c, k: Integer;
1625 PanelID: DWORD;
1626 AddTextures: TAddTextureArray;
1627 TriggersTable: array of TTRec;
1628 FileName, mapResName, s, TexName: String;
1629 Data: Pointer;
1630 Len: Integer;
1631 ok, isAnim: Boolean;
1632 CurTex, ntn: Integer;
1633 rec, texrec: TDynRecord;
1634 pttit: PTRec;
1635 pannum, trignum, cnt, tgpid: Integer;
1636 stt: UInt64;
1637 moveSpeed{, moveStart, moveEnd}: TDFPoint;
1638 //moveActive: Boolean;
1639 pan: TPanel;
1640 begin
1641 mapGrid.Free();
1642 mapGrid := nil;
1644 gCurrentMap.Free();
1645 gCurrentMap := nil;
1647 panByGUID := nil;
1649 Result := False;
1650 gMapInfo.Map := Res;
1651 TriggersTable := nil;
1652 mapReader := nil;
1654 sfsGCDisable(); // temporary disable removing of temporary volumes
1655 try
1656 // Çàãðóçêà WAD:
1657 FileName := g_ExtractWadName(Res);
1658 e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY);
1659 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1661 WAD := TWADFile.Create();
1662 if not WAD.ReadFile(FileName) then
1663 begin
1664 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1665 WAD.Free();
1666 Exit;
1667 end;
1669 //k8: why loader ignores path here?
1670 mapResName := g_ExtractFileName(Res);
1671 if not WAD.GetMapResource(mapResName, Data, Len) then
1672 begin
1673 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1674 WAD.Free();
1675 Exit;
1676 end;
1678 WAD.Free();
1680 if (Len < 4) then
1681 begin
1682 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1683 FreeMem(Data);
1684 exit;
1685 end;
1687 // Çàãðóçêà êàðòû:
1688 e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY);
1689 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1691 stt := curTimeMicro();
1693 try
1694 mapReader := g_Map_ParseMap(Data, Len);
1695 except
1696 mapReader.Free();
1697 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1698 FreeMem(Data);
1699 Exit;
1700 end;
1702 FreeMem(Data);
1704 if (mapReader = nil) then
1705 begin
1706 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1707 exit;
1708 end;
1710 generateExternalResourcesList(mapReader);
1711 mapTextureList := mapReader['texture'];
1712 // get all other lists here too
1713 panels := mapReader['panel'];
1714 triggers := mapReader['trigger'];
1715 items := mapReader['item'];
1716 areas := mapReader['area'];
1717 monsters := mapReader['monster'];
1719 // Çàãðóçêà îïèñàíèÿ êàðòû:
1720 e_WriteLog(' Reading map info...', MSG_NOTIFY);
1721 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1723 with gMapInfo do
1724 begin
1725 Name := mapReader.MapName;
1726 Description := mapReader.MapDesc;
1727 Author := mapReader.MapAuthor;
1728 MusicName := mapReader.MusicName;
1729 SkyName := mapReader.SkyName;
1730 Height := mapReader.Height;
1731 Width := mapReader.Width;
1732 end;
1734 // Çàãðóçêà òåêñòóð:
1735 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1736 // Äîáàâëåíèå òåêñòóð â Textures[]:
1737 if (mapTextureList <> nil) and (mapTextureList.count > 0) then
1738 begin
1739 e_WriteLog(' Loading textures:', MSG_NOTIFY);
1740 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
1742 cnt := -1;
1743 for rec in mapTextureList do
1744 begin
1745 Inc(cnt);
1746 s := rec.Resource;
1747 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1748 e_WriteLog(Format(' Loading texture #%d: %s', [cnt, s]), MSG_NOTIFY);
1749 {$ENDIF}
1750 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1751 if rec.Anim then
1752 begin
1753 // Àíèìèðîâàííàÿ òåêñòóðà
1754 ntn := CreateAnimTexture(rec.Resource, FileName, True);
1755 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
1756 end
1757 else
1758 begin
1759 // Îáû÷íàÿ òåêñòóðà
1760 ntn := CreateTexture(rec.Resource, FileName, True);
1761 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
1762 end;
1763 if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
1765 rec.tagInt := ntn; // remember texture number
1766 g_Game_StepLoading();
1767 end;
1769 // set panel tagInt to texture index
1770 if (panels <> nil) then
1771 begin
1772 for rec in panels do
1773 begin
1774 texrec := rec.TextureRec;
1775 if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
1776 end;
1777 end;
1778 end;
1780 // Çàãðóçêà òðèããåðîâ
1781 gTriggerClientID := 0;
1782 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
1783 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1785 // Çàãðóçêà ïàíåëåé
1786 e_WriteLog(' Loading panels...', MSG_NOTIFY);
1787 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1789 // check texture numbers for panels
1790 if (panels <> nil) and (panels.count > 0) then
1791 begin
1792 for rec in panels do
1793 begin
1794 if (rec.tagInt < 0) then
1795 begin
1796 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
1797 result := false;
1798 exit;
1799 end;
1800 end;
1801 end;
1803 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1804 if (triggers <> nil) and (triggers.count > 0) then
1805 begin
1806 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY);
1807 //SetLength(TriggersTable, triggers.count);
1808 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
1810 for rec in triggers do
1811 begin
1812 SetLength(TriggersTable, Length(TriggersTable)+1);
1813 pttit := @TriggersTable[High(TriggersTable)];
1814 pttit.trigrec := rec;
1815 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1816 pttit.texPan := mapReader.panel[rec.TexturePanel];
1817 pttit.liftPan := nil;
1818 pttit.doorPan := nil;
1819 pttit.shotPan := nil;
1820 pttit.mplatPan := nil;
1821 pttit.texPanIdx := -1;
1822 pttit.LiftPanelIdx := -1;
1823 pttit.DoorPanelIdx := -1;
1824 pttit.ShotPanelIdx := -1;
1825 pttit.MPlatPanelIdx := -1;
1826 // Ëèôòû
1827 if rec.TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
1828 begin
1829 pttit.liftPan := mapReader.panel[rec.trigRec.tgPanelID];
1830 end;
1831 // Äâåðè
1832 if rec.TriggerType in [TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR, TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP, TRIGGER_TRAP] then
1833 begin
1834 pttit.doorPan := mapReader.panel[rec.trigRec.tgPanelID];
1835 end;
1836 // Òóðåëü
1837 if (rec.TriggerType = TRIGGER_SHOT) then
1838 begin
1839 pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID];
1840 end;
1841 //
1842 if rec.TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1843 begin
1844 pttit.mplatPan := mapReader.panel[rec.trigRec.tgPanelID];
1845 end;
1847 if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true;
1848 if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true;
1849 if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true;
1850 if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true;
1851 if (pttit.mplatPan <> nil) then pttit.mplatPan.userPanelTrigRef := true;
1853 g_Game_StepLoading();
1854 end;
1855 end;
1857 // Ñîçäàåì ïàíåëè
1858 if (panels <> nil) and (panels.count > 0) then
1859 begin
1860 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY);
1861 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
1863 pannum := -1;
1864 for rec in panels do
1865 begin
1866 Inc(pannum);
1867 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1868 texrec := nil;
1869 SetLength(AddTextures, 0);
1870 CurTex := -1;
1871 ok := false;
1873 if (mapTextureList <> nil) then
1874 begin
1875 texrec := rec.TextureRec;
1876 ok := (texrec <> nil);
1877 end;
1879 if ok then
1880 begin
1881 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1882 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1883 ok := false;
1884 if (TriggersTable <> nil) and (mapTextureList <> nil) then
1885 begin
1886 if rec.userPanelTrigRef then
1887 begin
1888 // e_LogWritefln('trigref for panel %s', [pannum]);
1889 ok := True;
1890 end;
1891 end;
1892 end;
1894 if ok then
1895 begin
1896 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1897 s := texrec.Resource;
1899 // Ñïåö-òåêñòóðû çàïðåùåíû
1900 if g_Map_IsSpecialTexture(s) then
1901 begin
1902 ok := false
1903 end
1904 else
1905 begin
1906 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1907 ok := g_Texture_NumNameFindStart(s);
1908 end;
1910 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1911 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1912 if ok then
1913 begin
1914 k := NNF_NAME_BEFORE;
1915 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1916 while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
1917 begin
1918 k := g_Texture_NumNameFindNext(TexName);
1920 if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
1921 begin
1922 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1923 if texrec.Anim then
1924 begin
1925 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1926 isAnim := True;
1927 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1928 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1929 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1930 if not ok then
1931 begin
1932 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1933 isAnim := False;
1934 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1935 ok := CreateTexture(TexName, FileName, False) >= 0;
1936 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1937 end;
1938 end
1939 else
1940 begin
1941 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1942 isAnim := False;
1943 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1944 ok := CreateTexture(TexName, FileName, False) >= 0;
1945 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1946 if not ok then
1947 begin
1948 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1949 isAnim := True;
1950 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1951 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1952 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1953 end;
1954 end;
1956 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1957 if ok then
1958 begin
1960 for c := 0 to High(Textures) do
1961 begin
1962 if (Textures[c].TextureName = TexName) then
1963 begin
1964 SetLength(AddTextures, Length(AddTextures)+1);
1965 AddTextures[High(AddTextures)].Texture := c;
1966 AddTextures[High(AddTextures)].Anim := isAnim;
1967 break;
1968 end;
1969 end;
1971 if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
1972 begin
1973 SetLength(AddTextures, Length(AddTextures)+1);
1974 AddTextures[High(AddTextures)].Texture := c;
1975 AddTextures[High(AddTextures)].Anim := isAnim;
1976 end;
1977 end;
1978 end
1979 else
1980 begin
1981 if k = NNF_NAME_EQUALS then
1982 begin
1983 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1984 SetLength(AddTextures, Length(AddTextures)+1);
1985 AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
1986 AddTextures[High(AddTextures)].Anim := texrec.Anim;
1987 CurTex := High(AddTextures);
1988 ok := true;
1989 end
1990 else // NNF_NO_NAME
1991 begin
1992 ok := false;
1993 end;
1994 end;
1995 end; // while ok...
1997 ok := true;
1998 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1999 end; // if ok - ññûëàþòñÿ òðèããåðû
2001 if not ok then
2002 begin
2003 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2004 SetLength(AddTextures, 1);
2005 AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
2006 AddTextures[0].Anim := false;
2007 if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
2008 CurTex := 0;
2009 end;
2011 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2013 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2015 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2016 PanelID := CreatePanel(rec, AddTextures, CurTex);
2017 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2018 rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
2020 // setup lifts
2021 moveSpeed := rec.moveSpeed;
2022 //moveStart := rec.moveStart;
2023 //moveEnd := rec.moveEnd;
2024 //moveActive := rec['move_active'].value;
2025 if not moveSpeed.isZero then
2026 begin
2027 SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
2028 gMovingWallIds[High(gMovingWallIds)] := PanelID;
2029 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2030 end;
2032 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2034 g_Game_StepLoading();
2035 end;
2036 end;
2038 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2039 for b := 0 to High(TriggersTable) do
2040 begin
2041 if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.userPanelId;
2042 if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId;
2043 if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId;
2044 if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId;
2045 if (TriggersTable[b].mplatPan <> nil) then TriggersTable[b].MPlatPanelIdx := TriggersTable[b].mplatPan.userPanelId;
2046 end;
2048 // create map grid, init other grids (for monsters, for example)
2049 e_WriteLog('Creating map grid', MSG_NOTIFY);
2050 mapCreateGrid();
2052 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2053 if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
2054 begin
2055 e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
2056 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
2057 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2058 trignum := -1;
2059 for rec in triggers do
2060 begin
2061 Inc(trignum);
2062 if (TriggersTable[trignum].texPan <> nil) then b := TriggersTable[trignum].texPan.PanelType else b := 0;
2063 if (TriggersTable[trignum].shotPan <> nil) then c := TriggersTable[trignum].shotPan.PanelType else c := 0;
2064 // we can have only one of those
2065 if (TriggersTable[trignum].LiftPanelIdx <> -1) then tgpid := TriggersTable[trignum].LiftPanelIdx
2066 else if (TriggersTable[trignum].DoorPanelIdx <> -1) then tgpid := TriggersTable[trignum].DoorPanelIdx
2067 else if (TriggersTable[trignum].ShotPanelIdx <> -1) then tgpid := TriggersTable[trignum].ShotPanelIdx
2068 else if (TriggersTable[trignum].MPlatPanelIdx <> -1) then tgpid := TriggersTable[trignum].MPlatPanelIdx
2069 else tgpid := -1;
2070 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2071 TriggersTable[trignum].tnum := trignum;
2072 TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanIdx, tgpid, Word(b), Word(c));
2073 end;
2074 end;
2076 //FIXME: use hashtable!
2077 for pan in panByGUID do
2078 begin
2079 if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
2080 begin
2081 pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
2082 end;
2083 if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
2084 begin
2085 pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
2086 end;
2087 end;
2089 // Çàãðóçêà ïðåäìåòîâ
2090 e_WriteLog(' Loading items...', MSG_NOTIFY);
2091 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
2093 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2094 if (items <> nil) and not gLoadGameMode then
2095 begin
2096 e_WriteLog(' Spawning items...', MSG_NOTIFY);
2097 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
2098 for rec in items do CreateItem(rec);
2099 end;
2101 // Çàãðóçêà îáëàñòåé
2102 e_WriteLog(' Loading areas...', MSG_NOTIFY);
2103 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
2105 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2106 if areas <> nil then
2107 begin
2108 e_WriteLog(' Creating areas...', MSG_NOTIFY);
2109 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
2110 for rec in areas do CreateArea(rec);
2111 end;
2113 // Çàãðóçêà ìîíñòðîâ
2114 e_WriteLog(' Loading monsters...', MSG_NOTIFY);
2115 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
2117 gTotalMonsters := 0;
2119 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2120 if (monsters <> nil) and not gLoadGameMode then
2121 begin
2122 e_WriteLog(' Spawning monsters...', MSG_NOTIFY);
2123 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
2124 for rec in monsters do CreateMonster(rec);
2125 end;
2127 gCurrentMap := mapReader; // this will be our current map now
2128 gCurrentMapFileName := Res;
2129 mapReader := nil;
2131 // Çàãðóçêà íåáà
2132 if gMapInfo.SkyName <> '' then
2133 begin
2134 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
2135 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
2136 FileName := g_ExtractWadName(gMapInfo.SkyName);
2138 if FileName <> '' then
2139 FileName := GameDir+'/wads/'+FileName
2140 else
2141 begin
2142 FileName := g_ExtractWadName(Res);
2143 end;
2145 s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
2146 if g_Texture_CreateWAD(BackID, s) then
2147 begin
2148 g_Game_SetupScreenSize();
2149 end
2150 else
2151 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
2152 end;
2154 // Çàãðóçêà ìóçûêè
2155 ok := False;
2156 if gMapInfo.MusicName <> '' then
2157 begin
2158 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
2159 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
2160 FileName := g_ExtractWadName(gMapInfo.MusicName);
2162 if FileName <> '' then
2163 FileName := GameDir+'/wads/'+FileName
2164 else
2165 begin
2166 FileName := g_ExtractWadName(Res);
2167 end;
2169 s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
2170 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
2171 ok := True
2172 else
2173 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
2174 end;
2176 // Îñòàëüíûå óñòàíâêè
2177 CreateDoorMap();
2178 CreateLiftMap();
2180 g_Items_Init();
2181 g_Weapon_Init();
2182 g_Monsters_Init();
2184 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2185 if not gLoadGameMode then g_GFX_Init();
2187 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2188 mapTextureList := nil;
2189 panels := nil;
2190 items := nil;
2191 areas := nil;
2192 triggers := nil;
2193 TriggersTable := nil;
2194 AddTextures := nil;
2196 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2197 if ok and (not gLoadGameMode) then
2198 begin
2199 gMusic.SetByName(gMapInfo.MusicName);
2200 gMusic.Play();
2201 end
2202 else
2203 begin
2204 gMusic.SetByName('');
2205 end;
2207 stt := curTimeMicro()-stt;
2208 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
2209 finally
2210 sfsGCEnable(); // enable releasing unused volumes
2211 mapReader.Free();
2212 e_ClearInputBuffer(); // why not?
2213 end;
2215 e_WriteLog('Done loading map.', MSG_NOTIFY);
2216 Result := True;
2217 end;
2220 function g_Map_GetMapInfo(Res: String): TMapInfo;
2221 var
2222 WAD: TWADFile;
2223 mapReader: TDynRecord;
2224 //Header: TMapHeaderRec_1;
2225 FileName: String;
2226 Data: Pointer;
2227 Len: Integer;
2228 begin
2229 FillChar(Result, SizeOf(Result), 0);
2230 FileName := g_ExtractWadName(Res);
2232 WAD := TWADFile.Create();
2233 if not WAD.ReadFile(FileName) then
2234 begin
2235 WAD.Free();
2236 Exit;
2237 end;
2239 //k8: it ignores path again
2240 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
2241 begin
2242 WAD.Free();
2243 Exit;
2244 end;
2246 WAD.Free();
2248 try
2249 mapReader := g_Map_ParseMap(Data, Len);
2250 except
2251 mapReader := nil;
2252 FreeMem(Data);
2253 exit;
2254 end;
2256 FreeMem(Data);
2258 if (mapReader = nil) then exit;
2260 if (mapReader.Width > 0) and (mapReader.Height > 0) then
2261 begin
2262 Result.Name := mapReader.MapName;
2263 Result.Description := mapReader.MapDesc;
2264 Result.Map := Res;
2265 Result.Author := mapReader.MapAuthor;
2266 Result.Height := mapReader.Height;
2267 Result.Width := mapReader.Width;
2268 end
2269 else
2270 begin
2271 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2272 //ZeroMemory(@Header, SizeOf(Header));
2273 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2274 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2275 Result.Map := Res;
2276 Result.Author := '';
2277 Result.Height := 0;
2278 Result.Width := 0;
2279 end;
2281 mapReader.Free();
2282 end;
2284 function g_Map_GetMapsList(WADName: string): SArray;
2285 var
2286 WAD: TWADFile;
2287 a: Integer;
2288 ResList: SArray;
2289 begin
2290 Result := nil;
2291 WAD := TWADFile.Create();
2292 if not WAD.ReadFile(WADName) then
2293 begin
2294 WAD.Free();
2295 Exit;
2296 end;
2297 ResList := WAD.GetMapResources();
2298 if ResList <> nil then
2299 begin
2300 for a := 0 to High(ResList) do
2301 begin
2302 SetLength(Result, Length(Result)+1);
2303 Result[High(Result)] := ResList[a];
2304 end;
2305 end;
2306 WAD.Free();
2307 end;
2309 function g_Map_Exist(Res: string): Boolean;
2310 var
2311 WAD: TWADFile;
2312 FileName, mnn: string;
2313 ResList: SArray;
2314 a: Integer;
2315 begin
2316 Result := False;
2318 FileName := addWadExtension(g_ExtractWadName(Res));
2320 WAD := TWADFile.Create;
2321 if not WAD.ReadFile(FileName) then
2322 begin
2323 WAD.Free();
2324 Exit;
2325 end;
2327 ResList := WAD.GetMapResources();
2328 WAD.Free();
2330 mnn := g_ExtractFileName(Res);
2331 if ResList <> nil then
2332 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
2333 begin
2334 Result := True;
2335 Exit;
2336 end;
2337 end;
2339 procedure g_Map_Free(freeTextures: Boolean=true);
2340 var
2341 a: Integer;
2343 procedure FreePanelArray(var panels: TPanelArray);
2344 var
2345 i: Integer;
2347 begin
2348 if panels <> nil then
2349 begin
2350 for i := 0 to High(panels) do
2351 panels[i].Free();
2352 panels := nil;
2353 end;
2354 end;
2356 begin
2357 g_GFX_Free();
2358 g_Weapon_Free();
2359 g_Items_Free();
2360 g_Triggers_Free();
2361 g_Monsters_Free();
2363 RespawnPoints := nil;
2364 if FlagPoints[FLAG_RED] <> nil then
2365 begin
2366 Dispose(FlagPoints[FLAG_RED]);
2367 FlagPoints[FLAG_RED] := nil;
2368 end;
2369 if FlagPoints[FLAG_BLUE] <> nil then
2370 begin
2371 Dispose(FlagPoints[FLAG_BLUE]);
2372 FlagPoints[FLAG_BLUE] := nil;
2373 end;
2374 //DOMFlagPoints := nil;
2376 //gDOMFlags := nil;
2378 if (Length(gCurrentMapFileName) <> 0) then
2379 begin
2380 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
2381 end
2382 else
2383 begin
2384 e_LogWritefln('g_Map_Free: no previous map.', []);
2385 end;
2386 if freeTextures then
2387 begin
2388 e_LogWritefln('g_Map_Free: clearing textures...', []);
2389 if (Textures <> nil) then
2390 begin
2391 for a := 0 to High(Textures) do
2392 begin
2393 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
2394 begin
2395 if Textures[a].Anim then
2396 begin
2397 g_Frames_DeleteByID(Textures[a].FramesID)
2398 end
2399 else
2400 begin
2401 if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then
2402 begin
2403 e_DeleteTexture(Textures[a].TextureID);
2404 end;
2405 end;
2406 end;
2407 end;
2408 Textures := nil;
2409 end;
2410 TextNameHash.Free();
2411 TextNameHash := nil;
2412 BadTextNameHash.Free();
2413 BadTextNameHash := nil;
2414 end;
2416 panByGUID := nil;
2418 FreePanelArray(gWalls);
2419 FreePanelArray(gRenderBackgrounds);
2420 FreePanelArray(gRenderForegrounds);
2421 FreePanelArray(gWater);
2422 FreePanelArray(gAcid1);
2423 FreePanelArray(gAcid2);
2424 FreePanelArray(gSteps);
2425 FreePanelArray(gLifts);
2426 FreePanelArray(gBlockMon);
2427 gMovingWallIds := nil;
2429 if BackID <> DWORD(-1) then
2430 begin
2431 gBackSize.X := 0;
2432 gBackSize.Y := 0;
2433 e_DeleteTexture(BackID);
2434 BackID := DWORD(-1);
2435 end;
2437 g_Game_StopAllSounds(False);
2438 gMusic.FreeSound();
2439 g_Sound_Delete(gMapInfo.MusicName);
2441 gMapInfo.Name := '';
2442 gMapInfo.Description := '';
2443 gMapInfo.MusicName := '';
2444 gMapInfo.Height := 0;
2445 gMapInfo.Width := 0;
2447 gDoorMap := nil;
2448 gLiftMap := nil;
2449 end;
2451 procedure g_Map_Update();
2452 var
2453 a, d, j: Integer;
2454 m: Word;
2455 s: String;
2457 procedure UpdatePanelArray(var panels: TPanelArray);
2458 var
2459 i: Integer;
2461 begin
2462 for i := 0 to High(panels) do panels[i].Update();
2463 end;
2465 begin
2466 if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
2468 UpdatePanelArray(gWalls);
2469 UpdatePanelArray(gRenderBackgrounds);
2470 UpdatePanelArray(gRenderForegrounds);
2471 UpdatePanelArray(gWater);
2472 UpdatePanelArray(gAcid1);
2473 UpdatePanelArray(gAcid2);
2474 UpdatePanelArray(gSteps);
2476 if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
2478 if gGameSettings.GameMode = GM_CTF then
2479 begin
2480 for a := FLAG_RED to FLAG_BLUE do
2481 begin
2482 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
2483 begin
2484 with gFlags[a] do
2485 begin
2486 if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
2488 m := g_Obj_Move(@Obj, True, True);
2490 if gTime mod (GAME_TICK*2) <> 0 then Continue;
2492 // Ñîïðîòèâëåíèå âîçäóõà
2493 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
2495 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2496 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
2497 begin
2498 g_Map_ResetFlag(a);
2499 gFlags[a].CaptureTime := 0;
2500 if a = FLAG_RED then
2501 s := _lc[I_PLAYER_FLAG_RED]
2502 else
2503 s := _lc[I_PLAYER_FLAG_BLUE];
2504 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2506 if g_Game_IsNet then
2507 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2508 Continue;
2509 end;
2511 if Count > 0 then Count -= 1;
2513 // Èãðîê áåðåò ôëàã
2514 if gPlayers <> nil then
2515 begin
2516 j := Random(Length(gPlayers)) - 1;
2517 for d := 0 to High(gPlayers) do
2518 begin
2519 Inc(j);
2520 if j > High(gPlayers) then j := 0;
2521 if gPlayers[j] <> nil then
2522 begin
2523 if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2524 begin
2525 if gPlayers[j].GetFlag(a) then Break;
2526 end;
2527 end;
2528 end;
2529 end;
2530 end;
2531 end;
2532 end;
2533 end;
2534 end;
2537 // old algo
2538 procedure g_Map_DrawPanels (PanelType: Word);
2540 procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
2541 var
2542 idx: Integer;
2543 begin
2544 if (panels <> nil) then
2545 begin
2546 // alas, no visible set
2547 for idx := 0 to High(panels) do
2548 begin
2549 if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
2550 end;
2551 end;
2552 end;
2554 begin
2555 case PanelType of
2556 PANEL_WALL: DrawPanels(gWalls);
2557 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
2558 PANEL_BACK: DrawPanels(gRenderBackgrounds);
2559 PANEL_FORE: DrawPanels(gRenderForegrounds);
2560 PANEL_WATER: DrawPanels(gWater);
2561 PANEL_ACID1: DrawPanels(gAcid1);
2562 PANEL_ACID2: DrawPanels(gAcid2);
2563 PANEL_STEP: DrawPanels(gSteps);
2564 end;
2565 end;
2568 // new algo
2569 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
2571 function checker (pan: TPanel; tag: Integer): Boolean;
2572 begin
2573 result := false; // don't stop, ever
2574 if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
2575 gDrawPanelList.insert(pan);
2576 end;
2578 begin
2579 dplClear();
2580 //tagmask := panelTypeToTag(PanelType);
2581 mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
2582 // list will be rendered in `g_game.DrawPlayer()`
2583 end;
2586 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
2588 function checker (pan: TPanel; tag: Integer): Boolean;
2589 begin
2590 result := false; // don't stop, ever
2591 pan.DrawShadowVolume(lightX, lightY, radius);
2592 end;
2594 begin
2595 mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2596 end;
2599 procedure g_Map_DrawBack(dx, dy: Integer);
2600 begin
2601 if gDrawBackGround and (BackID <> DWORD(-1)) then
2602 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
2603 else
2604 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
2605 end;
2607 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2608 PanelType: Word; b1x3: Boolean=false): Boolean;
2609 var
2610 a, h: Integer;
2611 begin
2612 Result := False;
2614 if WordBool(PanelType and PANEL_WALL) then
2615 if gWalls <> nil then
2616 begin
2617 h := High(gWalls);
2619 for a := 0 to h do
2620 if gWalls[a].Enabled and
2621 g_Collide(X, Y, Width, Height,
2622 gWalls[a].X, gWalls[a].Y,
2623 gWalls[a].Width, gWalls[a].Height) then
2624 begin
2625 Result := True;
2626 Exit;
2627 end;
2628 end;
2630 if WordBool(PanelType and PANEL_WATER) then
2631 if gWater <> nil then
2632 begin
2633 h := High(gWater);
2635 for a := 0 to h do
2636 if g_Collide(X, Y, Width, Height,
2637 gWater[a].X, gWater[a].Y,
2638 gWater[a].Width, gWater[a].Height) then
2639 begin
2640 Result := True;
2641 Exit;
2642 end;
2643 end;
2645 if WordBool(PanelType and PANEL_ACID1) then
2646 if gAcid1 <> nil then
2647 begin
2648 h := High(gAcid1);
2650 for a := 0 to h do
2651 if g_Collide(X, Y, Width, Height,
2652 gAcid1[a].X, gAcid1[a].Y,
2653 gAcid1[a].Width, gAcid1[a].Height) then
2654 begin
2655 Result := True;
2656 Exit;
2657 end;
2658 end;
2660 if WordBool(PanelType and PANEL_ACID2) then
2661 if gAcid2 <> nil then
2662 begin
2663 h := High(gAcid2);
2665 for a := 0 to h do
2666 if g_Collide(X, Y, Width, Height,
2667 gAcid2[a].X, gAcid2[a].Y,
2668 gAcid2[a].Width, gAcid2[a].Height) then
2669 begin
2670 Result := True;
2671 Exit;
2672 end;
2673 end;
2675 if WordBool(PanelType and PANEL_STEP) then
2676 if gSteps <> nil then
2677 begin
2678 h := High(gSteps);
2680 for a := 0 to h do
2681 if g_Collide(X, Y, Width, Height,
2682 gSteps[a].X, gSteps[a].Y,
2683 gSteps[a].Width, gSteps[a].Height) then
2684 begin
2685 Result := True;
2686 Exit;
2687 end;
2688 end;
2690 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2691 if gLifts <> nil then
2692 begin
2693 h := High(gLifts);
2695 for a := 0 to h do
2696 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
2697 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
2698 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
2699 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
2700 g_Collide(X, Y, Width, Height,
2701 gLifts[a].X, gLifts[a].Y,
2702 gLifts[a].Width, gLifts[a].Height) then
2703 begin
2704 Result := True;
2705 Exit;
2706 end;
2707 end;
2709 if WordBool(PanelType and PANEL_BLOCKMON) then
2710 if gBlockMon <> nil then
2711 begin
2712 h := High(gBlockMon);
2714 for a := 0 to h do
2715 if ( (not b1x3) or
2716 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2717 g_Collide(X, Y, Width, Height,
2718 gBlockMon[a].X, gBlockMon[a].Y,
2719 gBlockMon[a].Width, gBlockMon[a].Height) then
2720 begin
2721 Result := True;
2722 Exit;
2723 end;
2724 end;
2725 end;
2727 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2728 var
2729 texid: DWORD;
2731 function checkPanels (constref panels: TPanelArray): Boolean;
2732 var
2733 a: Integer;
2734 begin
2735 result := false;
2736 if panels = nil then exit;
2737 for a := 0 to High(panels) do
2738 begin
2739 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2740 begin
2741 result := true;
2742 texid := panels[a].GetTextureID();
2743 exit;
2744 end;
2745 end;
2746 end;
2748 begin
2749 texid := LongWord(TEXTURE_NONE);
2750 result := texid;
2751 if not checkPanels(gWater) then
2752 if not checkPanels(gAcid1) then
2753 if not checkPanels(gAcid2) then exit;
2754 result := texid;
2755 end;
2758 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2759 const
2760 SlowMask = GridTagLift or GridTagBlockMon;
2761 function checker (pan: TPanel; tag: Integer): Boolean;
2762 begin
2764 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2765 begin
2766 result := pan.Enabled;
2767 exit;
2768 end;
2771 if ((tag and GridTagLift) <> 0) then
2772 begin
2773 result :=
2774 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
2775 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
2776 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
2777 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
2778 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2779 exit;
2780 end;
2782 if ((tag and GridTagBlockMon) <> 0) then
2783 begin
2784 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2785 exit;
2786 end;
2788 // other shit
2789 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2790 result := true; // i found her!
2791 end;
2793 var
2794 tagmask: Integer = 0;
2795 begin
2796 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2797 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2798 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2799 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2800 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2801 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2802 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2804 if (tagmask = 0) then begin result := false; exit; end; // just in case
2806 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2807 if gdbg_map_use_accel_coldet then
2808 begin
2809 if (Width = 1) and (Height = 1) then
2810 begin
2811 if ((tagmask and SlowMask) <> 0) then
2812 begin
2813 // slow
2814 result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
2815 end
2816 else
2817 begin
2818 // fast
2819 result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
2820 end;
2821 end
2822 else
2823 begin
2824 if ((tagmask and SlowMask) <> 0) then
2825 begin
2826 // slow
2827 result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
2828 end
2829 else
2830 begin
2831 // fast
2832 result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
2833 end;
2834 end;
2835 end
2836 else
2837 begin
2838 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2839 end;
2840 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2841 end;
2844 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2845 var
2846 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2847 texid: DWORD;
2849 // slightly different from the old code, but meh...
2850 function checker (pan: TPanel; tag: Integer): Boolean;
2851 begin
2852 result := false; // don't stop, ever
2853 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2854 // check priorities
2855 case cctype of
2856 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
2857 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2858 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2859 end;
2860 // collision?
2861 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2862 // yeah
2863 texid := pan.GetTextureID();
2864 // water? water has the highest priority, so stop right here
2865 if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2866 // acid2?
2867 if ((tag and GridTagAcid2) <> 0) then cctype := 2;
2868 // acid1?
2869 if ((tag and GridTagAcid1) <> 0) then cctype := 1;
2870 end;
2872 begin
2873 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2874 if gdbg_map_use_accel_coldet then
2875 begin
2876 texid := LongWord(TEXTURE_NONE);
2877 if (Width = 1) and (Height = 1) then
2878 begin
2879 mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2880 end
2881 else
2882 begin
2883 mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2884 end;
2885 result := texid;
2886 end
2887 else
2888 begin
2889 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2890 end;
2891 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2892 end;
2895 procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
2896 procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
2897 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
2900 procedure g_Map_EnableWallGUID (pguid: Integer);
2901 var
2902 pan: TPanel;
2903 begin
2904 //pan := gWalls[ID];
2905 pan := g_Map_PanelByGUID(pguid);
2906 if (pan = nil) then exit;
2907 if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
2909 pan.Enabled := True;
2910 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
2912 mapGrid.proxyEnabled[pan.proxyId] := true;
2913 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2914 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2916 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2917 // mark platform as interesting
2918 pan.setDirty();
2920 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2921 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2922 {$ENDIF}
2923 end;
2926 procedure g_Map_DisableWallGUID (pguid: Integer);
2927 var
2928 pan: TPanel;
2929 begin
2930 //pan := gWalls[ID];
2931 pan := g_Map_PanelByGUID(pguid);
2932 if (pan = nil) then exit;
2933 if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
2935 pan.Enabled := False;
2936 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
2938 mapGrid.proxyEnabled[pan.proxyId] := false;
2939 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2941 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2942 // mark platform as interesting
2943 pan.setDirty();
2945 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2946 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2947 {$ENDIF}
2948 end;
2951 procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
2952 var
2953 tp: TPanel;
2954 begin
2955 tp := g_Map_PanelByGUID(pguid);
2956 if (tp = nil) then exit;
2958 case PanelType of
2959 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
2960 PANEL_FORE: tp := gRenderForegrounds[ID];
2961 PANEL_BACK: tp := gRenderBackgrounds[ID];
2962 PANEL_WATER: tp := gWater[ID];
2963 PANEL_ACID1: tp := gAcid1[ID];
2964 PANEL_ACID2: tp := gAcid2[ID];
2965 PANEL_STEP: tp := gSteps[ID];
2966 else exit;
2967 end;
2970 tp.NextTexture(AnimLoop);
2971 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
2972 end;
2975 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
2976 var
2977 pan: TPanel;
2978 begin
2979 //pan := gLifts[ID];
2980 pan := g_Map_PanelByGUID(pguid);
2981 if (pan = nil) then exit;
2982 if not pan.isGLift then exit;
2984 if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
2986 with {gLifts[ID]} pan do
2987 begin
2988 LiftType := t;
2990 g_Mark(X, Y, Width, Height, MARK_LIFT, false);
2991 //TODO: make separate lift tags, and change tag here
2993 case LiftType of
2994 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
2995 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
2996 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
2997 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
2998 end;
3000 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3001 // mark platform as interesting
3002 pan.setDirty();
3003 end;
3004 end;
3007 function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
3008 var
3009 a: Integer;
3010 PointsArray: Array of TRespawnPoint;
3011 begin
3012 Result := False;
3013 SetLength(PointsArray, 0);
3015 if RespawnPoints = nil then
3016 Exit;
3018 for a := 0 to High(RespawnPoints) do
3019 if RespawnPoints[a].PointType = PointType then
3020 begin
3021 SetLength(PointsArray, Length(PointsArray)+1);
3022 PointsArray[High(PointsArray)] := RespawnPoints[a];
3023 end;
3025 if PointsArray = nil then
3026 Exit;
3028 RespawnPoint := PointsArray[Random(Length(PointsArray))];
3029 Result := True;
3030 end;
3032 function g_Map_GetPointCount(PointType: Byte): Word;
3033 var
3034 a: Integer;
3035 begin
3036 Result := 0;
3038 if RespawnPoints = nil then
3039 Exit;
3041 for a := 0 to High(RespawnPoints) do
3042 if RespawnPoints[a].PointType = PointType then
3043 Result := Result + 1;
3044 end;
3046 function g_Map_HaveFlagPoints(): Boolean;
3047 begin
3048 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
3049 end;
3051 procedure g_Map_ResetFlag(Flag: Byte);
3052 begin
3053 with gFlags[Flag] do
3054 begin
3055 Obj.X := -1000;
3056 Obj.Y := -1000;
3057 Obj.Vel.X := 0;
3058 Obj.Vel.Y := 0;
3059 Direction := D_LEFT;
3060 State := FLAG_STATE_NONE;
3061 if FlagPoints[Flag] <> nil then
3062 begin
3063 Obj.X := FlagPoints[Flag]^.X;
3064 Obj.Y := FlagPoints[Flag]^.Y;
3065 Direction := FlagPoints[Flag]^.Direction;
3066 State := FLAG_STATE_NORMAL;
3067 end;
3068 Count := -1;
3069 end;
3070 end;
3072 procedure g_Map_DrawFlags();
3073 var
3074 i, dx: Integer;
3075 Mirror: TMirrorType;
3076 begin
3077 if gGameSettings.GameMode <> GM_CTF then
3078 Exit;
3080 for i := FLAG_RED to FLAG_BLUE do
3081 with gFlags[i] do
3082 if State <> FLAG_STATE_CAPTURED then
3083 begin
3084 if State = FLAG_STATE_NONE then
3085 continue;
3087 if Direction = D_LEFT then
3088 begin
3089 Mirror := M_HORIZONTAL;
3090 dx := -1;
3091 end
3092 else
3093 begin
3094 Mirror := M_NONE;
3095 dx := 1;
3096 end;
3098 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
3100 if g_debug_Frames then
3101 begin
3102 e_DrawQuad(Obj.X+Obj.Rect.X,
3103 Obj.Y+Obj.Rect.Y,
3104 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
3105 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
3106 0, 255, 0);
3107 end;
3108 end;
3109 end;
3112 procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
3113 var
3114 dw: DWORD;
3115 b: Byte;
3116 str: String;
3117 boo: Boolean;
3119 procedure savePanels ();
3120 var
3121 PAMem: TBinMemoryWriter;
3122 pan: TPanel;
3123 count: Integer;
3124 begin
3125 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
3126 PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
3128 // Ñîõðàíÿåì ïàíåëè
3129 count := Length(panByGUID);
3130 Mem.WriteInt(count);
3131 for pan in panByGUID do pan.SaveState(PAMem);
3133 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
3134 PAMem.SaveToMemory(Mem);
3135 PAMem.Free();
3136 end;
3138 procedure SaveFlag (flag: PFlag);
3139 begin
3140 // Ñèãíàòóðà ôëàãà
3141 dw := FLAG_SIGNATURE; // 'FLAG'
3142 Mem.WriteDWORD(dw);
3143 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3144 Mem.WriteByte(flag^.RespawnType);
3145 // Ñîñòîÿíèå ôëàãà
3146 Mem.WriteByte(flag^.State);
3147 // Íàïðàâëåíèå ôëàãà
3148 if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
3149 Mem.WriteByte(b);
3150 // Îáúåêò ôëàãà
3151 Obj_SaveState(@flag^.Obj, Mem);
3152 end;
3154 begin
3155 Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
3157 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
3158 savePanels();
3159 ///// /////
3161 ///// Ñîõðàíÿåì ìóçûêó: /////
3162 // Ñèãíàòóðà ìóçûêè:
3163 dw := MUSIC_SIGNATURE; // 'MUSI'
3164 Mem.WriteDWORD(dw);
3165 // Íàçâàíèå ìóçûêè:
3166 Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
3167 if gMusic.NoMusic then str := '' else str := gMusic.Name;
3168 Mem.WriteString(str, 64);
3169 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3170 dw := gMusic.GetPosition();
3171 Mem.WriteDWORD(dw);
3172 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3173 boo := gMusic.SpecPause;
3174 Mem.WriteBoolean(boo);
3175 ///// /////
3177 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3178 Mem.WriteInt(gTotalMonsters);
3179 ///// /////
3181 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3182 if gGameSettings.GameMode = GM_CTF then
3183 begin
3184 // Ôëàã Êðàñíîé êîìàíäû
3185 SaveFlag(@gFlags[FLAG_RED]);
3186 // Ôëàã Ñèíåé êîìàíäû
3187 SaveFlag(@gFlags[FLAG_BLUE]);
3188 end;
3189 ///// /////
3191 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3192 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3193 begin
3194 // Î÷êè Êðàñíîé êîìàíäû
3195 Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
3196 // Î÷êè Ñèíåé êîìàíäû
3197 Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
3198 end;
3199 ///// /////
3200 end;
3203 procedure g_Map_LoadState (var Mem: TBinMemoryReader);
3204 var
3205 dw: DWORD;
3206 b: Byte;
3207 str: String;
3208 boo: Boolean;
3210 procedure loadPanels ();
3211 var
3212 PAMem: TBinMemoryReader;
3213 pan: TPanel;
3214 count: LongInt;
3215 begin
3216 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
3217 PAMem := TBinMemoryReader.Create();
3218 PAMem.LoadFromMemory(Mem);
3220 // Çàãðóæàåì ïàíåëè
3221 PAMem.ReadInt(count);
3222 if (count <> Length(panByGUID)) then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels');
3223 for pan in panByGUID do
3224 begin
3225 pan.LoadState(PAMem);
3226 if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
3227 end;
3229 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
3230 PAMem.Free();
3231 end;
3233 procedure LoadFlag(flag: PFlag);
3234 begin
3235 // Ñèãíàòóðà ôëàãà
3236 Mem.ReadDWORD(dw);
3237 // 'FLAG'
3238 if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
3239 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3240 Mem.ReadByte(flag^.RespawnType);
3241 // Ñîñòîÿíèå ôëàãà
3242 Mem.ReadByte(flag^.State);
3243 // Íàïðàâëåíèå ôëàãà
3244 Mem.ReadByte(b);
3245 if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
3246 // Îáúåêò ôëàãà
3247 Obj_LoadState(@flag^.Obj, Mem);
3248 end;
3250 begin
3251 if Mem = nil then Exit;
3253 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3254 loadPanels();
3255 ///// /////
3257 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3258 g_GFX_Init();
3259 //mapCreateGrid();
3261 ///// Çàãðóæàåì ìóçûêó: /////
3262 // Ñèãíàòóðà ìóçûêè
3263 Mem.ReadDWORD(dw);
3264 // 'MUSI'
3265 if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
3266 // Íàçâàíèå ìóçûêè
3267 Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
3268 Mem.ReadString(str);
3269 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3270 Mem.ReadDWORD(dw);
3271 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3272 Mem.ReadBoolean(boo);
3273 // Çàïóñêàåì ýòó ìóçûêó
3274 gMusic.SetByName(str);
3275 gMusic.SpecPause := boo;
3276 gMusic.Play();
3277 gMusic.Pause(True);
3278 gMusic.SetPosition(dw);
3279 ///// /////
3281 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3282 Mem.ReadInt(gTotalMonsters);
3283 ///// /////
3285 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3286 if gGameSettings.GameMode = GM_CTF then
3287 begin
3288 // Ôëàã Êðàñíîé êîìàíäû
3289 LoadFlag(@gFlags[FLAG_RED]);
3290 // Ôëàã Ñèíåé êîìàíäû
3291 LoadFlag(@gFlags[FLAG_BLUE]);
3292 end;
3293 ///// /////
3295 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3296 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3297 begin
3298 // Î÷êè Êðàñíîé êîìàíäû
3299 Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
3300 // Î÷êè Ñèíåé êîìàíäû
3301 Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
3302 end;
3303 ///// /////
3304 end;
3307 // trace liquid, stepping by `dx` and `dy`
3308 // return last seen liquid coords, and `false` if we're started outside of the liquid
3309 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
3310 const
3311 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
3312 begin
3313 topx := x;
3314 topy := y;
3315 // started outside of the liquid?
3316 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3317 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
3318 result := true;
3319 while true do
3320 begin
3321 Inc(x, dx);
3322 Inc(y, dy);
3323 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3324 topx := x;
3325 topy := y;
3326 end;
3327 end;
3330 end.