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fixed map loading bug: panel texture internal id was incorrect (and worked only by...
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
18 unit g_map;
20 interface
22 uses
23 SysUtils, Classes,
24 e_graphics, g_basic, MAPDEF, g_textures,
25 g_phys, wadreader, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
27 type
28 TMapInfo = record
29 Map: String;
30 Name: String;
31 Description: String;
32 Author: String;
33 MusicName: String;
34 SkyName: String;
35 Height: Word;
36 Width: Word;
37 end;
39 PRespawnPoint = ^TRespawnPoint;
40 TRespawnPoint = record
41 X, Y: Integer;
42 Direction: TDirection;
43 PointType: Byte;
44 end;
46 PFlagPoint = ^TFlagPoint;
47 TFlagPoint = TRespawnPoint;
49 PFlag = ^TFlag;
50 TFlag = record
51 Obj: TObj;
52 RespawnType: Byte;
53 State: Byte;
54 Count: Integer;
55 CaptureTime: LongWord;
56 Animation: TAnimation;
57 Direction: TDirection;
58 end;
60 function g_Map_Load(Res: String): Boolean;
61 function g_Map_GetMapInfo(Res: String): TMapInfo;
62 function g_Map_GetMapsList(WADName: String): SArray;
63 function g_Map_Exist(Res: String): Boolean;
64 procedure g_Map_Free(freeTextures: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
69 procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
72 procedure g_Map_DrawBack(dx, dy: Integer);
73 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
74 PanelType: Word; b1x3: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
77 procedure g_Map_EnableWallGUID (pguid: Integer);
78 procedure g_Map_DisableWallGUID (pguid: Integer);
79 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
81 // HACK!!!
82 procedure g_Map_EnableWall_XXX (ID: DWORD);
83 procedure g_Map_DisableWall_XXX (ID: DWORD);
84 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture: String): Boolean;
91 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
92 function g_Map_GetPointCount(PointType: Byte): Word;
94 function g_Map_HaveFlagPoints(): Boolean;
96 procedure g_Map_ResetFlag(Flag: Byte);
97 procedure g_Map_DrawFlags();
99 procedure g_Map_SaveState (st: TStream);
100 procedure g_Map_LoadState (st: TStream);
102 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
104 // returns panel or nil
105 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
106 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
108 // returns panel or nil
109 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
110 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
112 type
113 TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
115 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
116 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
118 // trace liquid, stepping by `dx` and `dy`
119 // return last seen liquid coords, and `false` if we're started outside of the liquid
120 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
123 // return `true` from `cb` to stop
124 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
126 procedure g_Map_NetSendInterestingPanels (); // yay!
129 procedure g_Map_ProfilersBegin ();
130 procedure g_Map_ProfilersEnd ();
133 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
136 function g_Map_MinX (): Integer; inline;
137 function g_Map_MinY (): Integer; inline;
138 function g_Map_MaxX (): Integer; inline;
139 function g_Map_MaxY (): Integer; inline;
141 const
142 NNF_NO_NAME = 0;
143 NNF_NAME_BEFORE = 1;
144 NNF_NAME_EQUALS = 2;
145 NNF_NAME_AFTER = 3;
147 function g_Texture_NumNameFindStart(name: String): Boolean;
148 function g_Texture_NumNameFindNext(var newName: String): Byte;
150 const
151 RESPAWNPOINT_PLAYER1 = 1;
152 RESPAWNPOINT_PLAYER2 = 2;
153 RESPAWNPOINT_DM = 3;
154 RESPAWNPOINT_RED = 4;
155 RESPAWNPOINT_BLUE = 5;
157 FLAG_NONE = 0;
158 FLAG_RED = 1;
159 FLAG_BLUE = 2;
160 FLAG_DOM = 3;
162 FLAG_STATE_NONE = 0;
163 FLAG_STATE_NORMAL = 1;
164 FLAG_STATE_DROPPED = 2;
165 FLAG_STATE_CAPTURED = 3;
166 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
167 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
169 FLAG_TIME = 720; // 20 seconds
171 SKY_STRETCH: Single = 1.5;
173 const
174 GridTagInvalid = 0;
176 (* draw order:
177 PANEL_BACK
178 PANEL_STEP
179 PANEL_WALL
180 PANEL_CLOSEDOOR
181 PANEL_ACID1
182 PANEL_ACID2
183 PANEL_WATER
184 PANEL_FORE
185 *)
186 // sorted by draw priority
187 GridTagBack = 1 shl 0; // gRenderBackgrounds
188 GridTagStep = 1 shl 1; // gSteps
189 GridTagWall = 1 shl 2; // gWalls
190 GridTagDoor = 1 shl 3; // gWalls
191 GridTagAcid1 = 1 shl 4; // gAcid1
192 GridTagAcid2 = 1 shl 5; // gAcid2
193 GridTagWater = 1 shl 6; // gWater
194 GridTagFore = 1 shl 7; // gRenderForegrounds
195 // the following are invisible
196 GridTagLift = 1 shl 8; // gLifts
197 GridTagBlockMon = 1 shl 9; // gBlockMon
199 GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
200 GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
202 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
205 var
206 gWalls: TPanelArray;
207 gRenderBackgrounds: TPanelArray;
208 gRenderForegrounds: TPanelArray;
209 gWater, gAcid1, gAcid2: TPanelArray;
210 gSteps: TPanelArray;
211 gLifts: TPanelArray;
212 gBlockMon: TPanelArray;
213 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
214 //gDOMFlags: array of TFlag;
215 gMapInfo: TMapInfo;
216 gBackSize: TDFPoint;
217 gDoorMap: array of array of DWORD;
218 gLiftMap: array of array of DWORD;
219 gWADHash: TMD5Digest;
220 BackID: DWORD = DWORD(-1);
221 gExternalResources: TStringList;
222 gMovingWallIds: array of Integer = nil;
224 gdbg_map_use_accel_render: Boolean = true;
225 gdbg_map_use_accel_coldet: Boolean = true;
226 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
227 gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
229 gCurrentMap: TDynRecord = nil;
230 gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
233 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
236 type
237 TPanelGrid = specialize TBodyGridBase<TPanel>;
239 var
240 mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
243 implementation
245 uses
246 e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console,
247 GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
248 g_options, g_triggers, g_player,
249 Math, g_monsters, g_saveload, g_language, g_netmsg,
250 utils, sfs, xstreams, hashtable,
251 ImagingTypes, Imaging, ImagingUtility,
252 ImagingGif, ImagingNetworkGraphics;
254 const
255 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
256 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
257 FLAG_SIGNATURE = $47414C46; // 'FLAG'
260 // ////////////////////////////////////////////////////////////////////////// //
261 procedure mapWarningCB (const msg: AnsiString; line, col: Integer);
262 begin
263 if (line > 0) then
264 begin
265 e_LogWritefln('parse error at (%s,%s): %s', [line, col, msg], TMsgType.Warning);
266 end
267 else
268 begin
269 e_LogWritefln('parse error: %s', [msg], TMsgType.Warning);
270 end;
271 end;
274 // ////////////////////////////////////////////////////////////////////////// //
275 var
276 panByGUID: array of TPanel = nil;
279 // ////////////////////////////////////////////////////////////////////////// //
280 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
281 begin
282 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
283 if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
284 end;
287 // return `true` from `cb` to stop
288 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
289 var
290 pan: TPanel;
291 begin
292 result := nil;
293 if not assigned(cb) then exit;
294 for pan in panByGUID do
295 begin
296 if cb(pan) then begin result := pan; exit; end;
297 end;
298 end;
301 procedure g_Map_NetSendInterestingPanels ();
302 var
303 pan: TPanel;
304 begin
305 if g_Game_IsServer and g_Game_IsNet then
306 begin
307 for pan in panByGUID do
308 begin
309 if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
310 end;
311 end;
312 end;
315 // ////////////////////////////////////////////////////////////////////////// //
316 function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
317 function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
318 function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
319 function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
322 // ////////////////////////////////////////////////////////////////////////// //
323 var
324 dfmapdef: TDynMapDef = nil;
327 procedure loadMapDefinition ();
328 var
329 pr: TTextParser = nil;
330 st: TStream = nil;
331 WAD: TWADFile = nil;
332 begin
333 if (dfmapdef <> nil) then exit;
335 try
336 e_LogWritefln('parsing "mapdef.txt"...', []);
337 st := openDiskFileRO(DataDir+'mapdef.txt');
338 e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
339 except
340 st := nil;
341 end;
343 if (st = nil) then
344 begin
345 WAD := TWADFile.Create();
346 if not WAD.ReadFile(GameWAD) then
347 begin
348 //raise Exception.Create('cannot load "game.wad"');
349 st := nil;
350 end
351 else
352 begin
353 st := WAD.openFileStream('mapdef.txt');
354 end;
355 end;
357 try
358 if (st = nil) then
359 begin
360 //raise Exception.Create('cannot open "mapdef.txt"');
361 e_LogWriteln('using default "mapdef.txt"...');
362 pr := TStrTextParser.Create(defaultMapDef);
363 end
364 else
365 begin
366 pr := TFileTextParser.Create(st);
367 end;
368 except on e: Exception do
369 begin
370 e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
371 raise;
372 end;
373 end;
375 try
376 dfmapdef := TDynMapDef.Create(pr);
377 except
378 on e: TDynParseException do
379 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
380 on e: Exception do
381 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
382 end;
384 st.Free();
385 WAD.Free();
386 end;
389 // ////////////////////////////////////////////////////////////////////////// //
390 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
391 var
392 wst: TSFSMemoryChunkStream = nil;
393 begin
394 result := nil;
395 if (dataLen < 4) then exit;
397 if (dfmapdef = nil) then writeln('need to load mapdef');
398 loadMapDefinition();
399 if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
401 wst := TSFSMemoryChunkStream.Create(data, dataLen);
402 try
403 result := dfmapdef.parseMap(wst);
404 except
405 on e: TDynParseException do
406 begin
407 e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
408 wst.Free();
409 result := nil;
410 exit;
411 end;
412 on e: Exception do
413 begin
414 e_LogWritefln('ERROR: %s', [e.message]);
415 wst.Free();
416 result := nil;
417 exit;
418 end;
419 end;
421 //e_LogWriteln('map parsed.');
422 end;
425 // ////////////////////////////////////////////////////////////////////////// //
426 var
427 NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
428 NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
429 NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
432 function g_Texture_NumNameFindStart(name: String): Boolean;
433 var
434 i: Integer;
436 begin
437 Result := False;
438 NNF_PureName := '';
439 NNF_FirstNum := -1;
440 NNF_CurrentNum := -1;
442 for i := Length(name) downto 1 do
443 if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
444 begin
445 if i = Length(name) then
446 begin // Íåò öèôð â êîíöå ñòðîêè
447 Exit;
448 end
449 else
450 begin
451 NNF_PureName := Copy(name, 1, i);
452 Delete(name, 1, i);
453 Break;
454 end;
455 end;
457 // Íå ïåðåâåñòè â ÷èñëî:
458 if not TryStrToInt(name, NNF_FirstNum) then
459 Exit;
461 NNF_CurrentNum := 0;
463 Result := True;
464 end;
467 function g_Texture_NumNameFindNext(var newName: String): Byte;
468 begin
469 if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
470 begin
471 newName := '';
472 Result := NNF_NO_NAME;
473 Exit;
474 end;
476 newName := NNF_PureName + IntToStr(NNF_CurrentNum);
478 if NNF_CurrentNum < NNF_FirstNum then
479 Result := NNF_NAME_BEFORE
480 else
481 if NNF_CurrentNum > NNF_FirstNum then
482 Result := NNF_NAME_AFTER
483 else
484 Result := NNF_NAME_EQUALS;
486 Inc(NNF_CurrentNum);
487 end;
490 // ////////////////////////////////////////////////////////////////////////// //
491 function panelTypeToTag (panelType: Word): Integer;
492 begin
493 case panelType of
494 PANEL_WALL: result := GridTagWall; // gWalls
495 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
496 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
497 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
498 PANEL_WATER: result := GridTagWater; // gWater
499 PANEL_ACID1: result := GridTagAcid1; // gAcid1
500 PANEL_ACID2: result := GridTagAcid2; // gAcid2
501 PANEL_STEP: result := GridTagStep; // gSteps
502 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
503 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
504 else result := GridTagInvalid;
505 end;
506 end;
509 function dplLess (a, b: TObject): Boolean;
510 var
511 pa, pb: TPanel;
512 begin
513 pa := TPanel(a);
514 pb := TPanel(b);
515 if (pa.tag < pb.tag) then begin result := true; exit; end;
516 if (pa.tag > pb.tag) then begin result := false; exit; end;
517 result := (pa.arrIdx < pb.arrIdx);
518 end;
520 procedure dplClear ();
521 begin
522 if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
523 end;
526 var
527 Textures: TLevelTextureArray = nil;
528 TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
529 BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
530 RespawnPoints: array of TRespawnPoint;
531 FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
532 //DOMFlagPoints: Array of TFlagPoint;
535 procedure g_Map_ProfilersBegin ();
536 begin
537 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
538 profMapCollision.mainBegin(g_profile_collision);
539 // create sections
540 if g_profile_collision then
541 begin
542 profMapCollision.sectionBegin('*solids');
543 profMapCollision.sectionEnd();
544 profMapCollision.sectionBegin('liquids');
545 profMapCollision.sectionEnd();
546 end;
547 end;
549 procedure g_Map_ProfilersEnd ();
550 begin
551 if (profMapCollision <> nil) then profMapCollision.mainEnd();
552 end;
555 // wall index in `gWalls` or -1
556 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
557 var
558 ex, ey: Integer;
559 begin
560 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
561 if (result <> nil) then
562 begin
563 if (hitx <> nil) then hitx^ := ex;
564 if (hity <> nil) then hity^ := ey;
565 end
566 else
567 begin
568 if (hitx <> nil) then hitx^ := x1;
569 if (hity <> nil) then hity^ := y1;
570 end;
571 end;
573 // returns panel or nil
574 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
575 var
576 ex, ey: Integer;
577 begin
578 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
579 if (result <> nil) then
580 begin
581 if (hitx <> nil) then hitx^ := ex;
582 if (hity <> nil) then hity^ := ey;
583 end
584 else
585 begin
586 if (hitx <> nil) then hitx^ := x1;
587 if (hity <> nil) then hity^ := y1;
588 end;
589 end;
592 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
594 function checker (pan: TPanel; tag: Integer): Boolean;
595 begin
597 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
598 begin
599 result := pan.Enabled; // stop if wall is enabled
600 exit;
601 end;
604 if ((tag and GridTagLift) <> 0) then
605 begin
606 // stop if the lift of the right type
607 result :=
608 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
609 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
610 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
611 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
612 exit;
613 end;
615 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
616 end;
618 var
619 tagmask: Integer = 0;
620 begin
621 result := false;
623 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
624 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
625 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
626 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
627 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
628 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
629 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
631 if (tagmask = 0) then exit;// just in case
632 if ((tagmask and GridTagLift) <> 0) then
633 begin
634 // slow
635 result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
636 end
637 else
638 begin
639 // fast
640 result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
641 end;
642 end;
645 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
646 begin
647 result := nil;
648 if (tagmask = 0) then exit;
649 result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
650 end;
653 function g_Map_IsSpecialTexture(Texture: String): Boolean;
654 begin
655 Result := (Texture = TEXTURE_NAME_WATER) or
656 (Texture = TEXTURE_NAME_ACID1) or
657 (Texture = TEXTURE_NAME_ACID2);
658 end;
660 procedure CreateDoorMap();
661 var
662 PanelArray: Array of record
663 X, Y: Integer;
664 Width, Height: Word;
665 Active: Boolean;
666 PanelID: DWORD;
667 end;
668 a, b, c, m, i, len: Integer;
669 ok: Boolean;
670 begin
671 if gWalls = nil then
672 Exit;
674 i := 0;
675 len := 128;
676 SetLength(PanelArray, len);
678 for a := 0 to High(gWalls) do
679 if gWalls[a].Door then
680 begin
681 PanelArray[i].X := gWalls[a].X;
682 PanelArray[i].Y := gWalls[a].Y;
683 PanelArray[i].Width := gWalls[a].Width;
684 PanelArray[i].Height := gWalls[a].Height;
685 PanelArray[i].Active := True;
686 PanelArray[i].PanelID := a;
688 i := i + 1;
689 if i = len then
690 begin
691 len := len + 128;
692 SetLength(PanelArray, len);
693 end;
694 end;
696 // Íåò äâåðåé:
697 if i = 0 then
698 begin
699 PanelArray := nil;
700 Exit;
701 end;
703 SetLength(gDoorMap, 0);
705 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
707 for a := 0 to i-1 do
708 if PanelArray[a].Active then
709 begin
710 PanelArray[a].Active := False;
711 m := Length(gDoorMap);
712 SetLength(gDoorMap, m+1);
713 SetLength(gDoorMap[m], 1);
714 gDoorMap[m, 0] := PanelArray[a].PanelID;
715 ok := True;
717 while ok do
718 begin
719 ok := False;
721 for b := 0 to i-1 do
722 if PanelArray[b].Active then
723 for c := 0 to High(gDoorMap[m]) do
724 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
725 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
726 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
727 PanelArray[b].Width, PanelArray[b].Height,
728 gWalls[gDoorMap[m, c]].X,
729 gWalls[gDoorMap[m, c]].Y,
730 gWalls[gDoorMap[m, c]].Width,
731 gWalls[gDoorMap[m, c]].Height) then
732 begin
733 PanelArray[b].Active := False;
734 SetLength(gDoorMap[m],
735 Length(gDoorMap[m])+1);
736 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
737 ok := True;
738 Break;
739 end;
740 end;
742 g_Game_StepLoading();
743 end;
745 PanelArray := nil;
746 end;
748 procedure CreateLiftMap();
749 var
750 PanelArray: Array of record
751 X, Y: Integer;
752 Width, Height: Word;
753 Active: Boolean;
754 end;
755 a, b, c, len, i, j: Integer;
756 ok: Boolean;
757 begin
758 if gLifts = nil then
759 Exit;
761 len := Length(gLifts);
762 SetLength(PanelArray, len);
764 for a := 0 to len-1 do
765 begin
766 PanelArray[a].X := gLifts[a].X;
767 PanelArray[a].Y := gLifts[a].Y;
768 PanelArray[a].Width := gLifts[a].Width;
769 PanelArray[a].Height := gLifts[a].Height;
770 PanelArray[a].Active := True;
771 end;
773 SetLength(gLiftMap, len);
774 i := 0;
776 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
778 for a := 0 to len-1 do
779 if PanelArray[a].Active then
780 begin
781 PanelArray[a].Active := False;
782 SetLength(gLiftMap[i], 32);
783 j := 0;
784 gLiftMap[i, j] := a;
785 ok := True;
787 while ok do
788 begin
789 ok := False;
790 for b := 0 to len-1 do
791 if PanelArray[b].Active then
792 for c := 0 to j do
793 if g_CollideAround(PanelArray[b].X,
794 PanelArray[b].Y,
795 PanelArray[b].Width,
796 PanelArray[b].Height,
797 PanelArray[gLiftMap[i, c]].X,
798 PanelArray[gLiftMap[i, c]].Y,
799 PanelArray[gLiftMap[i, c]].Width,
800 PanelArray[gLiftMap[i, c]].Height) then
801 begin
802 PanelArray[b].Active := False;
803 j := j+1;
804 if j > High(gLiftMap[i]) then
805 SetLength(gLiftMap[i],
806 Length(gLiftMap[i])+32);
808 gLiftMap[i, j] := b;
809 ok := True;
811 Break;
812 end;
813 end;
815 SetLength(gLiftMap[i], j+1);
816 i := i+1;
818 g_Game_StepLoading();
819 end;
821 SetLength(gLiftMap, i);
823 PanelArray := nil;
824 end;
826 function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
827 var
828 len: Integer;
829 panels: ^TPanelArray;
830 pan: TPanel;
831 pguid: Integer;
832 begin
833 Result := -1;
835 case PanelRec.PanelType of
836 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
837 PANEL_BACK: panels := @gRenderBackgrounds;
838 PANEL_FORE: panels := @gRenderForegrounds;
839 PANEL_WATER: panels := @gWater;
840 PANEL_ACID1: panels := @gAcid1;
841 PANEL_ACID2: panels := @gAcid2;
842 PANEL_STEP: panels := @gSteps;
843 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
844 PANEL_BLOCKMON: panels := @gBlockMon;
845 else exit;
846 end;
848 len := Length(panels^);
849 SetLength(panels^, len+1);
851 pguid := Length(panByGUID);
852 SetLength(panByGUID, pguid+1); //FIXME!
853 pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
854 assert(pguid >= 0);
855 assert(pguid < Length(panByGUID));
856 panByGUID[pguid] := pan;
857 panels^[len] := pan;
858 pan.arrIdx := len;
859 pan.proxyId := -1;
860 pan.tag := panelTypeToTag(PanelRec.PanelType);
862 PanelRec.user['panel_guid'] := pguid;
864 //result := len;
865 result := pguid;
866 end;
869 function CreateNullTexture(RecName: String): Integer;
870 begin
871 RecName := toLowerCase1251(RecName);
872 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
873 if TextNameHash.get(RecName, result) then exit; // i found her!
875 SetLength(Textures, Length(Textures)+1);
876 result := High(Textures);
878 with Textures[High(Textures)] do
879 begin
880 TextureName := RecName;
881 Width := 1;
882 Height := 1;
883 Anim := False;
884 TextureID := LongWord(TEXTURE_NONE);
885 end;
887 TextNameHash.put(RecName, result);
888 end;
891 function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
892 var
893 WAD: TWADFile;
894 TextureData: Pointer;
895 WADName: String;
896 a, ResLength: Integer;
897 begin
898 RecName := toLowerCase1251(RecName);
899 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
900 if TextNameHash.get(RecName, result) then
901 begin
902 // i found her!
903 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
904 exit;
905 end;
907 Result := -1;
909 if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again
912 if Textures <> nil then
913 begin
914 for a := 0 to High(Textures) do
915 begin
916 if (Textures[a].TextureName = RecName) then
917 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
918 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
919 Result := a;
920 Exit;
921 end;
922 end;
923 end;
926 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
927 if (RecName = TEXTURE_NAME_WATER) or
928 (RecName = TEXTURE_NAME_ACID1) or
929 (RecName = TEXTURE_NAME_ACID2) then
930 begin
931 SetLength(Textures, Length(Textures)+1);
933 with Textures[High(Textures)] do
934 begin
935 TextureName := RecName;
936 if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER)
937 else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
938 else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
940 Anim := False;
941 end;
943 result := High(Textures);
944 TextNameHash.put(RecName, result);
945 Exit;
946 end;
948 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
949 WADName := g_ExtractWadName(RecName);
951 WAD := TWADFile.Create();
953 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
955 WAD.ReadFile(WADName);
957 //txname := RecName;
959 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
960 begin
961 FreeMem(TextureData);
962 RecName := 'COMMON\ALIEN';
963 end;
966 if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then
967 begin
968 SetLength(Textures, Length(Textures)+1);
969 if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
970 begin
971 e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
972 SetLength(Textures, Length(Textures)-1);
973 result := -1;
974 Exit;
975 end;
976 e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height);
977 FreeMem(TextureData);
978 Textures[High(Textures)].TextureName := RecName;
979 Textures[High(Textures)].Anim := False;
981 result := High(Textures);
982 TextNameHash.put(RecName, result);
983 end
984 else // Íåò òàêîãî ðåóñðñà â WAD'å
985 begin
986 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
987 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
988 if log and (not BadTextNameHash.get(RecName, a)) then
989 begin
990 e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
991 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
992 end;
993 BadTextNameHash.put(RecName, -1);
994 end;
996 WAD.Free();
997 end;
1000 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
1001 var
1002 WAD: TWADFile;
1003 TextureWAD: PChar = nil;
1004 TextData: Pointer = nil;
1005 TextureData: Pointer = nil;
1006 cfg: TConfig = nil;
1007 WADName: String;
1008 ResLength: Integer;
1009 TextureResource: String;
1010 _width, _height, _framecount, _speed: Integer;
1011 _backanimation: Boolean;
1012 //imgfmt: string;
1013 ia: TDynImageDataArray = nil;
1014 f, c, frdelay, frloop: Integer;
1015 begin
1016 RecName := toLowerCase1251(RecName);
1017 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
1018 if TextNameHash.get(RecName, result) then
1019 begin
1020 // i found her!
1021 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1022 exit;
1023 end;
1025 result := -1;
1027 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1029 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1030 if BadTextNameHash.get(RecName, f) then
1031 begin
1032 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1033 exit;
1034 end;
1036 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1037 WADName := g_ExtractWadName(RecName);
1039 WAD := TWADFile.Create();
1040 try
1041 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1043 WAD.ReadFile(WADName);
1045 if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
1046 begin
1047 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1048 if log and (not BadTextNameHash.get(RecName, f)) then
1049 begin
1050 e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
1051 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1052 end;
1053 BadTextNameHash.put(RecName, -1);
1054 exit;
1055 end;
1057 {TEST
1058 if WADName = Map then
1059 begin
1060 //FreeMem(TextureWAD);
1061 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1062 end;
1065 WAD.FreeWAD();
1067 if ResLength < 6 then
1068 begin
1069 e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), TMsgType.Warning);
1070 BadTextNameHash.put(RecName, -1);
1071 exit;
1072 end;
1074 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1075 if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
1076 (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
1077 begin
1078 // íåò, ýòî ñóïåðìåí!
1079 if not WAD.ReadMemory(TextureWAD, ResLength) then
1080 begin
1081 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), TMsgType.Warning);
1082 BadTextNameHash.put(RecName, -1);
1083 exit;
1084 end;
1086 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1087 if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
1088 begin
1089 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), TMsgType.Warning);
1090 BadTextNameHash.put(RecName, -1);
1091 exit;
1092 end;
1094 cfg := TConfig.CreateMem(TextData, ResLength);
1096 TextureResource := cfg.ReadStr('', 'resource', '');
1097 if TextureResource = '' then
1098 begin
1099 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), TMsgType.Warning);
1100 BadTextNameHash.put(RecName, -1);
1101 exit;
1102 end;
1104 _width := cfg.ReadInt('', 'framewidth', 0);
1105 _height := cfg.ReadInt('', 'frameheight', 0);
1106 _framecount := cfg.ReadInt('', 'framecount', 0);
1107 _speed := cfg.ReadInt('', 'waitcount', 0);
1108 _backanimation := cfg.ReadBool('', 'backanimation', False);
1110 cfg.Free();
1111 cfg := nil;
1113 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1114 if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
1115 begin
1116 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), TMsgType.Warning);
1117 BadTextNameHash.put(RecName, -1);
1118 exit;
1119 end;
1121 WAD.Free();
1122 WAD := nil;
1124 SetLength(Textures, Length(Textures)+1);
1125 with Textures[High(Textures)] do
1126 begin
1127 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1128 if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
1129 begin
1130 TextureName := RecName;
1131 Width := _width;
1132 Height := _height;
1133 Anim := True;
1134 FramesCount := _framecount;
1135 Speed := _speed;
1136 result := High(Textures);
1137 TextNameHash.put(RecName, result);
1138 end
1139 else
1140 begin
1141 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1142 if log and (not BadTextNameHash.get(RecName, f)) then
1143 begin
1144 e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
1145 end;
1146 BadTextNameHash.put(RecName, -1);
1147 end;
1148 end;
1149 end
1150 else
1151 begin
1152 // try animated image
1154 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1155 if length(imgfmt) = 0 then
1156 begin
1157 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1158 exit;
1159 end;
1161 GlobalMetadata.ClearMetaItems();
1162 GlobalMetadata.ClearMetaItemsForSaving();
1163 if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
1164 begin
1165 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), TMsgType.Warning);
1166 BadTextNameHash.put(RecName, -1);
1167 exit;
1168 end;
1169 if length(ia) = 0 then
1170 begin
1171 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), TMsgType.Warning);
1172 BadTextNameHash.put(RecName, -1);
1173 exit;
1174 end;
1176 WAD.Free();
1177 WAD := nil;
1179 _width := ia[0].width;
1180 _height := ia[0].height;
1181 _framecount := length(ia);
1182 _speed := 1;
1183 _backanimation := false;
1184 frdelay := -1;
1185 frloop := -666;
1186 if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
1187 begin
1188 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1189 try
1190 f := GlobalMetadata.MetaItems[SMetaFrameDelay];
1191 frdelay := f;
1192 if f < 0 then f := 0;
1193 // rounding ;-)
1194 c := f mod 28;
1195 if c < 13 then c := 0 else c := 1;
1196 f := (f div 28)+c;
1197 if f < 1 then f := 1 else if f > 255 then f := 255;
1198 _speed := f;
1199 except
1200 end;
1201 end;
1202 if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
1203 begin
1204 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1205 try
1206 f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
1207 frloop := f;
1208 if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
1209 except
1210 end;
1211 end;
1212 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1213 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1214 f := ord(_backanimation);
1215 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), TMsgType.Notify);
1217 SetLength(Textures, Length(Textures)+1);
1218 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1219 if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
1220 begin
1221 Textures[High(Textures)].TextureName := RecName;
1222 Textures[High(Textures)].Width := _width;
1223 Textures[High(Textures)].Height := _height;
1224 Textures[High(Textures)].Anim := True;
1225 Textures[High(Textures)].FramesCount := length(ia);
1226 Textures[High(Textures)].Speed := _speed;
1227 result := High(Textures);
1228 TextNameHash.put(RecName, result);
1229 //writeln(' CREATED!');
1230 end
1231 else
1232 begin
1233 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1234 if log and (not BadTextNameHash.get(RecName, f)) then
1235 begin
1236 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), TMsgType.Warning);
1237 end;
1238 BadTextNameHash.put(RecName, -1);
1239 end;
1240 end;
1241 finally
1242 for f := 0 to High(ia) do FreeImage(ia[f]);
1243 WAD.Free();
1244 cfg.Free();
1245 if (TextureWAD <> nil) then FreeMem(TextureWAD);
1246 if (TextData <> nil) then FreeMem(TextData);
1247 if (TextureData <> nil) then FreeMem(TextureData);
1248 end;
1249 end;
1251 procedure CreateItem(Item: TDynRecord);
1252 begin
1253 if g_Game_IsClient then Exit;
1255 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
1256 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
1257 Exit;
1259 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
1260 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
1261 end;
1263 procedure CreateArea(Area: TDynRecord);
1264 var
1265 a: Integer;
1266 id: DWORD = 0;
1267 begin
1268 case Area.AreaType of
1269 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
1270 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
1271 begin
1272 SetLength(RespawnPoints, Length(RespawnPoints)+1);
1273 with RespawnPoints[High(RespawnPoints)] do
1274 begin
1275 X := Area.X;
1276 Y := Area.Y;
1277 Direction := TDirection(Area.Direction);
1279 case Area.AreaType of
1280 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
1281 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
1282 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
1283 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
1284 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
1285 end;
1286 end;
1287 end;
1289 AREA_REDFLAG, AREA_BLUEFLAG:
1290 begin
1291 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
1293 if FlagPoints[a] <> nil then Exit;
1295 New(FlagPoints[a]);
1297 with FlagPoints[a]^ do
1298 begin
1299 X := Area.X-FLAGRECT.X;
1300 Y := Area.Y-FLAGRECT.Y;
1301 Direction := TDirection(Area.Direction);
1302 end;
1304 with gFlags[a] do
1305 begin
1306 case a of
1307 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
1308 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
1309 end;
1311 Animation := TAnimation.Create(id, True, 8);
1312 Obj.Rect := FLAGRECT;
1314 g_Map_ResetFlag(a);
1315 end;
1316 end;
1318 AREA_DOMFLAG:
1319 begin
1320 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1321 with DOMFlagPoints[High(DOMFlagPoints)] do
1322 begin
1323 X := Area.X;
1324 Y := Area.Y;
1325 Direction := TDirection(Area.Direction);
1326 end;
1328 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1329 end;
1330 end;
1331 end;
1333 function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer;
1334 var
1335 _trigger: TTrigger;
1336 begin
1337 result := -1;
1338 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1340 with _trigger do
1341 begin
1342 mapId := Trigger.id;
1343 mapIndex := amapIdx;
1344 X := Trigger.X;
1345 Y := Trigger.Y;
1346 Width := Trigger.Width;
1347 Height := Trigger.Height;
1348 Enabled := Trigger.Enabled;
1349 TexturePanelGUID := atpanid;
1350 TriggerType := Trigger.TriggerType;
1351 ActivateType := Trigger.ActivateType;
1352 Keys := Trigger.Keys;
1353 trigPanelGUID := atrigpanid;
1354 end;
1356 result := Integer(g_Triggers_Create(_trigger, Trigger));
1357 end;
1359 procedure CreateMonster(monster: TDynRecord);
1360 var
1361 a: Integer;
1362 mon: TMonster;
1363 begin
1364 if g_Game_IsClient then Exit;
1366 if (gGameSettings.GameType = GT_SINGLE)
1367 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1368 begin
1369 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1371 if gTriggers <> nil then
1372 begin
1373 for a := 0 to High(gTriggers) do
1374 begin
1375 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1376 begin
1377 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1378 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1379 end;
1380 end;
1381 end;
1383 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1384 end;
1385 end;
1387 procedure g_Map_ReAdd_DieTriggers();
1389 function monsDieTrig (mon: TMonster): Boolean;
1390 var
1391 a: Integer;
1392 //tw: TStrTextWriter;
1393 begin
1394 result := false; // don't stop
1395 mon.ClearTriggers();
1396 for a := 0 to High(gTriggers) do
1397 begin
1398 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1399 begin
1400 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1402 tw := TStrTextWriter.Create();
1403 try
1404 gTriggers[a].trigData.writeTo(tw);
1405 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1406 finally
1407 tw.Free();
1408 end;
1410 if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1411 end;
1412 end;
1413 end;
1415 begin
1416 if g_Game_IsClient then Exit;
1418 g_Mons_ForEach(monsDieTrig);
1419 end;
1421 function extractWadName(resourceName: string): string;
1422 var
1423 posN: Integer;
1424 begin
1425 posN := Pos(':', resourceName);
1426 if posN > 0 then
1427 Result:= Copy(resourceName, 0, posN-1)
1428 else
1429 Result := '';
1430 end;
1432 procedure addResToExternalResList(res: string);
1433 begin
1434 res := extractWadName(res);
1435 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
1436 gExternalResources.Add(res);
1437 end;
1439 procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
1440 //var
1441 //textures: TTexturesRec1Array;
1442 //textures: TDynField;
1443 //trec: TDynRecord;
1444 //mapHeader: TMapHeaderRec_1;
1445 //i: integer;
1446 //resFile: String = '';
1447 begin
1448 if gExternalResources = nil then
1449 gExternalResources := TStringList.Create;
1451 gExternalResources.Clear;
1453 (*
1455 textures := GetTextures(map);
1456 for i := 0 to High(textures) do
1457 begin
1458 addResToExternalResList(resFile);
1459 end;
1462 textures := map['texture'];
1463 if (textures <> nil) then
1464 begin
1465 for trec in textures do
1466 begin
1467 addResToExternalResList(resFile);
1468 end;
1469 end;
1471 textures := nil;
1472 *)
1474 //mapHeader := GetMapHeader(map);
1476 addResToExternalResList(map.MusicName);
1477 addResToExternalResList(map.SkyName);
1478 end;
1481 procedure mapCreateGrid ();
1482 var
1483 mapX0: Integer = $3fffffff;
1484 mapY0: Integer = $3fffffff;
1485 mapX1: Integer = -$3fffffff;
1486 mapY1: Integer = -$3fffffff;
1488 procedure calcBoundingBox (constref panels: TPanelArray);
1489 var
1490 idx: Integer;
1491 pan: TPanel;
1492 begin
1493 for idx := 0 to High(panels) do
1494 begin
1495 pan := panels[idx];
1496 if not pan.visvalid then continue;
1497 if (pan.Width < 1) or (pan.Height < 1) then continue;
1498 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1499 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1500 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1501 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1502 end;
1503 end;
1505 procedure addPanelsToGrid (constref panels: TPanelArray);
1506 var
1507 idx: Integer;
1508 pan: TPanel;
1509 newtag: Integer;
1510 begin
1511 //tag := panelTypeToTag(tag);
1512 for idx := 0 to High(panels) do
1513 begin
1514 pan := panels[idx];
1515 if not pan.visvalid then continue;
1516 if (pan.proxyId <> -1) then
1517 begin
1518 {$IF DEFINED(D2F_DEBUG)}
1519 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), TMsgType.Notify);
1520 {$ENDIF}
1521 continue;
1522 end;
1523 case pan.PanelType of
1524 PANEL_WALL: newtag := GridTagWall;
1525 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1526 PANEL_BACK: newtag := GridTagBack;
1527 PANEL_FORE: newtag := GridTagFore;
1528 PANEL_WATER: newtag := GridTagWater;
1529 PANEL_ACID1: newtag := GridTagAcid1;
1530 PANEL_ACID2: newtag := GridTagAcid2;
1531 PANEL_STEP: newtag := GridTagStep;
1532 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1533 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1534 else continue; // oops
1535 end;
1536 pan.tag := newtag;
1538 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1539 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1540 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1541 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1543 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1544 begin
1545 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1546 end;
1548 {$ENDIF}
1549 end;
1550 end;
1552 begin
1553 mapGrid.Free();
1554 mapGrid := nil;
1556 calcBoundingBox(gWalls);
1557 calcBoundingBox(gRenderBackgrounds);
1558 calcBoundingBox(gRenderForegrounds);
1559 calcBoundingBox(gWater);
1560 calcBoundingBox(gAcid1);
1561 calcBoundingBox(gAcid2);
1562 calcBoundingBox(gSteps);
1563 calcBoundingBox(gLifts);
1564 calcBoundingBox(gBlockMon);
1566 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
1568 if (mapX0 > 0) then mapX0 := 0;
1569 if (mapY0 > 0) then mapY0 := 0;
1571 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1572 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1574 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1575 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1577 addPanelsToGrid(gWalls);
1578 addPanelsToGrid(gRenderBackgrounds);
1579 addPanelsToGrid(gRenderForegrounds);
1580 addPanelsToGrid(gWater);
1581 addPanelsToGrid(gAcid1);
1582 addPanelsToGrid(gAcid2);
1583 addPanelsToGrid(gSteps);
1584 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1585 addPanelsToGrid(gBlockMon);
1587 mapGrid.dumpStats();
1589 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1590 end;
1593 function g_Map_Load(Res: String): Boolean;
1594 const
1595 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1596 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1597 type
1598 PTRec = ^TTRec;
1599 TTRec = record
1600 //TexturePanel: Integer;
1601 tnum: Integer;
1602 id: Integer;
1603 trigrec: TDynRecord;
1604 // texture pane;
1605 texPanelIdx: Integer;
1606 texPanel: TDynRecord;
1607 // "action" panel
1608 actPanelIdx: Integer;
1609 actPanel: TDynRecord;
1610 end;
1611 var
1612 WAD: TWADFile;
1613 //mapReader: TDynRecord = nil;
1614 mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
1615 panels: TDynField = nil; //TPanelsRec1Array;
1616 items: TDynField = nil; //TItemsRec1Array;
1617 monsters: TDynField = nil; //TMonsterRec1Array;
1618 areas: TDynField = nil; //TAreasRec1Array;
1619 triggers: TDynField = nil; //TTriggersRec1Array;
1620 b, c, k: Integer;
1621 PanelID: DWORD;
1622 AddTextures: TAddTextureArray;
1623 TriggersTable: array of TTRec;
1624 FileName, mapResName, s, TexName: String;
1625 Data: Pointer;
1626 Len: Integer;
1627 ok, isAnim: Boolean;
1628 CurTex, ntn: Integer;
1629 rec, texrec: TDynRecord;
1630 pttit: PTRec;
1631 pannum, trignum, cnt, tgpid: Integer;
1632 stt: UInt64;
1633 moveSpeed{, moveStart, moveEnd}: TDFPoint;
1634 //moveActive: Boolean;
1635 pan: TPanel;
1636 mapOk: Boolean = false;
1637 begin
1638 mapGrid.Free();
1639 mapGrid := nil;
1641 //gCurrentMap.Free();
1642 //gCurrentMap := nil;
1644 panByGUID := nil;
1646 Result := False;
1647 gMapInfo.Map := Res;
1648 TriggersTable := nil;
1649 //mapReader := nil;
1651 sfsGCDisable(); // temporary disable removing of temporary volumes
1652 try
1653 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1654 if (gCurrentMap = nil) then
1655 begin
1656 FileName := g_ExtractWadName(Res);
1657 e_WriteLog('Loading map WAD: '+FileName, TMsgType.Notify);
1658 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1660 WAD := TWADFile.Create();
1661 if not WAD.ReadFile(FileName) then
1662 begin
1663 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1664 WAD.Free();
1665 Exit;
1666 end;
1668 //k8: why loader ignores path here?
1669 mapResName := g_ExtractFileName(Res);
1670 if not WAD.GetMapResource(mapResName, Data, Len) then
1671 begin
1672 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1673 WAD.Free();
1674 Exit;
1675 end;
1677 WAD.Free();
1679 if (Len < 4) then
1680 begin
1681 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1682 FreeMem(Data);
1683 exit;
1684 end;
1686 // Çàãðóçêà êàðòû:
1687 e_LogWritefln('Loading map: %s', [mapResName], TMsgType.Notify);
1688 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1690 stt := getTimeMicro();
1692 try
1693 gCurrentMap := g_Map_ParseMap(Data, Len);
1694 except
1695 gCurrentMap.Free();
1696 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1697 FreeMem(Data);
1698 gCurrentMapFileName := '';
1699 Exit;
1700 end;
1702 FreeMem(Data);
1704 if (gCurrentMap = nil) then
1705 begin
1706 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1707 gCurrentMapFileName := '';
1708 exit;
1709 end;
1710 end
1711 else
1712 begin
1713 stt := getTimeMicro();
1714 end;
1716 //gCurrentMap := mapReader;
1718 generateExternalResourcesList(gCurrentMap);
1719 mapTextureList := gCurrentMap['texture'];
1720 // get all other lists here too
1721 panels := gCurrentMap['panel'];
1722 triggers := gCurrentMap['trigger'];
1723 items := gCurrentMap['item'];
1724 areas := gCurrentMap['area'];
1725 monsters := gCurrentMap['monster'];
1727 // Çàãðóçêà îïèñàíèÿ êàðòû:
1728 e_WriteLog(' Reading map info...', TMsgType.Notify);
1729 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1731 with gMapInfo do
1732 begin
1733 Name := gCurrentMap.MapName;
1734 Description := gCurrentMap.MapDesc;
1735 Author := gCurrentMap.MapAuthor;
1736 MusicName := gCurrentMap.MusicName;
1737 SkyName := gCurrentMap.SkyName;
1738 Height := gCurrentMap.Height;
1739 Width := gCurrentMap.Width;
1740 end;
1742 // Çàãðóçêà òåêñòóð:
1743 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1744 // Äîáàâëåíèå òåêñòóð â Textures[]:
1745 if (mapTextureList <> nil) and (mapTextureList.count > 0) then
1746 begin
1747 e_WriteLog(' Loading textures:', TMsgType.Notify);
1748 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
1750 cnt := -1;
1751 for rec in mapTextureList do
1752 begin
1753 Inc(cnt);
1754 s := rec.Resource;
1755 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1756 e_WriteLog(Format(' Loading texture #%d: %s', [cnt, s]), TMsgType.Notify);
1757 {$ENDIF}
1758 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1759 if rec.Anim then
1760 begin
1761 // Àíèìèðîâàííàÿ òåêñòóðà
1762 ntn := CreateAnimTexture(rec.Resource, FileName, True);
1763 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
1764 end
1765 else
1766 begin
1767 // Îáû÷íàÿ òåêñòóðà
1768 ntn := CreateTexture(rec.Resource, FileName, True);
1769 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
1770 end;
1771 if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
1773 rec.tagInt := ntn; // remember texture number
1774 g_Game_StepLoading();
1775 end;
1777 // set panel tagInt to texture index
1778 if (panels <> nil) then
1779 begin
1780 for rec in panels do
1781 begin
1782 texrec := rec.TextureRec;
1783 if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
1784 end;
1785 end;
1786 end;
1788 // Çàãðóçêà òðèããåðîâ
1789 gTriggerClientID := 0;
1790 e_WriteLog(' Loading triggers...', TMsgType.Notify);
1791 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1793 // Çàãðóçêà ïàíåëåé
1794 e_WriteLog(' Loading panels...', TMsgType.Notify);
1795 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1797 // check texture numbers for panels
1798 if (panels <> nil) and (panels.count > 0) then
1799 begin
1800 for rec in panels do
1801 begin
1802 if (rec.tagInt < 0) then
1803 begin
1804 e_WriteLog('error loading map: invalid texture index for panel', TMsgType.Fatal);
1805 result := false;
1806 gCurrentMap.Free();
1807 gCurrentMap := nil;
1808 gCurrentMapFileName := '';
1809 exit;
1810 end;
1811 end;
1812 end;
1814 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1815 if (triggers <> nil) and (triggers.count > 0) then
1816 begin
1817 e_WriteLog(' Setting up trigger table...', TMsgType.Notify);
1818 //SetLength(TriggersTable, triggers.count);
1819 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
1821 SetLength(TriggersTable, triggers.count);
1822 trignum := -1;
1823 for rec in triggers do
1824 begin
1825 Inc(trignum);
1826 pttit := @TriggersTable[trignum];
1827 pttit.trigrec := rec;
1828 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1829 pttit.texPanelIdx := -1; // will be fixed later
1830 pttit.texPanel := rec.TexturePanelRec;
1831 // action panel
1832 pttit.actPanelIdx := -1;
1833 if (rec.trigRec <> nil) then pttit.actPanel := rec.trigRec.tgPanelRec else pttit.actPanel := nil;
1834 // set flag
1835 if (pttit.texPanel <> nil) then pttit.texPanel.userPanelTrigRef := true;
1836 if (pttit.actPanel <> nil) then pttit.actPanel.userPanelTrigRef := true;
1837 // update progress
1838 g_Game_StepLoading();
1839 end;
1840 end;
1842 // Ñîçäàåì ïàíåëè
1843 if (panels <> nil) and (panels.count > 0) then
1844 begin
1845 e_WriteLog(' Setting up trigger links...', TMsgType.Notify);
1846 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
1848 pannum := -1;
1849 for rec in panels do
1850 begin
1851 Inc(pannum);
1852 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1853 texrec := nil;
1854 SetLength(AddTextures, 0);
1855 CurTex := -1;
1856 ok := false;
1858 if (mapTextureList <> nil) then
1859 begin
1860 texrec := rec.TextureRec;
1861 ok := (texrec <> nil);
1862 end;
1864 if ok then
1865 begin
1866 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1867 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1868 ok := false;
1869 if (TriggersTable <> nil) and (mapTextureList <> nil) then
1870 begin
1871 if rec.userPanelTrigRef then
1872 begin
1873 // e_LogWritefln('trigref for panel %s', [pannum]);
1874 ok := True;
1875 end;
1876 end;
1877 end;
1879 if ok then
1880 begin
1881 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1882 s := texrec.Resource;
1884 // Ñïåö-òåêñòóðû çàïðåùåíû
1885 if g_Map_IsSpecialTexture(s) then
1886 begin
1887 ok := false
1888 end
1889 else
1890 begin
1891 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1892 ok := g_Texture_NumNameFindStart(s);
1893 end;
1895 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1896 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1897 if ok then
1898 begin
1899 k := NNF_NAME_BEFORE;
1900 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1901 while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
1902 begin
1903 k := g_Texture_NumNameFindNext(TexName);
1905 if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
1906 begin
1907 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1908 if texrec.Anim then
1909 begin
1910 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1911 isAnim := True;
1912 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1913 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1914 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1915 if not ok then
1916 begin
1917 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1918 isAnim := False;
1919 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1920 ok := CreateTexture(TexName, FileName, False) >= 0;
1921 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1922 end;
1923 end
1924 else
1925 begin
1926 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1927 isAnim := False;
1928 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1929 ok := CreateTexture(TexName, FileName, False) >= 0;
1930 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1931 if not ok then
1932 begin
1933 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1934 isAnim := True;
1935 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1936 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1937 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1938 end;
1939 end;
1941 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1942 if ok then
1943 begin
1945 for c := 0 to High(Textures) do
1946 begin
1947 if (Textures[c].TextureName = TexName) then
1948 begin
1949 SetLength(AddTextures, Length(AddTextures)+1);
1950 AddTextures[High(AddTextures)].Texture := c;
1951 AddTextures[High(AddTextures)].Anim := isAnim;
1952 break;
1953 end;
1954 end;
1956 if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
1957 begin
1958 SetLength(AddTextures, Length(AddTextures)+1);
1959 AddTextures[High(AddTextures)].Texture := c;
1960 AddTextures[High(AddTextures)].Anim := isAnim;
1961 end;
1962 end;
1963 end
1964 else
1965 begin
1966 if k = NNF_NAME_EQUALS then
1967 begin
1968 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1969 SetLength(AddTextures, Length(AddTextures)+1);
1970 AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
1971 AddTextures[High(AddTextures)].Anim := texrec.Anim;
1972 CurTex := High(AddTextures);
1973 ok := true;
1974 end
1975 else // NNF_NO_NAME
1976 begin
1977 ok := false;
1978 end;
1979 end;
1980 end; // while ok...
1982 ok := true;
1983 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1984 end; // if ok - ññûëàþòñÿ òðèããåðû
1986 if not ok then
1987 begin
1988 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1989 SetLength(AddTextures, 1);
1990 AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
1991 AddTextures[0].Anim := false;
1992 if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
1993 CurTex := 0;
1994 end;
1996 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1998 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2000 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2001 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
2002 PanelID := CreatePanel(rec, AddTextures, CurTex);
2003 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2004 rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
2006 // setup lifts
2007 moveSpeed := rec.moveSpeed;
2008 //moveStart := rec.moveStart;
2009 //moveEnd := rec.moveEnd;
2010 //moveActive := rec['move_active'].value;
2011 if not moveSpeed.isZero then
2012 begin
2013 SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
2014 gMovingWallIds[High(gMovingWallIds)] := PanelID;
2015 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2016 end;
2018 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2020 g_Game_StepLoading();
2021 end;
2022 end;
2024 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2025 for b := 0 to High(TriggersTable) do
2026 begin
2027 if (TriggersTable[b].texPanel <> nil) then TriggersTable[b].texPanelIdx := TriggersTable[b].texPanel.userPanelId;
2028 if (TriggersTable[b].actPanel <> nil) then TriggersTable[b].actPanelIdx := TriggersTable[b].actPanel.userPanelId;
2029 end;
2031 // create map grid, init other grids (for monsters, for example)
2032 e_WriteLog('Creating map grid', TMsgType.Notify);
2033 mapCreateGrid();
2035 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2036 if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
2037 begin
2038 e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
2039 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
2040 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2041 trignum := -1;
2042 for rec in triggers do
2043 begin
2044 Inc(trignum);
2045 tgpid := TriggersTable[trignum].actPanelIdx;
2046 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2047 TriggersTable[trignum].tnum := trignum;
2048 TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid);
2049 end;
2050 end;
2052 //FIXME: use hashtable!
2053 for pan in panByGUID do
2054 begin
2055 if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
2056 begin
2057 pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
2058 end;
2059 if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
2060 begin
2061 pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
2062 end;
2063 end;
2065 // Çàãðóçêà ïðåäìåòîâ
2066 e_WriteLog(' Loading items...', TMsgType.Notify);
2067 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
2069 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2070 if (items <> nil) and not gLoadGameMode then
2071 begin
2072 e_WriteLog(' Spawning items...', TMsgType.Notify);
2073 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
2074 for rec in items do CreateItem(rec);
2075 end;
2077 // Çàãðóçêà îáëàñòåé
2078 e_WriteLog(' Loading areas...', TMsgType.Notify);
2079 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
2081 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2082 if areas <> nil then
2083 begin
2084 e_WriteLog(' Creating areas...', TMsgType.Notify);
2085 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
2086 for rec in areas do CreateArea(rec);
2087 end;
2089 // Çàãðóçêà ìîíñòðîâ
2090 e_WriteLog(' Loading monsters...', TMsgType.Notify);
2091 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
2093 gTotalMonsters := 0;
2095 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2096 if (monsters <> nil) and not gLoadGameMode then
2097 begin
2098 e_WriteLog(' Spawning monsters...', TMsgType.Notify);
2099 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
2100 for rec in monsters do CreateMonster(rec);
2101 end;
2103 //gCurrentMap := mapReader; // this will be our current map now
2104 gCurrentMapFileName := Res;
2105 //mapReader := nil;
2107 // Çàãðóçêà íåáà
2108 if (gMapInfo.SkyName <> '') then
2109 begin
2110 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
2111 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
2112 FileName := g_ExtractWadName(gMapInfo.SkyName);
2114 if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res);
2116 if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
2117 try
2118 s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
2119 if g_Texture_CreateWAD(BackID, s) then
2120 begin
2121 g_Game_SetupScreenSize();
2122 end
2123 else
2124 begin
2125 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
2126 end;
2127 finally
2128 TEXTUREFILTER := GL_NEAREST;
2129 end;
2130 end;
2132 // Çàãðóçêà ìóçûêè
2133 ok := False;
2134 if gMapInfo.MusicName <> '' then
2135 begin
2136 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify);
2137 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
2138 FileName := g_ExtractWadName(gMapInfo.MusicName);
2140 if FileName <> '' then
2141 FileName := GameDir+'/wads/'+FileName
2142 else
2143 begin
2144 FileName := g_ExtractWadName(Res);
2145 end;
2147 s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
2148 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
2149 ok := True
2150 else
2151 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
2152 end;
2154 // Îñòàëüíûå óñòàíâêè
2155 CreateDoorMap();
2156 CreateLiftMap();
2158 g_Items_Init();
2159 g_Weapon_Init();
2160 g_Monsters_Init();
2162 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2163 if not gLoadGameMode then g_GFX_Init();
2165 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2166 mapTextureList := nil;
2167 panels := nil;
2168 items := nil;
2169 areas := nil;
2170 triggers := nil;
2171 TriggersTable := nil;
2172 AddTextures := nil;
2174 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2175 if ok and (not gLoadGameMode) then
2176 begin
2177 gMusic.SetByName(gMapInfo.MusicName);
2178 gMusic.Play();
2179 end
2180 else
2181 begin
2182 gMusic.SetByName('');
2183 end;
2185 stt := getTimeMicro()-stt;
2186 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
2187 mapOk := true;
2188 finally
2189 sfsGCEnable(); // enable releasing unused volumes
2190 //mapReader.Free();
2191 e_ClearInputBuffer(); // why not?
2192 if not mapOk then
2193 begin
2194 gCurrentMap.Free();
2195 gCurrentMap := nil;
2196 gCurrentMapFileName := '';
2197 end;
2198 end;
2200 e_WriteLog('Done loading map.', TMsgType.Notify);
2201 Result := True;
2202 end;
2205 function g_Map_GetMapInfo(Res: String): TMapInfo;
2206 var
2207 WAD: TWADFile;
2208 mapReader: TDynRecord;
2209 //Header: TMapHeaderRec_1;
2210 FileName: String;
2211 Data: Pointer;
2212 Len: Integer;
2213 begin
2214 FillChar(Result, SizeOf(Result), 0);
2215 FileName := g_ExtractWadName(Res);
2217 WAD := TWADFile.Create();
2218 if not WAD.ReadFile(FileName) then
2219 begin
2220 WAD.Free();
2221 Exit;
2222 end;
2224 //k8: it ignores path again
2225 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
2226 begin
2227 WAD.Free();
2228 Exit;
2229 end;
2231 WAD.Free();
2233 try
2234 mapReader := g_Map_ParseMap(Data, Len);
2235 except
2236 mapReader := nil;
2237 FreeMem(Data);
2238 exit;
2239 end;
2241 FreeMem(Data);
2243 if (mapReader = nil) then exit;
2245 if (mapReader.Width > 0) and (mapReader.Height > 0) then
2246 begin
2247 Result.Name := mapReader.MapName;
2248 Result.Description := mapReader.MapDesc;
2249 Result.Map := Res;
2250 Result.Author := mapReader.MapAuthor;
2251 Result.Height := mapReader.Height;
2252 Result.Width := mapReader.Width;
2253 end
2254 else
2255 begin
2256 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2257 //ZeroMemory(@Header, SizeOf(Header));
2258 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2259 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2260 Result.Map := Res;
2261 Result.Author := '';
2262 Result.Height := 0;
2263 Result.Width := 0;
2264 end;
2266 mapReader.Free();
2267 end;
2269 function g_Map_GetMapsList(WADName: string): SArray;
2270 var
2271 WAD: TWADFile;
2272 a: Integer;
2273 ResList: SArray;
2274 begin
2275 Result := nil;
2276 WAD := TWADFile.Create();
2277 if not WAD.ReadFile(WADName) then
2278 begin
2279 WAD.Free();
2280 Exit;
2281 end;
2282 ResList := WAD.GetMapResources();
2283 if ResList <> nil then
2284 begin
2285 for a := 0 to High(ResList) do
2286 begin
2287 SetLength(Result, Length(Result)+1);
2288 Result[High(Result)] := ResList[a];
2289 end;
2290 end;
2291 WAD.Free();
2292 end;
2294 function g_Map_Exist(Res: string): Boolean;
2295 var
2296 WAD: TWADFile;
2297 FileName, mnn: string;
2298 ResList: SArray;
2299 a: Integer;
2300 begin
2301 Result := False;
2303 FileName := addWadExtension(g_ExtractWadName(Res));
2305 WAD := TWADFile.Create;
2306 if not WAD.ReadFile(FileName) then
2307 begin
2308 WAD.Free();
2309 Exit;
2310 end;
2312 ResList := WAD.GetMapResources();
2313 WAD.Free();
2315 mnn := g_ExtractFileName(Res);
2316 if ResList <> nil then
2317 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
2318 begin
2319 Result := True;
2320 Exit;
2321 end;
2322 end;
2324 procedure g_Map_Free(freeTextures: Boolean=true);
2325 var
2326 a: Integer;
2328 procedure FreePanelArray(var panels: TPanelArray);
2329 var
2330 i: Integer;
2332 begin
2333 if panels <> nil then
2334 begin
2335 for i := 0 to High(panels) do
2336 panels[i].Free();
2337 panels := nil;
2338 end;
2339 end;
2341 begin
2342 g_GFX_Free();
2343 g_Weapon_Free();
2344 g_Items_Free();
2345 g_Triggers_Free();
2346 g_Monsters_Free();
2348 RespawnPoints := nil;
2349 if FlagPoints[FLAG_RED] <> nil then
2350 begin
2351 Dispose(FlagPoints[FLAG_RED]);
2352 FlagPoints[FLAG_RED] := nil;
2353 end;
2354 if FlagPoints[FLAG_BLUE] <> nil then
2355 begin
2356 Dispose(FlagPoints[FLAG_BLUE]);
2357 FlagPoints[FLAG_BLUE] := nil;
2358 end;
2359 //DOMFlagPoints := nil;
2361 //gDOMFlags := nil;
2363 if (Length(gCurrentMapFileName) <> 0) then
2364 begin
2365 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
2366 end
2367 else
2368 begin
2369 e_LogWritefln('g_Map_Free: no previous map.', []);
2370 end;
2372 if freeTextures then
2373 begin
2374 e_LogWritefln('g_Map_Free: clearing textures...', []);
2375 if (Textures <> nil) then
2376 begin
2377 for a := 0 to High(Textures) do
2378 begin
2379 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
2380 begin
2381 if Textures[a].Anim then
2382 begin
2383 g_Frames_DeleteByID(Textures[a].FramesID)
2384 end
2385 else
2386 begin
2387 if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then
2388 begin
2389 e_DeleteTexture(Textures[a].TextureID);
2390 end;
2391 end;
2392 end;
2393 end;
2394 Textures := nil;
2395 end;
2396 TextNameHash.Free();
2397 TextNameHash := nil;
2398 BadTextNameHash.Free();
2399 BadTextNameHash := nil;
2400 gCurrentMapFileName := '';
2401 gCurrentMap.Free();
2402 gCurrentMap := nil;
2403 end;
2405 panByGUID := nil;
2407 FreePanelArray(gWalls);
2408 FreePanelArray(gRenderBackgrounds);
2409 FreePanelArray(gRenderForegrounds);
2410 FreePanelArray(gWater);
2411 FreePanelArray(gAcid1);
2412 FreePanelArray(gAcid2);
2413 FreePanelArray(gSteps);
2414 FreePanelArray(gLifts);
2415 FreePanelArray(gBlockMon);
2416 gMovingWallIds := nil;
2418 if BackID <> DWORD(-1) then
2419 begin
2420 gBackSize.X := 0;
2421 gBackSize.Y := 0;
2422 e_DeleteTexture(BackID);
2423 BackID := DWORD(-1);
2424 end;
2426 g_Game_StopAllSounds(False);
2427 gMusic.FreeSound();
2428 g_Sound_Delete(gMapInfo.MusicName);
2430 gMapInfo.Name := '';
2431 gMapInfo.Description := '';
2432 gMapInfo.MusicName := '';
2433 gMapInfo.Height := 0;
2434 gMapInfo.Width := 0;
2436 gDoorMap := nil;
2437 gLiftMap := nil;
2438 end;
2440 procedure g_Map_Update();
2441 var
2442 a, d, j: Integer;
2443 m: Word;
2444 s: String;
2446 procedure UpdatePanelArray(var panels: TPanelArray);
2447 var
2448 i: Integer;
2450 begin
2451 for i := 0 to High(panels) do panels[i].Update();
2452 end;
2454 begin
2455 if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
2457 UpdatePanelArray(gWalls);
2458 UpdatePanelArray(gRenderBackgrounds);
2459 UpdatePanelArray(gRenderForegrounds);
2460 UpdatePanelArray(gWater);
2461 UpdatePanelArray(gAcid1);
2462 UpdatePanelArray(gAcid2);
2463 UpdatePanelArray(gSteps);
2465 if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
2467 if gGameSettings.GameMode = GM_CTF then
2468 begin
2469 for a := FLAG_RED to FLAG_BLUE do
2470 begin
2471 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
2472 begin
2473 with gFlags[a] do
2474 begin
2475 if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
2477 m := g_Obj_Move(@Obj, True, True);
2479 if gTime mod (GAME_TICK*2) <> 0 then Continue;
2481 // Ñîïðîòèâëåíèå âîçäóõà
2482 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
2484 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2485 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
2486 begin
2487 g_Map_ResetFlag(a);
2488 gFlags[a].CaptureTime := 0;
2489 if a = FLAG_RED then
2490 s := _lc[I_PLAYER_FLAG_RED]
2491 else
2492 s := _lc[I_PLAYER_FLAG_BLUE];
2493 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2495 if g_Game_IsNet then
2496 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2497 Continue;
2498 end;
2500 if Count > 0 then Count -= 1;
2502 // Èãðîê áåðåò ôëàã
2503 if gPlayers <> nil then
2504 begin
2505 j := Random(Length(gPlayers)) - 1;
2506 for d := 0 to High(gPlayers) do
2507 begin
2508 Inc(j);
2509 if j > High(gPlayers) then j := 0;
2510 if gPlayers[j] <> nil then
2511 begin
2512 if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2513 begin
2514 if gPlayers[j].GetFlag(a) then Break;
2515 end;
2516 end;
2517 end;
2518 end;
2519 end;
2520 end;
2521 end;
2522 end;
2523 end;
2526 // old algo
2527 procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor);
2529 procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
2530 var
2531 idx: Integer;
2532 begin
2533 if (panels <> nil) then
2534 begin
2535 // alas, no visible set
2536 for idx := 0 to High(panels) do
2537 begin
2538 if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(hasAmbient, ambColor);
2539 end;
2540 end;
2541 end;
2543 begin
2544 case PanelType of
2545 PANEL_WALL: DrawPanels(gWalls);
2546 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
2547 PANEL_BACK: DrawPanels(gRenderBackgrounds);
2548 PANEL_FORE: DrawPanels(gRenderForegrounds);
2549 PANEL_WATER: DrawPanels(gWater);
2550 PANEL_ACID1: DrawPanels(gAcid1);
2551 PANEL_ACID2: DrawPanels(gAcid2);
2552 PANEL_STEP: DrawPanels(gSteps);
2553 end;
2554 end;
2557 // new algo
2558 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
2560 function checker (pan: TPanel; tag: Integer): Boolean;
2561 begin
2562 result := false; // don't stop, ever
2563 if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
2564 gDrawPanelList.insert(pan);
2565 end;
2567 begin
2568 dplClear();
2569 //tagmask := panelTypeToTag(PanelType);
2570 mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
2571 // list will be rendered in `g_game.DrawPlayer()`
2572 end;
2575 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
2577 function checker (pan: TPanel; tag: Integer): Boolean;
2578 begin
2579 result := false; // don't stop, ever
2580 pan.DrawShadowVolume(lightX, lightY, radius);
2581 end;
2583 begin
2584 mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2585 end;
2588 procedure g_Map_DrawBack(dx, dy: Integer);
2589 begin
2590 if gDrawBackGround and (BackID <> DWORD(-1)) then
2591 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
2592 else
2593 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
2594 end;
2596 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2597 PanelType: Word; b1x3: Boolean=false): Boolean;
2598 var
2599 a, h: Integer;
2600 begin
2601 Result := False;
2603 if WordBool(PanelType and PANEL_WALL) then
2604 if gWalls <> nil then
2605 begin
2606 h := High(gWalls);
2608 for a := 0 to h do
2609 if gWalls[a].Enabled and
2610 g_Collide(X, Y, Width, Height,
2611 gWalls[a].X, gWalls[a].Y,
2612 gWalls[a].Width, gWalls[a].Height) then
2613 begin
2614 Result := True;
2615 Exit;
2616 end;
2617 end;
2619 if WordBool(PanelType and PANEL_WATER) then
2620 if gWater <> nil then
2621 begin
2622 h := High(gWater);
2624 for a := 0 to h do
2625 if g_Collide(X, Y, Width, Height,
2626 gWater[a].X, gWater[a].Y,
2627 gWater[a].Width, gWater[a].Height) then
2628 begin
2629 Result := True;
2630 Exit;
2631 end;
2632 end;
2634 if WordBool(PanelType and PANEL_ACID1) then
2635 if gAcid1 <> nil then
2636 begin
2637 h := High(gAcid1);
2639 for a := 0 to h do
2640 if g_Collide(X, Y, Width, Height,
2641 gAcid1[a].X, gAcid1[a].Y,
2642 gAcid1[a].Width, gAcid1[a].Height) then
2643 begin
2644 Result := True;
2645 Exit;
2646 end;
2647 end;
2649 if WordBool(PanelType and PANEL_ACID2) then
2650 if gAcid2 <> nil then
2651 begin
2652 h := High(gAcid2);
2654 for a := 0 to h do
2655 if g_Collide(X, Y, Width, Height,
2656 gAcid2[a].X, gAcid2[a].Y,
2657 gAcid2[a].Width, gAcid2[a].Height) then
2658 begin
2659 Result := True;
2660 Exit;
2661 end;
2662 end;
2664 if WordBool(PanelType and PANEL_STEP) then
2665 if gSteps <> nil then
2666 begin
2667 h := High(gSteps);
2669 for a := 0 to h do
2670 if g_Collide(X, Y, Width, Height,
2671 gSteps[a].X, gSteps[a].Y,
2672 gSteps[a].Width, gSteps[a].Height) then
2673 begin
2674 Result := True;
2675 Exit;
2676 end;
2677 end;
2679 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2680 if gLifts <> nil then
2681 begin
2682 h := High(gLifts);
2684 for a := 0 to h do
2685 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
2686 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
2687 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
2688 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
2689 g_Collide(X, Y, Width, Height,
2690 gLifts[a].X, gLifts[a].Y,
2691 gLifts[a].Width, gLifts[a].Height) then
2692 begin
2693 Result := True;
2694 Exit;
2695 end;
2696 end;
2698 if WordBool(PanelType and PANEL_BLOCKMON) then
2699 if gBlockMon <> nil then
2700 begin
2701 h := High(gBlockMon);
2703 for a := 0 to h do
2704 if ( (not b1x3) or
2705 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2706 g_Collide(X, Y, Width, Height,
2707 gBlockMon[a].X, gBlockMon[a].Y,
2708 gBlockMon[a].Width, gBlockMon[a].Height) then
2709 begin
2710 Result := True;
2711 Exit;
2712 end;
2713 end;
2714 end;
2716 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2717 var
2718 texid: DWORD;
2720 function checkPanels (constref panels: TPanelArray): Boolean;
2721 var
2722 a: Integer;
2723 begin
2724 result := false;
2725 if panels = nil then exit;
2726 for a := 0 to High(panels) do
2727 begin
2728 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2729 begin
2730 result := true;
2731 texid := panels[a].GetTextureID();
2732 exit;
2733 end;
2734 end;
2735 end;
2737 begin
2738 texid := LongWord(TEXTURE_NONE);
2739 result := texid;
2740 if not checkPanels(gWater) then
2741 if not checkPanels(gAcid1) then
2742 if not checkPanels(gAcid2) then exit;
2743 result := texid;
2744 end;
2747 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2748 const
2749 SlowMask = GridTagLift or GridTagBlockMon;
2750 function checker (pan: TPanel; tag: Integer): Boolean;
2751 begin
2753 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2754 begin
2755 result := pan.Enabled;
2756 exit;
2757 end;
2760 if ((tag and GridTagLift) <> 0) then
2761 begin
2762 result :=
2763 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
2764 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
2765 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
2766 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
2767 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2768 exit;
2769 end;
2771 if ((tag and GridTagBlockMon) <> 0) then
2772 begin
2773 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2774 exit;
2775 end;
2777 // other shit
2778 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2779 result := true; // i found her!
2780 end;
2782 var
2783 tagmask: Integer = 0;
2784 begin
2785 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2786 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2787 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2788 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2789 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2790 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2791 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2793 if (tagmask = 0) then begin result := false; exit; end; // just in case
2795 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2796 if gdbg_map_use_accel_coldet then
2797 begin
2798 if (Width = 1) and (Height = 1) then
2799 begin
2800 if ((tagmask and SlowMask) <> 0) then
2801 begin
2802 // slow
2803 result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
2804 end
2805 else
2806 begin
2807 // fast
2808 result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
2809 end;
2810 end
2811 else
2812 begin
2813 if ((tagmask and SlowMask) <> 0) then
2814 begin
2815 // slow
2816 result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
2817 end
2818 else
2819 begin
2820 // fast
2821 result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
2822 end;
2823 end;
2824 end
2825 else
2826 begin
2827 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2828 end;
2829 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2830 end;
2833 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2834 var
2835 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2836 texid: DWORD;
2838 // slightly different from the old code, but meh...
2839 function checker (pan: TPanel; tag: Integer): Boolean;
2840 begin
2841 result := false; // don't stop, ever
2842 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2843 // check priorities
2844 case cctype of
2845 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
2846 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2847 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2848 end;
2849 // collision?
2850 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2851 // yeah
2852 texid := pan.GetTextureID();
2853 // water? water has the highest priority, so stop right here
2854 if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2855 // acid2?
2856 if ((tag and GridTagAcid2) <> 0) then cctype := 2;
2857 // acid1?
2858 if ((tag and GridTagAcid1) <> 0) then cctype := 1;
2859 end;
2861 begin
2862 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2863 if gdbg_map_use_accel_coldet then
2864 begin
2865 texid := LongWord(TEXTURE_NONE);
2866 if (Width = 1) and (Height = 1) then
2867 begin
2868 mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2869 end
2870 else
2871 begin
2872 mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2873 end;
2874 result := texid;
2875 end
2876 else
2877 begin
2878 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2879 end;
2880 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2881 end;
2884 procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
2885 procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
2886 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
2889 procedure g_Map_EnableWallGUID (pguid: Integer);
2890 var
2891 pan: TPanel;
2892 begin
2893 //pan := gWalls[ID];
2894 pan := g_Map_PanelByGUID(pguid);
2895 if (pan = nil) then exit;
2896 if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
2898 pan.Enabled := True;
2899 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
2901 mapGrid.proxyEnabled[pan.proxyId] := true;
2902 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2903 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2905 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2906 // mark platform as interesting
2907 pan.setDirty();
2909 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2910 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2911 {$ENDIF}
2912 end;
2915 procedure g_Map_DisableWallGUID (pguid: Integer);
2916 var
2917 pan: TPanel;
2918 begin
2919 //pan := gWalls[ID];
2920 pan := g_Map_PanelByGUID(pguid);
2921 if (pan = nil) then exit;
2922 if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
2924 pan.Enabled := False;
2925 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
2927 mapGrid.proxyEnabled[pan.proxyId] := false;
2928 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2930 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2931 // mark platform as interesting
2932 pan.setDirty();
2934 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2935 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2936 {$ENDIF}
2937 end;
2940 procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
2941 var
2942 tp: TPanel;
2943 begin
2944 tp := g_Map_PanelByGUID(pguid);
2945 if (tp = nil) then exit;
2946 tp.NextTexture(AnimLoop);
2947 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
2948 end;
2951 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
2952 var
2953 pan: TPanel;
2954 begin
2955 //pan := gLifts[ID];
2956 pan := g_Map_PanelByGUID(pguid);
2957 if (pan = nil) then exit;
2958 if not pan.isGLift then exit;
2960 if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
2962 with {gLifts[ID]} pan do
2963 begin
2964 LiftType := t;
2966 g_Mark(X, Y, Width, Height, MARK_LIFT, false);
2967 //TODO: make separate lift tags, and change tag here
2969 case LiftType of
2970 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
2971 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
2972 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
2973 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
2974 end;
2976 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2977 // mark platform as interesting
2978 pan.setDirty();
2979 end;
2980 end;
2983 function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
2984 var
2985 a: Integer;
2986 PointsArray: Array of TRespawnPoint;
2987 begin
2988 Result := False;
2989 SetLength(PointsArray, 0);
2991 if RespawnPoints = nil then
2992 Exit;
2994 for a := 0 to High(RespawnPoints) do
2995 if RespawnPoints[a].PointType = PointType then
2996 begin
2997 SetLength(PointsArray, Length(PointsArray)+1);
2998 PointsArray[High(PointsArray)] := RespawnPoints[a];
2999 end;
3001 if PointsArray = nil then
3002 Exit;
3004 RespawnPoint := PointsArray[Random(Length(PointsArray))];
3005 Result := True;
3006 end;
3008 function g_Map_GetPointCount(PointType: Byte): Word;
3009 var
3010 a: Integer;
3011 begin
3012 Result := 0;
3014 if RespawnPoints = nil then
3015 Exit;
3017 for a := 0 to High(RespawnPoints) do
3018 if RespawnPoints[a].PointType = PointType then
3019 Result := Result + 1;
3020 end;
3022 function g_Map_HaveFlagPoints(): Boolean;
3023 begin
3024 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
3025 end;
3027 procedure g_Map_ResetFlag(Flag: Byte);
3028 begin
3029 with gFlags[Flag] do
3030 begin
3031 Obj.X := -1000;
3032 Obj.Y := -1000;
3033 Obj.Vel.X := 0;
3034 Obj.Vel.Y := 0;
3035 Direction := TDirection.D_LEFT;
3036 State := FLAG_STATE_NONE;
3037 if FlagPoints[Flag] <> nil then
3038 begin
3039 Obj.X := FlagPoints[Flag]^.X;
3040 Obj.Y := FlagPoints[Flag]^.Y;
3041 Direction := FlagPoints[Flag]^.Direction;
3042 State := FLAG_STATE_NORMAL;
3043 end;
3044 Count := -1;
3045 end;
3046 end;
3048 procedure g_Map_DrawFlags();
3049 var
3050 i, dx: Integer;
3051 Mirror: TMirrorType;
3052 begin
3053 if gGameSettings.GameMode <> GM_CTF then
3054 Exit;
3056 for i := FLAG_RED to FLAG_BLUE do
3057 with gFlags[i] do
3058 if State <> FLAG_STATE_CAPTURED then
3059 begin
3060 if State = FLAG_STATE_NONE then
3061 continue;
3063 if Direction = TDirection.D_LEFT then
3064 begin
3065 Mirror := TMirrorType.Horizontal;
3066 dx := -1;
3067 end
3068 else
3069 begin
3070 Mirror := TMirrorType.None;
3071 dx := 1;
3072 end;
3074 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
3076 if g_debug_Frames then
3077 begin
3078 e_DrawQuad(Obj.X+Obj.Rect.X,
3079 Obj.Y+Obj.Rect.Y,
3080 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
3081 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
3082 0, 255, 0);
3083 end;
3084 end;
3085 end;
3088 procedure g_Map_SaveState (st: TStream);
3089 var
3090 str: String;
3092 procedure savePanels ();
3093 var
3094 pan: TPanel;
3095 begin
3096 // Ñîõðàíÿåì ïàíåëè
3097 utils.writeInt(st, LongInt(Length(panByGUID)));
3098 for pan in panByGUID do pan.SaveState(st);
3099 end;
3101 procedure saveFlag (flag: PFlag);
3102 var
3103 b: Byte;
3104 begin
3105 utils.writeSign(st, 'FLAG');
3106 utils.writeInt(st, Byte(0)); // version
3107 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3108 utils.writeInt(st, Byte(flag^.RespawnType));
3109 // Ñîñòîÿíèå ôëàãà
3110 utils.writeInt(st, Byte(flag^.State));
3111 // Íàïðàâëåíèå ôëàãà
3112 if flag^.Direction = TDirection.D_LEFT then b := 1 else b := 2; // D_RIGHT
3113 utils.writeInt(st, Byte(b));
3114 // Îáúåêò ôëàãà
3115 Obj_SaveState(st, @flag^.Obj);
3116 end;
3118 begin
3119 savePanels();
3121 // Ñîõðàíÿåì ìóçûêó
3122 utils.writeSign(st, 'MUSI');
3123 utils.writeInt(st, Byte(0));
3124 // Íàçâàíèå ìóçûêè
3125 assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
3126 if gMusic.NoMusic then str := '' else str := gMusic.Name;
3127 utils.writeStr(st, str);
3128 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3129 utils.writeInt(st, LongWord(gMusic.GetPosition()));
3130 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3131 utils.writeBool(st, gMusic.SpecPause);
3133 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3134 utils.writeInt(st, LongInt(gTotalMonsters));
3135 ///// /////
3137 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3138 if (gGameSettings.GameMode = GM_CTF) then
3139 begin
3140 // Ôëàã Êðàñíîé êîìàíäû
3141 saveFlag(@gFlags[FLAG_RED]);
3142 // Ôëàã Ñèíåé êîìàíäû
3143 saveFlag(@gFlags[FLAG_BLUE]);
3144 end;
3145 ///// /////
3147 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3148 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3149 begin
3150 // Î÷êè Êðàñíîé êîìàíäû
3151 utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals));
3152 // Î÷êè Ñèíåé êîìàíäû
3153 utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals));
3154 end;
3155 ///// /////
3156 end;
3159 procedure g_Map_LoadState (st: TStream);
3160 var
3161 dw: DWORD;
3162 str: String;
3163 boo: Boolean;
3165 procedure loadPanels ();
3166 var
3167 pan: TPanel;
3168 begin
3169 // Çàãðóæàåì ïàíåëè
3170 if (Length(panByGUID) <> utils.readLongInt(st)) then raise XStreamError.Create('invalid number of saved panels');
3171 for pan in panByGUID do
3172 begin
3173 pan.LoadState(st);
3174 if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
3175 end;
3176 end;
3178 procedure loadFlag (flag: PFlag);
3179 var
3180 b: Byte;
3181 begin
3182 // Ñèãíàòóðà ôëàãà
3183 if not utils.checkSign(st, 'FLAG') then raise XStreamError.Create('invalid flag signature');
3184 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid flag version');
3185 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3186 flag^.RespawnType := utils.readByte(st);
3187 // Ñîñòîÿíèå ôëàãà
3188 flag^.State := utils.readByte(st);
3189 // Íàïðàâëåíèå ôëàãà
3190 b := utils.readByte(st);
3191 if (b = 1) then flag^.Direction := TDirection.D_LEFT else flag^.Direction := TDirection.D_RIGHT; // b = 2
3192 // Îáúåêò ôëàãà
3193 Obj_LoadState(@flag^.Obj, st);
3194 end;
3196 begin
3197 if (st = nil) then exit;
3199 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3200 loadPanels();
3201 ///// /////
3203 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3204 g_GFX_Init();
3205 //mapCreateGrid();
3207 ///// Çàãðóæàåì ìóçûêó: /////
3208 if not utils.checkSign(st, 'MUSI') then raise XStreamError.Create('invalid music signature');
3209 if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid music version');
3210 // Íàçâàíèå ìóçûêè
3211 assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
3212 str := utils.readStr(st);
3213 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3214 dw := utils.readLongWord(st);
3215 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3216 boo := utils.readBool(st);
3217 // Çàïóñêàåì ýòó ìóçûêó
3218 gMusic.SetByName(str);
3219 gMusic.SpecPause := boo;
3220 gMusic.Play();
3221 gMusic.Pause(true);
3222 gMusic.SetPosition(dw);
3223 ///// /////
3225 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3226 gTotalMonsters := utils.readLongInt(st);
3227 ///// /////
3229 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3230 if (gGameSettings.GameMode = GM_CTF) then
3231 begin
3232 // Ôëàã Êðàñíîé êîìàíäû
3233 loadFlag(@gFlags[FLAG_RED]);
3234 // Ôëàã Ñèíåé êîìàíäû
3235 loadFlag(@gFlags[FLAG_BLUE]);
3236 end;
3237 ///// /////
3239 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3240 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3241 begin
3242 // Î÷êè Êðàñíîé êîìàíäû
3243 gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st);
3244 // Î÷êè Ñèíåé êîìàíäû
3245 gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st);
3246 end;
3247 ///// /////
3248 end;
3251 // trace liquid, stepping by `dx` and `dy`
3252 // return last seen liquid coords, and `false` if we're started outside of the liquid
3253 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
3254 const
3255 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
3256 begin
3257 topx := x;
3258 topy := y;
3259 // started outside of the liquid?
3260 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3261 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
3262 result := true;
3263 while true do
3264 begin
3265 Inc(x, dx);
3266 Inc(y, dy);
3267 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3268 topx := x;
3269 topy := y;
3270 end;
3271 end;
3274 begin
3275 DynWarningCB := mapWarningCB;
3276 end.