1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
24 e_graphics
, g_basic
, MAPDEF
, g_textures
,
25 g_phys
, wadreader
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Animation
: TAnimation
;
57 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
); // unaccelerated
70 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
72 procedure g_Map_DrawBack(dx
, dy
: Integer);
73 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
74 PanelType
: Word; b1x3
: Boolean=false): Boolean;
75 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
77 procedure g_Map_EnableWallGUID (pguid
: Integer);
78 procedure g_Map_DisableWallGUID (pguid
: Integer);
79 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
82 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
83 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
84 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
86 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
88 procedure g_Map_ReAdd_DieTriggers();
89 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
91 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
92 function g_Map_GetPointCount(PointType
: Byte): Word;
94 function g_Map_HaveFlagPoints(): Boolean;
96 procedure g_Map_ResetFlag(Flag
: Byte);
97 procedure g_Map_DrawFlags();
99 procedure g_Map_SaveState (st
: TStream
);
100 procedure g_Map_LoadState (st
: TStream
);
102 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
104 // returns panel or nil
105 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
106 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
108 // returns panel or nil
109 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
110 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
113 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
115 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
116 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
118 // trace liquid, stepping by `dx` and `dy`
119 // return last seen liquid coords, and `false` if we're started outside of the liquid
120 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
123 // return `true` from `cb` to stop
124 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
126 procedure g_Map_NetSendInterestingPanels (); // yay!
129 procedure g_Map_ProfilersBegin ();
130 procedure g_Map_ProfilersEnd ();
133 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
136 function g_Map_MinX (): Integer; inline;
137 function g_Map_MinY (): Integer; inline;
138 function g_Map_MaxX (): Integer; inline;
139 function g_Map_MaxY (): Integer; inline;
147 function g_Texture_NumNameFindStart(name
: String): Boolean;
148 function g_Texture_NumNameFindNext(var newName
: String): Byte;
151 RESPAWNPOINT_PLAYER1
= 1;
152 RESPAWNPOINT_PLAYER2
= 2;
154 RESPAWNPOINT_RED
= 4;
155 RESPAWNPOINT_BLUE
= 5;
163 FLAG_STATE_NORMAL
= 1;
164 FLAG_STATE_DROPPED
= 2;
165 FLAG_STATE_CAPTURED
= 3;
166 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
167 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
169 FLAG_TIME
= 720; // 20 seconds
171 SKY_STRETCH
: Single = 1.5;
186 // sorted by draw priority
187 GridTagBack
= 1 shl 0; // gRenderBackgrounds
188 GridTagStep
= 1 shl 1; // gSteps
189 GridTagWall
= 1 shl 2; // gWalls
190 GridTagDoor
= 1 shl 3; // gWalls
191 GridTagAcid1
= 1 shl 4; // gAcid1
192 GridTagAcid2
= 1 shl 5; // gAcid2
193 GridTagWater
= 1 shl 6; // gWater
194 GridTagFore
= 1 shl 7; // gRenderForegrounds
195 // the following are invisible
196 GridTagLift
= 1 shl 8; // gLifts
197 GridTagBlockMon
= 1 shl 9; // gBlockMon
199 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
200 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
202 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
207 gRenderBackgrounds
: TPanelArray
;
208 gRenderForegrounds
: TPanelArray
;
209 gWater
, gAcid1
, gAcid2
: TPanelArray
;
212 gBlockMon
: TPanelArray
;
213 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
214 //gDOMFlags: array of TFlag;
217 gDoorMap
: array of array of DWORD
;
218 gLiftMap
: array of array of DWORD
;
219 gWADHash
: TMD5Digest
;
220 BackID
: DWORD
= DWORD(-1);
221 gExternalResources
: TStringList
;
222 gMovingWallIds
: array of Integer = nil;
224 gdbg_map_use_accel_render
: Boolean = true;
225 gdbg_map_use_accel_coldet
: Boolean = true;
226 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
227 gDrawPanelList
: TBinaryHeapObj
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
229 gCurrentMap
: TDynRecord
= nil;
230 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
233 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
237 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
240 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
246 e_input
, g_main
, e_log
, e_texture
, g_items
, g_gfx
, g_console
,
247 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
248 g_options
, g_triggers
, g_player
,
249 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
250 utils
, sfs
, xstreams
, hashtable
,
251 ImagingTypes
, Imaging
, ImagingUtility
,
252 ImagingGif
, ImagingNetworkGraphics
;
255 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
256 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
257 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
261 panByGUID
: array of TPanel
= nil;
264 // ////////////////////////////////////////////////////////////////////////// //
265 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
267 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
268 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
272 // return `true` from `cb` to stop
273 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
278 if not assigned(cb
) then exit
;
279 for pan
in panByGUID
do
281 if cb(pan
) then begin result
:= pan
; exit
; end;
286 procedure g_Map_NetSendInterestingPanels ();
290 if g_Game_IsServer
and g_Game_IsNet
then
292 for pan
in panByGUID
do
294 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
300 // ////////////////////////////////////////////////////////////////////////// //
301 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
302 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
303 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
304 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
307 // ////////////////////////////////////////////////////////////////////////// //
309 dfmapdef
: TDynMapDef
= nil;
312 procedure loadMapDefinition ();
314 pr
: TTextParser
= nil;
318 if (dfmapdef
<> nil) then exit
;
321 e_LogWritefln('parsing "mapdef.txt"...', []);
322 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
323 e_LogWritefln('found local "%smapdef.txt"', [DataDir
]);
330 WAD
:= TWADFile
.Create();
331 if not WAD
.ReadFile(GameWAD
) then
333 //raise Exception.Create('cannot load "game.wad"');
338 st
:= WAD
.openFileStream('mapdef.txt');
345 //raise Exception.Create('cannot open "mapdef.txt"');
346 e_LogWriteln('using default "mapdef.txt"...');
347 pr
:= TStrTextParser
.Create(defaultMapDef
);
351 pr
:= TFileTextParser
.Create(st
);
353 except on e
: Exception
do
355 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
361 dfmapdef
:= TDynMapDef
.Create(pr
);
363 on e
: TDynParseException
do
364 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
366 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
374 // ////////////////////////////////////////////////////////////////////////// //
375 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
377 wst
: TSFSMemoryChunkStream
= nil;
380 if (dataLen
< 4) then exit
;
382 if (dfmapdef
= nil) then writeln('need to load mapdef');
384 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
386 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
388 result
:= dfmapdef
.parseMap(wst
);
390 on e
: TDynParseException
do
392 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
399 e_LogWritefln('ERROR: %s', [e
.message]);
406 //e_LogWriteln('map parsed.');
410 // ////////////////////////////////////////////////////////////////////////// //
412 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
413 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
414 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
417 function g_Texture_NumNameFindStart(name
: String): Boolean;
425 NNF_CurrentNum
:= -1;
427 for i
:= Length(name
) downto 1 do
428 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
430 if i
= Length(name
) then
431 begin // Íåò öèôð â êîíöå ñòðîêè
436 NNF_PureName
:= Copy(name
, 1, i
);
442 // Íå ïåðåâåñòè â ÷èñëî:
443 if not TryStrToInt(name
, NNF_FirstNum
) then
452 function g_Texture_NumNameFindNext(var newName
: String): Byte;
454 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
457 Result
:= NNF_NO_NAME
;
461 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
);
463 if NNF_CurrentNum
< NNF_FirstNum
then
464 Result
:= NNF_NAME_BEFORE
466 if NNF_CurrentNum
> NNF_FirstNum
then
467 Result
:= NNF_NAME_AFTER
469 Result
:= NNF_NAME_EQUALS
;
475 // ////////////////////////////////////////////////////////////////////////// //
476 function panelTypeToTag (panelType
: Word): Integer;
479 PANEL_WALL
: result
:= GridTagWall
; // gWalls
480 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
481 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
482 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
483 PANEL_WATER
: result
:= GridTagWater
; // gWater
484 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
485 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
486 PANEL_STEP
: result
:= GridTagStep
; // gSteps
487 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
488 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
489 else result
:= GridTagInvalid
;
494 function dplLess (a
, b
: TObject
): Boolean;
500 if (pa
.tag
< pb
.tag
) then begin result
:= true; exit
; end;
501 if (pa
.tag
> pb
.tag
) then begin result
:= false; exit
; end;
502 result
:= (pa
.arrIdx
< pb
.arrIdx
);
505 procedure dplClear ();
507 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinaryHeapObj
.Create(@dplLess
) else gDrawPanelList
.clear();
512 Textures
: TLevelTextureArray
= nil;
513 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
514 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
515 RespawnPoints
: array of TRespawnPoint
;
516 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
517 //DOMFlagPoints: Array of TFlagPoint;
520 procedure g_Map_ProfilersBegin ();
522 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
523 profMapCollision
.mainBegin(g_profile_collision
);
525 if g_profile_collision
then
527 profMapCollision
.sectionBegin('*solids');
528 profMapCollision
.sectionEnd();
529 profMapCollision
.sectionBegin('liquids');
530 profMapCollision
.sectionEnd();
534 procedure g_Map_ProfilersEnd ();
536 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
540 // wall index in `gWalls` or -1
541 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
545 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, (GridTagWall
or GridTagDoor
));
546 if (result
<> nil) then
548 if (hitx
<> nil) then hitx
^ := ex
;
549 if (hity
<> nil) then hity
^ := ey
;
553 if (hitx
<> nil) then hitx
^ := x1
;
554 if (hity
<> nil) then hity
^ := y1
;
558 // returns panel or nil
559 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
563 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, tag
);
564 if (result
<> nil) then
566 if (hitx
<> nil) then hitx
^ := ex
;
567 if (hity
<> nil) then hity
^ := ey
;
571 if (hitx
<> nil) then hitx
^ := x1
;
572 if (hity
<> nil) then hity
^ := y1
;
577 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
579 function checker (pan
: TPanel
; tag
: Integer): Boolean;
582 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
584 result := pan.Enabled; // stop if wall is enabled
589 if ((tag
and GridTagLift
) <> 0) then
591 // stop if the lift of the right type
593 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
594 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
595 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
596 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3)));
600 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
604 tagmask
: Integer = 0;
608 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
609 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
610 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
611 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
612 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
613 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
614 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
616 if (tagmask
= 0) then exit
;// just in case
617 if ((tagmask
and GridTagLift
) <> 0) then
620 result
:= (mapGrid
.forEachAtPoint(x
, y
, checker
, tagmask
) <> nil);
625 result
:= (mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
) <> nil);
630 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
633 if (tagmask
= 0) then exit
;
634 result
:= mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
);
638 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
640 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
641 (Texture
= TEXTURE_NAME_ACID1
) or
642 (Texture
= TEXTURE_NAME_ACID2
);
645 procedure CreateDoorMap();
647 PanelArray
: Array of record
653 a
, b
, c
, m
, i
, len
: Integer;
661 SetLength(PanelArray
, len
);
663 for a
:= 0 to High(gWalls
) do
664 if gWalls
[a
].Door
then
666 PanelArray
[i
].X
:= gWalls
[a
].X
;
667 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
668 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
669 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
670 PanelArray
[i
].Active
:= True;
671 PanelArray
[i
].PanelID
:= a
;
677 SetLength(PanelArray
, len
);
688 SetLength(gDoorMap
, 0);
690 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
693 if PanelArray
[a
].Active
then
695 PanelArray
[a
].Active
:= False;
696 m
:= Length(gDoorMap
);
697 SetLength(gDoorMap
, m
+1);
698 SetLength(gDoorMap
[m
], 1);
699 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
707 if PanelArray
[b
].Active
then
708 for c
:= 0 to High(gDoorMap
[m
]) do
709 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
710 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
711 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
712 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
713 gWalls
[gDoorMap
[m
, c
]].X
,
714 gWalls
[gDoorMap
[m
, c
]].Y
,
715 gWalls
[gDoorMap
[m
, c
]].Width
,
716 gWalls
[gDoorMap
[m
, c
]].Height
) then
718 PanelArray
[b
].Active
:= False;
719 SetLength(gDoorMap
[m
],
720 Length(gDoorMap
[m
])+1);
721 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
727 g_Game_StepLoading();
733 procedure CreateLiftMap();
735 PanelArray
: Array of record
740 a
, b
, c
, len
, i
, j
: Integer;
746 len
:= Length(gLifts
);
747 SetLength(PanelArray
, len
);
749 for a
:= 0 to len
-1 do
751 PanelArray
[a
].X
:= gLifts
[a
].X
;
752 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
753 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
754 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
755 PanelArray
[a
].Active
:= True;
758 SetLength(gLiftMap
, len
);
761 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
763 for a
:= 0 to len
-1 do
764 if PanelArray
[a
].Active
then
766 PanelArray
[a
].Active
:= False;
767 SetLength(gLiftMap
[i
], 32);
775 for b
:= 0 to len
-1 do
776 if PanelArray
[b
].Active
then
778 if g_CollideAround(PanelArray
[b
].X
,
781 PanelArray
[b
].Height
,
782 PanelArray
[gLiftMap
[i
, c
]].X
,
783 PanelArray
[gLiftMap
[i
, c
]].Y
,
784 PanelArray
[gLiftMap
[i
, c
]].Width
,
785 PanelArray
[gLiftMap
[i
, c
]].Height
) then
787 PanelArray
[b
].Active
:= False;
789 if j
> High(gLiftMap
[i
]) then
790 SetLength(gLiftMap
[i
],
791 Length(gLiftMap
[i
])+32);
800 SetLength(gLiftMap
[i
], j
+1);
803 g_Game_StepLoading();
806 SetLength(gLiftMap
, i
);
811 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
814 panels
: ^TPanelArray
;
820 case PanelRec
.PanelType
of
821 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
822 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
823 PANEL_FORE
: panels
:= @gRenderForegrounds
;
824 PANEL_WATER
: panels
:= @gWater
;
825 PANEL_ACID1
: panels
:= @gAcid1
;
826 PANEL_ACID2
: panels
:= @gAcid2
;
827 PANEL_STEP
: panels
:= @gSteps
;
828 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
829 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
833 len
:= Length(panels
^);
834 SetLength(panels
^, len
+1);
836 pguid
:= Length(panByGUID
);
837 SetLength(panByGUID
, pguid
+1); //FIXME!
838 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
840 assert(pguid
< Length(panByGUID
));
841 panByGUID
[pguid
] := pan
;
845 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
847 PanelRec
.user
['panel_guid'] := pguid
;
854 function CreateNullTexture(RecName
: String): Integer;
856 RecName
:= toLowerCase1251(RecName
);
857 if (TextNameHash
= nil) then TextNameHash
:= hashNewStrInt();
858 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
860 SetLength(Textures
, Length(Textures
)+1);
861 result
:= High(Textures
);
863 with Textures
[High(Textures
)] do
865 TextureName
:= RecName
;
869 TextureID
:= LongWord(TEXTURE_NONE
);
872 TextNameHash
.put(RecName
, result
);
876 function CreateTexture(RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
879 TextureData
: Pointer;
881 a
, ResLength
: Integer;
883 RecName
:= toLowerCase1251(RecName
);
884 if (TextNameHash
= nil) then TextNameHash
:= hashNewStrInt();
885 if TextNameHash
.get(RecName
, result
) then
888 //e_LogWritefln('texture ''%s'' already loaded', [RecName]);
894 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
897 if Textures <> nil then
899 for a := 0 to High(Textures) do
901 if (Textures[a].TextureName = RecName) then
902 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
903 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
911 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
912 if (RecName
= TEXTURE_NAME_WATER
) or
913 (RecName
= TEXTURE_NAME_ACID1
) or
914 (RecName
= TEXTURE_NAME_ACID2
) then
916 SetLength(Textures
, Length(Textures
)+1);
918 with Textures
[High(Textures
)] do
920 TextureName
:= RecName
;
921 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
922 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
923 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
928 result
:= High(Textures
);
929 TextNameHash
.put(RecName
, result
);
933 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
934 WADName
:= g_ExtractWadName(RecName
);
936 WAD
:= TWADFile
.Create();
938 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
940 WAD
.ReadFile(WADName
);
944 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
946 FreeMem(TextureData);
947 RecName := 'COMMON\ALIEN';
951 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
953 SetLength(Textures
, Length(Textures
)+1);
954 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
956 SetLength(Textures
, Length(Textures
)-1);
959 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
960 FreeMem(TextureData
);
961 Textures
[High(Textures
)].TextureName
:= RecName
;
962 Textures
[High(Textures
)].Anim
:= False;
964 result
:= High(Textures
);
965 TextNameHash
.put(RecName
, result
);
967 else // Íåò òàêîãî ðåóñðñà â WAD'å
969 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
970 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
971 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
973 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
974 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
976 BadTextNameHash
.put(RecName
, -1);
983 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
986 TextureWAD
: PChar = nil;
987 TextData
: Pointer = nil;
988 TextureData
: Pointer = nil;
992 TextureResource
: String;
993 _width
, _height
, _framecount
, _speed
: Integer;
994 _backanimation
: Boolean;
996 ia
: TDynImageDataArray
= nil;
997 f
, c
, frdelay
, frloop
: Integer;
999 RecName
:= toLowerCase1251(RecName
);
1000 if (TextNameHash
= nil) then TextNameHash
:= hashNewStrInt();
1001 if TextNameHash
.get(RecName
, result
) then
1004 //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]);
1010 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1012 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1013 if BadTextNameHash
.get(RecName
, f
) then
1015 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1019 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1020 WADName
:= g_ExtractWadName(RecName
);
1022 WAD
:= TWADFile
.Create();
1024 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
1026 WAD
.ReadFile(WADName
);
1028 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1030 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1031 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1033 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1034 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1036 BadTextNameHash
.put(RecName
, -1);
1041 if WADName = Map then
1043 //FreeMem(TextureWAD);
1044 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1050 if ResLength
< 6 then
1052 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), TMsgType
.Warning
);
1053 BadTextNameHash
.put(RecName
, -1);
1057 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1058 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
1059 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
1061 // íåò, ýòî ñóïåðìåí!
1062 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1064 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1065 BadTextNameHash
.put(RecName
, -1);
1069 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1070 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1072 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1073 BadTextNameHash
.put(RecName
, -1);
1077 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1079 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1080 if TextureResource
= '' then
1082 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), TMsgType
.Warning
);
1083 BadTextNameHash
.put(RecName
, -1);
1087 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1088 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1089 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1090 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1091 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1096 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1097 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1099 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), TMsgType
.Warning
);
1100 BadTextNameHash
.put(RecName
, -1);
1107 SetLength(Textures
, Length(Textures
)+1);
1108 with Textures
[High(Textures
)] do
1110 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1111 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1113 TextureName
:= RecName
;
1117 FramesCount
:= _framecount
;
1119 result
:= High(Textures
);
1120 TextNameHash
.put(RecName
, result
);
1124 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1125 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1127 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1129 BadTextNameHash
.put(RecName
, -1);
1135 // try animated image
1137 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1138 if length(imgfmt) = 0 then
1140 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1144 GlobalMetadata
.ClearMetaItems();
1145 GlobalMetadata
.ClearMetaItemsForSaving();
1146 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1148 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), TMsgType
.Warning
);
1149 BadTextNameHash
.put(RecName
, -1);
1152 if length(ia
) = 0 then
1154 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), TMsgType
.Warning
);
1155 BadTextNameHash
.put(RecName
, -1);
1162 _width
:= ia
[0].width
;
1163 _height
:= ia
[0].height
;
1164 _framecount
:= length(ia
);
1166 _backanimation
:= false;
1169 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1171 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1173 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1175 if f
< 0 then f
:= 0;
1178 if c
< 13 then c
:= 0 else c
:= 1;
1180 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1185 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1187 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1189 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1191 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1195 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1196 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1197 f
:= ord(_backanimation
);
1198 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), TMsgType
.Notify
);
1200 SetLength(Textures
, Length(Textures
)+1);
1201 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1202 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1204 Textures
[High(Textures
)].TextureName
:= RecName
;
1205 Textures
[High(Textures
)].Width
:= _width
;
1206 Textures
[High(Textures
)].Height
:= _height
;
1207 Textures
[High(Textures
)].Anim
:= True;
1208 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1209 Textures
[High(Textures
)].Speed
:= _speed
;
1210 result
:= High(Textures
);
1211 TextNameHash
.put(RecName
, result
);
1212 //writeln(' CREATED!');
1216 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1217 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1219 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), TMsgType
.Warning
);
1221 BadTextNameHash
.put(RecName
, -1);
1225 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1228 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1229 if (TextData
<> nil) then FreeMem(TextData
);
1230 if (TextureData
<> nil) then FreeMem(TextureData
);
1234 procedure CreateItem(Item
: TDynRecord
);
1236 if g_Game_IsClient
then Exit
;
1238 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1239 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1242 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1243 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1246 procedure CreateArea(Area
: TDynRecord
);
1251 case Area
.AreaType
of
1252 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1253 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1255 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1256 with RespawnPoints
[High(RespawnPoints
)] do
1260 Direction
:= TDirection(Area
.Direction
);
1262 case Area
.AreaType
of
1263 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1264 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1265 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1266 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1267 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1272 AREA_REDFLAG
, AREA_BLUEFLAG
:
1274 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1276 if FlagPoints
[a
] <> nil then Exit
;
1280 with FlagPoints
[a
]^ do
1282 X
:= Area
.X
-FLAGRECT
.X
;
1283 Y
:= Area
.Y
-FLAGRECT
.Y
;
1284 Direction
:= TDirection(Area
.Direction
);
1290 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1291 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1294 Animation
:= TAnimation
.Create(id
, True, 8);
1295 Obj
.Rect
:= FLAGRECT
;
1303 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1304 with DOMFlagPoints[High(DOMFlagPoints)] do
1308 Direction := TDirection(Area.Direction);
1311 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1316 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1321 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1325 mapId
:= Trigger
.id
;
1326 mapIndex
:= amapIdx
;
1329 Width
:= Trigger
.Width
;
1330 Height
:= Trigger
.Height
;
1331 Enabled
:= Trigger
.Enabled
;
1332 TexturePanelGUID
:= atpanid
;
1333 TriggerType
:= Trigger
.TriggerType
;
1334 ActivateType
:= Trigger
.ActivateType
;
1335 Keys
:= Trigger
.Keys
;
1336 trigPanelGUID
:= atrigpanid
;
1339 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1342 procedure CreateMonster(monster
: TDynRecord
);
1347 if g_Game_IsClient
then Exit
;
1349 if (gGameSettings
.GameType
= GT_SINGLE
)
1350 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1352 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1354 if gTriggers
<> nil then
1356 for a
:= 0 to High(gTriggers
) do
1358 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1360 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1361 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1366 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1370 procedure g_Map_ReAdd_DieTriggers();
1372 function monsDieTrig (mon
: TMonster
): Boolean;
1375 //tw: TStrTextWriter;
1377 result
:= false; // don't stop
1378 mon
.ClearTriggers();
1379 for a
:= 0 to High(gTriggers
) do
1381 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1383 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1385 tw := TStrTextWriter.Create();
1387 gTriggers[a].trigData.writeTo(tw);
1388 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1393 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1399 if g_Game_IsClient
then Exit
;
1401 g_Mons_ForEach(monsDieTrig
);
1404 function extractWadName(resourceName
: string): string;
1408 posN
:= Pos(':', resourceName
);
1410 Result
:= Copy(resourceName
, 0, posN
-1)
1415 procedure addResToExternalResList(res
: string);
1417 res
:= extractWadName(res
);
1418 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1419 gExternalResources
.Add(res
);
1422 procedure generateExternalResourcesList({mapReader: TMapReader_1}map
: TDynRecord
);
1424 //textures: TTexturesRec1Array;
1425 //textures: TDynField;
1427 //mapHeader: TMapHeaderRec_1;
1429 //resFile: String = '';
1431 if gExternalResources
= nil then
1432 gExternalResources
:= TStringList
.Create
;
1434 gExternalResources
.Clear
;
1438 textures := GetTextures(map);
1439 for i := 0 to High(textures) do
1441 addResToExternalResList(resFile);
1445 textures := map['texture'];
1446 if (textures <> nil) then
1448 for trec in textures do
1450 addResToExternalResList(resFile);
1457 //mapHeader := GetMapHeader(map);
1459 addResToExternalResList(map
.MusicName
);
1460 addResToExternalResList(map
.SkyName
);
1464 procedure mapCreateGrid ();
1466 mapX0
: Integer = $3fffffff;
1467 mapY0
: Integer = $3fffffff;
1468 mapX1
: Integer = -$3fffffff;
1469 mapY1
: Integer = -$3fffffff;
1471 procedure calcBoundingBox (constref panels
: TPanelArray
);
1476 for idx
:= 0 to High(panels
) do
1479 if not pan
.visvalid
then continue
;
1480 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1481 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1482 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1483 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1484 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1488 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1494 //tag := panelTypeToTag(tag);
1495 for idx
:= 0 to High(panels
) do
1498 if not pan
.visvalid
then continue
;
1499 if (pan
.proxyId
<> -1) then
1501 {$IF DEFINED(D2F_DEBUG)}
1502 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1506 case pan
.PanelType
of
1507 PANEL_WALL
: newtag
:= GridTagWall
;
1508 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1509 PANEL_BACK
: newtag
:= GridTagBack
;
1510 PANEL_FORE
: newtag
:= GridTagFore
;
1511 PANEL_WATER
: newtag
:= GridTagWater
;
1512 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1513 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1514 PANEL_STEP
: newtag
:= GridTagStep
;
1515 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1516 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1517 else continue
; // oops
1521 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1522 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1523 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1524 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1526 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1528 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1539 calcBoundingBox(gWalls
);
1540 calcBoundingBox(gRenderBackgrounds
);
1541 calcBoundingBox(gRenderForegrounds
);
1542 calcBoundingBox(gWater
);
1543 calcBoundingBox(gAcid1
);
1544 calcBoundingBox(gAcid2
);
1545 calcBoundingBox(gSteps
);
1546 calcBoundingBox(gLifts
);
1547 calcBoundingBox(gBlockMon
);
1549 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1551 if (mapX0
> 0) then mapX0
:= 0;
1552 if (mapY0
> 0) then mapY0
:= 0;
1554 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1555 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1557 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1558 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1560 addPanelsToGrid(gWalls
);
1561 addPanelsToGrid(gRenderBackgrounds
);
1562 addPanelsToGrid(gRenderForegrounds
);
1563 addPanelsToGrid(gWater
);
1564 addPanelsToGrid(gAcid1
);
1565 addPanelsToGrid(gAcid2
);
1566 addPanelsToGrid(gSteps
);
1567 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1568 addPanelsToGrid(gBlockMon
);
1570 mapGrid
.dumpStats();
1572 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1576 function g_Map_Load(Res
: String): Boolean;
1578 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1579 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1583 //TexturePanel: Integer;
1586 trigrec
: TDynRecord
;
1588 texPanelIdx
: Integer;
1589 texPanel
: TDynRecord
;
1591 actPanelIdx
: Integer;
1592 actPanel
: TDynRecord
;
1596 //mapReader: TDynRecord = nil;
1597 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1598 panels
: TDynField
= nil; //TPanelsRec1Array;
1599 items
: TDynField
= nil; //TItemsRec1Array;
1600 monsters
: TDynField
= nil; //TMonsterRec1Array;
1601 areas
: TDynField
= nil; //TAreasRec1Array;
1602 triggers
: TDynField
= nil; //TTriggersRec1Array;
1605 AddTextures
: TAddTextureArray
;
1606 TriggersTable
: array of TTRec
;
1607 FileName
, mapResName
, s
, TexName
: String;
1610 ok
, isAnim
: Boolean;
1611 CurTex
, ntn
: Integer;
1612 rec
, texrec
: TDynRecord
;
1614 pannum
, trignum
, cnt
, tgpid
: Integer;
1616 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1617 //moveActive: Boolean;
1619 mapOk
: Boolean = false;
1624 //gCurrentMap.Free();
1625 //gCurrentMap := nil;
1630 gMapInfo
.Map
:= Res
;
1631 TriggersTable
:= nil;
1634 sfsGCDisable(); // temporary disable removing of temporary volumes
1636 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1637 if (gCurrentMap
= nil) then
1639 FileName
:= g_ExtractWadName(Res
);
1640 e_WriteLog('Loading map WAD: '+FileName
, TMsgType
.Notify
);
1641 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1643 WAD
:= TWADFile
.Create();
1644 if not WAD
.ReadFile(FileName
) then
1646 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1651 //k8: why loader ignores path here?
1652 mapResName
:= g_ExtractFileName(Res
);
1653 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1655 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1664 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1670 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1671 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1673 stt
:= getTimeMicro();
1676 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1679 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1681 gCurrentMapFileName
:= '';
1687 if (gCurrentMap
= nil) then
1689 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1690 gCurrentMapFileName
:= '';
1696 stt
:= getTimeMicro();
1699 //gCurrentMap := mapReader;
1701 generateExternalResourcesList(gCurrentMap
);
1702 mapTextureList
:= gCurrentMap
['texture'];
1703 // get all other lists here too
1704 panels
:= gCurrentMap
['panel'];
1705 triggers
:= gCurrentMap
['trigger'];
1706 items
:= gCurrentMap
['item'];
1707 areas
:= gCurrentMap
['area'];
1708 monsters
:= gCurrentMap
['monster'];
1710 // Çàãðóçêà îïèñàíèÿ êàðòû:
1711 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1712 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1716 Name
:= gCurrentMap
.MapName
;
1717 Description
:= gCurrentMap
.MapDesc
;
1718 Author
:= gCurrentMap
.MapAuthor
;
1719 MusicName
:= gCurrentMap
.MusicName
;
1720 SkyName
:= gCurrentMap
.SkyName
;
1721 Height
:= gCurrentMap
.Height
;
1722 Width
:= gCurrentMap
.Width
;
1725 // Çàãðóçêà òåêñòóð:
1726 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1727 // Äîáàâëåíèå òåêñòóð â Textures[]:
1728 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1730 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1731 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1734 for rec
in mapTextureList
do
1738 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1739 e_WriteLog(Format(' Loading texture #%d: %s', [cnt
, s
]), TMsgType
.Notify
);
1741 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1744 // Àíèìèðîâàííàÿ òåêñòóðà
1745 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1746 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1751 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1752 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1754 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1756 rec
.tagInt
:= ntn
; // remember texture number
1757 g_Game_StepLoading();
1760 // set panel tagInt to texture index
1761 if (panels
<> nil) then
1763 for rec
in panels
do
1765 texrec
:= rec
.TextureRec
;
1766 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1771 // Çàãðóçêà òðèããåðîâ
1772 gTriggerClientID
:= 0;
1773 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1774 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1777 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1778 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1780 // check texture numbers for panels
1781 if (panels
<> nil) and (panels
.count
> 0) then
1783 for rec
in panels
do
1785 if (rec
.tagInt
< 0) then
1787 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1791 gCurrentMapFileName
:= '';
1797 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1798 if (triggers
<> nil) and (triggers
.count
> 0) then
1800 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1801 //SetLength(TriggersTable, triggers.count);
1802 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1804 SetLength(TriggersTable
, triggers
.count
);
1806 for rec
in triggers
do
1809 pttit
:= @TriggersTable
[trignum
];
1810 pttit
.trigrec
:= rec
;
1811 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1812 pttit
.texPanelIdx
:= -1; // will be fixed later
1813 pttit
.texPanel
:= rec
.TexturePanelRec
;
1815 pttit
.actPanelIdx
:= -1;
1816 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1818 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1819 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1821 g_Game_StepLoading();
1826 if (panels
<> nil) and (panels
.count
> 0) then
1828 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1829 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1832 for rec
in panels
do
1835 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1837 SetLength(AddTextures
, 0);
1841 if (mapTextureList
<> nil) then
1843 texrec
:= rec
.TextureRec
;
1844 ok
:= (texrec
<> nil);
1849 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1850 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1852 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1854 if rec
.userPanelTrigRef
then
1856 // e_LogWritefln('trigref for panel %s', [pannum]);
1864 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1865 s
:= texrec
.Resource
;
1867 // Ñïåö-òåêñòóðû çàïðåùåíû
1868 if g_Map_IsSpecialTexture(s
) then
1874 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1875 ok
:= g_Texture_NumNameFindStart(s
);
1878 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1879 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1882 k
:= NNF_NAME_BEFORE
;
1883 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1884 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1886 k
:= g_Texture_NumNameFindNext(TexName
);
1888 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1890 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1893 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1895 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1896 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1897 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1900 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1902 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1903 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1904 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1909 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1911 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1912 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1913 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1916 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1918 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1919 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1920 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1924 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1928 for c := 0 to High(Textures) do
1930 if (Textures[c].TextureName = TexName) then
1932 SetLength(AddTextures, Length(AddTextures)+1);
1933 AddTextures[High(AddTextures)].Texture := c;
1934 AddTextures[High(AddTextures)].Anim := isAnim;
1939 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1941 SetLength(AddTextures
, Length(AddTextures
)+1);
1942 AddTextures
[High(AddTextures
)].Texture
:= c
;
1943 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1949 if k
= NNF_NAME_EQUALS
then
1951 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1952 SetLength(AddTextures
, Length(AddTextures
)+1);
1953 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1954 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
1955 CurTex
:= High(AddTextures
);
1966 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1967 end; // if ok - ññûëàþòñÿ òðèããåðû
1971 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1972 SetLength(AddTextures
, 1);
1973 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1974 AddTextures
[0].Anim
:= false;
1975 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
1979 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1981 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1983 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1984 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
1985 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1986 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1989 moveSpeed
:= rec
.moveSpeed
;
1990 //moveStart := rec.moveStart;
1991 //moveEnd := rec.moveEnd;
1992 //moveActive := rec['move_active'].value;
1993 if not moveSpeed
.isZero
then
1995 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
1996 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
1997 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2000 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2002 g_Game_StepLoading();
2006 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2007 for b
:= 0 to High(TriggersTable
) do
2009 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
2010 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
2013 // create map grid, init other grids (for monsters, for example)
2014 e_WriteLog('Creating map grid', TMsgType
.Notify
);
2017 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2018 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2020 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2021 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2022 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2024 for rec
in triggers
do
2027 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
2028 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2029 TriggersTable
[trignum
].tnum
:= trignum
;
2030 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
2034 //FIXME: use hashtable!
2035 for pan
in panByGUID
do
2037 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2039 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2041 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2043 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2047 // Çàãðóçêà ïðåäìåòîâ
2048 e_WriteLog(' Loading items...', TMsgType
.Notify
);
2049 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2051 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2052 if (items
<> nil) and not gLoadGameMode
then
2054 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
2055 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2056 for rec
in items
do CreateItem(rec
);
2059 // Çàãðóçêà îáëàñòåé
2060 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
2061 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2063 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2064 if areas
<> nil then
2066 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
2067 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2068 for rec
in areas
do CreateArea(rec
);
2071 // Çàãðóçêà ìîíñòðîâ
2072 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
2073 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2075 gTotalMonsters
:= 0;
2077 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2078 if (monsters
<> nil) and not gLoadGameMode
then
2080 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
2081 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2082 for rec
in monsters
do CreateMonster(rec
);
2085 //gCurrentMap := mapReader; // this will be our current map now
2086 gCurrentMapFileName
:= Res
;
2090 if (gMapInfo
.SkyName
<> '') then
2092 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
2093 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2094 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
2096 if (FileName
<> '') then FileName
:= GameDir
+'/wads/'+FileName
else FileName
:= g_ExtractWadName(Res
);
2098 if gTextureFilter
then TEXTUREFILTER
:= GL_LINEAR
else TEXTUREFILTER
:= GL_NEAREST
;
2100 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
2101 if g_Texture_CreateWAD(BackID
, s
) then
2103 g_Game_SetupScreenSize();
2107 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
2110 TEXTUREFILTER
:= GL_NEAREST
;
2116 if gMapInfo
.MusicName
<> '' then
2118 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
2119 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2120 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
2122 if FileName
<> '' then
2123 FileName
:= GameDir
+'/wads/'+FileName
2126 FileName
:= g_ExtractWadName(Res
);
2129 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
2130 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2133 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2136 // Îñòàëüíûå óñòàíâêè
2144 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2145 if not gLoadGameMode
then g_GFX_Init();
2147 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2148 mapTextureList
:= nil;
2153 TriggersTable
:= nil;
2156 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2157 if ok
and (not gLoadGameMode
) then
2159 gMusic
.SetByName(gMapInfo
.MusicName
);
2164 gMusic
.SetByName('');
2167 stt
:= getTimeMicro()-stt
;
2168 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2171 sfsGCEnable(); // enable releasing unused volumes
2173 e_ClearInputBuffer(); // why not?
2178 gCurrentMapFileName
:= '';
2182 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2187 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2190 mapReader
: TDynRecord
;
2191 //Header: TMapHeaderRec_1;
2196 FillChar(Result
, SizeOf(Result
), 0);
2197 FileName
:= g_ExtractWadName(Res
);
2199 WAD
:= TWADFile
.Create();
2200 if not WAD
.ReadFile(FileName
) then
2206 //k8: it ignores path again
2207 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2216 mapReader
:= g_Map_ParseMap(Data
, Len
);
2225 if (mapReader
= nil) then exit
;
2227 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2229 Result
.Name
:= mapReader
.MapName
;
2230 Result
.Description
:= mapReader
.MapDesc
;
2232 Result
.Author
:= mapReader
.MapAuthor
;
2233 Result
.Height
:= mapReader
.Height
;
2234 Result
.Width
:= mapReader
.Width
;
2238 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2239 //ZeroMemory(@Header, SizeOf(Header));
2240 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2241 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2243 Result
.Author
:= '';
2251 function g_Map_GetMapsList(WADName
: string): SArray
;
2258 WAD
:= TWADFile
.Create();
2259 if not WAD
.ReadFile(WADName
) then
2264 ResList
:= WAD
.GetMapResources();
2265 if ResList
<> nil then
2267 for a
:= 0 to High(ResList
) do
2269 SetLength(Result
, Length(Result
)+1);
2270 Result
[High(Result
)] := ResList
[a
];
2276 function g_Map_Exist(Res
: string): Boolean;
2279 FileName
, mnn
: string;
2285 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2287 WAD
:= TWADFile
.Create
;
2288 if not WAD
.ReadFile(FileName
) then
2294 ResList
:= WAD
.GetMapResources();
2297 mnn
:= g_ExtractFileName(Res
);
2298 if ResList
<> nil then
2299 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2306 procedure g_Map_Free(freeTextures
: Boolean=true);
2310 procedure FreePanelArray(var panels
: TPanelArray
);
2315 if panels
<> nil then
2317 for i
:= 0 to High(panels
) do
2330 RespawnPoints
:= nil;
2331 if FlagPoints
[FLAG_RED
] <> nil then
2333 Dispose(FlagPoints
[FLAG_RED
]);
2334 FlagPoints
[FLAG_RED
] := nil;
2336 if FlagPoints
[FLAG_BLUE
] <> nil then
2338 Dispose(FlagPoints
[FLAG_BLUE
]);
2339 FlagPoints
[FLAG_BLUE
] := nil;
2341 //DOMFlagPoints := nil;
2345 if (Length(gCurrentMapFileName
) <> 0) then
2347 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2351 e_LogWritefln('g_Map_Free: no previous map.', []);
2354 if freeTextures
then
2356 e_LogWritefln('g_Map_Free: clearing textures...', []);
2357 if (Textures
<> nil) then
2359 for a
:= 0 to High(Textures
) do
2361 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2363 if Textures
[a
].Anim
then
2365 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2369 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2371 e_DeleteTexture(Textures
[a
].TextureID
);
2378 TextNameHash
.Free();
2379 TextNameHash
:= nil;
2380 BadTextNameHash
.Free();
2381 BadTextNameHash
:= nil;
2382 gCurrentMapFileName
:= '';
2389 FreePanelArray(gWalls
);
2390 FreePanelArray(gRenderBackgrounds
);
2391 FreePanelArray(gRenderForegrounds
);
2392 FreePanelArray(gWater
);
2393 FreePanelArray(gAcid1
);
2394 FreePanelArray(gAcid2
);
2395 FreePanelArray(gSteps
);
2396 FreePanelArray(gLifts
);
2397 FreePanelArray(gBlockMon
);
2398 gMovingWallIds
:= nil;
2400 if BackID
<> DWORD(-1) then
2404 e_DeleteTexture(BackID
);
2405 BackID
:= DWORD(-1);
2408 g_Game_StopAllSounds(False);
2410 g_Sound_Delete(gMapInfo
.MusicName
);
2412 gMapInfo
.Name
:= '';
2413 gMapInfo
.Description
:= '';
2414 gMapInfo
.MusicName
:= '';
2415 gMapInfo
.Height
:= 0;
2416 gMapInfo
.Width
:= 0;
2422 procedure g_Map_Update();
2428 procedure UpdatePanelArray(var panels
: TPanelArray
);
2433 for i
:= 0 to High(panels
) do panels
[i
].Update();
2437 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2439 UpdatePanelArray(gWalls
);
2440 UpdatePanelArray(gRenderBackgrounds
);
2441 UpdatePanelArray(gRenderForegrounds
);
2442 UpdatePanelArray(gWater
);
2443 UpdatePanelArray(gAcid1
);
2444 UpdatePanelArray(gAcid2
);
2445 UpdatePanelArray(gSteps
);
2447 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2449 if gGameSettings
.GameMode
= GM_CTF
then
2451 for a
:= FLAG_RED
to FLAG_BLUE
do
2453 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2457 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2459 m
:= g_Obj_Move(@Obj
, True, True);
2461 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2463 // Ñîïðîòèâëåíèå âîçäóõà
2464 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2466 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2467 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2470 gFlags
[a
].CaptureTime
:= 0;
2471 if a
= FLAG_RED
then
2472 s
:= _lc
[I_PLAYER_FLAG_RED
]
2474 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2475 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2477 if g_Game_IsNet
then
2478 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2482 if Count
> 0 then Count
-= 1;
2485 if gPlayers
<> nil then
2487 j
:= Random(Length(gPlayers
)) - 1;
2488 for d
:= 0 to High(gPlayers
) do
2491 if j
> High(gPlayers
) then j
:= 0;
2492 if gPlayers
[j
] <> nil then
2494 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2496 if gPlayers
[j
].GetFlag(a
) then Break
;
2509 procedure g_Map_DrawPanels (PanelType
: Word; hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2511 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2515 if (panels
<> nil) then
2517 // alas, no visible set
2518 for idx
:= 0 to High(panels
) do
2520 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw(hasAmbient
, ambColor
);
2527 PANEL_WALL
: DrawPanels(gWalls
);
2528 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2529 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2530 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2531 PANEL_WATER
: DrawPanels(gWater
);
2532 PANEL_ACID1
: DrawPanels(gAcid1
);
2533 PANEL_ACID2
: DrawPanels(gAcid2
);
2534 PANEL_STEP
: DrawPanels(gSteps
);
2540 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2542 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2544 result
:= false; // don't stop, ever
2545 if ((tag
and GridTagDoor
) <> 0) <> pan
.Door
then exit
;
2546 gDrawPanelList
.insert(pan
);
2551 //tagmask := panelTypeToTag(PanelType);
2552 mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, checker
, GridDrawableMask
);
2553 // list will be rendered in `g_game.DrawPlayer()`
2557 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
2559 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2561 result
:= false; // don't stop, ever
2562 pan
.DrawShadowVolume(lightX
, lightY
, radius
);
2566 mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
, (GridTagWall
or GridTagDoor
));
2570 procedure g_Map_DrawBack(dx
, dy
: Integer);
2572 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2573 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2575 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2578 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2579 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2585 if WordBool(PanelType
and PANEL_WALL
) then
2586 if gWalls
<> nil then
2591 if gWalls
[a
].Enabled
and
2592 g_Collide(X
, Y
, Width
, Height
,
2593 gWalls
[a
].X
, gWalls
[a
].Y
,
2594 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2601 if WordBool(PanelType
and PANEL_WATER
) then
2602 if gWater
<> nil then
2607 if g_Collide(X
, Y
, Width
, Height
,
2608 gWater
[a
].X
, gWater
[a
].Y
,
2609 gWater
[a
].Width
, gWater
[a
].Height
) then
2616 if WordBool(PanelType
and PANEL_ACID1
) then
2617 if gAcid1
<> nil then
2622 if g_Collide(X
, Y
, Width
, Height
,
2623 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2624 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2631 if WordBool(PanelType
and PANEL_ACID2
) then
2632 if gAcid2
<> nil then
2637 if g_Collide(X
, Y
, Width
, Height
,
2638 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2639 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2646 if WordBool(PanelType
and PANEL_STEP
) then
2647 if gSteps
<> nil then
2652 if g_Collide(X
, Y
, Width
, Height
,
2653 gSteps
[a
].X
, gSteps
[a
].Y
,
2654 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2661 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2662 if gLifts
<> nil then
2667 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2668 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2669 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2670 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2671 g_Collide(X
, Y
, Width
, Height
,
2672 gLifts
[a
].X
, gLifts
[a
].Y
,
2673 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2680 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2681 if gBlockMon
<> nil then
2683 h
:= High(gBlockMon
);
2687 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2688 g_Collide(X
, Y
, Width
, Height
,
2689 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2690 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2698 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2702 function checkPanels (constref panels
: TPanelArray
): Boolean;
2707 if panels
= nil then exit
;
2708 for a
:= 0 to High(panels
) do
2710 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2713 texid
:= panels
[a
].GetTextureID();
2720 texid
:= LongWord(TEXTURE_NONE
);
2722 if not checkPanels(gWater
) then
2723 if not checkPanels(gAcid1
) then
2724 if not checkPanels(gAcid2
) then exit
;
2729 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2731 SlowMask
= GridTagLift
or GridTagBlockMon
;
2732 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2735 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2737 result := pan.Enabled;
2742 if ((tag
and GridTagLift
) <> 0) then
2745 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2746 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2747 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2748 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2749 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2753 if ((tag
and GridTagBlockMon
) <> 0) then
2755 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2760 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2761 result
:= true; // i found her!
2765 tagmask
: Integer = 0;
2767 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2768 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2769 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2770 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2771 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2772 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2773 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2775 if (tagmask
= 0) then begin result
:= false; exit
; end; // just in case
2777 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2778 if gdbg_map_use_accel_coldet
then
2780 if (Width
= 1) and (Height
= 1) then
2782 if ((tagmask
and SlowMask
) <> 0) then
2785 result
:= (mapGrid
.forEachAtPoint(X
, Y
, checker
, tagmask
) <> nil);
2790 result
:= (mapGrid
.forEachAtPoint(X
, Y
, nil, tagmask
) <> nil);
2795 if ((tagmask
and SlowMask
) <> 0) then
2798 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, tagmask
) <> nil);
2803 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, nil, tagmask
) <> nil);
2809 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2811 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2815 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2817 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2820 // slightly different from the old code, but meh...
2821 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2823 result
:= false; // don't stop, ever
2824 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2827 0: if ((tag
and GridTagWater
) = 0) then exit
; // allowed: water
2828 1: if ((tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2829 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2832 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2834 texid
:= pan
.GetTextureID();
2835 // water? water has the highest priority, so stop right here
2836 if ((tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2838 if ((tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2840 if ((tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2844 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2845 if gdbg_map_use_accel_coldet
then
2847 texid
:= LongWord(TEXTURE_NONE
);
2848 if (Width
= 1) and (Height
= 1) then
2850 mapGrid
.forEachAtPoint(X
, Y
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2854 mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2860 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2862 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2866 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2867 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2868 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2871 procedure g_Map_EnableWallGUID (pguid
: Integer);
2875 //pan := gWalls[ID];
2876 pan
:= g_Map_PanelByGUID(pguid
);
2877 if (pan
= nil) then exit
;
2878 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2880 pan
.Enabled
:= True;
2881 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2883 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2884 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2885 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2887 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2888 // mark platform as interesting
2891 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2892 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2897 procedure g_Map_DisableWallGUID (pguid
: Integer);
2901 //pan := gWalls[ID];
2902 pan
:= g_Map_PanelByGUID(pguid
);
2903 if (pan
= nil) then exit
;
2904 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2906 pan
.Enabled
:= False;
2907 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2909 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2910 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2912 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2913 // mark platform as interesting
2916 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2917 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2922 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2926 tp
:= g_Map_PanelByGUID(pguid
);
2927 if (tp
= nil) then exit
;
2928 tp
.NextTexture(AnimLoop
);
2929 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2933 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2937 //pan := gLifts[ID];
2938 pan
:= g_Map_PanelByGUID(pguid
);
2939 if (pan
= nil) then exit
;
2940 if not pan
.isGLift
then exit
;
2942 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2944 with {gLifts[ID]} pan
do
2948 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2949 //TODO: make separate lift tags, and change tag here
2952 0: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2953 1: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
2954 2: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
2955 3: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
2958 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2959 // mark platform as interesting
2965 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2968 PointsArray
: Array of TRespawnPoint
;
2971 SetLength(PointsArray
, 0);
2973 if RespawnPoints
= nil then
2976 for a
:= 0 to High(RespawnPoints
) do
2977 if RespawnPoints
[a
].PointType
= PointType
then
2979 SetLength(PointsArray
, Length(PointsArray
)+1);
2980 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2983 if PointsArray
= nil then
2986 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2990 function g_Map_GetPointCount(PointType
: Byte): Word;
2996 if RespawnPoints
= nil then
2999 for a
:= 0 to High(RespawnPoints
) do
3000 if RespawnPoints
[a
].PointType
= PointType
then
3001 Result
:= Result
+ 1;
3004 function g_Map_HaveFlagPoints(): Boolean;
3006 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3009 procedure g_Map_ResetFlag(Flag
: Byte);
3011 with gFlags
[Flag
] do
3017 Direction
:= TDirection
.D_LEFT
;
3018 State
:= FLAG_STATE_NONE
;
3019 if FlagPoints
[Flag
] <> nil then
3021 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3022 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3023 Direction
:= FlagPoints
[Flag
]^.Direction
;
3024 State
:= FLAG_STATE_NORMAL
;
3030 procedure g_Map_DrawFlags();
3033 Mirror
: TMirrorType
;
3035 if gGameSettings
.GameMode
<> GM_CTF
then
3038 for i
:= FLAG_RED
to FLAG_BLUE
do
3040 if State
<> FLAG_STATE_CAPTURED
then
3042 if State
= FLAG_STATE_NONE
then
3045 if Direction
= TDirection
.D_LEFT
then
3047 Mirror
:= TMirrorType
.Horizontal
;
3052 Mirror
:= TMirrorType
.None
;
3056 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3058 if g_debug_Frames
then
3060 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3062 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3063 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3070 procedure g_Map_SaveState (st
: TStream
);
3074 procedure savePanels ();
3079 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
3080 for pan
in panByGUID
do pan
.SaveState(st
);
3083 procedure saveFlag (flag
: PFlag
);
3087 utils
.writeSign(st
, 'FLAG');
3088 utils
.writeInt(st
, Byte(0)); // version
3089 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3090 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
3092 utils
.writeInt(st
, Byte(flag
^.State
));
3093 // Íàïðàâëåíèå ôëàãà
3094 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3095 utils
.writeInt(st
, Byte(b
));
3097 Obj_SaveState(st
, @flag
^.Obj
);
3104 utils
.writeSign(st
, 'MUSI');
3105 utils
.writeInt(st
, Byte(0));
3107 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3108 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3109 utils
.writeStr(st
, str
);
3110 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3111 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
3112 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3113 utils
.writeBool(st
, gMusic
.SpecPause
);
3115 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3116 utils
.writeInt(st
, LongInt(gTotalMonsters
));
3119 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3120 if (gGameSettings
.GameMode
= GM_CTF
) then
3122 // Ôëàã Êðàñíîé êîìàíäû
3123 saveFlag(@gFlags
[FLAG_RED
]);
3124 // Ôëàã Ñèíåé êîìàíäû
3125 saveFlag(@gFlags
[FLAG_BLUE
]);
3129 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3130 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3132 // Î÷êè Êðàñíîé êîìàíäû
3133 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
3134 // Î÷êè Ñèíåé êîìàíäû
3135 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
3141 procedure g_Map_LoadState (st
: TStream
);
3147 procedure loadPanels ();
3152 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
3153 for pan
in panByGUID
do
3156 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3160 procedure loadFlag (flag
: PFlag
);
3165 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
3166 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
3167 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3168 flag
^.RespawnType
:= utils
.readByte(st
);
3170 flag
^.State
:= utils
.readByte(st
);
3171 // Íàïðàâëåíèå ôëàãà
3172 b
:= utils
.readByte(st
);
3173 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
3175 Obj_LoadState(@flag
^.Obj
, st
);
3179 if (st
= nil) then exit
;
3181 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3185 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3189 ///// Çàãðóæàåì ìóçûêó: /////
3190 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
3191 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
3193 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3194 str
:= utils
.readStr(st
);
3195 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3196 dw
:= utils
.readLongWord(st
);
3197 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3198 boo
:= utils
.readBool(st
);
3199 // Çàïóñêàåì ýòó ìóçûêó
3200 gMusic
.SetByName(str
);
3201 gMusic
.SpecPause
:= boo
;
3204 gMusic
.SetPosition(dw
);
3207 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3208 gTotalMonsters
:= utils
.readLongInt(st
);
3211 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3212 if (gGameSettings
.GameMode
= GM_CTF
) then
3214 // Ôëàã Êðàñíîé êîìàíäû
3215 loadFlag(@gFlags
[FLAG_RED
]);
3216 // Ôëàã Ñèíåé êîìàíäû
3217 loadFlag(@gFlags
[FLAG_BLUE
]);
3221 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3222 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3224 // Î÷êè Êðàñíîé êîìàíäû
3225 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
3226 // Î÷êè Ñèíåé êîìàíäû
3227 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
3233 // trace liquid, stepping by `dx` and `dy`
3234 // return last seen liquid coords, and `false` if we're started outside of the liquid
3235 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3237 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3241 // started outside of the liquid?
3242 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3243 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3249 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then exit
; // out of the water, just exit