DEADSOFTWARE

slightly better water particles
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
18 unit g_map;
20 interface
22 uses
23 e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
24 g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler;
26 type
27 TMapInfo = record
28 Map: String;
29 Name: String;
30 Description: String;
31 Author: String;
32 MusicName: String;
33 SkyName: String;
34 Height: Word;
35 Width: Word;
36 end;
38 PRespawnPoint = ^TRespawnPoint;
39 TRespawnPoint = record
40 X, Y: Integer;
41 Direction: TDirection;
42 PointType: Byte;
43 end;
45 PFlagPoint = ^TFlagPoint;
46 TFlagPoint = TRespawnPoint;
48 PFlag = ^TFlag;
49 TFlag = record
50 Obj: TObj;
51 RespawnType: Byte;
52 State: Byte;
53 Count: Integer;
54 CaptureTime: LongWord;
55 Animation: TAnimation;
56 Direction: TDirection;
57 end;
59 function g_Map_Load(Res: String): Boolean;
60 function g_Map_GetMapInfo(Res: String): TMapInfo;
61 function g_Map_GetMapsList(WADName: String): SArray;
62 function g_Map_Exist(Res: String): Boolean;
63 procedure g_Map_Free();
64 procedure g_Map_Update();
66 procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
67 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
69 procedure g_Map_DrawBack(dx, dy: Integer);
70 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
71 PanelType: Word; b1x3: Boolean=false): Boolean;
72 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
73 procedure g_Map_EnableWall(ID: DWORD);
74 procedure g_Map_DisableWall(ID: DWORD);
75 procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
76 procedure g_Map_SetLift(ID: DWORD; t: Integer);
77 procedure g_Map_ReAdd_DieTriggers();
78 function g_Map_IsSpecialTexture(Texture: String): Boolean;
80 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
81 function g_Map_GetPointCount(PointType: Byte): Word;
83 function g_Map_HaveFlagPoints(): Boolean;
85 procedure g_Map_ResetFlag(Flag: Byte);
86 procedure g_Map_DrawFlags();
88 function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
90 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
91 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
93 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
95 // returns panel or nil
96 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
97 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
99 // returns panel or nil
100 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
101 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
103 type
104 TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
106 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
107 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
109 // trace liquid, stepping by `dx` and `dy`
110 // return last seen liquid coords, and `false` if we're started outside of the liquid
111 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
114 procedure g_Map_ProfilersBegin ();
115 procedure g_Map_ProfilersEnd ();
118 const
119 RESPAWNPOINT_PLAYER1 = 1;
120 RESPAWNPOINT_PLAYER2 = 2;
121 RESPAWNPOINT_DM = 3;
122 RESPAWNPOINT_RED = 4;
123 RESPAWNPOINT_BLUE = 5;
125 FLAG_NONE = 0;
126 FLAG_RED = 1;
127 FLAG_BLUE = 2;
128 FLAG_DOM = 3;
130 FLAG_STATE_NONE = 0;
131 FLAG_STATE_NORMAL = 1;
132 FLAG_STATE_DROPPED = 2;
133 FLAG_STATE_CAPTURED = 3;
134 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
135 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
137 FLAG_TIME = 720; // 20 seconds
139 SKY_STRETCH: Single = 1.5;
141 const
142 GridTagInvalid = 0;
144 (* draw order:
145 PANEL_BACK
146 PANEL_STEP
147 PANEL_WALL
148 PANEL_CLOSEDOOR
149 PANEL_ACID1
150 PANEL_ACID2
151 PANEL_WATER
152 PANEL_FORE
153 *)
154 // sorted by draw priority
155 GridTagBack = 1 shl 0;
156 GridTagStep = 1 shl 1;
157 GridTagWall = 1 shl 2;
158 GridTagDoor = 1 shl 3;
159 GridTagAcid1 = 1 shl 4;
160 GridTagAcid2 = 1 shl 5;
161 GridTagWater = 1 shl 6;
162 GridTagFore = 1 shl 7;
163 // the following are invisible
164 GridTagLift = 1 shl 8;
165 GridTagBlockMon = 1 shl 9;
167 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
170 var
171 gWalls: TPanelArray;
172 gRenderBackgrounds: TPanelArray;
173 gRenderForegrounds: TPanelArray;
174 gWater, gAcid1, gAcid2: TPanelArray;
175 gSteps: TPanelArray;
176 gLifts: TPanelArray;
177 gBlockMon: TPanelArray;
178 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
179 //gDOMFlags: array of TFlag;
180 gMapInfo: TMapInfo;
181 gBackSize: TPoint;
182 gDoorMap: array of array of DWORD;
183 gLiftMap: array of array of DWORD;
184 gWADHash: TMD5Digest;
185 BackID: DWORD = DWORD(-1);
186 gExternalResources: TStringList;
188 gdbg_map_use_accel_render: Boolean = true;
189 gdbg_map_use_accel_coldet: Boolean = true;
190 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
191 gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
194 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
197 type
198 TPanelGrid = specialize TBodyGridBase<TPanel>;
200 var
201 mapGrid: TPanelGrid = nil;
204 implementation
206 uses
207 g_main, e_log, SysUtils, g_items, g_gfx, g_console,
208 GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
209 g_options, MAPREADER, g_triggers, g_player, MAPDEF,
210 Math, g_monsters, g_saveload, g_language, g_netmsg,
211 utils, sfs,
212 ImagingTypes, Imaging, ImagingUtility,
213 ImagingGif, ImagingNetworkGraphics;
215 const
216 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
217 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
218 FLAG_SIGNATURE = $47414C46; // 'FLAG'
221 function panelTypeToTag (panelType: Word): Integer;
222 begin
223 case panelType of
224 PANEL_WALL: result := GridTagWall; // gWalls
225 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
226 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
227 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
228 PANEL_WATER: result := GridTagWater; // gWater
229 PANEL_ACID1: result := GridTagAcid1; // gAcid1
230 PANEL_ACID2: result := GridTagAcid2; // gAcid2
231 PANEL_STEP: result := GridTagStep; // gSteps
232 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
233 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
234 else result := GridTagInvalid;
235 end;
236 end;
239 function dplLess (a, b: TObject): Boolean;
240 var
241 pa, pb: TPanel;
242 begin
243 pa := TPanel(a);
244 pb := TPanel(b);
245 if (pa.tag < pb.tag) then begin result := true; exit; end;
246 if (pa.tag > pb.tag) then begin result := false; exit; end;
247 result := (pa.arrIdx < pb.arrIdx);
248 end;
250 procedure dplClear ();
251 begin
252 if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
253 end;
256 type
257 TPanelID = record
258 PWhere: ^TPanelArray;
259 PArrID: Integer;
260 end;
262 var
263 PanelById: array of TPanelID;
264 Textures: TLevelTextureArray;
265 RespawnPoints: Array of TRespawnPoint;
266 FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
267 //DOMFlagPoints: Array of TFlagPoint;
270 procedure g_Map_ProfilersBegin ();
271 begin
272 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
273 profMapCollision.mainBegin(g_profile_collision);
274 // create sections
275 if g_profile_collision then
276 begin
277 profMapCollision.sectionBegin('*solids');
278 profMapCollision.sectionEnd();
279 profMapCollision.sectionBegin('liquids');
280 profMapCollision.sectionEnd();
281 end;
282 end;
284 procedure g_Map_ProfilersEnd ();
285 begin
286 if (profMapCollision <> nil) then profMapCollision.mainEnd();
287 end;
290 // wall index in `gWalls` or -1
291 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
292 var
293 ex, ey: Integer;
294 begin
295 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
296 if (result <> nil) then
297 begin
298 if (hitx <> nil) then hitx^ := ex;
299 if (hity <> nil) then hity^ := ey;
300 end
301 else
302 begin
303 if (hitx <> nil) then hitx^ := x1;
304 if (hity <> nil) then hity^ := y1;
305 end;
306 end;
308 // returns panel or nil
309 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
310 var
311 ex, ey: Integer;
312 begin
313 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
314 if (result <> nil) then
315 begin
316 if (hitx <> nil) then hitx^ := ex;
317 if (hity <> nil) then hity^ := ey;
318 end
319 else
320 begin
321 if (hitx <> nil) then hitx^ := x1;
322 if (hity <> nil) then hity^ := y1;
323 end;
324 end;
327 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
329 function checker (pan: TPanel; tag: Integer): Boolean;
330 begin
332 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
333 begin
334 result := pan.Enabled; // stop if wall is enabled
335 exit;
336 end;
339 if ((tag and GridTagLift) <> 0) then
340 begin
341 // stop if the lift of the right type
342 result :=
343 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
344 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
345 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
346 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
347 exit;
348 end;
350 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
351 end;
353 var
354 tagmask: Integer = 0;
355 begin
356 result := false;
358 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
359 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
360 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
361 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
362 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
363 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
364 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
366 if (tagmask = 0) then exit;// just in case
367 if ((tagmask and GridTagLift) <> 0) then
368 begin
369 // slow
370 result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
371 end
372 else
373 begin
374 // fast
375 result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
376 end;
377 end;
380 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
381 begin
382 result := nil;
383 if (tagmask = 0) then exit;
384 result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
385 end;
388 function g_Map_IsSpecialTexture(Texture: String): Boolean;
389 begin
390 Result := (Texture = TEXTURE_NAME_WATER) or
391 (Texture = TEXTURE_NAME_ACID1) or
392 (Texture = TEXTURE_NAME_ACID2);
393 end;
395 procedure CreateDoorMap();
396 var
397 PanelArray: Array of record
398 X, Y: Integer;
399 Width, Height: Word;
400 Active: Boolean;
401 PanelID: DWORD;
402 end;
403 a, b, c, m, i, len: Integer;
404 ok: Boolean;
405 begin
406 if gWalls = nil then
407 Exit;
409 i := 0;
410 len := 128;
411 SetLength(PanelArray, len);
413 for a := 0 to High(gWalls) do
414 if gWalls[a].Door then
415 begin
416 PanelArray[i].X := gWalls[a].X;
417 PanelArray[i].Y := gWalls[a].Y;
418 PanelArray[i].Width := gWalls[a].Width;
419 PanelArray[i].Height := gWalls[a].Height;
420 PanelArray[i].Active := True;
421 PanelArray[i].PanelID := a;
423 i := i + 1;
424 if i = len then
425 begin
426 len := len + 128;
427 SetLength(PanelArray, len);
428 end;
429 end;
431 // Íåò äâåðåé:
432 if i = 0 then
433 begin
434 PanelArray := nil;
435 Exit;
436 end;
438 SetLength(gDoorMap, 0);
440 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
442 for a := 0 to i-1 do
443 if PanelArray[a].Active then
444 begin
445 PanelArray[a].Active := False;
446 m := Length(gDoorMap);
447 SetLength(gDoorMap, m+1);
448 SetLength(gDoorMap[m], 1);
449 gDoorMap[m, 0] := PanelArray[a].PanelID;
450 ok := True;
452 while ok do
453 begin
454 ok := False;
456 for b := 0 to i-1 do
457 if PanelArray[b].Active then
458 for c := 0 to High(gDoorMap[m]) do
459 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
460 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
461 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
462 PanelArray[b].Width, PanelArray[b].Height,
463 gWalls[gDoorMap[m, c]].X,
464 gWalls[gDoorMap[m, c]].Y,
465 gWalls[gDoorMap[m, c]].Width,
466 gWalls[gDoorMap[m, c]].Height) then
467 begin
468 PanelArray[b].Active := False;
469 SetLength(gDoorMap[m],
470 Length(gDoorMap[m])+1);
471 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
472 ok := True;
473 Break;
474 end;
475 end;
477 g_Game_StepLoading();
478 end;
480 PanelArray := nil;
481 end;
483 procedure CreateLiftMap();
484 var
485 PanelArray: Array of record
486 X, Y: Integer;
487 Width, Height: Word;
488 Active: Boolean;
489 end;
490 a, b, c, len, i, j: Integer;
491 ok: Boolean;
492 begin
493 if gLifts = nil then
494 Exit;
496 len := Length(gLifts);
497 SetLength(PanelArray, len);
499 for a := 0 to len-1 do
500 begin
501 PanelArray[a].X := gLifts[a].X;
502 PanelArray[a].Y := gLifts[a].Y;
503 PanelArray[a].Width := gLifts[a].Width;
504 PanelArray[a].Height := gLifts[a].Height;
505 PanelArray[a].Active := True;
506 end;
508 SetLength(gLiftMap, len);
509 i := 0;
511 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
513 for a := 0 to len-1 do
514 if PanelArray[a].Active then
515 begin
516 PanelArray[a].Active := False;
517 SetLength(gLiftMap[i], 32);
518 j := 0;
519 gLiftMap[i, j] := a;
520 ok := True;
522 while ok do
523 begin
524 ok := False;
525 for b := 0 to len-1 do
526 if PanelArray[b].Active then
527 for c := 0 to j do
528 if g_CollideAround(PanelArray[b].X,
529 PanelArray[b].Y,
530 PanelArray[b].Width,
531 PanelArray[b].Height,
532 PanelArray[gLiftMap[i, c]].X,
533 PanelArray[gLiftMap[i, c]].Y,
534 PanelArray[gLiftMap[i, c]].Width,
535 PanelArray[gLiftMap[i, c]].Height) then
536 begin
537 PanelArray[b].Active := False;
538 j := j+1;
539 if j > High(gLiftMap[i]) then
540 SetLength(gLiftMap[i],
541 Length(gLiftMap[i])+32);
543 gLiftMap[i, j] := b;
544 ok := True;
546 Break;
547 end;
548 end;
550 SetLength(gLiftMap[i], j+1);
551 i := i+1;
553 g_Game_StepLoading();
554 end;
556 SetLength(gLiftMap, i);
558 PanelArray := nil;
559 end;
561 function CreatePanel(PanelRec: TPanelRec_1; AddTextures: TAddTextureArray;
562 CurTex: Integer; sav: Boolean): Integer;
563 var
564 len: Integer;
565 panels: ^TPanelArray;
566 begin
567 Result := -1;
569 case PanelRec.PanelType of
570 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
571 panels := @gWalls;
572 PANEL_BACK:
573 panels := @gRenderBackgrounds;
574 PANEL_FORE:
575 panels := @gRenderForegrounds;
576 PANEL_WATER:
577 panels := @gWater;
578 PANEL_ACID1:
579 panels := @gAcid1;
580 PANEL_ACID2:
581 panels := @gAcid2;
582 PANEL_STEP:
583 panels := @gSteps;
584 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
585 panels := @gLifts;
586 PANEL_BLOCKMON:
587 panels := @gBlockMon;
588 else
589 Exit;
590 end;
592 len := Length(panels^);
593 SetLength(panels^, len + 1);
595 panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
596 panels^[len].arrIdx := len;
597 panels^[len].proxyId := -1;
598 panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
599 if sav then
600 panels^[len].SaveIt := True;
602 Result := len;
604 len := Length(PanelByID);
605 SetLength(PanelByID, len + 1);
606 PanelByID[len].PWhere := panels;
607 PanelByID[len].PArrID := Result;
608 end;
610 function CreateNullTexture(RecName: String): Integer;
611 begin
612 SetLength(Textures, Length(Textures)+1);
613 result := High(Textures);
615 with Textures[High(Textures)] do
616 begin
617 TextureName := RecName;
618 Width := 1;
619 Height := 1;
620 Anim := False;
621 TextureID := TEXTURE_NONE;
622 end;
623 end;
625 function CreateTexture(RecName: String; Map: string; log: Boolean): Integer;
626 var
627 WAD: TWADFile;
628 TextureData: Pointer;
629 WADName, txname: String;
630 a, ResLength: Integer;
631 begin
632 Result := -1;
634 if Textures <> nil then
635 for a := 0 to High(Textures) do
636 if Textures[a].TextureName = RecName then
637 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
638 Result := a;
639 Exit;
640 end;
642 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
643 if (RecName = TEXTURE_NAME_WATER) or
644 (RecName = TEXTURE_NAME_ACID1) or
645 (RecName = TEXTURE_NAME_ACID2) then
646 begin
647 SetLength(Textures, Length(Textures)+1);
649 with Textures[High(Textures)] do
650 begin
651 TextureName := RecName;
653 if TextureName = TEXTURE_NAME_WATER then
654 TextureID := TEXTURE_SPECIAL_WATER
655 else
656 if TextureName = TEXTURE_NAME_ACID1 then
657 TextureID := TEXTURE_SPECIAL_ACID1
658 else
659 if TextureName = TEXTURE_NAME_ACID2 then
660 TextureID := TEXTURE_SPECIAL_ACID2;
662 Anim := False;
663 end;
665 result := High(Textures);
666 Exit;
667 end;
669 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
670 WADName := g_ExtractWadName(RecName);
672 WAD := TWADFile.Create();
674 if WADName <> '' then
675 WADName := GameDir+'/wads/'+WADName
676 else
677 WADName := Map;
679 WAD.ReadFile(WADName);
681 txname := RecName;
683 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
684 begin
685 FreeMem(TextureData);
686 RecName := 'COMMON\ALIEN';
687 end;
690 if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
691 begin
692 SetLength(Textures, Length(Textures)+1);
693 if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
694 Exit;
695 e_GetTextureSize(Textures[High(Textures)].TextureID,
696 @Textures[High(Textures)].Width,
697 @Textures[High(Textures)].Height);
698 FreeMem(TextureData);
699 Textures[High(Textures)].TextureName := {RecName}txname;
700 Textures[High(Textures)].Anim := False;
702 result := High(Textures);
703 end
704 else // Íåò òàêîãî ðåóñðñà â WAD'å
705 begin
706 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
707 if log then
708 begin
709 e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
710 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
711 end;
712 end;
714 WAD.Free();
715 end;
717 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
718 var
719 WAD: TWADFile;
720 TextureWAD: PChar = nil;
721 TextData: Pointer = nil;
722 TextureData: Pointer = nil;
723 cfg: TConfig = nil;
724 WADName: String;
725 ResLength: Integer;
726 TextureResource: String;
727 _width, _height, _framecount, _speed: Integer;
728 _backanimation: Boolean;
729 //imgfmt: string;
730 ia: TDynImageDataArray = nil;
731 f, c, frdelay, frloop: Integer;
732 begin
733 result := -1;
735 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
737 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
738 WADName := g_ExtractWadName(RecName);
740 WAD := TWADFile.Create();
741 try
742 if WADName <> '' then
743 WADName := GameDir+'/wads/'+WADName
744 else
745 WADName := Map;
747 WAD.ReadFile(WADName);
749 if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then
750 begin
751 if log then
752 begin
753 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
754 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
755 end;
756 exit;
757 end;
759 {TEST
760 if WADName = Map then
761 begin
762 //FreeMem(TextureWAD);
763 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
764 end;
767 WAD.FreeWAD();
769 if ResLength < 6 then
770 begin
771 e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
772 exit;
773 end;
775 // ýòî ïòèöà? ýòî ñàìîë¸ò?
776 if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
777 (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
778 begin
779 // íåò, ýòî ñóïåðìåí!
780 if not WAD.ReadMemory(TextureWAD, ResLength) then
781 begin
782 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
783 exit;
784 end;
786 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
787 if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
788 begin
789 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
790 exit;
791 end;
793 cfg := TConfig.CreateMem(TextData, ResLength);
795 TextureResource := cfg.ReadStr('', 'resource', '');
796 if TextureResource = '' then
797 begin
798 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
799 exit;
800 end;
802 _width := cfg.ReadInt('', 'framewidth', 0);
803 _height := cfg.ReadInt('', 'frameheight', 0);
804 _framecount := cfg.ReadInt('', 'framecount', 0);
805 _speed := cfg.ReadInt('', 'waitcount', 0);
806 _backanimation := cfg.ReadBool('', 'backanimation', False);
808 cfg.Free();
809 cfg := nil;
811 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
812 if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
813 begin
814 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
815 exit;
816 end;
818 WAD.Free();
819 WAD := nil;
821 SetLength(Textures, Length(Textures)+1);
822 with Textures[High(Textures)] do
823 begin
824 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
825 if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
826 begin
827 TextureName := RecName;
828 Width := _width;
829 Height := _height;
830 Anim := True;
831 FramesCount := _framecount;
832 Speed := _speed;
833 result := High(Textures);
834 end
835 else
836 begin
837 if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
838 end;
839 end;
840 end
841 else
842 begin
843 // try animated image
845 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
846 if length(imgfmt) = 0 then
847 begin
848 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
849 exit;
850 end;
852 GlobalMetadata.ClearMetaItems();
853 GlobalMetadata.ClearMetaItemsForSaving();
854 if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
855 begin
856 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
857 exit;
858 end;
859 if length(ia) = 0 then
860 begin
861 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
862 exit;
863 end;
865 WAD.Free();
866 WAD := nil;
868 _width := ia[0].width;
869 _height := ia[0].height;
870 _framecount := length(ia);
871 _speed := 1;
872 _backanimation := false;
873 frdelay := -1;
874 frloop := -666;
875 if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
876 begin
877 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
878 try
879 f := GlobalMetadata.MetaItems[SMetaFrameDelay];
880 frdelay := f;
881 if f < 0 then f := 0;
882 // rounding ;-)
883 c := f mod 28;
884 if c < 13 then c := 0 else c := 1;
885 f := (f div 28)+c;
886 if f < 1 then f := 1 else if f > 255 then f := 255;
887 _speed := f;
888 except
889 end;
890 end;
891 if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
892 begin
893 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
894 try
895 f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
896 frloop := f;
897 if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
898 except
899 end;
900 end;
901 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
902 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
903 f := ord(_backanimation);
904 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY);
906 SetLength(Textures, Length(Textures)+1);
907 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
908 if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
909 begin
910 Textures[High(Textures)].TextureName := RecName;
911 Textures[High(Textures)].Width := _width;
912 Textures[High(Textures)].Height := _height;
913 Textures[High(Textures)].Anim := True;
914 Textures[High(Textures)].FramesCount := length(ia);
915 Textures[High(Textures)].Speed := _speed;
916 result := High(Textures);
917 //writeln(' CREATED!');
918 end
919 else
920 begin
921 if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
922 end;
923 end;
924 finally
925 for f := 0 to High(ia) do FreeImage(ia[f]);
926 WAD.Free();
927 cfg.Free();
928 if TextureWAD <> nil then FreeMem(TextureWAD);
929 if TextData <> nil then FreeMem(TextData);
930 if TextureData <> nil then FreeMem(TextureData);
931 end;
932 end;
934 procedure CreateItem(Item: TItemRec_1);
935 begin
936 if g_Game_IsClient then Exit;
938 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
939 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
940 Exit;
942 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
943 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
944 end;
946 procedure CreateArea(Area: TAreaRec_1);
947 var
948 a: Integer;
949 id: DWORD = 0;
950 begin
951 case Area.AreaType of
952 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
953 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
954 begin
955 SetLength(RespawnPoints, Length(RespawnPoints)+1);
956 with RespawnPoints[High(RespawnPoints)] do
957 begin
958 X := Area.X;
959 Y := Area.Y;
960 Direction := TDirection(Area.Direction);
962 case Area.AreaType of
963 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
964 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
965 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
966 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
967 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
968 end;
969 end;
970 end;
972 AREA_REDFLAG, AREA_BLUEFLAG:
973 begin
974 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
976 if FlagPoints[a] <> nil then Exit;
978 New(FlagPoints[a]);
980 with FlagPoints[a]^ do
981 begin
982 X := Area.X-FLAGRECT.X;
983 Y := Area.Y-FLAGRECT.Y;
984 Direction := TDirection(Area.Direction);
985 end;
987 with gFlags[a] do
988 begin
989 case a of
990 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
991 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
992 end;
994 Animation := TAnimation.Create(id, True, 8);
995 Obj.Rect := FLAGRECT;
997 g_Map_ResetFlag(a);
998 end;
999 end;
1001 AREA_DOMFLAG:
1002 begin
1003 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1004 with DOMFlagPoints[High(DOMFlagPoints)] do
1005 begin
1006 X := Area.X;
1007 Y := Area.Y;
1008 Direction := TDirection(Area.Direction);
1009 end;
1011 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1012 end;
1013 end;
1014 end;
1016 procedure CreateTrigger(Trigger: TTriggerRec_1; fTexturePanel1Type, fTexturePanel2Type: Word);
1017 var
1018 _trigger: TTrigger;
1019 begin
1020 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1022 with _trigger do
1023 begin
1024 X := Trigger.X;
1025 Y := Trigger.Y;
1026 Width := Trigger.Width;
1027 Height := Trigger.Height;
1028 Enabled := ByteBool(Trigger.Enabled);
1029 TexturePanel := Trigger.TexturePanel;
1030 TexturePanelType := fTexturePanel1Type;
1031 ShotPanelType := fTexturePanel2Type;
1032 TriggerType := Trigger.TriggerType;
1033 ActivateType := Trigger.ActivateType;
1034 Keys := Trigger.Keys;
1035 Data.Default := Trigger.DATA;
1036 end;
1038 g_Triggers_Create(_trigger);
1039 end;
1041 procedure CreateMonster(monster: TMonsterRec_1);
1042 var
1043 a: Integer;
1044 mon: TMonster;
1045 begin
1046 if g_Game_IsClient then Exit;
1048 if (gGameSettings.GameType = GT_SINGLE)
1049 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1050 begin
1051 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1053 if gTriggers <> nil then
1054 begin
1055 for a := 0 to High(gTriggers) do
1056 begin
1057 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1058 begin
1059 if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
1060 end;
1061 end;
1062 end;
1064 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1065 end;
1066 end;
1068 procedure g_Map_ReAdd_DieTriggers();
1070 function monsDieTrig (mon: TMonster): Boolean;
1071 var
1072 a: Integer;
1073 begin
1074 result := false; // don't stop
1075 mon.ClearTriggers();
1076 for a := 0 to High(gTriggers) do
1077 begin
1078 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1079 begin
1080 if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
1081 end;
1082 end;
1083 end;
1085 begin
1086 if g_Game_IsClient then Exit;
1088 g_Mons_ForEach(monsDieTrig);
1089 end;
1091 function extractWadName(resourceName: string): string;
1092 var
1093 posN: Integer;
1094 begin
1095 posN := Pos(':', resourceName);
1096 if posN > 0 then
1097 Result:= Copy(resourceName, 0, posN-1)
1098 else
1099 Result := '';
1100 end;
1102 procedure addResToExternalResList(res: string);
1103 begin
1104 res := extractWadName(res);
1105 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
1106 gExternalResources.Add(res);
1107 end;
1109 procedure generateExternalResourcesList(mapReader: TMapReader_1);
1110 var
1111 textures: TTexturesRec1Array;
1112 mapHeader: TMapHeaderRec_1;
1113 i: integer;
1114 resFile: String = '';
1115 begin
1116 if gExternalResources = nil then
1117 gExternalResources := TStringList.Create;
1119 gExternalResources.Clear;
1120 textures := mapReader.GetTextures();
1121 for i := 0 to High(textures) do
1122 begin
1123 addResToExternalResList(resFile);
1124 end;
1126 textures := nil;
1128 mapHeader := mapReader.GetMapHeader;
1130 addResToExternalResList(mapHeader.MusicName);
1131 addResToExternalResList(mapHeader.SkyName);
1132 end;
1135 procedure mapCreateGrid ();
1136 var
1137 mapX0: Integer = $3fffffff;
1138 mapY0: Integer = $3fffffff;
1139 mapX1: Integer = -$3fffffff;
1140 mapY1: Integer = -$3fffffff;
1142 procedure calcBoundingBox (constref panels: TPanelArray);
1143 var
1144 idx: Integer;
1145 pan: TPanel;
1146 begin
1147 for idx := 0 to High(panels) do
1148 begin
1149 pan := panels[idx];
1150 if not pan.visvalid then continue;
1151 if (pan.Width < 1) or (pan.Height < 1) then continue;
1152 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1153 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1154 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1155 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1156 end;
1157 end;
1159 procedure addPanelsToGrid (constref panels: TPanelArray);
1160 var
1161 idx: Integer;
1162 pan: TPanel;
1163 newtag: Integer;
1164 begin
1165 //tag := panelTypeToTag(tag);
1166 for idx := 0 to High(panels) do
1167 begin
1168 pan := panels[idx];
1169 if not pan.visvalid then continue;
1170 if (pan.proxyId <> -1) then
1171 begin
1172 {$IF DEFINED(D2F_DEBUG)}
1173 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY);
1174 {$ENDIF}
1175 continue;
1176 end;
1177 case pan.PanelType of
1178 PANEL_WALL: newtag := GridTagWall;
1179 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1180 PANEL_BACK: newtag := GridTagBack;
1181 PANEL_FORE: newtag := GridTagFore;
1182 PANEL_WATER: newtag := GridTagWater;
1183 PANEL_ACID1: newtag := GridTagAcid1;
1184 PANEL_ACID2: newtag := GridTagAcid2;
1185 PANEL_STEP: newtag := GridTagStep;
1186 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1187 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1188 else continue; // oops
1189 end;
1190 pan.tag := newtag;
1192 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1193 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1194 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1195 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1197 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1198 begin
1199 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1200 end;
1202 {$ENDIF}
1203 end;
1204 end;
1206 begin
1207 mapGrid.Free();
1208 mapGrid := nil;
1210 calcBoundingBox(gWalls);
1211 calcBoundingBox(gRenderBackgrounds);
1212 calcBoundingBox(gRenderForegrounds);
1213 calcBoundingBox(gWater);
1214 calcBoundingBox(gAcid1);
1215 calcBoundingBox(gAcid2);
1216 calcBoundingBox(gSteps);
1217 calcBoundingBox(gLifts);
1218 calcBoundingBox(gBlockMon);
1220 e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]), MSG_WARNING);
1222 if (mapX0 > 0) then mapX0 := 0;
1223 if (mapY0 > 0) then mapY0 := 0;
1225 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1226 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1228 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1230 addPanelsToGrid(gWalls);
1231 addPanelsToGrid(gRenderBackgrounds);
1232 addPanelsToGrid(gRenderForegrounds);
1233 addPanelsToGrid(gWater);
1234 addPanelsToGrid(gAcid1);
1235 addPanelsToGrid(gAcid2);
1236 addPanelsToGrid(gSteps);
1237 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1238 addPanelsToGrid(gBlockMon);
1240 mapGrid.dumpStats();
1242 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1243 end;
1246 function g_Map_Load(Res: String): Boolean;
1247 const
1248 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1249 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1250 var
1251 WAD: TWADFile;
1252 MapReader: TMapReader_1;
1253 Header: TMapHeaderRec_1;
1254 _textures: TTexturesRec1Array;
1255 _texnummap: array of Integer; // `_textures` -> `Textures`
1256 panels: TPanelsRec1Array;
1257 items: TItemsRec1Array;
1258 monsters: TMonsterRec1Array;
1259 areas: TAreasRec1Array;
1260 triggers: TTriggersRec1Array;
1261 a, b, c, k: Integer;
1262 PanelID: DWORD;
1263 AddTextures: TAddTextureArray;
1264 texture: TTextureRec_1;
1265 TriggersTable: Array of record
1266 TexturePanel: Integer;
1267 LiftPanel: Integer;
1268 DoorPanel: Integer;
1269 ShotPanel: Integer;
1270 end;
1271 FileName, mapResName, s, TexName: String;
1272 Data: Pointer;
1273 Len: Integer;
1274 ok, isAnim, trigRef: Boolean;
1275 CurTex, ntn: Integer;
1277 begin
1278 mapGrid.Free();
1279 mapGrid := nil;
1280 //mapTree.Free();
1281 //mapTree := nil;
1283 Result := False;
1284 gMapInfo.Map := Res;
1285 TriggersTable := nil;
1286 FillChar(texture, SizeOf(texture), 0);
1288 sfsGCDisable(); // temporary disable removing of temporary volumes
1289 try
1290 // Çàãðóçêà WAD:
1291 FileName := g_ExtractWadName(Res);
1292 e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY);
1293 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1295 WAD := TWADFile.Create();
1296 if not WAD.ReadFile(FileName) then
1297 begin
1298 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1299 WAD.Free();
1300 Exit;
1301 end;
1302 //k8: why loader ignores path here?
1303 mapResName := g_ExtractFileName(Res);
1304 if not WAD.GetMapResource(mapResName, Data, Len) then
1305 begin
1306 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1307 WAD.Free();
1308 Exit;
1309 end;
1311 WAD.Free();
1313 // Çàãðóçêà êàðòû:
1314 e_WriteLog('Loading map: '+mapResName, MSG_NOTIFY);
1315 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1316 MapReader := TMapReader_1.Create();
1318 if not MapReader.LoadMap(Data) then
1319 begin
1320 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1321 FreeMem(Data);
1322 MapReader.Free();
1323 Exit;
1324 end;
1326 FreeMem(Data);
1327 generateExternalResourcesList(MapReader);
1328 // Çàãðóçêà òåêñòóð:
1329 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1330 _textures := MapReader.GetTextures();
1331 _texnummap := nil;
1333 // Çàãðóçêà îïèñàíèÿ êàðòû:
1334 e_WriteLog(' Reading map info...', MSG_NOTIFY);
1335 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1336 Header := MapReader.GetMapHeader();
1338 with gMapInfo do
1339 begin
1340 Name := Header.MapName;
1341 Description := Header.MapDescription;
1342 Author := Header.MapAuthor;
1343 MusicName := Header.MusicName;
1344 SkyName := Header.SkyName;
1345 Height := Header.Height;
1346 Width := Header.Width;
1347 end;
1349 // Äîáàâëåíèå òåêñòóð â Textures[]:
1350 if _textures <> nil then
1351 begin
1352 e_WriteLog(' Loading textures:', MSG_NOTIFY);
1353 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], High(_textures), False);
1354 SetLength(_texnummap, length(_textures));
1356 for a := 0 to High(_textures) do
1357 begin
1358 SetLength(s, 64);
1359 CopyMemory(@s[1], @_textures[a].Resource[0], 64);
1360 for b := 1 to Length(s) do
1361 if s[b] = #0 then
1362 begin
1363 SetLength(s, b-1);
1364 Break;
1365 end;
1366 e_WriteLog(Format(' Loading texture #%d: %s', [a, s]), MSG_NOTIFY);
1367 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1368 // Àíèìèðîâàííàÿ òåêñòóðà:
1369 if ByteBool(_textures[a].Anim) then
1370 begin
1371 ntn := CreateAnimTexture(_textures[a].Resource, FileName, True);
1372 if ntn < 0 then
1373 begin
1374 g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
1375 ntn := CreateNullTexture(_textures[a].Resource);
1376 end;
1377 end
1378 else // Îáû÷íàÿ òåêñòóðà:
1379 ntn := CreateTexture(_textures[a].Resource, FileName, True);
1380 if ntn < 0 then
1381 begin
1382 g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
1383 ntn := CreateNullTexture(_textures[a].Resource);
1384 end;
1386 _texnummap[a] := ntn; // fix texture number
1387 g_Game_StepLoading();
1388 end;
1389 end;
1391 // Çàãðóçêà òðèããåðîâ:
1392 gTriggerClientID := 0;
1393 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
1394 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1395 triggers := MapReader.GetTriggers();
1397 // Çàãðóçêà ïàíåëåé:
1398 e_WriteLog(' Loading panels...', MSG_NOTIFY);
1399 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1400 panels := MapReader.GetPanels();
1402 // check texture numbers for panels
1403 for a := 0 to High(panels) do
1404 begin
1405 if panels[a].TextureNum > High(_textures) then
1406 begin
1407 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
1408 result := false;
1409 exit;
1410 end;
1411 panels[a].TextureNum := _texnummap[panels[a].TextureNum];
1412 end;
1414 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
1415 if triggers <> nil then
1416 begin
1417 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY);
1418 SetLength(TriggersTable, Length(triggers));
1419 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], High(TriggersTable), False);
1421 for a := 0 to High(TriggersTable) do
1422 begin
1423 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
1424 TriggersTable[a].TexturePanel := triggers[a].TexturePanel;
1425 // Ëèôòû:
1426 if triggers[a].TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
1427 TriggersTable[a].LiftPanel := TTriggerData(triggers[a].DATA).PanelID
1428 else
1429 TriggersTable[a].LiftPanel := -1;
1430 // Äâåðè:
1431 if triggers[a].TriggerType in [TRIGGER_OPENDOOR,
1432 TRIGGER_CLOSEDOOR, TRIGGER_DOOR, TRIGGER_DOOR5,
1433 TRIGGER_CLOSETRAP, TRIGGER_TRAP] then
1434 TriggersTable[a].DoorPanel := TTriggerData(triggers[a].DATA).PanelID
1435 else
1436 TriggersTable[a].DoorPanel := -1;
1437 // Òóðåëü:
1438 if triggers[a].TriggerType = TRIGGER_SHOT then
1439 TriggersTable[a].ShotPanel := TTriggerData(triggers[a].DATA).ShotPanelID
1440 else
1441 TriggersTable[a].ShotPanel := -1;
1443 g_Game_StepLoading();
1444 end;
1445 end;
1447 // Ñîçäàåì ïàíåëè:
1448 if panels <> nil then
1449 begin
1450 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY);
1451 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], High(panels), False);
1453 for a := 0 to High(panels) do
1454 begin
1455 SetLength(AddTextures, 0);
1456 trigRef := False;
1457 CurTex := -1;
1458 if _textures <> nil then
1459 begin
1460 texture := _textures[panels[a].TextureNum];
1461 ok := True;
1462 end
1463 else
1464 ok := False;
1466 if ok then
1467 begin
1468 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1469 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
1470 ok := False;
1471 if (TriggersTable <> nil) and (_textures <> nil) then
1472 for b := 0 to High(TriggersTable) do
1473 if (TriggersTable[b].TexturePanel = a)
1474 or (TriggersTable[b].ShotPanel = a) then
1475 begin
1476 trigRef := True;
1477 ok := True;
1478 Break;
1479 end;
1480 end;
1482 if ok then
1483 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1484 SetLength(s, 64);
1485 CopyMemory(@s[1], @texture.Resource[0], 64);
1486 // Èçìåðÿåì äëèíó:
1487 Len := Length(s);
1488 for c := Len downto 1 do
1489 if s[c] <> #0 then
1490 begin
1491 Len := c;
1492 Break;
1493 end;
1494 SetLength(s, Len);
1496 // Ñïåö-òåêñòóðû çàïðåùåíû:
1497 if g_Map_IsSpecialTexture(s) then
1498 ok := False
1499 else
1500 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
1501 ok := g_Texture_NumNameFindStart(s);
1503 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1504 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
1505 if ok then
1506 begin
1507 k := NNF_NAME_BEFORE;
1508 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
1509 while ok or (k = NNF_NAME_BEFORE) or
1510 (k = NNF_NAME_EQUALS) do
1511 begin
1512 k := g_Texture_NumNameFindNext(TexName);
1514 if (k = NNF_NAME_BEFORE) or
1515 (k = NNF_NAME_AFTER) then
1516 begin
1517 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1518 if ByteBool(texture.Anim) then
1519 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1520 isAnim := True;
1521 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1522 if not ok then
1523 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1524 isAnim := False;
1525 ok := CreateTexture(TexName, FileName, False) >= 0;
1526 end;
1527 end
1528 else
1529 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1530 isAnim := False;
1531 ok := CreateTexture(TexName, FileName, False) >= 0;
1532 if not ok then
1533 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1534 isAnim := True;
1535 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1536 end;
1537 end;
1539 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1540 if ok then
1541 begin
1542 for c := 0 to High(Textures) do
1543 if Textures[c].TextureName = TexName then
1544 begin
1545 SetLength(AddTextures, Length(AddTextures)+1);
1546 AddTextures[High(AddTextures)].Texture := c;
1547 AddTextures[High(AddTextures)].Anim := isAnim;
1548 Break;
1549 end;
1550 end;
1551 end
1552 else
1553 if k = NNF_NAME_EQUALS then
1554 begin
1555 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1556 SetLength(AddTextures, Length(AddTextures)+1);
1557 AddTextures[High(AddTextures)].Texture := panels[a].TextureNum;
1558 AddTextures[High(AddTextures)].Anim := ByteBool(texture.Anim);
1559 CurTex := High(AddTextures);
1560 ok := True;
1561 end
1562 else // NNF_NO_NAME
1563 ok := False;
1564 end; // while ok...
1566 ok := True;
1567 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1568 end; // if ok - ññûëàþòñÿ òðèããåðû
1570 if not ok then
1571 begin
1572 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1573 SetLength(AddTextures, 1);
1574 AddTextures[0].Texture := panels[a].TextureNum;
1575 AddTextures[0].Anim := ByteBool(texture.Anim);
1576 CurTex := 0;
1577 end;
1579 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1581 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1582 PanelID := CreatePanel(panels[a], AddTextures, CurTex, trigRef);
1584 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1585 if TriggersTable <> nil then
1586 for b := 0 to High(TriggersTable) do
1587 begin
1588 // Òðèããåð äâåðè/ëèôòà:
1589 if (TriggersTable[b].LiftPanel = a) or
1590 (TriggersTable[b].DoorPanel = a) then
1591 TTriggerData(triggers[b].DATA).PanelID := PanelID;
1592 // Òðèããåð ñìåíû òåêñòóðû:
1593 if TriggersTable[b].TexturePanel = a then
1594 triggers[b].TexturePanel := PanelID;
1595 // Òðèããåð "Òóðåëü":
1596 if TriggersTable[b].ShotPanel = a then
1597 TTriggerData(triggers[b].DATA).ShotPanelID := PanelID;
1598 end;
1600 g_Game_StepLoading();
1601 end;
1602 end;
1604 // create map grid, init other grids (for monsters, for example)
1605 e_WriteLog('Creating map grid', MSG_NOTIFY);
1606 mapCreateGrid();
1608 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1609 if (triggers <> nil) and not gLoadGameMode then
1610 begin
1611 e_WriteLog(' Creating triggers...', MSG_NOTIFY);
1612 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
1613 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1614 for a := 0 to High(triggers) do
1615 begin
1616 if triggers[a].TexturePanel <> -1 then
1617 b := panels[TriggersTable[a].TexturePanel].PanelType
1618 else
1619 b := 0;
1620 if (triggers[a].TriggerType = TRIGGER_SHOT) and
1621 (TTriggerData(triggers[a].DATA).ShotPanelID <> -1) then
1622 c := panels[TriggersTable[a].ShotPanel].PanelType
1623 else
1624 c := 0;
1625 CreateTrigger(triggers[a], b, c);
1626 end;
1627 end;
1629 // Çàãðóçêà ïðåäìåòîâ:
1630 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
1631 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
1632 items := MapReader.GetItems();
1634 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1635 if (items <> nil) and not gLoadGameMode then
1636 begin
1637 e_WriteLog(' Spawning items...', MSG_NOTIFY);
1638 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
1639 for a := 0 to High(items) do
1640 CreateItem(Items[a]);
1641 end;
1643 // Çàãðóçêà îáëàñòåé:
1644 e_WriteLog(' Loading areas...', MSG_NOTIFY);
1645 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
1646 areas := MapReader.GetAreas();
1648 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1649 if areas <> nil then
1650 begin
1651 e_WriteLog(' Creating areas...', MSG_NOTIFY);
1652 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
1653 for a := 0 to High(areas) do
1654 CreateArea(areas[a]);
1655 end;
1657 // Çàãðóçêà ìîíñòðîâ:
1658 e_WriteLog(' Loading monsters...', MSG_NOTIFY);
1659 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
1660 monsters := MapReader.GetMonsters();
1662 gTotalMonsters := 0;
1664 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1665 if (monsters <> nil) and not gLoadGameMode then
1666 begin
1667 e_WriteLog(' Spawning monsters...', MSG_NOTIFY);
1668 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
1669 for a := 0 to High(monsters) do
1670 CreateMonster(monsters[a]);
1671 end;
1673 MapReader.Free();
1675 // Çàãðóçêà íåáà:
1676 if gMapInfo.SkyName <> '' then
1677 begin
1678 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
1679 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
1680 FileName := g_ExtractWadName(gMapInfo.SkyName);
1682 if FileName <> '' then
1683 FileName := GameDir+'/wads/'+FileName
1684 else
1685 begin
1686 FileName := g_ExtractWadName(Res);
1687 end;
1689 s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
1690 if g_Texture_CreateWAD(BackID, s) then
1691 begin
1692 g_Game_SetupScreenSize();
1693 end
1694 else
1695 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
1696 end;
1698 // Çàãðóçêà ìóçûêè:
1699 ok := False;
1700 if gMapInfo.MusicName <> '' then
1701 begin
1702 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
1703 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1704 FileName := g_ExtractWadName(gMapInfo.MusicName);
1706 if FileName <> '' then
1707 FileName := GameDir+'/wads/'+FileName
1708 else
1709 begin
1710 FileName := g_ExtractWadName(Res);
1711 end;
1713 s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
1714 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
1715 ok := True
1716 else
1717 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
1718 end;
1720 // Îñòàëüíûå óñòàíâêè:
1721 CreateDoorMap();
1722 CreateLiftMap();
1724 g_Items_Init();
1725 g_Weapon_Init();
1726 g_Monsters_Init();
1728 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1729 if not gLoadGameMode then
1730 g_GFX_Init();
1732 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1733 _textures := nil;
1734 panels := nil;
1735 items := nil;
1736 areas := nil;
1737 triggers := nil;
1738 TriggersTable := nil;
1739 AddTextures := nil;
1741 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1742 if ok and (not gLoadGameMode) then
1743 begin
1744 gMusic.SetByName(gMapInfo.MusicName);
1745 gMusic.Play();
1746 end
1747 else
1748 gMusic.SetByName('');
1749 finally
1750 sfsGCEnable(); // enable releasing unused volumes
1751 end;
1753 e_WriteLog('Done loading map.', MSG_NOTIFY);
1754 Result := True;
1755 end;
1757 function g_Map_GetMapInfo(Res: String): TMapInfo;
1758 var
1759 WAD: TWADFile;
1760 MapReader: TMapReader_1;
1761 Header: TMapHeaderRec_1;
1762 FileName: String;
1763 Data: Pointer;
1764 Len: Integer;
1765 begin
1766 FillChar(Result, SizeOf(Result), 0);
1767 FileName := g_ExtractWadName(Res);
1769 WAD := TWADFile.Create();
1770 if not WAD.ReadFile(FileName) then
1771 begin
1772 WAD.Free();
1773 Exit;
1774 end;
1776 //k8: it ignores path again
1777 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
1778 begin
1779 WAD.Free();
1780 Exit;
1781 end;
1783 WAD.Free();
1785 MapReader := TMapReader_1.Create();
1787 if not MapReader.LoadMap(Data) then
1788 begin
1789 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
1790 ZeroMemory(@Header, SizeOf(Header));
1791 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
1792 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
1793 end
1794 else
1795 begin
1796 Header := MapReader.GetMapHeader();
1797 Result.Name := Header.MapName;
1798 Result.Description := Header.MapDescription;
1799 end;
1801 FreeMem(Data);
1802 MapReader.Free();
1804 Result.Map := Res;
1805 Result.Author := Header.MapAuthor;
1806 Result.Height := Header.Height;
1807 Result.Width := Header.Width;
1808 end;
1810 function g_Map_GetMapsList(WADName: string): SArray;
1811 var
1812 WAD: TWADFile;
1813 a: Integer;
1814 ResList: SArray;
1815 begin
1816 Result := nil;
1817 WAD := TWADFile.Create();
1818 if not WAD.ReadFile(WADName) then
1819 begin
1820 WAD.Free();
1821 Exit;
1822 end;
1823 ResList := WAD.GetMapResources();
1824 if ResList <> nil then
1825 begin
1826 for a := 0 to High(ResList) do
1827 begin
1828 SetLength(Result, Length(Result)+1);
1829 Result[High(Result)] := ResList[a];
1830 end;
1831 end;
1832 WAD.Free();
1833 end;
1835 function g_Map_Exist(Res: string): Boolean;
1836 var
1837 WAD: TWADFile;
1838 FileName, mnn: string;
1839 ResList: SArray;
1840 a: Integer;
1841 begin
1842 Result := False;
1844 FileName := addWadExtension(g_ExtractWadName(Res));
1846 WAD := TWADFile.Create;
1847 if not WAD.ReadFile(FileName) then
1848 begin
1849 WAD.Free();
1850 Exit;
1851 end;
1853 ResList := WAD.GetMapResources();
1854 WAD.Free();
1856 mnn := g_ExtractFileName(Res);
1857 if ResList <> nil then
1858 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
1859 begin
1860 Result := True;
1861 Exit;
1862 end;
1863 end;
1865 procedure g_Map_Free();
1866 var
1867 a: Integer;
1869 procedure FreePanelArray(var panels: TPanelArray);
1870 var
1871 i: Integer;
1873 begin
1874 if panels <> nil then
1875 begin
1876 for i := 0 to High(panels) do
1877 panels[i].Free();
1878 panels := nil;
1879 end;
1880 end;
1882 begin
1883 g_GFX_Free();
1884 g_Weapon_Free();
1885 g_Items_Free();
1886 g_Triggers_Free();
1887 g_Monsters_Free();
1889 RespawnPoints := nil;
1890 if FlagPoints[FLAG_RED] <> nil then
1891 begin
1892 Dispose(FlagPoints[FLAG_RED]);
1893 FlagPoints[FLAG_RED] := nil;
1894 end;
1895 if FlagPoints[FLAG_BLUE] <> nil then
1896 begin
1897 Dispose(FlagPoints[FLAG_BLUE]);
1898 FlagPoints[FLAG_BLUE] := nil;
1899 end;
1900 //DOMFlagPoints := nil;
1902 //gDOMFlags := nil;
1904 if Textures <> nil then
1905 begin
1906 for a := 0 to High(Textures) do
1907 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
1908 if Textures[a].Anim then
1909 g_Frames_DeleteByID(Textures[a].FramesID)
1910 else
1911 if Textures[a].TextureID <> TEXTURE_NONE then
1912 e_DeleteTexture(Textures[a].TextureID);
1914 Textures := nil;
1915 end;
1917 FreePanelArray(gWalls);
1918 FreePanelArray(gRenderBackgrounds);
1919 FreePanelArray(gRenderForegrounds);
1920 FreePanelArray(gWater);
1921 FreePanelArray(gAcid1);
1922 FreePanelArray(gAcid2);
1923 FreePanelArray(gSteps);
1924 FreePanelArray(gLifts);
1925 FreePanelArray(gBlockMon);
1927 if BackID <> DWORD(-1) then
1928 begin
1929 gBackSize.X := 0;
1930 gBackSize.Y := 0;
1931 e_DeleteTexture(BackID);
1932 BackID := DWORD(-1);
1933 end;
1935 g_Game_StopAllSounds(False);
1936 gMusic.FreeSound();
1937 g_Sound_Delete(gMapInfo.MusicName);
1939 gMapInfo.Name := '';
1940 gMapInfo.Description := '';
1941 gMapInfo.MusicName := '';
1942 gMapInfo.Height := 0;
1943 gMapInfo.Width := 0;
1945 gDoorMap := nil;
1946 gLiftMap := nil;
1948 PanelByID := nil;
1949 end;
1951 procedure g_Map_Update();
1952 var
1953 a, d, j: Integer;
1954 m: Word;
1955 s: String;
1957 procedure UpdatePanelArray(var panels: TPanelArray);
1958 var
1959 i: Integer;
1961 begin
1962 if panels <> nil then
1963 for i := 0 to High(panels) do
1964 panels[i].Update();
1965 end;
1967 begin
1968 UpdatePanelArray(gWalls);
1969 UpdatePanelArray(gRenderBackgrounds);
1970 UpdatePanelArray(gRenderForegrounds);
1971 UpdatePanelArray(gWater);
1972 UpdatePanelArray(gAcid1);
1973 UpdatePanelArray(gAcid2);
1974 UpdatePanelArray(gSteps);
1976 if gGameSettings.GameMode = GM_CTF then
1977 begin
1978 for a := FLAG_RED to FLAG_BLUE do
1979 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
1980 with gFlags[a] do
1981 begin
1982 if gFlags[a].Animation <> nil then
1983 gFlags[a].Animation.Update();
1985 m := g_Obj_Move(@Obj, True, True);
1987 if gTime mod (GAME_TICK*2) <> 0 then
1988 Continue;
1990 // Ñîïðîòèâëåíèå âîçäóõà:
1991 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
1993 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1994 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
1995 begin
1996 g_Map_ResetFlag(a);
1997 gFlags[a].CaptureTime := 0;
1998 if a = FLAG_RED then
1999 s := _lc[I_PLAYER_FLAG_RED]
2000 else
2001 s := _lc[I_PLAYER_FLAG_BLUE];
2002 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2004 if g_Game_IsNet then
2005 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2006 Continue;
2007 end;
2009 if Count > 0 then
2010 Count := Count - 1;
2012 // Èãðîê áåðåò ôëàã:
2013 if gPlayers <> nil then
2014 begin
2015 j := Random(Length(gPlayers)) - 1;
2017 for d := 0 to High(gPlayers) do
2018 begin
2019 Inc(j);
2020 if j > High(gPlayers) then
2021 j := 0;
2023 if gPlayers[j] <> nil then
2024 if gPlayers[j].Live and
2025 g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2026 begin
2027 if gPlayers[j].GetFlag(a) then
2028 Break;
2029 end;
2030 end;
2031 end;
2032 end;
2033 end;
2034 end;
2037 // old algo
2038 procedure g_Map_DrawPanels (PanelType: Word);
2040 procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
2041 var
2042 idx: Integer;
2043 begin
2044 if (panels <> nil) then
2045 begin
2046 // alas, no visible set
2047 for idx := 0 to High(panels) do
2048 begin
2049 if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
2050 end;
2051 end;
2052 end;
2054 begin
2055 case PanelType of
2056 PANEL_WALL: DrawPanels(gWalls);
2057 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
2058 PANEL_BACK: DrawPanels(gRenderBackgrounds);
2059 PANEL_FORE: DrawPanels(gRenderForegrounds);
2060 PANEL_WATER: DrawPanels(gWater);
2061 PANEL_ACID1: DrawPanels(gAcid1);
2062 PANEL_ACID2: DrawPanels(gAcid2);
2063 PANEL_STEP: DrawPanels(gSteps);
2064 end;
2065 end;
2068 // new algo
2069 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
2071 function checker (pan: TPanel; tag: Integer): Boolean;
2072 begin
2073 result := false; // don't stop, ever
2074 if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
2075 gDrawPanelList.insert(pan);
2076 end;
2078 begin
2079 dplClear();
2080 //tagmask := panelTypeToTag(PanelType);
2082 {if gdbg_map_use_tree_draw then
2083 begin
2084 mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
2085 end
2086 else}
2087 begin
2088 mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
2089 end;
2090 // list will be rendered in `g_game.DrawPlayer()`
2091 end;
2094 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
2096 function checker (pan: TPanel; tag: Integer): Boolean;
2097 begin
2098 result := false; // don't stop, ever
2099 pan.DrawShadowVolume(lightX, lightY, radius);
2100 end;
2102 begin
2103 {if gdbg_map_use_tree_draw then
2104 begin
2105 mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2106 end
2107 else}
2108 begin
2109 mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2110 end;
2111 end;
2114 procedure g_Map_DrawBack(dx, dy: Integer);
2115 begin
2116 if gDrawBackGround and (BackID <> DWORD(-1)) then
2117 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
2118 else
2119 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
2120 end;
2122 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2123 PanelType: Word; b1x3: Boolean=false): Boolean;
2124 var
2125 a, h: Integer;
2126 begin
2127 Result := False;
2129 if WordBool(PanelType and PANEL_WALL) then
2130 if gWalls <> nil then
2131 begin
2132 h := High(gWalls);
2134 for a := 0 to h do
2135 if gWalls[a].Enabled and
2136 g_Collide(X, Y, Width, Height,
2137 gWalls[a].X, gWalls[a].Y,
2138 gWalls[a].Width, gWalls[a].Height) then
2139 begin
2140 Result := True;
2141 Exit;
2142 end;
2143 end;
2145 if WordBool(PanelType and PANEL_WATER) then
2146 if gWater <> nil then
2147 begin
2148 h := High(gWater);
2150 for a := 0 to h do
2151 if g_Collide(X, Y, Width, Height,
2152 gWater[a].X, gWater[a].Y,
2153 gWater[a].Width, gWater[a].Height) then
2154 begin
2155 Result := True;
2156 Exit;
2157 end;
2158 end;
2160 if WordBool(PanelType and PANEL_ACID1) then
2161 if gAcid1 <> nil then
2162 begin
2163 h := High(gAcid1);
2165 for a := 0 to h do
2166 if g_Collide(X, Y, Width, Height,
2167 gAcid1[a].X, gAcid1[a].Y,
2168 gAcid1[a].Width, gAcid1[a].Height) then
2169 begin
2170 Result := True;
2171 Exit;
2172 end;
2173 end;
2175 if WordBool(PanelType and PANEL_ACID2) then
2176 if gAcid2 <> nil then
2177 begin
2178 h := High(gAcid2);
2180 for a := 0 to h do
2181 if g_Collide(X, Y, Width, Height,
2182 gAcid2[a].X, gAcid2[a].Y,
2183 gAcid2[a].Width, gAcid2[a].Height) then
2184 begin
2185 Result := True;
2186 Exit;
2187 end;
2188 end;
2190 if WordBool(PanelType and PANEL_STEP) then
2191 if gSteps <> nil then
2192 begin
2193 h := High(gSteps);
2195 for a := 0 to h do
2196 if g_Collide(X, Y, Width, Height,
2197 gSteps[a].X, gSteps[a].Y,
2198 gSteps[a].Width, gSteps[a].Height) then
2199 begin
2200 Result := True;
2201 Exit;
2202 end;
2203 end;
2205 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2206 if gLifts <> nil then
2207 begin
2208 h := High(gLifts);
2210 for a := 0 to h do
2211 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
2212 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
2213 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
2214 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
2215 g_Collide(X, Y, Width, Height,
2216 gLifts[a].X, gLifts[a].Y,
2217 gLifts[a].Width, gLifts[a].Height) then
2218 begin
2219 Result := True;
2220 Exit;
2221 end;
2222 end;
2224 if WordBool(PanelType and PANEL_BLOCKMON) then
2225 if gBlockMon <> nil then
2226 begin
2227 h := High(gBlockMon);
2229 for a := 0 to h do
2230 if ( (not b1x3) or
2231 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2232 g_Collide(X, Y, Width, Height,
2233 gBlockMon[a].X, gBlockMon[a].Y,
2234 gBlockMon[a].Width, gBlockMon[a].Height) then
2235 begin
2236 Result := True;
2237 Exit;
2238 end;
2239 end;
2240 end;
2242 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2243 var
2244 texid: DWORD;
2246 function checkPanels (constref panels: TPanelArray): Boolean;
2247 var
2248 a: Integer;
2249 begin
2250 result := false;
2251 if panels = nil then exit;
2252 for a := 0 to High(panels) do
2253 begin
2254 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2255 begin
2256 result := true;
2257 texid := panels[a].GetTextureID();
2258 exit;
2259 end;
2260 end;
2261 end;
2263 begin
2264 texid := TEXTURE_NONE;
2265 result := texid;
2266 if not checkPanels(gWater) then
2267 if not checkPanels(gAcid1) then
2268 if not checkPanels(gAcid2) then exit;
2269 result := texid;
2270 end;
2273 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2274 const
2275 SlowMask = GridTagLift or GridTagBlockMon;
2276 function checker (pan: TPanel; tag: Integer): Boolean;
2277 begin
2279 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2280 begin
2281 result := pan.Enabled;
2282 exit;
2283 end;
2286 if ((tag and GridTagLift) <> 0) then
2287 begin
2288 result :=
2289 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
2290 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
2291 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
2292 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
2293 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2294 exit;
2295 end;
2297 if ((tag and GridTagBlockMon) <> 0) then
2298 begin
2299 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2300 exit;
2301 end;
2303 // other shit
2304 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2305 result := true; // i found her!
2306 end;
2308 var
2309 tagmask: Integer = 0;
2310 begin
2311 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2312 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2313 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2314 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2315 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2316 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2317 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2319 if (tagmask = 0) then begin result := false; exit; end; // just in case
2321 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2322 if gdbg_map_use_accel_coldet then
2323 begin
2324 {if gdbg_map_use_tree_coldet then
2325 begin
2326 //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
2327 result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
2328 if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then
2329 begin
2330 //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
2331 g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
2332 end;
2333 end
2334 else}
2335 begin
2336 if (Width = 1) and (Height = 1) then
2337 begin
2338 if ((tagmask and SlowMask) <> 0) then
2339 begin
2340 // slow
2341 result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
2342 end
2343 else
2344 begin
2345 // fast
2346 result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
2347 end;
2348 end
2349 else
2350 begin
2351 if ((tagmask and SlowMask) <> 0) then
2352 begin
2353 // slow
2354 result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
2355 end
2356 else
2357 begin
2358 // fast
2359 result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
2360 end;
2361 end;
2362 end;
2363 end
2364 else
2365 begin
2366 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2367 end;
2368 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2369 end;
2372 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2373 var
2374 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2375 texid: DWORD;
2377 // slightly different from the old code, but meh...
2378 function checker (pan: TPanel; tag: Integer): Boolean;
2379 begin
2380 result := false; // don't stop, ever
2381 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2382 // check priorities
2383 case cctype of
2384 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
2385 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2386 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2387 end;
2388 // collision?
2389 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2390 // yeah
2391 texid := pan.GetTextureID();
2392 // water? water has the highest priority, so stop right here
2393 if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2394 // acid2?
2395 if ((tag and GridTagAcid2) <> 0) then cctype := 2;
2396 // acid1?
2397 if ((tag and GridTagAcid1) <> 0) then cctype := 1;
2398 end;
2400 begin
2401 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2402 if gdbg_map_use_accel_coldet then
2403 begin
2404 texid := TEXTURE_NONE;
2405 {if gdbg_map_use_tree_coldet then
2406 begin
2407 mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2408 end
2409 else}
2410 begin
2411 if (Width = 1) and (Height = 1) then
2412 begin
2413 mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2414 end
2415 else
2416 begin
2417 mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2418 end;
2419 end;
2420 result := texid;
2421 end
2422 else
2423 begin
2424 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2425 end;
2426 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2427 end;
2430 procedure g_Map_EnableWall(ID: DWORD);
2431 var
2432 pan: TPanel;
2433 begin
2434 pan := gWalls[ID];
2435 pan.Enabled := True;
2436 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
2438 mapGrid.proxyEnabled[pan.proxyId] := true;
2439 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2440 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2442 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
2444 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2445 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2446 {$ENDIF}
2447 end;
2449 procedure g_Map_DisableWall(ID: DWORD);
2450 var
2451 pan: TPanel;
2452 begin
2453 pan := gWalls[ID];
2454 pan.Enabled := False;
2455 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
2457 mapGrid.proxyEnabled[pan.proxyId] := false;
2458 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2460 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
2462 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2463 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2464 {$ENDIF}
2465 end;
2467 procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
2468 var
2469 tp: TPanel;
2470 begin
2471 case PanelType of
2472 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
2473 tp := gWalls[ID];
2474 PANEL_FORE:
2475 tp := gRenderForegrounds[ID];
2476 PANEL_BACK:
2477 tp := gRenderBackgrounds[ID];
2478 PANEL_WATER:
2479 tp := gWater[ID];
2480 PANEL_ACID1:
2481 tp := gAcid1[ID];
2482 PANEL_ACID2:
2483 tp := gAcid2[ID];
2484 PANEL_STEP:
2485 tp := gSteps[ID];
2486 else
2487 Exit;
2488 end;
2490 tp.NextTexture(AnimLoop);
2491 if g_Game_IsServer and g_Game_IsNet then
2492 MH_SEND_PanelTexture(PanelType, ID, AnimLoop);
2493 end;
2495 procedure g_Map_SetLift(ID: DWORD; t: Integer);
2496 begin
2497 if gLifts[ID].LiftType = t then
2498 Exit;
2500 with gLifts[ID] do
2501 begin
2502 LiftType := t;
2504 g_Mark(X, Y, Width, Height, MARK_LIFT, False);
2505 //TODO: make separate lift tags, and change tag here
2507 if LiftType = 0 then
2508 g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
2509 else if LiftType = 1 then
2510 g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True)
2511 else if LiftType = 2 then
2512 g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
2513 else if LiftType = 3 then
2514 g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
2516 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
2517 end;
2518 end;
2520 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
2521 var
2522 a: Integer;
2523 PointsArray: Array of TRespawnPoint;
2524 begin
2525 Result := False;
2526 SetLength(PointsArray, 0);
2528 if RespawnPoints = nil then
2529 Exit;
2531 for a := 0 to High(RespawnPoints) do
2532 if RespawnPoints[a].PointType = PointType then
2533 begin
2534 SetLength(PointsArray, Length(PointsArray)+1);
2535 PointsArray[High(PointsArray)] := RespawnPoints[a];
2536 end;
2538 if PointsArray = nil then
2539 Exit;
2541 RespawnPoint := PointsArray[Random(Length(PointsArray))];
2542 Result := True;
2543 end;
2545 function g_Map_GetPointCount(PointType: Byte): Word;
2546 var
2547 a: Integer;
2548 begin
2549 Result := 0;
2551 if RespawnPoints = nil then
2552 Exit;
2554 for a := 0 to High(RespawnPoints) do
2555 if RespawnPoints[a].PointType = PointType then
2556 Result := Result + 1;
2557 end;
2559 function g_Map_HaveFlagPoints(): Boolean;
2560 begin
2561 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
2562 end;
2564 procedure g_Map_ResetFlag(Flag: Byte);
2565 begin
2566 with gFlags[Flag] do
2567 begin
2568 Obj.X := -1000;
2569 Obj.Y := -1000;
2570 Obj.Vel.X := 0;
2571 Obj.Vel.Y := 0;
2572 Direction := D_LEFT;
2573 State := FLAG_STATE_NONE;
2574 if FlagPoints[Flag] <> nil then
2575 begin
2576 Obj.X := FlagPoints[Flag]^.X;
2577 Obj.Y := FlagPoints[Flag]^.Y;
2578 Direction := FlagPoints[Flag]^.Direction;
2579 State := FLAG_STATE_NORMAL;
2580 end;
2581 Count := -1;
2582 end;
2583 end;
2585 procedure g_Map_DrawFlags();
2586 var
2587 i, dx: Integer;
2588 Mirror: TMirrorType;
2589 begin
2590 if gGameSettings.GameMode <> GM_CTF then
2591 Exit;
2593 for i := FLAG_RED to FLAG_BLUE do
2594 with gFlags[i] do
2595 if State <> FLAG_STATE_CAPTURED then
2596 begin
2597 if State = FLAG_STATE_NONE then
2598 continue;
2600 if Direction = D_LEFT then
2601 begin
2602 Mirror := M_HORIZONTAL;
2603 dx := -1;
2604 end
2605 else
2606 begin
2607 Mirror := M_NONE;
2608 dx := 1;
2609 end;
2611 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
2613 if g_debug_Frames then
2614 begin
2615 e_DrawQuad(Obj.X+Obj.Rect.X,
2616 Obj.Y+Obj.Rect.Y,
2617 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
2618 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
2619 0, 255, 0);
2620 end;
2621 end;
2622 end;
2624 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
2625 var
2626 dw: DWORD;
2627 b: Byte;
2628 str: String;
2629 boo: Boolean;
2631 procedure SavePanelArray(var panels: TPanelArray);
2632 var
2633 PAMem: TBinMemoryWriter;
2634 i: Integer;
2635 begin
2636 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2637 PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40);
2639 i := 0;
2640 while i < Length(panels) do
2641 begin
2642 if panels[i].SaveIt then
2643 begin
2644 // ID ïàíåëè:
2645 PAMem.WriteInt(i);
2646 // Ñîõðàíÿåì ïàíåëü:
2647 panels[i].SaveState(PAMem);
2648 end;
2649 Inc(i);
2650 end;
2652 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2653 PAMem.SaveToMemory(Mem);
2654 PAMem.Free();
2655 end;
2657 procedure SaveFlag(flag: PFlag);
2658 begin
2659 // Ñèãíàòóðà ôëàãà:
2660 dw := FLAG_SIGNATURE; // 'FLAG'
2661 Mem.WriteDWORD(dw);
2662 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2663 Mem.WriteByte(flag^.RespawnType);
2664 // Ñîñòîÿíèå ôëàãà:
2665 Mem.WriteByte(flag^.State);
2666 // Íàïðàâëåíèå ôëàãà:
2667 if flag^.Direction = D_LEFT then
2668 b := 1
2669 else // D_RIGHT
2670 b := 2;
2671 Mem.WriteByte(b);
2672 // Îáúåêò ôëàãà:
2673 Obj_SaveState(@flag^.Obj, Mem);
2674 end;
2676 begin
2677 Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
2679 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2680 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2681 SavePanelArray(gWalls);
2682 // Ñîõðàíÿåì ïàíåëè ôîíà:
2683 SavePanelArray(gRenderBackgrounds);
2684 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2685 SavePanelArray(gRenderForegrounds);
2686 // Ñîõðàíÿåì ïàíåëè âîäû:
2687 SavePanelArray(gWater);
2688 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2689 SavePanelArray(gAcid1);
2690 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2691 SavePanelArray(gAcid2);
2692 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2693 SavePanelArray(gSteps);
2694 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2695 SavePanelArray(gLifts);
2696 ///// /////
2698 ///// Ñîõðàíÿåì ìóçûêó: /////
2699 // Ñèãíàòóðà ìóçûêè:
2700 dw := MUSIC_SIGNATURE; // 'MUSI'
2701 Mem.WriteDWORD(dw);
2702 // Íàçâàíèå ìóçûêè:
2703 Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
2704 if gMusic.NoMusic then
2705 str := ''
2706 else
2707 str := gMusic.Name;
2708 Mem.WriteString(str, 64);
2709 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2710 dw := gMusic.GetPosition();
2711 Mem.WriteDWORD(dw);
2712 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2713 boo := gMusic.SpecPause;
2714 Mem.WriteBoolean(boo);
2715 ///// /////
2717 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2718 Mem.WriteInt(gTotalMonsters);
2719 ///// /////
2721 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2722 if gGameSettings.GameMode = GM_CTF then
2723 begin
2724 // Ôëàã Êðàñíîé êîìàíäû:
2725 SaveFlag(@gFlags[FLAG_RED]);
2726 // Ôëàã Ñèíåé êîìàíäû:
2727 SaveFlag(@gFlags[FLAG_BLUE]);
2728 end;
2729 ///// /////
2731 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2732 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2733 begin
2734 // Î÷êè Êðàñíîé êîìàíäû:
2735 Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
2736 // Î÷êè Ñèíåé êîìàíäû:
2737 Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
2738 end;
2739 ///// /////
2740 end;
2742 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
2743 var
2744 dw: DWORD;
2745 b: Byte;
2746 str: String;
2747 boo: Boolean;
2749 procedure LoadPanelArray(var panels: TPanelArray);
2750 var
2751 PAMem: TBinMemoryReader;
2752 i, id: Integer;
2753 begin
2754 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2755 PAMem := TBinMemoryReader.Create();
2756 PAMem.LoadFromMemory(Mem);
2758 for i := 0 to Length(panels)-1 do
2759 if panels[i].SaveIt then
2760 begin
2761 // ID ïàíåëè:
2762 PAMem.ReadInt(id);
2763 if id <> i then
2764 begin
2765 raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2766 end;
2767 // Çàãðóæàåì ïàíåëü:
2768 panels[i].LoadState(PAMem);
2769 end;
2771 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2772 PAMem.Free();
2773 end;
2775 procedure LoadFlag(flag: PFlag);
2776 begin
2777 // Ñèãíàòóðà ôëàãà:
2778 Mem.ReadDWORD(dw);
2779 if dw <> FLAG_SIGNATURE then // 'FLAG'
2780 begin
2781 raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2782 end;
2783 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2784 Mem.ReadByte(flag^.RespawnType);
2785 // Ñîñòîÿíèå ôëàãà:
2786 Mem.ReadByte(flag^.State);
2787 // Íàïðàâëåíèå ôëàãà:
2788 Mem.ReadByte(b);
2789 if b = 1 then
2790 flag^.Direction := D_LEFT
2791 else // b = 2
2792 flag^.Direction := D_RIGHT;
2793 // Îáúåêò ôëàãà:
2794 Obj_LoadState(@flag^.Obj, Mem);
2795 end;
2797 begin
2798 if Mem = nil then
2799 Exit;
2801 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2802 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2803 LoadPanelArray(gWalls);
2804 // Çàãðóæàåì ïàíåëè ôîíà:
2805 LoadPanelArray(gRenderBackgrounds);
2806 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2807 LoadPanelArray(gRenderForegrounds);
2808 // Çàãðóæàåì ïàíåëè âîäû:
2809 LoadPanelArray(gWater);
2810 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2811 LoadPanelArray(gAcid1);
2812 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2813 LoadPanelArray(gAcid2);
2814 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2815 LoadPanelArray(gSteps);
2816 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2817 LoadPanelArray(gLifts);
2818 ///// /////
2820 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
2821 g_GFX_Init();
2822 mapCreateGrid();
2824 ///// Çàãðóæàåì ìóçûêó: /////
2825 // Ñèãíàòóðà ìóçûêè:
2826 Mem.ReadDWORD(dw);
2827 if dw <> MUSIC_SIGNATURE then // 'MUSI'
2828 begin
2829 raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
2830 end;
2831 // Íàçâàíèå ìóçûêè:
2832 Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
2833 Mem.ReadString(str);
2834 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2835 Mem.ReadDWORD(dw);
2836 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2837 Mem.ReadBoolean(boo);
2838 // Çàïóñêàåì ýòó ìóçûêó:
2839 gMusic.SetByName(str);
2840 gMusic.SpecPause := boo;
2841 gMusic.Play();
2842 gMusic.Pause(True);
2843 gMusic.SetPosition(dw);
2844 ///// /////
2846 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2847 Mem.ReadInt(gTotalMonsters);
2848 ///// /////
2850 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2851 if gGameSettings.GameMode = GM_CTF then
2852 begin
2853 // Ôëàã Êðàñíîé êîìàíäû:
2854 LoadFlag(@gFlags[FLAG_RED]);
2855 // Ôëàã Ñèíåé êîìàíäû:
2856 LoadFlag(@gFlags[FLAG_BLUE]);
2857 end;
2858 ///// /////
2860 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2861 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
2862 begin
2863 // Î÷êè Êðàñíîé êîìàíäû:
2864 Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
2865 // Î÷êè Ñèíåé êîìàíäû:
2866 Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
2867 end;
2868 ///// /////
2869 end;
2871 function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
2872 var
2873 Arr: TPanelArray;
2874 begin
2875 Result := nil;
2876 if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
2877 Arr := PanelByID[PanelID].PWhere^;
2878 PanelArrayID := PanelByID[PanelID].PArrID;
2879 Result := Addr(Arr[PanelByID[PanelID].PArrID]);
2880 end;
2883 // trace liquid, stepping by `dx` and `dy`
2884 // return last seen liquid coords, and `false` if we're started outside of the liquid
2885 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
2886 const
2887 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
2888 begin
2889 topx := x;
2890 topy := y;
2891 // started outside of the liquid?
2892 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
2893 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
2894 result := true;
2895 while true do
2896 begin
2897 Inc(x, dx);
2898 Inc(y, dy);
2899 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
2900 topx := x;
2901 topy := y;
2902 end;
2903 end;
2906 end.