DEADSOFTWARE

dynrec API documenting and cleanup (still has some way to go, though)
[d2df-sdl.git] / src / game / g_map.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
18 unit g_map;
20 interface
22 uses
23 e_graphics, g_basic, MAPDEF, g_textures, Classes,
24 g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
26 type
27 TMapInfo = record
28 Map: String;
29 Name: String;
30 Description: String;
31 Author: String;
32 MusicName: String;
33 SkyName: String;
34 Height: Word;
35 Width: Word;
36 end;
38 PRespawnPoint = ^TRespawnPoint;
39 TRespawnPoint = record
40 X, Y: Integer;
41 Direction: TDirection;
42 PointType: Byte;
43 end;
45 PFlagPoint = ^TFlagPoint;
46 TFlagPoint = TRespawnPoint;
48 PFlag = ^TFlag;
49 TFlag = record
50 Obj: TObj;
51 RespawnType: Byte;
52 State: Byte;
53 Count: Integer;
54 CaptureTime: LongWord;
55 Animation: TAnimation;
56 Direction: TDirection;
57 end;
59 function g_Map_Load(Res: String): Boolean;
60 function g_Map_GetMapInfo(Res: String): TMapInfo;
61 function g_Map_GetMapsList(WADName: String): SArray;
62 function g_Map_Exist(Res: String): Boolean;
63 procedure g_Map_Free(freeTextures: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
68 procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
69 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
71 procedure g_Map_DrawBack(dx, dy: Integer);
72 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
73 PanelType: Word; b1x3: Boolean=false): Boolean;
74 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
76 procedure g_Map_EnableWallGUID (pguid: Integer);
77 procedure g_Map_DisableWallGUID (pguid: Integer);
78 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
80 // HACK!!!
81 procedure g_Map_EnableWall_XXX (ID: DWORD);
82 procedure g_Map_DisableWall_XXX (ID: DWORD);
83 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
85 procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
87 procedure g_Map_ReAdd_DieTriggers();
88 function g_Map_IsSpecialTexture(Texture: String): Boolean;
90 function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
91 function g_Map_GetPointCount(PointType: Byte): Word;
93 function g_Map_HaveFlagPoints(): Boolean;
95 procedure g_Map_ResetFlag(Flag: Byte);
96 procedure g_Map_DrawFlags();
98 procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
99 procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
101 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
103 // returns panel or nil
104 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
105 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
107 // returns panel or nil
108 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
109 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
111 type
112 TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
114 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
115 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
117 // trace liquid, stepping by `dx` and `dy`
118 // return last seen liquid coords, and `false` if we're started outside of the liquid
119 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
122 // return `true` from `cb` to stop
123 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
125 procedure g_Map_NetSendInterestingPanels (); // yay!
128 procedure g_Map_ProfilersBegin ();
129 procedure g_Map_ProfilersEnd ();
132 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
135 function g_Map_MinX (): Integer; inline;
136 function g_Map_MinY (): Integer; inline;
137 function g_Map_MaxX (): Integer; inline;
138 function g_Map_MaxY (): Integer; inline;
140 const
141 NNF_NO_NAME = 0;
142 NNF_NAME_BEFORE = 1;
143 NNF_NAME_EQUALS = 2;
144 NNF_NAME_AFTER = 3;
146 function g_Texture_NumNameFindStart(name: String): Boolean;
147 function g_Texture_NumNameFindNext(var newName: String): Byte;
149 const
150 RESPAWNPOINT_PLAYER1 = 1;
151 RESPAWNPOINT_PLAYER2 = 2;
152 RESPAWNPOINT_DM = 3;
153 RESPAWNPOINT_RED = 4;
154 RESPAWNPOINT_BLUE = 5;
156 FLAG_NONE = 0;
157 FLAG_RED = 1;
158 FLAG_BLUE = 2;
159 FLAG_DOM = 3;
161 FLAG_STATE_NONE = 0;
162 FLAG_STATE_NORMAL = 1;
163 FLAG_STATE_DROPPED = 2;
164 FLAG_STATE_CAPTURED = 3;
165 FLAG_STATE_SCORED = 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
166 FLAG_STATE_RETURNED = 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_TIME = 720; // 20 seconds
170 SKY_STRETCH: Single = 1.5;
172 const
173 GridTagInvalid = 0;
175 (* draw order:
176 PANEL_BACK
177 PANEL_STEP
178 PANEL_WALL
179 PANEL_CLOSEDOOR
180 PANEL_ACID1
181 PANEL_ACID2
182 PANEL_WATER
183 PANEL_FORE
184 *)
185 // sorted by draw priority
186 GridTagBack = 1 shl 0; // gRenderBackgrounds
187 GridTagStep = 1 shl 1; // gSteps
188 GridTagWall = 1 shl 2; // gWalls
189 GridTagDoor = 1 shl 3; // gWalls
190 GridTagAcid1 = 1 shl 4; // gAcid1
191 GridTagAcid2 = 1 shl 5; // gAcid2
192 GridTagWater = 1 shl 6; // gWater
193 GridTagFore = 1 shl 7; // gRenderForegrounds
194 // the following are invisible
195 GridTagLift = 1 shl 8; // gLifts
196 GridTagBlockMon = 1 shl 9; // gBlockMon
198 GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
199 GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
201 GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
204 var
205 gWalls: TPanelArray;
206 gRenderBackgrounds: TPanelArray;
207 gRenderForegrounds: TPanelArray;
208 gWater, gAcid1, gAcid2: TPanelArray;
209 gSteps: TPanelArray;
210 gLifts: TPanelArray;
211 gBlockMon: TPanelArray;
212 gFlags: array [FLAG_RED..FLAG_BLUE] of TFlag;
213 //gDOMFlags: array of TFlag;
214 gMapInfo: TMapInfo;
215 gBackSize: TDFPoint;
216 gDoorMap: array of array of DWORD;
217 gLiftMap: array of array of DWORD;
218 gWADHash: TMD5Digest;
219 BackID: DWORD = DWORD(-1);
220 gExternalResources: TStringList;
221 gMovingWallIds: array of Integer = nil;
223 gdbg_map_use_accel_render: Boolean = true;
224 gdbg_map_use_accel_coldet: Boolean = true;
225 profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
226 gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
228 gCurrentMap: TDynRecord = nil;
229 gCurrentMapFileName: AnsiString = ''; // so we can skip texture reloading
232 function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
235 type
236 TPanelGrid = specialize TBodyGridBase<TPanel>;
238 var
239 mapGrid: TPanelGrid = nil; // DO NOT USE! public for debugging only!
242 implementation
244 uses
245 e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console,
246 GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
247 g_options, g_triggers, g_player,
248 Math, g_monsters, g_saveload, g_language, g_netmsg,
249 utils, sfs, xstreams, hashtable,
250 ImagingTypes, Imaging, ImagingUtility,
251 ImagingGif, ImagingNetworkGraphics;
253 const
254 FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
255 MUSIC_SIGNATURE = $4953554D; // 'MUSI'
256 FLAG_SIGNATURE = $47414C46; // 'FLAG'
259 var
260 panByGUID: array of TPanel = nil;
263 // ////////////////////////////////////////////////////////////////////////// //
264 function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
265 begin
266 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
267 if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
268 end;
271 // return `true` from `cb` to stop
272 function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
273 var
274 pan: TPanel;
275 begin
276 result := nil;
277 if not assigned(cb) then exit;
278 for pan in panByGUID do
279 begin
280 if cb(pan) then begin result := pan; exit; end;
281 end;
282 end;
285 procedure g_Map_NetSendInterestingPanels ();
286 var
287 pan: TPanel;
288 begin
289 if g_Game_IsServer and g_Game_IsNet then
290 begin
291 for pan in panByGUID do
292 begin
293 if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
294 end;
295 end;
296 end;
299 // ////////////////////////////////////////////////////////////////////////// //
300 function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
301 function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
302 function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
303 function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
306 // ////////////////////////////////////////////////////////////////////////// //
307 var
308 dfmapdef: TDynMapDef = nil;
311 procedure loadMapDefinition ();
312 var
313 pr: TTextParser = nil;
314 st: TStream = nil;
315 WAD: TWADFile = nil;
316 begin
317 if (dfmapdef <> nil) then exit;
319 try
320 e_LogWritefln('parsing "mapdef.txt"...', []);
321 st := openDiskFileRO(DataDir+'mapdef.txt');
322 e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
323 except
324 st := nil;
325 end;
327 if (st = nil) then
328 begin
329 WAD := TWADFile.Create();
330 if not WAD.ReadFile(GameWAD) then
331 begin
332 //raise Exception.Create('cannot load "game.wad"');
333 st := nil;
334 end
335 else
336 begin
337 st := WAD.openFileStream('mapdef.txt');
338 end;
339 end;
341 try
342 if (st = nil) then
343 begin
344 //raise Exception.Create('cannot open "mapdef.txt"');
345 e_LogWriteln('using default "mapdef.txt"...');
346 pr := TStrTextParser.Create(defaultMapDef);
347 end
348 else
349 begin
350 pr := TFileTextParser.Create(st);
351 end;
352 except on e: Exception do
353 begin
354 e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
355 raise;
356 end;
357 end;
359 try
360 dfmapdef := TDynMapDef.Create(pr);
361 except
362 on e: TDynParseException do
363 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
364 on e: Exception do
365 raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
366 end;
368 st.Free();
369 WAD.Free();
370 end;
373 // ////////////////////////////////////////////////////////////////////////// //
374 function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
375 var
376 wst: TSFSMemoryChunkStream = nil;
377 begin
378 result := nil;
379 if (dataLen < 4) then exit;
381 if (dfmapdef = nil) then writeln('need to load mapdef');
382 loadMapDefinition();
383 if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
385 wst := TSFSMemoryChunkStream.Create(data, dataLen);
386 try
387 result := dfmapdef.parseMap(wst);
388 except
389 on e: TDynParseException do
390 begin
391 e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
392 wst.Free();
393 result := nil;
394 exit;
395 end;
396 on e: Exception do
397 begin
398 e_LogWritefln('ERROR: %s', [e.message]);
399 wst.Free();
400 result := nil;
401 exit;
402 end;
403 end;
405 //e_LogWriteln('map parsed.');
406 end;
409 // ////////////////////////////////////////////////////////////////////////// //
410 var
411 NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
412 NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
413 NNF_CurrentNum: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
416 function g_Texture_NumNameFindStart(name: String): Boolean;
417 var
418 i: Integer;
420 begin
421 Result := False;
422 NNF_PureName := '';
423 NNF_FirstNum := -1;
424 NNF_CurrentNum := -1;
426 for i := Length(name) downto 1 do
427 if (name[i] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
428 begin
429 if i = Length(name) then
430 begin // Íåò öèôð â êîíöå ñòðîêè
431 Exit;
432 end
433 else
434 begin
435 NNF_PureName := Copy(name, 1, i);
436 Delete(name, 1, i);
437 Break;
438 end;
439 end;
441 // Íå ïåðåâåñòè â ÷èñëî:
442 if not TryStrToInt(name, NNF_FirstNum) then
443 Exit;
445 NNF_CurrentNum := 0;
447 Result := True;
448 end;
451 function g_Texture_NumNameFindNext(var newName: String): Byte;
452 begin
453 if (NNF_PureName = '') or (NNF_CurrentNum < 0) then
454 begin
455 newName := '';
456 Result := NNF_NO_NAME;
457 Exit;
458 end;
460 newName := NNF_PureName + IntToStr(NNF_CurrentNum);
462 if NNF_CurrentNum < NNF_FirstNum then
463 Result := NNF_NAME_BEFORE
464 else
465 if NNF_CurrentNum > NNF_FirstNum then
466 Result := NNF_NAME_AFTER
467 else
468 Result := NNF_NAME_EQUALS;
470 Inc(NNF_CurrentNum);
471 end;
474 // ////////////////////////////////////////////////////////////////////////// //
475 function panelTypeToTag (panelType: Word): Integer;
476 begin
477 case panelType of
478 PANEL_WALL: result := GridTagWall; // gWalls
479 PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
480 PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
481 PANEL_FORE: result := GridTagFore; // gRenderForegrounds
482 PANEL_WATER: result := GridTagWater; // gWater
483 PANEL_ACID1: result := GridTagAcid1; // gAcid1
484 PANEL_ACID2: result := GridTagAcid2; // gAcid2
485 PANEL_STEP: result := GridTagStep; // gSteps
486 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: result := GridTagLift; // gLifts -- this is for all lifts
487 PANEL_BLOCKMON: result := GridTagBlockMon; // gBlockMon -- this is for all blockmons
488 else result := GridTagInvalid;
489 end;
490 end;
493 function dplLess (a, b: TObject): Boolean;
494 var
495 pa, pb: TPanel;
496 begin
497 pa := TPanel(a);
498 pb := TPanel(b);
499 if (pa.tag < pb.tag) then begin result := true; exit; end;
500 if (pa.tag > pb.tag) then begin result := false; exit; end;
501 result := (pa.arrIdx < pb.arrIdx);
502 end;
504 procedure dplClear ();
505 begin
506 if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
507 end;
510 var
511 Textures: TLevelTextureArray = nil;
512 TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
513 BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
514 RespawnPoints: array of TRespawnPoint;
515 FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
516 //DOMFlagPoints: Array of TFlagPoint;
519 procedure g_Map_ProfilersBegin ();
520 begin
521 if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
522 profMapCollision.mainBegin(g_profile_collision);
523 // create sections
524 if g_profile_collision then
525 begin
526 profMapCollision.sectionBegin('*solids');
527 profMapCollision.sectionEnd();
528 profMapCollision.sectionBegin('liquids');
529 profMapCollision.sectionEnd();
530 end;
531 end;
533 procedure g_Map_ProfilersEnd ();
534 begin
535 if (profMapCollision <> nil) then profMapCollision.mainEnd();
536 end;
539 // wall index in `gWalls` or -1
540 function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
541 var
542 ex, ey: Integer;
543 begin
544 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
545 if (result <> nil) then
546 begin
547 if (hitx <> nil) then hitx^ := ex;
548 if (hity <> nil) then hity^ := ey;
549 end
550 else
551 begin
552 if (hitx <> nil) then hitx^ := x1;
553 if (hity <> nil) then hity^ := y1;
554 end;
555 end;
557 // returns panel or nil
558 function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
559 var
560 ex, ey: Integer;
561 begin
562 result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, tag);
563 if (result <> nil) then
564 begin
565 if (hitx <> nil) then hitx^ := ex;
566 if (hity <> nil) then hity^ := ey;
567 end
568 else
569 begin
570 if (hitx <> nil) then hitx^ := x1;
571 if (hity <> nil) then hity^ := y1;
572 end;
573 end;
576 function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
578 function checker (pan: TPanel; tag: Integer): Boolean;
579 begin
581 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
582 begin
583 result := pan.Enabled; // stop if wall is enabled
584 exit;
585 end;
588 if ((tag and GridTagLift) <> 0) then
589 begin
590 // stop if the lift of the right type
591 result :=
592 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
593 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
594 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
595 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
596 exit;
597 end;
599 result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
600 end;
602 var
603 tagmask: Integer = 0;
604 begin
605 result := false;
607 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
608 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
609 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
610 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
611 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
612 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
613 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
615 if (tagmask = 0) then exit;// just in case
616 if ((tagmask and GridTagLift) <> 0) then
617 begin
618 // slow
619 result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
620 end
621 else
622 begin
623 // fast
624 result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
625 end;
626 end;
629 function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
630 begin
631 result := nil;
632 if (tagmask = 0) then exit;
633 result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
634 end;
637 function g_Map_IsSpecialTexture(Texture: String): Boolean;
638 begin
639 Result := (Texture = TEXTURE_NAME_WATER) or
640 (Texture = TEXTURE_NAME_ACID1) or
641 (Texture = TEXTURE_NAME_ACID2);
642 end;
644 procedure CreateDoorMap();
645 var
646 PanelArray: Array of record
647 X, Y: Integer;
648 Width, Height: Word;
649 Active: Boolean;
650 PanelID: DWORD;
651 end;
652 a, b, c, m, i, len: Integer;
653 ok: Boolean;
654 begin
655 if gWalls = nil then
656 Exit;
658 i := 0;
659 len := 128;
660 SetLength(PanelArray, len);
662 for a := 0 to High(gWalls) do
663 if gWalls[a].Door then
664 begin
665 PanelArray[i].X := gWalls[a].X;
666 PanelArray[i].Y := gWalls[a].Y;
667 PanelArray[i].Width := gWalls[a].Width;
668 PanelArray[i].Height := gWalls[a].Height;
669 PanelArray[i].Active := True;
670 PanelArray[i].PanelID := a;
672 i := i + 1;
673 if i = len then
674 begin
675 len := len + 128;
676 SetLength(PanelArray, len);
677 end;
678 end;
680 // Íåò äâåðåé:
681 if i = 0 then
682 begin
683 PanelArray := nil;
684 Exit;
685 end;
687 SetLength(gDoorMap, 0);
689 g_Game_SetLoadingText(_lc[I_LOAD_DOOR_MAP], i-1, False);
691 for a := 0 to i-1 do
692 if PanelArray[a].Active then
693 begin
694 PanelArray[a].Active := False;
695 m := Length(gDoorMap);
696 SetLength(gDoorMap, m+1);
697 SetLength(gDoorMap[m], 1);
698 gDoorMap[m, 0] := PanelArray[a].PanelID;
699 ok := True;
701 while ok do
702 begin
703 ok := False;
705 for b := 0 to i-1 do
706 if PanelArray[b].Active then
707 for c := 0 to High(gDoorMap[m]) do
708 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
709 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
710 g_CollideAround(PanelArray[b].X, PanelArray[b].Y,
711 PanelArray[b].Width, PanelArray[b].Height,
712 gWalls[gDoorMap[m, c]].X,
713 gWalls[gDoorMap[m, c]].Y,
714 gWalls[gDoorMap[m, c]].Width,
715 gWalls[gDoorMap[m, c]].Height) then
716 begin
717 PanelArray[b].Active := False;
718 SetLength(gDoorMap[m],
719 Length(gDoorMap[m])+1);
720 gDoorMap[m, High(gDoorMap[m])] := PanelArray[b].PanelID;
721 ok := True;
722 Break;
723 end;
724 end;
726 g_Game_StepLoading();
727 end;
729 PanelArray := nil;
730 end;
732 procedure CreateLiftMap();
733 var
734 PanelArray: Array of record
735 X, Y: Integer;
736 Width, Height: Word;
737 Active: Boolean;
738 end;
739 a, b, c, len, i, j: Integer;
740 ok: Boolean;
741 begin
742 if gLifts = nil then
743 Exit;
745 len := Length(gLifts);
746 SetLength(PanelArray, len);
748 for a := 0 to len-1 do
749 begin
750 PanelArray[a].X := gLifts[a].X;
751 PanelArray[a].Y := gLifts[a].Y;
752 PanelArray[a].Width := gLifts[a].Width;
753 PanelArray[a].Height := gLifts[a].Height;
754 PanelArray[a].Active := True;
755 end;
757 SetLength(gLiftMap, len);
758 i := 0;
760 g_Game_SetLoadingText(_lc[I_LOAD_LIFT_MAP], len-1, False);
762 for a := 0 to len-1 do
763 if PanelArray[a].Active then
764 begin
765 PanelArray[a].Active := False;
766 SetLength(gLiftMap[i], 32);
767 j := 0;
768 gLiftMap[i, j] := a;
769 ok := True;
771 while ok do
772 begin
773 ok := False;
774 for b := 0 to len-1 do
775 if PanelArray[b].Active then
776 for c := 0 to j do
777 if g_CollideAround(PanelArray[b].X,
778 PanelArray[b].Y,
779 PanelArray[b].Width,
780 PanelArray[b].Height,
781 PanelArray[gLiftMap[i, c]].X,
782 PanelArray[gLiftMap[i, c]].Y,
783 PanelArray[gLiftMap[i, c]].Width,
784 PanelArray[gLiftMap[i, c]].Height) then
785 begin
786 PanelArray[b].Active := False;
787 j := j+1;
788 if j > High(gLiftMap[i]) then
789 SetLength(gLiftMap[i],
790 Length(gLiftMap[i])+32);
792 gLiftMap[i, j] := b;
793 ok := True;
795 Break;
796 end;
797 end;
799 SetLength(gLiftMap[i], j+1);
800 i := i+1;
802 g_Game_StepLoading();
803 end;
805 SetLength(gLiftMap, i);
807 PanelArray := nil;
808 end;
810 function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
811 var
812 len: Integer;
813 panels: ^TPanelArray;
814 pan: TPanel;
815 pguid: Integer;
816 begin
817 Result := -1;
819 case PanelRec.PanelType of
820 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
821 PANEL_BACK: panels := @gRenderBackgrounds;
822 PANEL_FORE: panels := @gRenderForegrounds;
823 PANEL_WATER: panels := @gWater;
824 PANEL_ACID1: panels := @gAcid1;
825 PANEL_ACID2: panels := @gAcid2;
826 PANEL_STEP: panels := @gSteps;
827 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
828 PANEL_BLOCKMON: panels := @gBlockMon;
829 else exit;
830 end;
832 len := Length(panels^);
833 SetLength(panels^, len+1);
835 pguid := Length(panByGUID);
836 SetLength(panByGUID, pguid+1); //FIXME!
837 pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
838 assert(pguid >= 0);
839 assert(pguid < Length(panByGUID));
840 panByGUID[pguid] := pan;
841 panels^[len] := pan;
842 pan.arrIdx := len;
843 pan.proxyId := -1;
844 pan.tag := panelTypeToTag(PanelRec.PanelType);
846 PanelRec.user['panel_guid'] := pguid;
848 //result := len;
849 result := pguid;
850 end;
853 function CreateNullTexture(RecName: String): Integer;
854 begin
855 RecName := toLowerCase1251(RecName);
856 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
857 if TextNameHash.get(RecName, result) then exit; // i found her!
859 SetLength(Textures, Length(Textures)+1);
860 result := High(Textures);
862 with Textures[High(Textures)] do
863 begin
864 TextureName := RecName;
865 Width := 1;
866 Height := 1;
867 Anim := False;
868 TextureID := LongWord(TEXTURE_NONE);
869 end;
871 TextNameHash.put(RecName, result);
872 end;
875 function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
876 var
877 WAD: TWADFile;
878 TextureData: Pointer;
879 WADName: String;
880 a, ResLength: Integer;
881 begin
882 RecName := toLowerCase1251(RecName);
883 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
884 if TextNameHash.get(RecName, result) then
885 begin
886 // i found her!
887 //e_LogWritefln('texture ''%s'' already loaded', [RecName]);
888 exit;
889 end;
891 Result := -1;
893 if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then exit; // don't do it again and again
896 if Textures <> nil then
897 begin
898 for a := 0 to High(Textures) do
899 begin
900 if (Textures[a].TextureName = RecName) then
901 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
902 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
903 Result := a;
904 Exit;
905 end;
906 end;
907 end;
910 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
911 if (RecName = TEXTURE_NAME_WATER) or
912 (RecName = TEXTURE_NAME_ACID1) or
913 (RecName = TEXTURE_NAME_ACID2) then
914 begin
915 SetLength(Textures, Length(Textures)+1);
917 with Textures[High(Textures)] do
918 begin
919 TextureName := RecName;
920 if (TextureName = TEXTURE_NAME_WATER) then TextureID := LongWord(TEXTURE_SPECIAL_WATER)
921 else if (TextureName = TEXTURE_NAME_ACID1) then TextureID := LongWord(TEXTURE_SPECIAL_ACID1)
922 else if (TextureName = TEXTURE_NAME_ACID2) then TextureID := LongWord(TEXTURE_SPECIAL_ACID2);
924 Anim := False;
925 end;
927 result := High(Textures);
928 TextNameHash.put(RecName, result);
929 Exit;
930 end;
932 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
933 WADName := g_ExtractWadName(RecName);
935 WAD := TWADFile.Create();
937 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
939 WAD.ReadFile(WADName);
941 //txname := RecName;
943 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
944 begin
945 FreeMem(TextureData);
946 RecName := 'COMMON\ALIEN';
947 end;
950 if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength, log) then
951 begin
952 SetLength(Textures, Length(Textures)+1);
953 if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
954 begin
955 SetLength(Textures, Length(Textures)-1);
956 Exit;
957 end;
958 e_GetTextureSize(Textures[High(Textures)].TextureID, @Textures[High(Textures)].Width, @Textures[High(Textures)].Height);
959 FreeMem(TextureData);
960 Textures[High(Textures)].TextureName := RecName;
961 Textures[High(Textures)].Anim := False;
963 result := High(Textures);
964 TextNameHash.put(RecName, result);
965 end
966 else // Íåò òàêîãî ðåóñðñà â WAD'å
967 begin
968 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
969 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
970 if log and (not BadTextNameHash.get(RecName, a)) then
971 begin
972 e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
973 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
974 end;
975 BadTextNameHash.put(RecName, -1);
976 end;
978 WAD.Free();
979 end;
982 function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
983 var
984 WAD: TWADFile;
985 TextureWAD: PChar = nil;
986 TextData: Pointer = nil;
987 TextureData: Pointer = nil;
988 cfg: TConfig = nil;
989 WADName: String;
990 ResLength: Integer;
991 TextureResource: String;
992 _width, _height, _framecount, _speed: Integer;
993 _backanimation: Boolean;
994 //imgfmt: string;
995 ia: TDynImageDataArray = nil;
996 f, c, frdelay, frloop: Integer;
997 begin
998 RecName := toLowerCase1251(RecName);
999 if (TextNameHash = nil) then TextNameHash := hashNewStrInt();
1000 if TextNameHash.get(RecName, result) then
1001 begin
1002 // i found her!
1003 //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]);
1004 exit;
1005 end;
1007 result := -1;
1009 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1011 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1012 if BadTextNameHash.get(RecName, f) then
1013 begin
1014 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1015 exit;
1016 end;
1018 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1019 WADName := g_ExtractWadName(RecName);
1021 WAD := TWADFile.Create();
1022 try
1023 if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
1025 WAD.ReadFile(WADName);
1027 if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
1028 begin
1029 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1030 if log and (not BadTextNameHash.get(RecName, f)) then
1031 begin
1032 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
1033 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1034 end;
1035 BadTextNameHash.put(RecName, -1);
1036 exit;
1037 end;
1039 {TEST
1040 if WADName = Map then
1041 begin
1042 //FreeMem(TextureWAD);
1043 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1044 end;
1047 WAD.FreeWAD();
1049 if ResLength < 6 then
1050 begin
1051 e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
1052 BadTextNameHash.put(RecName, -1);
1053 exit;
1054 end;
1056 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1057 if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
1058 (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
1059 begin
1060 // íåò, ýòî ñóïåðìåí!
1061 if not WAD.ReadMemory(TextureWAD, ResLength) then
1062 begin
1063 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
1064 BadTextNameHash.put(RecName, -1);
1065 exit;
1066 end;
1068 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1069 if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
1070 begin
1071 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
1072 BadTextNameHash.put(RecName, -1);
1073 exit;
1074 end;
1076 cfg := TConfig.CreateMem(TextData, ResLength);
1078 TextureResource := cfg.ReadStr('', 'resource', '');
1079 if TextureResource = '' then
1080 begin
1081 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
1082 BadTextNameHash.put(RecName, -1);
1083 exit;
1084 end;
1086 _width := cfg.ReadInt('', 'framewidth', 0);
1087 _height := cfg.ReadInt('', 'frameheight', 0);
1088 _framecount := cfg.ReadInt('', 'framecount', 0);
1089 _speed := cfg.ReadInt('', 'waitcount', 0);
1090 _backanimation := cfg.ReadBool('', 'backanimation', False);
1092 cfg.Free();
1093 cfg := nil;
1095 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1096 if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
1097 begin
1098 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
1099 BadTextNameHash.put(RecName, -1);
1100 exit;
1101 end;
1103 WAD.Free();
1104 WAD := nil;
1106 SetLength(Textures, Length(Textures)+1);
1107 with Textures[High(Textures)] do
1108 begin
1109 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1110 if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
1111 begin
1112 TextureName := RecName;
1113 Width := _width;
1114 Height := _height;
1115 Anim := True;
1116 FramesCount := _framecount;
1117 Speed := _speed;
1118 result := High(Textures);
1119 TextNameHash.put(RecName, result);
1120 end
1121 else
1122 begin
1123 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1124 if log and (not BadTextNameHash.get(RecName, f)) then
1125 begin
1126 e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
1127 end;
1128 BadTextNameHash.put(RecName, -1);
1129 end;
1130 end;
1131 end
1132 else
1133 begin
1134 // try animated image
1136 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1137 if length(imgfmt) = 0 then
1138 begin
1139 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1140 exit;
1141 end;
1143 GlobalMetadata.ClearMetaItems();
1144 GlobalMetadata.ClearMetaItemsForSaving();
1145 if not LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
1146 begin
1147 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
1148 BadTextNameHash.put(RecName, -1);
1149 exit;
1150 end;
1151 if length(ia) = 0 then
1152 begin
1153 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
1154 BadTextNameHash.put(RecName, -1);
1155 exit;
1156 end;
1158 WAD.Free();
1159 WAD := nil;
1161 _width := ia[0].width;
1162 _height := ia[0].height;
1163 _framecount := length(ia);
1164 _speed := 1;
1165 _backanimation := false;
1166 frdelay := -1;
1167 frloop := -666;
1168 if GlobalMetadata.HasMetaItem(SMetaFrameDelay) then
1169 begin
1170 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1171 try
1172 f := GlobalMetadata.MetaItems[SMetaFrameDelay];
1173 frdelay := f;
1174 if f < 0 then f := 0;
1175 // rounding ;-)
1176 c := f mod 28;
1177 if c < 13 then c := 0 else c := 1;
1178 f := (f div 28)+c;
1179 if f < 1 then f := 1 else if f > 255 then f := 255;
1180 _speed := f;
1181 except
1182 end;
1183 end;
1184 if GlobalMetadata.HasMetaItem(SMetaAnimationLoops) then
1185 begin
1186 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1187 try
1188 f := GlobalMetadata.MetaItems[SMetaAnimationLoops];
1189 frloop := f;
1190 if f <> 0 then _backanimation := true; // non-infinite looping == forth-and-back
1191 except
1192 end;
1193 end;
1194 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1195 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1196 f := ord(_backanimation);
1197 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName, length(ia), _speed, f, frdelay, frloop, _width, _height]), MSG_NOTIFY);
1199 SetLength(Textures, Length(Textures)+1);
1200 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1201 if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
1202 begin
1203 Textures[High(Textures)].TextureName := RecName;
1204 Textures[High(Textures)].Width := _width;
1205 Textures[High(Textures)].Height := _height;
1206 Textures[High(Textures)].Anim := True;
1207 Textures[High(Textures)].FramesCount := length(ia);
1208 Textures[High(Textures)].Speed := _speed;
1209 result := High(Textures);
1210 TextNameHash.put(RecName, result);
1211 //writeln(' CREATED!');
1212 end
1213 else
1214 begin
1215 if (BadTextNameHash = nil) then BadTextNameHash := hashNewStrInt();
1216 if log and (not BadTextNameHash.get(RecName, f)) then
1217 begin
1218 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
1219 end;
1220 BadTextNameHash.put(RecName, -1);
1221 end;
1222 end;
1223 finally
1224 for f := 0 to High(ia) do FreeImage(ia[f]);
1225 WAD.Free();
1226 cfg.Free();
1227 if (TextureWAD <> nil) then FreeMem(TextureWAD);
1228 if (TextData <> nil) then FreeMem(TextData);
1229 if (TextureData <> nil) then FreeMem(TextureData);
1230 end;
1231 end;
1233 procedure CreateItem(Item: TDynRecord);
1234 begin
1235 if g_Game_IsClient then Exit;
1237 if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) and
1238 ByteBool(Item.Options and ITEM_OPTION_ONLYDM) then
1239 Exit;
1241 g_Items_Create(Item.X, Item.Y, Item.ItemType, ByteBool(Item.Options and ITEM_OPTION_FALL),
1242 gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP]);
1243 end;
1245 procedure CreateArea(Area: TDynRecord);
1246 var
1247 a: Integer;
1248 id: DWORD = 0;
1249 begin
1250 case Area.AreaType of
1251 AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
1252 AREA_REDTEAMPOINT, AREA_BLUETEAMPOINT:
1253 begin
1254 SetLength(RespawnPoints, Length(RespawnPoints)+1);
1255 with RespawnPoints[High(RespawnPoints)] do
1256 begin
1257 X := Area.X;
1258 Y := Area.Y;
1259 Direction := TDirection(Area.Direction);
1261 case Area.AreaType of
1262 AREA_DMPOINT: PointType := RESPAWNPOINT_DM;
1263 AREA_PLAYERPOINT1: PointType := RESPAWNPOINT_PLAYER1;
1264 AREA_PLAYERPOINT2: PointType := RESPAWNPOINT_PLAYER2;
1265 AREA_REDTEAMPOINT: PointType := RESPAWNPOINT_RED;
1266 AREA_BLUETEAMPOINT: PointType := RESPAWNPOINT_BLUE;
1267 end;
1268 end;
1269 end;
1271 AREA_REDFLAG, AREA_BLUEFLAG:
1272 begin
1273 if Area.AreaType = AREA_REDFLAG then a := FLAG_RED else a := FLAG_BLUE;
1275 if FlagPoints[a] <> nil then Exit;
1277 New(FlagPoints[a]);
1279 with FlagPoints[a]^ do
1280 begin
1281 X := Area.X-FLAGRECT.X;
1282 Y := Area.Y-FLAGRECT.Y;
1283 Direction := TDirection(Area.Direction);
1284 end;
1286 with gFlags[a] do
1287 begin
1288 case a of
1289 FLAG_RED: g_Frames_Get(id, 'FRAMES_FLAG_RED');
1290 FLAG_BLUE: g_Frames_Get(id, 'FRAMES_FLAG_BLUE');
1291 end;
1293 Animation := TAnimation.Create(id, True, 8);
1294 Obj.Rect := FLAGRECT;
1296 g_Map_ResetFlag(a);
1297 end;
1298 end;
1300 AREA_DOMFLAG:
1301 begin
1302 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1303 with DOMFlagPoints[High(DOMFlagPoints)] do
1304 begin
1305 X := Area.X;
1306 Y := Area.Y;
1307 Direction := TDirection(Area.Direction);
1308 end;
1310 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1311 end;
1312 end;
1313 end;
1315 function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word): Integer;
1316 var
1317 _trigger: TTrigger;
1318 begin
1319 result := -1;
1320 if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
1322 with _trigger do
1323 begin
1324 mapId := Trigger.id;
1325 mapIndex := amapIdx;
1326 X := Trigger.X;
1327 Y := Trigger.Y;
1328 Width := Trigger.Width;
1329 Height := Trigger.Height;
1330 Enabled := Trigger.Enabled;
1331 //TexturePanel := Trigger.TexturePanel;
1332 TexturePanelGUID := atpanid;
1333 TexturePanelType := fTexturePanel1Type;
1334 ShotPanelType := fTexturePanel2Type;
1335 TriggerType := Trigger.TriggerType;
1336 ActivateType := Trigger.ActivateType;
1337 Keys := Trigger.Keys;
1338 trigPanelGUID := atrigpanid;
1339 //trigShotPanelId := ashotpanid;
1340 //Data.Default := Trigger.DATA;
1341 if (Trigger.trigRec = nil) then
1342 begin
1343 trigData := nil;
1344 if (TriggerType <> TRIGGER_SECRET) then
1345 begin
1346 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [TriggerType], MSG_WARNING);
1347 end;
1348 end
1349 else
1350 begin
1351 trigData := Trigger.trigRec.clone(nil);
1352 end;
1353 end;
1355 result := Integer(g_Triggers_Create(_trigger));
1356 end;
1358 procedure CreateMonster(monster: TDynRecord);
1359 var
1360 a: Integer;
1361 mon: TMonster;
1362 begin
1363 if g_Game_IsClient then Exit;
1365 if (gGameSettings.GameType = GT_SINGLE)
1366 or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
1367 begin
1368 mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
1370 if gTriggers <> nil then
1371 begin
1372 for a := 0 to High(gTriggers) do
1373 begin
1374 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1375 begin
1376 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1377 if (gTriggers[a].trigData.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1378 end;
1379 end;
1380 end;
1382 if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
1383 end;
1384 end;
1386 procedure g_Map_ReAdd_DieTriggers();
1388 function monsDieTrig (mon: TMonster): Boolean;
1389 var
1390 a: Integer;
1391 //tw: TStrTextWriter;
1392 begin
1393 result := false; // don't stop
1394 mon.ClearTriggers();
1395 for a := 0 to High(gTriggers) do
1396 begin
1397 if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1398 begin
1399 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1401 tw := TStrTextWriter.Create();
1402 try
1403 gTriggers[a].trigData.writeTo(tw);
1404 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1405 finally
1406 tw.Free();
1407 end;
1409 if (gTriggers[a].trigData.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
1410 end;
1411 end;
1412 end;
1414 begin
1415 if g_Game_IsClient then Exit;
1417 g_Mons_ForEach(monsDieTrig);
1418 end;
1420 function extractWadName(resourceName: string): string;
1421 var
1422 posN: Integer;
1423 begin
1424 posN := Pos(':', resourceName);
1425 if posN > 0 then
1426 Result:= Copy(resourceName, 0, posN-1)
1427 else
1428 Result := '';
1429 end;
1431 procedure addResToExternalResList(res: string);
1432 begin
1433 res := extractWadName(res);
1434 if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
1435 gExternalResources.Add(res);
1436 end;
1438 procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
1439 //var
1440 //textures: TTexturesRec1Array;
1441 //textures: TDynField;
1442 //trec: TDynRecord;
1443 //mapHeader: TMapHeaderRec_1;
1444 //i: integer;
1445 //resFile: String = '';
1446 begin
1447 if gExternalResources = nil then
1448 gExternalResources := TStringList.Create;
1450 gExternalResources.Clear;
1452 (*
1454 textures := GetTextures(map);
1455 for i := 0 to High(textures) do
1456 begin
1457 addResToExternalResList(resFile);
1458 end;
1461 textures := map['texture'];
1462 if (textures <> nil) then
1463 begin
1464 for trec in textures do
1465 begin
1466 addResToExternalResList(resFile);
1467 end;
1468 end;
1470 textures := nil;
1471 *)
1473 //mapHeader := GetMapHeader(map);
1475 addResToExternalResList(map.MusicName);
1476 addResToExternalResList(map.SkyName);
1477 end;
1480 procedure mapCreateGrid ();
1481 var
1482 mapX0: Integer = $3fffffff;
1483 mapY0: Integer = $3fffffff;
1484 mapX1: Integer = -$3fffffff;
1485 mapY1: Integer = -$3fffffff;
1487 procedure calcBoundingBox (constref panels: TPanelArray);
1488 var
1489 idx: Integer;
1490 pan: TPanel;
1491 begin
1492 for idx := 0 to High(panels) do
1493 begin
1494 pan := panels[idx];
1495 if not pan.visvalid then continue;
1496 if (pan.Width < 1) or (pan.Height < 1) then continue;
1497 if (mapX0 > pan.x0) then mapX0 := pan.x0;
1498 if (mapY0 > pan.y0) then mapY0 := pan.y0;
1499 if (mapX1 < pan.x1) then mapX1 := pan.x1;
1500 if (mapY1 < pan.y1) then mapY1 := pan.y1;
1501 end;
1502 end;
1504 procedure addPanelsToGrid (constref panels: TPanelArray);
1505 var
1506 idx: Integer;
1507 pan: TPanel;
1508 newtag: Integer;
1509 begin
1510 //tag := panelTypeToTag(tag);
1511 for idx := 0 to High(panels) do
1512 begin
1513 pan := panels[idx];
1514 if not pan.visvalid then continue;
1515 if (pan.proxyId <> -1) then
1516 begin
1517 {$IF DEFINED(D2F_DEBUG)}
1518 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.PanelType]), MSG_NOTIFY);
1519 {$ENDIF}
1520 continue;
1521 end;
1522 case pan.PanelType of
1523 PANEL_WALL: newtag := GridTagWall;
1524 PANEL_OPENDOOR, PANEL_CLOSEDOOR: newtag := GridTagDoor;
1525 PANEL_BACK: newtag := GridTagBack;
1526 PANEL_FORE: newtag := GridTagFore;
1527 PANEL_WATER: newtag := GridTagWater;
1528 PANEL_ACID1: newtag := GridTagAcid1;
1529 PANEL_ACID2: newtag := GridTagAcid2;
1530 PANEL_STEP: newtag := GridTagStep;
1531 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: newtag := GridTagLift;
1532 PANEL_BLOCKMON: newtag := GridTagBlockMon;
1533 else continue; // oops
1534 end;
1535 pan.tag := newtag;
1537 pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, newtag);
1538 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1539 mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
1540 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1542 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1543 begin
1544 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1545 end;
1547 {$ENDIF}
1548 end;
1549 end;
1551 begin
1552 mapGrid.Free();
1553 mapGrid := nil;
1555 calcBoundingBox(gWalls);
1556 calcBoundingBox(gRenderBackgrounds);
1557 calcBoundingBox(gRenderForegrounds);
1558 calcBoundingBox(gWater);
1559 calcBoundingBox(gAcid1);
1560 calcBoundingBox(gAcid2);
1561 calcBoundingBox(gSteps);
1562 calcBoundingBox(gLifts);
1563 calcBoundingBox(gBlockMon);
1565 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]);
1567 if (mapX0 > 0) then mapX0 := 0;
1568 if (mapY0 > 0) then mapY0 := 0;
1570 if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
1571 if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
1573 mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
1574 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1576 addPanelsToGrid(gWalls);
1577 addPanelsToGrid(gRenderBackgrounds);
1578 addPanelsToGrid(gRenderForegrounds);
1579 addPanelsToGrid(gWater);
1580 addPanelsToGrid(gAcid1);
1581 addPanelsToGrid(gAcid2);
1582 addPanelsToGrid(gSteps);
1583 addPanelsToGrid(gLifts); // it doesn't matter which LIFT type is used here
1584 addPanelsToGrid(gBlockMon);
1586 mapGrid.dumpStats();
1588 g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
1589 end;
1592 function g_Map_Load(Res: String): Boolean;
1593 const
1594 DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
1595 DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
1596 type
1597 PTRec = ^TTRec;
1598 TTRec = record
1599 //TexturePanel: Integer;
1600 tnum: Integer;
1601 id: Integer;
1602 texPanIdx: Integer;
1603 LiftPanelIdx: Integer;
1604 DoorPanelIdx: Integer;
1605 ShotPanelIdx: Integer;
1606 MPlatPanelIdx: Integer;
1607 trigrec: TDynRecord;
1608 texPan: TDynRecord;
1609 liftPan: TDynRecord;
1610 doorPan: TDynRecord;
1611 shotPan: TDynRecord;
1612 mplatPan: TDynRecord;
1613 end;
1614 var
1615 WAD: TWADFile;
1616 mapReader: TDynRecord = nil;
1617 mapTextureList: TDynField = nil; //TTexturesRec1Array; tagInt: texture index
1618 panels: TDynField = nil; //TPanelsRec1Array;
1619 items: TDynField = nil; //TItemsRec1Array;
1620 monsters: TDynField = nil; //TMonsterRec1Array;
1621 areas: TDynField = nil; //TAreasRec1Array;
1622 triggers: TDynField = nil; //TTriggersRec1Array;
1623 b, c, k: Integer;
1624 PanelID: DWORD;
1625 AddTextures: TAddTextureArray;
1626 TriggersTable: array of TTRec;
1627 FileName, mapResName, s, TexName: String;
1628 Data: Pointer;
1629 Len: Integer;
1630 ok, isAnim: Boolean;
1631 CurTex, ntn: Integer;
1632 rec, texrec: TDynRecord;
1633 pttit: PTRec;
1634 pannum, trignum, cnt, tgpid: Integer;
1635 stt: UInt64;
1636 moveSpeed{, moveStart, moveEnd}: TDFPoint;
1637 //moveActive: Boolean;
1638 pan: TPanel;
1639 begin
1640 mapGrid.Free();
1641 mapGrid := nil;
1643 gCurrentMap.Free();
1644 gCurrentMap := nil;
1646 panByGUID := nil;
1648 Result := False;
1649 gMapInfo.Map := Res;
1650 TriggersTable := nil;
1651 mapReader := nil;
1653 sfsGCDisable(); // temporary disable removing of temporary volumes
1654 try
1655 // Çàãðóçêà WAD:
1656 FileName := g_ExtractWadName(Res);
1657 e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY);
1658 g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
1660 WAD := TWADFile.Create();
1661 if not WAD.ReadFile(FileName) then
1662 begin
1663 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [FileName]));
1664 WAD.Free();
1665 Exit;
1666 end;
1668 //k8: why loader ignores path here?
1669 mapResName := g_ExtractFileName(Res);
1670 if not WAD.GetMapResource(mapResName, Data, Len) then
1671 begin
1672 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
1673 WAD.Free();
1674 Exit;
1675 end;
1677 WAD.Free();
1679 if (Len < 4) then
1680 begin
1681 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1682 FreeMem(Data);
1683 exit;
1684 end;
1686 // Çàãðóçêà êàðòû:
1687 e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY);
1688 g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
1690 stt := curTimeMicro();
1692 try
1693 mapReader := g_Map_ParseMap(Data, Len);
1694 except
1695 mapReader.Free();
1696 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]));
1697 FreeMem(Data);
1698 Exit;
1699 end;
1701 FreeMem(Data);
1703 if (mapReader = nil) then
1704 begin
1705 e_LogWritefln('invalid map file: ''%s''', [mapResName]);
1706 exit;
1707 end;
1709 generateExternalResourcesList(mapReader);
1710 mapTextureList := mapReader['texture'];
1711 // get all other lists here too
1712 panels := mapReader['panel'];
1713 triggers := mapReader['trigger'];
1714 items := mapReader['item'];
1715 areas := mapReader['area'];
1716 monsters := mapReader['monster'];
1718 // Çàãðóçêà îïèñàíèÿ êàðòû:
1719 e_WriteLog(' Reading map info...', MSG_NOTIFY);
1720 g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
1722 with gMapInfo do
1723 begin
1724 Name := mapReader.MapName;
1725 Description := mapReader.MapDesc;
1726 Author := mapReader.MapAuthor;
1727 MusicName := mapReader.MusicName;
1728 SkyName := mapReader.SkyName;
1729 Height := mapReader.Height;
1730 Width := mapReader.Width;
1731 end;
1733 // Çàãðóçêà òåêñòóð:
1734 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], 0, False);
1735 // Äîáàâëåíèå òåêñòóð â Textures[]:
1736 if (mapTextureList <> nil) and (mapTextureList.count > 0) then
1737 begin
1738 e_WriteLog(' Loading textures:', MSG_NOTIFY);
1739 g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False);
1741 cnt := -1;
1742 for rec in mapTextureList do
1743 begin
1744 Inc(cnt);
1745 s := rec.Resource;
1746 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1747 e_WriteLog(Format(' Loading texture #%d: %s', [cnt, s]), MSG_NOTIFY);
1748 {$ENDIF}
1749 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1750 if rec.Anim then
1751 begin
1752 // Àíèìèðîâàííàÿ òåêñòóðà
1753 ntn := CreateAnimTexture(rec.Resource, FileName, True);
1754 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s]));
1755 end
1756 else
1757 begin
1758 // Îáû÷íàÿ òåêñòóðà
1759 ntn := CreateTexture(rec.Resource, FileName, True);
1760 if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s]));
1761 end;
1762 if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
1764 rec.tagInt := ntn; // remember texture number
1765 g_Game_StepLoading();
1766 end;
1768 // set panel tagInt to texture index
1769 if (panels <> nil) then
1770 begin
1771 for rec in panels do
1772 begin
1773 texrec := rec.TextureRec;
1774 if (texrec = nil) then rec.tagInt := -1 else rec.tagInt := texrec.tagInt;
1775 end;
1776 end;
1777 end;
1779 // Çàãðóçêà òðèããåðîâ
1780 gTriggerClientID := 0;
1781 e_WriteLog(' Loading triggers...', MSG_NOTIFY);
1782 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS], 0, False);
1784 // Çàãðóçêà ïàíåëåé
1785 e_WriteLog(' Loading panels...', MSG_NOTIFY);
1786 g_Game_SetLoadingText(_lc[I_LOAD_PANELS], 0, False);
1788 // check texture numbers for panels
1789 if (panels <> nil) and (panels.count > 0) then
1790 begin
1791 for rec in panels do
1792 begin
1793 if (rec.tagInt < 0) then
1794 begin
1795 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
1796 result := false;
1797 exit;
1798 end;
1799 end;
1800 end;
1802 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1803 if (triggers <> nil) and (triggers.count > 0) then
1804 begin
1805 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY);
1806 //SetLength(TriggersTable, triggers.count);
1807 g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
1809 for rec in triggers do
1810 begin
1811 SetLength(TriggersTable, Length(TriggersTable)+1);
1812 pttit := @TriggersTable[High(TriggersTable)];
1813 pttit.trigrec := rec;
1814 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1815 pttit.texPan := mapReader.panel[rec.TexturePanel];
1816 pttit.liftPan := nil;
1817 pttit.doorPan := nil;
1818 pttit.shotPan := nil;
1819 pttit.mplatPan := nil;
1820 pttit.texPanIdx := -1;
1821 pttit.LiftPanelIdx := -1;
1822 pttit.DoorPanelIdx := -1;
1823 pttit.ShotPanelIdx := -1;
1824 pttit.MPlatPanelIdx := -1;
1825 // Ëèôòû
1826 if rec.TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
1827 begin
1828 pttit.liftPan := mapReader.panel[rec.trigRec.tgPanelID];
1829 end;
1830 // Äâåðè
1831 if rec.TriggerType in [TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR, TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP, TRIGGER_TRAP] then
1832 begin
1833 pttit.doorPan := mapReader.panel[rec.trigRec.tgPanelID];
1834 end;
1835 // Òóðåëü
1836 if (rec.TriggerType = TRIGGER_SHOT) then
1837 begin
1838 pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID];
1839 end;
1840 //
1841 if rec.TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
1842 begin
1843 pttit.mplatPan := mapReader.panel[rec.trigRec.tgPanelID];
1844 end;
1846 if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true;
1847 if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true;
1848 if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true;
1849 if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true;
1850 if (pttit.mplatPan <> nil) then pttit.mplatPan.userPanelTrigRef := true;
1852 g_Game_StepLoading();
1853 end;
1854 end;
1856 // Ñîçäàåì ïàíåëè
1857 if (panels <> nil) and (panels.count > 0) then
1858 begin
1859 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY);
1860 g_Game_SetLoadingText(_lc[I_LOAD_LINK_TRIGGERS], panels.count-1, False);
1862 pannum := -1;
1863 for rec in panels do
1864 begin
1865 Inc(pannum);
1866 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1867 texrec := nil;
1868 SetLength(AddTextures, 0);
1869 CurTex := -1;
1870 ok := false;
1872 if (mapTextureList <> nil) then
1873 begin
1874 texrec := rec.TextureRec;
1875 ok := (texrec <> nil);
1876 end;
1878 if ok then
1879 begin
1880 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1881 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1882 ok := false;
1883 if (TriggersTable <> nil) and (mapTextureList <> nil) then
1884 begin
1885 if rec.userPanelTrigRef then
1886 begin
1887 // e_LogWritefln('trigref for panel %s', [pannum]);
1888 ok := True;
1889 end;
1890 end;
1891 end;
1893 if ok then
1894 begin
1895 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1896 s := texrec.Resource;
1898 // Ñïåö-òåêñòóðû çàïðåùåíû
1899 if g_Map_IsSpecialTexture(s) then
1900 begin
1901 ok := false
1902 end
1903 else
1904 begin
1905 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1906 ok := g_Texture_NumNameFindStart(s);
1907 end;
1909 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1910 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1911 if ok then
1912 begin
1913 k := NNF_NAME_BEFORE;
1914 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1915 while ok or (k = NNF_NAME_BEFORE) or (k = NNF_NAME_EQUALS) do
1916 begin
1917 k := g_Texture_NumNameFindNext(TexName);
1919 if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
1920 begin
1921 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1922 if texrec.Anim then
1923 begin
1924 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1925 isAnim := True;
1926 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1927 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1928 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1929 if not ok then
1930 begin
1931 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1932 isAnim := False;
1933 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1934 ok := CreateTexture(TexName, FileName, False) >= 0;
1935 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1936 end;
1937 end
1938 else
1939 begin
1940 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1941 isAnim := False;
1942 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1943 ok := CreateTexture(TexName, FileName, False) >= 0;
1944 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1945 if not ok then
1946 begin
1947 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1948 isAnim := True;
1949 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1950 ok := CreateAnimTexture(TexName, FileName, False) >= 0;
1951 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1952 end;
1953 end;
1955 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1956 if ok then
1957 begin
1959 for c := 0 to High(Textures) do
1960 begin
1961 if (Textures[c].TextureName = TexName) then
1962 begin
1963 SetLength(AddTextures, Length(AddTextures)+1);
1964 AddTextures[High(AddTextures)].Texture := c;
1965 AddTextures[High(AddTextures)].Anim := isAnim;
1966 break;
1967 end;
1968 end;
1970 if (TextNameHash <> nil) and TextNameHash.get(toLowerCase1251(TexName), c) then
1971 begin
1972 SetLength(AddTextures, Length(AddTextures)+1);
1973 AddTextures[High(AddTextures)].Texture := c;
1974 AddTextures[High(AddTextures)].Anim := isAnim;
1975 end;
1976 end;
1977 end
1978 else
1979 begin
1980 if k = NNF_NAME_EQUALS then
1981 begin
1982 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1983 SetLength(AddTextures, Length(AddTextures)+1);
1984 AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
1985 AddTextures[High(AddTextures)].Anim := texrec.Anim;
1986 CurTex := High(AddTextures);
1987 ok := true;
1988 end
1989 else // NNF_NO_NAME
1990 begin
1991 ok := false;
1992 end;
1993 end;
1994 end; // while ok...
1996 ok := true;
1997 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1998 end; // if ok - ññûëàþòñÿ òðèããåðû
2000 if not ok then
2001 begin
2002 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2003 SetLength(AddTextures, 1);
2004 AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
2005 AddTextures[0].Anim := false;
2006 if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
2007 CurTex := 0;
2008 end;
2010 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2012 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2014 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2015 PanelID := CreatePanel(rec, AddTextures, CurTex);
2016 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2017 rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
2019 // setup lifts
2020 moveSpeed := rec.moveSpeed;
2021 //moveStart := rec.moveStart;
2022 //moveEnd := rec.moveEnd;
2023 //moveActive := rec['move_active'].value;
2024 if not moveSpeed.isZero then
2025 begin
2026 SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
2027 gMovingWallIds[High(gMovingWallIds)] := PanelID;
2028 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2029 end;
2031 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2033 g_Game_StepLoading();
2034 end;
2035 end;
2037 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2038 for b := 0 to High(TriggersTable) do
2039 begin
2040 if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.userPanelId;
2041 if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId;
2042 if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId;
2043 if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId;
2044 if (TriggersTable[b].mplatPan <> nil) then TriggersTable[b].MPlatPanelIdx := TriggersTable[b].mplatPan.userPanelId;
2045 end;
2047 // create map grid, init other grids (for monsters, for example)
2048 e_WriteLog('Creating map grid', MSG_NOTIFY);
2049 mapCreateGrid();
2051 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2052 if (triggers <> nil) and (panels <> nil) and (not gLoadGameMode) then
2053 begin
2054 e_LogWritefln(' Creating triggers (%d)...', [triggers.count]);
2055 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_TRIGGERS], 0, False);
2056 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2057 trignum := -1;
2058 for rec in triggers do
2059 begin
2060 Inc(trignum);
2061 if (TriggersTable[trignum].texPan <> nil) then b := TriggersTable[trignum].texPan.PanelType else b := 0;
2062 if (TriggersTable[trignum].shotPan <> nil) then c := TriggersTable[trignum].shotPan.PanelType else c := 0;
2063 // we can have only one of those
2064 if (TriggersTable[trignum].LiftPanelIdx <> -1) then tgpid := TriggersTable[trignum].LiftPanelIdx
2065 else if (TriggersTable[trignum].DoorPanelIdx <> -1) then tgpid := TriggersTable[trignum].DoorPanelIdx
2066 else if (TriggersTable[trignum].ShotPanelIdx <> -1) then tgpid := TriggersTable[trignum].ShotPanelIdx
2067 else if (TriggersTable[trignum].MPlatPanelIdx <> -1) then tgpid := TriggersTable[trignum].MPlatPanelIdx
2068 else tgpid := -1;
2069 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2070 TriggersTable[trignum].tnum := trignum;
2071 TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanIdx, tgpid, Word(b), Word(c));
2072 end;
2073 end;
2075 //FIXME: use hashtable!
2076 for pan in panByGUID do
2077 begin
2078 if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
2079 begin
2080 pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
2081 end;
2082 if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
2083 begin
2084 pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
2085 end;
2086 end;
2088 // Çàãðóçêà ïðåäìåòîâ
2089 e_WriteLog(' Loading items...', MSG_NOTIFY);
2090 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS], 0, False);
2092 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2093 if (items <> nil) and not gLoadGameMode then
2094 begin
2095 e_WriteLog(' Spawning items...', MSG_NOTIFY);
2096 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_ITEMS], 0, False);
2097 for rec in items do CreateItem(rec);
2098 end;
2100 // Çàãðóçêà îáëàñòåé
2101 e_WriteLog(' Loading areas...', MSG_NOTIFY);
2102 g_Game_SetLoadingText(_lc[I_LOAD_AREAS], 0, False);
2104 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2105 if areas <> nil then
2106 begin
2107 e_WriteLog(' Creating areas...', MSG_NOTIFY);
2108 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_AREAS], 0, False);
2109 for rec in areas do CreateArea(rec);
2110 end;
2112 // Çàãðóçêà ìîíñòðîâ
2113 e_WriteLog(' Loading monsters...', MSG_NOTIFY);
2114 g_Game_SetLoadingText(_lc[I_LOAD_MONSTERS], 0, False);
2116 gTotalMonsters := 0;
2118 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2119 if (monsters <> nil) and not gLoadGameMode then
2120 begin
2121 e_WriteLog(' Spawning monsters...', MSG_NOTIFY);
2122 g_Game_SetLoadingText(_lc[I_LOAD_CREATE_MONSTERS], 0, False);
2123 for rec in monsters do CreateMonster(rec);
2124 end;
2126 gCurrentMap := mapReader; // this will be our current map now
2127 gCurrentMapFileName := Res;
2128 mapReader := nil;
2130 // Çàãðóçêà íåáà
2131 if gMapInfo.SkyName <> '' then
2132 begin
2133 e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
2134 g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
2135 FileName := g_ExtractWadName(gMapInfo.SkyName);
2137 if FileName <> '' then
2138 FileName := GameDir+'/wads/'+FileName
2139 else
2140 begin
2141 FileName := g_ExtractWadName(Res);
2142 end;
2144 s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
2145 if g_Texture_CreateWAD(BackID, s) then
2146 begin
2147 g_Game_SetupScreenSize();
2148 end
2149 else
2150 g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
2151 end;
2153 // Çàãðóçêà ìóçûêè
2154 ok := False;
2155 if gMapInfo.MusicName <> '' then
2156 begin
2157 e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
2158 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
2159 FileName := g_ExtractWadName(gMapInfo.MusicName);
2161 if FileName <> '' then
2162 FileName := GameDir+'/wads/'+FileName
2163 else
2164 begin
2165 FileName := g_ExtractWadName(Res);
2166 end;
2168 s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
2169 if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
2170 ok := True
2171 else
2172 g_FatalError(Format(_lc[I_GAME_ERROR_MUSIC], [s]));
2173 end;
2175 // Îñòàëüíûå óñòàíâêè
2176 CreateDoorMap();
2177 CreateLiftMap();
2179 g_Items_Init();
2180 g_Weapon_Init();
2181 g_Monsters_Init();
2183 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2184 if not gLoadGameMode then g_GFX_Init();
2186 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2187 mapTextureList := nil;
2188 panels := nil;
2189 items := nil;
2190 areas := nil;
2191 triggers := nil;
2192 TriggersTable := nil;
2193 AddTextures := nil;
2195 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2196 if ok and (not gLoadGameMode) then
2197 begin
2198 gMusic.SetByName(gMapInfo.MusicName);
2199 gMusic.Play();
2200 end
2201 else
2202 begin
2203 gMusic.SetByName('');
2204 end;
2206 stt := curTimeMicro()-stt;
2207 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
2208 finally
2209 sfsGCEnable(); // enable releasing unused volumes
2210 mapReader.Free();
2211 e_ClearInputBuffer(); // why not?
2212 end;
2214 e_WriteLog('Done loading map.', MSG_NOTIFY);
2215 Result := True;
2216 end;
2219 function g_Map_GetMapInfo(Res: String): TMapInfo;
2220 var
2221 WAD: TWADFile;
2222 mapReader: TDynRecord;
2223 //Header: TMapHeaderRec_1;
2224 FileName: String;
2225 Data: Pointer;
2226 Len: Integer;
2227 begin
2228 FillChar(Result, SizeOf(Result), 0);
2229 FileName := g_ExtractWadName(Res);
2231 WAD := TWADFile.Create();
2232 if not WAD.ReadFile(FileName) then
2233 begin
2234 WAD.Free();
2235 Exit;
2236 end;
2238 //k8: it ignores path again
2239 if not WAD.GetMapResource(g_ExtractFileName(Res), Data, Len) then
2240 begin
2241 WAD.Free();
2242 Exit;
2243 end;
2245 WAD.Free();
2247 try
2248 mapReader := g_Map_ParseMap(Data, Len);
2249 except
2250 mapReader := nil;
2251 FreeMem(Data);
2252 exit;
2253 end;
2255 FreeMem(Data);
2257 if (mapReader = nil) then exit;
2259 if (mapReader.Width > 0) and (mapReader.Height > 0) then
2260 begin
2261 Result.Name := mapReader.MapName;
2262 Result.Description := mapReader.MapDesc;
2263 Result.Map := Res;
2264 Result.Author := mapReader.MapAuthor;
2265 Result.Height := mapReader.Height;
2266 Result.Width := mapReader.Width;
2267 end
2268 else
2269 begin
2270 g_Console_Add(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Res]), True);
2271 //ZeroMemory(@Header, SizeOf(Header));
2272 Result.Name := _lc[I_GAME_ERROR_MAP_SELECT];
2273 Result.Description := _lc[I_GAME_ERROR_MAP_SELECT];
2274 Result.Map := Res;
2275 Result.Author := '';
2276 Result.Height := 0;
2277 Result.Width := 0;
2278 end;
2280 mapReader.Free();
2281 end;
2283 function g_Map_GetMapsList(WADName: string): SArray;
2284 var
2285 WAD: TWADFile;
2286 a: Integer;
2287 ResList: SArray;
2288 begin
2289 Result := nil;
2290 WAD := TWADFile.Create();
2291 if not WAD.ReadFile(WADName) then
2292 begin
2293 WAD.Free();
2294 Exit;
2295 end;
2296 ResList := WAD.GetMapResources();
2297 if ResList <> nil then
2298 begin
2299 for a := 0 to High(ResList) do
2300 begin
2301 SetLength(Result, Length(Result)+1);
2302 Result[High(Result)] := ResList[a];
2303 end;
2304 end;
2305 WAD.Free();
2306 end;
2308 function g_Map_Exist(Res: string): Boolean;
2309 var
2310 WAD: TWADFile;
2311 FileName, mnn: string;
2312 ResList: SArray;
2313 a: Integer;
2314 begin
2315 Result := False;
2317 FileName := addWadExtension(g_ExtractWadName(Res));
2319 WAD := TWADFile.Create;
2320 if not WAD.ReadFile(FileName) then
2321 begin
2322 WAD.Free();
2323 Exit;
2324 end;
2326 ResList := WAD.GetMapResources();
2327 WAD.Free();
2329 mnn := g_ExtractFileName(Res);
2330 if ResList <> nil then
2331 for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
2332 begin
2333 Result := True;
2334 Exit;
2335 end;
2336 end;
2338 procedure g_Map_Free(freeTextures: Boolean=true);
2339 var
2340 a: Integer;
2342 procedure FreePanelArray(var panels: TPanelArray);
2343 var
2344 i: Integer;
2346 begin
2347 if panels <> nil then
2348 begin
2349 for i := 0 to High(panels) do
2350 panels[i].Free();
2351 panels := nil;
2352 end;
2353 end;
2355 begin
2356 g_GFX_Free();
2357 g_Weapon_Free();
2358 g_Items_Free();
2359 g_Triggers_Free();
2360 g_Monsters_Free();
2362 RespawnPoints := nil;
2363 if FlagPoints[FLAG_RED] <> nil then
2364 begin
2365 Dispose(FlagPoints[FLAG_RED]);
2366 FlagPoints[FLAG_RED] := nil;
2367 end;
2368 if FlagPoints[FLAG_BLUE] <> nil then
2369 begin
2370 Dispose(FlagPoints[FLAG_BLUE]);
2371 FlagPoints[FLAG_BLUE] := nil;
2372 end;
2373 //DOMFlagPoints := nil;
2375 //gDOMFlags := nil;
2377 if (Length(gCurrentMapFileName) <> 0) then
2378 begin
2379 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName]);
2380 end
2381 else
2382 begin
2383 e_LogWritefln('g_Map_Free: no previous map.', []);
2384 end;
2385 if freeTextures then
2386 begin
2387 e_LogWritefln('g_Map_Free: clearing textures...', []);
2388 if (Textures <> nil) then
2389 begin
2390 for a := 0 to High(Textures) do
2391 begin
2392 if not g_Map_IsSpecialTexture(Textures[a].TextureName) then
2393 begin
2394 if Textures[a].Anim then
2395 begin
2396 g_Frames_DeleteByID(Textures[a].FramesID)
2397 end
2398 else
2399 begin
2400 if (Textures[a].TextureID <> LongWord(TEXTURE_NONE)) then
2401 begin
2402 e_DeleteTexture(Textures[a].TextureID);
2403 end;
2404 end;
2405 end;
2406 end;
2407 Textures := nil;
2408 end;
2409 TextNameHash.Free();
2410 TextNameHash := nil;
2411 BadTextNameHash.Free();
2412 BadTextNameHash := nil;
2413 end;
2415 panByGUID := nil;
2417 FreePanelArray(gWalls);
2418 FreePanelArray(gRenderBackgrounds);
2419 FreePanelArray(gRenderForegrounds);
2420 FreePanelArray(gWater);
2421 FreePanelArray(gAcid1);
2422 FreePanelArray(gAcid2);
2423 FreePanelArray(gSteps);
2424 FreePanelArray(gLifts);
2425 FreePanelArray(gBlockMon);
2426 gMovingWallIds := nil;
2428 if BackID <> DWORD(-1) then
2429 begin
2430 gBackSize.X := 0;
2431 gBackSize.Y := 0;
2432 e_DeleteTexture(BackID);
2433 BackID := DWORD(-1);
2434 end;
2436 g_Game_StopAllSounds(False);
2437 gMusic.FreeSound();
2438 g_Sound_Delete(gMapInfo.MusicName);
2440 gMapInfo.Name := '';
2441 gMapInfo.Description := '';
2442 gMapInfo.MusicName := '';
2443 gMapInfo.Height := 0;
2444 gMapInfo.Width := 0;
2446 gDoorMap := nil;
2447 gLiftMap := nil;
2448 end;
2450 procedure g_Map_Update();
2451 var
2452 a, d, j: Integer;
2453 m: Word;
2454 s: String;
2456 procedure UpdatePanelArray(var panels: TPanelArray);
2457 var
2458 i: Integer;
2460 begin
2461 for i := 0 to High(panels) do panels[i].Update();
2462 end;
2464 begin
2465 if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
2467 UpdatePanelArray(gWalls);
2468 UpdatePanelArray(gRenderBackgrounds);
2469 UpdatePanelArray(gRenderForegrounds);
2470 UpdatePanelArray(gWater);
2471 UpdatePanelArray(gAcid1);
2472 UpdatePanelArray(gAcid2);
2473 UpdatePanelArray(gSteps);
2475 if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
2477 if gGameSettings.GameMode = GM_CTF then
2478 begin
2479 for a := FLAG_RED to FLAG_BLUE do
2480 begin
2481 if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
2482 begin
2483 with gFlags[a] do
2484 begin
2485 if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
2487 m := g_Obj_Move(@Obj, True, True);
2489 if gTime mod (GAME_TICK*2) <> 0 then Continue;
2491 // Ñîïðîòèâëåíèå âîçäóõà
2492 Obj.Vel.X := z_dec(Obj.Vel.X, 1);
2494 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2495 if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
2496 begin
2497 g_Map_ResetFlag(a);
2498 gFlags[a].CaptureTime := 0;
2499 if a = FLAG_RED then
2500 s := _lc[I_PLAYER_FLAG_RED]
2501 else
2502 s := _lc[I_PLAYER_FLAG_BLUE];
2503 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2505 if g_Game_IsNet then
2506 MH_SEND_FlagEvent(FLAG_STATE_RETURNED, a, 0);
2507 Continue;
2508 end;
2510 if Count > 0 then Count -= 1;
2512 // Èãðîê áåðåò ôëàã
2513 if gPlayers <> nil then
2514 begin
2515 j := Random(Length(gPlayers)) - 1;
2516 for d := 0 to High(gPlayers) do
2517 begin
2518 Inc(j);
2519 if j > High(gPlayers) then j := 0;
2520 if gPlayers[j] <> nil then
2521 begin
2522 if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
2523 begin
2524 if gPlayers[j].GetFlag(a) then Break;
2525 end;
2526 end;
2527 end;
2528 end;
2529 end;
2530 end;
2531 end;
2532 end;
2533 end;
2536 // old algo
2537 procedure g_Map_DrawPanels (PanelType: Word);
2539 procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
2540 var
2541 idx: Integer;
2542 begin
2543 if (panels <> nil) then
2544 begin
2545 // alas, no visible set
2546 for idx := 0 to High(panels) do
2547 begin
2548 if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
2549 end;
2550 end;
2551 end;
2553 begin
2554 case PanelType of
2555 PANEL_WALL: DrawPanels(gWalls);
2556 PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
2557 PANEL_BACK: DrawPanels(gRenderBackgrounds);
2558 PANEL_FORE: DrawPanels(gRenderForegrounds);
2559 PANEL_WATER: DrawPanels(gWater);
2560 PANEL_ACID1: DrawPanels(gAcid1);
2561 PANEL_ACID2: DrawPanels(gAcid2);
2562 PANEL_STEP: DrawPanels(gSteps);
2563 end;
2564 end;
2567 // new algo
2568 procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
2570 function checker (pan: TPanel; tag: Integer): Boolean;
2571 begin
2572 result := false; // don't stop, ever
2573 if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
2574 gDrawPanelList.insert(pan);
2575 end;
2577 begin
2578 dplClear();
2579 //tagmask := panelTypeToTag(PanelType);
2580 mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
2581 // list will be rendered in `g_game.DrawPlayer()`
2582 end;
2585 procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
2587 function checker (pan: TPanel; tag: Integer): Boolean;
2588 begin
2589 result := false; // don't stop, ever
2590 pan.DrawShadowVolume(lightX, lightY, radius);
2591 end;
2593 begin
2594 mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
2595 end;
2598 procedure g_Map_DrawBack(dx, dy: Integer);
2599 begin
2600 if gDrawBackGround and (BackID <> DWORD(-1)) then
2601 e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
2602 else
2603 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
2604 end;
2606 function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
2607 PanelType: Word; b1x3: Boolean=false): Boolean;
2608 var
2609 a, h: Integer;
2610 begin
2611 Result := False;
2613 if WordBool(PanelType and PANEL_WALL) then
2614 if gWalls <> nil then
2615 begin
2616 h := High(gWalls);
2618 for a := 0 to h do
2619 if gWalls[a].Enabled and
2620 g_Collide(X, Y, Width, Height,
2621 gWalls[a].X, gWalls[a].Y,
2622 gWalls[a].Width, gWalls[a].Height) then
2623 begin
2624 Result := True;
2625 Exit;
2626 end;
2627 end;
2629 if WordBool(PanelType and PANEL_WATER) then
2630 if gWater <> nil then
2631 begin
2632 h := High(gWater);
2634 for a := 0 to h do
2635 if g_Collide(X, Y, Width, Height,
2636 gWater[a].X, gWater[a].Y,
2637 gWater[a].Width, gWater[a].Height) then
2638 begin
2639 Result := True;
2640 Exit;
2641 end;
2642 end;
2644 if WordBool(PanelType and PANEL_ACID1) then
2645 if gAcid1 <> nil then
2646 begin
2647 h := High(gAcid1);
2649 for a := 0 to h do
2650 if g_Collide(X, Y, Width, Height,
2651 gAcid1[a].X, gAcid1[a].Y,
2652 gAcid1[a].Width, gAcid1[a].Height) then
2653 begin
2654 Result := True;
2655 Exit;
2656 end;
2657 end;
2659 if WordBool(PanelType and PANEL_ACID2) then
2660 if gAcid2 <> nil then
2661 begin
2662 h := High(gAcid2);
2664 for a := 0 to h do
2665 if g_Collide(X, Y, Width, Height,
2666 gAcid2[a].X, gAcid2[a].Y,
2667 gAcid2[a].Width, gAcid2[a].Height) then
2668 begin
2669 Result := True;
2670 Exit;
2671 end;
2672 end;
2674 if WordBool(PanelType and PANEL_STEP) then
2675 if gSteps <> nil then
2676 begin
2677 h := High(gSteps);
2679 for a := 0 to h do
2680 if g_Collide(X, Y, Width, Height,
2681 gSteps[a].X, gSteps[a].Y,
2682 gSteps[a].Width, gSteps[a].Height) then
2683 begin
2684 Result := True;
2685 Exit;
2686 end;
2687 end;
2689 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then
2690 if gLifts <> nil then
2691 begin
2692 h := High(gLifts);
2694 for a := 0 to h do
2695 if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
2696 (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
2697 (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
2698 (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
2699 g_Collide(X, Y, Width, Height,
2700 gLifts[a].X, gLifts[a].Y,
2701 gLifts[a].Width, gLifts[a].Height) then
2702 begin
2703 Result := True;
2704 Exit;
2705 end;
2706 end;
2708 if WordBool(PanelType and PANEL_BLOCKMON) then
2709 if gBlockMon <> nil then
2710 begin
2711 h := High(gBlockMon);
2713 for a := 0 to h do
2714 if ( (not b1x3) or
2715 ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
2716 g_Collide(X, Y, Width, Height,
2717 gBlockMon[a].X, gBlockMon[a].Y,
2718 gBlockMon[a].Width, gBlockMon[a].Height) then
2719 begin
2720 Result := True;
2721 Exit;
2722 end;
2723 end;
2724 end;
2726 function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWORD;
2727 var
2728 texid: DWORD;
2730 function checkPanels (constref panels: TPanelArray): Boolean;
2731 var
2732 a: Integer;
2733 begin
2734 result := false;
2735 if panels = nil then exit;
2736 for a := 0 to High(panels) do
2737 begin
2738 if g_Collide(X, Y, Width, Height, panels[a].X, panels[a].Y, panels[a].Width, panels[a].Height) then
2739 begin
2740 result := true;
2741 texid := panels[a].GetTextureID();
2742 exit;
2743 end;
2744 end;
2745 end;
2747 begin
2748 texid := LongWord(TEXTURE_NONE);
2749 result := texid;
2750 if not checkPanels(gWater) then
2751 if not checkPanels(gAcid1) then
2752 if not checkPanels(gAcid2) then exit;
2753 result := texid;
2754 end;
2757 function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
2758 const
2759 SlowMask = GridTagLift or GridTagBlockMon;
2760 function checker (pan: TPanel; tag: Integer): Boolean;
2761 begin
2763 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2764 begin
2765 result := pan.Enabled;
2766 exit;
2767 end;
2770 if ((tag and GridTagLift) <> 0) then
2771 begin
2772 result :=
2773 ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
2774 (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
2775 (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
2776 (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
2777 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2778 exit;
2779 end;
2781 if ((tag and GridTagBlockMon) <> 0) then
2782 begin
2783 result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2784 exit;
2785 end;
2787 // other shit
2788 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2789 result := true; // i found her!
2790 end;
2792 var
2793 tagmask: Integer = 0;
2794 begin
2795 if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
2796 if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
2797 if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
2798 if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
2799 if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
2800 if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
2801 if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
2803 if (tagmask = 0) then begin result := false; exit; end; // just in case
2805 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
2806 if gdbg_map_use_accel_coldet then
2807 begin
2808 if (Width = 1) and (Height = 1) then
2809 begin
2810 if ((tagmask and SlowMask) <> 0) then
2811 begin
2812 // slow
2813 result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
2814 end
2815 else
2816 begin
2817 // fast
2818 result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
2819 end;
2820 end
2821 else
2822 begin
2823 if ((tagmask and SlowMask) <> 0) then
2824 begin
2825 // slow
2826 result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
2827 end
2828 else
2829 begin
2830 // fast
2831 result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
2832 end;
2833 end;
2834 end
2835 else
2836 begin
2837 result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
2838 end;
2839 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2840 end;
2843 function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
2844 var
2845 cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2846 texid: DWORD;
2848 // slightly different from the old code, but meh...
2849 function checker (pan: TPanel; tag: Integer): Boolean;
2850 begin
2851 result := false; // don't stop, ever
2852 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2853 // check priorities
2854 case cctype of
2855 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
2856 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
2857 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2858 end;
2859 // collision?
2860 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2861 // yeah
2862 texid := pan.GetTextureID();
2863 // water? water has the highest priority, so stop right here
2864 if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
2865 // acid2?
2866 if ((tag and GridTagAcid2) <> 0) then cctype := 2;
2867 // acid1?
2868 if ((tag and GridTagAcid1) <> 0) then cctype := 1;
2869 end;
2871 begin
2872 if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
2873 if gdbg_map_use_accel_coldet then
2874 begin
2875 texid := LongWord(TEXTURE_NONE);
2876 if (Width = 1) and (Height = 1) then
2877 begin
2878 mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2879 end
2880 else
2881 begin
2882 mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
2883 end;
2884 result := texid;
2885 end
2886 else
2887 begin
2888 result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
2889 end;
2890 if (profMapCollision <> nil) then profMapCollision.sectionEnd();
2891 end;
2894 procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
2895 procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
2896 procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
2899 procedure g_Map_EnableWallGUID (pguid: Integer);
2900 var
2901 pan: TPanel;
2902 begin
2903 //pan := gWalls[ID];
2904 pan := g_Map_PanelByGUID(pguid);
2905 if (pan = nil) then exit;
2906 if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
2908 pan.Enabled := True;
2909 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
2911 mapGrid.proxyEnabled[pan.proxyId] := true;
2912 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2913 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2915 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2916 // mark platform as interesting
2917 pan.setDirty();
2919 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2920 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2921 {$ENDIF}
2922 end;
2925 procedure g_Map_DisableWallGUID (pguid: Integer);
2926 var
2927 pan: TPanel;
2928 begin
2929 //pan := gWalls[ID];
2930 pan := g_Map_PanelByGUID(pguid);
2931 if (pan = nil) then exit;
2932 if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
2934 pan.Enabled := False;
2935 g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
2937 mapGrid.proxyEnabled[pan.proxyId] := false;
2938 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2940 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2941 // mark platform as interesting
2942 pan.setDirty();
2944 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2945 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2946 {$ENDIF}
2947 end;
2950 procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
2951 var
2952 tp: TPanel;
2953 begin
2954 tp := g_Map_PanelByGUID(pguid);
2955 if (tp = nil) then exit;
2957 case PanelType of
2958 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
2959 PANEL_FORE: tp := gRenderForegrounds[ID];
2960 PANEL_BACK: tp := gRenderBackgrounds[ID];
2961 PANEL_WATER: tp := gWater[ID];
2962 PANEL_ACID1: tp := gAcid1[ID];
2963 PANEL_ACID2: tp := gAcid2[ID];
2964 PANEL_STEP: tp := gSteps[ID];
2965 else exit;
2966 end;
2969 tp.NextTexture(AnimLoop);
2970 if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
2971 end;
2974 procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
2975 var
2976 pan: TPanel;
2977 begin
2978 //pan := gLifts[ID];
2979 pan := g_Map_PanelByGUID(pguid);
2980 if (pan = nil) then exit;
2981 if not pan.isGLift then exit;
2983 if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
2985 with {gLifts[ID]} pan do
2986 begin
2987 LiftType := t;
2989 g_Mark(X, Y, Width, Height, MARK_LIFT, false);
2990 //TODO: make separate lift tags, and change tag here
2992 case LiftType of
2993 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
2994 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
2995 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
2996 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
2997 end;
2999 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3000 // mark platform as interesting
3001 pan.setDirty();
3002 end;
3003 end;
3006 function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
3007 var
3008 a: Integer;
3009 PointsArray: Array of TRespawnPoint;
3010 begin
3011 Result := False;
3012 SetLength(PointsArray, 0);
3014 if RespawnPoints = nil then
3015 Exit;
3017 for a := 0 to High(RespawnPoints) do
3018 if RespawnPoints[a].PointType = PointType then
3019 begin
3020 SetLength(PointsArray, Length(PointsArray)+1);
3021 PointsArray[High(PointsArray)] := RespawnPoints[a];
3022 end;
3024 if PointsArray = nil then
3025 Exit;
3027 RespawnPoint := PointsArray[Random(Length(PointsArray))];
3028 Result := True;
3029 end;
3031 function g_Map_GetPointCount(PointType: Byte): Word;
3032 var
3033 a: Integer;
3034 begin
3035 Result := 0;
3037 if RespawnPoints = nil then
3038 Exit;
3040 for a := 0 to High(RespawnPoints) do
3041 if RespawnPoints[a].PointType = PointType then
3042 Result := Result + 1;
3043 end;
3045 function g_Map_HaveFlagPoints(): Boolean;
3046 begin
3047 Result := (FlagPoints[FLAG_RED] <> nil) and (FlagPoints[FLAG_BLUE] <> nil);
3048 end;
3050 procedure g_Map_ResetFlag(Flag: Byte);
3051 begin
3052 with gFlags[Flag] do
3053 begin
3054 Obj.X := -1000;
3055 Obj.Y := -1000;
3056 Obj.Vel.X := 0;
3057 Obj.Vel.Y := 0;
3058 Direction := D_LEFT;
3059 State := FLAG_STATE_NONE;
3060 if FlagPoints[Flag] <> nil then
3061 begin
3062 Obj.X := FlagPoints[Flag]^.X;
3063 Obj.Y := FlagPoints[Flag]^.Y;
3064 Direction := FlagPoints[Flag]^.Direction;
3065 State := FLAG_STATE_NORMAL;
3066 end;
3067 Count := -1;
3068 end;
3069 end;
3071 procedure g_Map_DrawFlags();
3072 var
3073 i, dx: Integer;
3074 Mirror: TMirrorType;
3075 begin
3076 if gGameSettings.GameMode <> GM_CTF then
3077 Exit;
3079 for i := FLAG_RED to FLAG_BLUE do
3080 with gFlags[i] do
3081 if State <> FLAG_STATE_CAPTURED then
3082 begin
3083 if State = FLAG_STATE_NONE then
3084 continue;
3086 if Direction = D_LEFT then
3087 begin
3088 Mirror := M_HORIZONTAL;
3089 dx := -1;
3090 end
3091 else
3092 begin
3093 Mirror := M_NONE;
3094 dx := 1;
3095 end;
3097 Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
3099 if g_debug_Frames then
3100 begin
3101 e_DrawQuad(Obj.X+Obj.Rect.X,
3102 Obj.Y+Obj.Rect.Y,
3103 Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
3104 Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
3105 0, 255, 0);
3106 end;
3107 end;
3108 end;
3111 procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
3112 var
3113 dw: DWORD;
3114 b: Byte;
3115 str: String;
3116 boo: Boolean;
3118 procedure savePanels ();
3119 var
3120 PAMem: TBinMemoryWriter;
3121 pan: TPanel;
3122 count: Integer;
3123 begin
3124 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
3125 PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
3127 // Ñîõðàíÿåì ïàíåëè
3128 count := Length(panByGUID);
3129 Mem.WriteInt(count);
3130 for pan in panByGUID do pan.SaveState(PAMem);
3132 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
3133 PAMem.SaveToMemory(Mem);
3134 PAMem.Free();
3135 end;
3137 procedure SaveFlag (flag: PFlag);
3138 begin
3139 // Ñèãíàòóðà ôëàãà
3140 dw := FLAG_SIGNATURE; // 'FLAG'
3141 Mem.WriteDWORD(dw);
3142 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3143 Mem.WriteByte(flag^.RespawnType);
3144 // Ñîñòîÿíèå ôëàãà
3145 Mem.WriteByte(flag^.State);
3146 // Íàïðàâëåíèå ôëàãà
3147 if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
3148 Mem.WriteByte(b);
3149 // Îáúåêò ôëàãà
3150 Obj_SaveState(@flag^.Obj, Mem);
3151 end;
3153 begin
3154 Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
3156 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
3157 savePanels();
3158 ///// /////
3160 ///// Ñîõðàíÿåì ìóçûêó: /////
3161 // Ñèãíàòóðà ìóçûêè:
3162 dw := MUSIC_SIGNATURE; // 'MUSI'
3163 Mem.WriteDWORD(dw);
3164 // Íàçâàíèå ìóçûêè:
3165 Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
3166 if gMusic.NoMusic then str := '' else str := gMusic.Name;
3167 Mem.WriteString(str, 64);
3168 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3169 dw := gMusic.GetPosition();
3170 Mem.WriteDWORD(dw);
3171 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3172 boo := gMusic.SpecPause;
3173 Mem.WriteBoolean(boo);
3174 ///// /////
3176 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3177 Mem.WriteInt(gTotalMonsters);
3178 ///// /////
3180 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3181 if gGameSettings.GameMode = GM_CTF then
3182 begin
3183 // Ôëàã Êðàñíîé êîìàíäû
3184 SaveFlag(@gFlags[FLAG_RED]);
3185 // Ôëàã Ñèíåé êîìàíäû
3186 SaveFlag(@gFlags[FLAG_BLUE]);
3187 end;
3188 ///// /////
3190 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3191 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3192 begin
3193 // Î÷êè Êðàñíîé êîìàíäû
3194 Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
3195 // Î÷êè Ñèíåé êîìàíäû
3196 Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
3197 end;
3198 ///// /////
3199 end;
3202 procedure g_Map_LoadState (var Mem: TBinMemoryReader);
3203 var
3204 dw: DWORD;
3205 b: Byte;
3206 str: String;
3207 boo: Boolean;
3209 procedure loadPanels ();
3210 var
3211 PAMem: TBinMemoryReader;
3212 pan: TPanel;
3213 count: LongInt;
3214 begin
3215 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
3216 PAMem := TBinMemoryReader.Create();
3217 PAMem.LoadFromMemory(Mem);
3219 // Çàãðóæàåì ïàíåëè
3220 PAMem.ReadInt(count);
3221 if (count <> Length(panByGUID)) then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels');
3222 for pan in panByGUID do
3223 begin
3224 pan.LoadState(PAMem);
3225 if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
3226 end;
3228 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
3229 PAMem.Free();
3230 end;
3232 procedure LoadFlag(flag: PFlag);
3233 begin
3234 // Ñèãíàòóðà ôëàãà
3235 Mem.ReadDWORD(dw);
3236 // 'FLAG'
3237 if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
3238 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3239 Mem.ReadByte(flag^.RespawnType);
3240 // Ñîñòîÿíèå ôëàãà
3241 Mem.ReadByte(flag^.State);
3242 // Íàïðàâëåíèå ôëàãà
3243 Mem.ReadByte(b);
3244 if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
3245 // Îáúåêò ôëàãà
3246 Obj_LoadState(@flag^.Obj, Mem);
3247 end;
3249 begin
3250 if Mem = nil then Exit;
3252 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3253 loadPanels();
3254 ///// /////
3256 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3257 g_GFX_Init();
3258 //mapCreateGrid();
3260 ///// Çàãðóæàåì ìóçûêó: /////
3261 // Ñèãíàòóðà ìóçûêè
3262 Mem.ReadDWORD(dw);
3263 // 'MUSI'
3264 if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
3265 // Íàçâàíèå ìóçûêè
3266 Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
3267 Mem.ReadString(str);
3268 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3269 Mem.ReadDWORD(dw);
3270 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3271 Mem.ReadBoolean(boo);
3272 // Çàïóñêàåì ýòó ìóçûêó
3273 gMusic.SetByName(str);
3274 gMusic.SpecPause := boo;
3275 gMusic.Play();
3276 gMusic.Pause(True);
3277 gMusic.SetPosition(dw);
3278 ///// /////
3280 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3281 Mem.ReadInt(gTotalMonsters);
3282 ///// /////
3284 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3285 if gGameSettings.GameMode = GM_CTF then
3286 begin
3287 // Ôëàã Êðàñíîé êîìàíäû
3288 LoadFlag(@gFlags[FLAG_RED]);
3289 // Ôëàã Ñèíåé êîìàíäû
3290 LoadFlag(@gFlags[FLAG_BLUE]);
3291 end;
3292 ///// /////
3294 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3295 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
3296 begin
3297 // Î÷êè Êðàñíîé êîìàíäû
3298 Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
3299 // Î÷êè Ñèíåé êîìàíäû
3300 Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
3301 end;
3302 ///// /////
3303 end;
3306 // trace liquid, stepping by `dx` and `dy`
3307 // return last seen liquid coords, and `false` if we're started outside of the liquid
3308 function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
3309 const
3310 MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
3311 begin
3312 topx := x;
3313 topy := y;
3314 // started outside of the liquid?
3315 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3316 if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
3317 result := true;
3318 while true do
3319 begin
3320 Inc(x, dx);
3321 Inc(y, dy);
3322 if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3323 topx := x;
3324 topy := y;
3325 end;
3326 end;
3329 end.