DEADSOFTWARE

Revert "Revert "no more delay between weapon switching: now player should release...
[d2df-sdl.git] / src / game / g_window.pas
2018-10-01 Ketmar DarkRevert "Revert "no more delay between weapon switching...
2018-09-30 Ketmar DarkRevert "no more delay between weapon switching: now...
2018-09-29 Ketmar Darkno more delay between weapon switching: now player...
2018-09-15 DeaDDooMERAndroid: Fix menu reset when open keyboard
2018-08-25 Stas'MMain: Fix directives to hide compiler notices
2018-06-24 DeaDDooMERAdded check for support NPOT textures with OpenGL ES...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-23 DeaDDooMERHolmes now optional at compile-time
2018-05-19 Stas'MWindow: Update keyboard state before execute
2018-03-17 DeaDDooMERAdded touchscreen controls
2018-03-17 DeaDDooMERFix textures with nanoGL, disable particles with nanoGL...
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-12 Ketmar Darkeven more vsync! i like to move it, move it!
2018-02-12 Ketmar Darkset vsync after window creation (it should work better...
2018-02-10 Ketmar Darkheadless building fix
2018-02-07 fgsfdstemp hackfix for resolution changing
2018-02-06 Ketmar Darkdon't kill and recreate game window on resolution chang...
2018-02-06 Ketmar Darkexperiments with fullscreen switching -- failed, but...
2018-02-06 Ketmar Darkhackfix for video resolution change (still not working...
2017-12-29 Ketmar DarkMORE DARKNESS!!!
2017-12-29 Ketmar Darkdarkened interpic a little, to make loading log more...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-04 Ketmar DarkFlexUI: set window size vars to actual window size...
2017-10-04 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-04 Ketmar Dark"flexui.wad" is not required now
2017-10-04 Ketmar Darkcosmetix
2017-10-03 Ketmar Darkmoved FlexUI fonts to "flexui.wad"
2017-10-03 Ketmar Darkit is now possible to use "--holmes-font <8|14|16>...
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkFlexUI: module renamings; moved standalone sdl carcass...
2017-09-28 Ketmar DarkFlexUI: button control; slightly changed event consumin...
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-25 Ketmar DarkNPOT message typo
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-22 Ketmar Darkremoved "unused vars" hints in headless mode
2017-09-22 Ketmar Darkexperimental (and ugly) loading progress bar
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkfixed bug 26 (broken sound triggers); actually, not...
2017-09-19 Ketmar Darkcode cleanup for headless mode (nothing interesting...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-14 Ketmar Darkfixed build bug in headless server (lol, i am dumb)
2017-09-13 Ketmar Darkless OpenGL calls for headless server
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-06 Ketmar Dark"--write-mapdef" cli arg to write "mapdef.txt" and...
2017-09-06 Ketmar Darkremoved duplicate ucs2->1251 conversion function
2017-09-05 Ketmar Darkmplat fixes
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Dark"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
2017-09-01 Ketmar Darkshow map loading update once per 300 msec; it nearly...
2017-08-31 Ketmar DarkHolmes, please, there are no criminals in dedicated...
2017-08-28 Ketmar DarkHolmes UI: events now can be compared with strings
2017-08-27 Ketmar DarkHolmes should eat player keys now
2017-08-23 Ketmar Darkcosmetix
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Dark"--holmes" now turns on debug mode too (and it really...
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Dark"dbg_holmes" console command; draw line to monster...
2017-08-23 Ketmar Darkmoved debug inspector to g_holmes.pas
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-23 Ketmar Darkmore particle control options
2017-08-21 Ketmar Darkno more tree for map
2017-08-18 Ketmar Darktree can render things (buggy)
2017-08-18 Ketmar Darkmore SAP code; still not working right
2017-08-18 Ketmar DarkSweep-And-Prune broad phase implementation; not working yet
2017-08-17 Ketmar Darkadaptive profiler history length (not really)
2017-08-17 Ketmar Darkmore profiler fixes
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darklight experiments integrated into main tree; use "...
2017-08-16 Ketmar Darkshitlight experiment
2017-08-14 Ketmar Dark"--opengl-dump-exts" cli arg fix
2017-08-14 Ketmar Darkautodetect NPOT texture support
2017-08-13 Ketmar Darkwe should set OpenGL flags before creating game window
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkone game tick is closer to 28 milliseconds, so i made...
2016-04-18 Ketmar Darkfixed shitdoze warning
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-17 Ketmar Darkuse `QueryPerformanceCounter()` in shitdoze
2016-04-15 FGSFDSFGSadded headless mode
2016-04-15 Ketmar Dark`GetTimer()` now should handle overflows
2016-04-15 Ketmar Darkwe don't really need microsecond resolution in timer
2016-04-15 Ketmar Darksound muting should work on first window deactivation now
2016-04-06 Ketmar Darkfixed some warnings
2016-04-06 FGSFDSFGSfixed some bugs
2016-04-06 FGSFDSFGSmoved to SDL2
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: