DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sun, 18 Feb 2018 16:38:35 +0000 (19:38 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 17 Mar 2018 00:04:26 +0000 (02:04 +0200)
commitf4fc3b435118e5d9e4085da37014436d2e063259
tree1d8fea42cb27293c828c3ccde7113ba3481276ef
parente1c1f7de2d4d90cedb74704518844133b936ff97
Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
24 files changed:
src/engine/e_graphics.pas
src/engine/e_texture.pas
src/flexui/fui_gfx_gl.pas
src/flexui/sdlcarcass.pas
src/game/Doom2DF.lpr
src/game/g_game.pas
src/game/g_gfx.pas
src/game/g_gui.pas
src/game/g_holmes.pas
src/game/g_main.pas
src/game/g_map.pas
src/game/g_menu.pas
src/game/g_options.pas
src/game/g_panel.pas
src/game/g_player.pas
src/game/g_playermodel.pas
src/game/g_textures.pas
src/game/g_window.pas
src/lib/nanogl/nanoGL.pas [new file with mode: 0644]
src/lib/sdl2/sdl2.pas
src/lib/sdl2/sdlsyswm.inc
src/shared/a_modes.inc
src/shared/utils.pas
src/shared/xprofiler.pas