DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_menu.pas
index 0a9cc7f395614e11759408dd027d5807d0298784..fca66beba93f4e99812a0570f864adb2b66ff58a 100644 (file)
@@ -42,11 +42,16 @@ var
 implementation
 
 uses
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
   g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
   g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
   e_log, SysUtils, CONFIG, g_playermodel, DateUtils, sdl2,
   MAPDEF, Math, g_saveload,
-  e_texture, GL, GLExt, g_language,
+  e_texture, g_language,
   g_net, g_netmsg, g_netmaster, g_items, e_input,
   utils, wadreader;