DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_main.pas
index 728cb2257fa2ab58acf07bf80b961001df17aee8..9a7250f9fc28a21b9933dfaa61123c4587f70fe7 100644 (file)
@@ -37,7 +37,12 @@ var
 implementation
 
 uses
-  SDL2, GL, GLExt, wadreader, e_log, g_window,
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
+  SDL2, wadreader, e_log, g_window,
   e_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player, g_basic,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map,