DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_map.pas
index c4e818fe319d289a38fe4f908cc609d89e085811..3b2ad4ca4d927e35096756e5ad702226b56664b2 100644 (file)
@@ -252,8 +252,13 @@ var
 implementation
 
 uses
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
   e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console,
-  GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
+  g_weapons, g_game, g_sound, e_sound, CONFIG,
   g_options, g_triggers, g_player,
   Math, g_monsters, g_saveload, g_language, g_netmsg,
   sfs, xstreams, hashtable, wadreader,