DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / engine / e_texture.pas
index c452d9d1f1e9824fe1a7574ceac00de0a8903c6f..c99d4eb3c070a626230b842232744487eec605dd 100644 (file)
@@ -23,7 +23,12 @@ unit e_texture;
 interface
 
 uses
-  GL, GLExt, SysUtils, e_log,
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
+  SysUtils, e_log,
   ImagingTypes, Imaging, ImagingUtility;
 
 type