DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_textures.pas
index 26a06f9a2a89067c31cd9df5574ea03481ed446d..72b65b560c814875b020eb124a2e0068d419c9c8 100644 (file)
@@ -119,8 +119,13 @@ function g_Texture_Light (): Integer;
 implementation
 
 uses
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL,
+{$ENDIF}
   g_game, e_log, g_basic, g_console, wadreader,
-  g_language, GL, utils, xstreams;
+  g_language, utils, xstreams;
 
 type
   _TTexture = record