index bb805dab58b530d8e855bdabc7eebbf44144a7a5..99d63e3a3fa22c9dff4a07fe26bd0c4e6eaa6146 100644 (file)
interface
uses
- SysUtils, Classes, Math, e_log, e_texture, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+{$IFDEF USE_NANOGL}
+ nanoGL,
+{$ELSE}
+ GL, GLExt,
+{$ENDIF}
+ SysUtils, Classes, Math, e_log, e_texture, SDL2, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
TMirrorType=(None, Horizontal, Vertical);
Result.Width := w;
Result.Height := h;
+{$IFNDEF USE_NANOGL}
if e_NoGraphics then Exit;
data := GetMemory(w*h*4);
end;
FreeMemory(data);
+{$ENDIF USE_NANOGL}
end;
procedure e_ResizeWindow(Width, Height: Integer);
id := High(e_TextureFonts);
end;
+{$IFNDEF USE_NANOGL}
with e_TextureFonts[id] do
begin
Base := glGenLists(XCount*YCount);
glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0);
glEndList();
end;
+{$ENDIF}
FontID := id;
end;
procedure e_TextureFontKill(FontID: DWORD);
begin
if e_NoGraphics then Exit;
+{$IFNDEF USE_NANOGL}
glDeleteLists(e_TextureFonts[FontID].Base, 256);
+{$ENDIF}
e_TextureFonts[FontID].Base := 0;
end;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
+{$IFNDEF USE_NANOGL}
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
glDisable(GL_TEXTURE_2D);
glPopMatrix;
+{$ENDIF}
glDisable(GL_BLEND);
end;
if e_NoGraphics then Exit;
glPushMatrix;
+{$IFNDEF USE_NANOGL}
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glTranslated(X, Y, 0);
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ENDIF}
glPopMatrix;
end;
result := e_TextureFonts[FontID].CharWidth;
end;
-procedure e_TextureFontPrintFmt(X, Y: Integer; Text: string; FontID: DWORD; Shadow: Boolean = False);
+procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False);
var
a, TX, TY, len: Integer;
tc, c: TRGB;
w := e_TextureFonts[FontID].CharWidth;
+{$IFNDEF USE_NANOGL}
with e_TextureFonts[FontID] do
begin
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
end;
+{$ENDIF}
end;
procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green,
if e_NoGraphics then Exit;
if Text = '' then Exit;
+{$IFNDEF USE_NANOGL}
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
glPopMatrix;
glColor3ub(e_Colors.R, e_Colors.G, e_Colors.B);
glDisable(GL_BLEND);
+{$ENDIF}
end;
procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
for i := 0 to High(e_TextureFonts) do
if e_TextureFonts[i].Base <> 0 then
begin
+{$IFNDEF USE_NANOGL}
glDeleteLists(e_TextureFonts[i].Base, 256);
+{$ENDIF}
e_TextureFonts[i].Base := 0;
end;