DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_playermodel.pas
index be268e299d7d87f7e8aaef28d64b9b3a2a90c40b..c3bfdac266dcd9090cf9df3b418b988364357a22 100644 (file)
@@ -140,8 +140,13 @@ function  g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolea
 implementation
 
 uses
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
   g_main, g_sound, g_console, SysUtils, g_player, CONFIG,
-  GL, GLExt, e_sound, g_options, g_map, Math, e_log, wadreader;
+  e_sound, g_options, g_map, Math, e_log, wadreader;
 
 type
   TPlayerModelInfo = record