DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_options.pas
index 3d67ec0bdc9a953a28fc792e03c950eea7315328..d05ed835f86d43d5edd808f7db4a0ff6d17f217f 100644 (file)
@@ -134,9 +134,14 @@ var
 implementation
 
 uses
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
   e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
   g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
-  g_items, GL, GLExt, wadreader, e_graphics;
+  g_items, wadreader, e_graphics;
 
 procedure g_Options_SetDefault();
 var