DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / g_holmes.pas
index d16aa603f57a480a8319ae940fde412e0763bb10..83b74acc2ba7c6d00f9cbee483d13832f3adf8b1 100644 (file)
@@ -48,8 +48,13 @@ var
 implementation
 
 uses
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL,
+{$ENDIF}
   {rttiobj,} typinfo, e_texture,
-  SysUtils, Classes, GL, SDL2,
+  SysUtils, Classes, SDL2,
   MAPDEF, g_main, g_options,
   utils, hashtable, xparser;