DEADSOFTWARE

"--holmes" now turns on debug mode too (and it really works now)
[d2df-sdl.git] / src / game / g_window.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_window;
19 interface
21 uses
22 wadreader;
24 function SDLMain(): Integer;
25 function GetTimer(): Int64;
26 procedure ResetTimer();
27 function CreateGLWindow(Title: PChar): Boolean;
28 procedure KillGLWindow();
29 procedure PushExitEvent();
30 function ProcessMessage(): Boolean;
31 procedure ProcessLoading();
32 procedure ReDrawWindow();
33 procedure SwapBuffers();
34 procedure Sleep(ms: LongWord);
35 function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
36 function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
37 function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
39 var
40 gwin_dump_extensions: Boolean = false;
41 gwin_has_stencil: Boolean = false;
42 gwin_k8_enable_light_experiments: Boolean = false;
45 implementation
47 uses
48 {$IFDEF WINDOWS}Windows,{$ENDIF}
49 SDL2, GL, GLExt, e_graphics, e_log, g_main,
50 g_console, SysUtils, e_input, g_options, g_game,
51 g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
52 g_map, g_gfx, g_monsters, g_holmes;
54 var
55 h_Wnd: PSDL_Window;
56 h_GL: TSDL_GLContext;
57 wFlags: LongWord = 0;
58 Time, Time_Delta, Time_Old: Int64;
59 flag: Boolean;
60 wTitle: PChar = nil;
61 wNeedTimeReset: Boolean = False;
62 //wWindowCreated: Boolean = False;
63 //wCursorShown: Boolean = False;
64 wMinimized: Boolean = False;
65 //wNeedFree: Boolean = True;
66 wLoadingProgress: Boolean = False;
67 wLoadingQuit: Boolean = False;
68 {wWinPause: Byte = 0;}
69 {$IFNDEF WINDOWS}
70 ticksOverflow: Int64 = -1;
71 lastTicks: Uint32 = 0; // to detect overflow
72 {$ENDIF}
73 curMsButState: Word = 0;
74 curKbState: Word = 0;
75 curMsX: Integer = 0;
76 curMsY: Integer = 0;
78 const
79 // TODO: move this to a separate file
80 CP1251: array [0..127] of Word = (
81 $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F,
82 $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F,
83 $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407,
84 $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457,
85 $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F,
86 $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F,
87 $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F,
88 $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F
89 );
91 // TODO: make a transition table or something
92 function WCharToCP1251(wc: Word): Word;
93 var
94 n: Word;
95 begin
96 Result := 0;
97 for n := 0 to 127 do
98 if CP1251[n] = wc then begin Result := n; break end;
99 Result := Result + 128;
100 end;
102 function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean;
103 var
104 mode, cmode: TSDL_DisplayMode;
105 begin
106 {$IFDEF HEADLESS}
107 Result := True;
108 Exit;
109 {$ENDIF}
111 Result := False;
113 e_WriteLog('Setting display mode...', MSG_NOTIFY);
115 wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
116 if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN;
117 if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED;
119 if h_Wnd <> nil then
120 begin
121 SDL_DestroyWindow(h_Wnd);
122 h_Wnd := nil;
123 end;
125 if gFullscreen then
126 begin
127 mode.w := gScreenWidth;
128 mode.h := gScreenHeight;
129 mode.format := 0;
130 mode.refresh_rate := 0;
131 mode.driverdata := nil;
132 if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then
133 begin
134 gScreenWidth := 800;
135 gScreenHeight := 600;
136 end
137 else
138 begin
139 gScreenWidth := cmode.w;
140 gScreenHeight := cmode.h;
141 end;
142 end;
144 h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags);
145 if h_Wnd = nil then Exit;
147 SDL_GL_MakeCurrent(h_Wnd, h_GL);
148 SDL_ShowCursor(SDL_DISABLE);
150 Result := True;
151 end;
153 procedure ReShowCursor();
154 begin
155 // TODO: what was this for?
156 end;
158 function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray;
159 var
160 mode: TSDL_DisplayMode;
161 res, i, k, n, pw, ph: Integer;
162 begin
163 SetLength(Result, 0);
164 {$IFDEF HEADLESS}Exit;{$ENDIF}
165 k := 0; SelRes := 0;
166 n := SDL_GetNumDisplayModes(0);
167 pw := 0; ph := 0;
168 for i := 0 to n do
169 begin
170 res := SDL_GetDisplayMode(0, i, @mode);
171 if res < 0 then continue;
172 if SDL_BITSPERPIXEL(mode.format) = gBPP then continue;
173 if (mode.w = pw) and (mode.h = ph) then continue;
174 if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then
175 SelRes := k;
176 Inc(k);
177 SetLength(Result, k);
178 Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h);
179 pw := mode.w; ph := mode.h
180 end;
182 e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY);
183 end;
185 procedure Sleep(ms: LongWord);
186 begin
187 SDL_Delay(ms);
188 end;
190 procedure ChangeWindowSize();
191 begin
192 gWinSizeX := gScreenWidth;
193 gWinSizeY := gScreenHeight;
194 {$IFDEF HEADLESS}Exit;{$ENDIF}
195 e_ResizeWindow(gScreenWidth, gScreenHeight);
196 g_Game_SetupScreenSize();
197 g_Menu_Reset();
198 g_Game_ClearLoading();
199 g_Holmes_VidModeChanged();
200 end;
202 function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean;
203 var
204 Preserve: Boolean;
205 begin
206 Result := False;
207 {$IFDEF HEADLESS}Exit;{$ENDIF}
208 Preserve := False;
210 if (gScreenWidth <> W) or (gScreenHeight <> H) then
211 begin
212 Result := True;
213 gScreenWidth := W;
214 gScreenHeight := H;
215 end;
217 if gFullscreen <> FScreen then
218 begin
219 Result := True;
220 gFullscreen := FScreen;
221 Preserve := True;
222 end;
224 if Result then
225 begin
226 g_Window_SetDisplay(Preserve);
227 ChangeWindowSize();
228 end;
229 end;
231 function WindowEventHandler(ev: TSDL_WindowEvent): Boolean;
232 var
233 wActivate, wDeactivate: Boolean;
234 begin
235 Result := False;
236 wActivate := False;
237 wDeactivate := False;
239 case ev.event of
240 SDL_WINDOWEVENT_MOVED:
241 begin
242 if not (gFullscreen or gWinMaximized) then
243 begin
244 gWinRealPosX := ev.data1;
245 gWinRealPosY := ev.data2;
246 end;
247 end;
249 SDL_WINDOWEVENT_MINIMIZED:
250 begin
251 curMsButState := 0;
252 curKbState := 0;
253 if not wMinimized then
254 begin
255 e_ResizeWindow(0, 0);
256 wMinimized := True;
258 if g_debug_WinMsgs then
259 begin
260 g_Console_Add('Now minimized');
261 e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY);
262 end;
263 wDeactivate := True;
264 end;
265 end;
267 SDL_WINDOWEVENT_RESIZED:
268 begin
269 curMsButState := 0;
270 curKbState := 0;
271 gScreenWidth := ev.data1;
272 gScreenHeight := ev.data2;
273 ChangeWindowSize();
274 SwapBuffers();
275 if g_debug_WinMsgs then
276 begin
277 g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2));
278 e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY);
279 end;
280 end;
282 SDL_WINDOWEVENT_EXPOSED:
283 SwapBuffers();
285 SDL_WINDOWEVENT_MAXIMIZED:
286 begin
287 curMsButState := 0;
288 curKbState := 0;
289 if wMinimized then
290 begin
291 e_ResizeWindow(gScreenWidth, gScreenHeight);
292 wMinimized := False;
293 wActivate := True;
294 end;
295 if not gWinMaximized then
296 begin
297 gWinMaximized := True;
298 if g_debug_WinMsgs then
299 begin
300 g_Console_Add('Now maximized');
301 e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY);
302 end;
303 end;
304 end;
306 SDL_WINDOWEVENT_RESTORED:
307 begin
308 curMsButState := 0;
309 curKbState := 0;
310 if wMinimized then
311 begin
312 e_ResizeWindow(gScreenWidth, gScreenHeight);
313 wMinimized := False;
314 wActivate := True;
315 end;
316 if gWinMaximized then
317 gWinMaximized := False;
318 if g_debug_WinMsgs then
319 begin
320 g_Console_Add('Now restored');
321 e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY);
322 end;
323 end;
325 SDL_WINDOWEVENT_FOCUS_GAINED:
326 begin
327 curMsButState := 0;
328 curKbState := 0;
329 wActivate := True;
330 //e_WriteLog('window gained focus!', MSG_NOTIFY);
331 g_Holmes_WindowFocused();
332 end;
334 SDL_WINDOWEVENT_FOCUS_LOST:
335 begin
336 curMsButState := 0;
337 curKbState := 0;
338 wDeactivate := True;
339 //e_WriteLog('window lost focus!', MSG_NOTIFY);
340 g_Holmes_WindowBlured();
341 end;
342 end;
344 if wDeactivate then
345 begin
346 if gWinActive then
347 begin
348 e_WriteLog('deactivating window', MSG_NOTIFY);
349 e_EnableInput := False;
350 e_ClearInputBuffer();
352 if gMuteWhenInactive then
353 begin
354 //e_WriteLog('deactivating sounds', MSG_NOTIFY);
355 e_MuteChannels(True);
356 end;
358 if g_debug_WinMsgs then
359 begin
360 g_Console_Add('Now inactive');
361 e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY);
362 end;
364 gWinActive := False;
365 end;
366 end
367 else if wActivate then
368 begin
369 if not gWinActive then
370 begin
371 //e_WriteLog('activating window', MSG_NOTIFY);
372 e_EnableInput := True;
374 if gMuteWhenInactive then
375 begin
376 //e_WriteLog('activating sounds', MSG_NOTIFY);
377 e_MuteChannels(False);
378 end;
380 if g_debug_WinMsgs then
381 begin
382 g_Console_Add('Now active');
383 e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY);
384 end;
386 gWinActive := True;
387 end;
388 end;
389 end;
391 function EventHandler(ev: TSDL_Event): Boolean;
392 var
393 key, keychr: Word;
394 uc: UnicodeChar;
395 //joy: Integer;
396 msev: THMouseEvent;
397 kbev: THKeyEvent;
399 function buildBut (b: Byte): Word;
400 begin
401 result := 0;
402 case b of
403 SDL_BUTTON_LEFT: result := result or THMouseEvent.Left;
404 SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle;
405 SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right;
406 end;
407 end;
409 procedure updateKBState ();
410 var
411 kbstate: PUint8;
412 begin
413 curKbState := 0;
414 kbstate := SDL_GetKeyboardState(nil);
415 if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl;
416 if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt;
417 if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift;
418 end;
420 begin
421 Result := False;
422 updateKBState();
424 case ev.type_ of
425 SDL_WINDOWEVENT:
426 Result := WindowEventHandler(ev.window);
428 SDL_QUITEV:
429 begin
430 if gExit <> EXIT_QUIT then
431 begin
432 if not wLoadingProgress then
433 begin
434 g_Game_Free();
435 g_Game_Quit();
436 end
437 else
438 wLoadingQuit := True;
439 end;
440 Result := True;
441 end;
443 SDL_KEYDOWN,
444 SDL_KEYUP:
445 begin
446 key := ev.key.keysym.scancode;
447 if (g_holmes_enabled) then
448 begin
449 if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release;
450 kbev.scan := ev.key.keysym.scancode;
451 kbev.sym := ev.key.keysym.sym;
452 kbev.bstate := curMsButState;
453 kbev.kstate := curKbState;
454 if g_Holmes_keyEvent(kbev) then exit;
455 end;
456 if (ev.type_ = SDL_KEYDOWN) then KeyPress(key);
457 end;
459 SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
460 begin
461 msev.dx := ev.button.x-curMsX;
462 msev.dy := ev.button.y-curMsY;
463 curMsX := ev.button.x;
464 curMsY := ev.button.y;
465 if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release;
466 msev.but := buildBut(ev.button.button);
467 msev.x := curMsX;
468 msev.y := curMsY;
469 if (msev.but <> 0) then
470 begin
471 // ev.button.clicks: Byte
472 curMsButState := curMsButState or msev.but;
473 msev.bstate := curMsButState;
474 msev.kstate := curKbState;
475 if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
476 end;
477 end;
478 SDL_MOUSEWHEEL:
479 begin
480 if (ev.wheel.y <> 0) then
481 begin
482 msev.dx := 0;
483 msev.dy := ev.wheel.y;
484 msev.kind := THMouseEvent.Press;
485 if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown;
486 msev.x := curMsX;
487 msev.y := curMsY;
488 msev.bstate := curMsButState;
489 msev.kstate := curKbState;
490 if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
491 end;
492 end;
493 SDL_MOUSEMOTION:
494 begin
495 msev.dx := ev.button.x-curMsX;
496 msev.dy := ev.button.y-curMsY;
497 curMsX := ev.button.x;
498 curMsY := ev.button.y;
499 msev.kind := THMouseEvent.Motion;
500 msev.but := 0;
501 msev.x := curMsX;
502 msev.y := curMsY;
503 msev.bstate := curMsButState;
504 msev.kstate := curKbState;
505 if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
506 end;
508 SDL_TEXTINPUT:
509 begin
510 Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
511 keychr := Word(uc);
512 if (keychr > 127) then keychr := WCharToCP1251(keychr);
513 CharPress(Chr(keychr));
514 end;
516 // other key presses and joysticks are handled in e_input
517 end;
518 end;
520 procedure SwapBuffers();
521 begin
522 {$IFDEF HEADLESS}Exit;{$ENDIF}
523 SDL_GL_SwapWindow(h_Wnd);
524 end;
526 procedure KillGLWindow();
527 begin
528 if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd);
529 if h_GL <> nil then SDL_GL_DeleteContext(h_GL);
530 h_Wnd := nil;
531 h_GL := nil;
532 //wWindowCreated := False;
533 end;
535 function CreateGLWindow(Title: PChar): Boolean;
536 //var
537 // flags: LongWord;
538 begin
539 Result := False;
541 gWinSizeX := gScreenWidth;
542 gWinSizeY := gScreenHeight;
544 wTitle := Title;
545 e_WriteLog('Creating window', MSG_NOTIFY);
547 if not g_Window_SetDisplay() then
548 begin
549 KillGLWindow();
550 e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR);
551 exit;
552 end;
554 {$IFNDEF HEADLESS}
555 h_Gl := SDL_GL_CreateContext(h_Wnd);
556 if h_Gl = nil then Exit;
557 {$ENDIF}
558 //wWindowCreated := True;
560 e_ResizeWindow(gScreenWidth, gScreenHeight);
561 e_InitGL();
563 Result := True;
564 end;
566 {$IFDEF WINDOWS}
567 // windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit
568 function GetTimer(): Int64;
569 var
570 F, C: Int64;
571 begin
572 QueryPerformanceFrequency(F);
573 QueryPerformanceCounter(C);
574 Result := Round(C/F*1000{000});
575 end;
576 {$ELSE}
577 function GetTimer(): Int64;
578 var
579 t: Uint32;
580 tt: Int64;
581 begin
582 t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE!
583 if ticksOverflow = -1 then
584 begin
585 ticksOverflow := 0;
586 lastTicks := t;
587 end
588 else
589 begin
590 if lastTicks > t then
591 begin
592 // overflow, increment overflow ;-)
593 ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1));
594 tt := (Int64($ffffffff)+Int64(1))+Int64(t);
595 t := Uint32(tt-lastTicks);
596 end;
597 end;
598 lastTicks := t;
599 result := ticksOverflow+Int64(t);
600 end;
601 {$ENDIF}
603 procedure ResetTimer();
604 begin
605 wNeedTimeReset := True;
606 end;
608 procedure PushExitEvent();
609 var
610 ev: TSDL_Event;
611 begin
612 ev.type_ := SDL_QUITEV;
613 SDL_PushEvent(@ev);
614 end;
616 procedure ProcessLoading();
617 var
618 ev: TSDL_Event;
619 ID: DWORD;
620 begin
621 FillChar(ev, SizeOf(ev), 0);
622 //wNeedFree := False;
623 wLoadingProgress := True;
624 while SDL_PollEvent(@ev) > 0 do
625 begin
626 if (ev.type_ = SDL_QUITEV) then
627 break;
628 end;
629 //wNeedFree := True;
631 if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
632 begin
633 wLoadingProgress := False;
634 exit;
635 end;
637 if not wMinimized then
638 begin
639 if g_Texture_Get('INTER', ID) then
640 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
641 else
642 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
644 DrawLoadingStat();
645 SwapBuffers();
647 ReShowCursor();
648 end;
650 e_SoundUpdate();
652 if NetMode = NET_SERVER then
653 g_Net_Host_Update
654 else
655 if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
656 g_Net_Client_UpdateWhileLoading;
657 wLoadingProgress := False;
658 end;
660 function ProcessMessage(): Boolean;
661 var
662 i, t: Integer;
663 ev: TSDL_Event;
664 begin
665 Result := False;
666 FillChar(ev, SizeOf(ev), 0);
668 while SDL_PollEvent(@ev) > 0 do
669 begin
670 Result := EventHandler(ev);
671 if ev.type_ = SDL_QUITEV then exit;
672 end;
674 Time := GetTimer();
675 Time_Delta := Time - Time_Old;
677 flag := False;
679 if wNeedTimeReset then
680 begin
681 Time_Delta := 28{(27777 div 1000)};
682 wNeedTimeReset := False;
683 end;
685 g_Map_ProfilersBegin();
686 g_Mons_ProfilersBegin();
688 t := Time_Delta div 28{(27777 div 1000)};
689 if t > 0 then
690 begin
691 flag := True;
692 for i := 1 to t do
693 begin
694 if NetMode = NET_SERVER then g_Net_Host_Update()
695 else if NetMode = NET_CLIENT then g_Net_Client_Update();
696 Update();
697 end;
698 end
699 else
700 begin
701 if NetMode = NET_SERVER then g_Net_Host_Update()
702 else if NetMode = NET_CLIENT then g_Net_Client_Update();
703 end;
705 g_Map_ProfilersEnd();
706 g_Mons_ProfilersEnd();
708 if wLoadingQuit then
709 begin
710 g_Game_Free();
711 g_Game_Quit();
712 end;
714 if gExit = EXIT_QUIT then
715 begin
716 Result := True;
717 Exit;
718 end;
720 // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ:
721 if flag then
722 begin
723 Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)});
724 if (not wMinimized) then
725 begin
726 Draw();
727 SwapBuffers();
728 ReShowCursor();
729 end;
730 end
731 else
732 Sleep(1);
734 e_SoundUpdate();
735 end;
737 procedure ReDrawWindow;
738 begin
739 SwapBuffers();
740 ReShowCursor();
741 end;
743 procedure InitOpenGL(VSync: Boolean);
744 var
745 v: Byte;
746 begin
747 {$IFDEF HEADLESS}Exit;{$ENDIF}
748 if VSync then v := 1 else v := 0;
749 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
750 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
751 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
752 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
753 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
754 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
755 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
756 if gwin_k8_enable_light_experiments then
757 begin
758 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting
759 end;
760 SDL_GL_SetSwapInterval(v);
761 end;
763 function glHasExtension (name: AnsiString): Boolean;
764 var
765 exts: PChar;
766 i: Integer;
767 found: Boolean;
768 extName: ShortString;
769 begin
770 result := false;
771 if length(name) = 0 then exit;
772 exts := glGetString(GL_EXTENSIONS);
773 if exts = nil then exit;
774 while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
775 while exts[0] <> #0 do
776 begin
777 if gwin_dump_extensions then
778 begin
779 i := 0;
780 while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i);
781 if i > 255 then
782 begin
783 e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING);
784 end
785 else
786 begin
787 Move(exts^, extName[1], i);
788 extName[0] := Char(i);
789 e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY);
790 end;
791 end;
792 found := true;
793 for i := 0 to length(name)-1 do
794 begin
795 if exts[i] = #0 then begin found := false; break; end;
796 if exts[i] <> name[i+1] then begin found := false; break; end;
797 end;
798 if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end;
799 while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts);
800 while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts);
801 end;
802 end;
804 function SDLMain(): Integer;
805 var
806 idx: Integer;
807 ltmp: Integer;
808 begin
809 {$IFDEF HEADLESS}
810 e_NoGraphics := True;
811 {$ENDIF}
813 for idx := 1 to ParamCount do
814 begin
815 if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true;
816 if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
817 if ParamStr(idx) = '--jah' then g_profile_history_size := 100;
818 //if ParamStr(idx) = '--tree-draw' then gdbg_map_use_tree_draw := true;
819 //if ParamStr(idx) = '--grid-draw' then gdbg_map_use_tree_draw := false;
820 //if ParamStr(idx) = '--tree-coldet' then gdbg_map_use_tree_coldet := true;
821 //if ParamStr(idx) = '--grid-coldet' then gdbg_map_use_tree_coldet := false;
822 if ParamStr(idx) = '--no-particles' then gpart_dbg_enabled := false;
823 if ParamStr(idx) = '--no-los' then gmon_dbg_los_enabled := false;
825 if ParamStr(idx) = '--profile-render' then g_profile_frame_draw := true;
826 if ParamStr(idx) = '--profile-coldet' then g_profile_collision := true;
827 if ParamStr(idx) = '--profile-los' then g_profile_los := true;
829 if ParamStr(idx) = '--no-part-phys' then gpart_dbg_phys_enabled := false;
830 if ParamStr(idx) = '--no-part-physics' then gpart_dbg_phys_enabled := false;
831 if ParamStr(idx) = '--no-particles-phys' then gpart_dbg_phys_enabled := false;
832 if ParamStr(idx) = '--no-particles-physics' then gpart_dbg_phys_enabled := false;
833 if ParamStr(idx) = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
834 if ParamStr(idx) = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
836 if ParamStr(idx) = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end;
837 end;
839 //if gdbg_map_use_tree_draw then e_WriteLog('using TREE renderer', MSG_NOTIFY);
840 //if not gdbg_map_use_tree_draw then e_WriteLog('using GRID renderer', MSG_NOTIFY);
842 //if gdbg_map_use_tree_coldet then e_WriteLog('using TREE coldet', MSG_NOTIFY);
843 //if not gdbg_map_use_tree_coldet then e_WriteLog('using GRID coldet', MSG_NOTIFY);
845 e_WriteLog('Initializing OpenGL', MSG_NOTIFY);
846 InitOpenGL(gVSync);
848 e_WriteLog('Creating GL window', MSG_NOTIFY);
849 if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then
850 begin
851 Result := 0;
852 exit;
853 end;
855 {EnumDisplayModes();}
857 if gwin_k8_enable_light_experiments then
858 begin
859 SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp);
860 e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING);
861 gwin_has_stencil := (ltmp > 0);
862 end
863 else
864 begin
865 gwin_has_stencil := false;
866 end;
868 if not glHasExtension('GL_ARB_texture_non_power_of_two') then
869 begin
870 e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING);
871 glLegacyNPOT := true;
872 end
873 else
874 begin
875 e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY);
876 glLegacyNPOT := false;
877 end;
878 gwin_dump_extensions := false;
880 Init();
881 Time_Old := GetTimer();
883 // Êîìàíäíàÿ ñòðîêà:
884 if ParamCount > 0 then
885 g_Game_Process_Params();
887 // Çàïðîñ ÿçûêà:
888 if (not gGameOn) and gAskLanguage then
889 g_Menu_AskLanguage();
891 e_WriteLog('Entering the main loop', MSG_NOTIFY);
893 while not ProcessMessage() do
894 { Main Loop } ;
896 Release();
897 KillGLWindow();
899 Result := 0;
900 end;
902 end.