DEADSOFTWARE

shitlight experiment
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sun, 13 Aug 2017 11:50:58 +0000 (14:50 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Wed, 16 Aug 2017 09:27:46 +0000 (12:27 +0300)
commitebb13957295d3f50ba51ff5b871310570d0d4dfe
treea18506b5a71675e2ba986878977753a4226abd4d
parent0cf82d25f7ffee01d662d9d11793077805a263cb
shitlight experiment

  real-time lighting based on shadow volumes and stencil buffer
  basically, the same thing that is used in 3d, but simplified
  (we only need to draw shadow volumes, and unmarked area is lit)
src/game/g_game.pas
src/game/g_map.pas
src/game/g_panel.pas
src/game/g_textures.pas
src/game/g_weapons.pas
src/game/g_window.pas