(* Copyright (C) DooM 2D:Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} unit g_window; interface uses wadreader; function SDLMain(): Integer; function GetTimer(): Int64; procedure ResetTimer(); function CreateGLWindow(Title: PChar): Boolean; procedure KillGLWindow(); procedure PushExitEvent(); function ProcessMessage(): Boolean; procedure ProcessLoading(); procedure ReDrawWindow(); procedure SwapBuffers(); procedure Sleep(ms: LongWord); function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; var gwin_dump_extensions: Boolean = false; gwin_has_stencil: Boolean = false; gwin_k8_enable_light_experiments: Boolean = false; implementation uses {$IFDEF WINDOWS}Windows,{$ENDIF} SDL2, GL, GLExt, e_graphics, e_log, g_main, g_console, SysUtils, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, g_map, g_gfx, g_monsters, g_holmes; var h_Wnd: PSDL_Window; h_GL: TSDL_GLContext; wFlags: LongWord = 0; Time, Time_Delta, Time_Old: Int64; flag: Boolean; wTitle: PChar = nil; wNeedTimeReset: Boolean = False; //wWindowCreated: Boolean = False; //wCursorShown: Boolean = False; wMinimized: Boolean = False; //wNeedFree: Boolean = True; wLoadingProgress: Boolean = False; wLoadingQuit: Boolean = False; {wWinPause: Byte = 0;} {$IFNDEF WINDOWS} ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow {$ENDIF} curMsButState: Word = 0; curKbState: Word = 0; curMsX: Integer = 0; curMsY: Integer = 0; const // TODO: move this to a separate file CP1251: array [0..127] of Word = ( $0402,$0403,$201A,$0453,$201E,$2026,$2020,$2021,$20AC,$2030,$0409,$2039,$040A,$040C,$040B,$040F, $0452,$2018,$2019,$201C,$201D,$2022,$2013,$2014,$003F,$2122,$0459,$203A,$045A,$045C,$045B,$045F, $00A0,$040E,$045E,$0408,$00A4,$0490,$00A6,$00A7,$0401,$00A9,$0404,$00AB,$00AC,$00AD,$00AE,$0407, $00B0,$00B1,$0406,$0456,$0491,$00B5,$00B6,$00B7,$0451,$2116,$0454,$00BB,$0458,$0405,$0455,$0457, $0410,$0411,$0412,$0413,$0414,$0415,$0416,$0417,$0418,$0419,$041A,$041B,$041C,$041D,$041E,$041F, $0420,$0421,$0422,$0423,$0424,$0425,$0426,$0427,$0428,$0429,$042A,$042B,$042C,$042D,$042E,$042F, $0430,$0431,$0432,$0433,$0434,$0435,$0436,$0437,$0438,$0439,$043A,$043B,$043C,$043D,$043E,$043F, $0440,$0441,$0442,$0443,$0444,$0445,$0446,$0447,$0448,$0449,$044A,$044B,$044C,$044D,$044E,$044F ); // TODO: make a transition table or something function WCharToCP1251(wc: Word): Word; var n: Word; begin Result := 0; for n := 0 to 127 do if CP1251[n] = wc then begin Result := n; break end; Result := Result + 128; end; function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; var mode, cmode: TSDL_DisplayMode; begin {$IFDEF HEADLESS} Result := True; Exit; {$ENDIF} Result := False; e_WriteLog('Setting display mode...', MSG_NOTIFY); wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; if h_Wnd <> nil then begin SDL_DestroyWindow(h_Wnd); h_Wnd := nil; end; if gFullscreen then begin mode.w := gScreenWidth; mode.h := gScreenHeight; mode.format := 0; mode.refresh_rate := 0; mode.driverdata := nil; if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then begin gScreenWidth := 800; gScreenHeight := 600; end else begin gScreenWidth := cmode.w; gScreenHeight := cmode.h; end; end; h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); if h_Wnd = nil then Exit; SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); Result := True; end; procedure ReShowCursor(); begin // TODO: what was this for? end; function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; var mode: TSDL_DisplayMode; res, i, k, n, pw, ph: Integer; begin SetLength(Result, 0); {$IFDEF HEADLESS}Exit;{$ENDIF} k := 0; SelRes := 0; n := SDL_GetNumDisplayModes(0); pw := 0; ph := 0; for i := 0 to n do begin res := SDL_GetDisplayMode(0, i, @mode); if res < 0 then continue; if SDL_BITSPERPIXEL(mode.format) = gBPP then continue; if (mode.w = pw) and (mode.h = ph) then continue; if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then SelRes := k; Inc(k); SetLength(Result, k); Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h); pw := mode.w; ph := mode.h end; e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY); end; procedure Sleep(ms: LongWord); begin SDL_Delay(ms); end; procedure ChangeWindowSize(); begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; {$IFDEF HEADLESS}Exit;{$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); g_Menu_Reset(); g_Game_ClearLoading(); g_Holmes_VidModeChanged(); end; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; var Preserve: Boolean; begin Result := False; {$IFDEF HEADLESS}Exit;{$ENDIF} Preserve := False; if (gScreenWidth <> W) or (gScreenHeight <> H) then begin Result := True; gScreenWidth := W; gScreenHeight := H; end; if gFullscreen <> FScreen then begin Result := True; gFullscreen := FScreen; Preserve := True; end; if Result then begin g_Window_SetDisplay(Preserve); ChangeWindowSize(); end; end; function WindowEventHandler(ev: TSDL_WindowEvent): Boolean; var wActivate, wDeactivate: Boolean; begin Result := False; wActivate := False; wDeactivate := False; case ev.event of SDL_WINDOWEVENT_MOVED: begin if not (gFullscreen or gWinMaximized) then begin gWinRealPosX := ev.data1; gWinRealPosY := ev.data2; end; end; SDL_WINDOWEVENT_MINIMIZED: begin curMsButState := 0; curKbState := 0; e_UnpressAllKeys(); if not wMinimized then begin e_ResizeWindow(0, 0); wMinimized := True; if g_debug_WinMsgs then begin g_Console_Add('Now minimized'); e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY); end; wDeactivate := True; end; end; SDL_WINDOWEVENT_RESIZED: begin curMsButState := 0; curKbState := 0; gScreenWidth := ev.data1; gScreenHeight := ev.data2; ChangeWindowSize(); SwapBuffers(); if g_debug_WinMsgs then begin g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2)); e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY); end; end; SDL_WINDOWEVENT_EXPOSED: SwapBuffers(); SDL_WINDOWEVENT_MAXIMIZED: begin curMsButState := 0; curKbState := 0; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); wMinimized := False; wActivate := True; end; if not gWinMaximized then begin gWinMaximized := True; if g_debug_WinMsgs then begin g_Console_Add('Now maximized'); e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY); end; end; end; SDL_WINDOWEVENT_RESTORED: begin curMsButState := 0; curKbState := 0; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); wMinimized := False; wActivate := True; end; if gWinMaximized then gWinMaximized := False; if g_debug_WinMsgs then begin g_Console_Add('Now restored'); e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY); end; end; SDL_WINDOWEVENT_FOCUS_GAINED: begin curMsButState := 0; curKbState := 0; wActivate := True; //e_WriteLog('window gained focus!', MSG_NOTIFY); g_Holmes_WindowFocused(); end; SDL_WINDOWEVENT_FOCUS_LOST: begin curMsButState := 0; curKbState := 0; wDeactivate := True; e_UnpressAllKeys(); //e_WriteLog('window lost focus!', MSG_NOTIFY); g_Holmes_WindowBlured(); end; end; if wDeactivate then begin if gWinActive then begin e_WriteLog('deactivating window', MSG_NOTIFY); e_EnableInput := False; e_ClearInputBuffer(); if gMuteWhenInactive then begin //e_WriteLog('deactivating sounds', MSG_NOTIFY); e_MuteChannels(True); end; if g_debug_WinMsgs then begin g_Console_Add('Now inactive'); e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY); end; gWinActive := False; end; end else if wActivate then begin if not gWinActive then begin //e_WriteLog('activating window', MSG_NOTIFY); e_EnableInput := True; if gMuteWhenInactive then begin //e_WriteLog('activating sounds', MSG_NOTIFY); e_MuteChannels(False); end; if g_debug_WinMsgs then begin g_Console_Add('Now active'); e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY); end; gWinActive := True; end; end; end; function EventHandler(ev: TSDL_Event): Boolean; var key, keychr: Word; uc: UnicodeChar; //joy: Integer; msev: THMouseEvent; kbev: THKeyEvent; function buildBut (b: Byte): Word; begin result := 0; case b of SDL_BUTTON_LEFT: result := result or THMouseEvent.Left; SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle; SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right; end; end; procedure updateKBState (); var kbstate: PUint8; begin curKbState := 0; kbstate := SDL_GetKeyboardState(nil); if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl; if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt; if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift; end; begin Result := False; updateKBState(); case ev.type_ of SDL_WINDOWEVENT: Result := WindowEventHandler(ev.window); SDL_QUITEV: begin if gExit <> EXIT_QUIT then begin if not wLoadingProgress then begin g_Game_Free(); g_Game_Quit(); end else wLoadingQuit := True; end; Result := True; end; SDL_KEYDOWN, SDL_KEYUP: begin key := ev.key.keysym.scancode; if (g_holmes_enabled) then begin if (ev.type_ = SDL_KEYDOWN) then kbev.kind := THKeyEvent.Press else kbev.kind := THKeyEvent.Release; kbev.scan := ev.key.keysym.scancode; kbev.sym := ev.key.keysym.sym; kbev.bstate := curMsButState; kbev.kstate := curKbState; {$IF not DEFINED(HEADLESS)} if g_Holmes_keyEvent(kbev) then begin if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false); exit; end; {$ENDIF} end; if (ev.type_ = SDL_KEYDOWN) then KeyPress(key); e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN)); end; {$IF not DEFINED(HEADLESS)} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: begin msev.dx := ev.button.x-curMsX; msev.dy := ev.button.y-curMsY; curMsX := ev.button.x; curMsY := ev.button.y; if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release; msev.but := buildBut(ev.button.button); msev.x := curMsX; msev.y := curMsY; if (msev.but <> 0) then begin // ev.button.clicks: Byte if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but); msev.bstate := curMsButState; msev.kstate := curKbState; if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); end; end; SDL_MOUSEWHEEL: begin if (ev.wheel.y <> 0) then begin msev.dx := 0; msev.dy := ev.wheel.y; msev.kind := THMouseEvent.Press; if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown; msev.x := curMsX; msev.y := curMsY; msev.bstate := curMsButState; msev.kstate := curKbState; if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); end; end; SDL_MOUSEMOTION: begin msev.dx := ev.button.x-curMsX; msev.dy := ev.button.y-curMsY; curMsX := ev.button.x; curMsY := ev.button.y; msev.kind := THMouseEvent.Motion; msev.but := 0; msev.x := curMsX; msev.y := curMsY; msev.bstate := curMsButState; msev.kstate := curKbState; if (g_holmes_enabled) then g_Holmes_mouseEvent(msev); end; {$ENDIF} SDL_TEXTINPUT: begin Utf8ToUnicode(@uc, PChar(ev.text.text), 1); keychr := Word(uc); if (keychr > 127) then keychr := WCharToCP1251(keychr); CharPress(Chr(keychr)); end; // other key presses and joysticks are handled in e_input end; end; procedure SwapBuffers(); begin {$IFDEF HEADLESS}Exit;{$ENDIF} SDL_GL_SwapWindow(h_Wnd); end; procedure KillGLWindow(); begin if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd); if h_GL <> nil then SDL_GL_DeleteContext(h_GL); h_Wnd := nil; h_GL := nil; //wWindowCreated := False; end; function CreateGLWindow(Title: PChar): Boolean; //var // flags: LongWord; begin Result := False; gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; wTitle := Title; e_WriteLog('Creating window', MSG_NOTIFY); if not g_Window_SetDisplay() then begin KillGLWindow(); e_WriteLog('Window creation error (resolution not supported?)', MSG_FATALERROR); exit; end; {$IFNDEF HEADLESS} h_Gl := SDL_GL_CreateContext(h_Wnd); if h_Gl = nil then Exit; {$ENDIF} //wWindowCreated := True; e_ResizeWindow(gScreenWidth, gScreenHeight); e_InitGL(); Result := True; end; {$IFDEF WINDOWS} // windoze sux; in headless mode `GetTickCount()` (and SDL) returns shit function GetTimer(): Int64; var F, C: Int64; begin QueryPerformanceFrequency(F); QueryPerformanceCounter(C); Result := Round(C/F*1000{000}); end; {$ELSE} function GetTimer(): Int64; var t: Uint32; tt: Int64; begin t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE! if ticksOverflow = -1 then begin ticksOverflow := 0; lastTicks := t; end else begin if lastTicks > t then begin // overflow, increment overflow ;-) ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1)); tt := (Int64($ffffffff)+Int64(1))+Int64(t); t := Uint32(tt-lastTicks); end; end; lastTicks := t; result := ticksOverflow+Int64(t); end; {$ENDIF} procedure ResetTimer(); begin wNeedTimeReset := True; end; procedure PushExitEvent(); var ev: TSDL_Event; begin ev.type_ := SDL_QUITEV; SDL_PushEvent(@ev); end; procedure ProcessLoading(); var ev: TSDL_Event; ID: DWORD; begin FillChar(ev, SizeOf(ev), 0); //wNeedFree := False; wLoadingProgress := True; while SDL_PollEvent(@ev) > 0 do begin if (ev.type_ = SDL_QUITEV) then break; end; //wNeedFree := True; if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then begin wLoadingProgress := False; exit; end; if not wMinimized then begin if g_Texture_Get('INTER', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight) else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); DrawLoadingStat(); SwapBuffers(); ReShowCursor(); end; e_SoundUpdate(); if NetMode = NET_SERVER then g_Net_Host_Update else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading; wLoadingProgress := False; end; function ProcessMessage(): Boolean; var i, t: Integer; ev: TSDL_Event; begin Result := False; FillChar(ev, SizeOf(ev), 0); while SDL_PollEvent(@ev) > 0 do begin Result := EventHandler(ev); if ev.type_ = SDL_QUITEV then exit; end; Time := GetTimer(); Time_Delta := Time - Time_Old; flag := False; if wNeedTimeReset then begin Time_Delta := 28{(27777 div 1000)}; wNeedTimeReset := False; end; g_Map_ProfilersBegin(); g_Mons_ProfilersBegin(); t := Time_Delta div 28{(27777 div 1000)}; if t > 0 then begin flag := True; for i := 1 to t do begin if NetMode = NET_SERVER then g_Net_Host_Update() else if NetMode = NET_CLIENT then g_Net_Client_Update(); Update(); end; end else begin if NetMode = NET_SERVER then g_Net_Host_Update() else if NetMode = NET_CLIENT then g_Net_Client_Update(); end; g_Map_ProfilersEnd(); g_Mons_ProfilersEnd(); if wLoadingQuit then begin g_Game_Free(); g_Game_Quit(); end; if gExit = EXIT_QUIT then begin Result := True; Exit; end; // Время предыдущего обновления: if flag then begin Time_Old := Time - (Time_Delta mod 28{(27777 div 1000)}); if (not wMinimized) then begin Draw(); SwapBuffers(); ReShowCursor(); end; end else Sleep(1); e_SoundUpdate(); end; procedure ReDrawWindow; begin SwapBuffers(); ReShowCursor(); end; procedure InitOpenGL(VSync: Boolean); var v: Byte; begin {$IFDEF HEADLESS}Exit;{$ENDIF} if VSync then v := 1 else v := 0; SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if gwin_k8_enable_light_experiments then begin SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1); // lights; it is enough to have 1-bit stencil buffer for lighting end; SDL_GL_SetSwapInterval(v); end; function glHasExtension (name: AnsiString): Boolean; var exts: PChar; i: Integer; found: Boolean; extName: ShortString; begin result := false; if length(name) = 0 then exit; exts := glGetString(GL_EXTENSIONS); if exts = nil then exit; while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); while exts[0] <> #0 do begin if gwin_dump_extensions then begin i := 0; while (exts[i] <> #0) and (exts[i] <> ' ') do Inc(i); if i > 255 then begin e_WriteLog('FUUUUUUUUUUUUU', MSG_WARNING); end else begin Move(exts^, extName[1], i); extName[0] := Char(i); e_WriteLog(Format('EXT: %s', [extName]), MSG_NOTIFY); end; end; found := true; for i := 0 to length(name)-1 do begin if exts[i] = #0 then begin found := false; break; end; if exts[i] <> name[i+1] then begin found := false; break; end; end; if found and ((exts[length(name)] = #0) or (exts[length(name)] = ' ')) then begin result := true; exit; end; while (exts[0] <> #0) and (exts[0] <> ' ') do Inc(exts); while (exts[0] <> #0) and (exts[0] = ' ') do Inc(exts); end; end; function SDLMain(): Integer; var idx: Integer; ltmp: Integer; begin {$IFDEF HEADLESS} e_NoGraphics := True; {$ENDIF} for idx := 1 to ParamCount do begin if ParamStr(idx) = '--opengl-dump-exts' then gwin_dump_extensions := true; if ParamStr(idx) = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true; if ParamStr(idx) = '--jah' then g_profile_history_size := 100; if ParamStr(idx) = '--no-particles' then gpart_dbg_enabled := false; if ParamStr(idx) = '--no-los' then gmon_dbg_los_enabled := false; if ParamStr(idx) = '--profile-render' then g_profile_frame_draw := true; if ParamStr(idx) = '--profile-coldet' then g_profile_collision := true; if ParamStr(idx) = '--profile-los' then g_profile_los := true; if ParamStr(idx) = '--no-part-phys' then gpart_dbg_phys_enabled := false; if ParamStr(idx) = '--no-part-physics' then gpart_dbg_phys_enabled := false; if ParamStr(idx) = '--no-particles-phys' then gpart_dbg_phys_enabled := false; if ParamStr(idx) = '--no-particles-physics' then gpart_dbg_phys_enabled := false; if ParamStr(idx) = '--no-particle-phys' then gpart_dbg_phys_enabled := false; if ParamStr(idx) = '--no-particle-physics' then gpart_dbg_phys_enabled := false; if ParamStr(idx) = '--holmes' then begin g_holmes_enabled := true; g_Game_SetDebugMode(); end; end; e_WriteLog('Initializing OpenGL', MSG_NOTIFY); InitOpenGL(gVSync); e_WriteLog('Creating GL window', MSG_NOTIFY); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin Result := 0; exit; end; {EnumDisplayModes();} if gwin_k8_enable_light_experiments then begin SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp); e_WriteLog(Format('stencil buffer size: %d', [ltmp]), MSG_WARNING); gwin_has_stencil := (ltmp > 0); end else begin gwin_has_stencil := false; end; if not glHasExtension('GL_ARB_texture_non_power_of_two') then begin e_WriteLog('Driver DID''T advertised NPOT textures support', MSG_WARNING); glLegacyNPOT := true; end else begin e_WriteLog('Driver advertised NPOT textures support', MSG_NOTIFY); glLegacyNPOT := false; end; gwin_dump_extensions := false; Init(); Time_Old := GetTimer(); // Командная строка: if ParamCount > 0 then g_Game_Process_Params(); // Запрос языка: if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage(); e_WriteLog('Entering the main loop', MSG_NOTIFY); while not ProcessMessage() do { Main Loop } ; Release(); KillGLWindow(); Result := 0; end; end.