DEADSOFTWARE

d2df-sdl.git
5 years agoAndroid: no need to load nanogl
DeaDDooMER [Tue, 29 Jan 2019 12:10:27 +0000 (15:10 +0300)]
Android: no need to load nanogl

5 years agoPlayer: Add sounds for CTF game
Stas'M [Mon, 28 Jan 2019 23:01:37 +0000 (02:01 +0300)]
Player: Add sounds for CTF game

5 years agoMapdef: Fix trigger shot sound
Stas'M [Sun, 27 Jan 2019 21:38:44 +0000 (00:38 +0300)]
Mapdef: Fix trigger shot sound

5 years agoPlayer: Don't show chat bubble for invisible players
Stas'M [Sun, 27 Jan 2019 20:42:03 +0000 (23:42 +0300)]
Player: Don't show chat bubble for invisible players

http://doom2d.org/forum/viewtopic.php?f=36&t=2607

5 years agoGFX: Hackfix particles in steppings
Stas'M [Sun, 27 Jan 2019 19:45:33 +0000 (22:45 +0300)]
GFX: Hackfix particles in steppings

http://doom2d.org/forum/viewtopic.php?t=2586&f=36

5 years agoGFX: Properly check for lift direction
Stas'M [Sun, 27 Jan 2019 12:45:16 +0000 (15:45 +0300)]
GFX: Properly check for lift direction

http://doom2d.org/forum/viewtopic.php?f=36&t=2597

5 years agoRefactor: Define constants for LiftType
Stas'M [Sun, 27 Jan 2019 12:28:01 +0000 (15:28 +0300)]
Refactor: Define constants for LiftType

5 years agoPlayer: Weapon switch delay is too long
Stas'M [Sun, 27 Jan 2019 11:45:06 +0000 (14:45 +0300)]
Player: Weapon switch delay is too long

5 years agoGUI: Make credits background darker
Stas'M [Sun, 27 Jan 2019 10:29:59 +0000 (13:29 +0300)]
GUI: Make credits background darker

5 years agoLanguage: Update copyright year
Stas'M [Sun, 27 Jan 2019 10:20:02 +0000 (13:20 +0300)]
Language: Update copyright year

5 years agoLanguage: Add DeaDDooMER to credits
Stas'M [Sun, 27 Jan 2019 10:17:35 +0000 (13:17 +0300)]
Language: Add DeaDDooMER to credits

5 years agoIgnore file extensions for animations with numeric postfix
DeaDDooMER [Thu, 17 Jan 2019 14:27:17 +0000 (17:27 +0300)]
Ignore file extensions for animations with numeric postfix

5 years agoAdded .dfz extension
DeaDDooMER [Wed, 16 Jan 2019 14:41:40 +0000 (17:41 +0300)]
Added .dfz extension

5 years agoregenerate mapdef. required for previous commits
DeaDDooMER [Sat, 5 Jan 2019 12:04:44 +0000 (15:04 +0300)]
regenerate mapdef. required for previous commits

5 years agoChanged indicator's vertical offset:
Joseph Stalin [Thu, 27 Dec 2018 05:13:24 +0000 (10:13 +0500)]
Changed indicator's vertical offset:

Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
5 years agoAdded type "Flame" to trigger SpawnShot
Joseph Stalin [Thu, 27 Dec 2018 05:09:31 +0000 (10:09 +0500)]
Added type "Flame" to trigger SpawnShot

Signed-off-by: DeaDDooMER <deaddoomer@deadsoftware.ru>
5 years agoreverted prioritized weapon switch (bye-bye fucking bugfeature); bumped protocol...
DeaDDooMER [Fri, 4 Jan 2019 20:02:35 +0000 (23:02 +0300)]
reverted prioritized weapon switch (bye-bye fucking bugfeature); bumped protocol version

5 years agoRevert "if we have several weapons on one key, do prioritized selection"
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "if we have several weapons on one key, do prioritized selection"

This reverts commit e65704e6e35ebfc43ec635f7a86f95f0b4442fbd.

5 years agoRevert "fixed weapon selector: forgot to add rocket launcher to priority list; also...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fixed weapon selector: forgot to add rocket launcher to priority list; also, weapon selector used logical weapon numbers to check real arrays"

This reverts commit b2a3a1d36f49c0bfe00eb3ead99abc98b388431b.

5 years agoRevert "oops! berserk knuckles should come first, not last"
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "oops! berserk knuckles should come first, not last"

This reverts commit 4fafdb6a4e53f7f9db8060f3a7e7c9c3f9580683.

5 years agoRevert "weapon order fix (supermini comes first now)"
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "weapon order fix (supermini comes first now)"

This reverts commit d001446ed83b8c55697892867289381d495bc2e5.

5 years agoRevert "fix: we can have more priorities than "real" weapons (consider berserk knuckl...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fix: we can have more priorities than "real" weapons (consider berserk knuckles and normal knuckles, for example)"

This reverts commit fd7ac4cd55502ecbb2a77e3f603ac0f899c1064d.

5 years agoRevert "superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`"
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`"

This reverts commit 0703593e5048c7123ee86693a42512d663306833.

5 years agoRevert "no more delay between weapon switching: now player should release switching...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"

This reverts commit a3827aae6da362e100e614fb008fe410e22d0f64.

5 years agoRevert "fixed flawed "weapon switch key release" detection logic (flags should change...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"

This reverts commit 3377bafefa3681f8243fff9545ebca4df218e4fb.

5 years agoRevert "slightly better prioritized weapon selection (code cleanup, should not affect...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "slightly better prioritized weapon selection (code cleanup, should not affect the actual selection)"

This reverts commit fc965d7cd1a1889f7407070f2bc19bc4ac48fd01.

5 years agoRevert "fixed weapon switching over the network; bumped protocol version"
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "fixed weapon switching over the network; bumped protocol version"

This reverts commit 7c0186b3f1e66e80377d14364f0cec949e44e615.

5 years agoRevert "Revert "fixed flawed "weapon switch key release" detection logic (flags shoul...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)""

This reverts commit 0f19f863e4ed346794b6ce5a56571027b4c8cd0b.

5 years agoRevert "Revert "no more delay between weapon switching: now player should release...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!""

This reverts commit aea87456d131c418ed632d30b57280dfeefe16de.

5 years agoRevert "Revert "fixed weapon switching over the network; bumped protocol version""
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "fixed weapon switching over the network; bumped protocol version""

This reverts commit 87ddd721327c2ed38e6f9d324c731b58566a60b7.

5 years agoRevert "Revert "Revert "fixed weapon switching over the network; bumped protocol...
DeaDDooMER [Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)]
Revert "Revert "Revert "fixed weapon switching over the network; bumped protocol version"""

This reverts commit ec8ff55f97b6159f646c6e120a64a323d9fe8189.

5 years agoRevert "Revert "Revert "no more delay between weapon switching: now player should...
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"""

This reverts commit a9ab7bf0c72e15b932b20aad24b10db60138bb21.

5 years agoRevert "Revert "Revert "fixed flawed "weapon switch key release" detection logic...
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"""

This reverts commit 2c2ea77ec1752fb67509167e72bb0816b2c956e0.

5 years agoRevert "network: packed some player state bools into bytes"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: packed some player state bools into bytes"

This reverts commit 8b7ced631d49879ce68703ac84389e3b4780c3db.

5 years agoRevert "network: do not send weapon switch keys over the network, send actual selecte...
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: do not send weapon switch keys over the network, send actual selected weapon instead"

This reverts commit 85f0d06ec81bc2e66f235f87cf5c6844487b26c6.

5 years agoRevert "network: code uglification; fixed bug with weapon switching (i hope)"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: code uglification; fixed bug with weapon switching (i hope)"

This reverts commit 397f9cdedf0fb2a1a51d4f585db266b0f4925d97.

5 years agoRevert "network: oops; server player was unable to switch weapons"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: oops; server player was unable to switch weapons"

This reverts commit 4a731d0c9ac5b354185b3eb5959a5484a3413b4a.

5 years agoRevert "network: it seems that something is wrong with `gTime`; tried to hack around...
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: it seems that something is wrong with `gTime`; tried to hack around it for weapon switching"

This reverts commit 7fff36f90fbb1fb0f5a8cdc8d3c49a5dc2ee67b8.

5 years agoRevert "reset weapon switch timer in various places; just in case"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "reset weapon switch timer in various places; just in case"

This reverts commit e80d004a8ce634dfaba32759d0c427503744a8da.

5 years agoRevert "oops; gTime fwp sync timeout was too small"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "oops; gTime fwp sync timeout was too small"

This reverts commit f666629aca7f9df2fa9363d66f388fd5b30f76b3.

5 years agoRevert "properly reset weapon states, so player will be able to switch weapons after...
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "properly reset weapon states, so player will be able to switch weapons after map restart (and other restarts)"

This reverts commit 8a0bb6df836d0e815a261280d628cfd766fa02e7.

5 years agoRevert "network: server is weapon authority!"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: server is weapon authority!"

This reverts commit 249437fb26187bc1db9b35f59ad597e169ec9c01.

5 years agoRevert "network: changed weapon forcing logic; should be more reliable (i hope)"
DeaDDooMER [Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300)]
Revert "network: changed weapon forcing logic; should be more reliable (i hope)"

This reverts commit c97b4f7894fd3d797ecea3de574b58499c43aa85.

5 years agoGFX: Fix particles in horizontal streams
Stas'M [Fri, 28 Dec 2018 20:24:43 +0000 (23:24 +0300)]
GFX: Fix particles in horizontal streams

5 years agoGFX: Fix lift down and velocities
Stas'M [Fri, 28 Dec 2018 17:51:09 +0000 (20:51 +0300)]
GFX: Fix lift down and velocities

5 years agoGFX: Add waitTime for particles
Stas'M [Fri, 28 Dec 2018 14:50:58 +0000 (17:50 +0300)]
GFX: Add waitTime for particles

6 years agomade projectiles slightly faster in liquids (it rougly matches "original" speed now)
Ketmar Dark [Fri, 21 Dec 2018 22:55:26 +0000 (00:55 +0200)]
made projectiles slightly faster in liquids (it rougly matches "original" speed now)

6 years agowater should deccelerate projectiles according to their direction and speed
Ketmar Dark [Fri, 21 Dec 2018 17:15:40 +0000 (19:15 +0200)]
water should deccelerate projectiles according to their direction and speed

6 years agofixed "unused variable" varning for non-droid builds
Ketmar Dark [Fri, 21 Dec 2018 14:13:04 +0000 (16:13 +0200)]
fixed "unused variable" varning for non-droid builds

6 years agoketmar: 'cmon, people, DO NOT LEAVE TRAILING SPACES!
Ketmar Dark [Fri, 21 Dec 2018 14:11:10 +0000 (16:11 +0200)]
ketmar: 'cmon, people, DO NOT LEAVE TRAILING SPACES!

6 years agoInitial Player Indicator Implementation.
Joseph Stalin [Thu, 20 Dec 2018 21:15:36 +0000 (02:15 +0500)]
Initial Player Indicator Implementation.

6 years agoFixed fish movement in acid. Thanks GranMinigun!
DeaDDooMER [Mon, 17 Dec 2018 11:58:57 +0000 (14:58 +0300)]
Fixed fish movement in acid. Thanks GranMinigun!

6 years agoSupported non ascii system user names
DeaDDooMER [Mon, 22 Oct 2018 20:04:46 +0000 (23:04 +0300)]
Supported non ascii system user names

6 years agoAndroid: improved data unpacking
DeaDDooMER [Sun, 7 Oct 2018 20:27:27 +0000 (23:27 +0300)]
Android: improved data unpacking

6 years agonetwork: changed weapon forcing logic; should be more reliable (i hope)
Ketmar Dark [Sat, 6 Oct 2018 12:12:21 +0000 (15:12 +0300)]
network: changed weapon forcing logic; should be more reliable (i hope)

6 years agoSystem username used as player's nickname by default
DeaDDooMER [Fri, 5 Oct 2018 19:40:50 +0000 (22:40 +0300)]
System username used as player's nickname by default

6 years agonetwork: server is weapon authority!
Ketmar Dark [Tue, 2 Oct 2018 03:17:54 +0000 (06:17 +0300)]
network: server is weapon authority!

6 years agoproperly reset weapon states, so player will be able to switch weapons after map...
Ketmar Dark [Mon, 1 Oct 2018 11:54:44 +0000 (14:54 +0300)]
properly reset weapon states, so player will be able to switch weapons after map restart (and other restarts)

6 years agooops; gTime fwp sync timeout was too small
Ketmar Dark [Mon, 1 Oct 2018 11:04:07 +0000 (14:04 +0300)]
oops; gTime fwp sync timeout was too small

6 years agoreset weapon switch timer in various places; just in case
Ketmar Dark [Mon, 1 Oct 2018 11:00:21 +0000 (14:00 +0300)]
reset weapon switch timer in various places; just in case

6 years agonetwork: it seems that something is wrong with `gTime`; tried to hack around it for...
Ketmar Dark [Mon, 1 Oct 2018 10:57:33 +0000 (13:57 +0300)]
network: it seems that something is wrong with `gTime`; tried to hack around it for weapon switching

6 years agonetwork: oops; server player was unable to switch weapons
Ketmar Dark [Mon, 1 Oct 2018 10:29:56 +0000 (13:29 +0300)]
network: oops; server player was unable to switch weapons

6 years agonetwork: code uglification; fixed bug with weapon switching (i hope)
Ketmar Dark [Mon, 1 Oct 2018 10:01:27 +0000 (13:01 +0300)]
network: code uglification; fixed bug with weapon switching (i hope)

6 years agonetwork: do not send weapon switch keys over the network, send actual selected weapon...
Ketmar Dark [Mon, 1 Oct 2018 08:04:38 +0000 (11:04 +0300)]
network: do not send weapon switch keys over the network, send actual selected weapon instead

6 years agonetwork: packed some player state bools into bytes
Ketmar Dark [Mon, 1 Oct 2018 06:45:19 +0000 (09:45 +0300)]
network: packed some player state bools into bytes

6 years agoRevert "Revert "fixed flawed "weapon switch key release" detection logic (flags shoul...
Ketmar Dark [Mon, 1 Oct 2018 06:32:18 +0000 (09:32 +0300)]
Revert "Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)""

This reverts commit 0f19f863e4ed346794b6ce5a56571027b4c8cd0b.

6 years agoRevert "Revert "no more delay between weapon switching: now player should release...
Ketmar Dark [Mon, 1 Oct 2018 06:32:06 +0000 (09:32 +0300)]
Revert "Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!""

This reverts commit aea87456d131c418ed632d30b57280dfeefe16de.

6 years agoRevert "Revert "fixed weapon switching over the network; bumped protocol version""
Ketmar Dark [Mon, 1 Oct 2018 06:31:57 +0000 (09:31 +0300)]
Revert "Revert "fixed weapon switching over the network; bumped protocol version""

This reverts commit 87ddd721327c2ed38e6f9d324c731b58566a60b7.

6 years agoRevert "fixed weapon switching over the network; bumped protocol version"
Ketmar Dark [Sun, 30 Sep 2018 14:51:06 +0000 (17:51 +0300)]
Revert "fixed weapon switching over the network; bumped protocol version"

This reverts commit 7c0186b3f1e66e80377d14364f0cec949e44e615.

6 years agoRevert "no more delay between weapon switching: now player should release switching...
Ketmar Dark [Sun, 30 Sep 2018 14:48:50 +0000 (17:48 +0300)]
Revert "no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!"

This reverts commit a3827aae6da362e100e614fb008fe410e22d0f64.

6 years agoRevert "fixed flawed "weapon switch key release" detection logic (flags should change...
Ketmar Dark [Sun, 30 Sep 2018 14:48:38 +0000 (17:48 +0300)]
Revert "fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)"

This reverts commit 3377bafefa3681f8243fff9545ebca4df218e4fb.

6 years agoAdded new blood types for player's models
DeaDDooMER [Sun, 30 Sep 2018 13:23:59 +0000 (16:23 +0300)]
Added new blood types for player's models

6 years agofixed weapon switching over the network; bumped protocol version
Ketmar Dark [Sat, 29 Sep 2018 23:11:06 +0000 (02:11 +0300)]
fixed weapon switching over the network; bumped protocol version

  WARNING! all weapon selection logic is done by The Server (including priorities), so
           we cannot simply do it on a client and send a new weapon number (at least
           not yet).
           it means that client and server code should be in sync, and you have to
           bump protocol version if weapon priorities changes.

6 years agoslightly better prioritized weapon selection (code cleanup, should not affect the...
Ketmar Dark [Sat, 29 Sep 2018 22:35:12 +0000 (01:35 +0300)]
slightly better prioritized weapon selection (code cleanup, should not affect the actual selection)

6 years agofixed flawed "weapon switch key release" detection logic (flags should change after...
Ketmar Dark [Sat, 29 Sep 2018 22:15:21 +0000 (01:15 +0300)]
fixed flawed "weapon switch key release" detection logic (flags should change after all checks are done, not mid-checking)

6 years agono more delay between weapon switching: now player should release switching key and...
Ketmar Dark [Sat, 29 Sep 2018 21:42:34 +0000 (00:42 +0300)]
no more delay between weapon switching: now player should release switching key and press it again -- look ma no pause!

6 years agosuperminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`
Ketmar Dark [Sat, 29 Sep 2018 20:53:19 +0000 (23:53 +0300)]
superminigun is using shells, not bullets; fixed `hasAmmoForWeapon()`

6 years agofix: we can have more priorities than "real" weapons (consider berserk knuckles and...
Ketmar Dark [Sat, 29 Sep 2018 20:37:06 +0000 (23:37 +0300)]
fix: we can have more priorities than "real" weapons (consider berserk knuckles and normal knuckles, for example)

6 years agoweapon order fix (supermini comes first now)
Ketmar Dark [Sat, 29 Sep 2018 19:54:56 +0000 (22:54 +0300)]
weapon order fix (supermini comes first now)

6 years agooops! berserk knuckles should come first, not last
Ketmar Dark [Sat, 29 Sep 2018 19:50:13 +0000 (22:50 +0300)]
oops! berserk knuckles should come first, not last

6 years agofixed weapon selector: forgot to add rocket launcher to priority list; also, weapon...
Ketmar Dark [Sat, 29 Sep 2018 19:19:37 +0000 (22:19 +0300)]
fixed weapon selector: forgot to add rocket launcher to priority list; also, weapon selector used logical weapon numbers to check real arrays

6 years agoAdded blood color to player's model description
DeaDDooMER [Thu, 27 Sep 2018 21:51:35 +0000 (00:51 +0300)]
Added blood color to player's model description

6 years agoPlayer: Fix follow corpses at client side
Stas'M [Tue, 25 Sep 2018 11:11:30 +0000 (14:11 +0300)]
Player: Fix follow corpses at client side

6 years agoGame: Add corpse kill announcer effect
Stas'M [Mon, 24 Sep 2018 16:22:01 +0000 (19:22 +0300)]
Game: Add corpse kill announcer effect

6 years agoPlayer: Don't follow corpse after respawn
Stas'M [Mon, 24 Sep 2018 14:46:33 +0000 (17:46 +0300)]
Player: Don't follow corpse after respawn

6 years agoOptions: Improve resolution detection
Stas'M [Mon, 24 Sep 2018 12:59:06 +0000 (15:59 +0300)]
Options: Improve resolution detection

6 years agoPlayer: Follow dead corpse
Stas'M [Mon, 24 Sep 2018 12:34:59 +0000 (15:34 +0300)]
Player: Follow dead corpse

6 years agoDefault window size and position setted according with display resolution
DeaDDooMER [Mon, 24 Sep 2018 12:02:50 +0000 (15:02 +0300)]
Default window size and position setted according with display resolution

6 years agoPlayer: Fix weapon cycling bitmask
Stas'M [Sun, 23 Sep 2018 23:51:36 +0000 (02:51 +0300)]
Player: Fix weapon cycling bitmask

6 years agoImproved portability (bug #45)
DeaDDooMER [Sun, 23 Sep 2018 16:21:06 +0000 (19:21 +0300)]
Improved portability (bug #45)

6 years agoif we have several weapons on one key, do prioritized selection
Ketmar Dark [Sat, 22 Sep 2018 19:51:02 +0000 (22:51 +0300)]
if we have several weapons on one key, do prioritized selection

  priorities are:
    bfg, plasma, flamethrower, ssg, minigun, sg, pistol, berserk, chainsaw, fist

6 years agoPlayer: Always display punch animation
Stas'M [Wed, 12 Sep 2018 20:32:12 +0000 (23:32 +0300)]
Player: Always display punch animation

Plus add separate animation for berserk

6 years agofixed two compiler warnings (one is definitely false positive, but meh...)
Ketmar Dark [Sat, 15 Sep 2018 21:42:57 +0000 (00:42 +0300)]
fixed two compiler warnings (one is definitely false positive, but meh...)

6 years agoAndroid: hack-fix bug #31 and #32
DeaDDooMER [Sat, 15 Sep 2018 16:26:18 +0000 (19:26 +0300)]
Android: hack-fix bug #31 and #32

6 years agoAndroid: Fix menu reset when open keyboard
DeaDDooMER [Sat, 15 Sep 2018 06:39:03 +0000 (09:39 +0300)]
Android: Fix menu reset when open keyboard

6 years agoGame: Implement spectator autoview feature
Stas'M [Sat, 25 Aug 2018 19:24:01 +0000 (22:24 +0300)]
Game: Implement spectator autoview feature

- especially for Chaos Constructions 2018

6 years agoMain: Fix directives to hide compiler notices
Stas'M [Sat, 25 Aug 2018 15:29:55 +0000 (18:29 +0300)]
Main: Fix directives to hide compiler notices

6 years agoNetmaster: Optimize drawing loops
Stas'M [Sat, 25 Aug 2018 15:21:26 +0000 (18:21 +0300)]
Netmaster: Optimize drawing loops

6 years agoNetmaster: Improve server list
Stas'M [Sat, 25 Aug 2018 15:12:04 +0000 (18:12 +0300)]
Netmaster: Improve server list

- Group similar servers by name
- Allow to switch between similar servers with Left & Right arrows
- Sort similar servers and all server list by ping

6 years agoFixed palyer freezing and monster disappearing at y<0 on AMD64/ARM
DeaDDooMER [Mon, 30 Jul 2018 11:42:32 +0000 (14:42 +0300)]
Fixed palyer freezing and monster disappearing at y<0 on AMD64/ARM