DEADSOFTWARE

oops! berserk knuckles should come first, not last
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 29 Sep 2018 19:50:13 +0000 (22:50 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 29 Sep 2018 19:50:33 +0000 (22:50 +0300)
src/game/g_player.pas

index beab911b07dcf0af3a95539712f9e2d413597d9d..84a68348ac99945473f26de8ebd0fbfa47701343 100644 (file)
@@ -3606,9 +3606,9 @@ begin
   weaponOrder[5] := WEAPON_CHAINGUN;
   weaponOrder[6] := WEAPON_SHOTGUN1;
   weaponOrder[7] := WEAPON_PISTOL;
-  weaponOrder[8] := WEAPON_KASTET; // normal fist
+  weaponOrder[8] := WEAPON_KASTET+666; // berserk fist
   weaponOrder[9] := WEAPON_SAW;
-  weaponOrder[10] := WEAPON_KASTET+666; // berserk fist
+  weaponOrder[10] := WEAPON_KASTET; // normal fist
   weaponOrder[11] := WEAPON_SUPERPULEMET;
 
   for f := 0 to High(weaponOrder) do