DEADSOFTWARE

Revert "Revert "Revert "fixed weapon switching over the network; bumped protocol...
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 4 Jan 2019 19:58:38 +0000 (22:58 +0300)
src/game/g_net.pas
src/game/g_netmsg.pas
src/game/g_player.pas

index 4eeeede0a00a347a32cbff1bec98f0c5321cdb8a..c15df2bae9406b2cc043fce515bdc11b113b21da 100644 (file)
@@ -22,7 +22,7 @@ uses
   e_log, e_msg, ENet, Classes, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
 
 const
-  NET_PROTOCOL_VER = 175;
+  NET_PROTOCOL_VER = 174;
 
   NET_MAXCLIENTS = 24;
   NET_CHANS = 11;
index 01dcc3ce0182044baf67cbcef01a4b57c49e7802..a7ff31a9639fe68fdf2efdae7e308b54a1683a5d 100644 (file)
@@ -2759,9 +2759,6 @@ begin
       end;
 
       gPlayer1.ReleaseKeys;
-      gPlayer1.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon, KeyNextWeapon2));
-      gPlayer1.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2));
-
       if P1MoveButton = 1 then
       begin
         kByte := kByte or NET_KEY_LEFT;
@@ -2789,20 +2786,11 @@ begin
       end;
       if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
       if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
-      if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then kByte := kByte or NET_KEY_NW;
-      if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then kByte := kByte or NET_KEY_PW;
+      if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
+      if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
       for I := 0 to High(KeyWeapon) do
-      begin
         if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
-        begin
-          gPlayer1.weaponSwitchKeysStateChange(i, true);
-          if gPlayer1.isWeaponSwitchKeyReleased(i) then WeaponSelect := WeaponSelect or Word(1 shl I);
-        end
-        else
-        begin
-          gPlayer1.weaponSwitchKeysStateChange(i, false);
-        end;
-      end;
+          WeaponSelect := WeaponSelect or Word(1 shl I);
     end;
     // fix movebutton state
     P1MoveButton := P1MoveButton or (strafeDir shl 4);
@@ -2810,8 +2798,6 @@ begin
   else
     kByte := NET_KEY_CHAT;
 
-  gPlayer1.weaponSwitchKeysShiftNewStates();
-
   NetOut.Write(Byte(NET_MSG_PLRPOS));
   NetOut.Write(gTime);
   NetOut.Write(kByte);
index 5dd29a6c4633bd97984551f7f9ae6f93665b5397..b87d5d794f79e78f656dab77fdce1cdeaa78c37d 100644 (file)
@@ -4197,7 +4197,6 @@ begin
           Result := True;
           remove := True;
           FFireTime := 0;
-          //k8:do we need it? if g_Game_IsNet and g_Game_IsServer then MH_SEND_PlayerStats(FUID);
         end;
         if FHealth < PLAYER_HP_SOFT then
         begin