DEADSOFTWARE

game: stationary mplats act as conveyor belts
[d2df-sdl.git] / src / game / g_game.pas
2022-01-14 fgsfdsgame: add flag dropping
2022-01-08 fgsfdsgame: execute onwadend event after state is changed...
2021-12-14 DeaDDooMERfpc322: fix segfault on arm
2021-12-11 Stas'MGame: Revamp prev and next weapon commands
2021-09-18 TerminalHashadded some new msgs for friendlyfire options
2021-06-07 fgsfdsfix whitespace
2021-06-07 TerminalHashGame: add damage absorption
2021-05-06 fgsfdsgame: hit friendlies with everything by default
2021-05-06 fgsfdsconfig: save player teams
2021-05-06 fgsfdsgame: add option to disable hits on friendly players
2021-05-02 Stas'MGame: Fix magic value check of gSpectMode
2020-11-05 fgsfdsnet: add some more gulag tools
2020-04-24 fgsfdsgame: g_FatalError actually ends the game
2020-04-22 Stas'MGame: Assign gsGameFlags where it's missing
2020-03-15 Stas'MPlayer: Propagate valid SpawnerUID for corpse kills
2020-03-15 fgsfdsnet: only flush packets after an actual frame; remember...
2020-03-11 fgsfdscorpse following is now done by the camera instead...
2020-03-06 fgsfdsdecouple repainting from blitting the FBO; draw touch...
2020-03-03 fgsfdsadd r_interp to video settings menu
2020-03-03 fgsfdsfix slope interpolation; add r_maxfps
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-03-01 fgsfdsmore survival bullshit: state recall, MC+NM warmup fix
2020-03-01 fgsfdshost can't spawn during an LMS round anymore
2020-02-27 fgsfdsdon't let SP games reset warmup time
2020-02-27 fgsfdswhoops
2020-02-27 fgsfdsreset warmup time instead of adding 1 second when no...
2020-02-27 fgsfdssurvival/lms fixes
2020-02-24 fgsfdsnuke doom2df.cfg; refactor some cvar-related stuff
2020-02-24 fgsfdsclean up GameCVars; add sv_forwardports
2020-02-24 fgsfdsclean up GameCVars
2020-02-24 fgsfdsadd p?_model commands; clean up p?_color and p?_name
2020-02-24 fgsfdsnuke g_respawn_items
2020-02-10 fgsfdsadded optional framebuffer and resolution scaling
2020-02-09 fgsfdsfix playerstats netmessage; zero gTime before spawning...
2020-02-09 fgsfdsalways calculate c and d in camera stuff
2020-02-09 fgsfdsunscrew the camera handling (hopefully, scaled is still...
2020-02-09 fgsfdsadd 'respawn items' flag
2020-02-08 fgsfdsfix host error message
2020-02-08 fgsfdsadded centerprint command
2020-02-08 fgsfdsonly save stats when there's multiple players present
2020-02-08 fgsfdsadd spawn invulnerability; add option to disable all...
2019-12-24 fgsfdsescape strings in stat files
2019-12-23 fgsfdsRemove useless arg from g_TakeScreenshot()
2019-12-23 fgsfdsGame: Add CSV stats and inter screenshots
2019-11-14 DeaDDooMERsave window position
2019-11-13 DeaDDooMERsave window options after resizing by user
2019-11-08 DeaDDooMERmove video, sound and language options to dfconfig.cfg
2019-11-07 Ketmar Darkengine: yet another attempt to fix map downloading...
2019-11-07 DeaDDooMERdo not save/receive absolute paths in saves/network
2019-11-02 DeaDDooMERflush screenshot after writing
2019-10-20 Ketmar Darkgame: do not use absolute path in wad selection widgets...
2019-10-20 Ketmar Darknet: game: other: hash database and resource downloader...
2019-10-20 Ketmar Darkgame: better map wad lookup (it doesn't need to receive...
2019-10-20 Ketmar Darkgame: `e_GetDir()` -> `e_GetWriteableDir()`, with sligh...
2019-10-20 Ketmar Darkgame: better (somewhat) scanning for player models
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...
2019-10-16 Ketmar Darknet: enet+shitdoze == clusterfuck; added workaround...
2019-10-16 Ketmar Darknet: it is now possible to use more than one master...
2019-10-15 Ketmar Darknet: mostly restored master-comm logic
2019-10-15 Ketmar Darknet: more callbacks and still-non-working crap for...
2019-10-15 Ketmar Darknet: started master-server communication rewrite (phase...
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-10-13 Ketmar Darknet: better masterserver communication
2019-10-13 Ketmar Darkgame: create/refresh hash databases only when the game...
2019-10-13 Ketmar Darknet: game: better hash management; calculate resource...
2019-10-12 Ketmar Darkgame: slightly better debug logs
2019-10-12 Ketmar Darknet: i like to move the comment, move it...
2019-10-12 Ketmar Darknet: map downloading seems to work
2019-10-12 Ketmar Darknet: try to abort map downloading when client received...
2019-10-12 Ketmar Darknet: some Preliminary (but half-working) code for new...
2019-10-10 Ketmar Darknet: do not hiccup when the game is in progress, and...
2019-09-22 Joseph StalinAdded textual player indicator
2019-09-22 Joseph StalinUpdated indicator options
2019-09-22 Joseph StalinAdded teammate indication
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-30 DeaDDooMERdisable menu handling in headless version
2019-08-29 DeaDDooMERadd parameter --log-file <filename>
2019-08-26 fgsfdsNet: Buffer outgoing messages buffers2
2019-08-16 DeaDDooMERalways set max volume in sound trigger bounds
2019-08-15 DeaDDooMERremove volume change at trigger bounds
2019-08-14 Joseph StalinFix single-player endpic drawing
2019-08-12 Joseph StalinTurn on linear filtering for endpic
2019-08-05 Joseph StalinMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2019-08-05 fgsfdsNet: Headless server starts with 0 players by default
2019-08-03 Joseph StalinFix warnings
2019-08-03 Joseph StalinCorrected aspect for menu background
2019-05-08 fgsfdsr_showtime is now a cvar and 0 by default
2019-05-06 fgsfdsadded player handicap
2019-05-01 fgsfdsadded ready to interscreen; fixed client strafe (?...
2019-05-01 fgsfdscan load non-looping music; fixed looping ROUNDMUS
2019-04-20 DeaDDooMERfixed input when open console
2019-04-12 fgsfds`map` command now looks for all pack extensions
2019-04-10 DeaDDooMERfixed exit from network related screens
2019-04-10 DeaDDooMERadded temporary hack for cyclic switching (remove it...
2019-04-10 DeaDDooMERfixed weapon autochange
2019-04-09 DeaDDooMERmore input related fixes
2019-04-06 DeaDDooMERadded navigation in menu using joysticks
2019-04-05 DeaDDooMERe_input cleanup
2019-04-05 DeaDDooMERkey binds and vars are stored in dfconfig.cfg
2019-04-05 DeaDDooMERimproved bind command and co
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