DEADSOFTWARE

Fix warnings
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_game;
19 interface
21 uses
22 SysUtils, Classes,
23 MAPDEF,
24 g_basic, g_player, e_graphics, g_res_downloader,
25 g_sound, g_gui, utils, md5, mempool, xprofiler,
26 g_touch, g_weapons;
28 type
29 TGameSettings = record
30 GameType: Byte;
31 GameMode: Byte;
32 TimeLimit: Word;
33 GoalLimit: Word;
34 WarmupTime: Word;
35 MaxLives: Byte;
36 Options: LongWord;
37 WAD: String;
38 end;
40 TGameEvent = record
41 Name: String;
42 Command: String;
43 end;
45 TDelayedEvent = record
46 Pending: Boolean;
47 Time: LongWord;
48 DEType: Byte;
49 DENum: Integer;
50 DEStr: String;
51 end;
53 TChatSound = record
54 Sound: TPlayableSound;
55 Tags: Array of String;
56 FullWord: Boolean;
57 end;
59 TPlayerSettings = record
60 Name: String;
61 Model: String;
62 Color: TRGB;
63 Team: Byte;
64 end;
66 TMegaWADInfo = record
67 Name: String;
68 Description: String;
69 Author: String;
70 Pic: String;
71 end;
73 THearPoint = record
74 Active: Boolean;
75 Coords: TDFPoint;
76 end;
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
90 function g_Game_ModeToText(Mode: Byte): string;
91 function g_Game_TextToMode(Mode: string): Byte;
92 procedure g_Game_ExecuteEvent(Name: String);
93 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
99 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
100 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
101 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath: String);
109 procedure g_Game_ExitLevel(const Map: AnsiString);
110 function g_Game_GetFirstMap(WAD: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable: Boolean);
114 procedure g_Game_HolmesPause(Enable: Boolean);
115 procedure g_Game_InGameMenu(Show: Boolean);
116 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
118 procedure g_Game_Message(Msg: String; Time: Word);
119 procedure g_Game_LoadMapList(FileName: String);
120 procedure g_Game_PauseAllSounds(Enable: Boolean);
121 procedure g_Game_StopAllSounds(all: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
124 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
126 procedure g_Game_Announce_KillCombo(Param: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
128 procedure g_Game_StartVote(Command, Initiator: string);
129 procedure g_Game_CheckVote;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P: SSArray);
136 procedure GameCommands(P: SSArray);
137 procedure GameCheats(P: SSArray);
138 procedure DebugCommands(P: SSArray);
139 procedure g_Game_Process_Params;
140 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
141 procedure g_Game_StepLoading(Value: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
145 procedure DrawMenuBackground(tex: AnsiString);
147 { procedure SetWinPause(Enable: Boolean); }
149 const
150 GAME_TICK = 28;
152 LOADING_SHOW_STEP = 100;
153 LOADING_INTERLINE = 20;
155 GT_NONE = 0;
156 GT_SINGLE = 1;
157 GT_CUSTOM = 2;
158 GT_SERVER = 3;
159 GT_CLIENT = 4;
161 GM_NONE = 0;
162 GM_DM = 1;
163 GM_TDM = 2;
164 GM_CTF = 3;
165 GM_COOP = 4;
166 GM_SINGLE = 5;
168 MESSAGE_DIKEY = WM_USER + 1;
170 EXIT_QUIT = 1;
171 EXIT_SIMPLE = 2;
172 EXIT_RESTART = 3;
173 EXIT_ENDLEVELSINGLE = 4;
174 EXIT_ENDLEVELCUSTOM = 5;
176 GAME_OPTION_RESERVED = 1;
177 GAME_OPTION_TEAMDAMAGE = 2;
178 GAME_OPTION_ALLOWEXIT = 4;
179 GAME_OPTION_WEAPONSTAY = 8;
180 GAME_OPTION_MONSTERS = 16;
181 GAME_OPTION_BOTVSPLAYER = 32;
182 GAME_OPTION_BOTVSMONSTER = 64;
184 STATE_NONE = 0;
185 STATE_MENU = 1;
186 STATE_FOLD = 2;
187 STATE_INTERCUSTOM = 3;
188 STATE_INTERSINGLE = 4;
189 STATE_INTERTEXT = 5;
190 STATE_INTERPIC = 6;
191 STATE_ENDPIC = 7;
192 STATE_SLIST = 8;
194 LMS_RESPAWN_NONE = 0;
195 LMS_RESPAWN_WARMUP = 1;
196 LMS_RESPAWN_FINAL = 2;
198 SPECT_NONE = 0;
199 SPECT_STATS = 1;
200 SPECT_MAPVIEW = 2;
201 SPECT_PLAYERS = 3;
203 DE_GLOBEVENT = 0;
204 DE_BFGHIT = 1;
205 DE_KILLCOMBO = 2;
206 DE_BODYKILL = 3;
208 ANNOUNCE_NONE = 0;
209 ANNOUNCE_ME = 1;
210 ANNOUNCE_MEPLUS = 2;
211 ANNOUNCE_ALL = 3;
213 CONFIG_FILENAME = 'Doom2DF.cfg';
214 LOG_FILENAME = 'Doom2DF.log';
216 TEST_MAP_NAME = '$$$_TEST_$$$';
218 STD_PLAYER_MODEL = 'Doomer';
220 var
221 gStdFont: DWORD;
222 gGameSettings: TGameSettings;
223 gPlayer1Settings: TPlayerSettings;
224 gPlayer2Settings: TPlayerSettings;
225 gGameOn: Boolean;
226 gPlayerScreenSize: TDFPoint;
227 gPlayer1ScreenCoord: TDFPoint;
228 gPlayer2ScreenCoord: TDFPoint;
229 gPlayer1: TPlayer = nil;
230 gPlayer2: TPlayer = nil;
231 gPlayerDrawn: TPlayer = nil;
232 gTime: LongWord;
233 gSwitchGameMode: Byte = GM_DM;
234 gHearPoint1, gHearPoint2: THearPoint;
235 gSoundEffectsDF: Boolean = False;
236 gSoundTriggerTime: Word = 0;
237 gAnnouncer: Byte = ANNOUNCE_NONE;
238 goodsnd: array[0..3] of TPlayableSound;
239 killsnd: array[0..3] of TPlayableSound;
240 hahasnd: array[0..2] of TPlayableSound;
241 sound_get_flag: array[0..1] of TPlayableSound;
242 sound_lost_flag: array[0..1] of TPlayableSound;
243 sound_ret_flag: array[0..1] of TPlayableSound;
244 sound_cap_flag: array[0..1] of TPlayableSound;
245 gBodyKillEvent: Integer = -1;
246 gDefInterTime: ShortInt = -1;
247 gInterEndTime: LongWord = 0;
248 gInterTime: LongWord = 0;
249 gServInterTime: Byte = 0;
250 gGameStartTime: LongWord = 0;
251 gTotalMonsters: Integer = 0;
252 gPauseMain: Boolean = false;
253 gPauseHolmes: Boolean = false;
254 gShowTime: Boolean = False;
255 gShowFPS: Boolean = False;
256 gShowGoals: Boolean = True;
257 gShowStat: Boolean = True;
258 gShowKillMsg: Boolean = True;
259 gShowLives: Boolean = True;
260 gShowPing: Boolean = False;
261 gShowMap: Boolean = False;
262 gExit: Byte = 0;
263 gState: Byte = STATE_NONE;
264 sX, sY: Integer;
265 sWidth, sHeight: Word;
266 gSpectMode: Byte = SPECT_NONE;
267 gSpectHUD: Boolean = True;
268 gSpectKeyPress: Boolean = False;
269 gSpectX: Integer = 0;
270 gSpectY: Integer = 0;
271 gSpectStep: Byte = 8;
272 gSpectViewTwo: Boolean = False;
273 gSpectPID1: Integer = -1;
274 gSpectPID2: Integer = -1;
275 gSpectAuto: Boolean = False;
276 gSpectAutoNext: LongWord;
277 gSpectAutoStepX: Integer;
278 gSpectAutoStepY: Integer;
279 gMusic: TMusic = nil;
280 gLoadGameMode: Boolean;
281 gCheats: Boolean = False;
282 gMapOnce: Boolean = False;
283 gMapToDelete: String;
284 gTempDelete: Boolean = False;
285 gLastMap: Boolean = False;
286 gWinPosX, gWinPosY: Integer;
287 gWinSizeX, gWinSizeY: Integer;
288 gWinFrameX, gWinFrameY, gWinCaption: Integer;
289 gWinActive: Boolean = True; // by default window is active, lol
290 gResolutionChange: Boolean = False;
291 gRC_Width, gRC_Height: Word;
292 gRC_FullScreen, gRC_Maximized: Boolean;
293 gLanguageChange: Boolean = False;
294 gDebugMode: Boolean = False;
295 g_debug_Sounds: Boolean = False;
296 g_debug_Frames: Boolean = False;
297 g_debug_WinMsgs: Boolean = False;
298 g_debug_MonsterOff: Boolean = False;
299 g_debug_BotAIOff: Byte = 0;
300 g_debug_HealthBar: Boolean = False;
301 g_Debug_Player: Boolean = False;
302 gCoopMonstersKilled: Word = 0;
303 gCoopSecretsFound: Word = 0;
304 gCoopTotalMonstersKilled: Word = 0;
305 gCoopTotalSecretsFound: Word = 0;
306 gCoopTotalMonsters: Word = 0;
307 gCoopTotalSecrets: Word = 0;
308 gStatsOff: Boolean = False;
309 gStatsPressed: Boolean = False;
310 gExitByTrigger: Boolean = False;
311 gNextMap: String = '';
312 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
313 gLMSRespawnTime: Cardinal = 0;
314 gLMSSoftSpawn: Boolean = False;
315 gMissionFailed: Boolean = False;
316 gVoteInProgress: Boolean = False;
317 gVotePassed: Boolean = False;
318 gVoteCommand: string = '';
319 gVoteTimer: Cardinal = 0;
320 gVoteCmdTimer: Cardinal = 0;
321 gVoteCount: Integer = 0;
322 gVoteTimeout: Cardinal = 30;
323 gVoted: Boolean = False;
324 gVotesEnabled: Boolean = True;
325 gEvents: Array of TGameEvent;
326 gDelayedEvents: Array of TDelayedEvent;
327 gUseChatSounds: Boolean = True;
328 gChatSounds: Array of TChatSound;
329 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
330 gInterReadyCount: Integer = 0;
332 g_dbg_ignore_bounds: Boolean = false;
333 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
334 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
336 // move button values:
337 // bits 0-1: l/r state:
338 // 0: neither left, nor right pressed
339 // 1: left pressed
340 // 2: right pressed
341 // bits 4-5: l/r state when strafe was pressed
342 P1MoveButton: Byte = 0;
343 P2MoveButton: Byte = 0;
345 g_profile_frame_update: Boolean = false;
346 g_profile_frame_draw: Boolean = false;
347 g_profile_collision: Boolean = false;
348 g_profile_los: Boolean = false;
349 g_profile_history_size: Integer = 1000;
351 g_rlayer_back: Boolean = true;
352 g_rlayer_step: Boolean = true;
353 g_rlayer_wall: Boolean = true;
354 g_rlayer_door: Boolean = true;
355 g_rlayer_acid1: Boolean = true;
356 g_rlayer_acid2: Boolean = true;
357 g_rlayer_water: Boolean = true;
358 g_rlayer_fore: Boolean = true;
361 procedure g_ResetDynlights ();
362 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
363 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
365 function conIsCheatsEnabled (): Boolean; inline;
366 function gPause (): Boolean; inline;
369 implementation
371 uses
372 {$INCLUDE ../nogl/noGLuses.inc}
373 {$IFDEF ENABLE_HOLMES}
374 g_holmes,
375 {$ENDIF}
376 e_texture, g_textures, g_main, g_window, g_menu,
377 e_input, e_log, g_console, g_items, g_map, g_panel,
378 g_playermodel, g_gfx, g_options, Math,
379 g_triggers, g_monsters, e_sound, CONFIG,
380 g_language, g_net,
381 ENet, e_msg, g_netmsg, g_netmaster,
382 sfs, wadreader;
385 var
386 hasPBarGfx: Boolean = false;
389 // ////////////////////////////////////////////////////////////////////////// //
390 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function conIsCheatsEnabled (): Boolean; inline;
395 begin
396 result := false;
397 if g_Game_IsNet then exit;
398 if not gDebugMode then
399 begin
400 //if not gCheats then exit;
401 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
402 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
403 end;
404 result := true;
405 end;
408 // ////////////////////////////////////////////////////////////////////////// //
409 var
410 profileFrameDraw: TProfiler = nil;
413 // ////////////////////////////////////////////////////////////////////////// //
414 type
415 TDynLight = record
416 x, y, radius: Integer;
417 r, g, b, a: Single;
418 exploCount: Integer;
419 exploRadius: Integer;
420 end;
422 var
423 g_dynLights: array of TDynLight = nil;
424 g_dynLightCount: Integer = 0;
425 g_playerLight: Boolean = false;
427 procedure g_ResetDynlights ();
428 var
429 lnum, idx: Integer;
430 begin
431 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
432 lnum := 0;
433 for idx := 0 to g_dynLightCount-1 do
434 begin
435 if g_dynLights[idx].exploCount = -666 then
436 begin
437 // skip it
438 end
439 else
440 begin
441 // explosion
442 Inc(g_dynLights[idx].exploCount);
443 if (g_dynLights[idx].exploCount < 10) then
444 begin
445 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
446 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
447 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
448 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
449 Inc(lnum);
450 end;
451 end;
452 end;
453 g_dynLightCount := lnum;
454 end;
456 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
457 begin
458 if not gwin_has_stencil then exit;
459 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
460 g_dynLights[g_dynLightCount].x := x;
461 g_dynLights[g_dynLightCount].y := y;
462 g_dynLights[g_dynLightCount].radius := radius;
463 g_dynLights[g_dynLightCount].r := r;
464 g_dynLights[g_dynLightCount].g := g;
465 g_dynLights[g_dynLightCount].b := b;
466 g_dynLights[g_dynLightCount].a := a;
467 g_dynLights[g_dynLightCount].exploCount := -666;
468 Inc(g_dynLightCount);
469 end;
471 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
472 begin
473 if not gwin_has_stencil then exit;
474 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
475 g_dynLights[g_dynLightCount].x := x;
476 g_dynLights[g_dynLightCount].y := y;
477 g_dynLights[g_dynLightCount].radius := 0;
478 g_dynLights[g_dynLightCount].exploRadius := radius;
479 g_dynLights[g_dynLightCount].r := r;
480 g_dynLights[g_dynLightCount].g := g;
481 g_dynLights[g_dynLightCount].b := b;
482 g_dynLights[g_dynLightCount].a := 0;
483 g_dynLights[g_dynLightCount].exploCount := 0;
484 Inc(g_dynLightCount);
485 end;
488 // ////////////////////////////////////////////////////////////////////////// //
489 function calcProfilesHeight (prof: TProfiler): Integer;
490 begin
491 result := 0;
492 if (prof = nil) then exit;
493 if (length(prof.bars) = 0) then exit;
494 result := length(prof.bars)*(16+2);
495 end;
497 // returns width
498 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
499 var
500 wdt, hgt: Integer;
501 yy: Integer;
502 ii: Integer;
503 begin
504 result := 0;
505 if (prof = nil) then exit;
506 // gScreenWidth
507 if (length(prof.bars) = 0) then exit;
508 wdt := 192;
509 hgt := calcProfilesHeight(prof);
510 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
511 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
512 // background
513 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
514 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
515 e_DarkenQuadWH(x, y, wdt, hgt, 150);
516 // title
517 yy := y+2;
518 for ii := 0 to High(prof.bars) do
519 begin
520 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
521 Inc(yy, 16+2);
522 end;
523 result := wdt;
524 end;
527 // ////////////////////////////////////////////////////////////////////////// //
528 type
529 TEndCustomGameStat = record
530 PlayerStat: TPlayerStatArray;
531 TeamStat: TTeamStat;
532 GameTime: LongWord;
533 GameMode: Byte;
534 Map, MapName: String;
535 end;
537 TEndSingleGameStat = record
538 PlayerStat: Array [0..1] of record
539 Kills: Integer;
540 Secrets: Integer;
541 end;
542 GameTime: LongWord;
543 TwoPlayers: Boolean;
544 TotalSecrets: Integer;
545 end;
547 TLoadingStat = record
548 CurValue: Integer;
549 MaxValue: Integer;
550 ShowCount: Integer;
551 Msgs: Array of String;
552 NextMsg: Word;
553 PBarWasHere: Boolean; // did we draw a progress bar for this message?
554 end;
556 TParamStrValue = record
557 Name: String;
558 Value: String;
559 end;
561 TParamStrValues = Array of TParamStrValue;
563 const
564 INTER_ACTION_TEXT = 1;
565 INTER_ACTION_PIC = 2;
566 INTER_ACTION_MUSIC = 3;
568 var
569 FPS, UPS: Word;
570 FPSCounter, UPSCounter: Word;
571 FPSTime, UPSTime: LongWord;
572 DataLoaded: Boolean = False;
573 IsDrawStat: Boolean = False;
574 CustomStat: TEndCustomGameStat;
575 SingleStat: TEndSingleGameStat;
576 LoadingStat: TLoadingStat;
577 EndingGameCounter: Byte = 0;
578 MessageText: String;
579 MessageTime: Word;
580 MessageLineLength: Integer = 80;
581 MapList: SSArray = nil;
582 MapIndex: Integer = -1;
583 InterReadyTime: Integer = -1;
584 MegaWAD: record
585 info: TMegaWADInfo;
586 endpic: String;
587 endmus: String;
588 res: record
589 text: Array of ShortString;
590 anim: Array of ShortString;
591 pic: Array of ShortString;
592 mus: Array of ShortString;
593 end;
594 triggers: Array of record
595 event: ShortString;
596 actions: Array of record
597 action, p1, p2: Integer;
598 end;
599 end;
600 cur_trigger: Integer;
601 cur_action: Integer;
602 end;
603 //InterPic: String;
604 InterText: record
605 lines: SSArray;
606 img: String;
607 cur_line: Integer;
608 cur_char: Integer;
609 counter: Integer;
610 endtext: Boolean;
611 end;
613 function Compare(a, b: TPlayerStat): Integer;
614 begin
615 if a.Spectator then Result := 1
616 else if b.Spectator then Result := -1
617 else if a.Frags < b.Frags then Result := 1
618 else if a.Frags > b.Frags then Result := -1
619 else if a.Deaths < b.Deaths then Result := -1
620 else if a.Deaths > b.Deaths then Result := 1
621 else if a.Kills < b.Kills then Result := -1
622 else Result := 1;
623 end;
625 procedure SortGameStat(var stat: TPlayerStatArray);
626 var
627 I, J: Integer;
628 T: TPlayerStat;
629 begin
630 if stat = nil then Exit;
632 for I := High(stat) downto Low(stat) do
633 for J := Low(stat) to High(stat) - 1 do
634 if Compare(stat[J], stat[J + 1]) = 1 then
635 begin
636 T := stat[J];
637 stat[J] := stat[J + 1];
638 stat[J + 1] := T;
639 end;
640 end;
642 function g_Game_ModeToText(Mode: Byte): string;
643 begin
644 Result := '';
645 case Mode of
646 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
647 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
648 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
649 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
650 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
651 end;
652 end;
654 function g_Game_TextToMode(Mode: string): Byte;
655 begin
656 Result := GM_NONE;
657 Mode := UpperCase(Mode);
658 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
659 begin
660 Result := GM_DM;
661 Exit;
662 end;
663 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
664 begin
665 Result := GM_TDM;
666 Exit;
667 end;
668 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
669 begin
670 Result := GM_CTF;
671 Exit;
672 end;
673 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
674 begin
675 Result := GM_COOP;
676 Exit;
677 end;
678 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
679 begin
680 Result := GM_SINGLE;
681 Exit;
682 end;
683 end;
685 function g_Game_IsNet(): Boolean;
686 begin
687 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
688 end;
690 function g_Game_IsServer(): Boolean;
691 begin
692 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
693 end;
695 function g_Game_IsClient(): Boolean;
696 begin
697 Result := (gGameSettings.GameType = GT_CLIENT);
698 end;
700 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
701 var
702 w: TWADFile;
703 cfg: TConfig;
704 p: Pointer;
705 len: Integer;
706 begin
707 Result.name := ExtractFileName(WAD);
708 Result.description := '';
709 Result.author := '';
711 w := TWADFile.Create();
712 w.ReadFile(WAD);
714 if not w.GetResource('INTERSCRIPT', p, len) then
715 begin
716 w.Free();
717 Exit;
718 end;
720 cfg := TConfig.CreateMem(p, len);
721 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
722 Result.description := cfg.ReadStr('megawad', 'description', '');
723 Result.author := cfg.ReadStr('megawad', 'author', '');
724 Result.pic := cfg.ReadStr('megawad', 'pic', '');
725 cfg.Free();
727 FreeMem(p);
728 end;
730 procedure g_Game_FreeWAD();
731 var
732 a: Integer;
733 begin
734 for a := 0 to High(MegaWAD.res.pic) do
735 if MegaWAD.res.pic[a] <> '' then
736 g_Texture_Delete(MegaWAD.res.pic[a]);
738 for a := 0 to High(MegaWAD.res.mus) do
739 if MegaWAD.res.mus[a] <> '' then
740 g_Sound_Delete(MegaWAD.res.mus[a]);
742 MegaWAD.res.pic := nil;
743 MegaWAD.res.text := nil;
744 MegaWAD.res.anim := nil;
745 MegaWAD.res.mus := nil;
746 MegaWAD.triggers := nil;
748 g_Texture_Delete('TEXTURE_endpic');
749 g_Sound_Delete('MUSIC_endmus');
751 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
752 gGameSettings.WAD := '';
753 end;
755 procedure g_Game_LoadWAD(WAD: string);
756 var
757 w: TWADFile;
758 cfg: TConfig;
759 p: Pointer;
760 {b, }len: Integer;
761 s: string;
762 begin
763 g_Game_FreeWAD();
764 gGameSettings.WAD := WAD;
765 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
766 Exit;
768 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
770 w := TWADFile.Create();
771 w.ReadFile(MapsDir + WAD);
773 if not w.GetResource('INTERSCRIPT', p, len) then
774 begin
775 w.Free();
776 Exit;
777 end;
779 cfg := TConfig.CreateMem(p, len);
781 {b := 1;
782 while True do
783 begin
784 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
785 if s = '' then Break;
786 b := b+1;
788 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
789 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
791 g_Texture_CreateWADEx(s, s);
792 end;
794 b := 1;
795 while True do
796 begin
797 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
798 if s = '' then Break;
799 b := b+1;
801 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
802 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
804 g_Music_CreateWADEx(s, s);
805 end;}
807 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
808 if MegaWAD.endpic <> '' then
809 begin
810 s := g_ExtractWadName(MegaWAD.endpic);
811 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
812 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
813 end;
814 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
815 if MegaWAD.endmus <> '' then
816 begin
817 s := g_ExtractWadName(MegaWAD.endmus);
818 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
819 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
820 end;
822 cfg.Free();
823 FreeMem(p);
824 w.Free();
825 end;
827 {procedure start_trigger(t: string);
828 begin
829 end;
831 function next_trigger(): Boolean;
832 begin
833 end;}
835 procedure DisableCheats();
836 begin
837 MAX_RUNVEL := 8;
838 VEL_JUMP := 10;
839 gFly := False;
841 if gPlayer1 <> nil then gPlayer1.GodMode := False;
842 if gPlayer2 <> nil then gPlayer2.GodMode := False;
843 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
844 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
846 {$IF DEFINED(D2F_DEBUG)}
847 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
848 gAimLine := g_dbg_aimline_on;
849 {$ENDIF}
850 end;
852 procedure g_Game_ExecuteEvent(Name: String);
853 var
854 a: Integer;
855 begin
856 if Name = '' then
857 Exit;
858 if gEvents = nil then
859 Exit;
860 for a := 0 to High(gEvents) do
861 if gEvents[a].Name = Name then
862 begin
863 if gEvents[a].Command <> '' then
864 g_Console_Process(gEvents[a].Command, True);
865 break;
866 end;
867 end;
869 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
870 var
871 a, n: Integer;
872 begin
873 n := -1;
874 if gDelayedEvents <> nil then
875 for a := 0 to High(gDelayedEvents) do
876 if not gDelayedEvents[a].Pending then
877 begin
878 n := a;
879 break;
880 end;
881 if n = -1 then
882 begin
883 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
884 n := High(gDelayedEvents);
885 end;
886 gDelayedEvents[n].Pending := True;
887 gDelayedEvents[n].DEType := DEType;
888 gDelayedEvents[n].DENum := Num;
889 gDelayedEvents[n].DEStr := Str;
890 if DEType = DE_GLOBEVENT then
891 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
892 else
893 gDelayedEvents[n].Time := gTime + Time;
894 Result := n;
895 end;
897 procedure EndGame();
898 var
899 a: Integer;
900 FileName: string;
901 begin
902 if g_Game_IsNet and g_Game_IsServer then
903 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
905 // Ñòîï èãðà:
906 gPauseMain := false;
907 gPauseHolmes := false;
908 gGameOn := false;
910 g_Game_StopAllSounds(False);
912 MessageTime := 0;
913 MessageText := '';
915 EndingGameCounter := 0;
916 g_ActiveWindow := nil;
918 gLMSRespawn := LMS_RESPAWN_NONE;
919 gLMSRespawnTime := 0;
921 case gExit of
922 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
923 begin
924 g_Game_Free();
926 if gMapOnce then
927 begin // Ýòî áûë òåñò
928 g_Game_Quit();
929 end
930 else
931 begin // Âûõîä â ãëàâíîå ìåíþ
932 gMusic.SetByName('MUSIC_MENU');
933 gMusic.Play();
934 if gState <> STATE_SLIST then
935 begin
936 g_GUI_ShowWindow('MainMenu');
937 gState := STATE_MENU;
938 end else
939 begin
940 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
941 slReturnPressed := True;
942 if g_Net_Slist_Fetch(slCurrent) then
943 begin
944 if slCurrent = nil then
945 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
946 end
947 else
948 slWaitStr := _lc[I_NET_SLIST_ERROR];
949 g_Serverlist_GenerateTable(slCurrent, slTable);
950 end;
952 g_Game_ExecuteEvent('ongameend');
953 end;
954 end;
956 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
957 begin
958 if not g_Game_IsClient then g_Game_Restart();
959 end;
961 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
962 begin
963 // Ñòàòèñòèêà Ñâîåé èãðû:
964 FileName := g_ExtractWadName(gMapInfo.Map);
966 CustomStat.GameTime := gTime;
967 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
968 CustomStat.MapName := gMapInfo.Name;
969 CustomStat.GameMode := gGameSettings.GameMode;
970 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
971 CustomStat.TeamStat := gTeamStat;
973 CustomStat.PlayerStat := nil;
975 // Ñòàòèñòèêà èãðîêîâ:
976 if gPlayers <> nil then
977 begin
978 for a := 0 to High(gPlayers) do
979 if gPlayers[a] <> nil then
980 begin
981 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
982 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
983 begin
984 Num := a;
985 Name := gPlayers[a].Name;
986 Frags := gPlayers[a].Frags;
987 Deaths := gPlayers[a].Death;
988 Kills := gPlayers[a].Kills;
989 Team := gPlayers[a].Team;
990 Color := gPlayers[a].Model.Color;
991 Spectator := gPlayers[a].FSpectator;
992 end;
993 end;
995 SortGameStat(CustomStat.PlayerStat);
996 end;
998 g_Game_ExecuteEvent('onmapend');
999 if not g_Game_IsClient then g_Player_ResetReady;
1000 gInterReadyCount := 0;
1002 // Çàòóõàþùèé ýêðàí:
1003 EndingGameCounter := 255;
1004 gState := STATE_FOLD;
1005 gInterTime := 0;
1006 if gDefInterTime < 0 then
1007 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1008 else
1009 gInterEndTime := gDefInterTime * 1000;
1010 end;
1012 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1013 begin
1014 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1015 SingleStat.GameTime := gTime;
1016 SingleStat.TwoPlayers := gPlayer2 <> nil;
1017 SingleStat.TotalSecrets := gSecretsCount;
1018 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1019 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1020 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1021 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1022 if SingleStat.TwoPlayers then
1023 begin
1024 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1025 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1026 end;
1028 g_Game_ExecuteEvent('onmapend');
1030 // Åñòü åùå êàðòû:
1031 if gNextMap <> '' then
1032 begin
1033 gMusic.SetByName('MUSIC_INTERMUS');
1034 gMusic.Play();
1035 gState := STATE_INTERSINGLE;
1036 e_UnpressAllKeys();
1038 g_Game_ExecuteEvent('oninter');
1039 end
1040 else // Áîëüøå íåò êàðò
1041 begin
1042 // Çàòóõàþùèé ýêðàí:
1043 EndingGameCounter := 255;
1044 gState := STATE_FOLD;
1045 end;
1046 end;
1047 end;
1049 // Îêîí÷àíèå îáðàáîòàíî:
1050 if gExit <> EXIT_QUIT then
1051 gExit := 0;
1052 end;
1054 procedure drawTime(X, Y: Integer); inline;
1055 begin
1056 e_TextureFontPrint(x, y,
1057 Format('%d:%.2d:%.2d', [
1058 gTime div 1000 div 3600,
1059 (gTime div 1000 div 60) mod 60,
1060 gTime div 1000 mod 60
1061 ]),
1062 gStdFont);
1063 end;
1065 procedure DrawStat();
1066 var
1067 pc, x, y, w, h: Integer;
1068 w1, w2, w3, w4: Integer;
1069 a, aa: Integer;
1070 cw, ch, r, g, b, rr, gg, bb: Byte;
1071 s1, s2, s3: String;
1072 _y: Integer;
1073 stat: TPlayerStatArray;
1074 wad, map: string;
1075 mapstr: string;
1076 begin
1077 s1 := '';
1078 s2 := '';
1079 s3 := '';
1080 pc := g_Player_GetCount;
1081 e_TextureFontGetSize(gStdFont, cw, ch);
1083 w := gScreenWidth-(gScreenWidth div 5);
1084 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1085 h := 32+ch*(11+pc)
1086 else
1087 h := 40+ch*5+(ch+8)*pc;
1088 x := (gScreenWidth div 2)-(w div 2);
1089 y := (gScreenHeight div 2)-(h div 2);
1091 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1092 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1094 drawTime(x+w-78, y+8);
1096 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1097 map := g_ExtractFileName(gMapInfo.Map);
1098 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1100 case gGameSettings.GameMode of
1101 GM_DM:
1102 begin
1103 if gGameSettings.MaxLives = 0 then
1104 s1 := _lc[I_GAME_DM]
1105 else
1106 s1 := _lc[I_GAME_LMS];
1107 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1108 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1109 end;
1111 GM_TDM:
1112 begin
1113 if gGameSettings.MaxLives = 0 then
1114 s1 := _lc[I_GAME_TDM]
1115 else
1116 s1 := _lc[I_GAME_TLMS];
1117 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1118 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1119 end;
1121 GM_CTF:
1122 begin
1123 s1 := _lc[I_GAME_CTF];
1124 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1125 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1126 end;
1128 GM_COOP:
1129 begin
1130 if gGameSettings.MaxLives = 0 then
1131 s1 := _lc[I_GAME_COOP]
1132 else
1133 s1 := _lc[I_GAME_SURV];
1134 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1135 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1136 end;
1138 else
1139 begin
1140 s1 := '';
1141 s2 := '';
1142 end;
1143 end;
1145 _y := y+8;
1146 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1147 _y := _y+ch+8;
1148 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1149 _y := _y+ch+8;
1150 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1152 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1153 gStdFont, 200, 200, 200, 1);
1155 if NetMode = NET_SERVER then
1156 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1157 else
1158 if NetMode = NET_CLIENT then
1159 e_TextureFontPrintEx(x+8, y + 8,
1160 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1162 if pc = 0 then
1163 Exit;
1164 stat := g_Player_GetStats();
1165 SortGameStat(stat);
1167 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1168 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1169 w4 := w3;
1170 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1172 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1173 begin
1174 _y := _y+ch+ch;
1176 for a := TEAM_RED to TEAM_BLUE do
1177 begin
1178 if a = TEAM_RED then
1179 begin
1180 s1 := _lc[I_GAME_TEAM_RED];
1181 r := 255;
1182 g := 0;
1183 b := 0;
1184 end
1185 else
1186 begin
1187 s1 := _lc[I_GAME_TEAM_BLUE];
1188 r := 0;
1189 g := 0;
1190 b := 255;
1191 end;
1193 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1194 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1195 gStdFont, r, g, b, 1);
1197 _y := _y+ch+(ch div 4);
1198 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1199 _y := _y+(ch div 4);
1201 for aa := 0 to High(stat) do
1202 if stat[aa].Team = a then
1203 with stat[aa] do
1204 begin
1205 if Spectator then
1206 begin
1207 rr := r div 2;
1208 gg := g div 2;
1209 bb := b div 2;
1210 end
1211 else
1212 begin
1213 rr := r;
1214 gg := g;
1215 bb := b;
1216 end;
1217 // Èìÿ
1218 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1219 // Ïèíã/ïîòåðè
1220 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1221 // Ôðàãè
1222 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1223 // Ñìåðòè
1224 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1225 _y := _y+ch;
1226 end;
1228 _y := _y+ch;
1229 end;
1230 end
1231 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1232 begin
1233 _y := _y+ch+ch;
1234 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1235 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1236 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1237 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1239 _y := _y+ch+8;
1240 for aa := 0 to High(stat) do
1241 with stat[aa] do
1242 begin
1243 if Spectator then
1244 begin
1245 r := 127;
1246 g := 64;
1247 end
1248 else
1249 begin
1250 r := 255;
1251 g := 127;
1252 end;
1253 // Öâåò èãðîêà
1254 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1255 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1256 // Èìÿ
1257 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1258 // Ïèíã/ïîòåðè
1259 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1260 // Ôðàãè
1261 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1262 // Ñìåðòè
1263 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1264 _y := _y+ch+8;
1265 end;
1266 end
1267 end;
1269 procedure g_Game_Init();
1270 var
1271 SR: TSearchRec;
1272 begin
1273 gExit := 0;
1274 gMapToDelete := '';
1275 gTempDelete := False;
1277 sfsGCDisable(); // temporary disable removing of temporary volumes
1279 try
1280 TEXTUREFILTER := GL_LINEAR;
1281 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1282 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1283 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1284 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1285 TEXTUREFILTER := GL_NEAREST;
1287 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1288 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1289 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1291 g_Game_ClearLoading();
1292 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1293 g_Game_SetLoadingText('', 0, False);
1295 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1296 g_Console_Init();
1298 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1299 g_PlayerModel_LoadData();
1301 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1302 repeat
1303 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1304 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1305 until FindNext(SR) <> 0;
1306 FindClose(SR);
1308 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1309 repeat
1310 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1311 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1312 until FindNext(SR) <> 0;
1313 FindClose(SR);
1315 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1316 repeat
1317 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1318 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1319 until FindNext(SR) <> 0;
1320 FindClose(SR);
1322 gGameOn := false;
1323 gPauseMain := false;
1324 gPauseHolmes := false;
1325 gTime := 0;
1327 {e_MouseInfo.Accel := 1.0;}
1329 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1330 g_Game_LoadData();
1332 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1333 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1334 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1335 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1336 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1338 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1339 g_Menu_Init();
1341 gMusic := TMusic.Create();
1342 gMusic.SetByName('MUSIC_MENU');
1343 gMusic.Play();
1345 gGameSettings.WarmupTime := 30;
1347 gState := STATE_MENU;
1349 SetLength(gEvents, 6);
1350 gEvents[0].Name := 'ongamestart';
1351 gEvents[1].Name := 'ongameend';
1352 gEvents[2].Name := 'onmapstart';
1353 gEvents[3].Name := 'onmapend';
1354 gEvents[4].Name := 'oninter';
1355 gEvents[5].Name := 'onwadend';
1356 finally
1357 sfsGCEnable(); // enable releasing unused volumes
1358 end;
1359 end;
1361 procedure g_Game_Free(freeTextures: Boolean=true);
1362 begin
1363 if NetMode = NET_CLIENT then g_Net_Disconnect();
1364 if NetMode = NET_SERVER then g_Net_Host_Die();
1366 g_Map_Free(freeTextures);
1367 g_Player_Free();
1368 g_Player_RemoveAllCorpses();
1370 gGameSettings.GameType := GT_NONE;
1371 if gGameSettings.GameMode = GM_SINGLE then
1372 gGameSettings.GameMode := GM_DM;
1373 gSwitchGameMode := gGameSettings.GameMode;
1375 gChatShow := False;
1376 gExitByTrigger := False;
1377 end;
1379 function IsActivePlayer(p: TPlayer): Boolean;
1380 begin
1381 Result := False;
1382 if p = nil then
1383 Exit;
1384 Result := (not p.FDummy) and (not p.FSpectator);
1385 end;
1387 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1388 var
1389 a: Integer;
1390 begin
1391 Result := nil;
1392 if ID < 0 then
1393 Exit;
1394 if gPlayers = nil then
1395 Exit;
1396 for a := Low(gPlayers) to High(gPlayers) do
1397 if IsActivePlayer(gPlayers[a]) then
1398 begin
1399 if gPlayers[a].UID <> ID then
1400 continue;
1401 Result := gPlayers[a];
1402 break;
1403 end;
1404 end;
1406 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1407 var
1408 a, idx: Integer;
1409 ids: Array of Word;
1410 begin
1411 Result := -1;
1412 if gPlayers = nil then
1413 Exit;
1414 SetLength(ids, 0);
1415 idx := -1;
1416 for a := Low(gPlayers) to High(gPlayers) do
1417 if IsActivePlayer(gPlayers[a]) then
1418 begin
1419 SetLength(ids, Length(ids) + 1);
1420 ids[High(ids)] := gPlayers[a].UID;
1421 if gPlayers[a].UID = Skip then
1422 idx := High(ids);
1423 end;
1424 if Length(ids) = 0 then
1425 Exit;
1426 if idx = -1 then
1427 Result := ids[0]
1428 else
1429 Result := ids[(idx + 1) mod Length(ids)];
1430 end;
1432 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1433 var
1434 a, idx: Integer;
1435 ids: Array of Word;
1436 begin
1437 Result := -1;
1438 if gPlayers = nil then
1439 Exit;
1440 SetLength(ids, 0);
1441 idx := -1;
1442 for a := Low(gPlayers) to High(gPlayers) do
1443 if IsActivePlayer(gPlayers[a]) then
1444 begin
1445 SetLength(ids, Length(ids) + 1);
1446 ids[High(ids)] := gPlayers[a].UID;
1447 if gPlayers[a].UID = Skip then
1448 idx := High(ids);
1449 end;
1450 if Length(ids) = 0 then
1451 Exit;
1452 if idx = -1 then
1453 Result := ids[Length(ids) - 1]
1454 else
1455 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1456 end;
1458 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1459 var
1460 a, idx: Integer;
1461 ids: Array of Word;
1462 begin
1463 Result := -1;
1464 if gPlayers = nil then
1465 Exit;
1466 SetLength(ids, 0);
1467 idx := -1;
1468 for a := Low(gPlayers) to High(gPlayers) do
1469 if IsActivePlayer(gPlayers[a]) then
1470 begin
1471 SetLength(ids, Length(ids) + 1);
1472 ids[High(ids)] := gPlayers[a].UID;
1473 if gPlayers[a].UID = Skip then
1474 idx := High(ids);
1475 end;
1476 if Length(ids) = 0 then
1477 Exit;
1478 if Length(ids) = 1 then
1479 begin
1480 Result := ids[0];
1481 Exit;
1482 end;
1483 Result := ids[Random(Length(ids))];
1484 a := 10;
1485 while (idx <> -1) and (Result = Skip) and (a > 0) do
1486 begin
1487 Result := ids[Random(Length(ids))];
1488 Dec(a);
1489 end;
1490 end;
1492 function GetRandomSpectMode(Current: Byte): Byte;
1493 label
1494 retry;
1495 begin
1496 Result := Current;
1497 retry:
1498 case Random(7) of
1499 0: Result := SPECT_STATS;
1500 1: Result := SPECT_MAPVIEW;
1501 2: Result := SPECT_MAPVIEW;
1502 3: Result := SPECT_PLAYERS;
1503 4: Result := SPECT_PLAYERS;
1504 5: Result := SPECT_PLAYERS;
1505 6: Result := SPECT_PLAYERS;
1506 end;
1507 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1508 goto retry;
1509 end;
1511 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1512 var
1513 time: Word;
1514 strafeDir: Byte;
1515 i: Integer;
1516 begin
1517 if (plr = nil) then exit;
1518 if (p = 2) then time := 1000 else time := 1;
1519 strafeDir := MoveButton shr 4;
1520 MoveButton := MoveButton and $0F;
1522 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1523 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1524 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1525 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1526 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1527 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1529 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1530 if MoveButton = 1 then
1531 plr.PressKey(KEY_LEFT, time)
1532 else if MoveButton = 2 then
1533 plr.PressKey(KEY_RIGHT, time);
1535 // if we have "strafe" key, turn off old strafe mechanics
1536 if gPlayerAction[p, ACTION_STRAFE] then
1537 begin
1538 // new strafe mechanics
1539 if (strafeDir = 0) then
1540 strafeDir := MoveButton; // start strafing
1541 // now set direction according to strafe (reversed)
1542 if (strafeDir = 2) then
1543 plr.SetDirection(TDirection.D_LEFT)
1544 else if (strafeDir = 1) then
1545 plr.SetDirection(TDirection.D_RIGHT)
1546 end
1547 else
1548 begin
1549 strafeDir := 0; // not strafing anymore
1550 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1551 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1552 plr.SetDirection(TDirection.D_LEFT)
1553 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1554 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1555 plr.SetDirection(TDirection.D_RIGHT)
1556 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1557 else if MoveButton <> 0 then
1558 plr.SetDirection(TDirection(MoveButton-1))
1559 end;
1561 // fix movebutton state
1562 MoveButton := MoveButton or (strafeDir shl 4);
1564 // Îñòàëüíûå êëàâèøè:
1565 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1566 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1567 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1568 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1569 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1570 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1571 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1573 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1574 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1576 for i := WP_FIRST to WP_LAST do
1577 begin
1578 if gSelectWeapon[p, i] then
1579 begin
1580 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1581 gSelectWeapon[p, i] := False
1582 end
1583 end;
1585 // HACK: add dynlight here
1586 if gwin_k8_enable_light_experiments then
1587 begin
1588 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1589 begin
1590 g_playerLight := true;
1591 end;
1592 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1593 begin
1594 g_playerLight := false;
1595 end;
1596 end;
1598 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1599 end;
1601 // HACK: don't have a "key was pressed" function
1602 procedure InterReady();
1603 begin
1604 if InterReadyTime > gTime then Exit;
1605 InterReadyTime := gTime + 3000;
1606 MC_SEND_CheatRequest(NET_CHEAT_READY);
1607 end;
1609 procedure g_Game_Update();
1610 var
1611 Msg: g_gui.TMessage;
1612 Time: Int64;
1613 a: Byte;
1614 w: Word;
1615 i, b: Integer;
1617 function sendMonsPos (mon: TMonster): Boolean;
1618 begin
1619 result := false; // don't stop
1620 // this will also reset "need-send" flag
1621 if mon.gncNeedSend then
1622 begin
1623 MH_SEND_MonsterPos(mon.UID);
1624 end
1625 else if (mon.MonsterType = MONSTER_BARREL) then
1626 begin
1627 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1628 end
1629 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1630 begin
1631 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1632 end;
1633 end;
1635 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1636 begin
1637 result := false; // don't stop
1638 // this will also reset "need-send" flag
1639 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1640 end;
1642 var
1643 reliableUpdate: Boolean;
1644 begin
1645 g_ResetDynlights();
1646 framePool.reset();
1648 // Ïîðà âûêëþ÷àòü èãðó:
1649 if gExit = EXIT_QUIT then
1650 Exit;
1651 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1652 if gExit <> 0 then
1653 begin
1654 EndGame();
1655 if gExit = EXIT_QUIT then
1656 Exit;
1657 end;
1659 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1660 // no need to, as we'll do it in event handler
1662 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1663 g_Console_Update();
1665 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1666 begin
1667 gExit := EXIT_SIMPLE;
1668 EndGame();
1669 Exit;
1670 end;
1672 case gState of
1673 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1674 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1675 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1676 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1677 begin
1678 if g_Game_IsNet and g_Game_IsServer then
1679 begin
1680 gInterTime := gInterTime + GAME_TICK;
1681 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1682 if a <> gServInterTime then
1683 begin
1684 gServInterTime := a;
1685 MH_SEND_TimeSync(gServInterTime);
1686 end;
1687 end;
1689 if (not g_Game_IsClient) and
1693 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1694 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1695 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1696 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1698 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1699 and (g_ActiveWindow = nil)
1701 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount)))
1703 then
1704 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1705 g_Game_StopAllSounds(True);
1707 if gMapOnce then // Ýòî áûë òåñò
1708 gExit := EXIT_SIMPLE
1709 else
1710 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1711 g_Game_ChangeMap(gNextMap)
1712 else // Ñëåäóþùåé êàðòû íåò
1713 begin
1714 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1715 begin
1716 // Âûõîä â ãëàâíîå ìåíþ:
1717 g_Game_Free;
1718 g_GUI_ShowWindow('MainMenu');
1719 gMusic.SetByName('MUSIC_MENU');
1720 gMusic.Play();
1721 gState := STATE_MENU;
1722 end else
1723 begin
1724 // Ôèíàëüíàÿ êàðòèíêà:
1725 g_Game_ExecuteEvent('onwadend');
1726 g_Game_Free();
1727 if not gMusic.SetByName('MUSIC_endmus') then
1728 gMusic.SetByName('MUSIC_STDENDMUS');
1729 gMusic.Play();
1730 gState := STATE_ENDPIC;
1731 end;
1732 g_Game_ExecuteEvent('ongameend');
1733 end;
1735 Exit;
1736 end
1737 else if g_Game_IsClient and
1740 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1741 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1742 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1743 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1745 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1746 and (g_ActiveWindow = nil)
1748 then
1749 begin
1750 // ready / unready
1751 InterReady();
1752 end;
1754 if gState = STATE_INTERTEXT then
1755 if InterText.counter > 0 then
1756 InterText.counter := InterText.counter - 1;
1757 end;
1759 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1760 begin
1761 if EndingGameCounter = 0 then
1762 begin
1763 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1764 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1765 begin
1766 InterReadyTime := -1;
1767 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1768 begin
1769 g_Game_ExecuteEvent('onwadend');
1770 if not gMusic.SetByName('MUSIC_endmus') then
1771 gMusic.SetByName('MUSIC_STDENDMUS');
1772 end
1773 else
1774 gMusic.SetByName('MUSIC_ROUNDMUS');
1776 gMusic.Play();
1777 gState := STATE_INTERCUSTOM;
1778 e_UnpressAllKeys();
1779 end
1780 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1781 begin
1782 gMusic.SetByName('MUSIC_INTERMUS');
1783 gMusic.Play();
1784 gState := STATE_INTERSINGLE;
1785 e_UnpressAllKeys();
1786 end;
1787 g_Game_ExecuteEvent('oninter');
1788 end
1789 else
1790 DecMin(EndingGameCounter, 6, 0);
1791 end;
1793 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1794 begin
1795 if gMapOnce then // Ýòî áûë òåñò
1796 begin
1797 gExit := EXIT_SIMPLE;
1798 Exit;
1799 end;
1800 end;
1802 STATE_SLIST:
1803 g_Serverlist_Control(slCurrent, slTable);
1804 end;
1806 // Ñòàòèñòèêà ïî Tab:
1807 if gGameOn then
1808 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1810 // Èãðà èäåò:
1811 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1812 begin
1813 // Âðåìÿ += 28 ìèëëèñåêóíä:
1814 gTime := gTime + GAME_TICK;
1816 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1817 if MessageTime = 0 then
1818 MessageText := '';
1819 if MessageTime > 0 then
1820 MessageTime := MessageTime - 1;
1822 if (g_Game_IsServer) then
1823 begin
1824 // Áûë çàäàí ëèìèò âðåìåíè:
1825 if (gGameSettings.TimeLimit > 0) then
1826 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1827 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1828 g_Game_NextLevel();
1829 Exit;
1830 end;
1832 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1833 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1834 g_Game_RestartRound(gLMSSoftSpawn);
1836 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1837 if gVoteInProgress and (gVoteTimer < gTime) then
1838 g_Game_CheckVote
1839 else if gVotePassed and (gVoteCmdTimer < gTime) then
1840 begin
1841 g_Console_Process(gVoteCommand);
1842 gVoteCommand := '';
1843 gVotePassed := False;
1844 end;
1846 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1847 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1848 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1849 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1850 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1852 // Áûë çàäàí ëèìèò ïîáåä:
1853 if (gGameSettings.GoalLimit > 0) then
1854 begin
1855 b := 0;
1857 if gGameSettings.GameMode = GM_DM then
1858 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1859 for i := 0 to High(gPlayers) do
1860 if gPlayers[i] <> nil then
1861 if gPlayers[i].Frags > b then
1862 b := gPlayers[i].Frags;
1863 end
1864 else
1865 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1866 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1867 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1868 end;
1870 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1871 if b >= gGameSettings.GoalLimit then
1872 begin
1873 g_Game_NextLevel();
1874 Exit;
1875 end;
1876 end;
1878 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1879 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1880 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1881 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1882 begin
1883 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1884 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1885 end // if not console
1886 else
1887 begin
1888 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1889 end;
1890 // process weapon switch queue
1891 end; // if server
1893 // Íàáëþäàòåëü
1894 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1895 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1896 begin
1897 if not gSpectKeyPress then
1898 begin
1899 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
1900 begin
1901 // switch spect mode
1902 case gSpectMode of
1903 SPECT_NONE: ; // not spectator
1904 SPECT_STATS,
1905 SPECT_MAPVIEW: Inc(gSpectMode);
1906 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1907 end;
1908 gSpectKeyPress := True;
1909 end;
1910 if (gSpectMode = SPECT_MAPVIEW)
1911 and (not gSpectAuto) then
1912 begin
1913 if gPlayerAction[0, ACTION_MOVELEFT] then
1914 gSpectX := Max(gSpectX - gSpectStep, 0);
1915 if gPlayerAction[0, ACTION_MOVERIGHT] then
1916 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1917 if gPlayerAction[0, ACTION_LOOKUP] then
1918 gSpectY := Max(gSpectY - gSpectStep, 0);
1919 if gPlayerAction[0, ACTION_LOOKDOWN] then
1920 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1921 if gPlayerAction[0, ACTION_WEAPPREV] then
1922 begin
1923 // decrease step
1924 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1925 gSpectKeyPress := True;
1926 end;
1927 if gPlayerAction[0, ACTION_WEAPNEXT] then
1928 begin
1929 // increase step
1930 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1931 gSpectKeyPress := True;
1932 end;
1933 end;
1934 if (gSpectMode = SPECT_PLAYERS)
1935 and (not gSpectAuto) then
1936 begin
1937 if gPlayerAction[0, ACTION_LOOKUP] then
1938 begin
1939 // add second view
1940 gSpectViewTwo := True;
1941 gSpectKeyPress := True;
1942 end;
1943 if gPlayerAction[0, ACTION_LOOKDOWN] then
1944 begin
1945 // remove second view
1946 gSpectViewTwo := False;
1947 gSpectKeyPress := True;
1948 end;
1949 if gPlayerAction[0, ACTION_MOVELEFT] then
1950 begin
1951 // prev player (view 1)
1952 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1953 gSpectKeyPress := True;
1954 end;
1955 if gPlayerAction[0, ACTION_MOVERIGHT] then
1956 begin
1957 // next player (view 1)
1958 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1959 gSpectKeyPress := True;
1960 end;
1961 if gPlayerAction[0, ACTION_WEAPPREV] then
1962 begin
1963 // prev player (view 2)
1964 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1965 gSpectKeyPress := True;
1966 end;
1967 if gPlayerAction[0, ACTION_WEAPNEXT] then
1968 begin
1969 // next player (view 2)
1970 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1971 gSpectKeyPress := True;
1972 end;
1973 end;
1974 if gPlayerAction[0, ACTION_ATTACK] then
1975 begin
1976 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
1977 begin
1978 gSpectAuto := True;
1979 gSpectAutoNext := 0;
1980 gSpectViewTwo := False;
1981 gSpectKeyPress := True;
1982 end
1983 else
1984 if gSpectAuto then
1985 begin
1986 gSpectMode := SPECT_STATS;
1987 gSpectAuto := False;
1988 gSpectKeyPress := True;
1989 end;
1990 end;
1991 end
1992 else
1993 if (not gPlayerAction[0, ACTION_JUMP]) and
1994 (not gPlayerAction[0, ACTION_ATTACK]) and
1995 (not gPlayerAction[0, ACTION_MOVELEFT]) and
1996 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
1997 (not gPlayerAction[0, ACTION_LOOKUP]) and
1998 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
1999 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2000 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2001 gSpectKeyPress := False;
2003 if gSpectAuto then
2004 begin
2005 if gSpectMode = SPECT_MAPVIEW then
2006 begin
2007 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2008 if i = gSpectX then
2009 gSpectAutoNext := gTime
2010 else
2011 gSpectX := i;
2012 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2013 if i = gSpectY then
2014 gSpectAutoNext := gTime
2015 else
2016 gSpectY := i;
2017 end;
2018 if gSpectAutoNext <= gTime then
2019 begin
2020 if gSpectAutoNext > 0 then
2021 begin
2022 gSpectMode := GetRandomSpectMode(gSpectMode);
2023 case gSpectMode of
2024 SPECT_MAPVIEW:
2025 begin
2026 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2027 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2028 gSpectAutoStepX := Random(9) - 4;
2029 gSpectAutoStepY := Random(9) - 4;
2030 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2031 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2032 gSpectAutoStepX := gSpectAutoStepX * -1;
2033 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2034 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2035 gSpectAutoStepY := gSpectAutoStepY * -1;
2036 end;
2037 SPECT_PLAYERS:
2038 begin
2039 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2040 end;
2041 end;
2042 end;
2043 case gSpectMode of
2044 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2045 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2046 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2047 end;
2048 end;
2049 end;
2050 end;
2052 // Îáíîâëÿåì âñå îñòàëüíîå:
2053 g_Map_Update();
2054 g_Items_Update();
2055 g_Triggers_Update();
2056 g_Weapon_Update();
2057 g_Monsters_Update();
2058 g_GFX_Update();
2059 g_Player_UpdateAll();
2060 g_Player_UpdatePhysicalObjects();
2062 // server: send newly spawned monsters unconditionally
2063 if (gGameSettings.GameType = GT_SERVER) then
2064 begin
2065 if (Length(gMonstersSpawned) > 0) then
2066 begin
2067 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2068 SetLength(gMonstersSpawned, 0);
2069 end;
2070 end;
2072 if (gSoundTriggerTime > 8) then
2073 begin
2074 g_Game_UpdateTriggerSounds();
2075 gSoundTriggerTime := 0;
2076 end
2077 else
2078 begin
2079 Inc(gSoundTriggerTime);
2080 end;
2082 if (NetMode = NET_SERVER) then
2083 begin
2084 Inc(NetTimeToUpdate);
2085 Inc(NetTimeToReliable);
2087 // send monster updates
2088 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2089 begin
2090 // send all monsters (periodic sync)
2091 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2093 for I := 0 to High(gPlayers) do
2094 begin
2095 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2096 end;
2098 g_Mons_ForEach(sendMonsPos);
2100 if reliableUpdate then
2101 begin
2102 NetTimeToReliable := 0;
2103 NetTimeToUpdate := NetUpdateRate;
2104 end
2105 else
2106 begin
2107 NetTimeToUpdate := 0;
2108 end;
2109 end
2110 else
2111 begin
2112 // send only mosters with some unexpected changes
2113 g_Mons_ForEach(sendMonsPosUnexpected);
2114 end;
2116 // send unexpected platform changes
2117 g_Map_NetSendInterestingPanels();
2119 if NetUseMaster then
2120 begin
2121 if gTime >= NetTimeToMaster then
2122 begin
2123 if (NetMHost = nil) or (NetMPeer = nil) then
2124 begin
2125 if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
2126 end;
2128 g_Net_Slist_Update;
2129 NetTimeToMaster := gTime + NetMasterRate;
2130 end;
2131 end;
2132 end
2133 else if (NetMode = NET_CLIENT) then
2134 begin
2135 MC_SEND_PlayerPos();
2136 end;
2137 end; // if gameOn ...
2139 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2140 if g_ActiveWindow <> nil then
2141 begin
2142 w := e_GetFirstKeyPressed();
2144 if (w <> IK_INVALID) then
2145 begin
2146 Msg.Msg := MESSAGE_DIKEY;
2147 Msg.wParam := w;
2148 g_ActiveWindow.OnMessage(Msg);
2149 end;
2151 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2152 if g_ActiveWindow <> nil then
2153 g_ActiveWindow.Update();
2155 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2156 if gResolutionChange then
2157 begin
2158 e_WriteLog('Changing resolution', TMsgType.Notify);
2159 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2160 gResolutionChange := False;
2161 g_ActiveWindow := nil;
2162 end;
2164 // Íóæíî ñìåíèòü ÿçûê:
2165 if gLanguageChange then
2166 begin
2167 //e_WriteLog('Read language file', MSG_NOTIFY);
2168 //g_Language_Load(DataDir + gLanguage + '.txt');
2169 g_Language_Set(gLanguage);
2170 g_Menu_Reset();
2171 gLanguageChange := False;
2172 end;
2173 end;
2175 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2176 if e_KeyPressed(IK_F10) and
2177 gGameOn and
2178 (not gConsoleShow) and
2179 (g_ActiveWindow = nil) then
2180 begin
2181 KeyPress(IK_F10);
2182 end;
2184 Time := GetTimer() {div 1000};
2186 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2187 if gDelayedEvents <> nil then
2188 for a := 0 to High(gDelayedEvents) do
2189 if gDelayedEvents[a].Pending and
2191 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2192 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2193 ) then
2194 begin
2195 case gDelayedEvents[a].DEType of
2196 DE_GLOBEVENT:
2197 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2198 DE_BFGHIT:
2199 if gGameOn then
2200 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2201 DE_KILLCOMBO:
2202 if gGameOn then
2203 begin
2204 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2205 if g_Game_IsNet and g_Game_IsServer then
2206 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2207 end;
2208 DE_BODYKILL:
2209 if gGameOn then
2210 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2211 end;
2212 gDelayedEvents[a].Pending := False;
2213 end;
2215 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2216 UPSCounter := UPSCounter + 1;
2217 if Time - UPSTime >= 1000 then
2218 begin
2219 UPS := UPSCounter;
2220 UPSCounter := 0;
2221 UPSTime := Time;
2222 end;
2224 if gGameOn then
2225 begin
2226 g_Weapon_AddDynLights();
2227 g_Items_AddDynLights();
2228 end;
2229 end;
2231 procedure g_Game_LoadChatSounds(Resource: string);
2232 var
2233 WAD: TWADFile;
2234 FileName, Snd: string;
2235 p: Pointer;
2236 len, cnt, tags, i, j: Integer;
2237 cfg: TConfig;
2238 begin
2239 FileName := g_ExtractWadName(Resource);
2241 WAD := TWADFile.Create();
2242 WAD.ReadFile(FileName);
2244 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2245 begin
2246 gChatSounds := nil;
2247 WAD.Free();
2248 Exit;
2249 end;
2251 cfg := TConfig.CreateMem(p, len);
2252 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2254 SetLength(gChatSounds, cnt);
2255 for i := 0 to Length(gChatSounds) - 1 do
2256 begin
2257 gChatSounds[i].Sound := nil;
2258 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2259 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2260 if (Snd = '') or (Tags <= 0) then
2261 continue;
2262 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2263 gChatSounds[i].Sound := TPlayableSound.Create();
2264 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2265 SetLength(gChatSounds[i].Tags, tags);
2266 for j := 0 to tags - 1 do
2267 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2268 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2269 end;
2271 cfg.Free();
2272 WAD.Free();
2273 end;
2275 procedure g_Game_FreeChatSounds();
2276 var
2277 i: Integer;
2278 begin
2279 for i := 0 to Length(gChatSounds) - 1 do
2280 begin
2281 gChatSounds[i].Sound.Free();
2282 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2283 end;
2284 SetLength(gChatSounds, 0);
2285 gChatSounds := nil;
2286 end;
2288 procedure g_Game_LoadData();
2289 var
2290 wl, hl: Integer;
2291 wr, hr: Integer;
2292 wb, hb: Integer;
2293 wm, hm: Integer;
2294 begin
2295 if DataLoaded then Exit;
2297 e_WriteLog('Loading game data...', TMsgType.Notify);
2299 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2300 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2301 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2302 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2303 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2304 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2305 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2306 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2307 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2308 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2309 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2315 hasPBarGfx := true;
2316 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2317 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2318 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2319 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2321 if hasPBarGfx then
2322 begin
2323 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2324 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2325 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2326 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2327 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2328 begin
2329 // yay!
2330 end
2331 else
2332 begin
2333 hasPBarGfx := false;
2334 end;
2335 end;
2337 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2338 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2339 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2340 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2341 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2342 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2343 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2344 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2345 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2346 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2347 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2348 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2349 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2350 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2351 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2352 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2353 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2354 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2355 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2356 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2357 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2358 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2359 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2360 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2361 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2362 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2363 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2364 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2365 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2366 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2368 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2369 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2370 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2371 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2372 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2373 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2374 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2375 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2377 goodsnd[0] := TPlayableSound.Create();
2378 goodsnd[1] := TPlayableSound.Create();
2379 goodsnd[2] := TPlayableSound.Create();
2380 goodsnd[3] := TPlayableSound.Create();
2382 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2383 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2384 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2385 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2387 killsnd[0] := TPlayableSound.Create();
2388 killsnd[1] := TPlayableSound.Create();
2389 killsnd[2] := TPlayableSound.Create();
2390 killsnd[3] := TPlayableSound.Create();
2392 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2393 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2394 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2395 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2397 hahasnd[0] := TPlayableSound.Create();
2398 hahasnd[1] := TPlayableSound.Create();
2399 hahasnd[2] := TPlayableSound.Create();
2401 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2402 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2403 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2405 sound_get_flag[0] := TPlayableSound.Create();
2406 sound_get_flag[1] := TPlayableSound.Create();
2407 sound_lost_flag[0] := TPlayableSound.Create();
2408 sound_lost_flag[1] := TPlayableSound.Create();
2409 sound_ret_flag[0] := TPlayableSound.Create();
2410 sound_ret_flag[1] := TPlayableSound.Create();
2411 sound_cap_flag[0] := TPlayableSound.Create();
2412 sound_cap_flag[1] := TPlayableSound.Create();
2414 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2415 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2416 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2417 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2418 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2419 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2420 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2421 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2423 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2425 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2426 g_Items_LoadData();
2428 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2429 g_Weapon_LoadData();
2431 g_Monsters_LoadData();
2433 DataLoaded := True;
2434 end;
2436 procedure g_Game_FreeData();
2437 begin
2438 if not DataLoaded then Exit;
2440 g_Items_FreeData();
2441 g_Weapon_FreeData();
2442 g_Monsters_FreeData();
2444 e_WriteLog('Releasing game data...', TMsgType.Notify);
2446 g_Texture_Delete('NOTEXTURE');
2447 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2448 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2449 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2450 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2451 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2452 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2453 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2454 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2455 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2456 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2457 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2458 g_Frames_DeleteByName('FRAMES_TELEPORT');
2459 g_Frames_DeleteByName('FRAMES_PUNCH');
2460 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2461 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2462 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2463 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2464 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2465 g_Sound_Delete('SOUND_GAME_TELEPORT');
2466 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2467 g_Sound_Delete('SOUND_GAME_SECRET');
2468 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2469 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2470 g_Sound_Delete('SOUND_GAME_BULK1');
2471 g_Sound_Delete('SOUND_GAME_BULK2');
2472 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2473 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2474 g_Sound_Delete('SOUND_GAME_BURNING');
2475 g_Sound_Delete('SOUND_GAME_SWITCH1');
2476 g_Sound_Delete('SOUND_GAME_SWITCH0');
2478 goodsnd[0].Free();
2479 goodsnd[1].Free();
2480 goodsnd[2].Free();
2481 goodsnd[3].Free();
2483 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2484 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2485 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2486 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2488 killsnd[0].Free();
2489 killsnd[1].Free();
2490 killsnd[2].Free();
2491 killsnd[3].Free();
2493 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2494 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2495 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2496 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2498 hahasnd[0].Free();
2499 hahasnd[1].Free();
2500 hahasnd[2].Free();
2502 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2503 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2504 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2506 sound_get_flag[0].Free();
2507 sound_get_flag[1].Free();
2508 sound_lost_flag[0].Free();
2509 sound_lost_flag[1].Free();
2510 sound_ret_flag[0].Free();
2511 sound_ret_flag[1].Free();
2512 sound_cap_flag[0].Free();
2513 sound_cap_flag[1].Free();
2515 g_Sound_Delete('SOUND_CTF_GET1');
2516 g_Sound_Delete('SOUND_CTF_GET2');
2517 g_Sound_Delete('SOUND_CTF_LOST1');
2518 g_Sound_Delete('SOUND_CTF_LOST2');
2519 g_Sound_Delete('SOUND_CTF_RETURN1');
2520 g_Sound_Delete('SOUND_CTF_RETURN2');
2521 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2522 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2524 g_Game_FreeChatSounds();
2526 DataLoaded := False;
2527 end;
2529 procedure DrawCustomStat();
2530 var
2531 pc, x, y, w, _y,
2532 w1, w2, w3,
2533 t, p, m: Integer;
2534 ww1, hh1: Word;
2535 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2536 s1, s2, topstr: String;
2537 begin
2538 e_TextureFontGetSize(gStdFont, ww2, hh2);
2540 g_ProcessMessages();
2542 if g_Console_Action(ACTION_SCORES) then
2543 begin
2544 if not gStatsPressed then
2545 begin
2546 gStatsOff := not gStatsOff;
2547 gStatsPressed := True;
2548 end;
2549 end
2550 else
2551 gStatsPressed := False;
2553 if gStatsOff then
2554 begin
2555 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2556 w := (Length(s1) * ww2) div 2;
2557 x := gScreenWidth div 2 - w;
2558 y := 8;
2559 e_TextureFontPrint(x, y, s1, gStdFont);
2560 Exit;
2561 end;
2563 if (gGameSettings.GameMode = GM_COOP) then
2564 begin
2565 if gMissionFailed then
2566 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2567 else
2568 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2569 end
2570 else
2571 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2573 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2574 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2576 if g_Game_IsNet then
2577 begin
2578 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2579 if not gChatShow then
2580 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2581 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2582 end;
2584 if g_Game_IsClient then
2585 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2586 else
2587 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2588 if not gChatShow then
2589 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2590 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2592 x := 32;
2593 y := 16+hh1+16;
2595 w := gScreenWidth-x*2;
2597 w2 := (w-16) div 6;
2598 w3 := w2;
2599 w1 := w-16-w2-w3;
2601 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2602 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2604 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2606 case CustomStat.GameMode of
2607 GM_DM:
2608 begin
2609 if gGameSettings.MaxLives = 0 then
2610 s1 := _lc[I_GAME_DM]
2611 else
2612 s1 := _lc[I_GAME_LMS];
2613 end;
2614 GM_TDM:
2615 begin
2616 if gGameSettings.MaxLives = 0 then
2617 s1 := _lc[I_GAME_TDM]
2618 else
2619 s1 := _lc[I_GAME_TLMS];
2620 end;
2621 GM_CTF: s1 := _lc[I_GAME_CTF];
2622 GM_COOP:
2623 begin
2624 if gGameSettings.MaxLives = 0 then
2625 s1 := _lc[I_GAME_COOP]
2626 else
2627 s1 := _lc[I_GAME_SURV];
2628 end;
2629 else s1 := '';
2630 end;
2632 _y := y+16;
2633 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2634 _y := _y+8;
2636 _y := _y+16;
2637 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2638 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2640 _y := _y+16;
2641 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2642 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2643 (CustomStat.GameTime div 1000 div 60) mod 60,
2644 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2646 pc := Length(CustomStat.PlayerStat);
2647 if pc = 0 then Exit;
2649 if CustomStat.GameMode = GM_COOP then
2650 begin
2651 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2652 _y := _y+32;
2653 s2 := _lc[I_GAME_MONSTERS];
2654 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2655 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2656 _y := _y+16;
2657 s2 := _lc[I_GAME_SECRETS];
2658 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2659 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2660 if gLastMap then
2661 begin
2662 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2663 _y := _y-16;
2664 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2665 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2666 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2667 _y := _y+16;
2668 s2 := _lc[I_GAME_SECRETS_TOTAL];
2669 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2670 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2671 end;
2672 end;
2674 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2675 begin
2676 _y := _y+16+16;
2678 with CustomStat do
2679 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2680 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2681 else s1 := _lc[I_GAME_WIN_DRAW];
2683 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2684 _y := _y+40;
2686 for t := TEAM_RED to TEAM_BLUE do
2687 begin
2688 if t = TEAM_RED then
2689 begin
2690 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2691 gStdFont, 255, 0, 0, 1);
2692 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2693 gStdFont, 255, 0, 0, 1);
2694 r := 255;
2695 g := 0;
2696 b := 0;
2697 end
2698 else
2699 begin
2700 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2701 gStdFont, 0, 0, 255, 1);
2702 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2703 gStdFont, 0, 0, 255, 1);
2704 r := 0;
2705 g := 0;
2706 b := 255;
2707 end;
2709 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2710 _y := _y+24;
2712 for p := 0 to High(CustomStat.PlayerStat) do
2713 if CustomStat.PlayerStat[p].Team = t then
2714 with CustomStat.PlayerStat[p] do
2715 begin
2716 if Spectator then
2717 begin
2718 rr := r div 2;
2719 gg := g div 2;
2720 bb := b div 2;
2721 end
2722 else
2723 begin
2724 rr := r;
2725 gg := g;
2726 bb := b;
2727 end;
2728 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2729 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2730 else
2731 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2732 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2733 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2734 _y := _y+24;
2735 end;
2737 _y := _y+16+16;
2738 end;
2739 end
2740 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2741 begin
2742 _y := _y+40;
2743 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2744 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2745 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2747 _y := _y+24;
2748 for p := 0 to High(CustomStat.PlayerStat) do
2749 with CustomStat.PlayerStat[p] do
2750 begin
2751 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2753 if Spectator then
2754 r := 127
2755 else
2756 r := 255;
2758 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2759 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2760 else
2761 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2762 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2763 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2764 _y := _y+24;
2765 end;
2766 end;
2767 end;
2769 procedure DrawSingleStat();
2770 var
2771 tm, key_x, val_x, y: Integer;
2772 w1, w2, h: Word;
2773 s1, s2: String;
2775 procedure player_stat(n: Integer);
2776 var
2777 kpm: Real;
2779 begin
2780 // "Kills: # / #":
2781 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2782 s2 := Format(' %d', [gTotalMonsters]);
2784 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2785 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2786 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2787 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2788 s1 := s1 + '/';
2789 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2790 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2792 // "Kills-per-minute: ##.#":
2793 s1 := _lc[I_MENU_INTER_KPM];
2794 if tm > 0 then
2795 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2796 else
2797 kpm := SingleStat.PlayerStat[n].Kills;
2798 s2 := Format(' %.1f', [kpm]);
2800 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2801 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2803 // "Secrets found: # / #":
2804 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2805 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2807 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2808 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2809 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2810 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2811 s1 := s1 + '/';
2812 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2813 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2814 end;
2816 begin
2817 // "Level Complete":
2818 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2819 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2821 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2822 s1 := _lc[I_MENU_INTER_KPM];
2823 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2824 Inc(w1, 16);
2825 s1 := ' 9999.9';
2826 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2828 key_x := (gScreenWidth-w1-w2) div 2;
2829 val_x := key_x + w1;
2831 // "Time: #:##:##":
2832 tm := SingleStat.GameTime div 1000;
2833 s1 := _lc[I_MENU_INTER_TIME];
2834 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2836 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2837 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2839 if SingleStat.TwoPlayers then
2840 begin
2841 // "Player 1":
2842 s1 := _lc[I_MENU_PLAYER_1];
2843 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2844 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2846 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2847 y := 176;
2848 player_stat(0);
2850 // "Player 2":
2851 s1 := _lc[I_MENU_PLAYER_2];
2852 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2853 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2855 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2856 y := 336;
2857 player_stat(1);
2858 end
2859 else
2860 begin
2861 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2862 y := 128;
2863 player_stat(0);
2864 end;
2865 end;
2867 procedure DrawLoadingStat();
2868 procedure drawRect (x, y, w, h: Integer);
2869 begin
2870 if (w < 1) or (h < 1) then exit;
2871 glBegin(GL_QUADS);
2872 glVertex2f(x+0.375, y+0.375);
2873 glVertex2f(x+w+0.375, y+0.375);
2874 glVertex2f(x+w+0.375, y+h+0.375);
2875 glVertex2f(x+0.375, y+h+0.375);
2876 glEnd();
2877 end;
2879 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
2880 var
2881 rectW, rectH: Integer;
2882 x0, y0: Integer;
2883 wdt: Integer;
2884 wl, hl: Integer;
2885 wr, hr: Integer;
2886 wb, hb: Integer;
2887 wm, hm: Integer;
2888 idl, idr, idb, idm: LongWord;
2889 f, my: Integer;
2890 begin
2891 result := false;
2892 if (total < 1) then exit;
2893 if (cur < 1) then exit; // don't blink
2894 if (not washere) and (cur >= total) then exit; // don't blink
2895 //if (cur < 0) then cur := 0;
2896 //if (cur > total) then cur := total;
2897 result := true;
2899 if (hasPBarGfx) then
2900 begin
2901 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
2902 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2903 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
2904 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2905 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
2906 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2907 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
2908 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2910 //rectW := gScreenWidth-360;
2911 rectW := trunc(624.0*gScreenWidth/1024.0);
2912 rectH := hl;
2914 x0 := (gScreenWidth-rectW) div 2;
2915 y0 := gScreenHeight-rectH-64;
2916 if (y0 < 2) then y0 := 2;
2918 glEnable(GL_SCISSOR_TEST);
2920 // left and right
2921 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
2922 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
2923 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
2925 // body
2926 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
2927 f := x0+wl;
2928 while (f < x0+rectW) do
2929 begin
2930 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
2931 f += wb;
2932 end;
2934 // filled part
2935 wdt := (rectW-wl-wr)*cur div total;
2936 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
2937 if (wdt > 0) then
2938 begin
2939 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
2940 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
2941 f := x0+wl;
2942 while (wdt > 0) do
2943 begin
2944 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
2945 f += wm;
2946 wdt -= wm;
2947 end;
2948 end;
2950 glScissor(0, 0, gScreenWidth, gScreenHeight);
2951 end
2952 else
2953 begin
2954 rectW := gScreenWidth-64;
2955 rectH := 16;
2957 x0 := (gScreenWidth-rectW) div 2;
2958 y0 := gScreenHeight-rectH-64;
2959 if (y0 < 2) then y0 := 2;
2961 glDisable(GL_BLEND);
2962 glDisable(GL_TEXTURE_2D);
2964 //glClearColor(0, 0, 0, 0);
2965 //glClear(GL_COLOR_BUFFER_BIT);
2967 glColor4ub(127, 127, 127, 255);
2968 drawRect(x0-2, y0-2, rectW+4, rectH+4);
2970 glColor4ub(0, 0, 0, 255);
2971 drawRect(x0-1, y0-1, rectW+2, rectH+2);
2973 glColor4ub(127, 127, 127, 255);
2974 wdt := rectW*cur div total;
2975 if (wdt > rectW) then wdt := rectW;
2976 drawRect(x0, y0, wdt, rectH);
2977 end;
2978 end;
2980 var
2981 ww, hh: Word;
2982 xx, yy, i: Integer;
2983 s: String;
2984 begin
2985 if (Length(LoadingStat.Msgs) = 0) then exit;
2987 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2988 yy := (gScreenHeight div 3);
2989 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
2990 xx := (gScreenWidth div 3);
2992 with LoadingStat do
2993 begin
2994 for i := 0 to NextMsg-1 do
2995 begin
2996 if (i = (NextMsg-1)) and (MaxValue > 0) then
2997 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
2998 else
2999 s := Msgs[i];
3001 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3002 yy := yy + LOADING_INTERLINE;
3003 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3004 end;
3005 end;
3006 end;
3008 procedure DrawMenuBackground(tex: AnsiString);
3009 var
3010 w, h: Word;
3011 ID: DWord;
3013 begin
3014 if g_Texture_Get(tex, ID) then
3015 begin
3016 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3017 e_GetTextureSize(ID, @w, @h);
3018 if w = h then
3019 w := round(w * 1.333 * (gScreenHeight / h))
3020 else
3021 w := trunc(w * (gScreenHeight / h));
3022 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3023 end
3024 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3025 end;
3027 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3028 var
3029 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3031 function monDraw (mon: TMonster): Boolean;
3032 begin
3033 result := false; // don't stop
3034 with mon do
3035 begin
3036 if alive then
3037 begin
3038 // Ëåâûé âåðõíèé óãîë
3039 aX := Obj.X div ScaleSz + 1;
3040 aY := Obj.Y div ScaleSz + 1;
3041 // Ðàçìåðû
3042 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3043 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3044 // Ïðàâûé íèæíèé óãîë
3045 aX2 := aX + aX2 - 1;
3046 aY2 := aY + aY2 - 1;
3047 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3048 end;
3049 end;
3050 end;
3052 begin
3053 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3054 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3055 begin
3056 Scale := 1;
3057 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3058 ScaleSz := 16 div Scale;
3059 // Ðàçìåðû ìèíè-êàðòû:
3060 aX := max(gMapInfo.Width div ScaleSz, 1);
3061 aY := max(gMapInfo.Height div ScaleSz, 1);
3062 // Ðàìêà êàðòû:
3063 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3065 if gWalls <> nil then
3066 begin
3067 // Ðèñóåì ñòåíû:
3068 for a := 0 to High(gWalls) do
3069 with gWalls[a] do
3070 if PanelType <> 0 then
3071 begin
3072 // Ëåâûé âåðõíèé óãîë:
3073 aX := X div ScaleSz;
3074 aY := Y div ScaleSz;
3075 // Ðàçìåðû:
3076 aX2 := max(Width div ScaleSz, 1);
3077 aY2 := max(Height div ScaleSz, 1);
3078 // Ïðàâûé íèæíèé óãîë:
3079 aX2 := aX + aX2 - 1;
3080 aY2 := aY + aY2 - 1;
3082 case PanelType of
3083 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3084 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3085 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3086 end;
3087 end;
3088 end;
3089 if gSteps <> nil then
3090 begin
3091 // Ðèñóåì ñòóïåíè:
3092 for a := 0 to High(gSteps) do
3093 with gSteps[a] do
3094 if PanelType <> 0 then
3095 begin
3096 // Ëåâûé âåðõíèé óãîë:
3097 aX := X div ScaleSz;
3098 aY := Y div ScaleSz;
3099 // Ðàçìåðû:
3100 aX2 := max(Width div ScaleSz, 1);
3101 aY2 := max(Height div ScaleSz, 1);
3102 // Ïðàâûé íèæíèé óãîë:
3103 aX2 := aX + aX2 - 1;
3104 aY2 := aY + aY2 - 1;
3106 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3107 end;
3108 end;
3109 if gLifts <> nil then
3110 begin
3111 // Ðèñóåì ëèôòû:
3112 for a := 0 to High(gLifts) do
3113 with gLifts[a] do
3114 if PanelType <> 0 then
3115 begin
3116 // Ëåâûé âåðõíèé óãîë:
3117 aX := X div ScaleSz;
3118 aY := Y div ScaleSz;
3119 // Ðàçìåðû:
3120 aX2 := max(Width div ScaleSz, 1);
3121 aY2 := max(Height div ScaleSz, 1);
3122 // Ïðàâûé íèæíèé óãîë:
3123 aX2 := aX + aX2 - 1;
3124 aY2 := aY + aY2 - 1;
3126 case LiftType of
3127 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3128 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3129 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3130 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3131 end;
3132 end;
3133 end;
3134 if gWater <> nil then
3135 begin
3136 // Ðèñóåì âîäó:
3137 for a := 0 to High(gWater) do
3138 with gWater[a] do
3139 if PanelType <> 0 then
3140 begin
3141 // Ëåâûé âåðõíèé óãîë:
3142 aX := X div ScaleSz;
3143 aY := Y div ScaleSz;
3144 // Ðàçìåðû:
3145 aX2 := max(Width div ScaleSz, 1);
3146 aY2 := max(Height div ScaleSz, 1);
3147 // Ïðàâûé íèæíèé óãîë:
3148 aX2 := aX + aX2 - 1;
3149 aY2 := aY + aY2 - 1;
3151 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3152 end;
3153 end;
3154 if gAcid1 <> nil then
3155 begin
3156 // Ðèñóåì êèñëîòó 1:
3157 for a := 0 to High(gAcid1) do
3158 with gAcid1[a] do
3159 if PanelType <> 0 then
3160 begin
3161 // Ëåâûé âåðõíèé óãîë:
3162 aX := X div ScaleSz;
3163 aY := Y div ScaleSz;
3164 // Ðàçìåðû:
3165 aX2 := max(Width div ScaleSz, 1);
3166 aY2 := max(Height div ScaleSz, 1);
3167 // Ïðàâûé íèæíèé óãîë:
3168 aX2 := aX + aX2 - 1;
3169 aY2 := aY + aY2 - 1;
3171 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3172 end;
3173 end;
3174 if gAcid2 <> nil then
3175 begin
3176 // Ðèñóåì êèñëîòó 2:
3177 for a := 0 to High(gAcid2) do
3178 with gAcid2[a] do
3179 if PanelType <> 0 then
3180 begin
3181 // Ëåâûé âåðõíèé óãîë:
3182 aX := X div ScaleSz;
3183 aY := Y div ScaleSz;
3184 // Ðàçìåðû:
3185 aX2 := max(Width div ScaleSz, 1);
3186 aY2 := max(Height div ScaleSz, 1);
3187 // Ïðàâûé íèæíèé óãîë:
3188 aX2 := aX + aX2 - 1;
3189 aY2 := aY + aY2 - 1;
3191 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3192 end;
3193 end;
3194 if gPlayers <> nil then
3195 begin
3196 // Ðèñóåì èãðîêîâ:
3197 for a := 0 to High(gPlayers) do
3198 if gPlayers[a] <> nil then with gPlayers[a] do
3199 if alive then begin
3200 // Ëåâûé âåðõíèé óãîë:
3201 aX := Obj.X div ScaleSz + 1;
3202 aY := Obj.Y div ScaleSz + 1;
3203 // Ðàçìåðû:
3204 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3205 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3206 // Ïðàâûé íèæíèé óãîë:
3207 aX2 := aX + aX2 - 1;
3208 aY2 := aY + aY2 - 1;
3210 if gPlayers[a] = p then
3211 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3212 else
3213 case Team of
3214 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3215 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3216 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3217 end;
3218 end;
3219 end;
3220 // Ðèñóåì ìîíñòðîâ
3221 g_Mons_ForEach(monDraw);
3222 end;
3223 end;
3226 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3227 begin
3228 if not hasAmbient then exit;
3229 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3230 end;
3233 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3234 //FIXME: broken for splitscreen mode
3235 procedure renderDynLightsInternal ();
3236 var
3237 //hasAmbient: Boolean;
3238 //ambColor: TDFColor;
3239 lln: Integer;
3240 lx, ly, lrad: Integer;
3241 scxywh: array[0..3] of GLint;
3242 wassc: Boolean;
3243 begin
3244 if e_NoGraphics then exit;
3246 //TODO: lights should be in separate grid, i think
3247 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3248 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3250 // rendering mode
3251 //ambColor := gCurrentMap['light_ambient'].rgba;
3252 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3254 { // this will multiply incoming color to alpha from framebuffer
3255 glEnable(GL_BLEND);
3256 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3259 (*
3260 * light rendering: (INVALID!)
3261 * glStencilFunc(GL_EQUAL, 0, $ff);
3262 * for each light:
3263 * glClear(GL_STENCIL_BUFFER_BIT);
3264 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3265 * draw shadow volume into stencil buffer
3266 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3267 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3268 * turn off blending
3269 * draw color-less quad with light alpha (WARNING! don't touch color!)
3270 * glEnable(GL_BLEND);
3271 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3272 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3273 *)
3274 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3275 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3277 // setup OpenGL parameters
3278 glStencilMask($FFFFFFFF);
3279 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3280 glEnable(GL_STENCIL_TEST);
3281 glEnable(GL_SCISSOR_TEST);
3282 glClear(GL_STENCIL_BUFFER_BIT);
3283 glStencilFunc(GL_EQUAL, 0, $ff);
3285 for lln := 0 to g_dynLightCount-1 do
3286 begin
3287 lx := g_dynLights[lln].x;
3288 ly := g_dynLights[lln].y;
3289 lrad := g_dynLights[lln].radius;
3290 if (lrad < 3) then continue;
3292 if (lx-sX+lrad < 0) then continue;
3293 if (ly-sY+lrad < 0) then continue;
3294 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3295 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3297 // set scissor to optimize drawing
3298 if (g_dbg_scale = 1.0) then
3299 begin
3300 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3301 end
3302 else
3303 begin
3304 glScissor(0, 0, gWinSizeX, gWinSizeY);
3305 end;
3306 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3307 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3308 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3309 // draw extruded panels
3310 glDisable(GL_TEXTURE_2D);
3311 glDisable(GL_BLEND);
3312 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3313 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3314 // render light texture
3315 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3316 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3317 // blend it
3318 glEnable(GL_BLEND);
3319 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3320 glEnable(GL_TEXTURE_2D);
3321 // color and opacity
3322 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3323 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3324 glBegin(GL_QUADS);
3325 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3326 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3327 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3328 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3329 glEnd();
3330 end;
3332 // done
3333 glDisable(GL_STENCIL_TEST);
3334 glDisable(GL_BLEND);
3335 glDisable(GL_SCISSOR_TEST);
3336 //glScissor(0, 0, sWidth, sHeight);
3338 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3339 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3340 end;
3343 function fixViewportForScale (): Boolean;
3344 var
3345 nx0, ny0, nw, nh: Integer;
3346 begin
3347 result := false;
3348 if (g_dbg_scale <> 1.0) then
3349 begin
3350 result := true;
3351 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3352 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3353 nw := round(sWidth/g_dbg_scale);
3354 nh := round(sHeight/g_dbg_scale);
3355 sX := nx0;
3356 sY := ny0;
3357 sWidth := nw;
3358 sHeight := nh;
3359 end;
3360 end;
3363 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3364 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3365 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3366 type
3367 TDrawCB = procedure ();
3369 var
3370 hasAmbient: Boolean;
3371 ambColor: TDFColor;
3372 doAmbient: Boolean = false;
3374 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3375 var
3376 tagmask: Integer;
3377 pan: TPanel;
3378 begin
3379 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3380 if gdbg_map_use_accel_render then
3381 begin
3382 tagmask := panelTypeToTag(panType);
3383 while (gDrawPanelList.count > 0) do
3384 begin
3385 pan := TPanel(gDrawPanelList.front());
3386 if ((pan.tag and tagmask) = 0) then break;
3387 if doDraw then pan.Draw(doAmbient, ambColor);
3388 gDrawPanelList.popFront();
3389 end;
3390 end
3391 else
3392 begin
3393 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3394 end;
3395 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3396 end;
3398 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3399 begin
3400 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3401 if assigned(cb) then cb();
3402 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3403 end;
3405 begin
3406 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3408 // our accelerated renderer will collect all panels to gDrawPanelList
3409 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3410 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3411 if gdbg_map_use_accel_render then
3412 begin
3413 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3414 end;
3415 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3417 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3418 g_Map_DrawBack(backXOfs, backYOfs);
3419 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3421 if setTransMatrix then
3422 begin
3423 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3424 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3425 glTranslatef(-sX, -sY, 0);
3426 end;
3428 // rendering mode
3429 ambColor := gCurrentMap['light_ambient'].rgba;
3430 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3433 if hasAmbient then
3434 begin
3435 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3436 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3437 glClear(GL_COLOR_BUFFER_BIT);
3438 end;
3440 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3443 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3444 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3445 drawOther('items', @g_Items_Draw);
3446 drawOther('weapons', @g_Weapon_Draw);
3447 drawOther('shells', @g_Player_DrawShells);
3448 drawOther('drawall', @g_Player_DrawAll);
3449 drawOther('corpses', @g_Player_DrawCorpses);
3450 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3451 drawOther('monsters', @g_Monsters_Draw);
3452 drawOther('itemdrop', @g_Items_DrawDrop);
3453 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3454 drawOther('gfx', @g_GFX_Draw);
3455 drawOther('flags', @g_Map_DrawFlags);
3456 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3457 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3458 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3459 drawOther('dynlights', @renderDynLightsInternal);
3461 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3462 begin
3463 renderAmbientQuad(hasAmbient, ambColor);
3464 end;
3466 doAmbient := true;
3467 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3470 if g_debug_HealthBar then
3471 begin
3472 g_Monsters_DrawHealth();
3473 g_Player_DrawHealth();
3474 end;
3476 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3477 end;
3480 procedure DrawMapView(x, y, w, h: Integer);
3482 var
3483 bx, by: Integer;
3484 begin
3485 glPushMatrix();
3487 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3488 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3490 sX := x;
3491 sY := y;
3492 sWidth := w;
3493 sHeight := h;
3495 fixViewportForScale();
3496 renderMapInternal(-bx, -by, true);
3498 glPopMatrix();
3499 end;
3502 procedure DrawPlayer(p: TPlayer);
3503 var
3504 px, py, a, b, c, d: Integer;
3505 //R: TRect;
3506 begin
3507 if (p = nil) or (p.FDummy) then
3508 begin
3509 glPushMatrix();
3510 g_Map_DrawBack(0, 0);
3511 glPopMatrix();
3512 Exit;
3513 end;
3515 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3516 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3518 gPlayerDrawn := p;
3520 glPushMatrix();
3522 px := p.GameX + PLAYER_RECT_CX;
3523 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3525 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3526 begin
3527 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3528 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3530 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3531 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3533 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3534 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3535 begin
3536 // hcenter
3537 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3538 end;
3540 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3541 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3542 begin
3543 // vcenter
3544 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3545 end;
3546 end
3547 else
3548 begin
3549 // scaled, ignore level bounds
3550 a := -px+(gPlayerScreenSize.X div 2);
3551 b := -py+(gPlayerScreenSize.Y div 2);
3552 end;
3554 if p.IncCam <> 0 then
3555 begin
3556 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
3557 begin
3558 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
3559 begin
3560 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
3561 end;
3562 end;
3564 if py < gPlayerScreenSize.Y div 2 then
3565 begin
3566 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
3567 begin
3568 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
3569 end;
3570 end;
3572 if p.IncCam < 0 then
3573 begin
3574 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
3575 end;
3577 if p.IncCam > 0 then
3578 begin
3579 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
3580 end;
3581 end;
3583 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
3584 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
3585 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
3587 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
3588 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
3589 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
3591 sX := -a;
3592 sY := -(b+p.IncCam);
3593 sWidth := gPlayerScreenSize.X;
3594 sHeight := gPlayerScreenSize.Y;
3596 //glTranslatef(a, b+p.IncCam, 0);
3598 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3600 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3601 fixViewportForScale();
3602 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3604 if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then
3605 begin
3606 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3607 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3608 if (sX < 0) then sX := 0;
3609 if (sY < 0) then sY := 0;
3611 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3612 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3613 end;
3615 //r_smallmap_h: 0: left; 1: center; 2: right
3616 //r_smallmap_v: 0: top; 1: center; 2: bottom
3617 // horiz small map?
3618 if (gMapInfo.Width = sWidth) then
3619 begin
3620 sX := 0;
3621 end
3622 else if (gMapInfo.Width < sWidth) then
3623 begin
3624 case r_smallmap_h of
3625 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3626 2: sX := -(sWidth-gMapInfo.Width); // right
3627 else sX := 0; // left
3628 end;
3629 end;
3630 // vert small map?
3631 if (gMapInfo.Height = sHeight) then
3632 begin
3633 sY := 0;
3634 end
3635 else if (gMapInfo.Height < sHeight) then
3636 begin
3637 case r_smallmap_v of
3638 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3639 2: sY := -(sHeight-gMapInfo.Height); // bottom
3640 else sY := 0; // top
3641 end;
3642 end;
3644 p.viewPortX := sX;
3645 p.viewPortY := sY;
3646 p.viewPortW := sWidth;
3647 p.viewPortH := sHeight;
3649 {$IFDEF ENABLE_HOLMES}
3650 if (p = gPlayer1) then
3651 begin
3652 g_Holmes_plrViewPos(sX, sY);
3653 g_Holmes_plrViewSize(sWidth, sHeight);
3654 end;
3655 {$ENDIF}
3657 renderMapInternal(-c, -d, true);
3659 if (gGameSettings.GameMode <> GM_SINGLE) and gPlayerIndicator then
3660 p.DrawIndicator();
3661 if p.FSpectator then
3662 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
3663 p.GameY + PLAYER_RECT_CY - 4,
3664 'X', gStdFont, 255, 255, 255, 1, True);
3666 for a := 0 to High(gCollideMap) do
3667 for b := 0 to High(gCollideMap[a]) do
3668 begin
3669 d := 0;
3670 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3671 d := d + 1;
3672 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3673 d := d + 2;
3675 case d of
3676 1: e_DrawPoint(1, b, a, 200, 200, 200);
3677 2: e_DrawPoint(1, b, a, 64, 64, 255);
3678 3: e_DrawPoint(1, b, a, 255, 0, 255);
3679 end;
3680 end;
3683 glPopMatrix();
3685 p.DrawPain();
3686 p.DrawPickup();
3687 p.DrawRulez();
3688 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3689 if g_Debug_Player then
3690 g_Player_DrawDebug(p);
3691 p.DrawGUI();
3692 end;
3694 procedure drawProfilers ();
3695 var
3696 px: Integer = -1;
3697 py: Integer = -1;
3698 begin
3699 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3700 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3701 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3702 end;
3704 procedure g_Game_Draw();
3705 var
3706 ID: DWORD;
3707 w, h: Word;
3708 ww, hh: Byte;
3709 Time: Int64;
3710 back: string;
3711 plView1, plView2: TPlayer;
3712 Split: Boolean;
3713 begin
3714 if gExit = EXIT_QUIT then Exit;
3716 Time := GetTimer() {div 1000};
3717 FPSCounter := FPSCounter+1;
3718 if Time - FPSTime >= 1000 then
3719 begin
3720 FPS := FPSCounter;
3721 FPSCounter := 0;
3722 FPSTime := Time;
3723 end;
3725 if gGameOn or (gState = STATE_FOLD) then
3726 begin
3727 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3728 begin
3729 gSpectMode := SPECT_NONE;
3730 if not gRevertPlayers then
3731 begin
3732 plView1 := gPlayer1;
3733 plView2 := gPlayer2;
3734 end
3735 else
3736 begin
3737 plView1 := gPlayer2;
3738 plView2 := gPlayer1;
3739 end;
3740 end
3741 else
3742 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3743 begin
3744 gSpectMode := SPECT_NONE;
3745 if gPlayer2 = nil then
3746 plView1 := gPlayer1
3747 else
3748 plView1 := gPlayer2;
3749 plView2 := nil;
3750 end
3751 else
3752 begin
3753 plView1 := nil;
3754 plView2 := nil;
3755 end;
3757 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3758 gSpectMode := SPECT_STATS;
3760 if gSpectMode = SPECT_PLAYERS then
3761 if gPlayers <> nil then
3762 begin
3763 plView1 := GetActivePlayer_ByID(gSpectPID1);
3764 if plView1 = nil then
3765 begin
3766 gSpectPID1 := GetActivePlayerID_Next();
3767 plView1 := GetActivePlayer_ByID(gSpectPID1);
3768 end;
3769 if gSpectViewTwo then
3770 begin
3771 plView2 := GetActivePlayer_ByID(gSpectPID2);
3772 if plView2 = nil then
3773 begin
3774 gSpectPID2 := GetActivePlayerID_Next();
3775 plView2 := GetActivePlayer_ByID(gSpectPID2);
3776 end;
3777 end;
3778 end;
3780 if gSpectMode = SPECT_MAPVIEW then
3781 begin
3782 // Ðåæèì ïðîñìîòðà êàðòû
3783 Split := False;
3784 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3785 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3786 gHearPoint1.Active := True;
3787 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3788 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3789 gHearPoint2.Active := False;
3790 end
3791 else
3792 begin
3793 Split := (plView1 <> nil) and (plView2 <> nil);
3795 // Òî÷êè ñëóõà èãðîêîâ
3796 if plView1 <> nil then
3797 begin
3798 gHearPoint1.Active := True;
3799 gHearPoint1.Coords.X := plView1.GameX;
3800 gHearPoint1.Coords.Y := plView1.GameY;
3801 end else
3802 gHearPoint1.Active := False;
3803 if plView2 <> nil then
3804 begin
3805 gHearPoint2.Active := True;
3806 gHearPoint2.Coords.X := plView2.GameX;
3807 gHearPoint2.Coords.Y := plView2.GameY;
3808 end else
3809 gHearPoint2.Active := False;
3811 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3812 gPlayerScreenSize.X := gScreenWidth-196;
3813 if Split then
3814 begin
3815 gPlayerScreenSize.Y := gScreenHeight div 2;
3816 if gScreenHeight mod 2 = 0 then
3817 Dec(gPlayerScreenSize.Y);
3818 end
3819 else
3820 gPlayerScreenSize.Y := gScreenHeight;
3822 if Split then
3823 if gScreenHeight mod 2 = 0 then
3824 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3825 else
3826 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3828 DrawPlayer(plView1);
3829 gPlayer1ScreenCoord.X := sX;
3830 gPlayer1ScreenCoord.Y := sY;
3832 if Split then
3833 begin
3834 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3836 DrawPlayer(plView2);
3837 gPlayer2ScreenCoord.X := sX;
3838 gPlayer2ScreenCoord.Y := sY;
3839 end;
3841 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3843 if Split then
3844 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3845 end;
3847 {$IFDEF ENABLE_HOLMES}
3848 // draw inspector
3849 if (g_holmes_enabled) then g_Holmes_Draw();
3850 {$ENDIF}
3852 if MessageText <> '' then
3853 begin
3854 w := 0;
3855 h := 0;
3856 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3857 if Split then
3858 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3859 (gScreenHeight div 2)-(h div 2), MessageText)
3860 else
3861 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3862 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3863 end;
3865 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3867 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3868 begin
3869 // Draw spectator GUI
3870 ww := 0;
3871 hh := 0;
3872 e_TextureFontGetSize(gStdFont, ww, hh);
3873 case gSpectMode of
3874 SPECT_STATS:
3875 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3876 SPECT_MAPVIEW:
3877 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3878 SPECT_PLAYERS:
3879 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3880 end;
3881 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3882 if gSpectMode = SPECT_STATS then
3883 begin
3884 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
3885 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
3886 end;
3887 if gSpectMode = SPECT_MAPVIEW then
3888 begin
3889 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3890 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3891 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3892 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3893 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3894 end;
3895 if gSpectMode = SPECT_PLAYERS then
3896 begin
3897 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3898 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3899 if gSpectViewTwo then
3900 begin
3901 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3902 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3903 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3904 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3905 end
3906 else
3907 begin
3908 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3909 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3910 end;
3911 end;
3912 end;
3913 end;
3915 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
3916 begin
3917 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3918 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3920 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3921 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3922 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3923 end;
3925 if not gGameOn then
3926 begin
3927 if (gState = STATE_MENU) then
3928 begin
3929 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
3930 // F3 at menu will show game loading dialog
3931 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
3932 if (g_ActiveWindow <> nil) then
3933 begin
3934 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3935 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3936 end
3937 else
3938 begin
3939 // F3 at titlepic will show game loading dialog
3940 if e_KeyPressed(IK_F3) then
3941 begin
3942 g_Menu_Show_LoadMenu(true);
3943 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3944 end;
3945 end;
3946 end;
3948 if gState = STATE_FOLD then
3949 begin
3950 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3951 end;
3953 if gState = STATE_INTERCUSTOM then
3954 begin
3955 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3956 begin
3957 back := 'TEXTURE_endpic';
3958 if not g_Texture_Get(back, ID) then
3959 back := _lc[I_TEXTURE_ENDPIC];
3960 end
3961 else
3962 back := 'INTER';
3964 DrawMenuBackground(back);
3966 DrawCustomStat();
3968 if g_ActiveWindow <> nil then
3969 begin
3970 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3971 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3972 end;
3973 end;
3975 if gState = STATE_INTERSINGLE then
3976 begin
3977 if EndingGameCounter > 0 then
3978 begin
3979 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3980 end
3981 else
3982 begin
3983 back := 'INTER';
3985 DrawMenuBackground(back);
3987 DrawSingleStat();
3989 if g_ActiveWindow <> nil then
3990 begin
3991 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3992 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3993 end;
3994 end;
3995 end;
3997 if gState = STATE_ENDPIC then
3998 begin
3999 ID := DWORD(-1);
4000 if not g_Texture_Get('TEXTURE_endpic', ID) then
4001 g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
4003 if ID <> DWORD(-1) then
4004 e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
4005 else
4006 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
4008 if g_ActiveWindow <> nil then
4009 begin
4010 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4011 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4012 end;
4013 end;
4015 if gState = STATE_SLIST then
4016 begin
4017 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4018 // begin
4019 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4020 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4021 // end;
4022 DrawMenuBackground('MENU_BACKGROUND');
4023 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4024 g_Serverlist_Draw(slCurrent, slTable);
4025 end;
4026 end;
4028 if g_ActiveWindow <> nil then
4029 begin
4030 if gGameOn then
4031 begin
4032 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4033 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4034 end;
4035 g_ActiveWindow.Draw();
4036 end;
4038 g_Console_Draw();
4040 if g_debug_Sounds and gGameOn then
4041 begin
4042 for w := 0 to High(e_SoundsArray) do
4043 for h := 0 to e_SoundsArray[w].nRefs do
4044 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4045 end;
4047 if gShowFPS then
4048 begin
4049 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4050 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4051 end;
4053 if gGameOn and gShowTime then
4054 drawTime(gScreenWidth-72, gScreenHeight-16);
4056 if gGameOn then drawProfilers();
4058 {$IFDEF ENABLE_HOLMES}
4059 g_Holmes_DrawUI();
4060 {$ENDIF}
4062 g_Touch_Draw;
4063 end;
4065 procedure g_Game_Quit();
4066 begin
4067 g_Game_StopAllSounds(True);
4068 gMusic.Free();
4069 g_Game_SaveOptions();
4070 g_Game_FreeData();
4071 g_PlayerModel_FreeData();
4072 g_Texture_DeleteAll();
4073 g_Frames_DeleteAll();
4074 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4076 if NetInitDone then g_Net_Free;
4078 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4079 if gMapToDelete <> '' then
4080 g_Game_DeleteTestMap();
4082 gExit := EXIT_QUIT;
4083 PushExitEvent();
4084 end;
4086 procedure g_FatalError(Text: String);
4087 begin
4088 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4089 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4091 gExit := EXIT_SIMPLE;
4092 end;
4094 procedure g_SimpleError(Text: String);
4095 begin
4096 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4097 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4098 end;
4100 procedure g_Game_SetupScreenSize();
4101 const
4102 RES_FACTOR = 4.0 / 3.0;
4103 var
4104 s: Single;
4105 rf: Single;
4106 bw, bh: Word;
4107 begin
4108 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4109 gPlayerScreenSize.X := gScreenWidth-196;
4110 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4111 gPlayerScreenSize.Y := gScreenHeight div 2
4112 else
4113 gPlayerScreenSize.Y := gScreenHeight;
4115 // Ðàçìåð çàäíåãî ïëàíà:
4116 if BackID <> DWORD(-1) then
4117 begin
4118 s := SKY_STRETCH;
4119 if (gScreenWidth*s > gMapInfo.Width) or
4120 (gScreenHeight*s > gMapInfo.Height) then
4121 begin
4122 gBackSize.X := gScreenWidth;
4123 gBackSize.Y := gScreenHeight;
4124 end
4125 else
4126 begin
4127 e_GetTextureSize(BackID, @bw, @bh);
4128 rf := Single(bw) / Single(bh);
4129 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4130 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4131 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4132 if (s < 1.0) then s := 1.0;
4133 gBackSize.X := Round(bw*s);
4134 gBackSize.Y := Round(bh*s);
4135 end;
4136 end;
4137 end;
4139 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4140 begin
4141 g_Window_SetSize(newWidth, newHeight, nowFull);
4142 end;
4144 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4145 begin
4146 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4147 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4148 Exit;
4149 if gPlayer1 = nil then
4150 begin
4151 if g_Game_IsClient then
4152 begin
4153 if NetPlrUID1 > -1 then
4154 begin
4155 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4156 gPlayer1 := g_Player_Get(NetPlrUID1);
4157 end;
4158 Exit;
4159 end;
4161 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4162 Team := gPlayer1Settings.Team;
4164 // Ñîçäàíèå ïåðâîãî èãðîêà:
4165 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4166 gPlayer1Settings.Color,
4167 Team, False));
4168 if gPlayer1 = nil then
4169 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4170 else
4171 begin
4172 gPlayer1.Name := gPlayer1Settings.Name;
4173 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4174 if g_Game_IsServer and g_Game_IsNet then
4175 MH_SEND_PlayerCreate(gPlayer1.UID);
4176 gPlayer1.Respawn(False, True);
4178 if g_Game_IsNet and NetUseMaster then
4179 g_Net_Slist_Update;
4180 end;
4182 Exit;
4183 end;
4184 if gPlayer2 = nil then
4185 begin
4186 if g_Game_IsClient then
4187 begin
4188 if NetPlrUID2 > -1 then
4189 gPlayer2 := g_Player_Get(NetPlrUID2);
4190 Exit;
4191 end;
4193 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4194 Team := gPlayer2Settings.Team;
4196 // Ñîçäàíèå âòîðîãî èãðîêà:
4197 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4198 gPlayer2Settings.Color,
4199 Team, False));
4200 if gPlayer2 = nil then
4201 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4202 else
4203 begin
4204 gPlayer2.Name := gPlayer2Settings.Name;
4205 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4206 if g_Game_IsServer and g_Game_IsNet then
4207 MH_SEND_PlayerCreate(gPlayer2.UID);
4208 gPlayer2.Respawn(False, True);
4210 if g_Game_IsNet and NetUseMaster then
4211 g_Net_Slist_Update;
4212 end;
4214 Exit;
4215 end;
4216 end;
4218 procedure g_Game_RemovePlayer();
4219 var
4220 Pl: TPlayer;
4221 begin
4222 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4223 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4224 Exit;
4225 Pl := gPlayer2;
4226 if Pl <> nil then
4227 begin
4228 if g_Game_IsServer then
4229 begin
4230 Pl.Lives := 0;
4231 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4232 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4233 g_Player_Remove(Pl.UID);
4235 if g_Game_IsNet and NetUseMaster then
4236 g_Net_Slist_Update;
4237 end else
4238 gPlayer2 := nil;
4239 Exit;
4240 end;
4241 Pl := gPlayer1;
4242 if Pl <> nil then
4243 begin
4244 if g_Game_IsServer then
4245 begin
4246 Pl.Lives := 0;
4247 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4248 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4249 g_Player_Remove(Pl.UID);
4251 if g_Game_IsNet and NetUseMaster then
4252 g_Net_Slist_Update;
4253 end else
4254 begin
4255 gPlayer1 := nil;
4256 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4257 end;
4258 Exit;
4259 end;
4260 end;
4262 procedure g_Game_Spectate();
4263 begin
4264 g_Game_RemovePlayer();
4265 if gPlayer1 <> nil then
4266 g_Game_RemovePlayer();
4267 end;
4269 procedure g_Game_SpectateCenterView();
4270 begin
4271 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4272 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4273 end;
4275 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4276 var
4277 i, nPl: Integer;
4278 tmps: AnsiString;
4279 begin
4280 g_Game_Free();
4282 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4284 g_Game_ClearLoading();
4286 // Íàñòðîéêè èãðû:
4287 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4288 gAimLine := False;
4289 gShowMap := False;
4290 gGameSettings.GameType := GT_SINGLE;
4291 gGameSettings.MaxLives := 0;
4292 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4293 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4294 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4295 gSwitchGameMode := GM_SINGLE;
4297 g_Game_ExecuteEvent('ongamestart');
4299 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4300 g_Game_SetupScreenSize();
4302 // Ñîçäàíèå ïåðâîãî èãðîêà:
4303 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4304 gPlayer1Settings.Color,
4305 gPlayer1Settings.Team, False));
4306 if gPlayer1 = nil then
4307 begin
4308 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4309 Exit;
4310 end;
4312 gPlayer1.Name := gPlayer1Settings.Name;
4313 nPl := 1;
4315 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4316 if TwoPlayers then
4317 begin
4318 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4319 gPlayer2Settings.Color,
4320 gPlayer2Settings.Team, False));
4321 if gPlayer2 = nil then
4322 begin
4323 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4324 Exit;
4325 end;
4327 gPlayer2.Name := gPlayer2Settings.Name;
4328 Inc(nPl);
4329 end;
4331 // Çàãðóçêà è çàïóñê êàðòû:
4332 if not g_Game_StartMap(MAP, True) then
4333 begin
4334 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4335 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4336 Exit;
4337 end;
4339 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4340 g_Player_Init();
4342 // Ñîçäàåì áîòîâ:
4343 for i := nPl+1 to nPlayers do
4344 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4345 end;
4347 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4348 TimeLimit, GoalLimit: Word;
4349 MaxLives: Byte;
4350 Options: LongWord; nPlayers: Byte);
4351 var
4352 i, nPl: Integer;
4353 begin
4354 g_Game_Free();
4356 e_WriteLog('Starting custom game...', TMsgType.Notify);
4358 g_Game_ClearLoading();
4360 // Íàñòðîéêè èãðû:
4361 gGameSettings.GameType := GT_CUSTOM;
4362 gGameSettings.GameMode := GameMode;
4363 gSwitchGameMode := GameMode;
4364 gGameSettings.TimeLimit := TimeLimit;
4365 gGameSettings.GoalLimit := GoalLimit;
4366 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4367 gGameSettings.Options := Options;
4369 gCoopTotalMonstersKilled := 0;
4370 gCoopTotalSecretsFound := 0;
4371 gCoopTotalMonsters := 0;
4372 gCoopTotalSecrets := 0;
4373 gAimLine := False;
4374 gShowMap := False;
4376 g_Game_ExecuteEvent('ongamestart');
4378 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4379 g_Game_SetupScreenSize();
4381 // Ðåæèì íàáëþäàòåëÿ:
4382 if nPlayers = 0 then
4383 begin
4384 gPlayer1 := nil;
4385 gPlayer2 := nil;
4386 end;
4388 nPl := 0;
4389 if nPlayers >= 1 then
4390 begin
4391 // Ñîçäàíèå ïåðâîãî èãðîêà:
4392 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4393 gPlayer1Settings.Color,
4394 gPlayer1Settings.Team, False));
4395 if gPlayer1 = nil then
4396 begin
4397 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4398 Exit;
4399 end;
4401 gPlayer1.Name := gPlayer1Settings.Name;
4402 Inc(nPl);
4403 end;
4405 if nPlayers >= 2 then
4406 begin
4407 // Ñîçäàíèå âòîðîãî èãðîêà:
4408 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4409 gPlayer2Settings.Color,
4410 gPlayer2Settings.Team, False));
4411 if gPlayer2 = nil then
4412 begin
4413 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4414 Exit;
4415 end;
4417 gPlayer2.Name := gPlayer2Settings.Name;
4418 Inc(nPl);
4419 end;
4421 // Çàãðóçêà è çàïóñê êàðòû:
4422 if not g_Game_StartMap(Map, True) then
4423 begin
4424 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4425 Exit;
4426 end;
4428 // Íåò òî÷åê ïîÿâëåíèÿ:
4429 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4430 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4431 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4432 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4433 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4434 begin
4435 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4436 Exit;
4437 end;
4439 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4440 g_Player_Init();
4442 // Ñîçäàåì áîòîâ:
4443 for i := nPl+1 to nPlayers do
4444 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4445 end;
4447 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4448 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4449 Options: LongWord; nPlayers: Byte;
4450 IPAddr: LongWord; Port: Word);
4451 begin
4452 g_Game_Free();
4454 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4456 g_Game_ClearLoading();
4458 // Íàñòðîéêè èãðû:
4459 gGameSettings.GameType := GT_SERVER;
4460 gGameSettings.GameMode := GameMode;
4461 gSwitchGameMode := GameMode;
4462 gGameSettings.TimeLimit := TimeLimit;
4463 gGameSettings.GoalLimit := GoalLimit;
4464 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4465 gGameSettings.Options := Options;
4467 gCoopTotalMonstersKilled := 0;
4468 gCoopTotalSecretsFound := 0;
4469 gCoopTotalMonsters := 0;
4470 gCoopTotalSecrets := 0;
4471 gAimLine := False;
4472 gShowMap := False;
4474 g_Game_ExecuteEvent('ongamestart');
4476 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4477 g_Game_SetupScreenSize();
4479 // Ðåæèì íàáëþäàòåëÿ:
4480 if nPlayers = 0 then
4481 begin
4482 gPlayer1 := nil;
4483 gPlayer2 := nil;
4484 end;
4486 if nPlayers >= 1 then
4487 begin
4488 // Ñîçäàíèå ïåðâîãî èãðîêà:
4489 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4490 gPlayer1Settings.Color,
4491 gPlayer1Settings.Team, False));
4492 if gPlayer1 = nil then
4493 begin
4494 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4495 Exit;
4496 end;
4498 gPlayer1.Name := gPlayer1Settings.Name;
4499 end;
4501 if nPlayers >= 2 then
4502 begin
4503 // Ñîçäàíèå âòîðîãî èãðîêà:
4504 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4505 gPlayer2Settings.Color,
4506 gPlayer2Settings.Team, False));
4507 if gPlayer2 = nil then
4508 begin
4509 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4510 Exit;
4511 end;
4513 gPlayer2.Name := gPlayer2Settings.Name;
4514 end;
4516 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4517 if NetForwardPorts then
4518 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4520 // Ñòàðòóåì ñåðâåð
4521 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4522 begin
4523 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
4524 Exit;
4525 end;
4527 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
4529 // Çàãðóçêà è çàïóñê êàðòû:
4530 if not g_Game_StartMap(Map, True) then
4531 begin
4532 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4533 Exit;
4534 end;
4536 // Íåò òî÷åê ïîÿâëåíèÿ:
4537 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4538 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4539 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4540 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4541 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4542 begin
4543 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4544 Exit;
4545 end;
4547 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4548 g_Player_Init();
4550 NetState := NET_STATE_GAME;
4551 end;
4553 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4554 var
4555 Map: String;
4556 WadName: string;
4557 Ptr: Pointer;
4558 T: Cardinal;
4559 MID: Byte;
4560 State: Byte;
4561 OuterLoop: Boolean;
4562 newResPath: string;
4563 InMsg: TMsg;
4564 begin
4565 g_Game_Free();
4567 State := 0;
4568 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4569 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4571 g_Game_ClearLoading();
4573 // Íàñòðîéêè èãðû:
4574 gGameSettings.GameType := GT_CLIENT;
4576 gCoopTotalMonstersKilled := 0;
4577 gCoopTotalSecretsFound := 0;
4578 gCoopTotalMonsters := 0;
4579 gCoopTotalSecrets := 0;
4580 gAimLine := False;
4581 gShowMap := False;
4583 g_Game_ExecuteEvent('ongamestart');
4585 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4586 g_Game_SetupScreenSize();
4588 NetState := NET_STATE_AUTH;
4590 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4591 // Ñòàðòóåì êëèåíò
4592 if not g_Net_Connect(Addr, Port) then
4593 begin
4594 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4595 NetState := NET_STATE_NONE;
4596 Exit;
4597 end;
4599 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4600 MC_SEND_Info(PW);
4601 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4603 OuterLoop := True;
4604 while OuterLoop do
4605 begin
4606 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
4607 begin
4608 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4609 begin
4610 Ptr := NetEvent.packet^.data;
4611 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4612 continue;
4614 MID := InMsg.ReadByte();
4616 if (MID = NET_MSG_INFO) and (State = 0) then
4617 begin
4618 NetMyID := InMsg.ReadByte();
4619 NetPlrUID1 := InMsg.ReadWord();
4621 WadName := InMsg.ReadString();
4622 Map := InMsg.ReadString();
4624 gWADHash := InMsg.ReadMD5();
4626 gGameSettings.GameMode := InMsg.ReadByte();
4627 gSwitchGameMode := gGameSettings.GameMode;
4628 gGameSettings.GoalLimit := InMsg.ReadWord();
4629 gGameSettings.TimeLimit := InMsg.ReadWord();
4630 gGameSettings.MaxLives := InMsg.ReadByte();
4631 gGameSettings.Options := InMsg.ReadLongWord();
4632 T := InMsg.ReadLongWord();
4634 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4635 if newResPath = '' then
4636 begin
4637 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4638 newResPath := g_Res_DownloadWAD(WadName);
4639 if newResPath = '' then
4640 begin
4641 g_FatalError(_lc[I_NET_ERR_HASH]);
4642 enet_packet_destroy(NetEvent.packet);
4643 NetState := NET_STATE_NONE;
4644 Exit;
4645 end;
4646 end;
4647 newResPath := ExtractRelativePath(MapsDir, newResPath);
4649 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4650 gPlayer1Settings.Color,
4651 gPlayer1Settings.Team, False));
4653 if gPlayer1 = nil then
4654 begin
4655 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4657 enet_packet_destroy(NetEvent.packet);
4658 NetState := NET_STATE_NONE;
4659 Exit;
4660 end;
4662 gPlayer1.Name := gPlayer1Settings.Name;
4663 gPlayer1.UID := NetPlrUID1;
4664 gPlayer1.Reset(True);
4666 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
4667 begin
4668 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4670 enet_packet_destroy(NetEvent.packet);
4671 NetState := NET_STATE_NONE;
4672 Exit;
4673 end;
4675 gTime := T;
4677 State := 1;
4678 OuterLoop := False;
4679 enet_packet_destroy(NetEvent.packet);
4680 break;
4681 end
4682 else
4683 enet_packet_destroy(NetEvent.packet);
4684 end
4685 else
4686 begin
4687 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4688 begin
4689 State := 0;
4690 if (NetEvent.data <= NET_DISC_MAX) then
4691 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4692 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4693 OuterLoop := False;
4694 Break;
4695 end;
4696 end;
4697 end;
4699 ProcessLoading(true);
4701 if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or
4702 e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then
4703 begin
4704 State := 0;
4705 break;
4706 end;
4707 end;
4709 if State <> 1 then
4710 begin
4711 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4712 NetState := NET_STATE_NONE;
4713 Exit;
4714 end;
4716 gLMSRespawn := LMS_RESPAWN_NONE;
4717 gLMSRespawnTime := 0;
4719 g_Player_Init();
4720 NetState := NET_STATE_GAME;
4721 MC_SEND_FullStateRequest;
4722 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4723 end;
4725 procedure g_Game_SaveOptions();
4726 begin
4727 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
4728 end;
4730 procedure g_Game_ChangeMap(const MapPath: String);
4731 var
4732 Force: Boolean;
4733 begin
4734 g_Game_ClearLoading();
4736 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4737 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4738 if gExitByTrigger then
4739 begin
4740 Force := False;
4741 gExitByTrigger := False;
4742 end;
4743 if not g_Game_StartMap(MapPath, Force) then
4744 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4745 end;
4747 procedure g_Game_Restart();
4748 var
4749 Map: string;
4750 begin
4751 if g_Game_IsClient then
4752 Exit;
4753 map := g_ExtractFileName(gMapInfo.Map);
4755 MessageTime := 0;
4756 gGameOn := False;
4757 g_Game_ClearLoading();
4758 g_Game_StartMap(Map, True, gCurrentMapFileName);
4759 end;
4761 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4762 var
4763 NewWAD, ResName: String;
4764 I: Integer;
4765 begin
4766 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4767 g_Player_RemoveAllCorpses();
4769 if (not g_Game_IsClient) and
4770 (gSwitchGameMode <> gGameSettings.GameMode) and
4771 (gGameSettings.GameMode <> GM_SINGLE) then
4772 begin
4773 if gSwitchGameMode = GM_CTF then
4774 gGameSettings.MaxLives := 0;
4775 gGameSettings.GameMode := gSwitchGameMode;
4776 Force := True;
4777 end else
4778 gSwitchGameMode := gGameSettings.GameMode;
4780 g_Player_ResetTeams();
4782 if isWadPath(Map) then
4783 begin
4784 NewWAD := g_ExtractWadName(Map);
4785 ResName := g_ExtractFileName(Map);
4786 if g_Game_IsServer then
4787 begin
4788 gWADHash := MD5File(MapsDir + NewWAD);
4789 g_Game_LoadWAD(NewWAD);
4790 end else
4791 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4792 g_Game_ClientWAD(NewWAD, gWADHash);
4793 end else
4794 ResName := Map;
4796 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
4797 if Result then
4798 begin
4799 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4801 gState := STATE_NONE;
4802 g_ActiveWindow := nil;
4803 gGameOn := True;
4805 DisableCheats();
4806 ResetTimer();
4808 if gGameSettings.GameMode = GM_CTF then
4809 begin
4810 g_Map_ResetFlag(FLAG_RED);
4811 g_Map_ResetFlag(FLAG_BLUE);
4812 // CTF, à ôëàãîâ íåò:
4813 if not g_Map_HaveFlagPoints() then
4814 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4815 end;
4816 end
4817 else
4818 begin
4819 gState := STATE_MENU;
4820 gGameOn := False;
4821 end;
4823 gExit := 0;
4824 gPauseMain := false;
4825 gPauseHolmes := false;
4826 gTime := 0;
4827 NetTimeToUpdate := 1;
4828 NetTimeToReliable := 0;
4829 NetTimeToMaster := NetMasterRate;
4830 gLMSRespawn := LMS_RESPAWN_NONE;
4831 gLMSRespawnTime := 0;
4832 gMissionFailed := False;
4833 gNextMap := '';
4835 gCoopMonstersKilled := 0;
4836 gCoopSecretsFound := 0;
4838 gVoteInProgress := False;
4839 gVotePassed := False;
4840 gVoteCount := 0;
4841 gVoted := False;
4843 gStatsOff := False;
4845 if not gGameOn then Exit;
4847 g_Game_SpectateCenterView();
4849 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4850 begin
4851 gLMSRespawn := LMS_RESPAWN_WARMUP;
4852 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4853 gLMSSoftSpawn := True;
4854 if NetMode = NET_SERVER then
4855 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4856 else
4857 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4858 end;
4860 if NetMode = NET_SERVER then
4861 begin
4862 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4864 // Ìàñòåðñåðâåð
4865 if NetUseMaster then
4866 begin
4867 if (NetMHost = nil) or (NetMPeer = nil) then
4868 if not g_Net_Slist_Connect then
4869 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4871 g_Net_Slist_Update;
4872 end;
4874 if NetClients <> nil then
4875 for I := 0 to High(NetClients) do
4876 if NetClients[I].Used then
4877 begin
4878 NetClients[I].Voted := False;
4879 if NetClients[I].RequestedFullUpdate then
4880 begin
4881 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4882 NetClients[I].RequestedFullUpdate := False;
4883 end;
4884 end;
4886 g_Net_UnbanNonPermHosts();
4887 end;
4889 if gLastMap then
4890 begin
4891 gCoopTotalMonstersKilled := 0;
4892 gCoopTotalSecretsFound := 0;
4893 gCoopTotalMonsters := 0;
4894 gCoopTotalSecrets := 0;
4895 gLastMap := False;
4896 end;
4898 g_Game_ExecuteEvent('onmapstart');
4899 end;
4901 procedure SetFirstLevel();
4902 begin
4903 gNextMap := '';
4905 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4906 if MapList = nil then
4907 Exit;
4909 SortSArray(MapList);
4910 gNextMap := MapList[Low(MapList)];
4912 MapList := nil;
4913 end;
4915 procedure g_Game_ExitLevel(const Map: AnsiString);
4916 begin
4917 gNextMap := Map;
4919 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4920 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4921 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4922 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4924 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4925 if gGameSettings.GameType = GT_SINGLE then
4926 gExit := EXIT_ENDLEVELSINGLE
4927 else // Âûøëè â âûõîä â Ñâîåé èãðå
4928 begin
4929 gExit := EXIT_ENDLEVELCUSTOM;
4930 if gGameSettings.GameMode = GM_COOP then
4931 g_Player_RememberAll;
4933 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4934 begin
4935 gLastMap := True;
4936 if gGameSettings.GameMode = GM_COOP then
4937 gStatsOff := True;
4939 gStatsPressed := True;
4940 gNextMap := 'MAP01';
4942 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4943 g_Game_NextLevel;
4945 if g_Game_IsNet then
4946 begin
4947 MH_SEND_GameStats();
4948 MH_SEND_CoopStats();
4949 end;
4950 end;
4951 end;
4952 end;
4954 procedure g_Game_RestartLevel();
4955 var
4956 Map: string;
4957 begin
4958 if gGameSettings.GameMode = GM_SINGLE then
4959 begin
4960 g_Game_Restart();
4961 Exit;
4962 end;
4963 gExit := EXIT_ENDLEVELCUSTOM;
4964 Map := g_ExtractFileName(gMapInfo.Map);
4965 gNextMap := Map;
4966 end;
4968 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4969 var
4970 gWAD: String;
4971 begin
4972 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4973 Exit;
4974 if not g_Game_IsClient then
4975 Exit;
4976 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4977 if gWAD = '' then
4978 begin
4979 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4980 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
4981 if gWAD = '' then
4982 begin
4983 g_Game_Free();
4984 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
4985 Exit;
4986 end;
4987 end;
4988 NewWAD := ExtractRelativePath(MapsDir, gWAD);
4989 g_Game_LoadWAD(NewWAD);
4990 end;
4992 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
4993 var
4994 i, n, nb, nr: Integer;
4996 function monRespawn (mon: TMonster): Boolean;
4997 begin
4998 result := false; // don't stop
4999 if not mon.FNoRespawn then mon.Respawn();
5000 end;
5002 begin
5003 if not g_Game_IsServer then Exit;
5004 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5005 gLMSRespawn := LMS_RESPAWN_NONE;
5006 gLMSRespawnTime := 0;
5007 MessageTime := 0;
5009 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5010 begin
5011 gMissionFailed := True;
5012 g_Game_RestartLevel;
5013 Exit;
5014 end;
5016 n := 0; nb := 0; nr := 0;
5017 for i := Low(gPlayers) to High(gPlayers) do
5018 if (gPlayers[i] <> nil) and
5019 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5020 (gPlayers[i] is TBot)) then
5021 begin
5022 Inc(n);
5023 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5024 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5025 end;
5027 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5028 begin
5029 // wait a second until the fuckers finally decide to join
5030 gLMSRespawn := LMS_RESPAWN_WARMUP;
5031 gLMSRespawnTime := gTime + 1000;
5032 gLMSSoftSpawn := NoMapRestart;
5033 Exit;
5034 end;
5036 g_Player_RemoveAllCorpses;
5037 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5038 if g_Game_IsNet then
5039 MH_SEND_GameEvent(NET_EV_LMS_START);
5041 for i := Low(gPlayers) to High(gPlayers) do
5042 begin
5043 if gPlayers[i] = nil then continue;
5044 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5045 // don't touch normal spectators
5046 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5047 begin
5048 gPlayers[i].FNoRespawn := True;
5049 gPlayers[i].Lives := 0;
5050 if g_Game_IsNet then
5051 MH_SEND_PlayerStats(gPlayers[I].UID);
5052 continue;
5053 end;
5054 gPlayers[i].FNoRespawn := False;
5055 gPlayers[i].Lives := gGameSettings.MaxLives;
5056 gPlayers[i].Respawn(False, True);
5057 if gGameSettings.GameMode = GM_COOP then
5058 begin
5059 gPlayers[i].Frags := 0;
5060 gPlayers[i].RecallState;
5061 end;
5062 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
5063 gPlayer1 := g_Player_Get(gLMSPID1);
5064 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
5065 gPlayer2 := g_Player_Get(gLMSPID2);
5066 end;
5068 g_Items_RestartRound();
5071 g_Mons_ForEach(monRespawn);
5073 gLMSSoftSpawn := False;
5074 end;
5076 function g_Game_GetFirstMap(WAD: String): String;
5077 begin
5078 Result := '';
5080 MapList := g_Map_GetMapsList(WAD);
5081 if MapList = nil then
5082 Exit;
5084 SortSArray(MapList);
5085 Result := MapList[Low(MapList)];
5087 if not g_Map_Exist(WAD + ':\' + Result) then
5088 Result := '';
5090 MapList := nil;
5091 end;
5093 function g_Game_GetNextMap(): String;
5094 var
5095 I: Integer;
5096 Map: string;
5097 begin
5098 Result := '';
5100 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
5101 if MapList = nil then
5102 Exit;
5104 Map := g_ExtractFileName(gMapInfo.Map);
5106 SortSArray(MapList);
5107 MapIndex := -255;
5108 for I := Low(MapList) to High(MapList) do
5109 if Map = MapList[I] then
5110 begin
5111 MapIndex := I;
5112 Break;
5113 end;
5115 if MapIndex <> -255 then
5116 begin
5117 if MapIndex = High(MapList) then
5118 Result := MapList[Low(MapList)]
5119 else
5120 Result := MapList[MapIndex + 1];
5122 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
5123 end;
5125 MapList := nil;
5126 end;
5128 procedure g_Game_NextLevel();
5129 begin
5130 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5131 gExit := EXIT_ENDLEVELCUSTOM
5132 else
5133 begin
5134 gExit := EXIT_ENDLEVELSINGLE;
5135 Exit;
5136 end;
5138 if gNextMap <> '' then Exit;
5139 gNextMap := g_Game_GetNextMap();
5140 end;
5142 function g_Game_IsTestMap(): Boolean;
5143 begin
5144 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5145 end;
5147 procedure g_Game_DeleteTestMap();
5148 var
5149 a: Integer;
5150 //MapName: AnsiString;
5151 WadName: string;
5153 WAD: TWADFile;
5154 MapList: SSArray;
5155 time: Integer;
5157 begin
5158 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5159 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5160 if (a = 0) then exit;
5162 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5163 WadName := Copy(gMapToDelete, 1, a+3);
5164 Delete(gMapToDelete, 1, a+5);
5165 gMapToDelete := UpperCase(gMapToDelete);
5166 //MapName := '';
5167 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5170 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5171 if MapName <> TEST_MAP_NAME then
5172 Exit;
5174 if not gTempDelete then
5175 begin
5176 time := g_GetFileTime(WadName);
5177 WAD := TWADFile.Create();
5179 // ×èòàåì Wad-ôàéë:
5180 if not WAD.ReadFile(WadName) then
5181 begin // Íåò òàêîãî WAD-ôàéëà
5182 WAD.Free();
5183 Exit;
5184 end;
5186 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5187 WAD.CreateImage();
5188 MapList := WAD.GetResourcesList('');
5190 if MapList <> nil then
5191 for a := 0 to High(MapList) do
5192 if MapList[a] = MapName then
5193 begin
5194 // Óäàëÿåì è ñîõðàíÿåì:
5195 WAD.RemoveResource('', MapName);
5196 WAD.SaveTo(WadName);
5197 Break;
5198 end;
5200 WAD.Free();
5201 g_SetFileTime(WadName, time);
5202 end else
5204 if gTempDelete then DeleteFile(WadName);
5205 end;
5207 procedure GameCVars(P: SSArray);
5208 var
5209 a, b: Integer;
5210 stat: TPlayerStatArray;
5211 cmd, s: string;
5212 config: TConfig;
5213 begin
5214 stat := nil;
5215 cmd := LowerCase(P[0]);
5216 if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
5217 begin
5218 with gGameSettings do
5219 begin
5220 if (Length(P) > 1) and
5221 ((P[1] = '1') or (P[1] = '0')) then
5222 begin
5223 if (P[1][1] = '1') then
5224 Options := Options or GAME_OPTION_TEAMDAMAGE
5225 else
5226 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
5227 end;
5229 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
5230 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
5231 else
5232 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
5234 if g_Game_IsNet then MH_SEND_GameSettings;
5235 end;
5236 end
5237 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
5238 begin
5239 with gGameSettings do
5240 begin
5241 if (Length(P) > 1) and
5242 ((P[1] = '1') or (P[1] = '0')) then
5243 begin
5244 if (P[1][1] = '1') then
5245 Options := Options or GAME_OPTION_WEAPONSTAY
5246 else
5247 Options := Options and (not GAME_OPTION_WEAPONSTAY);
5248 end;
5250 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
5251 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
5252 else
5253 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
5255 if g_Game_IsNet then MH_SEND_GameSettings;
5256 end;
5257 end
5258 else if cmd = 'g_gamemode' then
5259 begin
5260 a := g_Game_TextToMode(P[1]);
5261 if a = GM_SINGLE then a := GM_COOP;
5262 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
5263 begin
5264 gSwitchGameMode := a;
5265 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5266 (gState = STATE_INTERSINGLE) then
5267 gSwitchGameMode := GM_SINGLE;
5268 if not gGameOn then
5269 gGameSettings.GameMode := gSwitchGameMode;
5270 end;
5271 if gSwitchGameMode = gGameSettings.GameMode then
5272 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5273 [g_Game_ModeToText(gGameSettings.GameMode)]))
5274 else
5275 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5276 [g_Game_ModeToText(gGameSettings.GameMode),
5277 g_Game_ModeToText(gSwitchGameMode)]));
5278 end
5279 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
5280 begin
5281 with gGameSettings do
5282 begin
5283 if (Length(P) > 1) and
5284 ((P[1] = '1') or (P[1] = '0')) then
5285 begin
5286 if (P[1][1] = '1') then
5287 Options := Options or GAME_OPTION_ALLOWEXIT
5288 else
5289 Options := Options and (not GAME_OPTION_ALLOWEXIT);
5290 end;
5292 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
5293 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
5294 else
5295 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
5296 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5298 if g_Game_IsNet then MH_SEND_GameSettings;
5299 end;
5300 end
5301 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
5302 begin
5303 with gGameSettings do
5304 begin
5305 if (Length(P) > 1) and
5306 ((P[1] = '1') or (P[1] = '0')) then
5307 begin
5308 if (P[1][1] = '1') then
5309 Options := Options or GAME_OPTION_MONSTERS
5310 else
5311 Options := Options and (not GAME_OPTION_MONSTERS);
5312 end;
5314 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
5315 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
5316 else
5317 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
5318 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5320 if g_Game_IsNet then MH_SEND_GameSettings;
5321 end;
5322 end
5323 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
5324 begin
5325 with gGameSettings do
5326 begin
5327 if (Length(P) > 1) and
5328 ((P[1] = '1') or (P[1] = '0')) then
5329 begin
5330 if (P[1][1] = '1') then
5331 Options := Options or GAME_OPTION_BOTVSPLAYER
5332 else
5333 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
5334 end;
5336 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
5337 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
5338 else
5339 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
5341 if g_Game_IsNet then MH_SEND_GameSettings;
5342 end;
5343 end
5344 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
5345 begin
5346 with gGameSettings do
5347 begin
5348 if (Length(P) > 1) and
5349 ((P[1] = '1') or (P[1] = '0')) then
5350 begin
5351 if (P[1][1] = '1') then
5352 Options := Options or GAME_OPTION_BOTVSMONSTER
5353 else
5354 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
5355 end;
5357 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
5358 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
5359 else
5360 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
5362 if g_Game_IsNet then MH_SEND_GameSettings;
5363 end;
5364 end
5365 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
5366 begin
5367 if Length(P) > 1 then
5368 begin
5369 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
5370 gGameSettings.WarmupTime := 30
5371 else
5372 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
5373 end;
5375 g_Console_Add(Format(_lc[I_MSG_WARMUP],
5376 [gGameSettings.WarmupTime]));
5377 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5378 end
5379 else if cmd = 'net_interp' then
5380 begin
5381 if (Length(P) > 1) then
5382 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
5384 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
5385 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5386 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
5387 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5388 config.Free();
5389 end
5390 else if cmd = 'net_forceplayerupdate' then
5391 begin
5392 if (Length(P) > 1) and
5393 ((P[1] = '1') or (P[1] = '0')) then
5394 NetForcePlayerUpdate := (P[1][1] = '1');
5396 if NetForcePlayerUpdate then
5397 g_Console_Add('net_forceplayerupdate = 1')
5398 else
5399 g_Console_Add('net_forceplayerupdate = 0');
5400 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5401 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
5402 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5403 config.Free();
5404 end
5405 else if cmd = 'net_predictself' then
5406 begin
5407 if (Length(P) > 1) and
5408 ((P[1] = '1') or (P[1] = '0')) then
5409 NetPredictSelf := (P[1][1] = '1');
5411 if NetPredictSelf then
5412 g_Console_Add('net_predictself = 1')
5413 else
5414 g_Console_Add('net_predictself = 0');
5415 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5416 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
5417 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5418 config.Free();
5419 end
5420 else if cmd = 'sv_name' then
5421 begin
5422 if (Length(P) > 1) and (Length(P[1]) > 0) then
5423 begin
5424 NetServerName := P[1];
5425 if Length(NetServerName) > 64 then
5426 SetLength(NetServerName, 64);
5427 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
5428 g_Net_Slist_Update;
5429 end;
5431 g_Console_Add(cmd + ' = "' + NetServerName + '"');
5432 end
5433 else if cmd = 'sv_passwd' then
5434 begin
5435 if (Length(P) > 1) and (Length(P[1]) > 0) then
5436 begin
5437 NetPassword := P[1];
5438 if Length(NetPassword) > 24 then
5439 SetLength(NetPassword, 24);
5440 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
5441 g_Net_Slist_Update;
5442 end;
5444 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
5445 end
5446 else if cmd = 'sv_maxplrs' then
5447 begin
5448 if (Length(P) > 1) then
5449 begin
5450 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
5451 if g_Game_IsServer and g_Game_IsNet then
5452 begin
5453 b := 0;
5454 for a := 0 to High(NetClients) do
5455 if NetClients[a].Used then
5456 begin
5457 Inc(b);
5458 if b > NetMaxClients then
5459 begin
5460 s := g_Player_Get(NetClients[a].Player).Name;
5461 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
5462 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5463 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5464 end;
5465 end;
5466 if NetUseMaster then
5467 g_Net_Slist_Update;
5468 end;
5469 end;
5471 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
5472 end
5473 else if cmd = 'sv_public' then
5474 begin
5475 if (Length(P) > 1) then
5476 begin
5477 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
5478 if g_Game_IsServer and g_Game_IsNet then
5479 if NetUseMaster then
5480 begin
5481 if NetMPeer = nil then
5482 if not g_Net_Slist_Connect() then
5483 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
5484 g_Net_Slist_Update();
5485 end
5486 else
5487 if NetMPeer <> nil then
5488 g_Net_Slist_Disconnect();
5489 end;
5491 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
5492 end
5493 else if cmd = 'sv_intertime' then
5494 begin
5495 if (Length(P) > 1) then
5496 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5498 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5499 end
5500 else if cmd = 'p1_name' then
5501 begin
5502 if (Length(P) > 1) and gGameOn then
5503 begin
5504 if g_Game_IsClient then
5505 begin
5506 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5507 MC_SEND_PlayerSettings;
5508 end
5509 else
5510 if gPlayer1 <> nil then
5511 begin
5512 gPlayer1.Name := b_Text_Unformat(P[1]);
5513 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5514 end
5515 else
5516 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5517 end;
5518 end
5519 else if cmd = 'p2_name' then
5520 begin
5521 if (Length(P) > 1) and gGameOn then
5522 begin
5523 if g_Game_IsClient then
5524 begin
5525 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5526 MC_SEND_PlayerSettings;
5527 end
5528 else
5529 if gPlayer2 <> nil then
5530 begin
5531 gPlayer2.Name := b_Text_Unformat(P[1]);
5532 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5533 end
5534 else
5535 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5536 end;
5537 end
5538 else if cmd = 'p1_color' then
5539 begin
5540 if Length(P) > 3 then
5541 if g_Game_IsClient then
5542 begin
5543 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5544 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5545 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5546 MC_SEND_PlayerSettings;
5547 end
5548 else
5549 if gPlayer1 <> nil then
5550 begin
5551 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5552 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5553 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5554 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5555 end
5556 else
5557 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5558 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5559 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5560 end
5561 else if (cmd = 'p2_color') and not g_Game_IsNet then
5562 begin
5563 if Length(P) > 3 then
5564 if g_Game_IsClient then
5565 begin
5566 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5567 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5568 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5569 MC_SEND_PlayerSettings;
5570 end
5571 else
5572 if gPlayer2 <> nil then
5573 begin
5574 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5575 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5576 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5577 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5578 end
5579 else
5580 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5581 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5582 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5583 end
5584 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5585 begin
5586 if cmd = 'r_showscore' then
5587 begin
5588 if (Length(P) > 1) and
5589 ((P[1] = '1') or (P[1] = '0')) then
5590 gShowGoals := (P[1][1] = '1');
5592 if gShowGoals then
5593 g_Console_Add(_lc[I_MSG_SCORE_ON])
5594 else
5595 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
5596 end
5597 else if cmd = 'r_showstat' then
5598 begin
5599 if (Length(P) > 1) and
5600 ((P[1] = '1') or (P[1] = '0')) then
5601 gShowStat := (P[1][1] = '1');
5603 if gShowStat then
5604 g_Console_Add(_lc[I_MSG_STATS_ON])
5605 else
5606 g_Console_Add(_lc[I_MSG_STATS_OFF]);
5607 end
5608 else if cmd = 'r_showkillmsg' then
5609 begin
5610 if (Length(P) > 1) and
5611 ((P[1] = '1') or (P[1] = '0')) then
5612 gShowKillMsg := (P[1][1] = '1');
5614 if gShowKillMsg then
5615 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
5616 else
5617 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
5618 end
5619 else if cmd = 'r_showlives' then
5620 begin
5621 if (Length(P) > 1) and
5622 ((P[1] = '1') or (P[1] = '0')) then
5623 gShowLives := (P[1][1] = '1');
5625 if gShowLives then
5626 g_Console_Add(_lc[I_MSG_LIVES_ON])
5627 else
5628 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
5629 end
5630 else if cmd = 'r_showspect' then
5631 begin
5632 if (Length(P) > 1) and
5633 ((P[1] = '1') or (P[1] = '0')) then
5634 gSpectHUD := (P[1][1] = '1');
5636 if gSpectHUD then
5637 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
5638 else
5639 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
5640 end
5641 else if cmd = 'r_showping' then
5642 begin
5643 if (Length(P) > 1) and
5644 ((P[1] = '1') or (P[1] = '0')) then
5645 gShowPing := (P[1][1] = '1');
5647 if gShowPing then
5648 g_Console_Add(_lc[I_MSG_PING_ON])
5649 else
5650 g_Console_Add(_lc[I_MSG_PING_OFF]);
5651 end
5652 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5653 begin
5654 if Length(P) > 1 then
5655 begin
5656 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5657 gGameSettings.GoalLimit := 0
5658 else
5659 begin
5660 b := 0;
5662 if gGameSettings.GameMode = GM_DM then
5663 begin // DM
5664 stat := g_Player_GetStats();
5665 if stat <> nil then
5666 for a := 0 to High(stat) do
5667 if stat[a].Frags > b then
5668 b := stat[a].Frags;
5669 end
5670 else // TDM/CTF
5671 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5673 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5674 end;
5676 if g_Game_IsNet then MH_SEND_GameSettings;
5677 end;
5679 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5680 end
5681 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5682 begin
5683 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5684 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5686 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5687 [gGameSettings.TimeLimit div 3600,
5688 (gGameSettings.TimeLimit div 60) mod 60,
5689 gGameSettings.TimeLimit mod 60]));
5690 if g_Game_IsNet then MH_SEND_GameSettings;
5691 end
5692 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5693 begin
5694 if Length(P) > 1 then
5695 begin
5696 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5697 gGameSettings.MaxLives := 0
5698 else
5699 begin
5700 b := 0;
5701 stat := g_Player_GetStats();
5702 if stat <> nil then
5703 for a := 0 to High(stat) do
5704 if stat[a].Lives > b then
5705 b := stat[a].Lives;
5706 gGameSettings.MaxLives :=
5707 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5708 end;
5709 end;
5711 g_Console_Add(Format(_lc[I_MSG_LIVES],
5712 [gGameSettings.MaxLives]));
5713 if g_Game_IsNet then MH_SEND_GameSettings;
5714 end;
5715 end;
5716 end;
5718 procedure PrintHeapStats();
5719 var
5720 hs: TFPCHeapStatus;
5721 begin
5722 hs := GetFPCHeapStatus();
5723 e_LogWriteLn ('v===== heap status =====v');
5724 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5725 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5726 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5727 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5728 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5729 e_LogWriteLn ('^=======================^');
5730 end;
5732 procedure DebugCommands(P: SSArray);
5733 var
5734 a, b: Integer;
5735 cmd: string;
5736 //pt: TDFPoint;
5737 mon: TMonster;
5738 begin
5739 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5740 if {gDebugMode}conIsCheatsEnabled then
5741 begin
5742 cmd := LowerCase(P[0]);
5743 if cmd = 'd_window' then
5744 begin
5745 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5746 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5747 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5748 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5749 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5750 end
5751 else if cmd = 'd_sounds' then
5752 begin
5753 if (Length(P) > 1) and
5754 ((P[1] = '1') or (P[1] = '0')) then
5755 g_Debug_Sounds := (P[1][1] = '1');
5757 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5758 end
5759 else if cmd = 'd_frames' then
5760 begin
5761 if (Length(P) > 1) and
5762 ((P[1] = '1') or (P[1] = '0')) then
5763 g_Debug_Frames := (P[1][1] = '1');
5765 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5766 end
5767 else if cmd = 'd_winmsg' then
5768 begin
5769 if (Length(P) > 1) and
5770 ((P[1] = '1') or (P[1] = '0')) then
5771 g_Debug_WinMsgs := (P[1][1] = '1');
5773 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5774 end
5775 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5776 begin
5777 if (Length(P) > 1) and
5778 ((P[1] = '1') or (P[1] = '0')) then
5779 g_Debug_MonsterOff := (P[1][1] = '1');
5781 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5782 end
5783 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5784 begin
5785 if Length(P) > 1 then
5786 case P[1][1] of
5787 '0': g_debug_BotAIOff := 0;
5788 '1': g_debug_BotAIOff := 1;
5789 '2': g_debug_BotAIOff := 2;
5790 '3': g_debug_BotAIOff := 3;
5791 end;
5793 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5794 end
5795 else if cmd = 'd_monster' then
5796 begin
5797 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5798 if Length(P) < 2 then
5799 begin
5800 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5801 g_Console_Add('ID | Name');
5802 for b := MONSTER_DEMON to MONSTER_MAN do
5803 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5804 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5805 end else
5806 begin
5807 a := StrToIntDef(P[1], 0);
5808 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5809 a := g_Mons_TypeIdByName(P[1]);
5811 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5812 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5813 else
5814 begin
5815 with gPlayer1.Obj do
5816 begin
5817 mon := g_Monsters_Create(a,
5818 X + Rect.X + (Rect.Width div 2),
5819 Y + Rect.Y + Rect.Height,
5820 gPlayer1.Direction, True);
5821 end;
5822 if (Length(P) > 2) and (mon <> nil) then
5823 begin
5824 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5825 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5826 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5827 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5828 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5829 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5830 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5831 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5832 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5833 end;
5834 end;
5835 end;
5836 end
5837 else if (cmd = 'd_health') then
5838 begin
5839 if (Length(P) > 1) and
5840 ((P[1] = '1') or (P[1] = '0')) then
5841 g_debug_HealthBar := (P[1][1] = '1');
5843 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5844 end
5845 else if (cmd = 'd_player') then
5846 begin
5847 if (Length(P) > 1) and
5848 ((P[1] = '1') or (P[1] = '0')) then
5849 g_debug_Player := (P[1][1] = '1');
5851 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5852 end
5853 else if (cmd = 'd_mem') then
5854 begin
5855 PrintHeapStats();
5856 end;
5857 end
5858 else
5859 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5860 end;
5863 procedure GameCheats(P: SSArray);
5864 var
5865 cmd: string;
5866 f, a: Integer;
5867 plr: TPlayer;
5868 begin
5869 if (not gGameOn) or (not conIsCheatsEnabled) then
5870 begin
5871 g_Console_Add('not available');
5872 exit;
5873 end;
5874 plr := gPlayer1;
5875 if plr = nil then
5876 begin
5877 g_Console_Add('where is the player?!');
5878 exit;
5879 end;
5880 cmd := LowerCase(P[0]);
5881 // god
5882 if cmd = 'god' then
5883 begin
5884 plr.GodMode := not plr.GodMode;
5885 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5886 exit;
5887 end;
5888 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5889 if cmd = 'give' then
5890 begin
5891 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5892 for f := 1 to High(P) do
5893 begin
5894 cmd := LowerCase(P[f]);
5895 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5896 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5897 if cmd = 'exit' then
5898 begin
5899 if gTriggers <> nil then
5900 begin
5901 for a := 0 to High(gTriggers) do
5902 begin
5903 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5904 begin
5905 g_Console_Add('player left the map');
5906 gExitByTrigger := True;
5907 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5908 g_Game_ExitLevel(gTriggers[a].tgcMap);
5909 break;
5910 end;
5911 end;
5912 end;
5913 continue;
5914 end;
5916 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5917 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5918 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5919 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5920 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5922 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5923 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5925 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5926 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5928 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5929 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5931 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5932 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5934 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5935 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5937 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5938 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5939 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5941 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5942 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5943 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5944 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5945 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5946 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5948 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5949 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5950 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5951 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5952 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5953 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5955 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5956 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5958 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5959 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5961 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5963 if cmd = 'ammo' then
5964 begin
5965 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5966 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5967 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5968 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5969 plr.GiveItem(ITEM_AMMO_FUELCAN);
5970 g_Console_Add('player got some ammo');
5971 continue;
5972 end;
5974 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5975 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5977 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
5978 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
5980 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
5981 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
5983 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
5984 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
5986 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
5988 if cmd = 'weapons' then
5989 begin
5990 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
5991 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
5992 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
5993 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
5994 plr.GiveItem(ITEM_WEAPON_PLASMA);
5995 plr.GiveItem(ITEM_WEAPON_BFG);
5996 g_Console_Add('player got weapons');
5997 continue;
5998 end;
6000 if cmd = 'keys' then
6001 begin
6002 plr.GiveItem(ITEM_KEY_RED);
6003 plr.GiveItem(ITEM_KEY_GREEN);
6004 plr.GiveItem(ITEM_KEY_BLUE);
6005 g_Console_Add('player got all keys');
6006 continue;
6007 end;
6009 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6010 end;
6011 exit;
6012 end;
6013 // open
6014 if cmd = 'open' then
6015 begin
6016 g_Console_Add('player activated sesame');
6017 g_Triggers_OpenAll();
6018 exit;
6019 end;
6020 // fly
6021 if cmd = 'fly' then
6022 begin
6023 gFly := not gFly;
6024 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6025 exit;
6026 end;
6027 // noclip
6028 if cmd = 'noclip' then
6029 begin
6030 plr.SwitchNoClip;
6031 g_Console_Add('wall hardeness adjusted');
6032 exit;
6033 end;
6034 // notarget
6035 if cmd = 'notarget' then
6036 begin
6037 plr.NoTarget := not plr.NoTarget;
6038 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6039 exit;
6040 end;
6041 // noreload
6042 if cmd = 'noreload' then
6043 begin
6044 plr.NoReload := not plr.NoReload;
6045 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6046 exit;
6047 end;
6048 // speedy
6049 if cmd = 'speedy' then
6050 begin
6051 MAX_RUNVEL := 32-MAX_RUNVEL;
6052 g_Console_Add('speed adjusted');
6053 exit;
6054 end;
6055 // jumpy
6056 if cmd = 'jumpy' then
6057 begin
6058 VEL_JUMP := 30-VEL_JUMP;
6059 g_Console_Add('jump height adjusted');
6060 exit;
6061 end;
6062 // automap
6063 if cmd = 'automap' then
6064 begin
6065 gShowMap := not gShowMap;
6066 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6067 exit;
6068 end;
6069 // aimline
6070 if cmd = 'aimline' then
6071 begin
6072 gAimLine := not gAimLine;
6073 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6074 exit;
6075 end;
6076 end;
6078 procedure GameCommands(P: SSArray);
6079 var
6080 a, b: Integer;
6081 s, pw: String;
6082 chstr: string;
6083 cmd: string;
6084 pl: pTNetClient = nil;
6085 plr: TPlayer;
6086 prt: Word;
6087 nm: Boolean;
6088 listen: LongWord;
6089 begin
6090 // Îáùèå êîìàíäû:
6091 cmd := LowerCase(P[0]);
6092 chstr := '';
6093 if (cmd = 'quit') or
6094 (cmd = 'exit') then
6095 begin
6096 g_Game_Free();
6097 g_Game_Quit();
6098 Exit;
6099 end
6100 else if cmd = 'pause' then
6101 begin
6102 if (g_ActiveWindow = nil) then
6103 g_Game_Pause(not gPauseMain);
6104 end
6105 else if cmd = 'endgame' then
6106 gExit := EXIT_SIMPLE
6107 else if cmd = 'restart' then
6108 begin
6109 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6110 begin
6111 if g_Game_IsClient then
6112 begin
6113 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6114 Exit;
6115 end;
6116 g_Game_Restart();
6117 end else
6118 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6119 end
6120 else if cmd = 'kick' then
6121 begin
6122 if g_Game_IsServer then
6123 begin
6124 if Length(P) < 2 then
6125 begin
6126 g_Console_Add('kick <name>');
6127 Exit;
6128 end;
6129 if P[1] = '' then
6130 begin
6131 g_Console_Add('kick <name>');
6132 Exit;
6133 end;
6135 if g_Game_IsNet then
6136 pl := g_Net_Client_ByName(P[1]);
6137 if (pl <> nil) then
6138 begin
6139 s := g_Net_ClientName_ByID(pl^.ID);
6140 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6141 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6142 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6143 if NetUseMaster then
6144 g_Net_Slist_Update;
6145 end else if gPlayers <> nil then
6146 for a := Low(gPlayers) to High(gPlayers) do
6147 if gPlayers[a] <> nil then
6148 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6149 begin
6150 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6151 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6152 continue;
6153 gPlayers[a].Lives := 0;
6154 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6155 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6156 g_Player_Remove(gPlayers[a].UID);
6157 if NetUseMaster then
6158 g_Net_Slist_Update;
6159 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6160 g_Bot_MixNames();
6161 end;
6162 end else
6163 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6164 end
6165 else if cmd = 'kick_id' then
6166 begin
6167 if g_Game_IsServer and g_Game_IsNet then
6168 begin
6169 if Length(P) < 2 then
6170 begin
6171 g_Console_Add('kick_id <client ID>');
6172 Exit;
6173 end;
6174 if P[1] = '' then
6175 begin
6176 g_Console_Add('kick_id <client ID>');
6177 Exit;
6178 end;
6180 a := StrToIntDef(P[1], 0);
6181 if (NetClients <> nil) and (a <= High(NetClients)) then
6182 begin
6183 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6184 begin
6185 s := g_Net_ClientName_ByID(NetClients[a].ID);
6186 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6187 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6188 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6189 if NetUseMaster then
6190 g_Net_Slist_Update;
6191 end;
6192 end;
6193 end else
6194 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6195 end
6196 else if cmd = 'ban' then
6197 begin
6198 if g_Game_IsServer and g_Game_IsNet then
6199 begin
6200 if Length(P) < 2 then
6201 begin
6202 g_Console_Add('ban <name>');
6203 Exit;
6204 end;
6205 if P[1] = '' then
6206 begin
6207 g_Console_Add('ban <name>');
6208 Exit;
6209 end;
6211 pl := g_Net_Client_ByName(P[1]);
6212 if (pl <> nil) then
6213 begin
6214 s := g_Net_ClientName_ByID(pl^.ID);
6215 g_Net_BanHost(pl^.Peer^.address.host, False);
6216 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6217 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6218 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6219 if NetUseMaster then
6220 g_Net_Slist_Update;
6221 end else
6222 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6223 end else
6224 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6225 end
6226 else if cmd = 'ban_id' then
6227 begin
6228 if g_Game_IsServer and g_Game_IsNet then
6229 begin
6230 if Length(P) < 2 then
6231 begin
6232 g_Console_Add('ban_id <client ID>');
6233 Exit;
6234 end;
6235 if P[1] = '' then
6236 begin
6237 g_Console_Add('ban_id <client ID>');
6238 Exit;
6239 end;
6241 a := StrToIntDef(P[1], 0);
6242 if (NetClients <> nil) and (a <= High(NetClients)) then
6243 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6244 begin
6245 s := g_Net_ClientName_ByID(NetClients[a].ID);
6246 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6247 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6248 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6249 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6250 if NetUseMaster then
6251 g_Net_Slist_Update;
6252 end;
6253 end else
6254 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6255 end
6256 else if cmd = 'permban' then
6257 begin
6258 if g_Game_IsServer and g_Game_IsNet then
6259 begin
6260 if Length(P) < 2 then
6261 begin
6262 g_Console_Add('permban <name>');
6263 Exit;
6264 end;
6265 if P[1] = '' then
6266 begin
6267 g_Console_Add('permban <name>');
6268 Exit;
6269 end;
6271 pl := g_Net_Client_ByName(P[1]);
6272 if (pl <> nil) then
6273 begin
6274 s := g_Net_ClientName_ByID(pl^.ID);
6275 g_Net_BanHost(pl^.Peer^.address.host);
6276 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6277 g_Net_SaveBanList();
6278 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6279 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6280 if NetUseMaster then
6281 g_Net_Slist_Update;
6282 end else
6283 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6284 end else
6285 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6286 end
6287 else if cmd = 'permban_id' then
6288 begin
6289 if g_Game_IsServer and g_Game_IsNet then
6290 begin
6291 if Length(P) < 2 then
6292 begin
6293 g_Console_Add('permban_id <client ID>');
6294 Exit;
6295 end;
6296 if P[1] = '' then
6297 begin
6298 g_Console_Add('permban_id <client ID>');
6299 Exit;
6300 end;
6302 a := StrToIntDef(P[1], 0);
6303 if (NetClients <> nil) and (a <= High(NetClients)) then
6304 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6305 begin
6306 s := g_Net_ClientName_ByID(NetClients[a].ID);
6307 g_Net_BanHost(NetClients[a].Peer^.address.host);
6308 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6309 g_Net_SaveBanList();
6310 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6311 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6312 if NetUseMaster then
6313 g_Net_Slist_Update;
6314 end;
6315 end else
6316 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6317 end
6318 else if cmd = 'unban' then
6319 begin
6320 if g_Game_IsServer and g_Game_IsNet then
6321 begin
6322 if Length(P) < 2 then
6323 begin
6324 g_Console_Add('unban <IP Address>');
6325 Exit;
6326 end;
6327 if P[1] = '' then
6328 begin
6329 g_Console_Add('unban <IP Address>');
6330 Exit;
6331 end;
6333 if g_Net_UnbanHost(P[1]) then
6334 begin
6335 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6336 g_Net_SaveBanList();
6337 end else
6338 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6339 end else
6340 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6341 end
6342 else if cmd = 'clientlist' then
6343 begin
6344 if g_Game_IsServer and g_Game_IsNet then
6345 begin
6346 b := 0;
6347 if NetClients <> nil then
6348 for a := Low(NetClients) to High(NetClients) do
6349 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6350 begin
6351 plr := g_Player_Get(NetClients[a].Player);
6352 if plr = nil then continue;
6353 Inc(b);
6354 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6355 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6356 end;
6357 if b = 0 then
6358 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6359 end else
6360 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6361 end
6362 else if cmd = 'connect' then
6363 begin
6364 if (NetMode = NET_NONE) then
6365 begin
6366 if Length(P) < 2 then
6367 begin
6368 g_Console_Add('connect <IP> [port] [password]');
6369 Exit;
6370 end;
6371 if P[1] = '' then
6372 begin
6373 g_Console_Add('connect <IP> [port] [password]');
6374 Exit;
6375 end;
6377 if Length(P) > 2 then
6378 prt := StrToIntDef(P[2], 25666)
6379 else
6380 prt := 25666;
6382 if Length(P) > 3 then
6383 pw := P[3]
6384 else
6385 pw := '';
6387 g_Game_StartClient(P[1], prt, pw);
6388 end;
6389 end
6390 else if cmd = 'disconnect' then
6391 begin
6392 if (NetMode = NET_CLIENT) then
6393 g_Net_Disconnect();
6394 end
6395 else if cmd = 'reconnect' then
6396 begin
6397 if (NetMode = NET_SERVER) then
6398 Exit;
6400 if (NetMode = NET_CLIENT) then
6401 begin
6402 g_Net_Disconnect();
6403 gExit := EXIT_SIMPLE;
6404 EndGame;
6405 end;
6407 //TODO: Use last successful password to reconnect, instead of ''
6408 g_Game_StartClient(NetClientIP, NetClientPort, '');
6409 end
6410 else if (cmd = 'addbot') or
6411 (cmd = 'bot_add') then
6412 begin
6413 if Length(P) > 2 then
6414 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6415 else if Length(P) > 1 then
6416 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6417 else
6418 g_Bot_Add(TEAM_NONE, 2);
6419 end
6420 else if cmd = 'bot_addlist' then
6421 begin
6422 if Length(P) > 1 then
6423 begin
6424 if Length(P) = 2 then
6425 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6426 else if Length(P) = 3 then
6427 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6428 else
6429 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6430 end;
6431 end
6432 else if cmd = 'bot_removeall' then
6433 g_Bot_RemoveAll()
6434 else if cmd = 'chat' then
6435 begin
6436 if g_Game_IsNet then
6437 begin
6438 if Length(P) > 1 then
6439 begin
6440 for a := 1 to High(P) do
6441 chstr := chstr + P[a] + ' ';
6443 if Length(chstr) > 200 then SetLength(chstr, 200);
6445 if Length(chstr) < 1 then
6446 begin
6447 g_Console_Add('chat <text>');
6448 Exit;
6449 end;
6451 chstr := b_Text_Format(chstr);
6452 if g_Game_IsClient then
6453 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6454 else
6455 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6456 end
6457 else
6458 g_Console_Add('chat <text>');
6459 end else
6460 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6461 end
6462 else if cmd = 'teamchat' then
6463 begin
6464 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6465 begin
6466 if Length(P) > 1 then
6467 begin
6468 for a := 1 to High(P) do
6469 chstr := chstr + P[a] + ' ';
6471 if Length(chstr) > 200 then SetLength(chstr, 200);
6473 if Length(chstr) < 1 then
6474 begin
6475 g_Console_Add('teamchat <text>');
6476 Exit;
6477 end;
6479 chstr := b_Text_Format(chstr);
6480 if g_Game_IsClient then
6481 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6482 else
6483 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6484 gPlayer1Settings.Team);
6485 end
6486 else
6487 g_Console_Add('teamchat <text>');
6488 end else
6489 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6490 end
6491 else if cmd = 'game' then
6492 begin
6493 if gGameSettings.GameType <> GT_NONE then
6494 begin
6495 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6496 Exit;
6497 end;
6498 if Length(P) = 1 then
6499 begin
6500 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6501 Exit;
6502 end;
6503 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6504 P[1] := addWadExtension(P[1]);
6505 if FileExists(MapsDir + P[1]) then
6506 begin
6507 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6508 if Length(P) < 3 then
6509 begin
6510 SetLength(P, 3);
6511 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6512 end;
6514 s := P[1] + ':\' + UpperCase(P[2]);
6516 if g_Map_Exist(MapsDir + s) then
6517 begin
6518 // Çàïóñêàåì ñâîþ èãðó
6519 g_Game_Free();
6520 with gGameSettings do
6521 begin
6522 GameMode := g_Game_TextToMode(gcGameMode);
6523 if gSwitchGameMode <> GM_NONE then
6524 GameMode := gSwitchGameMode;
6525 if GameMode = GM_NONE then GameMode := GM_DM;
6526 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6527 b := 1;
6528 if Length(P) >= 4 then
6529 b := StrToIntDef(P[3], 1);
6530 g_Game_StartCustom(s, GameMode, TimeLimit,
6531 GoalLimit, MaxLives, Options, b);
6532 end;
6533 end
6534 else
6535 if P[2] = '' then
6536 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6537 else
6538 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6539 end else
6540 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6541 end
6542 else if cmd = 'host' then
6543 begin
6544 if gGameSettings.GameType <> GT_NONE then
6545 begin
6546 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6547 Exit;
6548 end;
6549 if Length(P) < 4 then
6550 begin
6551 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6552 Exit;
6553 end;
6554 if not StrToIp(P[1], listen) then
6555 Exit;
6556 prt := StrToIntDef(P[2], 25666);
6558 P[3] := addWadExtension(P[3]);
6559 if FileExists(MapsDir + P[3]) then
6560 begin
6561 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6562 if Length(P) < 5 then
6563 begin
6564 SetLength(P, 5);
6565 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
6566 end;
6568 s := P[3] + ':\' + UpperCase(P[4]);
6570 if g_Map_Exist(MapsDir + s) then
6571 begin
6572 // Çàïóñêàåì ñâîþ èãðó
6573 g_Game_Free();
6574 with gGameSettings do
6575 begin
6576 GameMode := g_Game_TextToMode(gcGameMode);
6577 if gSwitchGameMode <> GM_NONE then
6578 GameMode := gSwitchGameMode;
6579 if GameMode = GM_NONE then GameMode := GM_DM;
6580 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6581 b := 0;
6582 if Length(P) >= 6 then
6583 b := StrToIntDef(P[5], 0);
6584 g_Game_StartServer(s, GameMode, TimeLimit,
6585 GoalLimit, MaxLives, Options, b, listen, prt);
6586 end;
6587 end
6588 else
6589 if P[4] = '' then
6590 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6591 else
6592 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]));
6593 end else
6594 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
6595 end
6596 else if cmd = 'map' then
6597 begin
6598 if Length(P) = 1 then
6599 begin
6600 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6601 begin
6602 g_Console_Add(cmd + ' <MAP>');
6603 g_Console_Add(cmd + ' <WAD> [MAP]');
6604 end else
6605 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6606 end else
6607 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6608 begin
6609 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6610 if Length(P) < 3 then
6611 begin
6612 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6613 s := UpperCase(P[1]);
6614 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6615 begin // Êàðòà íàøëàñü
6616 gExitByTrigger := False;
6617 if gGameOn then
6618 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6619 gNextMap := s;
6620 gExit := EXIT_ENDLEVELCUSTOM;
6621 end
6622 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6623 g_Game_ChangeMap(s);
6624 end else
6625 begin
6626 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6627 pw := findDiskWad(MapsDir + P[1]);
6628 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6629 if FileExists(pw) then
6630 begin
6631 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6632 SetLength(P, 3);
6633 P[1] := ExtractRelativePath(MapsDir, pw);
6634 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6636 s := P[1] + ':\' + P[2];
6638 if g_Map_Exist(MapsDir + s) then
6639 begin
6640 gExitByTrigger := False;
6641 if gGameOn then
6642 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6643 gNextMap := s;
6644 gExit := EXIT_ENDLEVELCUSTOM;
6645 end
6646 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6647 g_Game_ChangeMap(s);
6648 end else
6649 if P[2] = '' then
6650 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6651 else
6652 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6653 end else
6654 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6655 end;
6656 end else
6657 begin
6658 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6659 P[1] := addWadExtension(P[1]);
6660 if FileExists(MapsDir + P[1]) then
6661 begin
6662 // Íàøëè WAD ôàéë
6663 P[2] := UpperCase(P[2]);
6664 s := P[1] + ':\' + P[2];
6666 if g_Map_Exist(MapsDir + s) then
6667 begin // Íàøëè êàðòó
6668 gExitByTrigger := False;
6669 if gGameOn then
6670 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6671 gNextMap := s;
6672 gExit := EXIT_ENDLEVELCUSTOM;
6673 end
6674 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6675 g_Game_ChangeMap(s);
6676 end else
6677 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6678 end else
6679 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6680 end;
6681 end else
6682 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6683 end
6684 else if cmd = 'nextmap' then
6685 begin
6686 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6687 g_Console_Add(_lc[I_MSG_NOT_GAME])
6688 else begin
6689 nm := True;
6690 if Length(P) = 1 then
6691 begin
6692 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6693 begin
6694 g_Console_Add(cmd + ' <MAP>');
6695 g_Console_Add(cmd + ' <WAD> [MAP]');
6696 end else begin
6697 nm := False;
6698 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6699 end;
6700 end else
6701 begin
6702 nm := False;
6703 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6704 begin
6705 if Length(P) < 3 then
6706 begin
6707 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6708 s := UpperCase(P[1]);
6709 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6710 begin // Êàðòà íàøëàñü
6711 gExitByTrigger := False;
6712 gNextMap := s;
6713 nm := True;
6714 end else
6715 begin
6716 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6717 P[1] := addWadExtension(P[1]);
6718 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6719 if FileExists(MapsDir + P[1]) then
6720 begin
6721 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6722 SetLength(P, 3);
6723 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6725 s := P[1] + ':\' + P[2];
6727 if g_Map_Exist(MapsDir + s) then
6728 begin // Óñòàíàâëèâàåì êàðòó
6729 gExitByTrigger := False;
6730 gNextMap := s;
6731 nm := True;
6732 end else
6733 if P[2] = '' then
6734 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6735 else
6736 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6737 end else
6738 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6739 end;
6740 end else
6741 begin
6742 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6743 P[1] := addWadExtension(P[1]);
6744 if FileExists(MapsDir + P[1]) then
6745 begin
6746 // Íàøëè WAD ôàéë
6747 P[2] := UpperCase(P[2]);
6748 s := P[1] + ':\' + P[2];
6750 if g_Map_Exist(MapsDir + s) then
6751 begin // Íàøëè êàðòó
6752 gExitByTrigger := False;
6753 gNextMap := s;
6754 nm := True;
6755 end else
6756 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6757 end else
6758 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6759 end;
6760 end else
6761 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6762 end;
6763 if nm then
6764 if gNextMap = '' then
6765 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6766 else
6767 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6768 end;
6769 end
6770 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6771 begin
6772 if not gGameOn then
6773 g_Console_Add(_lc[I_MSG_NOT_GAME])
6774 else
6775 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6776 begin
6777 gExitByTrigger := False;
6778 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6779 if (gNextMap = '') and (gTriggers <> nil) then
6780 for a := 0 to High(gTriggers) do
6781 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6782 begin
6783 gExitByTrigger := True;
6784 //gNextMap := gTriggers[a].Data.MapName;
6785 gNextMap := gTriggers[a].tgcMap;
6786 Break;
6787 end;
6788 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6789 if gNextMap = '' then
6790 gNextMap := g_Game_GetNextMap();
6791 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6792 if not isWadPath(gNextMap) then
6793 s := gGameSettings.WAD + ':\' + gNextMap
6794 else
6795 s := gNextMap;
6796 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6797 if g_Map_Exist(MapsDir + s) then
6798 gExit := EXIT_ENDLEVELCUSTOM
6799 else
6800 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6801 end else
6802 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6803 end
6804 else if (cmd = 'event') then
6805 begin
6806 if (Length(P) <= 1) then
6807 begin
6808 for a := 0 to High(gEvents) do
6809 if gEvents[a].Command = '' then
6810 g_Console_Add(gEvents[a].Name + ' <none>')
6811 else
6812 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6813 Exit;
6814 end;
6815 if (Length(P) = 2) then
6816 begin
6817 for a := 0 to High(gEvents) do
6818 if gEvents[a].Name = P[1] then
6819 if gEvents[a].Command = '' then
6820 g_Console_Add(gEvents[a].Name + ' <none>')
6821 else
6822 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6823 Exit;
6824 end;
6825 for a := 0 to High(gEvents) do
6826 if gEvents[a].Name = P[1] then
6827 begin
6828 gEvents[a].Command := '';
6829 for b := 2 to High(P) do
6830 if Pos(' ', P[b]) = 0 then
6831 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6832 else
6833 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6834 gEvents[a].Command := Trim(gEvents[a].Command);
6835 Exit;
6836 end;
6837 end
6838 else if cmd = 'suicide' then
6839 begin
6840 if gGameOn then
6841 begin
6842 if g_Game_IsClient then
6843 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6844 else
6845 begin
6846 if gPlayer1 <> nil then
6847 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6848 if gPlayer2 <> nil then
6849 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6850 end;
6851 end;
6852 end
6853 else if cmd = 'screenshot' then
6854 begin
6855 g_TakeScreenShot()
6856 end
6857 else if cmd = 'weapon' then
6858 begin
6859 if Length(p) = 2 then
6860 begin
6861 a := WP_FIRST + StrToInt(p[1]) - 1;
6862 if (a >= WP_FIRST) and (a <= WP_LAST) then
6863 gSelectWeapon[0, a] := True
6864 end
6865 end
6866 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
6867 begin
6868 if Length(p) = 2 then
6869 begin
6870 a := WP_FIRST + StrToInt(p[1]) - 1;
6871 b := ord(cmd[2]) - ord('1');
6872 if (a >= WP_FIRST) and (a <= WP_LAST) then
6873 gSelectWeapon[b, a] := True
6874 end
6875 end
6876 // Êîìàíäû Ñâîåé èãðû:
6877 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6878 begin
6879 if cmd = 'bot_addred' then
6880 begin
6881 if Length(P) > 1 then
6882 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6883 else
6884 g_Bot_Add(TEAM_RED, 2);
6885 end
6886 else if cmd = 'bot_addblue' then
6887 begin
6888 if Length(P) > 1 then
6889 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6890 else
6891 g_Bot_Add(TEAM_BLUE, 2);
6892 end
6893 else if cmd = 'spectate' then
6894 begin
6895 if not gGameOn then
6896 Exit;
6897 g_Game_Spectate();
6898 end
6899 else if cmd = 'say' then
6900 begin
6901 if g_Game_IsServer and g_Game_IsNet then
6902 begin
6903 if Length(P) > 1 then
6904 begin
6905 chstr := '';
6906 for a := 1 to High(P) do
6907 chstr := chstr + P[a] + ' ';
6909 if Length(chstr) > 200 then SetLength(chstr, 200);
6911 if Length(chstr) < 1 then
6912 begin
6913 g_Console_Add('say <text>');
6914 Exit;
6915 end;
6917 chstr := b_Text_Format(chstr);
6918 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6919 end
6920 else g_Console_Add('say <text>');
6921 end else
6922 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6923 end
6924 else if cmd = 'tell' then
6925 begin
6926 if g_Game_IsServer and g_Game_IsNet then
6927 begin
6928 if (Length(P) > 2) and (P[1] <> '') then
6929 begin
6930 chstr := '';
6931 for a := 2 to High(P) do
6932 chstr := chstr + P[a] + ' ';
6934 if Length(chstr) > 200 then SetLength(chstr, 200);
6936 if Length(chstr) < 1 then
6937 begin
6938 g_Console_Add('tell <playername> <text>');
6939 Exit;
6940 end;
6942 pl := g_Net_Client_ByName(P[1]);
6943 if pl <> nil then
6944 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6945 else
6946 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6947 end
6948 else g_Console_Add('tell <playername> <text>');
6949 end else
6950 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6951 end
6952 else if (cmd = 'overtime') and not g_Game_IsClient then
6953 begin
6954 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6955 Exit;
6956 // Äîïîëíèòåëüíîå âðåìÿ:
6957 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6959 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6960 [gGameSettings.TimeLimit div 3600,
6961 (gGameSettings.TimeLimit div 60) mod 60,
6962 gGameSettings.TimeLimit mod 60]));
6963 if g_Game_IsNet then MH_SEND_GameSettings;
6964 end
6965 else if (cmd = 'rcon_password') and g_Game_IsClient then
6966 begin
6967 if (Length(P) <= 1) then
6968 g_Console_Add('rcon_password <password>')
6969 else
6970 MC_SEND_RCONPassword(P[1]);
6971 end
6972 else if cmd = 'rcon' then
6973 begin
6974 if g_Game_IsClient then
6975 begin
6976 if Length(P) > 1 then
6977 begin
6978 chstr := '';
6979 for a := 1 to High(P) do
6980 chstr := chstr + P[a] + ' ';
6982 if Length(chstr) > 200 then SetLength(chstr, 200);
6984 if Length(chstr) < 1 then
6985 begin
6986 g_Console_Add('rcon <command>');
6987 Exit;
6988 end;
6990 MC_SEND_RCONCommand(chstr);
6991 end
6992 else g_Console_Add('rcon <command>');
6993 end;
6994 end
6995 else if cmd = 'ready' then
6996 begin
6997 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
6998 gLMSRespawnTime := gTime + 100;
6999 end
7000 else if (cmd = 'callvote') and g_Game_IsNet then
7001 begin
7002 if Length(P) > 1 then
7003 begin
7004 chstr := '';
7005 for a := 1 to High(P) do begin
7006 if a > 1 then chstr := chstr + ' ';
7007 chstr := chstr + P[a];
7008 end;
7010 if Length(chstr) > 200 then SetLength(chstr, 200);
7012 if Length(chstr) < 1 then
7013 begin
7014 g_Console_Add('callvote <command>');
7015 Exit;
7016 end;
7018 if g_Game_IsClient then
7019 MC_SEND_Vote(True, chstr)
7020 else
7021 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7022 g_Console_Process('vote', True);
7023 end
7024 else
7025 g_Console_Add('callvote <command>');
7026 end
7027 else if (cmd = 'vote') and g_Game_IsNet then
7028 begin
7029 if g_Game_IsClient then
7030 MC_SEND_Vote(False)
7031 else if gVoteInProgress then
7032 begin
7033 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7034 a := Floor((NetClientCount+1)/2.0) + 1
7035 else
7036 a := Floor(NetClientCount/2.0) + 1;
7037 if gVoted then
7038 begin
7039 Dec(gVoteCount);
7040 gVoted := False;
7041 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7042 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7043 end
7044 else
7045 begin
7046 Inc(gVoteCount);
7047 gVoted := True;
7048 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7049 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7050 g_Game_CheckVote;
7051 end;
7052 end;
7053 end
7054 end;
7055 end;
7057 procedure g_TakeScreenShot();
7058 var
7059 a: Word;
7060 FileName: string;
7061 ssdir, t: string;
7062 st: TStream;
7063 ok: Boolean;
7064 begin
7065 if e_NoGraphics then Exit;
7066 ssdir := GameDir+'/screenshots';
7067 if not findFileCI(ssdir, true) then
7068 begin
7069 // try to create dir
7070 try
7071 CreateDir(ssdir);
7072 except
7073 end;
7074 if not findFileCI(ssdir, true) then exit; // alas
7075 end;
7076 try
7077 for a := 1 to High(Word) do
7078 begin
7079 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
7080 t := FileName;
7081 if findFileCI(t, true) then continue;
7082 if not findFileCI(FileName) then
7083 begin
7084 ok := false;
7085 st := createDiskFile(FileName);
7086 try
7087 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
7088 ok := true;
7089 finally
7090 st.Free();
7091 end;
7092 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
7093 break;
7094 end;
7095 end;
7096 except
7097 end;
7098 end;
7100 procedure g_Game_InGameMenu(Show: Boolean);
7101 begin
7102 if (g_ActiveWindow = nil) and Show then
7103 begin
7104 if gGameSettings.GameType = GT_SINGLE then
7105 g_GUI_ShowWindow('GameSingleMenu')
7106 else
7107 begin
7108 if g_Game_IsClient then
7109 g_GUI_ShowWindow('GameClientMenu')
7110 else
7111 if g_Game_IsNet then
7112 g_GUI_ShowWindow('GameServerMenu')
7113 else
7114 g_GUI_ShowWindow('GameCustomMenu');
7115 end;
7116 g_Sound_PlayEx('MENU_OPEN');
7118 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7119 if (not g_Game_IsNet) then
7120 g_Game_Pause(True);
7121 end
7122 else
7123 if (g_ActiveWindow <> nil) and (not Show) then
7124 begin
7125 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7126 if (not g_Game_IsNet) then
7127 g_Game_Pause(False);
7128 end;
7129 end;
7131 procedure g_Game_Pause (Enable: Boolean);
7132 var
7133 oldPause: Boolean;
7134 begin
7135 if not gGameOn then exit;
7137 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7139 oldPause := gPause;
7140 gPauseMain := Enable;
7142 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7143 end;
7145 procedure g_Game_HolmesPause (Enable: Boolean);
7146 var
7147 oldPause: Boolean;
7148 begin
7149 if not gGameOn then exit;
7150 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7152 oldPause := gPause;
7153 gPauseHolmes := Enable;
7155 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7156 end;
7158 procedure g_Game_PauseAllSounds(Enable: Boolean);
7159 var
7160 i: Integer;
7161 begin
7162 // Òðèããåðû:
7163 if gTriggers <> nil then
7164 for i := 0 to High(gTriggers) do
7165 with gTriggers[i] do
7166 if (TriggerType = TRIGGER_SOUND) and
7167 (Sound <> nil) and
7168 Sound.IsPlaying() then
7169 begin
7170 Sound.Pause(Enable);
7171 end;
7173 // Çâóêè èãðîêîâ:
7174 if gPlayers <> nil then
7175 for i := 0 to High(gPlayers) do
7176 if gPlayers[i] <> nil then
7177 gPlayers[i].PauseSounds(Enable);
7179 // Ìóçûêà:
7180 if gMusic <> nil then
7181 gMusic.Pause(Enable);
7182 end;
7184 procedure g_Game_StopAllSounds(all: Boolean);
7185 var
7186 i: Integer;
7187 begin
7188 if gTriggers <> nil then
7189 for i := 0 to High(gTriggers) do
7190 with gTriggers[i] do
7191 if (TriggerType = TRIGGER_SOUND) and
7192 (Sound <> nil) then
7193 Sound.Stop();
7195 if gMusic <> nil then
7196 gMusic.Stop();
7198 if all then
7199 e_StopChannels();
7200 end;
7202 procedure g_Game_UpdateTriggerSounds();
7203 var
7204 i: Integer;
7205 begin
7206 if gTriggers <> nil then
7207 for i := 0 to High(gTriggers) do
7208 with gTriggers[i] do
7209 if (TriggerType = TRIGGER_SOUND) and
7210 (Sound <> nil) and
7211 (tgcLocal) and
7212 Sound.IsPlaying() then
7213 begin
7214 if ((gPlayer1 <> nil) and g_CollidePoint(gPlayer1.GameX, gPlayer1.GameY, X, Y, Width, Height)) or
7215 ((gPlayer2 <> nil) and g_CollidePoint(gPlayer2.GameX, gPlayer2.GameY, X, Y, Width, Height)) then
7216 begin
7217 Sound.SetPan(0.5 - tgcPan/255.0);
7218 Sound.SetVolume(tgcVolume/255.0);
7219 end
7220 else
7221 Sound.SetCoords(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
7222 end;
7223 end;
7225 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7226 begin
7227 Result := False;
7228 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7229 begin
7230 Result := True;
7231 Exit;
7232 end;
7233 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7234 begin
7235 Result := True;
7236 Exit;
7237 end;
7238 if gSpectMode <> SPECT_PLAYERS then
7239 Exit;
7240 if gSpectPID1 = UID then
7241 begin
7242 Result := True;
7243 Exit;
7244 end;
7245 if gSpectViewTwo and (gSpectPID2 = UID) then
7246 begin
7247 Result := True;
7248 Exit;
7249 end;
7250 end;
7252 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7253 var
7254 Pl: TPlayer;
7255 begin
7256 Result := False;
7257 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7258 begin
7259 Result := True;
7260 Exit;
7261 end;
7262 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7263 begin
7264 Result := True;
7265 Exit;
7266 end;
7267 if gSpectMode <> SPECT_PLAYERS then
7268 Exit;
7269 Pl := g_Player_Get(gSpectPID1);
7270 if (Pl <> nil) and (Pl.Team = Team) then
7271 begin
7272 Result := True;
7273 Exit;
7274 end;
7275 if gSpectViewTwo then
7276 begin
7277 Pl := g_Player_Get(gSpectPID2);
7278 if (Pl <> nil) and (Pl.Team = Team) then
7279 begin
7280 Result := True;
7281 Exit;
7282 end;
7283 end;
7284 end;
7286 procedure g_Game_Message(Msg: string; Time: Word);
7287 begin
7288 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7289 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7290 MessageTime := Time;
7291 end;
7293 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7294 const
7295 punct: Array[0..13] of String =
7296 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7297 var
7298 i, j: Integer;
7299 ok: Boolean;
7300 fpText: String;
7302 function IsPunctuation(S: String): Boolean;
7303 var
7304 i: Integer;
7305 begin
7306 Result := False;
7307 if Length(S) <> 1 then
7308 Exit;
7309 for i := Low(punct) to High(punct) do
7310 if S = punct[i] then
7311 begin
7312 Result := True;
7313 break;
7314 end;
7315 end;
7316 function FilterPunctuation(S: String): String;
7317 var
7318 i: Integer;
7319 begin
7320 for i := Low(punct) to High(punct) do
7321 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7322 Result := S;
7323 end;
7324 begin
7325 ok := False;
7327 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7328 begin
7329 // remove player name
7330 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7331 // for FullWord check
7332 Text := toLowerCase1251(' ' + Text + ' ');
7333 fpText := FilterPunctuation(Text);
7335 for i := 0 to Length(gChatSounds) - 1 do
7336 begin
7337 ok := True;
7338 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7339 begin
7340 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7341 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7342 else
7343 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7344 if not ok then
7345 break;
7346 end;
7347 if ok then
7348 begin
7349 gChatSounds[i].Sound.Play();
7350 break;
7351 end;
7352 end;
7353 end;
7354 if not ok then
7355 g_Sound_PlayEx('SOUND_GAME_RADIO');
7356 end;
7358 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7359 var
7360 a: Integer;
7361 begin
7362 case gAnnouncer of
7363 ANNOUNCE_NONE:
7364 Exit;
7365 ANNOUNCE_ME,
7366 ANNOUNCE_MEPLUS:
7367 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7368 Exit;
7369 end;
7370 for a := 0 to 3 do
7371 if goodsnd[a].IsPlaying() then
7372 Exit;
7374 goodsnd[Random(4)].Play();
7375 end;
7377 procedure g_Game_Announce_KillCombo(Param: Integer);
7378 var
7379 UID: Word;
7380 c, n: Byte;
7381 Pl: TPlayer;
7382 Name: String;
7383 begin
7384 UID := Param and $FFFF;
7385 c := Param shr 16;
7386 if c < 2 then
7387 Exit;
7389 Pl := g_Player_Get(UID);
7390 if Pl = nil then
7391 Name := '?'
7392 else
7393 Name := Pl.Name;
7395 case c of
7396 2: begin
7397 n := 0;
7398 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7399 end;
7400 3: begin
7401 n := 1;
7402 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7403 end;
7404 4: begin
7405 n := 2;
7406 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7407 end;
7408 else begin
7409 n := 3;
7410 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7411 end;
7412 end;
7414 case gAnnouncer of
7415 ANNOUNCE_NONE:
7416 Exit;
7417 ANNOUNCE_ME:
7418 if not g_Game_IsWatchedPlayer(UID) then
7419 Exit;
7420 ANNOUNCE_MEPLUS:
7421 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7422 Exit;
7423 end;
7425 if killsnd[n].IsPlaying() then
7426 killsnd[n].Stop();
7427 killsnd[n].Play();
7428 end;
7430 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7431 var
7432 a: Integer;
7433 begin
7434 case gAnnouncer of
7435 ANNOUNCE_NONE:
7436 Exit;
7437 ANNOUNCE_ME,
7438 ANNOUNCE_MEPLUS:
7439 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7440 Exit;
7441 end;
7442 for a := 0 to 2 do
7443 if hahasnd[a].IsPlaying() then
7444 Exit;
7446 hahasnd[Random(3)].Play();
7447 end;
7449 procedure g_Game_StartVote(Command, Initiator: string);
7450 var
7451 Need: Integer;
7452 begin
7453 if not gVotesEnabled then Exit;
7454 if gGameSettings.GameType <> GT_SERVER then Exit;
7455 if gVoteInProgress or gVotePassed then
7456 begin
7457 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7458 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7459 Exit;
7460 end;
7461 gVoteInProgress := True;
7462 gVotePassed := False;
7463 gVoteTimer := gTime + gVoteTimeout * 1000;
7464 gVoteCount := 0;
7465 gVoted := False;
7466 gVoteCommand := Command;
7468 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7469 Need := Floor((NetClientCount+1)/2.0)+1
7470 else
7471 Need := Floor(NetClientCount/2.0)+1;
7472 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7473 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7474 end;
7476 procedure g_Game_CheckVote;
7477 var
7478 I, Need: Integer;
7479 begin
7480 if gGameSettings.GameType <> GT_SERVER then Exit;
7481 if not gVoteInProgress then Exit;
7483 if (gTime >= gVoteTimer) then
7484 begin
7485 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7486 Need := Floor((NetClientCount+1)/2.0) + 1
7487 else
7488 Need := Floor(NetClientCount/2.0) + 1;
7489 if gVoteCount >= Need then
7490 begin
7491 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7492 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7493 gVotePassed := True;
7494 gVoteCmdTimer := gTime + 5000;
7495 end
7496 else
7497 begin
7498 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7499 MH_SEND_VoteEvent(NET_VE_FAILED);
7500 end;
7501 if NetClients <> nil then
7502 for I := Low(NetClients) to High(NetClients) do
7503 if NetClients[i].Used then
7504 NetClients[i].Voted := False;
7505 gVoteInProgress := False;
7506 gVoted := False;
7507 gVoteCount := 0;
7508 end
7509 else
7510 begin
7511 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7512 Need := Floor((NetClientCount+1)/2.0) + 1
7513 else
7514 Need := Floor(NetClientCount/2.0) + 1;
7515 if gVoteCount >= Need then
7516 begin
7517 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7518 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7519 gVoteInProgress := False;
7520 gVotePassed := True;
7521 gVoteCmdTimer := gTime + 5000;
7522 gVoted := False;
7523 gVoteCount := 0;
7524 if NetClients <> nil then
7525 for I := Low(NetClients) to High(NetClients) do
7526 if NetClients[i].Used then
7527 NetClients[i].Voted := False;
7528 end;
7529 end;
7530 end;
7532 procedure g_Game_LoadMapList(FileName: string);
7533 var
7534 ListFile: TextFile;
7535 s: string;
7536 begin
7537 MapList := nil;
7538 MapIndex := -1;
7540 if not FileExists(FileName) then Exit;
7542 AssignFile(ListFile, FileName);
7543 Reset(ListFile);
7544 while not EOF(ListFile) do
7545 begin
7546 ReadLn(ListFile, s);
7548 s := Trim(s);
7549 if s = '' then Continue;
7551 SetLength(MapList, Length(MapList)+1);
7552 MapList[High(MapList)] := s;
7553 end;
7554 CloseFile(ListFile);
7555 end;
7557 procedure g_Game_SetDebugMode();
7558 begin
7559 gDebugMode := True;
7560 // ×èòû (äàæå â ñâîåé èãðå):
7561 gCheats := True;
7562 end;
7564 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7565 var
7566 i: Word;
7567 begin
7568 if Length(LoadingStat.Msgs) = 0 then
7569 Exit;
7571 with LoadingStat do
7572 begin
7573 if not reWrite then
7574 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7575 if NextMsg = Length(Msgs) then
7576 begin // scroll
7577 for i := 0 to High(Msgs)-1 do
7578 Msgs[i] := Msgs[i+1];
7579 end
7580 else
7581 Inc(NextMsg);
7582 end else
7583 if NextMsg = 0 then
7584 Inc(NextMsg);
7586 Msgs[NextMsg-1] := Text;
7587 CurValue := 0;
7588 MaxValue := Max;
7589 ShowCount := 0;
7590 PBarWasHere := false;
7591 end;
7593 g_ActiveWindow := nil;
7595 ProcessLoading(true);
7596 end;
7598 procedure g_Game_StepLoading(Value: Integer = -1);
7599 begin
7600 with LoadingStat do
7601 begin
7602 if Value = -1 then
7603 begin
7604 Inc(CurValue);
7605 Inc(ShowCount);
7606 end
7607 else
7608 CurValue := Value;
7609 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7610 begin
7611 ShowCount := 0;
7612 ProcessLoading();
7613 end;
7614 end;
7615 end;
7617 procedure g_Game_ClearLoading();
7618 var
7619 len: Word;
7620 begin
7621 with LoadingStat do
7622 begin
7623 CurValue := 0;
7624 MaxValue := 0;
7625 ShowCount := 0;
7626 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7627 if len < 1 then len := 1;
7628 SetLength(Msgs, len);
7629 for len := Low(Msgs) to High(Msgs) do
7630 Msgs[len] := '';
7631 NextMsg := 0;
7632 PBarWasHere := false;
7633 end;
7634 end;
7636 procedure Parse_Params(var pars: TParamStrValues);
7637 var
7638 i: Integer;
7639 s: String;
7640 begin
7641 SetLength(pars, 0);
7642 i := 1;
7643 while i <= ParamCount do
7644 begin
7645 s := ParamStr(i);
7646 if (s[1] = '-') and (Length(s) > 1) then
7647 begin
7648 if (s[2] = '-') and (Length(s) > 2) then
7649 begin // Îäèíî÷íûé ïàðàìåòð
7650 SetLength(pars, Length(pars) + 1);
7651 with pars[High(pars)] do
7652 begin
7653 Name := LowerCase(s);
7654 Value := '+';
7655 end;
7656 end
7657 else
7658 if (i < ParamCount) then
7659 begin // Ïàðàìåòð ñî çíà÷åíèåì
7660 Inc(i);
7661 SetLength(pars, Length(pars) + 1);
7662 with pars[High(pars)] do
7663 begin
7664 Name := LowerCase(s);
7665 Value := LowerCase(ParamStr(i));
7666 end;
7667 end;
7668 end;
7670 Inc(i);
7671 end;
7672 end;
7674 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7675 var
7676 i: Integer;
7677 begin
7678 Result := '';
7679 for i := 0 to High(pars) do
7680 if pars[i].Name = aName then
7681 begin
7682 Result := pars[i].Value;
7683 Break;
7684 end;
7685 end;
7687 procedure g_Game_Process_Params();
7688 var
7689 pars: TParamStrValues;
7690 map: String;
7691 GMode, n: Byte;
7692 LimT, LimS: Integer;
7693 Opt: LongWord;
7694 Lives: Integer;
7695 s: String;
7696 Port: Integer;
7697 ip: String;
7698 F: TextFile;
7699 begin
7700 Parse_Params(pars);
7702 // Debug mode:
7703 s := Find_Param_Value(pars, '--debug');
7704 if (s <> '') then
7705 begin
7706 g_Game_SetDebugMode();
7707 s := Find_Param_Value(pars, '--netdump');
7708 if (s <> '') then
7709 NetDump := True;
7710 end;
7712 // Connect when game loads
7713 ip := Find_Param_Value(pars, '-connect');
7715 if ip <> '' then
7716 begin
7717 s := Find_Param_Value(pars, '-port');
7718 if (s = '') or not TryStrToInt(s, Port) then
7719 Port := 25666;
7721 s := Find_Param_Value(pars, '-pw');
7723 g_Game_StartClient(ip, Port, s);
7724 Exit;
7725 end;
7727 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
7728 if (s <> '') then
7729 begin
7730 gDefaultMegawadStart := s;
7731 end;
7733 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
7734 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
7735 begin
7736 gDefaultMegawadStart := DF_Default_Megawad_Start;
7737 end;
7739 // Start map when game loads:
7740 map := LowerCase(Find_Param_Value(pars, '-map'));
7741 if isWadPath(map) then
7742 begin
7743 // Game mode:
7744 s := Find_Param_Value(pars, '-gm');
7745 GMode := g_Game_TextToMode(s);
7746 if GMode = GM_NONE then GMode := GM_DM;
7747 if GMode = GM_SINGLE then GMode := GM_COOP;
7749 // Time limit:
7750 s := Find_Param_Value(pars, '-limt');
7751 if (s = '') or (not TryStrToInt(s, LimT)) then
7752 LimT := 0;
7753 if LimT < 0 then
7754 LimT := 0;
7756 // Goal limit:
7757 s := Find_Param_Value(pars, '-lims');
7758 if (s = '') or (not TryStrToInt(s, LimS)) then
7759 LimS := 0;
7760 if LimS < 0 then
7761 LimS := 0;
7763 // Lives limit:
7764 s := Find_Param_Value(pars, '-lives');
7765 if (s = '') or (not TryStrToInt(s, Lives)) then
7766 Lives := 0;
7767 if Lives < 0 then
7768 Lives := 0;
7770 // Options:
7771 s := Find_Param_Value(pars, '-opt');
7772 if (s = '') then
7773 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
7774 else
7775 Opt := StrToIntDef(s, 0);
7776 if Opt = 0 then
7777 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
7779 // Close after map:
7780 s := Find_Param_Value(pars, '--close');
7781 if (s <> '') then
7782 gMapOnce := True;
7784 // Override map to test:
7785 s := LowerCase(Find_Param_Value(pars, '-testmap'));
7786 if s <> '' then
7787 gTestMap := MapsDir + s;
7789 // Delete test map after play:
7790 s := Find_Param_Value(pars, '--testdelete');
7791 if (s <> '') then
7792 begin
7793 gMapToDelete := MapsDir + map;
7794 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
7795 Halt(1);
7796 end;
7798 // Delete temporary WAD after play:
7799 s := Find_Param_Value(pars, '--tempdelete');
7800 if (s <> '') and (gTestMap <> '') then
7801 begin
7802 gMapToDelete := gTestMap;
7803 gTempDelete := True;
7804 end;
7806 // Number of players:
7807 s := Find_Param_Value(pars, '-pl');
7808 if (s = '') then
7809 n := 1
7810 else
7811 n := StrToIntDef(s, 1);
7813 // Start:
7814 s := Find_Param_Value(pars, '-port');
7815 if (s = '') or not TryStrToInt(s, Port) then
7816 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7817 else
7818 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7819 end;
7821 // Execute script when game loads:
7822 s := Find_Param_Value(pars, '-exec');
7823 if s <> '' then
7824 begin
7825 if not isWadPath(s) then
7826 s := GameDir + '/' + s;
7828 {$I-}
7829 AssignFile(F, s);
7830 Reset(F);
7831 if IOResult <> 0 then
7832 begin
7833 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7834 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7835 CloseFile(F);
7836 Exit;
7837 end;
7838 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
7839 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7841 while not EOF(F) do
7842 begin
7843 ReadLn(F, s);
7844 if IOResult <> 0 then
7845 begin
7846 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7847 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7848 CloseFile(F);
7849 Exit;
7850 end;
7851 if Pos('#', s) <> 1 then // script comment
7852 g_Console_Process(s, True);
7853 end;
7855 CloseFile(F);
7856 {$I+}
7857 end;
7859 SetLength(pars, 0);
7860 end;
7862 begin
7863 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7864 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7865 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7866 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7868 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7869 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7870 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7871 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7873 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7874 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7876 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7877 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7879 {$IFDEF ENABLE_HOLMES}
7880 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7881 {$ENDIF}
7883 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
7885 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
7887 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
7888 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
7890 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7891 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7893 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
7894 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
7895 end.