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[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 MaxLives: Byte;
35 Options: LongWord;
36 WAD: String;
37 end;
39 TGameEvent = record
40 Name: String;
41 Command: String;
42 end;
44 TDelayedEvent = record
45 Pending: Boolean;
46 Time: LongWord;
47 DEType: Byte;
48 DENum: Integer;
49 DEStr: String;
50 end;
52 TChatSound = record
53 Sound: TPlayableSound;
54 Tags: Array of String;
55 FullWord: Boolean;
56 end;
58 TPlayerSettings = record
59 Name: String;
60 Model: String;
61 Color: TRGB;
62 Team: Byte;
63 end;
65 TMegaWADInfo = record
66 Name: String;
67 Description: String;
68 Author: String;
69 Pic: String;
70 end;
72 THearPoint = record
73 Active: Boolean;
74 Coords: TDFPoint;
75 end;
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
89 function g_Game_ModeToText(Mode: Byte): string;
90 function g_Game_TextToMode(Mode: string): Byte;
91 procedure g_Game_ExecuteEvent(Name: String);
92 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
98 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
99 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
100 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath: String);
108 procedure g_Game_ExitLevel(const Map: AnsiString);
109 function g_Game_GetFirstMap(WAD: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable: Boolean);
113 procedure g_Game_HolmesPause(Enable: Boolean);
114 procedure g_Game_InGameMenu(Show: Boolean);
115 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
117 procedure g_Game_Message(Msg: String; Time: Word);
118 procedure g_Game_LoadMapList(FileName: String);
119 procedure g_Game_PauseAllSounds(Enable: Boolean);
120 procedure g_Game_StopAllSounds(all: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
123 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
125 procedure g_Game_Announce_KillCombo(Param: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
127 procedure g_Game_StartVote(Command, Initiator: string);
128 procedure g_Game_CheckVote;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P: SSArray);
135 procedure GameCommands(P: SSArray);
136 procedure GameCheats(P: SSArray);
137 procedure DebugCommands(P: SSArray);
138 procedure g_Game_Process_Params;
139 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
140 procedure g_Game_StepLoading(Value: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
148 const
149 GAME_TICK = 28;
151 LOADING_SHOW_STEP = 100;
152 LOADING_INTERLINE = 20;
154 GT_NONE = 0;
155 GT_SINGLE = 1;
156 GT_CUSTOM = 2;
157 GT_SERVER = 3;
158 GT_CLIENT = 4;
160 GM_NONE = 0;
161 GM_DM = 1;
162 GM_TDM = 2;
163 GM_CTF = 3;
164 GM_COOP = 4;
165 GM_SINGLE = 5;
167 MESSAGE_DIKEY = WM_USER + 1;
169 EXIT_QUIT = 1;
170 EXIT_SIMPLE = 2;
171 EXIT_RESTART = 3;
172 EXIT_ENDLEVELSINGLE = 4;
173 EXIT_ENDLEVELCUSTOM = 5;
175 GAME_OPTION_RESERVED = 1;
176 GAME_OPTION_TEAMDAMAGE = 2;
177 GAME_OPTION_ALLOWEXIT = 4;
178 GAME_OPTION_WEAPONSTAY = 8;
179 GAME_OPTION_MONSTERS = 16;
180 GAME_OPTION_BOTVSPLAYER = 32;
181 GAME_OPTION_BOTVSMONSTER = 64;
183 STATE_NONE = 0;
184 STATE_MENU = 1;
185 STATE_FOLD = 2;
186 STATE_INTERCUSTOM = 3;
187 STATE_INTERSINGLE = 4;
188 STATE_INTERTEXT = 5;
189 STATE_INTERPIC = 6;
190 STATE_ENDPIC = 7;
191 STATE_SLIST = 8;
193 LMS_RESPAWN_NONE = 0;
194 LMS_RESPAWN_WARMUP = 1;
195 LMS_RESPAWN_FINAL = 2;
197 SPECT_NONE = 0;
198 SPECT_STATS = 1;
199 SPECT_MAPVIEW = 2;
200 SPECT_PLAYERS = 3;
202 DE_GLOBEVENT = 0;
203 DE_BFGHIT = 1;
204 DE_KILLCOMBO = 2;
205 DE_BODYKILL = 3;
207 ANNOUNCE_NONE = 0;
208 ANNOUNCE_ME = 1;
209 ANNOUNCE_MEPLUS = 2;
210 ANNOUNCE_ALL = 3;
212 CONFIG_FILENAME = 'Doom2DF.cfg';
214 TEST_MAP_NAME = '$$$_TEST_$$$';
216 STD_PLAYER_MODEL = 'Doomer';
218 {$IFDEF HEADLESS}
219 DEFAULT_PLAYERS = 0;
220 {$ELSE}
221 DEFAULT_PLAYERS = 1;
222 {$ENDIF}
224 var
225 gStdFont: DWORD;
226 gGameSettings: TGameSettings;
227 gPlayer1Settings: TPlayerSettings;
228 gPlayer2Settings: TPlayerSettings;
229 gGameOn: Boolean;
230 gPlayerScreenSize: TDFPoint;
231 gPlayer1ScreenCoord: TDFPoint;
232 gPlayer2ScreenCoord: TDFPoint;
233 gPlayer1: TPlayer = nil;
234 gPlayer2: TPlayer = nil;
235 gPlayerDrawn: TPlayer = nil;
236 gTime: LongWord;
237 gSwitchGameMode: Byte = GM_DM;
238 gHearPoint1, gHearPoint2: THearPoint;
239 gSoundEffectsDF: Boolean = False;
240 gSoundTriggerTime: Word = 0;
241 gAnnouncer: Byte = ANNOUNCE_NONE;
242 goodsnd: array[0..3] of TPlayableSound;
243 killsnd: array[0..3] of TPlayableSound;
244 hahasnd: array[0..2] of TPlayableSound;
245 sound_get_flag: array[0..1] of TPlayableSound;
246 sound_lost_flag: array[0..1] of TPlayableSound;
247 sound_ret_flag: array[0..1] of TPlayableSound;
248 sound_cap_flag: array[0..1] of TPlayableSound;
249 gBodyKillEvent: Integer = -1;
250 gDefInterTime: ShortInt = -1;
251 gInterEndTime: LongWord = 0;
252 gInterTime: LongWord = 0;
253 gServInterTime: Byte = 0;
254 gGameStartTime: LongWord = 0;
255 gTotalMonsters: Integer = 0;
256 gPauseMain: Boolean = false;
257 gPauseHolmes: Boolean = false;
258 gShowTime: Boolean = False;
259 gShowFPS: Boolean = False;
260 gShowGoals: Boolean = True;
261 gShowStat: Boolean = True;
262 gShowKillMsg: Boolean = True;
263 gShowLives: Boolean = True;
264 gShowPing: Boolean = False;
265 gShowMap: Boolean = False;
266 gExit: Byte = 0;
267 gState: Byte = STATE_NONE;
268 sX, sY: Integer;
269 sWidth, sHeight: Word;
270 gSpectMode: Byte = SPECT_NONE;
271 gSpectHUD: Boolean = True;
272 gSpectKeyPress: Boolean = False;
273 gSpectX: Integer = 0;
274 gSpectY: Integer = 0;
275 gSpectStep: Byte = 8;
276 gSpectViewTwo: Boolean = False;
277 gSpectPID1: Integer = -1;
278 gSpectPID2: Integer = -1;
279 gSpectAuto: Boolean = False;
280 gSpectAutoNext: LongWord;
281 gSpectAutoStepX: Integer;
282 gSpectAutoStepY: Integer;
283 gMusic: TMusic = nil;
284 gLoadGameMode: Boolean;
285 gCheats: Boolean = False;
286 gMapOnce: Boolean = False;
287 gMapToDelete: String;
288 gTempDelete: Boolean = False;
289 gLastMap: Boolean = False;
290 gWinPosX, gWinPosY: Integer;
291 gWinSizeX, gWinSizeY: Integer;
292 gWinFrameX, gWinFrameY, gWinCaption: Integer;
293 gWinActive: Boolean = True; // by default window is active, lol
294 gResolutionChange: Boolean = False;
295 gRC_Width, gRC_Height: Word;
296 gRC_FullScreen, gRC_Maximized: Boolean;
297 gLanguageChange: Boolean = False;
298 gDebugMode: Boolean = False;
299 g_debug_Sounds: Boolean = False;
300 g_debug_Frames: Boolean = False;
301 g_debug_WinMsgs: Boolean = False;
302 g_debug_MonsterOff: Boolean = False;
303 g_debug_BotAIOff: Byte = 0;
304 g_debug_HealthBar: Boolean = False;
305 g_Debug_Player: Boolean = False;
306 gCoopMonstersKilled: Word = 0;
307 gCoopSecretsFound: Word = 0;
308 gCoopTotalMonstersKilled: Word = 0;
309 gCoopTotalSecretsFound: Word = 0;
310 gCoopTotalMonsters: Word = 0;
311 gCoopTotalSecrets: Word = 0;
312 gStatsOff: Boolean = False;
313 gStatsPressed: Boolean = False;
314 gExitByTrigger: Boolean = False;
315 gNextMap: String = '';
316 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
317 gLMSRespawnTime: Cardinal = 0;
318 gLMSSoftSpawn: Boolean = False;
319 gMissionFailed: Boolean = False;
320 gVoteInProgress: Boolean = False;
321 gVotePassed: Boolean = False;
322 gVoteCommand: string = '';
323 gVoteTimer: Cardinal = 0;
324 gVoteCmdTimer: Cardinal = 0;
325 gVoteCount: Integer = 0;
326 gVoteTimeout: Cardinal = 30;
327 gVoted: Boolean = False;
328 gVotesEnabled: Boolean = True;
329 gEvents: Array of TGameEvent;
330 gDelayedEvents: Array of TDelayedEvent;
331 gUseChatSounds: Boolean = True;
332 gChatSounds: Array of TChatSound;
333 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
334 gInterReadyCount: Integer = 0;
336 g_dbg_ignore_bounds: Boolean = false;
337 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
338 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
340 // move button values:
341 // bits 0-1: l/r state:
342 // 0: neither left, nor right pressed
343 // 1: left pressed
344 // 2: right pressed
345 // bits 4-5: l/r state when strafe was pressed
346 P1MoveButton: Byte = 0;
347 P2MoveButton: Byte = 0;
349 g_profile_frame_update: Boolean = false;
350 g_profile_frame_draw: Boolean = false;
351 g_profile_collision: Boolean = false;
352 g_profile_los: Boolean = false;
353 g_profile_history_size: Integer = 1000;
355 g_rlayer_back: Boolean = true;
356 g_rlayer_step: Boolean = true;
357 g_rlayer_wall: Boolean = true;
358 g_rlayer_door: Boolean = true;
359 g_rlayer_acid1: Boolean = true;
360 g_rlayer_acid2: Boolean = true;
361 g_rlayer_water: Boolean = true;
362 g_rlayer_fore: Boolean = true;
365 procedure g_ResetDynlights ();
366 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
367 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
369 function conIsCheatsEnabled (): Boolean; inline;
370 function gPause (): Boolean; inline;
373 implementation
375 uses
376 {$INCLUDE ../nogl/noGLuses.inc}
377 {$IFDEF ENABLE_HOLMES}
378 g_holmes,
379 {$ENDIF}
380 e_texture, g_textures, g_main, g_window, g_menu,
381 e_input, e_log, g_console, g_items, g_map, g_panel,
382 g_playermodel, g_gfx, g_options, Math,
383 g_triggers, g_monsters, e_sound, CONFIG,
384 g_language, g_net,
385 ENet, e_msg, g_netmsg, g_netmaster,
386 sfs, wadreader;
389 var
390 hasPBarGfx: Boolean = false;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function conIsCheatsEnabled (): Boolean; inline;
399 begin
400 result := false;
401 if g_Game_IsNet then exit;
402 if not gDebugMode then
403 begin
404 //if not gCheats then exit;
405 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
406 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
407 end;
408 result := true;
409 end;
412 // ////////////////////////////////////////////////////////////////////////// //
413 var
414 profileFrameDraw: TProfiler = nil;
417 // ////////////////////////////////////////////////////////////////////////// //
418 type
419 TDynLight = record
420 x, y, radius: Integer;
421 r, g, b, a: Single;
422 exploCount: Integer;
423 exploRadius: Integer;
424 end;
426 var
427 g_dynLights: array of TDynLight = nil;
428 g_dynLightCount: Integer = 0;
429 g_playerLight: Boolean = false;
431 procedure g_ResetDynlights ();
432 var
433 lnum, idx: Integer;
434 begin
435 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
436 lnum := 0;
437 for idx := 0 to g_dynLightCount-1 do
438 begin
439 if g_dynLights[idx].exploCount = -666 then
440 begin
441 // skip it
442 end
443 else
444 begin
445 // explosion
446 Inc(g_dynLights[idx].exploCount);
447 if (g_dynLights[idx].exploCount < 10) then
448 begin
449 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
450 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
451 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
452 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
453 Inc(lnum);
454 end;
455 end;
456 end;
457 g_dynLightCount := lnum;
458 end;
460 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
461 begin
462 if not gwin_has_stencil then exit;
463 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
464 g_dynLights[g_dynLightCount].x := x;
465 g_dynLights[g_dynLightCount].y := y;
466 g_dynLights[g_dynLightCount].radius := radius;
467 g_dynLights[g_dynLightCount].r := r;
468 g_dynLights[g_dynLightCount].g := g;
469 g_dynLights[g_dynLightCount].b := b;
470 g_dynLights[g_dynLightCount].a := a;
471 g_dynLights[g_dynLightCount].exploCount := -666;
472 Inc(g_dynLightCount);
473 end;
475 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
476 begin
477 if not gwin_has_stencil then exit;
478 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
479 g_dynLights[g_dynLightCount].x := x;
480 g_dynLights[g_dynLightCount].y := y;
481 g_dynLights[g_dynLightCount].radius := 0;
482 g_dynLights[g_dynLightCount].exploRadius := radius;
483 g_dynLights[g_dynLightCount].r := r;
484 g_dynLights[g_dynLightCount].g := g;
485 g_dynLights[g_dynLightCount].b := b;
486 g_dynLights[g_dynLightCount].a := 0;
487 g_dynLights[g_dynLightCount].exploCount := 0;
488 Inc(g_dynLightCount);
489 end;
492 // ////////////////////////////////////////////////////////////////////////// //
493 function calcProfilesHeight (prof: TProfiler): Integer;
494 begin
495 result := 0;
496 if (prof = nil) then exit;
497 if (length(prof.bars) = 0) then exit;
498 result := length(prof.bars)*(16+2);
499 end;
501 // returns width
502 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
503 var
504 wdt, hgt: Integer;
505 yy: Integer;
506 ii: Integer;
507 begin
508 result := 0;
509 if (prof = nil) then exit;
510 // gScreenWidth
511 if (length(prof.bars) = 0) then exit;
512 wdt := 192;
513 hgt := calcProfilesHeight(prof);
514 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
515 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
516 // background
517 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
518 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
519 e_DarkenQuadWH(x, y, wdt, hgt, 150);
520 // title
521 yy := y+2;
522 for ii := 0 to High(prof.bars) do
523 begin
524 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
525 Inc(yy, 16+2);
526 end;
527 result := wdt;
528 end;
531 // ////////////////////////////////////////////////////////////////////////// //
532 type
533 TEndCustomGameStat = record
534 PlayerStat: TPlayerStatArray;
535 TeamStat: TTeamStat;
536 GameTime: LongWord;
537 GameMode: Byte;
538 Map, MapName: String;
539 end;
541 TEndSingleGameStat = record
542 PlayerStat: Array [0..1] of record
543 Kills: Integer;
544 Secrets: Integer;
545 end;
546 GameTime: LongWord;
547 TwoPlayers: Boolean;
548 TotalSecrets: Integer;
549 end;
551 TLoadingStat = record
552 CurValue: Integer;
553 MaxValue: Integer;
554 ShowCount: Integer;
555 Msgs: Array of String;
556 NextMsg: Word;
557 PBarWasHere: Boolean; // did we draw a progress bar for this message?
558 end;
560 TParamStrValue = record
561 Name: String;
562 Value: String;
563 end;
565 TParamStrValues = Array of TParamStrValue;
567 const
568 INTER_ACTION_TEXT = 1;
569 INTER_ACTION_PIC = 2;
570 INTER_ACTION_MUSIC = 3;
572 var
573 FPS, UPS: Word;
574 FPSCounter, UPSCounter: Word;
575 FPSTime, UPSTime: LongWord;
576 DataLoaded: Boolean = False;
577 IsDrawStat: Boolean = False;
578 CustomStat: TEndCustomGameStat;
579 SingleStat: TEndSingleGameStat;
580 LoadingStat: TLoadingStat;
581 EndingGameCounter: Byte = 0;
582 MessageText: String;
583 MessageTime: Word;
584 MessageLineLength: Integer = 80;
585 MapList: SSArray = nil;
586 MapIndex: Integer = -1;
587 InterReadyTime: Integer = -1;
588 MegaWAD: record
589 info: TMegaWADInfo;
590 endpic: String;
591 endmus: String;
592 res: record
593 text: Array of ShortString;
594 anim: Array of ShortString;
595 pic: Array of ShortString;
596 mus: Array of ShortString;
597 end;
598 triggers: Array of record
599 event: ShortString;
600 actions: Array of record
601 action, p1, p2: Integer;
602 end;
603 end;
604 cur_trigger: Integer;
605 cur_action: Integer;
606 end;
607 //InterPic: String;
608 InterText: record
609 lines: SSArray;
610 img: String;
611 cur_line: Integer;
612 cur_char: Integer;
613 counter: Integer;
614 endtext: Boolean;
615 end;
617 function Compare(a, b: TPlayerStat): Integer;
618 begin
619 if a.Spectator then Result := 1
620 else if b.Spectator then Result := -1
621 else if a.Frags < b.Frags then Result := 1
622 else if a.Frags > b.Frags then Result := -1
623 else if a.Deaths < b.Deaths then Result := -1
624 else if a.Deaths > b.Deaths then Result := 1
625 else if a.Kills < b.Kills then Result := -1
626 else Result := 1;
627 end;
629 procedure SortGameStat(var stat: TPlayerStatArray);
630 var
631 I, J: Integer;
632 T: TPlayerStat;
633 begin
634 if stat = nil then Exit;
636 for I := High(stat) downto Low(stat) do
637 for J := Low(stat) to High(stat) - 1 do
638 if Compare(stat[J], stat[J + 1]) = 1 then
639 begin
640 T := stat[J];
641 stat[J] := stat[J + 1];
642 stat[J + 1] := T;
643 end;
644 end;
646 function g_Game_ModeToText(Mode: Byte): string;
647 begin
648 Result := '';
649 case Mode of
650 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
651 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
652 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
653 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
654 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
655 end;
656 end;
658 function g_Game_TextToMode(Mode: string): Byte;
659 begin
660 Result := GM_NONE;
661 Mode := UpperCase(Mode);
662 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
663 begin
664 Result := GM_DM;
665 Exit;
666 end;
667 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
668 begin
669 Result := GM_TDM;
670 Exit;
671 end;
672 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
673 begin
674 Result := GM_CTF;
675 Exit;
676 end;
677 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
678 begin
679 Result := GM_COOP;
680 Exit;
681 end;
682 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
683 begin
684 Result := GM_SINGLE;
685 Exit;
686 end;
687 end;
689 function g_Game_IsNet(): Boolean;
690 begin
691 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
692 end;
694 function g_Game_IsServer(): Boolean;
695 begin
696 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
697 end;
699 function g_Game_IsClient(): Boolean;
700 begin
701 Result := (gGameSettings.GameType = GT_CLIENT);
702 end;
704 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
705 var
706 w: TWADFile;
707 cfg: TConfig;
708 p: Pointer;
709 len: Integer;
710 begin
711 Result.name := ExtractFileName(WAD);
712 Result.description := '';
713 Result.author := '';
715 w := TWADFile.Create();
716 w.ReadFile(WAD);
718 if not w.GetResource('INTERSCRIPT', p, len) then
719 begin
720 w.Free();
721 Exit;
722 end;
724 cfg := TConfig.CreateMem(p, len);
725 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
726 Result.description := cfg.ReadStr('megawad', 'description', '');
727 Result.author := cfg.ReadStr('megawad', 'author', '');
728 Result.pic := cfg.ReadStr('megawad', 'pic', '');
729 cfg.Free();
731 FreeMem(p);
732 end;
734 procedure g_Game_FreeWAD();
735 var
736 a: Integer;
737 begin
738 for a := 0 to High(MegaWAD.res.pic) do
739 if MegaWAD.res.pic[a] <> '' then
740 g_Texture_Delete(MegaWAD.res.pic[a]);
742 for a := 0 to High(MegaWAD.res.mus) do
743 if MegaWAD.res.mus[a] <> '' then
744 g_Sound_Delete(MegaWAD.res.mus[a]);
746 MegaWAD.res.pic := nil;
747 MegaWAD.res.text := nil;
748 MegaWAD.res.anim := nil;
749 MegaWAD.res.mus := nil;
750 MegaWAD.triggers := nil;
752 g_Texture_Delete('TEXTURE_endpic');
753 g_Sound_Delete('MUSIC_endmus');
755 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
756 gGameSettings.WAD := '';
757 end;
759 procedure g_Game_LoadWAD(WAD: string);
760 var
761 w: TWADFile;
762 cfg: TConfig;
763 p: Pointer;
764 {b, }len: Integer;
765 s: string;
766 begin
767 g_Game_FreeWAD();
768 gGameSettings.WAD := WAD;
769 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
770 Exit;
772 MegaWAD.info := g_Game_GetMegaWADInfo(MapsDir + WAD);
774 w := TWADFile.Create();
775 w.ReadFile(MapsDir + WAD);
777 if not w.GetResource('INTERSCRIPT', p, len) then
778 begin
779 w.Free();
780 Exit;
781 end;
783 cfg := TConfig.CreateMem(p, len);
785 {b := 1;
786 while True do
787 begin
788 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
789 if s = '' then Break;
790 b := b+1;
792 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
793 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
795 g_Texture_CreateWADEx(s, s);
796 end;
798 b := 1;
799 while True do
800 begin
801 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
802 if s = '' then Break;
803 b := b+1;
805 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
806 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
808 g_Music_CreateWADEx(s, s);
809 end;}
811 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
812 if MegaWAD.endpic <> '' then
813 begin
814 s := g_ExtractWadName(MegaWAD.endpic);
815 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
816 TEXTUREFILTER := GL_LINEAR;
817 g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
818 TEXTUREFILTER := GL_NEAREST;
819 end;
820 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
821 if MegaWAD.endmus <> '' then
822 begin
823 s := g_ExtractWadName(MegaWAD.endmus);
824 if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
825 g_Sound_CreateWADEx('MUSIC_endmus', s+MegaWAD.endmus, True);
826 end;
828 cfg.Free();
829 FreeMem(p);
830 w.Free();
831 end;
833 {procedure start_trigger(t: string);
834 begin
835 end;
837 function next_trigger(): Boolean;
838 begin
839 end;}
841 procedure DisableCheats();
842 begin
843 MAX_RUNVEL := 8;
844 VEL_JUMP := 10;
845 gFly := False;
847 if gPlayer1 <> nil then gPlayer1.GodMode := False;
848 if gPlayer2 <> nil then gPlayer2.GodMode := False;
849 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
850 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
852 {$IF DEFINED(D2F_DEBUG)}
853 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
854 gAimLine := g_dbg_aimline_on;
855 {$ENDIF}
856 end;
858 procedure g_Game_ExecuteEvent(Name: String);
859 var
860 a: Integer;
861 begin
862 if Name = '' then
863 Exit;
864 if gEvents = nil then
865 Exit;
866 for a := 0 to High(gEvents) do
867 if gEvents[a].Name = Name then
868 begin
869 if gEvents[a].Command <> '' then
870 g_Console_Process(gEvents[a].Command, True);
871 break;
872 end;
873 end;
875 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
876 var
877 a, n: Integer;
878 begin
879 n := -1;
880 if gDelayedEvents <> nil then
881 for a := 0 to High(gDelayedEvents) do
882 if not gDelayedEvents[a].Pending then
883 begin
884 n := a;
885 break;
886 end;
887 if n = -1 then
888 begin
889 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
890 n := High(gDelayedEvents);
891 end;
892 gDelayedEvents[n].Pending := True;
893 gDelayedEvents[n].DEType := DEType;
894 gDelayedEvents[n].DENum := Num;
895 gDelayedEvents[n].DEStr := Str;
896 if DEType = DE_GLOBEVENT then
897 gDelayedEvents[n].Time := (GetTimer() {div 1000}) + Time
898 else
899 gDelayedEvents[n].Time := gTime + Time;
900 Result := n;
901 end;
903 procedure EndGame();
904 var
905 a: Integer;
906 FileName: string;
907 begin
908 if g_Game_IsNet and g_Game_IsServer then
909 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
911 // Ñòîï èãðà:
912 gPauseMain := false;
913 gPauseHolmes := false;
914 gGameOn := false;
916 g_Game_StopAllSounds(False);
918 MessageTime := 0;
919 MessageText := '';
921 EndingGameCounter := 0;
922 g_ActiveWindow := nil;
924 gLMSRespawn := LMS_RESPAWN_NONE;
925 gLMSRespawnTime := 0;
927 case gExit of
928 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
929 begin
930 g_Game_Free();
932 if gMapOnce then
933 begin // Ýòî áûë òåñò
934 g_Game_Quit();
935 end
936 else
937 begin // Âûõîä â ãëàâíîå ìåíþ
938 gMusic.SetByName('MUSIC_MENU');
939 gMusic.Play();
940 if gState <> STATE_SLIST then
941 begin
942 g_GUI_ShowWindow('MainMenu');
943 gState := STATE_MENU;
944 end else
945 begin
946 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
947 slReturnPressed := True;
948 if g_Net_Slist_Fetch(slCurrent) then
949 begin
950 if slCurrent = nil then
951 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
952 end
953 else
954 slWaitStr := _lc[I_NET_SLIST_ERROR];
955 g_Serverlist_GenerateTable(slCurrent, slTable);
956 end;
958 g_Game_ExecuteEvent('ongameend');
959 end;
960 end;
962 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
963 begin
964 if not g_Game_IsClient then g_Game_Restart();
965 end;
967 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
968 begin
969 // Ñòàòèñòèêà Ñâîåé èãðû:
970 FileName := g_ExtractWadName(gMapInfo.Map);
972 CustomStat.GameTime := gTime;
973 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
974 CustomStat.MapName := gMapInfo.Name;
975 CustomStat.GameMode := gGameSettings.GameMode;
976 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
977 CustomStat.TeamStat := gTeamStat;
979 CustomStat.PlayerStat := nil;
981 // Ñòàòèñòèêà èãðîêîâ:
982 if gPlayers <> nil then
983 begin
984 for a := 0 to High(gPlayers) do
985 if gPlayers[a] <> nil then
986 begin
987 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
988 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
989 begin
990 Num := a;
991 Name := gPlayers[a].Name;
992 Frags := gPlayers[a].Frags;
993 Deaths := gPlayers[a].Death;
994 Kills := gPlayers[a].Kills;
995 Team := gPlayers[a].Team;
996 Color := gPlayers[a].Model.Color;
997 Spectator := gPlayers[a].FSpectator;
998 end;
999 end;
1001 SortGameStat(CustomStat.PlayerStat);
1002 end;
1004 g_Game_ExecuteEvent('onmapend');
1005 if not g_Game_IsClient then g_Player_ResetReady;
1006 gInterReadyCount := 0;
1008 // Çàòóõàþùèé ýêðàí:
1009 EndingGameCounter := 255;
1010 gState := STATE_FOLD;
1011 gInterTime := 0;
1012 if gDefInterTime < 0 then
1013 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1014 else
1015 gInterEndTime := gDefInterTime * 1000;
1016 end;
1018 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1019 begin
1020 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1021 SingleStat.GameTime := gTime;
1022 SingleStat.TwoPlayers := gPlayer2 <> nil;
1023 SingleStat.TotalSecrets := gSecretsCount;
1024 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1025 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1026 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1027 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1028 if SingleStat.TwoPlayers then
1029 begin
1030 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1031 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1032 end;
1034 g_Game_ExecuteEvent('onmapend');
1036 // Åñòü åùå êàðòû:
1037 if gNextMap <> '' then
1038 begin
1039 gMusic.SetByName('MUSIC_INTERMUS');
1040 gMusic.Play();
1041 gState := STATE_INTERSINGLE;
1042 e_UnpressAllKeys();
1044 g_Game_ExecuteEvent('oninter');
1045 end
1046 else // Áîëüøå íåò êàðò
1047 begin
1048 // Çàòóõàþùèé ýêðàí:
1049 EndingGameCounter := 255;
1050 gState := STATE_FOLD;
1051 end;
1052 end;
1053 end;
1055 // Îêîí÷àíèå îáðàáîòàíî:
1056 if gExit <> EXIT_QUIT then
1057 gExit := 0;
1058 end;
1060 procedure drawTime(X, Y: Integer); inline;
1061 begin
1062 e_TextureFontPrint(x, y,
1063 Format('%d:%.2d:%.2d', [
1064 gTime div 1000 div 3600,
1065 (gTime div 1000 div 60) mod 60,
1066 gTime div 1000 mod 60
1067 ]),
1068 gStdFont);
1069 end;
1071 procedure DrawStat();
1072 var
1073 pc, x, y, w, h: Integer;
1074 w1, w2, w3, w4: Integer;
1075 a, aa: Integer;
1076 cw, ch, r, g, b, rr, gg, bb: Byte;
1077 s1, s2, s3: String;
1078 _y: Integer;
1079 stat: TPlayerStatArray;
1080 wad, map: string;
1081 mapstr: string;
1082 begin
1083 s1 := '';
1084 s2 := '';
1085 s3 := '';
1086 pc := g_Player_GetCount;
1087 e_TextureFontGetSize(gStdFont, cw, ch);
1089 w := gScreenWidth-(gScreenWidth div 5);
1090 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1091 h := 32+ch*(11+pc)
1092 else
1093 h := 40+ch*5+(ch+8)*pc;
1094 x := (gScreenWidth div 2)-(w div 2);
1095 y := (gScreenHeight div 2)-(h div 2);
1097 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1098 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1100 drawTime(x+w-78, y+8);
1102 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1103 map := g_ExtractFileName(gMapInfo.Map);
1104 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1106 case gGameSettings.GameMode of
1107 GM_DM:
1108 begin
1109 if gGameSettings.MaxLives = 0 then
1110 s1 := _lc[I_GAME_DM]
1111 else
1112 s1 := _lc[I_GAME_LMS];
1113 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1114 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1115 end;
1117 GM_TDM:
1118 begin
1119 if gGameSettings.MaxLives = 0 then
1120 s1 := _lc[I_GAME_TDM]
1121 else
1122 s1 := _lc[I_GAME_TLMS];
1123 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1124 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1125 end;
1127 GM_CTF:
1128 begin
1129 s1 := _lc[I_GAME_CTF];
1130 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1131 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1132 end;
1134 GM_COOP:
1135 begin
1136 if gGameSettings.MaxLives = 0 then
1137 s1 := _lc[I_GAME_COOP]
1138 else
1139 s1 := _lc[I_GAME_SURV];
1140 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1141 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1142 end;
1144 else
1145 begin
1146 s1 := '';
1147 s2 := '';
1148 end;
1149 end;
1151 _y := y+8;
1152 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1153 _y := _y+ch+8;
1154 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1155 _y := _y+ch+8;
1156 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1158 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1159 gStdFont, 200, 200, 200, 1);
1161 if NetMode = NET_SERVER then
1162 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1163 else
1164 if NetMode = NET_CLIENT then
1165 e_TextureFontPrintEx(x+8, y + 8,
1166 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1168 if pc = 0 then
1169 Exit;
1170 stat := g_Player_GetStats();
1171 SortGameStat(stat);
1173 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1174 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1175 w4 := w3;
1176 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1178 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1179 begin
1180 _y := _y+ch+ch;
1182 for a := TEAM_RED to TEAM_BLUE do
1183 begin
1184 if a = TEAM_RED then
1185 begin
1186 s1 := _lc[I_GAME_TEAM_RED];
1187 r := 255;
1188 g := 0;
1189 b := 0;
1190 end
1191 else
1192 begin
1193 s1 := _lc[I_GAME_TEAM_BLUE];
1194 r := 0;
1195 g := 0;
1196 b := 255;
1197 end;
1199 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1200 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1201 gStdFont, r, g, b, 1);
1203 _y := _y+ch+(ch div 4);
1204 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1205 _y := _y+(ch div 4);
1207 for aa := 0 to High(stat) do
1208 if stat[aa].Team = a then
1209 with stat[aa] do
1210 begin
1211 if Spectator then
1212 begin
1213 rr := r div 2;
1214 gg := g div 2;
1215 bb := b div 2;
1216 end
1217 else
1218 begin
1219 rr := r;
1220 gg := g;
1221 bb := b;
1222 end;
1223 // Èìÿ
1224 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1225 // Ïèíã/ïîòåðè
1226 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1227 // Ôðàãè
1228 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1229 // Ñìåðòè
1230 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1231 _y := _y+ch;
1232 end;
1234 _y := _y+ch;
1235 end;
1236 end
1237 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1238 begin
1239 _y := _y+ch+ch;
1240 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1241 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1242 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1243 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1245 _y := _y+ch+8;
1246 for aa := 0 to High(stat) do
1247 with stat[aa] do
1248 begin
1249 if Spectator then
1250 begin
1251 r := 127;
1252 g := 64;
1253 end
1254 else
1255 begin
1256 r := 255;
1257 g := 127;
1258 end;
1259 // Öâåò èãðîêà
1260 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1261 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1262 // Èìÿ
1263 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1264 // Ïèíã/ïîòåðè
1265 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1266 // Ôðàãè
1267 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1268 // Ñìåðòè
1269 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1270 _y := _y+ch+8;
1271 end;
1272 end
1273 end;
1275 procedure g_Game_Init();
1276 var
1277 SR: TSearchRec;
1278 begin
1279 gExit := 0;
1280 gMapToDelete := '';
1281 gTempDelete := False;
1283 sfsGCDisable(); // temporary disable removing of temporary volumes
1285 try
1286 TEXTUREFILTER := GL_LINEAR;
1287 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1288 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1289 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1290 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1291 TEXTUREFILTER := GL_NEAREST;
1293 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1294 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1295 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1297 g_Game_ClearLoading();
1298 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1299 g_Game_SetLoadingText('', 0, False);
1301 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1302 g_Console_Init();
1304 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1305 g_PlayerModel_LoadData();
1307 if FindFirst(ModelsDir+'*.wad', faAnyFile, SR) = 0 then
1308 repeat
1309 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1310 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1311 until FindNext(SR) <> 0;
1312 FindClose(SR);
1314 if FindFirst(ModelsDir+'*.pk3', faAnyFile, SR) = 0 then
1315 repeat
1316 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1317 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1318 until FindNext(SR) <> 0;
1319 FindClose(SR);
1321 if FindFirst(ModelsDir+'*.zip', faAnyFile, SR) = 0 then
1322 repeat
1323 if not g_PlayerModel_Load(ModelsDir+SR.Name) then
1324 e_WriteLog(Format('Error loading model %s', [SR.Name]), TMsgType.Warning);
1325 until FindNext(SR) <> 0;
1326 FindClose(SR);
1328 gGameOn := false;
1329 gPauseMain := false;
1330 gPauseHolmes := false;
1331 gTime := 0;
1333 {e_MouseInfo.Accel := 1.0;}
1335 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1336 g_Game_LoadData();
1338 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1339 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1340 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1341 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1342 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1344 {$IFNDEF HEADLESS}
1345 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1346 g_Menu_Init();
1347 {$ENDIF}
1349 gMusic := TMusic.Create();
1350 gMusic.SetByName('MUSIC_MENU');
1351 gMusic.Play();
1353 gGameSettings.WarmupTime := 30;
1355 gState := STATE_MENU;
1357 SetLength(gEvents, 6);
1358 gEvents[0].Name := 'ongamestart';
1359 gEvents[1].Name := 'ongameend';
1360 gEvents[2].Name := 'onmapstart';
1361 gEvents[3].Name := 'onmapend';
1362 gEvents[4].Name := 'oninter';
1363 gEvents[5].Name := 'onwadend';
1364 finally
1365 sfsGCEnable(); // enable releasing unused volumes
1366 end;
1367 end;
1369 procedure g_Game_Free(freeTextures: Boolean=true);
1370 begin
1371 if NetMode = NET_CLIENT then g_Net_Disconnect();
1372 if NetMode = NET_SERVER then g_Net_Host_Die();
1374 g_Map_Free(freeTextures);
1375 g_Player_Free();
1376 g_Player_RemoveAllCorpses();
1378 gGameSettings.GameType := GT_NONE;
1379 if gGameSettings.GameMode = GM_SINGLE then
1380 gGameSettings.GameMode := GM_DM;
1381 gSwitchGameMode := gGameSettings.GameMode;
1383 gChatShow := False;
1384 gExitByTrigger := False;
1385 end;
1387 function IsActivePlayer(p: TPlayer): Boolean;
1388 begin
1389 Result := False;
1390 if p = nil then
1391 Exit;
1392 Result := (not p.FDummy) and (not p.FSpectator);
1393 end;
1395 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1396 var
1397 a: Integer;
1398 begin
1399 Result := nil;
1400 if ID < 0 then
1401 Exit;
1402 if gPlayers = nil then
1403 Exit;
1404 for a := Low(gPlayers) to High(gPlayers) do
1405 if IsActivePlayer(gPlayers[a]) then
1406 begin
1407 if gPlayers[a].UID <> ID then
1408 continue;
1409 Result := gPlayers[a];
1410 break;
1411 end;
1412 end;
1414 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1415 var
1416 a, idx: Integer;
1417 ids: Array of Word;
1418 begin
1419 Result := -1;
1420 if gPlayers = nil then
1421 Exit;
1422 SetLength(ids, 0);
1423 idx := -1;
1424 for a := Low(gPlayers) to High(gPlayers) do
1425 if IsActivePlayer(gPlayers[a]) then
1426 begin
1427 SetLength(ids, Length(ids) + 1);
1428 ids[High(ids)] := gPlayers[a].UID;
1429 if gPlayers[a].UID = Skip then
1430 idx := High(ids);
1431 end;
1432 if Length(ids) = 0 then
1433 Exit;
1434 if idx = -1 then
1435 Result := ids[0]
1436 else
1437 Result := ids[(idx + 1) mod Length(ids)];
1438 end;
1440 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1441 var
1442 a, idx: Integer;
1443 ids: Array of Word;
1444 begin
1445 Result := -1;
1446 if gPlayers = nil then
1447 Exit;
1448 SetLength(ids, 0);
1449 idx := -1;
1450 for a := Low(gPlayers) to High(gPlayers) do
1451 if IsActivePlayer(gPlayers[a]) then
1452 begin
1453 SetLength(ids, Length(ids) + 1);
1454 ids[High(ids)] := gPlayers[a].UID;
1455 if gPlayers[a].UID = Skip then
1456 idx := High(ids);
1457 end;
1458 if Length(ids) = 0 then
1459 Exit;
1460 if idx = -1 then
1461 Result := ids[Length(ids) - 1]
1462 else
1463 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1464 end;
1466 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1467 var
1468 a, idx: Integer;
1469 ids: Array of Word;
1470 begin
1471 Result := -1;
1472 if gPlayers = nil then
1473 Exit;
1474 SetLength(ids, 0);
1475 idx := -1;
1476 for a := Low(gPlayers) to High(gPlayers) do
1477 if IsActivePlayer(gPlayers[a]) then
1478 begin
1479 SetLength(ids, Length(ids) + 1);
1480 ids[High(ids)] := gPlayers[a].UID;
1481 if gPlayers[a].UID = Skip then
1482 idx := High(ids);
1483 end;
1484 if Length(ids) = 0 then
1485 Exit;
1486 if Length(ids) = 1 then
1487 begin
1488 Result := ids[0];
1489 Exit;
1490 end;
1491 Result := ids[Random(Length(ids))];
1492 a := 10;
1493 while (idx <> -1) and (Result = Skip) and (a > 0) do
1494 begin
1495 Result := ids[Random(Length(ids))];
1496 Dec(a);
1497 end;
1498 end;
1500 function GetRandomSpectMode(Current: Byte): Byte;
1501 label
1502 retry;
1503 begin
1504 Result := Current;
1505 retry:
1506 case Random(7) of
1507 0: Result := SPECT_STATS;
1508 1: Result := SPECT_MAPVIEW;
1509 2: Result := SPECT_MAPVIEW;
1510 3: Result := SPECT_PLAYERS;
1511 4: Result := SPECT_PLAYERS;
1512 5: Result := SPECT_PLAYERS;
1513 6: Result := SPECT_PLAYERS;
1514 end;
1515 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1516 goto retry;
1517 end;
1519 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1520 var
1521 time: Word;
1522 strafeDir: Byte;
1523 i: Integer;
1524 begin
1525 if (plr = nil) then exit;
1526 if (p = 2) then time := 1000 else time := 1;
1527 strafeDir := MoveButton shr 4;
1528 MoveButton := MoveButton and $0F;
1530 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1531 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1532 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1533 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1534 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1535 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1537 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1538 if MoveButton = 1 then
1539 plr.PressKey(KEY_LEFT, time)
1540 else if MoveButton = 2 then
1541 plr.PressKey(KEY_RIGHT, time);
1543 // if we have "strafe" key, turn off old strafe mechanics
1544 if gPlayerAction[p, ACTION_STRAFE] then
1545 begin
1546 // new strafe mechanics
1547 if (strafeDir = 0) then
1548 strafeDir := MoveButton; // start strafing
1549 // now set direction according to strafe (reversed)
1550 if (strafeDir = 2) then
1551 plr.SetDirection(TDirection.D_LEFT)
1552 else if (strafeDir = 1) then
1553 plr.SetDirection(TDirection.D_RIGHT)
1554 end
1555 else
1556 begin
1557 strafeDir := 0; // not strafing anymore
1558 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1559 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1560 plr.SetDirection(TDirection.D_LEFT)
1561 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1562 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1563 plr.SetDirection(TDirection.D_RIGHT)
1564 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1565 else if MoveButton <> 0 then
1566 plr.SetDirection(TDirection(MoveButton-1))
1567 end;
1569 // fix movebutton state
1570 MoveButton := MoveButton or (strafeDir shl 4);
1572 // Îñòàëüíûå êëàâèøè:
1573 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1574 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1575 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1576 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1577 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1578 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1579 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1581 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1582 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1584 for i := WP_FIRST to WP_LAST do
1585 begin
1586 if gSelectWeapon[p, i] then
1587 begin
1588 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1589 gSelectWeapon[p, i] := False
1590 end
1591 end;
1593 // HACK: add dynlight here
1594 if gwin_k8_enable_light_experiments then
1595 begin
1596 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1597 begin
1598 g_playerLight := true;
1599 end;
1600 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1601 begin
1602 g_playerLight := false;
1603 end;
1604 end;
1606 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1607 end;
1609 // HACK: don't have a "key was pressed" function
1610 procedure InterReady();
1611 begin
1612 if InterReadyTime > gTime then Exit;
1613 InterReadyTime := gTime + 3000;
1614 MC_SEND_CheatRequest(NET_CHEAT_READY);
1615 end;
1617 procedure g_Game_Update();
1618 var
1619 Msg: g_gui.TMessage;
1620 Time: Int64;
1621 a: Byte;
1622 w: Word;
1623 i, b: Integer;
1625 function sendMonsPos (mon: TMonster): Boolean;
1626 begin
1627 result := false; // don't stop
1628 // this will also reset "need-send" flag
1629 if mon.gncNeedSend then
1630 begin
1631 MH_SEND_MonsterPos(mon.UID);
1632 end
1633 else if (mon.MonsterType = MONSTER_BARREL) then
1634 begin
1635 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1636 end
1637 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1638 begin
1639 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1640 end;
1641 end;
1643 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1644 begin
1645 result := false; // don't stop
1646 // this will also reset "need-send" flag
1647 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1648 end;
1650 var
1651 reliableUpdate: Boolean;
1652 begin
1653 g_ResetDynlights();
1654 framePool.reset();
1656 // Ïîðà âûêëþ÷àòü èãðó:
1657 if gExit = EXIT_QUIT then
1658 Exit;
1659 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1660 if gExit <> 0 then
1661 begin
1662 EndGame();
1663 if gExit = EXIT_QUIT then
1664 Exit;
1665 end;
1667 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1668 // no need to, as we'll do it in event handler
1670 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1671 g_Console_Update();
1673 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1674 begin
1675 gExit := EXIT_SIMPLE;
1676 EndGame();
1677 Exit;
1678 end;
1680 case gState of
1681 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1682 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1683 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1684 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1685 begin
1686 if g_Game_IsNet and g_Game_IsServer then
1687 begin
1688 gInterTime := gInterTime + GAME_TICK;
1689 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1690 if a <> gServInterTime then
1691 begin
1692 gServInterTime := a;
1693 MH_SEND_TimeSync(gServInterTime);
1694 end;
1695 end;
1697 if (not g_Game_IsClient) and
1701 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1702 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1703 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1704 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1706 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1707 and (g_ActiveWindow = nil)
1709 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount)))
1711 then
1712 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1713 g_Game_StopAllSounds(True);
1715 if gMapOnce then // Ýòî áûë òåñò
1716 gExit := EXIT_SIMPLE
1717 else
1718 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1719 g_Game_ChangeMap(gNextMap)
1720 else // Ñëåäóþùåé êàðòû íåò
1721 begin
1722 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1723 begin
1724 // Âûõîä â ãëàâíîå ìåíþ:
1725 g_Game_Free;
1726 g_GUI_ShowWindow('MainMenu');
1727 gMusic.SetByName('MUSIC_MENU');
1728 gMusic.Play();
1729 gState := STATE_MENU;
1730 end else
1731 begin
1732 // Ôèíàëüíàÿ êàðòèíêà:
1733 g_Game_ExecuteEvent('onwadend');
1734 g_Game_Free();
1735 if not gMusic.SetByName('MUSIC_endmus') then
1736 gMusic.SetByName('MUSIC_STDENDMUS');
1737 gMusic.Play();
1738 gState := STATE_ENDPIC;
1739 end;
1740 g_Game_ExecuteEvent('ongameend');
1741 end;
1743 Exit;
1744 end
1745 else if g_Game_IsClient and
1748 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1749 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1750 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1751 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1753 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1754 and (g_ActiveWindow = nil)
1756 then
1757 begin
1758 // ready / unready
1759 InterReady();
1760 end;
1762 if gState = STATE_INTERTEXT then
1763 if InterText.counter > 0 then
1764 InterText.counter := InterText.counter - 1;
1765 end;
1767 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1768 begin
1769 if EndingGameCounter = 0 then
1770 begin
1771 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1772 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1773 begin
1774 InterReadyTime := -1;
1775 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1776 begin
1777 g_Game_ExecuteEvent('onwadend');
1778 if not gMusic.SetByName('MUSIC_endmus') then
1779 gMusic.SetByName('MUSIC_STDENDMUS');
1780 end
1781 else
1782 gMusic.SetByName('MUSIC_ROUNDMUS');
1784 gMusic.Play();
1785 gState := STATE_INTERCUSTOM;
1786 e_UnpressAllKeys();
1787 end
1788 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1789 begin
1790 gMusic.SetByName('MUSIC_INTERMUS');
1791 gMusic.Play();
1792 gState := STATE_INTERSINGLE;
1793 e_UnpressAllKeys();
1794 end;
1795 g_Game_ExecuteEvent('oninter');
1796 end
1797 else
1798 DecMin(EndingGameCounter, 6, 0);
1799 end;
1801 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1802 begin
1803 if gMapOnce then // Ýòî áûë òåñò
1804 begin
1805 gExit := EXIT_SIMPLE;
1806 Exit;
1807 end;
1808 end;
1810 STATE_SLIST:
1811 g_Serverlist_Control(slCurrent, slTable);
1812 end;
1814 // Ñòàòèñòèêà ïî Tab:
1815 if gGameOn then
1816 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1818 // Èãðà èäåò:
1819 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1820 begin
1821 // Âðåìÿ += 28 ìèëëèñåêóíä:
1822 gTime := gTime + GAME_TICK;
1824 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1825 if MessageTime = 0 then
1826 MessageText := '';
1827 if MessageTime > 0 then
1828 MessageTime := MessageTime - 1;
1830 if (g_Game_IsServer) then
1831 begin
1832 // Áûë çàäàí ëèìèò âðåìåíè:
1833 if (gGameSettings.TimeLimit > 0) then
1834 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1835 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1836 g_Game_NextLevel();
1837 Exit;
1838 end;
1840 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1841 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1842 g_Game_RestartRound(gLMSSoftSpawn);
1844 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1845 if gVoteInProgress and (gVoteTimer < gTime) then
1846 g_Game_CheckVote
1847 else if gVotePassed and (gVoteCmdTimer < gTime) then
1848 begin
1849 g_Console_Process(gVoteCommand);
1850 gVoteCommand := '';
1851 gVotePassed := False;
1852 end;
1854 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1855 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1856 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1857 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1858 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1860 // Áûë çàäàí ëèìèò ïîáåä:
1861 if (gGameSettings.GoalLimit > 0) then
1862 begin
1863 b := 0;
1865 if gGameSettings.GameMode = GM_DM then
1866 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1867 for i := 0 to High(gPlayers) do
1868 if gPlayers[i] <> nil then
1869 if gPlayers[i].Frags > b then
1870 b := gPlayers[i].Frags;
1871 end
1872 else
1873 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1874 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1875 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1876 end;
1878 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1879 if b >= gGameSettings.GoalLimit then
1880 begin
1881 g_Game_NextLevel();
1882 Exit;
1883 end;
1884 end;
1886 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1887 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1888 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1889 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1890 begin
1891 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1892 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1893 end // if not console
1894 else
1895 begin
1896 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1897 end;
1898 // process weapon switch queue
1899 end; // if server
1901 // Íàáëþäàòåëü
1902 if (gPlayer1 = nil) and (gPlayer2 = nil) and
1903 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1904 begin
1905 if not gSpectKeyPress then
1906 begin
1907 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
1908 begin
1909 // switch spect mode
1910 case gSpectMode of
1911 SPECT_NONE: ; // not spectator
1912 SPECT_STATS,
1913 SPECT_MAPVIEW: Inc(gSpectMode);
1914 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
1915 end;
1916 gSpectKeyPress := True;
1917 end;
1918 if (gSpectMode = SPECT_MAPVIEW)
1919 and (not gSpectAuto) then
1920 begin
1921 if gPlayerAction[0, ACTION_MOVELEFT] then
1922 gSpectX := Max(gSpectX - gSpectStep, 0);
1923 if gPlayerAction[0, ACTION_MOVERIGHT] then
1924 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
1925 if gPlayerAction[0, ACTION_LOOKUP] then
1926 gSpectY := Max(gSpectY - gSpectStep, 0);
1927 if gPlayerAction[0, ACTION_LOOKDOWN] then
1928 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
1929 if gPlayerAction[0, ACTION_WEAPPREV] then
1930 begin
1931 // decrease step
1932 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
1933 gSpectKeyPress := True;
1934 end;
1935 if gPlayerAction[0, ACTION_WEAPNEXT] then
1936 begin
1937 // increase step
1938 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
1939 gSpectKeyPress := True;
1940 end;
1941 end;
1942 if (gSpectMode = SPECT_PLAYERS)
1943 and (not gSpectAuto) then
1944 begin
1945 if gPlayerAction[0, ACTION_LOOKUP] then
1946 begin
1947 // add second view
1948 gSpectViewTwo := True;
1949 gSpectKeyPress := True;
1950 end;
1951 if gPlayerAction[0, ACTION_LOOKDOWN] then
1952 begin
1953 // remove second view
1954 gSpectViewTwo := False;
1955 gSpectKeyPress := True;
1956 end;
1957 if gPlayerAction[0, ACTION_MOVELEFT] then
1958 begin
1959 // prev player (view 1)
1960 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
1961 gSpectKeyPress := True;
1962 end;
1963 if gPlayerAction[0, ACTION_MOVERIGHT] then
1964 begin
1965 // next player (view 1)
1966 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
1967 gSpectKeyPress := True;
1968 end;
1969 if gPlayerAction[0, ACTION_WEAPPREV] then
1970 begin
1971 // prev player (view 2)
1972 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
1973 gSpectKeyPress := True;
1974 end;
1975 if gPlayerAction[0, ACTION_WEAPNEXT] then
1976 begin
1977 // next player (view 2)
1978 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
1979 gSpectKeyPress := True;
1980 end;
1981 end;
1982 if gPlayerAction[0, ACTION_ATTACK] then
1983 begin
1984 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
1985 begin
1986 gSpectAuto := True;
1987 gSpectAutoNext := 0;
1988 gSpectViewTwo := False;
1989 gSpectKeyPress := True;
1990 end
1991 else
1992 if gSpectAuto then
1993 begin
1994 gSpectMode := SPECT_STATS;
1995 gSpectAuto := False;
1996 gSpectKeyPress := True;
1997 end;
1998 end;
1999 end
2000 else
2001 if (not gPlayerAction[0, ACTION_JUMP]) and
2002 (not gPlayerAction[0, ACTION_ATTACK]) and
2003 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2004 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2005 (not gPlayerAction[0, ACTION_LOOKUP]) and
2006 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2007 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2008 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2009 gSpectKeyPress := False;
2011 if gSpectAuto then
2012 begin
2013 if gSpectMode = SPECT_MAPVIEW then
2014 begin
2015 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2016 if i = gSpectX then
2017 gSpectAutoNext := gTime
2018 else
2019 gSpectX := i;
2020 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2021 if i = gSpectY then
2022 gSpectAutoNext := gTime
2023 else
2024 gSpectY := i;
2025 end;
2026 if gSpectAutoNext <= gTime then
2027 begin
2028 if gSpectAutoNext > 0 then
2029 begin
2030 gSpectMode := GetRandomSpectMode(gSpectMode);
2031 case gSpectMode of
2032 SPECT_MAPVIEW:
2033 begin
2034 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2035 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2036 gSpectAutoStepX := Random(9) - 4;
2037 gSpectAutoStepY := Random(9) - 4;
2038 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2039 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2040 gSpectAutoStepX := gSpectAutoStepX * -1;
2041 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2042 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2043 gSpectAutoStepY := gSpectAutoStepY * -1;
2044 end;
2045 SPECT_PLAYERS:
2046 begin
2047 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2048 end;
2049 end;
2050 end;
2051 case gSpectMode of
2052 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2053 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2054 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2055 end;
2056 end;
2057 end;
2058 end;
2060 // Îáíîâëÿåì âñå îñòàëüíîå:
2061 g_Map_Update();
2062 g_Items_Update();
2063 g_Triggers_Update();
2064 g_Weapon_Update();
2065 g_Monsters_Update();
2066 g_GFX_Update();
2067 g_Player_UpdateAll();
2068 g_Player_UpdatePhysicalObjects();
2070 // server: send newly spawned monsters unconditionally
2071 if (gGameSettings.GameType = GT_SERVER) then
2072 begin
2073 if (Length(gMonstersSpawned) > 0) then
2074 begin
2075 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2076 SetLength(gMonstersSpawned, 0);
2077 end;
2078 end;
2080 if (gSoundTriggerTime > 8) then
2081 begin
2082 g_Game_UpdateTriggerSounds();
2083 gSoundTriggerTime := 0;
2084 end
2085 else
2086 begin
2087 Inc(gSoundTriggerTime);
2088 end;
2090 if (NetMode = NET_SERVER) then
2091 begin
2092 Inc(NetTimeToUpdate);
2093 Inc(NetTimeToReliable);
2095 // send monster updates
2096 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2097 begin
2098 // send all monsters (periodic sync)
2099 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2101 for I := 0 to High(gPlayers) do
2102 begin
2103 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2104 end;
2106 g_Mons_ForEach(sendMonsPos);
2108 if reliableUpdate then
2109 begin
2110 NetTimeToReliable := 0;
2111 NetTimeToUpdate := NetUpdateRate;
2112 end
2113 else
2114 begin
2115 NetTimeToUpdate := 0;
2116 end;
2117 end
2118 else
2119 begin
2120 // send only mosters with some unexpected changes
2121 g_Mons_ForEach(sendMonsPosUnexpected);
2122 end;
2124 // send unexpected platform changes
2125 g_Map_NetSendInterestingPanels();
2127 if NetUseMaster then
2128 begin
2129 if gTime >= NetTimeToMaster then
2130 begin
2131 if (NetMHost = nil) or (NetMPeer = nil) then
2132 begin
2133 if not g_Net_Slist_Connect then g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
2134 end;
2136 g_Net_Slist_Update;
2137 NetTimeToMaster := gTime + NetMasterRate;
2138 end;
2139 end;
2140 end
2141 else if (NetMode = NET_CLIENT) then
2142 begin
2143 MC_SEND_PlayerPos();
2144 end;
2145 end; // if gameOn ...
2147 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2148 if g_ActiveWindow <> nil then
2149 begin
2150 w := e_GetFirstKeyPressed();
2152 if (w <> IK_INVALID) then
2153 begin
2154 Msg.Msg := MESSAGE_DIKEY;
2155 Msg.wParam := w;
2156 g_ActiveWindow.OnMessage(Msg);
2157 end;
2159 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2160 if g_ActiveWindow <> nil then
2161 g_ActiveWindow.Update();
2163 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2164 if gResolutionChange then
2165 begin
2166 e_WriteLog('Changing resolution', TMsgType.Notify);
2167 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2168 gResolutionChange := False;
2169 g_ActiveWindow := nil;
2170 end;
2172 // Íóæíî ñìåíèòü ÿçûê:
2173 if gLanguageChange then
2174 begin
2175 //e_WriteLog('Read language file', MSG_NOTIFY);
2176 //g_Language_Load(DataDir + gLanguage + '.txt');
2177 g_Language_Set(gLanguage);
2178 {$IFNDEF HEADLESS}
2179 g_Menu_Reset();
2180 {$ENDIF}
2181 gLanguageChange := False;
2182 end;
2183 end;
2185 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2186 if e_KeyPressed(IK_F10) and
2187 gGameOn and
2188 (not gConsoleShow) and
2189 (g_ActiveWindow = nil) then
2190 begin
2191 KeyPress(IK_F10);
2192 end;
2194 Time := GetTimer() {div 1000};
2196 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2197 if gDelayedEvents <> nil then
2198 for a := 0 to High(gDelayedEvents) do
2199 if gDelayedEvents[a].Pending and
2201 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2202 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2203 ) then
2204 begin
2205 case gDelayedEvents[a].DEType of
2206 DE_GLOBEVENT:
2207 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2208 DE_BFGHIT:
2209 if gGameOn then
2210 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2211 DE_KILLCOMBO:
2212 if gGameOn then
2213 begin
2214 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2215 if g_Game_IsNet and g_Game_IsServer then
2216 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2217 end;
2218 DE_BODYKILL:
2219 if gGameOn then
2220 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2221 end;
2222 gDelayedEvents[a].Pending := False;
2223 end;
2225 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2226 UPSCounter := UPSCounter + 1;
2227 if Time - UPSTime >= 1000 then
2228 begin
2229 UPS := UPSCounter;
2230 UPSCounter := 0;
2231 UPSTime := Time;
2232 end;
2234 if gGameOn then
2235 begin
2236 g_Weapon_AddDynLights();
2237 g_Items_AddDynLights();
2238 end;
2239 end;
2241 procedure g_Game_LoadChatSounds(Resource: string);
2242 var
2243 WAD: TWADFile;
2244 FileName, Snd: string;
2245 p: Pointer;
2246 len, cnt, tags, i, j: Integer;
2247 cfg: TConfig;
2248 begin
2249 FileName := g_ExtractWadName(Resource);
2251 WAD := TWADFile.Create();
2252 WAD.ReadFile(FileName);
2254 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2255 begin
2256 gChatSounds := nil;
2257 WAD.Free();
2258 Exit;
2259 end;
2261 cfg := TConfig.CreateMem(p, len);
2262 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2264 SetLength(gChatSounds, cnt);
2265 for i := 0 to Length(gChatSounds) - 1 do
2266 begin
2267 gChatSounds[i].Sound := nil;
2268 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2269 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2270 if (Snd = '') or (Tags <= 0) then
2271 continue;
2272 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2273 gChatSounds[i].Sound := TPlayableSound.Create();
2274 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2275 SetLength(gChatSounds[i].Tags, tags);
2276 for j := 0 to tags - 1 do
2277 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2278 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2279 end;
2281 cfg.Free();
2282 WAD.Free();
2283 end;
2285 procedure g_Game_FreeChatSounds();
2286 var
2287 i: Integer;
2288 begin
2289 for i := 0 to Length(gChatSounds) - 1 do
2290 begin
2291 gChatSounds[i].Sound.Free();
2292 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2293 end;
2294 SetLength(gChatSounds, 0);
2295 gChatSounds := nil;
2296 end;
2298 procedure g_Game_LoadData();
2299 var
2300 wl, hl: Integer;
2301 wr, hr: Integer;
2302 wb, hb: Integer;
2303 wm, hm: Integer;
2304 begin
2305 if DataLoaded then Exit;
2307 e_WriteLog('Loading game data...', TMsgType.Notify);
2309 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2316 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2317 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2318 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2319 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2320 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2321 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2322 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2323 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2325 hasPBarGfx := true;
2326 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2327 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2328 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2329 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2331 if hasPBarGfx then
2332 begin
2333 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2334 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2335 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2336 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2337 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2338 begin
2339 // yay!
2340 end
2341 else
2342 begin
2343 hasPBarGfx := false;
2344 end;
2345 end;
2347 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2348 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2349 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2350 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2351 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2352 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2353 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2354 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2355 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2356 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2357 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2358 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2359 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2360 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2361 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2362 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2363 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2364 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2365 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2366 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2368 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2369 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2370 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2371 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2372 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2373 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2374 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2375 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2376 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2377 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2378 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2379 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2380 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2381 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2382 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2383 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2384 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2385 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2387 goodsnd[0] := TPlayableSound.Create();
2388 goodsnd[1] := TPlayableSound.Create();
2389 goodsnd[2] := TPlayableSound.Create();
2390 goodsnd[3] := TPlayableSound.Create();
2392 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2393 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2394 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2395 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2397 killsnd[0] := TPlayableSound.Create();
2398 killsnd[1] := TPlayableSound.Create();
2399 killsnd[2] := TPlayableSound.Create();
2400 killsnd[3] := TPlayableSound.Create();
2402 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2403 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2404 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2405 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2407 hahasnd[0] := TPlayableSound.Create();
2408 hahasnd[1] := TPlayableSound.Create();
2409 hahasnd[2] := TPlayableSound.Create();
2411 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2412 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2413 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2415 sound_get_flag[0] := TPlayableSound.Create();
2416 sound_get_flag[1] := TPlayableSound.Create();
2417 sound_lost_flag[0] := TPlayableSound.Create();
2418 sound_lost_flag[1] := TPlayableSound.Create();
2419 sound_ret_flag[0] := TPlayableSound.Create();
2420 sound_ret_flag[1] := TPlayableSound.Create();
2421 sound_cap_flag[0] := TPlayableSound.Create();
2422 sound_cap_flag[1] := TPlayableSound.Create();
2424 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2425 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2426 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2427 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2428 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2429 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2430 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2431 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2433 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2435 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2436 g_Items_LoadData();
2438 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2439 g_Weapon_LoadData();
2441 g_Monsters_LoadData();
2443 DataLoaded := True;
2444 end;
2446 procedure g_Game_FreeData();
2447 begin
2448 if not DataLoaded then Exit;
2450 g_Items_FreeData();
2451 g_Weapon_FreeData();
2452 g_Monsters_FreeData();
2454 e_WriteLog('Releasing game data...', TMsgType.Notify);
2456 g_Texture_Delete('NOTEXTURE');
2457 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2458 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2459 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2460 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2461 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2462 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2463 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2464 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2465 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2466 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2467 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2468 g_Frames_DeleteByName('FRAMES_TELEPORT');
2469 g_Frames_DeleteByName('FRAMES_PUNCH');
2470 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2471 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2472 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2473 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2474 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2475 g_Sound_Delete('SOUND_GAME_TELEPORT');
2476 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2477 g_Sound_Delete('SOUND_GAME_SECRET');
2478 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2479 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2480 g_Sound_Delete('SOUND_GAME_BULK1');
2481 g_Sound_Delete('SOUND_GAME_BULK2');
2482 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2483 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2484 g_Sound_Delete('SOUND_GAME_BURNING');
2485 g_Sound_Delete('SOUND_GAME_SWITCH1');
2486 g_Sound_Delete('SOUND_GAME_SWITCH0');
2488 goodsnd[0].Free();
2489 goodsnd[1].Free();
2490 goodsnd[2].Free();
2491 goodsnd[3].Free();
2493 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2494 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2495 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2496 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2498 killsnd[0].Free();
2499 killsnd[1].Free();
2500 killsnd[2].Free();
2501 killsnd[3].Free();
2503 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2504 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2505 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2506 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2508 hahasnd[0].Free();
2509 hahasnd[1].Free();
2510 hahasnd[2].Free();
2512 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2513 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2514 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2516 sound_get_flag[0].Free();
2517 sound_get_flag[1].Free();
2518 sound_lost_flag[0].Free();
2519 sound_lost_flag[1].Free();
2520 sound_ret_flag[0].Free();
2521 sound_ret_flag[1].Free();
2522 sound_cap_flag[0].Free();
2523 sound_cap_flag[1].Free();
2525 g_Sound_Delete('SOUND_CTF_GET1');
2526 g_Sound_Delete('SOUND_CTF_GET2');
2527 g_Sound_Delete('SOUND_CTF_LOST1');
2528 g_Sound_Delete('SOUND_CTF_LOST2');
2529 g_Sound_Delete('SOUND_CTF_RETURN1');
2530 g_Sound_Delete('SOUND_CTF_RETURN2');
2531 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2532 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2534 g_Game_FreeChatSounds();
2536 DataLoaded := False;
2537 end;
2539 procedure DrawCustomStat();
2540 var
2541 pc, x, y, w, _y,
2542 w1, w2, w3,
2543 t, p, m: Integer;
2544 ww1, hh1: Word;
2545 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2546 s1, s2, topstr: String;
2547 begin
2548 e_TextureFontGetSize(gStdFont, ww2, hh2);
2550 g_ProcessMessages();
2552 if g_Console_Action(ACTION_SCORES) then
2553 begin
2554 if not gStatsPressed then
2555 begin
2556 gStatsOff := not gStatsOff;
2557 gStatsPressed := True;
2558 end;
2559 end
2560 else
2561 gStatsPressed := False;
2563 if gStatsOff then
2564 begin
2565 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2566 w := (Length(s1) * ww2) div 2;
2567 x := gScreenWidth div 2 - w;
2568 y := 8;
2569 e_TextureFontPrint(x, y, s1, gStdFont);
2570 Exit;
2571 end;
2573 if (gGameSettings.GameMode = GM_COOP) then
2574 begin
2575 if gMissionFailed then
2576 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2577 else
2578 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2579 end
2580 else
2581 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2583 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2584 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2586 if g_Game_IsNet then
2587 begin
2588 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2589 if not gChatShow then
2590 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2591 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2592 end;
2594 if g_Game_IsClient then
2595 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2596 else
2597 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2598 if not gChatShow then
2599 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2600 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2602 x := 32;
2603 y := 16+hh1+16;
2605 w := gScreenWidth-x*2;
2607 w2 := (w-16) div 6;
2608 w3 := w2;
2609 w1 := w-16-w2-w3;
2611 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2612 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2614 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2616 case CustomStat.GameMode of
2617 GM_DM:
2618 begin
2619 if gGameSettings.MaxLives = 0 then
2620 s1 := _lc[I_GAME_DM]
2621 else
2622 s1 := _lc[I_GAME_LMS];
2623 end;
2624 GM_TDM:
2625 begin
2626 if gGameSettings.MaxLives = 0 then
2627 s1 := _lc[I_GAME_TDM]
2628 else
2629 s1 := _lc[I_GAME_TLMS];
2630 end;
2631 GM_CTF: s1 := _lc[I_GAME_CTF];
2632 GM_COOP:
2633 begin
2634 if gGameSettings.MaxLives = 0 then
2635 s1 := _lc[I_GAME_COOP]
2636 else
2637 s1 := _lc[I_GAME_SURV];
2638 end;
2639 else s1 := '';
2640 end;
2642 _y := y+16;
2643 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2644 _y := _y+8;
2646 _y := _y+16;
2647 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2648 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2650 _y := _y+16;
2651 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2652 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2653 (CustomStat.GameTime div 1000 div 60) mod 60,
2654 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2656 pc := Length(CustomStat.PlayerStat);
2657 if pc = 0 then Exit;
2659 if CustomStat.GameMode = GM_COOP then
2660 begin
2661 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2662 _y := _y+32;
2663 s2 := _lc[I_GAME_MONSTERS];
2664 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2665 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2666 _y := _y+16;
2667 s2 := _lc[I_GAME_SECRETS];
2668 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2669 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2670 if gLastMap then
2671 begin
2672 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2673 _y := _y-16;
2674 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2675 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2676 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2677 _y := _y+16;
2678 s2 := _lc[I_GAME_SECRETS_TOTAL];
2679 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2680 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2681 end;
2682 end;
2684 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2685 begin
2686 _y := _y+16+16;
2688 with CustomStat do
2689 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2690 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2691 else s1 := _lc[I_GAME_WIN_DRAW];
2693 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2694 _y := _y+40;
2696 for t := TEAM_RED to TEAM_BLUE do
2697 begin
2698 if t = TEAM_RED then
2699 begin
2700 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2701 gStdFont, 255, 0, 0, 1);
2702 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2703 gStdFont, 255, 0, 0, 1);
2704 r := 255;
2705 g := 0;
2706 b := 0;
2707 end
2708 else
2709 begin
2710 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2711 gStdFont, 0, 0, 255, 1);
2712 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2713 gStdFont, 0, 0, 255, 1);
2714 r := 0;
2715 g := 0;
2716 b := 255;
2717 end;
2719 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2720 _y := _y+24;
2722 for p := 0 to High(CustomStat.PlayerStat) do
2723 if CustomStat.PlayerStat[p].Team = t then
2724 with CustomStat.PlayerStat[p] do
2725 begin
2726 if Spectator then
2727 begin
2728 rr := r div 2;
2729 gg := g div 2;
2730 bb := b div 2;
2731 end
2732 else
2733 begin
2734 rr := r;
2735 gg := g;
2736 bb := b;
2737 end;
2738 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2739 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2740 else
2741 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2742 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2743 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2744 _y := _y+24;
2745 end;
2747 _y := _y+16+16;
2748 end;
2749 end
2750 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2751 begin
2752 _y := _y+40;
2753 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2754 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2755 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2757 _y := _y+24;
2758 for p := 0 to High(CustomStat.PlayerStat) do
2759 with CustomStat.PlayerStat[p] do
2760 begin
2761 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2763 if Spectator then
2764 r := 127
2765 else
2766 r := 255;
2768 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2769 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2770 else
2771 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2772 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2773 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2774 _y := _y+24;
2775 end;
2776 end;
2777 end;
2779 procedure DrawSingleStat();
2780 var
2781 tm, key_x, val_x, y: Integer;
2782 w1, w2, h: Word;
2783 s1, s2: String;
2785 procedure player_stat(n: Integer);
2786 var
2787 kpm: Real;
2789 begin
2790 // "Kills: # / #":
2791 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2792 s2 := Format(' %d', [gTotalMonsters]);
2794 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2795 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2796 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2797 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2798 s1 := s1 + '/';
2799 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2800 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2802 // "Kills-per-minute: ##.#":
2803 s1 := _lc[I_MENU_INTER_KPM];
2804 if tm > 0 then
2805 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2806 else
2807 kpm := SingleStat.PlayerStat[n].Kills;
2808 s2 := Format(' %.1f', [kpm]);
2810 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2811 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2813 // "Secrets found: # / #":
2814 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2815 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2817 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2818 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2819 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2820 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2821 s1 := s1 + '/';
2822 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2823 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2824 end;
2826 begin
2827 // "Level Complete":
2828 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2829 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2831 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2832 s1 := _lc[I_MENU_INTER_KPM];
2833 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2834 Inc(w1, 16);
2835 s1 := ' 9999.9';
2836 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2838 key_x := (gScreenWidth-w1-w2) div 2;
2839 val_x := key_x + w1;
2841 // "Time: #:##:##":
2842 tm := SingleStat.GameTime div 1000;
2843 s1 := _lc[I_MENU_INTER_TIME];
2844 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2846 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2847 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2849 if SingleStat.TwoPlayers then
2850 begin
2851 // "Player 1":
2852 s1 := _lc[I_MENU_PLAYER_1];
2853 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2854 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2856 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2857 y := 176;
2858 player_stat(0);
2860 // "Player 2":
2861 s1 := _lc[I_MENU_PLAYER_2];
2862 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2863 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2865 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2866 y := 336;
2867 player_stat(1);
2868 end
2869 else
2870 begin
2871 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2872 y := 128;
2873 player_stat(0);
2874 end;
2875 end;
2877 procedure DrawLoadingStat();
2878 procedure drawRect (x, y, w, h: Integer);
2879 begin
2880 if (w < 1) or (h < 1) then exit;
2881 glBegin(GL_QUADS);
2882 glVertex2f(x+0.375, y+0.375);
2883 glVertex2f(x+w+0.375, y+0.375);
2884 glVertex2f(x+w+0.375, y+h+0.375);
2885 glVertex2f(x+0.375, y+h+0.375);
2886 glEnd();
2887 end;
2889 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
2890 var
2891 rectW, rectH: Integer;
2892 x0, y0: Integer;
2893 wdt: Integer;
2894 wl, hl: Integer;
2895 wr, hr: Integer;
2896 wb, hb: Integer;
2897 wm, hm: Integer;
2898 idl, idr, idb, idm: LongWord;
2899 f, my: Integer;
2900 begin
2901 result := false;
2902 if (total < 1) then exit;
2903 if (cur < 1) then exit; // don't blink
2904 if (not washere) and (cur >= total) then exit; // don't blink
2905 //if (cur < 0) then cur := 0;
2906 //if (cur > total) then cur := total;
2907 result := true;
2909 if (hasPBarGfx) then
2910 begin
2911 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
2912 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2913 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
2914 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2915 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
2916 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2917 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
2918 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2920 //rectW := gScreenWidth-360;
2921 rectW := trunc(624.0*gScreenWidth/1024.0);
2922 rectH := hl;
2924 x0 := (gScreenWidth-rectW) div 2;
2925 y0 := gScreenHeight-rectH-64;
2926 if (y0 < 2) then y0 := 2;
2928 glEnable(GL_SCISSOR_TEST);
2930 // left and right
2931 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
2932 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
2933 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
2935 // body
2936 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
2937 f := x0+wl;
2938 while (f < x0+rectW) do
2939 begin
2940 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
2941 f += wb;
2942 end;
2944 // filled part
2945 wdt := (rectW-wl-wr)*cur div total;
2946 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
2947 if (wdt > 0) then
2948 begin
2949 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
2950 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
2951 f := x0+wl;
2952 while (wdt > 0) do
2953 begin
2954 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
2955 f += wm;
2956 wdt -= wm;
2957 end;
2958 end;
2960 glScissor(0, 0, gScreenWidth, gScreenHeight);
2961 end
2962 else
2963 begin
2964 rectW := gScreenWidth-64;
2965 rectH := 16;
2967 x0 := (gScreenWidth-rectW) div 2;
2968 y0 := gScreenHeight-rectH-64;
2969 if (y0 < 2) then y0 := 2;
2971 glDisable(GL_BLEND);
2972 glDisable(GL_TEXTURE_2D);
2974 //glClearColor(0, 0, 0, 0);
2975 //glClear(GL_COLOR_BUFFER_BIT);
2977 glColor4ub(127, 127, 127, 255);
2978 drawRect(x0-2, y0-2, rectW+4, rectH+4);
2980 glColor4ub(0, 0, 0, 255);
2981 drawRect(x0-1, y0-1, rectW+2, rectH+2);
2983 glColor4ub(127, 127, 127, 255);
2984 wdt := rectW*cur div total;
2985 if (wdt > rectW) then wdt := rectW;
2986 drawRect(x0, y0, wdt, rectH);
2987 end;
2988 end;
2990 var
2991 ww, hh: Word;
2992 xx, yy, i: Integer;
2993 s: String;
2994 begin
2995 if (Length(LoadingStat.Msgs) = 0) then exit;
2997 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
2998 yy := (gScreenHeight div 3);
2999 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3000 xx := (gScreenWidth div 3);
3002 with LoadingStat do
3003 begin
3004 for i := 0 to NextMsg-1 do
3005 begin
3006 if (i = (NextMsg-1)) and (MaxValue > 0) then
3007 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3008 else
3009 s := Msgs[i];
3011 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3012 yy := yy + LOADING_INTERLINE;
3013 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3014 end;
3015 end;
3016 end;
3018 procedure DrawMenuBackground(tex: AnsiString);
3019 var
3020 w, h: Word;
3021 ID: DWord;
3023 begin
3024 if g_Texture_Get(tex, ID) then
3025 begin
3026 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3027 e_GetTextureSize(ID, @w, @h);
3028 if w = h then
3029 w := round(w * 1.333 * (gScreenHeight / h))
3030 else
3031 w := trunc(w * (gScreenHeight / h));
3032 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3033 end
3034 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3035 end;
3037 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3038 var
3039 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3041 function monDraw (mon: TMonster): Boolean;
3042 begin
3043 result := false; // don't stop
3044 with mon do
3045 begin
3046 if alive then
3047 begin
3048 // Ëåâûé âåðõíèé óãîë
3049 aX := Obj.X div ScaleSz + 1;
3050 aY := Obj.Y div ScaleSz + 1;
3051 // Ðàçìåðû
3052 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3053 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3054 // Ïðàâûé íèæíèé óãîë
3055 aX2 := aX + aX2 - 1;
3056 aY2 := aY + aY2 - 1;
3057 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3058 end;
3059 end;
3060 end;
3062 begin
3063 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3064 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3065 begin
3066 Scale := 1;
3067 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3068 ScaleSz := 16 div Scale;
3069 // Ðàçìåðû ìèíè-êàðòû:
3070 aX := max(gMapInfo.Width div ScaleSz, 1);
3071 aY := max(gMapInfo.Height div ScaleSz, 1);
3072 // Ðàìêà êàðòû:
3073 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3075 if gWalls <> nil then
3076 begin
3077 // Ðèñóåì ñòåíû:
3078 for a := 0 to High(gWalls) do
3079 with gWalls[a] do
3080 if PanelType <> 0 then
3081 begin
3082 // Ëåâûé âåðõíèé óãîë:
3083 aX := X div ScaleSz;
3084 aY := Y div ScaleSz;
3085 // Ðàçìåðû:
3086 aX2 := max(Width div ScaleSz, 1);
3087 aY2 := max(Height div ScaleSz, 1);
3088 // Ïðàâûé íèæíèé óãîë:
3089 aX2 := aX + aX2 - 1;
3090 aY2 := aY + aY2 - 1;
3092 case PanelType of
3093 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3094 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3095 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3096 end;
3097 end;
3098 end;
3099 if gSteps <> nil then
3100 begin
3101 // Ðèñóåì ñòóïåíè:
3102 for a := 0 to High(gSteps) do
3103 with gSteps[a] do
3104 if PanelType <> 0 then
3105 begin
3106 // Ëåâûé âåðõíèé óãîë:
3107 aX := X div ScaleSz;
3108 aY := Y div ScaleSz;
3109 // Ðàçìåðû:
3110 aX2 := max(Width div ScaleSz, 1);
3111 aY2 := max(Height div ScaleSz, 1);
3112 // Ïðàâûé íèæíèé óãîë:
3113 aX2 := aX + aX2 - 1;
3114 aY2 := aY + aY2 - 1;
3116 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3117 end;
3118 end;
3119 if gLifts <> nil then
3120 begin
3121 // Ðèñóåì ëèôòû:
3122 for a := 0 to High(gLifts) do
3123 with gLifts[a] do
3124 if PanelType <> 0 then
3125 begin
3126 // Ëåâûé âåðõíèé óãîë:
3127 aX := X div ScaleSz;
3128 aY := Y div ScaleSz;
3129 // Ðàçìåðû:
3130 aX2 := max(Width div ScaleSz, 1);
3131 aY2 := max(Height div ScaleSz, 1);
3132 // Ïðàâûé íèæíèé óãîë:
3133 aX2 := aX + aX2 - 1;
3134 aY2 := aY + aY2 - 1;
3136 case LiftType of
3137 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3138 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3139 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3140 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3141 end;
3142 end;
3143 end;
3144 if gWater <> nil then
3145 begin
3146 // Ðèñóåì âîäó:
3147 for a := 0 to High(gWater) do
3148 with gWater[a] do
3149 if PanelType <> 0 then
3150 begin
3151 // Ëåâûé âåðõíèé óãîë:
3152 aX := X div ScaleSz;
3153 aY := Y div ScaleSz;
3154 // Ðàçìåðû:
3155 aX2 := max(Width div ScaleSz, 1);
3156 aY2 := max(Height div ScaleSz, 1);
3157 // Ïðàâûé íèæíèé óãîë:
3158 aX2 := aX + aX2 - 1;
3159 aY2 := aY + aY2 - 1;
3161 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3162 end;
3163 end;
3164 if gAcid1 <> nil then
3165 begin
3166 // Ðèñóåì êèñëîòó 1:
3167 for a := 0 to High(gAcid1) do
3168 with gAcid1[a] do
3169 if PanelType <> 0 then
3170 begin
3171 // Ëåâûé âåðõíèé óãîë:
3172 aX := X div ScaleSz;
3173 aY := Y div ScaleSz;
3174 // Ðàçìåðû:
3175 aX2 := max(Width div ScaleSz, 1);
3176 aY2 := max(Height div ScaleSz, 1);
3177 // Ïðàâûé íèæíèé óãîë:
3178 aX2 := aX + aX2 - 1;
3179 aY2 := aY + aY2 - 1;
3181 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3182 end;
3183 end;
3184 if gAcid2 <> nil then
3185 begin
3186 // Ðèñóåì êèñëîòó 2:
3187 for a := 0 to High(gAcid2) do
3188 with gAcid2[a] do
3189 if PanelType <> 0 then
3190 begin
3191 // Ëåâûé âåðõíèé óãîë:
3192 aX := X div ScaleSz;
3193 aY := Y div ScaleSz;
3194 // Ðàçìåðû:
3195 aX2 := max(Width div ScaleSz, 1);
3196 aY2 := max(Height div ScaleSz, 1);
3197 // Ïðàâûé íèæíèé óãîë:
3198 aX2 := aX + aX2 - 1;
3199 aY2 := aY + aY2 - 1;
3201 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3202 end;
3203 end;
3204 if gPlayers <> nil then
3205 begin
3206 // Ðèñóåì èãðîêîâ:
3207 for a := 0 to High(gPlayers) do
3208 if gPlayers[a] <> nil then with gPlayers[a] do
3209 if alive then begin
3210 // Ëåâûé âåðõíèé óãîë:
3211 aX := Obj.X div ScaleSz + 1;
3212 aY := Obj.Y div ScaleSz + 1;
3213 // Ðàçìåðû:
3214 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3215 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3216 // Ïðàâûé íèæíèé óãîë:
3217 aX2 := aX + aX2 - 1;
3218 aY2 := aY + aY2 - 1;
3220 if gPlayers[a] = p then
3221 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3222 else
3223 case Team of
3224 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3225 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3226 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3227 end;
3228 end;
3229 end;
3230 // Ðèñóåì ìîíñòðîâ
3231 g_Mons_ForEach(monDraw);
3232 end;
3233 end;
3236 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3237 begin
3238 if not hasAmbient then exit;
3239 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3240 end;
3243 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3244 //FIXME: broken for splitscreen mode
3245 procedure renderDynLightsInternal ();
3246 var
3247 //hasAmbient: Boolean;
3248 //ambColor: TDFColor;
3249 lln: Integer;
3250 lx, ly, lrad: Integer;
3251 scxywh: array[0..3] of GLint;
3252 wassc: Boolean;
3253 begin
3254 if e_NoGraphics then exit;
3256 //TODO: lights should be in separate grid, i think
3257 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3258 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3260 // rendering mode
3261 //ambColor := gCurrentMap['light_ambient'].rgba;
3262 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3264 { // this will multiply incoming color to alpha from framebuffer
3265 glEnable(GL_BLEND);
3266 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3269 (*
3270 * light rendering: (INVALID!)
3271 * glStencilFunc(GL_EQUAL, 0, $ff);
3272 * for each light:
3273 * glClear(GL_STENCIL_BUFFER_BIT);
3274 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3275 * draw shadow volume into stencil buffer
3276 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3277 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3278 * turn off blending
3279 * draw color-less quad with light alpha (WARNING! don't touch color!)
3280 * glEnable(GL_BLEND);
3281 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3282 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3283 *)
3284 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3285 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3287 // setup OpenGL parameters
3288 glStencilMask($FFFFFFFF);
3289 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3290 glEnable(GL_STENCIL_TEST);
3291 glEnable(GL_SCISSOR_TEST);
3292 glClear(GL_STENCIL_BUFFER_BIT);
3293 glStencilFunc(GL_EQUAL, 0, $ff);
3295 for lln := 0 to g_dynLightCount-1 do
3296 begin
3297 lx := g_dynLights[lln].x;
3298 ly := g_dynLights[lln].y;
3299 lrad := g_dynLights[lln].radius;
3300 if (lrad < 3) then continue;
3302 if (lx-sX+lrad < 0) then continue;
3303 if (ly-sY+lrad < 0) then continue;
3304 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3305 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3307 // set scissor to optimize drawing
3308 if (g_dbg_scale = 1.0) then
3309 begin
3310 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3311 end
3312 else
3313 begin
3314 glScissor(0, 0, gWinSizeX, gWinSizeY);
3315 end;
3316 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3317 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3318 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3319 // draw extruded panels
3320 glDisable(GL_TEXTURE_2D);
3321 glDisable(GL_BLEND);
3322 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3323 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3324 // render light texture
3325 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3326 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3327 // blend it
3328 glEnable(GL_BLEND);
3329 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3330 glEnable(GL_TEXTURE_2D);
3331 // color and opacity
3332 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3333 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3334 glBegin(GL_QUADS);
3335 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3336 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3337 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3338 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3339 glEnd();
3340 end;
3342 // done
3343 glDisable(GL_STENCIL_TEST);
3344 glDisable(GL_BLEND);
3345 glDisable(GL_SCISSOR_TEST);
3346 //glScissor(0, 0, sWidth, sHeight);
3348 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3349 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3350 end;
3353 function fixViewportForScale (): Boolean;
3354 var
3355 nx0, ny0, nw, nh: Integer;
3356 begin
3357 result := false;
3358 if (g_dbg_scale <> 1.0) then
3359 begin
3360 result := true;
3361 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3362 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3363 nw := round(sWidth/g_dbg_scale);
3364 nh := round(sHeight/g_dbg_scale);
3365 sX := nx0;
3366 sY := ny0;
3367 sWidth := nw;
3368 sHeight := nh;
3369 end;
3370 end;
3373 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3374 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3375 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3376 type
3377 TDrawCB = procedure ();
3379 var
3380 hasAmbient: Boolean;
3381 ambColor: TDFColor;
3382 doAmbient: Boolean = false;
3384 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3385 var
3386 tagmask: Integer;
3387 pan: TPanel;
3388 begin
3389 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3390 if gdbg_map_use_accel_render then
3391 begin
3392 tagmask := panelTypeToTag(panType);
3393 while (gDrawPanelList.count > 0) do
3394 begin
3395 pan := TPanel(gDrawPanelList.front());
3396 if ((pan.tag and tagmask) = 0) then break;
3397 if doDraw then pan.Draw(doAmbient, ambColor);
3398 gDrawPanelList.popFront();
3399 end;
3400 end
3401 else
3402 begin
3403 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3404 end;
3405 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3406 end;
3408 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3409 begin
3410 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3411 if assigned(cb) then cb();
3412 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3413 end;
3415 begin
3416 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3418 // our accelerated renderer will collect all panels to gDrawPanelList
3419 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3420 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3421 if gdbg_map_use_accel_render then
3422 begin
3423 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3424 end;
3425 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3427 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3428 g_Map_DrawBack(backXOfs, backYOfs);
3429 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3431 if setTransMatrix then
3432 begin
3433 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3434 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3435 glTranslatef(-sX, -sY, 0);
3436 end;
3438 // rendering mode
3439 ambColor := gCurrentMap['light_ambient'].rgba;
3440 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3443 if hasAmbient then
3444 begin
3445 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3446 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3447 glClear(GL_COLOR_BUFFER_BIT);
3448 end;
3450 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3453 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3454 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3455 drawOther('items', @g_Items_Draw);
3456 drawOther('weapons', @g_Weapon_Draw);
3457 drawOther('shells', @g_Player_DrawShells);
3458 drawOther('drawall', @g_Player_DrawAll);
3459 drawOther('corpses', @g_Player_DrawCorpses);
3460 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3461 drawOther('monsters', @g_Monsters_Draw);
3462 drawOther('itemdrop', @g_Items_DrawDrop);
3463 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3464 drawOther('gfx', @g_GFX_Draw);
3465 drawOther('flags', @g_Map_DrawFlags);
3466 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3467 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3468 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3469 drawOther('dynlights', @renderDynLightsInternal);
3471 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3472 begin
3473 renderAmbientQuad(hasAmbient, ambColor);
3474 end;
3476 doAmbient := true;
3477 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3480 if g_debug_HealthBar then
3481 begin
3482 g_Monsters_DrawHealth();
3483 g_Player_DrawHealth();
3484 end;
3486 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3487 end;
3490 procedure DrawMapView(x, y, w, h: Integer);
3492 var
3493 bx, by: Integer;
3494 begin
3495 glPushMatrix();
3497 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3498 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3500 sX := x;
3501 sY := y;
3502 sWidth := w;
3503 sHeight := h;
3505 fixViewportForScale();
3506 renderMapInternal(-bx, -by, true);
3508 glPopMatrix();
3509 end;
3512 procedure DrawPlayer(p: TPlayer);
3513 var
3514 px, py, a, b, c, d, i: Integer;
3515 //R: TRect;
3516 begin
3517 if (p = nil) or (p.FDummy) then
3518 begin
3519 glPushMatrix();
3520 g_Map_DrawBack(0, 0);
3521 glPopMatrix();
3522 Exit;
3523 end;
3525 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3526 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3528 gPlayerDrawn := p;
3530 glPushMatrix();
3532 px := p.GameX + PLAYER_RECT_CX;
3533 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3535 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3536 begin
3537 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3538 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3540 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3541 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3543 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3544 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3545 begin
3546 // hcenter
3547 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3548 end;
3550 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3551 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3552 begin
3553 // vcenter
3554 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3555 end;
3556 end
3557 else
3558 begin
3559 // scaled, ignore level bounds
3560 a := -px+(gPlayerScreenSize.X div 2);
3561 b := -py+(gPlayerScreenSize.Y div 2);
3562 end;
3564 if p.IncCam <> 0 then
3565 begin
3566 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
3567 begin
3568 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
3569 begin
3570 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
3571 end;
3572 end;
3574 if py < gPlayerScreenSize.Y div 2 then
3575 begin
3576 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
3577 begin
3578 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
3579 end;
3580 end;
3582 if p.IncCam < 0 then
3583 begin
3584 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
3585 end;
3587 if p.IncCam > 0 then
3588 begin
3589 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
3590 end;
3591 end;
3593 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
3594 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
3595 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
3597 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
3598 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
3599 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
3601 sX := -a;
3602 sY := -(b+p.IncCam);
3603 sWidth := gPlayerScreenSize.X;
3604 sHeight := gPlayerScreenSize.Y;
3606 //glTranslatef(a, b+p.IncCam, 0);
3608 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3610 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3611 fixViewportForScale();
3612 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3614 if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then
3615 begin
3616 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3617 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3618 if (sX < 0) then sX := 0;
3619 if (sY < 0) then sY := 0;
3621 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3622 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3623 end;
3625 //r_smallmap_h: 0: left; 1: center; 2: right
3626 //r_smallmap_v: 0: top; 1: center; 2: bottom
3627 // horiz small map?
3628 if (gMapInfo.Width = sWidth) then
3629 begin
3630 sX := 0;
3631 end
3632 else if (gMapInfo.Width < sWidth) then
3633 begin
3634 case r_smallmap_h of
3635 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3636 2: sX := -(sWidth-gMapInfo.Width); // right
3637 else sX := 0; // left
3638 end;
3639 end;
3640 // vert small map?
3641 if (gMapInfo.Height = sHeight) then
3642 begin
3643 sY := 0;
3644 end
3645 else if (gMapInfo.Height < sHeight) then
3646 begin
3647 case r_smallmap_v of
3648 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3649 2: sY := -(sHeight-gMapInfo.Height); // bottom
3650 else sY := 0; // top
3651 end;
3652 end;
3654 p.viewPortX := sX;
3655 p.viewPortY := sY;
3656 p.viewPortW := sWidth;
3657 p.viewPortH := sHeight;
3659 {$IFDEF ENABLE_HOLMES}
3660 if (p = gPlayer1) then
3661 begin
3662 g_Holmes_plrViewPos(sX, sY);
3663 g_Holmes_plrViewSize(sWidth, sHeight);
3664 end;
3665 {$ENDIF}
3667 renderMapInternal(-c, -d, true);
3669 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3670 case gPlayerIndicator of
3671 1:
3672 p.DrawIndicator(_RGB(255, 255, 255));
3674 2:
3675 for i := 0 to High(gPlayers) do
3676 if gPlayers[i] <> nil then
3677 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3678 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE)
3679 then
3680 gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3681 end;
3683 if p.FSpectator then
3684 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
3685 p.GameY + PLAYER_RECT_CY - 4,
3686 'X', gStdFont, 255, 255, 255, 1, True);
3688 for a := 0 to High(gCollideMap) do
3689 for b := 0 to High(gCollideMap[a]) do
3690 begin
3691 d := 0;
3692 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3693 d := d + 1;
3694 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3695 d := d + 2;
3697 case d of
3698 1: e_DrawPoint(1, b, a, 200, 200, 200);
3699 2: e_DrawPoint(1, b, a, 64, 64, 255);
3700 3: e_DrawPoint(1, b, a, 255, 0, 255);
3701 end;
3702 end;
3705 glPopMatrix();
3707 p.DrawPain();
3708 p.DrawPickup();
3709 p.DrawRulez();
3710 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3711 if g_Debug_Player then
3712 g_Player_DrawDebug(p);
3713 p.DrawGUI();
3714 end;
3716 procedure drawProfilers ();
3717 var
3718 px: Integer = -1;
3719 py: Integer = -1;
3720 begin
3721 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3722 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3723 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3724 end;
3726 procedure g_Game_Draw();
3727 var
3728 ID: DWORD;
3729 w, h: Word;
3730 ww, hh: Byte;
3731 Time: Int64;
3732 back: string;
3733 plView1, plView2: TPlayer;
3734 Split: Boolean;
3735 begin
3736 if gExit = EXIT_QUIT then Exit;
3738 Time := GetTimer() {div 1000};
3739 FPSCounter := FPSCounter+1;
3740 if Time - FPSTime >= 1000 then
3741 begin
3742 FPS := FPSCounter;
3743 FPSCounter := 0;
3744 FPSTime := Time;
3745 end;
3747 if gGameOn or (gState = STATE_FOLD) then
3748 begin
3749 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3750 begin
3751 gSpectMode := SPECT_NONE;
3752 if not gRevertPlayers then
3753 begin
3754 plView1 := gPlayer1;
3755 plView2 := gPlayer2;
3756 end
3757 else
3758 begin
3759 plView1 := gPlayer2;
3760 plView2 := gPlayer1;
3761 end;
3762 end
3763 else
3764 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3765 begin
3766 gSpectMode := SPECT_NONE;
3767 if gPlayer2 = nil then
3768 plView1 := gPlayer1
3769 else
3770 plView1 := gPlayer2;
3771 plView2 := nil;
3772 end
3773 else
3774 begin
3775 plView1 := nil;
3776 plView2 := nil;
3777 end;
3779 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3780 gSpectMode := SPECT_STATS;
3782 if gSpectMode = SPECT_PLAYERS then
3783 if gPlayers <> nil then
3784 begin
3785 plView1 := GetActivePlayer_ByID(gSpectPID1);
3786 if plView1 = nil then
3787 begin
3788 gSpectPID1 := GetActivePlayerID_Next();
3789 plView1 := GetActivePlayer_ByID(gSpectPID1);
3790 end;
3791 if gSpectViewTwo then
3792 begin
3793 plView2 := GetActivePlayer_ByID(gSpectPID2);
3794 if plView2 = nil then
3795 begin
3796 gSpectPID2 := GetActivePlayerID_Next();
3797 plView2 := GetActivePlayer_ByID(gSpectPID2);
3798 end;
3799 end;
3800 end;
3802 if gSpectMode = SPECT_MAPVIEW then
3803 begin
3804 // Ðåæèì ïðîñìîòðà êàðòû
3805 Split := False;
3806 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3807 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3808 gHearPoint1.Active := True;
3809 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3810 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3811 gHearPoint2.Active := False;
3812 end
3813 else
3814 begin
3815 Split := (plView1 <> nil) and (plView2 <> nil);
3817 // Òî÷êè ñëóõà èãðîêîâ
3818 if plView1 <> nil then
3819 begin
3820 gHearPoint1.Active := True;
3821 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3822 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3823 end else
3824 gHearPoint1.Active := False;
3825 if plView2 <> nil then
3826 begin
3827 gHearPoint2.Active := True;
3828 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3829 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3830 end else
3831 gHearPoint2.Active := False;
3833 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3834 gPlayerScreenSize.X := gScreenWidth-196;
3835 if Split then
3836 begin
3837 gPlayerScreenSize.Y := gScreenHeight div 2;
3838 if gScreenHeight mod 2 = 0 then
3839 Dec(gPlayerScreenSize.Y);
3840 end
3841 else
3842 gPlayerScreenSize.Y := gScreenHeight;
3844 if Split then
3845 if gScreenHeight mod 2 = 0 then
3846 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3847 else
3848 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3850 DrawPlayer(plView1);
3851 gPlayer1ScreenCoord.X := sX;
3852 gPlayer1ScreenCoord.Y := sY;
3854 if Split then
3855 begin
3856 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3858 DrawPlayer(plView2);
3859 gPlayer2ScreenCoord.X := sX;
3860 gPlayer2ScreenCoord.Y := sY;
3861 end;
3863 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3865 if Split then
3866 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3867 end;
3869 {$IFDEF ENABLE_HOLMES}
3870 // draw inspector
3871 if (g_holmes_enabled) then g_Holmes_Draw();
3872 {$ENDIF}
3874 if MessageText <> '' then
3875 begin
3876 w := 0;
3877 h := 0;
3878 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3879 if Split then
3880 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3881 (gScreenHeight div 2)-(h div 2), MessageText)
3882 else
3883 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3884 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3885 end;
3887 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3889 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3890 begin
3891 // Draw spectator GUI
3892 ww := 0;
3893 hh := 0;
3894 e_TextureFontGetSize(gStdFont, ww, hh);
3895 case gSpectMode of
3896 SPECT_STATS:
3897 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
3898 SPECT_MAPVIEW:
3899 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
3900 SPECT_PLAYERS:
3901 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
3902 end;
3903 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
3904 if gSpectMode = SPECT_STATS then
3905 begin
3906 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
3907 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
3908 end;
3909 if gSpectMode = SPECT_MAPVIEW then
3910 begin
3911 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
3912 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
3913 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
3914 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
3915 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
3916 end;
3917 if gSpectMode = SPECT_PLAYERS then
3918 begin
3919 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
3920 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
3921 if gSpectViewTwo then
3922 begin
3923 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
3924 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
3925 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3926 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3927 end
3928 else
3929 begin
3930 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
3931 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
3932 end;
3933 end;
3934 end;
3935 end;
3937 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
3938 begin
3939 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3940 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3942 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
3943 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
3944 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
3945 end;
3947 if not gGameOn then
3948 begin
3949 if (gState = STATE_MENU) then
3950 begin
3951 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
3952 // F3 at menu will show game loading dialog
3953 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
3954 if (g_ActiveWindow <> nil) then
3955 begin
3956 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3957 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3958 end
3959 else
3960 begin
3961 // F3 at titlepic will show game loading dialog
3962 if e_KeyPressed(IK_F3) then
3963 begin
3964 g_Menu_Show_LoadMenu(true);
3965 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3966 end;
3967 end;
3968 end;
3970 if gState = STATE_FOLD then
3971 begin
3972 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
3973 end;
3975 if gState = STATE_INTERCUSTOM then
3976 begin
3977 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
3978 begin
3979 back := 'TEXTURE_endpic';
3980 if not g_Texture_Get(back, ID) then
3981 back := _lc[I_TEXTURE_ENDPIC];
3982 end
3983 else
3984 back := 'INTER';
3986 DrawMenuBackground(back);
3988 DrawCustomStat();
3990 if g_ActiveWindow <> nil then
3991 begin
3992 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3993 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
3994 end;
3995 end;
3997 if gState = STATE_INTERSINGLE then
3998 begin
3999 if EndingGameCounter > 0 then
4000 begin
4001 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4002 end
4003 else
4004 begin
4005 back := 'INTER';
4007 DrawMenuBackground(back);
4009 DrawSingleStat();
4011 if g_ActiveWindow <> nil then
4012 begin
4013 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4014 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4015 end;
4016 end;
4017 end;
4019 if gState = STATE_ENDPIC then
4020 begin
4021 ID := DWORD(-1);
4022 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4023 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4025 if g_ActiveWindow <> nil then
4026 begin
4027 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4028 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4029 end;
4030 end;
4032 if gState = STATE_SLIST then
4033 begin
4034 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4035 // begin
4036 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4037 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4038 // end;
4039 DrawMenuBackground('MENU_BACKGROUND');
4040 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4041 g_Serverlist_Draw(slCurrent, slTable);
4042 end;
4043 end;
4045 if g_ActiveWindow <> nil then
4046 begin
4047 if gGameOn then
4048 begin
4049 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4050 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4051 end;
4052 g_ActiveWindow.Draw();
4053 end;
4055 {$IFNDEF HEADLESS}
4056 g_Console_Draw();
4057 {$ENDIF}
4059 if g_debug_Sounds and gGameOn then
4060 begin
4061 for w := 0 to High(e_SoundsArray) do
4062 for h := 0 to e_SoundsArray[w].nRefs do
4063 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4064 end;
4066 if gShowFPS then
4067 begin
4068 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4069 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4070 end;
4072 if gGameOn and gShowTime then
4073 drawTime(gScreenWidth-72, gScreenHeight-16);
4075 if gGameOn then drawProfilers();
4077 {$IFDEF ENABLE_HOLMES}
4078 g_Holmes_DrawUI();
4079 {$ENDIF}
4081 g_Touch_Draw;
4082 end;
4084 procedure g_Game_Quit();
4085 begin
4086 g_Game_StopAllSounds(True);
4087 gMusic.Free();
4088 g_Game_SaveOptions();
4089 g_Game_FreeData();
4090 g_PlayerModel_FreeData();
4091 g_Texture_DeleteAll();
4092 g_Frames_DeleteAll();
4093 {$IFNDEF HEADLESS}
4094 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4095 {$ENDIF}
4097 if NetInitDone then g_Net_Free;
4099 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4100 if gMapToDelete <> '' then
4101 g_Game_DeleteTestMap();
4103 gExit := EXIT_QUIT;
4104 PushExitEvent();
4105 end;
4107 procedure g_FatalError(Text: String);
4108 begin
4109 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4110 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4112 gExit := EXIT_SIMPLE;
4113 end;
4115 procedure g_SimpleError(Text: String);
4116 begin
4117 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4118 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4119 end;
4121 procedure g_Game_SetupScreenSize();
4122 const
4123 RES_FACTOR = 4.0 / 3.0;
4124 var
4125 s: Single;
4126 rf: Single;
4127 bw, bh: Word;
4128 begin
4129 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4130 gPlayerScreenSize.X := gScreenWidth-196;
4131 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4132 gPlayerScreenSize.Y := gScreenHeight div 2
4133 else
4134 gPlayerScreenSize.Y := gScreenHeight;
4136 // Ðàçìåð çàäíåãî ïëàíà:
4137 if BackID <> DWORD(-1) then
4138 begin
4139 s := SKY_STRETCH;
4140 if (gScreenWidth*s > gMapInfo.Width) or
4141 (gScreenHeight*s > gMapInfo.Height) then
4142 begin
4143 gBackSize.X := gScreenWidth;
4144 gBackSize.Y := gScreenHeight;
4145 end
4146 else
4147 begin
4148 e_GetTextureSize(BackID, @bw, @bh);
4149 rf := Single(bw) / Single(bh);
4150 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4151 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4152 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4153 if (s < 1.0) then s := 1.0;
4154 gBackSize.X := Round(bw*s);
4155 gBackSize.Y := Round(bh*s);
4156 end;
4157 end;
4158 end;
4160 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4161 begin
4162 g_Window_SetSize(newWidth, newHeight, nowFull);
4163 end;
4165 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4166 begin
4167 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4168 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4169 Exit;
4170 if gPlayer1 = nil then
4171 begin
4172 if g_Game_IsClient then
4173 begin
4174 if NetPlrUID1 > -1 then
4175 begin
4176 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4177 gPlayer1 := g_Player_Get(NetPlrUID1);
4178 end;
4179 Exit;
4180 end;
4182 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4183 Team := gPlayer1Settings.Team;
4185 // Ñîçäàíèå ïåðâîãî èãðîêà:
4186 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4187 gPlayer1Settings.Color,
4188 Team, False));
4189 if gPlayer1 = nil then
4190 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4191 else
4192 begin
4193 gPlayer1.Name := gPlayer1Settings.Name;
4194 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4195 if g_Game_IsServer and g_Game_IsNet then
4196 MH_SEND_PlayerCreate(gPlayer1.UID);
4197 gPlayer1.Respawn(False, True);
4199 if g_Game_IsNet and NetUseMaster then
4200 g_Net_Slist_Update;
4201 end;
4203 Exit;
4204 end;
4205 if gPlayer2 = nil then
4206 begin
4207 if g_Game_IsClient then
4208 begin
4209 if NetPlrUID2 > -1 then
4210 gPlayer2 := g_Player_Get(NetPlrUID2);
4211 Exit;
4212 end;
4214 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4215 Team := gPlayer2Settings.Team;
4217 // Ñîçäàíèå âòîðîãî èãðîêà:
4218 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4219 gPlayer2Settings.Color,
4220 Team, False));
4221 if gPlayer2 = nil then
4222 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4223 else
4224 begin
4225 gPlayer2.Name := gPlayer2Settings.Name;
4226 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4227 if g_Game_IsServer and g_Game_IsNet then
4228 MH_SEND_PlayerCreate(gPlayer2.UID);
4229 gPlayer2.Respawn(False, True);
4231 if g_Game_IsNet and NetUseMaster then
4232 g_Net_Slist_Update;
4233 end;
4235 Exit;
4236 end;
4237 end;
4239 procedure g_Game_RemovePlayer();
4240 var
4241 Pl: TPlayer;
4242 begin
4243 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4244 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4245 Exit;
4246 Pl := gPlayer2;
4247 if Pl <> nil then
4248 begin
4249 if g_Game_IsServer then
4250 begin
4251 Pl.Lives := 0;
4252 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4253 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4254 g_Player_Remove(Pl.UID);
4256 if g_Game_IsNet and NetUseMaster then
4257 g_Net_Slist_Update;
4258 end else
4259 gPlayer2 := nil;
4260 Exit;
4261 end;
4262 Pl := gPlayer1;
4263 if Pl <> nil then
4264 begin
4265 if g_Game_IsServer then
4266 begin
4267 Pl.Lives := 0;
4268 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4269 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4270 g_Player_Remove(Pl.UID);
4272 if g_Game_IsNet and NetUseMaster then
4273 g_Net_Slist_Update;
4274 end else
4275 begin
4276 gPlayer1 := nil;
4277 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4278 end;
4279 Exit;
4280 end;
4281 end;
4283 procedure g_Game_Spectate();
4284 begin
4285 g_Game_RemovePlayer();
4286 if gPlayer1 <> nil then
4287 g_Game_RemovePlayer();
4288 end;
4290 procedure g_Game_SpectateCenterView();
4291 begin
4292 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4293 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4294 end;
4296 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4297 var
4298 i, nPl: Integer;
4299 tmps: AnsiString;
4300 begin
4301 g_Game_Free();
4303 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4305 g_Game_ClearLoading();
4307 // Íàñòðîéêè èãðû:
4308 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4309 gAimLine := False;
4310 gShowMap := False;
4311 gGameSettings.GameType := GT_SINGLE;
4312 gGameSettings.MaxLives := 0;
4313 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4314 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4315 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4316 gSwitchGameMode := GM_SINGLE;
4318 g_Game_ExecuteEvent('ongamestart');
4320 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4321 g_Game_SetupScreenSize();
4323 // Ñîçäàíèå ïåðâîãî èãðîêà:
4324 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4325 gPlayer1Settings.Color,
4326 gPlayer1Settings.Team, False));
4327 if gPlayer1 = nil then
4328 begin
4329 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4330 Exit;
4331 end;
4333 gPlayer1.Name := gPlayer1Settings.Name;
4334 nPl := 1;
4336 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4337 if TwoPlayers then
4338 begin
4339 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4340 gPlayer2Settings.Color,
4341 gPlayer2Settings.Team, False));
4342 if gPlayer2 = nil then
4343 begin
4344 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4345 Exit;
4346 end;
4348 gPlayer2.Name := gPlayer2Settings.Name;
4349 Inc(nPl);
4350 end;
4352 // Çàãðóçêà è çàïóñê êàðòû:
4353 if not g_Game_StartMap(MAP, True) then
4354 begin
4355 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4356 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4357 Exit;
4358 end;
4360 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4361 g_Player_Init();
4363 // Ñîçäàåì áîòîâ:
4364 for i := nPl+1 to nPlayers do
4365 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4366 end;
4368 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4369 TimeLimit, GoalLimit: Word;
4370 MaxLives: Byte;
4371 Options: LongWord; nPlayers: Byte);
4372 var
4373 i, nPl: Integer;
4374 begin
4375 g_Game_Free();
4377 e_WriteLog('Starting custom game...', TMsgType.Notify);
4379 g_Game_ClearLoading();
4381 // Íàñòðîéêè èãðû:
4382 gGameSettings.GameType := GT_CUSTOM;
4383 gGameSettings.GameMode := GameMode;
4384 gSwitchGameMode := GameMode;
4385 gGameSettings.TimeLimit := TimeLimit;
4386 gGameSettings.GoalLimit := GoalLimit;
4387 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4388 gGameSettings.Options := Options;
4390 gCoopTotalMonstersKilled := 0;
4391 gCoopTotalSecretsFound := 0;
4392 gCoopTotalMonsters := 0;
4393 gCoopTotalSecrets := 0;
4394 gAimLine := False;
4395 gShowMap := False;
4397 g_Game_ExecuteEvent('ongamestart');
4399 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4400 g_Game_SetupScreenSize();
4402 // Ðåæèì íàáëþäàòåëÿ:
4403 if nPlayers = 0 then
4404 begin
4405 gPlayer1 := nil;
4406 gPlayer2 := nil;
4407 end;
4409 nPl := 0;
4410 if nPlayers >= 1 then
4411 begin
4412 // Ñîçäàíèå ïåðâîãî èãðîêà:
4413 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4414 gPlayer1Settings.Color,
4415 gPlayer1Settings.Team, False));
4416 if gPlayer1 = nil then
4417 begin
4418 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4419 Exit;
4420 end;
4422 gPlayer1.Name := gPlayer1Settings.Name;
4423 Inc(nPl);
4424 end;
4426 if nPlayers >= 2 then
4427 begin
4428 // Ñîçäàíèå âòîðîãî èãðîêà:
4429 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4430 gPlayer2Settings.Color,
4431 gPlayer2Settings.Team, False));
4432 if gPlayer2 = nil then
4433 begin
4434 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4435 Exit;
4436 end;
4438 gPlayer2.Name := gPlayer2Settings.Name;
4439 Inc(nPl);
4440 end;
4442 // Çàãðóçêà è çàïóñê êàðòû:
4443 if not g_Game_StartMap(Map, True) then
4444 begin
4445 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4446 Exit;
4447 end;
4449 // Íåò òî÷åê ïîÿâëåíèÿ:
4450 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4451 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4452 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4453 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4454 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4455 begin
4456 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4457 Exit;
4458 end;
4460 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4461 g_Player_Init();
4463 // Ñîçäàåì áîòîâ:
4464 for i := nPl+1 to nPlayers do
4465 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4466 end;
4468 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4469 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4470 Options: LongWord; nPlayers: Byte;
4471 IPAddr: LongWord; Port: Word);
4472 begin
4473 g_Game_Free();
4475 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4477 g_Game_ClearLoading();
4479 // Íàñòðîéêè èãðû:
4480 gGameSettings.GameType := GT_SERVER;
4481 gGameSettings.GameMode := GameMode;
4482 gSwitchGameMode := GameMode;
4483 gGameSettings.TimeLimit := TimeLimit;
4484 gGameSettings.GoalLimit := GoalLimit;
4485 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4486 gGameSettings.Options := Options;
4488 gCoopTotalMonstersKilled := 0;
4489 gCoopTotalSecretsFound := 0;
4490 gCoopTotalMonsters := 0;
4491 gCoopTotalSecrets := 0;
4492 gAimLine := False;
4493 gShowMap := False;
4495 g_Game_ExecuteEvent('ongamestart');
4497 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4498 g_Game_SetupScreenSize();
4500 // Ðåæèì íàáëþäàòåëÿ:
4501 if nPlayers = 0 then
4502 begin
4503 gPlayer1 := nil;
4504 gPlayer2 := nil;
4505 end;
4507 if nPlayers >= 1 then
4508 begin
4509 // Ñîçäàíèå ïåðâîãî èãðîêà:
4510 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4511 gPlayer1Settings.Color,
4512 gPlayer1Settings.Team, False));
4513 if gPlayer1 = nil then
4514 begin
4515 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4516 Exit;
4517 end;
4519 gPlayer1.Name := gPlayer1Settings.Name;
4520 end;
4522 if nPlayers >= 2 then
4523 begin
4524 // Ñîçäàíèå âòîðîãî èãðîêà:
4525 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4526 gPlayer2Settings.Color,
4527 gPlayer2Settings.Team, False));
4528 if gPlayer2 = nil then
4529 begin
4530 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4531 Exit;
4532 end;
4534 gPlayer2.Name := gPlayer2Settings.Name;
4535 end;
4537 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4538 if NetForwardPorts then
4539 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4541 // Ñòàðòóåì ñåðâåð
4542 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4543 begin
4544 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_HOST]);
4545 Exit;
4546 end;
4548 g_Net_Slist_Set(NetSlistIP, NetSlistPort);
4550 // Çàãðóçêà è çàïóñê êàðòû:
4551 if not g_Game_StartMap(Map, True) then
4552 begin
4553 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4554 Exit;
4555 end;
4557 // Íåò òî÷åê ïîÿâëåíèÿ:
4558 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4559 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4560 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4561 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4562 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4563 begin
4564 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4565 Exit;
4566 end;
4568 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4569 g_Player_Init();
4571 NetState := NET_STATE_GAME;
4572 end;
4574 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4575 var
4576 Map: String;
4577 WadName: string;
4578 Ptr: Pointer;
4579 T: Cardinal;
4580 MID: Byte;
4581 State: Byte;
4582 OuterLoop: Boolean;
4583 newResPath: string;
4584 InMsg: TMsg;
4585 begin
4586 g_Game_Free();
4588 State := 0;
4589 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4590 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4592 g_Game_ClearLoading();
4594 // Íàñòðîéêè èãðû:
4595 gGameSettings.GameType := GT_CLIENT;
4597 gCoopTotalMonstersKilled := 0;
4598 gCoopTotalSecretsFound := 0;
4599 gCoopTotalMonsters := 0;
4600 gCoopTotalSecrets := 0;
4601 gAimLine := False;
4602 gShowMap := False;
4604 g_Game_ExecuteEvent('ongamestart');
4606 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4607 g_Game_SetupScreenSize();
4609 NetState := NET_STATE_AUTH;
4611 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4612 // Ñòàðòóåì êëèåíò
4613 if not g_Net_Connect(Addr, Port) then
4614 begin
4615 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4616 NetState := NET_STATE_NONE;
4617 Exit;
4618 end;
4620 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4621 MC_SEND_Info(PW);
4622 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4624 OuterLoop := True;
4625 while OuterLoop do
4626 begin
4627 while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
4628 begin
4629 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4630 begin
4631 Ptr := NetEvent.packet^.data;
4632 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4633 continue;
4635 InMsg.ReadLongWord(); // skip size
4636 MID := InMsg.ReadByte();
4638 if (MID = NET_MSG_INFO) and (State = 0) then
4639 begin
4640 NetMyID := InMsg.ReadByte();
4641 NetPlrUID1 := InMsg.ReadWord();
4643 WadName := InMsg.ReadString();
4644 Map := InMsg.ReadString();
4646 gWADHash := InMsg.ReadMD5();
4648 gGameSettings.GameMode := InMsg.ReadByte();
4649 gSwitchGameMode := gGameSettings.GameMode;
4650 gGameSettings.GoalLimit := InMsg.ReadWord();
4651 gGameSettings.TimeLimit := InMsg.ReadWord();
4652 gGameSettings.MaxLives := InMsg.ReadByte();
4653 gGameSettings.Options := InMsg.ReadLongWord();
4654 T := InMsg.ReadLongWord();
4656 newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4657 if newResPath = '' then
4658 begin
4659 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4660 newResPath := g_Res_DownloadWAD(WadName);
4661 if newResPath = '' then
4662 begin
4663 g_FatalError(_lc[I_NET_ERR_HASH]);
4664 enet_packet_destroy(NetEvent.packet);
4665 NetState := NET_STATE_NONE;
4666 Exit;
4667 end;
4668 end;
4669 newResPath := ExtractRelativePath(MapsDir, newResPath);
4671 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4672 gPlayer1Settings.Color,
4673 gPlayer1Settings.Team, False));
4675 if gPlayer1 = nil then
4676 begin
4677 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4679 enet_packet_destroy(NetEvent.packet);
4680 NetState := NET_STATE_NONE;
4681 Exit;
4682 end;
4684 gPlayer1.Name := gPlayer1Settings.Name;
4685 gPlayer1.UID := NetPlrUID1;
4686 gPlayer1.Reset(True);
4688 if not g_Game_StartMap(newResPath + ':\' + Map, True) then
4689 begin
4690 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4692 enet_packet_destroy(NetEvent.packet);
4693 NetState := NET_STATE_NONE;
4694 Exit;
4695 end;
4697 gTime := T;
4699 State := 1;
4700 OuterLoop := False;
4701 enet_packet_destroy(NetEvent.packet);
4702 break;
4703 end
4704 else
4705 enet_packet_destroy(NetEvent.packet);
4706 end
4707 else
4708 begin
4709 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4710 begin
4711 State := 0;
4712 if (NetEvent.data <= NET_DISC_MAX) then
4713 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4714 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4715 OuterLoop := False;
4716 Break;
4717 end;
4718 end;
4719 end;
4721 ProcessLoading(true);
4723 if e_KeyPressed(IK_SPACE) or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or
4724 e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then
4725 begin
4726 State := 0;
4727 break;
4728 end;
4729 end;
4731 if State <> 1 then
4732 begin
4733 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4734 NetState := NET_STATE_NONE;
4735 Exit;
4736 end;
4738 gLMSRespawn := LMS_RESPAWN_NONE;
4739 gLMSRespawnTime := 0;
4741 g_Player_Init();
4742 NetState := NET_STATE_GAME;
4743 MC_SEND_FullStateRequest;
4744 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4745 end;
4747 procedure g_Game_SaveOptions();
4748 begin
4749 g_Options_Write_Video(GameDir+'/'+CONFIG_FILENAME);
4750 end;
4752 procedure g_Game_ChangeMap(const MapPath: String);
4753 var
4754 Force: Boolean;
4755 begin
4756 g_Game_ClearLoading();
4758 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4759 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4760 if gExitByTrigger then
4761 begin
4762 Force := False;
4763 gExitByTrigger := False;
4764 end;
4765 if not g_Game_StartMap(MapPath, Force) then
4766 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4767 end;
4769 procedure g_Game_Restart();
4770 var
4771 Map: string;
4772 begin
4773 if g_Game_IsClient then
4774 Exit;
4775 map := g_ExtractFileName(gMapInfo.Map);
4777 MessageTime := 0;
4778 gGameOn := False;
4779 g_Game_ClearLoading();
4780 g_Game_StartMap(Map, True, gCurrentMapFileName);
4781 end;
4783 function g_Game_StartMap(Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4784 var
4785 NewWAD, ResName: String;
4786 I: Integer;
4787 begin
4788 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4789 g_Player_RemoveAllCorpses();
4791 if (not g_Game_IsClient) and
4792 (gSwitchGameMode <> gGameSettings.GameMode) and
4793 (gGameSettings.GameMode <> GM_SINGLE) then
4794 begin
4795 if gSwitchGameMode = GM_CTF then
4796 gGameSettings.MaxLives := 0;
4797 gGameSettings.GameMode := gSwitchGameMode;
4798 Force := True;
4799 end else
4800 gSwitchGameMode := gGameSettings.GameMode;
4802 g_Player_ResetTeams();
4804 if isWadPath(Map) then
4805 begin
4806 NewWAD := g_ExtractWadName(Map);
4807 ResName := g_ExtractFileName(Map);
4808 if g_Game_IsServer then
4809 begin
4810 gWADHash := MD5File(MapsDir + NewWAD);
4811 g_Game_LoadWAD(NewWAD);
4812 end else
4813 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4814 g_Game_ClientWAD(NewWAD, gWADHash);
4815 end else
4816 ResName := Map;
4818 Result := g_Map_Load(MapsDir + gGameSettings.WAD + ':\' + ResName);
4819 if Result then
4820 begin
4821 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4823 gState := STATE_NONE;
4824 g_ActiveWindow := nil;
4825 gGameOn := True;
4827 DisableCheats();
4828 ResetTimer();
4830 if gGameSettings.GameMode = GM_CTF then
4831 begin
4832 g_Map_ResetFlag(FLAG_RED);
4833 g_Map_ResetFlag(FLAG_BLUE);
4834 // CTF, à ôëàãîâ íåò:
4835 if not g_Map_HaveFlagPoints() then
4836 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4837 end;
4838 end
4839 else
4840 begin
4841 gState := STATE_MENU;
4842 gGameOn := False;
4843 end;
4845 gExit := 0;
4846 gPauseMain := false;
4847 gPauseHolmes := false;
4848 gTime := 0;
4849 NetTimeToUpdate := 1;
4850 NetTimeToReliable := 0;
4851 NetTimeToMaster := NetMasterRate;
4852 gLMSRespawn := LMS_RESPAWN_NONE;
4853 gLMSRespawnTime := 0;
4854 gMissionFailed := False;
4855 gNextMap := '';
4857 gCoopMonstersKilled := 0;
4858 gCoopSecretsFound := 0;
4860 gVoteInProgress := False;
4861 gVotePassed := False;
4862 gVoteCount := 0;
4863 gVoted := False;
4865 gStatsOff := False;
4867 if not gGameOn then Exit;
4869 g_Game_SpectateCenterView();
4871 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
4872 begin
4873 gLMSRespawn := LMS_RESPAWN_WARMUP;
4874 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
4875 gLMSSoftSpawn := True;
4876 if NetMode = NET_SERVER then
4877 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
4878 else
4879 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
4880 end;
4882 if NetMode = NET_SERVER then
4883 begin
4884 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
4886 // Ìàñòåðñåðâåð
4887 if NetUseMaster then
4888 begin
4889 if (NetMHost = nil) or (NetMPeer = nil) then
4890 if not g_Net_Slist_Connect then
4891 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
4893 g_Net_Slist_Update;
4894 end;
4896 if NetClients <> nil then
4897 for I := 0 to High(NetClients) do
4898 if NetClients[I].Used then
4899 begin
4900 NetClients[I].Voted := False;
4901 if NetClients[I].RequestedFullUpdate then
4902 begin
4903 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
4904 NetClients[I].RequestedFullUpdate := False;
4905 end;
4906 end;
4908 g_Net_UnbanNonPermHosts();
4909 end;
4911 if gLastMap then
4912 begin
4913 gCoopTotalMonstersKilled := 0;
4914 gCoopTotalSecretsFound := 0;
4915 gCoopTotalMonsters := 0;
4916 gCoopTotalSecrets := 0;
4917 gLastMap := False;
4918 end;
4920 g_Game_ExecuteEvent('onmapstart');
4921 end;
4923 procedure SetFirstLevel();
4924 begin
4925 gNextMap := '';
4927 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
4928 if MapList = nil then
4929 Exit;
4931 SortSArray(MapList);
4932 gNextMap := MapList[Low(MapList)];
4934 MapList := nil;
4935 end;
4937 procedure g_Game_ExitLevel(const Map: AnsiString);
4938 begin
4939 gNextMap := Map;
4941 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
4942 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
4943 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
4944 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
4946 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4947 if gGameSettings.GameType = GT_SINGLE then
4948 gExit := EXIT_ENDLEVELSINGLE
4949 else // Âûøëè â âûõîä â Ñâîåé èãðå
4950 begin
4951 gExit := EXIT_ENDLEVELCUSTOM;
4952 if gGameSettings.GameMode = GM_COOP then
4953 g_Player_RememberAll;
4955 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4956 begin
4957 gLastMap := True;
4958 if gGameSettings.GameMode = GM_COOP then
4959 gStatsOff := True;
4961 gStatsPressed := True;
4962 gNextMap := 'MAP01';
4964 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + gNextMap) then
4965 g_Game_NextLevel;
4967 if g_Game_IsNet then
4968 begin
4969 MH_SEND_GameStats();
4970 MH_SEND_CoopStats();
4971 end;
4972 end;
4973 end;
4974 end;
4976 procedure g_Game_RestartLevel();
4977 var
4978 Map: string;
4979 begin
4980 if gGameSettings.GameMode = GM_SINGLE then
4981 begin
4982 g_Game_Restart();
4983 Exit;
4984 end;
4985 gExit := EXIT_ENDLEVELCUSTOM;
4986 Map := g_ExtractFileName(gMapInfo.Map);
4987 gNextMap := Map;
4988 end;
4990 procedure g_Game_ClientWAD(NewWAD: String; WHash: TMD5Digest);
4991 var
4992 gWAD: String;
4993 begin
4994 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
4995 Exit;
4996 if not g_Game_IsClient then
4997 Exit;
4998 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
4999 if gWAD = '' then
5000 begin
5001 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5002 gWAD := g_Res_DownloadWAD(ExtractFileName(NewWAD));
5003 if gWAD = '' then
5004 begin
5005 g_Game_Free();
5006 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5007 Exit;
5008 end;
5009 end;
5010 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5011 g_Game_LoadWAD(NewWAD);
5012 end;
5014 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5015 var
5016 i, n, nb, nr: Integer;
5018 function monRespawn (mon: TMonster): Boolean;
5019 begin
5020 result := false; // don't stop
5021 if not mon.FNoRespawn then mon.Respawn();
5022 end;
5024 begin
5025 if not g_Game_IsServer then Exit;
5026 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5027 gLMSRespawn := LMS_RESPAWN_NONE;
5028 gLMSRespawnTime := 0;
5029 MessageTime := 0;
5031 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5032 begin
5033 gMissionFailed := True;
5034 g_Game_RestartLevel;
5035 Exit;
5036 end;
5038 n := 0; nb := 0; nr := 0;
5039 for i := Low(gPlayers) to High(gPlayers) do
5040 if (gPlayers[i] <> nil) and
5041 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5042 (gPlayers[i] is TBot)) then
5043 begin
5044 Inc(n);
5045 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5046 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5047 end;
5049 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5050 begin
5051 // wait a second until the fuckers finally decide to join
5052 gLMSRespawn := LMS_RESPAWN_WARMUP;
5053 gLMSRespawnTime := gTime + 1000;
5054 gLMSSoftSpawn := NoMapRestart;
5055 Exit;
5056 end;
5058 g_Player_RemoveAllCorpses;
5059 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5060 if g_Game_IsNet then
5061 MH_SEND_GameEvent(NET_EV_LMS_START);
5063 for i := Low(gPlayers) to High(gPlayers) do
5064 begin
5065 if gPlayers[i] = nil then continue;
5066 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5067 // don't touch normal spectators
5068 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5069 begin
5070 gPlayers[i].FNoRespawn := True;
5071 gPlayers[i].Lives := 0;
5072 if g_Game_IsNet then
5073 MH_SEND_PlayerStats(gPlayers[I].UID);
5074 continue;
5075 end;
5076 gPlayers[i].FNoRespawn := False;
5077 gPlayers[i].Lives := gGameSettings.MaxLives;
5078 gPlayers[i].Respawn(False, True);
5079 if gGameSettings.GameMode = GM_COOP then
5080 begin
5081 gPlayers[i].Frags := 0;
5082 gPlayers[i].RecallState;
5083 end;
5084 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
5085 gPlayer1 := g_Player_Get(gLMSPID1);
5086 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
5087 gPlayer2 := g_Player_Get(gLMSPID2);
5088 end;
5090 g_Items_RestartRound();
5093 g_Mons_ForEach(monRespawn);
5095 gLMSSoftSpawn := False;
5096 end;
5098 function g_Game_GetFirstMap(WAD: String): String;
5099 begin
5100 Result := '';
5102 MapList := g_Map_GetMapsList(WAD);
5103 if MapList = nil then
5104 Exit;
5106 SortSArray(MapList);
5107 Result := MapList[Low(MapList)];
5109 if not g_Map_Exist(WAD + ':\' + Result) then
5110 Result := '';
5112 MapList := nil;
5113 end;
5115 function g_Game_GetNextMap(): String;
5116 var
5117 I: Integer;
5118 Map: string;
5119 begin
5120 Result := '';
5122 MapList := g_Map_GetMapsList(MapsDir + gGameSettings.WAD);
5123 if MapList = nil then
5124 Exit;
5126 Map := g_ExtractFileName(gMapInfo.Map);
5128 SortSArray(MapList);
5129 MapIndex := -255;
5130 for I := Low(MapList) to High(MapList) do
5131 if Map = MapList[I] then
5132 begin
5133 MapIndex := I;
5134 Break;
5135 end;
5137 if MapIndex <> -255 then
5138 begin
5139 if MapIndex = High(MapList) then
5140 Result := MapList[Low(MapList)]
5141 else
5142 Result := MapList[MapIndex + 1];
5144 if not g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + Result) then Result := Map;
5145 end;
5147 MapList := nil;
5148 end;
5150 procedure g_Game_NextLevel();
5151 begin
5152 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5153 gExit := EXIT_ENDLEVELCUSTOM
5154 else
5155 begin
5156 gExit := EXIT_ENDLEVELSINGLE;
5157 Exit;
5158 end;
5160 if gNextMap <> '' then Exit;
5161 gNextMap := g_Game_GetNextMap();
5162 end;
5164 function g_Game_IsTestMap(): Boolean;
5165 begin
5166 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5167 end;
5169 procedure g_Game_DeleteTestMap();
5170 var
5171 a: Integer;
5172 //MapName: AnsiString;
5173 WadName: string;
5175 WAD: TWADFile;
5176 MapList: SSArray;
5177 time: Integer;
5179 begin
5180 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5181 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5182 if (a = 0) then exit;
5184 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5185 WadName := Copy(gMapToDelete, 1, a+3);
5186 Delete(gMapToDelete, 1, a+5);
5187 gMapToDelete := UpperCase(gMapToDelete);
5188 //MapName := '';
5189 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5192 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5193 if MapName <> TEST_MAP_NAME then
5194 Exit;
5196 if not gTempDelete then
5197 begin
5198 time := g_GetFileTime(WadName);
5199 WAD := TWADFile.Create();
5201 // ×èòàåì Wad-ôàéë:
5202 if not WAD.ReadFile(WadName) then
5203 begin // Íåò òàêîãî WAD-ôàéëà
5204 WAD.Free();
5205 Exit;
5206 end;
5208 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5209 WAD.CreateImage();
5210 MapList := WAD.GetResourcesList('');
5212 if MapList <> nil then
5213 for a := 0 to High(MapList) do
5214 if MapList[a] = MapName then
5215 begin
5216 // Óäàëÿåì è ñîõðàíÿåì:
5217 WAD.RemoveResource('', MapName);
5218 WAD.SaveTo(WadName);
5219 Break;
5220 end;
5222 WAD.Free();
5223 g_SetFileTime(WadName, time);
5224 end else
5226 if gTempDelete then DeleteFile(WadName);
5227 end;
5229 procedure GameCVars(P: SSArray);
5230 var
5231 a, b: Integer;
5232 stat: TPlayerStatArray;
5233 cmd, s: string;
5234 config: TConfig;
5235 begin
5236 stat := nil;
5237 cmd := LowerCase(P[0]);
5238 if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
5239 begin
5240 with gGameSettings do
5241 begin
5242 if (Length(P) > 1) and
5243 ((P[1] = '1') or (P[1] = '0')) then
5244 begin
5245 if (P[1][1] = '1') then
5246 Options := Options or GAME_OPTION_TEAMDAMAGE
5247 else
5248 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
5249 end;
5251 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
5252 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
5253 else
5254 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
5256 if g_Game_IsNet then MH_SEND_GameSettings;
5257 end;
5258 end
5259 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
5260 begin
5261 with gGameSettings do
5262 begin
5263 if (Length(P) > 1) and
5264 ((P[1] = '1') or (P[1] = '0')) then
5265 begin
5266 if (P[1][1] = '1') then
5267 Options := Options or GAME_OPTION_WEAPONSTAY
5268 else
5269 Options := Options and (not GAME_OPTION_WEAPONSTAY);
5270 end;
5272 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
5273 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
5274 else
5275 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
5277 if g_Game_IsNet then MH_SEND_GameSettings;
5278 end;
5279 end
5280 else if cmd = 'g_gamemode' then
5281 begin
5282 a := g_Game_TextToMode(P[1]);
5283 if a = GM_SINGLE then a := GM_COOP;
5284 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
5285 begin
5286 gSwitchGameMode := a;
5287 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5288 (gState = STATE_INTERSINGLE) then
5289 gSwitchGameMode := GM_SINGLE;
5290 if not gGameOn then
5291 gGameSettings.GameMode := gSwitchGameMode;
5292 end;
5293 if gSwitchGameMode = gGameSettings.GameMode then
5294 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5295 [g_Game_ModeToText(gGameSettings.GameMode)]))
5296 else
5297 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5298 [g_Game_ModeToText(gGameSettings.GameMode),
5299 g_Game_ModeToText(gSwitchGameMode)]));
5300 end
5301 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
5302 begin
5303 with gGameSettings do
5304 begin
5305 if (Length(P) > 1) and
5306 ((P[1] = '1') or (P[1] = '0')) then
5307 begin
5308 if (P[1][1] = '1') then
5309 Options := Options or GAME_OPTION_ALLOWEXIT
5310 else
5311 Options := Options and (not GAME_OPTION_ALLOWEXIT);
5312 end;
5314 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
5315 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
5316 else
5317 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
5318 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5320 if g_Game_IsNet then MH_SEND_GameSettings;
5321 end;
5322 end
5323 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
5324 begin
5325 with gGameSettings do
5326 begin
5327 if (Length(P) > 1) and
5328 ((P[1] = '1') or (P[1] = '0')) then
5329 begin
5330 if (P[1][1] = '1') then
5331 Options := Options or GAME_OPTION_MONSTERS
5332 else
5333 Options := Options and (not GAME_OPTION_MONSTERS);
5334 end;
5336 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
5337 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
5338 else
5339 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
5340 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5342 if g_Game_IsNet then MH_SEND_GameSettings;
5343 end;
5344 end
5345 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
5346 begin
5347 with gGameSettings do
5348 begin
5349 if (Length(P) > 1) and
5350 ((P[1] = '1') or (P[1] = '0')) then
5351 begin
5352 if (P[1][1] = '1') then
5353 Options := Options or GAME_OPTION_BOTVSPLAYER
5354 else
5355 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
5356 end;
5358 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
5359 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
5360 else
5361 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
5363 if g_Game_IsNet then MH_SEND_GameSettings;
5364 end;
5365 end
5366 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
5367 begin
5368 with gGameSettings do
5369 begin
5370 if (Length(P) > 1) and
5371 ((P[1] = '1') or (P[1] = '0')) then
5372 begin
5373 if (P[1][1] = '1') then
5374 Options := Options or GAME_OPTION_BOTVSMONSTER
5375 else
5376 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
5377 end;
5379 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
5380 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
5381 else
5382 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
5384 if g_Game_IsNet then MH_SEND_GameSettings;
5385 end;
5386 end
5387 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
5388 begin
5389 if Length(P) > 1 then
5390 begin
5391 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
5392 gGameSettings.WarmupTime := 30
5393 else
5394 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
5395 end;
5397 g_Console_Add(Format(_lc[I_MSG_WARMUP],
5398 [gGameSettings.WarmupTime]));
5399 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5400 end
5401 else if cmd = 'net_interp' then
5402 begin
5403 if (Length(P) > 1) then
5404 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
5406 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
5407 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5408 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
5409 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5410 config.Free();
5411 end
5412 else if cmd = 'net_forceplayerupdate' then
5413 begin
5414 if (Length(P) > 1) and
5415 ((P[1] = '1') or (P[1] = '0')) then
5416 NetForcePlayerUpdate := (P[1][1] = '1');
5418 if NetForcePlayerUpdate then
5419 g_Console_Add('net_forceplayerupdate = 1')
5420 else
5421 g_Console_Add('net_forceplayerupdate = 0');
5422 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5423 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
5424 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5425 config.Free();
5426 end
5427 else if cmd = 'net_predictself' then
5428 begin
5429 if (Length(P) > 1) and
5430 ((P[1] = '1') or (P[1] = '0')) then
5431 NetPredictSelf := (P[1][1] = '1');
5433 if NetPredictSelf then
5434 g_Console_Add('net_predictself = 1')
5435 else
5436 g_Console_Add('net_predictself = 0');
5437 config := TConfig.CreateFile(GameDir+'/'+CONFIG_FILENAME);
5438 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
5439 config.SaveFile(GameDir+'/'+CONFIG_FILENAME);
5440 config.Free();
5441 end
5442 else if cmd = 'sv_name' then
5443 begin
5444 if (Length(P) > 1) and (Length(P[1]) > 0) then
5445 begin
5446 NetServerName := P[1];
5447 if Length(NetServerName) > 64 then
5448 SetLength(NetServerName, 64);
5449 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
5450 g_Net_Slist_Update;
5451 end;
5453 g_Console_Add(cmd + ' = "' + NetServerName + '"');
5454 end
5455 else if cmd = 'sv_passwd' then
5456 begin
5457 if (Length(P) > 1) and (Length(P[1]) > 0) then
5458 begin
5459 NetPassword := P[1];
5460 if Length(NetPassword) > 24 then
5461 SetLength(NetPassword, 24);
5462 if g_Game_IsServer and g_Game_IsNet and NetUseMaster then
5463 g_Net_Slist_Update;
5464 end;
5466 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
5467 end
5468 else if cmd = 'sv_maxplrs' then
5469 begin
5470 if (Length(P) > 1) then
5471 begin
5472 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
5473 if g_Game_IsServer and g_Game_IsNet then
5474 begin
5475 b := 0;
5476 for a := 0 to High(NetClients) do
5477 if NetClients[a].Used then
5478 begin
5479 Inc(b);
5480 if b > NetMaxClients then
5481 begin
5482 s := g_Player_Get(NetClients[a].Player).Name;
5483 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
5484 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5485 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5486 end;
5487 end;
5488 if NetUseMaster then
5489 g_Net_Slist_Update;
5490 end;
5491 end;
5493 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
5494 end
5495 else if cmd = 'sv_public' then
5496 begin
5497 if (Length(P) > 1) then
5498 begin
5499 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
5500 if g_Game_IsServer and g_Game_IsNet then
5501 if NetUseMaster then
5502 begin
5503 if NetMPeer = nil then
5504 if not g_Net_Slist_Connect() then
5505 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR]);
5506 g_Net_Slist_Update();
5507 end
5508 else
5509 if NetMPeer <> nil then
5510 g_Net_Slist_Disconnect();
5511 end;
5513 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
5514 end
5515 else if cmd = 'sv_intertime' then
5516 begin
5517 if (Length(P) > 1) then
5518 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5520 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5521 end
5522 else if cmd = 'p1_name' then
5523 begin
5524 if (Length(P) > 1) and gGameOn then
5525 begin
5526 if g_Game_IsClient then
5527 begin
5528 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5529 MC_SEND_PlayerSettings;
5530 end
5531 else
5532 if gPlayer1 <> nil then
5533 begin
5534 gPlayer1.Name := b_Text_Unformat(P[1]);
5535 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5536 end
5537 else
5538 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5539 end;
5540 end
5541 else if cmd = 'p2_name' then
5542 begin
5543 if (Length(P) > 1) and gGameOn then
5544 begin
5545 if g_Game_IsClient then
5546 begin
5547 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5548 MC_SEND_PlayerSettings;
5549 end
5550 else
5551 if gPlayer2 <> nil then
5552 begin
5553 gPlayer2.Name := b_Text_Unformat(P[1]);
5554 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5555 end
5556 else
5557 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5558 end;
5559 end
5560 else if cmd = 'p1_color' then
5561 begin
5562 if Length(P) > 3 then
5563 if g_Game_IsClient then
5564 begin
5565 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5566 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5567 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5568 MC_SEND_PlayerSettings;
5569 end
5570 else
5571 if gPlayer1 <> nil then
5572 begin
5573 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5574 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5575 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5576 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5577 end
5578 else
5579 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5580 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5581 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5582 end
5583 else if (cmd = 'p2_color') and not g_Game_IsNet then
5584 begin
5585 if Length(P) > 3 then
5586 if g_Game_IsClient then
5587 begin
5588 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5589 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5590 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5591 MC_SEND_PlayerSettings;
5592 end
5593 else
5594 if gPlayer2 <> nil then
5595 begin
5596 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5597 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5598 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5599 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5600 end
5601 else
5602 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5603 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5604 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5605 end
5606 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5607 begin
5608 if cmd = 'r_showscore' then
5609 begin
5610 if (Length(P) > 1) and
5611 ((P[1] = '1') or (P[1] = '0')) then
5612 gShowGoals := (P[1][1] = '1');
5614 if gShowGoals then
5615 g_Console_Add(_lc[I_MSG_SCORE_ON])
5616 else
5617 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
5618 end
5619 else if cmd = 'r_showstat' then
5620 begin
5621 if (Length(P) > 1) and
5622 ((P[1] = '1') or (P[1] = '0')) then
5623 gShowStat := (P[1][1] = '1');
5625 if gShowStat then
5626 g_Console_Add(_lc[I_MSG_STATS_ON])
5627 else
5628 g_Console_Add(_lc[I_MSG_STATS_OFF]);
5629 end
5630 else if cmd = 'r_showkillmsg' then
5631 begin
5632 if (Length(P) > 1) and
5633 ((P[1] = '1') or (P[1] = '0')) then
5634 gShowKillMsg := (P[1][1] = '1');
5636 if gShowKillMsg then
5637 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
5638 else
5639 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
5640 end
5641 else if cmd = 'r_showlives' then
5642 begin
5643 if (Length(P) > 1) and
5644 ((P[1] = '1') or (P[1] = '0')) then
5645 gShowLives := (P[1][1] = '1');
5647 if gShowLives then
5648 g_Console_Add(_lc[I_MSG_LIVES_ON])
5649 else
5650 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
5651 end
5652 else if cmd = 'r_showspect' then
5653 begin
5654 if (Length(P) > 1) and
5655 ((P[1] = '1') or (P[1] = '0')) then
5656 gSpectHUD := (P[1][1] = '1');
5658 if gSpectHUD then
5659 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
5660 else
5661 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
5662 end
5663 else if cmd = 'r_showping' then
5664 begin
5665 if (Length(P) > 1) and
5666 ((P[1] = '1') or (P[1] = '0')) then
5667 gShowPing := (P[1][1] = '1');
5669 if gShowPing then
5670 g_Console_Add(_lc[I_MSG_PING_ON])
5671 else
5672 g_Console_Add(_lc[I_MSG_PING_OFF]);
5673 end
5674 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5675 begin
5676 if Length(P) > 1 then
5677 begin
5678 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5679 gGameSettings.GoalLimit := 0
5680 else
5681 begin
5682 b := 0;
5684 if gGameSettings.GameMode = GM_DM then
5685 begin // DM
5686 stat := g_Player_GetStats();
5687 if stat <> nil then
5688 for a := 0 to High(stat) do
5689 if stat[a].Frags > b then
5690 b := stat[a].Frags;
5691 end
5692 else // TDM/CTF
5693 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5695 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5696 end;
5698 if g_Game_IsNet then MH_SEND_GameSettings;
5699 end;
5701 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5702 end
5703 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5704 begin
5705 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5706 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5708 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5709 [gGameSettings.TimeLimit div 3600,
5710 (gGameSettings.TimeLimit div 60) mod 60,
5711 gGameSettings.TimeLimit mod 60]));
5712 if g_Game_IsNet then MH_SEND_GameSettings;
5713 end
5714 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5715 begin
5716 if Length(P) > 1 then
5717 begin
5718 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5719 gGameSettings.MaxLives := 0
5720 else
5721 begin
5722 b := 0;
5723 stat := g_Player_GetStats();
5724 if stat <> nil then
5725 for a := 0 to High(stat) do
5726 if stat[a].Lives > b then
5727 b := stat[a].Lives;
5728 gGameSettings.MaxLives :=
5729 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5730 end;
5731 end;
5733 g_Console_Add(Format(_lc[I_MSG_LIVES],
5734 [gGameSettings.MaxLives]));
5735 if g_Game_IsNet then MH_SEND_GameSettings;
5736 end;
5737 end;
5738 end;
5740 procedure PrintHeapStats();
5741 var
5742 hs: TFPCHeapStatus;
5743 begin
5744 hs := GetFPCHeapStatus();
5745 e_LogWriteLn ('v===== heap status =====v');
5746 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5747 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5748 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5749 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5750 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5751 e_LogWriteLn ('^=======================^');
5752 end;
5754 procedure DebugCommands(P: SSArray);
5755 var
5756 a, b: Integer;
5757 cmd: string;
5758 //pt: TDFPoint;
5759 mon: TMonster;
5760 begin
5761 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5762 if {gDebugMode}conIsCheatsEnabled then
5763 begin
5764 cmd := LowerCase(P[0]);
5765 if cmd = 'd_window' then
5766 begin
5767 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
5768 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
5769 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5770 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5771 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
5772 end
5773 else if cmd = 'd_sounds' then
5774 begin
5775 if (Length(P) > 1) and
5776 ((P[1] = '1') or (P[1] = '0')) then
5777 g_Debug_Sounds := (P[1][1] = '1');
5779 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5780 end
5781 else if cmd = 'd_frames' then
5782 begin
5783 if (Length(P) > 1) and
5784 ((P[1] = '1') or (P[1] = '0')) then
5785 g_Debug_Frames := (P[1][1] = '1');
5787 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5788 end
5789 else if cmd = 'd_winmsg' then
5790 begin
5791 if (Length(P) > 1) and
5792 ((P[1] = '1') or (P[1] = '0')) then
5793 g_Debug_WinMsgs := (P[1][1] = '1');
5795 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5796 end
5797 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5798 begin
5799 if (Length(P) > 1) and
5800 ((P[1] = '1') or (P[1] = '0')) then
5801 g_Debug_MonsterOff := (P[1][1] = '1');
5803 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5804 end
5805 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5806 begin
5807 if Length(P) > 1 then
5808 case P[1][1] of
5809 '0': g_debug_BotAIOff := 0;
5810 '1': g_debug_BotAIOff := 1;
5811 '2': g_debug_BotAIOff := 2;
5812 '3': g_debug_BotAIOff := 3;
5813 end;
5815 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5816 end
5817 else if cmd = 'd_monster' then
5818 begin
5819 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5820 if Length(P) < 2 then
5821 begin
5822 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5823 g_Console_Add('ID | Name');
5824 for b := MONSTER_DEMON to MONSTER_MAN do
5825 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5826 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5827 end else
5828 begin
5829 a := StrToIntDef(P[1], 0);
5830 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5831 a := g_Mons_TypeIdByName(P[1]);
5833 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5834 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5835 else
5836 begin
5837 with gPlayer1.Obj do
5838 begin
5839 mon := g_Monsters_Create(a,
5840 X + Rect.X + (Rect.Width div 2),
5841 Y + Rect.Y + Rect.Height,
5842 gPlayer1.Direction, True);
5843 end;
5844 if (Length(P) > 2) and (mon <> nil) then
5845 begin
5846 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5847 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5848 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5849 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5850 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5851 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5852 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5853 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5854 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5855 end;
5856 end;
5857 end;
5858 end
5859 else if (cmd = 'd_health') then
5860 begin
5861 if (Length(P) > 1) and
5862 ((P[1] = '1') or (P[1] = '0')) then
5863 g_debug_HealthBar := (P[1][1] = '1');
5865 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5866 end
5867 else if (cmd = 'd_player') then
5868 begin
5869 if (Length(P) > 1) and
5870 ((P[1] = '1') or (P[1] = '0')) then
5871 g_debug_Player := (P[1][1] = '1');
5873 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5874 end
5875 else if (cmd = 'd_mem') then
5876 begin
5877 PrintHeapStats();
5878 end;
5879 end
5880 else
5881 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5882 end;
5885 procedure GameCheats(P: SSArray);
5886 var
5887 cmd: string;
5888 f, a: Integer;
5889 plr: TPlayer;
5890 begin
5891 if (not gGameOn) or (not conIsCheatsEnabled) then
5892 begin
5893 g_Console_Add('not available');
5894 exit;
5895 end;
5896 plr := gPlayer1;
5897 if plr = nil then
5898 begin
5899 g_Console_Add('where is the player?!');
5900 exit;
5901 end;
5902 cmd := LowerCase(P[0]);
5903 // god
5904 if cmd = 'god' then
5905 begin
5906 plr.GodMode := not plr.GodMode;
5907 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5908 exit;
5909 end;
5910 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5911 if cmd = 'give' then
5912 begin
5913 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5914 for f := 1 to High(P) do
5915 begin
5916 cmd := LowerCase(P[f]);
5917 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5918 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5919 if cmd = 'exit' then
5920 begin
5921 if gTriggers <> nil then
5922 begin
5923 for a := 0 to High(gTriggers) do
5924 begin
5925 if gTriggers[a].TriggerType = TRIGGER_EXIT then
5926 begin
5927 g_Console_Add('player left the map');
5928 gExitByTrigger := True;
5929 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5930 g_Game_ExitLevel(gTriggers[a].tgcMap);
5931 break;
5932 end;
5933 end;
5934 end;
5935 continue;
5936 end;
5938 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
5939 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
5940 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
5941 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
5942 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
5944 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
5945 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
5947 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
5948 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
5950 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
5951 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
5953 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
5954 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
5956 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
5957 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
5959 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
5960 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
5961 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
5963 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
5964 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
5965 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
5966 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
5967 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
5968 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
5970 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
5971 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
5972 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
5973 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
5974 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
5975 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
5977 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
5978 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
5980 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
5981 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
5983 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
5985 if cmd = 'ammo' then
5986 begin
5987 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
5988 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
5989 plr.GiveItem(ITEM_AMMO_CELL_BIG);
5990 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
5991 plr.GiveItem(ITEM_AMMO_FUELCAN);
5992 g_Console_Add('player got some ammo');
5993 continue;
5994 end;
5996 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
5997 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
5999 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6000 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6002 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6003 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6005 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6006 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6008 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6010 if cmd = 'weapons' then
6011 begin
6012 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6013 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6014 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6015 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6016 plr.GiveItem(ITEM_WEAPON_PLASMA);
6017 plr.GiveItem(ITEM_WEAPON_BFG);
6018 g_Console_Add('player got weapons');
6019 continue;
6020 end;
6022 if cmd = 'keys' then
6023 begin
6024 plr.GiveItem(ITEM_KEY_RED);
6025 plr.GiveItem(ITEM_KEY_GREEN);
6026 plr.GiveItem(ITEM_KEY_BLUE);
6027 g_Console_Add('player got all keys');
6028 continue;
6029 end;
6031 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6032 end;
6033 exit;
6034 end;
6035 // open
6036 if cmd = 'open' then
6037 begin
6038 g_Console_Add('player activated sesame');
6039 g_Triggers_OpenAll();
6040 exit;
6041 end;
6042 // fly
6043 if cmd = 'fly' then
6044 begin
6045 gFly := not gFly;
6046 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6047 exit;
6048 end;
6049 // noclip
6050 if cmd = 'noclip' then
6051 begin
6052 plr.SwitchNoClip;
6053 g_Console_Add('wall hardeness adjusted');
6054 exit;
6055 end;
6056 // notarget
6057 if cmd = 'notarget' then
6058 begin
6059 plr.NoTarget := not plr.NoTarget;
6060 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6061 exit;
6062 end;
6063 // noreload
6064 if cmd = 'noreload' then
6065 begin
6066 plr.NoReload := not plr.NoReload;
6067 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6068 exit;
6069 end;
6070 // speedy
6071 if cmd = 'speedy' then
6072 begin
6073 MAX_RUNVEL := 32-MAX_RUNVEL;
6074 g_Console_Add('speed adjusted');
6075 exit;
6076 end;
6077 // jumpy
6078 if cmd = 'jumpy' then
6079 begin
6080 VEL_JUMP := 30-VEL_JUMP;
6081 g_Console_Add('jump height adjusted');
6082 exit;
6083 end;
6084 // automap
6085 if cmd = 'automap' then
6086 begin
6087 gShowMap := not gShowMap;
6088 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6089 exit;
6090 end;
6091 // aimline
6092 if cmd = 'aimline' then
6093 begin
6094 gAimLine := not gAimLine;
6095 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6096 exit;
6097 end;
6098 end;
6100 procedure GameCommands(P: SSArray);
6101 var
6102 a, b: Integer;
6103 s, pw: String;
6104 chstr: string;
6105 cmd: string;
6106 pl: pTNetClient = nil;
6107 plr: TPlayer;
6108 prt: Word;
6109 nm: Boolean;
6110 listen: LongWord;
6111 begin
6112 // Îáùèå êîìàíäû:
6113 cmd := LowerCase(P[0]);
6114 chstr := '';
6115 if (cmd = 'quit') or
6116 (cmd = 'exit') then
6117 begin
6118 g_Game_Free();
6119 g_Game_Quit();
6120 Exit;
6121 end
6122 else if cmd = 'pause' then
6123 begin
6124 if (g_ActiveWindow = nil) then
6125 g_Game_Pause(not gPauseMain);
6126 end
6127 else if cmd = 'endgame' then
6128 gExit := EXIT_SIMPLE
6129 else if cmd = 'restart' then
6130 begin
6131 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6132 begin
6133 if g_Game_IsClient then
6134 begin
6135 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6136 Exit;
6137 end;
6138 g_Game_Restart();
6139 end else
6140 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6141 end
6142 else if cmd = 'kick' then
6143 begin
6144 if g_Game_IsServer then
6145 begin
6146 if Length(P) < 2 then
6147 begin
6148 g_Console_Add('kick <name>');
6149 Exit;
6150 end;
6151 if P[1] = '' then
6152 begin
6153 g_Console_Add('kick <name>');
6154 Exit;
6155 end;
6157 if g_Game_IsNet then
6158 pl := g_Net_Client_ByName(P[1]);
6159 if (pl <> nil) then
6160 begin
6161 s := g_Net_ClientName_ByID(pl^.ID);
6162 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6163 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6164 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6165 if NetUseMaster then
6166 g_Net_Slist_Update;
6167 end else if gPlayers <> nil then
6168 for a := Low(gPlayers) to High(gPlayers) do
6169 if gPlayers[a] <> nil then
6170 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6171 begin
6172 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6173 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6174 continue;
6175 gPlayers[a].Lives := 0;
6176 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6177 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6178 g_Player_Remove(gPlayers[a].UID);
6179 if NetUseMaster then
6180 g_Net_Slist_Update;
6181 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6182 g_Bot_MixNames();
6183 end;
6184 end else
6185 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6186 end
6187 else if cmd = 'kick_id' then
6188 begin
6189 if g_Game_IsServer and g_Game_IsNet then
6190 begin
6191 if Length(P) < 2 then
6192 begin
6193 g_Console_Add('kick_id <client ID>');
6194 Exit;
6195 end;
6196 if P[1] = '' then
6197 begin
6198 g_Console_Add('kick_id <client ID>');
6199 Exit;
6200 end;
6202 a := StrToIntDef(P[1], 0);
6203 if (NetClients <> nil) and (a <= High(NetClients)) then
6204 begin
6205 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6206 begin
6207 s := g_Net_ClientName_ByID(NetClients[a].ID);
6208 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6209 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6210 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6211 if NetUseMaster then
6212 g_Net_Slist_Update;
6213 end;
6214 end;
6215 end else
6216 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6217 end
6218 else if cmd = 'ban' then
6219 begin
6220 if g_Game_IsServer and g_Game_IsNet then
6221 begin
6222 if Length(P) < 2 then
6223 begin
6224 g_Console_Add('ban <name>');
6225 Exit;
6226 end;
6227 if P[1] = '' then
6228 begin
6229 g_Console_Add('ban <name>');
6230 Exit;
6231 end;
6233 pl := g_Net_Client_ByName(P[1]);
6234 if (pl <> nil) then
6235 begin
6236 s := g_Net_ClientName_ByID(pl^.ID);
6237 g_Net_BanHost(pl^.Peer^.address.host, False);
6238 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6239 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6240 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6241 if NetUseMaster then
6242 g_Net_Slist_Update;
6243 end else
6244 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6245 end else
6246 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6247 end
6248 else if cmd = 'ban_id' then
6249 begin
6250 if g_Game_IsServer and g_Game_IsNet then
6251 begin
6252 if Length(P) < 2 then
6253 begin
6254 g_Console_Add('ban_id <client ID>');
6255 Exit;
6256 end;
6257 if P[1] = '' then
6258 begin
6259 g_Console_Add('ban_id <client ID>');
6260 Exit;
6261 end;
6263 a := StrToIntDef(P[1], 0);
6264 if (NetClients <> nil) and (a <= High(NetClients)) then
6265 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6266 begin
6267 s := g_Net_ClientName_ByID(NetClients[a].ID);
6268 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6269 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6270 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6271 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6272 if NetUseMaster then
6273 g_Net_Slist_Update;
6274 end;
6275 end else
6276 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6277 end
6278 else if cmd = 'permban' then
6279 begin
6280 if g_Game_IsServer and g_Game_IsNet then
6281 begin
6282 if Length(P) < 2 then
6283 begin
6284 g_Console_Add('permban <name>');
6285 Exit;
6286 end;
6287 if P[1] = '' then
6288 begin
6289 g_Console_Add('permban <name>');
6290 Exit;
6291 end;
6293 pl := g_Net_Client_ByName(P[1]);
6294 if (pl <> nil) then
6295 begin
6296 s := g_Net_ClientName_ByID(pl^.ID);
6297 g_Net_BanHost(pl^.Peer^.address.host);
6298 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6299 g_Net_SaveBanList();
6300 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6301 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6302 if NetUseMaster then
6303 g_Net_Slist_Update;
6304 end else
6305 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6306 end else
6307 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6308 end
6309 else if cmd = 'permban_id' then
6310 begin
6311 if g_Game_IsServer and g_Game_IsNet then
6312 begin
6313 if Length(P) < 2 then
6314 begin
6315 g_Console_Add('permban_id <client ID>');
6316 Exit;
6317 end;
6318 if P[1] = '' then
6319 begin
6320 g_Console_Add('permban_id <client ID>');
6321 Exit;
6322 end;
6324 a := StrToIntDef(P[1], 0);
6325 if (NetClients <> nil) and (a <= High(NetClients)) then
6326 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6327 begin
6328 s := g_Net_ClientName_ByID(NetClients[a].ID);
6329 g_Net_BanHost(NetClients[a].Peer^.address.host);
6330 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6331 g_Net_SaveBanList();
6332 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6333 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6334 if NetUseMaster then
6335 g_Net_Slist_Update;
6336 end;
6337 end else
6338 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6339 end
6340 else if cmd = 'unban' then
6341 begin
6342 if g_Game_IsServer and g_Game_IsNet then
6343 begin
6344 if Length(P) < 2 then
6345 begin
6346 g_Console_Add('unban <IP Address>');
6347 Exit;
6348 end;
6349 if P[1] = '' then
6350 begin
6351 g_Console_Add('unban <IP Address>');
6352 Exit;
6353 end;
6355 if g_Net_UnbanHost(P[1]) then
6356 begin
6357 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6358 g_Net_SaveBanList();
6359 end else
6360 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6361 end else
6362 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6363 end
6364 else if cmd = 'clientlist' then
6365 begin
6366 if g_Game_IsServer and g_Game_IsNet then
6367 begin
6368 b := 0;
6369 if NetClients <> nil then
6370 for a := Low(NetClients) to High(NetClients) do
6371 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6372 begin
6373 plr := g_Player_Get(NetClients[a].Player);
6374 if plr = nil then continue;
6375 Inc(b);
6376 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6377 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6378 end;
6379 if b = 0 then
6380 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6381 end else
6382 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6383 end
6384 else if cmd = 'connect' then
6385 begin
6386 if (NetMode = NET_NONE) then
6387 begin
6388 if Length(P) < 2 then
6389 begin
6390 g_Console_Add('connect <IP> [port] [password]');
6391 Exit;
6392 end;
6393 if P[1] = '' then
6394 begin
6395 g_Console_Add('connect <IP> [port] [password]');
6396 Exit;
6397 end;
6399 if Length(P) > 2 then
6400 prt := StrToIntDef(P[2], 25666)
6401 else
6402 prt := 25666;
6404 if Length(P) > 3 then
6405 pw := P[3]
6406 else
6407 pw := '';
6409 g_Game_StartClient(P[1], prt, pw);
6410 end;
6411 end
6412 else if cmd = 'disconnect' then
6413 begin
6414 if (NetMode = NET_CLIENT) then
6415 g_Net_Disconnect();
6416 end
6417 else if cmd = 'reconnect' then
6418 begin
6419 if (NetMode = NET_SERVER) then
6420 Exit;
6422 if (NetMode = NET_CLIENT) then
6423 begin
6424 g_Net_Disconnect();
6425 gExit := EXIT_SIMPLE;
6426 EndGame;
6427 end;
6429 //TODO: Use last successful password to reconnect, instead of ''
6430 g_Game_StartClient(NetClientIP, NetClientPort, '');
6431 end
6432 else if (cmd = 'addbot') or
6433 (cmd = 'bot_add') then
6434 begin
6435 if Length(P) > 2 then
6436 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6437 else if Length(P) > 1 then
6438 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6439 else
6440 g_Bot_Add(TEAM_NONE, 2);
6441 end
6442 else if cmd = 'bot_addlist' then
6443 begin
6444 if Length(P) > 1 then
6445 begin
6446 if Length(P) = 2 then
6447 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6448 else if Length(P) = 3 then
6449 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6450 else
6451 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6452 end;
6453 end
6454 else if cmd = 'bot_removeall' then
6455 g_Bot_RemoveAll()
6456 else if cmd = 'chat' then
6457 begin
6458 if g_Game_IsNet then
6459 begin
6460 if Length(P) > 1 then
6461 begin
6462 for a := 1 to High(P) do
6463 chstr := chstr + P[a] + ' ';
6465 if Length(chstr) > 200 then SetLength(chstr, 200);
6467 if Length(chstr) < 1 then
6468 begin
6469 g_Console_Add('chat <text>');
6470 Exit;
6471 end;
6473 chstr := b_Text_Format(chstr);
6474 if g_Game_IsClient then
6475 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6476 else
6477 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6478 end
6479 else
6480 g_Console_Add('chat <text>');
6481 end else
6482 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6483 end
6484 else if cmd = 'teamchat' then
6485 begin
6486 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6487 begin
6488 if Length(P) > 1 then
6489 begin
6490 for a := 1 to High(P) do
6491 chstr := chstr + P[a] + ' ';
6493 if Length(chstr) > 200 then SetLength(chstr, 200);
6495 if Length(chstr) < 1 then
6496 begin
6497 g_Console_Add('teamchat <text>');
6498 Exit;
6499 end;
6501 chstr := b_Text_Format(chstr);
6502 if g_Game_IsClient then
6503 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6504 else
6505 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6506 gPlayer1Settings.Team);
6507 end
6508 else
6509 g_Console_Add('teamchat <text>');
6510 end else
6511 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6512 end
6513 else if cmd = 'game' then
6514 begin
6515 if gGameSettings.GameType <> GT_NONE then
6516 begin
6517 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6518 Exit;
6519 end;
6520 if Length(P) = 1 then
6521 begin
6522 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6523 Exit;
6524 end;
6525 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6526 P[1] := addWadExtension(P[1]);
6527 if FileExists(MapsDir + P[1]) then
6528 begin
6529 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6530 if Length(P) < 3 then
6531 begin
6532 SetLength(P, 3);
6533 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6534 end;
6536 s := P[1] + ':\' + UpperCase(P[2]);
6538 if g_Map_Exist(MapsDir + s) then
6539 begin
6540 // Çàïóñêàåì ñâîþ èãðó
6541 g_Game_Free();
6542 with gGameSettings do
6543 begin
6544 GameMode := g_Game_TextToMode(gcGameMode);
6545 if gSwitchGameMode <> GM_NONE then
6546 GameMode := gSwitchGameMode;
6547 if GameMode = GM_NONE then GameMode := GM_DM;
6548 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6549 b := 1;
6550 if Length(P) >= 4 then
6551 b := StrToIntDef(P[3], 1);
6552 g_Game_StartCustom(s, GameMode, TimeLimit,
6553 GoalLimit, MaxLives, Options, b);
6554 end;
6555 end
6556 else
6557 if P[2] = '' then
6558 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6559 else
6560 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6561 end else
6562 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6563 end
6564 else if cmd = 'host' then
6565 begin
6566 if gGameSettings.GameType <> GT_NONE then
6567 begin
6568 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6569 Exit;
6570 end;
6571 if Length(P) < 4 then
6572 begin
6573 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6574 Exit;
6575 end;
6576 if not StrToIp(P[1], listen) then
6577 Exit;
6578 prt := StrToIntDef(P[2], 25666);
6580 P[3] := addWadExtension(P[3]);
6581 if FileExists(MapsDir + P[3]) then
6582 begin
6583 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6584 if Length(P) < 5 then
6585 begin
6586 SetLength(P, 5);
6587 P[4] := g_Game_GetFirstMap(MapsDir + P[1]);
6588 end;
6590 s := P[3] + ':\' + UpperCase(P[4]);
6592 if g_Map_Exist(MapsDir + s) then
6593 begin
6594 // Çàïóñêàåì ñâîþ èãðó
6595 g_Game_Free();
6596 with gGameSettings do
6597 begin
6598 GameMode := g_Game_TextToMode(gcGameMode);
6599 if gSwitchGameMode <> GM_NONE then
6600 GameMode := gSwitchGameMode;
6601 if GameMode = GM_NONE then GameMode := GM_DM;
6602 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6603 b := 0;
6604 if Length(P) >= 6 then
6605 b := StrToIntDef(P[5], 0);
6606 g_Game_StartServer(s, GameMode, TimeLimit,
6607 GoalLimit, MaxLives, Options, b, listen, prt);
6608 end;
6609 end
6610 else
6611 if P[4] = '' then
6612 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6613 else
6614 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]));
6615 end else
6616 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]));
6617 end
6618 else if cmd = 'map' then
6619 begin
6620 if Length(P) = 1 then
6621 begin
6622 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6623 begin
6624 g_Console_Add(cmd + ' <MAP>');
6625 g_Console_Add(cmd + ' <WAD> [MAP]');
6626 end else
6627 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6628 end else
6629 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6630 begin
6631 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6632 if Length(P) < 3 then
6633 begin
6634 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6635 s := UpperCase(P[1]);
6636 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6637 begin // Êàðòà íàøëàñü
6638 gExitByTrigger := False;
6639 if gGameOn then
6640 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6641 gNextMap := s;
6642 gExit := EXIT_ENDLEVELCUSTOM;
6643 end
6644 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6645 g_Game_ChangeMap(s);
6646 end else
6647 begin
6648 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6649 pw := findDiskWad(MapsDir + P[1]);
6650 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6651 if FileExists(pw) then
6652 begin
6653 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6654 SetLength(P, 3);
6655 P[1] := ExtractRelativePath(MapsDir, pw);
6656 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6658 s := P[1] + ':\' + P[2];
6660 if g_Map_Exist(MapsDir + s) then
6661 begin
6662 gExitByTrigger := False;
6663 if gGameOn then
6664 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6665 gNextMap := s;
6666 gExit := EXIT_ENDLEVELCUSTOM;
6667 end
6668 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6669 g_Game_ChangeMap(s);
6670 end else
6671 if P[2] = '' then
6672 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6673 else
6674 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6675 end else
6676 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6677 end;
6678 end else
6679 begin
6680 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6681 P[1] := addWadExtension(P[1]);
6682 if FileExists(MapsDir + P[1]) then
6683 begin
6684 // Íàøëè WAD ôàéë
6685 P[2] := UpperCase(P[2]);
6686 s := P[1] + ':\' + P[2];
6688 if g_Map_Exist(MapsDir + s) then
6689 begin // Íàøëè êàðòó
6690 gExitByTrigger := False;
6691 if gGameOn then
6692 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6693 gNextMap := s;
6694 gExit := EXIT_ENDLEVELCUSTOM;
6695 end
6696 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6697 g_Game_ChangeMap(s);
6698 end else
6699 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6700 end else
6701 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6702 end;
6703 end else
6704 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6705 end
6706 else if cmd = 'nextmap' then
6707 begin
6708 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6709 g_Console_Add(_lc[I_MSG_NOT_GAME])
6710 else begin
6711 nm := True;
6712 if Length(P) = 1 then
6713 begin
6714 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6715 begin
6716 g_Console_Add(cmd + ' <MAP>');
6717 g_Console_Add(cmd + ' <WAD> [MAP]');
6718 end else begin
6719 nm := False;
6720 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6721 end;
6722 end else
6723 begin
6724 nm := False;
6725 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6726 begin
6727 if Length(P) < 3 then
6728 begin
6729 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6730 s := UpperCase(P[1]);
6731 if g_Map_Exist(MapsDir + gGameSettings.WAD + ':\' + s) then
6732 begin // Êàðòà íàøëàñü
6733 gExitByTrigger := False;
6734 gNextMap := s;
6735 nm := True;
6736 end else
6737 begin
6738 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6739 P[1] := addWadExtension(P[1]);
6740 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6741 if FileExists(MapsDir + P[1]) then
6742 begin
6743 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6744 SetLength(P, 3);
6745 P[2] := g_Game_GetFirstMap(MapsDir + P[1]);
6747 s := P[1] + ':\' + P[2];
6749 if g_Map_Exist(MapsDir + s) then
6750 begin // Óñòàíàâëèâàåì êàðòó
6751 gExitByTrigger := False;
6752 gNextMap := s;
6753 nm := True;
6754 end else
6755 if P[2] = '' then
6756 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6757 else
6758 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6759 end else
6760 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6761 end;
6762 end else
6763 begin
6764 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6765 P[1] := addWadExtension(P[1]);
6766 if FileExists(MapsDir + P[1]) then
6767 begin
6768 // Íàøëè WAD ôàéë
6769 P[2] := UpperCase(P[2]);
6770 s := P[1] + ':\' + P[2];
6772 if g_Map_Exist(MapsDir + s) then
6773 begin // Íàøëè êàðòó
6774 gExitByTrigger := False;
6775 gNextMap := s;
6776 nm := True;
6777 end else
6778 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]));
6779 end else
6780 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6781 end;
6782 end else
6783 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6784 end;
6785 if nm then
6786 if gNextMap = '' then
6787 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6788 else
6789 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]));
6790 end;
6791 end
6792 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6793 begin
6794 if not gGameOn then
6795 g_Console_Add(_lc[I_MSG_NOT_GAME])
6796 else
6797 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6798 begin
6799 gExitByTrigger := False;
6800 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6801 if (gNextMap = '') and (gTriggers <> nil) then
6802 for a := 0 to High(gTriggers) do
6803 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6804 begin
6805 gExitByTrigger := True;
6806 //gNextMap := gTriggers[a].Data.MapName;
6807 gNextMap := gTriggers[a].tgcMap;
6808 Break;
6809 end;
6810 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6811 if gNextMap = '' then
6812 gNextMap := g_Game_GetNextMap();
6813 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6814 if not isWadPath(gNextMap) then
6815 s := gGameSettings.WAD + ':\' + gNextMap
6816 else
6817 s := gNextMap;
6818 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6819 if g_Map_Exist(MapsDir + s) then
6820 gExit := EXIT_ENDLEVELCUSTOM
6821 else
6822 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]));
6823 end else
6824 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6825 end
6826 else if (cmd = 'event') then
6827 begin
6828 if (Length(P) <= 1) then
6829 begin
6830 for a := 0 to High(gEvents) do
6831 if gEvents[a].Command = '' then
6832 g_Console_Add(gEvents[a].Name + ' <none>')
6833 else
6834 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6835 Exit;
6836 end;
6837 if (Length(P) = 2) then
6838 begin
6839 for a := 0 to High(gEvents) do
6840 if gEvents[a].Name = P[1] then
6841 if gEvents[a].Command = '' then
6842 g_Console_Add(gEvents[a].Name + ' <none>')
6843 else
6844 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6845 Exit;
6846 end;
6847 for a := 0 to High(gEvents) do
6848 if gEvents[a].Name = P[1] then
6849 begin
6850 gEvents[a].Command := '';
6851 for b := 2 to High(P) do
6852 if Pos(' ', P[b]) = 0 then
6853 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6854 else
6855 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6856 gEvents[a].Command := Trim(gEvents[a].Command);
6857 Exit;
6858 end;
6859 end
6860 else if cmd = 'suicide' then
6861 begin
6862 if gGameOn then
6863 begin
6864 if g_Game_IsClient then
6865 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
6866 else
6867 begin
6868 if gPlayer1 <> nil then
6869 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
6870 if gPlayer2 <> nil then
6871 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
6872 end;
6873 end;
6874 end
6875 else if cmd = 'screenshot' then
6876 begin
6877 g_TakeScreenShot()
6878 end
6879 else if cmd = 'weapon' then
6880 begin
6881 if Length(p) = 2 then
6882 begin
6883 a := WP_FIRST + StrToInt(p[1]) - 1;
6884 if (a >= WP_FIRST) and (a <= WP_LAST) then
6885 gSelectWeapon[0, a] := True
6886 end
6887 end
6888 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
6889 begin
6890 if Length(p) = 2 then
6891 begin
6892 a := WP_FIRST + StrToInt(p[1]) - 1;
6893 b := ord(cmd[2]) - ord('1');
6894 if (a >= WP_FIRST) and (a <= WP_LAST) then
6895 gSelectWeapon[b, a] := True
6896 end
6897 end
6898 // Êîìàíäû Ñâîåé èãðû:
6899 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
6900 begin
6901 if cmd = 'bot_addred' then
6902 begin
6903 if Length(P) > 1 then
6904 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
6905 else
6906 g_Bot_Add(TEAM_RED, 2);
6907 end
6908 else if cmd = 'bot_addblue' then
6909 begin
6910 if Length(P) > 1 then
6911 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
6912 else
6913 g_Bot_Add(TEAM_BLUE, 2);
6914 end
6915 else if cmd = 'spectate' then
6916 begin
6917 if not gGameOn then
6918 Exit;
6919 g_Game_Spectate();
6920 end
6921 else if cmd = 'say' then
6922 begin
6923 if g_Game_IsServer and g_Game_IsNet then
6924 begin
6925 if Length(P) > 1 then
6926 begin
6927 chstr := '';
6928 for a := 1 to High(P) do
6929 chstr := chstr + P[a] + ' ';
6931 if Length(chstr) > 200 then SetLength(chstr, 200);
6933 if Length(chstr) < 1 then
6934 begin
6935 g_Console_Add('say <text>');
6936 Exit;
6937 end;
6939 chstr := b_Text_Format(chstr);
6940 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
6941 end
6942 else g_Console_Add('say <text>');
6943 end else
6944 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6945 end
6946 else if cmd = 'tell' then
6947 begin
6948 if g_Game_IsServer and g_Game_IsNet then
6949 begin
6950 if (Length(P) > 2) and (P[1] <> '') then
6951 begin
6952 chstr := '';
6953 for a := 2 to High(P) do
6954 chstr := chstr + P[a] + ' ';
6956 if Length(chstr) > 200 then SetLength(chstr, 200);
6958 if Length(chstr) < 1 then
6959 begin
6960 g_Console_Add('tell <playername> <text>');
6961 Exit;
6962 end;
6964 pl := g_Net_Client_ByName(P[1]);
6965 if pl <> nil then
6966 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
6967 else
6968 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6969 end
6970 else g_Console_Add('tell <playername> <text>');
6971 end else
6972 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6973 end
6974 else if (cmd = 'overtime') and not g_Game_IsClient then
6975 begin
6976 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
6977 Exit;
6978 // Äîïîëíèòåëüíîå âðåìÿ:
6979 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
6981 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
6982 [gGameSettings.TimeLimit div 3600,
6983 (gGameSettings.TimeLimit div 60) mod 60,
6984 gGameSettings.TimeLimit mod 60]));
6985 if g_Game_IsNet then MH_SEND_GameSettings;
6986 end
6987 else if (cmd = 'rcon_password') and g_Game_IsClient then
6988 begin
6989 if (Length(P) <= 1) then
6990 g_Console_Add('rcon_password <password>')
6991 else
6992 MC_SEND_RCONPassword(P[1]);
6993 end
6994 else if cmd = 'rcon' then
6995 begin
6996 if g_Game_IsClient then
6997 begin
6998 if Length(P) > 1 then
6999 begin
7000 chstr := '';
7001 for a := 1 to High(P) do
7002 chstr := chstr + P[a] + ' ';
7004 if Length(chstr) > 200 then SetLength(chstr, 200);
7006 if Length(chstr) < 1 then
7007 begin
7008 g_Console_Add('rcon <command>');
7009 Exit;
7010 end;
7012 MC_SEND_RCONCommand(chstr);
7013 end
7014 else g_Console_Add('rcon <command>');
7015 end;
7016 end
7017 else if cmd = 'ready' then
7018 begin
7019 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7020 gLMSRespawnTime := gTime + 100;
7021 end
7022 else if (cmd = 'callvote') and g_Game_IsNet then
7023 begin
7024 if Length(P) > 1 then
7025 begin
7026 chstr := '';
7027 for a := 1 to High(P) do begin
7028 if a > 1 then chstr := chstr + ' ';
7029 chstr := chstr + P[a];
7030 end;
7032 if Length(chstr) > 200 then SetLength(chstr, 200);
7034 if Length(chstr) < 1 then
7035 begin
7036 g_Console_Add('callvote <command>');
7037 Exit;
7038 end;
7040 if g_Game_IsClient then
7041 MC_SEND_Vote(True, chstr)
7042 else
7043 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7044 g_Console_Process('vote', True);
7045 end
7046 else
7047 g_Console_Add('callvote <command>');
7048 end
7049 else if (cmd = 'vote') and g_Game_IsNet then
7050 begin
7051 if g_Game_IsClient then
7052 MC_SEND_Vote(False)
7053 else if gVoteInProgress then
7054 begin
7055 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7056 a := Floor((NetClientCount+1)/2.0) + 1
7057 else
7058 a := Floor(NetClientCount/2.0) + 1;
7059 if gVoted then
7060 begin
7061 Dec(gVoteCount);
7062 gVoted := False;
7063 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7064 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7065 end
7066 else
7067 begin
7068 Inc(gVoteCount);
7069 gVoted := True;
7070 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7071 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7072 g_Game_CheckVote;
7073 end;
7074 end;
7075 end
7076 end;
7077 end;
7079 procedure g_TakeScreenShot();
7080 var
7081 a: Word;
7082 FileName: string;
7083 ssdir, t: string;
7084 st: TStream;
7085 ok: Boolean;
7086 begin
7087 if e_NoGraphics then Exit;
7088 ssdir := GameDir+'/screenshots';
7089 if not findFileCI(ssdir, true) then
7090 begin
7091 // try to create dir
7092 try
7093 CreateDir(ssdir);
7094 except
7095 end;
7096 if not findFileCI(ssdir, true) then exit; // alas
7097 end;
7098 try
7099 for a := 1 to High(Word) do
7100 begin
7101 FileName := Format(ssdir+'screenshot%.3d.png', [a]);
7102 t := FileName;
7103 if findFileCI(t, true) then continue;
7104 if not findFileCI(FileName) then
7105 begin
7106 ok := false;
7107 st := createDiskFile(FileName);
7108 try
7109 e_MakeScreenshot(st, gScreenWidth, gScreenHeight);
7110 ok := true;
7111 finally
7112 st.Free();
7113 end;
7114 if not ok then try DeleteFile(FileName); except end else g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [ExtractFileName(FileName)]));
7115 break;
7116 end;
7117 end;
7118 except
7119 end;
7120 end;
7122 procedure g_Game_InGameMenu(Show: Boolean);
7123 begin
7124 if (g_ActiveWindow = nil) and Show then
7125 begin
7126 if gGameSettings.GameType = GT_SINGLE then
7127 g_GUI_ShowWindow('GameSingleMenu')
7128 else
7129 begin
7130 if g_Game_IsClient then
7131 g_GUI_ShowWindow('GameClientMenu')
7132 else
7133 if g_Game_IsNet then
7134 g_GUI_ShowWindow('GameServerMenu')
7135 else
7136 g_GUI_ShowWindow('GameCustomMenu');
7137 end;
7138 g_Sound_PlayEx('MENU_OPEN');
7140 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7141 if (not g_Game_IsNet) then
7142 g_Game_Pause(True);
7143 end
7144 else
7145 if (g_ActiveWindow <> nil) and (not Show) then
7146 begin
7147 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7148 if (not g_Game_IsNet) then
7149 g_Game_Pause(False);
7150 end;
7151 end;
7153 procedure g_Game_Pause (Enable: Boolean);
7154 var
7155 oldPause: Boolean;
7156 begin
7157 if not gGameOn then exit;
7159 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7161 oldPause := gPause;
7162 gPauseMain := Enable;
7164 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7165 end;
7167 procedure g_Game_HolmesPause (Enable: Boolean);
7168 var
7169 oldPause: Boolean;
7170 begin
7171 if not gGameOn then exit;
7172 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7174 oldPause := gPause;
7175 gPauseHolmes := Enable;
7177 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7178 end;
7180 procedure g_Game_PauseAllSounds(Enable: Boolean);
7181 var
7182 i: Integer;
7183 begin
7184 // Òðèããåðû:
7185 if gTriggers <> nil then
7186 for i := 0 to High(gTriggers) do
7187 with gTriggers[i] do
7188 if (TriggerType = TRIGGER_SOUND) and
7189 (Sound <> nil) and
7190 Sound.IsPlaying() then
7191 begin
7192 Sound.Pause(Enable);
7193 end;
7195 // Çâóêè èãðîêîâ:
7196 if gPlayers <> nil then
7197 for i := 0 to High(gPlayers) do
7198 if gPlayers[i] <> nil then
7199 gPlayers[i].PauseSounds(Enable);
7201 // Ìóçûêà:
7202 if gMusic <> nil then
7203 gMusic.Pause(Enable);
7204 end;
7206 procedure g_Game_StopAllSounds(all: Boolean);
7207 var
7208 i: Integer;
7209 begin
7210 if gTriggers <> nil then
7211 for i := 0 to High(gTriggers) do
7212 with gTriggers[i] do
7213 if (TriggerType = TRIGGER_SOUND) and
7214 (Sound <> nil) then
7215 Sound.Stop();
7217 if gMusic <> nil then
7218 gMusic.Stop();
7220 if all then
7221 e_StopChannels();
7222 end;
7224 procedure g_Game_UpdateTriggerSounds;
7225 var i: Integer;
7226 begin
7227 if gTriggers <> nil then
7228 for i := 0 to High(gTriggers) do
7229 with gTriggers[i] do
7230 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7231 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7232 end;
7234 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7235 begin
7236 Result := False;
7237 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7238 begin
7239 Result := True;
7240 Exit;
7241 end;
7242 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7243 begin
7244 Result := True;
7245 Exit;
7246 end;
7247 if gSpectMode <> SPECT_PLAYERS then
7248 Exit;
7249 if gSpectPID1 = UID then
7250 begin
7251 Result := True;
7252 Exit;
7253 end;
7254 if gSpectViewTwo and (gSpectPID2 = UID) then
7255 begin
7256 Result := True;
7257 Exit;
7258 end;
7259 end;
7261 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7262 var
7263 Pl: TPlayer;
7264 begin
7265 Result := False;
7266 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7267 begin
7268 Result := True;
7269 Exit;
7270 end;
7271 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7272 begin
7273 Result := True;
7274 Exit;
7275 end;
7276 if gSpectMode <> SPECT_PLAYERS then
7277 Exit;
7278 Pl := g_Player_Get(gSpectPID1);
7279 if (Pl <> nil) and (Pl.Team = Team) then
7280 begin
7281 Result := True;
7282 Exit;
7283 end;
7284 if gSpectViewTwo then
7285 begin
7286 Pl := g_Player_Get(gSpectPID2);
7287 if (Pl <> nil) and (Pl.Team = Team) then
7288 begin
7289 Result := True;
7290 Exit;
7291 end;
7292 end;
7293 end;
7295 procedure g_Game_Message(Msg: string; Time: Word);
7296 begin
7297 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7298 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7299 MessageTime := Time;
7300 end;
7302 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7303 const
7304 punct: Array[0..13] of String =
7305 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7306 var
7307 i, j: Integer;
7308 ok: Boolean;
7309 fpText: String;
7311 function IsPunctuation(S: String): Boolean;
7312 var
7313 i: Integer;
7314 begin
7315 Result := False;
7316 if Length(S) <> 1 then
7317 Exit;
7318 for i := Low(punct) to High(punct) do
7319 if S = punct[i] then
7320 begin
7321 Result := True;
7322 break;
7323 end;
7324 end;
7325 function FilterPunctuation(S: String): String;
7326 var
7327 i: Integer;
7328 begin
7329 for i := Low(punct) to High(punct) do
7330 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7331 Result := S;
7332 end;
7333 begin
7334 ok := False;
7336 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7337 begin
7338 // remove player name
7339 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7340 // for FullWord check
7341 Text := toLowerCase1251(' ' + Text + ' ');
7342 fpText := FilterPunctuation(Text);
7344 for i := 0 to Length(gChatSounds) - 1 do
7345 begin
7346 ok := True;
7347 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7348 begin
7349 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7350 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7351 else
7352 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7353 if not ok then
7354 break;
7355 end;
7356 if ok then
7357 begin
7358 gChatSounds[i].Sound.Play();
7359 break;
7360 end;
7361 end;
7362 end;
7363 if not ok then
7364 g_Sound_PlayEx('SOUND_GAME_RADIO');
7365 end;
7367 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7368 var
7369 a: Integer;
7370 begin
7371 case gAnnouncer of
7372 ANNOUNCE_NONE:
7373 Exit;
7374 ANNOUNCE_ME,
7375 ANNOUNCE_MEPLUS:
7376 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7377 Exit;
7378 end;
7379 for a := 0 to 3 do
7380 if goodsnd[a].IsPlaying() then
7381 Exit;
7383 goodsnd[Random(4)].Play();
7384 end;
7386 procedure g_Game_Announce_KillCombo(Param: Integer);
7387 var
7388 UID: Word;
7389 c, n: Byte;
7390 Pl: TPlayer;
7391 Name: String;
7392 begin
7393 UID := Param and $FFFF;
7394 c := Param shr 16;
7395 if c < 2 then
7396 Exit;
7398 Pl := g_Player_Get(UID);
7399 if Pl = nil then
7400 Name := '?'
7401 else
7402 Name := Pl.Name;
7404 case c of
7405 2: begin
7406 n := 0;
7407 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7408 end;
7409 3: begin
7410 n := 1;
7411 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7412 end;
7413 4: begin
7414 n := 2;
7415 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7416 end;
7417 else begin
7418 n := 3;
7419 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7420 end;
7421 end;
7423 case gAnnouncer of
7424 ANNOUNCE_NONE:
7425 Exit;
7426 ANNOUNCE_ME:
7427 if not g_Game_IsWatchedPlayer(UID) then
7428 Exit;
7429 ANNOUNCE_MEPLUS:
7430 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7431 Exit;
7432 end;
7434 if killsnd[n].IsPlaying() then
7435 killsnd[n].Stop();
7436 killsnd[n].Play();
7437 end;
7439 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7440 var
7441 a: Integer;
7442 begin
7443 case gAnnouncer of
7444 ANNOUNCE_NONE:
7445 Exit;
7446 ANNOUNCE_ME,
7447 ANNOUNCE_MEPLUS:
7448 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7449 Exit;
7450 end;
7451 for a := 0 to 2 do
7452 if hahasnd[a].IsPlaying() then
7453 Exit;
7455 hahasnd[Random(3)].Play();
7456 end;
7458 procedure g_Game_StartVote(Command, Initiator: string);
7459 var
7460 Need: Integer;
7461 begin
7462 if not gVotesEnabled then Exit;
7463 if gGameSettings.GameType <> GT_SERVER then Exit;
7464 if gVoteInProgress or gVotePassed then
7465 begin
7466 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7467 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7468 Exit;
7469 end;
7470 gVoteInProgress := True;
7471 gVotePassed := False;
7472 gVoteTimer := gTime + gVoteTimeout * 1000;
7473 gVoteCount := 0;
7474 gVoted := False;
7475 gVoteCommand := Command;
7477 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7478 Need := Floor((NetClientCount+1)/2.0)+1
7479 else
7480 Need := Floor(NetClientCount/2.0)+1;
7481 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7482 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7483 end;
7485 procedure g_Game_CheckVote;
7486 var
7487 I, Need: Integer;
7488 begin
7489 if gGameSettings.GameType <> GT_SERVER then Exit;
7490 if not gVoteInProgress then Exit;
7492 if (gTime >= gVoteTimer) then
7493 begin
7494 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7495 Need := Floor((NetClientCount+1)/2.0) + 1
7496 else
7497 Need := Floor(NetClientCount/2.0) + 1;
7498 if gVoteCount >= Need then
7499 begin
7500 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7501 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7502 gVotePassed := True;
7503 gVoteCmdTimer := gTime + 5000;
7504 end
7505 else
7506 begin
7507 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7508 MH_SEND_VoteEvent(NET_VE_FAILED);
7509 end;
7510 if NetClients <> nil then
7511 for I := Low(NetClients) to High(NetClients) do
7512 if NetClients[i].Used then
7513 NetClients[i].Voted := False;
7514 gVoteInProgress := False;
7515 gVoted := False;
7516 gVoteCount := 0;
7517 end
7518 else
7519 begin
7520 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7521 Need := Floor((NetClientCount+1)/2.0) + 1
7522 else
7523 Need := Floor(NetClientCount/2.0) + 1;
7524 if gVoteCount >= Need then
7525 begin
7526 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7527 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7528 gVoteInProgress := False;
7529 gVotePassed := True;
7530 gVoteCmdTimer := gTime + 5000;
7531 gVoted := False;
7532 gVoteCount := 0;
7533 if NetClients <> nil then
7534 for I := Low(NetClients) to High(NetClients) do
7535 if NetClients[i].Used then
7536 NetClients[i].Voted := False;
7537 end;
7538 end;
7539 end;
7541 procedure g_Game_LoadMapList(FileName: string);
7542 var
7543 ListFile: TextFile;
7544 s: string;
7545 begin
7546 MapList := nil;
7547 MapIndex := -1;
7549 if not FileExists(FileName) then Exit;
7551 AssignFile(ListFile, FileName);
7552 Reset(ListFile);
7553 while not EOF(ListFile) do
7554 begin
7555 ReadLn(ListFile, s);
7557 s := Trim(s);
7558 if s = '' then Continue;
7560 SetLength(MapList, Length(MapList)+1);
7561 MapList[High(MapList)] := s;
7562 end;
7563 CloseFile(ListFile);
7564 end;
7566 procedure g_Game_SetDebugMode();
7567 begin
7568 gDebugMode := True;
7569 // ×èòû (äàæå â ñâîåé èãðå):
7570 gCheats := True;
7571 end;
7573 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7574 var
7575 i: Word;
7576 begin
7577 if Length(LoadingStat.Msgs) = 0 then
7578 Exit;
7580 with LoadingStat do
7581 begin
7582 if not reWrite then
7583 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7584 if NextMsg = Length(Msgs) then
7585 begin // scroll
7586 for i := 0 to High(Msgs)-1 do
7587 Msgs[i] := Msgs[i+1];
7588 end
7589 else
7590 Inc(NextMsg);
7591 end else
7592 if NextMsg = 0 then
7593 Inc(NextMsg);
7595 Msgs[NextMsg-1] := Text;
7596 CurValue := 0;
7597 MaxValue := Max;
7598 ShowCount := 0;
7599 PBarWasHere := false;
7600 end;
7602 g_ActiveWindow := nil;
7604 ProcessLoading(true);
7605 end;
7607 procedure g_Game_StepLoading(Value: Integer = -1);
7608 begin
7609 with LoadingStat do
7610 begin
7611 if Value = -1 then
7612 begin
7613 Inc(CurValue);
7614 Inc(ShowCount);
7615 end
7616 else
7617 CurValue := Value;
7618 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7619 begin
7620 ShowCount := 0;
7621 ProcessLoading();
7622 end;
7623 end;
7624 end;
7626 procedure g_Game_ClearLoading();
7627 var
7628 len: Word;
7629 begin
7630 with LoadingStat do
7631 begin
7632 CurValue := 0;
7633 MaxValue := 0;
7634 ShowCount := 0;
7635 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7636 if len < 1 then len := 1;
7637 SetLength(Msgs, len);
7638 for len := Low(Msgs) to High(Msgs) do
7639 Msgs[len] := '';
7640 NextMsg := 0;
7641 PBarWasHere := false;
7642 end;
7643 end;
7645 procedure Parse_Params(var pars: TParamStrValues);
7646 var
7647 i: Integer;
7648 s: String;
7649 begin
7650 SetLength(pars, 0);
7651 i := 1;
7652 while i <= ParamCount do
7653 begin
7654 s := ParamStr(i);
7655 if (s[1] = '-') and (Length(s) > 1) then
7656 begin
7657 if (s[2] = '-') and (Length(s) > 2) then
7658 begin // Îäèíî÷íûé ïàðàìåòð
7659 SetLength(pars, Length(pars) + 1);
7660 with pars[High(pars)] do
7661 begin
7662 Name := LowerCase(s);
7663 Value := '+';
7664 end;
7665 end
7666 else
7667 if (i < ParamCount) then
7668 begin // Ïàðàìåòð ñî çíà÷åíèåì
7669 Inc(i);
7670 SetLength(pars, Length(pars) + 1);
7671 with pars[High(pars)] do
7672 begin
7673 Name := LowerCase(s);
7674 Value := LowerCase(ParamStr(i));
7675 end;
7676 end;
7677 end;
7679 Inc(i);
7680 end;
7681 end;
7683 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7684 var
7685 i: Integer;
7686 begin
7687 Result := '';
7688 for i := 0 to High(pars) do
7689 if pars[i].Name = aName then
7690 begin
7691 Result := pars[i].Value;
7692 Break;
7693 end;
7694 end;
7696 procedure g_Game_Process_Params();
7697 var
7698 pars: TParamStrValues;
7699 map: String;
7700 GMode, n: Byte;
7701 LimT, LimS: Integer;
7702 Opt: LongWord;
7703 Lives: Integer;
7704 s: String;
7705 Port: Integer;
7706 ip: String;
7707 F: TextFile;
7708 begin
7709 Parse_Params(pars);
7711 // Debug mode:
7712 s := Find_Param_Value(pars, '--debug');
7713 if (s <> '') then
7714 begin
7715 g_Game_SetDebugMode();
7716 s := Find_Param_Value(pars, '--netdump');
7717 if (s <> '') then
7718 NetDump := True;
7719 end;
7721 // Connect when game loads
7722 ip := Find_Param_Value(pars, '-connect');
7724 if ip <> '' then
7725 begin
7726 s := Find_Param_Value(pars, '-port');
7727 if (s = '') or not TryStrToInt(s, Port) then
7728 Port := 25666;
7730 s := Find_Param_Value(pars, '-pw');
7732 g_Game_StartClient(ip, Port, s);
7733 Exit;
7734 end;
7736 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
7737 if (s <> '') then
7738 begin
7739 gDefaultMegawadStart := s;
7740 end;
7742 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
7743 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
7744 begin
7745 gDefaultMegawadStart := DF_Default_Megawad_Start;
7746 end;
7748 // Start map when game loads:
7749 map := LowerCase(Find_Param_Value(pars, '-map'));
7750 if isWadPath(map) then
7751 begin
7752 // Game mode:
7753 s := Find_Param_Value(pars, '-gm');
7754 GMode := g_Game_TextToMode(s);
7755 if GMode = GM_NONE then GMode := GM_DM;
7756 if GMode = GM_SINGLE then GMode := GM_COOP;
7758 // Time limit:
7759 s := Find_Param_Value(pars, '-limt');
7760 if (s = '') or (not TryStrToInt(s, LimT)) then
7761 LimT := 0;
7762 if LimT < 0 then
7763 LimT := 0;
7765 // Goal limit:
7766 s := Find_Param_Value(pars, '-lims');
7767 if (s = '') or (not TryStrToInt(s, LimS)) then
7768 LimS := 0;
7769 if LimS < 0 then
7770 LimS := 0;
7772 // Lives limit:
7773 s := Find_Param_Value(pars, '-lives');
7774 if (s = '') or (not TryStrToInt(s, Lives)) then
7775 Lives := 0;
7776 if Lives < 0 then
7777 Lives := 0;
7779 // Options:
7780 s := Find_Param_Value(pars, '-opt');
7781 if (s = '') then
7782 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
7783 else
7784 Opt := StrToIntDef(s, 0);
7785 if Opt = 0 then
7786 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
7788 // Close after map:
7789 s := Find_Param_Value(pars, '--close');
7790 if (s <> '') then
7791 gMapOnce := True;
7793 // Override map to test:
7794 s := LowerCase(Find_Param_Value(pars, '-testmap'));
7795 if s <> '' then
7796 gTestMap := MapsDir + s;
7798 // Delete test map after play:
7799 s := Find_Param_Value(pars, '--testdelete');
7800 if (s <> '') then
7801 begin
7802 gMapToDelete := MapsDir + map;
7803 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
7804 Halt(1);
7805 end;
7807 // Delete temporary WAD after play:
7808 s := Find_Param_Value(pars, '--tempdelete');
7809 if (s <> '') and (gTestMap <> '') then
7810 begin
7811 gMapToDelete := gTestMap;
7812 gTempDelete := True;
7813 end;
7815 // Number of players:
7816 s := Find_Param_Value(pars, '-pl');
7817 if (s = '') then
7818 n := DEFAULT_PLAYERS
7819 else
7820 n := StrToIntDef(s, DEFAULT_PLAYERS);
7822 // Start:
7823 s := Find_Param_Value(pars, '-port');
7824 if (s = '') or not TryStrToInt(s, Port) then
7825 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
7826 else
7827 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
7828 end;
7830 // Execute script when game loads:
7831 s := Find_Param_Value(pars, '-exec');
7832 if s <> '' then
7833 begin
7834 if not isWadPath(s) then
7835 s := GameDir + '/' + s;
7837 {$I-}
7838 AssignFile(F, s);
7839 Reset(F);
7840 if IOResult <> 0 then
7841 begin
7842 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7843 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7844 CloseFile(F);
7845 Exit;
7846 end;
7847 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
7848 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
7850 while not EOF(F) do
7851 begin
7852 ReadLn(F, s);
7853 if IOResult <> 0 then
7854 begin
7855 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
7856 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
7857 CloseFile(F);
7858 Exit;
7859 end;
7860 if Pos('#', s) <> 1 then // script comment
7861 g_Console_Process(s, True);
7862 end;
7864 CloseFile(F);
7865 {$I+}
7866 end;
7868 SetLength(pars, 0);
7869 end;
7871 begin
7872 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
7873 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7874 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
7875 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
7877 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
7878 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7879 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7880 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7882 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
7883 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
7885 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
7886 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
7888 {$IFDEF ENABLE_HOLMES}
7889 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
7890 {$ENDIF}
7892 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
7894 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
7896 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
7897 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
7899 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7900 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7902 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
7903 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
7904 end.