DEADSOFTWARE

Fix single-player endpic drawing
authorJoseph Stalin <granminigun@pm.me>
Wed, 14 Aug 2019 19:56:13 +0000 (00:56 +0500)
committerJoseph Stalin <granminigun@pm.me>
Wed, 14 Aug 2019 19:56:57 +0000 (00:56 +0500)
It didn't corrected its aspect. Oops.

src/game/g_game.pas

index 3e092381baf7ad01f2d84574955e044aaae87d5b..21f25cb1a7806c22898c998af38ebc3a63204a9a 100644 (file)
@@ -4005,13 +4005,8 @@ begin
     if gState = STATE_ENDPIC then
     begin
       ID := DWORD(-1);
-      if not g_Texture_Get('TEXTURE_endpic', ID) then
-        g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
-
-      if ID <> DWORD(-1) then
-        e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
-      else
-        e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+      if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+      else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
 
       if g_ActiveWindow <> nil then
       begin