DEADSOFTWARE

fix host error message
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 MaxLives: Byte;
36 Options: LongWord;
37 WAD: String;
38 end;
40 TGameEvent = record
41 Name: String;
42 Command: String;
43 end;
45 TDelayedEvent = record
46 Pending: Boolean;
47 Time: LongWord;
48 DEType: Byte;
49 DENum: Integer;
50 DEStr: String;
51 end;
53 TChatSound = record
54 Sound: TPlayableSound;
55 Tags: Array of String;
56 FullWord: Boolean;
57 end;
59 TPlayerSettings = record
60 Name: String;
61 Model: String;
62 Color: TRGB;
63 Team: Byte;
64 end;
66 TMegaWADInfo = record
67 Name: String;
68 Description: String;
69 Author: String;
70 Pic: String;
71 end;
73 THearPoint = record
74 Active: Boolean;
75 Coords: TDFPoint;
76 end;
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
90 function g_Game_ModeToText(Mode: Byte): string;
91 function g_Game_TextToMode(Mode: string): Byte;
92 procedure g_Game_ExecuteEvent(Name: String);
93 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
99 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
100 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
101 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
105 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
106 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath: String);
108 procedure g_Game_ExitLevel(const Map: AnsiString);
109 function g_Game_GetFirstMap(WAD: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable: Boolean);
113 procedure g_Game_HolmesPause(Enable: Boolean);
114 procedure g_Game_InGameMenu(Show: Boolean);
115 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
117 procedure g_Game_Message(Msg: String; Time: Word);
118 procedure g_Game_LoadMapList(FileName: String);
119 procedure g_Game_PauseAllSounds(Enable: Boolean);
120 procedure g_Game_StopAllSounds(all: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
123 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
125 procedure g_Game_Announce_KillCombo(Param: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
127 procedure g_Game_StartVote(Command, Initiator: string);
128 procedure g_Game_CheckVote;
129 procedure g_TakeScreenShot(Filename: string = '');
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P: SSArray);
135 procedure GameCommands(P: SSArray);
136 procedure GameCheats(P: SSArray);
137 procedure DebugCommands(P: SSArray);
138 procedure g_Game_Process_Params;
139 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
140 procedure g_Game_StepLoading(Value: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
148 const
149 GAME_TICK = 28;
151 LOADING_SHOW_STEP = 100;
152 LOADING_INTERLINE = 20;
154 GT_NONE = 0;
155 GT_SINGLE = 1;
156 GT_CUSTOM = 2;
157 GT_SERVER = 3;
158 GT_CLIENT = 4;
160 GM_NONE = 0;
161 GM_DM = 1;
162 GM_TDM = 2;
163 GM_CTF = 3;
164 GM_COOP = 4;
165 GM_SINGLE = 5;
167 MESSAGE_DIKEY = WM_USER + 1;
169 EXIT_QUIT = 1;
170 EXIT_SIMPLE = 2;
171 EXIT_RESTART = 3;
172 EXIT_ENDLEVELSINGLE = 4;
173 EXIT_ENDLEVELCUSTOM = 5;
175 GAME_OPTION_RESERVED = 1;
176 GAME_OPTION_TEAMDAMAGE = 2;
177 GAME_OPTION_ALLOWEXIT = 4;
178 GAME_OPTION_WEAPONSTAY = 8;
179 GAME_OPTION_MONSTERS = 16;
180 GAME_OPTION_BOTVSPLAYER = 32;
181 GAME_OPTION_BOTVSMONSTER = 64;
182 GAME_OPTION_DMKEYS = 128;
184 STATE_NONE = 0;
185 STATE_MENU = 1;
186 STATE_FOLD = 2;
187 STATE_INTERCUSTOM = 3;
188 STATE_INTERSINGLE = 4;
189 STATE_INTERTEXT = 5;
190 STATE_INTERPIC = 6;
191 STATE_ENDPIC = 7;
192 STATE_SLIST = 8;
194 LMS_RESPAWN_NONE = 0;
195 LMS_RESPAWN_WARMUP = 1;
196 LMS_RESPAWN_FINAL = 2;
198 SPECT_NONE = 0;
199 SPECT_STATS = 1;
200 SPECT_MAPVIEW = 2;
201 SPECT_PLAYERS = 3;
203 DE_GLOBEVENT = 0;
204 DE_BFGHIT = 1;
205 DE_KILLCOMBO = 2;
206 DE_BODYKILL = 3;
208 ANNOUNCE_NONE = 0;
209 ANNOUNCE_ME = 1;
210 ANNOUNCE_MEPLUS = 2;
211 ANNOUNCE_ALL = 3;
213 CONFIG_FILENAME = 'Doom2DF.cfg';
215 TEST_MAP_NAME = '$$$_TEST_$$$';
217 STD_PLAYER_MODEL = 'Doomer';
219 {$IFDEF HEADLESS}
220 DEFAULT_PLAYERS = 0;
221 {$ELSE}
222 DEFAULT_PLAYERS = 1;
223 {$ENDIF}
225 STATFILE_VERSION = $03;
227 var
228 gStdFont: DWORD;
229 gGameSettings: TGameSettings;
230 gPlayer1Settings: TPlayerSettings;
231 gPlayer2Settings: TPlayerSettings;
232 gGameOn: Boolean;
233 gPlayerScreenSize: TDFPoint;
234 gPlayer1ScreenCoord: TDFPoint;
235 gPlayer2ScreenCoord: TDFPoint;
236 gPlayer1: TPlayer = nil;
237 gPlayer2: TPlayer = nil;
238 gPlayerDrawn: TPlayer = nil;
239 gTime: LongWord;
240 gSwitchGameMode: Byte = GM_DM;
241 gHearPoint1, gHearPoint2: THearPoint;
242 gSoundEffectsDF: Boolean = False;
243 gSoundTriggerTime: Word = 0;
244 gAnnouncer: Integer = ANNOUNCE_NONE;
245 goodsnd: array[0..3] of TPlayableSound;
246 killsnd: array[0..3] of TPlayableSound;
247 hahasnd: array[0..2] of TPlayableSound;
248 sound_get_flag: array[0..1] of TPlayableSound;
249 sound_lost_flag: array[0..1] of TPlayableSound;
250 sound_ret_flag: array[0..1] of TPlayableSound;
251 sound_cap_flag: array[0..1] of TPlayableSound;
252 gBodyKillEvent: Integer = -1;
253 gDefInterTime: ShortInt = -1;
254 gInterEndTime: LongWord = 0;
255 gInterTime: LongWord = 0;
256 gServInterTime: Byte = 0;
257 gGameStartTime: LongWord = 0;
258 gTotalMonsters: Integer = 0;
259 gPauseMain: Boolean = false;
260 gPauseHolmes: Boolean = false;
261 gShowTime: Boolean = False;
262 gShowFPS: Boolean = False;
263 gShowGoals: Boolean = True;
264 gShowStat: Boolean = True;
265 gShowKillMsg: Boolean = True;
266 gShowLives: Boolean = True;
267 gShowPing: Boolean = False;
268 gShowMap: Boolean = False;
269 gExit: Byte = 0;
270 gState: Byte = STATE_NONE;
271 sX, sY: Integer;
272 sWidth, sHeight: Word;
273 gSpectMode: Byte = SPECT_NONE;
274 gSpectHUD: Boolean = True;
275 gSpectKeyPress: Boolean = False;
276 gSpectX: Integer = 0;
277 gSpectY: Integer = 0;
278 gSpectStep: Byte = 8;
279 gSpectViewTwo: Boolean = False;
280 gSpectPID1: Integer = -1;
281 gSpectPID2: Integer = -1;
282 gSpectAuto: Boolean = False;
283 gSpectAutoNext: LongWord;
284 gSpectAutoStepX: Integer;
285 gSpectAutoStepY: Integer;
286 gMusic: TMusic = nil;
287 gLoadGameMode: Boolean;
288 gCheats: Boolean = False;
289 gMapOnce: Boolean = False;
290 gMapToDelete: String;
291 gTempDelete: Boolean = False;
292 gLastMap: Boolean = False;
293 gWinSizeX, gWinSizeY: Integer;
294 gResolutionChange: Boolean = False;
295 gRC_Width, gRC_Height: Integer;
296 gRC_FullScreen, gRC_Maximized: Boolean;
297 gLanguageChange: Boolean = False;
298 gDebugMode: Boolean = False;
299 g_debug_Sounds: Boolean = False;
300 g_debug_Frames: Boolean = False;
301 g_debug_WinMsgs: Boolean = False;
302 g_debug_MonsterOff: Boolean = False;
303 g_debug_BotAIOff: Byte = 0;
304 g_debug_HealthBar: Boolean = False;
305 g_Debug_Player: Boolean = False;
306 gCoopMonstersKilled: Word = 0;
307 gCoopSecretsFound: Word = 0;
308 gCoopTotalMonstersKilled: Word = 0;
309 gCoopTotalSecretsFound: Word = 0;
310 gCoopTotalMonsters: Word = 0;
311 gCoopTotalSecrets: Word = 0;
312 gStatsOff: Boolean = False;
313 gStatsPressed: Boolean = False;
314 gExitByTrigger: Boolean = False;
315 gNextMap: String = '';
316 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
317 gLMSRespawnTime: Cardinal = 0;
318 gLMSSoftSpawn: Boolean = False;
319 gMissionFailed: Boolean = False;
320 gVoteInProgress: Boolean = False;
321 gVotePassed: Boolean = False;
322 gVoteCommand: string = '';
323 gVoteTimer: Cardinal = 0;
324 gVoteCmdTimer: Cardinal = 0;
325 gVoteCount: Integer = 0;
326 gVoteTimeout: Cardinal = 30;
327 gVoted: Boolean = False;
328 gVotesEnabled: Boolean = True;
329 gEvents: Array of TGameEvent;
330 gDelayedEvents: Array of TDelayedEvent;
331 gUseChatSounds: Boolean = True;
332 gChatSounds: Array of TChatSound;
333 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
334 gInterReadyCount: Integer = 0;
336 g_dbg_ignore_bounds: Boolean = false;
337 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
338 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
340 // move button values:
341 // bits 0-1: l/r state:
342 // 0: neither left, nor right pressed
343 // 1: left pressed
344 // 2: right pressed
345 // bits 4-5: l/r state when strafe was pressed
346 P1MoveButton: Byte = 0;
347 P2MoveButton: Byte = 0;
349 g_profile_frame_update: Boolean = false;
350 g_profile_frame_draw: Boolean = false;
351 g_profile_collision: Boolean = false;
352 g_profile_los: Boolean = false;
353 g_profile_history_size: Integer = 1000;
355 g_rlayer_back: Boolean = true;
356 g_rlayer_step: Boolean = true;
357 g_rlayer_wall: Boolean = true;
358 g_rlayer_door: Boolean = true;
359 g_rlayer_acid1: Boolean = true;
360 g_rlayer_acid2: Boolean = true;
361 g_rlayer_water: Boolean = true;
362 g_rlayer_fore: Boolean = true;
365 procedure g_ResetDynlights ();
366 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
367 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
369 function conIsCheatsEnabled (): Boolean; inline;
370 function gPause (): Boolean; inline;
373 implementation
375 uses
376 {$INCLUDE ../nogl/noGLuses.inc}
377 {$IFDEF ENABLE_HOLMES}
378 g_holmes,
379 {$ENDIF}
380 e_texture, e_res, g_textures, g_window, g_menu,
381 e_input, e_log, g_console, g_items, g_map, g_panel,
382 g_playermodel, g_gfx, g_options, Math,
383 g_triggers, g_monsters, e_sound, CONFIG,
384 g_language, g_net, g_main,
385 ENet, e_msg, g_netmsg, g_netmaster,
386 sfs, wadreader, g_system;
389 var
390 hasPBarGfx: Boolean = false;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function conIsCheatsEnabled (): Boolean; inline;
399 begin
400 result := false;
401 if g_Game_IsNet then exit;
402 if not gDebugMode then
403 begin
404 //if not gCheats then exit;
405 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
406 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
407 end;
408 result := true;
409 end;
412 // ////////////////////////////////////////////////////////////////////////// //
413 var
414 profileFrameDraw: TProfiler = nil;
417 // ////////////////////////////////////////////////////////////////////////// //
418 type
419 TDynLight = record
420 x, y, radius: Integer;
421 r, g, b, a: Single;
422 exploCount: Integer;
423 exploRadius: Integer;
424 end;
426 var
427 g_dynLights: array of TDynLight = nil;
428 g_dynLightCount: Integer = 0;
429 g_playerLight: Boolean = false;
431 procedure g_ResetDynlights ();
432 var
433 lnum, idx: Integer;
434 begin
435 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
436 lnum := 0;
437 for idx := 0 to g_dynLightCount-1 do
438 begin
439 if g_dynLights[idx].exploCount = -666 then
440 begin
441 // skip it
442 end
443 else
444 begin
445 // explosion
446 Inc(g_dynLights[idx].exploCount);
447 if (g_dynLights[idx].exploCount < 10) then
448 begin
449 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
450 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
451 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
452 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
453 Inc(lnum);
454 end;
455 end;
456 end;
457 g_dynLightCount := lnum;
458 end;
460 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
461 begin
462 if not gwin_has_stencil then exit;
463 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
464 g_dynLights[g_dynLightCount].x := x;
465 g_dynLights[g_dynLightCount].y := y;
466 g_dynLights[g_dynLightCount].radius := radius;
467 g_dynLights[g_dynLightCount].r := r;
468 g_dynLights[g_dynLightCount].g := g;
469 g_dynLights[g_dynLightCount].b := b;
470 g_dynLights[g_dynLightCount].a := a;
471 g_dynLights[g_dynLightCount].exploCount := -666;
472 Inc(g_dynLightCount);
473 end;
475 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
476 begin
477 if not gwin_has_stencil then exit;
478 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
479 g_dynLights[g_dynLightCount].x := x;
480 g_dynLights[g_dynLightCount].y := y;
481 g_dynLights[g_dynLightCount].radius := 0;
482 g_dynLights[g_dynLightCount].exploRadius := radius;
483 g_dynLights[g_dynLightCount].r := r;
484 g_dynLights[g_dynLightCount].g := g;
485 g_dynLights[g_dynLightCount].b := b;
486 g_dynLights[g_dynLightCount].a := 0;
487 g_dynLights[g_dynLightCount].exploCount := 0;
488 Inc(g_dynLightCount);
489 end;
492 // ////////////////////////////////////////////////////////////////////////// //
493 function calcProfilesHeight (prof: TProfiler): Integer;
494 begin
495 result := 0;
496 if (prof = nil) then exit;
497 if (length(prof.bars) = 0) then exit;
498 result := length(prof.bars)*(16+2);
499 end;
501 // returns width
502 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
503 var
504 wdt, hgt: Integer;
505 yy: Integer;
506 ii: Integer;
507 begin
508 result := 0;
509 if (prof = nil) then exit;
510 // gScreenWidth
511 if (length(prof.bars) = 0) then exit;
512 wdt := 192;
513 hgt := calcProfilesHeight(prof);
514 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
515 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
516 // background
517 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
518 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
519 e_DarkenQuadWH(x, y, wdt, hgt, 150);
520 // title
521 yy := y+2;
522 for ii := 0 to High(prof.bars) do
523 begin
524 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
525 Inc(yy, 16+2);
526 end;
527 result := wdt;
528 end;
531 // ////////////////////////////////////////////////////////////////////////// //
532 type
533 TEndCustomGameStat = record
534 PlayerStat: TPlayerStatArray;
535 TeamStat: TTeamStat;
536 GameTime: LongWord;
537 GameMode: Byte;
538 Map, MapName: String;
539 end;
541 TEndSingleGameStat = record
542 PlayerStat: Array [0..1] of record
543 Kills: Integer;
544 Secrets: Integer;
545 end;
546 GameTime: LongWord;
547 TwoPlayers: Boolean;
548 TotalSecrets: Integer;
549 end;
551 TLoadingStat = record
552 CurValue: Integer;
553 MaxValue: Integer;
554 ShowCount: Integer;
555 Msgs: Array of String;
556 NextMsg: Word;
557 PBarWasHere: Boolean; // did we draw a progress bar for this message?
558 end;
560 TParamStrValue = record
561 Name: String;
562 Value: String;
563 end;
565 TParamStrValues = Array of TParamStrValue;
567 const
568 INTER_ACTION_TEXT = 1;
569 INTER_ACTION_PIC = 2;
570 INTER_ACTION_MUSIC = 3;
572 var
573 FPS, UPS: Word;
574 FPSCounter, UPSCounter: Word;
575 FPSTime, UPSTime: LongWord;
576 DataLoaded: Boolean = False;
577 IsDrawStat: Boolean = False;
578 CustomStat: TEndCustomGameStat;
579 SingleStat: TEndSingleGameStat;
580 LoadingStat: TLoadingStat;
581 EndingGameCounter: Byte = 0;
582 MessageText: String;
583 MessageTime: Word;
584 MessageLineLength: Integer = 80;
585 MapList: SSArray = nil;
586 MapIndex: Integer = -1;
587 InterReadyTime: Integer = -1;
588 StatShotDone: Boolean = False;
589 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
590 StatDate: string = '';
591 MegaWAD: record
592 info: TMegaWADInfo;
593 endpic: String;
594 endmus: String;
595 res: record
596 text: Array of ShortString;
597 anim: Array of ShortString;
598 pic: Array of ShortString;
599 mus: Array of ShortString;
600 end;
601 triggers: Array of record
602 event: ShortString;
603 actions: Array of record
604 action, p1, p2: Integer;
605 end;
606 end;
607 cur_trigger: Integer;
608 cur_action: Integer;
609 end;
610 //InterPic: String;
611 InterText: record
612 lines: SSArray;
613 img: String;
614 cur_line: Integer;
615 cur_char: Integer;
616 counter: Integer;
617 endtext: Boolean;
618 end;
620 function Compare(a, b: TPlayerStat): Integer;
621 begin
622 if a.Spectator then Result := 1
623 else if b.Spectator then Result := -1
624 else if a.Frags < b.Frags then Result := 1
625 else if a.Frags > b.Frags then Result := -1
626 else if a.Deaths < b.Deaths then Result := -1
627 else if a.Deaths > b.Deaths then Result := 1
628 else if a.Kills < b.Kills then Result := -1
629 else Result := 1;
630 end;
632 procedure SortGameStat(var stat: TPlayerStatArray);
633 var
634 I, J: Integer;
635 T: TPlayerStat;
636 begin
637 if stat = nil then Exit;
639 for I := High(stat) downto Low(stat) do
640 for J := Low(stat) to High(stat) - 1 do
641 if Compare(stat[J], stat[J + 1]) = 1 then
642 begin
643 T := stat[J];
644 stat[J] := stat[J + 1];
645 stat[J + 1] := T;
646 end;
647 end;
649 // saves a shitty CSV containing the game stats passed to it
650 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
651 var
652 s: TextFile;
653 dir, fname, map, mode, etime: String;
654 I: Integer;
655 begin
656 try
657 dir := e_GetWriteableDir(StatsDirs);
658 // stats are placed in stats/yy/mm/dd/*.csv
659 fname := e_CatPath(dir, Path);
660 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
661 fname := e_CatPath(fname, StatFilename + '.csv');
662 AssignFile(s, fname);
663 try
664 Rewrite(s);
665 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
666 if g_Game_IsNet then fname := NetServerName else fname := '';
667 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
668 mode := g_Game_ModeToText(Stat.GameMode);
669 etime := Format('%d:%.2d:%.2d', [
670 Stat.GameTime div 1000 div 3600,
671 (Stat.GameTime div 1000 div 60) mod 60,
672 Stat.GameTime div 1000 mod 60
673 ]);
674 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
675 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
676 STATFILE_VERSION,
677 StatDate,
678 dquoteStr(fname),
679 dquoteStr(map),
680 mode,
681 gGameSettings.TimeLimit,
682 gGameSettings.GoalLimit,
683 gGameSettings.Options,
684 etime,
685 Length(Stat.PlayerStat)
686 ]));
687 // line 2: game specific shit
688 // if it's a team game: red score, blue score
689 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
690 // otherwise nothing
691 if Stat.GameMode in [GM_TDM, GM_CTF] then
692 WriteLn(s,
693 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
694 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
695 WriteLn(s,
696 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
697 // lines 3-...: team, player name, frags, deaths
698 WriteLn(s, 'team,name,frags,deaths');
699 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
700 with Stat.PlayerStat[I] do
701 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
702 except
703 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
704 end;
705 except
706 g_Console_Add('could not create gamestats file "' + fname + '"');
707 end;
708 CloseFile(s);
709 end;
711 function g_Game_ModeToText(Mode: Byte): string;
712 begin
713 Result := '';
714 case Mode of
715 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
716 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
717 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
718 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
719 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
720 end;
721 end;
723 function g_Game_TextToMode(Mode: string): Byte;
724 begin
725 Result := GM_NONE;
726 Mode := UpperCase(Mode);
727 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
728 begin
729 Result := GM_DM;
730 Exit;
731 end;
732 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
733 begin
734 Result := GM_TDM;
735 Exit;
736 end;
737 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
738 begin
739 Result := GM_CTF;
740 Exit;
741 end;
742 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
743 begin
744 Result := GM_COOP;
745 Exit;
746 end;
747 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
748 begin
749 Result := GM_SINGLE;
750 Exit;
751 end;
752 end;
754 function g_Game_IsNet(): Boolean;
755 begin
756 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
757 end;
759 function g_Game_IsServer(): Boolean;
760 begin
761 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
762 end;
764 function g_Game_IsClient(): Boolean;
765 begin
766 Result := (gGameSettings.GameType = GT_CLIENT);
767 end;
769 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
770 var
771 w: TWADFile;
772 cfg: TConfig;
773 p: Pointer;
774 len: Integer;
775 begin
776 Result.name := ExtractFileName(WAD);
777 Result.description := '';
778 Result.author := '';
780 w := TWADFile.Create();
781 w.ReadFile(WAD);
783 if not w.GetResource('INTERSCRIPT', p, len) then
784 begin
785 w.Free();
786 Exit;
787 end;
789 cfg := TConfig.CreateMem(p, len);
790 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
791 Result.description := cfg.ReadStr('megawad', 'description', '');
792 Result.author := cfg.ReadStr('megawad', 'author', '');
793 Result.pic := cfg.ReadStr('megawad', 'pic', '');
794 cfg.Free();
796 FreeMem(p);
797 end;
799 procedure g_Game_FreeWAD();
800 var
801 a: Integer;
802 begin
803 for a := 0 to High(MegaWAD.res.pic) do
804 if MegaWAD.res.pic[a] <> '' then
805 g_Texture_Delete(MegaWAD.res.pic[a]);
807 for a := 0 to High(MegaWAD.res.mus) do
808 if MegaWAD.res.mus[a] <> '' then
809 g_Sound_Delete(MegaWAD.res.mus[a]);
811 MegaWAD.res.pic := nil;
812 MegaWAD.res.text := nil;
813 MegaWAD.res.anim := nil;
814 MegaWAD.res.mus := nil;
815 MegaWAD.triggers := nil;
817 g_Texture_Delete('TEXTURE_endpic');
818 g_Sound_Delete('MUSIC_endmus');
820 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
821 gGameSettings.WAD := '';
822 end;
824 procedure g_Game_LoadWAD(WAD: string);
825 var
826 w: TWADFile;
827 cfg: TConfig;
828 p: Pointer;
829 {b, }len: Integer;
830 s: AnsiString;
831 begin
832 g_Game_FreeWAD();
833 gGameSettings.WAD := WAD;
834 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
835 Exit;
837 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
839 w := TWADFile.Create();
840 w.ReadFile(WAD);
842 if not w.GetResource('INTERSCRIPT', p, len) then
843 begin
844 w.Free();
845 Exit;
846 end;
848 cfg := TConfig.CreateMem(p, len);
850 {b := 1;
851 while True do
852 begin
853 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
854 if s = '' then Break;
855 b := b+1;
857 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
858 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
860 g_Texture_CreateWADEx(s, s);
861 end;
863 b := 1;
864 while True do
865 begin
866 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
867 if s = '' then Break;
868 b := b+1;
870 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
871 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
873 g_Music_CreateWADEx(s, s);
874 end;}
876 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
877 if MegaWAD.endpic <> '' then
878 begin
879 TEXTUREFILTER := GL_LINEAR;
880 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
881 g_Texture_CreateWADEx('TEXTURE_endpic', s);
882 TEXTUREFILTER := GL_NEAREST;
883 end;
884 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
885 if MegaWAD.endmus <> '' then
886 begin
887 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
888 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
889 end;
891 cfg.Free();
892 FreeMem(p);
893 w.Free();
894 end;
896 {procedure start_trigger(t: string);
897 begin
898 end;
900 function next_trigger(): Boolean;
901 begin
902 end;}
904 procedure DisableCheats();
905 begin
906 MAX_RUNVEL := 8;
907 VEL_JUMP := 10;
908 gFly := False;
910 if gPlayer1 <> nil then gPlayer1.GodMode := False;
911 if gPlayer2 <> nil then gPlayer2.GodMode := False;
912 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
913 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
915 {$IF DEFINED(D2F_DEBUG)}
916 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
917 gAimLine := g_dbg_aimline_on;
918 {$ENDIF}
919 end;
921 procedure g_Game_ExecuteEvent(Name: String);
922 var
923 a: Integer;
924 begin
925 if Name = '' then
926 Exit;
927 if gEvents = nil then
928 Exit;
929 for a := 0 to High(gEvents) do
930 if gEvents[a].Name = Name then
931 begin
932 if gEvents[a].Command <> '' then
933 g_Console_Process(gEvents[a].Command, True);
934 break;
935 end;
936 end;
938 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
939 var
940 a, n: Integer;
941 begin
942 n := -1;
943 if gDelayedEvents <> nil then
944 for a := 0 to High(gDelayedEvents) do
945 if not gDelayedEvents[a].Pending then
946 begin
947 n := a;
948 break;
949 end;
950 if n = -1 then
951 begin
952 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
953 n := High(gDelayedEvents);
954 end;
955 gDelayedEvents[n].Pending := True;
956 gDelayedEvents[n].DEType := DEType;
957 gDelayedEvents[n].DENum := Num;
958 gDelayedEvents[n].DEStr := Str;
959 if DEType = DE_GLOBEVENT then
960 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
961 else
962 gDelayedEvents[n].Time := gTime + Time;
963 Result := n;
964 end;
966 procedure EndGame();
967 var
968 a: Integer;
969 FileName: string;
970 t: TDateTime;
971 begin
972 if g_Game_IsNet and g_Game_IsServer then
973 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
975 // Ñòîï èãðà:
976 gPauseMain := false;
977 gPauseHolmes := false;
978 gGameOn := false;
980 g_Game_StopAllSounds(False);
982 MessageTime := 0;
983 MessageText := '';
985 EndingGameCounter := 0;
986 g_ActiveWindow := nil;
988 gLMSRespawn := LMS_RESPAWN_NONE;
989 gLMSRespawnTime := 0;
991 case gExit of
992 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
993 begin
994 g_Game_Free();
996 if gMapOnce then
997 begin // Ýòî áûë òåñò
998 g_Game_Quit();
999 end
1000 else
1001 begin // Âûõîä â ãëàâíîå ìåíþ
1002 gMusic.SetByName('MUSIC_MENU');
1003 gMusic.Play();
1004 if gState <> STATE_SLIST then
1005 begin
1006 g_GUI_ShowWindow('MainMenu');
1007 gState := STATE_MENU;
1008 end else
1009 begin
1010 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1011 slReturnPressed := True;
1012 if g_Net_Slist_Fetch(slCurrent) then
1013 begin
1014 if slCurrent = nil then
1015 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1016 end
1017 else
1018 slWaitStr := _lc[I_NET_SLIST_ERROR];
1019 g_Serverlist_GenerateTable(slCurrent, slTable);
1020 end;
1022 g_Game_ExecuteEvent('ongameend');
1023 end;
1024 end;
1026 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1027 begin
1028 if not g_Game_IsClient then g_Game_Restart();
1029 end;
1031 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1032 begin
1033 // Ñòàòèñòèêà Ñâîåé èãðû:
1034 FileName := g_ExtractWadName(gMapInfo.Map);
1036 CustomStat.GameTime := gTime;
1037 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1038 CustomStat.MapName := gMapInfo.Name;
1039 CustomStat.GameMode := gGameSettings.GameMode;
1040 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1041 CustomStat.TeamStat := gTeamStat;
1043 CustomStat.PlayerStat := nil;
1045 // Ñòàòèñòèêà èãðîêîâ:
1046 if gPlayers <> nil then
1047 begin
1048 for a := 0 to High(gPlayers) do
1049 if gPlayers[a] <> nil then
1050 begin
1051 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1052 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1053 begin
1054 Num := a;
1055 Name := gPlayers[a].Name;
1056 Frags := gPlayers[a].Frags;
1057 Deaths := gPlayers[a].Death;
1058 Kills := gPlayers[a].Kills;
1059 Team := gPlayers[a].Team;
1060 Color := gPlayers[a].Model.Color;
1061 Spectator := gPlayers[a].FSpectator;
1062 end;
1063 end;
1065 SortGameStat(CustomStat.PlayerStat);
1067 if (gSaveStats or gScreenshotStats) and (Length(gPlayers) > 1) then
1068 begin
1069 t := Now;
1070 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1071 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1072 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1073 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1074 if gSaveStats then
1075 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1076 end;
1078 StatShotDone := False;
1079 end;
1081 g_Game_ExecuteEvent('onmapend');
1082 if not g_Game_IsClient then g_Player_ResetReady;
1083 gInterReadyCount := 0;
1085 // Çàòóõàþùèé ýêðàí:
1086 EndingGameCounter := 255;
1087 gState := STATE_FOLD;
1088 gInterTime := 0;
1089 if gDefInterTime < 0 then
1090 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1091 else
1092 gInterEndTime := gDefInterTime * 1000;
1093 end;
1095 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1096 begin
1097 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1098 SingleStat.GameTime := gTime;
1099 SingleStat.TwoPlayers := gPlayer2 <> nil;
1100 SingleStat.TotalSecrets := gSecretsCount;
1101 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1102 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1103 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1104 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1105 if SingleStat.TwoPlayers then
1106 begin
1107 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1108 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1109 end;
1111 g_Game_ExecuteEvent('onmapend');
1113 // Åñòü åùå êàðòû:
1114 if gNextMap <> '' then
1115 begin
1116 gMusic.SetByName('MUSIC_INTERMUS');
1117 gMusic.Play();
1118 gState := STATE_INTERSINGLE;
1119 e_UnpressAllKeys();
1121 g_Game_ExecuteEvent('oninter');
1122 end
1123 else // Áîëüøå íåò êàðò
1124 begin
1125 // Çàòóõàþùèé ýêðàí:
1126 EndingGameCounter := 255;
1127 gState := STATE_FOLD;
1128 end;
1129 end;
1130 end;
1132 // Îêîí÷àíèå îáðàáîòàíî:
1133 if gExit <> EXIT_QUIT then
1134 gExit := 0;
1135 end;
1137 procedure drawTime(X, Y: Integer); inline;
1138 begin
1139 e_TextureFontPrint(x, y,
1140 Format('%d:%.2d:%.2d', [
1141 gTime div 1000 div 3600,
1142 (gTime div 1000 div 60) mod 60,
1143 gTime div 1000 mod 60
1144 ]),
1145 gStdFont);
1146 end;
1148 procedure DrawStat();
1149 var
1150 pc, x, y, w, h: Integer;
1151 w1, w2, w3, w4: Integer;
1152 a, aa: Integer;
1153 cw, ch, r, g, b, rr, gg, bb: Byte;
1154 s1, s2, s3: String;
1155 _y: Integer;
1156 stat: TPlayerStatArray;
1157 wad, map: string;
1158 mapstr: string;
1159 begin
1160 s1 := '';
1161 s2 := '';
1162 s3 := '';
1163 pc := g_Player_GetCount;
1164 e_TextureFontGetSize(gStdFont, cw, ch);
1166 w := gScreenWidth-(gScreenWidth div 5);
1167 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1168 h := 32+ch*(11+pc)
1169 else
1170 h := 40+ch*5+(ch+8)*pc;
1171 x := (gScreenWidth div 2)-(w div 2);
1172 y := (gScreenHeight div 2)-(h div 2);
1174 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1175 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1177 drawTime(x+w-78, y+8);
1179 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1180 map := g_ExtractFileName(gMapInfo.Map);
1181 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1183 case gGameSettings.GameMode of
1184 GM_DM:
1185 begin
1186 if gGameSettings.MaxLives = 0 then
1187 s1 := _lc[I_GAME_DM]
1188 else
1189 s1 := _lc[I_GAME_LMS];
1190 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1191 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1192 end;
1194 GM_TDM:
1195 begin
1196 if gGameSettings.MaxLives = 0 then
1197 s1 := _lc[I_GAME_TDM]
1198 else
1199 s1 := _lc[I_GAME_TLMS];
1200 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1201 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1202 end;
1204 GM_CTF:
1205 begin
1206 s1 := _lc[I_GAME_CTF];
1207 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1208 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1209 end;
1211 GM_COOP:
1212 begin
1213 if gGameSettings.MaxLives = 0 then
1214 s1 := _lc[I_GAME_COOP]
1215 else
1216 s1 := _lc[I_GAME_SURV];
1217 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1218 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1219 end;
1221 else
1222 begin
1223 s1 := '';
1224 s2 := '';
1225 end;
1226 end;
1228 _y := y+8;
1229 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1230 _y := _y+ch+8;
1231 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1232 _y := _y+ch+8;
1233 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1235 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1236 gStdFont, 200, 200, 200, 1);
1238 if NetMode = NET_SERVER then
1239 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1240 else
1241 if NetMode = NET_CLIENT then
1242 e_TextureFontPrintEx(x+8, y + 8,
1243 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1245 if pc = 0 then
1246 Exit;
1247 stat := g_Player_GetStats();
1248 SortGameStat(stat);
1250 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1251 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1252 w4 := w3;
1253 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1255 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1256 begin
1257 _y := _y+ch+ch;
1259 for a := TEAM_RED to TEAM_BLUE do
1260 begin
1261 if a = TEAM_RED then
1262 begin
1263 s1 := _lc[I_GAME_TEAM_RED];
1264 r := 255;
1265 g := 0;
1266 b := 0;
1267 end
1268 else
1269 begin
1270 s1 := _lc[I_GAME_TEAM_BLUE];
1271 r := 0;
1272 g := 0;
1273 b := 255;
1274 end;
1276 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1277 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1278 gStdFont, r, g, b, 1);
1280 _y := _y+ch+(ch div 4);
1281 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1282 _y := _y+(ch div 4);
1284 for aa := 0 to High(stat) do
1285 if stat[aa].Team = a then
1286 with stat[aa] do
1287 begin
1288 if Spectator then
1289 begin
1290 rr := r div 2;
1291 gg := g div 2;
1292 bb := b div 2;
1293 end
1294 else
1295 begin
1296 rr := r;
1297 gg := g;
1298 bb := b;
1299 end;
1300 // Èìÿ
1301 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1302 // Ïèíã/ïîòåðè
1303 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1304 // Ôðàãè
1305 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1306 // Ñìåðòè
1307 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1308 _y := _y+ch;
1309 end;
1311 _y := _y+ch;
1312 end;
1313 end
1314 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1315 begin
1316 _y := _y+ch+ch;
1317 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1318 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1319 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1320 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1322 _y := _y+ch+8;
1323 for aa := 0 to High(stat) do
1324 with stat[aa] do
1325 begin
1326 if Spectator then
1327 begin
1328 r := 127;
1329 g := 64;
1330 end
1331 else
1332 begin
1333 r := 255;
1334 g := 127;
1335 end;
1336 // Öâåò èãðîêà
1337 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1338 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1339 // Èìÿ
1340 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1341 // Ïèíã/ïîòåðè
1342 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1343 // Ôðàãè
1344 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1345 // Ñìåðòè
1346 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1347 _y := _y+ch+8;
1348 end;
1349 end
1350 end;
1352 procedure g_Game_Init();
1353 var
1354 SR: TSearchRec;
1355 knownFiles: array of AnsiString = nil;
1356 found: Boolean;
1357 wext, s: AnsiString;
1358 f: Integer;
1359 begin
1360 gExit := 0;
1361 gMapToDelete := '';
1362 gTempDelete := False;
1364 sfsGCDisable(); // temporary disable removing of temporary volumes
1366 try
1367 TEXTUREFILTER := GL_LINEAR;
1368 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1369 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1370 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1371 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1372 TEXTUREFILTER := GL_NEAREST;
1374 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1375 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1376 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1378 g_Game_ClearLoading();
1379 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1380 g_Game_SetLoadingText('', 0, False);
1382 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1383 g_Console_Init();
1385 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1386 g_PlayerModel_LoadData();
1388 // load models from all possible wad types, in all known directories
1389 // this does a loosy job (linear search, ooph!), but meh
1390 for wext in wadExtensions do
1391 begin
1392 for f := High(ModelDirs) downto Low(ModelDirs) do
1393 begin
1394 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1395 begin
1396 repeat
1397 found := false;
1398 for s in knownFiles do
1399 begin
1400 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1401 begin
1402 found := true;
1403 break;
1404 end;
1405 end;
1406 if not found then
1407 begin
1408 SetLength(knownFiles, length(knownFiles)+1);
1409 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1410 end;
1411 until (FindNext(SR) <> 0);
1412 end;
1413 FindClose(SR);
1414 end;
1415 end;
1417 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1419 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1420 for s in knownFiles do
1421 begin
1422 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1423 end;
1425 gGameOn := false;
1426 gPauseMain := false;
1427 gPauseHolmes := false;
1428 gTime := 0;
1430 {e_MouseInfo.Accel := 1.0;}
1432 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1433 g_Game_LoadData();
1435 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1436 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1437 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1438 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1439 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1441 {$IFNDEF HEADLESS}
1442 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1443 g_Menu_Init();
1444 {$ENDIF}
1446 gMusic := TMusic.Create();
1447 gMusic.SetByName('MUSIC_MENU');
1448 gMusic.Play();
1450 gGameSettings.WarmupTime := 30;
1452 gState := STATE_MENU;
1454 SetLength(gEvents, 6);
1455 gEvents[0].Name := 'ongamestart';
1456 gEvents[1].Name := 'ongameend';
1457 gEvents[2].Name := 'onmapstart';
1458 gEvents[3].Name := 'onmapend';
1459 gEvents[4].Name := 'oninter';
1460 gEvents[5].Name := 'onwadend';
1461 finally
1462 sfsGCEnable(); // enable releasing unused volumes
1463 end;
1464 end;
1466 procedure g_Game_Free(freeTextures: Boolean=true);
1467 begin
1468 if NetMode = NET_CLIENT then g_Net_Disconnect();
1469 if NetMode = NET_SERVER then g_Net_Host_Die();
1471 g_Map_Free(freeTextures);
1472 g_Player_Free();
1473 g_Player_RemoveAllCorpses();
1475 gGameSettings.GameType := GT_NONE;
1476 if gGameSettings.GameMode = GM_SINGLE then
1477 gGameSettings.GameMode := GM_DM;
1478 gSwitchGameMode := gGameSettings.GameMode;
1480 gChatShow := False;
1481 gExitByTrigger := False;
1482 end;
1484 function IsActivePlayer(p: TPlayer): Boolean;
1485 begin
1486 Result := False;
1487 if p = nil then
1488 Exit;
1489 Result := (not p.FDummy) and (not p.FSpectator);
1490 end;
1492 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1493 var
1494 a: Integer;
1495 begin
1496 Result := nil;
1497 if ID < 0 then
1498 Exit;
1499 if gPlayers = nil then
1500 Exit;
1501 for a := Low(gPlayers) to High(gPlayers) do
1502 if IsActivePlayer(gPlayers[a]) then
1503 begin
1504 if gPlayers[a].UID <> ID then
1505 continue;
1506 Result := gPlayers[a];
1507 break;
1508 end;
1509 end;
1511 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1512 var
1513 a, idx: Integer;
1514 ids: Array of Word;
1515 begin
1516 Result := -1;
1517 if gPlayers = nil then
1518 Exit;
1519 SetLength(ids, 0);
1520 idx := -1;
1521 for a := Low(gPlayers) to High(gPlayers) do
1522 if IsActivePlayer(gPlayers[a]) then
1523 begin
1524 SetLength(ids, Length(ids) + 1);
1525 ids[High(ids)] := gPlayers[a].UID;
1526 if gPlayers[a].UID = Skip then
1527 idx := High(ids);
1528 end;
1529 if Length(ids) = 0 then
1530 Exit;
1531 if idx = -1 then
1532 Result := ids[0]
1533 else
1534 Result := ids[(idx + 1) mod Length(ids)];
1535 end;
1537 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1538 var
1539 a, idx: Integer;
1540 ids: Array of Word;
1541 begin
1542 Result := -1;
1543 if gPlayers = nil then
1544 Exit;
1545 SetLength(ids, 0);
1546 idx := -1;
1547 for a := Low(gPlayers) to High(gPlayers) do
1548 if IsActivePlayer(gPlayers[a]) then
1549 begin
1550 SetLength(ids, Length(ids) + 1);
1551 ids[High(ids)] := gPlayers[a].UID;
1552 if gPlayers[a].UID = Skip then
1553 idx := High(ids);
1554 end;
1555 if Length(ids) = 0 then
1556 Exit;
1557 if idx = -1 then
1558 Result := ids[Length(ids) - 1]
1559 else
1560 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1561 end;
1563 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1564 var
1565 a, idx: Integer;
1566 ids: Array of Word;
1567 begin
1568 Result := -1;
1569 if gPlayers = nil then
1570 Exit;
1571 SetLength(ids, 0);
1572 idx := -1;
1573 for a := Low(gPlayers) to High(gPlayers) do
1574 if IsActivePlayer(gPlayers[a]) then
1575 begin
1576 SetLength(ids, Length(ids) + 1);
1577 ids[High(ids)] := gPlayers[a].UID;
1578 if gPlayers[a].UID = Skip then
1579 idx := High(ids);
1580 end;
1581 if Length(ids) = 0 then
1582 Exit;
1583 if Length(ids) = 1 then
1584 begin
1585 Result := ids[0];
1586 Exit;
1587 end;
1588 Result := ids[Random(Length(ids))];
1589 a := 10;
1590 while (idx <> -1) and (Result = Skip) and (a > 0) do
1591 begin
1592 Result := ids[Random(Length(ids))];
1593 Dec(a);
1594 end;
1595 end;
1597 function GetRandomSpectMode(Current: Byte): Byte;
1598 label
1599 retry;
1600 begin
1601 Result := Current;
1602 retry:
1603 case Random(7) of
1604 0: Result := SPECT_STATS;
1605 1: Result := SPECT_MAPVIEW;
1606 2: Result := SPECT_MAPVIEW;
1607 3: Result := SPECT_PLAYERS;
1608 4: Result := SPECT_PLAYERS;
1609 5: Result := SPECT_PLAYERS;
1610 6: Result := SPECT_PLAYERS;
1611 end;
1612 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1613 goto retry;
1614 end;
1616 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1617 var
1618 time: Word;
1619 strafeDir: Byte;
1620 i: Integer;
1621 begin
1622 if (plr = nil) then exit;
1623 if (p = 2) then time := 1000 else time := 1;
1624 strafeDir := MoveButton shr 4;
1625 MoveButton := MoveButton and $0F;
1627 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1628 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1629 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1630 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1631 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1632 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1634 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1635 if MoveButton = 1 then
1636 plr.PressKey(KEY_LEFT, time)
1637 else if MoveButton = 2 then
1638 plr.PressKey(KEY_RIGHT, time);
1640 // if we have "strafe" key, turn off old strafe mechanics
1641 if gPlayerAction[p, ACTION_STRAFE] then
1642 begin
1643 // new strafe mechanics
1644 if (strafeDir = 0) then
1645 strafeDir := MoveButton; // start strafing
1646 // now set direction according to strafe (reversed)
1647 if (strafeDir = 2) then
1648 plr.SetDirection(TDirection.D_LEFT)
1649 else if (strafeDir = 1) then
1650 plr.SetDirection(TDirection.D_RIGHT)
1651 end
1652 else
1653 begin
1654 strafeDir := 0; // not strafing anymore
1655 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1656 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1657 plr.SetDirection(TDirection.D_LEFT)
1658 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1659 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1660 plr.SetDirection(TDirection.D_RIGHT)
1661 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1662 else if MoveButton <> 0 then
1663 plr.SetDirection(TDirection(MoveButton-1))
1664 end;
1666 // fix movebutton state
1667 MoveButton := MoveButton or (strafeDir shl 4);
1669 // Îñòàëüíûå êëàâèøè:
1670 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1671 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1672 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1673 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1674 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1675 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1676 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1678 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1679 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1681 for i := WP_FIRST to WP_LAST do
1682 begin
1683 if gSelectWeapon[p, i] then
1684 begin
1685 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1686 gSelectWeapon[p, i] := False
1687 end
1688 end;
1690 // HACK: add dynlight here
1691 if gwin_k8_enable_light_experiments then
1692 begin
1693 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1694 begin
1695 g_playerLight := true;
1696 end;
1697 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1698 begin
1699 g_playerLight := false;
1700 end;
1701 end;
1703 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1704 end;
1706 // HACK: don't have a "key was pressed" function
1707 procedure InterReady();
1708 begin
1709 if InterReadyTime > gTime then Exit;
1710 InterReadyTime := gTime + 3000;
1711 MC_SEND_CheatRequest(NET_CHEAT_READY);
1712 end;
1714 procedure g_Game_Update();
1715 var
1716 Msg: g_gui.TMessage;
1717 Time: Int64;
1718 a: Byte;
1719 w: Word;
1720 i, b: Integer;
1722 function sendMonsPos (mon: TMonster): Boolean;
1723 begin
1724 result := false; // don't stop
1725 // this will also reset "need-send" flag
1726 if mon.gncNeedSend then
1727 begin
1728 MH_SEND_MonsterPos(mon.UID);
1729 end
1730 else if (mon.MonsterType = MONSTER_BARREL) then
1731 begin
1732 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1733 end
1734 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1735 begin
1736 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1737 end;
1738 end;
1740 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1741 begin
1742 result := false; // don't stop
1743 // this will also reset "need-send" flag
1744 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1745 end;
1747 var
1748 reliableUpdate: Boolean;
1749 begin
1750 g_ResetDynlights();
1751 framePool.reset();
1753 // Ïîðà âûêëþ÷àòü èãðó:
1754 if gExit = EXIT_QUIT then
1755 Exit;
1756 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1757 if gExit <> 0 then
1758 begin
1759 EndGame();
1760 if gExit = EXIT_QUIT then
1761 Exit;
1762 end;
1764 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1765 // no need to, as we'll do it in event handler
1767 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1768 g_Console_Update();
1770 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1771 begin
1772 gExit := EXIT_SIMPLE;
1773 EndGame();
1774 Exit;
1775 end;
1777 // process master server communications
1778 g_Net_Slist_Pulse();
1780 case gState of
1781 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1782 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1783 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1784 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1785 begin
1786 if g_Game_IsNet and g_Game_IsServer then
1787 begin
1788 gInterTime := gInterTime + GAME_TICK;
1789 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1790 if a <> gServInterTime then
1791 begin
1792 gServInterTime := a;
1793 MH_SEND_TimeSync(gServInterTime);
1794 end;
1795 end;
1797 if (not g_Game_IsClient) and
1801 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1802 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1803 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1804 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1806 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1807 and (g_ActiveWindow = nil)
1809 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1811 then
1812 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1813 g_Game_StopAllSounds(True);
1815 if gMapOnce then // Ýòî áûë òåñò
1816 gExit := EXIT_SIMPLE
1817 else
1818 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1819 g_Game_ChangeMap(gNextMap)
1820 else // Ñëåäóþùåé êàðòû íåò
1821 begin
1822 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1823 begin
1824 // Âûõîä â ãëàâíîå ìåíþ:
1825 g_Game_Free;
1826 g_GUI_ShowWindow('MainMenu');
1827 gMusic.SetByName('MUSIC_MENU');
1828 gMusic.Play();
1829 gState := STATE_MENU;
1830 end else
1831 begin
1832 // Ôèíàëüíàÿ êàðòèíêà:
1833 g_Game_ExecuteEvent('onwadend');
1834 g_Game_Free();
1835 if not gMusic.SetByName('MUSIC_endmus') then
1836 gMusic.SetByName('MUSIC_STDENDMUS');
1837 gMusic.Play();
1838 gState := STATE_ENDPIC;
1839 end;
1840 g_Game_ExecuteEvent('ongameend');
1841 end;
1843 Exit;
1844 end
1845 else if g_Game_IsClient and
1848 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1849 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1850 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1851 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1853 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1854 and (g_ActiveWindow = nil)
1856 then
1857 begin
1858 // ready / unready
1859 InterReady();
1860 end;
1862 if gState = STATE_INTERTEXT then
1863 if InterText.counter > 0 then
1864 InterText.counter := InterText.counter - 1;
1865 end;
1867 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1868 begin
1869 if EndingGameCounter = 0 then
1870 begin
1871 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1872 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1873 begin
1874 InterReadyTime := -1;
1875 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1876 begin
1877 g_Game_ExecuteEvent('onwadend');
1878 if not gMusic.SetByName('MUSIC_endmus') then
1879 gMusic.SetByName('MUSIC_STDENDMUS');
1880 end
1881 else
1882 gMusic.SetByName('MUSIC_ROUNDMUS');
1884 gMusic.Play();
1885 gState := STATE_INTERCUSTOM;
1886 e_UnpressAllKeys();
1887 end
1888 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1889 begin
1890 gMusic.SetByName('MUSIC_INTERMUS');
1891 gMusic.Play();
1892 gState := STATE_INTERSINGLE;
1893 e_UnpressAllKeys();
1894 end;
1895 g_Game_ExecuteEvent('oninter');
1896 end
1897 else
1898 DecMin(EndingGameCounter, 6, 0);
1899 end;
1901 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1902 begin
1903 if gMapOnce then // Ýòî áûë òåñò
1904 begin
1905 gExit := EXIT_SIMPLE;
1906 Exit;
1907 end;
1908 end;
1910 STATE_SLIST:
1911 g_Serverlist_Control(slCurrent, slTable);
1912 end;
1914 // Ñòàòèñòèêà ïî Tab:
1915 if gGameOn then
1916 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1918 // Èãðà èäåò:
1919 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1920 begin
1921 // Âðåìÿ += 28 ìèëëèñåêóíä:
1922 gTime := gTime + GAME_TICK;
1924 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1925 if MessageTime = 0 then
1926 MessageText := '';
1927 if MessageTime > 0 then
1928 MessageTime := MessageTime - 1;
1930 if (g_Game_IsServer) then
1931 begin
1932 // Áûë çàäàí ëèìèò âðåìåíè:
1933 if (gGameSettings.TimeLimit > 0) then
1934 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1935 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1936 g_Game_NextLevel();
1937 Exit;
1938 end;
1940 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1941 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1942 g_Game_RestartRound(gLMSSoftSpawn);
1944 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1945 if gVoteInProgress and (gVoteTimer < gTime) then
1946 g_Game_CheckVote
1947 else if gVotePassed and (gVoteCmdTimer < gTime) then
1948 begin
1949 g_Console_Process(gVoteCommand);
1950 gVoteCommand := '';
1951 gVotePassed := False;
1952 end;
1954 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1955 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1956 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1957 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1958 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1960 // Áûë çàäàí ëèìèò ïîáåä:
1961 if (gGameSettings.GoalLimit > 0) then
1962 begin
1963 b := 0;
1965 if gGameSettings.GameMode = GM_DM then
1966 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1967 for i := 0 to High(gPlayers) do
1968 if gPlayers[i] <> nil then
1969 if gPlayers[i].Frags > b then
1970 b := gPlayers[i].Frags;
1971 end
1972 else
1973 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1974 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1975 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1976 end;
1978 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1979 if b >= gGameSettings.GoalLimit then
1980 begin
1981 g_Game_NextLevel();
1982 Exit;
1983 end;
1984 end;
1986 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1987 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
1988 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
1989 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
1990 begin
1991 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
1992 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
1993 end // if not console
1994 else
1995 begin
1996 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
1997 end;
1998 // process weapon switch queue
1999 end; // if server
2001 // Íàáëþäàòåëü
2002 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2003 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2004 begin
2005 if not gSpectKeyPress then
2006 begin
2007 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2008 begin
2009 // switch spect mode
2010 case gSpectMode of
2011 SPECT_NONE: ; // not spectator
2012 SPECT_STATS,
2013 SPECT_MAPVIEW: Inc(gSpectMode);
2014 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2015 end;
2016 gSpectKeyPress := True;
2017 end;
2018 if (gSpectMode = SPECT_MAPVIEW)
2019 and (not gSpectAuto) then
2020 begin
2021 if gPlayerAction[0, ACTION_MOVELEFT] then
2022 gSpectX := Max(gSpectX - gSpectStep, 0);
2023 if gPlayerAction[0, ACTION_MOVERIGHT] then
2024 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2025 if gPlayerAction[0, ACTION_LOOKUP] then
2026 gSpectY := Max(gSpectY - gSpectStep, 0);
2027 if gPlayerAction[0, ACTION_LOOKDOWN] then
2028 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2029 if gPlayerAction[0, ACTION_WEAPPREV] then
2030 begin
2031 // decrease step
2032 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2033 gSpectKeyPress := True;
2034 end;
2035 if gPlayerAction[0, ACTION_WEAPNEXT] then
2036 begin
2037 // increase step
2038 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2039 gSpectKeyPress := True;
2040 end;
2041 end;
2042 if (gSpectMode = SPECT_PLAYERS)
2043 and (not gSpectAuto) then
2044 begin
2045 if gPlayerAction[0, ACTION_LOOKUP] then
2046 begin
2047 // add second view
2048 gSpectViewTwo := True;
2049 gSpectKeyPress := True;
2050 end;
2051 if gPlayerAction[0, ACTION_LOOKDOWN] then
2052 begin
2053 // remove second view
2054 gSpectViewTwo := False;
2055 gSpectKeyPress := True;
2056 end;
2057 if gPlayerAction[0, ACTION_MOVELEFT] then
2058 begin
2059 // prev player (view 1)
2060 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2061 gSpectKeyPress := True;
2062 end;
2063 if gPlayerAction[0, ACTION_MOVERIGHT] then
2064 begin
2065 // next player (view 1)
2066 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2067 gSpectKeyPress := True;
2068 end;
2069 if gPlayerAction[0, ACTION_WEAPPREV] then
2070 begin
2071 // prev player (view 2)
2072 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2073 gSpectKeyPress := True;
2074 end;
2075 if gPlayerAction[0, ACTION_WEAPNEXT] then
2076 begin
2077 // next player (view 2)
2078 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2079 gSpectKeyPress := True;
2080 end;
2081 end;
2082 if gPlayerAction[0, ACTION_ATTACK] then
2083 begin
2084 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2085 begin
2086 gSpectAuto := True;
2087 gSpectAutoNext := 0;
2088 gSpectViewTwo := False;
2089 gSpectKeyPress := True;
2090 end
2091 else
2092 if gSpectAuto then
2093 begin
2094 gSpectMode := SPECT_STATS;
2095 gSpectAuto := False;
2096 gSpectKeyPress := True;
2097 end;
2098 end;
2099 end
2100 else
2101 if (not gPlayerAction[0, ACTION_JUMP]) and
2102 (not gPlayerAction[0, ACTION_ATTACK]) and
2103 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2104 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2105 (not gPlayerAction[0, ACTION_LOOKUP]) and
2106 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2107 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2108 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2109 gSpectKeyPress := False;
2111 if gSpectAuto then
2112 begin
2113 if gSpectMode = SPECT_MAPVIEW then
2114 begin
2115 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2116 if i = gSpectX then
2117 gSpectAutoNext := gTime
2118 else
2119 gSpectX := i;
2120 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2121 if i = gSpectY then
2122 gSpectAutoNext := gTime
2123 else
2124 gSpectY := i;
2125 end;
2126 if gSpectAutoNext <= gTime then
2127 begin
2128 if gSpectAutoNext > 0 then
2129 begin
2130 gSpectMode := GetRandomSpectMode(gSpectMode);
2131 case gSpectMode of
2132 SPECT_MAPVIEW:
2133 begin
2134 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2135 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2136 gSpectAutoStepX := Random(9) - 4;
2137 gSpectAutoStepY := Random(9) - 4;
2138 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2139 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2140 gSpectAutoStepX := gSpectAutoStepX * -1;
2141 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2142 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2143 gSpectAutoStepY := gSpectAutoStepY * -1;
2144 end;
2145 SPECT_PLAYERS:
2146 begin
2147 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2148 end;
2149 end;
2150 end;
2151 case gSpectMode of
2152 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2153 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2154 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2155 end;
2156 end;
2157 end;
2158 end;
2160 // Îáíîâëÿåì âñå îñòàëüíîå:
2161 g_Map_Update();
2162 g_Items_Update();
2163 g_Triggers_Update();
2164 g_Weapon_Update();
2165 g_Monsters_Update();
2166 g_GFX_Update();
2167 g_Player_UpdateAll();
2168 g_Player_UpdatePhysicalObjects();
2170 // server: send newly spawned monsters unconditionally
2171 if (gGameSettings.GameType = GT_SERVER) then
2172 begin
2173 if (Length(gMonstersSpawned) > 0) then
2174 begin
2175 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2176 SetLength(gMonstersSpawned, 0);
2177 end;
2178 end;
2180 if (gSoundTriggerTime > 8) then
2181 begin
2182 g_Game_UpdateTriggerSounds();
2183 gSoundTriggerTime := 0;
2184 end
2185 else
2186 begin
2187 Inc(gSoundTriggerTime);
2188 end;
2190 if (NetMode = NET_SERVER) then
2191 begin
2192 Inc(NetTimeToUpdate);
2193 Inc(NetTimeToReliable);
2195 // send monster updates
2196 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2197 begin
2198 // send all monsters (periodic sync)
2199 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2201 for I := 0 to High(gPlayers) do
2202 begin
2203 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2204 end;
2206 g_Mons_ForEach(sendMonsPos);
2208 if reliableUpdate then
2209 begin
2210 NetTimeToReliable := 0;
2211 NetTimeToUpdate := NetUpdateRate;
2212 end
2213 else
2214 begin
2215 NetTimeToUpdate := 0;
2216 end;
2217 end
2218 else
2219 begin
2220 // send only mosters with some unexpected changes
2221 g_Mons_ForEach(sendMonsPosUnexpected);
2222 end;
2224 // send unexpected platform changes
2225 g_Map_NetSendInterestingPanels();
2227 g_Net_Slist_ServerUpdate();
2229 if NetUseMaster then
2230 begin
2231 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2232 begin
2233 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2234 g_Net_Slist_Update;
2235 NetTimeToMaster := gTime + NetMasterRate;
2236 end;
2237 end;
2239 end
2240 else if (NetMode = NET_CLIENT) then
2241 begin
2242 MC_SEND_PlayerPos();
2243 end;
2244 end; // if gameOn ...
2246 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2247 if g_ActiveWindow <> nil then
2248 begin
2249 w := e_GetFirstKeyPressed();
2251 if (w <> IK_INVALID) then
2252 begin
2253 Msg.Msg := MESSAGE_DIKEY;
2254 Msg.wParam := w;
2255 g_ActiveWindow.OnMessage(Msg);
2256 end;
2258 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2259 if g_ActiveWindow <> nil then
2260 g_ActiveWindow.Update();
2262 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2263 if gResolutionChange then
2264 begin
2265 e_WriteLog('Changing resolution', TMsgType.Notify);
2266 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2267 gResolutionChange := False;
2268 g_ActiveWindow := nil;
2269 end;
2271 // Íóæíî ñìåíèòü ÿçûê:
2272 if gLanguageChange then
2273 begin
2274 //e_WriteLog('Read language file', MSG_NOTIFY);
2275 //g_Language_Load(DataDir + gLanguage + '.txt');
2276 g_Language_Set(gLanguage);
2277 {$IFNDEF HEADLESS}
2278 g_Menu_Reset();
2279 {$ENDIF}
2280 gLanguageChange := False;
2281 end;
2282 end;
2284 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2285 if e_KeyPressed(IK_F10) and
2286 gGameOn and
2287 (not gConsoleShow) and
2288 (g_ActiveWindow = nil) then
2289 begin
2290 KeyPress(IK_F10);
2291 end;
2293 Time := sys_GetTicks() {div 1000};
2295 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2296 if gDelayedEvents <> nil then
2297 for a := 0 to High(gDelayedEvents) do
2298 if gDelayedEvents[a].Pending and
2300 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2301 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2302 ) then
2303 begin
2304 case gDelayedEvents[a].DEType of
2305 DE_GLOBEVENT:
2306 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2307 DE_BFGHIT:
2308 if gGameOn then
2309 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2310 DE_KILLCOMBO:
2311 if gGameOn then
2312 begin
2313 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2314 if g_Game_IsNet and g_Game_IsServer then
2315 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2316 end;
2317 DE_BODYKILL:
2318 if gGameOn then
2319 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2320 end;
2321 gDelayedEvents[a].Pending := False;
2322 end;
2324 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2325 UPSCounter := UPSCounter + 1;
2326 if Time - UPSTime >= 1000 then
2327 begin
2328 UPS := UPSCounter;
2329 UPSCounter := 0;
2330 UPSTime := Time;
2331 end;
2333 if gGameOn then
2334 begin
2335 g_Weapon_AddDynLights();
2336 g_Items_AddDynLights();
2337 end;
2338 end;
2340 procedure g_Game_LoadChatSounds(Resource: string);
2341 var
2342 WAD: TWADFile;
2343 FileName, Snd: string;
2344 p: Pointer;
2345 len, cnt, tags, i, j: Integer;
2346 cfg: TConfig;
2347 begin
2348 FileName := g_ExtractWadName(Resource);
2350 WAD := TWADFile.Create();
2351 WAD.ReadFile(FileName);
2353 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2354 begin
2355 gChatSounds := nil;
2356 WAD.Free();
2357 Exit;
2358 end;
2360 cfg := TConfig.CreateMem(p, len);
2361 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2363 SetLength(gChatSounds, cnt);
2364 for i := 0 to Length(gChatSounds) - 1 do
2365 begin
2366 gChatSounds[i].Sound := nil;
2367 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2368 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2369 if (Snd = '') or (Tags <= 0) then
2370 continue;
2371 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2372 gChatSounds[i].Sound := TPlayableSound.Create();
2373 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2374 SetLength(gChatSounds[i].Tags, tags);
2375 for j := 0 to tags - 1 do
2376 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2377 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2378 end;
2380 cfg.Free();
2381 WAD.Free();
2382 end;
2384 procedure g_Game_FreeChatSounds();
2385 var
2386 i: Integer;
2387 begin
2388 for i := 0 to Length(gChatSounds) - 1 do
2389 begin
2390 gChatSounds[i].Sound.Free();
2391 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2392 end;
2393 SetLength(gChatSounds, 0);
2394 gChatSounds := nil;
2395 end;
2397 procedure g_Game_LoadData();
2398 var
2399 wl, hl: Integer;
2400 wr, hr: Integer;
2401 wb, hb: Integer;
2402 wm, hm: Integer;
2403 begin
2404 if DataLoaded then Exit;
2406 e_WriteLog('Loading game data...', TMsgType.Notify);
2408 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2409 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2410 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2411 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2412 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2413 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2414 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2415 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2416 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2417 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2418 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2419 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2420 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2421 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2422 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2424 hasPBarGfx := true;
2425 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2426 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2427 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2428 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2430 if hasPBarGfx then
2431 begin
2432 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2433 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2434 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2435 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2436 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2437 begin
2438 // yay!
2439 end
2440 else
2441 begin
2442 hasPBarGfx := false;
2443 end;
2444 end;
2446 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2447 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2448 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2449 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2450 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2451 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2452 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2453 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2454 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2455 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2456 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2457 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2458 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2459 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2460 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2461 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2462 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2463 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2464 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2465 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2466 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2467 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2468 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2469 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2470 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2471 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2472 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2473 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2474 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2475 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2476 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2477 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2478 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2479 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2480 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2481 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2482 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2483 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2484 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2486 goodsnd[0] := TPlayableSound.Create();
2487 goodsnd[1] := TPlayableSound.Create();
2488 goodsnd[2] := TPlayableSound.Create();
2489 goodsnd[3] := TPlayableSound.Create();
2491 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2492 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2493 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2494 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2496 killsnd[0] := TPlayableSound.Create();
2497 killsnd[1] := TPlayableSound.Create();
2498 killsnd[2] := TPlayableSound.Create();
2499 killsnd[3] := TPlayableSound.Create();
2501 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2502 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2503 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2504 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2506 hahasnd[0] := TPlayableSound.Create();
2507 hahasnd[1] := TPlayableSound.Create();
2508 hahasnd[2] := TPlayableSound.Create();
2510 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2511 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2512 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2514 sound_get_flag[0] := TPlayableSound.Create();
2515 sound_get_flag[1] := TPlayableSound.Create();
2516 sound_lost_flag[0] := TPlayableSound.Create();
2517 sound_lost_flag[1] := TPlayableSound.Create();
2518 sound_ret_flag[0] := TPlayableSound.Create();
2519 sound_ret_flag[1] := TPlayableSound.Create();
2520 sound_cap_flag[0] := TPlayableSound.Create();
2521 sound_cap_flag[1] := TPlayableSound.Create();
2523 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2524 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2525 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2526 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2527 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2528 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2529 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2530 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2532 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2534 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2535 g_Items_LoadData();
2537 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2538 g_Weapon_LoadData();
2540 g_Monsters_LoadData();
2542 DataLoaded := True;
2543 end;
2545 procedure g_Game_FreeData();
2546 begin
2547 if not DataLoaded then Exit;
2549 g_Items_FreeData();
2550 g_Weapon_FreeData();
2551 g_Monsters_FreeData();
2553 e_WriteLog('Releasing game data...', TMsgType.Notify);
2555 g_Texture_Delete('NOTEXTURE');
2556 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2557 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2558 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2559 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2560 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2561 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2562 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2563 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2564 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2565 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2566 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2567 g_Frames_DeleteByName('FRAMES_TELEPORT');
2568 g_Frames_DeleteByName('FRAMES_PUNCH');
2569 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2570 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2571 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2572 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2573 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2574 g_Sound_Delete('SOUND_GAME_TELEPORT');
2575 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2576 g_Sound_Delete('SOUND_GAME_SECRET');
2577 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2578 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2579 g_Sound_Delete('SOUND_GAME_BULK1');
2580 g_Sound_Delete('SOUND_GAME_BULK2');
2581 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2582 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2583 g_Sound_Delete('SOUND_GAME_BURNING');
2584 g_Sound_Delete('SOUND_GAME_SWITCH1');
2585 g_Sound_Delete('SOUND_GAME_SWITCH0');
2587 goodsnd[0].Free();
2588 goodsnd[1].Free();
2589 goodsnd[2].Free();
2590 goodsnd[3].Free();
2592 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2593 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2594 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2595 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2597 killsnd[0].Free();
2598 killsnd[1].Free();
2599 killsnd[2].Free();
2600 killsnd[3].Free();
2602 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2603 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2604 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2605 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2607 hahasnd[0].Free();
2608 hahasnd[1].Free();
2609 hahasnd[2].Free();
2611 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2612 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2613 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2615 sound_get_flag[0].Free();
2616 sound_get_flag[1].Free();
2617 sound_lost_flag[0].Free();
2618 sound_lost_flag[1].Free();
2619 sound_ret_flag[0].Free();
2620 sound_ret_flag[1].Free();
2621 sound_cap_flag[0].Free();
2622 sound_cap_flag[1].Free();
2624 g_Sound_Delete('SOUND_CTF_GET1');
2625 g_Sound_Delete('SOUND_CTF_GET2');
2626 g_Sound_Delete('SOUND_CTF_LOST1');
2627 g_Sound_Delete('SOUND_CTF_LOST2');
2628 g_Sound_Delete('SOUND_CTF_RETURN1');
2629 g_Sound_Delete('SOUND_CTF_RETURN2');
2630 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2631 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2633 g_Game_FreeChatSounds();
2635 DataLoaded := False;
2636 end;
2638 procedure DrawCustomStat();
2639 var
2640 pc, x, y, w, _y,
2641 w1, w2, w3,
2642 t, p, m: Integer;
2643 ww1, hh1: Word;
2644 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2645 s1, s2, topstr: String;
2646 begin
2647 e_TextureFontGetSize(gStdFont, ww2, hh2);
2649 sys_HandleInput;
2651 if g_Console_Action(ACTION_SCORES) then
2652 begin
2653 if not gStatsPressed then
2654 begin
2655 gStatsOff := not gStatsOff;
2656 gStatsPressed := True;
2657 end;
2658 end
2659 else
2660 gStatsPressed := False;
2662 if gStatsOff then
2663 begin
2664 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2665 w := (Length(s1) * ww2) div 2;
2666 x := gScreenWidth div 2 - w;
2667 y := 8;
2668 e_TextureFontPrint(x, y, s1, gStdFont);
2669 Exit;
2670 end;
2672 if (gGameSettings.GameMode = GM_COOP) then
2673 begin
2674 if gMissionFailed then
2675 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2676 else
2677 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2678 end
2679 else
2680 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2682 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2683 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2685 if g_Game_IsNet then
2686 begin
2687 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2688 if not gChatShow then
2689 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2690 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2691 end;
2693 if g_Game_IsClient then
2694 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2695 else
2696 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2697 if not gChatShow then
2698 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2699 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2701 x := 32;
2702 y := 16+hh1+16;
2704 w := gScreenWidth-x*2;
2706 w2 := (w-16) div 6;
2707 w3 := w2;
2708 w1 := w-16-w2-w3;
2710 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2711 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2713 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2715 case CustomStat.GameMode of
2716 GM_DM:
2717 begin
2718 if gGameSettings.MaxLives = 0 then
2719 s1 := _lc[I_GAME_DM]
2720 else
2721 s1 := _lc[I_GAME_LMS];
2722 end;
2723 GM_TDM:
2724 begin
2725 if gGameSettings.MaxLives = 0 then
2726 s1 := _lc[I_GAME_TDM]
2727 else
2728 s1 := _lc[I_GAME_TLMS];
2729 end;
2730 GM_CTF: s1 := _lc[I_GAME_CTF];
2731 GM_COOP:
2732 begin
2733 if gGameSettings.MaxLives = 0 then
2734 s1 := _lc[I_GAME_COOP]
2735 else
2736 s1 := _lc[I_GAME_SURV];
2737 end;
2738 else s1 := '';
2739 end;
2741 _y := y+16;
2742 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2743 _y := _y+8;
2745 _y := _y+16;
2746 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2747 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2749 _y := _y+16;
2750 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2751 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2752 (CustomStat.GameTime div 1000 div 60) mod 60,
2753 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2755 pc := Length(CustomStat.PlayerStat);
2756 if pc = 0 then Exit;
2758 if CustomStat.GameMode = GM_COOP then
2759 begin
2760 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2761 _y := _y+32;
2762 s2 := _lc[I_GAME_MONSTERS];
2763 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2764 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2765 _y := _y+16;
2766 s2 := _lc[I_GAME_SECRETS];
2767 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2768 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2769 if gLastMap then
2770 begin
2771 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2772 _y := _y-16;
2773 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2774 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2775 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2776 _y := _y+16;
2777 s2 := _lc[I_GAME_SECRETS_TOTAL];
2778 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2779 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2780 end;
2781 end;
2783 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2784 begin
2785 _y := _y+16+16;
2787 with CustomStat do
2788 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2789 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2790 else s1 := _lc[I_GAME_WIN_DRAW];
2792 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2793 _y := _y+40;
2795 for t := TEAM_RED to TEAM_BLUE do
2796 begin
2797 if t = TEAM_RED then
2798 begin
2799 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2800 gStdFont, 255, 0, 0, 1);
2801 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2802 gStdFont, 255, 0, 0, 1);
2803 r := 255;
2804 g := 0;
2805 b := 0;
2806 end
2807 else
2808 begin
2809 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2810 gStdFont, 0, 0, 255, 1);
2811 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2812 gStdFont, 0, 0, 255, 1);
2813 r := 0;
2814 g := 0;
2815 b := 255;
2816 end;
2818 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2819 _y := _y+24;
2821 for p := 0 to High(CustomStat.PlayerStat) do
2822 if CustomStat.PlayerStat[p].Team = t then
2823 with CustomStat.PlayerStat[p] do
2824 begin
2825 if Spectator then
2826 begin
2827 rr := r div 2;
2828 gg := g div 2;
2829 bb := b div 2;
2830 end
2831 else
2832 begin
2833 rr := r;
2834 gg := g;
2835 bb := b;
2836 end;
2837 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2838 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2839 else
2840 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2841 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2842 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2843 _y := _y+24;
2844 end;
2846 _y := _y+16+16;
2847 end;
2848 end
2849 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2850 begin
2851 _y := _y+40;
2852 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2853 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2854 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2856 _y := _y+24;
2857 for p := 0 to High(CustomStat.PlayerStat) do
2858 with CustomStat.PlayerStat[p] do
2859 begin
2860 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2862 if Spectator then
2863 r := 127
2864 else
2865 r := 255;
2867 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2868 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2869 else
2870 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2871 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2872 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2873 _y := _y+24;
2874 end;
2875 end;
2877 // HACK: take stats screenshot immediately after the first frame of the stats showing
2878 if gScreenshotStats and not StatShotDone then
2879 begin
2880 g_TakeScreenShot('stats/' + StatFilename);
2881 StatShotDone := True;
2882 end;
2883 end;
2885 procedure DrawSingleStat();
2886 var
2887 tm, key_x, val_x, y: Integer;
2888 w1, w2, h: Word;
2889 s1, s2: String;
2891 procedure player_stat(n: Integer);
2892 var
2893 kpm: Real;
2895 begin
2896 // "Kills: # / #":
2897 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2898 s2 := Format(' %d', [gTotalMonsters]);
2900 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2901 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2902 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2903 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2904 s1 := s1 + '/';
2905 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2906 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2908 // "Kills-per-minute: ##.#":
2909 s1 := _lc[I_MENU_INTER_KPM];
2910 if tm > 0 then
2911 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2912 else
2913 kpm := SingleStat.PlayerStat[n].Kills;
2914 s2 := Format(' %.1f', [kpm]);
2916 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2917 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2919 // "Secrets found: # / #":
2920 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2921 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2923 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2924 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2925 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2926 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2927 s1 := s1 + '/';
2928 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2929 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2930 end;
2932 begin
2933 // "Level Complete":
2934 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2935 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2937 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2938 s1 := _lc[I_MENU_INTER_KPM];
2939 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2940 Inc(w1, 16);
2941 s1 := ' 9999.9';
2942 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2944 key_x := (gScreenWidth-w1-w2) div 2;
2945 val_x := key_x + w1;
2947 // "Time: #:##:##":
2948 tm := SingleStat.GameTime div 1000;
2949 s1 := _lc[I_MENU_INTER_TIME];
2950 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2952 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2953 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2955 if SingleStat.TwoPlayers then
2956 begin
2957 // "Player 1":
2958 s1 := _lc[I_MENU_PLAYER_1];
2959 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2960 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2962 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2963 y := 176;
2964 player_stat(0);
2966 // "Player 2":
2967 s1 := _lc[I_MENU_PLAYER_2];
2968 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2969 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2971 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2972 y := 336;
2973 player_stat(1);
2974 end
2975 else
2976 begin
2977 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2978 y := 128;
2979 player_stat(0);
2980 end;
2981 end;
2983 procedure DrawLoadingStat();
2984 procedure drawRect (x, y, w, h: Integer);
2985 begin
2986 if (w < 1) or (h < 1) then exit;
2987 glBegin(GL_QUADS);
2988 glVertex2f(x+0.375, y+0.375);
2989 glVertex2f(x+w+0.375, y+0.375);
2990 glVertex2f(x+w+0.375, y+h+0.375);
2991 glVertex2f(x+0.375, y+h+0.375);
2992 glEnd();
2993 end;
2995 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
2996 var
2997 rectW, rectH: Integer;
2998 x0, y0: Integer;
2999 wdt: Integer;
3000 wl, hl: Integer;
3001 wr, hr: Integer;
3002 wb, hb: Integer;
3003 wm, hm: Integer;
3004 idl, idr, idb, idm: LongWord;
3005 f, my: Integer;
3006 begin
3007 result := false;
3008 if (total < 1) then exit;
3009 if (cur < 1) then exit; // don't blink
3010 if (not washere) and (cur >= total) then exit; // don't blink
3011 //if (cur < 0) then cur := 0;
3012 //if (cur > total) then cur := total;
3013 result := true;
3015 if (hasPBarGfx) then
3016 begin
3017 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3018 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3019 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3020 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3021 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3022 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3023 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3024 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3026 //rectW := gScreenWidth-360;
3027 rectW := trunc(624.0*gScreenWidth/1024.0);
3028 rectH := hl;
3030 x0 := (gScreenWidth-rectW) div 2;
3031 y0 := gScreenHeight-rectH-64;
3032 if (y0 < 2) then y0 := 2;
3034 glEnable(GL_SCISSOR_TEST);
3036 // left and right
3037 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3038 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3039 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3041 // body
3042 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3043 f := x0+wl;
3044 while (f < x0+rectW) do
3045 begin
3046 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3047 f += wb;
3048 end;
3050 // filled part
3051 wdt := (rectW-wl-wr)*cur div total;
3052 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3053 if (wdt > 0) then
3054 begin
3055 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3056 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3057 f := x0+wl;
3058 while (wdt > 0) do
3059 begin
3060 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3061 f += wm;
3062 wdt -= wm;
3063 end;
3064 end;
3066 glScissor(0, 0, gScreenWidth, gScreenHeight);
3067 end
3068 else
3069 begin
3070 rectW := gScreenWidth-64;
3071 rectH := 16;
3073 x0 := (gScreenWidth-rectW) div 2;
3074 y0 := gScreenHeight-rectH-64;
3075 if (y0 < 2) then y0 := 2;
3077 glDisable(GL_BLEND);
3078 glDisable(GL_TEXTURE_2D);
3080 //glClearColor(0, 0, 0, 0);
3081 //glClear(GL_COLOR_BUFFER_BIT);
3083 glColor4ub(127, 127, 127, 255);
3084 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3086 glColor4ub(0, 0, 0, 255);
3087 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3089 glColor4ub(127, 127, 127, 255);
3090 wdt := rectW*cur div total;
3091 if (wdt > rectW) then wdt := rectW;
3092 drawRect(x0, y0, wdt, rectH);
3093 end;
3094 end;
3096 var
3097 ww, hh: Word;
3098 xx, yy, i: Integer;
3099 s: String;
3100 begin
3101 if (Length(LoadingStat.Msgs) = 0) then exit;
3103 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3104 yy := (gScreenHeight div 3);
3105 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3106 xx := (gScreenWidth div 3);
3108 with LoadingStat do
3109 begin
3110 for i := 0 to NextMsg-1 do
3111 begin
3112 if (i = (NextMsg-1)) and (MaxValue > 0) then
3113 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3114 else
3115 s := Msgs[i];
3117 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3118 yy := yy + LOADING_INTERLINE;
3119 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3120 end;
3121 end;
3122 end;
3124 procedure DrawMenuBackground(tex: AnsiString);
3125 var
3126 w, h: Word;
3127 ID: DWord;
3129 begin
3130 if g_Texture_Get(tex, ID) then
3131 begin
3132 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3133 e_GetTextureSize(ID, @w, @h);
3134 if w = h then
3135 w := round(w * 1.333 * (gScreenHeight / h))
3136 else
3137 w := trunc(w * (gScreenHeight / h));
3138 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3139 end
3140 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3141 end;
3143 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3144 var
3145 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3147 function monDraw (mon: TMonster): Boolean;
3148 begin
3149 result := false; // don't stop
3150 with mon do
3151 begin
3152 if alive then
3153 begin
3154 // Ëåâûé âåðõíèé óãîë
3155 aX := Obj.X div ScaleSz + 1;
3156 aY := Obj.Y div ScaleSz + 1;
3157 // Ðàçìåðû
3158 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3159 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3160 // Ïðàâûé íèæíèé óãîë
3161 aX2 := aX + aX2 - 1;
3162 aY2 := aY + aY2 - 1;
3163 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3164 end;
3165 end;
3166 end;
3168 begin
3169 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3170 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3171 begin
3172 Scale := 1;
3173 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3174 ScaleSz := 16 div Scale;
3175 // Ðàçìåðû ìèíè-êàðòû:
3176 aX := max(gMapInfo.Width div ScaleSz, 1);
3177 aY := max(gMapInfo.Height div ScaleSz, 1);
3178 // Ðàìêà êàðòû:
3179 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3181 if gWalls <> nil then
3182 begin
3183 // Ðèñóåì ñòåíû:
3184 for a := 0 to High(gWalls) do
3185 with gWalls[a] do
3186 if PanelType <> 0 then
3187 begin
3188 // Ëåâûé âåðõíèé óãîë:
3189 aX := X div ScaleSz;
3190 aY := Y div ScaleSz;
3191 // Ðàçìåðû:
3192 aX2 := max(Width div ScaleSz, 1);
3193 aY2 := max(Height div ScaleSz, 1);
3194 // Ïðàâûé íèæíèé óãîë:
3195 aX2 := aX + aX2 - 1;
3196 aY2 := aY + aY2 - 1;
3198 case PanelType of
3199 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3200 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3201 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3202 end;
3203 end;
3204 end;
3205 if gSteps <> nil then
3206 begin
3207 // Ðèñóåì ñòóïåíè:
3208 for a := 0 to High(gSteps) do
3209 with gSteps[a] do
3210 if PanelType <> 0 then
3211 begin
3212 // Ëåâûé âåðõíèé óãîë:
3213 aX := X div ScaleSz;
3214 aY := Y div ScaleSz;
3215 // Ðàçìåðû:
3216 aX2 := max(Width div ScaleSz, 1);
3217 aY2 := max(Height div ScaleSz, 1);
3218 // Ïðàâûé íèæíèé óãîë:
3219 aX2 := aX + aX2 - 1;
3220 aY2 := aY + aY2 - 1;
3222 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3223 end;
3224 end;
3225 if gLifts <> nil then
3226 begin
3227 // Ðèñóåì ëèôòû:
3228 for a := 0 to High(gLifts) do
3229 with gLifts[a] do
3230 if PanelType <> 0 then
3231 begin
3232 // Ëåâûé âåðõíèé óãîë:
3233 aX := X div ScaleSz;
3234 aY := Y div ScaleSz;
3235 // Ðàçìåðû:
3236 aX2 := max(Width div ScaleSz, 1);
3237 aY2 := max(Height div ScaleSz, 1);
3238 // Ïðàâûé íèæíèé óãîë:
3239 aX2 := aX + aX2 - 1;
3240 aY2 := aY + aY2 - 1;
3242 case LiftType of
3243 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3244 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3245 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3246 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3247 end;
3248 end;
3249 end;
3250 if gWater <> nil then
3251 begin
3252 // Ðèñóåì âîäó:
3253 for a := 0 to High(gWater) do
3254 with gWater[a] do
3255 if PanelType <> 0 then
3256 begin
3257 // Ëåâûé âåðõíèé óãîë:
3258 aX := X div ScaleSz;
3259 aY := Y div ScaleSz;
3260 // Ðàçìåðû:
3261 aX2 := max(Width div ScaleSz, 1);
3262 aY2 := max(Height div ScaleSz, 1);
3263 // Ïðàâûé íèæíèé óãîë:
3264 aX2 := aX + aX2 - 1;
3265 aY2 := aY + aY2 - 1;
3267 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3268 end;
3269 end;
3270 if gAcid1 <> nil then
3271 begin
3272 // Ðèñóåì êèñëîòó 1:
3273 for a := 0 to High(gAcid1) do
3274 with gAcid1[a] do
3275 if PanelType <> 0 then
3276 begin
3277 // Ëåâûé âåðõíèé óãîë:
3278 aX := X div ScaleSz;
3279 aY := Y div ScaleSz;
3280 // Ðàçìåðû:
3281 aX2 := max(Width div ScaleSz, 1);
3282 aY2 := max(Height div ScaleSz, 1);
3283 // Ïðàâûé íèæíèé óãîë:
3284 aX2 := aX + aX2 - 1;
3285 aY2 := aY + aY2 - 1;
3287 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3288 end;
3289 end;
3290 if gAcid2 <> nil then
3291 begin
3292 // Ðèñóåì êèñëîòó 2:
3293 for a := 0 to High(gAcid2) do
3294 with gAcid2[a] do
3295 if PanelType <> 0 then
3296 begin
3297 // Ëåâûé âåðõíèé óãîë:
3298 aX := X div ScaleSz;
3299 aY := Y div ScaleSz;
3300 // Ðàçìåðû:
3301 aX2 := max(Width div ScaleSz, 1);
3302 aY2 := max(Height div ScaleSz, 1);
3303 // Ïðàâûé íèæíèé óãîë:
3304 aX2 := aX + aX2 - 1;
3305 aY2 := aY + aY2 - 1;
3307 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3308 end;
3309 end;
3310 if gPlayers <> nil then
3311 begin
3312 // Ðèñóåì èãðîêîâ:
3313 for a := 0 to High(gPlayers) do
3314 if gPlayers[a] <> nil then with gPlayers[a] do
3315 if alive then begin
3316 // Ëåâûé âåðõíèé óãîë:
3317 aX := Obj.X div ScaleSz + 1;
3318 aY := Obj.Y div ScaleSz + 1;
3319 // Ðàçìåðû:
3320 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3321 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3322 // Ïðàâûé íèæíèé óãîë:
3323 aX2 := aX + aX2 - 1;
3324 aY2 := aY + aY2 - 1;
3326 if gPlayers[a] = p then
3327 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3328 else
3329 case Team of
3330 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3331 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3332 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3333 end;
3334 end;
3335 end;
3336 // Ðèñóåì ìîíñòðîâ
3337 g_Mons_ForEach(monDraw);
3338 end;
3339 end;
3342 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3343 begin
3344 if not hasAmbient then exit;
3345 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3346 end;
3349 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3350 //FIXME: broken for splitscreen mode
3351 procedure renderDynLightsInternal ();
3352 var
3353 //hasAmbient: Boolean;
3354 //ambColor: TDFColor;
3355 lln: Integer;
3356 lx, ly, lrad: Integer;
3357 scxywh: array[0..3] of GLint;
3358 wassc: Boolean;
3359 begin
3360 if e_NoGraphics then exit;
3362 //TODO: lights should be in separate grid, i think
3363 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3364 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3366 // rendering mode
3367 //ambColor := gCurrentMap['light_ambient'].rgba;
3368 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3370 { // this will multiply incoming color to alpha from framebuffer
3371 glEnable(GL_BLEND);
3372 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3375 (*
3376 * light rendering: (INVALID!)
3377 * glStencilFunc(GL_EQUAL, 0, $ff);
3378 * for each light:
3379 * glClear(GL_STENCIL_BUFFER_BIT);
3380 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3381 * draw shadow volume into stencil buffer
3382 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3383 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3384 * turn off blending
3385 * draw color-less quad with light alpha (WARNING! don't touch color!)
3386 * glEnable(GL_BLEND);
3387 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3388 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3389 *)
3390 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3391 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3393 // setup OpenGL parameters
3394 glStencilMask($FFFFFFFF);
3395 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3396 glEnable(GL_STENCIL_TEST);
3397 glEnable(GL_SCISSOR_TEST);
3398 glClear(GL_STENCIL_BUFFER_BIT);
3399 glStencilFunc(GL_EQUAL, 0, $ff);
3401 for lln := 0 to g_dynLightCount-1 do
3402 begin
3403 lx := g_dynLights[lln].x;
3404 ly := g_dynLights[lln].y;
3405 lrad := g_dynLights[lln].radius;
3406 if (lrad < 3) then continue;
3408 if (lx-sX+lrad < 0) then continue;
3409 if (ly-sY+lrad < 0) then continue;
3410 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3411 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3413 // set scissor to optimize drawing
3414 if (g_dbg_scale = 1.0) then
3415 begin
3416 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3417 end
3418 else
3419 begin
3420 glScissor(0, 0, gWinSizeX, gWinSizeY);
3421 end;
3422 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3423 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3424 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3425 // draw extruded panels
3426 glDisable(GL_TEXTURE_2D);
3427 glDisable(GL_BLEND);
3428 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3429 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3430 // render light texture
3431 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3432 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3433 // blend it
3434 glEnable(GL_BLEND);
3435 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3436 glEnable(GL_TEXTURE_2D);
3437 // color and opacity
3438 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3439 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3440 glBegin(GL_QUADS);
3441 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3442 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3443 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3444 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3445 glEnd();
3446 end;
3448 // done
3449 glDisable(GL_STENCIL_TEST);
3450 glDisable(GL_BLEND);
3451 glDisable(GL_SCISSOR_TEST);
3452 //glScissor(0, 0, sWidth, sHeight);
3454 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3455 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3456 end;
3459 function fixViewportForScale (): Boolean;
3460 var
3461 nx0, ny0, nw, nh: Integer;
3462 begin
3463 result := false;
3464 if (g_dbg_scale <> 1.0) then
3465 begin
3466 result := true;
3467 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3468 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3469 nw := round(sWidth/g_dbg_scale);
3470 nh := round(sHeight/g_dbg_scale);
3471 sX := nx0;
3472 sY := ny0;
3473 sWidth := nw;
3474 sHeight := nh;
3475 end;
3476 end;
3479 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3480 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3481 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3482 type
3483 TDrawCB = procedure ();
3485 var
3486 hasAmbient: Boolean;
3487 ambColor: TDFColor;
3488 doAmbient: Boolean = false;
3490 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3491 var
3492 tagmask: Integer;
3493 pan: TPanel;
3494 begin
3495 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3496 if gdbg_map_use_accel_render then
3497 begin
3498 tagmask := panelTypeToTag(panType);
3499 while (gDrawPanelList.count > 0) do
3500 begin
3501 pan := TPanel(gDrawPanelList.front());
3502 if ((pan.tag and tagmask) = 0) then break;
3503 if doDraw then pan.Draw(doAmbient, ambColor);
3504 gDrawPanelList.popFront();
3505 end;
3506 end
3507 else
3508 begin
3509 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3510 end;
3511 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3512 end;
3514 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3515 begin
3516 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3517 if assigned(cb) then cb();
3518 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3519 end;
3521 begin
3522 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3524 // our accelerated renderer will collect all panels to gDrawPanelList
3525 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3526 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3527 if gdbg_map_use_accel_render then
3528 begin
3529 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3530 end;
3531 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3533 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3534 g_Map_DrawBack(backXOfs, backYOfs);
3535 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3537 if setTransMatrix then
3538 begin
3539 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3540 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3541 glTranslatef(-sX, -sY, 0);
3542 end;
3544 // rendering mode
3545 ambColor := gCurrentMap['light_ambient'].rgba;
3546 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3549 if hasAmbient then
3550 begin
3551 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3552 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3553 glClear(GL_COLOR_BUFFER_BIT);
3554 end;
3556 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3559 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3560 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3561 drawOther('items', @g_Items_Draw);
3562 drawOther('weapons', @g_Weapon_Draw);
3563 drawOther('shells', @g_Player_DrawShells);
3564 drawOther('drawall', @g_Player_DrawAll);
3565 drawOther('corpses', @g_Player_DrawCorpses);
3566 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3567 drawOther('monsters', @g_Monsters_Draw);
3568 drawOther('itemdrop', @g_Items_DrawDrop);
3569 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3570 drawOther('gfx', @g_GFX_Draw);
3571 drawOther('flags', @g_Map_DrawFlags);
3572 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3573 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3574 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3575 drawOther('dynlights', @renderDynLightsInternal);
3577 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3578 begin
3579 renderAmbientQuad(hasAmbient, ambColor);
3580 end;
3582 doAmbient := true;
3583 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3586 if g_debug_HealthBar then
3587 begin
3588 g_Monsters_DrawHealth();
3589 g_Player_DrawHealth();
3590 end;
3592 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3593 end;
3596 procedure DrawMapView(x, y, w, h: Integer);
3598 var
3599 bx, by: Integer;
3600 begin
3601 glPushMatrix();
3603 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3604 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3606 sX := x;
3607 sY := y;
3608 sWidth := w;
3609 sHeight := h;
3611 fixViewportForScale();
3612 renderMapInternal(-bx, -by, true);
3614 glPopMatrix();
3615 end;
3618 procedure DrawPlayer(p: TPlayer);
3619 var
3620 px, py, a, b, c, d, i: Integer;
3621 //R: TRect;
3622 begin
3623 if (p = nil) or (p.FDummy) then
3624 begin
3625 glPushMatrix();
3626 g_Map_DrawBack(0, 0);
3627 glPopMatrix();
3628 Exit;
3629 end;
3631 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3632 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3634 gPlayerDrawn := p;
3636 glPushMatrix();
3638 px := p.GameX + PLAYER_RECT_CX;
3639 py := p.GameY + PLAYER_RECT_CY+p.Obj.slopeUpLeft;
3641 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3642 begin
3643 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3644 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3646 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3647 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3649 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3650 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3651 begin
3652 // hcenter
3653 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3654 end;
3656 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3657 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3658 begin
3659 // vcenter
3660 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3661 end;
3662 end
3663 else
3664 begin
3665 // scaled, ignore level bounds
3666 a := -px+(gPlayerScreenSize.X div 2);
3667 b := -py+(gPlayerScreenSize.Y div 2);
3668 end;
3670 if p.IncCam <> 0 then
3671 begin
3672 if py > gMapInfo.Height-(gPlayerScreenSize.Y div 2) then
3673 begin
3674 if p.IncCam > 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2))) then
3675 begin
3676 p.IncCam := 120-(py-(gMapInfo.Height-(gPlayerScreenSize.Y div 2)));
3677 end;
3678 end;
3680 if py < gPlayerScreenSize.Y div 2 then
3681 begin
3682 if p.IncCam < -120+((gPlayerScreenSize.Y div 2)-py) then
3683 begin
3684 p.IncCam := -120+((gPlayerScreenSize.Y div 2)-py);
3685 end;
3686 end;
3688 if p.IncCam < 0 then
3689 begin
3690 while (py+(gPlayerScreenSize.Y div 2)-p.IncCam > gMapInfo.Height) and (p.IncCam < 0) do p.IncCam := p.IncCam+1; //Inc(p.IncCam);
3691 end;
3693 if p.IncCam > 0 then
3694 begin
3695 while (py-(gPlayerScreenSize.Y div 2)-p.IncCam < 0) and (p.IncCam > 0) do p.IncCam := p.IncCam-1; //Dec(p.IncCam);
3696 end;
3697 end;
3699 if (px < gPlayerScreenSize.X div 2) or (gMapInfo.Width-gPlayerScreenSize.X <= 256) then c := 0
3700 else if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then c := gBackSize.X-gPlayerScreenSize.X
3701 else c := round((px-(gPlayerScreenSize.X div 2))/(gMapInfo.Width-gPlayerScreenSize.X)*(gBackSize.X-gPlayerScreenSize.X));
3703 if (py-p.IncCam <= gPlayerScreenSize.Y div 2) or (gMapInfo.Height-gPlayerScreenSize.Y <= 256) then d := 0
3704 else if (py-p.IncCam >= gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then d := gBackSize.Y-gPlayerScreenSize.Y
3705 else d := round((py-p.IncCam-(gPlayerScreenSize.Y div 2))/(gMapInfo.Height-gPlayerScreenSize.Y)*(gBackSize.Y-gPlayerScreenSize.Y));
3707 sX := -a;
3708 sY := -(b+p.IncCam);
3709 sWidth := gPlayerScreenSize.X;
3710 sHeight := gPlayerScreenSize.Y;
3712 //glTranslatef(a, b+p.IncCam, 0);
3714 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3716 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3717 fixViewportForScale();
3718 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3720 if (g_dbg_scale <> 1.0) and (not g_dbg_ignore_bounds) then
3721 begin
3722 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3723 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3724 if (sX < 0) then sX := 0;
3725 if (sY < 0) then sY := 0;
3727 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3728 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3729 end;
3731 //r_smallmap_h: 0: left; 1: center; 2: right
3732 //r_smallmap_v: 0: top; 1: center; 2: bottom
3733 // horiz small map?
3734 if (gMapInfo.Width = sWidth) then
3735 begin
3736 sX := 0;
3737 end
3738 else if (gMapInfo.Width < sWidth) then
3739 begin
3740 case r_smallmap_h of
3741 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3742 2: sX := -(sWidth-gMapInfo.Width); // right
3743 else sX := 0; // left
3744 end;
3745 end;
3746 // vert small map?
3747 if (gMapInfo.Height = sHeight) then
3748 begin
3749 sY := 0;
3750 end
3751 else if (gMapInfo.Height < sHeight) then
3752 begin
3753 case r_smallmap_v of
3754 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3755 2: sY := -(sHeight-gMapInfo.Height); // bottom
3756 else sY := 0; // top
3757 end;
3758 end;
3760 p.viewPortX := sX;
3761 p.viewPortY := sY;
3762 p.viewPortW := sWidth;
3763 p.viewPortH := sHeight;
3765 {$IFDEF ENABLE_HOLMES}
3766 if (p = gPlayer1) then
3767 begin
3768 g_Holmes_plrViewPos(sX, sY);
3769 g_Holmes_plrViewSize(sWidth, sHeight);
3770 end;
3771 {$ENDIF}
3773 renderMapInternal(-c, -d, true);
3775 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3776 case gPlayerIndicator of
3777 1:
3778 p.DrawIndicator(_RGB(255, 255, 255));
3780 2:
3781 for i := 0 to High(gPlayers) do
3782 if gPlayers[i] <> nil then
3783 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3784 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3785 if gPlayerIndicatorStyle = 1 then
3786 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3787 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3788 end;
3790 if p.FSpectator then
3791 e_TextureFontPrintEx(p.GameX + PLAYER_RECT_CX - 4,
3792 p.GameY + PLAYER_RECT_CY - 4,
3793 'X', gStdFont, 255, 255, 255, 1, True);
3795 for a := 0 to High(gCollideMap) do
3796 for b := 0 to High(gCollideMap[a]) do
3797 begin
3798 d := 0;
3799 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3800 d := d + 1;
3801 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3802 d := d + 2;
3804 case d of
3805 1: e_DrawPoint(1, b, a, 200, 200, 200);
3806 2: e_DrawPoint(1, b, a, 64, 64, 255);
3807 3: e_DrawPoint(1, b, a, 255, 0, 255);
3808 end;
3809 end;
3812 glPopMatrix();
3814 p.DrawPain();
3815 p.DrawPickup();
3816 p.DrawRulez();
3817 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3818 if g_Debug_Player then
3819 g_Player_DrawDebug(p);
3820 p.DrawGUI();
3821 end;
3823 procedure drawProfilers ();
3824 var
3825 px: Integer = -1;
3826 py: Integer = -1;
3827 begin
3828 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3829 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3830 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3831 end;
3833 procedure g_Game_Draw();
3834 var
3835 ID: DWORD;
3836 w, h: Word;
3837 ww, hh: Byte;
3838 Time: Int64;
3839 back: string;
3840 plView1, plView2: TPlayer;
3841 Split: Boolean;
3842 begin
3843 if gExit = EXIT_QUIT then Exit;
3845 Time := sys_GetTicks() {div 1000};
3846 FPSCounter := FPSCounter+1;
3847 if Time - FPSTime >= 1000 then
3848 begin
3849 FPS := FPSCounter;
3850 FPSCounter := 0;
3851 FPSTime := Time;
3852 end;
3854 if gGameOn or (gState = STATE_FOLD) then
3855 begin
3856 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3857 begin
3858 gSpectMode := SPECT_NONE;
3859 if not gRevertPlayers then
3860 begin
3861 plView1 := gPlayer1;
3862 plView2 := gPlayer2;
3863 end
3864 else
3865 begin
3866 plView1 := gPlayer2;
3867 plView2 := gPlayer1;
3868 end;
3869 end
3870 else
3871 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3872 begin
3873 gSpectMode := SPECT_NONE;
3874 if gPlayer2 = nil then
3875 plView1 := gPlayer1
3876 else
3877 plView1 := gPlayer2;
3878 plView2 := nil;
3879 end
3880 else
3881 begin
3882 plView1 := nil;
3883 plView2 := nil;
3884 end;
3886 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3887 gSpectMode := SPECT_STATS;
3889 if gSpectMode = SPECT_PLAYERS then
3890 if gPlayers <> nil then
3891 begin
3892 plView1 := GetActivePlayer_ByID(gSpectPID1);
3893 if plView1 = nil then
3894 begin
3895 gSpectPID1 := GetActivePlayerID_Next();
3896 plView1 := GetActivePlayer_ByID(gSpectPID1);
3897 end;
3898 if gSpectViewTwo then
3899 begin
3900 plView2 := GetActivePlayer_ByID(gSpectPID2);
3901 if plView2 = nil then
3902 begin
3903 gSpectPID2 := GetActivePlayerID_Next();
3904 plView2 := GetActivePlayer_ByID(gSpectPID2);
3905 end;
3906 end;
3907 end;
3909 if gSpectMode = SPECT_MAPVIEW then
3910 begin
3911 // Ðåæèì ïðîñìîòðà êàðòû
3912 Split := False;
3913 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3914 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3915 gHearPoint1.Active := True;
3916 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3917 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3918 gHearPoint2.Active := False;
3919 end
3920 else
3921 begin
3922 Split := (plView1 <> nil) and (plView2 <> nil);
3924 // Òî÷êè ñëóõà èãðîêîâ
3925 if plView1 <> nil then
3926 begin
3927 gHearPoint1.Active := True;
3928 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3929 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3930 end else
3931 gHearPoint1.Active := False;
3932 if plView2 <> nil then
3933 begin
3934 gHearPoint2.Active := True;
3935 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3936 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3937 end else
3938 gHearPoint2.Active := False;
3940 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3941 gPlayerScreenSize.X := gScreenWidth-196;
3942 if Split then
3943 begin
3944 gPlayerScreenSize.Y := gScreenHeight div 2;
3945 if gScreenHeight mod 2 = 0 then
3946 Dec(gPlayerScreenSize.Y);
3947 end
3948 else
3949 gPlayerScreenSize.Y := gScreenHeight;
3951 if Split then
3952 if gScreenHeight mod 2 = 0 then
3953 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3954 else
3955 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3957 DrawPlayer(plView1);
3958 gPlayer1ScreenCoord.X := sX;
3959 gPlayer1ScreenCoord.Y := sY;
3961 if Split then
3962 begin
3963 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3965 DrawPlayer(plView2);
3966 gPlayer2ScreenCoord.X := sX;
3967 gPlayer2ScreenCoord.Y := sY;
3968 end;
3970 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3972 if Split then
3973 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3974 end;
3976 {$IFDEF ENABLE_HOLMES}
3977 // draw inspector
3978 if (g_holmes_enabled) then g_Holmes_Draw();
3979 {$ENDIF}
3981 if MessageText <> '' then
3982 begin
3983 w := 0;
3984 h := 0;
3985 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3986 if Split then
3987 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3988 (gScreenHeight div 2)-(h div 2), MessageText)
3989 else
3990 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3991 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3992 end;
3994 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3996 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3997 begin
3998 // Draw spectator GUI
3999 ww := 0;
4000 hh := 0;
4001 e_TextureFontGetSize(gStdFont, ww, hh);
4002 case gSpectMode of
4003 SPECT_STATS:
4004 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
4005 SPECT_MAPVIEW:
4006 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
4007 SPECT_PLAYERS:
4008 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
4009 end;
4010 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
4011 if gSpectMode = SPECT_STATS then
4012 begin
4013 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
4014 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
4015 end;
4016 if gSpectMode = SPECT_MAPVIEW then
4017 begin
4018 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
4019 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
4020 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
4021 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4022 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4023 end;
4024 if gSpectMode = SPECT_PLAYERS then
4025 begin
4026 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4027 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4028 if gSpectViewTwo then
4029 begin
4030 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4031 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4032 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4033 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4034 end
4035 else
4036 begin
4037 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4038 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4039 end;
4040 end;
4041 end;
4042 end;
4044 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4045 begin
4046 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4047 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4049 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4050 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4051 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4052 end;
4054 if not gGameOn then
4055 begin
4056 if (gState = STATE_MENU) then
4057 begin
4058 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4059 // F3 at menu will show game loading dialog
4060 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4061 if (g_ActiveWindow <> nil) then
4062 begin
4063 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4064 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4065 end
4066 else
4067 begin
4068 // F3 at titlepic will show game loading dialog
4069 if e_KeyPressed(IK_F3) then
4070 begin
4071 g_Menu_Show_LoadMenu(true);
4072 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4073 end;
4074 end;
4075 end;
4077 if gState = STATE_FOLD then
4078 begin
4079 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4080 end;
4082 if gState = STATE_INTERCUSTOM then
4083 begin
4084 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4085 begin
4086 back := 'TEXTURE_endpic';
4087 if not g_Texture_Get(back, ID) then
4088 back := _lc[I_TEXTURE_ENDPIC];
4089 end
4090 else
4091 back := 'INTER';
4093 DrawMenuBackground(back);
4095 DrawCustomStat();
4097 if g_ActiveWindow <> nil then
4098 begin
4099 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4100 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4101 end;
4102 end;
4104 if gState = STATE_INTERSINGLE then
4105 begin
4106 if EndingGameCounter > 0 then
4107 begin
4108 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4109 end
4110 else
4111 begin
4112 back := 'INTER';
4114 DrawMenuBackground(back);
4116 DrawSingleStat();
4118 if g_ActiveWindow <> nil then
4119 begin
4120 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4121 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4122 end;
4123 end;
4124 end;
4126 if gState = STATE_ENDPIC then
4127 begin
4128 ID := DWORD(-1);
4129 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4130 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4132 if g_ActiveWindow <> nil then
4133 begin
4134 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4135 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4136 end;
4137 end;
4139 if gState = STATE_SLIST then
4140 begin
4141 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4142 // begin
4143 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4144 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4145 // end;
4146 DrawMenuBackground('MENU_BACKGROUND');
4147 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4148 g_Serverlist_Draw(slCurrent, slTable);
4149 end;
4150 end;
4152 if g_ActiveWindow <> nil then
4153 begin
4154 if gGameOn then
4155 begin
4156 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4157 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4158 end;
4159 g_ActiveWindow.Draw();
4160 end;
4162 {$IFNDEF HEADLESS}
4163 g_Console_Draw();
4164 {$ENDIF}
4166 if g_debug_Sounds and gGameOn then
4167 begin
4168 for w := 0 to High(e_SoundsArray) do
4169 for h := 0 to e_SoundsArray[w].nRefs do
4170 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4171 end;
4173 if gShowFPS then
4174 begin
4175 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4176 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4177 end;
4179 if gGameOn and gShowTime then
4180 drawTime(gScreenWidth-72, gScreenHeight-16);
4182 if gGameOn then drawProfilers();
4184 {$IFDEF ENABLE_HOLMES}
4185 g_Holmes_DrawUI();
4186 {$ENDIF}
4188 g_Touch_Draw;
4189 end;
4191 procedure g_Game_Quit();
4192 begin
4193 g_Game_StopAllSounds(True);
4194 gMusic.Free();
4195 g_Game_FreeData();
4196 g_PlayerModel_FreeData();
4197 g_Texture_DeleteAll();
4198 g_Frames_DeleteAll();
4199 {$IFNDEF HEADLESS}
4200 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4201 {$ENDIF}
4203 if NetInitDone then g_Net_Free;
4205 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4206 if gMapToDelete <> '' then
4207 g_Game_DeleteTestMap();
4209 gExit := EXIT_QUIT;
4210 sys_RequestQuit;
4211 end;
4213 procedure g_FatalError(Text: String);
4214 begin
4215 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4216 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4218 gExit := EXIT_SIMPLE;
4219 end;
4221 procedure g_SimpleError(Text: String);
4222 begin
4223 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4224 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4225 end;
4227 procedure g_Game_SetupScreenSize();
4228 const
4229 RES_FACTOR = 4.0 / 3.0;
4230 var
4231 s: Single;
4232 rf: Single;
4233 bw, bh: Word;
4234 begin
4235 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4236 gPlayerScreenSize.X := gScreenWidth-196;
4237 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4238 gPlayerScreenSize.Y := gScreenHeight div 2
4239 else
4240 gPlayerScreenSize.Y := gScreenHeight;
4242 // Ðàçìåð çàäíåãî ïëàíà:
4243 if BackID <> DWORD(-1) then
4244 begin
4245 s := SKY_STRETCH;
4246 if (gScreenWidth*s > gMapInfo.Width) or
4247 (gScreenHeight*s > gMapInfo.Height) then
4248 begin
4249 gBackSize.X := gScreenWidth;
4250 gBackSize.Y := gScreenHeight;
4251 end
4252 else
4253 begin
4254 e_GetTextureSize(BackID, @bw, @bh);
4255 rf := Single(bw) / Single(bh);
4256 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4257 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4258 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4259 if (s < 1.0) then s := 1.0;
4260 gBackSize.X := Round(bw*s);
4261 gBackSize.Y := Round(bh*s);
4262 end;
4263 end;
4264 end;
4266 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4267 begin
4268 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4269 end;
4271 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4272 begin
4273 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4274 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4275 Exit;
4276 if gPlayer1 = nil then
4277 begin
4278 if g_Game_IsClient then
4279 begin
4280 if NetPlrUID1 > -1 then
4281 begin
4282 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4283 gPlayer1 := g_Player_Get(NetPlrUID1);
4284 end;
4285 Exit;
4286 end;
4288 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4289 Team := gPlayer1Settings.Team;
4291 // Ñîçäàíèå ïåðâîãî èãðîêà:
4292 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4293 gPlayer1Settings.Color,
4294 Team, False));
4295 if gPlayer1 = nil then
4296 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4297 else
4298 begin
4299 gPlayer1.Name := gPlayer1Settings.Name;
4300 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4301 if g_Game_IsServer and g_Game_IsNet then
4302 MH_SEND_PlayerCreate(gPlayer1.UID);
4303 gPlayer1.Respawn(False, True);
4304 g_Net_Slist_ServerPlayerComes();
4305 end;
4307 Exit;
4308 end;
4309 if gPlayer2 = nil then
4310 begin
4311 if g_Game_IsClient then
4312 begin
4313 if NetPlrUID2 > -1 then
4314 gPlayer2 := g_Player_Get(NetPlrUID2);
4315 Exit;
4316 end;
4318 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4319 Team := gPlayer2Settings.Team;
4321 // Ñîçäàíèå âòîðîãî èãðîêà:
4322 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4323 gPlayer2Settings.Color,
4324 Team, False));
4325 if gPlayer2 = nil then
4326 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4327 else
4328 begin
4329 gPlayer2.Name := gPlayer2Settings.Name;
4330 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4331 if g_Game_IsServer and g_Game_IsNet then
4332 MH_SEND_PlayerCreate(gPlayer2.UID);
4333 gPlayer2.Respawn(False, True);
4334 g_Net_Slist_ServerPlayerComes();
4335 end;
4337 Exit;
4338 end;
4339 end;
4341 procedure g_Game_RemovePlayer();
4342 var
4343 Pl: TPlayer;
4344 begin
4345 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4346 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4347 Exit;
4348 Pl := gPlayer2;
4349 if Pl <> nil then
4350 begin
4351 if g_Game_IsServer then
4352 begin
4353 Pl.Lives := 0;
4354 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4355 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4356 g_Player_Remove(Pl.UID);
4357 g_Net_Slist_ServerPlayerLeaves();
4358 end else
4359 gPlayer2 := nil;
4360 Exit;
4361 end;
4362 Pl := gPlayer1;
4363 if Pl <> nil then
4364 begin
4365 if g_Game_IsServer then
4366 begin
4367 Pl.Lives := 0;
4368 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4369 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4370 g_Player_Remove(Pl.UID);
4371 g_Net_Slist_ServerPlayerLeaves();
4372 end else
4373 begin
4374 gPlayer1 := nil;
4375 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4376 end;
4377 Exit;
4378 end;
4379 g_Net_Slist_ServerPlayerLeaves();
4380 end;
4382 procedure g_Game_Spectate();
4383 begin
4384 g_Game_RemovePlayer();
4385 if gPlayer1 <> nil then
4386 g_Game_RemovePlayer();
4387 end;
4389 procedure g_Game_SpectateCenterView();
4390 begin
4391 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4392 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4393 end;
4395 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4396 var
4397 i, nPl: Integer;
4398 tmps: AnsiString;
4399 begin
4400 g_Game_Free();
4402 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4404 g_Game_ClearLoading();
4406 // Íàñòðîéêè èãðû:
4407 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4408 gAimLine := False;
4409 gShowMap := False;
4410 gGameSettings.GameType := GT_SINGLE;
4411 gGameSettings.MaxLives := 0;
4412 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4413 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4414 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4415 gSwitchGameMode := GM_SINGLE;
4417 g_Game_ExecuteEvent('ongamestart');
4419 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4420 g_Game_SetupScreenSize();
4422 // Ñîçäàíèå ïåðâîãî èãðîêà:
4423 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4424 gPlayer1Settings.Color,
4425 gPlayer1Settings.Team, False));
4426 if gPlayer1 = nil then
4427 begin
4428 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4429 Exit;
4430 end;
4432 gPlayer1.Name := gPlayer1Settings.Name;
4433 nPl := 1;
4435 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4436 if TwoPlayers then
4437 begin
4438 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4439 gPlayer2Settings.Color,
4440 gPlayer2Settings.Team, False));
4441 if gPlayer2 = nil then
4442 begin
4443 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4444 Exit;
4445 end;
4447 gPlayer2.Name := gPlayer2Settings.Name;
4448 Inc(nPl);
4449 end;
4451 // Çàãðóçêà è çàïóñê êàðòû:
4452 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4453 begin
4454 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4455 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4456 Exit;
4457 end;
4459 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4460 g_Player_Init();
4462 // Ñîçäàåì áîòîâ:
4463 for i := nPl+1 to nPlayers do
4464 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4465 end;
4467 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4468 TimeLimit, GoalLimit: Word;
4469 MaxLives: Byte;
4470 Options: LongWord; nPlayers: Byte);
4471 var
4472 i, nPl: Integer;
4473 begin
4474 g_Game_Free();
4476 e_WriteLog('Starting custom game...', TMsgType.Notify);
4478 g_Game_ClearLoading();
4480 // Íàñòðîéêè èãðû:
4481 gGameSettings.GameType := GT_CUSTOM;
4482 gGameSettings.GameMode := GameMode;
4483 gSwitchGameMode := GameMode;
4484 gGameSettings.TimeLimit := TimeLimit;
4485 gGameSettings.GoalLimit := GoalLimit;
4486 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4487 gGameSettings.Options := Options;
4489 gCoopTotalMonstersKilled := 0;
4490 gCoopTotalSecretsFound := 0;
4491 gCoopTotalMonsters := 0;
4492 gCoopTotalSecrets := 0;
4493 gAimLine := False;
4494 gShowMap := False;
4496 g_Game_ExecuteEvent('ongamestart');
4498 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4499 g_Game_SetupScreenSize();
4501 // Ðåæèì íàáëþäàòåëÿ:
4502 if nPlayers = 0 then
4503 begin
4504 gPlayer1 := nil;
4505 gPlayer2 := nil;
4506 end;
4508 nPl := 0;
4509 if nPlayers >= 1 then
4510 begin
4511 // Ñîçäàíèå ïåðâîãî èãðîêà:
4512 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4513 gPlayer1Settings.Color,
4514 gPlayer1Settings.Team, False));
4515 if gPlayer1 = nil then
4516 begin
4517 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4518 Exit;
4519 end;
4521 gPlayer1.Name := gPlayer1Settings.Name;
4522 Inc(nPl);
4523 end;
4525 if nPlayers >= 2 then
4526 begin
4527 // Ñîçäàíèå âòîðîãî èãðîêà:
4528 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4529 gPlayer2Settings.Color,
4530 gPlayer2Settings.Team, False));
4531 if gPlayer2 = nil then
4532 begin
4533 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4534 Exit;
4535 end;
4537 gPlayer2.Name := gPlayer2Settings.Name;
4538 Inc(nPl);
4539 end;
4541 // Çàãðóçêà è çàïóñê êàðòû:
4542 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4543 begin
4544 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4545 Exit;
4546 end;
4548 // Íåò òî÷åê ïîÿâëåíèÿ:
4549 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4550 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4551 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4552 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4553 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4554 begin
4555 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4556 Exit;
4557 end;
4559 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4560 g_Player_Init();
4562 // Ñîçäàåì áîòîâ:
4563 for i := nPl+1 to nPlayers do
4564 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4565 end;
4567 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4568 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4569 Options: LongWord; nPlayers: Byte;
4570 IPAddr: LongWord; Port: Word);
4571 begin
4572 g_Game_Free();
4573 g_Net_Slist_ServerClosed();
4575 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4577 g_Game_ClearLoading();
4579 // Íàñòðîéêè èãðû:
4580 gGameSettings.GameType := GT_SERVER;
4581 gGameSettings.GameMode := GameMode;
4582 gSwitchGameMode := GameMode;
4583 gGameSettings.TimeLimit := TimeLimit;
4584 gGameSettings.GoalLimit := GoalLimit;
4585 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4586 gGameSettings.Options := Options;
4588 gCoopTotalMonstersKilled := 0;
4589 gCoopTotalSecretsFound := 0;
4590 gCoopTotalMonsters := 0;
4591 gCoopTotalSecrets := 0;
4592 gAimLine := False;
4593 gShowMap := False;
4595 g_Game_ExecuteEvent('ongamestart');
4597 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4598 g_Game_SetupScreenSize();
4600 // Ðåæèì íàáëþäàòåëÿ:
4601 if nPlayers = 0 then
4602 begin
4603 gPlayer1 := nil;
4604 gPlayer2 := nil;
4605 end;
4607 if nPlayers >= 1 then
4608 begin
4609 // Ñîçäàíèå ïåðâîãî èãðîêà:
4610 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4611 gPlayer1Settings.Color,
4612 gPlayer1Settings.Team, False));
4613 if gPlayer1 = nil then
4614 begin
4615 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4616 Exit;
4617 end;
4619 gPlayer1.Name := gPlayer1Settings.Name;
4620 end;
4622 if nPlayers >= 2 then
4623 begin
4624 // Ñîçäàíèå âòîðîãî èãðîêà:
4625 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4626 gPlayer2Settings.Color,
4627 gPlayer2Settings.Team, False));
4628 if gPlayer2 = nil then
4629 begin
4630 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4631 Exit;
4632 end;
4634 gPlayer2.Name := gPlayer2Settings.Name;
4635 end;
4637 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4638 if NetForwardPorts then
4639 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4641 // Ñòàðòóåì ñåðâåð
4642 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4643 begin
4644 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4645 Exit;
4646 end;
4648 g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
4650 g_Net_Slist_ServerStarted();
4652 // Çàãðóçêà è çàïóñê êàðòû:
4653 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4654 begin
4655 g_Net_Slist_ServerClosed();
4656 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4657 Exit;
4658 end;
4660 // Íåò òî÷åê ïîÿâëåíèÿ:
4661 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4662 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4663 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4664 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4665 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4666 begin
4667 g_Net_Slist_ServerClosed();
4668 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4669 Exit;
4670 end;
4672 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4673 g_Player_Init();
4675 g_Net_Slist_ServerMapStarted();
4676 NetState := NET_STATE_GAME;
4677 end;
4679 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4680 var
4681 Map: String;
4682 WadName: string;
4683 Ptr: Pointer;
4684 T: Cardinal;
4685 MID: Byte;
4686 State: Byte;
4687 OuterLoop: Boolean;
4688 newResPath: string;
4689 InMsg: TMsg;
4690 begin
4691 g_Game_Free();
4693 State := 0;
4694 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4695 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4697 g_Game_ClearLoading();
4699 // Íàñòðîéêè èãðû:
4700 gGameSettings.GameType := GT_CLIENT;
4702 gCoopTotalMonstersKilled := 0;
4703 gCoopTotalSecretsFound := 0;
4704 gCoopTotalMonsters := 0;
4705 gCoopTotalSecrets := 0;
4706 gAimLine := False;
4707 gShowMap := False;
4709 g_Game_ExecuteEvent('ongamestart');
4711 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4712 g_Game_SetupScreenSize();
4714 NetState := NET_STATE_AUTH;
4716 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4718 // create (or update) map/resource databases
4719 g_Res_CreateDatabases(true);
4721 // Ñòàðòóåì êëèåíò
4722 if not g_Net_Connect(Addr, Port) then
4723 begin
4724 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4725 NetState := NET_STATE_NONE;
4726 Exit;
4727 end;
4729 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4730 MC_SEND_Info(PW);
4731 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4733 OuterLoop := True;
4734 while OuterLoop do
4735 begin
4736 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4737 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4738 // thank you, enet. let's ignore failures altogether then.
4739 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4740 begin
4741 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4742 begin
4743 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4744 begin
4745 // ignore all download packets, they're processed by separate code
4746 enet_packet_destroy(NetEvent.packet);
4747 continue;
4748 end;
4749 Ptr := NetEvent.packet^.data;
4750 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4751 begin
4752 enet_packet_destroy(NetEvent.packet);
4753 continue;
4754 end;
4756 InMsg.ReadLongWord(); // skip size
4757 MID := InMsg.ReadByte();
4759 if (MID = NET_MSG_INFO) and (State = 0) then
4760 begin
4761 NetMyID := InMsg.ReadByte();
4762 NetPlrUID1 := InMsg.ReadWord();
4764 WadName := InMsg.ReadString();
4765 Map := InMsg.ReadString();
4767 gWADHash := InMsg.ReadMD5();
4769 gGameSettings.GameMode := InMsg.ReadByte();
4770 gSwitchGameMode := gGameSettings.GameMode;
4771 gGameSettings.GoalLimit := InMsg.ReadWord();
4772 gGameSettings.TimeLimit := InMsg.ReadWord();
4773 gGameSettings.MaxLives := InMsg.ReadByte();
4774 gGameSettings.Options := InMsg.ReadLongWord();
4775 T := InMsg.ReadLongWord();
4777 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4778 //if newResPath = '' then
4779 begin
4780 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4781 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4782 if newResPath = '' then
4783 begin
4784 g_FatalError(_lc[I_NET_ERR_HASH]);
4785 enet_packet_destroy(NetEvent.packet);
4786 NetState := NET_STATE_NONE;
4787 Exit;
4788 end;
4789 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4790 end;
4791 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4794 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4795 gPlayer1Settings.Color,
4796 gPlayer1Settings.Team, False));
4798 if gPlayer1 = nil then
4799 begin
4800 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4802 enet_packet_destroy(NetEvent.packet);
4803 NetState := NET_STATE_NONE;
4804 Exit;
4805 end;
4807 gPlayer1.Name := gPlayer1Settings.Name;
4808 gPlayer1.UID := NetPlrUID1;
4809 gPlayer1.Reset(True);
4811 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4812 begin
4813 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4815 enet_packet_destroy(NetEvent.packet);
4816 NetState := NET_STATE_NONE;
4817 Exit;
4818 end;
4820 gTime := T;
4822 State := 1;
4823 OuterLoop := False;
4824 enet_packet_destroy(NetEvent.packet);
4825 break;
4826 end
4827 else
4828 enet_packet_destroy(NetEvent.packet);
4829 end
4830 else
4831 begin
4832 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4833 begin
4834 State := 0;
4835 if (NetEvent.data <= NET_DISC_MAX) then
4836 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4837 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4838 OuterLoop := False;
4839 Break;
4840 end;
4841 end;
4842 end;
4844 ProcessLoading(true);
4846 if g_Net_UserRequestExit() then
4847 begin
4848 State := 0;
4849 break;
4850 end;
4851 end;
4853 if State <> 1 then
4854 begin
4855 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4856 NetState := NET_STATE_NONE;
4857 Exit;
4858 end;
4860 gLMSRespawn := LMS_RESPAWN_NONE;
4861 gLMSRespawnTime := 0;
4863 g_Player_Init();
4864 NetState := NET_STATE_GAME;
4865 MC_SEND_FullStateRequest;
4866 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4867 end;
4869 var
4870 lastAsMegaWad: Boolean = false;
4872 procedure g_Game_ChangeMap(const MapPath: String);
4873 var
4874 Force: Boolean;
4875 begin
4876 g_Game_ClearLoading();
4878 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4879 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4880 if gExitByTrigger then
4881 begin
4882 Force := False;
4883 gExitByTrigger := False;
4884 end;
4885 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
4886 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4887 end;
4889 procedure g_Game_Restart();
4890 var
4891 Map: string;
4892 begin
4893 if g_Game_IsClient then
4894 Exit;
4895 map := g_ExtractFileName(gMapInfo.Map);
4896 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4898 MessageTime := 0;
4899 gGameOn := False;
4900 g_Game_ClearLoading();
4901 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
4902 end;
4904 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4905 var
4906 NewWAD, ResName: String;
4907 I: Integer;
4908 nws: AnsiString;
4909 begin
4910 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4911 g_Player_RemoveAllCorpses();
4913 if (not g_Game_IsClient) and
4914 (gSwitchGameMode <> gGameSettings.GameMode) and
4915 (gGameSettings.GameMode <> GM_SINGLE) then
4916 begin
4917 if gSwitchGameMode = GM_CTF then
4918 gGameSettings.MaxLives := 0;
4919 gGameSettings.GameMode := gSwitchGameMode;
4920 Force := True;
4921 end else
4922 gSwitchGameMode := gGameSettings.GameMode;
4924 g_Player_ResetTeams();
4926 lastAsMegaWad := asMegawad;
4927 if isWadPath(Map) then
4928 begin
4929 NewWAD := g_ExtractWadName(Map);
4930 ResName := g_ExtractFileName(Map);
4931 if g_Game_IsServer then
4932 begin
4933 nws := findDiskWad(NewWAD);
4934 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4935 if (asMegawad) then
4936 begin
4937 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4938 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4939 end
4940 else
4941 begin
4942 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4943 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4944 end;
4945 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4946 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4947 //nws := NewWAD;
4948 if (length(nws) = 0) then
4949 begin
4950 ResName := ''; // failed
4951 end
4952 else
4953 begin
4954 NewWAD := nws;
4955 if (g_Game_IsNet) then gWADHash := MD5File(nws);
4956 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4957 g_Game_LoadWAD(NewWAD);
4958 end;
4959 end
4960 else
4961 begin
4962 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4963 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
4964 end;
4965 end
4966 else
4967 begin
4968 NewWAD := gGameSettings.WAD;
4969 ResName := Map;
4970 end;
4972 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4973 result := false;
4974 if (ResName <> '') and (NewWAD <> '') then
4975 begin
4976 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
4977 result := g_Map_Load(NewWAD+':\'+ResName);
4978 end;
4979 if Result then
4980 begin
4981 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
4983 gState := STATE_NONE;
4984 g_ActiveWindow := nil;
4985 gGameOn := True;
4987 DisableCheats();
4988 ResetTimer();
4990 if gGameSettings.GameMode = GM_CTF then
4991 begin
4992 g_Map_ResetFlag(FLAG_RED);
4993 g_Map_ResetFlag(FLAG_BLUE);
4994 // CTF, à ôëàãîâ íåò:
4995 if not g_Map_HaveFlagPoints() then
4996 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
4997 end;
4998 end
4999 else
5000 begin
5001 gState := STATE_MENU;
5002 gGameOn := False;
5003 end;
5005 gExit := 0;
5006 gPauseMain := false;
5007 gPauseHolmes := false;
5008 gTime := 0;
5009 NetTimeToUpdate := 1;
5010 NetTimeToReliable := 0;
5011 NetTimeToMaster := NetMasterRate;
5012 gLMSRespawn := LMS_RESPAWN_NONE;
5013 gLMSRespawnTime := 0;
5014 gMissionFailed := False;
5015 gNextMap := '';
5017 gCoopMonstersKilled := 0;
5018 gCoopSecretsFound := 0;
5020 gVoteInProgress := False;
5021 gVotePassed := False;
5022 gVoteCount := 0;
5023 gVoted := False;
5025 gStatsOff := False;
5027 if not gGameOn then Exit;
5029 g_Game_SpectateCenterView();
5031 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5032 begin
5033 gLMSRespawn := LMS_RESPAWN_WARMUP;
5034 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5035 gLMSSoftSpawn := True;
5036 if NetMode = NET_SERVER then
5037 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000)
5038 else
5039 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [(gLMSRespawnTime - gTime) div 1000]), True);
5040 end;
5042 if NetMode = NET_SERVER then
5043 begin
5044 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5046 // Ìàñòåðñåðâåð
5047 g_Net_Slist_ServerMapStarted();
5049 if NetClients <> nil then
5050 for I := 0 to High(NetClients) do
5051 if NetClients[I].Used then
5052 begin
5053 NetClients[I].Voted := False;
5054 if NetClients[I].RequestedFullUpdate then
5055 begin
5056 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5057 NetClients[I].RequestedFullUpdate := False;
5058 end;
5059 end;
5061 g_Net_UnbanNonPermHosts();
5062 end;
5064 if gLastMap then
5065 begin
5066 gCoopTotalMonstersKilled := 0;
5067 gCoopTotalSecretsFound := 0;
5068 gCoopTotalMonsters := 0;
5069 gCoopTotalSecrets := 0;
5070 gLastMap := False;
5071 end;
5073 g_Game_ExecuteEvent('onmapstart');
5074 end;
5076 procedure SetFirstLevel;
5077 begin
5078 gNextMap := '';
5080 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5081 if MapList = nil then
5082 Exit;
5084 SortSArray(MapList);
5085 gNextMap := MapList[Low(MapList)];
5087 MapList := nil;
5088 end;
5090 procedure g_Game_ExitLevel(const Map: AnsiString);
5091 begin
5092 gNextMap := Map;
5094 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5095 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5096 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5097 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5099 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5100 if gGameSettings.GameType = GT_SINGLE then
5101 gExit := EXIT_ENDLEVELSINGLE
5102 else // Âûøëè â âûõîä â Ñâîåé èãðå
5103 begin
5104 gExit := EXIT_ENDLEVELCUSTOM;
5105 if gGameSettings.GameMode = GM_COOP then
5106 g_Player_RememberAll;
5108 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5109 begin
5110 gLastMap := True;
5111 if gGameSettings.GameMode = GM_COOP then
5112 gStatsOff := True;
5114 gStatsPressed := True;
5115 gNextMap := 'MAP01';
5117 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5118 g_Game_NextLevel;
5120 if g_Game_IsNet then
5121 begin
5122 MH_SEND_GameStats();
5123 MH_SEND_CoopStats();
5124 end;
5125 end;
5126 end;
5127 end;
5129 procedure g_Game_RestartLevel();
5130 var
5131 Map: string;
5132 begin
5133 if gGameSettings.GameMode = GM_SINGLE then
5134 begin
5135 g_Game_Restart();
5136 Exit;
5137 end;
5138 gExit := EXIT_ENDLEVELCUSTOM;
5139 Map := g_ExtractFileName(gMapInfo.Map);
5140 gNextMap := Map;
5141 end;
5143 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5144 var
5145 gWAD{, xwad}: String;
5146 begin
5147 result := NewWAD;
5148 if not g_Game_IsClient then Exit;
5149 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5151 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5152 if gWAD = '' then
5153 begin
5154 result := '';
5155 g_Game_Free();
5156 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5157 Exit;
5158 end;
5160 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5161 NewWAD := gWAD;
5163 g_Game_LoadWAD(NewWAD);
5164 result := NewWAD;
5167 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5168 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5169 if gWAD = '' then
5170 begin
5171 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5172 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5173 if gWAD = '' then
5174 begin
5175 g_Game_Free();
5176 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5177 Exit;
5178 end;
5179 end;
5180 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5181 g_Game_LoadWAD(NewWAD);
5183 end;
5185 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5186 var
5187 i, n, nb, nr: Integer;
5189 function monRespawn (mon: TMonster): Boolean;
5190 begin
5191 result := false; // don't stop
5192 if not mon.FNoRespawn then mon.Respawn();
5193 end;
5195 begin
5196 if not g_Game_IsServer then Exit;
5197 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5198 gLMSRespawn := LMS_RESPAWN_NONE;
5199 gLMSRespawnTime := 0;
5200 MessageTime := 0;
5202 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5203 begin
5204 gMissionFailed := True;
5205 g_Game_RestartLevel;
5206 Exit;
5207 end;
5209 n := 0; nb := 0; nr := 0;
5210 for i := Low(gPlayers) to High(gPlayers) do
5211 if (gPlayers[i] <> nil) and
5212 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5213 (gPlayers[i] is TBot)) then
5214 begin
5215 Inc(n);
5216 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5217 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5218 end;
5220 if (n < 2) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5221 begin
5222 // wait a second until the fuckers finally decide to join
5223 gLMSRespawn := LMS_RESPAWN_WARMUP;
5224 gLMSRespawnTime := gTime + 1000;
5225 gLMSSoftSpawn := NoMapRestart;
5226 Exit;
5227 end;
5229 g_Player_RemoveAllCorpses;
5230 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5231 if g_Game_IsNet then
5232 MH_SEND_GameEvent(NET_EV_LMS_START);
5234 for i := Low(gPlayers) to High(gPlayers) do
5235 begin
5236 if gPlayers[i] = nil then continue;
5237 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5238 // don't touch normal spectators
5239 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5240 begin
5241 gPlayers[i].FNoRespawn := True;
5242 gPlayers[i].Lives := 0;
5243 if g_Game_IsNet then
5244 MH_SEND_PlayerStats(gPlayers[I].UID);
5245 continue;
5246 end;
5247 gPlayers[i].FNoRespawn := False;
5248 gPlayers[i].Lives := gGameSettings.MaxLives;
5249 gPlayers[i].Respawn(False, True);
5250 if gGameSettings.GameMode = GM_COOP then
5251 begin
5252 gPlayers[i].Frags := 0;
5253 gPlayers[i].RecallState;
5254 end;
5255 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
5256 gPlayer1 := g_Player_Get(gLMSPID1);
5257 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
5258 gPlayer2 := g_Player_Get(gLMSPID2);
5259 end;
5261 g_Items_RestartRound();
5264 g_Mons_ForEach(monRespawn);
5266 gLMSSoftSpawn := False;
5267 end;
5269 function g_Game_GetFirstMap(WAD: String): String;
5270 begin
5271 Result := '';
5273 MapList := g_Map_GetMapsList(WAD);
5274 if MapList = nil then
5275 Exit;
5277 SortSArray(MapList);
5278 Result := MapList[Low(MapList)];
5280 if not g_Map_Exist(WAD + ':\' + Result) then
5281 Result := '';
5283 MapList := nil;
5284 end;
5286 function g_Game_GetNextMap(): String;
5287 var
5288 I: Integer;
5289 Map: string;
5290 begin
5291 Result := '';
5293 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5294 if MapList = nil then
5295 Exit;
5297 Map := g_ExtractFileName(gMapInfo.Map);
5299 SortSArray(MapList);
5300 MapIndex := -255;
5301 for I := Low(MapList) to High(MapList) do
5302 if Map = MapList[I] then
5303 begin
5304 MapIndex := I;
5305 Break;
5306 end;
5308 if MapIndex <> -255 then
5309 begin
5310 if MapIndex = High(MapList) then
5311 Result := MapList[Low(MapList)]
5312 else
5313 Result := MapList[MapIndex + 1];
5315 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5316 end;
5318 MapList := nil;
5319 end;
5321 procedure g_Game_NextLevel();
5322 begin
5323 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5324 gExit := EXIT_ENDLEVELCUSTOM
5325 else
5326 begin
5327 gExit := EXIT_ENDLEVELSINGLE;
5328 Exit;
5329 end;
5331 if gNextMap <> '' then Exit;
5332 gNextMap := g_Game_GetNextMap();
5333 end;
5335 function g_Game_IsTestMap(): Boolean;
5336 begin
5337 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5338 end;
5340 procedure g_Game_DeleteTestMap();
5341 var
5342 a: Integer;
5343 //MapName: AnsiString;
5344 WadName: string;
5346 WAD: TWADFile;
5347 MapList: SSArray;
5348 time: Integer;
5350 begin
5351 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5352 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5353 if (a = 0) then exit;
5355 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5356 WadName := Copy(gMapToDelete, 1, a+3);
5357 Delete(gMapToDelete, 1, a+5);
5358 gMapToDelete := UpperCase(gMapToDelete);
5359 //MapName := '';
5360 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5363 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5364 if MapName <> TEST_MAP_NAME then
5365 Exit;
5367 if not gTempDelete then
5368 begin
5369 time := g_GetFileTime(WadName);
5370 WAD := TWADFile.Create();
5372 // ×èòàåì Wad-ôàéë:
5373 if not WAD.ReadFile(WadName) then
5374 begin // Íåò òàêîãî WAD-ôàéëà
5375 WAD.Free();
5376 Exit;
5377 end;
5379 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5380 WAD.CreateImage();
5381 MapList := WAD.GetResourcesList('');
5383 if MapList <> nil then
5384 for a := 0 to High(MapList) do
5385 if MapList[a] = MapName then
5386 begin
5387 // Óäàëÿåì è ñîõðàíÿåì:
5388 WAD.RemoveResource('', MapName);
5389 WAD.SaveTo(WadName);
5390 Break;
5391 end;
5393 WAD.Free();
5394 g_SetFileTime(WadName, time);
5395 end else
5397 if gTempDelete then DeleteFile(WadName);
5398 end;
5400 procedure GameCVars(P: SSArray);
5401 var
5402 a, b: Integer;
5403 stat: TPlayerStatArray;
5404 cmd, s: string;
5405 config: TConfig;
5406 begin
5407 stat := nil;
5408 cmd := LowerCase(P[0]);
5409 if (cmd = 'g_friendlyfire') and not g_Game_IsClient then
5410 begin
5411 with gGameSettings do
5412 begin
5413 if (Length(P) > 1) and
5414 ((P[1] = '1') or (P[1] = '0')) then
5415 begin
5416 if (P[1][1] = '1') then
5417 Options := Options or GAME_OPTION_TEAMDAMAGE
5418 else
5419 Options := Options and (not GAME_OPTION_TEAMDAMAGE);
5420 end;
5422 if (LongBool(Options and GAME_OPTION_TEAMDAMAGE)) then
5423 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_ON])
5424 else
5425 g_Console_Add(_lc[I_MSG_FRIENDLY_FIRE_OFF]);
5427 if g_Game_IsNet then MH_SEND_GameSettings;
5428 end;
5429 end
5430 else if (cmd = 'g_weaponstay') and not g_Game_IsClient then
5431 begin
5432 with gGameSettings do
5433 begin
5434 if (Length(P) > 1) and
5435 ((P[1] = '1') or (P[1] = '0')) then
5436 begin
5437 if (P[1][1] = '1') then
5438 Options := Options or GAME_OPTION_WEAPONSTAY
5439 else
5440 Options := Options and (not GAME_OPTION_WEAPONSTAY);
5441 end;
5443 if (LongBool(Options and GAME_OPTION_WEAPONSTAY)) then
5444 g_Console_Add(_lc[I_MSG_WEAPONSTAY_ON])
5445 else
5446 g_Console_Add(_lc[I_MSG_WEAPONSTAY_OFF]);
5448 if g_Game_IsNet then MH_SEND_GameSettings;
5449 end;
5450 end
5451 else if cmd = 'g_gamemode' then
5452 begin
5453 a := g_Game_TextToMode(P[1]);
5454 if a = GM_SINGLE then a := GM_COOP;
5455 if (Length(P) > 1) and (a <> GM_NONE) and (not g_Game_IsClient) then
5456 begin
5457 gSwitchGameMode := a;
5458 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5459 (gState = STATE_INTERSINGLE) then
5460 gSwitchGameMode := GM_SINGLE;
5461 if not gGameOn then
5462 gGameSettings.GameMode := gSwitchGameMode;
5463 end;
5464 if gSwitchGameMode = gGameSettings.GameMode then
5465 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5466 [g_Game_ModeToText(gGameSettings.GameMode)]))
5467 else
5468 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5469 [g_Game_ModeToText(gGameSettings.GameMode),
5470 g_Game_ModeToText(gSwitchGameMode)]));
5471 end
5472 else if (cmd = 'g_allow_exit') and not g_Game_IsClient then
5473 begin
5474 with gGameSettings do
5475 begin
5476 if (Length(P) > 1) and
5477 ((P[1] = '1') or (P[1] = '0')) then
5478 begin
5479 if (P[1][1] = '1') then
5480 Options := Options or GAME_OPTION_ALLOWEXIT
5481 else
5482 Options := Options and (not GAME_OPTION_ALLOWEXIT);
5483 end;
5485 if (LongBool(Options and GAME_OPTION_ALLOWEXIT)) then
5486 g_Console_Add(_lc[I_MSG_ALLOWEXIT_ON])
5487 else
5488 g_Console_Add(_lc[I_MSG_ALLOWEXIT_OFF]);
5489 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5491 if g_Game_IsNet then MH_SEND_GameSettings;
5492 end;
5493 end
5494 else if (cmd = 'g_allow_monsters') and not g_Game_IsClient then
5495 begin
5496 with gGameSettings do
5497 begin
5498 if (Length(P) > 1) and
5499 ((P[1] = '1') or (P[1] = '0')) then
5500 begin
5501 if (P[1][1] = '1') then
5502 Options := Options or GAME_OPTION_MONSTERS
5503 else
5504 Options := Options and (not GAME_OPTION_MONSTERS);
5505 end;
5507 if (LongBool(Options and GAME_OPTION_MONSTERS)) then
5508 g_Console_Add(_lc[I_MSG_ALLOWMON_ON])
5509 else
5510 g_Console_Add(_lc[I_MSG_ALLOWMON_OFF]);
5511 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5513 if g_Game_IsNet then MH_SEND_GameSettings;
5514 end;
5515 end
5516 else if (cmd = 'g_bot_vsplayers') and not g_Game_IsClient then
5517 begin
5518 with gGameSettings do
5519 begin
5520 if (Length(P) > 1) and
5521 ((P[1] = '1') or (P[1] = '0')) then
5522 begin
5523 if (P[1][1] = '1') then
5524 Options := Options or GAME_OPTION_BOTVSPLAYER
5525 else
5526 Options := Options and (not GAME_OPTION_BOTVSPLAYER);
5527 end;
5529 if (LongBool(Options and GAME_OPTION_BOTVSPLAYER)) then
5530 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_ON])
5531 else
5532 g_Console_Add(_lc[I_MSG_BOTSVSPLAYERS_OFF]);
5534 if g_Game_IsNet then MH_SEND_GameSettings;
5535 end;
5536 end
5537 else if (cmd = 'g_bot_vsmonsters') and not g_Game_IsClient then
5538 begin
5539 with gGameSettings do
5540 begin
5541 if (Length(P) > 1) and
5542 ((P[1] = '1') or (P[1] = '0')) then
5543 begin
5544 if (P[1][1] = '1') then
5545 Options := Options or GAME_OPTION_BOTVSMONSTER
5546 else
5547 Options := Options and (not GAME_OPTION_BOTVSMONSTER);
5548 end;
5550 if (LongBool(Options and GAME_OPTION_BOTVSMONSTER)) then
5551 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_ON])
5552 else
5553 g_Console_Add(_lc[I_MSG_BOTSVSMONSTERS_OFF]);
5555 if g_Game_IsNet then MH_SEND_GameSettings;
5556 end;
5557 end
5558 else if (cmd = 'g_dm_keys') and not g_Game_IsClient then
5559 begin
5560 with gGameSettings do
5561 begin
5562 if (Length(P) > 1) and
5563 ((P[1] = '1') or (P[1] = '0')) then
5564 begin
5565 if (P[1][1] = '1') then
5566 Options := Options or GAME_OPTION_DMKEYS
5567 else
5568 Options := Options and (not GAME_OPTION_DMKEYS);
5569 end;
5571 if (LongBool(Options and GAME_OPTION_DMKEYS)) then
5572 g_Console_Add(_lc[I_MSG_DMKEYS_ON])
5573 else
5574 g_Console_Add(_lc[I_MSG_DMKEYS_OFF]);
5575 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5577 if g_Game_IsNet then MH_SEND_GameSettings;
5578 end;
5579 end
5580 else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
5581 begin
5582 if Length(P) > 1 then
5583 begin
5584 if StrToIntDef(P[1], gGameSettings.WarmupTime) = 0 then
5585 gGameSettings.WarmupTime := 30
5586 else
5587 gGameSettings.WarmupTime := StrToIntDef(P[1], gGameSettings.WarmupTime);
5588 end;
5590 g_Console_Add(Format(_lc[I_MSG_WARMUP],
5591 [gGameSettings.WarmupTime]));
5592 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5593 end
5594 else if (cmd = 'g_spawn_invul') and not g_Game_IsClient then
5595 begin
5596 if Length(P) > 1 then
5597 begin
5598 if StrToIntDef(P[1], gGameSettings.SpawnInvul) = 0 then
5599 gGameSettings.SpawnInvul := 0
5600 else
5601 gGameSettings.SpawnInvul := StrToIntDef(P[1], gGameSettings.SpawnInvul);
5602 end;
5604 g_Console_Add(Format(_lc[I_MSG_SPAWNINVUL],
5605 [gGameSettings.SpawnInvul]));
5606 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5607 end
5608 else if cmd = 'net_interp' then
5609 begin
5610 if (Length(P) > 1) then
5611 NetInterpLevel := StrToIntDef(P[1], NetInterpLevel);
5612 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel));
5613 s := e_GetWriteableDir(ConfigDirs);
5614 if s <> '' then
5615 begin
5616 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5617 config.WriteInt('Client', 'InterpolationSteps', NetInterpLevel);
5618 config.SaveFile(s + '/' + CONFIG_FILENAME);
5619 config.Free
5620 end
5621 end
5622 else if cmd = 'net_forceplayerupdate' then
5623 begin
5624 if (Length(P) > 1) and ((P[1] = '1') or (P[1] = '0')) then
5625 NetForcePlayerUpdate := (P[1][1] = '1');
5627 if NetForcePlayerUpdate then
5628 g_Console_Add('net_forceplayerupdate = 1')
5629 else
5630 g_Console_Add('net_forceplayerupdate = 0');
5632 s := e_GetWriteableDir(ConfigDirs);
5633 if s <> '' then
5634 begin
5635 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5636 config.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
5637 config.SaveFile(s + '/' + CONFIG_FILENAME);
5638 config.Free
5639 end
5640 end
5641 else if cmd = 'net_predictself' then
5642 begin
5643 if (Length(P) > 1) and
5644 ((P[1] = '1') or (P[1] = '0')) then
5645 NetPredictSelf := (P[1][1] = '1');
5647 if NetPredictSelf then
5648 g_Console_Add('net_predictself = 1')
5649 else
5650 g_Console_Add('net_predictself = 0');
5652 s := e_GetWriteableDir(ConfigDirs);
5653 if s <> '' then
5654 begin
5655 config := TConfig.CreateFile(s + '/' + CONFIG_FILENAME);
5656 config.WriteBool('Client', 'PredictSelf', NetPredictSelf);
5657 config.SaveFile(s + '/' + CONFIG_FILENAME);
5658 config.Free
5659 end
5660 end
5661 else if cmd = 'sv_name' then
5662 begin
5663 if (Length(P) > 1) and (Length(P[1]) > 0) then
5664 begin
5665 NetServerName := P[1];
5666 if Length(NetServerName) > 64 then
5667 SetLength(NetServerName, 64);
5668 g_Net_Slist_ServerRenamed();
5669 end;
5671 g_Console_Add(cmd + ' = "' + NetServerName + '"');
5672 end
5673 else if cmd = 'sv_passwd' then
5674 begin
5675 if (Length(P) > 1) and (Length(P[1]) > 0) then
5676 begin
5677 NetPassword := P[1];
5678 if Length(NetPassword) > 24 then
5679 SetLength(NetPassword, 24);
5680 g_Net_Slist_ServerRenamed();
5681 end;
5683 g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
5684 end
5685 else if cmd = 'sv_maxplrs' then
5686 begin
5687 if (Length(P) > 1) then
5688 begin
5689 NetMaxClients := Min(Max(StrToIntDef(P[1], NetMaxClients), 1), NET_MAXCLIENTS);
5690 if g_Game_IsServer and g_Game_IsNet then
5691 begin
5692 b := 0;
5693 for a := 0 to High(NetClients) do
5694 begin
5695 if NetClients[a].Used then
5696 begin
5697 Inc(b);
5698 if b > NetMaxClients then
5699 begin
5700 s := g_Player_Get(NetClients[a].Player).Name;
5701 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
5702 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
5703 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
5704 end;
5705 end;
5706 end;
5707 g_Net_Slist_ServerRenamed();
5708 end;
5709 end;
5711 g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
5712 end
5713 else if cmd = 'sv_public' then
5714 begin
5715 if (Length(P) > 1) then
5716 begin
5717 NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
5718 if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
5719 end;
5721 g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
5722 end
5723 else if cmd = 'sv_intertime' then
5724 begin
5725 if (Length(P) > 1) then
5726 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5728 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5729 end
5730 else if cmd = 'p1_name' then
5731 begin
5732 if (Length(P) > 1) and gGameOn then
5733 begin
5734 if g_Game_IsClient then
5735 begin
5736 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5737 MC_SEND_PlayerSettings;
5738 end
5739 else
5740 if gPlayer1 <> nil then
5741 begin
5742 gPlayer1.Name := b_Text_Unformat(P[1]);
5743 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5744 end
5745 else
5746 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5747 end;
5748 end
5749 else if cmd = 'p2_name' then
5750 begin
5751 if (Length(P) > 1) and gGameOn then
5752 begin
5753 if g_Game_IsClient then
5754 begin
5755 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5756 MC_SEND_PlayerSettings;
5757 end
5758 else
5759 if gPlayer2 <> nil then
5760 begin
5761 gPlayer2.Name := b_Text_Unformat(P[1]);
5762 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5763 end
5764 else
5765 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5766 end;
5767 end
5768 else if cmd = 'p1_color' then
5769 begin
5770 if Length(P) > 3 then
5771 if g_Game_IsClient then
5772 begin
5773 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5774 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5775 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5776 MC_SEND_PlayerSettings;
5777 end
5778 else
5779 if gPlayer1 <> nil then
5780 begin
5781 gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5782 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5783 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5784 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5785 end
5786 else
5787 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5788 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5789 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5790 end
5791 else if (cmd = 'p2_color') and not g_Game_IsNet then
5792 begin
5793 if Length(P) > 3 then
5794 if g_Game_IsClient then
5795 begin
5796 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5797 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5798 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5799 MC_SEND_PlayerSettings;
5800 end
5801 else
5802 if gPlayer2 <> nil then
5803 begin
5804 gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5805 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5806 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5807 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5808 end
5809 else
5810 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5811 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5812 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5813 end
5814 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
5815 begin
5816 if cmd = 'r_showscore' then
5817 begin
5818 if (Length(P) > 1) and
5819 ((P[1] = '1') or (P[1] = '0')) then
5820 gShowGoals := (P[1][1] = '1');
5822 if gShowGoals then
5823 g_Console_Add(_lc[I_MSG_SCORE_ON])
5824 else
5825 g_Console_Add(_lc[I_MSG_SCORE_OFF]);
5826 end
5827 else if cmd = 'r_showstat' then
5828 begin
5829 if (Length(P) > 1) and
5830 ((P[1] = '1') or (P[1] = '0')) then
5831 gShowStat := (P[1][1] = '1');
5833 if gShowStat then
5834 g_Console_Add(_lc[I_MSG_STATS_ON])
5835 else
5836 g_Console_Add(_lc[I_MSG_STATS_OFF]);
5837 end
5838 else if cmd = 'r_showkillmsg' then
5839 begin
5840 if (Length(P) > 1) and
5841 ((P[1] = '1') or (P[1] = '0')) then
5842 gShowKillMsg := (P[1][1] = '1');
5844 if gShowKillMsg then
5845 g_Console_Add(_lc[I_MSG_KILL_MSGS_ON])
5846 else
5847 g_Console_Add(_lc[I_MSG_KILL_MSGS_OFF]);
5848 end
5849 else if cmd = 'r_showlives' then
5850 begin
5851 if (Length(P) > 1) and
5852 ((P[1] = '1') or (P[1] = '0')) then
5853 gShowLives := (P[1][1] = '1');
5855 if gShowLives then
5856 g_Console_Add(_lc[I_MSG_LIVES_ON])
5857 else
5858 g_Console_Add(_lc[I_MSG_LIVES_OFF]);
5859 end
5860 else if cmd = 'r_showspect' then
5861 begin
5862 if (Length(P) > 1) and
5863 ((P[1] = '1') or (P[1] = '0')) then
5864 gSpectHUD := (P[1][1] = '1');
5866 if gSpectHUD then
5867 g_Console_Add(_lc[I_MSG_SPECT_HUD_ON])
5868 else
5869 g_Console_Add(_lc[I_MSG_SPECT_HUD_OFF]);
5870 end
5871 else if cmd = 'r_showping' then
5872 begin
5873 if (Length(P) > 1) and
5874 ((P[1] = '1') or (P[1] = '0')) then
5875 gShowPing := (P[1][1] = '1');
5877 if gShowPing then
5878 g_Console_Add(_lc[I_MSG_PING_ON])
5879 else
5880 g_Console_Add(_lc[I_MSG_PING_OFF]);
5881 end
5882 else if (cmd = 'g_scorelimit') and not g_Game_IsClient then
5883 begin
5884 if Length(P) > 1 then
5885 begin
5886 if StrToIntDef(P[1], gGameSettings.GoalLimit) = 0 then
5887 gGameSettings.GoalLimit := 0
5888 else
5889 begin
5890 b := 0;
5892 if gGameSettings.GameMode = GM_DM then
5893 begin // DM
5894 stat := g_Player_GetStats();
5895 if stat <> nil then
5896 for a := 0 to High(stat) do
5897 if stat[a].Frags > b then
5898 b := stat[a].Frags;
5899 end
5900 else // TDM/CTF
5901 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5903 gGameSettings.GoalLimit := Max(StrToIntDef(P[1], gGameSettings.GoalLimit), b);
5904 end;
5906 if g_Game_IsNet then MH_SEND_GameSettings;
5907 end;
5909 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [gGameSettings.GoalLimit]));
5910 end
5911 else if (cmd = 'g_timelimit') and not g_Game_IsClient then
5912 begin
5913 if (Length(P) > 1) and (StrToIntDef(P[1], -1) >= 0) then
5914 gGameSettings.TimeLimit := StrToIntDef(P[1], -1);
5916 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5917 [gGameSettings.TimeLimit div 3600,
5918 (gGameSettings.TimeLimit div 60) mod 60,
5919 gGameSettings.TimeLimit mod 60]));
5920 if g_Game_IsNet then MH_SEND_GameSettings;
5921 end
5922 else if (cmd = 'g_maxlives') and not g_Game_IsClient then
5923 begin
5924 if Length(P) > 1 then
5925 begin
5926 if StrToIntDef(P[1], gGameSettings.MaxLives) = 0 then
5927 gGameSettings.MaxLives := 0
5928 else
5929 begin
5930 b := 0;
5931 stat := g_Player_GetStats();
5932 if stat <> nil then
5933 for a := 0 to High(stat) do
5934 if stat[a].Lives > b then
5935 b := stat[a].Lives;
5936 gGameSettings.MaxLives :=
5937 Max(StrToIntDef(P[1], gGameSettings.MaxLives), b);
5938 end;
5939 end;
5941 g_Console_Add(Format(_lc[I_MSG_LIVES],
5942 [gGameSettings.MaxLives]));
5943 if g_Game_IsNet then MH_SEND_GameSettings;
5944 end;
5945 end;
5946 end;
5948 procedure PrintHeapStats();
5949 var
5950 hs: TFPCHeapStatus;
5951 begin
5952 hs := GetFPCHeapStatus();
5953 e_LogWriteLn ('v===== heap status =====v');
5954 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5955 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5956 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5957 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5958 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5959 e_LogWriteLn ('^=======================^');
5960 end;
5962 procedure DebugCommands(P: SSArray);
5963 var
5964 a, b: Integer;
5965 cmd: string;
5966 //pt: TDFPoint;
5967 mon: TMonster;
5968 begin
5969 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5970 if {gDebugMode}conIsCheatsEnabled then
5971 begin
5972 cmd := LowerCase(P[0]);
5973 if cmd = 'd_window' then
5974 begin
5975 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5976 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
5977 end
5978 else if cmd = 'd_sounds' then
5979 begin
5980 if (Length(P) > 1) and
5981 ((P[1] = '1') or (P[1] = '0')) then
5982 g_Debug_Sounds := (P[1][1] = '1');
5984 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5985 end
5986 else if cmd = 'd_frames' then
5987 begin
5988 if (Length(P) > 1) and
5989 ((P[1] = '1') or (P[1] = '0')) then
5990 g_Debug_Frames := (P[1][1] = '1');
5992 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5993 end
5994 else if cmd = 'd_winmsg' then
5995 begin
5996 if (Length(P) > 1) and
5997 ((P[1] = '1') or (P[1] = '0')) then
5998 g_Debug_WinMsgs := (P[1][1] = '1');
6000 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
6001 end
6002 else if (cmd = 'd_monoff') and not g_Game_IsNet then
6003 begin
6004 if (Length(P) > 1) and
6005 ((P[1] = '1') or (P[1] = '0')) then
6006 g_Debug_MonsterOff := (P[1][1] = '1');
6008 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
6009 end
6010 else if (cmd = 'd_botoff') and not g_Game_IsNet then
6011 begin
6012 if Length(P) > 1 then
6013 case P[1][1] of
6014 '0': g_debug_BotAIOff := 0;
6015 '1': g_debug_BotAIOff := 1;
6016 '2': g_debug_BotAIOff := 2;
6017 '3': g_debug_BotAIOff := 3;
6018 end;
6020 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
6021 end
6022 else if cmd = 'd_monster' then
6023 begin
6024 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
6025 if Length(P) < 2 then
6026 begin
6027 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
6028 g_Console_Add('ID | Name');
6029 for b := MONSTER_DEMON to MONSTER_MAN do
6030 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
6031 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
6032 end else
6033 begin
6034 a := StrToIntDef(P[1], 0);
6035 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
6036 a := g_Mons_TypeIdByName(P[1]);
6038 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
6039 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
6040 else
6041 begin
6042 with gPlayer1.Obj do
6043 begin
6044 mon := g_Monsters_Create(a,
6045 X + Rect.X + (Rect.Width div 2),
6046 Y + Rect.Y + Rect.Height,
6047 gPlayer1.Direction, True);
6048 end;
6049 if (Length(P) > 2) and (mon <> nil) then
6050 begin
6051 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
6052 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
6053 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
6054 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
6055 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
6056 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
6057 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
6058 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
6059 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
6060 end;
6061 end;
6062 end;
6063 end
6064 else if (cmd = 'd_health') then
6065 begin
6066 if (Length(P) > 1) and
6067 ((P[1] = '1') or (P[1] = '0')) then
6068 g_debug_HealthBar := (P[1][1] = '1');
6070 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
6071 end
6072 else if (cmd = 'd_player') then
6073 begin
6074 if (Length(P) > 1) and
6075 ((P[1] = '1') or (P[1] = '0')) then
6076 g_debug_Player := (P[1][1] = '1');
6078 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
6079 end
6080 else if (cmd = 'd_mem') then
6081 begin
6082 PrintHeapStats();
6083 end;
6084 end
6085 else
6086 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
6087 end;
6090 procedure GameCheats(P: SSArray);
6091 var
6092 cmd: string;
6093 f, a: Integer;
6094 plr: TPlayer;
6095 begin
6096 if (not gGameOn) or (not conIsCheatsEnabled) then
6097 begin
6098 g_Console_Add('not available');
6099 exit;
6100 end;
6101 plr := gPlayer1;
6102 if plr = nil then
6103 begin
6104 g_Console_Add('where is the player?!');
6105 exit;
6106 end;
6107 cmd := LowerCase(P[0]);
6108 // god
6109 if cmd = 'god' then
6110 begin
6111 plr.GodMode := not plr.GodMode;
6112 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6113 exit;
6114 end;
6115 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6116 if cmd = 'give' then
6117 begin
6118 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
6119 for f := 1 to High(P) do
6120 begin
6121 cmd := LowerCase(P[f]);
6122 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
6123 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
6124 if cmd = 'exit' then
6125 begin
6126 if gTriggers <> nil then
6127 begin
6128 for a := 0 to High(gTriggers) do
6129 begin
6130 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6131 begin
6132 g_Console_Add('player left the map');
6133 gExitByTrigger := True;
6134 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6135 g_Game_ExitLevel(gTriggers[a].tgcMap);
6136 break;
6137 end;
6138 end;
6139 end;
6140 continue;
6141 end;
6143 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
6144 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
6145 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
6146 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
6147 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
6149 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
6150 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
6152 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
6153 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6155 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6156 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6158 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6159 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6161 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6162 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6164 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6165 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6166 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6168 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6169 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6170 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6171 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6172 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6173 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6175 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6176 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6177 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6178 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6179 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6180 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6182 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6183 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6185 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6186 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6188 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6190 if cmd = 'ammo' then
6191 begin
6192 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6193 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6194 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6195 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6196 plr.GiveItem(ITEM_AMMO_FUELCAN);
6197 g_Console_Add('player got some ammo');
6198 continue;
6199 end;
6201 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6202 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6204 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6205 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6207 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6208 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6210 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6211 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6213 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6215 if cmd = 'weapons' then
6216 begin
6217 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6218 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6219 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6220 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6221 plr.GiveItem(ITEM_WEAPON_PLASMA);
6222 plr.GiveItem(ITEM_WEAPON_BFG);
6223 g_Console_Add('player got weapons');
6224 continue;
6225 end;
6227 if cmd = 'keys' then
6228 begin
6229 plr.GiveItem(ITEM_KEY_RED);
6230 plr.GiveItem(ITEM_KEY_GREEN);
6231 plr.GiveItem(ITEM_KEY_BLUE);
6232 g_Console_Add('player got all keys');
6233 continue;
6234 end;
6236 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6237 end;
6238 exit;
6239 end;
6240 // open
6241 if cmd = 'open' then
6242 begin
6243 g_Console_Add('player activated sesame');
6244 g_Triggers_OpenAll();
6245 exit;
6246 end;
6247 // fly
6248 if cmd = 'fly' then
6249 begin
6250 gFly := not gFly;
6251 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6252 exit;
6253 end;
6254 // noclip
6255 if cmd = 'noclip' then
6256 begin
6257 plr.SwitchNoClip;
6258 g_Console_Add('wall hardeness adjusted');
6259 exit;
6260 end;
6261 // notarget
6262 if cmd = 'notarget' then
6263 begin
6264 plr.NoTarget := not plr.NoTarget;
6265 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6266 exit;
6267 end;
6268 // noreload
6269 if cmd = 'noreload' then
6270 begin
6271 plr.NoReload := not plr.NoReload;
6272 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6273 exit;
6274 end;
6275 // speedy
6276 if cmd = 'speedy' then
6277 begin
6278 MAX_RUNVEL := 32-MAX_RUNVEL;
6279 g_Console_Add('speed adjusted');
6280 exit;
6281 end;
6282 // jumpy
6283 if cmd = 'jumpy' then
6284 begin
6285 VEL_JUMP := 30-VEL_JUMP;
6286 g_Console_Add('jump height adjusted');
6287 exit;
6288 end;
6289 // automap
6290 if cmd = 'automap' then
6291 begin
6292 gShowMap := not gShowMap;
6293 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6294 exit;
6295 end;
6296 // aimline
6297 if cmd = 'aimline' then
6298 begin
6299 gAimLine := not gAimLine;
6300 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6301 exit;
6302 end;
6303 end;
6305 procedure GameCommands(P: SSArray);
6306 var
6307 a, b: Integer;
6308 s, pw: String;
6309 chstr: string;
6310 cmd: string;
6311 pl: pTNetClient = nil;
6312 plr: TPlayer;
6313 prt: Word;
6314 nm: Boolean;
6315 listen: LongWord;
6316 found: Boolean;
6317 begin
6318 // Îáùèå êîìàíäû:
6319 cmd := LowerCase(P[0]);
6320 chstr := '';
6321 if (cmd = 'quit') or
6322 (cmd = 'exit') then
6323 begin
6324 g_Game_Free();
6325 g_Game_Quit();
6326 Exit;
6327 end
6328 else if cmd = 'pause' then
6329 begin
6330 if (g_ActiveWindow = nil) then
6331 g_Game_Pause(not gPauseMain);
6332 end
6333 else if cmd = 'endgame' then
6334 gExit := EXIT_SIMPLE
6335 else if cmd = 'restart' then
6336 begin
6337 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6338 begin
6339 if g_Game_IsClient then
6340 begin
6341 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6342 Exit;
6343 end;
6344 g_Game_Restart();
6345 end else
6346 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6347 end
6348 else if cmd = 'kick' then
6349 begin
6350 if g_Game_IsServer then
6351 begin
6352 if Length(P) < 2 then
6353 begin
6354 g_Console_Add('kick <name>');
6355 Exit;
6356 end;
6357 if P[1] = '' then
6358 begin
6359 g_Console_Add('kick <name>');
6360 Exit;
6361 end;
6363 if g_Game_IsNet then
6364 pl := g_Net_Client_ByName(P[1]);
6365 if (pl <> nil) then
6366 begin
6367 s := g_Net_ClientName_ByID(pl^.ID);
6368 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6369 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6370 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6371 g_Net_Slist_ServerPlayerLeaves();
6372 end else if gPlayers <> nil then
6373 for a := Low(gPlayers) to High(gPlayers) do
6374 if gPlayers[a] <> nil then
6375 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6376 begin
6377 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6378 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6379 continue;
6380 gPlayers[a].Lives := 0;
6381 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6382 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6383 g_Player_Remove(gPlayers[a].UID);
6384 g_Net_Slist_ServerPlayerLeaves();
6385 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6386 g_Bot_MixNames();
6387 end;
6388 end else
6389 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6390 end
6391 else if cmd = 'kick_id' then
6392 begin
6393 if g_Game_IsServer and g_Game_IsNet then
6394 begin
6395 if Length(P) < 2 then
6396 begin
6397 g_Console_Add('kick_id <client ID>');
6398 Exit;
6399 end;
6400 if P[1] = '' then
6401 begin
6402 g_Console_Add('kick_id <client ID>');
6403 Exit;
6404 end;
6406 a := StrToIntDef(P[1], 0);
6407 if (NetClients <> nil) and (a <= High(NetClients)) then
6408 begin
6409 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6410 begin
6411 s := g_Net_ClientName_ByID(NetClients[a].ID);
6412 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6413 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6414 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6415 g_Net_Slist_ServerPlayerLeaves();
6416 end;
6417 end;
6418 end else
6419 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6420 end
6421 else if cmd = 'ban' then
6422 begin
6423 if g_Game_IsServer and g_Game_IsNet then
6424 begin
6425 if Length(P) < 2 then
6426 begin
6427 g_Console_Add('ban <name>');
6428 Exit;
6429 end;
6430 if P[1] = '' then
6431 begin
6432 g_Console_Add('ban <name>');
6433 Exit;
6434 end;
6436 pl := g_Net_Client_ByName(P[1]);
6437 if (pl <> nil) then
6438 begin
6439 s := g_Net_ClientName_ByID(pl^.ID);
6440 g_Net_BanHost(pl^.Peer^.address.host, False);
6441 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6442 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6443 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6444 g_Net_Slist_ServerPlayerLeaves();
6445 end else
6446 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6447 end else
6448 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6449 end
6450 else if cmd = 'ban_id' then
6451 begin
6452 if g_Game_IsServer and g_Game_IsNet then
6453 begin
6454 if Length(P) < 2 then
6455 begin
6456 g_Console_Add('ban_id <client ID>');
6457 Exit;
6458 end;
6459 if P[1] = '' then
6460 begin
6461 g_Console_Add('ban_id <client ID>');
6462 Exit;
6463 end;
6465 a := StrToIntDef(P[1], 0);
6466 if (NetClients <> nil) and (a <= High(NetClients)) then
6467 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6468 begin
6469 s := g_Net_ClientName_ByID(NetClients[a].ID);
6470 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6471 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6472 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6473 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6474 g_Net_Slist_ServerPlayerLeaves();
6475 end;
6476 end else
6477 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6478 end
6479 else if cmd = 'permban' then
6480 begin
6481 if g_Game_IsServer and g_Game_IsNet then
6482 begin
6483 if Length(P) < 2 then
6484 begin
6485 g_Console_Add('permban <name>');
6486 Exit;
6487 end;
6488 if P[1] = '' then
6489 begin
6490 g_Console_Add('permban <name>');
6491 Exit;
6492 end;
6494 pl := g_Net_Client_ByName(P[1]);
6495 if (pl <> nil) then
6496 begin
6497 s := g_Net_ClientName_ByID(pl^.ID);
6498 g_Net_BanHost(pl^.Peer^.address.host);
6499 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6500 g_Net_SaveBanList();
6501 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6502 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6503 g_Net_Slist_ServerPlayerLeaves();
6504 end else
6505 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6506 end else
6507 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6508 end
6509 else if cmd = 'permban_id' then
6510 begin
6511 if g_Game_IsServer and g_Game_IsNet then
6512 begin
6513 if Length(P) < 2 then
6514 begin
6515 g_Console_Add('permban_id <client ID>');
6516 Exit;
6517 end;
6518 if P[1] = '' then
6519 begin
6520 g_Console_Add('permban_id <client ID>');
6521 Exit;
6522 end;
6524 a := StrToIntDef(P[1], 0);
6525 if (NetClients <> nil) and (a <= High(NetClients)) then
6526 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6527 begin
6528 s := g_Net_ClientName_ByID(NetClients[a].ID);
6529 g_Net_BanHost(NetClients[a].Peer^.address.host);
6530 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6531 g_Net_SaveBanList();
6532 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6533 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6534 g_Net_Slist_ServerPlayerLeaves();
6535 end;
6536 end else
6537 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6538 end
6539 else if cmd = 'unban' then
6540 begin
6541 if g_Game_IsServer and g_Game_IsNet then
6542 begin
6543 if Length(P) < 2 then
6544 begin
6545 g_Console_Add('unban <IP Address>');
6546 Exit;
6547 end;
6548 if P[1] = '' then
6549 begin
6550 g_Console_Add('unban <IP Address>');
6551 Exit;
6552 end;
6554 if g_Net_UnbanHost(P[1]) then
6555 begin
6556 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6557 g_Net_SaveBanList();
6558 end else
6559 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6560 end else
6561 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6562 end
6563 else if cmd = 'clientlist' then
6564 begin
6565 if g_Game_IsServer and g_Game_IsNet then
6566 begin
6567 b := 0;
6568 if NetClients <> nil then
6569 for a := Low(NetClients) to High(NetClients) do
6570 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6571 begin
6572 plr := g_Player_Get(NetClients[a].Player);
6573 if plr = nil then continue;
6574 Inc(b);
6575 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6576 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6577 end;
6578 if b = 0 then
6579 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6580 end else
6581 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6582 end
6583 else if cmd = 'connect' then
6584 begin
6585 if (NetMode = NET_NONE) then
6586 begin
6587 if Length(P) < 2 then
6588 begin
6589 g_Console_Add('connect <IP> [port] [password]');
6590 Exit;
6591 end;
6592 if P[1] = '' then
6593 begin
6594 g_Console_Add('connect <IP> [port] [password]');
6595 Exit;
6596 end;
6598 if Length(P) > 2 then
6599 prt := StrToIntDef(P[2], 25666)
6600 else
6601 prt := 25666;
6603 if Length(P) > 3 then
6604 pw := P[3]
6605 else
6606 pw := '';
6608 g_Game_StartClient(P[1], prt, pw);
6609 end;
6610 end
6611 else if cmd = 'disconnect' then
6612 begin
6613 if (NetMode = NET_CLIENT) then
6614 g_Net_Disconnect();
6615 end
6616 else if cmd = 'reconnect' then
6617 begin
6618 if (NetMode = NET_SERVER) then
6619 Exit;
6621 if (NetMode = NET_CLIENT) then
6622 begin
6623 g_Net_Disconnect();
6624 gExit := EXIT_SIMPLE;
6625 EndGame;
6626 end;
6628 //TODO: Use last successful password to reconnect, instead of ''
6629 g_Game_StartClient(NetClientIP, NetClientPort, '');
6630 end
6631 else if (cmd = 'addbot') or
6632 (cmd = 'bot_add') then
6633 begin
6634 if Length(P) > 2 then
6635 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6636 else if Length(P) > 1 then
6637 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6638 else
6639 g_Bot_Add(TEAM_NONE, 2);
6640 end
6641 else if cmd = 'bot_addlist' then
6642 begin
6643 if Length(P) > 1 then
6644 begin
6645 if Length(P) = 2 then
6646 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6647 else if Length(P) = 3 then
6648 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6649 else
6650 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6651 end;
6652 end
6653 else if cmd = 'bot_removeall' then
6654 g_Bot_RemoveAll()
6655 else if cmd = 'chat' then
6656 begin
6657 if g_Game_IsNet then
6658 begin
6659 if Length(P) > 1 then
6660 begin
6661 for a := 1 to High(P) do
6662 chstr := chstr + P[a] + ' ';
6664 if Length(chstr) > 200 then SetLength(chstr, 200);
6666 if Length(chstr) < 1 then
6667 begin
6668 g_Console_Add('chat <text>');
6669 Exit;
6670 end;
6672 chstr := b_Text_Format(chstr);
6673 if g_Game_IsClient then
6674 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6675 else
6676 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6677 end
6678 else
6679 g_Console_Add('chat <text>');
6680 end else
6681 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6682 end
6683 else if cmd = 'teamchat' then
6684 begin
6685 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6686 begin
6687 if Length(P) > 1 then
6688 begin
6689 for a := 1 to High(P) do
6690 chstr := chstr + P[a] + ' ';
6692 if Length(chstr) > 200 then SetLength(chstr, 200);
6694 if Length(chstr) < 1 then
6695 begin
6696 g_Console_Add('teamchat <text>');
6697 Exit;
6698 end;
6700 chstr := b_Text_Format(chstr);
6701 if g_Game_IsClient then
6702 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6703 else
6704 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6705 gPlayer1Settings.Team);
6706 end
6707 else
6708 g_Console_Add('teamchat <text>');
6709 end else
6710 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6711 end
6712 else if cmd = 'game' then
6713 begin
6714 if gGameSettings.GameType <> GT_NONE then
6715 begin
6716 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6717 Exit;
6718 end;
6719 if Length(P) = 1 then
6720 begin
6721 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6722 Exit;
6723 end;
6724 // game not started yet, load fist map from some wad
6725 found := false;
6726 s := addWadExtension(P[1]);
6727 found := e_FindResource(AllMapDirs, s);
6728 P[1] := s;
6729 if found then
6730 begin
6731 P[1] := ExpandFileName(P[1]);
6732 // if map not choosed then set first map
6733 if Length(P) < 3 then
6734 begin
6735 SetLength(P, 3);
6736 P[2] := g_Game_GetFirstMap(P[1]);
6737 end;
6739 s := P[1] + ':\' + UpperCase(P[2]);
6741 if g_Map_Exist(s) then
6742 begin
6743 // start game
6744 g_Game_Free();
6745 with gGameSettings do
6746 begin
6747 GameMode := g_Game_TextToMode(gcGameMode);
6748 if gSwitchGameMode <> GM_NONE then
6749 GameMode := gSwitchGameMode;
6750 if GameMode = GM_NONE then GameMode := GM_DM;
6751 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6752 b := 1;
6753 if Length(P) >= 4 then
6754 b := StrToIntDef(P[3], 1);
6755 g_Game_StartCustom(s, GameMode, TimeLimit,
6756 GoalLimit, MaxLives, Options, b);
6757 end;
6758 end
6759 else
6760 if P[2] = '' then
6761 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6762 else
6763 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6764 end else
6765 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6766 end
6767 else if cmd = 'host' then
6768 begin
6769 if gGameSettings.GameType <> GT_NONE then
6770 begin
6771 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6772 Exit;
6773 end;
6774 if Length(P) < 4 then
6775 begin
6776 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6777 Exit;
6778 end;
6779 if not StrToIp(P[1], listen) then
6780 Exit;
6781 prt := StrToIntDef(P[2], 25666);
6783 s := addWadExtension(P[3]);
6784 found := e_FindResource(AllMapDirs, s);
6785 P[3] := s;
6786 if found then
6787 begin
6788 // get first map in wad, if not specified
6789 if Length(P) < 5 then
6790 begin
6791 SetLength(P, 5);
6792 P[4] := g_Game_GetFirstMap(P[1]);
6793 end;
6794 s := P[3] + ':\' + UpperCase(P[4]);
6795 if g_Map_Exist(s) then
6796 begin
6797 // start game
6798 g_Game_Free();
6799 with gGameSettings do
6800 begin
6801 GameMode := g_Game_TextToMode(gcGameMode);
6802 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6803 if GameMode = GM_NONE then GameMode := GM_DM;
6804 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6805 b := 0;
6806 if Length(P) >= 6 then
6807 b := StrToIntDef(P[5], 0);
6808 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6809 end
6810 end
6811 else
6812 begin
6813 if P[4] = '' then
6814 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6815 else
6816 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6817 end
6818 end
6819 else
6820 begin
6821 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6822 end
6823 end
6824 else if cmd = 'map' then
6825 begin
6826 if Length(P) = 1 then
6827 begin
6828 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6829 begin
6830 g_Console_Add(cmd + ' <MAP>');
6831 g_Console_Add(cmd + ' <WAD> [MAP]')
6832 end
6833 else
6834 begin
6835 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6836 end
6837 end
6838 else
6839 begin
6840 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6841 begin
6842 if Length(P) < 3 then
6843 begin
6844 // first param is map or wad
6845 s := UpperCase(P[1]);
6846 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6847 begin
6848 gExitByTrigger := False;
6849 if gGameOn then
6850 begin
6851 // already in game, finish current map
6852 gNextMap := s;
6853 gExit := EXIT_ENDLEVELCUSTOM;
6854 end
6855 else
6856 begin
6857 // intermission, so change map immediately
6858 g_Game_ChangeMap(s)
6859 end
6860 end
6861 else
6862 begin
6863 s := P[1];
6864 found := e_FindResource(AllMapDirs, s);
6865 P[1] := s;
6866 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6867 if found then
6868 begin
6869 // no such map, found wad
6870 pw := P[1];
6871 SetLength(P, 3);
6872 P[1] := ExpandFileName(pw);
6873 P[2] := g_Game_GetFirstMap(P[1]);
6874 s := P[1] + ':\' + P[2];
6875 if g_Map_Exist(s) then
6876 begin
6877 gExitByTrigger := False;
6878 if gGameOn then
6879 begin
6880 // already in game, finish current map
6881 gNextMap := s;
6882 gExit := EXIT_ENDLEVELCUSTOM
6883 end
6884 else
6885 begin
6886 // intermission, so change map immediately
6887 g_Game_ChangeMap(s)
6888 end
6889 end
6890 else
6891 begin
6892 if P[2] = '' then
6893 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6894 else
6895 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6896 end
6897 end
6898 else
6899 begin
6900 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6901 end
6902 end;
6903 end
6904 else
6905 begin
6906 s := addWadExtension(P[1]);
6907 found := e_FindResource(AllMapDirs, s);
6908 P[1] := s;
6909 if found then
6910 begin
6911 P[2] := UpperCase(P[2]);
6912 s := P[1] + ':\' + P[2];
6913 if g_Map_Exist(s) then
6914 begin
6915 gExitByTrigger := False;
6916 if gGameOn then
6917 begin
6918 gNextMap := s;
6919 gExit := EXIT_ENDLEVELCUSTOM
6920 end
6921 else
6922 begin
6923 g_Game_ChangeMap(s)
6924 end
6925 end
6926 else
6927 begin
6928 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6929 end
6930 end
6931 else
6932 begin
6933 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6934 end
6935 end
6936 end
6937 else
6938 begin
6939 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6940 end
6941 end
6942 end
6943 else if cmd = 'nextmap' then
6944 begin
6945 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6946 begin
6947 g_Console_Add(_lc[I_MSG_NOT_GAME])
6948 end
6949 else
6950 begin
6951 nm := True;
6952 if Length(P) = 1 then
6953 begin
6954 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6955 begin
6956 g_Console_Add(cmd + ' <MAP>');
6957 g_Console_Add(cmd + ' <WAD> [MAP]');
6958 end
6959 else
6960 begin
6961 nm := False;
6962 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6963 end;
6964 end
6965 else
6966 begin
6967 nm := False;
6968 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6969 begin
6970 if Length(P) < 3 then
6971 begin
6972 // first param is map or wad
6973 s := UpperCase(P[1]);
6974 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6975 begin
6976 // map founded
6977 gExitByTrigger := False;
6978 gNextMap := s;
6979 nm := True;
6980 end
6981 else
6982 begin
6983 // no such map, found wad
6984 pw := addWadExtension(P[1]);
6985 found := e_FindResource(MapDirs, pw);
6986 if not found then
6987 found := e_FindResource(WadDirs, pw);
6988 P[1] := pw;
6989 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6990 if found then
6991 begin
6992 // map not specified, select first map
6993 SetLength(P, 3);
6994 P[2] := g_Game_GetFirstMap(P[1]);
6995 s := P[1] + ':\' + P[2];
6996 if g_Map_Exist(s) then
6997 begin
6998 gExitByTrigger := False;
6999 gNextMap := s;
7000 nm := True
7001 end
7002 else
7003 begin
7004 if P[2] = '' then
7005 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
7006 else
7007 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7008 end
7009 end
7010 else
7011 begin
7012 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7013 end
7014 end
7015 end
7016 else
7017 begin
7018 // specified two params wad + map
7019 pw := addWadExtension(P[1]);
7020 found := e_FindResource(MapDirs, pw);
7021 if not found then
7022 found := e_FindResource(MapDirs, pw);
7023 P[1] := pw;
7024 if found then
7025 begin
7026 P[2] := UpperCase(P[2]);
7027 s := P[1] + ':\' + P[2];
7028 if g_Map_Exist(s) then
7029 begin
7030 gExitByTrigger := False;
7031 gNextMap := s;
7032 nm := True
7033 end
7034 else
7035 begin
7036 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
7037 end
7038 end
7039 else
7040 begin
7041 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
7042 end
7043 end
7044 end
7045 else
7046 begin
7047 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7048 end
7049 end;
7050 if nm then
7051 begin
7052 if gNextMap = '' then
7053 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
7054 else
7055 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
7056 end
7057 end
7058 end
7059 else if (cmd = 'endmap') or (cmd = 'goodbye') then
7060 begin
7061 if not gGameOn then
7062 begin
7063 g_Console_Add(_lc[I_MSG_NOT_GAME])
7064 end
7065 else
7066 begin
7067 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
7068 begin
7069 gExitByTrigger := False;
7070 // next map not specified, try to find trigger EXIT
7071 if (gNextMap = '') and (gTriggers <> nil) then
7072 begin
7073 for a := 0 to High(gTriggers) do
7074 begin
7075 if gTriggers[a].TriggerType = TRIGGER_EXIT then
7076 begin
7077 gExitByTrigger := True;
7078 //gNextMap := gTriggers[a].Data.MapName;
7079 gNextMap := gTriggers[a].tgcMap;
7080 Break
7081 end
7082 end
7083 end;
7084 if gNextMap = '' then
7085 gNextMap := g_Game_GetNextMap();
7086 if not isWadPath(gNextMap) then
7087 s := gGameSettings.WAD + ':\' + gNextMap
7088 else
7089 s := gNextMap;
7090 if g_Map_Exist(s) then
7091 gExit := EXIT_ENDLEVELCUSTOM
7092 else
7093 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
7094 end
7095 else
7096 begin
7097 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
7098 end
7099 end
7100 end
7101 else if (cmd = 'event') then
7102 begin
7103 if (Length(P) <= 1) then
7104 begin
7105 for a := 0 to High(gEvents) do
7106 if gEvents[a].Command = '' then
7107 g_Console_Add(gEvents[a].Name + ' <none>')
7108 else
7109 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7110 Exit;
7111 end;
7112 if (Length(P) = 2) then
7113 begin
7114 for a := 0 to High(gEvents) do
7115 if gEvents[a].Name = P[1] then
7116 if gEvents[a].Command = '' then
7117 g_Console_Add(gEvents[a].Name + ' <none>')
7118 else
7119 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
7120 Exit;
7121 end;
7122 for a := 0 to High(gEvents) do
7123 if gEvents[a].Name = P[1] then
7124 begin
7125 gEvents[a].Command := '';
7126 for b := 2 to High(P) do
7127 if Pos(' ', P[b]) = 0 then
7128 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
7129 else
7130 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
7131 gEvents[a].Command := Trim(gEvents[a].Command);
7132 Exit;
7133 end;
7134 end
7135 else if cmd = 'suicide' then
7136 begin
7137 if gGameOn then
7138 begin
7139 if g_Game_IsClient then
7140 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
7141 else
7142 begin
7143 if gPlayer1 <> nil then
7144 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
7145 if gPlayer2 <> nil then
7146 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
7147 end;
7148 end;
7149 end
7150 else if cmd = 'screenshot' then
7151 begin
7152 g_TakeScreenShot()
7153 end
7154 else if cmd = 'weapon' then
7155 begin
7156 if Length(p) = 2 then
7157 begin
7158 a := WP_FIRST + StrToInt(p[1]) - 1;
7159 if (a >= WP_FIRST) and (a <= WP_LAST) then
7160 gSelectWeapon[0, a] := True
7161 end
7162 end
7163 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7164 begin
7165 if Length(p) = 2 then
7166 begin
7167 a := WP_FIRST + StrToInt(p[1]) - 1;
7168 b := ord(cmd[2]) - ord('1');
7169 if (a >= WP_FIRST) and (a <= WP_LAST) then
7170 gSelectWeapon[b, a] := True
7171 end
7172 end
7173 // Êîìàíäû Ñâîåé èãðû:
7174 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7175 begin
7176 if cmd = 'bot_addred' then
7177 begin
7178 if Length(P) > 1 then
7179 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7180 else
7181 g_Bot_Add(TEAM_RED, 2);
7182 end
7183 else if cmd = 'bot_addblue' then
7184 begin
7185 if Length(P) > 1 then
7186 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7187 else
7188 g_Bot_Add(TEAM_BLUE, 2);
7189 end
7190 else if cmd = 'spectate' then
7191 begin
7192 if not gGameOn then
7193 Exit;
7194 g_Game_Spectate();
7195 end
7196 else if cmd = 'say' then
7197 begin
7198 if g_Game_IsServer and g_Game_IsNet then
7199 begin
7200 if Length(P) > 1 then
7201 begin
7202 chstr := '';
7203 for a := 1 to High(P) do
7204 chstr := chstr + P[a] + ' ';
7206 if Length(chstr) > 200 then SetLength(chstr, 200);
7208 if Length(chstr) < 1 then
7209 begin
7210 g_Console_Add('say <text>');
7211 Exit;
7212 end;
7214 chstr := b_Text_Format(chstr);
7215 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7216 end
7217 else g_Console_Add('say <text>');
7218 end else
7219 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7220 end
7221 else if cmd = 'tell' then
7222 begin
7223 if g_Game_IsServer and g_Game_IsNet then
7224 begin
7225 if (Length(P) > 2) and (P[1] <> '') then
7226 begin
7227 chstr := '';
7228 for a := 2 to High(P) do
7229 chstr := chstr + P[a] + ' ';
7231 if Length(chstr) > 200 then SetLength(chstr, 200);
7233 if Length(chstr) < 1 then
7234 begin
7235 g_Console_Add('tell <playername> <text>');
7236 Exit;
7237 end;
7239 pl := g_Net_Client_ByName(P[1]);
7240 if pl <> nil then
7241 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7242 else
7243 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7244 end
7245 else g_Console_Add('tell <playername> <text>');
7246 end else
7247 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7248 end
7249 else if cmd = 'centerprint' then
7250 begin
7251 if (Length(P) > 2) and (P[1] <> '') then
7252 begin
7253 chstr := '';
7254 for a := 2 to High(P) do
7255 chstr := chstr + P[a] + ' ';
7257 if Length(chstr) > 200 then SetLength(chstr, 200);
7259 if Length(chstr) < 1 then
7260 begin
7261 g_Console_Add('centerprint <timeout> <text>');
7262 Exit;
7263 end;
7265 a := StrToIntDef(P[1], 100);
7266 chstr := b_Text_Format(chstr);
7267 g_Game_Message(chstr, a);
7268 if g_Game_IsNet and g_Game_IsServer then
7269 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7270 end
7271 else g_Console_Add('centerprint <timeout> <text>');
7272 end
7273 else if (cmd = 'overtime') and not g_Game_IsClient then
7274 begin
7275 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7276 Exit;
7277 // Äîïîëíèòåëüíîå âðåìÿ:
7278 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7280 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7281 [gGameSettings.TimeLimit div 3600,
7282 (gGameSettings.TimeLimit div 60) mod 60,
7283 gGameSettings.TimeLimit mod 60]));
7284 if g_Game_IsNet then MH_SEND_GameSettings;
7285 end
7286 else if (cmd = 'rcon_password') and g_Game_IsClient then
7287 begin
7288 if (Length(P) <= 1) then
7289 g_Console_Add('rcon_password <password>')
7290 else
7291 MC_SEND_RCONPassword(P[1]);
7292 end
7293 else if cmd = 'rcon' then
7294 begin
7295 if g_Game_IsClient then
7296 begin
7297 if Length(P) > 1 then
7298 begin
7299 chstr := '';
7300 for a := 1 to High(P) do
7301 chstr := chstr + P[a] + ' ';
7303 if Length(chstr) > 200 then SetLength(chstr, 200);
7305 if Length(chstr) < 1 then
7306 begin
7307 g_Console_Add('rcon <command>');
7308 Exit;
7309 end;
7311 MC_SEND_RCONCommand(chstr);
7312 end
7313 else g_Console_Add('rcon <command>');
7314 end;
7315 end
7316 else if cmd = 'ready' then
7317 begin
7318 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7319 gLMSRespawnTime := gTime + 100;
7320 end
7321 else if (cmd = 'callvote') and g_Game_IsNet then
7322 begin
7323 if Length(P) > 1 then
7324 begin
7325 chstr := '';
7326 for a := 1 to High(P) do begin
7327 if a > 1 then chstr := chstr + ' ';
7328 chstr := chstr + P[a];
7329 end;
7331 if Length(chstr) > 200 then SetLength(chstr, 200);
7333 if Length(chstr) < 1 then
7334 begin
7335 g_Console_Add('callvote <command>');
7336 Exit;
7337 end;
7339 if g_Game_IsClient then
7340 MC_SEND_Vote(True, chstr)
7341 else
7342 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7343 g_Console_Process('vote', True);
7344 end
7345 else
7346 g_Console_Add('callvote <command>');
7347 end
7348 else if (cmd = 'vote') and g_Game_IsNet then
7349 begin
7350 if g_Game_IsClient then
7351 MC_SEND_Vote(False)
7352 else if gVoteInProgress then
7353 begin
7354 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7355 a := Floor((NetClientCount+1)/2.0) + 1
7356 else
7357 a := Floor(NetClientCount/2.0) + 1;
7358 if gVoted then
7359 begin
7360 Dec(gVoteCount);
7361 gVoted := False;
7362 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7363 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7364 end
7365 else
7366 begin
7367 Inc(gVoteCount);
7368 gVoted := True;
7369 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7370 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7371 g_Game_CheckVote;
7372 end;
7373 end;
7374 end
7375 end;
7376 end;
7378 procedure g_TakeScreenShot(Filename: string = '');
7379 var s: TStream; t: TDateTime; dir, date, name: String;
7380 begin
7381 if e_NoGraphics then Exit;
7382 try
7383 dir := e_GetWriteableDir(ScreenshotDirs);
7385 if Filename = '' then
7386 begin
7387 t := Now;
7388 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7389 Filename := 'screenshot-' + date;
7390 end;
7392 name := e_CatPath(dir, Filename + '.png');
7393 s := createDiskFile(name);
7394 try
7395 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7396 s.Free;
7397 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7398 except
7399 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7400 s.Free;
7401 DeleteFile(name)
7402 end
7403 except
7404 g_Console_Add('oh shit, i can''t create screenshot!')
7405 end
7406 end;
7408 procedure g_Game_InGameMenu(Show: Boolean);
7409 begin
7410 if (g_ActiveWindow = nil) and Show then
7411 begin
7412 if gGameSettings.GameType = GT_SINGLE then
7413 g_GUI_ShowWindow('GameSingleMenu')
7414 else
7415 begin
7416 if g_Game_IsClient then
7417 g_GUI_ShowWindow('GameClientMenu')
7418 else
7419 if g_Game_IsNet then
7420 g_GUI_ShowWindow('GameServerMenu')
7421 else
7422 g_GUI_ShowWindow('GameCustomMenu');
7423 end;
7424 g_Sound_PlayEx('MENU_OPEN');
7426 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7427 if (not g_Game_IsNet) then
7428 g_Game_Pause(True);
7429 end
7430 else
7431 if (g_ActiveWindow <> nil) and (not Show) then
7432 begin
7433 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7434 if (not g_Game_IsNet) then
7435 g_Game_Pause(False);
7436 end;
7437 end;
7439 procedure g_Game_Pause (Enable: Boolean);
7440 var
7441 oldPause: Boolean;
7442 begin
7443 if not gGameOn then exit;
7445 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7447 oldPause := gPause;
7448 gPauseMain := Enable;
7450 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7451 end;
7453 procedure g_Game_HolmesPause (Enable: Boolean);
7454 var
7455 oldPause: Boolean;
7456 begin
7457 if not gGameOn then exit;
7458 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7460 oldPause := gPause;
7461 gPauseHolmes := Enable;
7463 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7464 end;
7466 procedure g_Game_PauseAllSounds(Enable: Boolean);
7467 var
7468 i: Integer;
7469 begin
7470 // Òðèããåðû:
7471 if gTriggers <> nil then
7472 for i := 0 to High(gTriggers) do
7473 with gTriggers[i] do
7474 if (TriggerType = TRIGGER_SOUND) and
7475 (Sound <> nil) and
7476 Sound.IsPlaying() then
7477 begin
7478 Sound.Pause(Enable);
7479 end;
7481 // Çâóêè èãðîêîâ:
7482 if gPlayers <> nil then
7483 for i := 0 to High(gPlayers) do
7484 if gPlayers[i] <> nil then
7485 gPlayers[i].PauseSounds(Enable);
7487 // Ìóçûêà:
7488 if gMusic <> nil then
7489 gMusic.Pause(Enable);
7490 end;
7492 procedure g_Game_StopAllSounds(all: Boolean);
7493 var
7494 i: Integer;
7495 begin
7496 if gTriggers <> nil then
7497 for i := 0 to High(gTriggers) do
7498 with gTriggers[i] do
7499 if (TriggerType = TRIGGER_SOUND) and
7500 (Sound <> nil) then
7501 Sound.Stop();
7503 if gMusic <> nil then
7504 gMusic.Stop();
7506 if all then
7507 e_StopChannels();
7508 end;
7510 procedure g_Game_UpdateTriggerSounds;
7511 var i: Integer;
7512 begin
7513 if gTriggers <> nil then
7514 for i := 0 to High(gTriggers) do
7515 with gTriggers[i] do
7516 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7517 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7518 end;
7520 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7521 begin
7522 Result := False;
7523 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7524 begin
7525 Result := True;
7526 Exit;
7527 end;
7528 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7529 begin
7530 Result := True;
7531 Exit;
7532 end;
7533 if gSpectMode <> SPECT_PLAYERS then
7534 Exit;
7535 if gSpectPID1 = UID then
7536 begin
7537 Result := True;
7538 Exit;
7539 end;
7540 if gSpectViewTwo and (gSpectPID2 = UID) then
7541 begin
7542 Result := True;
7543 Exit;
7544 end;
7545 end;
7547 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7548 var
7549 Pl: TPlayer;
7550 begin
7551 Result := False;
7552 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7553 begin
7554 Result := True;
7555 Exit;
7556 end;
7557 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7558 begin
7559 Result := True;
7560 Exit;
7561 end;
7562 if gSpectMode <> SPECT_PLAYERS then
7563 Exit;
7564 Pl := g_Player_Get(gSpectPID1);
7565 if (Pl <> nil) and (Pl.Team = Team) then
7566 begin
7567 Result := True;
7568 Exit;
7569 end;
7570 if gSpectViewTwo then
7571 begin
7572 Pl := g_Player_Get(gSpectPID2);
7573 if (Pl <> nil) and (Pl.Team = Team) then
7574 begin
7575 Result := True;
7576 Exit;
7577 end;
7578 end;
7579 end;
7581 procedure g_Game_Message(Msg: string; Time: Word);
7582 begin
7583 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7584 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7585 MessageTime := Time;
7586 end;
7588 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7589 const
7590 punct: Array[0..13] of String =
7591 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7592 var
7593 i, j: Integer;
7594 ok: Boolean;
7595 fpText: String;
7597 function IsPunctuation(S: String): Boolean;
7598 var
7599 i: Integer;
7600 begin
7601 Result := False;
7602 if Length(S) <> 1 then
7603 Exit;
7604 for i := Low(punct) to High(punct) do
7605 if S = punct[i] then
7606 begin
7607 Result := True;
7608 break;
7609 end;
7610 end;
7611 function FilterPunctuation(S: String): String;
7612 var
7613 i: Integer;
7614 begin
7615 for i := Low(punct) to High(punct) do
7616 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7617 Result := S;
7618 end;
7619 begin
7620 ok := False;
7622 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7623 begin
7624 // remove player name
7625 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7626 // for FullWord check
7627 Text := toLowerCase1251(' ' + Text + ' ');
7628 fpText := FilterPunctuation(Text);
7630 for i := 0 to Length(gChatSounds) - 1 do
7631 begin
7632 ok := True;
7633 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7634 begin
7635 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7636 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7637 else
7638 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7639 if not ok then
7640 break;
7641 end;
7642 if ok then
7643 begin
7644 gChatSounds[i].Sound.Play();
7645 break;
7646 end;
7647 end;
7648 end;
7649 if not ok then
7650 g_Sound_PlayEx('SOUND_GAME_RADIO');
7651 end;
7653 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7654 var
7655 a: Integer;
7656 begin
7657 case gAnnouncer of
7658 ANNOUNCE_NONE:
7659 Exit;
7660 ANNOUNCE_ME,
7661 ANNOUNCE_MEPLUS:
7662 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7663 Exit;
7664 end;
7665 for a := 0 to 3 do
7666 if goodsnd[a].IsPlaying() then
7667 Exit;
7669 goodsnd[Random(4)].Play();
7670 end;
7672 procedure g_Game_Announce_KillCombo(Param: Integer);
7673 var
7674 UID: Word;
7675 c, n: Byte;
7676 Pl: TPlayer;
7677 Name: String;
7678 begin
7679 UID := Param and $FFFF;
7680 c := Param shr 16;
7681 if c < 2 then
7682 Exit;
7684 Pl := g_Player_Get(UID);
7685 if Pl = nil then
7686 Name := '?'
7687 else
7688 Name := Pl.Name;
7690 case c of
7691 2: begin
7692 n := 0;
7693 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7694 end;
7695 3: begin
7696 n := 1;
7697 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7698 end;
7699 4: begin
7700 n := 2;
7701 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7702 end;
7703 else begin
7704 n := 3;
7705 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7706 end;
7707 end;
7709 case gAnnouncer of
7710 ANNOUNCE_NONE:
7711 Exit;
7712 ANNOUNCE_ME:
7713 if not g_Game_IsWatchedPlayer(UID) then
7714 Exit;
7715 ANNOUNCE_MEPLUS:
7716 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7717 Exit;
7718 end;
7720 if killsnd[n].IsPlaying() then
7721 killsnd[n].Stop();
7722 killsnd[n].Play();
7723 end;
7725 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7726 var
7727 a: Integer;
7728 begin
7729 case gAnnouncer of
7730 ANNOUNCE_NONE:
7731 Exit;
7732 ANNOUNCE_ME,
7733 ANNOUNCE_MEPLUS:
7734 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7735 Exit;
7736 end;
7737 for a := 0 to 2 do
7738 if hahasnd[a].IsPlaying() then
7739 Exit;
7741 hahasnd[Random(3)].Play();
7742 end;
7744 procedure g_Game_StartVote(Command, Initiator: string);
7745 var
7746 Need: Integer;
7747 begin
7748 if not gVotesEnabled then Exit;
7749 if gGameSettings.GameType <> GT_SERVER then Exit;
7750 if gVoteInProgress or gVotePassed then
7751 begin
7752 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7753 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7754 Exit;
7755 end;
7756 gVoteInProgress := True;
7757 gVotePassed := False;
7758 gVoteTimer := gTime + gVoteTimeout * 1000;
7759 gVoteCount := 0;
7760 gVoted := False;
7761 gVoteCommand := Command;
7763 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7764 Need := Floor((NetClientCount+1)/2.0)+1
7765 else
7766 Need := Floor(NetClientCount/2.0)+1;
7767 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7768 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7769 end;
7771 procedure g_Game_CheckVote;
7772 var
7773 I, Need: Integer;
7774 begin
7775 if gGameSettings.GameType <> GT_SERVER then Exit;
7776 if not gVoteInProgress then Exit;
7778 if (gTime >= gVoteTimer) then
7779 begin
7780 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7781 Need := Floor((NetClientCount+1)/2.0) + 1
7782 else
7783 Need := Floor(NetClientCount/2.0) + 1;
7784 if gVoteCount >= Need then
7785 begin
7786 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7787 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7788 gVotePassed := True;
7789 gVoteCmdTimer := gTime + 5000;
7790 end
7791 else
7792 begin
7793 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7794 MH_SEND_VoteEvent(NET_VE_FAILED);
7795 end;
7796 if NetClients <> nil then
7797 for I := Low(NetClients) to High(NetClients) do
7798 if NetClients[i].Used then
7799 NetClients[i].Voted := False;
7800 gVoteInProgress := False;
7801 gVoted := False;
7802 gVoteCount := 0;
7803 end
7804 else
7805 begin
7806 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7807 Need := Floor((NetClientCount+1)/2.0) + 1
7808 else
7809 Need := Floor(NetClientCount/2.0) + 1;
7810 if gVoteCount >= Need then
7811 begin
7812 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7813 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7814 gVoteInProgress := False;
7815 gVotePassed := True;
7816 gVoteCmdTimer := gTime + 5000;
7817 gVoted := False;
7818 gVoteCount := 0;
7819 if NetClients <> nil then
7820 for I := Low(NetClients) to High(NetClients) do
7821 if NetClients[i].Used then
7822 NetClients[i].Voted := False;
7823 end;
7824 end;
7825 end;
7827 procedure g_Game_LoadMapList(FileName: string);
7828 var
7829 ListFile: TextFile;
7830 s: string;
7831 begin
7832 MapList := nil;
7833 MapIndex := -1;
7835 if not FileExists(FileName) then Exit;
7837 AssignFile(ListFile, FileName);
7838 Reset(ListFile);
7839 while not EOF(ListFile) do
7840 begin
7841 ReadLn(ListFile, s);
7843 s := Trim(s);
7844 if s = '' then Continue;
7846 SetLength(MapList, Length(MapList)+1);
7847 MapList[High(MapList)] := s;
7848 end;
7849 CloseFile(ListFile);
7850 end;
7852 procedure g_Game_SetDebugMode();
7853 begin
7854 gDebugMode := True;
7855 // ×èòû (äàæå â ñâîåé èãðå):
7856 gCheats := True;
7857 end;
7859 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7860 var
7861 i: Word;
7862 begin
7863 if Length(LoadingStat.Msgs) = 0 then
7864 Exit;
7866 with LoadingStat do
7867 begin
7868 if not reWrite then
7869 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7870 if NextMsg = Length(Msgs) then
7871 begin // scroll
7872 for i := 0 to High(Msgs)-1 do
7873 Msgs[i] := Msgs[i+1];
7874 end
7875 else
7876 Inc(NextMsg);
7877 end else
7878 if NextMsg = 0 then
7879 Inc(NextMsg);
7881 Msgs[NextMsg-1] := Text;
7882 CurValue := 0;
7883 MaxValue := Max;
7884 ShowCount := 0;
7885 PBarWasHere := false;
7886 end;
7888 g_ActiveWindow := nil;
7890 ProcessLoading(true);
7891 end;
7893 procedure g_Game_StepLoading(Value: Integer = -1);
7894 begin
7895 with LoadingStat do
7896 begin
7897 if Value = -1 then
7898 begin
7899 Inc(CurValue);
7900 Inc(ShowCount);
7901 end
7902 else
7903 CurValue := Value;
7904 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7905 begin
7906 ShowCount := 0;
7907 ProcessLoading();
7908 end;
7909 end;
7910 end;
7912 procedure g_Game_ClearLoading();
7913 var
7914 len: Word;
7915 begin
7916 with LoadingStat do
7917 begin
7918 CurValue := 0;
7919 MaxValue := 0;
7920 ShowCount := 0;
7921 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7922 if len < 1 then len := 1;
7923 SetLength(Msgs, len);
7924 for len := Low(Msgs) to High(Msgs) do
7925 Msgs[len] := '';
7926 NextMsg := 0;
7927 PBarWasHere := false;
7928 end;
7929 end;
7931 procedure Parse_Params(var pars: TParamStrValues);
7932 var
7933 i: Integer;
7934 s: String;
7935 begin
7936 SetLength(pars, 0);
7937 i := 1;
7938 while i <= ParamCount do
7939 begin
7940 s := ParamStr(i);
7941 if (s[1] = '-') and (Length(s) > 1) then
7942 begin
7943 if (s[2] = '-') and (Length(s) > 2) then
7944 begin // Îäèíî÷íûé ïàðàìåòð
7945 SetLength(pars, Length(pars) + 1);
7946 with pars[High(pars)] do
7947 begin
7948 Name := LowerCase(s);
7949 Value := '+';
7950 end;
7951 end
7952 else
7953 if (i < ParamCount) then
7954 begin // Ïàðàìåòð ñî çíà÷åíèåì
7955 Inc(i);
7956 SetLength(pars, Length(pars) + 1);
7957 with pars[High(pars)] do
7958 begin
7959 Name := LowerCase(s);
7960 Value := LowerCase(ParamStr(i));
7961 end;
7962 end;
7963 end;
7965 Inc(i);
7966 end;
7967 end;
7969 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7970 var
7971 i: Integer;
7972 begin
7973 Result := '';
7974 for i := 0 to High(pars) do
7975 if pars[i].Name = aName then
7976 begin
7977 Result := pars[i].Value;
7978 Break;
7979 end;
7980 end;
7982 procedure g_Game_Process_Params();
7983 var
7984 pars: TParamStrValues;
7985 map: String;
7986 GMode, n: Byte;
7987 LimT, LimS: Integer;
7988 Opt: LongWord;
7989 Lives: Integer;
7990 s: String;
7991 Port: Integer;
7992 ip: String;
7993 F: TextFile;
7994 begin
7995 Parse_Params(pars);
7997 // Debug mode:
7998 s := Find_Param_Value(pars, '--debug');
7999 if (s <> '') then
8000 begin
8001 g_Game_SetDebugMode();
8002 s := Find_Param_Value(pars, '--netdump');
8003 if (s <> '') then
8004 NetDump := True;
8005 end;
8007 // Connect when game loads
8008 ip := Find_Param_Value(pars, '-connect');
8010 if ip <> '' then
8011 begin
8012 s := Find_Param_Value(pars, '-port');
8013 if (s = '') or not TryStrToInt(s, Port) then
8014 Port := 25666;
8016 s := Find_Param_Value(pars, '-pw');
8018 g_Game_StartClient(ip, Port, s);
8019 Exit;
8020 end;
8022 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
8023 if (s <> '') then
8024 begin
8025 gDefaultMegawadStart := s;
8026 end;
8028 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
8029 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
8030 begin
8031 gDefaultMegawadStart := DF_Default_Megawad_Start;
8032 end;
8034 // Start map when game loads:
8035 map := LowerCase(Find_Param_Value(pars, '-map'));
8036 if isWadPath(map) then
8037 begin
8038 // Game mode:
8039 s := Find_Param_Value(pars, '-gm');
8040 GMode := g_Game_TextToMode(s);
8041 if GMode = GM_NONE then GMode := GM_DM;
8042 if GMode = GM_SINGLE then GMode := GM_COOP;
8044 // Time limit:
8045 s := Find_Param_Value(pars, '-limt');
8046 if (s = '') or (not TryStrToInt(s, LimT)) then
8047 LimT := 0;
8048 if LimT < 0 then
8049 LimT := 0;
8051 // Goal limit:
8052 s := Find_Param_Value(pars, '-lims');
8053 if (s = '') or (not TryStrToInt(s, LimS)) then
8054 LimS := 0;
8055 if LimS < 0 then
8056 LimS := 0;
8058 // Lives limit:
8059 s := Find_Param_Value(pars, '-lives');
8060 if (s = '') or (not TryStrToInt(s, Lives)) then
8061 Lives := 0;
8062 if Lives < 0 then
8063 Lives := 0;
8065 // Options:
8066 s := Find_Param_Value(pars, '-opt');
8067 if (s = '') then
8068 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER
8069 else
8070 Opt := StrToIntDef(s, 0);
8071 if Opt = 0 then
8072 Opt := GAME_OPTION_ALLOWEXIT or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
8074 // Close after map:
8075 s := Find_Param_Value(pars, '--close');
8076 if (s <> '') then
8077 gMapOnce := True;
8079 // Override map to test:
8080 s := LowerCase(Find_Param_Value(pars, '-testmap'));
8081 if s <> '' then
8082 begin
8083 if e_IsValidResourceName(s) then
8084 e_FindResource(AllMapDirs, s);
8085 gTestMap := ExpandFileName(s);
8086 end;
8088 // Delete test map after play:
8089 s := Find_Param_Value(pars, '--testdelete');
8090 if (s <> '') then
8091 begin
8092 //gMapToDelete := MapsDir + map;
8093 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
8094 Halt(1);
8095 end;
8097 // Delete temporary WAD after play:
8098 s := Find_Param_Value(pars, '--tempdelete');
8099 if (s <> '') and (gTestMap <> '') then
8100 begin
8101 gMapToDelete := gTestMap;
8102 gTempDelete := True;
8103 end;
8105 // Number of players:
8106 s := Find_Param_Value(pars, '-pl');
8107 if (s = '') then
8108 n := DEFAULT_PLAYERS
8109 else
8110 n := StrToIntDef(s, DEFAULT_PLAYERS);
8112 // Start:
8113 s := Find_Param_Value(pars, '-port');
8114 if (s = '') or not TryStrToInt(s, Port) then
8115 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
8116 else
8117 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
8118 end;
8120 // Execute script when game loads:
8121 s := Find_Param_Value(pars, '-exec');
8122 if s <> '' then
8123 begin
8124 // if not isWadPath(s) then
8125 // s := GameDir + '/' + s;
8127 {$I-}
8128 AssignFile(F, s);
8129 Reset(F);
8130 if IOResult <> 0 then
8131 begin
8132 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8133 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8134 CloseFile(F);
8135 Exit;
8136 end;
8137 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8138 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8140 while not EOF(F) do
8141 begin
8142 ReadLn(F, s);
8143 if IOResult <> 0 then
8144 begin
8145 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8146 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8147 CloseFile(F);
8148 Exit;
8149 end;
8150 if Pos('#', s) <> 1 then // script comment
8151 g_Console_Process(s, True);
8152 end;
8154 CloseFile(F);
8155 {$I+}
8156 end;
8158 SetLength(pars, 0);
8159 end;
8161 begin
8162 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8163 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8164 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8165 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8167 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8168 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8169 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8170 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8172 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8173 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8175 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8176 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8178 {$IFDEF ENABLE_HOLMES}
8179 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8180 {$ENDIF}
8182 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8184 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8186 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8187 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8189 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8190 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8192 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8193 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8194 end.