DEADSOFTWARE

Game: Assign gsGameFlags where it's missing
[d2df-sdl.git] / src / game / g_game.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_game;
18 interface
20 uses
21 SysUtils, Classes,
22 MAPDEF,
23 g_basic, g_player, e_graphics, g_res_downloader,
24 g_sound, g_gui, utils, md5, mempool, xprofiler,
25 g_touch, g_weapons;
27 type
28 TGameSettings = record
29 GameType: Byte;
30 GameMode: Byte;
31 TimeLimit: Word;
32 GoalLimit: Word;
33 WarmupTime: Word;
34 SpawnInvul: Word;
35 ItemRespawnTime: Word;
36 MaxLives: Byte;
37 Options: LongWord;
38 WAD: String;
39 end;
41 TGameEvent = record
42 Name: String;
43 Command: String;
44 end;
46 TDelayedEvent = record
47 Pending: Boolean;
48 Time: LongWord;
49 DEType: Byte;
50 DENum: Integer;
51 DEStr: String;
52 end;
54 TChatSound = record
55 Sound: TPlayableSound;
56 Tags: Array of String;
57 FullWord: Boolean;
58 end;
60 TPlayerSettings = record
61 Name: String;
62 Model: String;
63 Color: TRGB;
64 Team: Byte;
65 end;
67 TMegaWADInfo = record
68 Name: String;
69 Description: String;
70 Author: String;
71 Pic: String;
72 end;
74 THearPoint = record
75 Active: Boolean;
76 Coords: TDFPoint;
77 end;
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Draw();
89 procedure g_Game_Quit();
90 procedure g_Game_SetupScreenSize();
91 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
92 function g_Game_ModeToText(Mode: Byte): string;
93 function g_Game_TextToMode(Mode: string): Byte;
94 procedure g_Game_ExecuteEvent(Name: String);
95 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
96 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
97 procedure g_Game_RemovePlayer();
98 procedure g_Game_Spectate();
99 procedure g_Game_SpectateCenterView();
100 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
101 procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte);
102 procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, GoalLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word);
103 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
104 procedure g_Game_Restart();
105 procedure g_Game_RestartLevel();
106 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
107 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
108 function g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
109 procedure g_Game_ChangeMap(const MapPath: String);
110 procedure g_Game_ExitLevel(const Map: AnsiString);
111 function g_Game_GetFirstMap(WAD: String): String;
112 function g_Game_GetNextMap(): String;
113 procedure g_Game_NextLevel();
114 procedure g_Game_Pause(Enable: Boolean);
115 procedure g_Game_HolmesPause(Enable: Boolean);
116 procedure g_Game_InGameMenu(Show: Boolean);
117 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
118 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
119 procedure g_Game_Message(Msg: String; Time: Word);
120 procedure g_Game_LoadMapList(FileName: String);
121 procedure g_Game_PauseAllSounds(Enable: Boolean);
122 procedure g_Game_StopAllSounds(all: Boolean);
123 procedure g_Game_UpdateTriggerSounds();
124 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
125 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
126 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
127 procedure g_Game_Announce_KillCombo(Param: Integer);
128 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
129 procedure g_Game_StartVote(Command, Initiator: string);
130 procedure g_Game_CheckVote;
131 procedure g_TakeScreenShot(Filename: string = '');
132 procedure g_FatalError(Text: String);
133 procedure g_SimpleError(Text: String);
134 function g_Game_IsTestMap(): Boolean;
135 procedure g_Game_DeleteTestMap();
136 procedure GameCVars(P: SSArray);
137 procedure PlayerSettingsCVars(P: SSArray);
138 procedure SystemCommands(P: SSArray);
139 procedure GameCommands(P: SSArray);
140 procedure GameCheats(P: SSArray);
141 procedure DebugCommands(P: SSArray);
142 procedure g_Game_Process_Params;
143 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
144 procedure g_Game_StepLoading(Value: Integer = -1);
145 procedure g_Game_ClearLoading();
146 procedure g_Game_SetDebugMode();
147 procedure DrawLoadingStat();
148 procedure DrawMenuBackground(tex: AnsiString);
150 { procedure SetWinPause(Enable: Boolean); }
152 const
153 GAME_TICK = 28;
155 LOADING_SHOW_STEP = 100;
156 LOADING_INTERLINE = 20;
158 GT_NONE = 0;
159 GT_SINGLE = 1;
160 GT_CUSTOM = 2;
161 GT_SERVER = 3;
162 GT_CLIENT = 4;
164 GM_NONE = 0;
165 GM_DM = 1;
166 GM_TDM = 2;
167 GM_CTF = 3;
168 GM_COOP = 4;
169 GM_SINGLE = 5;
171 MESSAGE_DIKEY = WM_USER + 1;
173 EXIT_QUIT = 1;
174 EXIT_SIMPLE = 2;
175 EXIT_RESTART = 3;
176 EXIT_ENDLEVELSINGLE = 4;
177 EXIT_ENDLEVELCUSTOM = 5;
179 GAME_OPTION_RESERVED = 1;
180 GAME_OPTION_TEAMDAMAGE = 2;
181 GAME_OPTION_ALLOWEXIT = 4;
182 GAME_OPTION_WEAPONSTAY = 8;
183 GAME_OPTION_MONSTERS = 16;
184 GAME_OPTION_BOTVSPLAYER = 32;
185 GAME_OPTION_BOTVSMONSTER = 64;
186 GAME_OPTION_DMKEYS = 128;
188 STATE_NONE = 0;
189 STATE_MENU = 1;
190 STATE_FOLD = 2;
191 STATE_INTERCUSTOM = 3;
192 STATE_INTERSINGLE = 4;
193 STATE_INTERTEXT = 5;
194 STATE_INTERPIC = 6;
195 STATE_ENDPIC = 7;
196 STATE_SLIST = 8;
198 LMS_RESPAWN_NONE = 0;
199 LMS_RESPAWN_WARMUP = 1;
200 LMS_RESPAWN_FINAL = 2;
202 SPECT_NONE = 0;
203 SPECT_STATS = 1;
204 SPECT_MAPVIEW = 2;
205 SPECT_PLAYERS = 3;
207 DE_GLOBEVENT = 0;
208 DE_BFGHIT = 1;
209 DE_KILLCOMBO = 2;
210 DE_BODYKILL = 3;
212 ANNOUNCE_NONE = 0;
213 ANNOUNCE_ME = 1;
214 ANNOUNCE_MEPLUS = 2;
215 ANNOUNCE_ALL = 3;
217 CONFIG_FILENAME = 'Doom2DF.cfg';
219 TEST_MAP_NAME = '$$$_TEST_$$$';
221 STD_PLAYER_MODEL = 'Doomer';
223 {$IFDEF HEADLESS}
224 DEFAULT_PLAYERS = 0;
225 {$ELSE}
226 DEFAULT_PLAYERS = 1;
227 {$ENDIF}
229 STATFILE_VERSION = $03;
231 var
232 gStdFont: DWORD;
233 gGameSettings: TGameSettings;
234 gPlayer1Settings: TPlayerSettings;
235 gPlayer2Settings: TPlayerSettings;
236 gGameOn: Boolean;
237 gPlayerScreenSize: TDFPoint;
238 gPlayer1ScreenCoord: TDFPoint;
239 gPlayer2ScreenCoord: TDFPoint;
240 gPlayer1: TPlayer = nil;
241 gPlayer2: TPlayer = nil;
242 gPlayerDrawn: TPlayer = nil;
243 gTime: LongWord;
244 gLerpFactor: Single = 1.0;
245 gSwitchGameMode: Byte = GM_DM;
246 gHearPoint1, gHearPoint2: THearPoint;
247 gSoundEffectsDF: Boolean = False;
248 gSoundTriggerTime: Word = 0;
249 gAnnouncer: Integer = ANNOUNCE_NONE;
250 goodsnd: array[0..3] of TPlayableSound;
251 killsnd: array[0..3] of TPlayableSound;
252 hahasnd: array[0..2] of TPlayableSound;
253 sound_get_flag: array[0..1] of TPlayableSound;
254 sound_lost_flag: array[0..1] of TPlayableSound;
255 sound_ret_flag: array[0..1] of TPlayableSound;
256 sound_cap_flag: array[0..1] of TPlayableSound;
257 gBodyKillEvent: Integer = -1;
258 gDefInterTime: ShortInt = -1;
259 gInterEndTime: LongWord = 0;
260 gInterTime: LongWord = 0;
261 gServInterTime: Byte = 0;
262 gGameStartTime: LongWord = 0;
263 gTotalMonsters: Integer = 0;
264 gPauseMain: Boolean = false;
265 gPauseHolmes: Boolean = false;
266 gShowTime: Boolean = False;
267 gShowFPS: Boolean = False;
268 gShowGoals: Boolean = True;
269 gShowStat: Boolean = True;
270 gShowKillMsg: Boolean = True;
271 gShowLives: Boolean = True;
272 gShowPing: Boolean = False;
273 gShowMap: Boolean = False;
274 gExit: Byte = 0;
275 gState: Byte = STATE_NONE;
276 sX, sY: Integer;
277 sWidth, sHeight: Word;
278 gSpectMode: Byte = SPECT_NONE;
279 gSpectHUD: Boolean = True;
280 gSpectKeyPress: Boolean = False;
281 gSpectX: Integer = 0;
282 gSpectY: Integer = 0;
283 gSpectStep: Byte = 8;
284 gSpectViewTwo: Boolean = False;
285 gSpectPID1: Integer = -1;
286 gSpectPID2: Integer = -1;
287 gSpectAuto: Boolean = False;
288 gSpectAutoNext: LongWord;
289 gSpectAutoStepX: Integer;
290 gSpectAutoStepY: Integer;
291 gMusic: TMusic = nil;
292 gLoadGameMode: Boolean;
293 gCheats: Boolean = False;
294 gMapOnce: Boolean = False;
295 gMapToDelete: String;
296 gTempDelete: Boolean = False;
297 gLastMap: Boolean = False;
298 gScreenWidth: Word;
299 gScreenHeight: Word;
300 gResolutionChange: Boolean = False;
301 gRC_Width, gRC_Height: Integer;
302 gRC_FullScreen, gRC_Maximized: Boolean;
303 gLanguageChange: Boolean = False;
304 gDebugMode: Boolean = False;
305 g_debug_Sounds: Boolean = False;
306 g_debug_Frames: Boolean = False;
307 g_debug_WinMsgs: Boolean = False;
308 g_debug_MonsterOff: Boolean = False;
309 g_debug_BotAIOff: Byte = 0;
310 g_debug_HealthBar: Boolean = False;
311 g_Debug_Player: Boolean = False;
312 gCoopMonstersKilled: Word = 0;
313 gCoopSecretsFound: Word = 0;
314 gCoopTotalMonstersKilled: Word = 0;
315 gCoopTotalSecretsFound: Word = 0;
316 gCoopTotalMonsters: Word = 0;
317 gCoopTotalSecrets: Word = 0;
318 gStatsOff: Boolean = False;
319 gStatsPressed: Boolean = False;
320 gExitByTrigger: Boolean = False;
321 gNextMap: String = '';
322 gLMSRespawn: Byte = LMS_RESPAWN_NONE;
323 gLMSRespawnTime: Cardinal = 0;
324 gLMSSoftSpawn: Boolean = False;
325 gMissionFailed: Boolean = False;
326 gVoteInProgress: Boolean = False;
327 gVotePassed: Boolean = False;
328 gVoteCommand: string = '';
329 gVoteTimer: Cardinal = 0;
330 gVoteCmdTimer: Cardinal = 0;
331 gVoteCount: Integer = 0;
332 gVoteTimeout: Cardinal = 30;
333 gVoted: Boolean = False;
334 gVotesEnabled: Boolean = True;
335 gEvents: Array of TGameEvent;
336 gDelayedEvents: Array of TDelayedEvent;
337 gUseChatSounds: Boolean = True;
338 gChatSounds: Array of TChatSound;
339 gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon]
340 gInterReadyCount: Integer = 0;
342 g_dbg_ignore_bounds: Boolean = false;
343 r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right
344 r_smallmap_v: Integer = 2; // 0: top; 1: center; 2: bottom
346 // move button values:
347 // bits 0-1: l/r state:
348 // 0: neither left, nor right pressed
349 // 1: left pressed
350 // 2: right pressed
351 // bits 4-5: l/r state when strafe was pressed
352 P1MoveButton: Byte = 0;
353 P2MoveButton: Byte = 0;
355 g_profile_frame_update: Boolean = false;
356 g_profile_frame_draw: Boolean = false;
357 g_profile_collision: Boolean = false;
358 g_profile_los: Boolean = false;
359 g_profile_history_size: Integer = 1000;
361 g_rlayer_back: Boolean = true;
362 g_rlayer_step: Boolean = true;
363 g_rlayer_wall: Boolean = true;
364 g_rlayer_door: Boolean = true;
365 g_rlayer_acid1: Boolean = true;
366 g_rlayer_acid2: Boolean = true;
367 g_rlayer_water: Boolean = true;
368 g_rlayer_fore: Boolean = true;
371 procedure g_ResetDynlights ();
372 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
373 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
375 function conIsCheatsEnabled (): Boolean; inline;
376 function gPause (): Boolean; inline;
379 implementation
381 uses
382 {$INCLUDE ../nogl/noGLuses.inc}
383 {$IFDEF ENABLE_HOLMES}
384 g_holmes,
385 {$ENDIF}
386 e_texture, e_res, g_textures, g_window, g_menu,
387 e_input, e_log, g_console, g_items, g_map, g_panel,
388 g_playermodel, g_gfx, g_options, Math,
389 g_triggers, g_monsters, e_sound, CONFIG,
390 g_language, g_net, g_main, g_phys,
391 ENet, e_msg, g_netmsg, g_netmaster,
392 sfs, wadreader, g_system;
395 var
396 hasPBarGfx: Boolean = false;
399 // ////////////////////////////////////////////////////////////////////////// //
400 function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
403 // ////////////////////////////////////////////////////////////////////////// //
404 function conIsCheatsEnabled (): Boolean; inline;
405 begin
406 result := false;
407 if g_Game_IsNet then exit;
408 if not gDebugMode then
409 begin
410 //if not gCheats then exit;
411 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
412 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
413 end;
414 result := true;
415 end;
418 // ////////////////////////////////////////////////////////////////////////// //
419 var
420 profileFrameDraw: TProfiler = nil;
423 // ////////////////////////////////////////////////////////////////////////// //
424 type
425 TDynLight = record
426 x, y, radius: Integer;
427 r, g, b, a: Single;
428 exploCount: Integer;
429 exploRadius: Integer;
430 end;
432 var
433 g_dynLights: array of TDynLight = nil;
434 g_dynLightCount: Integer = 0;
435 g_playerLight: Boolean = false;
437 procedure g_ResetDynlights ();
438 var
439 lnum, idx: Integer;
440 begin
441 if not gwin_has_stencil then begin g_dynLightCount := 0; exit; end;
442 lnum := 0;
443 for idx := 0 to g_dynLightCount-1 do
444 begin
445 if g_dynLights[idx].exploCount = -666 then
446 begin
447 // skip it
448 end
449 else
450 begin
451 // explosion
452 Inc(g_dynLights[idx].exploCount);
453 if (g_dynLights[idx].exploCount < 10) then
454 begin
455 g_dynLights[idx].radius := g_dynLights[idx].exploRadius+g_dynLights[idx].exploCount*8;
456 g_dynLights[idx].a := 0.4+g_dynLights[idx].exploCount/10;
457 if (g_dynLights[idx].a > 0.8) then g_dynLights[idx].a := 0.8;
458 if lnum <> idx then g_dynLights[lnum] := g_dynLights[idx];
459 Inc(lnum);
460 end;
461 end;
462 end;
463 g_dynLightCount := lnum;
464 end;
466 procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
467 begin
468 if not gwin_has_stencil then exit;
469 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
470 g_dynLights[g_dynLightCount].x := x;
471 g_dynLights[g_dynLightCount].y := y;
472 g_dynLights[g_dynLightCount].radius := radius;
473 g_dynLights[g_dynLightCount].r := r;
474 g_dynLights[g_dynLightCount].g := g;
475 g_dynLights[g_dynLightCount].b := b;
476 g_dynLights[g_dynLightCount].a := a;
477 g_dynLights[g_dynLightCount].exploCount := -666;
478 Inc(g_dynLightCount);
479 end;
481 procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single);
482 begin
483 if not gwin_has_stencil then exit;
484 if g_dynLightCount = length(g_dynLights) then SetLength(g_dynLights, g_dynLightCount+1024);
485 g_dynLights[g_dynLightCount].x := x;
486 g_dynLights[g_dynLightCount].y := y;
487 g_dynLights[g_dynLightCount].radius := 0;
488 g_dynLights[g_dynLightCount].exploRadius := radius;
489 g_dynLights[g_dynLightCount].r := r;
490 g_dynLights[g_dynLightCount].g := g;
491 g_dynLights[g_dynLightCount].b := b;
492 g_dynLights[g_dynLightCount].a := 0;
493 g_dynLights[g_dynLightCount].exploCount := 0;
494 Inc(g_dynLightCount);
495 end;
498 // ////////////////////////////////////////////////////////////////////////// //
499 function calcProfilesHeight (prof: TProfiler): Integer;
500 begin
501 result := 0;
502 if (prof = nil) then exit;
503 if (length(prof.bars) = 0) then exit;
504 result := length(prof.bars)*(16+2);
505 end;
507 // returns width
508 function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
509 var
510 wdt, hgt: Integer;
511 yy: Integer;
512 ii: Integer;
513 begin
514 result := 0;
515 if (prof = nil) then exit;
516 // gScreenWidth
517 if (length(prof.bars) = 0) then exit;
518 wdt := 192;
519 hgt := calcProfilesHeight(prof);
520 if (x < 0) then x := gScreenWidth-(wdt-1)+x;
521 if (y < 0) then y := gScreenHeight-(hgt-1)+y;
522 // background
523 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
524 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
525 e_DarkenQuadWH(x, y, wdt, hgt, 150);
526 // title
527 yy := y+2;
528 for ii := 0 to High(prof.bars) do
529 begin
530 e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
531 Inc(yy, 16+2);
532 end;
533 result := wdt;
534 end;
537 // ////////////////////////////////////////////////////////////////////////// //
538 type
539 TEndCustomGameStat = record
540 PlayerStat: TPlayerStatArray;
541 TeamStat: TTeamStat;
542 GameTime: LongWord;
543 GameMode: Byte;
544 Map, MapName: String;
545 end;
547 TEndSingleGameStat = record
548 PlayerStat: Array [0..1] of record
549 Kills: Integer;
550 Secrets: Integer;
551 end;
552 GameTime: LongWord;
553 TwoPlayers: Boolean;
554 TotalSecrets: Integer;
555 end;
557 TLoadingStat = record
558 CurValue: Integer;
559 MaxValue: Integer;
560 ShowCount: Integer;
561 Msgs: Array of String;
562 NextMsg: Word;
563 PBarWasHere: Boolean; // did we draw a progress bar for this message?
564 end;
566 TParamStrValue = record
567 Name: String;
568 Value: String;
569 end;
571 TParamStrValues = Array of TParamStrValue;
573 const
574 INTER_ACTION_TEXT = 1;
575 INTER_ACTION_PIC = 2;
576 INTER_ACTION_MUSIC = 3;
578 var
579 FPS, UPS: Word;
580 FPSCounter, UPSCounter: Word;
581 FPSTime, UPSTime: LongWord;
582 DataLoaded: Boolean = False;
583 IsDrawStat: Boolean = False;
584 CustomStat: TEndCustomGameStat;
585 SingleStat: TEndSingleGameStat;
586 LoadingStat: TLoadingStat;
587 EndingGameCounter: Byte = 0;
588 MessageText: String;
589 MessageTime: Word;
590 MessageLineLength: Integer = 80;
591 MapList: SSArray = nil;
592 MapIndex: Integer = -1;
593 InterReadyTime: Integer = -1;
594 StatShotDone: Boolean = False;
595 StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
596 StatDate: string = '';
597 MegaWAD: record
598 info: TMegaWADInfo;
599 endpic: String;
600 endmus: String;
601 res: record
602 text: Array of ShortString;
603 anim: Array of ShortString;
604 pic: Array of ShortString;
605 mus: Array of ShortString;
606 end;
607 triggers: Array of record
608 event: ShortString;
609 actions: Array of record
610 action, p1, p2: Integer;
611 end;
612 end;
613 cur_trigger: Integer;
614 cur_action: Integer;
615 end;
616 //InterPic: String;
617 InterText: record
618 lines: SSArray;
619 img: String;
620 cur_line: Integer;
621 cur_char: Integer;
622 counter: Integer;
623 endtext: Boolean;
624 end;
626 function Compare(a, b: TPlayerStat): Integer;
627 begin
628 if a.Spectator then Result := 1
629 else if b.Spectator then Result := -1
630 else if a.Frags < b.Frags then Result := 1
631 else if a.Frags > b.Frags then Result := -1
632 else if a.Deaths < b.Deaths then Result := -1
633 else if a.Deaths > b.Deaths then Result := 1
634 else if a.Kills < b.Kills then Result := -1
635 else Result := 1;
636 end;
638 procedure SortGameStat(var stat: TPlayerStatArray);
639 var
640 I, J: Integer;
641 T: TPlayerStat;
642 begin
643 if stat = nil then Exit;
645 for I := High(stat) downto Low(stat) do
646 for J := Low(stat) to High(stat) - 1 do
647 if Compare(stat[J], stat[J + 1]) = 1 then
648 begin
649 T := stat[J];
650 stat[J] := stat[J + 1];
651 stat[J + 1] := T;
652 end;
653 end;
655 // saves a shitty CSV containing the game stats passed to it
656 procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
657 var
658 s: TextFile;
659 dir, fname, map, mode, etime: String;
660 I: Integer;
661 begin
662 try
663 dir := e_GetWriteableDir(StatsDirs);
664 // stats are placed in stats/yy/mm/dd/*.csv
665 fname := e_CatPath(dir, Path);
666 ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
667 fname := e_CatPath(fname, StatFilename + '.csv');
668 AssignFile(s, fname);
669 try
670 Rewrite(s);
671 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
672 if g_Game_IsNet then fname := NetServerName else fname := '';
673 map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
674 mode := g_Game_ModeToText(Stat.GameMode);
675 etime := Format('%d:%.2d:%.2d', [
676 Stat.GameTime div 1000 div 3600,
677 (Stat.GameTime div 1000 div 60) mod 60,
678 Stat.GameTime div 1000 mod 60
679 ]);
680 WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
681 WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
682 STATFILE_VERSION,
683 StatDate,
684 dquoteStr(fname),
685 dquoteStr(map),
686 mode,
687 gGameSettings.TimeLimit,
688 gGameSettings.GoalLimit,
689 gGameSettings.Options,
690 etime,
691 Length(Stat.PlayerStat)
692 ]));
693 // line 2: game specific shit
694 // if it's a team game: red score, blue score
695 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
696 // otherwise nothing
697 if Stat.GameMode in [GM_TDM, GM_CTF] then
698 WriteLn(s,
699 Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
700 else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
701 WriteLn(s,
702 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
703 // lines 3-...: team, player name, frags, deaths
704 WriteLn(s, 'team,name,frags,deaths');
705 for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
706 with Stat.PlayerStat[I] do
707 WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
708 except
709 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
710 end;
711 except
712 g_Console_Add('could not create gamestats file "' + fname + '"');
713 end;
714 CloseFile(s);
715 end;
717 function g_Game_ModeToText(Mode: Byte): string;
718 begin
719 Result := '';
720 case Mode of
721 GM_DM: Result := _lc[I_MENU_GAME_TYPE_DM];
722 GM_TDM: Result := _lc[I_MENU_GAME_TYPE_TDM];
723 GM_CTF: Result := _lc[I_MENU_GAME_TYPE_CTF];
724 GM_COOP: Result := _lc[I_MENU_GAME_TYPE_COOP];
725 GM_SINGLE: Result := _lc[I_MENU_GAME_TYPE_SINGLE];
726 end;
727 end;
729 function g_Game_TextToMode(Mode: string): Byte;
730 begin
731 Result := GM_NONE;
732 Mode := UpperCase(Mode);
733 if Mode = _lc[I_MENU_GAME_TYPE_DM] then
734 begin
735 Result := GM_DM;
736 Exit;
737 end;
738 if Mode = _lc[I_MENU_GAME_TYPE_TDM] then
739 begin
740 Result := GM_TDM;
741 Exit;
742 end;
743 if Mode = _lc[I_MENU_GAME_TYPE_CTF] then
744 begin
745 Result := GM_CTF;
746 Exit;
747 end;
748 if Mode = _lc[I_MENU_GAME_TYPE_COOP] then
749 begin
750 Result := GM_COOP;
751 Exit;
752 end;
753 if Mode = _lc[I_MENU_GAME_TYPE_SINGLE] then
754 begin
755 Result := GM_SINGLE;
756 Exit;
757 end;
758 end;
760 function g_Game_IsNet(): Boolean;
761 begin
762 Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
763 end;
765 function g_Game_IsServer(): Boolean;
766 begin
767 Result := (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM, GT_SERVER]);
768 end;
770 function g_Game_IsClient(): Boolean;
771 begin
772 Result := (gGameSettings.GameType = GT_CLIENT);
773 end;
775 function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo;
776 var
777 w: TWADFile;
778 cfg: TConfig;
779 p: Pointer;
780 len: Integer;
781 begin
782 Result.name := ExtractFileName(WAD);
783 Result.description := '';
784 Result.author := '';
786 w := TWADFile.Create();
787 w.ReadFile(WAD);
789 if not w.GetResource('INTERSCRIPT', p, len) then
790 begin
791 w.Free();
792 Exit;
793 end;
795 cfg := TConfig.CreateMem(p, len);
796 Result.name := cfg.ReadStr('megawad', 'name', ExtractFileName(WAD));
797 Result.description := cfg.ReadStr('megawad', 'description', '');
798 Result.author := cfg.ReadStr('megawad', 'author', '');
799 Result.pic := cfg.ReadStr('megawad', 'pic', '');
800 cfg.Free();
802 FreeMem(p);
803 end;
805 procedure g_Game_FreeWAD();
806 var
807 a: Integer;
808 begin
809 for a := 0 to High(MegaWAD.res.pic) do
810 if MegaWAD.res.pic[a] <> '' then
811 g_Texture_Delete(MegaWAD.res.pic[a]);
813 for a := 0 to High(MegaWAD.res.mus) do
814 if MegaWAD.res.mus[a] <> '' then
815 g_Sound_Delete(MegaWAD.res.mus[a]);
817 MegaWAD.res.pic := nil;
818 MegaWAD.res.text := nil;
819 MegaWAD.res.anim := nil;
820 MegaWAD.res.mus := nil;
821 MegaWAD.triggers := nil;
823 g_Texture_Delete('TEXTURE_endpic');
824 g_Sound_Delete('MUSIC_endmus');
826 ZeroMemory(@MegaWAD, SizeOf(MegaWAD));
827 gGameSettings.WAD := '';
828 end;
830 procedure g_Game_LoadWAD(WAD: string);
831 var
832 w: TWADFile;
833 cfg: TConfig;
834 p: Pointer;
835 {b, }len: Integer;
836 s: AnsiString;
837 begin
838 g_Game_FreeWAD();
839 gGameSettings.WAD := WAD;
840 if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then
841 Exit;
843 MegaWAD.info := g_Game_GetMegaWADInfo(WAD);
845 w := TWADFile.Create();
846 w.ReadFile(WAD);
848 if not w.GetResource('INTERSCRIPT', p, len) then
849 begin
850 w.Free();
851 Exit;
852 end;
854 cfg := TConfig.CreateMem(p, len);
856 {b := 1;
857 while True do
858 begin
859 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
860 if s = '' then Break;
861 b := b+1;
863 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
864 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
866 g_Texture_CreateWADEx(s, s);
867 end;
869 b := 1;
870 while True do
871 begin
872 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
873 if s = '' then Break;
874 b := b+1;
876 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
877 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
879 g_Music_CreateWADEx(s, s);
880 end;}
882 MegaWAD.endpic := cfg.ReadStr('megawad', 'endpic', '');
883 if MegaWAD.endpic <> '' then
884 begin
885 TEXTUREFILTER := GL_LINEAR;
886 s := e_GetResourcePath(WadDirs, MegaWAD.endpic, WAD);
887 g_Texture_CreateWADEx('TEXTURE_endpic', s);
888 TEXTUREFILTER := GL_NEAREST;
889 end;
890 MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
891 if MegaWAD.endmus <> '' then
892 begin
893 s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
894 g_Sound_CreateWADEx('MUSIC_endmus', s, True);
895 end;
897 cfg.Free();
898 FreeMem(p);
899 w.Free();
900 end;
902 {procedure start_trigger(t: string);
903 begin
904 end;
906 function next_trigger(): Boolean;
907 begin
908 end;}
910 procedure DisableCheats();
911 begin
912 MAX_RUNVEL := 8;
913 VEL_JUMP := 10;
914 gFly := False;
916 if gPlayer1 <> nil then gPlayer1.GodMode := False;
917 if gPlayer2 <> nil then gPlayer2.GodMode := False;
918 if gPlayer1 <> nil then gPlayer1.NoTarget := False;
919 if gPlayer2 <> nil then gPlayer2.NoTarget := False;
921 {$IF DEFINED(D2F_DEBUG)}
922 if gPlayer1 <> nil then gPlayer1.NoTarget := True;
923 gAimLine := g_dbg_aimline_on;
924 {$ENDIF}
925 end;
927 procedure g_Game_ExecuteEvent(Name: String);
928 var
929 a: Integer;
930 begin
931 if Name = '' then
932 Exit;
933 if gEvents = nil then
934 Exit;
935 for a := 0 to High(gEvents) do
936 if gEvents[a].Name = Name then
937 begin
938 if gEvents[a].Command <> '' then
939 g_Console_Process(gEvents[a].Command, True);
940 break;
941 end;
942 end;
944 function g_Game_DelayEvent(DEType: Byte; Time: LongWord; Num: Integer = 0; Str: String = ''): Integer;
945 var
946 a, n: Integer;
947 begin
948 n := -1;
949 if gDelayedEvents <> nil then
950 for a := 0 to High(gDelayedEvents) do
951 if not gDelayedEvents[a].Pending then
952 begin
953 n := a;
954 break;
955 end;
956 if n = -1 then
957 begin
958 SetLength(gDelayedEvents, Length(gDelayedEvents) + 1);
959 n := High(gDelayedEvents);
960 end;
961 gDelayedEvents[n].Pending := True;
962 gDelayedEvents[n].DEType := DEType;
963 gDelayedEvents[n].DENum := Num;
964 gDelayedEvents[n].DEStr := Str;
965 if DEType = DE_GLOBEVENT then
966 gDelayedEvents[n].Time := (sys_GetTicks() {div 1000}) + Time
967 else
968 gDelayedEvents[n].Time := gTime + Time;
969 Result := n;
970 end;
972 procedure EndGame();
973 var
974 a: Integer;
975 FileName: string;
976 t: TDateTime;
977 begin
978 if g_Game_IsNet and g_Game_IsServer then
979 MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
981 // Ñòîï èãðà:
982 gPauseMain := false;
983 gPauseHolmes := false;
984 gGameOn := false;
986 g_Game_StopAllSounds(False);
988 MessageTime := 0;
989 MessageText := '';
991 EndingGameCounter := 0;
992 g_ActiveWindow := nil;
994 gLMSRespawn := LMS_RESPAWN_NONE;
995 gLMSRespawnTime := 0;
997 case gExit of
998 EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
999 begin
1000 g_Game_Free();
1002 if gMapOnce then
1003 begin // Ýòî áûë òåñò
1004 g_Game_Quit();
1005 end
1006 else
1007 begin // Âûõîä â ãëàâíîå ìåíþ
1008 gMusic.SetByName('MUSIC_MENU');
1009 gMusic.Play();
1010 if gState <> STATE_SLIST then
1011 begin
1012 g_GUI_ShowWindow('MainMenu');
1013 gState := STATE_MENU;
1014 end else
1015 begin
1016 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1017 slReturnPressed := True;
1018 if g_Net_Slist_Fetch(slCurrent) then
1019 begin
1020 if slCurrent = nil then
1021 slWaitStr := _lc[I_NET_SLIST_NOSERVERS];
1022 end
1023 else
1024 slWaitStr := _lc[I_NET_SLIST_ERROR];
1025 g_Serverlist_GenerateTable(slCurrent, slTable);
1026 end;
1028 g_Game_ExecuteEvent('ongameend');
1029 end;
1030 end;
1032 EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
1033 begin
1034 if not g_Game_IsClient then g_Game_Restart();
1035 end;
1037 EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1038 begin
1039 // Ñòàòèñòèêà Ñâîåé èãðû:
1040 FileName := g_ExtractWadName(gMapInfo.Map);
1042 CustomStat.GameTime := gTime;
1043 CustomStat.Map := ExtractFileName(FileName)+':'+g_ExtractFileName(gMapInfo.Map); //ResName;
1044 CustomStat.MapName := gMapInfo.Name;
1045 CustomStat.GameMode := gGameSettings.GameMode;
1046 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1047 CustomStat.TeamStat := gTeamStat;
1049 CustomStat.PlayerStat := nil;
1051 // Ñòàòèñòèêà èãðîêîâ:
1052 if gPlayers <> nil then
1053 begin
1054 for a := 0 to High(gPlayers) do
1055 if gPlayers[a] <> nil then
1056 begin
1057 SetLength(CustomStat.PlayerStat, Length(CustomStat.PlayerStat)+1);
1058 with CustomStat.PlayerStat[High(CustomStat.PlayerStat)] do
1059 begin
1060 Num := a;
1061 Name := gPlayers[a].Name;
1062 Frags := gPlayers[a].Frags;
1063 Deaths := gPlayers[a].Death;
1064 Kills := gPlayers[a].Kills;
1065 Team := gPlayers[a].Team;
1066 Color := gPlayers[a].Model.Color;
1067 Spectator := gPlayers[a].FSpectator;
1068 end;
1069 end;
1071 SortGameStat(CustomStat.PlayerStat);
1073 if (gSaveStats or gScreenshotStats) and (Length(CustomStat.PlayerStat) > 1) then
1074 begin
1075 t := Now;
1076 if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
1077 StatDate := FormatDateTime('yymmdd_hhnnss', t);
1078 StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
1079 StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
1080 if gSaveStats then
1081 SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
1082 end;
1084 StatShotDone := False;
1085 end;
1087 g_Game_ExecuteEvent('onmapend');
1088 if not g_Game_IsClient then g_Player_ResetReady;
1089 gInterReadyCount := 0;
1091 // Çàòóõàþùèé ýêðàí:
1092 EndingGameCounter := 255;
1093 gState := STATE_FOLD;
1094 gInterTime := 0;
1095 if gDefInterTime < 0 then
1096 gInterEndTime := IfThen((gGameSettings.GameType = GT_SERVER) and (gPlayer1 = nil), 15000, 25000)
1097 else
1098 gInterEndTime := gDefInterTime * 1000;
1099 end;
1101 EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1102 begin
1103 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1104 SingleStat.GameTime := gTime;
1105 SingleStat.TwoPlayers := gPlayer2 <> nil;
1106 SingleStat.TotalSecrets := gSecretsCount;
1107 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1108 SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
1109 SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
1110 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1111 if SingleStat.TwoPlayers then
1112 begin
1113 SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
1114 SingleStat.PlayerStat[1].Secrets := gPlayer2.Secrets;
1115 end;
1117 g_Game_ExecuteEvent('onmapend');
1119 // Åñòü åùå êàðòû:
1120 if gNextMap <> '' then
1121 begin
1122 gMusic.SetByName('MUSIC_INTERMUS');
1123 gMusic.Play();
1124 gState := STATE_INTERSINGLE;
1125 e_UnpressAllKeys();
1127 g_Game_ExecuteEvent('oninter');
1128 end
1129 else // Áîëüøå íåò êàðò
1130 begin
1131 // Çàòóõàþùèé ýêðàí:
1132 EndingGameCounter := 255;
1133 gState := STATE_FOLD;
1134 end;
1135 end;
1136 end;
1138 // Îêîí÷àíèå îáðàáîòàíî:
1139 if gExit <> EXIT_QUIT then
1140 gExit := 0;
1141 end;
1143 procedure drawTime(X, Y: Integer); inline;
1144 begin
1145 e_TextureFontPrint(x, y,
1146 Format('%d:%.2d:%.2d', [
1147 gTime div 1000 div 3600,
1148 (gTime div 1000 div 60) mod 60,
1149 gTime div 1000 mod 60
1150 ]),
1151 gStdFont);
1152 end;
1154 procedure DrawStat();
1155 var
1156 pc, x, y, w, h: Integer;
1157 w1, w2, w3, w4: Integer;
1158 a, aa: Integer;
1159 cw, ch, r, g, b, rr, gg, bb: Byte;
1160 s1, s2, s3: String;
1161 _y: Integer;
1162 stat: TPlayerStatArray;
1163 wad, map: string;
1164 mapstr: string;
1165 begin
1166 s1 := '';
1167 s2 := '';
1168 s3 := '';
1169 pc := g_Player_GetCount;
1170 e_TextureFontGetSize(gStdFont, cw, ch);
1172 w := gScreenWidth-(gScreenWidth div 5);
1173 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1174 h := 32+ch*(11+pc)
1175 else
1176 h := 40+ch*5+(ch+8)*pc;
1177 x := (gScreenWidth div 2)-(w div 2);
1178 y := (gScreenHeight div 2)-(h div 2);
1180 e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
1181 e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
1183 drawTime(x+w-78, y+8);
1185 wad := g_ExtractWadNameNoPath(gMapInfo.Map);
1186 map := g_ExtractFileName(gMapInfo.Map);
1187 mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
1189 case gGameSettings.GameMode of
1190 GM_DM:
1191 begin
1192 if gGameSettings.MaxLives = 0 then
1193 s1 := _lc[I_GAME_DM]
1194 else
1195 s1 := _lc[I_GAME_LMS];
1196 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1197 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1198 end;
1200 GM_TDM:
1201 begin
1202 if gGameSettings.MaxLives = 0 then
1203 s1 := _lc[I_GAME_TDM]
1204 else
1205 s1 := _lc[I_GAME_TLMS];
1206 s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.GoalLimit]);
1207 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1208 end;
1210 GM_CTF:
1211 begin
1212 s1 := _lc[I_GAME_CTF];
1213 s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.GoalLimit]);
1214 s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
1215 end;
1217 GM_COOP:
1218 begin
1219 if gGameSettings.MaxLives = 0 then
1220 s1 := _lc[I_GAME_COOP]
1221 else
1222 s1 := _lc[I_GAME_SURV];
1223 s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
1224 s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
1225 end;
1227 else
1228 begin
1229 s1 := '';
1230 s2 := '';
1231 end;
1232 end;
1234 _y := y+8;
1235 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
1236 _y := _y+ch+8;
1237 e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
1238 _y := _y+ch+8;
1239 e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
1241 e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
1242 gStdFont, 200, 200, 200, 1);
1244 if NetMode = NET_SERVER then
1245 e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
1246 else
1247 if NetMode = NET_CLIENT then
1248 e_TextureFontPrintEx(x+8, y + 8,
1249 NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
1251 if pc = 0 then
1252 Exit;
1253 stat := g_Player_GetStats();
1254 SortGameStat(stat);
1256 w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1257 w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1258 w4 := w3;
1259 w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1261 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1262 begin
1263 _y := _y+ch+ch;
1265 for a := TEAM_RED to TEAM_BLUE do
1266 begin
1267 if a = TEAM_RED then
1268 begin
1269 s1 := _lc[I_GAME_TEAM_RED];
1270 r := 255;
1271 g := 0;
1272 b := 0;
1273 end
1274 else
1275 begin
1276 s1 := _lc[I_GAME_TEAM_BLUE];
1277 r := 0;
1278 g := 0;
1279 b := 255;
1280 end;
1282 e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
1283 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Goals),
1284 gStdFont, r, g, b, 1);
1286 _y := _y+ch+(ch div 4);
1287 e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
1288 _y := _y+(ch div 4);
1290 for aa := 0 to High(stat) do
1291 if stat[aa].Team = a then
1292 with stat[aa] do
1293 begin
1294 if Spectator then
1295 begin
1296 rr := r div 2;
1297 gg := g div 2;
1298 bb := b div 2;
1299 end
1300 else
1301 begin
1302 rr := r;
1303 gg := g;
1304 bb := b;
1305 end;
1306 // Èìÿ
1307 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
1308 // Ïèíã/ïîòåðè
1309 e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
1310 // Ôðàãè
1311 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
1312 // Ñìåðòè
1313 e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
1314 _y := _y+ch;
1315 end;
1317 _y := _y+ch;
1318 end;
1319 end
1320 else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
1321 begin
1322 _y := _y+ch+ch;
1323 e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
1324 e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
1325 e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
1326 e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
1328 _y := _y+ch+8;
1329 for aa := 0 to High(stat) do
1330 with stat[aa] do
1331 begin
1332 if Spectator then
1333 begin
1334 r := 127;
1335 g := 64;
1336 end
1337 else
1338 begin
1339 r := 255;
1340 g := 127;
1341 end;
1342 // Öâåò èãðîêà
1343 e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
1344 e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
1345 // Èìÿ
1346 e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1);
1347 // Ïèíã/ïîòåðè
1348 e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
1349 // Ôðàãè
1350 e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
1351 // Ñìåðòè
1352 e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
1353 _y := _y+ch+8;
1354 end;
1355 end
1356 end;
1358 procedure g_Game_Init();
1359 var
1360 SR: TSearchRec;
1361 knownFiles: array of AnsiString = nil;
1362 found: Boolean;
1363 wext, s: AnsiString;
1364 f: Integer;
1365 begin
1366 gExit := 0;
1367 gMapToDelete := '';
1368 gTempDelete := False;
1370 sfsGCDisable(); // temporary disable removing of temporary volumes
1372 try
1373 TEXTUREFILTER := GL_LINEAR;
1374 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD+':TEXTURES\TITLE');
1375 g_Texture_CreateWADEx('INTER', GameWAD+':TEXTURES\INTER');
1376 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD+':TEXTURES\ENDGAME_EN');
1377 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD+':TEXTURES\ENDGAME_RU');
1378 TEXTUREFILTER := GL_NEAREST;
1380 LoadStdFont('STDTXT', 'STDFONT', gStdFont);
1381 LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
1382 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
1384 g_Game_ClearLoading();
1385 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION]), 0, False);
1386 g_Game_SetLoadingText('', 0, False);
1388 g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
1389 g_Console_Init();
1391 g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
1392 g_PlayerModel_LoadData();
1394 // load models from all possible wad types, in all known directories
1395 // this does a loosy job (linear search, ooph!), but meh
1396 for wext in wadExtensions do
1397 begin
1398 for f := High(ModelDirs) downto Low(ModelDirs) do
1399 begin
1400 if (FindFirst(ModelDirs[f]+DirectorySeparator+'*'+wext, faAnyFile, SR) = 0) then
1401 begin
1402 repeat
1403 found := false;
1404 for s in knownFiles do
1405 begin
1406 if (strEquCI1251(forceFilenameExt(SR.Name, ''), forceFilenameExt(ExtractFileName(s), ''))) then
1407 begin
1408 found := true;
1409 break;
1410 end;
1411 end;
1412 if not found then
1413 begin
1414 SetLength(knownFiles, length(knownFiles)+1);
1415 knownFiles[High(knownFiles)] := ModelDirs[f]+DirectorySeparator+SR.Name;
1416 end;
1417 until (FindNext(SR) <> 0);
1418 end;
1419 FindClose(SR);
1420 end;
1421 end;
1423 if (length(knownFiles) = 0) then raise Exception.Create('no player models found!');
1425 if (length(knownFiles) = 1) then e_LogWriteln('1 player model found.', TMsgType.Notify) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles))], TMsgType.Notify);
1426 for s in knownFiles do
1427 begin
1428 if not g_PlayerModel_Load(s) then e_LogWritefln('Error loading model "%s"', [s], TMsgType.Warning);
1429 end;
1431 gGameOn := false;
1432 gPauseMain := false;
1433 gPauseHolmes := false;
1434 gTime := 0;
1436 {e_MouseInfo.Accel := 1.0;}
1438 g_Game_SetLoadingText(_lc[I_LOAD_GAME_DATA], 0, False);
1439 g_Game_LoadData();
1441 g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
1442 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
1443 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
1444 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True, True);
1445 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
1447 {$IFNDEF HEADLESS}
1448 g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
1449 g_Menu_Init();
1450 {$ENDIF}
1452 gMusic := TMusic.Create();
1453 gMusic.SetByName('MUSIC_MENU');
1454 gMusic.Play();
1456 gGameSettings.WarmupTime := 30;
1458 gState := STATE_MENU;
1460 SetLength(gEvents, 6);
1461 gEvents[0].Name := 'ongamestart';
1462 gEvents[1].Name := 'ongameend';
1463 gEvents[2].Name := 'onmapstart';
1464 gEvents[3].Name := 'onmapend';
1465 gEvents[4].Name := 'oninter';
1466 gEvents[5].Name := 'onwadend';
1467 finally
1468 sfsGCEnable(); // enable releasing unused volumes
1469 end;
1470 end;
1472 procedure g_Game_Free(freeTextures: Boolean=true);
1473 begin
1474 if NetMode = NET_CLIENT then g_Net_Disconnect();
1475 if NetMode = NET_SERVER then g_Net_Host_Die();
1477 g_Map_Free(freeTextures);
1478 g_Player_Free();
1479 g_Player_RemoveAllCorpses();
1481 gGameSettings.GameType := GT_NONE;
1482 if gGameSettings.GameMode = GM_SINGLE then
1483 gGameSettings.GameMode := GM_DM;
1484 gSwitchGameMode := gGameSettings.GameMode;
1486 gChatShow := False;
1487 gExitByTrigger := False;
1488 end;
1490 function IsActivePlayer(p: TPlayer): Boolean;
1491 begin
1492 Result := False;
1493 if p = nil then
1494 Exit;
1495 Result := (not p.FDummy) and (not p.FSpectator);
1496 end;
1498 function GetActivePlayer_ByID(ID: Integer): TPlayer;
1499 var
1500 a: Integer;
1501 begin
1502 Result := nil;
1503 if ID < 0 then
1504 Exit;
1505 if gPlayers = nil then
1506 Exit;
1507 for a := Low(gPlayers) to High(gPlayers) do
1508 if IsActivePlayer(gPlayers[a]) then
1509 begin
1510 if gPlayers[a].UID <> ID then
1511 continue;
1512 Result := gPlayers[a];
1513 break;
1514 end;
1515 end;
1517 function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
1518 var
1519 a, idx: Integer;
1520 ids: Array of Word;
1521 begin
1522 Result := -1;
1523 if gPlayers = nil then
1524 Exit;
1525 SetLength(ids, 0);
1526 idx := -1;
1527 for a := Low(gPlayers) to High(gPlayers) do
1528 if IsActivePlayer(gPlayers[a]) then
1529 begin
1530 SetLength(ids, Length(ids) + 1);
1531 ids[High(ids)] := gPlayers[a].UID;
1532 if gPlayers[a].UID = Skip then
1533 idx := High(ids);
1534 end;
1535 if Length(ids) = 0 then
1536 Exit;
1537 if idx = -1 then
1538 Result := ids[0]
1539 else
1540 Result := ids[(idx + 1) mod Length(ids)];
1541 end;
1543 function GetActivePlayerID_Prev(Skip: Integer = -1): Integer;
1544 var
1545 a, idx: Integer;
1546 ids: Array of Word;
1547 begin
1548 Result := -1;
1549 if gPlayers = nil then
1550 Exit;
1551 SetLength(ids, 0);
1552 idx := -1;
1553 for a := Low(gPlayers) to High(gPlayers) do
1554 if IsActivePlayer(gPlayers[a]) then
1555 begin
1556 SetLength(ids, Length(ids) + 1);
1557 ids[High(ids)] := gPlayers[a].UID;
1558 if gPlayers[a].UID = Skip then
1559 idx := High(ids);
1560 end;
1561 if Length(ids) = 0 then
1562 Exit;
1563 if idx = -1 then
1564 Result := ids[Length(ids) - 1]
1565 else
1566 Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
1567 end;
1569 function GetActivePlayerID_Random(Skip: Integer = -1): Integer;
1570 var
1571 a, idx: Integer;
1572 ids: Array of Word;
1573 begin
1574 Result := -1;
1575 if gPlayers = nil then
1576 Exit;
1577 SetLength(ids, 0);
1578 idx := -1;
1579 for a := Low(gPlayers) to High(gPlayers) do
1580 if IsActivePlayer(gPlayers[a]) then
1581 begin
1582 SetLength(ids, Length(ids) + 1);
1583 ids[High(ids)] := gPlayers[a].UID;
1584 if gPlayers[a].UID = Skip then
1585 idx := High(ids);
1586 end;
1587 if Length(ids) = 0 then
1588 Exit;
1589 if Length(ids) = 1 then
1590 begin
1591 Result := ids[0];
1592 Exit;
1593 end;
1594 Result := ids[Random(Length(ids))];
1595 a := 10;
1596 while (idx <> -1) and (Result = Skip) and (a > 0) do
1597 begin
1598 Result := ids[Random(Length(ids))];
1599 Dec(a);
1600 end;
1601 end;
1603 function GetRandomSpectMode(Current: Byte): Byte;
1604 label
1605 retry;
1606 begin
1607 Result := Current;
1608 retry:
1609 case Random(7) of
1610 0: Result := SPECT_STATS;
1611 1: Result := SPECT_MAPVIEW;
1612 2: Result := SPECT_MAPVIEW;
1613 3: Result := SPECT_PLAYERS;
1614 4: Result := SPECT_PLAYERS;
1615 5: Result := SPECT_PLAYERS;
1616 6: Result := SPECT_PLAYERS;
1617 end;
1618 if (Current in [SPECT_STATS, SPECT_MAPVIEW]) and (Current = Result) then
1619 goto retry;
1620 end;
1622 procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte);
1623 var
1624 time: Word;
1625 strafeDir: Byte;
1626 i: Integer;
1627 begin
1628 if (plr = nil) then exit;
1629 if (p = 2) then time := 1000 else time := 1;
1630 strafeDir := MoveButton shr 4;
1631 MoveButton := MoveButton and $0F;
1633 if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1634 MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
1635 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
1636 MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
1637 else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
1638 MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1640 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1641 if MoveButton = 1 then
1642 plr.PressKey(KEY_LEFT, time)
1643 else if MoveButton = 2 then
1644 plr.PressKey(KEY_RIGHT, time);
1646 // if we have "strafe" key, turn off old strafe mechanics
1647 if gPlayerAction[p, ACTION_STRAFE] then
1648 begin
1649 // new strafe mechanics
1650 if (strafeDir = 0) then
1651 strafeDir := MoveButton; // start strafing
1652 // now set direction according to strafe (reversed)
1653 if (strafeDir = 2) then
1654 plr.SetDirection(TDirection.D_LEFT)
1655 else if (strafeDir = 1) then
1656 plr.SetDirection(TDirection.D_RIGHT)
1657 end
1658 else
1659 begin
1660 strafeDir := 0; // not strafing anymore
1661 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1662 if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
1663 plr.SetDirection(TDirection.D_LEFT)
1664 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1665 else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
1666 plr.SetDirection(TDirection.D_RIGHT)
1667 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1668 else if MoveButton <> 0 then
1669 plr.SetDirection(TDirection(MoveButton-1))
1670 end;
1672 // fix movebutton state
1673 MoveButton := MoveButton or (strafeDir shl 4);
1675 // Îñòàëüíûå êëàâèøè:
1676 if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
1677 if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
1678 if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
1679 if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE);
1680 if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON);
1681 if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON);
1682 if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN);
1684 gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
1685 gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
1687 for i := WP_FIRST to WP_LAST do
1688 begin
1689 if gSelectWeapon[p, i] then
1690 begin
1691 plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
1692 gSelectWeapon[p, i] := False
1693 end
1694 end;
1696 // HACK: add dynlight here
1697 if gwin_k8_enable_light_experiments then
1698 begin
1699 if e_KeyPressed(IK_F8) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1700 begin
1701 g_playerLight := true;
1702 end;
1703 if e_KeyPressed(IK_F9) and gGameOn and (not gConsoleShow) and (g_ActiveWindow = nil) then
1704 begin
1705 g_playerLight := false;
1706 end;
1707 end;
1709 if gwin_has_stencil and g_playerLight then g_AddDynLight(plr.GameX+32, plr.GameY+40, 128, 1, 1, 0, 0.6);
1710 end;
1712 // HACK: don't have a "key was pressed" function
1713 procedure InterReady();
1714 begin
1715 if InterReadyTime > gTime then Exit;
1716 InterReadyTime := gTime + 3000;
1717 MC_SEND_CheatRequest(NET_CHEAT_READY);
1718 end;
1720 procedure g_Game_PreUpdate();
1721 begin
1722 // these are in separate PreUpdate functions because they can interact during Update()
1723 // and are synced over the net
1724 // we don't care that much about corpses and gibs
1725 g_Player_PreUpdate();
1726 g_Monsters_PreUpdate();
1727 g_Items_PreUpdate();
1728 g_Weapon_PreUpdate();
1729 end;
1731 procedure g_Game_Update();
1732 var
1733 Msg: g_gui.TMessage;
1734 Time: Int64;
1735 a: Byte;
1736 w: Word;
1737 i, b: Integer;
1739 function sendMonsPos (mon: TMonster): Boolean;
1740 begin
1741 result := false; // don't stop
1742 // this will also reset "need-send" flag
1743 if mon.gncNeedSend then
1744 begin
1745 MH_SEND_MonsterPos(mon.UID);
1746 end
1747 else if (mon.MonsterType = MONSTER_BARREL) then
1748 begin
1749 if (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1750 end
1751 else if (mon.MonsterState <> MONSTATE_SLEEP) then
1752 begin
1753 if (mon.MonsterState <> MONSTATE_DEAD) or (mon.GameVelX <> 0) or (mon.GameVelY <> 0) then MH_SEND_MonsterPos(mon.UID);
1754 end;
1755 end;
1757 function sendMonsPosUnexpected (mon: TMonster): Boolean;
1758 begin
1759 result := false; // don't stop
1760 // this will also reset "need-send" flag
1761 if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID);
1762 end;
1764 var
1765 reliableUpdate: Boolean;
1766 begin
1767 g_ResetDynlights();
1768 framePool.reset();
1770 // Ïîðà âûêëþ÷àòü èãðó:
1771 if gExit = EXIT_QUIT then
1772 Exit;
1773 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1774 if gExit <> 0 then
1775 begin
1776 EndGame();
1777 if gExit = EXIT_QUIT then
1778 Exit;
1779 end;
1781 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1782 // no need to, as we'll do it in event handler
1784 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1785 g_Console_Update();
1787 if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
1788 begin
1789 gExit := EXIT_SIMPLE;
1790 EndGame();
1791 Exit;
1792 end;
1794 // process master server communications
1795 g_Net_Slist_Pulse();
1797 case gState of
1798 STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1799 STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1800 STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
1801 STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
1802 begin
1803 if g_Game_IsNet and g_Game_IsServer then
1804 begin
1805 gInterTime := gInterTime + GAME_TICK;
1806 a := Min((gInterEndTime - gInterTime) div 1000 + 1, 255);
1807 if a <> gServInterTime then
1808 begin
1809 gServInterTime := a;
1810 MH_SEND_TimeSync(gServInterTime);
1811 end;
1812 end;
1814 if (not g_Game_IsClient) and
1818 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1819 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1820 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1821 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1823 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1824 and (g_ActiveWindow = nil)
1826 or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
1828 then
1829 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1830 g_Game_StopAllSounds(True);
1832 if gMapOnce then // Ýòî áûë òåñò
1833 gExit := EXIT_SIMPLE
1834 else
1835 if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1836 g_Game_ChangeMap(gNextMap)
1837 else // Ñëåäóþùåé êàðòû íåò
1838 begin
1839 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
1840 begin
1841 // Âûõîä â ãëàâíîå ìåíþ:
1842 g_Game_Free;
1843 g_GUI_ShowWindow('MainMenu');
1844 gMusic.SetByName('MUSIC_MENU');
1845 gMusic.Play();
1846 gState := STATE_MENU;
1847 end else
1848 begin
1849 // Ôèíàëüíàÿ êàðòèíêà:
1850 g_Game_ExecuteEvent('onwadend');
1851 g_Game_Free();
1852 if not gMusic.SetByName('MUSIC_endmus') then
1853 gMusic.SetByName('MUSIC_STDENDMUS');
1854 gMusic.Play();
1855 gState := STATE_ENDPIC;
1856 end;
1857 g_Game_ExecuteEvent('ongameend');
1858 end;
1860 Exit;
1861 end
1862 else if g_Game_IsClient and
1865 e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE) or
1866 e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or
1867 e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or
1868 e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK)
1870 and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
1871 and (g_ActiveWindow = nil)
1873 then
1874 begin
1875 // ready / unready
1876 InterReady();
1877 end;
1879 if gState = STATE_INTERTEXT then
1880 if InterText.counter > 0 then
1881 InterText.counter := InterText.counter - 1;
1882 end;
1884 STATE_FOLD: // Çàòóõàíèå ýêðàíà
1885 begin
1886 if EndingGameCounter = 0 then
1887 begin
1888 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1889 if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
1890 begin
1891 InterReadyTime := -1;
1892 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
1893 begin
1894 g_Game_ExecuteEvent('onwadend');
1895 if not gMusic.SetByName('MUSIC_endmus') then
1896 gMusic.SetByName('MUSIC_STDENDMUS');
1897 end
1898 else
1899 gMusic.SetByName('MUSIC_ROUNDMUS');
1901 gMusic.Play();
1902 gState := STATE_INTERCUSTOM;
1903 e_UnpressAllKeys();
1904 end
1905 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1906 begin
1907 gMusic.SetByName('MUSIC_INTERMUS');
1908 gMusic.Play();
1909 gState := STATE_INTERSINGLE;
1910 e_UnpressAllKeys();
1911 end;
1912 g_Game_ExecuteEvent('oninter');
1913 end
1914 else
1915 DecMin(EndingGameCounter, 6, 0);
1916 end;
1918 STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1919 begin
1920 if gMapOnce then // Ýòî áûë òåñò
1921 begin
1922 gExit := EXIT_SIMPLE;
1923 Exit;
1924 end;
1925 end;
1927 STATE_SLIST:
1928 g_Serverlist_Control(slCurrent, slTable);
1929 end;
1931 // Ñòàòèñòèêà ïî Tab:
1932 if gGameOn then
1933 IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
1935 // Èãðà èäåò:
1936 if gGameOn and not gPause and (gState <> STATE_FOLD) then
1937 begin
1938 // Âðåìÿ += 28 ìèëëèñåêóíä:
1939 gTime := gTime + GAME_TICK;
1941 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1942 if MessageTime = 0 then
1943 MessageText := '';
1944 if MessageTime > 0 then
1945 MessageTime := MessageTime - 1;
1947 if (g_Game_IsServer) then
1948 begin
1949 // Áûë çàäàí ëèìèò âðåìåíè:
1950 if (gGameSettings.TimeLimit > 0) then
1951 if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
1952 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1953 g_Game_NextLevel();
1954 Exit;
1955 end;
1957 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1958 if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
1959 g_Game_RestartRound(gLMSSoftSpawn);
1961 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1962 if gVoteInProgress and (gVoteTimer < gTime) then
1963 g_Game_CheckVote
1964 else if gVotePassed and (gVoteCmdTimer < gTime) then
1965 begin
1966 g_Console_Process(gVoteCommand);
1967 gVoteCommand := '';
1968 gVotePassed := False;
1969 end;
1971 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1972 if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
1973 gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
1974 if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
1975 gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
1977 // Áûë çàäàí ëèìèò ïîáåä:
1978 if (gGameSettings.GoalLimit > 0) then
1979 begin
1980 b := 0;
1982 if gGameSettings.GameMode = GM_DM then
1983 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1984 for i := 0 to High(gPlayers) do
1985 if gPlayers[i] <> nil then
1986 if gPlayers[i].Frags > b then
1987 b := gPlayers[i].Frags;
1988 end
1989 else
1990 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1991 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1992 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
1993 end;
1995 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1996 if b >= gGameSettings.GoalLimit then
1997 begin
1998 g_Game_NextLevel();
1999 Exit;
2000 end;
2001 end;
2003 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2004 if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
2005 if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
2006 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2007 begin
2008 ProcessPlayerControls(gPlayer1, 0, P1MoveButton);
2009 ProcessPlayerControls(gPlayer2, 1, P2MoveButton);
2010 end // if not console
2011 else
2012 begin
2013 if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
2014 end;
2015 // process weapon switch queue
2016 end; // if server
2018 // Íàáëþäàòåëü
2019 if (gPlayer1 = nil) and (gPlayer2 = nil) and
2020 (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2021 begin
2022 if not gSpectKeyPress then
2023 begin
2024 if gPlayerAction[0, ACTION_JUMP] and (not gSpectAuto) then
2025 begin
2026 // switch spect mode
2027 case gSpectMode of
2028 SPECT_NONE: ; // not spectator
2029 SPECT_STATS,
2030 SPECT_MAPVIEW: Inc(gSpectMode);
2031 SPECT_PLAYERS: gSpectMode := SPECT_STATS; // reset to 1
2032 end;
2033 gSpectKeyPress := True;
2034 end;
2035 if (gSpectMode = SPECT_MAPVIEW)
2036 and (not gSpectAuto) then
2037 begin
2038 if gPlayerAction[0, ACTION_MOVELEFT] then
2039 gSpectX := Max(gSpectX - gSpectStep, 0);
2040 if gPlayerAction[0, ACTION_MOVERIGHT] then
2041 gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
2042 if gPlayerAction[0, ACTION_LOOKUP] then
2043 gSpectY := Max(gSpectY - gSpectStep, 0);
2044 if gPlayerAction[0, ACTION_LOOKDOWN] then
2045 gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
2046 if gPlayerAction[0, ACTION_WEAPPREV] then
2047 begin
2048 // decrease step
2049 if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
2050 gSpectKeyPress := True;
2051 end;
2052 if gPlayerAction[0, ACTION_WEAPNEXT] then
2053 begin
2054 // increase step
2055 if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
2056 gSpectKeyPress := True;
2057 end;
2058 end;
2059 if (gSpectMode = SPECT_PLAYERS)
2060 and (not gSpectAuto) then
2061 begin
2062 if gPlayerAction[0, ACTION_LOOKUP] then
2063 begin
2064 // add second view
2065 gSpectViewTwo := True;
2066 gSpectKeyPress := True;
2067 end;
2068 if gPlayerAction[0, ACTION_LOOKDOWN] then
2069 begin
2070 // remove second view
2071 gSpectViewTwo := False;
2072 gSpectKeyPress := True;
2073 end;
2074 if gPlayerAction[0, ACTION_MOVELEFT] then
2075 begin
2076 // prev player (view 1)
2077 gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
2078 gSpectKeyPress := True;
2079 end;
2080 if gPlayerAction[0, ACTION_MOVERIGHT] then
2081 begin
2082 // next player (view 1)
2083 gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
2084 gSpectKeyPress := True;
2085 end;
2086 if gPlayerAction[0, ACTION_WEAPPREV] then
2087 begin
2088 // prev player (view 2)
2089 gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
2090 gSpectKeyPress := True;
2091 end;
2092 if gPlayerAction[0, ACTION_WEAPNEXT] then
2093 begin
2094 // next player (view 2)
2095 gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
2096 gSpectKeyPress := True;
2097 end;
2098 end;
2099 if gPlayerAction[0, ACTION_ATTACK] then
2100 begin
2101 if (gSpectMode = SPECT_STATS) and (not gSpectAuto) then
2102 begin
2103 gSpectAuto := True;
2104 gSpectAutoNext := 0;
2105 gSpectViewTwo := False;
2106 gSpectKeyPress := True;
2107 end
2108 else
2109 if gSpectAuto then
2110 begin
2111 gSpectMode := SPECT_STATS;
2112 gSpectAuto := False;
2113 gSpectKeyPress := True;
2114 end;
2115 end;
2116 end
2117 else
2118 if (not gPlayerAction[0, ACTION_JUMP]) and
2119 (not gPlayerAction[0, ACTION_ATTACK]) and
2120 (not gPlayerAction[0, ACTION_MOVELEFT]) and
2121 (not gPlayerAction[0, ACTION_MOVERIGHT]) and
2122 (not gPlayerAction[0, ACTION_LOOKUP]) and
2123 (not gPlayerAction[0, ACTION_LOOKDOWN]) and
2124 (not gPlayerAction[0, ACTION_WEAPPREV]) and
2125 (not gPlayerAction[0, ACTION_WEAPNEXT]) then
2126 gSpectKeyPress := False;
2128 if gSpectAuto then
2129 begin
2130 if gSpectMode = SPECT_MAPVIEW then
2131 begin
2132 i := Min(Max(gSpectX + gSpectAutoStepX, 0), gMapInfo.Width - gScreenWidth);
2133 if i = gSpectX then
2134 gSpectAutoNext := gTime
2135 else
2136 gSpectX := i;
2137 i := Min(Max(gSpectY + gSpectAutoStepY, 0), gMapInfo.Height - gScreenHeight);
2138 if i = gSpectY then
2139 gSpectAutoNext := gTime
2140 else
2141 gSpectY := i;
2142 end;
2143 if gSpectAutoNext <= gTime then
2144 begin
2145 if gSpectAutoNext > 0 then
2146 begin
2147 gSpectMode := GetRandomSpectMode(gSpectMode);
2148 case gSpectMode of
2149 SPECT_MAPVIEW:
2150 begin
2151 gSpectX := Random(gMapInfo.Width - gScreenWidth);
2152 gSpectY := Random(gMapInfo.Height - gScreenHeight);
2153 gSpectAutoStepX := Random(9) - 4;
2154 gSpectAutoStepY := Random(9) - 4;
2155 if ((gSpectX < 800) and (gSpectAutoStepX < 0)) or
2156 ((gSpectX > gMapInfo.Width - gScreenWidth - 800) and (gSpectAutoStepX > 0)) then
2157 gSpectAutoStepX := gSpectAutoStepX * -1;
2158 if ((gSpectY < 800) and (gSpectAutoStepY < 0)) or
2159 ((gSpectY > gMapInfo.Height - gScreenHeight - 800) and (gSpectAutoStepY > 0)) then
2160 gSpectAutoStepY := gSpectAutoStepY * -1;
2161 end;
2162 SPECT_PLAYERS:
2163 begin
2164 gSpectPID1 := GetActivePlayerID_Random(gSpectPID1);
2165 end;
2166 end;
2167 end;
2168 case gSpectMode of
2169 SPECT_STATS: gSpectAutoNext := gTime + (Random(3) + 5) * 1000;
2170 SPECT_MAPVIEW: gSpectAutoNext := gTime + (Random(4) + 7) * 1000;
2171 SPECT_PLAYERS: gSpectAutoNext := gTime + (Random(7) + 8) * 1000;
2172 end;
2173 end;
2174 end;
2175 end;
2177 // Îáíîâëÿåì âñå îñòàëüíîå:
2178 g_Map_Update();
2179 g_Items_Update();
2180 g_Triggers_Update();
2181 g_Weapon_Update();
2182 g_Monsters_Update();
2183 g_GFX_Update();
2184 g_Player_UpdateAll();
2185 g_Player_UpdatePhysicalObjects();
2187 // server: send newly spawned monsters unconditionally
2188 if (gGameSettings.GameType = GT_SERVER) then
2189 begin
2190 if (Length(gMonstersSpawned) > 0) then
2191 begin
2192 for I := 0 to High(gMonstersSpawned) do MH_SEND_MonsterSpawn(gMonstersSpawned[I]);
2193 SetLength(gMonstersSpawned, 0);
2194 end;
2195 end;
2197 if (gSoundTriggerTime > 8) then
2198 begin
2199 g_Game_UpdateTriggerSounds();
2200 gSoundTriggerTime := 0;
2201 end
2202 else
2203 begin
2204 Inc(gSoundTriggerTime);
2205 end;
2207 if (NetMode = NET_SERVER) then
2208 begin
2209 Inc(NetTimeToUpdate);
2210 Inc(NetTimeToReliable);
2212 // send monster updates
2213 if (NetTimeToReliable >= NetRelupdRate) or (NetTimeToUpdate >= NetUpdateRate) then
2214 begin
2215 // send all monsters (periodic sync)
2216 reliableUpdate := (NetTimeToReliable >= NetRelupdRate);
2218 for I := 0 to High(gPlayers) do
2219 begin
2220 if (gPlayers[I] <> nil) then MH_SEND_PlayerPos(reliableUpdate, gPlayers[I].UID);
2221 end;
2223 g_Mons_ForEach(sendMonsPos);
2225 if reliableUpdate then
2226 begin
2227 NetTimeToReliable := 0;
2228 NetTimeToUpdate := NetUpdateRate;
2229 end
2230 else
2231 begin
2232 NetTimeToUpdate := 0;
2233 end;
2234 end
2235 else
2236 begin
2237 // send only mosters with some unexpected changes
2238 g_Mons_ForEach(sendMonsPosUnexpected);
2239 end;
2241 // send unexpected platform changes
2242 g_Map_NetSendInterestingPanels();
2244 g_Net_Slist_ServerUpdate();
2246 if NetUseMaster then
2247 begin
2248 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2249 begin
2250 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2251 g_Net_Slist_Update;
2252 NetTimeToMaster := gTime + NetMasterRate;
2253 end;
2254 end;
2256 end
2257 else if (NetMode = NET_CLIENT) then
2258 begin
2259 MC_SEND_PlayerPos();
2260 end;
2261 end; // if gameOn ...
2263 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2264 if g_ActiveWindow <> nil then
2265 begin
2266 w := e_GetFirstKeyPressed();
2268 if (w <> IK_INVALID) then
2269 begin
2270 Msg.Msg := MESSAGE_DIKEY;
2271 Msg.wParam := w;
2272 g_ActiveWindow.OnMessage(Msg);
2273 end;
2275 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2276 if g_ActiveWindow <> nil then
2277 g_ActiveWindow.Update();
2279 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2280 if gResolutionChange then
2281 begin
2282 e_WriteLog('Changing resolution', TMsgType.Notify);
2283 g_Game_ChangeResolution(gRC_Width, gRC_Height, gRC_FullScreen, gRC_Maximized);
2284 gResolutionChange := False;
2285 g_ActiveWindow := nil;
2286 end;
2288 // Íóæíî ñìåíèòü ÿçûê:
2289 if gLanguageChange then
2290 begin
2291 //e_WriteLog('Read language file', MSG_NOTIFY);
2292 //g_Language_Load(DataDir + gLanguage + '.txt');
2293 g_Language_Set(gLanguage);
2294 {$IFNDEF HEADLESS}
2295 g_Menu_Reset();
2296 {$ENDIF}
2297 gLanguageChange := False;
2298 end;
2299 end;
2301 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2302 if e_KeyPressed(IK_F10) and
2303 gGameOn and
2304 (not gConsoleShow) and
2305 (g_ActiveWindow = nil) then
2306 begin
2307 KeyPress(IK_F10);
2308 end;
2310 Time := sys_GetTicks() {div 1000};
2312 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2313 if gDelayedEvents <> nil then
2314 for a := 0 to High(gDelayedEvents) do
2315 if gDelayedEvents[a].Pending and
2317 ((gDelayedEvents[a].DEType = DE_GLOBEVENT) and (gDelayedEvents[a].Time <= Time)) or
2318 ((gDelayedEvents[a].DEType > DE_GLOBEVENT) and (gDelayedEvents[a].Time <= gTime))
2319 ) then
2320 begin
2321 case gDelayedEvents[a].DEType of
2322 DE_GLOBEVENT:
2323 g_Game_ExecuteEvent(gDelayedEvents[a].DEStr);
2324 DE_BFGHIT:
2325 if gGameOn then
2326 g_Game_Announce_GoodShot(gDelayedEvents[a].DENum);
2327 DE_KILLCOMBO:
2328 if gGameOn then
2329 begin
2330 g_Game_Announce_KillCombo(gDelayedEvents[a].DENum);
2331 if g_Game_IsNet and g_Game_IsServer then
2332 MH_SEND_GameEvent(NET_EV_KILLCOMBO, gDelayedEvents[a].DENum);
2333 end;
2334 DE_BODYKILL:
2335 if gGameOn then
2336 g_Game_Announce_BodyKill(gDelayedEvents[a].DENum);
2337 end;
2338 gDelayedEvents[a].Pending := False;
2339 end;
2341 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2342 UPSCounter := UPSCounter + 1;
2343 if Time - UPSTime >= 1000 then
2344 begin
2345 UPS := UPSCounter;
2346 UPSCounter := 0;
2347 UPSTime := Time;
2348 end;
2350 if gGameOn then
2351 begin
2352 g_Weapon_AddDynLights();
2353 g_Items_AddDynLights();
2354 end;
2355 end;
2357 procedure g_Game_LoadChatSounds(Resource: string);
2358 var
2359 WAD: TWADFile;
2360 FileName, Snd: string;
2361 p: Pointer;
2362 len, cnt, tags, i, j: Integer;
2363 cfg: TConfig;
2364 begin
2365 FileName := g_ExtractWadName(Resource);
2367 WAD := TWADFile.Create();
2368 WAD.ReadFile(FileName);
2370 if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then
2371 begin
2372 gChatSounds := nil;
2373 WAD.Free();
2374 Exit;
2375 end;
2377 cfg := TConfig.CreateMem(p, len);
2378 cnt := cfg.ReadInt('ChatSounds', 'Count', 0);
2380 SetLength(gChatSounds, cnt);
2381 for i := 0 to Length(gChatSounds) - 1 do
2382 begin
2383 gChatSounds[i].Sound := nil;
2384 Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', ''));
2385 tags := cfg.ReadInt(IntToStr(i), 'Tags', 0);
2386 if (Snd = '') or (Tags <= 0) then
2387 continue;
2388 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd);
2389 gChatSounds[i].Sound := TPlayableSound.Create();
2390 gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i));
2391 SetLength(gChatSounds[i].Tags, tags);
2392 for j := 0 to tags - 1 do
2393 gChatSounds[i].Tags[j] := toLowerCase1251(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), ''));
2394 gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False);
2395 end;
2397 cfg.Free();
2398 WAD.Free();
2399 end;
2401 procedure g_Game_FreeChatSounds();
2402 var
2403 i: Integer;
2404 begin
2405 for i := 0 to Length(gChatSounds) - 1 do
2406 begin
2407 gChatSounds[i].Sound.Free();
2408 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i));
2409 end;
2410 SetLength(gChatSounds, 0);
2411 gChatSounds := nil;
2412 end;
2414 procedure g_Game_LoadData();
2415 var
2416 wl, hl: Integer;
2417 wr, hr: Integer;
2418 wb, hb: Integer;
2419 wm, hm: Integer;
2420 begin
2421 if DataLoaded then Exit;
2423 e_WriteLog('Loading game data...', TMsgType.Notify);
2425 g_Texture_CreateWADEx('NOTEXTURE', GameWAD+':TEXTURES\NOTEXTURE');
2426 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD+':TEXTURES\HUD');
2427 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD+':TEXTURES\AIRBAR');
2428 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD+':TEXTURES\JETBAR');
2429 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD+':TEXTURES\HUDBG');
2430 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD+':TEXTURES\ARMORHUD');
2431 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD+':TEXTURES\FLAGHUD_R_BASE');
2432 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD+':TEXTURES\FLAGHUD_R_STOLEN');
2433 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD+':TEXTURES\FLAGHUD_R_DROP');
2434 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD+':TEXTURES\FLAGHUD_B_BASE');
2435 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD+':TEXTURES\FLAGHUD_B_STOLEN');
2436 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD+':TEXTURES\FLAGHUD_B_DROP');
2437 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD+':TEXTURES\TALKBUBBLE');
2438 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD+':TEXTURES\PENTA');
2439 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD+':TEXTURES\PLRIND');
2441 hasPBarGfx := true;
2442 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
2443 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
2444 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
2445 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
2447 if hasPBarGfx then
2448 begin
2449 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
2450 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
2451 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
2452 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
2453 if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
2454 begin
2455 // yay!
2456 end
2457 else
2458 begin
2459 hasPBarGfx := false;
2460 end;
2461 end;
2463 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD+':TEXTURES\TELEPORT', 64, 64, 10, False);
2464 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD+':WEAPONS\PUNCH', 64, 64, 4, False);
2465 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2466 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2467 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD+':WEAPONS\PUNCHB', 64, 64, 4, False);
2468 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2469 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2470 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD+':SOUNDS\TELEPORT');
2471 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD+':SOUNDS\NOTELEPORT');
2472 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD+':SOUNDS\SECRET');
2473 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD+':SOUNDS\DOOROPEN');
2474 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD+':SOUNDS\DOORCLOSE');
2475 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD+':SOUNDS\BULK1');
2476 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD+':SOUNDS\BULK2');
2477 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD+':SOUNDS\BUBBLE1');
2478 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD+':SOUNDS\BUBBLE2');
2479 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD+':SOUNDS\BURNING');
2480 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD+':SOUNDS\SWITCH1');
2481 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD+':SOUNDS\SWITCH0');
2482 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD+':SOUNDS\RADIO');
2483 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD+':SOUNDS\GOOD1');
2484 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD+':SOUNDS\GOOD2');
2485 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD+':SOUNDS\GOOD3');
2486 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD+':SOUNDS\GOOD4');
2487 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD+':SOUNDS\KILL2X');
2488 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD+':SOUNDS\KILL3X');
2489 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD+':SOUNDS\KILL4X');
2490 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD+':SOUNDS\KILLMX');
2491 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD+':SOUNDS\MUHAHA1');
2492 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD+':SOUNDS\MUHAHA2');
2493 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD+':SOUNDS\MUHAHA3');
2494 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD+':SOUNDS\GETFLAG1');
2495 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD+':SOUNDS\GETFLAG2');
2496 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD+':SOUNDS\LOSTFLG1');
2497 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD+':SOUNDS\LOSTFLG2');
2498 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD+':SOUNDS\RETFLAG1');
2499 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD+':SOUNDS\RETFLAG2');
2500 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD+':SOUNDS\CAPFLAG1');
2501 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD+':SOUNDS\CAPFLAG2');
2503 goodsnd[0] := TPlayableSound.Create();
2504 goodsnd[1] := TPlayableSound.Create();
2505 goodsnd[2] := TPlayableSound.Create();
2506 goodsnd[3] := TPlayableSound.Create();
2508 goodsnd[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2509 goodsnd[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2510 goodsnd[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2511 goodsnd[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2513 killsnd[0] := TPlayableSound.Create();
2514 killsnd[1] := TPlayableSound.Create();
2515 killsnd[2] := TPlayableSound.Create();
2516 killsnd[3] := TPlayableSound.Create();
2518 killsnd[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2519 killsnd[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2520 killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2521 killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2523 hahasnd[0] := TPlayableSound.Create();
2524 hahasnd[1] := TPlayableSound.Create();
2525 hahasnd[2] := TPlayableSound.Create();
2527 hahasnd[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2528 hahasnd[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2529 hahasnd[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2531 sound_get_flag[0] := TPlayableSound.Create();
2532 sound_get_flag[1] := TPlayableSound.Create();
2533 sound_lost_flag[0] := TPlayableSound.Create();
2534 sound_lost_flag[1] := TPlayableSound.Create();
2535 sound_ret_flag[0] := TPlayableSound.Create();
2536 sound_ret_flag[1] := TPlayableSound.Create();
2537 sound_cap_flag[0] := TPlayableSound.Create();
2538 sound_cap_flag[1] := TPlayableSound.Create();
2540 sound_get_flag[0].SetByName('SOUND_CTF_GET1');
2541 sound_get_flag[1].SetByName('SOUND_CTF_GET2');
2542 sound_lost_flag[0].SetByName('SOUND_CTF_LOST1');
2543 sound_lost_flag[1].SetByName('SOUND_CTF_LOST2');
2544 sound_ret_flag[0].SetByName('SOUND_CTF_RETURN1');
2545 sound_ret_flag[1].SetByName('SOUND_CTF_RETURN2');
2546 sound_cap_flag[0].SetByName('SOUND_CTF_CAPTURE1');
2547 sound_cap_flag[1].SetByName('SOUND_CTF_CAPTURE2');
2549 g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG');
2551 g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False);
2552 g_Items_LoadData();
2554 g_Game_SetLoadingText(_lc[I_LOAD_WEAPONS_DATA], 0, False);
2555 g_Weapon_LoadData();
2557 g_Monsters_LoadData();
2559 DataLoaded := True;
2560 end;
2562 procedure g_Game_FreeData();
2563 begin
2564 if not DataLoaded then Exit;
2566 g_Items_FreeData();
2567 g_Weapon_FreeData();
2568 g_Monsters_FreeData();
2570 e_WriteLog('Releasing game data...', TMsgType.Notify);
2572 g_Texture_Delete('NOTEXTURE');
2573 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2574 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2575 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2576 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2577 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2578 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2579 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2580 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2581 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2582 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2583 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2584 g_Frames_DeleteByName('FRAMES_TELEPORT');
2585 g_Frames_DeleteByName('FRAMES_PUNCH');
2586 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2587 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2588 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2589 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2590 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2591 g_Sound_Delete('SOUND_GAME_TELEPORT');
2592 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2593 g_Sound_Delete('SOUND_GAME_SECRET');
2594 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2595 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2596 g_Sound_Delete('SOUND_GAME_BULK1');
2597 g_Sound_Delete('SOUND_GAME_BULK2');
2598 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2599 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2600 g_Sound_Delete('SOUND_GAME_BURNING');
2601 g_Sound_Delete('SOUND_GAME_SWITCH1');
2602 g_Sound_Delete('SOUND_GAME_SWITCH0');
2604 goodsnd[0].Free();
2605 goodsnd[1].Free();
2606 goodsnd[2].Free();
2607 goodsnd[3].Free();
2609 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2610 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2611 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2612 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2614 killsnd[0].Free();
2615 killsnd[1].Free();
2616 killsnd[2].Free();
2617 killsnd[3].Free();
2619 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2620 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2621 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2622 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2624 hahasnd[0].Free();
2625 hahasnd[1].Free();
2626 hahasnd[2].Free();
2628 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2629 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2630 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2632 sound_get_flag[0].Free();
2633 sound_get_flag[1].Free();
2634 sound_lost_flag[0].Free();
2635 sound_lost_flag[1].Free();
2636 sound_ret_flag[0].Free();
2637 sound_ret_flag[1].Free();
2638 sound_cap_flag[0].Free();
2639 sound_cap_flag[1].Free();
2641 g_Sound_Delete('SOUND_CTF_GET1');
2642 g_Sound_Delete('SOUND_CTF_GET2');
2643 g_Sound_Delete('SOUND_CTF_LOST1');
2644 g_Sound_Delete('SOUND_CTF_LOST2');
2645 g_Sound_Delete('SOUND_CTF_RETURN1');
2646 g_Sound_Delete('SOUND_CTF_RETURN2');
2647 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2648 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2650 g_Game_FreeChatSounds();
2652 DataLoaded := False;
2653 end;
2655 procedure DrawCustomStat();
2656 var
2657 pc, x, y, w, _y,
2658 w1, w2, w3,
2659 t, p, m: Integer;
2660 ww1, hh1: Word;
2661 ww2, hh2, r, g, b, rr, gg, bb: Byte;
2662 s1, s2, topstr: String;
2663 begin
2664 e_TextureFontGetSize(gStdFont, ww2, hh2);
2666 sys_HandleInput;
2668 if g_Console_Action(ACTION_SCORES) then
2669 begin
2670 if not gStatsPressed then
2671 begin
2672 gStatsOff := not gStatsOff;
2673 gStatsPressed := True;
2674 end;
2675 end
2676 else
2677 gStatsPressed := False;
2679 if gStatsOff then
2680 begin
2681 s1 := _lc[I_MENU_INTER_NOTICE_TAB];
2682 w := (Length(s1) * ww2) div 2;
2683 x := gScreenWidth div 2 - w;
2684 y := 8;
2685 e_TextureFontPrint(x, y, s1, gStdFont);
2686 Exit;
2687 end;
2689 if (gGameSettings.GameMode = GM_COOP) then
2690 begin
2691 if gMissionFailed then
2692 topstr := _lc[I_MENU_INTER_MISSION_FAIL]
2693 else
2694 topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
2695 end
2696 else
2697 topstr := _lc[I_MENU_INTER_ROUND_OVER];
2699 e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
2700 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
2702 if g_Game_IsNet then
2703 begin
2704 topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
2705 if not gChatShow then
2706 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2707 gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
2708 end;
2710 if g_Game_IsClient then
2711 topstr := _lc[I_MENU_INTER_NOTICE_MAP]
2712 else
2713 topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
2714 if not gChatShow then
2715 e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
2716 gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
2718 x := 32;
2719 y := 16+hh1+16;
2721 w := gScreenWidth-x*2;
2723 w2 := (w-16) div 6;
2724 w3 := w2;
2725 w1 := w-16-w2-w3;
2727 e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
2728 e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
2730 m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
2732 case CustomStat.GameMode of
2733 GM_DM:
2734 begin
2735 if gGameSettings.MaxLives = 0 then
2736 s1 := _lc[I_GAME_DM]
2737 else
2738 s1 := _lc[I_GAME_LMS];
2739 end;
2740 GM_TDM:
2741 begin
2742 if gGameSettings.MaxLives = 0 then
2743 s1 := _lc[I_GAME_TDM]
2744 else
2745 s1 := _lc[I_GAME_TLMS];
2746 end;
2747 GM_CTF: s1 := _lc[I_GAME_CTF];
2748 GM_COOP:
2749 begin
2750 if gGameSettings.MaxLives = 0 then
2751 s1 := _lc[I_GAME_COOP]
2752 else
2753 s1 := _lc[I_GAME_SURV];
2754 end;
2755 else s1 := '';
2756 end;
2758 _y := y+16;
2759 e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2760 _y := _y+8;
2762 _y := _y+16;
2763 e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
2764 e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
2766 _y := _y+16;
2767 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
2768 e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
2769 (CustomStat.GameTime div 1000 div 60) mod 60,
2770 CustomStat.GameTime div 1000 mod 60]), gStdFont);
2772 pc := Length(CustomStat.PlayerStat);
2773 if pc = 0 then Exit;
2775 if CustomStat.GameMode = GM_COOP then
2776 begin
2777 m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
2778 _y := _y+32;
2779 s2 := _lc[I_GAME_MONSTERS];
2780 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2781 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
2782 _y := _y+16;
2783 s2 := _lc[I_GAME_SECRETS];
2784 e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
2785 e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
2786 if gLastMap then
2787 begin
2788 m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
2789 _y := _y-16;
2790 s2 := _lc[I_GAME_MONSTERS_TOTAL];
2791 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2792 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
2793 _y := _y+16;
2794 s2 := _lc[I_GAME_SECRETS_TOTAL];
2795 e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
2796 e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
2797 end;
2798 end;
2800 if CustomStat.GameMode in [GM_TDM, GM_CTF] then
2801 begin
2802 _y := _y+16+16;
2804 with CustomStat do
2805 if TeamStat[TEAM_RED].Goals > TeamStat[TEAM_BLUE].Goals then s1 := _lc[I_GAME_WIN_RED]
2806 else if TeamStat[TEAM_BLUE].Goals > TeamStat[TEAM_RED].Goals then s1 := _lc[I_GAME_WIN_BLUE]
2807 else s1 := _lc[I_GAME_WIN_DRAW];
2809 e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
2810 _y := _y+40;
2812 for t := TEAM_RED to TEAM_BLUE do
2813 begin
2814 if t = TEAM_RED then
2815 begin
2816 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
2817 gStdFont, 255, 0, 0, 1);
2818 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Goals),
2819 gStdFont, 255, 0, 0, 1);
2820 r := 255;
2821 g := 0;
2822 b := 0;
2823 end
2824 else
2825 begin
2826 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
2827 gStdFont, 0, 0, 255, 1);
2828 e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Goals),
2829 gStdFont, 0, 0, 255, 1);
2830 r := 0;
2831 g := 0;
2832 b := 255;
2833 end;
2835 e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
2836 _y := _y+24;
2838 for p := 0 to High(CustomStat.PlayerStat) do
2839 if CustomStat.PlayerStat[p].Team = t then
2840 with CustomStat.PlayerStat[p] do
2841 begin
2842 if Spectator then
2843 begin
2844 rr := r div 2;
2845 gg := g div 2;
2846 bb := b div 2;
2847 end
2848 else
2849 begin
2850 rr := r;
2851 gg := g;
2852 bb := b;
2853 end;
2854 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2855 e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
2856 else
2857 e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
2858 e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
2859 e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
2860 _y := _y+24;
2861 end;
2863 _y := _y+16+16;
2864 end;
2865 end
2866 else if CustomStat.GameMode in [GM_DM, GM_COOP] then
2867 begin
2868 _y := _y+40;
2869 e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
2870 e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
2871 e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
2873 _y := _y+24;
2874 for p := 0 to High(CustomStat.PlayerStat) do
2875 with CustomStat.PlayerStat[p] do
2876 begin
2877 e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
2879 if Spectator then
2880 r := 127
2881 else
2882 r := 255;
2884 if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
2885 e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
2886 else
2887 e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
2888 e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
2889 e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
2890 _y := _y+24;
2891 end;
2892 end;
2894 // HACK: take stats screenshot immediately after the first frame of the stats showing
2895 if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
2896 begin
2897 g_TakeScreenShot('stats/' + StatFilename);
2898 StatShotDone := True;
2899 end;
2900 end;
2902 procedure DrawSingleStat();
2903 var
2904 tm, key_x, val_x, y: Integer;
2905 w1, w2, h: Word;
2906 s1, s2: String;
2908 procedure player_stat(n: Integer);
2909 var
2910 kpm: Real;
2912 begin
2913 // "Kills: # / #":
2914 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
2915 s2 := Format(' %d', [gTotalMonsters]);
2917 e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
2918 e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
2919 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2920 e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
2921 s1 := s1 + '/';
2922 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2923 e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
2925 // "Kills-per-minute: ##.#":
2926 s1 := _lc[I_MENU_INTER_KPM];
2927 if tm > 0 then
2928 kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
2929 else
2930 kpm := SingleStat.PlayerStat[n].Kills;
2931 s2 := Format(' %.1f', [kpm]);
2933 e_CharFont_Print(gMenuFont, key_x, y+32, s1);
2934 e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
2936 // "Secrets found: # / #":
2937 s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
2938 s2 := Format(' %d', [SingleStat.TotalSecrets]);
2940 e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
2941 e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
2942 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2943 e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
2944 s1 := s1 + '/';
2945 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2946 e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
2947 end;
2949 begin
2950 // "Level Complete":
2951 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
2952 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
2954 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2955 s1 := _lc[I_MENU_INTER_KPM];
2956 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2957 Inc(w1, 16);
2958 s1 := ' 9999.9';
2959 e_CharFont_GetSize(gMenuFont, s1, w2, h);
2961 key_x := (gScreenWidth-w1-w2) div 2;
2962 val_x := key_x + w1;
2964 // "Time: #:##:##":
2965 tm := SingleStat.GameTime div 1000;
2966 s1 := _lc[I_MENU_INTER_TIME];
2967 s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
2969 e_CharFont_Print(gMenuFont, key_x, 80, s1);
2970 e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
2972 if SingleStat.TwoPlayers then
2973 begin
2974 // "Player 1":
2975 s1 := _lc[I_MENU_PLAYER_1];
2976 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2977 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
2979 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2980 y := 176;
2981 player_stat(0);
2983 // "Player 2":
2984 s1 := _lc[I_MENU_PLAYER_2];
2985 e_CharFont_GetSize(gMenuFont, s1, w1, h);
2986 e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
2988 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2989 y := 336;
2990 player_stat(1);
2991 end
2992 else
2993 begin
2994 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2995 y := 128;
2996 player_stat(0);
2997 end;
2998 end;
3000 procedure DrawLoadingStat();
3001 procedure drawRect (x, y, w, h: Integer);
3002 begin
3003 if (w < 1) or (h < 1) then exit;
3004 glBegin(GL_QUADS);
3005 glVertex2f(x+0.375, y+0.375);
3006 glVertex2f(x+w+0.375, y+0.375);
3007 glVertex2f(x+w+0.375, y+h+0.375);
3008 glVertex2f(x+0.375, y+h+0.375);
3009 glEnd();
3010 end;
3012 function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
3013 var
3014 rectW, rectH: Integer;
3015 x0, y0: Integer;
3016 wdt: Integer;
3017 wl, hl: Integer;
3018 wr, hr: Integer;
3019 wb, hb: Integer;
3020 wm, hm: Integer;
3021 idl, idr, idb, idm: LongWord;
3022 f, my: Integer;
3023 begin
3024 result := false;
3025 if (total < 1) then exit;
3026 if (cur < 1) then exit; // don't blink
3027 if (not washere) and (cur >= total) then exit; // don't blink
3028 //if (cur < 0) then cur := 0;
3029 //if (cur > total) then cur := total;
3030 result := true;
3032 if (hasPBarGfx) then
3033 begin
3034 g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
3035 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
3036 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
3037 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
3038 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
3039 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
3040 g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
3041 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
3043 //rectW := gScreenWidth-360;
3044 rectW := trunc(624.0*gScreenWidth/1024.0);
3045 rectH := hl;
3047 x0 := (gScreenWidth-rectW) div 2;
3048 y0 := gScreenHeight-rectH-64;
3049 if (y0 < 2) then y0 := 2;
3051 glEnable(GL_SCISSOR_TEST);
3053 // left and right
3054 glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
3055 e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
3056 e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
3058 // body
3059 glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
3060 f := x0+wl;
3061 while (f < x0+rectW) do
3062 begin
3063 e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
3064 f += wb;
3065 end;
3067 // filled part
3068 wdt := (rectW-wl-wr)*cur div total;
3069 if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
3070 if (wdt > 0) then
3071 begin
3072 my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
3073 glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
3074 f := x0+wl;
3075 while (wdt > 0) do
3076 begin
3077 e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
3078 f += wm;
3079 wdt -= wm;
3080 end;
3081 end;
3083 glScissor(0, 0, gScreenWidth, gScreenHeight);
3084 end
3085 else
3086 begin
3087 rectW := gScreenWidth-64;
3088 rectH := 16;
3090 x0 := (gScreenWidth-rectW) div 2;
3091 y0 := gScreenHeight-rectH-64;
3092 if (y0 < 2) then y0 := 2;
3094 glDisable(GL_BLEND);
3095 glDisable(GL_TEXTURE_2D);
3097 //glClearColor(0, 0, 0, 0);
3098 //glClear(GL_COLOR_BUFFER_BIT);
3100 glColor4ub(127, 127, 127, 255);
3101 drawRect(x0-2, y0-2, rectW+4, rectH+4);
3103 glColor4ub(0, 0, 0, 255);
3104 drawRect(x0-1, y0-1, rectW+2, rectH+2);
3106 glColor4ub(127, 127, 127, 255);
3107 wdt := rectW*cur div total;
3108 if (wdt > rectW) then wdt := rectW;
3109 drawRect(x0, y0, wdt, rectH);
3110 end;
3111 end;
3113 var
3114 ww, hh: Word;
3115 xx, yy, i: Integer;
3116 s: String;
3117 begin
3118 if (Length(LoadingStat.Msgs) = 0) then exit;
3120 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
3121 yy := (gScreenHeight div 3);
3122 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
3123 xx := (gScreenWidth div 3);
3125 with LoadingStat do
3126 begin
3127 for i := 0 to NextMsg-1 do
3128 begin
3129 if (i = (NextMsg-1)) and (MaxValue > 0) then
3130 s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
3131 else
3132 s := Msgs[i];
3134 e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
3135 yy := yy + LOADING_INTERLINE;
3136 PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
3137 end;
3138 end;
3139 end;
3141 procedure DrawMenuBackground(tex: AnsiString);
3142 var
3143 w, h: Word;
3144 ID: DWord;
3146 begin
3147 if g_Texture_Get(tex, ID) then
3148 begin
3149 e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3150 e_GetTextureSize(ID, @w, @h);
3151 if w = h then
3152 w := round(w * 1.333 * (gScreenHeight / h))
3153 else
3154 w := trunc(w * (gScreenHeight / h));
3155 e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
3156 end
3157 else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
3158 end;
3160 procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
3161 var
3162 a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
3164 function monDraw (mon: TMonster): Boolean;
3165 begin
3166 result := false; // don't stop
3167 with mon do
3168 begin
3169 if alive then
3170 begin
3171 // Ëåâûé âåðõíèé óãîë
3172 aX := Obj.X div ScaleSz + 1;
3173 aY := Obj.Y div ScaleSz + 1;
3174 // Ðàçìåðû
3175 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3176 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3177 // Ïðàâûé íèæíèé óãîë
3178 aX2 := aX + aX2 - 1;
3179 aY2 := aY + aY2 - 1;
3180 e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
3181 end;
3182 end;
3183 end;
3185 begin
3186 if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
3187 (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
3188 begin
3189 Scale := 1;
3190 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3191 ScaleSz := 16 div Scale;
3192 // Ðàçìåðû ìèíè-êàðòû:
3193 aX := max(gMapInfo.Width div ScaleSz, 1);
3194 aY := max(gMapInfo.Height div ScaleSz, 1);
3195 // Ðàìêà êàðòû:
3196 e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
3198 if gWalls <> nil then
3199 begin
3200 // Ðèñóåì ñòåíû:
3201 for a := 0 to High(gWalls) do
3202 with gWalls[a] do
3203 if PanelType <> 0 then
3204 begin
3205 // Ëåâûé âåðõíèé óãîë:
3206 aX := X div ScaleSz;
3207 aY := Y div ScaleSz;
3208 // Ðàçìåðû:
3209 aX2 := max(Width div ScaleSz, 1);
3210 aY2 := max(Height div ScaleSz, 1);
3211 // Ïðàâûé íèæíèé óãîë:
3212 aX2 := aX + aX2 - 1;
3213 aY2 := aY + aY2 - 1;
3215 case PanelType of
3216 PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
3217 PANEL_OPENDOOR, PANEL_CLOSEDOOR:
3218 if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
3219 end;
3220 end;
3221 end;
3222 if gSteps <> nil then
3223 begin
3224 // Ðèñóåì ñòóïåíè:
3225 for a := 0 to High(gSteps) do
3226 with gSteps[a] do
3227 if PanelType <> 0 then
3228 begin
3229 // Ëåâûé âåðõíèé óãîë:
3230 aX := X div ScaleSz;
3231 aY := Y div ScaleSz;
3232 // Ðàçìåðû:
3233 aX2 := max(Width div ScaleSz, 1);
3234 aY2 := max(Height div ScaleSz, 1);
3235 // Ïðàâûé íèæíèé óãîë:
3236 aX2 := aX + aX2 - 1;
3237 aY2 := aY + aY2 - 1;
3239 e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
3240 end;
3241 end;
3242 if gLifts <> nil then
3243 begin
3244 // Ðèñóåì ëèôòû:
3245 for a := 0 to High(gLifts) do
3246 with gLifts[a] do
3247 if PanelType <> 0 then
3248 begin
3249 // Ëåâûé âåðõíèé óãîë:
3250 aX := X div ScaleSz;
3251 aY := Y div ScaleSz;
3252 // Ðàçìåðû:
3253 aX2 := max(Width div ScaleSz, 1);
3254 aY2 := max(Height div ScaleSz, 1);
3255 // Ïðàâûé íèæíèé óãîë:
3256 aX2 := aX + aX2 - 1;
3257 aY2 := aY + aY2 - 1;
3259 case LiftType of
3260 LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
3261 LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
3262 LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
3263 LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
3264 end;
3265 end;
3266 end;
3267 if gWater <> nil then
3268 begin
3269 // Ðèñóåì âîäó:
3270 for a := 0 to High(gWater) do
3271 with gWater[a] do
3272 if PanelType <> 0 then
3273 begin
3274 // Ëåâûé âåðõíèé óãîë:
3275 aX := X div ScaleSz;
3276 aY := Y div ScaleSz;
3277 // Ðàçìåðû:
3278 aX2 := max(Width div ScaleSz, 1);
3279 aY2 := max(Height div ScaleSz, 1);
3280 // Ïðàâûé íèæíèé óãîë:
3281 aX2 := aX + aX2 - 1;
3282 aY2 := aY + aY2 - 1;
3284 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
3285 end;
3286 end;
3287 if gAcid1 <> nil then
3288 begin
3289 // Ðèñóåì êèñëîòó 1:
3290 for a := 0 to High(gAcid1) do
3291 with gAcid1[a] do
3292 if PanelType <> 0 then
3293 begin
3294 // Ëåâûé âåðõíèé óãîë:
3295 aX := X div ScaleSz;
3296 aY := Y div ScaleSz;
3297 // Ðàçìåðû:
3298 aX2 := max(Width div ScaleSz, 1);
3299 aY2 := max(Height div ScaleSz, 1);
3300 // Ïðàâûé íèæíèé óãîë:
3301 aX2 := aX + aX2 - 1;
3302 aY2 := aY + aY2 - 1;
3304 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
3305 end;
3306 end;
3307 if gAcid2 <> nil then
3308 begin
3309 // Ðèñóåì êèñëîòó 2:
3310 for a := 0 to High(gAcid2) do
3311 with gAcid2[a] do
3312 if PanelType <> 0 then
3313 begin
3314 // Ëåâûé âåðõíèé óãîë:
3315 aX := X div ScaleSz;
3316 aY := Y div ScaleSz;
3317 // Ðàçìåðû:
3318 aX2 := max(Width div ScaleSz, 1);
3319 aY2 := max(Height div ScaleSz, 1);
3320 // Ïðàâûé íèæíèé óãîë:
3321 aX2 := aX + aX2 - 1;
3322 aY2 := aY + aY2 - 1;
3324 e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
3325 end;
3326 end;
3327 if gPlayers <> nil then
3328 begin
3329 // Ðèñóåì èãðîêîâ:
3330 for a := 0 to High(gPlayers) do
3331 if gPlayers[a] <> nil then with gPlayers[a] do
3332 if alive then begin
3333 // Ëåâûé âåðõíèé óãîë:
3334 aX := Obj.X div ScaleSz + 1;
3335 aY := Obj.Y div ScaleSz + 1;
3336 // Ðàçìåðû:
3337 aX2 := max(Obj.Rect.Width div ScaleSz, 1);
3338 aY2 := max(Obj.Rect.Height div ScaleSz, 1);
3339 // Ïðàâûé íèæíèé óãîë:
3340 aX2 := aX + aX2 - 1;
3341 aY2 := aY + aY2 - 1;
3343 if gPlayers[a] = p then
3344 e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
3345 else
3346 case Team of
3347 TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
3348 TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
3349 else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
3350 end;
3351 end;
3352 end;
3353 // Ðèñóåì ìîíñòðîâ
3354 g_Mons_ForEach(monDraw);
3355 end;
3356 end;
3359 procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
3360 begin
3361 if not hasAmbient then exit;
3362 e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3363 end;
3366 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3367 //FIXME: broken for splitscreen mode
3368 procedure renderDynLightsInternal ();
3369 var
3370 //hasAmbient: Boolean;
3371 //ambColor: TDFColor;
3372 lln: Integer;
3373 lx, ly, lrad: Integer;
3374 scxywh: array[0..3] of GLint;
3375 wassc: Boolean;
3376 begin
3377 if e_NoGraphics then exit;
3379 //TODO: lights should be in separate grid, i think
3380 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3381 if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
3383 // rendering mode
3384 //ambColor := gCurrentMap['light_ambient'].rgba;
3385 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3387 { // this will multiply incoming color to alpha from framebuffer
3388 glEnable(GL_BLEND);
3389 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3392 (*
3393 * light rendering: (INVALID!)
3394 * glStencilFunc(GL_EQUAL, 0, $ff);
3395 * for each light:
3396 * glClear(GL_STENCIL_BUFFER_BIT);
3397 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3398 * draw shadow volume into stencil buffer
3399 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3400 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3401 * turn off blending
3402 * draw color-less quad with light alpha (WARNING! don't touch color!)
3403 * glEnable(GL_BLEND);
3404 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3405 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3406 *)
3407 wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
3408 if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
3410 // setup OpenGL parameters
3411 glStencilMask($FFFFFFFF);
3412 glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
3413 glEnable(GL_STENCIL_TEST);
3414 glEnable(GL_SCISSOR_TEST);
3415 glClear(GL_STENCIL_BUFFER_BIT);
3416 glStencilFunc(GL_EQUAL, 0, $ff);
3418 for lln := 0 to g_dynLightCount-1 do
3419 begin
3420 lx := g_dynLights[lln].x;
3421 ly := g_dynLights[lln].y;
3422 lrad := g_dynLights[lln].radius;
3423 if (lrad < 3) then continue;
3425 if (lx-sX+lrad < 0) then continue;
3426 if (ly-sY+lrad < 0) then continue;
3427 if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
3428 if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
3430 // set scissor to optimize drawing
3431 if (g_dbg_scale = 1.0) then
3432 begin
3433 glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
3434 end
3435 else
3436 begin
3437 glScissor(0, 0, gScreenWidth, gScreenHeight);
3438 end;
3439 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3440 if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
3441 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3442 // draw extruded panels
3443 glDisable(GL_TEXTURE_2D);
3444 glDisable(GL_BLEND);
3445 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
3446 if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
3447 // render light texture
3448 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3449 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
3450 // blend it
3451 glEnable(GL_BLEND);
3452 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3453 glEnable(GL_TEXTURE_2D);
3454 // color and opacity
3455 glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
3456 glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
3457 glBegin(GL_QUADS);
3458 glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
3459 glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
3460 glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
3461 glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
3462 glEnd();
3463 end;
3465 // done
3466 glDisable(GL_STENCIL_TEST);
3467 glDisable(GL_BLEND);
3468 glDisable(GL_SCISSOR_TEST);
3469 //glScissor(0, 0, sWidth, sHeight);
3471 glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
3472 if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
3473 end;
3476 function fixViewportForScale (): Boolean;
3477 var
3478 nx0, ny0, nw, nh: Integer;
3479 begin
3480 result := false;
3481 if (g_dbg_scale <> 1.0) then
3482 begin
3483 result := true;
3484 nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
3485 ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
3486 nw := round(sWidth/g_dbg_scale);
3487 nh := round(sHeight/g_dbg_scale);
3488 sX := nx0;
3489 sY := ny0;
3490 sWidth := nw;
3491 sHeight := nh;
3492 end;
3493 end;
3496 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3497 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3498 procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
3499 type
3500 TDrawCB = procedure ();
3502 var
3503 hasAmbient: Boolean;
3504 ambColor: TDFColor;
3505 doAmbient: Boolean = false;
3507 procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
3508 var
3509 tagmask: Integer;
3510 pan: TPanel;
3511 begin
3512 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3513 if gdbg_map_use_accel_render then
3514 begin
3515 tagmask := panelTypeToTag(panType);
3516 while (gDrawPanelList.count > 0) do
3517 begin
3518 pan := TPanel(gDrawPanelList.front());
3519 if ((pan.tag and tagmask) = 0) then break;
3520 if doDraw then pan.Draw(doAmbient, ambColor);
3521 gDrawPanelList.popFront();
3522 end;
3523 end
3524 else
3525 begin
3526 if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
3527 end;
3528 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3529 end;
3531 procedure drawOther (profname: AnsiString; cb: TDrawCB);
3532 begin
3533 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
3534 if assigned(cb) then cb();
3535 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3536 end;
3538 begin
3539 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
3541 // our accelerated renderer will collect all panels to gDrawPanelList
3542 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3543 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
3544 if gdbg_map_use_accel_render then
3545 begin
3546 g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
3547 end;
3548 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3550 if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
3551 g_Map_DrawBack(backXOfs, backYOfs);
3552 if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
3554 if setTransMatrix then
3555 begin
3556 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3557 glScalef(g_dbg_scale, g_dbg_scale, 1.0);
3558 glTranslatef(-sX, -sY, 0);
3559 end;
3561 // rendering mode
3562 ambColor := gCurrentMap['light_ambient'].rgba;
3563 hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3566 if hasAmbient then
3567 begin
3568 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3569 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3570 glClear(GL_COLOR_BUFFER_BIT);
3571 end;
3573 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3576 drawPanelType('*back', PANEL_BACK, g_rlayer_back);
3577 drawPanelType('*step', PANEL_STEP, g_rlayer_step);
3578 drawOther('items', @g_Items_Draw);
3579 drawOther('weapons', @g_Weapon_Draw);
3580 drawOther('shells', @g_Player_DrawShells);
3581 drawOther('drawall', @g_Player_DrawAll);
3582 drawOther('corpses', @g_Player_DrawCorpses);
3583 drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
3584 drawOther('monsters', @g_Monsters_Draw);
3585 drawOther('itemdrop', @g_Items_DrawDrop);
3586 drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
3587 drawOther('gfx', @g_GFX_Draw);
3588 drawOther('flags', @g_Map_DrawFlags);
3589 drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
3590 drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
3591 drawPanelType('*water', PANEL_WATER, g_rlayer_water);
3592 drawOther('dynlights', @renderDynLightsInternal);
3594 if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3595 begin
3596 renderAmbientQuad(hasAmbient, ambColor);
3597 end;
3599 doAmbient := true;
3600 drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
3603 if g_debug_HealthBar then
3604 begin
3605 g_Monsters_DrawHealth();
3606 g_Player_DrawHealth();
3607 end;
3609 if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
3610 end;
3613 procedure DrawMapView(x, y, w, h: Integer);
3615 var
3616 bx, by: Integer;
3617 begin
3618 glPushMatrix();
3620 bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
3621 by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
3623 sX := x;
3624 sY := y;
3625 sWidth := w;
3626 sHeight := h;
3628 fixViewportForScale();
3629 renderMapInternal(-bx, -by, true);
3631 glPopMatrix();
3632 end;
3635 procedure DrawPlayer(p: TPlayer);
3636 var
3637 px, py, a, b, c, d, i, fX, fY: Integer;
3638 camObj: TObj;
3639 //R: TRect;
3640 begin
3641 if (p = nil) or (p.FDummy) then
3642 begin
3643 glPushMatrix();
3644 g_Map_DrawBack(0, 0);
3645 glPopMatrix();
3646 Exit;
3647 end;
3649 if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
3650 if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
3652 gPlayerDrawn := p;
3654 glPushMatrix();
3656 camObj := p.getCameraObj();
3657 camObj.lerp(gLerpFactor, fX, fY);
3658 px := fX + PLAYER_RECT_CX;
3659 py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
3661 if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
3662 begin
3663 if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
3664 if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
3666 if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
3667 if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
3669 if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
3670 else if (gMapInfo.Width < gPlayerScreenSize.X) then
3671 begin
3672 // hcenter
3673 a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
3674 end;
3676 if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
3677 else if (gMapInfo.Height < gPlayerScreenSize.Y) then
3678 begin
3679 // vcenter
3680 b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
3681 end;
3682 end
3683 else
3684 begin
3685 // scaled, ignore level bounds
3686 a := -px+(gPlayerScreenSize.X div 2);
3687 b := -py+(gPlayerScreenSize.Y div 2);
3688 end;
3690 sX := -a;
3691 sY := -b;
3692 sWidth := gPlayerScreenSize.X;
3693 sHeight := gPlayerScreenSize.Y;
3694 fixViewportForScale();
3696 i := py - (sY + sHeight div 2);
3697 if (p.IncCam > 0) then
3698 begin
3699 // clamp to level bounds
3700 if (sY - p.IncCam < 0) then
3701 p.IncCam := nclamp(sY, 0, 120);
3702 // clamp around player position
3703 if (i > 0) then
3704 p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
3705 end
3706 else if (p.IncCam < 0) then
3707 begin
3708 // clamp to level bounds
3709 if (sY + sHeight - p.IncCam > gMapInfo.Height) then
3710 p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
3711 // clamp around player position
3712 if (i < 0) then
3713 p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
3714 end;
3716 sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
3718 if (not g_dbg_ignore_bounds) then
3719 begin
3720 if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
3721 if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
3722 if (sX < 0) then sX := 0;
3723 if (sY < 0) then sY := 0;
3724 end;
3726 if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
3727 if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
3729 //r_smallmap_h: 0: left; 1: center; 2: right
3730 //r_smallmap_v: 0: top; 1: center; 2: bottom
3731 // horiz small map?
3732 if (gMapInfo.Width = sWidth) then
3733 begin
3734 sX := 0;
3735 end
3736 else if (gMapInfo.Width < sWidth) then
3737 begin
3738 case r_smallmap_h of
3739 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
3740 2: sX := -(sWidth-gMapInfo.Width); // right
3741 else sX := 0; // left
3742 end;
3743 end;
3744 // vert small map?
3745 if (gMapInfo.Height = sHeight) then
3746 begin
3747 sY := 0;
3748 end
3749 else if (gMapInfo.Height < sHeight) then
3750 begin
3751 case r_smallmap_v of
3752 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
3753 2: sY := -(sHeight-gMapInfo.Height); // bottom
3754 else sY := 0; // top
3755 end;
3756 end;
3758 p.viewPortX := sX;
3759 p.viewPortY := sY;
3760 p.viewPortW := sWidth;
3761 p.viewPortH := sHeight;
3763 {$IFDEF ENABLE_HOLMES}
3764 if (p = gPlayer1) then
3765 begin
3766 g_Holmes_plrViewPos(sX, sY);
3767 g_Holmes_plrViewSize(sWidth, sHeight);
3768 end;
3769 {$ENDIF}
3771 renderMapInternal(-c, -d, true);
3773 if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
3774 case gPlayerIndicator of
3775 1:
3776 p.DrawIndicator(_RGB(255, 255, 255));
3778 2:
3779 for i := 0 to High(gPlayers) do
3780 if gPlayers[i] <> nil then
3781 if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
3782 else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
3783 if gPlayerIndicatorStyle = 1 then
3784 gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
3785 else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
3786 end;
3789 for a := 0 to High(gCollideMap) do
3790 for b := 0 to High(gCollideMap[a]) do
3791 begin
3792 d := 0;
3793 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3794 d := d + 1;
3795 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3796 d := d + 2;
3798 case d of
3799 1: e_DrawPoint(1, b, a, 200, 200, 200);
3800 2: e_DrawPoint(1, b, a, 64, 64, 255);
3801 3: e_DrawPoint(1, b, a, 255, 0, 255);
3802 end;
3803 end;
3806 glPopMatrix();
3808 p.DrawPain();
3809 p.DrawPickup();
3810 p.DrawRulez();
3811 if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
3812 if g_Debug_Player then
3813 g_Player_DrawDebug(p);
3814 p.DrawGUI();
3815 end;
3817 procedure drawProfilers ();
3818 var
3819 px: Integer = -1;
3820 py: Integer = -1;
3821 begin
3822 if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
3823 if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
3824 if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
3825 end;
3827 procedure g_Game_Draw();
3828 var
3829 ID: DWORD;
3830 w, h: Word;
3831 ww, hh: Byte;
3832 Time: Int64;
3833 back: string;
3834 plView1, plView2: TPlayer;
3835 Split: Boolean;
3836 begin
3837 if gExit = EXIT_QUIT then Exit;
3839 Time := sys_GetTicks() {div 1000};
3840 FPSCounter := FPSCounter+1;
3841 if Time - FPSTime >= 1000 then
3842 begin
3843 FPS := FPSCounter;
3844 FPSCounter := 0;
3845 FPSTime := Time;
3846 end;
3848 e_SetRendertarget(True);
3849 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3851 if gGameOn or (gState = STATE_FOLD) then
3852 begin
3853 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
3854 begin
3855 gSpectMode := SPECT_NONE;
3856 if not gRevertPlayers then
3857 begin
3858 plView1 := gPlayer1;
3859 plView2 := gPlayer2;
3860 end
3861 else
3862 begin
3863 plView1 := gPlayer2;
3864 plView2 := gPlayer1;
3865 end;
3866 end
3867 else
3868 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
3869 begin
3870 gSpectMode := SPECT_NONE;
3871 if gPlayer2 = nil then
3872 plView1 := gPlayer1
3873 else
3874 plView1 := gPlayer2;
3875 plView2 := nil;
3876 end
3877 else
3878 begin
3879 plView1 := nil;
3880 plView2 := nil;
3881 end;
3883 if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
3884 gSpectMode := SPECT_STATS;
3886 if gSpectMode = SPECT_PLAYERS then
3887 if gPlayers <> nil then
3888 begin
3889 plView1 := GetActivePlayer_ByID(gSpectPID1);
3890 if plView1 = nil then
3891 begin
3892 gSpectPID1 := GetActivePlayerID_Next();
3893 plView1 := GetActivePlayer_ByID(gSpectPID1);
3894 end;
3895 if gSpectViewTwo then
3896 begin
3897 plView2 := GetActivePlayer_ByID(gSpectPID2);
3898 if plView2 = nil then
3899 begin
3900 gSpectPID2 := GetActivePlayerID_Next();
3901 plView2 := GetActivePlayer_ByID(gSpectPID2);
3902 end;
3903 end;
3904 end;
3906 if gSpectMode = SPECT_MAPVIEW then
3907 begin
3908 // Ðåæèì ïðîñìîòðà êàðòû
3909 Split := False;
3910 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3911 DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
3912 gHearPoint1.Active := True;
3913 gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
3914 gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
3915 gHearPoint2.Active := False;
3916 end
3917 else
3918 begin
3919 Split := (plView1 <> nil) and (plView2 <> nil);
3921 // Òî÷êè ñëóõà èãðîêîâ
3922 if plView1 <> nil then
3923 begin
3924 gHearPoint1.Active := True;
3925 gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
3926 gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
3927 end else
3928 gHearPoint1.Active := False;
3929 if plView2 <> nil then
3930 begin
3931 gHearPoint2.Active := True;
3932 gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
3933 gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
3934 end else
3935 gHearPoint2.Active := False;
3937 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3938 gPlayerScreenSize.X := gScreenWidth-196;
3939 if Split then
3940 begin
3941 gPlayerScreenSize.Y := gScreenHeight div 2;
3942 if gScreenHeight mod 2 = 0 then
3943 Dec(gPlayerScreenSize.Y);
3944 end
3945 else
3946 gPlayerScreenSize.Y := gScreenHeight;
3948 if Split then
3949 if gScreenHeight mod 2 = 0 then
3950 e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
3951 else
3952 e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3954 DrawPlayer(plView1);
3955 gPlayer1ScreenCoord.X := sX;
3956 gPlayer1ScreenCoord.Y := sY;
3958 if Split then
3959 begin
3960 e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
3962 DrawPlayer(plView2);
3963 gPlayer2ScreenCoord.X := sX;
3964 gPlayer2ScreenCoord.Y := sY;
3965 end;
3967 e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
3969 if Split then
3970 e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
3971 end;
3973 {$IFDEF ENABLE_HOLMES}
3974 // draw inspector
3975 if (g_holmes_enabled) then g_Holmes_Draw();
3976 {$ENDIF}
3978 if MessageText <> '' then
3979 begin
3980 w := 0;
3981 h := 0;
3982 e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
3983 if Split then
3984 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3985 (gScreenHeight div 2)-(h div 2), MessageText)
3986 else
3987 e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
3988 Round(gScreenHeight / 2.75)-(h div 2), MessageText);
3989 end;
3991 if IsDrawStat or (gSpectMode = 1) then DrawStat();
3993 if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
3994 begin
3995 // Draw spectator GUI
3996 ww := 0;
3997 hh := 0;
3998 e_TextureFontGetSize(gStdFont, ww, hh);
3999 case gSpectMode of
4000 SPECT_STATS:
4001 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
4002 SPECT_MAPVIEW:
4003 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
4004 SPECT_PLAYERS:
4005 e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
4006 end;
4007 e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
4008 if gSpectMode = SPECT_STATS then
4009 begin
4010 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
4011 e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
4012 end;
4013 if gSpectMode = SPECT_MAPVIEW then
4014 begin
4015 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
4016 e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
4017 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
4018 e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
4019 e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
4020 end;
4021 if gSpectMode = SPECT_PLAYERS then
4022 begin
4023 e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
4024 e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
4025 if gSpectViewTwo then
4026 begin
4027 e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
4028 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
4029 e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4030 e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4031 end
4032 else
4033 begin
4034 e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
4035 e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
4036 end;
4037 end;
4038 end;
4039 end;
4041 if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
4042 begin
4043 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4044 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4046 e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
4047 e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
4048 (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
4049 end;
4051 if not gGameOn then
4052 begin
4053 if (gState = STATE_MENU) then
4054 begin
4055 if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
4056 // F3 at menu will show game loading dialog
4057 if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
4058 if (g_ActiveWindow <> nil) then
4059 begin
4060 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4061 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4062 end
4063 else
4064 begin
4065 // F3 at titlepic will show game loading dialog
4066 if e_KeyPressed(IK_F3) then
4067 begin
4068 g_Menu_Show_LoadMenu(true);
4069 if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4070 end;
4071 end;
4072 end;
4074 if gState = STATE_FOLD then
4075 begin
4076 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4077 end;
4079 if gState = STATE_INTERCUSTOM then
4080 begin
4081 if gLastMap and (gGameSettings.GameMode = GM_COOP) then
4082 begin
4083 back := 'TEXTURE_endpic';
4084 if not g_Texture_Get(back, ID) then
4085 back := _lc[I_TEXTURE_ENDPIC];
4086 end
4087 else
4088 back := 'INTER';
4090 DrawMenuBackground(back);
4092 DrawCustomStat();
4094 if g_ActiveWindow <> nil then
4095 begin
4096 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4097 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4098 end;
4099 end;
4101 if gState = STATE_INTERSINGLE then
4102 begin
4103 if EndingGameCounter > 0 then
4104 begin
4105 e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
4106 end
4107 else
4108 begin
4109 back := 'INTER';
4111 DrawMenuBackground(back);
4113 DrawSingleStat();
4115 if g_ActiveWindow <> nil then
4116 begin
4117 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4118 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4119 end;
4120 end;
4121 end;
4123 if gState = STATE_ENDPIC then
4124 begin
4125 ID := DWORD(-1);
4126 if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
4127 else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
4129 if g_ActiveWindow <> nil then
4130 begin
4131 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4132 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4133 end;
4134 end;
4136 if gState = STATE_SLIST then
4137 begin
4138 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4139 // begin
4140 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4141 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4142 // end;
4143 DrawMenuBackground('MENU_BACKGROUND');
4144 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4145 g_Serverlist_Draw(slCurrent, slTable);
4146 end;
4147 end;
4149 if g_ActiveWindow <> nil then
4150 begin
4151 if gGameOn then
4152 begin
4153 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4154 e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
4155 end;
4156 g_ActiveWindow.Draw();
4157 end;
4159 {$IFNDEF HEADLESS}
4160 g_Console_Draw();
4161 {$ENDIF}
4163 if g_debug_Sounds and gGameOn then
4164 begin
4165 for w := 0 to High(e_SoundsArray) do
4166 for h := 0 to e_SoundsArray[w].nRefs do
4167 e_DrawPoint(1, w+100, h+100, 255, 0, 0);
4168 end;
4170 if gShowFPS then
4171 begin
4172 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
4173 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
4174 end;
4176 if gGameOn and gShowTime then
4177 drawTime(gScreenWidth-72, gScreenHeight-16);
4179 if gGameOn then drawProfilers();
4181 // TODO: draw this after the FBO and remap mouse click coordinates
4183 {$IFDEF ENABLE_HOLMES}
4184 g_Holmes_DrawUI();
4185 {$ENDIF}
4187 // blit framebuffer to screen
4189 e_SetRendertarget(False);
4190 e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
4191 e_BlitFramebuffer(gWinSizeX, gWinSizeY);
4193 // draw the overlay stuff on top of it
4195 g_Touch_Draw;
4196 end;
4198 procedure g_Game_Quit();
4199 begin
4200 g_Game_StopAllSounds(True);
4201 gMusic.Free();
4202 g_Game_FreeData();
4203 g_PlayerModel_FreeData();
4204 g_Texture_DeleteAll();
4205 g_Frames_DeleteAll();
4206 {$IFNDEF HEADLESS}
4207 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4208 {$ENDIF}
4210 if NetInitDone then g_Net_Free;
4212 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4213 if gMapToDelete <> '' then
4214 g_Game_DeleteTestMap();
4216 gExit := EXIT_QUIT;
4217 sys_RequestQuit;
4218 end;
4220 procedure g_FatalError(Text: String);
4221 begin
4222 g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
4223 e_WriteLog(Format(_lc[I_FATAL_ERROR], [Text]), TMsgType.Warning);
4225 gExit := EXIT_SIMPLE;
4226 end;
4228 procedure g_SimpleError(Text: String);
4229 begin
4230 g_Console_Add(Format(_lc[I_SIMPLE_ERROR], [Text]), True);
4231 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], [Text]), TMsgType.Warning);
4232 end;
4234 procedure g_Game_SetupScreenSize();
4235 const
4236 RES_FACTOR = 4.0 / 3.0;
4237 var
4238 s: Single;
4239 rf: Single;
4240 bw, bh: Word;
4241 begin
4242 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4243 gPlayerScreenSize.X := gScreenWidth-196;
4244 if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
4245 gPlayerScreenSize.Y := gScreenHeight div 2
4246 else
4247 gPlayerScreenSize.Y := gScreenHeight;
4249 // Ðàçìåð çàäíåãî ïëàíà:
4250 if BackID <> DWORD(-1) then
4251 begin
4252 s := SKY_STRETCH;
4253 if (gScreenWidth*s > gMapInfo.Width) or
4254 (gScreenHeight*s > gMapInfo.Height) then
4255 begin
4256 gBackSize.X := gScreenWidth;
4257 gBackSize.Y := gScreenHeight;
4258 end
4259 else
4260 begin
4261 e_GetTextureSize(BackID, @bw, @bh);
4262 rf := Single(bw) / Single(bh);
4263 if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
4264 else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
4265 s := Max(gScreenWidth / bw, gScreenHeight / bh);
4266 if (s < 1.0) then s := 1.0;
4267 gBackSize.X := Round(bw*s);
4268 gBackSize.Y := Round(bh*s);
4269 end;
4270 end;
4271 end;
4273 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
4274 begin
4275 sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
4276 end;
4278 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
4279 begin
4280 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4281 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4282 Exit;
4284 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
4285 Exit;
4287 if gPlayer1 = nil then
4288 begin
4289 if g_Game_IsClient then
4290 begin
4291 if NetPlrUID1 > -1 then
4292 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4293 Exit;
4294 end;
4296 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4297 Team := gPlayer1Settings.Team;
4299 // Ñîçäàíèå ïåðâîãî èãðîêà:
4300 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4301 gPlayer1Settings.Color,
4302 Team, False));
4303 if gPlayer1 = nil then
4304 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]))
4305 else
4306 begin
4307 gPlayer1.Name := gPlayer1Settings.Name;
4308 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True);
4309 if g_Game_IsServer and g_Game_IsNet then
4310 MH_SEND_PlayerCreate(gPlayer1.UID);
4311 gPlayer1.Respawn(False, True);
4312 g_Net_Slist_ServerPlayerComes();
4313 end;
4315 Exit;
4316 end;
4317 if gPlayer2 = nil then
4318 begin
4319 if g_Game_IsClient then
4320 begin
4321 if NetPlrUID2 > -1 then
4322 gPlayer2 := g_Player_Get(NetPlrUID2);
4323 Exit;
4324 end;
4326 if not (Team in [TEAM_RED, TEAM_BLUE]) then
4327 Team := gPlayer2Settings.Team;
4329 // Ñîçäàíèå âòîðîãî èãðîêà:
4330 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4331 gPlayer2Settings.Color,
4332 Team, False));
4333 if gPlayer2 = nil then
4334 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]))
4335 else
4336 begin
4337 gPlayer2.Name := gPlayer2Settings.Name;
4338 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True);
4339 if g_Game_IsServer and g_Game_IsNet then
4340 MH_SEND_PlayerCreate(gPlayer2.UID);
4341 gPlayer2.Respawn(False, True);
4342 g_Net_Slist_ServerPlayerComes();
4343 end;
4345 Exit;
4346 end;
4347 end;
4349 procedure g_Game_RemovePlayer();
4350 var
4351 Pl: TPlayer;
4352 begin
4353 if ((not gGameOn) and (gState <> STATE_INTERCUSTOM))
4354 or (not (gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT])) then
4355 Exit;
4356 Pl := gPlayer2;
4357 if Pl <> nil then
4358 begin
4359 if g_Game_IsServer then
4360 begin
4361 Pl.Lives := 0;
4362 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4363 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4364 g_Player_Remove(Pl.UID);
4365 g_Net_Slist_ServerPlayerLeaves();
4366 end
4367 else
4368 begin
4369 gSpectLatchPID2 := Pl.UID;
4370 gPlayer2 := nil;
4371 end;
4372 Exit;
4373 end;
4374 Pl := gPlayer1;
4375 if Pl <> nil then
4376 begin
4377 if g_Game_IsServer then
4378 begin
4379 Pl.Lives := 0;
4380 Pl.Kill(K_SIMPLEKILL, 0, HIT_DISCON);
4381 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
4382 g_Player_Remove(Pl.UID);
4383 g_Net_Slist_ServerPlayerLeaves();
4384 end else
4385 begin
4386 gSpectLatchPID1 := Pl.UID;
4387 gPlayer1 := nil;
4388 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE);
4389 end;
4390 Exit;
4391 end;
4392 g_Net_Slist_ServerPlayerLeaves();
4393 end;
4395 procedure g_Game_Spectate();
4396 begin
4397 g_Game_RemovePlayer();
4398 if gPlayer1 <> nil then
4399 g_Game_RemovePlayer();
4400 end;
4402 procedure g_Game_SpectateCenterView();
4403 begin
4404 gSpectX := Max(gMapInfo.Width div 2 - gScreenWidth div 2, 0);
4405 gSpectY := Max(gMapInfo.Height div 2 - gScreenHeight div 2, 0);
4406 end;
4408 procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte);
4409 var
4410 i, nPl: Integer;
4411 tmps: AnsiString;
4412 begin
4413 g_Game_Free();
4415 e_WriteLog('Starting singleplayer game...', TMsgType.Notify);
4417 g_Game_ClearLoading();
4419 // Íàñòðîéêè èãðû:
4420 FillByte(gGameSettings, SizeOf(TGameSettings), 0);
4421 gAimLine := False;
4422 gShowMap := False;
4423 gGameSettings.GameType := GT_SINGLE;
4424 gGameSettings.MaxLives := 0;
4425 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
4426 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
4427 gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
4428 gSwitchGameMode := GM_SINGLE;
4430 gLMSRespawn := LMS_RESPAWN_NONE;
4431 gLMSRespawnTime := 0;
4432 gSpectLatchPID1 := 0;
4433 gSpectLatchPID2 := 0;
4435 g_Game_ExecuteEvent('ongamestart');
4437 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4438 g_Game_SetupScreenSize();
4440 // Ñîçäàíèå ïåðâîãî èãðîêà:
4441 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4442 gPlayer1Settings.Color,
4443 gPlayer1Settings.Team, False));
4444 if gPlayer1 = nil then
4445 begin
4446 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4447 Exit;
4448 end;
4450 gPlayer1.Name := gPlayer1Settings.Name;
4451 nPl := 1;
4453 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4454 if TwoPlayers then
4455 begin
4456 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4457 gPlayer2Settings.Color,
4458 gPlayer2Settings.Team, False));
4459 if gPlayer2 = nil then
4460 begin
4461 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4462 Exit;
4463 end;
4465 gPlayer2.Name := gPlayer2Settings.Name;
4466 Inc(nPl);
4467 end;
4469 // Çàãðóçêà è çàïóñê êàðòû:
4470 if not g_Game_StartMap(false{asMegawad}, MAP, True) then
4471 begin
4472 if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
4473 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [tmps]));
4474 Exit;
4475 end;
4477 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4478 g_Player_Init();
4480 // Ñîçäàåì áîòîâ:
4481 for i := nPl+1 to nPlayers do
4482 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4483 end;
4485 procedure g_Game_StartCustom(Map: String; GameMode: Byte;
4486 TimeLimit, GoalLimit: Word;
4487 MaxLives: Byte;
4488 Options: LongWord; nPlayers: Byte);
4489 var
4490 i, nPl: Integer;
4491 begin
4492 g_Game_Free();
4494 e_WriteLog('Starting custom game...', TMsgType.Notify);
4496 g_Game_ClearLoading();
4498 // Íàñòðîéêè èãðû:
4499 gGameSettings.GameType := GT_CUSTOM;
4500 gGameSettings.GameMode := GameMode;
4501 gSwitchGameMode := GameMode;
4502 gGameSettings.TimeLimit := TimeLimit;
4503 gGameSettings.GoalLimit := GoalLimit;
4504 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4505 gGameSettings.Options := Options;
4507 gCoopTotalMonstersKilled := 0;
4508 gCoopTotalSecretsFound := 0;
4509 gCoopTotalMonsters := 0;
4510 gCoopTotalSecrets := 0;
4511 gAimLine := False;
4512 gShowMap := False;
4514 gLMSRespawn := LMS_RESPAWN_NONE;
4515 gLMSRespawnTime := 0;
4516 gSpectLatchPID1 := 0;
4517 gSpectLatchPID2 := 0;
4519 g_Game_ExecuteEvent('ongamestart');
4521 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4522 g_Game_SetupScreenSize();
4524 // Ðåæèì íàáëþäàòåëÿ:
4525 if nPlayers = 0 then
4526 begin
4527 gPlayer1 := nil;
4528 gPlayer2 := nil;
4529 end;
4531 nPl := 0;
4532 if nPlayers >= 1 then
4533 begin
4534 // Ñîçäàíèå ïåðâîãî èãðîêà:
4535 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4536 gPlayer1Settings.Color,
4537 gPlayer1Settings.Team, False));
4538 if gPlayer1 = nil then
4539 begin
4540 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4541 Exit;
4542 end;
4544 gPlayer1.Name := gPlayer1Settings.Name;
4545 Inc(nPl);
4546 end;
4548 if nPlayers >= 2 then
4549 begin
4550 // Ñîçäàíèå âòîðîãî èãðîêà:
4551 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4552 gPlayer2Settings.Color,
4553 gPlayer2Settings.Team, False));
4554 if gPlayer2 = nil then
4555 begin
4556 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4557 Exit;
4558 end;
4560 gPlayer2.Name := gPlayer2Settings.Name;
4561 Inc(nPl);
4562 end;
4564 // Çàãðóçêà è çàïóñê êàðòû:
4565 if not g_Game_StartMap(true{asMegawad}, Map, True) then
4566 begin
4567 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4568 Exit;
4569 end;
4571 // Íåò òî÷åê ïîÿâëåíèÿ:
4572 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4573 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4574 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4575 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4576 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4577 begin
4578 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4579 Exit;
4580 end;
4582 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4583 g_Player_Init();
4585 // Ñîçäàåì áîòîâ:
4586 for i := nPl+1 to nPlayers do
4587 g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
4588 end;
4590 procedure g_Game_StartServer(Map: String; GameMode: Byte;
4591 TimeLimit, GoalLimit: Word; MaxLives: Byte;
4592 Options: LongWord; nPlayers: Byte;
4593 IPAddr: LongWord; Port: Word);
4594 begin
4595 g_Game_Free();
4596 g_Net_Slist_ServerClosed();
4598 e_WriteLog('Starting net game (server)...', TMsgType.Notify);
4600 g_Game_ClearLoading();
4602 // Íàñòðîéêè èãðû:
4603 gGameSettings.GameType := GT_SERVER;
4604 gGameSettings.GameMode := GameMode;
4605 gSwitchGameMode := GameMode;
4606 gGameSettings.TimeLimit := TimeLimit;
4607 gGameSettings.GoalLimit := GoalLimit;
4608 gGameSettings.MaxLives := IfThen(GameMode = GM_CTF, 0, MaxLives);
4609 gGameSettings.Options := Options;
4611 gCoopTotalMonstersKilled := 0;
4612 gCoopTotalSecretsFound := 0;
4613 gCoopTotalMonsters := 0;
4614 gCoopTotalSecrets := 0;
4615 gAimLine := False;
4616 gShowMap := False;
4618 gLMSRespawn := LMS_RESPAWN_NONE;
4619 gLMSRespawnTime := 0;
4620 gSpectLatchPID1 := 0;
4621 gSpectLatchPID2 := 0;
4623 g_Game_ExecuteEvent('ongamestart');
4625 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4626 g_Game_SetupScreenSize();
4628 // Ðåæèì íàáëþäàòåëÿ:
4629 if nPlayers = 0 then
4630 begin
4631 gPlayer1 := nil;
4632 gPlayer2 := nil;
4633 end;
4635 if nPlayers >= 1 then
4636 begin
4637 // Ñîçäàíèå ïåðâîãî èãðîêà:
4638 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4639 gPlayer1Settings.Color,
4640 gPlayer1Settings.Team, False));
4641 if gPlayer1 = nil then
4642 begin
4643 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4644 Exit;
4645 end;
4647 gPlayer1.Name := gPlayer1Settings.Name;
4648 end;
4650 if nPlayers >= 2 then
4651 begin
4652 // Ñîçäàíèå âòîðîãî èãðîêà:
4653 gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
4654 gPlayer2Settings.Color,
4655 gPlayer2Settings.Team, False));
4656 if gPlayer2 = nil then
4657 begin
4658 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [2]));
4659 Exit;
4660 end;
4662 gPlayer2.Name := gPlayer2Settings.Name;
4663 end;
4665 g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
4666 if NetForwardPorts then
4667 g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
4669 // Ñòàðòóåì ñåðâåð
4670 if not g_Net_Host(IPAddr, Port, NetMaxClients) then
4671 begin
4672 g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
4673 Exit;
4674 end;
4676 g_Net_Slist_Set(NetMasterList);
4678 g_Net_Slist_ServerStarted();
4680 // Çàãðóçêà è çàïóñê êàðòû:
4681 if not g_Game_StartMap(false{asMegawad}, Map, True) then
4682 begin
4683 g_Net_Slist_ServerClosed();
4684 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
4685 Exit;
4686 end;
4688 // Íåò òî÷åê ïîÿâëåíèÿ:
4689 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
4690 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
4691 g_Map_GetPointCount(RESPAWNPOINT_DM) +
4692 g_Map_GetPointCount(RESPAWNPOINT_RED)+
4693 g_Map_GetPointCount(RESPAWNPOINT_BLUE)) < 1 then
4694 begin
4695 g_Net_Slist_ServerClosed();
4696 g_FatalError(_lc[I_GAME_ERROR_GET_SPAWN]);
4697 Exit;
4698 end;
4700 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4701 g_Player_Init();
4703 g_Net_Slist_ServerMapStarted();
4704 NetState := NET_STATE_GAME;
4705 end;
4707 procedure g_Game_StartClient(Addr: String; Port: Word; PW: String);
4708 var
4709 Map: String;
4710 WadName: string;
4711 Ptr: Pointer;
4712 T: Cardinal;
4713 MID: Byte;
4714 State: Byte;
4715 OuterLoop: Boolean;
4716 newResPath: string;
4717 InMsg: TMsg;
4718 begin
4719 g_Game_Free();
4721 State := 0;
4722 e_WriteLog('Starting net game (client)...', TMsgType.Notify);
4723 e_WriteLog('NET: Trying to connect to ' + Addr + ':' + IntToStr(Port) + '...', TMsgType.Notify);
4725 g_Game_ClearLoading();
4727 // Íàñòðîéêè èãðû:
4728 gGameSettings.GameType := GT_CLIENT;
4730 gCoopTotalMonstersKilled := 0;
4731 gCoopTotalSecretsFound := 0;
4732 gCoopTotalMonsters := 0;
4733 gCoopTotalSecrets := 0;
4734 gAimLine := False;
4735 gShowMap := False;
4737 g_Game_ExecuteEvent('ongamestart');
4739 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4740 g_Game_SetupScreenSize();
4742 NetState := NET_STATE_AUTH;
4744 g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
4746 // create (or update) map/resource databases
4747 g_Res_CreateDatabases(true);
4749 gLMSRespawn := LMS_RESPAWN_NONE;
4750 gLMSRespawnTime := 0;
4751 gSpectLatchPID1 := 0;
4752 gSpectLatchPID2 := 0;
4754 // Ñòàðòóåì êëèåíò
4755 if not g_Net_Connect(Addr, Port) then
4756 begin
4757 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4758 NetState := NET_STATE_NONE;
4759 Exit;
4760 end;
4762 g_Game_SetLoadingText(_lc[I_LOAD_SEND_INFO], 0, False);
4763 MC_SEND_Info(PW);
4764 g_Game_SetLoadingText(_lc[I_LOAD_WAIT_INFO], 0, False);
4766 OuterLoop := True;
4767 while OuterLoop do
4768 begin
4769 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4770 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4771 // thank you, enet. let's ignore failures altogether then.
4772 while (enet_host_service(NetHost, @NetEvent, 50) > 0) do
4773 begin
4774 if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
4775 begin
4776 if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
4777 begin
4778 // ignore all download packets, they're processed by separate code
4779 enet_packet_destroy(NetEvent.packet);
4780 continue;
4781 end;
4782 Ptr := NetEvent.packet^.data;
4783 if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
4784 begin
4785 enet_packet_destroy(NetEvent.packet);
4786 continue;
4787 end;
4789 InMsg.ReadLongWord(); // skip size
4790 MID := InMsg.ReadByte();
4792 if (MID = NET_MSG_INFO) and (State = 0) then
4793 begin
4794 NetMyID := InMsg.ReadByte();
4795 NetPlrUID1 := InMsg.ReadWord();
4797 WadName := InMsg.ReadString();
4798 Map := InMsg.ReadString();
4800 gWADHash := InMsg.ReadMD5();
4802 gGameSettings.GameMode := InMsg.ReadByte();
4803 gSwitchGameMode := gGameSettings.GameMode;
4804 gGameSettings.GoalLimit := InMsg.ReadWord();
4805 gGameSettings.TimeLimit := InMsg.ReadWord();
4806 gGameSettings.MaxLives := InMsg.ReadByte();
4807 gGameSettings.Options := InMsg.ReadLongWord();
4808 T := InMsg.ReadLongWord();
4810 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4811 //if newResPath = '' then
4812 begin
4813 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4814 newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
4815 if newResPath = '' then
4816 begin
4817 g_FatalError(_lc[I_NET_ERR_HASH]);
4818 enet_packet_destroy(NetEvent.packet);
4819 NetState := NET_STATE_NONE;
4820 Exit;
4821 end;
4822 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
4823 end;
4824 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4827 gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
4828 gPlayer1Settings.Color,
4829 gPlayer1Settings.Team, False));
4831 if gPlayer1 = nil then
4832 begin
4833 g_FatalError(Format(_lc[I_GAME_ERROR_PLAYER_CREATE], [1]));
4835 enet_packet_destroy(NetEvent.packet);
4836 NetState := NET_STATE_NONE;
4837 Exit;
4838 end;
4840 gPlayer1.Name := gPlayer1Settings.Name;
4841 gPlayer1.UID := NetPlrUID1;
4842 gPlayer1.Reset(True);
4844 if not g_Game_StartMap(false{asMegawad}, newResPath + ':\' + Map, True) then
4845 begin
4846 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WadName + ':\' + Map]));
4848 enet_packet_destroy(NetEvent.packet);
4849 NetState := NET_STATE_NONE;
4850 Exit;
4851 end;
4853 gTime := T;
4855 State := 1;
4856 OuterLoop := False;
4857 enet_packet_destroy(NetEvent.packet);
4858 break;
4859 end
4860 else
4861 enet_packet_destroy(NetEvent.packet);
4862 end
4863 else
4864 begin
4865 if (NetEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
4866 begin
4867 State := 0;
4868 if (NetEvent.data <= NET_DISC_MAX) then
4869 g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_ERR_CONN] + ' ' +
4870 _lc[TStrings_Locale(Cardinal(I_NET_DISC_NONE) + NetEvent.data)], True);
4871 OuterLoop := False;
4872 Break;
4873 end;
4874 end;
4875 end;
4877 ProcessLoading(true);
4879 if g_Net_UserRequestExit() then
4880 begin
4881 State := 0;
4882 break;
4883 end;
4884 end;
4886 if State <> 1 then
4887 begin
4888 g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
4889 NetState := NET_STATE_NONE;
4890 Exit;
4891 end;
4893 g_Player_Init();
4894 NetState := NET_STATE_GAME;
4895 MC_SEND_FullStateRequest;
4896 e_WriteLog('NET: Connection successful.', TMsgType.Notify);
4897 end;
4899 var
4900 lastAsMegaWad: Boolean = false;
4902 procedure g_Game_ChangeMap(const MapPath: String);
4903 var
4904 Force: Boolean;
4905 begin
4906 g_Game_ClearLoading();
4908 Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
4909 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4910 if gExitByTrigger then
4911 begin
4912 Force := False;
4913 gExitByTrigger := False;
4914 end;
4915 if not g_Game_StartMap(lastAsMegaWad, MapPath, Force) then
4916 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [MapPath]));
4917 end;
4919 procedure g_Game_Restart();
4920 var
4921 Map: string;
4922 begin
4923 if g_Game_IsClient then
4924 Exit;
4925 map := g_ExtractFileName(gMapInfo.Map);
4926 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map, gCurrentMapFileName]);
4928 MessageTime := 0;
4929 gGameOn := False;
4930 g_Game_ClearLoading();
4931 g_Game_StartMap(lastAsMegaWad, Map, True, gCurrentMapFileName);
4932 end;
4934 function g_Game_StartMap (asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
4935 var
4936 NewWAD, ResName: String;
4937 I: Integer;
4938 nws: AnsiString;
4939 begin
4940 g_Map_Free((Map <> gCurrentMapFileName) and (oldMapPath <> gCurrentMapFileName));
4941 g_Player_RemoveAllCorpses();
4943 if (not g_Game_IsClient) and
4944 (gSwitchGameMode <> gGameSettings.GameMode) and
4945 (gGameSettings.GameMode <> GM_SINGLE) then
4946 begin
4947 if gSwitchGameMode = GM_CTF then
4948 gGameSettings.MaxLives := 0;
4949 gGameSettings.GameMode := gSwitchGameMode;
4950 Force := True;
4951 end else
4952 gSwitchGameMode := gGameSettings.GameMode;
4954 g_Player_ResetTeams();
4956 lastAsMegaWad := asMegawad;
4957 if isWadPath(Map) then
4958 begin
4959 NewWAD := g_ExtractWadName(Map);
4960 ResName := g_ExtractFileName(Map);
4961 if g_Game_IsServer then
4962 begin
4963 nws := findDiskWad(NewWAD);
4964 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4965 if (asMegawad) then
4966 begin
4967 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4968 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4969 end
4970 else
4971 begin
4972 if (length(nws) = 0) then nws := e_FindWad(MapDirs, NewWAD);
4973 if (length(nws) = 0) then nws := e_FindWad(MegawadDirs, NewWAD);
4974 end;
4975 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4976 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4977 //nws := NewWAD;
4978 if (length(nws) = 0) then
4979 begin
4980 ResName := ''; // failed
4981 end
4982 else
4983 begin
4984 NewWAD := nws;
4985 if (g_Game_IsNet) then gWADHash := MD5File(nws);
4986 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4987 g_Game_LoadWAD(NewWAD);
4988 end;
4989 end
4990 else
4991 begin
4992 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4993 NewWAD := g_Game_ClientWAD(NewWAD, gWADHash);
4994 end;
4995 end
4996 else
4997 begin
4998 NewWAD := gGameSettings.WAD;
4999 ResName := Map;
5000 end;
5002 gTime := 0;
5004 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5005 result := false;
5006 if (ResName <> '') and (NewWAD <> '') then
5007 begin
5008 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5009 result := g_Map_Load(NewWAD+':\'+ResName);
5010 end;
5011 if Result then
5012 begin
5013 g_Player_ResetAll(Force or gLastMap, gGameSettings.GameType = GT_SINGLE);
5015 gState := STATE_NONE;
5016 g_ActiveWindow := nil;
5017 gGameOn := True;
5019 DisableCheats();
5020 ResetTimer();
5022 if gGameSettings.GameMode = GM_CTF then
5023 begin
5024 g_Map_ResetFlag(FLAG_RED);
5025 g_Map_ResetFlag(FLAG_BLUE);
5026 // CTF, à ôëàãîâ íåò:
5027 if not g_Map_HaveFlagPoints() then
5028 g_SimpleError(_lc[I_GAME_ERROR_CTF]);
5029 end;
5030 end
5031 else
5032 begin
5033 gState := STATE_MENU;
5034 gGameOn := False;
5035 end;
5037 gExit := 0;
5038 gPauseMain := false;
5039 gPauseHolmes := false;
5040 NetTimeToUpdate := 1;
5041 NetTimeToReliable := 0;
5042 NetTimeToMaster := NetMasterRate;
5043 gSpectLatchPID1 := 0;
5044 gSpectLatchPID2 := 0;
5045 gMissionFailed := False;
5046 gNextMap := '';
5048 gCoopMonstersKilled := 0;
5049 gCoopSecretsFound := 0;
5051 gVoteInProgress := False;
5052 gVotePassed := False;
5053 gVoteCount := 0;
5054 gVoted := False;
5056 gStatsOff := False;
5058 if not gGameOn then Exit;
5060 g_Game_SpectateCenterView();
5062 if g_Game_IsServer then
5063 begin
5064 if (gGameSettings.MaxLives > 0) and (gGameSettings.WarmupTime > 0) then
5065 begin
5066 gLMSRespawn := LMS_RESPAWN_WARMUP;
5067 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5068 gLMSSoftSpawn := True;
5069 if g_Game_IsNet then
5070 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5071 end
5072 else
5073 begin
5074 gLMSRespawn := LMS_RESPAWN_NONE;
5075 gLMSRespawnTime := 0;
5076 end;
5077 end;
5079 if NetMode = NET_SERVER then
5080 begin
5081 MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
5083 // Ìàñòåðñåðâåð
5084 g_Net_Slist_ServerMapStarted();
5086 if NetClients <> nil then
5087 for I := 0 to High(NetClients) do
5088 if NetClients[I].Used then
5089 begin
5090 NetClients[I].Voted := False;
5091 if NetClients[I].RequestedFullUpdate then
5092 begin
5093 MH_SEND_Everything((NetClients[I].State = NET_STATE_AUTH), I);
5094 NetClients[I].RequestedFullUpdate := False;
5095 end;
5096 end;
5098 g_Net_UnbanNonPermHosts();
5099 end;
5101 if gLastMap then
5102 begin
5103 gCoopTotalMonstersKilled := 0;
5104 gCoopTotalSecretsFound := 0;
5105 gCoopTotalMonsters := 0;
5106 gCoopTotalSecrets := 0;
5107 gLastMap := False;
5108 end;
5110 g_Game_ExecuteEvent('onmapstart');
5111 end;
5113 procedure SetFirstLevel;
5114 begin
5115 gNextMap := '';
5117 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5118 if MapList = nil then
5119 Exit;
5121 SortSArray(MapList);
5122 gNextMap := MapList[Low(MapList)];
5124 MapList := nil;
5125 end;
5127 procedure g_Game_ExitLevel(const Map: AnsiString);
5128 begin
5129 gNextMap := Map;
5131 gCoopTotalMonstersKilled := gCoopTotalMonstersKilled + gCoopMonstersKilled;
5132 gCoopTotalSecretsFound := gCoopTotalSecretsFound + gCoopSecretsFound;
5133 gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
5134 gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
5136 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5137 if gGameSettings.GameType = GT_SINGLE then
5138 gExit := EXIT_ENDLEVELSINGLE
5139 else // Âûøëè â âûõîä â Ñâîåé èãðå
5140 begin
5141 gExit := EXIT_ENDLEVELCUSTOM;
5142 if gGameSettings.GameMode = GM_COOP then
5143 g_Player_RememberAll;
5145 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5146 begin
5147 gLastMap := True;
5148 if gGameSettings.GameMode = GM_COOP then
5149 gStatsOff := True;
5151 gStatsPressed := True;
5152 gNextMap := 'MAP01';
5154 if not g_Map_Exist(gGameSettings.WAD + ':\' + gNextMap) then
5155 g_Game_NextLevel;
5157 if g_Game_IsNet then
5158 begin
5159 MH_SEND_GameStats();
5160 MH_SEND_CoopStats();
5161 end;
5162 end;
5163 end;
5164 end;
5166 procedure g_Game_RestartLevel();
5167 var
5168 Map: string;
5169 begin
5170 if gGameSettings.GameMode = GM_SINGLE then
5171 begin
5172 g_Game_Restart();
5173 Exit;
5174 end;
5175 gExit := EXIT_ENDLEVELCUSTOM;
5176 Map := g_ExtractFileName(gMapInfo.Map);
5177 gNextMap := Map;
5178 end;
5180 function g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
5181 var
5182 gWAD{, xwad}: String;
5183 begin
5184 result := NewWAD;
5185 if not g_Game_IsClient then Exit;
5186 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5188 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5189 if gWAD = '' then
5190 begin
5191 result := '';
5192 g_Game_Free();
5193 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5194 Exit;
5195 end;
5197 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
5198 NewWAD := gWAD;
5200 g_Game_LoadWAD(NewWAD);
5201 result := NewWAD;
5204 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5205 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5206 if gWAD = '' then
5207 begin
5208 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5209 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5210 if gWAD = '' then
5211 begin
5212 g_Game_Free();
5213 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5214 Exit;
5215 end;
5216 end;
5217 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5218 g_Game_LoadWAD(NewWAD);
5220 end;
5222 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
5223 var
5224 i, n, nb, nr: Integer;
5225 begin
5226 if not g_Game_IsServer then Exit;
5227 if gLMSRespawn = LMS_RESPAWN_NONE then Exit;
5228 gLMSRespawn := LMS_RESPAWN_NONE;
5229 gLMSRespawnTime := 0;
5230 MessageTime := 0;
5232 if (gGameSettings.GameMode = GM_COOP) and not NoMapRestart then
5233 begin
5234 gMissionFailed := True;
5235 g_Game_RestartLevel;
5236 Exit;
5237 end;
5239 n := 0; nb := 0; nr := 0;
5240 for i := Low(gPlayers) to High(gPlayers) do
5241 if (gPlayers[i] <> nil) and
5242 ((not gPlayers[i].FSpectator) or gPlayers[i].FWantsInGame or
5243 (gPlayers[i] is TBot)) then
5244 begin
5245 Inc(n);
5246 if gPlayers[i].Team = TEAM_RED then Inc(nr)
5247 else if gPlayers[i].Team = TEAM_BLUE then Inc(nb)
5248 end;
5250 if (n < 1) or ((gGameSettings.GameMode = GM_TDM) and ((nr = 0) or (nb = 0))) then
5251 begin
5252 // wait a second until the fuckers finally decide to join
5253 gLMSRespawn := LMS_RESPAWN_WARMUP;
5254 gLMSRespawnTime := gTime + gGameSettings.WarmupTime*1000;
5255 gLMSSoftSpawn := NoMapRestart;
5256 if g_Game_IsNet then
5257 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5258 Exit;
5259 end;
5261 g_Player_RemoveAllCorpses;
5262 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
5263 if g_Game_IsNet then
5264 MH_SEND_GameEvent(NET_EV_LMS_START);
5266 for i := Low(gPlayers) to High(gPlayers) do
5267 begin
5268 if gPlayers[i] = nil then continue;
5269 if gPlayers[i] is TBot then gPlayers[i].FWantsInGame := True;
5270 // don't touch normal spectators
5271 if gPlayers[i].FSpectator and not gPlayers[i].FWantsInGame then
5272 begin
5273 gPlayers[i].FNoRespawn := True;
5274 gPlayers[i].Lives := 0;
5275 if g_Game_IsNet then
5276 MH_SEND_PlayerStats(gPlayers[I].UID);
5277 continue;
5278 end;
5279 gPlayers[i].FNoRespawn := False;
5280 gPlayers[i].Lives := gGameSettings.MaxLives;
5281 gPlayers[i].Respawn(False, True);
5282 if gGameSettings.GameMode = GM_COOP then
5283 begin
5284 gPlayers[i].Frags := 0;
5285 gPlayers[i].RecallState;
5286 end;
5287 if (gPlayer1 = nil) and (gSpectLatchPID1 > 0) then
5288 gPlayer1 := g_Player_Get(gSpectLatchPID1);
5289 if (gPlayer2 = nil) and (gSpectLatchPID2 > 0) then
5290 gPlayer2 := g_Player_Get(gSpectLatchPID2);
5291 end;
5293 g_Items_RestartRound();
5295 gLMSSoftSpawn := False;
5296 end;
5298 function g_Game_GetFirstMap(WAD: String): String;
5299 begin
5300 Result := '';
5302 MapList := g_Map_GetMapsList(WAD);
5303 if MapList = nil then
5304 Exit;
5306 SortSArray(MapList);
5307 Result := MapList[Low(MapList)];
5309 if not g_Map_Exist(WAD + ':\' + Result) then
5310 Result := '';
5312 MapList := nil;
5313 end;
5315 function g_Game_GetNextMap(): String;
5316 var
5317 I: Integer;
5318 Map: string;
5319 begin
5320 Result := '';
5322 MapList := g_Map_GetMapsList(gGameSettings.WAD);
5323 if MapList = nil then
5324 Exit;
5326 Map := g_ExtractFileName(gMapInfo.Map);
5328 SortSArray(MapList);
5329 MapIndex := -255;
5330 for I := Low(MapList) to High(MapList) do
5331 if Map = MapList[I] then
5332 begin
5333 MapIndex := I;
5334 Break;
5335 end;
5337 if MapIndex <> -255 then
5338 begin
5339 if MapIndex = High(MapList) then
5340 Result := MapList[Low(MapList)]
5341 else
5342 Result := MapList[MapIndex + 1];
5344 if not g_Map_Exist(gGameSettings.WAD + ':\' + Result) then Result := Map;
5345 end;
5347 MapList := nil;
5348 end;
5350 procedure g_Game_NextLevel();
5351 begin
5352 if gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF, GM_COOP] then
5353 gExit := EXIT_ENDLEVELCUSTOM
5354 else
5355 begin
5356 gExit := EXIT_ENDLEVELSINGLE;
5357 Exit;
5358 end;
5360 if gNextMap <> '' then Exit;
5361 gNextMap := g_Game_GetNextMap();
5362 end;
5364 function g_Game_IsTestMap(): Boolean;
5365 begin
5366 result := StrEquCI1251(TEST_MAP_NAME, g_ExtractFileName(gMapInfo.Map));
5367 end;
5369 procedure g_Game_DeleteTestMap();
5370 var
5371 a: Integer;
5372 //MapName: AnsiString;
5373 WadName: string;
5375 WAD: TWADFile;
5376 MapList: SSArray;
5377 time: Integer;
5379 begin
5380 a := Pos('.wad:\', toLowerCase1251(gMapToDelete));
5381 if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
5382 if (a = 0) then exit;
5384 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5385 WadName := Copy(gMapToDelete, 1, a+3);
5386 Delete(gMapToDelete, 1, a+5);
5387 gMapToDelete := UpperCase(gMapToDelete);
5388 //MapName := '';
5389 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5392 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5393 if MapName <> TEST_MAP_NAME then
5394 Exit;
5396 if not gTempDelete then
5397 begin
5398 time := g_GetFileTime(WadName);
5399 WAD := TWADFile.Create();
5401 // ×èòàåì Wad-ôàéë:
5402 if not WAD.ReadFile(WadName) then
5403 begin // Íåò òàêîãî WAD-ôàéëà
5404 WAD.Free();
5405 Exit;
5406 end;
5408 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5409 WAD.CreateImage();
5410 MapList := WAD.GetResourcesList('');
5412 if MapList <> nil then
5413 for a := 0 to High(MapList) do
5414 if MapList[a] = MapName then
5415 begin
5416 // Óäàëÿåì è ñîõðàíÿåì:
5417 WAD.RemoveResource('', MapName);
5418 WAD.SaveTo(WadName);
5419 Break;
5420 end;
5422 WAD.Free();
5423 g_SetFileTime(WadName, time);
5424 end else
5426 if gTempDelete then DeleteFile(WadName);
5427 end;
5429 procedure GameCVars(P: SSArray);
5430 var
5431 a, b: Integer;
5432 stat: TPlayerStatArray;
5433 cmd: string;
5435 procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False);
5436 var
5437 x: Boolean;
5438 begin
5439 if Length(P) > 1 then
5440 begin
5441 x := P[1] = '1';
5443 if x then
5444 gsGameFlags := gsGameFlags or Flag
5445 else
5446 gsGameFlags := gsGameFlags and (not Flag);
5448 if g_Game_IsServer then
5449 begin
5450 if x then
5451 gGameSettings.Options := gGameSettings.Options or Flag
5452 else
5453 gGameSettings.Options := gGameSettings.Options and (not Flag);
5454 if g_Game_IsNet then MH_SEND_GameSettings;
5455 end;
5456 end;
5458 if LongBool(gsGameFlags and Flag) then
5459 g_Console_Add(_lc[OnMsg])
5460 else
5461 g_Console_Add(_lc[OffMsg]);
5463 if OnMapChange and g_Game_IsServer then
5464 g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5465 end;
5467 begin
5468 stat := nil;
5469 cmd := LowerCase(P[0]);
5471 if cmd = 'g_gamemode' then
5472 begin
5473 if (Length(P) > 1) then
5474 begin
5475 a := g_Game_TextToMode(P[1]);
5476 if a = GM_SINGLE then a := GM_COOP;
5477 gsGameMode := g_Game_ModeToText(a);
5478 if g_Game_IsServer then
5479 begin
5480 gSwitchGameMode := a;
5481 if (gGameOn and (gGameSettings.GameMode = GM_SINGLE)) or
5482 (gState = STATE_INTERSINGLE) then
5483 gSwitchGameMode := GM_SINGLE;
5484 if not gGameOn then
5485 gGameSettings.GameMode := gSwitchGameMode;
5486 end;
5487 end;
5489 if gSwitchGameMode = gGameSettings.GameMode then
5490 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CURRENT],
5491 [g_Game_ModeToText(gGameSettings.GameMode)]))
5492 else
5493 g_Console_Add(Format(_lc[I_MSG_GAMEMODE_CHANGE],
5494 [g_Game_ModeToText(gGameSettings.GameMode),
5495 g_Game_ModeToText(gSwitchGameMode)]));
5496 end
5497 else if cmd = 'g_friendlyfire' then
5498 begin
5499 ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
5500 end
5501 else if cmd = 'g_weaponstay' then
5502 begin
5503 ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON);
5504 end
5505 else if cmd = 'g_allow_exit' then
5506 begin
5507 ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True);
5508 end
5509 else if cmd = 'g_allow_monsters' then
5510 begin
5511 ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True);
5512 end
5513 else if cmd = 'g_bot_vsplayers' then
5514 begin
5515 ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON);
5516 end
5517 else if cmd = 'g_bot_vsmonsters' then
5518 begin
5519 ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON);
5520 end
5521 else if cmd = 'g_dm_keys' then
5522 begin
5523 ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True);
5524 end
5525 else if cmd = 'g_gameflags' then
5526 begin
5527 if Length(P) > 1 then
5528 begin
5529 gsGameFlags := StrToDWordDef(P[1], gsGameFlags);
5530 if g_Game_IsServer then
5531 begin
5532 gGameSettings.Options := gsGameFlags;
5533 if g_Game_IsNet then MH_SEND_GameSettings;
5534 end;
5535 end;
5537 g_Console_Add(Format('%s %u', [cmd, gsGameFlags]));
5538 end
5539 else if cmd = 'g_warmup_time' then
5540 begin
5541 if Length(P) > 1 then
5542 begin
5543 gsWarmupTime := nclamp(StrToIntDef(P[1], gsWarmupTime), 0, $FFFF);
5544 if g_Game_IsServer then
5545 begin
5546 gGameSettings.WarmupTime := gsWarmupTime;
5547 // extend warmup if it's already going
5548 if gLMSRespawn = LMS_RESPAWN_WARMUP then
5549 begin
5550 gLMSRespawnTime := gTime + gsWarmupTime * 1000;
5551 if g_Game_IsNet then MH_SEND_GameEvent(NET_EV_LMS_WARMUP, gLMSRespawnTime - gTime);
5552 end;
5553 if g_Game_IsNet then MH_SEND_GameSettings;
5554 end;
5555 end;
5557 g_Console_Add(Format(_lc[I_MSG_WARMUP], [Integer(gsWarmupTime)]));
5558 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5559 end
5560 else if cmd = 'g_spawn_invul' then
5561 begin
5562 if Length(P) > 1 then
5563 begin
5564 gsSpawnInvul := nclamp(StrToIntDef(P[1], gsSpawnInvul), 0, $FFFF);
5565 if g_Game_IsServer then
5566 begin
5567 gGameSettings.SpawnInvul := gsSpawnInvul;
5568 if g_Game_IsNet then MH_SEND_GameSettings;
5569 end;
5570 end;
5572 g_Console_Add(Format('%s %d', [cmd, Integer(gsSpawnInvul)]));
5573 end
5574 else if cmd = 'g_item_respawn_time' then
5575 begin
5576 if Length(P) > 1 then
5577 begin
5578 gsItemRespawnTime := nclamp(StrToIntDef(P[1], gsItemRespawnTime), 0, $FFFF);
5579 if g_Game_IsServer then
5580 begin
5581 gGameSettings.ItemRespawnTime := gsItemRespawnTime;
5582 if g_Game_IsNet then MH_SEND_GameSettings;
5583 end;
5584 end;
5586 g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
5587 if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
5588 end
5589 else if cmd = 'sv_intertime' then
5590 begin
5591 if (Length(P) > 1) then
5592 gDefInterTime := Min(Max(StrToIntDef(P[1], gDefInterTime), -1), 120);
5594 g_Console_Add(cmd + ' = ' + IntToStr(gDefInterTime));
5595 end
5596 else if cmd = 'g_max_particles' then
5597 begin
5598 if Length(p) = 2 then
5599 begin
5600 a := Max(0, StrToInt(p[1]));
5601 g_GFX_SetMax(a)
5602 end
5603 else if Length(p) = 1 then
5604 begin
5605 e_LogWritefln('%s', [g_GFX_GetMax()])
5606 end
5607 else
5608 begin
5609 e_LogWritefln('usage: %s <n>', [cmd])
5610 end
5611 end
5612 else if cmd = 'g_max_shells' then
5613 begin
5614 if Length(p) = 2 then
5615 begin
5616 a := Max(0, StrToInt(p[1]));
5617 g_Shells_SetMax(a)
5618 end
5619 else if Length(p) = 1 then
5620 begin
5621 e_LogWritefln('%s', [g_Shells_GetMax()])
5622 end
5623 else
5624 begin
5625 e_LogWritefln('usage: %s <n>', [cmd])
5626 end
5627 end
5628 else if cmd = 'g_max_gibs' then
5629 begin
5630 if Length(p) = 2 then
5631 begin
5632 a := Max(0, StrToInt(p[1]));
5633 g_Gibs_SetMax(a)
5634 end
5635 else if Length(p) = 1 then
5636 begin
5637 e_LogWritefln('%s', [g_Gibs_GetMax()])
5638 end
5639 else
5640 begin
5641 e_LogWritefln('usage: %s <n>', [cmd])
5642 end
5643 end
5644 else if cmd = 'g_max_corpses' then
5645 begin
5646 if Length(p) = 2 then
5647 begin
5648 a := Max(0, StrToInt(p[1]));
5649 g_Corpses_SetMax(a)
5650 end
5651 else if Length(p) = 1 then
5652 begin
5653 e_LogWritefln('%s', [g_Corpses_GetMax()])
5654 end
5655 else
5656 begin
5657 e_LogWritefln('usage: %s <n>', [cmd])
5658 end
5659 end
5660 else if cmd = 'g_scorelimit' then
5661 begin
5662 if Length(P) > 1 then
5663 begin
5664 gsGoalLimit := nclamp(StrToIntDef(P[1], gsGoalLimit), 0, $FFFF);
5666 if g_Game_IsServer then
5667 begin
5668 b := 0;
5669 if gGameSettings.GameMode = GM_DM then
5670 begin // DM
5671 stat := g_Player_GetStats();
5672 if stat <> nil then
5673 for a := 0 to High(stat) do
5674 if stat[a].Frags > b then
5675 b := stat[a].Frags;
5676 end
5677 else // TDM/CTF
5678 b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
5680 // if someone has a higher score, set it to that instead
5681 gsGoalLimit := max(gsGoalLimit, b);
5682 gGameSettings.GoalLimit := gsGoalLimit;
5684 if g_Game_IsNet then MH_SEND_GameSettings;
5685 end;
5686 end;
5688 g_Console_Add(Format(_lc[I_MSG_SCORE_LIMIT], [Integer(gsGoalLimit)]));
5689 end
5690 else if cmd = 'g_timelimit' then
5691 begin
5692 if Length(P) > 1 then
5693 begin
5694 gsTimeLimit := nclamp(StrToIntDef(P[1], gsTimeLimit), 0, $FFFF);
5695 if g_Game_IsServer then
5696 begin
5697 gGameSettings.TimeLimit := gsTimeLimit;
5698 if g_Game_IsNet then MH_SEND_GameSettings;
5699 end;
5700 end;
5701 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
5702 [gsTimeLimit div 3600,
5703 (gsTimeLimit div 60) mod 60,
5704 gsTimeLimit mod 60]));
5705 end
5706 else if cmd = 'g_maxlives' then
5707 begin
5708 if Length(P) > 1 then
5709 begin
5710 gsMaxLives := nclamp(StrToIntDef(P[1], gsMaxLives), 0, $FFFF);
5711 if g_Game_IsServer then
5712 begin
5713 gGameSettings.MaxLives := gsMaxLives;
5714 if g_Game_IsNet then MH_SEND_GameSettings;
5715 end;
5716 end;
5718 g_Console_Add(Format(_lc[I_MSG_LIVES], [Integer(gsMaxLives)]));
5719 end;
5720 end;
5722 procedure PlayerSettingsCVars(P: SSArray);
5723 var
5724 cmd: string;
5725 begin
5726 cmd := LowerCase(P[0]);
5727 case cmd of
5728 'p1_name':
5729 begin
5730 if (Length(P) > 1) then
5731 begin
5732 gPlayer1Settings.Name := b_Text_Unformat(P[1]);
5733 if g_Game_IsClient then
5734 MC_SEND_PlayerSettings
5735 else if gGameOn and (gPlayer1 <> nil) then
5736 begin
5737 gPlayer1.Name := b_Text_Unformat(P[1]);
5738 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5739 end;
5740 end;
5741 end;
5742 'p2_name':
5743 begin
5744 if (Length(P) > 1) then
5745 begin
5746 gPlayer2Settings.Name := b_Text_Unformat(P[1]);
5747 if g_Game_IsClient then
5748 MC_SEND_PlayerSettings
5749 else if gGameOn and (gPlayer2 <> nil) then
5750 begin
5751 gPlayer2.Name := b_Text_Unformat(P[1]);
5752 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5753 end;
5754 end;
5755 end;
5756 'p1_color':
5757 begin
5758 if Length(P) > 3 then
5759 begin
5760 gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5761 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5762 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5763 if g_Game_IsClient then
5764 MC_SEND_PlayerSettings
5765 else if gGameOn and (gPlayer1 <> nil) then
5766 begin
5767 gPlayer1.SetColor(gPlayer1Settings.Color);
5768 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5769 end;
5770 end;
5771 end;
5772 'p2_color':
5773 begin
5774 if Length(P) > 3 then
5775 begin
5776 gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
5777 EnsureRange(StrToIntDef(P[2], 0), 0, 255),
5778 EnsureRange(StrToIntDef(P[3], 0), 0, 255));
5779 if g_Game_IsClient then
5780 MC_SEND_PlayerSettings
5781 else if gGameOn and (gPlayer2 <> nil) then
5782 begin
5783 gPlayer2.SetColor(gPlayer2Settings.Color);
5784 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5785 end;
5786 end;
5787 end;
5788 'p1_model':
5789 begin
5790 if (Length(P) > 1) then
5791 begin
5792 gPlayer1Settings.Model := P[1];
5793 if g_Game_IsClient then
5794 MC_SEND_PlayerSettings
5795 else if gGameOn and (gPlayer1 <> nil) then
5796 begin
5797 gPlayer1.FActualModelName := gPlayer1Settings.Model;
5798 gPlayer1.SetModel(gPlayer1Settings.Model);
5799 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
5800 end;
5801 end;
5802 end;
5803 'p2_model':
5804 begin
5805 if (Length(P) > 1) then
5806 begin
5807 gPlayer2Settings.Model := P[1];
5808 if g_Game_IsClient then
5809 MC_SEND_PlayerSettings
5810 else if gGameOn and (gPlayer2 <> nil) then
5811 begin
5812 gPlayer2.FActualModelName := gPlayer2Settings.Model;
5813 gPlayer2.SetModel(gPlayer2Settings.Model);
5814 if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
5815 end;
5816 end;
5817 end;
5818 end;
5819 end;
5821 procedure PrintHeapStats();
5822 var
5823 hs: TFPCHeapStatus;
5824 begin
5825 hs := GetFPCHeapStatus();
5826 e_LogWriteLn ('v===== heap status =====v');
5827 e_LogWriteFln('max heap size = %d k', [hs.MaxHeapSize div 1024]);
5828 e_LogWriteFln('max heap used = %d k', [hs.MaxHeapUsed div 1024]);
5829 e_LogWriteFln('cur heap size = %d k', [hs.CurrHeapSize div 1024]);
5830 e_LogWriteFln('cur heap used = %d k', [hs.CurrHeapUsed div 1024]);
5831 e_LogWriteFln('cur heap free = %d k', [hs.CurrHeapFree div 1024]);
5832 e_LogWriteLn ('^=======================^');
5833 end;
5835 procedure DebugCommands(P: SSArray);
5836 var
5837 a, b: Integer;
5838 cmd: string;
5839 //pt: TDFPoint;
5840 mon: TMonster;
5841 begin
5842 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5843 if {gDebugMode}conIsCheatsEnabled then
5844 begin
5845 cmd := LowerCase(P[0]);
5846 if cmd = 'd_window' then
5847 begin
5848 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5849 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
5850 end
5851 else if cmd = 'd_sounds' then
5852 begin
5853 if (Length(P) > 1) and
5854 ((P[1] = '1') or (P[1] = '0')) then
5855 g_Debug_Sounds := (P[1][1] = '1');
5857 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds)]));
5858 end
5859 else if cmd = 'd_frames' then
5860 begin
5861 if (Length(P) > 1) and
5862 ((P[1] = '1') or (P[1] = '0')) then
5863 g_Debug_Frames := (P[1][1] = '1');
5865 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames)]));
5866 end
5867 else if cmd = 'd_winmsg' then
5868 begin
5869 if (Length(P) > 1) and
5870 ((P[1] = '1') or (P[1] = '0')) then
5871 g_Debug_WinMsgs := (P[1][1] = '1');
5873 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs)]));
5874 end
5875 else if (cmd = 'd_monoff') and not g_Game_IsNet then
5876 begin
5877 if (Length(P) > 1) and
5878 ((P[1] = '1') or (P[1] = '0')) then
5879 g_Debug_MonsterOff := (P[1][1] = '1');
5881 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff)]));
5882 end
5883 else if (cmd = 'd_botoff') and not g_Game_IsNet then
5884 begin
5885 if Length(P) > 1 then
5886 case P[1][1] of
5887 '0': g_debug_BotAIOff := 0;
5888 '1': g_debug_BotAIOff := 1;
5889 '2': g_debug_BotAIOff := 2;
5890 '3': g_debug_BotAIOff := 3;
5891 end;
5893 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff]));
5894 end
5895 else if cmd = 'd_monster' then
5896 begin
5897 if gGameOn and (gPlayer1 <> nil) and (gPlayer1.alive) and (not g_Game_IsNet) then
5898 if Length(P) < 2 then
5899 begin
5900 g_Console_Add(cmd + ' [ID | Name] [behaviour]');
5901 g_Console_Add('ID | Name');
5902 for b := MONSTER_DEMON to MONSTER_MAN do
5903 g_Console_Add(Format('%2d | %s', [b, g_Mons_NameByTypeId(b)]));
5904 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5905 end else
5906 begin
5907 a := StrToIntDef(P[1], 0);
5908 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5909 a := g_Mons_TypeIdByName(P[1]);
5911 if (a < MONSTER_DEMON) or (a > MONSTER_MAN) then
5912 g_Console_Add(Format(_lc[I_MSG_NO_MONSTER], [P[1]]))
5913 else
5914 begin
5915 with gPlayer1.Obj do
5916 begin
5917 mon := g_Monsters_Create(a,
5918 X + Rect.X + (Rect.Width div 2),
5919 Y + Rect.Y + Rect.Height,
5920 gPlayer1.Direction, True);
5921 end;
5922 if (Length(P) > 2) and (mon <> nil) then
5923 begin
5924 if (CompareText(P[2], 'normal') = 0) then mon.MonsterBehaviour := BH_NORMAL
5925 else if (CompareText(P[2], 'killer') = 0) then mon.MonsterBehaviour := BH_KILLER
5926 else if (CompareText(P[2], 'maniac') = 0) then mon.MonsterBehaviour := BH_MANIAC
5927 else if (CompareText(P[2], 'insane') = 0) then mon.MonsterBehaviour := BH_INSANE
5928 else if (CompareText(P[2], 'cannibal') = 0) then mon.MonsterBehaviour := BH_CANNIBAL
5929 else if (CompareText(P[2], 'good') = 0) then mon.MonsterBehaviour := BH_GOOD
5930 else if (CompareText(P[2], 'friend') = 0) then mon.MonsterBehaviour := BH_GOOD
5931 else if (CompareText(P[2], 'friendly') = 0) then mon.MonsterBehaviour := BH_GOOD
5932 else mon.MonsterBehaviour := Min(Max(StrToIntDef(P[2], BH_NORMAL), BH_NORMAL), BH_GOOD);
5933 end;
5934 end;
5935 end;
5936 end
5937 else if (cmd = 'd_health') then
5938 begin
5939 if (Length(P) > 1) and
5940 ((P[1] = '1') or (P[1] = '0')) then
5941 g_debug_HealthBar := (P[1][1] = '1');
5943 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar)]));
5944 end
5945 else if (cmd = 'd_player') then
5946 begin
5947 if (Length(P) > 1) and
5948 ((P[1] = '1') or (P[1] = '0')) then
5949 g_debug_Player := (P[1][1] = '1');
5951 g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)]));
5952 end
5953 else if (cmd = 'd_mem') then
5954 begin
5955 PrintHeapStats();
5956 end;
5957 end
5958 else
5959 g_Console_Add(_lc[I_MSG_NOT_DEBUG]);
5960 end;
5963 procedure GameCheats(P: SSArray);
5964 var
5965 cmd: string;
5966 f, a: Integer;
5967 plr: TPlayer;
5968 begin
5969 if (not gGameOn) or (not conIsCheatsEnabled) then
5970 begin
5971 g_Console_Add('not available');
5972 exit;
5973 end;
5974 plr := gPlayer1;
5975 if plr = nil then
5976 begin
5977 g_Console_Add('where is the player?!');
5978 exit;
5979 end;
5980 cmd := LowerCase(P[0]);
5981 // god
5982 if cmd = 'god' then
5983 begin
5984 plr.GodMode := not plr.GodMode;
5985 if plr.GodMode then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5986 exit;
5987 end;
5988 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5989 if cmd = 'give' then
5990 begin
5991 if length(P) < 2 then begin g_Console_Add('give what?!'); exit; end;
5992 for f := 1 to High(P) do
5993 begin
5994 cmd := LowerCase(P[f]);
5995 if cmd = 'health' then begin plr.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue; end;
5996 if (cmd = 'all') {or (cmd = 'weapons')} then begin plr.AllRulez(False); g_Console_Add('player got the gifts'); continue; end;
5997 if cmd = 'exit' then
5998 begin
5999 if gTriggers <> nil then
6000 begin
6001 for a := 0 to High(gTriggers) do
6002 begin
6003 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6004 begin
6005 g_Console_Add('player left the map');
6006 gExitByTrigger := True;
6007 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6008 g_Game_ExitLevel(gTriggers[a].tgcMap);
6009 break;
6010 end;
6011 end;
6012 end;
6013 continue;
6014 end;
6016 if cmd = 'air' then begin plr.GiveItem(ITEM_OXYGEN); g_Console_Add('player got some air'); continue; end;
6017 if cmd = 'jetpack' then begin plr.GiveItem(ITEM_JETPACK); g_Console_Add('player got a jetpack'); continue; end;
6018 if cmd = 'suit' then begin plr.GiveItem(ITEM_SUIT); g_Console_Add('player got an envirosuit'); continue; end;
6019 if cmd = 'berserk' then begin plr.GiveItem(ITEM_MEDKIT_BLACK); g_Console_Add('player got a berserk pack'); continue; end;
6020 if cmd = 'backpack' then begin plr.GiveItem(ITEM_AMMO_BACKPACK); g_Console_Add('player got a backpack'); continue; end;
6022 if cmd = 'helmet' then begin plr.GiveItem(ITEM_HELMET); g_Console_Add('player got a helmet'); continue; end;
6023 if cmd = 'bottle' then begin plr.GiveItem(ITEM_BOTTLE); g_Console_Add('player got a bottle of health'); continue; end;
6025 if cmd = 'stimpack' then begin plr.GiveItem(ITEM_MEDKIT_SMALL); g_Console_Add('player got a stimpack'); continue; end;
6026 if (cmd = 'medkit') or (cmd = 'medikit') or (cmd = 'medpack') or (cmd = 'medipack') then begin plr.GiveItem(ITEM_MEDKIT_LARGE); g_Console_Add('player got a '+cmd); continue; end;
6028 if cmd = 'greenarmor' then begin plr.GiveItem(ITEM_ARMOR_GREEN); g_Console_Add('player got a security armor'); continue; end;
6029 if cmd = 'bluearmor' then begin plr.GiveItem(ITEM_ARMOR_BLUE); g_Console_Add('player got a combat armor'); continue; end;
6031 if (cmd = 'megasphere') or (cmd = 'mega') then begin plr.GiveItem(ITEM_SPHERE_BLUE); g_Console_Add('player got a megasphere'); continue; end;
6032 if (cmd = 'soulsphere') or (cmd = 'soul')then begin plr.GiveItem(ITEM_SPHERE_WHITE); g_Console_Add('player got a soul sphere'); continue; end;
6034 if (cmd = 'invul') or (cmd = 'invulnerability') then begin plr.GiveItem(ITEM_INVUL); g_Console_Add('player got invulnerability'); continue; end;
6035 if (cmd = 'invis') or (cmd = 'invisibility') then begin plr.GiveItem(ITEM_INVIS); g_Console_Add('player got invisibility'); continue; end;
6037 if cmd = 'redkey' then begin plr.GiveItem(ITEM_KEY_RED); g_Console_Add('player got the red key'); continue; end;
6038 if cmd = 'greenkey' then begin plr.GiveItem(ITEM_KEY_GREEN); g_Console_Add('player got the green key'); continue; end;
6039 if cmd = 'bluekey' then begin plr.GiveItem(ITEM_KEY_BLUE); g_Console_Add('player got the blue key'); continue; end;
6041 if (cmd = 'shotgun') or (cmd = 'sg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); g_Console_Add('player got a shotgun'); continue; end;
6042 if (cmd = 'supershotgun') or (cmd = 'ssg') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); g_Console_Add('player got a supershotgun'); continue; end;
6043 if cmd = 'chaingun' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); g_Console_Add('player got a chaingun'); continue; end;
6044 if (cmd = 'launcher') or (cmd = 'rocketlauncher') or (cmd = 'rl') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); g_Console_Add('player got a rocket launcher'); continue; end;
6045 if cmd = 'plasmagun' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); g_Console_Add('player got a plasma gun'); continue; end;
6046 if cmd = 'bfg' then begin plr.GiveItem(ITEM_WEAPON_BFG); g_Console_Add('player got a BFG-9000'); continue; end;
6048 if (cmd = 'shotgunzz') or (cmd = 'sgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN1); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a shotgun'); continue; end;
6049 if (cmd = 'supershotgunzz') or (cmd = 'ssgzz') then begin plr.GiveItem(ITEM_WEAPON_SHOTGUN2); plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a supershotgun'); continue; end;
6050 if cmd = 'chaingunzz' then begin plr.GiveItem(ITEM_WEAPON_CHAINGUN); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a chaingun'); continue; end;
6051 if (cmd = 'launcherzz') or (cmd = 'rocketlauncherzz') or (cmd = 'rlzz') then begin plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER); plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got a rocket launcher'); continue; end;
6052 if cmd = 'plasmagunzz' then begin plr.GiveItem(ITEM_WEAPON_PLASMA); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a plasma gun'); continue; end;
6053 if cmd = 'bfgzz' then begin plr.GiveItem(ITEM_WEAPON_BFG); plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got a BFG-9000'); continue; end;
6055 if cmd = 'superchaingun' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); g_Console_Add('player got a superchaingun'); continue; end;
6056 if cmd = 'superchaingunzz' then begin plr.GiveItem(ITEM_WEAPON_SUPERPULEMET); plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a superchaingun'); continue; end;
6058 if (cmd = 'flamer') or (cmd = 'flamethrower') or (cmd = 'ft') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); g_Console_Add('player got a flame thrower'); continue; end;
6059 if (cmd = 'flamerzz') or (cmd = 'flamethrowerzz') or (cmd = 'ftzz') then begin plr.GiveItem(ITEM_WEAPON_FLAMETHROWER); plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got a flame thrower'); continue; end;
6061 if cmd = 'chainsaw' then begin plr.GiveItem(ITEM_WEAPON_SAW); g_Console_Add('player got a chainsaw'); continue; end;
6063 if cmd = 'ammo' then
6064 begin
6065 plr.GiveItem(ITEM_AMMO_SHELLS_BOX);
6066 plr.GiveItem(ITEM_AMMO_BULLETS_BOX);
6067 plr.GiveItem(ITEM_AMMO_CELL_BIG);
6068 plr.GiveItem(ITEM_AMMO_ROCKET_BOX);
6069 plr.GiveItem(ITEM_AMMO_FUELCAN);
6070 g_Console_Add('player got some ammo');
6071 continue;
6072 end;
6074 if cmd = 'clip' then begin plr.GiveItem(ITEM_AMMO_BULLETS); g_Console_Add('player got some bullets'); continue; end;
6075 if cmd = 'bullets' then begin plr.GiveItem(ITEM_AMMO_BULLETS_BOX); g_Console_Add('player got a box of bullets'); continue; end;
6077 if cmd = 'shells' then begin plr.GiveItem(ITEM_AMMO_SHELLS); g_Console_Add('player got some shells'); continue; end;
6078 if cmd = 'shellbox' then begin plr.GiveItem(ITEM_AMMO_SHELLS_BOX); g_Console_Add('player got a box of shells'); continue; end;
6080 if cmd = 'cells' then begin plr.GiveItem(ITEM_AMMO_CELL); g_Console_Add('player got some cells'); continue; end;
6081 if cmd = 'battery' then begin plr.GiveItem(ITEM_AMMO_CELL_BIG); g_Console_Add('player got cell battery'); continue; end;
6083 if cmd = 'rocket' then begin plr.GiveItem(ITEM_AMMO_ROCKET); g_Console_Add('player got a rocket'); continue; end;
6084 if cmd = 'rocketbox' then begin plr.GiveItem(ITEM_AMMO_ROCKET_BOX); g_Console_Add('player got some rockets'); continue; end;
6086 if (cmd = 'fuel') or (cmd = 'fuelcan') then begin plr.GiveItem(ITEM_AMMO_FUELCAN); g_Console_Add('player got fuel canister'); continue; end;
6088 if cmd = 'weapons' then
6089 begin
6090 plr.GiveItem(ITEM_WEAPON_SHOTGUN1);
6091 plr.GiveItem(ITEM_WEAPON_SHOTGUN2);
6092 plr.GiveItem(ITEM_WEAPON_CHAINGUN);
6093 plr.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER);
6094 plr.GiveItem(ITEM_WEAPON_PLASMA);
6095 plr.GiveItem(ITEM_WEAPON_BFG);
6096 g_Console_Add('player got weapons');
6097 continue;
6098 end;
6100 if cmd = 'keys' then
6101 begin
6102 plr.GiveItem(ITEM_KEY_RED);
6103 plr.GiveItem(ITEM_KEY_GREEN);
6104 plr.GiveItem(ITEM_KEY_BLUE);
6105 g_Console_Add('player got all keys');
6106 continue;
6107 end;
6109 g_Console_Add('i don''t know how to give '''+cmd+'''!');
6110 end;
6111 exit;
6112 end;
6113 // open
6114 if cmd = 'open' then
6115 begin
6116 g_Console_Add('player activated sesame');
6117 g_Triggers_OpenAll();
6118 exit;
6119 end;
6120 // fly
6121 if cmd = 'fly' then
6122 begin
6123 gFly := not gFly;
6124 if gFly then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6125 exit;
6126 end;
6127 // noclip
6128 if cmd = 'noclip' then
6129 begin
6130 plr.SwitchNoClip;
6131 g_Console_Add('wall hardeness adjusted');
6132 exit;
6133 end;
6134 // notarget
6135 if cmd = 'notarget' then
6136 begin
6137 plr.NoTarget := not plr.NoTarget;
6138 if plr.NoTarget then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6139 exit;
6140 end;
6141 // noreload
6142 if cmd = 'noreload' then
6143 begin
6144 plr.NoReload := not plr.NoReload;
6145 if plr.NoReload then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6146 exit;
6147 end;
6148 // speedy
6149 if cmd = 'speedy' then
6150 begin
6151 MAX_RUNVEL := 32-MAX_RUNVEL;
6152 g_Console_Add('speed adjusted');
6153 exit;
6154 end;
6155 // jumpy
6156 if cmd = 'jumpy' then
6157 begin
6158 VEL_JUMP := 30-VEL_JUMP;
6159 g_Console_Add('jump height adjusted');
6160 exit;
6161 end;
6162 // automap
6163 if cmd = 'automap' then
6164 begin
6165 gShowMap := not gShowMap;
6166 if gShowMap then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6167 exit;
6168 end;
6169 // aimline
6170 if cmd = 'aimline' then
6171 begin
6172 gAimLine := not gAimLine;
6173 if gAimLine then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6174 exit;
6175 end;
6176 end;
6178 procedure GameCommands(P: SSArray);
6179 var
6180 a, b: Integer;
6181 s, pw: String;
6182 chstr: string;
6183 cmd: string;
6184 pl: pTNetClient = nil;
6185 plr: TPlayer;
6186 prt: Word;
6187 nm: Boolean;
6188 listen: LongWord;
6189 found: Boolean;
6190 begin
6191 // Îáùèå êîìàíäû:
6192 cmd := LowerCase(P[0]);
6193 chstr := '';
6194 if cmd = 'pause' then
6195 begin
6196 if (g_ActiveWindow = nil) then
6197 g_Game_Pause(not gPauseMain);
6198 end
6199 else if cmd = 'endgame' then
6200 gExit := EXIT_SIMPLE
6201 else if cmd = 'restart' then
6202 begin
6203 if gGameOn or (gState in [STATE_INTERSINGLE, STATE_INTERCUSTOM]) then
6204 begin
6205 if g_Game_IsClient then
6206 begin
6207 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6208 Exit;
6209 end;
6210 g_Game_Restart();
6211 end else
6212 g_Console_Add(_lc[I_MSG_NOT_GAME]);
6213 end
6214 else if cmd = 'kick' then
6215 begin
6216 if g_Game_IsServer then
6217 begin
6218 if Length(P) < 2 then
6219 begin
6220 g_Console_Add('kick <name>');
6221 Exit;
6222 end;
6223 if P[1] = '' then
6224 begin
6225 g_Console_Add('kick <name>');
6226 Exit;
6227 end;
6229 if g_Game_IsNet then
6230 pl := g_Net_Client_ByName(P[1]);
6231 if (pl <> nil) then
6232 begin
6233 s := g_Net_ClientName_ByID(pl^.ID);
6234 enet_peer_disconnect(pl^.Peer, NET_DISC_KICK);
6235 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6236 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6237 g_Net_Slist_ServerPlayerLeaves();
6238 end else if gPlayers <> nil then
6239 for a := Low(gPlayers) to High(gPlayers) do
6240 if gPlayers[a] <> nil then
6241 if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
6242 begin
6243 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6244 if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
6245 continue;
6246 gPlayers[a].Lives := 0;
6247 gPlayers[a].Kill(K_SIMPLEKILL, 0, HIT_DISCON);
6248 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
6249 g_Player_Remove(gPlayers[a].UID);
6250 g_Net_Slist_ServerPlayerLeaves();
6251 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6252 g_Bot_MixNames();
6253 end;
6254 end else
6255 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6256 end
6257 else if cmd = 'kick_id' then
6258 begin
6259 if g_Game_IsServer and g_Game_IsNet then
6260 begin
6261 if Length(P) < 2 then
6262 begin
6263 g_Console_Add('kick_id <client ID>');
6264 Exit;
6265 end;
6266 if P[1] = '' then
6267 begin
6268 g_Console_Add('kick_id <client ID>');
6269 Exit;
6270 end;
6272 a := StrToIntDef(P[1], 0);
6273 if (NetClients <> nil) and (a <= High(NetClients)) then
6274 begin
6275 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6276 begin
6277 s := g_Net_ClientName_ByID(NetClients[a].ID);
6278 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_KICK);
6279 g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
6280 MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
6281 g_Net_Slist_ServerPlayerLeaves();
6282 end;
6283 end;
6284 end else
6285 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6286 end
6287 else if cmd = 'ban' then
6288 begin
6289 if g_Game_IsServer and g_Game_IsNet then
6290 begin
6291 if Length(P) < 2 then
6292 begin
6293 g_Console_Add('ban <name>');
6294 Exit;
6295 end;
6296 if P[1] = '' then
6297 begin
6298 g_Console_Add('ban <name>');
6299 Exit;
6300 end;
6302 pl := g_Net_Client_ByName(P[1]);
6303 if (pl <> nil) then
6304 begin
6305 s := g_Net_ClientName_ByID(pl^.ID);
6306 g_Net_BanHost(pl^.Peer^.address.host, False);
6307 enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN);
6308 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6309 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6310 g_Net_Slist_ServerPlayerLeaves();
6311 end else
6312 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6313 end else
6314 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6315 end
6316 else if cmd = 'ban_id' then
6317 begin
6318 if g_Game_IsServer and g_Game_IsNet then
6319 begin
6320 if Length(P) < 2 then
6321 begin
6322 g_Console_Add('ban_id <client ID>');
6323 Exit;
6324 end;
6325 if P[1] = '' then
6326 begin
6327 g_Console_Add('ban_id <client ID>');
6328 Exit;
6329 end;
6331 a := StrToIntDef(P[1], 0);
6332 if (NetClients <> nil) and (a <= High(NetClients)) then
6333 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6334 begin
6335 s := g_Net_ClientName_ByID(NetClients[a].ID);
6336 g_Net_BanHost(NetClients[a].Peer^.address.host, False);
6337 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_TEMPBAN);
6338 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6339 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6340 g_Net_Slist_ServerPlayerLeaves();
6341 end;
6342 end else
6343 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6344 end
6345 else if cmd = 'permban' then
6346 begin
6347 if g_Game_IsServer and g_Game_IsNet then
6348 begin
6349 if Length(P) < 2 then
6350 begin
6351 g_Console_Add('permban <name>');
6352 Exit;
6353 end;
6354 if P[1] = '' then
6355 begin
6356 g_Console_Add('permban <name>');
6357 Exit;
6358 end;
6360 pl := g_Net_Client_ByName(P[1]);
6361 if (pl <> nil) then
6362 begin
6363 s := g_Net_ClientName_ByID(pl^.ID);
6364 g_Net_BanHost(pl^.Peer^.address.host);
6365 enet_peer_disconnect(pl^.Peer, NET_DISC_BAN);
6366 g_Net_SaveBanList();
6367 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6368 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6369 g_Net_Slist_ServerPlayerLeaves();
6370 end else
6371 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
6372 end else
6373 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6374 end
6375 else if cmd = 'permban_id' then
6376 begin
6377 if g_Game_IsServer and g_Game_IsNet then
6378 begin
6379 if Length(P) < 2 then
6380 begin
6381 g_Console_Add('permban_id <client ID>');
6382 Exit;
6383 end;
6384 if P[1] = '' then
6385 begin
6386 g_Console_Add('permban_id <client ID>');
6387 Exit;
6388 end;
6390 a := StrToIntDef(P[1], 0);
6391 if (NetClients <> nil) and (a <= High(NetClients)) then
6392 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6393 begin
6394 s := g_Net_ClientName_ByID(NetClients[a].ID);
6395 g_Net_BanHost(NetClients[a].Peer^.address.host);
6396 enet_peer_disconnect(NetClients[a].Peer, NET_DISC_BAN);
6397 g_Net_SaveBanList();
6398 g_Console_Add(Format(_lc[I_PLAYER_BAN], [s]));
6399 MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s);
6400 g_Net_Slist_ServerPlayerLeaves();
6401 end;
6402 end else
6403 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6404 end
6405 else if cmd = 'unban' then
6406 begin
6407 if g_Game_IsServer and g_Game_IsNet then
6408 begin
6409 if Length(P) < 2 then
6410 begin
6411 g_Console_Add('unban <IP Address>');
6412 Exit;
6413 end;
6414 if P[1] = '' then
6415 begin
6416 g_Console_Add('unban <IP Address>');
6417 Exit;
6418 end;
6420 if g_Net_UnbanHost(P[1]) then
6421 begin
6422 g_Console_Add(Format(_lc[I_MSG_UNBAN_OK], [P[1]]));
6423 g_Net_SaveBanList();
6424 end else
6425 g_Console_Add(Format(_lc[I_MSG_UNBAN_FAIL], [P[1]]));
6426 end else
6427 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6428 end
6429 else if cmd = 'clientlist' then
6430 begin
6431 if g_Game_IsServer and g_Game_IsNet then
6432 begin
6433 b := 0;
6434 if NetClients <> nil then
6435 for a := Low(NetClients) to High(NetClients) do
6436 if NetClients[a].Used and (NetClients[a].Peer <> nil) then
6437 begin
6438 plr := g_Player_Get(NetClients[a].Player);
6439 if plr = nil then continue;
6440 Inc(b);
6441 g_Console_Add(Format('#%2d: %-15s | %s', [a,
6442 IpToStr(NetClients[a].Peer^.address.host), plr.Name]));
6443 end;
6444 if b = 0 then
6445 g_Console_Add(_lc[I_MSG_NOCLIENTS]);
6446 end else
6447 g_Console_Add(_lc[I_MSG_SERVERONLY]);
6448 end
6449 else if cmd = 'connect' then
6450 begin
6451 if (NetMode = NET_NONE) then
6452 begin
6453 if Length(P) < 2 then
6454 begin
6455 g_Console_Add('connect <IP> [port] [password]');
6456 Exit;
6457 end;
6458 if P[1] = '' then
6459 begin
6460 g_Console_Add('connect <IP> [port] [password]');
6461 Exit;
6462 end;
6464 if Length(P) > 2 then
6465 prt := StrToIntDef(P[2], 25666)
6466 else
6467 prt := 25666;
6469 if Length(P) > 3 then
6470 pw := P[3]
6471 else
6472 pw := '';
6474 g_Game_StartClient(P[1], prt, pw);
6475 end;
6476 end
6477 else if cmd = 'disconnect' then
6478 begin
6479 if (NetMode = NET_CLIENT) then
6480 g_Net_Disconnect();
6481 end
6482 else if cmd = 'reconnect' then
6483 begin
6484 if (NetMode = NET_SERVER) then
6485 Exit;
6487 if (NetMode = NET_CLIENT) then
6488 begin
6489 g_Net_Disconnect();
6490 gExit := EXIT_SIMPLE;
6491 EndGame;
6492 end;
6494 //TODO: Use last successful password to reconnect, instead of ''
6495 g_Game_StartClient(NetClientIP, NetClientPort, '');
6496 end
6497 else if (cmd = 'addbot') or
6498 (cmd = 'bot_add') then
6499 begin
6500 if Length(P) > 2 then
6501 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2), StrToIntDef(P[2], 100))
6502 else if Length(P) > 1 then
6503 g_Bot_Add(TEAM_NONE, StrToIntDef(P[1], 2))
6504 else
6505 g_Bot_Add(TEAM_NONE, 2);
6506 end
6507 else if cmd = 'bot_addlist' then
6508 begin
6509 if Length(P) > 1 then
6510 begin
6511 if Length(P) = 2 then
6512 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1))
6513 else if Length(P) = 3 then
6514 g_Bot_AddList(TEAM_NONE, P[1], StrToIntDef(P[1], -1), StrToIntDef(P[2], 100))
6515 else
6516 g_Bot_AddList(IfThen(P[2] = 'red', TEAM_RED, TEAM_BLUE), P[1], StrToIntDef(P[1], -1));
6517 end;
6518 end
6519 else if cmd = 'bot_removeall' then
6520 g_Bot_RemoveAll()
6521 else if cmd = 'chat' then
6522 begin
6523 if g_Game_IsNet then
6524 begin
6525 if Length(P) > 1 then
6526 begin
6527 for a := 1 to High(P) do
6528 chstr := chstr + P[a] + ' ';
6530 if Length(chstr) > 200 then SetLength(chstr, 200);
6532 if Length(chstr) < 1 then
6533 begin
6534 g_Console_Add('chat <text>');
6535 Exit;
6536 end;
6538 chstr := b_Text_Format(chstr);
6539 if g_Game_IsClient then
6540 MC_SEND_Chat(chstr, NET_CHAT_PLAYER)
6541 else
6542 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_PLAYER);
6543 end
6544 else
6545 g_Console_Add('chat <text>');
6546 end else
6547 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6548 end
6549 else if cmd = 'teamchat' then
6550 begin
6551 if g_Game_IsNet and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
6552 begin
6553 if Length(P) > 1 then
6554 begin
6555 for a := 1 to High(P) do
6556 chstr := chstr + P[a] + ' ';
6558 if Length(chstr) > 200 then SetLength(chstr, 200);
6560 if Length(chstr) < 1 then
6561 begin
6562 g_Console_Add('teamchat <text>');
6563 Exit;
6564 end;
6566 chstr := b_Text_Format(chstr);
6567 if g_Game_IsClient then
6568 MC_SEND_Chat(chstr, NET_CHAT_TEAM)
6569 else
6570 MH_SEND_Chat(gPlayer1Settings.Name + ': ' + chstr, NET_CHAT_TEAM,
6571 gPlayer1Settings.Team);
6572 end
6573 else
6574 g_Console_Add('teamchat <text>');
6575 end else
6576 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6577 end
6578 else if cmd = 'game' then
6579 begin
6580 if gGameSettings.GameType <> GT_NONE then
6581 begin
6582 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6583 Exit;
6584 end;
6585 if Length(P) = 1 then
6586 begin
6587 g_Console_Add(cmd + ' <WAD> [MAP] [# players]');
6588 Exit;
6589 end;
6590 // game not started yet, load fist map from some wad
6591 found := false;
6592 s := addWadExtension(P[1]);
6593 found := e_FindResource(AllMapDirs, s);
6594 P[1] := s;
6595 if found then
6596 begin
6597 P[1] := ExpandFileName(P[1]);
6598 // if map not choosed then set first map
6599 if Length(P) < 3 then
6600 begin
6601 SetLength(P, 3);
6602 P[2] := g_Game_GetFirstMap(P[1]);
6603 end;
6605 s := P[1] + ':\' + UpperCase(P[2]);
6607 if g_Map_Exist(s) then
6608 begin
6609 // start game
6610 g_Game_Free();
6611 with gGameSettings do
6612 begin
6613 Options := gsGameFlags;
6614 GameMode := g_Game_TextToMode(gsGameMode);
6615 if gSwitchGameMode <> GM_NONE then
6616 GameMode := gSwitchGameMode;
6617 if GameMode = GM_NONE then GameMode := GM_DM;
6618 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6619 b := 1;
6620 if Length(P) >= 4 then
6621 b := StrToIntDef(P[3], 1);
6622 g_Game_StartCustom(s, GameMode, TimeLimit,
6623 GoalLimit, MaxLives, Options, b);
6624 end;
6625 end
6626 else
6627 if P[2] = '' then
6628 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6629 else
6630 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[2]), P[1]]));
6631 end else
6632 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]));
6633 end
6634 else if cmd = 'host' then
6635 begin
6636 if gGameSettings.GameType <> GT_NONE then
6637 begin
6638 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6639 Exit;
6640 end;
6641 if Length(P) < 4 then
6642 begin
6643 g_Console_Add(cmd + ' <listen IP> <port> <WAD> [MAP] [# players]');
6644 Exit;
6645 end;
6646 if not StrToIp(P[1], listen) then
6647 Exit;
6648 prt := StrToIntDef(P[2], 25666);
6650 s := addWadExtension(P[3]);
6651 found := e_FindResource(AllMapDirs, s);
6652 P[3] := s;
6653 if found then
6654 begin
6655 // get first map in wad, if not specified
6656 if Length(P) < 5 then
6657 begin
6658 SetLength(P, 5);
6659 P[4] := g_Game_GetFirstMap(P[1]);
6660 end;
6661 s := P[3] + ':\' + UpperCase(P[4]);
6662 if g_Map_Exist(s) then
6663 begin
6664 // start game
6665 g_Game_Free();
6666 with gGameSettings do
6667 begin
6668 Options := gsGameFlags;
6669 GameMode := g_Game_TextToMode(gsGameMode);
6670 if gSwitchGameMode <> GM_NONE then GameMode := gSwitchGameMode;
6671 if GameMode = GM_NONE then GameMode := GM_DM;
6672 if GameMode = GM_SINGLE then GameMode := GM_COOP;
6673 b := 0;
6674 if Length(P) >= 6 then
6675 b := StrToIntDef(P[5], 0);
6676 g_Game_StartServer(s, GameMode, TimeLimit, GoalLimit, MaxLives, Options, b, listen, prt)
6677 end
6678 end
6679 else
6680 begin
6681 if P[4] = '' then
6682 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[3]]))
6683 else
6684 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [UpperCase(P[4]), P[3]]))
6685 end
6686 end
6687 else
6688 begin
6689 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[3]]))
6690 end
6691 end
6692 else if cmd = 'map' then
6693 begin
6694 if Length(P) = 1 then
6695 begin
6696 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6697 begin
6698 g_Console_Add(cmd + ' <MAP>');
6699 g_Console_Add(cmd + ' <WAD> [MAP]')
6700 end
6701 else
6702 begin
6703 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6704 end
6705 end
6706 else
6707 begin
6708 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6709 begin
6710 if Length(P) < 3 then
6711 begin
6712 // first param is map or wad
6713 s := UpperCase(P[1]);
6714 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6715 begin
6716 gExitByTrigger := False;
6717 if gGameOn then
6718 begin
6719 // already in game, finish current map
6720 gNextMap := s;
6721 gExit := EXIT_ENDLEVELCUSTOM;
6722 end
6723 else
6724 begin
6725 // intermission, so change map immediately
6726 g_Game_ChangeMap(s)
6727 end
6728 end
6729 else
6730 begin
6731 s := P[1];
6732 found := e_FindResource(AllMapDirs, s);
6733 P[1] := s;
6734 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, 'WAD ' + P[1]]));
6735 if found then
6736 begin
6737 // no such map, found wad
6738 pw := P[1];
6739 SetLength(P, 3);
6740 P[1] := ExpandFileName(pw);
6741 P[2] := g_Game_GetFirstMap(P[1]);
6742 s := P[1] + ':\' + P[2];
6743 if g_Map_Exist(s) then
6744 begin
6745 gExitByTrigger := False;
6746 if gGameOn then
6747 begin
6748 // already in game, finish current map
6749 gNextMap := s;
6750 gExit := EXIT_ENDLEVELCUSTOM
6751 end
6752 else
6753 begin
6754 // intermission, so change map immediately
6755 g_Game_ChangeMap(s)
6756 end
6757 end
6758 else
6759 begin
6760 if P[2] = '' then
6761 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6762 else
6763 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6764 end
6765 end
6766 else
6767 begin
6768 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6769 end
6770 end;
6771 end
6772 else
6773 begin
6774 s := addWadExtension(P[1]);
6775 found := e_FindResource(AllMapDirs, s);
6776 P[1] := s;
6777 if found then
6778 begin
6779 P[2] := UpperCase(P[2]);
6780 s := P[1] + ':\' + P[2];
6781 if g_Map_Exist(s) then
6782 begin
6783 gExitByTrigger := False;
6784 if gGameOn then
6785 begin
6786 gNextMap := s;
6787 gExit := EXIT_ENDLEVELCUSTOM
6788 end
6789 else
6790 begin
6791 g_Game_ChangeMap(s)
6792 end
6793 end
6794 else
6795 begin
6796 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6797 end
6798 end
6799 else
6800 begin
6801 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6802 end
6803 end
6804 end
6805 else
6806 begin
6807 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6808 end
6809 end
6810 end
6811 else if cmd = 'nextmap' then
6812 begin
6813 if not(gGameOn or (gState = STATE_INTERCUSTOM)) then
6814 begin
6815 g_Console_Add(_lc[I_MSG_NOT_GAME])
6816 end
6817 else
6818 begin
6819 nm := True;
6820 if Length(P) = 1 then
6821 begin
6822 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6823 begin
6824 g_Console_Add(cmd + ' <MAP>');
6825 g_Console_Add(cmd + ' <WAD> [MAP]');
6826 end
6827 else
6828 begin
6829 nm := False;
6830 g_Console_Add(_lc[I_MSG_GM_UNAVAIL]);
6831 end;
6832 end
6833 else
6834 begin
6835 nm := False;
6836 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6837 begin
6838 if Length(P) < 3 then
6839 begin
6840 // first param is map or wad
6841 s := UpperCase(P[1]);
6842 if g_Map_Exist(gGameSettings.WAD + ':\' + s) then
6843 begin
6844 // map founded
6845 gExitByTrigger := False;
6846 gNextMap := s;
6847 nm := True;
6848 end
6849 else
6850 begin
6851 // no such map, found wad
6852 pw := addWadExtension(P[1]);
6853 found := e_FindResource(MapDirs, pw);
6854 if not found then
6855 found := e_FindResource(WadDirs, pw);
6856 P[1] := pw;
6857 g_Console_Add(Format(_lc[I_MSG_NO_MAP_FALLBACK], [s, P[1]]));
6858 if found then
6859 begin
6860 // map not specified, select first map
6861 SetLength(P, 3);
6862 P[2] := g_Game_GetFirstMap(P[1]);
6863 s := P[1] + ':\' + P[2];
6864 if g_Map_Exist(s) then
6865 begin
6866 gExitByTrigger := False;
6867 gNextMap := s;
6868 nm := True
6869 end
6870 else
6871 begin
6872 if P[2] = '' then
6873 g_Console_Add(Format(_lc[I_MSG_NO_MAPS], [P[1]]))
6874 else
6875 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6876 end
6877 end
6878 else
6879 begin
6880 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6881 end
6882 end
6883 end
6884 else
6885 begin
6886 // specified two params wad + map
6887 pw := addWadExtension(P[1]);
6888 found := e_FindResource(MapDirs, pw);
6889 if not found then
6890 found := e_FindResource(MapDirs, pw);
6891 P[1] := pw;
6892 if found then
6893 begin
6894 P[2] := UpperCase(P[2]);
6895 s := P[1] + ':\' + P[2];
6896 if g_Map_Exist(s) then
6897 begin
6898 gExitByTrigger := False;
6899 gNextMap := s;
6900 nm := True
6901 end
6902 else
6903 begin
6904 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [P[2]]))
6905 end
6906 end
6907 else
6908 begin
6909 g_Console_Add(Format(_lc[I_MSG_NO_WAD], [P[1]]))
6910 end
6911 end
6912 end
6913 else
6914 begin
6915 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6916 end
6917 end;
6918 if nm then
6919 begin
6920 if gNextMap = '' then
6921 g_Console_Add(_lc[I_MSG_NEXTMAP_UNSET])
6922 else
6923 g_Console_Add(Format(_lc[I_MSG_NEXTMAP_SET], [gNextMap]))
6924 end
6925 end
6926 end
6927 else if (cmd = 'endmap') or (cmd = 'goodbye') then
6928 begin
6929 if not gGameOn then
6930 begin
6931 g_Console_Add(_lc[I_MSG_NOT_GAME])
6932 end
6933 else
6934 begin
6935 if g_Game_IsServer and (gGameSettings.GameType <> GT_SINGLE) then
6936 begin
6937 gExitByTrigger := False;
6938 // next map not specified, try to find trigger EXIT
6939 if (gNextMap = '') and (gTriggers <> nil) then
6940 begin
6941 for a := 0 to High(gTriggers) do
6942 begin
6943 if gTriggers[a].TriggerType = TRIGGER_EXIT then
6944 begin
6945 gExitByTrigger := True;
6946 //gNextMap := gTriggers[a].Data.MapName;
6947 gNextMap := gTriggers[a].tgcMap;
6948 Break
6949 end
6950 end
6951 end;
6952 if gNextMap = '' then
6953 gNextMap := g_Game_GetNextMap();
6954 if not isWadPath(gNextMap) then
6955 s := gGameSettings.WAD + ':\' + gNextMap
6956 else
6957 s := gNextMap;
6958 if g_Map_Exist(s) then
6959 gExit := EXIT_ENDLEVELCUSTOM
6960 else
6961 g_Console_Add(Format(_lc[I_MSG_NO_MAP], [gNextMap]))
6962 end
6963 else
6964 begin
6965 g_Console_Add(_lc[I_MSG_GM_UNAVAIL])
6966 end
6967 end
6968 end
6969 else if (cmd = 'event') then
6970 begin
6971 if (Length(P) <= 1) then
6972 begin
6973 for a := 0 to High(gEvents) do
6974 if gEvents[a].Command = '' then
6975 g_Console_Add(gEvents[a].Name + ' <none>')
6976 else
6977 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6978 Exit;
6979 end;
6980 if (Length(P) = 2) then
6981 begin
6982 for a := 0 to High(gEvents) do
6983 if gEvents[a].Name = P[1] then
6984 if gEvents[a].Command = '' then
6985 g_Console_Add(gEvents[a].Name + ' <none>')
6986 else
6987 g_Console_Add(gEvents[a].Name + ' "' + gEvents[a].Command + '"');
6988 Exit;
6989 end;
6990 for a := 0 to High(gEvents) do
6991 if gEvents[a].Name = P[1] then
6992 begin
6993 gEvents[a].Command := '';
6994 for b := 2 to High(P) do
6995 if Pos(' ', P[b]) = 0 then
6996 gEvents[a].Command := gEvents[a].Command + ' ' + P[b]
6997 else
6998 gEvents[a].Command := gEvents[a].Command + ' "' + P[b] + '"';
6999 gEvents[a].Command := Trim(gEvents[a].Command);
7000 Exit;
7001 end;
7002 end
7003 else if cmd = 'suicide' then
7004 begin
7005 if gGameOn then
7006 begin
7007 if g_Game_IsClient then
7008 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE)
7009 else
7010 begin
7011 if gPlayer1 <> nil then
7012 gPlayer1.Damage(SUICIDE_DAMAGE, gPlayer1.UID, 0, 0, HIT_SELF);
7013 if gPlayer2 <> nil then
7014 gPlayer2.Damage(SUICIDE_DAMAGE, gPlayer2.UID, 0, 0, HIT_SELF);
7015 end;
7016 end;
7017 end
7018 else if cmd = 'screenshot' then
7019 begin
7020 g_TakeScreenShot()
7021 end
7022 else if cmd = 'weapon' then
7023 begin
7024 if Length(p) = 2 then
7025 begin
7026 a := WP_FIRST + StrToInt(p[1]) - 1;
7027 if (a >= WP_FIRST) and (a <= WP_LAST) then
7028 gSelectWeapon[0, a] := True
7029 end
7030 end
7031 else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then
7032 begin
7033 if Length(p) = 2 then
7034 begin
7035 a := WP_FIRST + StrToInt(p[1]) - 1;
7036 b := ord(cmd[2]) - ord('1');
7037 if (a >= WP_FIRST) and (a <= WP_LAST) then
7038 gSelectWeapon[b, a] := True
7039 end
7040 end
7041 // Êîìàíäû Ñâîåé èãðû:
7042 else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
7043 begin
7044 if cmd = 'bot_addred' then
7045 begin
7046 if Length(P) > 1 then
7047 g_Bot_Add(TEAM_RED, StrToIntDef(P[1], 2))
7048 else
7049 g_Bot_Add(TEAM_RED, 2);
7050 end
7051 else if cmd = 'bot_addblue' then
7052 begin
7053 if Length(P) > 1 then
7054 g_Bot_Add(TEAM_BLUE, StrToIntDef(P[1], 2))
7055 else
7056 g_Bot_Add(TEAM_BLUE, 2);
7057 end
7058 else if cmd = 'spectate' then
7059 begin
7060 if not gGameOn then
7061 Exit;
7062 g_Game_Spectate();
7063 end
7064 else if cmd = 'say' then
7065 begin
7066 if g_Game_IsServer and g_Game_IsNet then
7067 begin
7068 if Length(P) > 1 then
7069 begin
7070 chstr := '';
7071 for a := 1 to High(P) do
7072 chstr := chstr + P[a] + ' ';
7074 if Length(chstr) > 200 then SetLength(chstr, 200);
7076 if Length(chstr) < 1 then
7077 begin
7078 g_Console_Add('say <text>');
7079 Exit;
7080 end;
7082 chstr := b_Text_Format(chstr);
7083 MH_SEND_Chat(chstr, NET_CHAT_PLAYER);
7084 end
7085 else g_Console_Add('say <text>');
7086 end else
7087 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7088 end
7089 else if cmd = 'tell' then
7090 begin
7091 if g_Game_IsServer and g_Game_IsNet then
7092 begin
7093 if (Length(P) > 2) and (P[1] <> '') then
7094 begin
7095 chstr := '';
7096 for a := 2 to High(P) do
7097 chstr := chstr + P[a] + ' ';
7099 if Length(chstr) > 200 then SetLength(chstr, 200);
7101 if Length(chstr) < 1 then
7102 begin
7103 g_Console_Add('tell <playername> <text>');
7104 Exit;
7105 end;
7107 pl := g_Net_Client_ByName(P[1]);
7108 if pl <> nil then
7109 MH_SEND_Chat(b_Text_Format(chstr), NET_CHAT_PLAYER, pl^.ID)
7110 else
7111 g_Console_Add(Format(_lc[I_NET_ERR_NAME404], [P[1]]));
7112 end
7113 else g_Console_Add('tell <playername> <text>');
7114 end else
7115 g_Console_Add(_lc[I_MSG_SERVERONLY]);
7116 end
7117 else if cmd = 'centerprint' then
7118 begin
7119 if (Length(P) > 2) and (P[1] <> '') then
7120 begin
7121 chstr := '';
7122 for a := 2 to High(P) do
7123 chstr := chstr + P[a] + ' ';
7125 if Length(chstr) > 200 then SetLength(chstr, 200);
7127 if Length(chstr) < 1 then
7128 begin
7129 g_Console_Add('centerprint <timeout> <text>');
7130 Exit;
7131 end;
7133 a := StrToIntDef(P[1], 100);
7134 chstr := b_Text_Format(chstr);
7135 g_Game_Message(chstr, a);
7136 if g_Game_IsNet and g_Game_IsServer then
7137 MH_SEND_GameEvent(NET_EV_BIGTEXT, a, chstr);
7138 end
7139 else g_Console_Add('centerprint <timeout> <text>');
7140 end
7141 else if (cmd = 'overtime') and not g_Game_IsClient then
7142 begin
7143 if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
7144 Exit;
7145 // Äîïîëíèòåëüíîå âðåìÿ:
7146 gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
7148 g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
7149 [gGameSettings.TimeLimit div 3600,
7150 (gGameSettings.TimeLimit div 60) mod 60,
7151 gGameSettings.TimeLimit mod 60]));
7152 if g_Game_IsNet then MH_SEND_GameSettings;
7153 end
7154 else if (cmd = 'rcon_password') and g_Game_IsClient then
7155 begin
7156 if (Length(P) <= 1) then
7157 g_Console_Add('rcon_password <password>')
7158 else
7159 MC_SEND_RCONPassword(P[1]);
7160 end
7161 else if cmd = 'rcon' then
7162 begin
7163 if g_Game_IsClient then
7164 begin
7165 if Length(P) > 1 then
7166 begin
7167 chstr := '';
7168 for a := 1 to High(P) do
7169 chstr := chstr + P[a] + ' ';
7171 if Length(chstr) > 200 then SetLength(chstr, 200);
7173 if Length(chstr) < 1 then
7174 begin
7175 g_Console_Add('rcon <command>');
7176 Exit;
7177 end;
7179 MC_SEND_RCONCommand(chstr);
7180 end
7181 else g_Console_Add('rcon <command>');
7182 end;
7183 end
7184 else if cmd = 'ready' then
7185 begin
7186 if g_Game_IsServer and (gLMSRespawn = LMS_RESPAWN_WARMUP) then
7187 gLMSRespawnTime := gTime + 100;
7188 end
7189 else if (cmd = 'callvote') and g_Game_IsNet then
7190 begin
7191 if Length(P) > 1 then
7192 begin
7193 chstr := '';
7194 for a := 1 to High(P) do begin
7195 if a > 1 then chstr := chstr + ' ';
7196 chstr := chstr + P[a];
7197 end;
7199 if Length(chstr) > 200 then SetLength(chstr, 200);
7201 if Length(chstr) < 1 then
7202 begin
7203 g_Console_Add('callvote <command>');
7204 Exit;
7205 end;
7207 if g_Game_IsClient then
7208 MC_SEND_Vote(True, chstr)
7209 else
7210 g_Game_StartVote(chstr, gPlayer1Settings.Name);
7211 g_Console_Process('vote', True);
7212 end
7213 else
7214 g_Console_Add('callvote <command>');
7215 end
7216 else if (cmd = 'vote') and g_Game_IsNet then
7217 begin
7218 if g_Game_IsClient then
7219 MC_SEND_Vote(False)
7220 else if gVoteInProgress then
7221 begin
7222 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7223 a := Floor((NetClientCount+1)/2.0) + 1
7224 else
7225 a := Floor(NetClientCount/2.0) + 1;
7226 if gVoted then
7227 begin
7228 Dec(gVoteCount);
7229 gVoted := False;
7230 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [gPlayer1Settings.Name, gVoteCount, a]), True);
7231 MH_SEND_VoteEvent(NET_VE_REVOKE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7232 end
7233 else
7234 begin
7235 Inc(gVoteCount);
7236 gVoted := True;
7237 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [gPlayer1Settings.Name, gVoteCount, a]), True);
7238 MH_SEND_VoteEvent(NET_VE_VOTE, gPlayer1Settings.Name, 'a', gVoteCount, a);
7239 g_Game_CheckVote;
7240 end;
7241 end;
7242 end
7243 end;
7244 end;
7246 procedure SystemCommands(P: SSArray);
7247 var
7248 cmd: string;
7249 begin
7250 cmd := LowerCase(P[0]);
7251 case cmd of
7252 'exit', 'quit':
7253 begin
7254 g_Game_Free();
7255 g_Game_Quit();
7256 end;
7257 'r_reset':
7258 begin
7259 gRC_Width := Max(1, gRC_Width);
7260 gRC_Height := Max(1, gRC_Height);
7261 gBPP := Max(1, gBPP);
7262 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = True then
7263 e_LogWriteln('resolution changed')
7264 else
7265 e_LogWriteln('resolution not changed');
7266 sys_EnableVSync(gVSync);
7267 end;
7268 'r_maxfps':
7269 begin
7270 if Length(p) = 2 then
7271 begin
7272 gMaxFPS := StrToIntDef(p[1], gMaxFPS);
7273 if gMaxFPS > 0 then
7274 gFrameTime := 1000 div gMaxFPS
7275 else
7276 gFrameTime := 0;
7277 end;
7278 e_LogWritefln('r_maxfps %d', [gMaxFPS]);
7279 end;
7280 'g_language':
7281 begin
7282 if Length(p) = 2 then
7283 begin
7284 gAskLanguage := true;
7285 gLanguage := LANGUAGE_ENGLISH;
7286 case LowerCase(p[1]) of
7287 'english':
7288 begin
7289 gAskLanguage := false;
7290 gLanguage := LANGUAGE_ENGLISH;
7291 end;
7292 'russian':
7293 begin
7294 gAskLanguage := false;
7295 gLanguage := LANGUAGE_RUSSIAN;
7296 end;
7297 'ask':
7298 begin
7299 gAskLanguage := true;
7300 gLanguage := LANGUAGE_ENGLISH;
7301 end;
7302 end;
7303 g_Language_Set(gLanguage);
7304 end
7305 else
7306 begin
7307 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd]);
7308 end
7309 end;
7310 end;
7311 end;
7313 procedure g_TakeScreenShot(Filename: string = '');
7314 var s: TStream; t: TDateTime; dir, date, name: String;
7315 begin
7316 if e_NoGraphics then Exit;
7317 try
7318 dir := e_GetWriteableDir(ScreenshotDirs);
7320 if Filename = '' then
7321 begin
7322 t := Now;
7323 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
7324 Filename := 'screenshot-' + date;
7325 end;
7327 name := e_CatPath(dir, Filename + '.png');
7328 s := createDiskFile(name);
7329 try
7330 e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
7331 s.Free;
7332 g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
7333 except
7334 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
7335 s.Free;
7336 DeleteFile(name)
7337 end
7338 except
7339 g_Console_Add('oh shit, i can''t create screenshot!')
7340 end
7341 end;
7343 procedure g_Game_InGameMenu(Show: Boolean);
7344 begin
7345 if (g_ActiveWindow = nil) and Show then
7346 begin
7347 if gGameSettings.GameType = GT_SINGLE then
7348 g_GUI_ShowWindow('GameSingleMenu')
7349 else
7350 begin
7351 if g_Game_IsClient then
7352 g_GUI_ShowWindow('GameClientMenu')
7353 else
7354 if g_Game_IsNet then
7355 g_GUI_ShowWindow('GameServerMenu')
7356 else
7357 g_GUI_ShowWindow('GameCustomMenu');
7358 end;
7359 g_Sound_PlayEx('MENU_OPEN');
7361 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7362 if (not g_Game_IsNet) then
7363 g_Game_Pause(True);
7364 end
7365 else
7366 if (g_ActiveWindow <> nil) and (not Show) then
7367 begin
7368 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7369 if (not g_Game_IsNet) then
7370 g_Game_Pause(False);
7371 end;
7372 end;
7374 procedure g_Game_Pause (Enable: Boolean);
7375 var
7376 oldPause: Boolean;
7377 begin
7378 if not gGameOn then exit;
7380 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7382 oldPause := gPause;
7383 gPauseMain := Enable;
7385 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7386 end;
7388 procedure g_Game_HolmesPause (Enable: Boolean);
7389 var
7390 oldPause: Boolean;
7391 begin
7392 if not gGameOn then exit;
7393 if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
7395 oldPause := gPause;
7396 gPauseHolmes := Enable;
7398 if (gPause <> oldPause) then g_Game_PauseAllSounds(gPause);
7399 end;
7401 procedure g_Game_PauseAllSounds(Enable: Boolean);
7402 var
7403 i: Integer;
7404 begin
7405 // Òðèããåðû:
7406 if gTriggers <> nil then
7407 for i := 0 to High(gTriggers) do
7408 with gTriggers[i] do
7409 if (TriggerType = TRIGGER_SOUND) and
7410 (Sound <> nil) and
7411 Sound.IsPlaying() then
7412 begin
7413 Sound.Pause(Enable);
7414 end;
7416 // Çâóêè èãðîêîâ:
7417 if gPlayers <> nil then
7418 for i := 0 to High(gPlayers) do
7419 if gPlayers[i] <> nil then
7420 gPlayers[i].PauseSounds(Enable);
7422 // Ìóçûêà:
7423 if gMusic <> nil then
7424 gMusic.Pause(Enable);
7425 end;
7427 procedure g_Game_StopAllSounds(all: Boolean);
7428 var
7429 i: Integer;
7430 begin
7431 if gTriggers <> nil then
7432 for i := 0 to High(gTriggers) do
7433 with gTriggers[i] do
7434 if (TriggerType = TRIGGER_SOUND) and
7435 (Sound <> nil) then
7436 Sound.Stop();
7438 if gMusic <> nil then
7439 gMusic.Stop();
7441 if all then
7442 e_StopChannels();
7443 end;
7445 procedure g_Game_UpdateTriggerSounds;
7446 var i: Integer;
7447 begin
7448 if gTriggers <> nil then
7449 for i := 0 to High(gTriggers) do
7450 with gTriggers[i] do
7451 if (TriggerType = TRIGGER_SOUND) and (Sound <> nil) and tgcLocal and Sound.IsPlaying() then
7452 Sound.SetCoordsRect(X, Y, Width, Height, tgcVolume / 255.0)
7453 end;
7455 function g_Game_IsWatchedPlayer(UID: Word): Boolean;
7456 begin
7457 Result := False;
7458 if (gPlayer1 <> nil) and (gPlayer1.UID = UID) then
7459 begin
7460 Result := True;
7461 Exit;
7462 end;
7463 if (gPlayer2 <> nil) and (gPlayer2.UID = UID) then
7464 begin
7465 Result := True;
7466 Exit;
7467 end;
7468 if gSpectMode <> SPECT_PLAYERS then
7469 Exit;
7470 if gSpectPID1 = UID then
7471 begin
7472 Result := True;
7473 Exit;
7474 end;
7475 if gSpectViewTwo and (gSpectPID2 = UID) then
7476 begin
7477 Result := True;
7478 Exit;
7479 end;
7480 end;
7482 function g_Game_IsWatchedTeam(Team: Byte): Boolean;
7483 var
7484 Pl: TPlayer;
7485 begin
7486 Result := False;
7487 if (gPlayer1 <> nil) and (gPlayer1.Team = Team) then
7488 begin
7489 Result := True;
7490 Exit;
7491 end;
7492 if (gPlayer2 <> nil) and (gPlayer2.Team = Team) then
7493 begin
7494 Result := True;
7495 Exit;
7496 end;
7497 if gSpectMode <> SPECT_PLAYERS then
7498 Exit;
7499 Pl := g_Player_Get(gSpectPID1);
7500 if (Pl <> nil) and (Pl.Team = Team) then
7501 begin
7502 Result := True;
7503 Exit;
7504 end;
7505 if gSpectViewTwo then
7506 begin
7507 Pl := g_Player_Get(gSpectPID2);
7508 if (Pl <> nil) and (Pl.Team = Team) then
7509 begin
7510 Result := True;
7511 Exit;
7512 end;
7513 end;
7514 end;
7516 procedure g_Game_Message(Msg: string; Time: Word);
7517 begin
7518 MessageLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
7519 MessageText := b_Text_Wrap(b_Text_Format(Msg), MessageLineLength);
7520 MessageTime := Time;
7521 end;
7523 procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True);
7524 const
7525 punct: Array[0..13] of String =
7526 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7527 var
7528 i, j: Integer;
7529 ok: Boolean;
7530 fpText: String;
7532 function IsPunctuation(S: String): Boolean;
7533 var
7534 i: Integer;
7535 begin
7536 Result := False;
7537 if Length(S) <> 1 then
7538 Exit;
7539 for i := Low(punct) to High(punct) do
7540 if S = punct[i] then
7541 begin
7542 Result := True;
7543 break;
7544 end;
7545 end;
7546 function FilterPunctuation(S: String): String;
7547 var
7548 i: Integer;
7549 begin
7550 for i := Low(punct) to High(punct) do
7551 S := StringReplace(S, punct[i], ' ', [rfReplaceAll]);
7552 Result := S;
7553 end;
7554 begin
7555 ok := False;
7557 if gUseChatSounds and Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then
7558 begin
7559 // remove player name
7560 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7561 // for FullWord check
7562 Text := toLowerCase1251(' ' + Text + ' ');
7563 fpText := FilterPunctuation(Text);
7565 for i := 0 to Length(gChatSounds) - 1 do
7566 begin
7567 ok := True;
7568 for j := 0 to Length(gChatSounds[i].Tags) - 1 do
7569 begin
7570 if gChatSounds[i].FullWord and (not IsPunctuation(gChatSounds[i].Tags[j])) then
7571 ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0
7572 else
7573 ok := Pos(gChatSounds[i].Tags[j], Text) > 0;
7574 if not ok then
7575 break;
7576 end;
7577 if ok then
7578 begin
7579 gChatSounds[i].Sound.Play();
7580 break;
7581 end;
7582 end;
7583 end;
7584 if not ok then
7585 g_Sound_PlayEx('SOUND_GAME_RADIO');
7586 end;
7588 procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
7589 var
7590 a: Integer;
7591 begin
7592 case gAnnouncer of
7593 ANNOUNCE_NONE:
7594 Exit;
7595 ANNOUNCE_ME,
7596 ANNOUNCE_MEPLUS:
7597 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7598 Exit;
7599 end;
7600 for a := 0 to 3 do
7601 if goodsnd[a].IsPlaying() then
7602 Exit;
7604 goodsnd[Random(4)].Play();
7605 end;
7607 procedure g_Game_Announce_KillCombo(Param: Integer);
7608 var
7609 UID: Word;
7610 c, n: Byte;
7611 Pl: TPlayer;
7612 Name: String;
7613 begin
7614 UID := Param and $FFFF;
7615 c := Param shr 16;
7616 if c < 2 then
7617 Exit;
7619 Pl := g_Player_Get(UID);
7620 if Pl = nil then
7621 Name := '?'
7622 else
7623 Name := Pl.Name;
7625 case c of
7626 2: begin
7627 n := 0;
7628 g_Console_Add(Format(_lc[I_PLAYER_KILL_2X], [Name]), True);
7629 end;
7630 3: begin
7631 n := 1;
7632 g_Console_Add(Format(_lc[I_PLAYER_KILL_3X], [Name]), True);
7633 end;
7634 4: begin
7635 n := 2;
7636 g_Console_Add(Format(_lc[I_PLAYER_KILL_4X], [Name]), True);
7637 end;
7638 else begin
7639 n := 3;
7640 g_Console_Add(Format(_lc[I_PLAYER_KILL_MX], [Name]), True);
7641 end;
7642 end;
7644 case gAnnouncer of
7645 ANNOUNCE_NONE:
7646 Exit;
7647 ANNOUNCE_ME:
7648 if not g_Game_IsWatchedPlayer(UID) then
7649 Exit;
7650 ANNOUNCE_MEPLUS:
7651 if (not g_Game_IsWatchedPlayer(UID)) and (c < 4) then
7652 Exit;
7653 end;
7655 if killsnd[n].IsPlaying() then
7656 killsnd[n].Stop();
7657 killsnd[n].Play();
7658 end;
7660 procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
7661 var
7662 a: Integer;
7663 begin
7664 case gAnnouncer of
7665 ANNOUNCE_NONE:
7666 Exit;
7667 ANNOUNCE_ME:
7668 if not g_Game_IsWatchedPlayer(SpawnerUID) then
7669 Exit;
7670 end;
7671 for a := 0 to 2 do
7672 if hahasnd[a].IsPlaying() then
7673 Exit;
7675 hahasnd[Random(3)].Play();
7676 end;
7678 procedure g_Game_StartVote(Command, Initiator: string);
7679 var
7680 Need: Integer;
7681 begin
7682 if not gVotesEnabled then Exit;
7683 if gGameSettings.GameType <> GT_SERVER then Exit;
7684 if gVoteInProgress or gVotePassed then
7685 begin
7686 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [gVoteCommand]), True);
7687 MH_SEND_VoteEvent(NET_VE_INPROGRESS, gVoteCommand);
7688 Exit;
7689 end;
7690 gVoteInProgress := True;
7691 gVotePassed := False;
7692 gVoteTimer := gTime + gVoteTimeout * 1000;
7693 gVoteCount := 0;
7694 gVoted := False;
7695 gVoteCommand := Command;
7697 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7698 Need := Floor((NetClientCount+1)/2.0)+1
7699 else
7700 Need := Floor(NetClientCount/2.0)+1;
7701 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Initiator, Command, Need]), True);
7702 MH_SEND_VoteEvent(NET_VE_STARTED, Initiator, Command, Need);
7703 end;
7705 procedure g_Game_CheckVote;
7706 var
7707 I, Need: Integer;
7708 begin
7709 if gGameSettings.GameType <> GT_SERVER then Exit;
7710 if not gVoteInProgress then Exit;
7712 if (gTime >= gVoteTimer) then
7713 begin
7714 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7715 Need := Floor((NetClientCount+1)/2.0) + 1
7716 else
7717 Need := Floor(NetClientCount/2.0) + 1;
7718 if gVoteCount >= Need then
7719 begin
7720 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7721 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7722 gVotePassed := True;
7723 gVoteCmdTimer := gTime + 5000;
7724 end
7725 else
7726 begin
7727 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
7728 MH_SEND_VoteEvent(NET_VE_FAILED);
7729 end;
7730 if NetClients <> nil then
7731 for I := Low(NetClients) to High(NetClients) do
7732 if NetClients[i].Used then
7733 NetClients[i].Voted := False;
7734 gVoteInProgress := False;
7735 gVoted := False;
7736 gVoteCount := 0;
7737 end
7738 else
7739 begin
7740 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
7741 Need := Floor((NetClientCount+1)/2.0) + 1
7742 else
7743 Need := Floor(NetClientCount/2.0) + 1;
7744 if gVoteCount >= Need then
7745 begin
7746 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [gVoteCommand]), True);
7747 MH_SEND_VoteEvent(NET_VE_PASSED, gVoteCommand);
7748 gVoteInProgress := False;
7749 gVotePassed := True;
7750 gVoteCmdTimer := gTime + 5000;
7751 gVoted := False;
7752 gVoteCount := 0;
7753 if NetClients <> nil then
7754 for I := Low(NetClients) to High(NetClients) do
7755 if NetClients[i].Used then
7756 NetClients[i].Voted := False;
7757 end;
7758 end;
7759 end;
7761 procedure g_Game_LoadMapList(FileName: string);
7762 var
7763 ListFile: TextFile;
7764 s: string;
7765 begin
7766 MapList := nil;
7767 MapIndex := -1;
7769 if not FileExists(FileName) then Exit;
7771 AssignFile(ListFile, FileName);
7772 Reset(ListFile);
7773 while not EOF(ListFile) do
7774 begin
7775 ReadLn(ListFile, s);
7777 s := Trim(s);
7778 if s = '' then Continue;
7780 SetLength(MapList, Length(MapList)+1);
7781 MapList[High(MapList)] := s;
7782 end;
7783 CloseFile(ListFile);
7784 end;
7786 procedure g_Game_SetDebugMode();
7787 begin
7788 gDebugMode := True;
7789 // ×èòû (äàæå â ñâîåé èãðå):
7790 gCheats := True;
7791 end;
7793 procedure g_Game_SetLoadingText(Text: String; Max: Integer; reWrite: Boolean);
7794 var
7795 i: Word;
7796 begin
7797 if Length(LoadingStat.Msgs) = 0 then
7798 Exit;
7800 with LoadingStat do
7801 begin
7802 if not reWrite then
7803 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7804 if NextMsg = Length(Msgs) then
7805 begin // scroll
7806 for i := 0 to High(Msgs)-1 do
7807 Msgs[i] := Msgs[i+1];
7808 end
7809 else
7810 Inc(NextMsg);
7811 end else
7812 if NextMsg = 0 then
7813 Inc(NextMsg);
7815 Msgs[NextMsg-1] := Text;
7816 CurValue := 0;
7817 MaxValue := Max;
7818 ShowCount := 0;
7819 PBarWasHere := false;
7820 end;
7822 g_ActiveWindow := nil;
7824 ProcessLoading(true);
7825 end;
7827 procedure g_Game_StepLoading(Value: Integer = -1);
7828 begin
7829 with LoadingStat do
7830 begin
7831 if Value = -1 then
7832 begin
7833 Inc(CurValue);
7834 Inc(ShowCount);
7835 end
7836 else
7837 CurValue := Value;
7838 if (ShowCount > LOADING_SHOW_STEP) or (Value > -1) then
7839 begin
7840 ShowCount := 0;
7841 ProcessLoading();
7842 end;
7843 end;
7844 end;
7846 procedure g_Game_ClearLoading();
7847 var
7848 len: Word;
7849 begin
7850 with LoadingStat do
7851 begin
7852 CurValue := 0;
7853 MaxValue := 0;
7854 ShowCount := 0;
7855 len := ((gScreenHeight div 3)*2 - 50) div LOADING_INTERLINE;
7856 if len < 1 then len := 1;
7857 SetLength(Msgs, len);
7858 for len := Low(Msgs) to High(Msgs) do
7859 Msgs[len] := '';
7860 NextMsg := 0;
7861 PBarWasHere := false;
7862 end;
7863 end;
7865 procedure Parse_Params(var pars: TParamStrValues);
7866 var
7867 i: Integer;
7868 s: String;
7869 begin
7870 SetLength(pars, 0);
7871 i := 1;
7872 while i <= ParamCount do
7873 begin
7874 s := ParamStr(i);
7875 if (s[1] = '-') and (Length(s) > 1) then
7876 begin
7877 if (s[2] = '-') and (Length(s) > 2) then
7878 begin // Îäèíî÷íûé ïàðàìåòð
7879 SetLength(pars, Length(pars) + 1);
7880 with pars[High(pars)] do
7881 begin
7882 Name := LowerCase(s);
7883 Value := '+';
7884 end;
7885 end
7886 else
7887 if (i < ParamCount) then
7888 begin // Ïàðàìåòð ñî çíà÷åíèåì
7889 Inc(i);
7890 SetLength(pars, Length(pars) + 1);
7891 with pars[High(pars)] do
7892 begin
7893 Name := LowerCase(s);
7894 Value := LowerCase(ParamStr(i));
7895 end;
7896 end;
7897 end;
7899 Inc(i);
7900 end;
7901 end;
7903 function Find_Param_Value(var pars: TParamStrValues; aName: String): String;
7904 var
7905 i: Integer;
7906 begin
7907 Result := '';
7908 for i := 0 to High(pars) do
7909 if pars[i].Name = aName then
7910 begin
7911 Result := pars[i].Value;
7912 Break;
7913 end;
7914 end;
7916 procedure g_Game_Process_Params();
7917 var
7918 pars: TParamStrValues;
7919 map: String;
7920 GMode, n: Byte;
7921 LimT, LimS: Integer;
7922 Opt: LongWord;
7923 Lives: Integer;
7924 s: String;
7925 Port: Integer;
7926 ip: String;
7927 F: TextFile;
7928 begin
7929 Parse_Params(pars);
7931 // Debug mode:
7932 s := Find_Param_Value(pars, '--debug');
7933 if (s <> '') then
7934 begin
7935 g_Game_SetDebugMode();
7936 s := Find_Param_Value(pars, '--netdump');
7937 if (s <> '') then
7938 NetDump := True;
7939 end;
7941 // Connect when game loads
7942 ip := Find_Param_Value(pars, '-connect');
7944 if ip <> '' then
7945 begin
7946 s := Find_Param_Value(pars, '-port');
7947 if (s = '') or not TryStrToInt(s, Port) then
7948 Port := 25666;
7950 s := Find_Param_Value(pars, '-pw');
7952 g_Game_StartClient(ip, Port, s);
7953 Exit;
7954 end;
7956 s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
7957 if (s <> '') then
7958 begin
7959 gDefaultMegawadStart := s;
7960 end;
7962 if (Find_Param_Value(pars, '--dbg-mainwad-restore') <> '') or
7963 (Find_Param_Value(pars, '--dbg-mainwad-default') <> '') then
7964 begin
7965 gDefaultMegawadStart := DF_Default_Megawad_Start;
7966 end;
7968 // Start map when game loads:
7969 map := LowerCase(Find_Param_Value(pars, '-map'));
7970 if isWadPath(map) then
7971 begin
7972 // Game mode:
7973 s := Find_Param_Value(pars, '-gm');
7974 GMode := g_Game_TextToMode(s);
7975 if GMode = GM_NONE then GMode := GM_DM;
7976 if GMode = GM_SINGLE then GMode := GM_COOP;
7978 // Time limit:
7979 s := Find_Param_Value(pars, '-limt');
7980 if (s = '') or (not TryStrToInt(s, LimT)) then
7981 LimT := 0;
7982 if LimT < 0 then
7983 LimT := 0;
7985 // Goal limit:
7986 s := Find_Param_Value(pars, '-lims');
7987 if (s = '') or (not TryStrToInt(s, LimS)) then
7988 LimS := 0;
7989 if LimS < 0 then
7990 LimS := 0;
7992 // Lives limit:
7993 s := Find_Param_Value(pars, '-lives');
7994 if (s = '') or (not TryStrToInt(s, Lives)) then
7995 Lives := 0;
7996 if Lives < 0 then
7997 Lives := 0;
7999 // Options:
8000 s := Find_Param_Value(pars, '-opt');
8001 if (s = '') then
8002 Opt := gsGameFlags
8003 else
8004 Opt := StrToIntDef(s, 0);
8006 // Close after map:
8007 s := Find_Param_Value(pars, '--close');
8008 if (s <> '') then
8009 gMapOnce := True;
8011 // Override map to test:
8012 s := LowerCase(Find_Param_Value(pars, '-testmap'));
8013 if s <> '' then
8014 begin
8015 if e_IsValidResourceName(s) then
8016 e_FindResource(AllMapDirs, s);
8017 gTestMap := ExpandFileName(s);
8018 end;
8020 // Delete test map after play:
8021 s := Find_Param_Value(pars, '--testdelete');
8022 if (s <> '') then
8023 begin
8024 //gMapToDelete := MapsDir + map;
8025 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType.Fatal);
8026 Halt(1);
8027 end;
8029 // Delete temporary WAD after play:
8030 s := Find_Param_Value(pars, '--tempdelete');
8031 if (s <> '') and (gTestMap <> '') then
8032 begin
8033 gMapToDelete := gTestMap;
8034 gTempDelete := True;
8035 end;
8037 // Number of players:
8038 s := Find_Param_Value(pars, '-pl');
8039 if (s = '') then
8040 n := DEFAULT_PLAYERS
8041 else
8042 n := StrToIntDef(s, DEFAULT_PLAYERS);
8044 // Start:
8045 s := Find_Param_Value(pars, '-port');
8046 if (s = '') or not TryStrToInt(s, Port) then
8047 g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n)
8048 else
8049 g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port);
8050 end;
8052 // Execute script when game loads:
8053 s := Find_Param_Value(pars, '-exec');
8054 if s <> '' then
8055 begin
8056 // if not isWadPath(s) then
8057 // s := GameDir + '/' + s;
8059 {$I-}
8060 AssignFile(F, s);
8061 Reset(F);
8062 if IOResult <> 0 then
8063 begin
8064 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8065 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8066 CloseFile(F);
8067 Exit;
8068 end;
8069 e_WriteLog('Executing script: ' + s, TMsgType.Notify);
8070 g_Console_Add(Format(_lc[I_CONSOLE_EXEC], [s]));
8072 while not EOF(F) do
8073 begin
8074 ReadLn(F, s);
8075 if IOResult <> 0 then
8076 begin
8077 e_WriteLog(Format(_lc[I_SIMPLE_ERROR], ['Failed to read file: ' + s]), TMsgType.Warning);
8078 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_READ], [s]));
8079 CloseFile(F);
8080 Exit;
8081 end;
8082 if Pos('#', s) <> 1 then // script comment
8083 g_Console_Process(s, True);
8084 end;
8086 CloseFile(F);
8087 {$I+}
8088 end;
8090 SetLength(pars, 0);
8091 end;
8093 begin
8094 conRegVar('pf_draw_frame', @g_profile_frame_draw, 'draw frame rendering profiles', 'render profiles');
8095 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8096 conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles');
8097 conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles');
8099 conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering');
8100 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8101 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8102 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8104 conRegVar('pr_enabled', @gpart_dbg_enabled, 'enable/disable particles', 'particles');
8105 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled, 'enable/disable particle physics', 'particle physics');
8107 conRegVar('los_enabled', @gmon_dbg_los_enabled, 'enable/disable monster LOS calculations', 'monster LOS', true);
8108 conRegVar('mon_think', @gmon_debug_think, 'enable/disable monster thinking', 'monster thinking', true);
8110 {$IFDEF ENABLE_HOLMES}
8111 conRegVar('dbg_holmes', @g_holmes_enabled, 'enable/disable Holmes', 'Holmes', true);
8112 {$ENDIF}
8114 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds, 'ignore level bounds', '', false);
8116 conRegVar('r_scale', @g_dbg_scale, 0.01, 100.0, 'render scale', '', false);
8117 conRegVar('r_resolution_scale', @r_pixel_scale, 0.01, 100.0, 'upscale factor', '', false);
8119 conRegVar('light_enabled', @gwin_k8_enable_light_experiments, 'enable/disable dynamic lighting', 'lighting');
8120 conRegVar('light_player_halo', @g_playerLight, 'enable/disable player halo', 'player light halo');
8122 conRegVar('r_smallmap_align_h', @r_smallmap_h, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8123 conRegVar('r_smallmap_align_v', @r_smallmap_v, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8125 conRegVar('r_showfps', @gShowFPS, 'draw fps counter', 'draw fps counter');
8126 conRegVar('r_showtime', @gShowTime, 'show game time', 'show game time');
8127 conRegVar('r_showping', @gShowPing, 'show ping', 'show ping');
8128 conRegVar('r_showscore', @gShowGoals, 'show score', 'show score');
8129 conRegVar('r_showkillmsg', @gShowKillMsg, 'show kill log', 'show kill log');
8130 conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives');
8131 conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud');
8132 conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats');
8133 end.